http://bugs.winehq.org/show_bug.cgi?id=4353
------- Additional Comments From rob(a)codeweavers.com 2006-21-07 05:00 -------
The full version of Battlefield 2 works for me, so can you retest this with the
latest version of Wine?
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rob(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-ole |wine-net
------- Additional Comments From rob(a)codeweavers.com 2006-21-07 04:57 -------
It looks like InternetOpenUrl is expected to work synchronously even when
INTERNET_FLAG_ASYNC is set. This will need a test to confirm it.
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------- Additional Comments From adhocrocker(a)gmail.com 2006-21-07 04:30 -------
Sorry I forgot my other system details:
Pentium III 500,
Kernel 2.6.17-ck1
Gentoo, with gcc 4.1
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------- Additional Comments From adhocrocker(a)gmail.com 2006-21-07 04:29 -------
I have the same problem using wine 0.9.17 and alsa. My soundcards (I tried
both):
Soundblaster Audigy 2 NX (alsa-usb),
Yamaha DS1-E (ymf754).
I will recompile wine with OSS support and try again.
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------- Additional Comments From rob(a)codeweavers.com 2006-21-07 04:25 -------
Yes, getting a CD image of Hearts of Iron 2 would be useful.
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------- Additional Comments From rob(a)codeweavers.com 2006-21-07 04:07 -------
Benjamin, you need to have Shockwave Flash installed first.
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------- Additional Comments From pawel.stolowski(a)wp.pl 2006-21-07 03:15 -------
Confirmed under Warcraft3 after ~2 hours of gameplay. Error messages were same
as in comment #13, except for they started with several
"err:dsound:DSOUND_MixOne underrun on sound buffer 0x7fd92360" messages. Tested
with wine-0.9.17 with Soundblaster Live 5.1 soundcard.
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------- Additional Comments From jeremielapuree(a)yahoo.fr 2006-21-07 02:40 -------
Find the patch that causes the regression!!!! I am happy. My first regression
test :))
It is the patch: wined3d: Make the number of floating point shader constants
dynamic (Take 3) Jason Green...
cvs update -PAd -D "2006-07-19 UTC" works
cvs update -PAd -D "2006-07-20 UTC" does not run
Joaopa
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------- Additional Comments From ivg231(a)gmail.com 2006-20-07 23:29 -------
Can't really reproduce, because mine crashes much earlier - and not d3d related
at all. I just see a mouse cursor, before it dies. I haven't been able to figure
it out so far - multiple threads are involved, one of which creates a file
called GAMEPLAY.LZC, and then does a lot of critical section work, and dies with
floating point exception again...
(maybe it's copy-protection related?)
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------- Additional Comments From cmorgan(a)alum.wpi.edu 2006-20-07 22:28 -------
Can you give an example of this that I can refer to? I don't see this here.
Chris
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------- Additional Comments From el_belgranense(a)yahoo.com.ar 2006-20-07 22:19 -------
It is not clear from the comments in this bug and in #5701 if they are or are
not the same bug. In this bug some one mention something about a patch, is
there a patch for this bug? where?
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------- Additional Comments From mike(a)codeweavers.com 2006-20-07 20:44 -------
Rather than speculating, how about writing a test program that shows what the
function does?
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------- Additional Comments From me(a)benjaminarai.com 2006-20-07 13:19 -------
I was able to install and run SDR without any problems using the latest CVS. I
was also able to use the menu without any issues as stated in comment #4.
This bug can be closed.
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------- Additional Comments From jbdubbs(a)gmail.com 2006-20-07 13:09 -------
ok, ignore me, I'm a babbeling idiot. Sorry for the spam.
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------- Additional Comments From jbdubbs(a)gmail.com 2006-20-07 13:04 -------
Ok, at the risk of sounding like an idiot, the one by Will was submitted by
killertux, the other, however is still an example of the probem, I believe...
Maybe there is just something going on that I'm not seeing or getting e-mails for.
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me(a)benjaminarai.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |me(a)benjaminarai.com
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------- Additional Comments From jbdubbs(a)gmail.com 2006-20-07 13:01 -------
It's happened twice more since I submitted this bug:
Test Results submitted for version All Versions of Steam submitted by skoruppa
-------------------------------------------------------
http://appdb.winehq.org/appview.php?iVersionId=1554&iTestingId=4746
This testing data has been queued.
Test Results submitted for version All Versions of Steam submitted by Will
-------------------------------------------------------
http://appdb.winehq.org/appview.php?iVersionId=1554&iTestingId=4744
This testing data has been queued.
Yet the results are not in the queue. They're auto-accepted.
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------- Additional Comments From jbdubbs(a)gmail.com 2006-20-07 12:57 -------
I didn't accept the testing results. I edited them and re-submitted them after
the fact. That's where the e-mail came from. This problem has been going on
for some time, I just haven't got around to submitting a bug for it.
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------- Additional Comments From me(a)benjaminarai.com 2006-20-07 12:55 -------
Log from +ole using builtin:
trace:ole:DllMain 0x7ee10000 0x1 0x1
trace:ole:DllMain (0x7ec70000,1,0x1)
trace:ole:CoInitializeEx ((nil), 2)
trace:ole:CoInitializeEx () - Initializing the COM libraries
trace:ole:RunningObjectTableImpl_Initialize
trace:ole:apartment_construct creating new apartment, model=2
trace:ole:apartment_construct Created apartment on OXID 800000009
trace:ole:CoInitializeEx ((nil), 2)
trace:ole:__CLSIDFromString L"{D27CDB6E-AE6D-11cf-96B8-444553540000}" -> 0x7fb2f384
trace:ole:CoCreateInstance (rclsid={d27cdb6e-ae6d-11cf-96b8-444553540000},
pUnkOuter=(nil), dwClsContext=00000001,
riid={00000000-0000-0000-c000-000000000046}, ppv=0x7fb2f43c)
trace:ole:CoGetClassObject
CLSID: {d27cdb6e-ae6d-11cf-96b8-444553540000},
IID: {00000001-0000-0000-c000-000000000046}
trace:ole:WINE_StringFromCLSID 0x7fb2f384->{D27CDB6E-AE6D-11CF-96B8-444553540000}
err:ole:CoGetClassObject class {d27cdb6e-ae6d-11cf-96b8-444553540000} not registered
err:ole:CoGetClassObject no class object {d27cdb6e-ae6d-11cf-96b8-444553540000}
could be created for context 0x1
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-20-07 11:47 -------
closing
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-20-07 11:47 -------
works with current cvs. Resolving fixed
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Summary: MotionBased agent main screen is blank
Product: Wine
Version: CVS
Platform: PC
URL: http://motionbased.com/support/download/view.mb?tile=sup
port.download.agent
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juan_lang(a)yahoo.com
Download and install the MotionBased Agent. The main screen uses the web
browser control. It should display something, but it's blank.
