https://bugs.winehq.org/show_bug.cgi?id=51998
Bug ID: 51998
Summary: Unable to start CloneCD
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Unable to start CloneCD due to ElbyCDIO failing to load
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https://bugs.winehq.org/show_bug.cgi?id=57504
Bug ID: 57504
Summary: Possible regression with Unity3D games: Framedrops
when moving cursor.
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roidal(a)googlemail.com
Distribution: ---
Created attachment 77534
--> https://bugs.winehq.org/attachment.cgi?id=77534
Output of ecognomix
I get huge framedrops (sometimes to 0) while moving the mouse/cursor in Unity3D
games, after upgrading to wine 9.21/9.22 (from 9.20).
Specs:
OS : Fedora 41
Kernel: 6.11.10-300
GPU : Radeon RX 5500
Driver: radv/mesa 24.2.8
DXVK : 2.5.1
Tested games: EcoGnomix, UBOAT, Breachway, Star Trucker, DREDGE.
If you need more Informations, logs, etc. let me know.
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https://bugs.winehq.org/show_bug.cgi?id=57503
Bug ID: 57503
Summary: World in conflict has a frozen screen - updating only
when alt-tabbing out and in
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobias.boesch(a)googlemail.com
Regression SHA1: 21a0c158b94bfc65d4baa95095307a1db396db0c
Distribution: ArchLinux
World in Conflict strategy game (gog-Version) starts and plays sound.
The screen shows the first rendered frame without updating it.
At start a black screen because the game starts with a black frame. After that
the screen is not updated anymore.
Sound continues to play during all that. I assume the game just runs fine.
When switching to another running app (ALT+TAB) from the game and back to the
game updates the screen and shows the image that matches the sound currently
played.
(in GNOME pressing the Super- (aka Windows-) button to show the GNOME overview
and then press it again to return to game also updates the screen to the
current frame)
Interestingly, when the issue happens and I close the game the last drawn frame
stays on screen, even when the process is closed. It stays for about 5 to 10
seconds and then the app in background is shown.
This happens on X11 and Wayland.
I use arch Linux.
All this happens in wine 9.18 and doesn't happen in wine 9.17.
I found the first bad commit where this happens through building wine and
testing commits by doing git-bisect myself (without using git for that).
The following is the outcome of my tests:
- 21a0c158b94bfc65d4baa95095307a1db396db0c (**first bad commit**)
- Message: winex11: Implement vulkan DPI scaling and child window
rendering.
- Bad
- 5ed9e5e7c58049884b82c10d22b05448a10c0b44 (**direct parent of first bad
commit**)
- Message: winex11: Move offscreen client window helpers to init.c.
- Good
Can this be
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https://bugs.winehq.org/show_bug.cgi?id=57442
Bug ID: 57442
Summary: Several applications: abnormal input delay with Wine
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: ksmnvsg(a)gmail.com
Distribution: ---
I've noticed a slight input delay in one Unreal Engine sample and decided to
test things with my custom application (very simple C++ program that uses SDL2
to poll mouse events and log them). I built this application on Linux with g++,
and cross-compiled it for Windows with mingW. Native Linux built has around
1.05 ms input delay, while Windows build with Wine 9.21 has 9.5 ms input lag. I
believe you can build any application that polls events and test it for
yourself, as I observed the same input lag in Unreal Engine samples (though not
so severe, it's bounded by the Game Thread time)
The way I tested things is a bit complicated, but it's necessary for my goal: I
used Sunshine as a server and Moonlight as a client, and logged when Sunshine
receives the input from Moonlight. We can think of it as kernel receiving
events since Sunshine creates virtual device and sends input there. Then I
logged when application receives the event.
I checked the source code, and I believe the new throttling mechanism
introduced in 9.13 version for input is the reason why it's so slow. If you
re-implement the previous mechanism based on message count, input delay is
almost 0. I wonder if CPU usage would spike though in real games.
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https://bugs.winehq.org/show_bug.cgi?id=57384
Bug ID: 57384
Summary: The shareware installer for Daytona (16-bit) hangs at
the end of installing.
Product: Wine
Version: 9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: boxedwine(a)danoon.net
Regression SHA1: 54ca1ab607d3ff22a1f57a9561430f64c75f0916
Distribution: Mint
Created attachment 77353
--> https://bugs.winehq.org/attachment.cgi?id=77353
Daytona installer hangs at end
When installing the shareware game Daytona, the 16-bit installer hangs while
exiting.
error in log is
:err:sync:RtlpWaitForCriticalSection section 7E733520
"dlls/krnl386.exe16/syslevel.c: Win16Mutex" wait timed out
I tested this on x64 Linux Mint 22. It was reproducible 100% of the time which
allowed an easy git bisect. I have tested many other 16-bit programs and they
didn't see this issue, so far this is the only case I've seen.
shareware game installer can be downloaded here
https://www.classicdosgames.com/game/Daytona_USA.html
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https://bugs.winehq.org/show_bug.cgi?id=56325
Bug ID: 56325
Summary: Prefix path string in wineboot dialog is cut off
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aidas957(a)gmail.com
CC: bmcgrath(a)codeweavers.com
Regression SHA1: 8e1197c92e8c08fb197c8656a07215296d656890
Distribution: ArchLinux
Hello,
So wineboot has the string of the prefix path cut off in the updating prefix
dialog since the regression commit mentioned above (because of the now default
whitespace-based word wrapping)
Fixing this will likely require a custom word-wrap thing which I can't really
do because strings in C are a bit messy (the fix should be backported to 9.0 as
well)
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https://bugs.winehq.org/show_bug.cgi?id=57285
Bug ID: 57285
Summary: Foxit Reader - maximized view don't work properly
Product: Wine
Version: 9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andreas.franz(a)arcor.de
Distribution: ---
Created attachment 77227
--> https://bugs.winehq.org/attachment.cgi?id=77227
Foxit maximized
Foxit Reader works well, until you'll try to maximize his window. Parts (right
side) of his window won't be visible. Window seems to be maximized, but
rendered with "normal" size.
Everything is fine on stable-branch.
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https://bugs.winehq.org/show_bug.cgi?id=57216
Bug ID: 57216
Summary: IL-2 1946 crashes on startup + mouse problems
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roskatunnukset(a)outlook.com
Distribution: ---
Created attachment 77128
--> https://bugs.winehq.org/attachment.cgi?id=77128
Terminal output of game crashing at startup
This bug report has two different problems:
Using any Wine after 8.0 stable will cause Scroll-wheel to don't work reliably.
If you scroll downwards, it will go downwards, but if you instead scroll
upwards, it will still go downwards.
Pointer goes very slow and sticky when close to borders of the screen. Only in
center of the screen it works like it should.
Game is only playable at Wine 8.0 stable because of this problem. Wine 9.0
stable has same mouse wheel problem and newest wine releases 9.16, 9.17 and
9.18 just crashes game at startup.
Terminal output as attachment with Wine 9.18 staging:
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https://bugs.winehq.org/show_bug.cgi?id=56940
Bug ID: 56940
Summary: vs_community.exe halts:"The application cannot find
one of its required files, possibly because it was
unable to create it in the folder." (regression)
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Regression SHA1: 0bad544aab9e2c9ee93bbabac0386e02c58a39c0
Distribution: Debian
Note: I installed .net48 beforehand
It throws this error, whereas before the regression you can enter the initial
menu correctly.
0bad544aab9e2c9ee93bbabac0386e02c58a39c0 is the first bad commit
commit 0bad544aab9e2c9ee93bbabac0386e02c58a39c0
Author: Yuxuan Shui <yshui(a)codeweavers.com>
Date: Mon May 20 09:51:07 2024 +0100
shell32: Fix ShellExecute for non-filespec paths.
dlls/shell32/shlexec.c | 60
+++++++++++++++++++++++++++++++++++++++++++++++-------------
dlls/shell32/tests/shlexec.c | 13 ++++++++++++-
2 files changed, 59 insertions(+), 14 deletions(-)
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http://bugs.winehq.org/show_bug.cgi?id=28861
Bug #: 28861
Summary: Final Fantasy XI hangs after character selection
Product: Wine
Version: 1.3.29
Platform: x86-64
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: llwang(a)infor.org
CC: julliard(a)winehq.org
Classification: Unclassified
Created attachment 37071
--> http://bugs.winehq.org/attachment.cgi?id=37071
WINEDEBUG=warn+all log for running pol.exe with wine-1.3.29
Final Fantasy XI hangs after character selection and setting active character
on the server. The main game screen does not load. A log with
WINEDEBUG=warn+all with wine-1.3.29 is attached. After doing a regression
test, the commit that caused FFXI to hang after character selection seems to
be:
79c2e55b5a6331d15788f65a929e9e002c2f8b05 is the first bad commit
commit 79c2e55b5a6331d15788f65a929e9e002c2f8b05
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Apr 20 20:30:09 2011 +0200
user32: Only call the driver when the cursor position has really changed.
:040000 040000 5e335fb6e93ffa3171bd0ac90294f8088f64b749
b75dac74bbb00182b657a40cd0bf673aad71ace1 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=54437
Bug ID: 54437
Summary: ntoskrnl.exe:ntoskrnl breaks test_rawinput() in
user32:input for non-English locales on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntoskrnl.exe:ntoskrnl breaks test_rawinput() in user32:input for non-English
locales on Windows 7:
input.c:2921: Test failed: 15: expected WM_INPUT message
input.c:2924: Test failed: 15: expected RIM_INPUT message
See https://test.winehq.org/data/patterns.html#user32:input
These failures happen in the w7u-de, w7u-el, w7u-es and w7y-pt-PT locales but
not in the English test configurations (w7u, w7u-2qxl).
Also they only happen if ntoskrnl.exe:ntoskrnl was run before.
And a bisect shows that they started with the commit below:
commit fb0f8fe54712541790944f24ad61f662ddb92155
Author: Tim Clem <tclem(a)codeweavers.com>
Date: Thu Jan 12 11:30:23 2023 -0800
user32/tests: Test GetRawInputBuffer header fields more thoroughly.
Exposes an alignment issue under WoW64.
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https://bugs.winehq.org/show_bug.cgi?id=55583
Bug ID: 55583
Summary: d3d8:device - test_wndproc() often gets an unexpected
WM_WINDOWPOSCHANGING in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d8:device - test_wndproc() often gets an unexpected WM_WINDOWPOSCHANGING in
Wine:
device.c:3221: Test failed: Expected message 0x46 for window 0, but didn't
receive it, i=1.
See https://test.winehq.org/data/patterns.html#d3d8:device
This specific case started happening on 2023-09-08. A similar failure happened
in the past but only for i=0 while in the WineTest runs this failure only
happens with i=1. A bisect shows that this specific failure started with the
commit below:
commit 763dc064504d729029f227e220c858fdb8a8178e
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Wed Sep 6 14:40:52 2023 +0300
d3d8/tests: Don't check messages when doing the minimization workaround
dance.
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https://bugs.winehq.org/show_bug.cgi?id=57524
Bug ID: 57524
Summary: Commit c9592bae7f475c1b208de0a72ed29e94e3017094 breaks
VKB Gladiator support
Product: Wine
Version: 10.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dixonte+winehq(a)stc-networks.com
Distribution: ---
Created attachment 77574
--> https://bugs.winehq.org/attachment.cgi?id=77574
Combined output from running 'wine control' before and after c9592bae7
I tested 10.0rc1 and found that neither of my VKB Gladiator sticks, nor my
Fanatec pedals, would show up in wine control or in games. Upon further
investigation it seems that commit c9592bae7f475c1b208de0a72ed29e94e3017094 is
causing the issue.
Interestingly, if I unplug the sticks and wait a while before reopening wine
control, the Fanatec pedals will show up. But if the sticks are plugged in, no
controllers show up.
I've attached the console output from running wine control with the sticks and
pedals connected, from builds of wine-staging as at commit
9b1381fc785a3ff8c3cc82e7339ebe29d12003ed (the commit immediately before, where
the sticks are both visible and so are the pedals), and as at commit
c9592bae7f475c1b208de0a72ed29e94e3017094.
The issue seems to be related to using hidraw, as disabling it will allow all
devices to show up.
As an aside, I was testing 10.0rc1 originally because in 9.22 the sticks will
stop working after a random period of time (between 10 minutes and multiple
hours). I wouldn't be surprised if this was somehow related but I'm not sure
what I can do to debug that issue.
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https://bugs.winehq.org/show_bug.cgi?id=56056
Bug ID: 56056
Summary: Exiting IrfanView full screen mode creates a redundant
task bar "Untitled window" item which is not clickable
Product: Wine
Version: 9.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 75712
--> https://bugs.winehq.org/attachment.cgi?id=75712
"Untitled window" item
Steps to reproduce:
1) Download IrfanView
2) Install/unpack and run
3) Open any image, click Enter (to enter full screen mode)
4) Click enter again (leave full screen mode)
An unclickable taskbar entry will appear.
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https://bugs.winehq.org/show_bug.cgi?id=57527
Bug ID: 57527
Summary: Drop-down list appears behind the main window
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 199274d42031b55b3f63df319cb80db6dce6fbca
Distribution: ---
To reproduce:
1. Enable a virtual desktop
2. Run winecfg
3. Go to Libraries tab, click on 'New override for library' and close
4. Change to any other tabs
5. Repeat step 3
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https://bugs.winehq.org/show_bug.cgi?id=57506
Bug ID: 57506
Summary: Wine doesn't show any window
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 810843242991bfc4514921b787043a0cce72e2b4
Distribution: ---
Just an empty virtual desktop for winecfg, taskmgr etc.
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https://bugs.winehq.org/show_bug.cgi?id=57481
Bug ID: 57481
Summary: Prey (2016) X11 fullscreen fails in 9.22
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zlice(a)crtdrift.us
Distribution: ---
Created attachment 77493
--> https://bugs.winehq.org/attachment.cgi?id=77493
prey-9.22-winedbg
Wine 9.21 works fine with Prey https://www.gog.com/en/game/prey
Upgrading to 9.22 fullscreen x11drv will not resume after an alt-tab (tried in
multiple window managers)
Some 400 lines of
0024:warn:x11drv:window_configure_notify window 0x20062/3a00001, mismatch
config (0,0)-(2560,1440)/230, expected (-32000,-32000)-(-31840,-31969)/228
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https://bugs.winehq.org/show_bug.cgi?id=53453
Bug ID: 53453
Summary: Command & Conqueror 3: Tiberium Wars - fails to start
(splash screen not even shown)
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: williammpratt81(a)gmail.com
Distribution: ---
Tiberium Wars
(https://appdb.winehq.org/objectManager.php?sClass=application&iId=4671
) fails to start since upgrading to wine 7.4
There's no useful output and this is an application that worked for years.
Version 7.0 also doesn't work.
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https://bugs.winehq.org/show_bug.cgi?id=38708
Bug ID: 38708
Summary: wine 1.7.* won't grab keyboard, some games super slow
Product: Wine
Version: 1.7.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n.andrew.walsh(a)gmail.com
Distribution: ---
Using the dev branch causes several games (Dragon Age: Origins, Homeworld2
Complex , and the recently released Etherium, which were the only games I have)
to fail to grab the keyboard, such that keypresses show up in the aterm from
which the wine command was issued. Downgrading to the 1.6.* series resolves the
issue
Furthermore, the Complex mod for wine runs *etremely* slowly: loading a game
with 1.6.* takes under 30 seconds; with 1.7.* it's over ten minutes.
What information do you need to help narrow down the issue?
