http://bugs.winehq.org/show_bug.cgi?id=4619
the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Warcraft III ROC freezes |Warcraft III infinite
|when trying to enter a non |timeout when trying to
|valid custom game in |connect a badly hosted game
|battle.net |on battle.net
------- Additional Comments From the3dfxdude(a)gmail.com 2006-14-07 14:59 -------
Summary correction, game does not freeze, but is blocked by a seemingly infinite
connection timeout.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-14-07 14:54 -------
Retry with 0.9.17. Some ddraw fixes have gone in since the rewrite. Also a
regression test will help alot.
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------- Additional Comments From timonator(a)gmail.com 2006-14-07 14:44 -------
the uautomagic updater of the game is a bit weird;
it looks for the files in the games directory, then downloads the neccessary
files to your home directory (ymmv) and then launches the game which then
complains (Fatal Error!) about the files not being in the game directory.
copy or symlink as needed
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Summary: login in Yu-Gi-Oh online is impossible due to keybopard
not working(?)
Product: Wine
Version: 0.9.17.
Platform: Other
URL: http://www.yugioh-online.net/top/english/game/download.html
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: timonator(a)gmail.com
i tried to get linux up and running for my cousin and ended up having problems
with this game. he likes it very much, so its a big deal right now.
the game itself is free for download and you can play a couple of games with it
before paying anything, but the problem appears much earlyer.
when entering the login screen in the username and password fields they contain
weird characters and generally look a bit crappy.
when starting it up or clicking one of the login fields a horde of the error
messages included in the attachment appear.
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daniel.skorka(a)stud.uni-karlsruhe.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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Summary: Monkey Island 4 (MI4) demo does not install
Product: Wine
Version: 0.9.17.
Platform: PC
URL: ftp://ftp.lucasarts.com/demos/pc/EMI/MonkeyComplete.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daniel.skorka(a)stud.uni-karlsruhe.de
The MI4 demo uses InstallShield. Everything seams to work,the files appear to be
copied in 2 seconds flat (the progress bar just runs across the screen).
However, just a few files are actually copied, the rest can be found in
C:\Windows\Temp. Of course, the resulting installation is unusable.
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------- Additional Comments From rob(a)codeweavers.com 2006-14-07 13:28 -------
Please retest with the latest version of Wine and report back.
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------- Additional Comments From rob(a)codeweavers.com 2006-14-07 13:25 -------
Are you installing from source? I don't see this problem myself.
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rob(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-ole |wine-user
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ilan(a)fonz.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #2824 is|0 |1
obsolete| |
------- Additional Comments From ilan(a)fonz.net 2006-14-07 12:30 -------
Created an attachment (id=2900)
--> (http://bugs.winehq.org/attachment.cgi?id=2900&action=view)
Log of meetro page fault under 0.9.17
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ilan(a)fonz.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.16. |0.9.17.
------- Additional Comments From ilan(a)fonz.net 2006-14-07 12:27 -------
As of wine 0.9.17, Meetro now runs but produces a wxWidgets related page fault
when you try to access menus in the toolbar. Logs will be attached
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ilan(a)fonz.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.16. |0.9.17.
------- Additional Comments From ilan(a)fonz.net 2006-14-07 12:12 -------
Confirmed under 0.9.17
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------- Additional Comments From juan_lang(a)yahoo.com 2006-14-07 12:04 -------
If you use a native oleaut32, can you figure out how it's calling
CompareStringA/CompareStringW? You might need to add traces to them to figure
that out (or use +relay, though that'll generate a huge log you'll have to sift
through.)
Our implementation of VarBstrCmp assumes the string is always a unicode string,
and uses its explicit length (SysStringLen.) If that's incorrect, a test
showing how it's incorrect would help a great deal.
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http://bugs.winehq.org/show_bug.cgi?id=5672
Summary: Half-Life - task switching regression in Wine 0.9.17
Product: Wine
Version: 0.9.17.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: makomk(a)lycos.co.uk
There appears to be a regression in task-switching away from a (fullscreen)
game of Half-Life between Wine 0.9.16 and 0.9.17. In 0.9.16, using Alt-Tab to
switch away from Half-Life to another program usually worked correctly (the
game was paused and Wine released control of the mouse). Sometimes it didn't
work properly, but this was easily worked around by task-switching back to
Half-Life and away again.
In 0.9.17, any attempt to task-switch away from Half-Life using Alt-Tab whilst
the game is running does not pause the game, and leaves Wine in control of the
mouse making it unusable (since it can't be moved from the centre of the
screen and still controls the game). In addition, on switching back to the
game, the Windows mouse cursor is still visible (and the only way to make it
go away is to use Esc to exit to the menu, then return to the game).
I am using Half-Life 1.1.0.8 (in OpenGL mode), X.org 7.0.0, and the KDE 3.5.3
desktop and window manager.
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Summary: qtracker crashes before first screen
Product: Wine
Version: CVS
Platform: Other
URL: http://qtracker.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Install qtracker. Start it. It crashes early, before showing anything.
+relay shows it crashes shortly after returning from GetDIBits(),
no idea why.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.9. |0.9.16.
------- Additional Comments From alex(a)thehandofagony.com 2006-14-07 11:02 -------
This is still a problem in Wine 0.9.17.
When I look at the +loaddll channel, there is no indication that any
DirectPlay dll is loaded or attempted loaded. Could the problem be somewhere
else? Should the DirectPlay8 service be registered somewhere?
I have native DLLs available if this could help.
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
BugsThisDependsOn|5541 |
------- Additional Comments From dank(a)kegel.com 2006-14-07 00:42 -------
No, it's not blocked on 5541, at least not with tonight's git.
