http://bugs.winehq.org/show_bug.cgi?id=1631
------- Additional Comments From roostey(a)enterteq.com 2006-18-07 08:44 -------
I don't know if this might help find out what's causing the problem, but I
noticed the same thing when running a direct sound demo that I downloaded from:
http://www.toymaker.info/Games/html/sound1.html
There are four .wav files supplied with the demo and the source is available
from the same page.
1) err:dsound:DSOUND_MixOne underrun on sound buffer
I've not seen this problem when samples are played just once. When they are
looped, the underrun problem never affects the Drumroll.wav and Drum3.wav, but
always affects Drum1.wav and Drum2.wav.
2) err:dsound:DSOUND_MixInBuffer length not a multiple of block size
I've seen this error always comes up multiple times before I start seeing the
underrun error when running Drum1.wav or Drum2.wav in a loop, but once the
underrun error starts, then I never see the block size error again. If the
underrun error doesn't start thent he block size error will loop indefinitely.
3) Sometimes the samples play distorted like there's static in the background.
This can start happening the first time the sample is played, or after any
number of times that the sample played without distortion. Wine produces no
errors when this happens. I was using the Drumroll.wav to test this since it
never produces the underrun error, but I've heard the same thing happen to all
four samples.
I've found that if the static problem doesn't happen at first, then I can quite
often trigger it by activating another window then switching back to the dsound
demo. It doesn't always work, and sometimes when the static effect is
happening, switching back and forth will "fix" it.
I'm running Ubuntu 6.06 on a nVidia nForce 3 board with built in AC97 audio,
Athlon 64 and 1GB of RAM. I've compiled wine 0.9.17 from CVS and I'm using the
OSS driver. Enabling/disabling driver emulation has no effect. I've got
exactly the same problems affecting GTAIII, so it's not just the dsound demo.
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juan_lang(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution| |FIXED
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------- Additional Comments From ivanleo(a)gmail.com 2006-18-07 08:31 -------
As soon as I've got a linux box with an internet connection (probably later today) I'll build a new
RPM. In the mean time you can use a workaround I posted to the wine-users mailing list.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Version|0.9.8. |0.9.17.
------- Additional Comments From alex(a)thehandofagony.com 2006-18-07 08:18 -------
This bug is still present in Wine 0.9.17.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From vitaliy(a)kievinfo.com 2006-18-07 07:42 -------
Ineed it is. Thank you.
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mark.hatsell(a)btinternet.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://dev.icarusindie.com:2|http://safariexamples.inform
|004/resources/files/sdks/dir|it.com/0672325969/DirectX%20
|ectx+9+summer+update/Samples|SDK/Samples/C++/Direct3D/Bin
|/C%2523%2523/Direct3D/Bin/ |/mfctex.exe
------- Additional Comments From mark.hatsell(a)btinternet.com 2006-18-07 07:20 -------
Updated link for test application.
I will test out with latest version of Wine but I doubt if it will work since
I believe that the OpenGL bug 2398 must be addressed before we have any chance
of it working. Let me know if you know differently.
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------- Additional Comments From rob(a)codeweavers.com 2006-18-07 06:19 -------
Please email the maintainer: ivanleo(a)gmail.com
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rob(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From rob(a)codeweavers.com 2006-18-07 06:18 -------
Those are all normal things to be printed by InstallShield installers. Marking
this bug as resolved.
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------- Additional Comments From rob(a)codeweavers.com 2006-18-07 06:11 -------
Thanks for the bug report. Could you run the program as follows and attach the
log file generated (compressed if possible):
WINEDEBUG=+loaddll,+ole,+olerelay wine setup.exe 2> ultima_setup.log
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------- Additional Comments From roli8200(a)yahoo.de 2006-18-07 05:33 -------
Additional Note:
All Cups printers are reported as Postscript printers to apps by default (as far
as I tested it yet).
The problem here is that Corel Draw handles reported postscript printers
diffrent than "windows" printers. So in the case Corel detects a postscript
printer, it directly generates postscript code. But this code is not processed
by the local cups filter (for the selected printer). It rater sends the
postscript code directly to the printer. But even if there whould be a
postscript printer, it declares the code as raw text instead of postscript code.
This means the printer always prints the postscript code and not the graphic it
describes.
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roli8200(a)yahoo.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #1187 is|0 |1
obsolete| |
------- Additional Comments From roli8200(a)yahoo.de 2006-18-07 05:27 -------
Created an attachment (id=2945)
--> (http://bugs.winehq.org/attachment.cgi?id=2945&action=view)
Postscript File when printing to a File
This is the generated Postscript file from Corel Draw when printing to a File
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------- Additional Comments From roli8200(a)yahoo.de 2006-18-07 05:26 -------
Created an attachment (id=2944)
--> (http://bugs.winehq.org/attachment.cgi?id=2944&action=view)
WINEDEBUG="+winspool,+driver,+print" while printing to a File
This is the log printing the "same" document to a file
- Startup Corel
- Creating a Document
- Creating a Text Object
- Resizing the Text Object
- Printing to a File
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------- Additional Comments From roli8200(a)yahoo.de 2006-18-07 05:19 -------
Created an attachment (id=2942)
--> (http://bugs.winehq.org/attachment.cgi?id=2942&action=view)
Logoutput of the WINEDEBUG="+font,+text,+xrender"
Sorry was busy before to provide this attachement.
The attachement is the log of:
- Starting Corel Draw
- Creating a new Document
- Creating a Text Element
- Make the created Text Element a bit bigger
- Rotate the Text Element 90 degrees
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------- Additional Comments From dank(a)kegel.com 2006-17-07 23:11 -------
Oh, I forgot: unless you add
DisableUniscribe=1
to notes.ini, Notes crashes with
wine: Call from 0x7fd1eb50 to unimplemented function
usp10.dll.ScriptCacheGetHeight, aborting
Thanks to Stefan Siebert for the tip.
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------- Additional Comments From dank(a)kegel.com 2006-17-07 23:09 -------
The patch seems to work! Picking 'local install' for the appropriate
couple items in the installer causes nlnotes.exe to in fact get installed.
Now Notes has a problem on startup, but that's a different story (bug 5708, to
be exact).
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Summary: Lotus Notes 7 demo exits quickly on startup
Product: Wine
Version: CVS
Platform: Other
URL: http://wiki.winehq.org/LotusNotes
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This is a continuation of bug 5662.
After applying the patch to get past Juan's mishap and bug 5662,
Notes 7 seems to install ok, but running it looks like this:
~/.wine/drive_c/Program Files/lotus/notes$ ~/wine-git/wine nlnotes.exe
fixme:ole:CoRegisterMessageFilter message filter has been registered, but will
not be used
fixme:system:SystemParametersInfoW Unimplemented action: 8193
(SPI_SETFOREGROUNDLOCKTIMEOUT)
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
~/.wine/drive_c/Program Files/lotus/notes$
and no window is ever shown.
Setting win98, installing dcom98 with
WINEDLLOVERRIDES="ole32=n" wine DCOM98.EXE
and starting notes with
WINEDLLOVERRIDES="ole32,rpcrt4,oleaut32=n" ~/wine-git/wine nlnotes.exe
behaves differently; the app doesn't terminate, but it just sits
there, never having shown a window.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-17-07 20:05 -------
Resolving FIXED
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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Summary: SonicStage 3.1 crashes on startup
Product: Wine
Version: 0.9.17.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=3876
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
When trying to run SonicStage 3.1, it displays a splash-screen and a large,
black square (where the program should be), then waits for some time before
Wine received an unhandled exception.
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Summary: SonicStage 3.1 OpenMG setup fails to start
Product: Wine
Version: 0.9.17.
Platform: PC
URL: http://www.thehandofagony.com/alex/sonicstage-3.1-
cd/sonicstage-3.1-cd-openmg.tar.bz2
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
The OpenMG setup program (part of SonicStage 3.1) fails to start. The output
with +msi is
trace:msi:MSIHiddenWindowProc 36 0x7fd0f28c
trace:msi:MSIHiddenWindowProc 129 0x7fd0f83c
trace:msi:MSIHiddenWindowProc 131 0x7fd0f3bc
trace:msi:MSIHiddenWindowProc 1 0x7fd0f83c
wine: Call from 0x7b840a74 to unimplemented function
msi.dll.MsiSourceListClearAllA, aborting
trace:msi:MSIHiddenWindowProc 2 (nil)
trace:msi:MSIHiddenWindowProc 130 (nil)
It is not necessary to install the main SonicStage program first, just run the
OpenMG setup directly, in order to observe this bug.