Cheers,
A
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https://bugs.winehq.org/show_bug.cgi?id=57535
Bug ID: 57535
Summary: Link 2003 Additional crash
Product: Wine
Version: 10.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dwg(a)australiamail.com
Distribution: ---
Created attachment 77597
--> https://bugs.winehq.org/attachment.cgi?id=77597
Links 2003 Crash screen shot
Wine 10 rc1 resolved a crash I was seeing with Links 2003 repeatedly, however
it still left a situation where I was having the application hang, it was
repeatable with one of my test courses.
Following an update to the Mesa Driver I retest the course. I still see the
hang but then it crashes. I have been able to capture two screen shots of this
crash
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https://bugs.winehq.org/show_bug.cgi?id=57532
Bug ID: 57532
Summary: Microchip Studio crashes on start
Product: Wine
Version: 10.0-rc1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 77590
--> https://bugs.winehq.org/attachment.cgi?id=77590
WINEDEBUG=+seh
To reproduce, you must first work around Bug 51692:
1. `winetricks dotnet48`
2. `export WINE_D3D_CONFIG=renderer=vulkan`
3. `wine as-installer-7.0.2594-full.exe`
4. `wine 'C:\Program Files (x86)\Atmel\Studio\7.0\AtmelStudio.exe'`
Some interesting output appears if the environment variable WINEDEBUG=+seh is
also set:
0024:warn:seh:OutputDebugStringA "Failed to start CLR. A likely cause can be
missing AppDomainManager type or assembly containing it.\n"
0024:warn:seh:OutputDebugStringA "Look under HKLM \\<APPDIDROOT>\\ClrHost
registry and ensure that assembly and the class name exist.\n"
0024:warn:seh:OutputDebugStringA "Package 'Async Query Service Package' failed
to load.\n"
It looks like there may have been an error during installation, even though the
installer appeared to have completed successfully.
$ sha256sum as-installer-7.0.2594-full.exe
c964ad7f5f11924805d679a4f3e02d9d15ec82d3f84e58407675109fd8e93bc2
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https://bugs.winehq.org/show_bug.cgi?id=55866
Bug ID: 55866
Summary: "Honkai: Star Rail": game cannot start
Product: Wine
Version: 8.18
Hardware: x86-64
URL: https://hsr.hoyoverse.com
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 9427421240(a)posteo.net
Distribution: ---
Created attachment 75389
--> https://bugs.winehq.org/attachment.cgi?id=75389
Log - Trying to start the game from the launcher.
When i tried to start the game from the launcher, the launcher was minimised,
but the game did not start.
Game-version: 1.4
Wine-version: 8.18 and 8.19
OS: "Debian GNU/Linux Testing (Trixie)"
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https://bugs.winehq.org/show_bug.cgi?id=52952
Bug ID: 52952
Summary: Jagex Launcher: Installer does not show
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: zanzu1(a)outlook.com
Distribution: ---
Created attachment 72322
--> https://bugs.winehq.org/attachment.cgi?id=72322
wine output
Running the setup for jagex launcher with wine does not show anything.
Tested on a clean prefix with wine 7.7 (staging).
Download link: https://cdn.jagex.com/Jagex%20Launcher%20Installer.exe
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https://bugs.winehq.org/show_bug.cgi?id=46568
Bug ID: 46568
Summary: 64-bit msxml6.dll from Microsoft Core XML Services 6.0
redist package fails to load (Wine doesn't respect
44-bit user-mode VA limitation from Windows < 8.1)
Product: Wine
Version: 4.0
Hardware: x86-64
URL: https://download.microsoft.com/download/2/e/0/2e01308a
-e17f-4bf9-bf48-161356cf9c81/msxml6_x64.msi
OS: Linux
Status: NEW
Keywords: download, win64
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
reported by Louis in https://bugs.winehq.org/show_bug.cgi?id=46107#c2
--- quote ---
I tried winetricks msxml3 and msxml6, but somehow it didn`t work out in 64-bit
wineprefix; i get errors that msxml is not registered etc,
Does anyone know a workaround to use native msxml on 64-bit prefix?
--- quote ---
Relevant part of trace log:
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Altium/AD18
$ WINEDEBUG=+seh,+relay,+loaddll,+virtual wine64 ./X2.EXE >>log.txt 2>&1
...
002a:Call KERNEL32.LoadLibraryExW(0053f2b0
L"C:\\windows\\system32\\msxml6.dll",00000000,00000008) ret=7fbe435d7558
...
002a:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\msxml6.dll"
at 0x7ff79e00000: native
002a:Call PE DLL (proc=0x7ff79e0101c,module=0x7ff79e00000
L"msxml6.dll",reason=PROCESS_ATTACH,res=(nil))
...
002a:Call KERNEL32.HeapCreate(00000001,00000000,00000000) ret=7ff79e18411
002a:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 00110000
2000 00000004
002a:trace:virtual:map_view got mem with anon mmap
0x7fbe39819000-0x7fbe39929000
002a:trace:virtual:VIRTUAL_DumpView View: 0x7fbe39820000 - 0x7fbe3992ffff
(valloc)
002a:trace:virtual:VIRTUAL_DumpView 0x7fbe39820000 - 0x7fbe3992ffff --rw-
002a:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff 0x7fbe39820000
00010000 1000 00000004
002a:trace:virtual:mprotect_exec forcing exec permission on
0x7fbe39820000-0x7fbe3982ffff
002a:trace:virtual:VIRTUAL_DumpView View: 0x7fbe39820000 - 0x7fbe3992ffff
(valloc)
002a:trace:virtual:VIRTUAL_DumpView 0x7fbe39820000 - 0x7fbe3982ffff c-rw-
002a:trace:virtual:VIRTUAL_DumpView 0x7fbe39830000 - 0x7fbe3992ffff --rw-
002a:Ret KERNEL32.HeapCreate() retval=7fbe39820000 ret=7ff79e18411
...
002a:Call ntdll.RtlAllocateHeap(7fbe39820000,00000000,00000060) ret=7ff79e03c10
002a:Ret ntdll.RtlAllocateHeap() retval=7fbe39822730 ret=7ff79e03c10
002a:Call msvcrt.memset(7fbe39822740,00000000,00000042) ret=7ff79e03a5a
002a:Ret msvcrt.memset() retval=7fbe39822740 ret=7ff79e03a5a
002a:trace:seh:NtRaiseException code=c0000005 flags=0 addr=0x7ff79e03efe
ip=7ff79e03efe tid=002a
002a:trace:seh:NtRaiseException info[0]=0000000000000000
002a:trace:seh:NtRaiseException info[1]=ffffffffffffffff
002a:trace:seh:NtRaiseException rax=000000000011b2d0 rbx=6c61567274736270
rcx=0000000000000008 rdx=0000000000000000
002a:trace:seh:NtRaiseException rsi=0000000000007fbe rdi=0000000000000730
rbp=00000ff7c73044e8 rsp=000000000053ea70
002a:trace:seh:NtRaiseException r8=00007fbe39822740 r9=0000000000000000
r10=0000000000000000 r11=0000000000000000
002a:trace:seh:NtRaiseException r12=00007fbe39822740 r13=000007ff79f8dc80
r14=00007fbe436c6160 r15=000000000053f708
...
002a:exception c0000005 in PE entry point
(proc=0x7ff79e0101c,module=0x7ff79e00000,reason=PROCESS_ATTACH,res=(nil))
002a:Ret PE DLL (proc=0x7ff79e0101c,module=0x7ff79e00000
L"msxml6.dll",reason=PROCESS_ATTACH,res=(nil)) retval=0
002a:Call PE DLL (proc=0x7ff79e0101c,module=0x7ff79e00000
L"msxml6.dll",reason=PROCESS_DETACH,res=(nil))
002a:Ret PE DLL (proc=0x7ff79e0101c,module=0x7ff79e00000
L"msxml6.dll",reason=PROCESS_DETACH,res=(nil)) retval=1
002a:trace:loaddll:free_modref Unloaded module
L"C:\\windows\\system32\\msxml6.dll" : native
002a:Ret KERNEL32.LoadLibraryExW() retval=00000000 ret=7fbe435d7558
002a:err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\system32\\msxml6.dll"
--- snip ---
It seems that certain older 64-bit components such as Microsoft XML libs make
assumptions about the 64-bit user-mode virtual address space layout.
This is different from the usual broken apps a la "I failed at porting my
32-bit app to 64-bit" (pointer truncation).
In this case, pointers from certain allocations are broken into multiple parts
and used as indices into multi-level lookup tables.
Pitfall: there is a 44-bit user-mode VA limitation (8TB) for 64-bit Windows
which was lifted starting with Windows 8.1+.
Wine doesn't respect the 44-bit pre-Windows 8.1 virtual address space limits,
allowing process heaps to be placed in 0000'7Fxx'0000'0000 range (128 TB) which
causes out-of-bounds access to lookup tables when indices overflow (derived
from pointer bits). The exception occurs in entry point, causing 'msxml6.dll'
to be unloaded.
One workaround is to move Wine's top-down allocations/heaps into 8 TB VA range
(Wine preloader) and impose same user-mode address space bits limits as with
all 64-bit Windows versions < 8.1 to stay "compatible". I've tested it and it
works for native here. Not sure if it's worth to change though.
I don't know if a separate 64-bit MSXML6 re-distributable package exists that
has been fixed wrt Windows 8.1+ address space limits.
MSXML6 is part of Windows OS for newer versions and automatically kept
up-to-date.
$ sha1sum msxml6_x64.msi
1eb84eeae7729ea5db7fe79779f4e216114261ba msxml6_x64.msi
$ du -sh msxml6_x64.msi
2.6M msxml6_x64.msi
$ wine --version
wine-4.0-276-g84459ba94b
Regards
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https://bugs.winehq.org/show_bug.cgi?id=57528
Bug ID: 57528
Summary: Crash when using touchscreen on inactive window.
Product: Wine
Version: 10.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qqqqqqqqq9(a)g-meyer.de
Distribution: ---
Created attachment 77578
--> https://bugs.winehq.org/attachment.cgi?id=77578
Backtrace with wow64-mode and in wayland-mode
Hi,
I use geoenzo (http://geoenzo.com/geoenzo/geoenzo.htm) on wine on kwin-wayland.
I tried the Xwayland- and Wayland-mode. Also the wow64-mode.
It generally works well.
However, when use the touchscreen when the window is not active (e.g. after
switching workspaces) then geoenzo crashes immediately.
When I first activate the window via mouse click, I can use the touchscreen
without problems.
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https://bugs.winehq.org/show_bug.cgi?id=56810
Bug ID: 56810
Summary: Alien Breed Trilogy on GOG crashes before reaching the
menu
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: efd03f40e6e315d89cd1d09c48180aae82033f9f
Distribution: ArchLinux
Created attachment 76613
--> https://bugs.winehq.org/attachment.cgi?id=76613
terminal output
This bug seems to only affect the GOG version of the games. The games from the
trilogy on Steam are working properly.
Alien Breed: Impact
Alien Breed 2: Assault
Alien Breed 3: Descent
Pre-req: Nvidia Physx installed
The splash screen is displayed then the screen turns black and the games quit
before the main menu could be reached.
This pops up from the terminal output:
0024:err:virtual:map_view anon mmap error Cannot allocate memory, size
0x7a7b0000, unix_prot 0x3
0024:err:virtual:allocate_virtual_memory out of memory for allocation, base
(nil) size 7a7a0000
Bisecting reveals that the crash occurs since
commit efd03f40e6e315d89cd1d09c48180aae82033f9f
server: Assign a system-wide mapping address for dynamic base modules.
Please let me know if you need debug logs.
Still present in wine-9.10-164-g7eb72b7bb3d
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https://bugs.winehq.org/show_bug.cgi?id=39742
Bug ID: 39742
Summary: Heroes of Might and Magic 5 does not work (empty
screen)
Product: Wine
Version: 1.8-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galdralag(a)bk.ru
Distribution: ---
Heroes of Might and Magic 5 does not work.
When starting game shows only first splash screen.
After splash game starts intro video and it is not shown. But sound exists.
This occurs since 1.55.
In version 1.54 all ok.
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https://bugs.winehq.org/show_bug.cgi?id=57313
Bug ID: 57313
Summary: Regression causes EV Nova to fall back to software
rendering, making it very slow
Product: Wine
Version: 9.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
When starting the game it says "WARNING: Using slow software rendering, please
update your graphics card drivers" and the game loads very slowly, the main
menu is also a lot slower.
bisected to
commit 30c8da1c9dd8dcc1aee2d328a5fdf7edbf6c7978 (HEAD)
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Oct 3 14:13:56 2023 +0200
ntdll: Do an explicit mmap address search for any range not covering the
entire address space.
Doesn't revert cleanly on current HEAD, and if the one line gets reverted
manually, it hangs on start with a blackscreen.
You can download the game from
https://github.com/andrews05/EV-Nova-CE/releases/tag/r3
The game must be run with WINEDLLOVERRIDES=ddraw=n
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https://bugs.winehq.org/show_bug.cgi?id=57182
Bug ID: 57182
Summary: Clipboard integration is broken with winewayland
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
I noticed that clipboard isn't working in Wine Wayland mode.
A simple test - run notepad in a prefix with Wine Wayland enabled.
Copying anything from it doesn't propagate to system clipboard. Pasting when
system clipboard has something doesn't paste it either.
DE: KDE Plasma 6.1.4, Wayland session.
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https://bugs.winehq.org/show_bug.cgi?id=57342
Bug ID: 57342
Summary: wine 9.20 is not available for several Debian/Ubuntu
distributions in the WineHQ repositories
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
CC: dimesio(a)earthlink.net
Distribution: ---
Hello
wine 9.20 is still not available in the WineHQ repositories for :
- Ubuntu 24.04 (noble)
- Ubuntu 22.04 (jammy)
- Debian Testing (trixie)
- Debian 12 (bookworm)
However, it is available for:
- Ubuntu 24.10 (oracular)
- Ubuntu 20.04 (focal)
- Debian 11 (bullseye)
Any information on why? Thanks
Regards
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https://bugs.winehq.org/show_bug.cgi?id=54217
Bug ID: 54217
Summary: SourceInsight: app menu doesn't work
Product: Wine
Version: 7.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: x1917x(a)gmail.com
Distribution: ---
The menu bar has no reaction to any mouse clicks, acts like it is disabled.
The issue affects multiple apps, another app I know is Propellerhead Reason
(https://bugs.winehq.org/show_bug.cgi?id=10845).
There was an experimental patch (from Rein Klazes in 2009) which used to fix
the issue, but IIRC this patch was never accepted. Anyway, for many years it
was enough to recompile Wine with that patch to have a working app menu...
until recently. Now dlls/user32/menu.c code was heavily refactored so the patch
cannot be applied even manually (all involved functions are gone etc).
To summarize:
- there is a bug which breaks app menu functionality for at least 2 apps
- at this moment there is NO fix or workaround which can be applied anymore
The original bugreport for Propellerhead Reason is from 2007. A 15-year wine is
nice, but a 15 years old bug in Wine is not - please, please do something with
this issue.
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https://bugs.winehq.org/show_bug.cgi?id=46522
Bug ID: 46522
Summary: Application stops responding
Product: Wine
Version: 4.0-rc7
Hardware: x86-64
URL: https://formatfactory.it.uptodown.com/windows/download
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio.mgbx(a)hotmail.it
Distribution: Mint
Created attachment 63379
--> https://bugs.winehq.org/attachment.cgi?id=63379
Desktop screenshot
Hi! I got an error with FormatFactory 4.5.5. It stops responding when I drag
and drop a file from desktop into the app. To reproduce the bug:
1) Download the program from
https://formatfactory.it.uptodown.com/windows/download
2)Install it
3)Run it. It will ask you if you want to update the program to version 4.5.5.
Update it.