It declares error 458 right after this sequence:
0009:Call oleaut32.VariantInit(7fc8f338) ret=044885d6
trace:variant:VariantInit (0x7fc8f338)
0009:Ret oleaut32.VariantInit() retval=00000027 ret=044885d6
0009:Call oleaut32.VarCat(7fc8f4f8,7fc8f520,7fc8f4e8) ret=6600dbd5
trace:variant:VarCat (0x7fc8f4f8->(VT_NULL),0x7fc8f520->(VT_BSTR),0x7fc8f4e8)
trace:variant:VariantInit (0x7fc8f268)
trace:variant:VariantChangeTypeEx
(0x7fc8f268->(VT_EMPTY),0x7fc8f4f8->(VT_NULL),0x00000000,0x0000,VT_BSTR)
trace:variant:VariantClear (0x7fc8f1d0->(VT_EMPTY))
trace:variant:VariantClear (0x7fc8f1c0->(VT_EMPTY))
trace:variant:VariantCopyInd (0x7fc8f1c0->(VT_EMPTY),0x7fc8f4f8->(VT_NULL))
trace:variant:VariantCopy (0x7fc8f1c0->(VT_EMPTY),0x7fc8f4f8->(VT_NULL))
trace:variant:VariantClear (0x7fc8f1c0->(VT_EMPTY))
trace:variant:VARIANT_Coerce
(0x7fc8f1d0->(VT_EMPTY),0x00000000,0x0000,0x7fc8f1c0->(VT_NULL),VT_BSTR)
trace:variant:VariantClear (0x7fc8f1d0->(VT_EMPTY))
trace:variant:VariantClear (0x7fc8f1c0->(VT_NULL))
trace:variant:VariantChangeTypeEx returning 0x80020005, 0x7fc8f268->(VT_EMPTY)
trace:variant:VariantClear (0x7fc8f268->(VT_EMPTY))
trace:variant:VariantClear (0x7fc8f258->(VT_I2))
0009:Ret oleaut32.VarCat() retval=80020008 ret=6600dbd5
I'll attach a log. Also, I'll attach the cw.sh I use to reproduce
the problem now; it installs wsh as the last step (and I verified that
the class in question shows up in the registry).
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------- Additional Comments From dank(a)kegel.com 2006-13-07 23:23 -------
I figured out why the output doesn't come out: it's our old friend
wine's curious console code. For some reason, the app calls
kernel32.GetFileType on stdout. In the bad case, it then calls
WriteConsoleW(); in the good case, it calls WriteFile().
Our WriteConsoleW() seems to refuse to output anything
unless you're running inside a wineconsole.
That's crying out for a conformance test... maybe I'll try to
update WriteConsole's conformance test to handle this situation.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-13-07 22:49 -------
Maybe, but I think it can be fixed. Could you get a log with WINEDEBUG=+xrandr
set where it works and doesn't work? I think I might be able to write a test
case for it.
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------- Additional Comments From jake.msstate(a)gmail.com 2006-13-07 22:27 -------
I tried the original exe and had the same problem.
Next, I tried switching to a 4:3 format. I had to edit xorg.conf and add Modes
for this. I had been letting my screen resolution be auto detected (not
specifing anything). So I added this
Subsection "Display"
Depth 24
Modes "1920x1200" "1680x1050" "1440x900" "1280x960" "1024x768" "800x600"
EndSubsection
and restarted X.
Now, warcraft does not crash at all. Even when resize and rotate is set to
1920x1200, it starts fine. However, warcraft only detects the sizes
1280x960,1024x768,800x600 i declared. It does not allow 1600x1200 (it did
before i edited xorg). One wierd side effect is that when the game quits, a
green box is left that is the size of the resolution that the game was running
at before it closed. A manual refresh of the desktop makes it disappear.
so maybe this is an issue between wine and xorg/xrand. Maybe a note should be
made about not having a 4:3 resolution listed in xorg to keep people from
thinking wine doesnt work?
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-13-07 19:23 -------
Open or closed battle.net? Hosting or joining?
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------- Additional Comments From ploujj(a)gmail.com 2006-13-07 19:17 -------
I was planning to try to replicate this problem with the demo, but it appears
that the is no demo patched to version 1.7. As you can see from this fileplanet
page, the game has been modified quite a bit since 1.0 (demo version):
http://www.fileplanet.com/46295/40000/fileinfo/Dungeon-Keeper-2-v1.7
I haven't been able to get the dk2 demo to run on any wine version I have
installed on my system, at all, so that is no help.
The PCAdvisor link is for Dungeon Keeper 1, not 2.
I working download for dk2 demo is here:
http://plouj.sh.nu/dungeonkeeper2demo.exe
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------- Additional Comments From ploujj(a)gmail.com 2006-13-07 19:12 -------
Created an attachment (id=2896)
--> (http://bugs.winehq.org/attachment.cgi?id=2896&action=view)
dk2 1.7 running under wine 0.9.16 with +ddraw,+d3d7
output from:
$ WINEDEBUG=+ddraw,+d3d7 ~/apps/wine-0.9.16/wine explorer
/desktop=name,1024x768 "C:\dk2\DKII.exe" &>
/tmp/wine-0.9.16-explorer-desktop-dk2-1.7-debug-ddraw-d3d7.log
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Pawel.Rozanski(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|NoAppDBEntry |
------- Additional Comments From Pawel.Rozanski(a)gmail.com 2006-13-07 19:05 -------
Done
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Summary: Diablo II 1.11b doesn't work in Battle.net
Product: Wine
Version: 0.9.17.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matthias_berndt(a)gmx.de
I can't get Diablo II to work in the Battle.net. When I try to join a
Battle.net Game, everything seems to work fine at first, but after one or two
seconds in the game, i get a message saying "Ihre Verbindung wurde
unterbrochen"
(german for Your connection was interrupted).
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |NoAppDBEntry
------- Additional Comments From tony.lambregts(a)gmail.com 2006-13-07 18:16 -------
Please add an entry For this application in the AppDb http://appdb.winehq.org
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-13-07 18:14 -------
closing
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------- Additional Comments From alex(a)thehandofagony.com 2006-13-07 18:09 -------
The patch fixed the full-screen problems for
Age of Empires
Age of Empires II
Emperor: Rise of the Middle Kingdom
Heroes of Might and Magic
Heroes of Might and Magic II
However, it id not fix it for
Worms 2
Heroes of Might and Magic IV
I don't have Commandos: Behind Enemy Lines and Baldur's Gate, so I don't know
about them.
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------- Additional Comments From juan_lang(a)yahoo.com 2006-13-07 17:47 -------
A test case for this particular bug should be straightforward. Use a +crypt
trace to find which cipher is being used, then add a test along the following lines:
result = CryptDecrypt(hKey, (HCRYPTHASH)NULL, TRUE, 0, NULL, &dwLen);
ok(result, "%08lx\n", GetLastError());
ok(dwLen == <whatever you expect>, "Unexpected length %ld\n", dwLen);
Then submit the test case and the fix to wine-patches.