The problem seems to be a missing implementation of the res:// protocol.
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-20-07 11:02 -------
regression testing using git is really simple. I cannot do the regression test
for you as i don't see that bug, so it might be related to your graphic
card/drivers or so. Here's simple summary howto regression
test:http://bugs.winehq.org/show_bug.cgi?id=3037#c26
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jbrowniii(a)rccl.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jbrowniii(a)rccl.com
------- Additional Comments From jbrowniii(a)rccl.com 2006-20-07 10:48 -------
Issue persists with FC5 running the latest available wine update from yum. View
button causes lockup and crash. If anyone comes across this let me know any
particulars I should be looking for and in order to provide any relevent data to
solve.
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ngmnhat(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
Version|0.9.16. |0.9.17.
------- Additional Comments From ngmnhat(a)yahoo.com 2006-20-07 09:59 -------
thank you. it was fixed in 0.9.17
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |WORKSFORME
------- Additional Comments From dank(a)kegel.com 2006-20-07 09:35 -------
I haven't seen this lately. Marking as WORKSFORME.
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From dank(a)kegel.com 2006-20-07 09:15 -------
Patches in cvs, seem to solve the problem. Thanks!
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------- Additional Comments From dank(a)kegel.com 2006-20-07 09:10 -------
Also, what are the steps to reproduce the problem?
Does it happen when Notes starts up, or only
when you use a particular function?
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Summary: Code for undocumented SwitchToThisWindow function does
not reflect empirical evidence
Product: Wine
Version: unspecified
Platform: All
URL: http://source.winehq.org/source/dlls/user/winpos.c#L153
OS/Version: All
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neil(a)parkwaycc.co.uk
void WINAPI SwitchToThisWindow( HWND hwnd, BOOL restore )
{
ShowWindow( hwnd, restore ? SW_RESTORE : SW_SHOWMINIMIZED );
}
1. SwitchToThisWindow never minimizes a window
2. The restore flag only applies to minimised windows
3. If restore is false then the foreground window is sent to the back
(even if it was the hwnd) unless it is a topmost window.
So, the code should look something like this:
void WINAPI SwitchToThisWindow( HWND hwnd, BOOL restore )
{
HWND hwndOld = GetForegroundWindow();
SetForegroundWindow( hWnd );
if ( restore )
{
if ( IsIconic( hwnd ) )
ShowWindow( hwnd, SW_RESTORE );
}
else
{
if ( !( GetWindowLong( hwndOld, GWL_EXSTYLE ) & WS_EX_TOPMOST ) )
SetWindowPos( hWndOld, HWNDBOTTOM, 0, 0, 0, 0,
SWP_NOMOVE | SWP_NOSIZE );
}
}
(sorry I don't know a better way of testing for a topmost window)
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------- Additional Comments From jeremielapuree(a)yahoo.fr 2006-20-07 07:38 -------
I tried with the wine 0.9.17 version. It works. So bug occurs after 07-10, but I
don't know to do a regression test. Tried once, but failed.
So, hope that somebody will do it
Joaopa
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------- Additional Comments From caver15(a)gmail.com 2006-20-07 04:55 -------
I have same problem with portraits, ship mini images, drones images, bpo/bpc images.
Images blink for a short time in lower-left corner.
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------- Additional Comments From galeru(a)gmail.com 2006-20-07 04:33 -------
the comment sheet mixes flat and whatever else you have chosen. So, you have
the same number of bases as you have comments, in order by date, then all the
replies are reprinted underneath their respective comments, causing some to be
copied a large number of times.
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galeru(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Submitting a reply creates |Threaded and Nested modes
|duplicate comments |display incorrectly
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Summary: Submitting a reply creates duplicate comments
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: galeru(a)gmail.com
If you reply to a comment, it nests it, but also creates a new thread at the
same time, eg:
--Original comment
->reply to comment
--reply to comment (same as above)
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-20-07 03:18 -------
I'm not a wined3d guru, but as te game used to run fine for you, i suspect the
problem somewhere else. Best thing to do is of course a regression test
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-20-07 03:11 -------
Then this is probably a dupe of 5702. Jason Green is working on this regression.
To be sure it's a dupe, could you try this patch (enable pixelshaders again!)
and see if it helps for you too? Thanks
something like :
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -227,7 +227,7 @@ static void select_shader_mode(
} else if (gl_info->supported[ARB_VERTEX_PROGRAM]) {
*vs_selected = SHADER_ARB;
/* ARB shaders seem to have an implicit PARAM when fog is used, so we
need to subtract 1 from the total available */
- gl_info->max_vshader_constantsF = gl_info->vs_arb_constantsF - 1;
+ gl_info->max_vshader_constantsF = gl_info->vs_arb_constantsF - 2;
} else {
*vs_selected = SHADER_SW;
}
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------- Additional Comments From jeremielapuree(a)yahoo.fr 2006-20-07 02:37 -------
With the wine cvs version dated of today (07-20-2006), I have exacltly the same
log as with wine cvs dated of yesterday. I don't have the line
"fixme:d3d_shader:IWineD3DVertexShaderImpl_GenerateShader HW VertexShader Error
at position 262: "Error on line 9: invalid swizzle for scalar op (hint:
'xyzz')". Strange....
Now, I remember that there is a problem with validatevertexshader. In the past,
there were only 4 parameters for this function, then Oliver Stieber added one
parameter. Then, with the changes in wined3d, validatevertexshader had only 4
parameters again.
Dan Kegel proposed a patch for 5 parameters again, but I think that it was not
accepted. Maybe, it is the problem, since there are a lot of
validatevertexshader:Stub
If a wined3d guru could answer, it would be great
Joaopa
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-20-07 02:17 -------
Maybe it's same problem as in MaxPayne2. Couild you disable PixelShaders support
in winecfg, and see if it helps? Thanks.