4)Try to drag and drop a file from desktop into the application
5)A new window opens but the program stops responding and you are not able to
do
anything anymore.
I attached a screenshot of the error.
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https://bugs.winehq.org/show_bug.cgi?id=53354
Bug ID: 53354
Summary: Wine should provide icu.dll
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: osmanx(a)problemloesungsmaschine.de
Distribution: ---
Created attachment 72742
--> https://bugs.winehq.org/attachment.cgi?id=72742
tzdb.exe
Windows since at least version Windows 10 19H1 ships a icu.dll in the system
directory. The VS2022 (and I think also VS2019) C++ standard library in C++20
mode uses this DLL to implement the timezone database as specified by the C++
standard. The standard library loads this DLL dynamically with LoadLibraryExW
(see
<https://github.com/microsoft/STL/blob/ef62d3fa0b8e4e2406b9bb74e916e1ca8a1df…>)
and throws a std::system_error (see
<https://github.com/microsoft/STL/blob/ef62d3fa0b8e4e2406b9bb74e916e1ca8a1df…>
and
<https://github.com/microsoft/STL/blob/ef62d3fa0b8e4e2406b9bb74e916e1ca8a1df…>)
when it cannot load it. In order to provide compatibility with modern Windows
versions, IMHO Wine should thus ship a compatible icu.dll. A similar issue also
exists for older Windows versions even on the Microsoft side (see
<https://github.com/microsoft/STL/issues/1911>).
This issue arose since I recently modernized timezone handling in OpenMPT by
using C++20 chrono. For now, I have worked around the problem in OpenMPT. See
<https://bugs.openmpt.org/view.php?id=1618> and
<https://source.openmpt.org/browse/openmpt?op=comp&compare[]=/trunk/OpenMPT/…>.
Simple test case:
```
// cl /std:c++20 /permissive- /EHsc /O2 /W4 tzdb.cpp
#include <chrono>
#include <iostream>
#include <stdexcept>
#include <windows.h>
int main() {
try {
std::chrono::get_tzdb_list();
} catch (const std::exception & e) {
std::cerr << "FAIL: " << e.what() << std::endl;
return 1;
}
std::cout << "OK" << std::endl;
return 0;
}
```
tzdb.exe attached.
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https://bugs.winehq.org/show_bug.cgi?id=52115
Bug ID: 52115
Summary: Horizon Zero Dawn crashes during loading
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Hello,
I tried this game from GoG with vkd3d-git and it crashes during the 1st loading
(see https://youtu.be/3qpdE9FUBQg) -
The game works with vkd3d-proton without issue (https://youtu.be/MA3ehphVWsg)
I attach the WINEDEBUG=+vkd3d VKD3D_DEBUG="trace" log
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https://bugs.winehq.org/show_bug.cgi?id=4418
vv221 <accounts.winehq.org(a)vv221.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |accounts.winehq.org(a)vv221.f
| |r
--- Comment #30 from vv221 <accounts.winehq.org(a)vv221.fr> ---
With WINE 10.0~rc1, Warlords Battlecry 1 fails to render the introduction
video, showing only a black screen instead.
After skipping these videos (or waiting a bit), the main menu is rendered only
as a static screen, with the mouse cursor seemingly stuck. But moving the mouse
blindly triggers the sounds played when the mouse cursor hovers on top of a
clickable button, so this is probably only a rendering failure.
Running the game in a virtual desktop does not help.
On the same system, Warlords Battlecry 2 works fine, including the introduction
videos.
I am posting here because the initial symptoms are similar, but I am not sure
this is indeed the same bug. Please tell me if I should open another dedicated
bug report about the game menu rendering failure.
---
Source: https://forge.dotslashplay.it/vv221/games/-/issues/21
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https://bugs.winehq.org/show_bug.cgi?id=56614
Bug ID: 56614
Summary: Videos are not player in The Signifier (GOG)
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
Created attachment 76371
--> https://bugs.winehq.org/attachment.cgi?id=76371
console log
Videos are not played. Observable during menu and on the computer at the
beginning. Console output attached.
wine-9.7-100-g7641124d07a
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https://bugs.winehq.org/show_bug.cgi?id=57316
Bug ID: 57316
Summary: PowerPoint 2000 now crashes when loading most .ppt
files
Product: Wine
Version: 9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jpleonard12(a)gmail.com
Distribution: ---
Created attachment 77268
--> https://bugs.winehq.org/attachment.cgi?id=77268
Power point file created with PowerPoint 2000 on Wine v9.19
In Wine v9.19, PowerPoint 2000 now crashes when loading most .ppt files. The
console log only reports a couple lines relating to the crash:
0024:fixme:hlink:HlinkQueryCreateFromData 01B5A148
double free or corruption (!prev)
0024:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
This error did not exist in Wine v9.18 or earlier. The application starts up
normally, and a new .ppt file can be created, and saved. But it will crash when
trying to open it again. An example file is attached.
Some older PowerPoint 2000 files created on Windows systems seem to open, but
this behavior does not appear to be consistent. Perhaps it is something in the
content of the file that is causing the error.
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https://bugs.winehq.org/show_bug.cgi?id=57519
Bug ID: 57519
Summary: FL Studio 24.2: Slow down and eventual freeze when
dragging or with popup menus
Product: Wine
Version: 10.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marcelohdez.inq(a)gmail.com
Distribution: ---
Created attachment 77557
--> https://bugs.winehq.org/attachment.cgi?id=77557
console output of running FL64.exe with wine
When using FL Studio 24.2 (new prefix, with .NET installed by Mono Installer,
just installed FL's free trial with default options) when i attempt to drag
plugin into the channel rack there is a slow down and eventual "This app is not
responding" popup. Otherwise, clicking the + on the channel rack in order to
add a plugin without dragging, the popup experiences the issue.
GNOME 47.1 on Fedora 41, Framework 13 using 150% scaling (NOT using
xwayland-native-scaling, so blurry) using Wine's staging binary:
`winehq-staging`
Additional info: Occurs in Fedora's wine as well (9.15)
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https://bugs.winehq.org/show_bug.cgi?id=57517
Bug ID: 57517
Summary: double wildcard (.* .???) problem on windows command
line
Product: Wine
Version: 9.21
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ratoci(a)gmail.com
Dear all,
I'm team-working with developers to port Soundshaper, an historical and still
maintained music-audio tool to Mac OS with wine.
http://www.ensemble-software.net/index.html
It seems that wine has some bug in the use of wildcards (.* *.) while using
command line.
Every time a double wildcard is employed, it triggers an "invalid name" error.
Here the string we use:
copy C:\CDPR8\Temp\~X_1.* C:\CDPR8\Temp\~A_1.*
to be clearer:
Copy *.bat /dir works, copy *.bat *.bub does not, apparently the use double
wildcards trigger an "Invalid filename." error.
This is a wine related problem that can be tested in utilities like Wineskin or
Kegworks which can provide a direct access to windows CMD while testing the app
wrapping.
Of course it happens also launching official wine executable by MacOs terminal.
Here a real-life example, using windows CMD with wine:
C:\windows\system32>copy Z:\Users\ratox\Desktop\CDPR8\~X_2.*
Z:\Users\ratox\Desktop\CDPR8\~A_1.*
Invalid name.
Invalid name.
Invalid name.
C:\windows\system32>erase Z:\Users\ratox\Desktop\CDPR8\~X_-1.*
C:\windows\system32>for /l %K in (1, 1, 8) do (
copy Z:\Users\ratox\Desktop\CDPR8\~X_2_c%K.*
Z:\Users\ratox\Desktop\CDPR8\~A_1_c%K.*
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https://bugs.winehq.org/show_bug.cgi?id=47686
Bug ID: 47686
Summary: No Man's Sky - crash when moving fast through
asteroids / space
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: winebugz(a)kbrm.net
Distribution: ---
Created attachment 65143
--> https://bugs.winehq.org/attachment.cgi?id=65143
First crash backtrace
WINE : wine-4.14 (Staging)
OPSYS: Debian 9.9
GPU : Nvidia GTX 670
VDRV : nvidia-driver 430.40-1 (experimental repo)
DLL-OVERRIDE: vulkan-1 (built-in) /* game won't even start to menu without this
*/
Replicate:
Get in ship
Get above atmosphere
Target "Signal Source / Coordiates"
Engage Pulse Engines
1-3 minutes into flight - NMS crashes with:
Unhandled exception: page fault on write access to [HEX ADDRESS] in 64-bit
code ([HEX ADDRESS]).
Attaching three (3) backtraces and console output.
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https://bugs.winehq.org/show_bug.cgi?id=57507
Bug ID: 57507
Summary: XCOM 2 needs native vcomp120
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vcomp
Assignee: wine-bugs(a)winehq.org
Reporter: j-r(a)online.de
Distribution: ---
Created attachment 77536
--> https://bugs.winehq.org/attachment.cgi?id=77536
WINEDEBUG=+vcomp, starting the game, loading a save that exhibits the problem,
exiting the game
The XCOM 2 base game from gog (I can't find a version number ingame) basically
runs fine, but units can't be moved unless native vcomp120 is used.
I think - but this is just conjecture - that the game uses vcomp to run the
path finding algorithm and with builtin vcomp it fails to find any valid
position.
There are several messages from the engine in the log. These are completely
identical to a run with native vcomp120 (including the 'GetEndPoint called on
an invalid path during shutdown of the engine), except the order of the
SlumsSkyline_x messages seems somewhat random.
There doesn't seem to be a demo available, unfortunately.
Note that there seems to be an unrelated issue with wined3d (sometimes/randomly
most of the scene is rendered black, but the game is still working and usable).
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https://bugs.winehq.org/show_bug.cgi?id=57431
Bug ID: 57431
Summary: Links 2003 Crashes
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dwg(a)australiamail.com
Distribution: ---
Environment
Linux Mint 21.3 Wine Version: 9.21 Links version: 2003 1.07
Links requires WMP9 to be installed.
I am seeing a crash on approximately 40% of the courses in my test subset,
usually accompanied by some incorrect rendering of what are water textures,
i.e. water with reflections.
The address is consistent I am repeatedly seeing the Address 69defc in the
dumps
The crashes are repeatable but not always in exactly the same place during the
game. Crashes are seen on two different machines across 3 different GPUs
Initial crash screen shows:
Appname: linksmmiii.exe AppVer: 22.10.2.41 Modename: linksmmiii.exe
ModVer: 22.10.2.41 Offset: 0029defc
Exception Information:
Code: 0xc0000005 Flags:0x00000000
Record 0x0000000000000000 Address: 0x000000000069defc
Followed by System info and modules listing.
I can stop the crashes by using some Wrapper programs, specifically dgVooDoo
seems to be the best, but that does seem to lead to other issues like video
performance.
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https://bugs.winehq.org/show_bug.cgi?id=52240
Bug ID: 52240
Summary: VODKALIBUR Mod Tool Crashes on Starup
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 71349
--> https://bugs.winehq.org/attachment.cgi?id=71349
Staging6.23_Logs_and_dotnet_prefix_backtrace
(The mod-tool is meant for SoulCalibur VI)
In a clean Wine Staging 6.23 prefix, the program crashes on startup without
displaying anything.
Running the program with dotnet48 gets the program to display a splash-screen
before throwing an exception error and dropping 3 .dll files in the app's
directory.
SHA256:
4ddbc85ed075aaf3943319945d0dc7d43b7be4e244674f4df8f47c6d18b6dbe3
Download:
https://cdn.discordapp.com/attachments/651396632167841812/90621213743162163…
(Releases are typically obtained with in-app updates or via the developer's
Discord server - this is a direct link to the last WPF build that was released
via a direct Discord attachment at the time of writing)
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https://bugs.winehq.org/show_bug.cgi?id=55955
Bug ID: 55955
Summary: some part of the software is black, if I click a line
it appears, but only a line, never more than a line
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: gerard.labadie(a)sysgroup.fr
Distribution: ---
Created attachment 75543
--> https://bugs.winehq.org/attachment.cgi?id=75543
Display of Captvty 3 on Windows
The resolution of the bug
https://bugs.winehq.org/show_bug.cgi?id=55742
allows to launch successfully Captvty V3, but part of the window is black and
impossible to read
I have attached the file Captvty-3-display-ok, when running on Windows which
shows a normal display
and the file Captvty-linux which shows that the resume of the replay is Ok, but
not the lines with the names of the replays.
reproducer
have wine 8.20 or after, the latest winetricks
create a directory .captvty_V3
download the zip from v3.captvty.fr
unzip it to .captvty_V3
export WINEARCH=win64
export WINPREFIX=~/.captvty_V3
wineboot -u
winetricks -q dotnet48 corefonts gdiplus fontsmooth=rgb vlc win7
mkdir temp
cd temp
cabextract ~/.cache/winetricks/win7sp1/windows6.1-KB976932-X64.exe
cp -rf
./x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2/comctl32.dll
~/.wine_captvty_V3/drive_c/windows/syswow64/comctl32.dll
cd ~
rm -rf temp
launch it with
wine .captvty_V3/Captvty.exe
I noticed from the command line the messages
fixme:uxtheme:BeginBufferedPaint painting parameters are ignored
and
0024:fixme:uxtheme:AllowDarkModeForWindow 00030048 1: stub
using winecfg I tried various options for comctl32, any option with "native"
works (with the black display), any other option crashes the sofware.
in https://forum.winehq.org/viewtopic.php?t=38088
somebody commented
I don't know how to fix the black display, but I strongly believe this might be
due to using the native comctl32 (which is not really a good thing).
I think it might be a good idea to open a bugreport about the application not
being able to load builtin comctl32, maybe one of the developers has an idea
how to fix this, and maybe this "black display" issue might be solved then as
well
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https://bugs.winehq.org/show_bug.cgi?id=57502
Bug ID: 57502
Summary: Sinilink PC Software Crashing/Not Displaying
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stormtrackertony(a)gmail.com
Distribution: ---
Created attachment 77529
--> https://bugs.winehq.org/attachment.cgi?id=77529
backtrace of error
Unable to get this Sinilink PC software to work on Wine:
www.sinilink.com/download/tools/Sinilink-Setup.exe
With Wine 8.5, it crashes while opening and gives the attached backtrace...When
trying Wine 9.22, I do not get the crash, but the software still does not load
anything but a plain white screen.
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https://bugs.winehq.org/show_bug.cgi?id=57511
Bug ID: 57511
Summary: For loop where loop var is not defined throws error
without context
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: francisdb(a)gmail.com
Distribution: ---
Dim d: d = Array(1,2,3,4,5)
'Dim i
For i = 0 To UBound(d)
Wscript.Echo d(i)
Next
/opt/wine-devel/bin/wine cscript test.vbs
0120:fixme:vbscript:assign_ident throw exception
0120:fixme:wscript:ActiveScriptSite_OnScriptError ()
on error resume next
Dim d: d = Array(1,2,3,4,5)
'Dim i
For i = 0 To UBound(d)
Wscript.Echo d(i)
Next
If Err.Number <> 0 Then
Wscript.Echo "Loop Error: " & Err.Number & " - at " & Err.Source & ": " &
Err.Description
Err.Clear
End If
/opt/wine-devel/bin/wine cscript test.vbs
0120:fixme:vbscript:assign_ident throw exception
0120:fixme:vbscript:do_icall L"i" not found
0120:fixme:vbscript:interp_incc ref.type is not REF_VAR
Loop Error: -2147467259 - at :
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https://bugs.winehq.org/show_bug.cgi?id=57509
Bug ID: 57509
Summary: Vertical text is printed out of alignment on
Aprint(Japanese address printing software)
Product: Wine
Version: 9.21
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssnffb30(a)gmail.com
Created attachment 77541
--> https://bugs.winehq.org/attachment.cgi?id=77541
Comparison of preview and printed version
Attached is a comparison of the preview and the printed version.