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------- Additional Comments From ploujj(a)gmail.com 2006-17-07 17:46 -------
Created an attachment (id=2939)
--> (http://bugs.winehq.org/attachment.cgi?id=2939&action=view)
wine 6a97f2202e91fed286ff6ca254926e5f57ca17c1
output from:
$ ~/apps/wine-git/wine explorer /desktop=name,1024x768 "C:\dk2\DKII.exe" &>
/tmp/wine-git.out
wine git revision: 6a97f2202e91fed286ff6ca254926e5f57ca17c1
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------- Additional Comments From ploujj(a)gmail.com 2006-17-07 17:45 -------
I successfully built git revision 6a97f2202e91fed286ff6ca254926e5f57ca17c1 and
discovered that it doesn't want to run dk2 seemingly because of the same seh
stack overflow.
I will attach a full log of what wine outputs by default in this version.
Then I will read the winedbg manual to figure out how to get useful info with it
- I didn't understand what you meant about 'pass'.
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------- Additional Comments From stefandoesinger(a)gmx.at 2006-17-07 17:08 -------
That is just the starting breakpoint, do a 'c' for continue there. You can
pass exceptions to the app via 'pass' if the game stops at a different point
than it crashes normally
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Summary: regression: Stormangel crashes (opengl32)
Product: Wine
Version: CVS
Platform: Other
URL: ftp://ftp.avault.com/demos/stormangeldemo.exe
OS/Version: Linux
Status: UNCONFIRMED
Keywords: regression, download
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
CC: fenix(a)club-internet.fr
The game starts fine in wine-0.9.2. In current cvs i get
fixme:wgl:wglChoosePixelFormatARB unused pfAttribFList
fixme:wgl:wglChoosePixelFormatARB unused pfAttribFList
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 143 (GLX)
Minor opcode of failed request: 5 (X_GLXMakeCurrent)
Serial number of failed request: 502
Current serial number in output stream: 502
A regression test shows that
http://source.winehq.org/git/?p=wine.git;a=commitdiff_plain;h=1399edb092596…
caused the regression. I did a 'patch -Rp1 -i this_patch' against current cvs,
and although some parts of the patch could not be reverted, it still compiled
and the bug was gone. I'll attach part of the reverted patch that "fixes" the bug
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From alex(a)thehandofagony.com 2006-17-07 16:41 -------
What sort of applications should be tested? Only directdraw games, or
anything that uses directx?
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-17-07 16:26 -------
Created an attachment (id=2936)
--> (http://bugs.winehq.org/attachment.cgi?id=2936&action=view)
some fake capabilities
after adding some fake capabilities, i can get around the various messageboxes
complaining that my hardware doesn't support this or that. However the screen
remains black , nothing is rendered after that :(
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Summary: regression: SpartanDemo crashes
Product: Wine
Version: CVS
Platform: PC
URL: ftp://ftp.avault.com/demos/spartandemo_v1.017.exe
OS/Version: Linux
Status: UNCONFIRMED
Keywords: regression, download
Severity: normal
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
The game starts fine (allthough quite slow) in wine-0.9.15. in current cvs it
crashes. I had to use winedbg to get a backtrace
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------- Additional Comments From cjones(a)tribcsp.com 2006-17-07 14:39 -------
this relley sucks as its the only windows app i use and omost makes linux
unuseable at my home
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------- Additional Comments From infyquest(a)gmail.com 2006-17-07 14:03 -------
Closing the bug as you have confirmed that this bug has been fixed with 0.9.17
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------- Additional Comments From ybarbo(a)colba.net 2006-17-07 12:59 -------
fixed on 0.9.16, 0.9.17
now the game goes automatically fullscreen.
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kelfe(a)gmx.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|EVE Online Unicode build |EVE Online Unicode build
|4539 fails to login |4539 fails to login
|(CryptDecrypt function) |(CryptEncrypt function)
------- Additional Comments From kelfe(a)gmx.de 2006-17-07 12:57 -------
seems to be a problem with the encryption
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------- Additional Comments From kelfe(a)gmx.de 2006-17-07 12:57 -------
Created an attachment (id=2934)
--> (http://bugs.winehq.org/attachment.cgi?id=2934&action=view)
a first testcase
output from win xp
crypt.exe
A crypto context has been acquired.
CryptGenKey ok!
random buffer generated
I want to encrypt 26 bytes
to store this we need 32 bytes
the test case causes wine to generate a stack dump
and the buffer size check seems to be missing
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------- Additional Comments From markus.schmaus(a)web.de 2006-17-07 12:56 -------
I have got a Windows program which uses Mac style CR for newlines in the source
files it generates. When running the compiler using the builtin msvcrt the whole
file is treated as a single line, while using the native msvcrt results in
correct treatment of the CR as newlines.
The program is Inform 7.
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Summary: regression: Max Payne 2 demo crashes in wined3d
Product: Wine
Version: CVS
Platform: PC
URL: http://www.rockstargames.com/maxpayne2/downloads/MaxPayn
e2DemoSetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Keywords: regression, download
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
The demo worked fine in wine-0.9.15. Now, after starting a new game it crashes.
See attachment for the crash.
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-17-07 12:33 -------
Hi, could you paste the whole console output please?
( i get a crash with the demo as well, but i think it's a different crash than
yours. As this is a regression, i'll open a seperate bug for it).
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------- Additional Comments From stefandoesinger(a)gmx.at 2006-17-07 12:18 -------
try 'wine explorer.exe /desktop=name winedbg foo.exe'
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------- Additional Comments From alex(a)thehandofagony.com 2006-17-07 10:26 -------
I removed .wine and started again.
It works without the registry entries if I register the native msxml3.dll. It
does not work if I register the builtin msxml3. There is no need to register
msxml3r.
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Summary: MaxPayne 2 hangs while loading levels
Product: Wine
Version: 0.9.17.
Platform: PC
URL: http://www.rockstargames.com/maxpayne2/mp2_downloads.htm
l
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: el_belgranense(a)yahoo.com.ar
While loading chapter one of part one the game hangs.
Taking a look at wines output shows this:
wine: Unhandled page fault on write access to 0x1f31537b at address 0x7bc368b3
(thread 0178), starting debugger...
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------- Additional Comments From vitaliy(a)kievinfo.com 2006-17-07 10:07 -------
Could you try removing those registry entries, back it up and run
regsvr32 msxml3.dll
Then see what changed? Same for msxml3r.dll.
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------- Additional Comments From alex(a)thehandofagony.com 2006-17-07 10:03 -------
If I add the registry data above, copy msxml3.dll and msxml3r.dll to Wine's
windows/system32, then add a dll override so Wine uses native msxml3, Windows
Media Player 9 is installed, although the setup program claims it failed.
I suppose the first part of a fix would be to send a patch with the registry
data. I'll try to figure out how to do that (I have only submitted
translation patches before).
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-17-07 09:59 -------
Please retry with latest wine cvs or 0.9.18.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |VERIFIED
------- Additional Comments From vitaliy(a)kievinfo.com 2006-17-07 09:48 -------
Please open a new bug for the crash. I suspect it's related to d3d problems.
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------- Additional Comments From alex(a)thehandofagony.com 2006-17-07 09:42 -------
Created an attachment (id=2932)
--> (http://bugs.winehq.org/attachment.cgi?id=2932&action=view)
Registry data
If I add this registry data to ~/.wine/system.reg (taken from WinXP), the
installer give the following output instead of the one mentioned above
err:ole:get_inproc_class_object couldn't load in-process dll L"%"
err:ole:CoGetClassObject no class object {cfc399af-d876-11d0-9c10-00c04fc99c8e}
could be created for context 0x1
fixme:setupapi:SetupCopyOEMInfW stub: source
L"C:\\windows\\temp\\IXP000.TMP\\wmexpack.inf" location
L"c:\\windows\\RegisteredPackages\\{CAC24AF7-5447-4F19-9FA6-F6E6E69D395E}" ...