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-20-07 02:13 -------
Hi, i have almost the same log as you have , except after the calls to
ValidateVertexShader there's in my log:
fixme:d3d_shader:IWineD3DVertexShaderImpl_GenerateShader HW VertexShader Error
at position 262: "Error on line 9: invalid swizzle for scalar op (hint: 'xyzz')"
In your log it isn't. I know you use a very recent cvs, but maybe you could
update to the _very_ latest, as things in wined3d change very frequently nowadays.
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Summary: vertex shader regression in gta sa with current cvs
Product: Wine
Version: CVS
Platform: Other
URL: http://www.rockstar.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
In the debug output nothing changed, only dumps dsound:DSOUND_MixOne underrun
error messages, but now all models are ugly, "explosed", and untexturized. See
screenshot.
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------- Additional Comments From andras(a)csevego.net 2006-20-07 00:00 -------
I sent it (without first return false;) before i marked the bug fixed (my
fault) here.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From vitaliy(a)kievinfo.com 2006-19-07 22:06 -------
Please send patches to wine-patches at winehq dot org.
Only please correct your patch first - remove first "return FALSE;"
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|FIXED |
------- Additional Comments From tony.lambregts(a)gmail.com 2006-19-07 21:18 -------
We don't resolve bugs as fixed untill the patch gets into CVS.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From tony.lambregts(a)gmail.com 2006-19-07 21:15 -------
Probem still exists with current CVS.
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andras(a)csevego.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From andras(a)csevego.net 2006-19-07 21:05 -------
I checked the function, and fixed (i think) :-)
Tomb Raider Legends now start with native direct input.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From tony.lambregts(a)gmail.com 2006-19-07 20:57 -------
Test result are always visible unless they are deleted.
I have an email of you accepting this test result (Resolving Invalid)
Test Results added to version 2.3.x of Ventrilo Client submitted by Jason Weisberger
-------------------------------------------------------
http://appdb.winehq.org/appview.php?iVersionId=3936&iTestingId=4749
This Testing data has been submitted by Maxime Pelletier.
Best regards.
The AppDB team
http://appdb.winehq.org/
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |NoAppDBEntry
------- Additional Comments From tony.lambregts(a)gmail.com 2006-19-07 20:29 -------
Please add an entry for this program in the AppDB http://appdb.winehq.org
If there is a downloadable version of this program could you provide a link.
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kts(a)tenetti.org changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kts(a)tenetti.org
------- Additional Comments From kts(a)tenetti.org 2006-19-07 19:53 -------
FYI: the program in question can be freely dowloaded from
http://www.wizards.com/default.asp?x=magic/magiconline/downloadlinks
(so you can reproduce the failure instead of having to get logs from others)
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jave27(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jave27(a)gmail.com
------- Additional Comments From jave27(a)gmail.com 2006-19-07 19:44 -------
Could you try with a more recent Wine version? A lot of work has gone into
ddraw recently that may have fixed this. If not, I have a small patch for you
to try.
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Summary: Submitted testing results are not queued as per
maintainer e-mail
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
URL: http://appdb.winehq.org
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jbdubbs(a)gmail.com
E-mail to maintainer reads:
Test Results submitted for version 2.3.x of Ventrilo Client submitted by Maxime
Pelletier
-------------------------------------------------------
http://appdb.winehq.org/appview.php?iVersionId=3936&iTestingId=4749
This testing data has been queued.
Best regards.
The AppDB team
http://appdb.winehq.org/
If you don't want to receive any other e-mail, please change your preferences:
http://appdb.winehq.org/preferences.php
When I log into the site to accept/reject the testing results, they are already
accepted.
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------- Additional Comments From warcomp(a)gmx.at 2006-19-07 19:36 -------
Sorry this is commercial software and there is no shareware version.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |NoAppDBEntry
------- Additional Comments From tony.lambregts(a)gmail.com 2006-19-07 19:15 -------
Please add an entry for this program in the AppDB http://appdb.winehq.org
If there is a downloadable version of this program could you provide a link.
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------- Additional Comments From andras(a)csevego.net 2006-19-07 19:08 -------
I checked, but in my configuration it only draws the menu's 3d part, if I set
in video options (advanced) the visual threatment to low. In this mode the
game renders everything correctly. I'll send a screen shot.
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------- Additional Comments From jeremielapuree(a)yahoo.fr 2006-19-07 18:40 -------
The games crashes when loading, after the introduction movies.
Joaopa
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------- Additional Comments From ryanbach(a)adelphia.net 2006-19-07 18:10 -------
I don't know if I can post this here but this website says they are "free" -->
http://www.webpagepublicity.com/free-fonts-t.html (if this is against the site
rules I apologize, someone please remove it)
My question is how simular can we make it so it hss the right "font metrics"
without plagiarizing it? I might want to do this but I am not 100% sure how to
go about it...
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Summary: dinput regression in tomb raider legends
Product: Wine
Version: CVS
Platform: Other
URL: http://www.tombraider.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
CC: stefandoesinger(a)gmx.at
When I start tomb raider legends, it goest to an endless loop of
trace:dinput:IDirectInputWImpl_EnumDevices - checking device 2 ('Wine
Linux-input joystick driver') function, and sometimes after that, it crashes.
When it crashes, it crashes in wine/dlls/dinput/joystick_linuxinput.c line
350.
When I write an return FALSE; to this file function joydev_enum_deviceW's
first line, the game starts, but when I enter the game it doesn't receive any
of keyboard or mouse events. With native dinput and dinput8.dll it works
correctly.
I think this is a regression that created by the patch named support more than
1 joystick or something like name patch.
I'll attach log.
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------- Additional Comments From el_belgranense(a)yahoo.com.ar 2006-19-07 17:35 -------
Actually it is the second part. I can play just the beginnig. I talked about
the "first chapter" because the real first part is called "The prologue". So
technicaly it is the first chapter, but it is the second part of the game.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|critical |minor
Keywords| |regression
------- Additional Comments From vitaliy(a)kievinfo.com 2006-19-07 17:10 -------
Please upgrade to wine-0.9.17 and try again.
Looks like a bug 4863. Please try removing patch in question. Or doing complete
regression testing.
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------- Additional Comments From vitaliy(a)kievinfo.com 2006-19-07 17:02 -------
The processes in comment #12 are normal - Wine removes it's name from the
process name.
Make sure and remove ~/.wine dir before you test. Check that your cdrom drive is
mapped to one of the Wine drives ex d: (using winecfg).