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------- Additional Comments From rob(a)codeweavers.com 2006-13-07 17:28 -------
The licensing is such that any of those programs are allowed to ship it the
native version, but don't. The licensing is also such that we can't ship it with
Wine (something vague about being non-trivial program).
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rob(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Component|wine-misc |wine-ole
Ever Confirmed| |1
------- Additional Comments From rob(a)codeweavers.com 2006-13-07 17:22 -------
The program needs a marshaler for IConnectionPointContainer. We don't have this
in Wine currently. Either Alexandre needs to be persuaded to add ocidl_p.c to
the Wine tree or we need to fix WIDL enough to compile it.
I think the latter will be easier.
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------- Additional Comments From infyquest(a)gmail.com 2006-13-07 17:11 -------
If the program runs fine with latest wine cvs, please close this Bug
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------- Additional Comments From infyquest(a)gmail.com 2006-13-07 17:02 -------
The patches still havent made it to cvs.
So have to wait a little longer
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------- Additional Comments From juan_lang(a)yahoo.com 2006-13-07 16:59 -------
I just saw your patch appear today, so I wouldn't expect it to be applied until
tomorrow at the earliest. Wait about a week for feedback, and if you don't get
anyway, submit it again and ask for feedback. Thanks!
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grolgh(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WONTFIX
------- Additional Comments From grolgh(a)gmail.com 2006-13-07 16:51 -------
Sorry, it was a bug in the program after all. What really happened is that it
failed on deallocating memory which was already deallocated. This does not
happen in winodws, and thus Wine allowed a bug to be found which went unnoticed
on windows. Thanks. Further work has revealed other cases where windows actually
lets the program misbehave but Wine correctly breaks the program.
For me this was a revelation on how problematic the job to emulate windows
application, but also is a powerful tool to test them. Thanks. :)
As of now the program works under Wine, though with some noticable slowdowns.
But we are happy to offer a complete music composition environment on new
platforms. : D
I hope this is the correct resolution.
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Summary: Individual tab doesn't remember heading content
Product: Wine
Version: 0.9.17.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djrpublic(a)cfl.rr.com
PAF5.2 from FamilySearch.org
Wine 0.9.17 (16 also) on Ubuntu 6.06
When the 'Individual' tab is selected there is no text displayed because the PAF
program default column headings have not been remembered (in the registry?). By
right-clicking the column heading one can select the columns of data to be
displayed. At that point all is well and looks and behaves as it should. The
new column headings should now become default program settings - but they
disappear as soon as another tab ('Family' or 'Pedigree') is selected.
It seems that PAF and Wine cannot communicate sufficiently well so as to
"remember" this setting change as Windoze would.
But on the positive side PAF 5.2 DOES run pretty darn well! Certainly well
enough to be of use to the genealogist. The Wine programmers have done well.
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mindphlux(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #2895|application/octet-stream |text/plain
mime type| |
Attachment #2895|log |log.txt
filename| |
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Summary: Crash in IDirect3DViewportImpl_SetBackground
Product: Wine
Version: 0.9.17.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mindphlux(a)gmail.com
Wine crashes when running quite a old game (klingon academy). crashlog is attached
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djrpublic(a)cfl.rr.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From djrpublic(a)cfl.rr.com 2006-13-07 16:20 -------
Under Wine 0.9.16 and .17 PAF will install and run.
This bug should be marked as DEAD!
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.pcadvisor.co.uk/d
| |ownloads/index.cfm?categoryI
| |D=1460&itemID=3956
Keywords| |download, regression
------- Additional Comments From tony.lambregts(a)gmail.com 2006-13-07 15:57 -------
There is a demo here does it show the same problem?
http://www.pcadvisor.co.uk/downloads/index.cfm?categoryID=1460&itemID=3956
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------- Additional Comments From peter(a)cendio.se 2006-13-07 15:56 -------
>could you please re-test with latest cvs
Are you suggesting that raw keycodes are not used anymore? I don't see this
change in CVS.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |NoAppDBEntry
------- Additional Comments From tony.lambregts(a)gmail.com 2006-13-07 15:23 -------
Please add an entry for this program in the AppDB http://appdb.winehq.org
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
Keywords| |NoAppDBEntry
------- Additional Comments From tony.lambregts(a)gmail.com 2006-13-07 15:17 -------
It would be nice to have an AppDB Entry for this http://appdb.winehq.org
Closing...
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------- Additional Comments From gelsonluz(a)click21.com.br 2006-13-07 15:15 -------
I've just tested this game using wine 0.9.17 and still there's no animated
cursor(just the X11 one)
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Summary: Mankind crashes when changing config
Product: Wine
Version: 0.9.17.
Platform: PC
URL: http://www.mankind.net
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: boeser.wolff(a)web.de
Mankind was downloaded from www.mankind.net and installed using wine.
After starting the application im trying to change its config options
(fullscreen/..., d3d or software, language).
When pressing the "apply"-button, regardless if changes are made, the
application crashes, producing an unhandled exception (page fault).
Note: Launching that application also ruins my gnome panel. It turns black until
moved or clicked on. This might be an issue with nvidia-glx.
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------- Additional Comments From qingdao33122(a)yahoo.com 2006-13-07 14:49 -------
To see the output you either run it as
wineconsole --backend=user cscript
or run it as
wine cscript | cat
or
tell wine to emulate win9x
The native ole32 is not needed in my test.
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Lotus Notes 6.5.3 demo |Lotus Notes 6.5.3 demo
|doesn't install |installs files into wrong
| |location
------- Additional Comments From dank(a)kegel.com 2006-13-07 14:39 -------
Changed summary to reflect what was fixed.
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------- Additional Comments From jan.wine(a)zerebecki.de 2006-13-07 14:36 -------
I thought the fake dll redirection is supposed to make it behave like we
executed "wine winhelp". Is that not the case?
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------- Additional Comments From rob(a)codeweavers.com 2006-13-07 14:27 -------
I'm not sure what is going on, but the banner is in the debug log.
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------- Additional Comments From infyquest(a)gmail.com 2006-13-07 14:14 -------
Ask Alexander about this.
According to him this a minor subproject, AFAIR.
So I thought it would be better we make it an enhancement to wine.
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------- Additional Comments From Speeddymon(a)gmail.com 2006-13-07 14:10 -------
I'm not so convinced. This is something that is required by many apps.