If I then use a native msxml3.dll, it gives the following
err:ole:get_inproc_class_object couldn't load in-process dll
L"c:\\windows\\System32\\msxml3.dll"
err:ole:CoGetClassObject no class object {cfc399af-d876-11d0-9c10-00c04fc99c8e}
could be created for context 0x1
fixme:setupapi:SetupCopyOEMInfW stub: source
L"C:\\windows\\temp\\IXP000.TMP\\wmexpack.inf" location
L"c:\\windows\\RegisteredPackages\\{CAC24AF7-5447-4F19-9FA6-F6E6E69D395E}" ...
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------- Additional Comments From ploujj(a)gmail.com 2006-17-07 09:30 -------
I can still try running dk2 in wine-0.9.16's winedbg, I just don't know how to
use that tool to get useful info. Please let me know what commands I should run
in winedbg.
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------- Additional Comments From el_belgranense(a)yahoo.com.ar 2006-17-07 09:22 -------
The patch worked great! Thanks!
BTW, further in the game, after the prologue while loading the first chapter
of part one the game hangs with this message
wine: Unhandled page fault on write access to 0x1f31537b at address 0x7bc368b3
(thread 0178), starting debugger...
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------- Additional Comments From dragoran(a)feuerpokemon.de 2006-17-07 09:14 -------
yes the same issue happens in the demo.
hw/sysinfo:
CPU: Dual Core Opteron 170
GFXCARD: NVIDIA 7800GTX
MEM: 2048MB
MOBO: DFI NF4-SLI DR Expert
OS: Fedora Core 5 x86_64 2.6.17-1.2145_FC5 (2.6.17.4)
"Also please do regression testing and find the patch that broke it for you."
any idea which patches I should try reverting?
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------- Additional Comments From alex(a)thehandofagony.com 2006-17-07 09:00 -------
With Wine 0.9.17, the console output is
err:ole:CoGetClassObject class {cfc399af-d876-11d0-9c10-00c04fc99c8e} not
registered
err:ole:CoGetClassObject no class object
{cfc399af-d876-11d0-9c10-00c04fc99c8e} could be created for context 0x1
err:ole:CoGetClassObject class {cfc399af-d876-11d0-9c10-00c04fc99c8e} not
registered
err:ole:CoGetClassObject no class object
{cfc399af-d876-11d0-9c10-00c04fc99c8e} could be created for context 0x1
fixme:setupapi:SetupCopyOEMInfW stub: source L"C:
\\windows\\temp\\IXP000.TMP\\wmexpack.inf" location L"c:
\\windows\\RegisteredPackages\\{CAC24AF7-5447-4F19-9FA6-F6E6E69D395E}" ...
It looks like Wine is missing some registry values.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From alex(a)thehandofagony.com 2006-17-07 08:55 -------
Closing duplicate.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |senatorkoppie(a)yahoo.com
------- Additional Comments From alex(a)thehandofagony.com 2006-17-07 08:55 -------
*** Bug 5457 has been marked as a duplicate of this bug. ***
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From alex(a)thehandofagony.com 2006-17-07 08:55 -------
This is a duplicate of bug #1886.
*** This bug has been marked as a duplicate of 1886 ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://appdb.winehq.org/appv
| |iew.php?iAppId=3465
Component|wine-directx |wine-directx-dinput
Keywords| |regression
Platform|All |Other
Summary|[REGRESSION]Mouse isn't |Mouse isn't smoth in prey
|smoth in prey after updating|after updating to 0.9.17
|to 0.9.17 |
------- Additional Comments From vitaliy(a)kievinfo.com 2006-17-07 08:45 -------
Please check if the demo version has the same problem.
Also please do regression testing and find the patch that broke it for you.
Update your Hardware information.
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Summary: [REGRESSION]Mouse isn't smoth in prey after updating to
0.9.17
Product: Wine
Version: 0.9.17.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dragoran(a)feuerpokemon.de
I was playing prey (doom3 engine based game; uses opengl for graphics).
Using wine 0.9.16 the games runs as good as it where a native one (good work ;) )
but after updating to 0.9.17 (from fedora extras) the mouse is not really usable
in the menu (it hits invisible walls; moves veryslow, etc.) In game the mouse
problems continues;
have anything input (mouse) related changed from 0.9.16 -> 0.9.17 ?
if yes what? and could it be reverted; because it was working better before...
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|wine-bugs(a)winehq.org |
AssignedTo|vitaliy(a)kievinfo.com |wine-bugs(a)winehq.org
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From vitaliy(a)kievinfo.com 2006-17-07 07:23 -------
Patch committed. Should be fixed now.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |philip(a)philipamarshall.com
------- Additional Comments From vitaliy(a)kievinfo.com 2006-17-07 07:17 -------
*** Bug 5698 has been marked as a duplicate of this bug. ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From vitaliy(a)kievinfo.com 2006-17-07 07:17 -------
Dup
*** This bug has been marked as a duplicate of 4051 ***
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------- Additional Comments From stefandoesinger(a)gmx.at 2006-17-07 07:17 -------
I sent the +4 byte patch to wine-patches and it was commited today. This bug
should be fixed in todays git, can you test and close the bug if it works for
you?
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felix(a)compsoc.nuigalway.ie changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #2908|text/plain |application/octet-stream
mime type| |
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-17-07 04:23 -------
Confirming. I've seen this problem with more games. As a work around you can use
native dinput.dll. This way i was able to run the game quite nicely.
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Summary: Ultima Online's installer crashes because of ole errors.
Product: Wine
Version: 0.9.17.
Platform: All
URL: http://largedownloads.ea.com/pub/uo/uoml_setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zajec5(a)gmail.com
Ultima Online in AppDB: http://appdb.winehq.org/appview.php?iVersionId=4032
Ultima Online client: http://largedownloads.ea.com/pub/uo/uoml_setup.exe
Ultima Online client (mirror): http://www.download.com/Ultima-Online-Mondain-s-
Legacy-client/3000-7541_4-10432238.html
Setup crashes after "Preparing setup" from "InstallShield Wizard".
Console output is:
fixme:ole:ITypeInfo_fnRelease destroy child objects
err:ole:get_unmarshaler_from_stream Failed to read common OBJREF header,
0x00000001
fixme:ole:NdrClearOutParameters (0x5814dc00,0x586d4212,0x5814dd34): stub
err:ole:TMStubImpl_Invoke IDispatch cannot be marshaled by the typelib marshaler
err:ole:xCall RpcChannelBuffer SendReceive failed, 8000ffff
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------- Additional Comments From andras(a)csevego.net 2006-17-07 00:53 -------
Hi
I will test it, when i go back to student hostel (2-3 days).
What version of wine have you used? Because when I tried with latest cvs it
doesn't rendered the menu's 3d part.
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------- Additional Comments From dank(a)kegel.com 2006-17-07 00:07 -------
Yes. It didn't help. (Nor did picking "emulation" there.)
But maybe it would help on some systems.
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Summary: winecfg crashes on Audio tab
Product: Wine
Version: 0.9.17.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: philip(a)philipamarshall.com
When I run winecfg and click on the "Audio" tab, winecfg dumps the following to
the console, then crashes:
*** glibc detected *** free(): invalid pointer: 0x7c06cd80 ***
wine: Assertion failed at address 0xffffe410 (thread 0009), starting debugger...
This didn't happen in wine 0.9.14, but I haven't tried 0.9.15 or 0.9.16. This
is under Ubuntu 6.06 Dapper Drake LTS
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------- Additional Comments From el_belgranense(a)yahoo.com.ar 2006-16-07 21:53 -------
Peter, i look in the bug you mention and see no patch... Really dont
understand your comment.
I'm using gentoo, now I upgraded wine to 0.9.17 and the problem is still
there... using native dinput.dll cause the game to crash during load.
This is the line where appears the error when using native dinput.dll:
wine: Unimplemented function USER32.dll.GetRawInputDeviceList called at
address 0x7223b10a (thread 0009), starting debugger...
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wine-bugs(a)winehq.org
AssignedTo|wine-bugs(a)winehq.org |vitaliy(a)kievinfo.com
------- Additional Comments From vitaliy(a)kievinfo.com 2006-16-07 20:17 -------
This game creates multiple dinput devices - exactly what Wine doesn't really
support. Fortunately it seems it uses only one device at a time. So releasing
the other device works fine.
I haven't really tested the game but keys on login screen do work now (delete,
arrows, etc).
Patch sent.