Also please 'cd' into program's dir when you run it. And don't use *NIX paths
with Wine ex:
cd /mnt/cdrom && wine setup.exe
or
cd /mnt/cdrom && wine "d:\setup.exe"
And please don't paste huge amounts of text here. Create attachments instead.
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------- Additional Comments From stefandoesinger(a)gmx.at 2006-19-07 16:43 -------
Great that this works again, I was desperatly waiting for some good news :-)
I've had a simmilar issue in empire earth when I hacked old ddraw to start it
up to the main menu, and Oliver Stieber told me what could cause them. I'll
look up the wine-devel archives, maybe I can find his answer in the archives.
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ns03ja(a)brocku.ca changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ns03ja(a)brocku.ca
------- Additional Comments From ns03ja(a)brocku.ca 2006-19-07 16:23 -------
I'm running into the same crash, I attached a dump in bug 5702, but here's a
direct link (which hopefully works):
http://bugs.winehq.org/attachment.cgi?id=2948&action=view
As I noted there, this happens for me after loading the *second* area, not the
first, so one can actually play for a few minutes without issue.
Another interesting thing I've noted is that this crash looks suspiciously
like the crash when trying to quit the game normally. It looks like MP2 is
freeing resources in a way we didn't expect it to in both cases and ends up
dying. It would seem that this would explain why the first level loads fine,
but the second doesn't, as on loading the first one, there's no resources to
free yet, but that's not the case for the second.
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infyquest(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://pastebin.ca/92625 |http://www.sdispace.com/game
| |zip/inspace.zip
Keywords| |download
------- Additional Comments From infyquest(a)gmail.com 2006-19-07 15:20 -------
Wine console output
http://pastebin.ca/92625
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------- Additional Comments From email_fb-divers(a)yahoo.fr 2006-19-07 15:19 -------
sorry for the backtrace, it was my first bug report
application added in the AppDB
unfortunately no demo for this program
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------- Additional Comments From infyquest(a)gmail.com 2006-19-07 15:17 -------
Have you tested with wine 0.9.17 or latest GIT/CVS
Please put the output in the attachment, if its an url paste in the comment.
URL field is for downloading the Game/App.
If you have a demo link or the url from whre the Game/App can be downloaded,
please put it in URL field.
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Wined3d regression in Judge |Wined3d regression in Judge
|Dredd demo |Dredd demo
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-19-07 15:10 -------
Exactlty when does it crash? I just tried this demo, and it seems to run quite
fine here.
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email_fb-divers(a)yahoo.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
OS/Version|other |Linux
Platform|Other |PC
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Summary: addr_to_linear Failed to linearize address, etc.
Product: Wine
Version: 0.9.12.
Platform: Other
URL: http://pastebin.ca/92625
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-console
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hanclintonnyx(a)gmail.com
I was trying to run a demo of Inner Space, an old game, and it gets through the
intro sequence and then crashes (see URL for complete wine output).
Errors include "fixme:dbghelp:addr_to_linear Failed to linearize address" and
"fixme:x11drv:X11DRV_GetDeviceCaps (0x2ec): CAPS1 is unimplemented, will return
0". It does this every time I try running it.
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |REOPENED
Resolution|FIXED |
------- Additional Comments From Speeddymon(a)gmail.com 2006-19-07 14:30 -------
Most recent commenter emailed me privately that this is still an issue.
Reopening.
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------- Additional Comments From rob(a)codeweavers.com 2006-19-07 14:14 -------
Ok, we have a different bug now:
fixme:ole:OLEPictureImpl_Invoke (dispid: 0):Stub
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------- Additional Comments From ed.sternin(a)brocku.ca 2006-19-07 14:04 -------
$ uname -a
Linux b203-c005 2.6.16.13-4-smp #1 SMP Wed May 3 04:53:23 UTC 2006 i686 i686
i386 GNU/Linux
(SUSE 10.1)
$ wine --version
Wine 0.9.11
$ WINEDEBUG=+palette wine WEWB32.EXE >& palette2.log
- drag an oscilloscope to a blank screen
- double-click on the oscilloscope
- it opens up in the lower-left corner, all black, button labels invisible
(white on white?), highlighting does not help (blue on blue?)
the log file seems very similar to the previous poster's.
It seems this bug is NOT fixed, or is thee some configuration setting I am missing?
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jerome.bouat(a)wanadoo.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|[Loxane Via Michelin] |[Loxane Michelin Atlas
|invalid float operation in |Routier France] invalid
|32-bit code |float operation in 32-bit
| |code
------- Additional Comments From jerome.bouat(a)wanadoo.fr 2006-19-07 13:56 -------
More detailed title.
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------- Additional Comments From jerome.bouat(a)wanadoo.fr 2006-19-07 13:55 -------
Now, the installed program crashes when it runs. Thus, I created bug #5719.
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Summary: [Loxane Via Michelin] invalid float operation in 32-bit
code
Product: Wine
Version: 0.9.17.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jerome.bouat(a)wanadoo.fr
Launching the program fails.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From truiken(a)gmail.com 2006-19-07 13:45 -------
If it successfully installs, then the bug is fixed. The output can be ignored
in this case. Marking as fixed.
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jerome.bouat(a)wanadoo.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|CVS |0.9.17.
------- Additional Comments From jerome.bouat(a)wanadoo.fr 2006-19-07 13:40 -------
installation succeeded with 0.9.17 wine version
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From truiken(a)gmail.com 2006-19-07 12:35 -------
Invalid.
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jerome.bouat(a)wanadoo.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #1126 is|0 |1
obsolete| |
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------- Additional Comments From b.buschinski(a)web.de 2006-19-07 12:32 -------
I solved this problem
this bug is invalid
it was caused by some old outdated wine libs
that shouldnt be there
removing everything from wine solved this problem
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------- Additional Comments From jerome.bouat(a)wanadoo.fr 2006-19-07 12:30 -------
Here is something strange. After install and C-c there are some processes which
still run with ".exe" and without wine in the name.
---
[j@tux tmp]$ ps xf
PID TTY STAT TIME COMMAND
(...)
10855 pts/0 Sl 0:16
C:\PROG~FBU\FICH~TPV\INST~JM1\engine\6\INTE~MEX\IKernel.exe -Embedding
10853 ? Ss 0:00 explorer.exe /desktop
10852 ? Ss 0:03 /usr/bin/../lib/../bin/wineserver
(...)
4976 ? Ss 0:00 kdeinit Running...