However small the app, if it is something that is required, it should not be
considered an enhancement. However, for right now I will leave the status as
is.
Even though this is something that could be as daunting as rewriting QT or
VCL, it should still be done because native doesnt (at last check) work with
wine, and we aren't going for running native dll's anyways. I think part of
the ultimate goal of the project is to be rewrite all of the windows api.
Putting that into context, even though MFC is not a core part of windows (even
though it isnt included with windows), it is still a part of the windows api,
and therefore it needs to be rewritten.
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------- Additional Comments From pgr(a)arcelectronicsinc.com 2006-13-07 14:04 -------
Retest with self contained exe as foxfire seems not to finish loading the
website url.
With the self contained it is not using 100% at a 1280x1024 desktop I have 12 %
idle and audio is good. It uses 10% X 12% wineserver and 65% pxplay.exe
This is with a 2.5GHz AMD system now with nvida fx5200 agp card.
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------- Additional Comments From ivg2(a)cornell.edu 2006-13-07 14:00 -------
I'll take a look at the log. I also have the demo on my main machine, I might
have some notes as to what's wrong with it. For future reference though - it's
not necessary to post giant logs - those usually contain a large amount of
redundant and useless information. The end of the log is usually fine.
Don't enable shader Emulation - that doesn't work at all, and should probably be
hidden away so users can't turn it on. Don't disable pixel shaders - that will
cause more harm than good most likely.
I would have suggested you try to downgrade the GLSL reported caps to something
less, but given that your game tries to use 3.0 shader instruction even when
GLSL is off, I'd say it's futile - it doesn't pay any attention to caps.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.worms2.com/main.h|
|tml?page=good&area=demo |
Keywords|download |
------- Additional Comments From alex(a)thehandofagony.com 2006-13-07 13:57 -------
The demo crashes on startup, so that is impossible to test.
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infyquest(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |enhancement
------- Additional Comments From infyquest(a)gmail.com 2006-13-07 13:53 -------
I think that this as an enhancement.
Hence changing this to enhancement rather than a bug
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infyquest(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From infyquest(a)gmail.com 2006-13-07 13:38 -------
Closing
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infyquest(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From infyquest(a)gmail.com 2006-13-07 13:38 -------
This has been fixed.
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pgr(a)arcelectronicsinc.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From pgr(a)arcelectronicsinc.com 2006-13-07 13:20 -------
Closing
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pgr(a)arcelectronicsinc.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From pgr(a)arcelectronicsinc.com 2006-13-07 13:19 -------
Works for me
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pgr(a)arcelectronicsinc.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From pgr(a)arcelectronicsinc.com 2006-13-07 13:17 -------
Rechecked with git 20060713 and moving the virtural desktop so not to see the
window title seems to be fixed.
Also Z order problems when multiple apps are active also seems to be correct or
better then it was. The dialog messages like save before closing did come to the
front when moving focus to the parent application. But the last focused app's
window was still over the parent. I am not sure how windows does it after win 95.
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infyquest(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
Summary|x11drv, UploadGlyph, |x11drv, UploadGlyph,
|xrender.c:752, |xrender.c:752,
|wine_tsx11_unlock(),download|wine_tsx11_unlock() with
| |ebay TurboLister
------- Additional Comments From infyquest(a)gmail.com 2006-13-07 13:16 -------
I think we can close this issue as It might have been gone with latest CVS and
WM rewrite
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From truiken(a)gmail.com 2006-13-07 13:14 -------
Reported fixed.
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------- Additional Comments From infyquest(a)gmail.com 2006-13-07 13:12 -------
I think we can close this one, as we dont get this error with latest cvs.
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infyquest(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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infyquest(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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infyquest(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.familysearch.org/
| |eng/paf/
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infyquest(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.familysearch.org/
| |eng/paf/
------- Additional Comments From infyquest(a)gmail.com 2006-13-07 13:06 -------
The Url you requested, there are a lot of PAF related bugs.
I got the URL from one of the bugs
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From truiken(a)gmail.com 2006-13-07 12:45 -------
Fixed.
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------- Additional Comments From juan_lang(a)yahoo.com 2006-13-07 12:26 -------
Please retry with latest GIT/CVS, as the patch for bug 5595 landed and this may
very well be fixed.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From vitaliy(a)kievinfo.com 2006-13-07 12:25 -------
Something like this should do the trick:
#!/bin/sh
exec $1 "`wine winepath "$2"`" &> /dev/null
And you start it with:
myscrip gimp filename.png
Of course you can add it to the registry and associate with .png Then all you
need is:
wine start filename.png
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Pawel.Rozanski(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download, regression
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super-greg(a)gmx.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From super-greg(a)gmx.de 2006-13-07 12:22 -------
checked back with current cvs, installer is working now.
solved
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stefandoesinger(a)gmx.at changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wine-bugs(a)winehq.org
AssignedTo|wine-bugs(a)winehq.org |stefandoesinger(a)gmx.at
------- Additional Comments From stefandoesinger(a)gmx.at 2006-13-07 12:21 -------
Yes, this is a multithreaded direct3d application. From the log:
000b:trace:d3d:IWineD3DSwapChainImpl_Release (0x7fda88c0) : ReleaseRef to 1
000d:trace:d3d7:IDirect3DViewportImpl_SetViewport2
(0x7fda2c30/0x7fda2c30)->(0x7befe9fc)
000d:trace:d3d7:IDirect3DViewportImpl_SetViewport2 getting D3DVIEWPORT2 :
000d:trace:d3d7:_dump_D3DVIEWPORT2 - dwSize = 44 dwX = 0 dwY = 0
000d:trace:d3d7:_dump_D3DVIEWPORT2 - dwWidth = 640 dwHeight = 480
000d:trace:d3d7:_dump_D3DVIEWPORT2 - dvClipX = 0.000000 dvClipY =
0.000000
000d:trace:d3d7:_dump_D3DVIEWPORT2 - dvClipWidth = 640.000000
dvClipHeight = 480.000000
000d:trace:d3d7:_dump_D3DVIEWPORT2 - dvMinZ = 0.000000 dvMaxZ = 1.000000
000d:trace:d3d7:IDirect3DDeviceImpl_3_GetCurrentViewport
(0x7fda2b68)->(0x7befe9d0)
000d:trace:d3d7:IDirect3DViewportImpl_AddRef (0x7fda2c30)->() incrementing
from 2.