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------- Additional Comments From Speedator(a)gmx.de 2006-16-07 19:30 -------
Hm.. it is fglrx 8.26.18 on a X700 Mobility. Maybe this helps you...
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-16-07 18:38 -------
hi, i tried the demo again, and it runs very nice here. Looks like your problem
is indeed related to
"err:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain Error in setting current
context (display 0x7c02fdd8 context 0x7c371098 drawable 50331651)!" as i don't
have that line in my log. Myabe a problem with your graphics driver/ ( just a
wild guess..)
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |timonator(a)gmail.com
------- Additional Comments From vitaliy(a)kievinfo.com 2006-16-07 18:02 -------
*** Bug 5692 has been marked as a duplicate of this bug. ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From vitaliy(a)kievinfo.com 2006-16-07 18:02 -------
Yup safedisk
*** This bug has been marked as a duplicate of 219 ***
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-16-07 17:46 -------
Created an attachment (id=2931)
--> (http://bugs.winehq.org/attachment.cgi?id=2931&action=view)
last 1000 lines of the log from comment 22
I attached the last lines from the log from comment 22, as it is really too
huge. I get the same crash here. Andras, to get rid of the mouse problems you
could try run with native dinput and dinput8.dll. Works fine here.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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------- Additional Comments From myrd(a)projectmagma.net 2006-16-07 17:40 -------
I will be looking at this in more detail this week. Hopefully, I can cook something up (I finally got around
to setting up a Linux install on one of my machines - previously I was testing it with LiveCDs).
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-16-07 17:23 -------
err:module:import_dll Library ntoskrnl.exe (which is needed by
L"C:\\windows\\system32\\drivers\\SECDRV.SYS") not found
err:module:LdrInitializeThunk Main exe initialization for
L"C:\\windows\\system32\\drivers\\SECDRV.SYS" failed, status c0000135
err:module:import_dll Library ntoskrnl.exe (which is needed by
L"C:\\windows\\system32\\drivers\\SECDRV.SYS") not found
err:module:LdrInitializeThunk Main exe initialization for
L"C:\\windows\\system32\\drivers\\SECDRV.SYS" failed, status c000013
Looks like copyprotection..... Try to get a no-cd patch/crack and see ifit works
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #2925|application/octet-stream |text/plain
mime type| |
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |NoAppDBEntry
------- Additional Comments From tony.lambregts(a)gmail.com 2006-16-07 17:20 -------
Please add an entry for this application in the AppDB. http://appdb.winehq.org
If there is a place that this program or a demo of it can be downloaded plese
provid a link.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From tony.lambregts(a)gmail.com 2006-16-07 17:10 -------
Well known Duplicate
*** This bug has been marked as a duplicate of 1631 ***
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |yahgooglegan(a)yahoo.com
------- Additional Comments From tony.lambregts(a)gmail.com 2006-16-07 17:10 -------
*** Bug 5697 has been marked as a duplicate of this bug. ***
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |NoAppDBEntry
------- Additional Comments From tony.lambregts(a)gmail.com 2006-16-07 16:56 -------
Please add an entry for this program in the AppDB http://appdb/winehq.org
Is there a demo of this program somewhere. If so could you please provide a link.
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------- Additional Comments From tony.lambregts(a)gmail.com 2006-16-07 15:57 -------
Yes. Using native DINPUT.DLL allows the left and right arrow keys to work as
well as the Tab, Backspace and Delete keys.
PLease note that the Home and End keys do not work with Native DINPUT.DLL.
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-16-07 15:08 -------
did you check the checkbox "Allow Pixelshader" in winecfg?
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-16-07 14:55 -------
did you try if using native dinput.dll changes anything?
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------- Additional Comments From pawel.stolowski(a)wp.pl 2006-16-07 14:21 -------
Another workaround is to patch the installer executable from ROC CD. You need to
copy ROC CD contents to a temporary location and edit Install.exe in a hex
editor (e.g. ghex2). Go to offset 0x11326 and replace value 75 with EB,
save&exit and execute it. The installer for FT doesn't need to be patched.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wine-bugs(a)winehq.org
AssignedTo|wine-bugs(a)winehq.org |vitaliy(a)kievinfo.com
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From vitaliy(a)kievinfo.com 2006-16-07 13:59 -------
Seems the problem was there all along. Just didn't affect anything that much.
Could be because of changes in timing?
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------- Additional Comments From dank(a)kegel.com 2006-16-07 12:39 -------
With Rob's patch reverted, and with two more variant.c patches
from Benjamin Arai, ChurchWindows actually starts! Though it still
needs Windows Scripting Host installed. Still, that's fantastic progress.
Hopefully we can get this bug closed out soon.
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Summary: dsound:DSOUND_MixOne underrun on sound buffer (Pocket
Tanks)
Product: Wine
Version: 0.9.17.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yahgooglegan(a)yahoo.com
Sound Problem in Pocket Tanks running from Wine 9.17 (latest)
Game Download URL:
http://www.blitwise.com/downloads.html
Wine Log Error Sample:
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primar
y_done=13420)
err:dsound:DSOUND_MixOne underrun on sound buffer 0x7ff93d28
...etc...
Description:
I use an integrated VIA AC97 Software Sound Chipset with OSS in Wine (Linux).
Pocket Tanks crashes after one or two minutes of playing because of this Direct
Sound Problem.
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------- Additional Comments From winebugz(a)chipsugar.plus.com 2006-16-07 11:43 -------
The game demo from EA's ftp site crashes at with the same error but doesn't have
the 3d ring, language select or copyright/trademark screen. I think these are
just skipped in the demo. I'll add a shortened log for the demo.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Keywords| |download
Summary|login in Yu-Gi-Oh online is |login in Yu-Gi-Oh online is
|impossible due to keybopard |major pain due to cursor
|not working(?) |keys not working(?)
------- Additional Comments From tony.lambregts(a)gmail.com 2006-16-07 11:03 -------
The real problemis not that the keyboard does not work but that the cursor keys
do not. Mainly it is that the delete an backspace keys don't work. If you type
in a wrong character you canot correct it without clicking off "remember login
ID" and restarting the game.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.5. |0.9.17.
------- Additional Comments From alex(a)thehandofagony.com 2006-16-07 10:11 -------
This is still a problem in Wine 0.9.17.
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Summary: In Starscape, mouse is unusable
Product: Wine
Version: 0.9.17.
Platform: Other
URL: http://moonpod.com/externaldownloads.php?f=InstallStarsc
ape.exe
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Rincebrain(a)gmail.com
With 0.9.17, Starscape now functions reasonably in OpenGL mode (IE: you can see
the in-game textures).
Sadly, the mouse will not function correctly in-game, and as a result, it
remains mostly unplayable.
If you attempt to run Starscape in windowed mode, and move the mouse into the
window, it will immediately jump to some point outside of the window.
If you, instead, attempt to run Starscape in fullscreen mode, the cursor will
not jump, but it will also not register in-game, and clicking anywhere is useless.
This behavior persists regardless of whether one chooses to use Starscape's
DirectInput 5 or DirectInput 8 configuration options.
The URL included is a link to the demo version of the game, which contains all
relevant functionality, as well as the bug.
As far as I know, this has never worked in Wine - I am certain it has not worked
within the last ten releases of Wine, and reasonably certain it did not work
prior to that, however, testing this would be difficult (as mentioned in the
first line, for a long time, this game was unusable in Wine because Wine would
draw none of the in-game graphics, resulting in the game's main menu being
invisible).
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Summary: Wine and winecfg will not start up with some network
configurations
Product: Wine
Version: 0.9.17.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.marwedel(a)onlinehome.de
Hello,
on my system wine and winecfg will not start up on some configurations of the
network.
If my eth0 device has a fixed IP, wine and winecfg are starting properly up.
After running 'sudo dhclient eth0' they will not start any longer. In this
state ifconfig shows this:
eth0 Protokoll:Ethernet Hardware Adresse
inet Adresse:192.168.1.12 Bcast:192.168.1.255 Maske:255.255.255.0
inet6 Adresse: fe80::...
Gültigkeitsbereich:Verbindung
UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1
RX packets:11 errors:0 dropped:0 overruns:0 frame:0
TX packets:10 errors:0 dropped:0 overruns:0 carrier:0
Kollisionen:0 Sendewarteschlangenlänge:1000
RX bytes:1954 (1.9 KiB) TX bytes:1018 (1018.0 b)
Interrupt:20 Basisadresse:0xe800
After running 'sudo ifconfig lo 127.0.0.1' wine and winecfg are working again
and ifconfig shows a lo0 interface. Then running a 'sudo ifdown lo' switches
wine and winecfg back to not working.