4982 ? S 0:00 \_ klauncher [kdeinit]
5001 ? S 0:18 \_ kwin [kdeinit] -session
1014cd7d2d4000113581271700000055080000_1153257225_533016
5010 ? S 0:00 \_ xsettings-kde
5013 ? S 0:00 \_ konqueror [kdeinit] -session
1014cd7d2d4000115277965100000050410010_1153257225_516202
9409 ? S 0:00 \_ kio_file [kdeinit] file
/home/j/tmp/ksocket-j/klauncherrkL8ua.slave-socket /home/j/tmp/ksocke
9754 ? S 0:06 \_ konsole [kdeinit]
9757 pts/0 Ss 0:00 | \_ /bin/bash
11109 pts/0 R+ 0:00 | \_ ps xf
11067 ? S 0:01 \_ kwrite [kdeinit]
(...)
[j@tux tmp]$
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jerome.bouat(a)wanadoo.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|20040716 |0.9.17.
------- Additional Comments From jerome.bouat(a)wanadoo.fr 2006-19-07 12:21 -------
I could go up to the end but it freezes when I click on the "terminated" button
of the install process.
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------- Additional Comments From kelfe(a)gmx.de 2006-19-07 12:15 -------
the Unicode client is available at:
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=361512
for some reason there isn't an update
the server needs to be up and running to test this
a user account is not required (just try with random password and username)
The server with the problems is Test Server (Singularity)
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------- Additional Comments From djd20(a)kent.ac.uk 2006-19-07 12:11 -------
This is running the latest wine from the ubuntu dapper repository on Debian
Testing.
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------- Additional Comments From kelfe(a)gmx.de 2006-19-07 12:07 -------
Created an attachment (id=2960)
--> (http://bugs.winehq.org/attachment.cgi?id=2960&action=view)
+crypt trace
this log contains a +crypt log of the EVE client startup
at 18:20:02 the connect was initiated to the server
a packet with about 300 bytes data was sent to the EVE server
but no packets come back (not even wrong login details)
at 18:20:27 the client was closed
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Summary: heroes of might and magic 4 crashes regularly
Product: Wine
Version: 0.9.17.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djd20(a)kent.ac.uk
Heroes of might and magic 4 crashes when trying to start a campaign or
scenario. It does allow me to start the tutorial although it crashes there
when in combat and I try to cast a spell. Also crashes at other points during
the game which seem to be random.
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juan_lang(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.eve-
| |online.com/download/
------- Additional Comments From juan_lang(a)yahoo.com 2006-19-07 12:03 -------
The client is available for download (513MB!) It requires an account, although
a free 14-day trial is available (google for "eve online" and click on the
sponsored link.)
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------- Additional Comments From rob(a)codeweavers.com 2006-19-07 11:51 -------
Unless we have a test case that works all the time on Windows (not just by
luck), then we should close this bug as invalid. There isn't enough information
at the moment to work out what is being double-freed, let alone what steps we
need to take to stop it crashing in Wine.
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------- Additional Comments From star14alpha(a)gmail.com 2006-19-07 11:35 -------
I was getting a whole lot of these messages:
err:dsound:DSOUND_MixOne underrun on sound buffer 0x7fdd4110
err:dsound:DSOUND_MixOne underrun on sound buffer 0x7fdd4110
err:dsound:DSOUND_MixOne underrun on sound buffer 0x7fdd4110
When I clicked to load a custom map on Warcraft 3. So to experiment, I turned
off sound and tried the same procedure. The map load time was just as bad. So I
do not think that this error is completely sound based. I think it arises when
wine is dealing with other parts of the game, and handles them inefficiently.
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------- Additional Comments From infyquest(a)gmail.com 2006-19-07 11:31 -------
I think i forgot mention 2 more dlls qmgr.dll and qmgrprxy.dll
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------- Additional Comments From infyquest(a)gmail.com 2006-19-07 11:28 -------
well you can copy the following files from your windows/system32 directory and
test them
bitsprx2.dll and bitsprx3.dll (and also the c:\windows\system32\bits\qmgr.dll)
I think this might help or you might have to download bits PSDK
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jave27(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jave27(a)gmail.com
------- Additional Comments From jave27(a)gmail.com 2006-19-07 11:20 -------
This was caused by my constant patch this morning. It works in GLSL mode, but
not in ARB mode (the default). I'll look into it tonight.
Disabling pixel shaders will get you past it for now in MP2.
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infyquest(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From infyquest(a)gmail.com 2006-19-07 11:19 -------
I think its a duplicate of bug 5387
*** This bug has been marked as a duplicate of 5387 ***
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infyquest(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |philip(a)digitalinfinity.biz
------- Additional Comments From infyquest(a)gmail.com 2006-19-07 11:19 -------
*** Bug 5717 has been marked as a duplicate of this bug. ***
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Summary: Secondlife no longer runs in wine
Product: Wine
Version: 0.9.17.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: philip(a)digitalinfinity.biz
Secondlife windows client no longer runs in Linux. This is new breakage since
0.9.16. No window is created. The program does not run. It leaves processes
open when wine dies.
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frick(a)sc-networks.de changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.rfactor.net/downl
| |oads.shtml
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Summary: "infine" exception loop in rFactor
Product: Wine
Version: CVS
Platform: PC-x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-debug
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frick(a)sc-networks.de
the game gets killed right on the start; find a trace attached
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-19-07 10:36 -------
The crash is fixed by patch from Christian Costa. Neil, your crash is probably
same as bug 5701. Could you post the info there? With today's cvs there's
another problem: textures are missing (Max is actually invisible)
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jerome.bouat(a)wanadoo.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|20040213 |0.9.17.
------- Additional Comments From jerome.bouat(a)wanadoo.fr 2006-19-07 10:18 -------
with 0.9.17 version of course
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Summary: Wined3d regression in Judge Dredd demo
Product: Wine
Version: CVS
Platform: Other
URL: http://www.fileshack.com/file.x?fid=3693
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
The demo used to run very well. With wine cvs dated of 07-19-2006, demo crashes.
It is wined3d related.
I attached the console output
Joaopa
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------- Additional Comments From dave(a)landlordhat.com 2006-19-07 09:27 -------
I can reproduce this, except for me it works with both 0.9.15 and 0.9.16 but NOT
with 0.9.17 (it doesn't even load the app). I attached the logs of starting the
app from both .16 and .17 for me.