000d:trace:d3d7:IDirect3DDeviceImpl_3_GetCurrentViewport returning interface
0x7fda2c30
000d:trace:d3d7:IDirect3DDeviceImpl_7_SetViewport (0x7fda2b68)->(0x7befe970)
Relay!
000d:trace:d3d:IWineD3DDeviceImpl_SetViewport (0x7fd61c00)
000d:trace:d3d:IWineD3DDeviceImpl_SetViewport (0x7fd61c00) : x=0, y=0,
wid=640, hei=480, minz=0.000000, maxz=1.000000
wine: Unhandled page fault on read access to 0x000003c4 at address 0x7f496886
(thread 000d), starting debugger...
000b:trace:d3d7:IDirect3DDeviceImpl_7_SetRenderState
(0x7fda2b68)->(00000022,0): Relay
000b:trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fd61c00)->state =
WINED3DRS_FOGCOLOR(34), value = 0
WineDbg starting on pid 0xa
Unhandled exception: page fault on read access to 0x000003c4 in 32-bit code
(0x7f496886).
The app is switching the thread 2 times, which is fine for Direct3D but not
OpenGL. Wine doesn't handle that thing yet, but it is on my todo list to fix
this issue. I have no idea when I will have time to deal with it though.
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jonathan(a)ernstfamily.ch changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|CVS |0.9.17.
------- Additional Comments From alex(a)thehandofagony.com 2006-13-07 11:57 -------
This bug is still present in Wine 0.9.17.
The text is black instead of white/yellow in the main menu and various
campaign briefing screens in Age of Empires I & II.
The following has been fixed:
- The fonts displayed in the actual gameplay of AoE I & II
- Chat messages are correctly displayed with a transparent background.
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------- Additional Comments From me(a)benjaminarai.com 2006-13-07 11:55 -------
A patch has been added to CVS that fixes the issue. I have verified the fix.
This bug can be closed.
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Summary: X-Wing Alliance dont display Intro video anymore
Product: Wine
Version: CVS
Platform: PC
URL: http://www.swgamer.com/demo_al.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: super-greg(a)gmx.de
After the ddraw rewrite I notice that the intro videos in some games are broken.
Sound can be heard but nothing is displayed.
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------- Additional Comments From scott(a)open-vote.org 2006-13-07 11:27 -------
This was a long time ago when I was attempting to compile Miranda in Winelib.
I haven't tried again in a long time, so it may or may not have gone away.
Maybe I'll get around to testing the same thing again soon and close the bug.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.worms2.com/main.h
| |tml?page=good&area=demo
Keywords| |download
------- Additional Comments From tony.lambregts(a)gmail.com 2006-13-07 11:07 -------
Does the Demo have the same problem?
http://www.worms2.com/main.html?page=good&area=demo
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------- Additional Comments From sxpert(a)esitcom.org 2006-13-07 11:06 -------
I tried, but visibly failed. could someone apply the patch for me ?
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tomlohave(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.16. |0.9.17.
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Summary: Exec linux apps through a helper
Product: Wine
Version: 0.9.17.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karl(a)nncc.info
I've been playing around with dreamweaver a bit and was wondering if it would be
possible to execute an application in linux from an application running in wine
for instance;
native.exe gimp <filename>.png
This would be really helpful as I could then tie in all my linux apps to
dreamweaver.
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------- Additional Comments From rob(a)codeweavers.com 2006-13-07 10:48 -------
In that case, please attach a +relay,+storage log.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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------- Additional Comments From stefandoesinger(a)gmx.at 2006-13-07 10:37 -------
I'd say 0.9.17 is an improvement, the game seems to do a bit more. Can you
attach a +ddraw,+d3d7,+d3d,+tid log? This could be a multithreading issue.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.5. |0.9.17.
------- Additional Comments From alex(a)thehandofagony.com 2006-13-07 10:36 -------
This bug is still present in Wine 0.9.17.
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------- Additional Comments From andras(a)csevego.net 2006-13-07 10:25 -------
Sorry for delay, but the game's log is giant (12 GB!!!), i gzipped, and
uploaded to: http://kukac.sth.sze.hu/~andras/wine/logGLSL.log.gz (~150 mb)
This is only the GLSL version's log, i'll submit the ARB version too, but give
me little time.
I tried every configuration of sound options, but it crashes all the time at
that point. With the GLSL backend the menu's 3d part doesn't rendered too.
With no sound the game crashes before the menu (only the first warning message
displayed)
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-13-07 10:20 -------
Really Closing ;^)
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-13-07 10:16 -------
Closing
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |ftp://largedownloads.ea.com/
| |pub/demos/rotk.zip
Keywords| |download, NoAppDBEntry
------- Additional Comments From tony.lambregts(a)gmail.com 2006-13-07 10:12 -------
There is a demo here ftp://largedownloads.ea.com/pub/demos/rotk.zip Does it show
that same problem.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://batman.no/buze/buzz.e
| |xe
Keywords| |download
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From the3dfxdude(a)gmail.com 2006-13-07 09:59 -------
Closing
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-13-07 09:59 -------
closing
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From the3dfxdude(a)gmail.com 2006-13-07 09:59 -------
Dupe
*** This bug has been marked as a duplicate of 4464 ***
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |qelthanos(a)yahoo.com
------- Additional Comments From the3dfxdude(a)gmail.com 2006-13-07 09:59 -------
*** Bug 5663 has been marked as a duplicate of this bug. ***
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------- Additional Comments From charles(a)diagnos.co.uk 2006-13-07 09:58 -------
Hmm, I've been playing some more with this now.
I've been calling this under Windows XP (using the PowerBASIC compiler):
result = varbstrcmp(chr$(1), chr$(2), lcid, flags)
and varying the lcid. With a for...next loop, there were three different
results depending on LCID:
0 (VARCMP_LT) only occured when LCID = 0;
1 (VARCMP_EQ) or 0x80070057 (which I'm assuming was because the LCID wasn't
valid).
Using a character string (in PowerBASIC) of something like:
a = chr$(1, 2, 3, 4)
and PEEKing the memory location showed that the characters are stored in
adjacent 8 bit blocks, with the length stored as the number of bytes of data.
They show up in the Wine debug log as L"\0201\0403" but the length that is being
passed between functions seems to be wrong (is this because SysStringLen is
assuming 16 bit WChar sizes and dividing the length by 2?), so I needed to
fiddle with the passed lengths to get this to display.