In preview the vertical text is in the correct position, but when printed it is
misaligned.
Aprint v24.0 x64 installer version
https://www.mugenmugen.tokyo/freesoft/Aprint2400_x64.zip
* My environment is aarch64 MacOS, but I am running x64 wine with Rosseta2.
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https://bugs.winehq.org/show_bug.cgi?id=50083
Bug ID: 50083
Summary: ASCOM Platform 6.5 - Installation failed
Product: Wine
Version: 5.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bammzilla(a)astronomy.com.ph
Distribution: ---
Created attachment 68544
--> https://bugs.winehq.org/attachment.cgi?id=68544
Screenshots of popup error screens during install
The ASCOM Platform allows windows desktop planetarium programs to control
astronomical hardware such as telescopes, domes, and cameras.
The software is freely distributable and open source, released under the
Creative Commons Attribution-ShareAlike 3.0 License, but written under the .NET
Platform.
The latest version is ASCOM Platform 6.5, written under .NET Framework 4.8 and
Visual Studio 2019.
To prepare the installation, I ran winetricks -q vcrun2019 dotnet35sp1
dotnet452 dotnet472 dotnet48. No errors were reported in the installation of
dotnet.
I then launched the installer with the following command:
WINEDEBUG=+nls wine ASCOMPlatform65.exe >> ASCOMPlatform65.log 2>&1
The installation went smoothly but popped up several error screens and ended
with an installation failed.
Screenshots of the error screens are attached.
The WINEDEBUG log file is gzipped and attached.
ASCOMPlatform installer log files are zipped and attached.
Download the installer from the following link:
https://github.com/ASCOMInitiative/ASCOMPlatform/releases/download/v6.5Rele…
Full source code of ASCOM Platform is available here:
https://github.com/ASCOMInitiative/ASCOMPlatform
ASCOMPlatform License file:
https://github.com/ASCOMInitiative/ASCOMPlatform/blob/master/LICENSE.txt
Information about ASCOM can be found here:
https://ascom-standards.org/Community/
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https://bugs.winehq.org/show_bug.cgi?id=57457
Bug ID: 57457
Summary: Mathcad 15 crashes when enter trace tab
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: unitu696(a)gmail.com
Distribution: ---
Created attachment 77454
--> https://bugs.winehq.org/attachment.cgi?id=77454
Program Error Details (backtrace)
When I am trying to edit plot and open trace tab in Mathcad 15 Application
crashes with error:
Application has generated an exception that could not be handled
Process ID=0x20 (32), Thread ID=0x24 (36)
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https://bugs.winehq.org/show_bug.cgi?id=57437
Bug ID: 57437
Summary: PStart isn't showing a menu in the tray bar
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mywine(a)schiermeier-it.de
Distribution: ---
This is a regression:
PStart is a 32-bit application that shows a button in the tray bar. Inside, it
shows some important Windows applications that can be started from there. It is
intended for starting applications from a removable disk device like the
"Portable Apps" app collection.
Now in the latest versions of wine it stopped working: the button is there but
the menu isn't there.
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https://bugs.winehq.org/show_bug.cgi?id=57064
Bug ID: 57064
Summary: Bloodrayne 2 (legacy and Terminal Cut): graphical
issue (foggy screen)
Product: Wine
Version: 9.5
Hardware: x86-64
URL: https://archive.org/download/BloodRayne2Demo/BloodRayn
e2Demo.rar
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: awesie(a)gmail.com, z.figura12(a)gmail.com
Regression SHA1: f6a1844dbed91b441ad69e7b15b5be242d063e87
Distribution: ArchLinux
Created attachment 76927
--> https://bugs.winehq.org/attachment.cgi?id=76927
terminal output
This bug affects both the legacy version of Bloodrayne 2 (2005) and the
Terminal Cut version (2020).
I made only a cursory test with the game, but the issue is immediately obvious:
The screen looks as if it was covered with haze.
If I turn off these graphics options in the game launcher, the problem still
occurs: bump mapping, dynamic shadows, reflections.
The result of the regression test:
commit f6a1844dbed91b441ad69e7b15b5be242d063e87
wined3d: Use bindless textures for GLSL shaders if possible.
Can be reproduced with Bloodrayne 2 demo version.
BloodRayne2Demo.rar (477M)
md5: 226a09d5f5ce2c4e0b7319627c75e69d
Still present in Wine-9.15.
Tested with NVIDIA 550.40.67.
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https://bugs.winehq.org/show_bug.cgi?id=57401
Bug ID: 57401
Summary: Dragon Unpacker crashes on both wine devel and staging
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yurnerolinux(a)yandex.com
Distribution: ---
App is this.
https://github.com/elbereth/DragonUnPACKer
Version that i tried are 5.6.2 and 5.7.0 beta. Both yields to same result.
What does that app do?
It converts custom formatted audio streams to known formats.
https://www.elberethzone.net/en/dragon-unpacker-supported-games.html
List of supported games, i tried with Freedom Fighters.
How to repro?
- Open the app
- Press Ctrl+H or click HyperFile via File option in GUI
- Click to Formats, tick "Audio" in that menu
- Click to Search entry, select the path where game files resides, afterwards
click Search below
- See how it finds files, when it is done click "Ok"
- You will see bunch of entries that says "streams-wav" etc, click to one of
them, see how app crashes.
Terminal output is this, now i don't know which Wine debug channel should be
used for that.
007c:fixme:wineusb:query_id Unhandled ID query type 0x5.
007c:fixme:wineusb:query_id Unhandled ID query type 0x5.
007c:fixme:wineusb:query_id Unhandled ID query type 0x5.
007c:fixme:wineusb:query_id Unhandled ID query type 0x5.
0024:fixme:explorerframe:taskbar_list_SetProgressState iface 017B9B18, hwnd
00010086, flags 0 stub!
0024:fixme:explorerframe:taskbar_list_SetProgressValue iface 017B9B18, hwnd
00010086, ullCompleted 0, ullTotal 64 stub!
0024:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
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https://bugs.winehq.org/show_bug.cgi?id=57472
Bug ID: 57472
Summary: Systray support is broken in Wine 9.22
Product: Wine
Version: 9.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Steps to reproduce:
1. Download and run WinRAR 7.01 https://www.rarlab.com/
2. Install and launch
3. Press Alt + B (tools -> benchmark) and click "Background"
4. A systray icon/entry will appear and immediately disappear
Using Xorg/X11/XFCE4. No Wayland.
This is a regression. It used to work a couple of releases ago.
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https://bugs.winehq.org/show_bug.cgi?id=57463
Bug ID: 57463
Summary: winebus always crashing with unknown since
8b41c2cfddba1f9973246f61e39d4a4d92912da5
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
Created attachment 77463
--> https://bugs.winehq.org/attachment.cgi?id=77463
crash log of winebus.sys
It will crash at winedevice.exe even execute winecfg
I revert de265dfa0bc41fefec3525cd6a1db5d1e1d57029 and
8b41c2cfddba1f9973246f61e39d4a4d92912da5 in previous version of wine will fix
this crash.
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https://bugs.winehq.org/show_bug.cgi?id=57411
Bug ID: 57411
Summary: Heroes of the Storm: screen sporadically flickers
black
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: matteo.mystral(a)gmail.com
Distribution: ---
You can already notice it in the login screen you get by running the game
directly (.../Support64/HeroesSwitcher_x64.exe).
Regression test blames:
46c8a637525d0f1cf67830295fb460c819b800b6 is the first bad commit
commit 46c8a637525d0f1cf67830295fb460c819b800b6
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Fri Jan 20 16:23:42 2023 -0600
winex11: Separately store the internal pixel format set by
WGL_WINE_pixel_format_passthrough.
dlls/d3d8/tests/device.c | 6 +++---
dlls/d3d9/tests/device.c | 6 +++---
dlls/ddraw/tests/ddraw1.c | 6 +++---
dlls/ddraw/tests/ddraw2.c | 6 +++---
dlls/ddraw/tests/ddraw4.c | 6 +++---
dlls/ddraw/tests/ddraw7.c | 6 +++---
dlls/winex11.drv/opengl.c | 26 +++++++++++---------------
7 files changed, 29 insertions(+), 33 deletions(-)
Although effectively it seems to be kind of a bad interaction with my commit
72597b170e814599ef2be4b19dc4b9de0932a30f "wined3d: Don't use separate GL
contexts for different swapchains." compounded with wined3d being a bit
overeager with switching window for GL contexts.
The game uses D3D11CreateDeviceAndSwapChain() to initialize the device and
(AFAICS) always uses the returned swapchain to do all its work. Except, every
now and then (about once every ~4 frames?) it clears the implicit swapchain's
back buffer.
At the moment, wined3d_context_gl_acquire() never attempts to reuse the current
context if it has NULL target (e.g. because the texture that was used for the
original activation of the context was released in the meantime, which is
always the case when this bug triggers). What effectively happens for such
(offscreen) clears is that wined3d activates the GL context on the implicit
swapchain, on a different window, and that resets internal_format_set (see
wined3d_context_gl_update_window()) which leads to resetting the pixel format
on it. Soon afterwards the game will do some operation that requires the "real"
swapchain (e.g. Present()) and wined3d will reactivate the context on the
explicit swapchain, bouncing back and forth between the two swapchains /
windows and resetting pixel format every time.
I guess one way to fix this in general would be to keep per-window values for
the current pixel format / internal format set flag in struct
wined3d_context_gl, so that we avoid spurious pixel format resets when flipping
through multiple windows.
In this case though, it's enough to always allow reusing the current context if
we don't need to access any on-screen resource. I'm going to open an MR that
does just that in a bit.
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https://bugs.winehq.org/show_bug.cgi?id=57308
Bug ID: 57308
Summary: Cannot load split debug symbols under /usr/lib/debug
Product: Wine
Version: 9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: pq2sx44teeigl7za(a)chyen.cc
Distribution: ---
We're discussing splitting PE debug symbols into a separate Arch Linux package
to reduce disk usage for users that don't need it:
https://gitlab.archlinux.org/archlinux/packaging/packages/wine/-/issues/16.
Typically, split debug symbol files are placed under /usr/lib/debug.
Apparently, wine tries to find them but something wrong happens. If I run
strace on the UNIX process for winedbg.exe, I got this when a crash happens in
msvcrt.dll:
16423 newfstatat(AT_FDCWD,
"/usr/lib/debug/\\??\\Z:\\usr\\lib\\wine\\x86_64-windows\\msvcrt.dll.debug",
0x7ffffe0ff8e0, 0) = -1 ENOENT
The path should be /usr/lib/debug/usr/lib/wine/x86_64-windows/msvcrt.dll.debug.
It seems Windows paths are not correctly converted to UNIX paths.
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https://bugs.winehq.org/show_bug.cgi?id=57493
Bug ID: 57493
Summary: Mathcad 15 crashes on startup due to unhandled domdoc
MaxElementDepth property
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: arethusa26(a)gmail.com
Distribution: ---
Using the download from bug 57457, after installing Mathcad 15 without any
native dependencies from winetricks, the Mathcad application crashes on
startup:
0024:fixme:msxml:domdoc_setProperty Ignoring property L"NewParser", value
00F0F5F8 {VT_I2: -1}
0024:fixme:msxml:domdoc_setProperty Ignoring property L"ProhibitDTD", value
00F0F5F8 {VT_I2: 0}
0024:fixme:msxml:domdoc_setProperty Unknown property L"MaxElementDepth"
wine: Unhandled exception 0xe06d7363 in thread 24 at address 7B6267D8 (thread
0024), starting debugger...
Handling the MaxElementDepth property in domdoc_setProperty is sufficient to
allow the application to make further progress.
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https://bugs.winehq.org/show_bug.cgi?id=43172
Bug ID: 43172
Summary: IDirectPlay4::EnumConnections needs to support wide
string in DPNAME structure
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dplay
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
IDirectPlay4::EnumConnections needs to support wide strings in DPNAME returned
in EnumConnections. Currently it just forwards to the ascii version.
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https://bugs.winehq.org/show_bug.cgi?id=57453
Bug ID: 57453
Summary: Regression: Cursor position offset in *some*
programs.
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)aitchison.me.uk
Distribution: ---
THIS IS A REGRESSION SINCE 9.21
*Some*, but not, all programs act as if the mouse position is relative to the
window rather than the screen. When the window is in the top left, the mouse
position is OK, but when the window is in the bottom right, the mouse acts as
if it is significantly down and right of the pointer.
OS: Linux Ubuntu 24-10 oracular
X11 desktop, TWM window manager
Wine packages installed:
wine-devel-amd64/oracular,now 9.22~oracular-1 amd64 [installed]
wine-devel-i386/oracular,now 9.22~oracular-1 i386 [installed]
wine-devel/oracular,now 9.22~oracular-1 amd64 [installed]
winehq-devel/oracular,now 9.22~oracular-1 amd64 [installed]
This can be demonstrated with "ViewRanger Map Chooser" a free program which can
be installed from:
http://web.archive.org/web/20170714072609/http://maps3.viewranger.com/mapch…
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https://bugs.winehq.org/show_bug.cgi?id=56838
Bug ID: 56838
Summary: FL Studio 21 gui problem
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: HalanoSiblee(a)gmail.com
Distribution: ---
Created attachment 76649
--> https://bugs.winehq.org/attachment.cgi?id=76649
A video of the bug on my linux environment
FL studio 21 works fine for previous version of wine 9.8 and 9.9
since I've updated to 9.10 I got this GUI problem while moving the window of an
plugin Here I'll upload video explaining the bug
My system :
Archlinux
wine 9.10-1
wine-mono 9.1.0-1
Xorg/X11
...
...
...
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https://bugs.winehq.org/show_bug.cgi?id=56109
Bug ID: 56109
Summary: Broken Radiobutton navigation (Up/Down, Accelerators)
in several InnoSetup installers
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 75779
--> https://bugs.winehq.org/attachment.cgi?id=75779
Ant Renamer
Broken Radiobutton navigation (Up/Down, Accelerators) in several InnoSetup
installers
Radiobuttons :
I &Accept ..
I do ¬ accept ...
- Click on one or the other then VK_UP or VK_DOWN => Focus change (dotted
rectangle) while selection does not move => THIS IS A BUG
- ALT+A and ALT+N have no effect => THIS IS A BUG
Happens with Ant Renamer 2.12 (see screenshot), TuxPaint 0.9.22 and several
other Inno Setup installers
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https://bugs.winehq.org/show_bug.cgi?id=57477
Bug ID: 57477
Summary: After commit of
484c61111ef32d75dcf5cf1656b4469b4de3ec37 game could
not launch with dxvk
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
Created attachment 77488
--> https://bugs.winehq.org/attachment.cgi?id=77488
log with error in it
Many Game use dxvk was unable to launch after commit
484c61111ef32d75dcf5cf1656b4469b4de3ec37
Env
wine: lastest master
GPU: NVIDIA 560.35.03
Ubuntu 22.04
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https://bugs.winehq.org/show_bug.cgi?id=57505
Bug ID: 57505
Summary: When closing eSword 12.2 it generated an automatic bug
report.
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thegamemaster(a)hotmail.com
Distribution: ---
Created attachment 77535
--> https://bugs.winehq.org/attachment.cgi?id=77535
Autogenerated by Wine 9.22 upon closing eSword 12.2
When closing eSword 12.2 it generated an automatic bug report.