Thanks,
Dave M
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Summary: Microsoft Visual C++ 2005 Redistributable Package won't
install
Product: Wine
Version: CVS
Platform: Other
URL: http://www.microsoft.com/downloads/details.aspx?familyid
=32BC1BEE-A3F9-4C13-9C99-220B62A191EE
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Adobe Lightroom beta won't start unless MSVCP80.dll
and friends are installed. Those are provided by
the MSVC++2005 redistributable package, but installing that
fails like this:
$ wine vcredist_x86.exe
fixme:advapi:DecryptFileA "C:\\windows\\temp\\IXP000.TMP\\" 00000000
fixme:advapi:DecryptFileA "C:\\windows\\temp\\IXP001.TMP\\" 00000000
fixme:msi:MsiInstallProductW L"vcredist.msi" (null)
fixme:msi:ACTION_HandleStandardAction unhandled standard action L"ValidateProductID"
fixme:msi:ACTION_HandleStandardAction unhandled standard action L"SetODBCFolders"
err:msi:ITERATE_Actions Execution halted, action L"SxsInstallCA" returned 1603
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1603
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From dank(a)kegel.com 2006-19-07 08:36 -------
Fixed, thanks. The installer now fails because Wine doesn't support BITS,
but I've opened bug bug 5713 for that.
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Summary: Google Pack installer aborts because Background
Intelligent Transfer Service not implemented
Product: Wine
Version: CVS
Platform: Other
URL: http://pack.google.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Installing Google Pack fails with the dialog
"The Google Updater has detected that your computer's
Background Intelligent Transfer Service can not be
started properly."
and Wine outputs
err:ole:create_server class {4991d34b-80a1-4291-83b6-3328366b9097} not registered
That UUID is associated with
"Background Intelligent Transfer Control Class 1.0"
(See http://geekswithblogs.net/podwysocki/category/4454.aspx
for somebody's tutorial about BITS.)
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------- Additional Comments From frix(a)engineer.com 2006-19-07 07:44 -------
Created an attachment (id=2951)
--> (http://bugs.winehq.org/attachment.cgi?id=2951&action=view)
Screen shot of ingame text overlay ("Click to select this villager")
This screenshot was taken with wine 0.9.17, showing that the text color is
white during "in game" text overlays. The text overlays are used to communicate
"hints" and status about the other players in the game.
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Summary: Regression: Max Payne 2 freezes as long as keys are
being pressed
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: onety-three(a)gmx.net
This worked before and was broken in revision 1.22 of dlls/dinput/keyboard.c;
after reverting to 1.21 everything works again.
If you keep holding a keyboard key in Max Payne 2 (e.g. for movement of the
character) the game freezes and won't continue until you let go of the key.
This can be caused by all except the modifier keys. Another case in which the
bug won't be triggered is if you jump to a side and keep pressing the key for
the appropriate direction.
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------- Additional Comments From roli8200(a)yahoo.de 2006-19-07 06:12 -------
>The logs do not help me to find an error in winspool, that result in
>the mentioned failure.
>("+psdrv" from comment #1 was not included. "Please add ..." from my comment #6)
Its seems rater that the psdrv wasn't used by corel draw. And I think it isn't
"bug" in a literal sense. The bug is more in the logical meaning of the wineprint.
There should (must) be configuration options to configure:
- Which printer type is reported to the windows apps
Should rater report the original printer type configured in cups than
just tell the app: Its just postscript printer.
I think if wine whould report a "normal" (in my case) HP Laserjet 4 Corel
would use the "normal" winprint api instead of self generating postscript
code
- What to do with the generated (in case of Corel) post script code.
I think the whole reason behind this bug is that wine transports the generated
postscript code directly "as text" to the printerspooler instead to tell him
"Look here comes postscript code, render it for the selected printer model".
This assumption is based on the first line of the paper printed postscript code:
"%%BeginDocument: Wine passthrough". So its just a matter of the handling of the
generated printer code and this should not be that big reason to handle that.
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------- Additional Comments From rob(a)codeweavers.com 2006-19-07 05:40 -------
WINEDEBUG=+loaddll,+ole,+olerelay wine ./uoml_setup.exe 2> ~/ultima_setup.log
bzip2 ~/ultima_setup.log
Then attach ~/ultima_setup.log.bz2 to this bug.
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rob(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
BugsThisDependsOn| |4406
Component|wine-binary |wine-ole
------- Additional Comments From rob(a)codeweavers.com 2006-19-07 05:23 -------
This is a bug with IPicture::GetIDsOfNames not being implemented, but you
shouldn't use native ole32 with builtin rpcrt4.
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------- Additional Comments From jacek(a)codeweavers.com 2006-19-07 04:10 -------
Stub implementation of ShowHTMLDialog is in the tree now.
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------- Additional Comments From truiken(a)gmail.com 2006-19-07 03:29 -------
NEW means confirmed. UNCONFIRMED means not confirmed.
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------- Additional Comments From stefandoesinger(a)gmx.at 2006-19-07 02:05 -------
I sent the patch to wine-patches, but it wasn't accepted yet.
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------- Additional Comments From linuxuser(a)process.si 2006-19-07 02:01 -------
Why is this bug marked as NEW for so long? Doesn't anybody confirm it? It is
pretty obvious that this is a real problem.
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Summary: Lotus Smartsuite 3.1 installer fails early with
"insufficient disk space"
Product: Wine
Version: CVS
Platform: Other
URL: http://www.retrosoftware.com/12699.html
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
A user handed me his 12 year old Lotus Smartsuite 3.1 disk, said
"I have lots of Lotus 123 r5 spreadsheets that only
this version of Lotus can read. Can you get this to run in Linux?"
So I gave it a shot. Its installer aborted with
"Insufficient disk space", which was not quite accurate, as I have
1.7GB free. +relay showed:
000a:Call KERNEL.102: DOS3CALL() ret=11d7:1588 ds=11de
AX=3600 BX=0002 CX=0860 DX=0003 SI=000a DI=0000 ES=11df EFL=00000246
000a:Call winedos.CallBuiltinHandler(7f2ddd6c,00000021) ret=7fd2c63d
000a:Call kernel32.GetDriveTypeW(7f2dd4fa L"C:") ret=7f540ff3
...
000a:Call kernel32.GetDiskFreeSpaceW(7f2dd658
L"C:\\",7f2ddab0,7f2ddab4,7f2ddabc,7f2ddab8) ret=7f546985
...