The MSDN page for comparestring seems to refer to parameters such as cchCount1
refering to either "bytes for ANSI versions or WCHARs for Unicode versions".
Could this all mean that for varbstrcmp, if you set the LCID to 0, the function
assumes it is ANSI data rather than Unicode and does a straightforward memcmp
type compare? Also, seeing as for different values of the LCID, Windows thinks
that chr$(1) == chr$(2), then maybe there is no tiebreak function in the Unicode
compare.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://appdb.winehq.org/appv|http://www.download.com/Trib
|iew.php?appId=481 |es-demo/3000-7563_4-
| |915987.html
Status|RESOLVED |CLOSED
Keywords| |download
------- Additional Comments From tony.lambregts(a)gmail.com 2006-13-07 09:57 -------
Closing
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Summary: d3dx9_30.dll not found
Product: Wine
Version: 0.9.17.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: qelthanos(a)yahoo.com
Attempting to run Everquest with wine 0.9.17. Missing DLL prevents patcher from
executing eqgame.exe giving an error that d3dx9_30.dll was not found.
err:module:import_dll Library d3dx9_30.dll (which is needed by L"C:\\Program
Files\\Sony\\EverQuest\\eqgame.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\Sony\\EverQuest\\eqgame.exe" failed, status c0000135
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
BugsThisDependsOn| |5541
------- Additional Comments From dank(a)kegel.com 2006-13-07 09:29 -------
Oh, right. I had installed wsh, but had forgotten to make sure it worked.
Looks like this is blocked on bug 5541, then.
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------- Additional Comments From dank(a)kegel.com 2006-13-07 09:28 -------
The patch applies to last night's git, but doesn't obviously help cscript.
$ WINEDEBUG=+ole wine-git/wine .wine/drive_c/windows/system32/cscript.exe
...
trace:ole:CoInitializeEx () - Initializing the COM libraries
trace:ole:RunningObjectTableImpl_Initialize
trace:ole:apartment_construct creating new apartment, model=2
trace:ole:apartment_construct Created apartment on OXID 800000009
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub!
trace:ole:CoRegisterMessageFilter (0x7fe33358, 0x7fe33360)
fixme:ole:CoRegisterMessageFilter message filter has been registered, but will
not be used
trace:ole:CoRegisterMessageFilter ((nil), 0x7fc8fbd8)
fixme:ole:CoRegisterMessageFilter message filter has been registered, but will
not be used
trace:ole:CoUninitialize ()
...
The "has been registered, but will not be used" messages are
from your new patch. cscript still doesn't print a banner.
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StempUbuntu(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From StempUbuntu(a)gmail.com 2006-13-07 09:26 -------
Fixed by using winecfg and creating a virtual desktop (?) of 1024x768
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-13-07 09:21 -------
I did mean try changing resolution using d3d mode. It was just a suggestion I
saw somewhere. If d3d mode doesn't work either for the option menu, then it's
maybe something in xrandr or winex11.
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------- Additional Comments From toms(a)linuxos.sk 2006-13-07 09:03 -------
Can somebody make a package with this patch for ubuntu 6.06 please? Because I'm
running amd64 ubuntu6.06 + 32bit chroot and I can't compile wine.
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------- Additional Comments From imago(a)devinity.de 2006-13-07 09:00 -------
> Peter that's what whole reqwite of ddraw over wined3d was all about.
as Stefan already said, wined3d/OGL won't help you everywhere. So running the
game at 8bpp to avoid the costly color conversions could be an alternative(until
X learns to dynamically switch depths) and it might be worth to investigate why
it doesn't work in 8bpp or is still slow.
(but this bug here obviously was an entirely other issue ;))
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------- Additional Comments From rob(a)codeweavers.com 2006-13-07 08:52 -------
Is that the same message you are getting or are you getting some different
messages on the console?
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------- Additional Comments From rob(a)codeweavers.com 2006-13-07 08:50 -------
err:ole:CoGetClassObject class {0d43fe01-f093-11cf-8940-00a0c9054228} not registered
It looks like it needs Windows Scripting Host.
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------- Additional Comments From imago(a)devinity.de 2006-13-07 08:49 -------
i would suspect this commit:
e66e34ef7b5ad61bda09067e6ea8f8990017b5de input: Create single thread for mouse
and keyboard hook
see bug #4973(comment 8)
So if reverting that patch fixes the problem for you, it's probably the same issue.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From vitaliy(a)kievinfo.com 2006-13-07 08:33 -------
Fixed in demo as well (V2).
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Bug 1434 depends on bug 2910, which changed state.
Bug 2910 Summary: Blending problems with Max Payne 2 make it unplayable at a certain point
http://bugs.winehq.org/show_bug.cgi?id=2910
What |Old Value |New Value
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
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------- Additional Comments From adam(a)gimp.org 2006-13-07 08:14 -------
The bug as reported was with MP2.
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lukas.middendorf(a)freenet.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lukas.middendorf(a)freenet.de
------- Additional Comments From lukas.middendorf(a)freenet.de 2006-13-07 08:08 -------
Do you mean that I should change the resolution from within the game?
If yes, then it is impossible, because wc3 crashes when I try to open the
options menu (yes, that is the bug we are talking about all the time).
I have tried changing the resolutin with regedit, but that changes nothing on
the fact, that teh options menu crashes.
I will now try to compile Wine with gcc 3.x
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------- Additional Comments From daniel.skorka(a)stud.uni-karlsruhe.de 2006-13-07 08:02 -------
I can confirm that the blending problems are gone in the Max Payne demo v1.05
with wine 0.9.17.
I cannot test the full version, but I think it is safe to assume this works too.
I recommend closing as fixed.
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2006-13-07 07:51 -------
Error 0x80040154 is class not registered - maybe it complains that IImageList is
missing? Could you send a debug log of wine run with WINEDEBUG=+ole
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
------- Additional Comments From vitaliy(a)kievinfo.com 2006-13-07 07:43 -------
Closing.
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------- Additional Comments From super-greg(a)gmx.de 2006-13-07 07:03 -------
Created an attachment (id=2885)
--> (http://bugs.winehq.org/attachment.cgi?id=2885&action=view)
new trace
Oh sorry I tested the app all over the time, but since there were no changes I
didnt report back. My fault.