For me it looks like wine and winecfg need at least one network interface with
a fixed IP to work. The problem is that wine and winecfg are not showing ANY
messages and you have to terminate them with Control+C.
I think it would be good to show a message why they are not working, because I
needed relatively long to find out why they are sometimes working and
sometimes not.
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------- Additional Comments From sterlingchristensen(a)hotmail.com 2006-16-07 02:32 -------
I upgraded to 0.9.17, applied the patch, and still no problems whatsoever.
Patched .17 seems to run it at full Windows speed (with X at 16 bit depth).
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------- Additional Comments From stefandoesinger(a)gmx.at 2006-16-07 02:22 -------
The trace seems pretty harmless. The only think I wonder is why a game that
requires a P90 according to the demo download page uses Direct3D :-\
Can you retry with latest git? I have fixed a bug related to Direct3D
initialization. If the game crashes again can you try to run it in winedbg,
maybe we can get a better crash dump.
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Summary: Lionhead Black & White 2 demo crashes
Product: Wine
Version: CVS
Platform: Other
URL: http://bwgame.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The demo is a 650MB download.
It installs without trouble. You're given the choice to install Direct X.
(I chose 'no'.)
To run the game, you need first to install one native dll, d3dx9_25,
as with other games (e.g.
http://appdb.winehq.org/appview.php?versionId=4905&iTestingId=3737)
although perhaps just clicking 'ok' when the installer wants to
install Direct X would do. So that's the first bug.
The second bug is the game calls the unimplemented function SetHeapInformation.
Adding an 'do nothing and always succeed' implementation of that function
(attached) helps it get further.
The next problem is that the game wants "version 1.1 pixel shaders",
and refuses to start, at least for me.
Here's the console output:
dank@lappy:~/.wine/drive_c/Program Files/Lionhead Studios/Black & White 2 Demo$
wine BW2Demo.exe /MINSPEC
fixme:system:SystemParametersInfoW Unimplemented action: 112 (SPI_GETMOUSESPEED)
fixme:powermgnt:GetSystemPowerStatus (): stub, harmless.
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x7fc8f70c,0x7fc8f710): stub
fixme:process:SetProcessWorkingSetSize (0xffffffff,134217728,475004928): stub -
harmless
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x7fc8f70c,0x7fc8f710): stub
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x7fe3ec68) : stub,
emulating 64MB for now, returning 64MB
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x7fe3e5e0)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:d3d:IWineD3DImpl_GetDeviceCaps Caps support for directx9 is nonexistent at
the moment!
fixme:d3d:IWineD3DImpl_CheckDeviceMultiSampleType Quality levels unsupported at
present
fixme:d3d:IWineD3DImpl_GetDeviceCaps Caps support for directx9 is nonexistent at
the moment!
(and then it gives a dialog box saying I don't have shader support.
Clicking 'ok' crashes.)
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Summary: Chessmentor demo fails during startup
Product: Wine
Version: CVS
Platform: Other
URL: http://chessmentor.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
chessmaster aborts during startup.
The failure is in very different places
depending on whether I start it with or without +relay.
Without +relay, it crashes in listbox:
=>1 0x7fabf83c LISTBOX_SetTabStops+0xeb(descr=0x7cd60900, count=0x6918,
tabs=0x6918, short_ints=0x1) [/home/dank/wine-git/dlls/user/listbox.c:749] in
user32 (0x7fabf83c)
With +relay, it crashes in
=>1 0x7fa8b24e CLASS_SetMenuNameA+0x6f(classPtr=0x7feae788, name=0x2010323)
[/home/dank/wine-git/dlls/user/class.c:184] in user32 (0x7fa8b24e)
I looked at this because of a post on wine-users:
http://winehq.org/pipermail/wine-users/2006-July/022975.html
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------- Additional Comments From matthias_berndt(a)gmx.de 2006-15-07 20:02 -------
I haven't tried hosting a TCP/IP game. But i have done some regression
testing. The result is rather funny: When i compile WINE myself, everything
works perfectly fine, even with the most recent WINE versions, like 0.9.17. It
seems that winehq.org's debian packages, which i've been using before, are
somehow broken. I've been using those packages on
Kubuntu 6.06...
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Summary: theme park world crashes on startup
Product: Wine
Version: 0.9.17.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: timonator(a)gmail.com
the game theme park world crashes directly on startup. see backtrace appended
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------- Additional Comments From smack(a)smack.gotdns.org 2006-15-07 19:41 -------
Turns out I did exactly the opposite of what vitamin wanted me to try. I tried
this patch and as soon as I did my mouse in Alice broke. So the problem would
definetly be specific to the stuff below.
diff --git a/dlls/dinput/mouse.c b/dlls/dinput/mouse.c
index 8bd395e..e626bf6 100644
--- a/dlls/dinput/mouse.c
+++ b/dlls/dinput/mouse.c
@@ -418,7 +419,6 @@ static LRESULT CALLBACK dinput_mouse_hoo
MSLLHOOKSTRUCT *hook = (MSLLHOOKSTRUCT *)lparam;
SysMouseImpl* This = (SysMouseImpl*) current_lock;
DWORD dwCoop;
- static long last_event = 0;
int wdata;
if (code != HC_ACTION) return CallNextHookEx( 0, code, wparam, lparam );
@@ -426,16 +426,6 @@ static LRESULT CALLBACK dinput_mouse_hoo
EnterCriticalSection(&(This->crit));
dwCoop = This->dwCoopLevel;
- /* Only allow mouse events every 10 ms.
- * This is to allow the cursor to start acceleration before
- * the warps happen. But if it involves a mouse button event we
- * allow it since we don't want to lose the clicks.
- */
- if (((GetCurrentTime() - last_event) < 10)
- && wparam == WM_MOUSEMOVE)
- goto end;
- else last_event = GetCurrentTime();
-
/* Mouse moved -> send event if asked */
if (This->hEvent)
SetEvent(This->hEvent);
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Summary: dinput regression
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: smack(a)smack.gotdns.org
In American McGee's Alice this patch breaks the mouse and makes it so you can
barely move. It's like the mouse is losing input.
date: 2006-06-22
patch message: dinput: Warp mouse each 10ms instead of dropping events.
sha1: 9d449ab4895a32aec25be03f0ead30debf34b6c8
vitamin had me try removing this stuff from the patch. After I did the mouse
worked normal in Alice.
@@ -418,7 +419,6 @@ static LRESULT CALLBACK dinput_mouse_hoo
MSLLHOOKSTRUCT *hook = (MSLLHOOKSTRUCT *)lparam;
SysMouseImpl* This = (SysMouseImpl*) current_lock;
DWORD dwCoop;
- static long last_event = 0;
int wdata;
if (code != HC_ACTION) return CallNextHookEx( 0, code, wparam, lparam );
@@ -426,16 +426,6 @@ static LRESULT CALLBACK dinput_mouse_hoo
EnterCriticalSection(&(This->crit));
dwCoop = This->dwCoopLevel;
- /* Only allow mouse events every 10 ms.
- * This is to allow the cursor to start acceleration before
- * the warps happen. But if it involves a mouse button event we
- * allow it since we don't want to lose the clicks.
- */
- if (((GetCurrentTime() - last_event) < 10)
- && wparam == WM_MOUSEMOVE)
- goto end;
- else last_event = GetCurrentTime();
-
/* Mouse moved -> send event if asked */
if (This->hEvent)
SetEvent(This->hEvent);
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From vitaliy(a)kievinfo.com 2006-15-07 18:41 -------
Dup
*** This bug has been marked as a duplicate of 5463 ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mpisz(a)yahoo.com
------- Additional Comments From vitaliy(a)kievinfo.com 2006-15-07 18:41 -------
*** Bug 5690 has been marked as a duplicate of this bug. ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|major |normal
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
Summary|running Mankind via Wine |Mankind crashes when
|0.9.17 ruins gnome panel |changing config
------- Additional Comments From vitaliy(a)kievinfo.com 2006-15-07 18:40 -------
Please open new bug for each problem instead of changing summary.
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------- Additional Comments From hverbeet(a)gmail.com 2006-15-07 17:42 -------
Yes, this does look like something that was recently fixed.