000a:Ret kernel32.GetDiskFreeSpaceW() retval=00000001 ret=7f546985
000a:Ret winedos.CallBuiltinHandler() retval=00001000 ret=7fd2c63d
000a:Ret KERNEL.102: DOS3CALL() retval=none ret=11d7:1588 ds=11de
AX=0080 BX=0465 CX=1000 DX=92b3 SI=000a DI=0000 ES=11df EFL=00000246
...
000a:Call USER.421: WVSPRINTF(11de:419c,11de4098 "Insufficient disk
space",11df:1802) ret=11d7:0a4e ds=11de
On return, int 21h ah=36h has:
AX = sectors per cluster
BX = number of available clusters
CX = number of bytes per sector
DX = number of clusters per drive
That value for CX seems really high, btw.
By trial and error, I found that the app
was happy when I reported 1GB of free space
with a reasonable CX, so I coded up a patch
that returns that if real free space is over 1GB,
and it lets the app install. I'll attach that next.
The installer has heap and dde problems later
which make for a rough ride, but it does seem
to finish successfully. It then fails to run
because of a problem loading module 'SOUND',
but that's bug 3950.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|dinput regression |Mouse starts to lag after
| |some time in American
| |McGhee's Alice
------- Additional Comments From vitaliy(a)kievinfo.com 2006-18-07 22:35 -------
Change summary to reflect the problem
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |vitaliy(a)kievinfo.com
URL| |http://appdb.winehq.org/appv
| |iew.php?iAppId=241
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Keywords| |download, regression
------- Additional Comments From vitaliy(a)kievinfo.com 2006-18-07 22:30 -------
Indeed it is a regression. Looks like something timing related. I know that the
patch in question does fix number of games.
Here I don't see why would it brake the game. Especially after some period of time.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From vitaliy(a)kievinfo.com 2006-18-07 22:26 -------
Dup
*** This bug has been marked as a duplicate of 5691 ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |rathershocked(a)googlemail.com
------- Additional Comments From vitaliy(a)kievinfo.com 2006-18-07 22:26 -------
*** Bug 5710 has been marked as a duplicate of this bug. ***
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Summary: Mouse movement impaired in American McGhee's Alice
Product: Wine
Version: 0.9.17.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rathershocked(a)googlemail.com
After upgrading from Wine 9.16 to Wine 9.17 I noticed that mouse movement in
American McGhee's Alice loses sensitivity and consistency (i.e. sometimes moves
at normal speed, sometimes slow) - I've rechecked it by going back to 9.16 and
then to 9.17 again. Shame really, the game is 99% perfect on Wine 9.16 :(
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From truiken(a)gmail.com 2006-18-07 20:44 -------
The summary problem has been fixed in CVS, so I'm going to close this bug.
Refer to bug 5579 for the bug concerning downloading remote msi packages.
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------- Additional Comments From nickpsiaki(a)optonline.net 2006-18-07 20:40 -------
I removed the font you specificed from the wine fonts directory.
The same occurred, even the font on the battle.net dialogue box was the same.
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ns03ja(a)brocku.ca changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ns03ja(a)brocku.ca
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------- Additional Comments From ns03ja(a)brocku.ca 2006-18-07 18:51 -------
Actually, I played a bit further, and it appears that the game will crash upon
attempting to load the second area. However, the crash is not the same as the
one you were experiencing. Will attach a log in a moment...
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------- Additional Comments From zajec5(a)gmail.com 2006-18-07 18:34 -------
@Rob Shearman - I have deleted my ~/.wine/ directory to use clean wine setup
and now I get other errors :-| Setup still fails in this same moment but output
is:
$ wine ./uoml_setup.exe
fixme:ole:ITypeInfo_fnRelease destroy child objects
err:ole:get_unmarshaler_from_stream Failed to read common OBJREF header,
0x00000001
fixme:ole:NdrClearOutParameters (0x7dbde100,0x7d624212,0x7dbde234): stub
fixme:win:SetWindowTextA setting text "TITLE_CAPTIONBAR" of other process
window (nil) should not use SendMessage
fixme:win:SetWindowTextA setting text "Ultima Online: Mondain's Legacy -
InstallShield Wizard" of other process window (nil) should not use SendMessage
fixme:win:SetWindowTextA setting text "TITLE_CAPTIONBAR" of other process
window (nil) should not use SendMessage
fixme:win:SetWindowTextA setting text "Ultima Online: Mondain's Legacy -
InstallShield Wizard" of other process window (nil) should not use SendMessage
fixme:win:SetWindowTextA setting text "TITLE_CAPTIONBAR" of other process
window (nil) should not use SendMessage
fixme:win:SetWindowTextA setting text "Ultima Online: Mondain's Legacy -
InstallShield Wizard" of other process window (nil) should not use SendMessage
fixme:x11drv:X11DRV_SetWindowRgn not supported on other thread window 0x2002c
Unicestwiony
Can you tell me what command should I use to get useful debug informations this
time?
P.S.
Sorry for problems caused by this cleaning ~/.wine/
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------- Additional Comments From ns03ja(a)brocku.ca 2006-18-07 17:57 -------
I just tried this and it works fine for me, I didn't have any crashes after
starting a new game, I played for a few minutes without issues. I was using
today's git.
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------- Additional Comments From spetreolle(a)yahoo.fr 2006-18-07 17:56 -------
hmm... hasnt got Lotus Notes a Linux version now ?
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infyquest(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dank(a)kegel.com
------- Additional Comments From infyquest(a)gmail.com 2006-18-07 16:59 -------
*** Bug 5708 has been marked as a duplicate of this bug. ***
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infyquest(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From infyquest(a)gmail.com 2006-18-07 16:59 -------
reported duplicate
*** This bug has been marked as a duplicate of 3294 ***
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |oehmes(a)de.ibm.com
------- Additional Comments From truiken(a)gmail.com 2006-18-07 16:57 -------
*** Bug 4192 has been marked as a duplicate of this bug. ***
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From truiken(a)gmail.com 2006-18-07 16:57 -------
Reported duplicate.
*** This bug has been marked as a duplicate of 3294 ***
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------- Additional Comments From dank(a)kegel.com 2006-18-07 16:52 -------
Thanks, Stefan.