Here is a new trace with glsl enabled. Behavior is the same.
Maybe the approach with the pixel shader is wrong? Maybe it doesnt like the ram
or some extension is missing?
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tomlohave(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stefandoesinger(a)gmx.at
Keywords| |download
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ivg2(a)cornell.edu changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ivg2(a)cornell.edu
------- Additional Comments From ivg2(a)cornell.edu 2006-13-07 06:38 -------
Please re-test with the latest wine, or better with the current git copy.
A ton of things have changed since January.
The current pixel shader default is 1.4, although we can support 3.0 more or
less via an experimental GLSL backend.
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------- Additional Comments From ivg2(a)cornell.edu 2006-13-07 06:21 -------
This seems like something sounds related - you can try disabling sound, or
changing the options to see if it goes away. If it doesn't, this trace isn't
sufficient to find out what the problem is - try +d3d, +d3d_shader,+d3d_draw to
see what's going on in more detail.
Regarding d3d - the opcodes pow, nrm, rep, endrep, are all implemented in the
current GLSL backend. If you have a GLSL-capable card, you might want to try
enabling the GLSL key, and see if it works better for you. To do that, make a
string key under: HKEY_CURRENT_USER//Software/Wine/Direct3D called UseGLSL. Set
it to "enabled". You can run a +d3d_caps trace to see if it worked - it will say
which backend is selected.
Also, use the latest git, the flow control instructions were added only yesterday.
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------- Additional Comments From fgrieco(a)gmail.com 2006-13-07 05:57 -------
I just installed wine 0.9.17, recreated the ~/.wine directory ,
reinstalled Starcraft and the problem is not present.
You can close the bug.
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------- Additional Comments From andras(a)csevego.net 2006-13-07 05:07 -------
More progress with wine. We can now enter the menu, looks good, but the is no
3d rendering (see screenshot). When we start a new game, the game crashes with
unhandled exception (after loading). Mouse pointer dowsn't works too.
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------- Additional Comments From onety-three(a)gmx.net 2006-13-07 03:39 -------
Yes, I think this is fixed now. Unfortunately it's kind of hard to test as
there are some regressions that make the game virtually unplayable for me
(game freezes as long as I keep any key pressed, e.g. for walking).
Anyway, the blending works when you're killed, so I guess it'll work in the
rest of the game, too.
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mr_faber(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.14. |0.9.17.
------- Additional Comments From mr_faber(a)gmx.net 2006-13-07 03:36 -------
Same problem with 0.9.17.
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2006-13-07 02:56 -------
A patch has been accepted, so this is fixed in the current CVS and will be in
wine releases starting from wine 0.9.18
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------- Additional Comments From scott(a)open-vote.org 2006-13-07 01:52 -------
After testing 0.9.17, there doesn't seem to be much improvement in terms of
overall speed.
CPU usage, however, is pretty low. I suspect there may be something more
nebulous at work here.
My filesystem type is reiserfs, by the way, and I can send you a CD image of
Hearts of Iron 2 if you'd like to test it.
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------- Additional Comments From dank(a)kegel.com 2006-13-07 01:50 -------
Even with current git, the 20060525 errors seem to be back :-(
So we've been going around in circles, I'm afraid.
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------- Additional Comments From dank(a)kegel.com 2006-13-07 01:27 -------
The patch helps, but the installer still screws up; see bug 5662.
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Summary: Lotus Notes 6.5.3 demo fails to install all files
Product: Wine
Version: CVS
Platform: Other
URL: http://www-128.ibm.com/developerworks/lotus/downloads/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This is a continuation of bug 5595.
Once you apply the patch to get the installer to
install to the right directory, the next thing you
notice is that (even if you asked for them),
core files are missing, so you can't run the app.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |hverbeet(a)gmail.com
------- Additional Comments From vitaliy(a)kievinfo.com 2006-12-07 23:42 -------
Adding author to the CC.
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Summary: Half Life 2 missing textures under flashlight
Product: Wine
Version: 0.9.17.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iAppId=2095
OS/Version: Linux
Status: UNCONFIRMED
Keywords: regression, download
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
The following patch causing loss of textures on zombies under the flash light:
Good: http://www.kievinfo.com/2/B/HL2_B_dx70_13.jpg
Bad: http://www.kievinfo.com/2/B/HL2_B_dx70_12.jpg
Patch:
commit 7f9e61f7d2bc54731f755d10c9cc91cd7d8b6b08
Author: H. Verbeet <>
Date: Tue Jun 27 23:44:26 2006 +0200
wined3d: Use register combiners for texture stage operations.
Make wined3d use register combiners for texture stage operations. In
order to do that the texture unit index needs to be separated from the
texture stage index. For cards that don't support the
NV_register_combiners extension nothing should change.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://downloads- |http://www.guiplot.com/
|zdnet.com.com/3001-2077- |
|10128958.html |
Status|NEW |RESOLVED
Keywords|NoAppDBEntry |
Resolution| |FIXED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-12-07 23:31 -------
Both GUIPlot and Free DWG Viewer work. The old download link was irrelevant to
the bug report since it required .net to install (replaced)
Resolving as FIXED
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-12-07 22:23 -------
Link seems out of date. Please retest as a lot of work has been done since
reported (with swapchains as well).
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------- Additional Comments From alan.gibson(a)gmail.com 2006-12-07 22:19 -------
Given that Photoshop CS2 is alleged to run when installed on Windows then
mounted in Linux and is therefore possibly easily fixable, and given that
everyone loves Photoshop, can we upgrade this bug to major?
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From the3dfxdude(a)gmail.com 2006-12-07 22:15 -------
It does look like 3480 (resolved).
*** This bug has been marked as a duplicate of 3480 ***
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |freebasebase(a)yahoo.com
------- Additional Comments From the3dfxdude(a)gmail.com 2006-12-07 22:15 -------
*** Bug 3506 has been marked as a duplicate of this bug. ***
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-12-07 21:56 -------
Did you try a simple compile test?
#include <wine/exception.h>
int main() { return 0; }
I tried it and it works. If it hasn't been fixed for you but that simple app
works, then you might need to look elsewhere. Please update and give more info.
PS, the wine git shows no history on the file, so I don't think any fix has been
made at least if we think there is a bug in that header. But if it is a clash
elsewhere then I don't know if there has been a fix.