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https://bugs.winehq.org/show_bug.cgi?id=57494
Bug ID: 57494
Summary: err:module:import_dll Loading library gdiplus.dll
while starting "atwork"
Product: Wine
Version: 9.22
Hardware: x86-64
URL: https://download.betreuung.de/2013/atwork_extrasmall_s
etup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
This strange bug was reported on the forum:
https://forum.winehq.org/viewtopic.php?t=39743
After install trying to run for example 'wine admin.exe' you get:
0024:trace:module:load_dll looking for L"gdiplus.dll" in L"C:\\at
work;C:\\windows\\system32;C:\\windows\\system;C:\\windows;.;C:\\windows\\system32;C
:\\windows;C:\\windows\\system32\\wbem;C:\\windows\\system32\\WindowsPowershell\\v1.0"
0024:trace:module:open_dll_file L"\\??\\C:\\windows\\system32\\gdiplus.dll" is
for arch 8664, continuing search
0024:trace:module:open_dll_file L"\\??\\C:\\windows\\system32\\gdiplus.dll" is
for arch 8664, continuing search
0024:warn:module:load_dll Failed to load module L"gdiplus.dll"; status=c000007b
0024:err:module:import_dll Loading library gdiplus.dll (which is needed by
L"C:\\at work\\VFP9R.DLL") failed (error c000007b).
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https://bugs.winehq.org/show_bug.cgi?id=57501
Bug ID: 57501
Summary: Upgrade fails in Debian testing with apt 2.9.16
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
Using current repository key from https://dl.winehq.org/wine-builds/winehq.key
started failing in Debian testing as follows:
Warning: https://dl.winehq.org/wine-builds/debian/dists/trixie/InRelease: The
key(s) in the keyring /etc/apt/keyrings/winehq.key are ignored as the file has
an unsupported filetype.
Warning: An error occurred during the signature verification. The repository is
not updated and the previous index files will be used. GPG error:
https://dl.winehq.org/wine-builds/debian trixie InRelease: The following
signatures couldn't be verified because the public key is not available:
NO_PUBKEY 76F1A20FF987672F
Warning: Failed to fetch
https://dl.winehq.org/wine-builds/debian/dists/trixie/InRelease The following
signatures couldn't be verified because the public key is not available:
NO_PUBKEY 76F1A20FF987672F
Warning: Some index files failed to download. They have been ignored, or old
ones used instead.
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http://bugs.winehq.org/show_bug.cgi?id=13529
Summary: wine doesn't run under a X client for windows under wine
[dogfood?]
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andriusmao(a)gmail.com
I was doing some tests and kde runs properly under a X client for windows (such
as Xming and WinaXe) under wine. But wine starts debugger when trying to run
any windows program (such as these provided by WinaXe or such as winecfg) in
"remote" display.
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https://bugs.winehq.org/show_bug.cgi?id=54571
Bug ID: 54571
Summary: ImageList images hard to see or even invisible
depending on COLOR_WINDOWTEXT
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: dark(a)darkok.xyz
Distribution: ---
Created attachment 74114
--> https://bugs.winehq.org/attachment.cgi?id=74114
Visibility of images depending on Window Text color.
The lighter the Window Text color gets, the less visible the images in an
ImageList get.
This really affects people primarily using dark themes such as myself, as then
the text color is going to be so light the images will be invisible.
I'm not sure if this issue is present in other software, but in this case I am
experiencing this with the GSAE (GS Advanced Editor) tool shipped with Roland
sound modules.
I am able to see the images properly again if I replace what is currently line
1488 of `comctl32/imagelist.c` (ImageList_DrawIndirect) with `if (FALSE)`
instead of `if (himl->hbmMask)` so the else branch always runs (this will
likely break other software though, and in my case is just a temporary
measure).
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https://bugs.winehq.org/show_bug.cgi?id=57498
Bug ID: 57498
Summary: ASan expects some imports to intercept from
api-ms-win-core-heap-l1-1-0.dll
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ucrtbase
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
This is a followup to bug #50993 and bug #49828.
Starting an instrumented executable with ASAN_OPTIONS='verbosity=1'
gives this output:
Failed to intercept ucrtbase.dll import HeapAlloc
Failed to intercept ucrtbase.dll import HeapFree
Failed to intercept ucrtbase.dll import HeapReAlloc
Failed to intercept ucrtbase.dll import HeapSize
This seems to be caused by ASan expecting these imports to be linked in
through api-ms-win-core-heap-l1-1-0.dll.
But currently ucrtbase.dll in Wine links directly to kernel32.dll.
One workaround is to add to ASAN_OPTIONS windows_hook_rtl_allocators=1.
Another workaround is, if already building llvm-mingw from source, to modify
following location this way:
llvm-mingw/llvm-project/compiler-rt/lib/asan/asan_malloc_win.cpp:
#define INTERCEPT_UCRT_FUNCTION(func) \
if (!INTERCEPT_FUNCTION_DLLIMPORT( \
- "ucrtbase.dll", "api-ms-win-core-heap-l1-1-0.dll", func)) { \
+ "ucrtbase.dll", "kernel32.dll", func)) { \
Reproducing currently needs a modified llvm-mingw build, which allows
ASan to recognize a few more instructions like here:
https://github.com/llvm/llvm-project/pull/113085
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https://bugs.winehq.org/show_bug.cgi?id=56443
Bug ID: 56443
Summary: Totem Arts Launcher.exe repeatedly asking for Unreal
Engine Redistributable
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 6chars(a)proton.me
Distribution: Mint
Created attachment 76203
--> https://bugs.winehq.org/attachment.cgi?id=76203
Screenshots and a log while installing the UE redistributable
After successfully installing "Totem-Arts-Launcher-latest.exe", when I launch
"Totem Arts Launcher.exe" (the installed program), there is a message box that
prompts me to install the 'Unreal Engine Redistributable'(currently has garbled
text due to a bug).
I click 'Okay' to install the required Redistributable, it goes through the
operation and says it was installed successfully, but the next time I enter
"Totem Arts Launcher.exe" it prompts me AGAIN to install the 'Unreal Engine
Redistributable.' The normal behavior was obviously for the redistributable to
be installed on my first try and not to be asked about it every time I enter
the program. I don't even know for sure if it installed correctly in the first
place, despite the 'Successfully install' message.
Download link for "Totem-Arts-Launcher-latest.exe":
https://totemarts.games/forums/files/file/1-renegade-x/
SHA1 sum for the installer:
d9b7f056103183c5a50003b4c164a23cdf605e95 Totem-Arts-Launcher-latest.exe
SHA1 sum for the installed program:
76f68237898ce54a3bb7129c2d1185614dc0da06 Totem Arts Launcher.exe
My system: Linux Mint 21.3 x86_64, Kernel 6.5.0-25-generic, NVIDIA Geforce GTX
1050 driver 535.161.07, wine-9.4 (Staging).
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https://bugs.winehq.org/show_bug.cgi?id=57499
Bug ID: 57499
Summary: .....
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: n296869(a)rtrtr.com
Distribution: ---
SOFTTWARE NAME BY CLICK NOT RUNING. URL https://www.byclickdownloader.com/
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https://bugs.winehq.org/show_bug.cgi?id=57496
Bug ID: 57496
Summary: Application crashes upon launch
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mcreator134(a)gmail.com
Created attachment 77525
--> https://bugs.winehq.org/attachment.cgi?id=77525
The generated crash log from the app
Steinberg Download assistant: crashes upon launch, installed just fine.
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https://bugs.winehq.org/show_bug.cgi?id=50993
Bug ID: 50993
Summary: App compiled with address sanitizer don't work in Wine
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal(a)protonmail.com
Distribution: ---
When trying to use in Wine app compiled with address sanitizer and MinGW LLVM,
then this app doesn't run and print
```
0104:err:module:LdrInitializeThunk "libclang_rt.asan_dynamic-x86_64.dll" failed
to initialize, aborting
0104:err:module:LdrInitializeThunk Initializing dlls for
L"Z:\\mnt\\Miecz\\godot3.2\\bin\\a.exe" failed, status 80000003
```
To reproduce issue
Download and unpack Mingw-llvm(unlike Mingw GCC allows to build app with
address sanitizer)
https://github.com/mstorsjo/llvm-mingw/releases/download/20201020/llvm-ming…
2. set variables(change PATH_TO_CHANGE)
export MINGW32_PREFIX="/PATH_TO_CHANGE/i686-w64-mingw32-"
export MINGW64_PREFIX="/PATH_TO_CHANGE/x86_64-w64-mingw32-"
3. Copy to current directory all files from folder which contains
`libclang_rt.asan_dynamic-x86_64.dll` inside unpacked mingw
4. Compile and try to open app
echo "int main(){if(2>1){return 1;}}" > a.cpp
/PATH_TO_CHANGE/x86_64-w64-mingw32-clang++ a.cpp -fsanitize="address"
wine a.exe
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https://bugs.winehq.org/show_bug.cgi?id=45584
Bug ID: 45584
Summary: FindFirstFile fails to correct case when full name
supplied
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: us(a)edmeades.me.uk
Distribution: ---
Created attachment 62002
--> https://bugs.winehq.org/attachment.cgi?id=62002
Simple testcase in c
FindFirstFile can be used to correct the case of a file. In fact when trying to
correct the case of the whole path and file, a google implies its a good
routine to use to pass each part of the directory tree through
Problem: If findfirstfile isnt passed a wildcard, it looks for the file in
question and if it exists, returns the case of the file as supplied, not the
case as it is on disk
Try supplied testcase.
I think this can also be seen by:
wine cmd
dir >ABCD
dir abcd
Note in the directory listing it shows abcd, not ABCD
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https://bugs.winehq.org/show_bug.cgi?id=45713
Bug ID: 45713
Summary: FusionFall Retro: fails to launch
Product: Wine-staging
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: macariopatrick(a)icloud.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62144
--> https://bugs.winehq.org/attachment.cgi?id=62144
Upon getting the error message, I exit Terminal to kill Wine.
The launcher allows me to log into my account, but when the launcher downloads
the files necessary to play the game, it doesn't launch. Unity Web Player
displays an error message stating that Unity Web Player needs to be updated. It
works on Windows correctly, but not in Wine. The game uses a custom version of
Unity Web Player 2.x.x.
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https://bugs.winehq.org/show_bug.cgi?id=46254
Bug ID: 46254
Summary: EnumResourceTypesW should return True if there are no
resources to enumerate
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
EnumResourceTypesW -- When there are no resource types to enumerate the
function instead of True will return False (see
https://github.com/wine-mirror/wine/blob/master/dlls/kernel32/resource.c#L2…)
This bug was originally reported in pywin32-ctypes
https://github.com/enthought/pywin32-ctypes/issues/59
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http://bugs.winehq.org/show_bug.cgi?id=28583
Bug #: 28583
Summary: MS Exchange setup no long displays images
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leslie_alistair(a)hotmail.com
Classification: Unclassified
Created attachment 36725
--> http://bugs.winehq.org/attachment.cgi?id=36725
Console Output.
The the URL is created in the HTMLImgElement_put_src, it fails to load it
because the path is relative, and the ALLOW_IMPLICIT_FILE_SCHEME hasn't be
used.
See attached file for snippet.
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http://bugs.winehq.org/show_bug.cgi?id=23364
Summary: 16-bit games - many don't work in Wine.
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turbolad995(a)hotmail.co.uk
As I have not found a bug report for this already I've decided to create one
myself.
Many 16-bit games, especially the old Windows 3.1 games like "whack-a-mole",
"Bricklayer" and many others I've tried simply don't work at all in Wine. Since
there's too many 16-bit games to list, it makes sense to write one bug report
covering the same problem i.e. problems running 16-bit games.
Try some yourself from here:
http://members.chello.at/theodor.lauppert/games/win16.htm
Here I've found that the 32-bit version of tetris works in Wine, but the 16-bit
version does NOT work at all (try it yourself from this link, you get to
download both the 32-bit and 16-bit versions respectively, at the bottom of
that page): http://members.chello.at/theodor.lauppert/games/tetrisjr.htm
I'm pleased to say that the Ballistic (Paddle) game appears to work:
http://www.classicdosgames.com/genre/paddle.html
This bug report may appear trivial and not important, but playing old Windows
games appeals to some people. These games will NOT work in dosbox. Also
consider that 64-bit versions of Microsoft Windows won't even run 16-bit
programs and games, whereas Wine can sometimes get them working, as in the case
of the Ballistic game.
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http://bugs.winehq.org/show_bug.cgi?id=31704
Bug #: 31704
Summary: AutoCAD 2008: Next button doesn't work in activation
window
Product: Wine
Version: 1.5.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 41677
--> http://bugs.winehq.org/attachment.cgi?id=41677
Activation window
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet20sp2
3) install AutoCAD
4) wine acad.exe
5) select that you want to activate product and click next
6) enter your registrations data
6) click next (see attached image)
Behaviour:
Nothing happens.
Expected behaviour:
Content of window should change.
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https://bugs.winehq.org/show_bug.cgi?id=53407
Bug ID: 53407
Summary: Hogia Hemekonomi Missing date picker widget
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)jonass.user.lysator.liu.se
Distribution: ---
Created attachment 72799
--> https://bugs.winehq.org/attachment.cgi?id=72799
How the calendar widget looks when run on Windows XP.
When showing transactions there is a date entry field where the user can enter
a date. Or press "enter" to get a date picker widget. The widget seems to be
missing in Wine.
To reproduce:
- Run the software like "wine Hemeko.exe"
- There will be dialogue asking about number format, click Yes.
- On first run you get an intro (or error see Bug 53384). If error, just
dismiss. If intro, press "Återgå till Hemekonomi" to dismiss.
- Click "Arkiv" and "Ny" to create a new database to work with. When asked
"Ange namnet på den nya databasen" enter something like "foo.mdb" and click OK.
- Click "Fortsätt med Hemekonomi" to dismiss setup wizard.
- Press CTRL-K or click on icon Kontoutdrag.
- Click OK.
- Use mouse to set focus on entry field in lower right corner called "Fr o m"
- Press enter.
- See Program Error.
On subsequent runs click Arkiv/Öppna instead to use the existing foo.mdb
database.
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https://bugs.winehq.org/show_bug.cgi?id=56238
Bug ID: 56238
Summary: file open dialog box bad behaviour
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: ch.panel(a)free.fr
Distribution: ---
Created attachment 75945
--> https://bugs.winehq.org/attachment.cgi?id=75945
visual studio short project showing the bug
the file opening dialog box behaves differently between wine and windows:
under Windows the "ofn.lpstrFile" parameter of the OPENFILENAME structure can
serve as a filter which is immediately active when the dialog box is opened,
only showing the desired files, which is not the case under wine which shows
all the files.
attached simple visual studio project showing the difference (lpstrFile is
txt*.txt and only shows 2 files in windows among the 3 txt)
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https://bugs.winehq.org/show_bug.cgi?id=54668
Bug ID: 54668
Summary: jcef_helper.exe has excountered a serious problem and
needs to close.
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hugot7071(a)gmail.com
Distribution: ---
Created attachment 74183
--> https://bugs.winehq.org/attachment.cgi?id=74183
backtrace of program error details
This problem is not present under Windows hand has not been reported yet.
This is presented with JCEF (Java Chromium Embedded Framework)
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https://bugs.winehq.org/show_bug.cgi?id=55397
Bug ID: 55397
Summary: Forza Horizon 4 needs a proper
GetPackagesByPackageFamily implementation
Product: Wine
Version: 8.7
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: etaash.mathamsetty(a)gmail.com
Regression SHA1: bd89ab3040e30c11b34a95072d88f635ade03bdc
Distribution: ---
Stub blocks previous behaviour which was showing a splash window and then
crash. Now it's just infinite ForzaHorizon4.exe process in the task manager.