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Summary: IE6 shows blank screen on start up
Product: Wine
Version: 0.9.17.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mpisz(a)yahoo.com
In default installation of wine 0.9.17 with default settings under ubuntu
6.06LTS. Iexplorer seems to install fine by just wine ie6setup.exe. It seems
to complete the task and says it's finished. When I try to run IEXPLORE.EXE and
blank window {Title Wine Internet Explorer} shows up but there are no menues or
anything that would indicate Explorer is running.
I would attach a log but don't know how so here is the output pasted even though
it should not be do
fixme:shdocvw:IEWinMain "" 1
fixme:ole:CoResumeClassObjects stub
err:mshtml:get_mozctl_path Could not get value L"BinDirectoryPath"
Could not load Mozilla. HTML rendering will be disabled.
fixme:shdocvw:ClOleCommandTarget_QueryStatus (0x7fd5a5dc)->((null) 1 0x7fb8fb0c
(nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x7fd5a5dc)->((null) 25 0 0x7fb8fb20 (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x7fd5a5dc)->((null) 26 0 0x7fb8fb20 (nil))
fixme:shdocvw:ClDispatch_Invoke (0x7fd5a5dc)->(-709
{00000000-0000-0000-0000-000000000000} 2048 0002 0x7fb8fa74 0x7fb8fac0 (nil)
0x7fb8fa84)
fixme:shdocvw:ClDispatch_Invoke (0x7fd5a5dc)->(-5512
{00000000-0000-0000-0000-000000000000} 2048 0002 0x7fb8fa34 0x7fb8fa80 (nil)
0x7fb8fa44)
fixme:shdocvw:ClDispatch_Invoke (0x7fd5a5dc)->(-5501
{00000000-0000-0000-0000-000000000000} 2048 0002 0x7fb8fa74 0x7fb8fac0 (nil)
0x7fb8fa84)
fixme:shdocvw:ClDispatch_Invoke (0x7fd5a5dc)->(-5512
{00000000-0000-0000-0000-000000000000} 2048 0002 0x7fb8fa34 0x7fb8fa80 (nil)
0x7fb8fa44)
fixme:shdocvw:ClDispatch_Invoke (0x7fd5a5dc)->(-5502
{00000000-0000-0000-0000-000000000000} 2048 0002 0x7fb8fa74 0x7fb8fac0 (nil)
0x7fb8fa84)
fixme:shdocvw:ClDispatch_Invoke (0x7fd5a5dc)->(-5513
{00000000-0000-0000-0000-000000000000} 2048 0002 0x7fb8fa74 0x7fb8fac0 (nil)
0x7fb8fa84)
fixme:shdocvw:ClDispatch_Invoke (0x7fd5a5dc)->(-726
{00000000-0000-0000-0000-000000000000} 2048 0002 0x7fb8fa74 0x7fb8fac0 (nil)
0x7fb8fa84)
fixme:shdocvw:ClientSite_GetContainer (0x7fd5a5dc)->(0x7fb8fb4c)
fixme:shdocvw:ClOleCommandTarget_Exec
(0x7fd5a5dc)->({000214d1-0000-0000-c000-000000000046} 37 0 0x7fb8fc50 (nil))
fixme:mshtml:PersistMoniker_Load not supported pibc
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:mshtml:BSCServiceProvider_QueryService
(0x7fd6bd88)->({79eac9e4-baf9-11ce-8c82-00aa004ba90b}
{79eac9e4-baf9-11ce-8c82-00aa004ba90b} 0x7fd6bec0)
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boeser.wolff(a)web.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Mankind crashes when |running Mankind via Wine
|changing config |0.9.17 ruins gnome panel
------- Additional Comments From boeser.wolff(a)web.de 2006-15-07 16:46 -------
The crash does no longer occur when I remove my .wine-directory from Wine 0.9.16
and install Mankind again.
Mankinds options can be changed by menu and are also saved.
But as soon as Mankind starts all of my gnome panels turn black until refreshed
moving the mouse over each element, or clicking on it. Some applets can be restored.
So far there seems to be no evidence that this behavior does have anything to do
with nvidia-glx. It did not happen with wine 0.9.16.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|critical |minor
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------- Additional Comments From vitaliy(a)kievinfo.com 2006-15-07 16:35 -------
Adolf please do not attach huge images. Use jpg.
I think these problems should be fixed. Use latest source from GIT/CVS or wait
for wine-0.9.18 to test.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|website-bugs |wine-kernel
Product|WineHQ Apps Database |Wine
Version|unspecified |0.9.11.
------- Additional Comments From vitaliy(a)kievinfo.com 2006-15-07 16:32 -------
Not website bug.
Please DO NOT paste backtraces - ATTACH them instead.
Upgrade your Wine version to latest wine-0.9.17 and re-test.
Specify your Hadrware and OS.
Do not use native DLLs when reporting bugs unless instructed to.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|critical |normal
------- Additional Comments From vitaliy(a)kievinfo.com 2006-15-07 16:28 -------
Since WoW works properly in openGL this should be considered an enhancement really.
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------- Additional Comments From adolf.j.winterer(a)inn-salzach.de 2006-15-07 16:08 -------
Luckily I do not have the problem with the ALT key (as can be seen in the
screen shots).
My graphics card is a nVidia FX 5700. I'm using the closed source driver
because I need the 3D support.
Two screen shots are attached, one show the bad text background colors, the
other the screen after the flashing of screen areas started.
After reverting to 0.9.16 everything is fine again.
I can provide "good" screenshots for comparison if this helps.
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------- Additional Comments From adolf.j.winterer(a)inn-salzach.de 2006-15-07 16:04 -------
Created an attachment (id=2924)
--> (http://bugs.winehq.org/attachment.cgi?id=2924&action=view)
Flashing screen areas in Diablo
The screen has broken up badly. The basic layout is still intact, but all kinds
of objects and areas are rapidly flashing. Many of the areas that are displayed
in some weird color in the screenshot flash in white on the screen. The
different colors in the screenshot may be a product of the color translation
(paletizing?).
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------- Additional Comments From adolf.j.winterer(a)inn-salzach.de 2006-15-07 16:00 -------
Created an attachment (id=2923)
--> (http://bugs.winehq.org/attachment.cgi?id=2923&action=view)
Text background colors are bad
The text describing the objects on the floor normally has a dark, transparent
background. The health status bar above the companion icon (upper left corner)
is normally green.
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------- Additional Comments From fairy_maiden1999(a)yahoo.com 2006-15-07 15:14 -------
Apparently set_queue_size isn't what is causing the issue, per an op on #winehq.
"Wine's serial port doesn't work in asynch mode for input" is apparently at
least part of the problem. This issue appears to be related to bug 5398.
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------- Additional Comments From srm(a)schokokeks.org 2006-15-07 15:14 -------
same here for 0.9.17 on gentoo-2.6.16
throws:
---snip---
*** glibc detected *** free(): invalid pointer: 0x7c1429c0
wine: Assertion failed at adress 0xffffe410 (thread 001a), starting debugger...
---snap---
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------- Additional Comments From fairy_maiden1999(a)yahoo.com 2006-15-07 15:09 -------
This bug appears to be related to bug 4633. I can confirm that this bug is
still present in win 0.9.17. Apparently Wine's serial port doesn't work in
asynch mode for input.
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Summary: d3d9, wow and ATI 9550, FPS is 10 times slower than
opengl
Product: Wine
Version: 0.9.17.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nlaw(a)nildram.co.uk
Hi,
This bug is specific to wow, d3d9 and ATI 9550 graphics card (may affect other
ATI cards too) but does not affect Nvidia cards so I believe.
*** FPS is 10 times slower than opengl, ATI 9550, d3d9 ***
Hardware Config:
0.9.17 (Patched as per WoW AppDB) otherwise targeting won't work
WoW V1.11.2
Graphics Card ATI 9550
ATI driver 8.26.18
Running in d3d9 (not opengl, which works fine)
- When running in d3d9 mode the FPS as shown in wow (CNTRL R) shows about 3FPS
for a specific location i.e. indoors, if you run in opengl mode 30FPS is
typical. 3FPS means the game is unplayable.