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From the3dfxdude(a)gmail.com 2006-12-07 21:44 -------
I use slack with self compiled stock 2.6 kernel and do not have this problem. It
has to be a configuration issue on your end. Also, this is a dupe of 2609 and it
is more updated on the problem.
*** This bug has been marked as a duplicate of 2609 ***
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-12-07 21:44 -------
*** Bug 3007 has been marked as a duplicate of this bug. ***
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------- Additional Comments From infyquest(a)gmail.com 2006-12-07 21:44 -------
Patch has been commited to latest cvs
Please test and report any bugs
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-12-07 21:39 -------
A D3D8 game? Try with latest wine git or 0.9.17 because some long time blending
issues have now been fixed.
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fgrieco(a)gmail.com
------- Additional Comments From the3dfxdude(a)gmail.com 2006-12-07 21:37 -------
To the person who had this bug reopened, f0x:
Please provide us with something we can look at so we can determine the problem.
Get a log with the "WINEDEBUG=+shell" environment variable set for example.
Otherwise I believe it fixed because it still works for me.
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------- Additional Comments From infyquest(a)gmail.com 2006-12-07 21:36 -------
could you please retest with 0.9.17 version of wine and please report back
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From the3dfxdude(a)gmail.com 2006-12-07 21:13 -------
That class factory is now in current wine git as we implement our own version of
Internet Explorer.
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From the3dfxdude(a)gmail.com 2006-12-07 21:09 -------
I think for filing a bug you need to take just one issue, and describe it in
detail. You are generalizing a bug and it seems like you're turning into a
support issue. Also I can't tell if your filing a documentation or a program
bug?? Anyway try reading here to see if you can understand how to do it better:
http://www.winehq.org/site/docs/winelib-guide/index
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|NoAppDBEntry |
------- Additional Comments From tony.lambregts(a)gmail.com 2006-12-07 21:09 -------
I can run this with just riched20 as native, but program crashes without it.
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From the3dfxdude(a)gmail.com 2006-12-07 20:57 -------
Well I checked this one out since I remember some wgl work being done. First, I
looked in wingdi.h. It does seem to have the wgl prototypes now. Second, I
downloaded http://www.codesampler.com/source/ogl_primitive_types.zip, first ran
the provided copy, and it worked. Then I took the source and compiled it with
wineg++. It compiled fine and ran. Therefore, I believe the original problem is
now solved in the current git tree.
Now I know that the prototypes are still stdcall. However I don't see any
problem with this simple test. Resolving fixed.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.nvidia.com/view.a|http://download.nvidia.com/d
|sp?PAGE=power_demos |ownloads/nZone/demos/nvidia/
| |Squid.exe
Keywords|NoAppDBEntry |
------- Additional Comments From tony.lambregts(a)gmail.com 2006-12-07 20:37 -------
Closser but still not working
Squid]$ wine binaries/Squid.exe binaries/SquidParams.txt
err:wgl:X11DRV_ChoosePixelFormat glXChooseFBConfig returns NULL (glError: 0)
err:wgl:internal_glGetString GL_EXTENSIONS returns NULL
wine: Unhandled page fault on read access to 0x00000000 at address 0x20096eee
(thread 0009), starting debugger...
WineDbg starting on pid 0x8
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x20096eee).
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.myhelio.com/helio|http://www.capitalware.biz/d
|- |l/helio_dev_apps/emulator100
|download/emulator/Install/He|06.zip
|lioEmulatorV1.06.EXE |
Keywords|NoAppDBEntry |
------- Additional Comments From tony.lambregts(a)gmail.com 2006-12-07 20:02 -------
Download link was broken but I found one that worked I was able to run the
program under wine and I do not see the bug with current GIT. Am I missing
something?
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Summary: Lord of the Rings : Return of the King freezes after
copyright screen.
Product: Wine
Version: 0.9.17.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugz(a)chipsugar.plus.com
Cracked exe used as normal official exe doesn't pass disk check. The game
renders the 3d rotating ring nicely and brings up the language menu. When the
language is selected the copyright/trademark screen comes up then fades away.
The rings rotates again then the game freezes.
There's a mix of "fixme"s in the console throughout the above but it always
freezes on the error:
epoll_ctl: Operation not permitted
err:seh:setup_exception stack overflow 36 bytes in thread 000e eip 7ffaf99d esp
6b32ffdc stack 0x6b330000-0x6b440000
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.tibia.com/home/?s
| |ubtopic=download
------- Additional Comments From the3dfxdude(a)gmail.com 2006-12-07 19:18 -------
This is probably regression caused by the ddraw rewrite. Downloadable. Bug 1544
might be blocked by this bug now (can't tell if it is fixed).
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juan_lang(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WORKSFORME
------- Additional Comments From juan_lang(a)yahoo.com 2006-12-07 19:01 -------
Confirmed it doesn't work like this in WinXP, so marking as working.
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution| |FIXED
------- Additional Comments From the3dfxdude(a)gmail.com 2006-12-07 18:55 -------
I just tried this game. I got all 4 available resolution for OpenGL mode, and
even more in DDraw mode. Resolving fixed.
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juan_lang(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |juan_lang(a)yahoo.com
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From juan_lang(a)yahoo.com 2006-12-07 18:10 -------
Your patch looks fine; can you submit it to wine-patches?
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------- Additional Comments From chizu(a)spicious.com 2006-12-07 17:39 -------
I think it uses one of the newer versions of SecuROM. The binary contains some
references to SecuROM, and I've been told by some people running it on Windows
XP that it doesn't show the usual signs of including Starforce.
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agarobr.listas(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #2853 is|0 |1
obsolete| |
------- Additional Comments From agarobr.listas(a)gmail.com 2006-12-07 15:00 -------
Created an attachment (id=2878)
--> (http://bugs.winehq.org/attachment.cgi?id=2878&action=view)
Making SetDIBits function compliant with MSDN description
>From MSDN[1]: "The device context identified by the hdc parameter is used only
if the DIB_PAL_COLORS constant is set for the fuColorUse parameter; otherwise
it is ignored."
Now I need to learn how to validate this part of the GID API in a test case.
[1] http://msdn.microsoft.com/library/en-us/gdi/bitmaps_0qk3.asp?frame=true
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------- Additional Comments From jerome.bouat(a)wanadoo.fr 2006-12-07 14:15 -------
Can not test because of bug #5659.
Wait for next release.
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