BTW if you leave out the word 'no' between the word 'bug' and the number,
bugzilla will autolink there. Like this: bug 3294
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------- Additional Comments From stefan.siebert(a)web.de 2006-18-07 16:36 -------
This is a duplicate of 3294
Notes is checking if there's no crashed instance. It does this by checking the
shared memory data area of the nnotes.dll (MapViewOfFile) and has a look into
it's own process table. To find out if a process has crashed before it checks on
every OSLoadProgramm (notes related) the processes CreationTime. If it finds a
process in this table with a different Creation Time it normally shows the
Message "Process ID has been reused". Currently Wine doesn't implement the
CreationTime. So it's always different to the one that's stored in table.
I hope to have a patch ready 'till the end of the week.
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------- Additional Comments From infyquest(a)gmail.com 2006-18-07 16:32 -------
If you confirm this does not happen please close it.
I dont have Lotus Notes :)
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------- Additional Comments From stefan.siebert(a)web.de 2006-18-07 16:31 -------
Currently this doesn't happen anymore - beside other problems - Should be closed.
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------- Additional Comments From stefan.siebert(a)web.de 2006-18-07 16:27 -------
Why Notes 7 crashes after password prompt:
Notes is checking if there's no crashed instance. It does this by checking the
shared memory data area of the nnotes.dll (MapViewOfFile) and has a look into
it's own process table. To find out if a process has crashed before it checks on
every OSLoadProgramm (notes related) the processes CreationTime. If it finds a
process in this table with a different Creation Time it normally shows the
Message "Process ID has been reused". Currently Wine doesn't implement the
CreationTime. So it's always different to the one that's stored in table.
I hope to have a patch ready 'till the end of the week.
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------- Additional Comments From stefan.siebert(a)web.de 2006-18-07 16:23 -------
Notes is checking if there's no crashed instance. It does this by checking the
shared memory data area of the nnotes.dll (MapViewOfFile) and has a look into
it's own process table. To find out if a process has crashed before it checks on
every OSLoadProgramm (notes related) the processes CreationTime. If it finds a
process in this table with a different Creation Time it normally shows the
Message "Process ID has been reused". Currently Wine doesn't implement the
CreationTime. So it's always different to the one that's stored in table.
I hope to have a patch ready 'till the end of the week.
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------- Additional Comments From infyquest(a)gmail.com 2006-18-07 15:56 -------
I thinks makes a topic for discussion on wine-devel ;)
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------- Additional Comments From infyquest(a)gmail.com 2006-18-07 15:54 -------
Please ask Julliard about it?
He is the best to answer such questions.
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Summary: ntdll: Heap implementation has a performance bottleneck
Product: Wine
Version: CVS
Platform: All
OS/Version: All
Status: NEW
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hallo(a)michael-kaufmann.ch
Wine's heap implementation (HeapAlloc(), HeapFree(), etc. in dlls/ntdll/heap.c)
is very slow if many small memory blocks are allocated and freed.
I have found this problem with HomeSite 5.2. It's an HTML editor that contains a
syntax checker. The syntax checker needs 120 seconds to load on Wine. Most users
will think that the program has crashed. With the native MSVCRT.DLL (which
contains a custom heap implementation), it takes only 2 seconds. Wine's built-in
MSVCRT.DLL just forwards the C heap functions to the OS heap functions, which
have serious performance problems.
A similar problem has been reported on the mailing list:
http://www.winehq.org/pipermail/wine-devel/2005-February/034095.html
According to the source code, Wine's heap implementation is described in the
book "Windows 95 System Programming Secrets". This implementation is
inefficient: KB225099 ( http://support.microsoft.com/kb/225099/en-us ) says that
the heap implementation of Windows NT 4.0 SP4 and 2000 is much better than the
heap implementation of Windows 95.
I have created a trace of HomeSite's memory requests and written a program that
replays the trace. The program prints how long it takes to replay the trace. My
measurements:
Wine: 125.0 seconds (HeapAlloc and built-in malloc), 4.5 seconds (native malloc
of MSVCRT.DLL)
Windows 95 (on VMware): 55.0 seconds (HeapAlloc), 4.0 seconds (malloc)
Windows NT 4.0 SP6 (on VMware): 3.6 seconds (HeapAlloc and malloc)
So Wine's HeapAlloc is much too slow. Windows NT 4.0's malloc just calls
HeapAlloc (like Wine).
Does anybody know some details about the heap implementation of Windows NT/2000/XP ?
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------- Additional Comments From wine.dev(a)web.de 2006-18-07 15:28 -------
Hi Roland
I read the PS-Output but I'm sorry, I do not understand Postscript enough.
(from google: Encapsulated Postscript starts with "BeginResource").
Can you activate Postscript Level 1 compatibility in CorelDraw?
Does it help?
The logs do not help me to find an error in winspool, that result in
the mentioned failure.
("+psdrv" from comment #1 was not included. "Please add ..." from my comment #6)
Arcobat Reader seems to have the same EPS-Problems (not tested yet)
I have no Idea, how to Help a.t.m.
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------- Additional Comments From lav(a)etersoft.ru 2006-18-07 15:07 -------
I saw patches about MINIMIZED and MAXIMIZED problems in patches@ and use it in
own wine builds. I discouraged why the patches are not applied yet.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |
------- Additional Comments From alex(a)thehandofagony.com 2006-18-07 13:49 -------
Reopening for now.
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------- Additional Comments From vapier(a)gentoo.org 2006-18-07 13:34 -------
umm, you're not supposed to close the bug until the patch is accepted into wine
cvs ;)
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toms(a)linuxos.sk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From toms(a)linuxos.sk 2006-18-07 12:21 -------
Ok, patch works perfectly (tested on Gentoo\amd64 wine .17 + the patch).
Thank you
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------- Additional Comments From matthias_berndt(a)gmx.de 2006-18-07 11:53 -------
I used the ubuntu packages, sorry for being inacurate
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Pawel.Rozanski(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |thunderbird2k(a)gmx.net
------- Additional Comments From Pawel.Rozanski(a)gmail.com 2006-18-07 09:56 -------
Add commit author to CC, I hope he won't be angry.
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------- Additional Comments From Pawel.Rozanski(a)gmail.com 2006-18-07 09:54 -------
Yes it works :) It seems that hl2 dx7 works perfectly now. Thx
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jeremielapuree(a)yahoo.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From jeremielapuree(a)yahoo.fr 2006-18-07 09:41 -------
The problem is fixed with wince cvs dated of 2006-07-18
Joaopa
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------- Additional Comments From hans(a)it.vu.nl 2006-18-07 09:10 -------
I have a patch in the works that implements ScriptCacheGetHeight.
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