Regards
Nick Law
WoW AppDB Maintainer
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Summary: d3d9 screen offset issue with ATI 9550 graphics card in
World of Warcraft (WoW)
Product: Wine
Version: 0.9.17.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nlaw(a)nildram.co.uk
Hi,
This bug is specific to wow, d3d9 and ATI 9550 graphics card (may affect other
ATI cards too) but does not affect Nvidia cards so I believe.
*** Screen Downward Vertical Displacement, ATI 9550, d3d9 ***
Hardware Config:
0.9.17 (Patched as per WoW AppDB) otherwise targeting won't work
WoW V1.11.2
Graphics Card ATI 9550
ATI driver 8.26.18
Running in d3d9 (not opengl, which works fine)
- vertical image offset by one third of image height downwards. It's not just
the the top one third of the screen is blank, but the actual image is moved down
so you can't see the bottom one third of the image that you would normally see.
The wow login screen is affected by the same problem
Here's an example
http://appdb.winehq.org/appimage.php?iId=3049
Regards
Nick Law
WoW AppDB Maintainer.
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juan_lang(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |ASSIGNED
------- Additional Comments From juan_lang(a)yahoo.com 2006-15-07 14:22 -------
Yeah, this was a boneheaded mistake. In ACTION_AppSearch, wherever it reads:
if (rc == ERROR_SUCCESS && !*value)
it should read:
if (rc == ERROR_SUCCESS && !value)
I'll send a patch as soon as I'm back near a wine tree.
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Summary: crash in Personal Ancestral File 5 when opening notes
editor
Product: Wine
Version: CVS
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cjstimpson(a)afinternet.net
Using PAF 5.2 on Linux FC5 x86_64 with the CVS version of Wine.
Opening the notes editor for an individual with no notes leads to a crash.
Start PAF, create a new file, enter an individual, then go edit their notes to
try and add notes.
Patch submitted to wine-patches 6/25/2006 titled "riched20: fix crash with
EM_SETTEXTEX" fixes this problem. Patch hasn't been applied yet.
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------- Additional Comments From fairy_maiden1999(a)yahoo.com 2006-15-07 14:01 -------
Okay,
The windows version must be set to Windows 95 or Windows NT 4.0 to avoid a crash
when attempting serial communications. Per the Wine user's guide, you must
create symlinks to your serial devices in ~/.wine/dosdevices:
ln -s /dev/ttyS0 com1
ln -s /dev/ttyS1 com2
ln -s /dev/ttyS2 com3
ln -s /dev/ttyS3 com4
The following errors are observed in the console. (these are the same errors
reported by others above):
fixme:comm:set_queue_size insize 16384 outsize 4096 unimplemented stub
err:comm:get_baud_rate tcgetattr error 'Input/output error'
Some related functions were implemented by Eric Pouech in may 2006, including
adding the stub for set_queue_size:
http://www.winehq.com/pipermail/wine-cvs/2006-May/022683.html
The second error listed may be related to the first for all I know, so if
set_queue_size is implemented at some point this may start working.
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------- Additional Comments From nlaw(a)nildram.co.uk 2006-15-07 13:59 -------
Ok, a new bug will be opened for d3d9 ATI hardware & wow issue.
Thanks
Nick
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------- Additional Comments From rob(a)codeweavers.com 2006-15-07 13:22 -------
It's possible that my patch to add a test for the FUNCFLAG_FRESTRICTED flag is
incorrect. I'll need to retest it.
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------- Additional Comments From blayster(a)msn.com 2006-15-07 13:22 -------
I'm with the same problem. Guitar-Pro starts, and then dies after the splash
screen, and after that introduction midi.
The output is:
fixme:win:EnumDisplayDevicesW ((null),0,0x7fa9f824,0x00000000), stub!
fixme:winspool:WINSPOOL_EnumPrinters We don't handle PRINTER_ENUM_CONNECTIONS
fixme:mciwave:MCIWAVE_DriverProc Unsupported yet command [2115]
err:x11drv:X11DRV_CreateBitmap Trying to make bitmap with planes=1, bpp=32
err:x11drv:X11DRV_CreateBitmap Trying to make bitmap with planes=1, bpp=32
err:x11drv:X11DRV_CreateBitmap Trying to make bitmap with planes=1, bpp=32
(...)
err:x11drv:X11DRV_CreateBitmap Trying to make bitmap with planes=1, bpp=32
err:x11drv:X11DRV_CreateBitmap Trying to make bitmap with planes=1, bpp=32
err:x11drv:X11DRV_CreateBitmap Trying to make bitmap with planes=1, bpp=32
err:seh:raise_exception Exception frame is not in stack limits => unable to
dispatch exception.
Any ideas?
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------- Additional Comments From vitaliy(a)kievinfo.com 2006-15-07 11:17 -------
Marko see Bug # 5628 for your ALT key problem.
To attach a screenshot click on "Create a New Attachment" on this page.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From vitaliy(a)kievinfo.com 2006-15-07 11:13 -------
Closing
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From vitaliy(a)kievinfo.com 2006-15-07 11:13 -------
Duplicate
*** This bug has been marked as a duplicate of 5638 ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tonglebeak(a)gmail.com
------- Additional Comments From vitaliy(a)kievinfo.com 2006-15-07 11:13 -------
*** Bug 5685 has been marked as a duplicate of this bug. ***
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------- Additional Comments From wine(a)skocibusic.net 2006-15-07 10:46 -------
I have this problem, too. I am running Diablo without LoD. And the ALT-Key for
picking objects does not work anymore.
It worked all fine before update to 0.9.17.
I have an GeForce 3 200.
(How do I attach a screenschot?)
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Summary: Steam crashes whenever exiting games (i.e. Counter-
Strike)
Product: Wine
Version: 0.9.17.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tonglebeak(a)gmail.com
Ever since gecko was implemented into mshtml, Steam has been crashing quite
frequently. Randomally it would crash when just starting up, but there's another
occasion where I can always reproduce a crash, and that's when exiting games
like Counter-strike.
Gentoo amd64, all updated with ~amd64. I'm attaching a log in my next post.
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------- Additional Comments From dank(a)kegel.com 2006-15-07 10:19 -------
That patch certainly did something interesting!
The app now fails (presumably later) in DispInvoke().
Here are a couple interesting fragments from +relay,+ole,+text:
0009:Call
oleaut32.DispInvoke(7dc57556,7e004488,fffffffc,00000003,7fc8f0e4,7fc8f0f4,7fc8f0c4,7fc8f110)
ret=0447c9da
...
trace:ole:ITypeInfo_fnGetRefTypeOfImplType FAILURE -- hresult = 0x8002802b
err:ole:ITypeInfo_fnInvoke did not find member id -4, flags 0x3!
...
trace:ole:ICreateErrorInfoImpl_SetSource (0x7dc64708): L"DAO.TableDefs"
trace:ole:ICreateErrorInfoImpl_SetDescription (0x7dc64708): L"Operation is not
supported for this type of object."
trace:ole:ICreateErrorInfoImpl_SetHelpFile (0x7dc64708,L"jeterr35.hlp")
...
trace:text:DrawTextExW L"Unable to open local database: 3251/Operation is not
supported for this type of object.\r\rDo you wish to enter the Database
Maintenance Screen?", -1, [(0,0)-(352,0)] 00000450
The log is too big to attach, even bzipped, so I put it at
http://kegel.com/wine/cwlog.txt.bz2
It'll be there for a couple weeks at least.
(To repeat, use the shell script I attached earlier to install.)
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From vitaliy(a)kievinfo.com 2006-15-07 10:17 -------
Chris, don't open bugs for each message you see. Wine is noisy and can print
lots of errors.
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Pawel.Rozanski(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Pawel.Rozanski(a)gmail.com
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------- Additional Comments From Pawel.Rozanski(a)gmail.com 2006-15-07 10:13 -------
Created an attachment (id=2919)
--> (http://bugs.winehq.org/attachment.cgi?id=2919&action=view)
git/master without mentioned patch
However if you rip that patch you will have wrong colors on 'interactive'
objects. But I can confirm that with it flashlight textures doesn't work so
good.
Tested on hl2 demo dx70
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.5. |0.9.17.
------- Additional Comments From alex(a)thehandofagony.com 2006-15-07 08:47 -------
This is still a problem in Wine 0.9.17.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-15-07 07:45 -------
Nick, open new bug reports for the other issues, so not to confuse this one.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-15-07 07:39 -------
Unable to change the screen depth is not the bug. Please post the actual crash.