076c:fixme:ver:GetPackagesByPackageFamily
(L"Microsoft.VCLibs.140.00_8wekyb3d8bbwe" 000000000021F228 0000000000000000
000000000021F24C 0000000000000000): stub
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https://bugs.winehq.org/show_bug.cgi?id=57495
Bug ID: 57495
Summary: Rockstar Games launcher input not working and crashes
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: perlememe(a)gmail.com
Distribution: ---
The Rockstar Games launcher doesn't accept any keyboard input (it is impossible
to login) and crashes when clicking on the settings menu.
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https://bugs.winehq.org/show_bug.cgi?id=57425
Bug ID: 57425
Summary: Project Reality: Battlefield 2 won't launch.
Product: Wine
Version: 9.21
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: tanvir.maht(a)outlook.com
Project Reality: Battlefield 2 is a free to download stand-alone multiplayer
modded game based on Battlefield 2.
https://www.realitymod.com/downloads is the link.
Upon launch, the game shows a black screen and crashes afterwards with an error
popup that can't be seen properly.
I have attached the terminal output below.
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https://bugs.winehq.org/show_bug.cgi?id=47331
Bug ID: 47331
Summary: Steam browser flickering
Product: Wine-staging
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: werifGX(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
As referenced on https://github.com/PhoenicisOrg/scripts/issues/994 steam
installed using `winetricks 20190310-next` on debian buster using `wine-4.9
(Staging)` which has win7 environment, gameoverlayrenderer dll_override
disabled and CSMT enabled result in flickering of steam browser as presented on
https://youtu.be/LaR8nQ0Ir2w
Suspecting this beeing wine issue.
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https://bugs.winehq.org/show_bug.cgi?id=48385
Bug ID: 48385
Summary: Rising Lands freezes when navigating back by pressing
ESC key on main menu
Product: Wine
Version: 4.11
Hardware: x86
URL: https://appdb.winehq.org/objectManager.php?sClass=appl
ication&iId=19674
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: vyproyects(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 1bc9c4fdb2e6c2762105c14cdafb7d4ea3370625
Distribution: Ubuntu
Created attachment 66145
--> https://bugs.winehq.org/attachment.cgi?id=66145
Rising Lands navigating back output
This is NOT a regression but a still not working at all bug resulting of a
previous bugfix.
I mean, before Wine 4.11 in Rising Lads game (a Win95 game that uses wine 32
bit configuring it with Windows 95 compatibility), it was impossible at all to
navigate back from a secondary menu at main menu by pressing ESC key.
This is, if you clicked on "load game" from main menu and then pressed ESC key
to go back to main menu, all texts were cleared and animations stopped
resulting in a freezed screen. Same happens during gameplay in order to save
the game.
As of a bugfix in wine 4.11 now is possible to go back but just in a certain
situation: being in windowed mode (due to another bug) you have to which to any
other app by pressing Alt+TAB. At the very moment wine loses the focus main
menu is refreshed. No need to go back again to wine, though. As you can see if
dragged apart the new appearing window.
I've made a regression testing to find out which exact commit had fixed this
bug this way, and this is the output:
1bc9c4fdb2e6c2762105c14cdafb7d4ea3370625 is the first fixed commit
commit 1bc9c4fdb2e6c2762105c14cdafb7d4ea3370625
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Mon Jun 17 14:46:20 2019 -0500
winex11: Update the state of all keys on KeymapNotify.
The Binding of Isaac transitions in and out of fullscreen when the "F" key
is pressed. Specifically, it will swap states when receiving WM_KEYDOWN,
provided that the previous key state was not pressed (i.e. bit 30 is 0).
However, as part of the process of transitioning, it hides and shows its
window, causing it to temporarily lose focus. If the F key is released while
the window does not have focus, Wine misses this fact, and thinks that the key
was already pressed the next time it is pressed, causing the game to refuse to
change focus. Windows will not deliver WM_KEYUP messages to a window that does
not have focus, but it will always report the true previous state of any key on
the keyboard when requested.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 2348a78ab9f7e1c7abfa45606b769dc0d28986ee
056dbd175d366ab2ee50c4d1f3674a01307a718d M dlls
Although I use spanish version this also happen on english version even without
installing the patch update.
A download url is available on AppDB:
https://appdb.winehq.org/objectManager.php?sClass=application&iId=19674
VGA compatible controller: Intel Corporation HD Graphics 5500
Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Sun XT [Radeon HD
8670A/8670M/8690M / R5 M330 / M430 / R7 M520] (rev 83)
Subsystem: Lenovo Radeon R5 M330
Kernel driver in use: radeon
Kernel modules: radeon, amdgpu
Hope this help to find out the real problem.
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https://bugs.winehq.org/show_bug.cgi?id=48381
Bug ID: 48381
Summary: Regression: Video clips shows black on Beasts &
Bumpkins
Product: Wine
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: vyproyects(a)gmail.com
CC: z.figura12(a)gmail.com
Distribution: ---
On Beasts & Bumpkins game, a video clip is played to present every new mission.
This video y shown black, but audio sounds correctly. Note that initial trailer
video clips work properly but if you start a new single campaign the following
video that presents the first mission does not work, showing black.
This is a Win95 game. Therefore I have to use wine 32bit and apply windows 95
configuration.
I use my original copy but as this game is abandonware, you can download it
from https://www.myabandonware.com/game/beasts-bumpkins-bh1
I have made a Regression Testing, and this is the result:
70d842b106d3ccbb0a786a41474903bddc4ea879 is the first bad commit
commit 70d842b106d3ccbb0a786a41474903bddc4ea879
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Wed Apr 10 22:30:32 2019 -0500
winex11: Resize the screen when changing CRTC modes.
Based on a patch by Gabriel Corona.
According to the RandR spec for RRSetCrtcConfig:
"The entire area of the CRTC must fit within the screen size, else a Match
error results. As an example, rotating the screen so that a single CRTC fills
the entire screen before and after may necessitate disabling the CRTC, resizing
the screen, then re-enabling the CRTC at the new configuration to avoid an
invalid intermediate configuration."
This patch involves resizing the screen also when shrinking a CRTC, not
just when expanding it past the current screen size. This is partially because
we have no way to reliably determine the current display width (DisplayWidth()
is never updated past opening the connection, and RandR exposes no way to
retrieve the screen dimensions), and partially because it's probably what the
user wants anyway (e.g. it's what the `xrandr` configuration app does when the
screen size is not expliticly specified).
This patch fixes TestBot failures on the Debian machines for ddraw, d3d8,
and d3d9 device tests.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=33290
Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 d92f238e7027e98c0a0de5bb3b9d347d4e9cdf59
64a7029fc3158c55fd9d1c2822c7cfa18984d054 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=51792
Bug ID: 51792
Summary: Deus Ex: Mankind Divided some objects render
green/pink/white
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70683
--> https://bugs.winehq.org/attachment.cgi?id=70683
example
0554:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
04d4:fixme:d3d_shader:shader_sm4_read_param Skipping modifier 0x00000001.
04d4:fixme:d3d_shader:shader_get_registers_used Indexable temporary registers
not supported.
0554:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x6.
0554:fixme:d3d:wined3d_gl_compare_func Unrecognized compare function 0x679dce0.
0554:fixme:d3d:wined3d_gl_compare_func Unrecognized compare function
0x42eb3ef0.
wine-6.17-454-g6b724c3dd8d
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https://bugs.winehq.org/show_bug.cgi?id=57489
Bug ID: 57489
Summary: GetPointerPenInfo not located in USER32.dll when
attempting to run Clip Studio Paint 3.0
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: juliarodrigues70(a)outlook.com
Distribution: ---
As mentioned in the bug 56709 comment
https://bugs.winehq.org/show_bug.cgi?id=56709#c22 the application continues to
not start now with the error "The procedure point GetPointerPenInfo could not
be located in the dynamic link library USER32.dll"
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https://bugs.winehq.org/show_bug.cgi?id=57485
Bug ID: 57485
Summary: Da Capo 3 R: Screen stays black
Product: Wine
Version: unspecified
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Created attachment 77509
--> https://bugs.winehq.org/attachment.cgi?id=77509
DC3.exe.log
Hello,
when i do launch the game "Da Capo 3 R" then it creates a black window and then
nothing happens.
I did tried it also with using DXVK but no change.
Thank you in advance!
Tested with Wine 9.22
The game is available at:
GOG: https://www.gog.com/en/game/da_capo_3_r
Steam: https://store.steampowered.com/app/542290/Da_Capo_3_R/
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https://bugs.winehq.org/show_bug.cgi?id=49543
Bug ID: 49543
Summary: Several games require bcrypt DH support
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Distribution: ---
There are a few games that need DH support in bcrypt.
- The Rockstar Games Launcher, GTA V, and RDR 2 all open DH and generate+export
a public key. With DH unimplemented, the only effect I know of is that RDR 2's
online mode fails to load.
- Astroneer dedicated server (see
https://www.reddit.com/r/wine_gaming/comments/gvaa9a/bcryptopenalgorithmpro…).
>From a disassembler, it looks like the server imports/exports public/private
keys, and uses BCryptDeriveKey() with the "HASH" KDF and SHA256.
Microsoft has sample code which tests (some of) the functionality:
https://github.com/microsoft/Windows-classic-samples/blob/master/Samples/Se…
Unfortunately GnuTLS doesn't currently export the needed functionality. There's
an issue open: https://gitlab.com/gnutls/gnutls/-/issues/894
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https://bugs.winehq.org/show_bug.cgi?id=48175
Bug ID: 48175
Summary: AION (64 bit) - crashes in CrySystem32.dll.CryFree()
due to high memory pointers allocated
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: gofmanp(a)gmail.com
Distribution: ---
Created attachment 65809
--> https://bugs.winehq.org/attachment.cgi?id=65809
Force down-top memory allocation
Split off from bug #40334.
The crash happens after the original issue in Bug #40334 is solved, after the
loading screen or very soon after login.
The game expects memory pointers from HeapAlloc and VirtualAlloc to fit in the
certain range. It is fine with ~16GB range as per my observations, that is, up
to 0x3ffffffff address.
I am attaching the patch which is confirmed to fix the issue with AION. The
patch consists of two, the first one is not exactly related but the second one
depends on it. At the present moment the first one is passing the review
upstream. The solution in the second patch is to force virtual memory
allocation return lower addresses when they are available (unless top-down
allocation is explicitly requested), that's how it seem to work on Windows. The
patch does it essentially the same way as the allocation with zero_bits mask is
performed.
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https://bugs.winehq.org/show_bug.cgi?id=54314
Bug ID: 54314
Summary: my eprom programmer software can't recognize the
hardware anymore.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: jacek.zmudzki(a)gmail.com
Distribution: ---
I used WINE for a long Time to program EPROMS with my Parallel-Port bases
Programmer:
http://www.conitec.net/english/galep4.php
After an Update to Ubuntu 22.04 (with WINE 6.0.3) the Software
https://appdb.winehq.org/objectManager.php?sClass=application&iId=2240
can't access the hardware anymore.
I used the Runners from Lutris to investigate further:
It seems that the Last Wine Version that works is WINE 5.4.
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https://bugs.winehq.org/show_bug.cgi?id=57488
Bug ID: 57488
Summary: mspaint from windows xp has various glitches drawing
round rectangles (dibdrv_RoundRect)
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 77512
--> https://bugs.winehq.org/attachment.cgi?id=77512
Screenshot
Just try drawing round rectangles, especially when shrinking them you get
various glitches.
I think that is because the rectangles are not drawn pixel perfect.
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https://bugs.winehq.org/show_bug.cgi?id=56676
Bug ID: 56676
Summary: native wayland resolution with 32bit games on wow64
grabs input
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zlice(a)crtdrift.us
Distribution: ---
Enabling wow64 (64bit wine without separate 32bit) to get native wayland wine
running seems to have issues when rescaling input. Fallout 3 and KOTOR have
similar related issues.
Fallout 3 - if you are at a different resolution than what is set in the ini,
the game opens a popup saying to run the launcher because your input does not
support the resolution. This popup seems to freeze all input related to the
window manager (labwc), where the mouse is locked and keyboard shortcuts will
not work. You can use tab/arrows to press the 'ok' button which will close the
popup. Changing to the resolution with wlr-randr to match the ini file runs
fine afaict.
KOTOR - this game changes resolution a lot for startup and cutscenes. It also
has a lower resolution compared to most games and does not hit 1080p. Similarly
input is trashed and does not work as expected. The game does not start. I
assume if the game did start it would constantly want to change resolution for
cutscenes.
Using XWayland does not appear to have the same issues. But it does not change
resolution appropriatey (and with it, refresh rate).
I was only able to get 32bit games running under native wine+wayland with the
wow64 mode. Not sure if I missed something with the build or if 32bit is not
properly set up yet. KOTOR had an error about using the null/noa(?) driver.
Fallout 3 just didn't run, assert(!status) for vkCreateInstance at
winevulkanloader.c:271
I can file separate bug for resolution scaling in wayland vs the input grab.
System
- kernel 6.9.0
- wine 9.8
- void linux
- labwc 0.7.2 (wayland wlroots)
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https://bugs.winehq.org/show_bug.cgi?id=57483
Bug ID: 57483
Summary: Hero Lab Unhandled Stack Overflow On Certain tabs
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wes.schlosser1337(a)protonmail.com
Distribution: ---
# Issue
Hero lab, specifically the Pathfinder module, produces a stack overflow error
when opening certain tabs. This same error occurrs for both new and existing
character files. The error happens for both Herolab.exe and Herolab64.exe
## Error
wine: unhandled stack overflow at address 7A7711FB (thread 0170), starting
debugger...
0170:err:virtual:virtual_setup_exception stack overflow 1408 byes addr 0x7bd0e3
f1 stack 0xba0a80 (0xba0000-oxba1000-0xca0000)
## Steps to Reproduce Error
1. Install hero lab, and wine version 9.22
2. Open hero lab (wine Herolab64.exe)
3. Open the Pathfinder module
4. Open a new or existing character
5. Click on the 'background' tab.
### Result
Hero Lab hangs for a moment gets an 'hero lab is not responding, do you want to
force quit or wait' window.
Terminal shows the above error.
Waiting will cause the error to happen again, force quit kills the exe.
### Expected Result
Background tab opens and hero lab doesn't hang with a stack overflow error.
# Attempted Resolutions and Other notes
## Resolution 1
I've completely removed wine from my system and tried reinstalling ONLY the dev
version per the offical documentation
(https://gitlab.winehq.org/wine/wine/-/wikis/Debian-Ubuntu)
## More info
Hero Lab desktop version (8.9). This has not been updated in some time.
Hero Lab worked fine on a previous wine version (unsure which, maybe early 9 or
8?) on Ubuntu version 22.04 (64 bit).
OS version: Ubuntu 24.04 (64 bit)
Wine packages installed:
* Wine-devel-amd64
* wine-devel-i386
* wine-devel
* winehq-devel
All 4 of the above are 9.22 version
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https://bugs.winehq.org/show_bug.cgi?id=40500
Bug ID: 40500
Summary: Scrap Mechanic : Unable to launch
Product: Wine
Version: 1.9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arionrina(a)verizon.net
Distribution: ---
Created attachment 54281
--> https://bugs.winehq.org/attachment.cgi?id=54281
Crash log
Scrap Mechanic doesn't open up the first window, then crashes.
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https://bugs.winehq.org/show_bug.cgi?id=57487
Bug ID: 57487
Summary: Some games do not launch with wine wayland
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: antti.savo(a)gmail.com
Distribution: ---
Created attachment 77510
--> https://bugs.winehq.org/attachment.cgi?id=77510
WINEDEBUG=+waylanddrv DISPLAY= wine gof_f.exe &> log
If I force Wine to use Wayland with DISPLAY=, some of my games do not even
start up. I have old physical PC games (namely Harry Potter and the Prisoner of
Azkaban, Harry Potter and the Goblet of fire and Battlefield 2) that I tried
and trying to launch them with wine wayland. As an end result I got nothing.