Probably from ddraw rewrite seeing the flip errors.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From alex(a)thehandofagony.com 2006-15-07 07:28 -------
It turned out the problem was fixed after all. Newer Wine versions create
registry entries for DirectPlay8, which was what stopped this application from
starting.
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------- Additional Comments From Pawel.Rozanski(a)gmail.com 2006-15-07 06:46 -------
Created an attachment (id=2918)
--> (http://bugs.winehq.org/attachment.cgi?id=2918&action=view)
Rayman 3 hoodlum havoc in 640x480x16 (almost ok)
I have downloaded Rayman 3 demo (should be in appdb in a while). There is a
R3_Setup_DX8.exe program. It shows something silly as 640x480x0 resolutions.
Into screens looks better in 640x480x16 It looks that d3d code assume 640x480
sometimes incorrectly.
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lukas.middendorf(a)freenet.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lukas.middendorf(a)freenet.de
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------- Additional Comments From lukas.middendorf(a)freenet.de 2006-15-07 06:42 -------
Created an attachment (id=2917)
--> (http://bugs.winehq.org/attachment.cgi?id=2917&action=view)
debug output of the crash
I can confirm this bug with wine 0.9.17 (compiled from source).
InstallShield loads and seems to create a splash-screen (at least there is an
area in the middle of the screen which looks exactly like the windows it
covers, but which does not update). Then the window with the error-message
described in the original bug report is shown and the last line in the debug
output is
"err:variant:SafeArrayPutElement Invalid pvData would crash under Win32!"
The lines following after this message appear, when I click the OK-button in
the above mentioned window. The installer then terminates.
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------- Additional Comments From matthias_berndt(a)gmx.de 2006-15-07 06:11 -------
I don't think that this is a duplicate of Bug 4445. Bug 4445 happens when you
host a game yourself e. g. in a LAN or something. You can't do this on
Battle.net, because every game is actually being hosted on the Battle.net
servers. This bug relates exclusively to the Closed Battle.net.
Also, CPU usage doesn't affect this bug at all, i can play the game fine even
with _very_ high CPU usage (e. g. when compiling WINE CVS versions ;))
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Summary: Bloodrayne demo crashes with unhandled exception
Product: Wine
Version: CVS
Platform: PC
URL: http://files.majescoholdings.com/blood_pcdemo/pcdemo.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
CC: ivg231(a)gmail.com
When I start the game, this shows only black screen, then exits to my desktop
with unhandled exception. I this is the failure of CopyRects.
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andras(a)csevego.net changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ivg231(a)gmail.com
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------- Additional Comments From ben(a)atomnet.co.uk 2006-15-07 04:55 -------
This bug is NOT FIXED.
I just compiled with the latest GIT of Wine (as of 2 minutes ago) and the
install-shield window still just dissapears when you click Browse with the errors:
fixme:richedit:RichEditANSIWndProc WM_STYLECHANGING: stub
fixme:richedit:RichEditANSIWndProc WM_STYLECHANGED: stub
err:ntdll:RtlpWaitForCriticalSection section 0x7fd10020 "heap.c: main process
heap section" wait timed out in thread 000f, blocked by 000b, retrying (60 sec)
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------- Additional Comments From alexeagar(a)gmail.com 2006-15-07 04:50 -------
The reason I did not think that it was running wineboot was because although the
terminal output is the same whether or not I select to reboot my computer after
the install, if I select to not reboot and then manually run wineboot I get the
output that will be in my next attachment.
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------- Additional Comments From alexeagar(a)gmail.com 2006-15-07 04:33 -------
I got the same behavior while testing this bug with Wine 9.17.
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------- Additional Comments From fredrik.stagling(a)gmail.com 2006-15-07 04:19 -------
Hi,
Hardware Config:
0.9.17 (Patched as per WoW AppDB) otherwise targeting won't work
WoW V1.11.2
Graphics Card ATI 9550
ATI driver 8.26.18
Running in d3d9 (not opengl, which works fine)
I don't get the corrupt text problem, here's a snapshot showing what I get instead.
http://appdb.winehq.org/appimage.php?iId=3049
- vertical image offset by one third of image height downwards.
- character image (top left in circle) id not displayed
- FPS is 10 times slower than when running in opengl
Regards
Nick Law
WoW AppDB Maintainer.
That's strange.
Hardware Config:
0.9.17 from portage, and compiled (WoW-patched)
WoW V1.11.2
Graphics Card Nvidia 6200TC
Newest "nvidia" driver
d3d9 is faster than opengl, but as said, text is corrupt for me
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------- Additional Comments From hverbeet(a)gmail.com 2006-15-07 03:55 -------
What video card have you got?
Could you attach a screenshot?
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------- Additional Comments From me(a)benjaminarai.com 2006-15-07 03:10 -------
I was missing a few test cases in the VarCat function. I have created a patch
that resolves the issue. I tried it out on ChurchWindows and it got a bit
farther this time.
I have not submitted the patch yet but it sent it to wine-devel@ to get
comments. You can download the patch from the link below. Any feedback would
be greatly appreciated.
http://www.winehq.org/pipermail/wine-devel/2006-July/049599.html
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Summary: "False color" effects in text backgrounds and objects
(Diablo II LoD)
Product: Wine
Version: 0.9.17.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adolf.j.winterer(a)inn-salzach.de
This bug occurred with 0.9.17 for the first time, with no other version
before.
The game I'm playing is Diablo II LoD Patch 1.11. I have been using all 0.9.x
versions of Wine and the colors had been fine. With 0.9.17 the background
colors of texts (like the name of objects you find on the floor) and the
backgrouund color of objects (like you have in your inventory or chest) are
drawn in false colors. After a short time into the game the miscolorations
start to spread to dialog boxes. And after another short time areas of the
screen (like the big orbs signalling your life and mana points) first go white
then start flashing. The color flashing effects get so bad that you have to
quit the game.
The game does not crash.
I will try 0.9.18 as soon as the RPM is available from:
http://nectar.math.uni-bielefeld.de/pub/suse/apt/SuSE/10.0-i386/RPMS.wine/
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------- Additional Comments From dank(a)kegel.com 2006-15-07 02:34 -------
Still present in 0.9.17.
And I verified Andrey's advice; creating that registry key helps some.
I will attach the shell script I use to reproduce this
and the wine log it produces.
Andrey, can you send me your patches even if they're not ready?
I'd like to see what you're looking at.
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|minor |major
Priority|P4 |P2
Target Milestone|--- |1.0.0
------- Additional Comments From dank(a)kegel.com 2006-15-07 01:49 -------
Also seen now installing dotnetfx.exe and in bug 5290.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.gamershell.com/do
| |wnload_4851.shtml
Keywords| |download
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wine.dev(a)web.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From wine.dev(a)web.de 2006-15-07 01:14 -------
The GroupBox - Control is now supported in CVS. Thanks James
The Seperator-Line above the Buttons is still missing, but not really impotant.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.gamershell.com/do
| |wnload_7376.shtml
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Keywords| |download
------- Additional Comments From tony.lambregts(a)gmail.com 2006-15-07 01:07 -------
Demo show same problem
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-15-07 00:58 -------
Resolving FIXED
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Component|wine-msi |wine-misc
Ever Confirmed| |1
------- Additional Comments From tony.lambregts(a)gmail.com 2006-15-07 00:50 -------
Confirming. WINEDEBUG='msi' log is empty though. So not an msi bug.
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chris(a)pcburn.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-binary |test
OS/Version|other |Linux
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Summary: Getting a "Cannot Change Screen BPP From 32 to 8" Error
in Diablo II
Product: Wine
Version: 0.9.17.
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris(a)pcburn.com
When I get to the first cut-scene in Diablo II I get the following after WINE
crashes out. Reproduced numerous times.
Let me know if you need me to test or any more info.
Error Output:
err:ddraw:IDirectDrawSurfaceImpl_Flip Can't find a flip target
err:ddraw:IDirectDrawSurfaceImpl_Flip Can't find a flip target
err:ddraw:IDirectDrawSurfaceImpl_Flip Can't find a flip target
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x7fe05130)->(0x20024,00000011)
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 8
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x7fe05130)->(0x20024,00000011)
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 8
fixme:dbghelp:elf_load_debug_info_from_map Alpha-support for Dwarf2 information
for ld-linux.so.2
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x7fe05130)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
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