For the record, `DISPLAY= wine winecfg` works just fine
A download for those games is easily found.
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https://bugs.winehq.org/show_bug.cgi?id=57486
Bug ID: 57486
Summary: The Last Stand: Aftermath: Loads infinitely
Product: Wine
Version: unspecified
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Hello,
the game The Last Stand Aftermath loads infinitely when i want to enter the
game from the menu.
Tested with: Wine 9.22
The game is available at:
GOG: https://www.gog.com/en/game/the_last_stand_aftermath
Steam: https://store.steampowered.com/app/1266840/The_Last_Stand_Aftermath/
Thank you in advance!
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https://bugs.winehq.org/show_bug.cgi?id=52212
Bug ID: 52212
Summary: Doom Eternal - Crash on Launch
Product: Wine-staging
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 71270
--> https://bugs.winehq.org/attachment.cgi?id=71270
report_1
See attached bugreports for various wine and launch options.
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https://bugs.winehq.org/show_bug.cgi?id=57467
Bug ID: 57467
Summary: Newer Versions of TAL Sampler not working in WINE
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rustosable(a)gmail.com
Distribution: ---
Created attachment 77466
--> https://bugs.winehq.org/attachment.cgi?id=77466
Here is a log of two back to back atempts at launching the plugin inside of
bitwig under WINE.
The current version's of TAL Sampler do not work in WINE. The last version I
had was 4.5.7, and it works perfectly with WINE. Because TAL does not allow
downloading specific versions, I can't pinpoint exactly where it stopped being
compatible. However, I have tried the last two releases, and both had the same
problem.
I'm guessing that this is an issue with rendering the GUI, as I can still hear
the trial version static in the background even after it has "crashed."
It appears to be a problem with "float-document-master"
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https://bugs.winehq.org/show_bug.cgi?id=46803
Bug ID: 46803
Summary: Diablo 1 GOG.com crash
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xzgamertag(a)mail.com
Distribution: ---
Created attachment 63823
--> https://bugs.winehq.org/attachment.cgi?id=63823
Log
Diablo crashes immidiately after skipping intro, while using hi-res, latest
version. When I try to run Diablo (Classic) version, it requires original CD to
proceed.
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https://bugs.winehq.org/show_bug.cgi?id=57475
Bug ID: 57475
Summary: Mod Organizer 2 FOMod-Installer Handler No Longer
Switches Screenshots for Selection Options on Hover
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 77485
--> https://bugs.winehq.org/attachment.cgi?id=77485
LZMA-compressed Debug Wine Output Log
Mod Organizer 2 github download link:
https://github.com/ModOrganizer2/modorganizer/releases/tag/v2.5.2
Relevant Store Page for Skyrim (that I used):
https://www.gog.com/en/game/the_elder_scrolls_v_skyrim_anniversary_edition
-----
With Wine 9.22, I noticed that installing mods that utilize FOMod installers
that are handled by Mod Organizer 2 no longer switch screenshots when hovering
over things such as checkboxes and radio buttons.
In Wine 9.21, I remember this working, but I don't know what could have changed
between 9.21 and 9.22 to have possibly caused this...
For the uninitiated:
The MO2 FOMod handler seems to be a C-sharp library (you can find the reference
to it in the log) and FOMods themselves aren't exactly complex in structure
(which is why MO2 has a handler for it).
To demonstrate a good example of this happening (that I actually used to record
the log output I've attached), install both MO2 and the game (Skyrim in this
case), then when you launch MO2 choose the portable instance and scroll through
the list to find Skyrim Special Edition and choose the GOG option.
After that, once you get to the mod manager menu, download this (manually,
don't choose the mod manager download option because it doesn't work with Wine)
and place it in MO2's downloads folder:
https://www.nexusmods.com/skyrimspecialedition/mods/659?tab=files
Then, once it's done, go to MO2's downloads tab on the right pane and right
click to install it.
Once the FOMod installer window appears, hover over all options and notice that
the image to the left doesn't change. After that, choose the "custom" option,
click "Next," and continue to hover over all options you come across as you go
through the installer:
you'll notice that the image never changes until you change the page (via the
"Next" button).
This actually causes an issue for the end-user because we can't preview
specific options to even fully understand what it is we're selecting as an
option.
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https://bugs.winehq.org/show_bug.cgi?id=57480
Bug ID: 57480
Summary: add an RSS feed for patterns.html
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
The patterns page (https://test.winehq.org/data/patterns.html) is pretty cool,
but it's really hard to tell which patterns are new since the last time I
visited. So in practice I end up just looking through the test results pages
for new failures anyway.
If there were an RSS feed, I could just put that in my feed reader and not have
to manually check. I think there's enough information to include "created" and
"updated" timestamps for each pattern, based on when the first and most recent
matching test results were.
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https://bugs.winehq.org/show_bug.cgi?id=49780
Bug ID: 49780
Summary: wineconsole reports VT sequence support when it does
not
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: magiblot(a)hotmail.com
Distribution: ---
Created attachment 68092
--> https://bugs.winehq.org/attachment.cgi?id=68092
Demo application to reproduce the issue
Wineconsole does not support applications writing Virtual Terminal sequences
through the Console API. That's fine. However, when enabling the console
ENABLE_VIRTUAL_TERMINAL_PROCESSING mode on stdout with SetConsoleMode, no error
is returned, so the application has no way to detect whether VT sequences are
supported or not. This is documented in
https://docs.microsoft.com/en-us/windows/console/setconsolemode.
The port of Turbo Vision at https://github.com/magiblot/tvision is affected by
this. When using the Console API, Turbo Vision prefers VT sequences over
SetConsoleCursorPosition/SetConsoleTextAttribute for code reusability and
performance. Nevertheless, it can fall back to the latter method when
SetConsoleMode fails to enable either ENABLE_VIRTUAL_TERMINAL_PROCESSING or
DISABLE_NEWLINE_AUTO_RETURN. Since SetConsoleMode does not return error on
wineconsole, garbage is shown instead of a colorful interface.
STEPS TO REPRODUCE
To reproduce the issue on Turbo Vision:
(A) - Using the attached 'tvdemo.exe'
1. Run the application on wineconsole. You should see a black-and-white
background and escape sequences drawn on the console.
2. Press Alt+F, then D. You should see the command prompt, and the message "VT
enabled" at the top, which demonstrates the issue in SetConsoleMode.
(B) - Compiling from source code (requires up-to-date CMake and MSVC).
1. Insert the following code after line 63 in source/linux/win32con.cpp
(https://github.com/magiblot/tvision/blob/dd4e410e60a34e08053399e346d4ed4e63…):
```
if (supportsVT)
cerr << "VT enabled" << endl;
else
cerr << "VT not enabled: " << GetLastError() << endl;
```
2. Follow the build instructions at
https://github.com/magiblot/tvision/blob/dd4e410e60a34e08053399e346d4ed4e63…
3. Follow the steps in (A).
EXPECTED BEHAVIOUR
On Windows, support for VT sequences can be disabled by turning on the "Legacy
Console" mode. If tvdemo.exe is ran in these conditions, the interface is
displayed properly. If entering the command prompt by pressing Alt+F, then D,
the message "VT not enabled: 87" is displayed (error 87 stands for
ERROR_INVALID_PARAMETER), which is what should be shown on wineconsole as well,
since it clearly does not support VT sequences.
Thank you!
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https://bugs.winehq.org/show_bug.cgi?id=57462
Bug ID: 57462
Summary: winrt example fails to run
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: euloanty(a)live.com
Distribution: ---
Created attachment 77460
--> https://bugs.winehq.org/attachment.cgi?id=77460
winrt does not implement correctly
$ wine main.exe
0024:fixme:combase:RoGetActivationFactory (L"Windows.Foundation.Uri",
{44a9796f-723e-4fdf-a218-033e75b0c084}, 00007FFFFE1FFDE0): semi-stub
0024:fixme:iertutil:uri_factory_CreateUri iface 00006FFFFE3B5048, uri
L"https://blogs.windows.com/feed", instance 00007FFFFE1FFDB8 semi-stub!
0024:fixme:combase:RoGetActivationFactory
(L"Windows.Web.Syndication.SyndicationClient",
{00000035-0000-0000-c000-000000000046}, 00007FFFFE1FFDE8): semi-stub
0024:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.Web.Syndication.SyndicationClient"
0024:fixme:combase:RoOriginateLanguageException 0x80040154, L"",
0000000000000000: stub
https://learn.microsoft.com/en-us/windows/uwp/cpp-and-winrt-apis/get-started
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https://bugs.winehq.org/show_bug.cgi?id=56539
Bug ID: 56539
Summary: Ableton Live 12 Suite Crashes Whenever Max Instruments
Startup
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: numono(a)yahoo.com
Distribution: Other
Created attachment 76295
--> https://bugs.winehq.org/attachment.cgi?id=76295
Ableton 12 Wine Command Line Output
Live 12 crashes Whenever Max For Live Instruments Startup.
Here's the Free Download - https://www.ableton.com/en/download/archive/
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https://bugs.winehq.org/show_bug.cgi?id=57361
Bug ID: 57361
Summary: need support for WD Unlock.exe to unlock Western
Digital hard drive
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: parkerjbarker(a)yahoo.com
Distribution: ---
After looking through the bug list, I see this bug:
https://forum.winehq.org/viewtopic.php?t=12694
and the workaround suggested was to run WD Unlock using a Windows system in
virtualbox.
What I'm asking for is support for WD Unlock.exe. I'm not sure if it's a
16-bit program or what. I get an error code when I try to run the program in
Wine, which error code I can provide later - I don't remember the error code at
the moment. I need this WD Unlock.exe program to work so that I can access the
contents of my Western Digital hard drive.
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https://bugs.winehq.org/show_bug.cgi?id=57470
Bug ID: 57470
Summary: Abiword 2.6.8 - Trauncated icons in menus
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 77475
--> https://bugs.winehq.org/attachment.cgi?id=77475
Truncated icons in menu
Abiword 2.6.8 from
https://web.archive.org/web/20210925210302/http://www.abisource.com/downloa…
Open menus, icons are truncated
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http://bugs.winehq.org/show_bug.cgi?id=16302
Summary: [oblivion] can not skip the intro movie by press ESC
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wangbinrobin(a)yahoo.com.cn
when runing Oblivion on Windows, we can skip the intro movie by pressing ESC,
but when runing Oblivion by wine, we can not skip it by ESC. it is quite a long
time to wait the intro movie end.
The graphic card I use is ATI Radeon 2600, driver 8.10
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https://bugs.winehq.org/show_bug.cgi?id=54295
Bug ID: 54295
Summary: Touhou Puppet Dance Performance: Shard of Dreams Can't
Locate Base Game Data After Installation
Product: Wine
Version: 8.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rjtulloh(a)gmail.com
Distribution: ---
Created attachment 73863
--> https://bugs.winehq.org/attachment.cgi?id=73863
Log file produced by the expansion when it can't find the base game's files.
Shard of Dreams is an expansion to Touhou Puppet Dance Performance by developer
FocasLens. In order to be played, the base game needs to be installed on the
same system as the expansion.
On Windows, the expansion can be launched immediately after:
- Installing the base game
- Installing the expansion
Using Wine, the expansion won't launch after running the same installers.
The expansion can be launched by adding a symbolic link with the name "notkey"
in the expansion's installation folder which points to the base game folder.
But this workaround is not needed on Windows.
The expansion also produces an error log when launched without the notkey link.
The log is attached.
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https://bugs.winehq.org/show_bug.cgi?id=57469
Bug ID: 57469
Summary: Abiword 2.6.8 - Trauncated image in "about" dialog
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 77473
--> https://bugs.winehq.org/attachment.cgi?id=77473
Truncated image in Wine
Abiword 2.6.8 from
https://web.archive.org/web/20210925210302/http://www.abisource.com/downloa…
Open "About" dialog.
"Image" is trauncated see bottom part
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https://bugs.winehq.org/show_bug.cgi?id=57329
Bug ID: 57329
Summary: Desktop files generated by Wine do not conform to the
Desktop Entry Specification
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: meator.dev(a)gmail.com
Distribution: ---
Desktop files generated by Wine do not conform to the latest (and older)
version to of the Desktop Entry Specification, primarily the Exec key
specification:
https://specifications.freedesktop.org/desktop-entry-spec/1.5/exec-variable…
For example, this is how the desktop file for Notepad++ looks like (located at
/home/meator/.local/share/applications/wine/Programs/Notepad++.desktop):
[Desktop Entry]
Name=Notepad++
Exec=env WINEPREFIX="/home/meator/.wine" wine
C:\\\\ProgramData\\\\Microsoft\\\\Windows\\\\Start\\
Menu\\\\Programs\\\\Notepad++.lnk
Type=Application
StartupNotify=true
Path=/home/meator/.wine/dosdevices/c:/Program Files/Notepad++
Icon=7ABC_notepad++.0
StartupWMClass=notepad++.exe
I will ignore the `env WINEPREFIX="/home/meator/.wine"` part of Exec now.
The Exec key parsing is done in two rounds (that's why there are so many
backslashes). The first round is common to all keys of type string,
localestring and iconstring (which includes the Exec key). The standard
mandates:
> The escape sequences \s, \n, \t, \r, and \\ are supported for values of type string, localestring and iconstring, meaning ASCII space, newline, tab, carriage return, and backslash, respectively.
This is how the command line looks after undoing the first layer of escapes:
> wine C:\\users\\meator\\AppData\\Roaming\\Microsoft\\Windows\\Start\ Menu\\Programs\\Microsoft\ Office\ PowerPoint\ Viewer\ 2003.lnk
Then the Exec quoting continues. The standard mandates:
> Quoting must be done by enclosing the argument between double quotes and escaping the double quote character, backtick character ("`"), dollar sign ("$") and backslash character ("\") by preceding it with an additional backslash character. Implementations must undo quoting before expanding field codes and before passing the argument to the executable program. Reserved characters are space (" "), tab, newline, double quote, single quote ("'"), backslash character ("\"), greater-than sign (">"), less-than sign ("<"), tilde ("~"), vertical bar ("|"), ampersand ("&"), semicolon (";"), dollar sign ("$"), asterisk ("*"), question mark ("?"), hash mark ("#"), parenthesis ("(") and (")") and backtick character ("`").
The first problem is that the second argument is not enclosed in double quotes,
so all escapes in it are unspecified. The second problem is that `\ ` space
escape is used, which is not specified (this is the most severe problem). It is
specified as a "reserved character", but not as a character requiring a
backslash escape. Because of these issues, fully conformant desktop file
parsers will fail to parse desktop files generated by Wine.
This is how a fixed Notepad++ desktop file looks like:
[Desktop Entry]
Name=Notepad++
Exec=env "WINEPREFIX=/home/meator/.wine" wine
"C:\\\\ProgramData\\\\Microsoft\\\\Windows\\\\Start
Menu\\\\Programs\\\\Notepad++.lnk"
Type=Application
StartupNotify=true
Path=/home/meator/.wine/dosdevices/c:/Program Files/Notepad++
Icon=7ABC_notepad++.0
StartupWMClass=notepad++.exe
I have also quoted `WINEPREFIX=/home/meator/.wine` in whole, because the entire
argument should be quoted according to the standard (but I consider this issue
to be less important).
System info
===========
OS: Void Linux
Wine version: wine-9.20 (downloaded through package manager)
Notepad++ download:
https://github.com/notepad-plus-plus/notepad-plus-plus/releases/download/v8…
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https://bugs.winehq.org/show_bug.cgi?id=45871
Bug ID: 45871
Summary: Several apps in .NET472 crash with unhandled
exception.\nException at
System.Windows.Media.Composition.DUCE+Channel.SyncFlus
h()\n at
System.Windows.Media.MediaContext.Complet"...(native
d3dcompiler works around it)
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 62374
--> https://bugs.winehq.org/attachment.cgi?id=62374
part of crashlog
Hi
Seen this for a bunch of programs while trying to run them with installed
dotnet472.
The bug seems to be hidden for several apps as they ship their owm
d3dcompiler_47, but some don`t I found out, and they crash
Something like:
01c2:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
01c2:err:d3dcompiler:compile_shader HLSL shader parsing failed.
01c2:err:ntdll:vDbgPrintExWithPrefix 65: MIL FAILURE: Unexpected HRESULT
0x88760b59 in caller: intermediate rendering error
01c2:err:ntdll:vDbgPrintExWithPrefix 65: MIL FAILURE: Unexpected HRESULT
0x88760b59 in caller: The render thread failed unexpectedly.
Then crash
Example: Slackinstaller.exe:
winetricks dotnet452 win7 corefonts, then start installer with builtin
d3dcomiler_47 works fine.
However
winetricks dotnet472 win7 corefonts, then start installer with builtin
d3dcomiler_47 --> crash
(Note: for Slackinstller one also needs Staging-patches for bug 40613)
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https://bugs.winehq.org/show_bug.cgi?id=56368
Bug ID: 56368
Summary: hlsl_types_are_equal assert when vertex shaders uses
SV_VertexID as lookup index
Product: vkd3d
Version: 1.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: martins.mozeiko(a)gmail.com
Distribution: ---
Created attachment 76109
--> https://bugs.winehq.org/attachment.cgi?id=76109
test.c
Assertion failed: hlsl_types_are_equal(arg1->data_type, arg2->data_type), file
../wine/libs/vkd3d/libs/vkd3d-shader/hlsl.c, line 1320
This assert happens when D3DCompileFromFile or D3DCompile is called on hlsl
vertex shader (vs_5_0 profile) source like this:
struct Input
{
float4 c0 : COL0;
float4 c1 : COL1;
float4 c2 : COL2;
float4 c3 : COL3;
uint id : SV_VertexID;
};
float4 vs_main(Input input) : SV_Position
{
float4 col[] = { input.c0, input.c1, input.c2, input.c3 };
return col[input.id];
}
See attached test.c file that reproduces this assert. On Windows it prints out
"ok = 1" and shader is successfully compiler. It can be compiled also with
fxc.exe on commandline.
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https://bugs.winehq.org/show_bug.cgi?id=56465
Bug ID: 56465
Summary: d3dcompiler fails to compile shader functions that
have optional arguments ("E5000: syntax error,
unexpected '=', expecting ')'")
Product: vkd3d
Version: 1.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Minimal example (compile with `i686-w64-mingw32-cc *.c -ld3dx9_36`):
#include <windows.h>
#include <d3dx9shader.h>
#include <stdio.h>
int main()
{
static const char src[] = "float4 main(float4 color : COLOR =
float4(0,0,0,0)) : COLOR { return color; }";
ID3DXBuffer *out = NULL;
HRESULT res = D3DXCompileShader(src, sizeof(src), NULL, NULL, "main",
"ps_2_0", 0, &out, NULL, NULL);
printf("res=%x\n", res);
return res;
}
Output:
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:1:36: E5000: syntax error,
unexpected '=', expecting ')'
0024:err:d3dcompiler:D3DCompile2
res=80004005
Output after `winetricks d3dcompiler_47`:
res=0
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https://bugs.winehq.org/show_bug.cgi?id=56785
Bug ID: 56785
Summary: Spider-Man: Shattered Dimensions crashes in the title
screen after a few seconds
Product: vkd3d
Version: 1.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: tinozzo123(a)gmail.com
Distribution: ---
Created attachment 76590
--> https://bugs.winehq.org/attachment.cgi?id=76590
Shader dumped by VKD3D_SHADER_DUMP_PATH
Like the title says, after spending a few seconds in the title screen,
Spider-Man: Shattered Dimensions crashes, with the following logs:
```
017c:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
017c:err:d3dcompiler:D3DCompile2 Shader log:
017c:err:d3dcompiler:D3DCompile2 <anonymous>:146:1: W5302: Ignoring unknown
attribute "optimizeAutoZ".
017c:err:d3dcompiler:D3DCompile2 <anonymous>:121:14: E5016: Overlapping
register() reservations on 'c27'.
017c:err:d3dcompiler:D3DCompile2
```
This is a regression: it didn't happen on vkd3d 1.11 (Wine 9.9).
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https://bugs.winehq.org/show_bug.cgi?id=57438
Bug ID: 57438
Summary: Alt+Tab makes Unity games no longer respond to input
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: es20490446e(a)gmail.com
Distribution: ---
== SYSTEM ==
- Plasma 6
- Kwin
- Arch Linux
== STEPS ==
1. Open a Unity game, like Prodeus.
2. Alt+Tab twice.
== RESULT ==
- The game no longer responds to input: you lose all unsaved gameplay.
- This is an issue that many people are experiencing
(https://askubuntu.com/questions/299286/how-to-recover-focus-after-losing-it…)
== WORK-AROUND ==
wine reg add 'HKEY_CURRENT_USER\Software\Wine\X11 Driver' /t REG_SZ /v
UseTakeFocus /d N /f
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https://bugs.winehq.org/show_bug.cgi?id=57434
Bug ID: 57434
Summary: Program doesn't run and Program Error Details window
popped up.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dogshed(a)gmail.com
Distribution: ---
Created attachment 77428
--> https://bugs.winehq.org/attachment.cgi?id=77428
backtrace
Program Error Details window popped up.
https://www.dropbox.com/s/awzrdiw5477c86r/EseeCloud_Setup_3.0.7.10.exe?dl=0
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https://bugs.winehq.org/show_bug.cgi?id=57417
Bug ID: 57417
Summary: Failed to start Wineserver
Product: Wine
Version: 9.21
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: cdfrosty(a)gmail.com
Distribution: ---
Created attachment 77403
--> https://bugs.winehq.org/attachment.cgi?id=77403
Wine Arm64 Log
Hi there I am trying to compile and use Wine on Manjaro Arm64 but I am running
into a issue with Wineserver,
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https://bugs.winehq.org/show_bug.cgi?id=57460
Bug ID: 57460
Summary: Wine Regedit and Wine Control don't minimize and
become unresponsive
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: agarplayerarlon(a)gmail.com
Distribution: ---
I've attached a video of the issue
Basically those apps instead of minimizing they compress and become
unresponsive afterwards
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https://bugs.winehq.org/show_bug.cgi?id=57451
Bug ID: 57451
Summary: Heroes of Might and Magic V not working due to not
supported GL_* extensions
Product: Wine
Version: 9.0
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: butuz8(a)gmail.com
Tried to run HoMM5 with latest stable Wine v9.0 on MacOS with M2 Pro CPU/GPU:
wine H5_Game.exe > ~/homm5_wine_pure_short.log 2>&1
but its freezes on start screen.
I noted error window "Error setting display mode" behind it. Pressing Esc
process is terminated.
In terminal it produces logs stating for lack of support for some GL_*
extensions, see homm5_wine_pure_short.log
I tried also with enabled graphics logging:
WINEDEBUG=+d3d,+dxgi,+wgl,+opengl,+vulkan,+display wine H5_Game.exe >
~/homm5_wine_pure_full.log 2>&1
Please find both logs attached.
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https://bugs.winehq.org/show_bug.cgi?id=57464
Bug ID: 57464
Summary: Worms World Party Remastered have a black box placed
over the main window
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lio_hernou(a)hotmail.com
Distribution: ---
Created attachment 77464
--> https://bugs.winehq.org/attachment.cgi?id=77464
winelog
I am using open box, but this issue is related to on protondb
I launch my game with lutris
so it's the dialog windows who is the black hole in fact :
```
powabanga ~ obxprop | grep "^_OB_APP"
_OB_APP_TYPE(UTF8_STRING) = "dialog"
_OB_APP_TITLE(UTF8_STRING) =
_OB_APP_GROUP_CLASS(UTF8_STRING) =
_OB_APP_GROUP_NAME(UTF8_STRING) =
_OB_APP_CLASS(UTF8_STRING) = "w2.exe"
_OB_APP_NAME(UTF8_STRING) = "w2.exe"
_OB_APP_ROLE(UTF8_STRING) =
powabanga ~ obxprop | grep "^_OB_APP"
_OB_APP_TYPE(UTF8_STRING) = "normal"
_OB_APP_TITLE(UTF8_STRING) = "WWPGame"
_OB_APP_GROUP_CLASS(UTF8_STRING) =
_OB_APP_GROUP_NAME(UTF8_STRING) =
_OB_APP_CLASS(UTF8_STRING) = "w2.exe"
_OB_APP_NAME(UTF8_STRING) = "w2.exe"
_OB_APP_ROLE(UTF8_STRING) =
```
I do not have more information for now.
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https://bugs.winehq.org/show_bug.cgi?id=52078
Bug ID: 52078
Summary: MusicBee: exception when attempting to drag tabs
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sangv(a)protonmail.com
Distribution: ---
Created attachment 71090
--> https://bugs.winehq.org/attachment.cgi?id=71090
The exception MusicBee gives + the console output, in a tarball
When attempting to move the tabs located near the top of the window (the ones
labelled "Music", "Now Playing", "Playlists", etc by default) MusicBee will
throw an exception. This happens on both my existing MusicBee wineprefix as
well as a fresh one, and on MusicBee versions 3.2.6804 and 3.4.7805. In
addition to happening in Wine version 6.21, the issue remains in 6.22. Both
versions of Wine were compiled from source. I'm using winetricks verbs
`windowscodecs dotnet45 mfc42 xmllite gdiplus d3dx9 vcrun2008 wmp10`. My OS is
EndeavourOS with kernel 5.15.2-zen1-1-zen. (I don't know how much of this
information is really needed but I thought it was all worth a mention just in
case?)
Attached I have both the error MusicBee provides, as well as terminal output
with debug channels warn+all as no information was printed in the terminal
without it.
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https://bugs.winehq.org/show_bug.cgi?id=57288
Bug ID: 57288
Summary: Windows that shouldn't be resizable are
Product: Wine
Version: 9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: tileacids946(a)gmail.com
Distribution: ---
Windows that shouldn't be resizable (e.g. MessageBox), are still resizable,
which can cause issues like the window opening as tiled on tiling compositors.
Steps to reproduce:
1. Open Notepad
2. Open the print menu, for example
3. The menu can be resized, but in Xwayland it cannot
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https://bugs.winehq.org/show_bug.cgi?id=56157
Bug ID: 56157
Summary: Deep Rock Galactic fails to launch
Product: Wine
Version: unspecified
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Created attachment 75842
--> https://bugs.winehq.org/attachment.cgi?id=75842
FSD Log with seh, fixme and warn messages.
Hello,
the game Deep Rock Galactic fails to launch.
The splash image appears and then shortly after that, the Unreal Crash Reporter
opens.
When i taking a look at the log i do see messages about EnumProcessModulesEx.
I do have other Unreal Engine 4 titles aswell that dont work but also have
messages with EnumProcessModulesEx maybe it could be related to that?
Tested with Wine 8.0.2
Thank you in advance!
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https://bugs.winehq.org/show_bug.cgi?id=57260
Bug ID: 57260
Summary: Ableton Live 12: Severe graphical issues on default
options
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pedrodarch15b(a)gmail.com
Distribution: ---
Created attachment 77177
--> https://bugs.winehq.org/attachment.cgi?id=77177
black settings window
This problem can be alleviated partially by writing '-_ForceGdiBackend'
(without the quotes) on %AppData%\Roaming\Ableton\Live (version)\Options.txt
Without this option set, all Ableton modal windows appear completely black
until some element inside of it is clicked or something inside of it moves
(screenshot attached)
The following is spammed on the console when this option is not set:
...
0134:fixme:dxgi:d3d11_swapchain_GetDesc Ignoring ScanlineOrdering and Scaling.
0134:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters
000000000011F400.
0134:fixme:dxgi:d3d11_swapchain_GetDesc Ignoring ScanlineOrdering and Scaling.
0134:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters
000000000011F400.
0134:fixme:dxgi:d3d11_swapchain_GetDesc Ignoring ScanlineOrdering and Scaling.
0134:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters
000000000011F400.
0134:fixme:dxgi:d3d11_swapchain_GetDesc Ignoring ScanlineOrdering and Scaling.
0134:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters
000000000011F400.
0134:fixme:dxgi:d3d11_swapchain_GetDesc Ignoring ScanlineOrdering and Scaling.
0134:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters
000000000011F400.
...
With -_ForceGdiBackend on, the entire program works correctly, except for Max
devices, which do not update their interfaces corretly, except when Ableton
window size changes (and until it's resized again they stay frozen). They do
still function (you can move knobs) but their UIs won't update.
Tested with a clean build of latest git wine (commit
3a6e226e9ae25a6ad2646c7f8846be68386a3680 as I'm writing this).
Ableton Live 12 Trial can be downloaded for free here:
https://cdn-downloads.ableton.com/channels/12.0.25/ableton_live_trial_12.0.…
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https://bugs.winehq.org/show_bug.cgi?id=56852
Bug ID: 56852
Summary: I need DirectX 11 installed to run this game. Also
says InitialzeEngine graphics failed
Product: Wine
Version: 0.9.11.
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jordanap06(a)gmail.com
Distribution: ---
Created attachment 76658
--> https://bugs.winehq.org/attachment.cgi?id=76658
screenshot of pop up window
Pop up window keeps occurring.
says I need to download DierectX11
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https://bugs.winehq.org/show_bug.cgi?id=54755
Bug ID: 54755
Summary: App jamming: Clicking on the zoom email meeting button
causes the app to jam
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 399989567(a)qq.com
Distribution: ---
Created attachment 74251
--> https://bugs.winehq.org/attachment.cgi?id=74251
Figure 1
Join the zoom meeting( how to apply and join the zoom meeting can refer to: #
Bug 54754 )
According to "Figure 1" and "Figure 2" can trigger the bug, resulting in the
whole application stuck, the following is an err log
> 0024:err:virtual:virtual_setup_exception stack overflow 1220 bytes in thread 0024 addr 0x7bc24170 stack 0x120b3c (0x120000-0x121000-0x220000)
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https://bugs.winehq.org/show_bug.cgi?id=57284
Bug ID: 57284
Summary: Wine-staging 9.18-1 broken dependencies
Product: Wine-staging
Version: 9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Fedora 41
$ su root -c "dnf upgrade wine-staging winehq-staging"
Password:
Updating and loading repositories:
Repositories loaded.
Problem 1: cannot install the best update candidate for package
wine-staging-1:9.17-1.1.x86_64
- nothing provides libavcodec.so.60()(64bit) needed by
wine-staging-1:9.19-1.1.x86_64 from WineHQ
- nothing provides libavcodec.so.60(LIBAVCODEC_60)(64bit) needed by
wine-staging-1:9.19-1.1.x86_64 from WineHQ
- nothing provides libavutil.so.58()(64bit) needed by
wine-staging-1:9.19-1.1.x86_64 from WineHQ
- nothing provides libavutil.so.58(LIBAVUTIL_58)(64bit) needed by
wine-staging-1:9.19-1.1.x86_64 from WineHQ
- nothing provides libavformat.so.60()(64bit) needed by
wine-staging-1:9.19-1.1.x86_64 from WineHQ
- nothing provides libavformat.so.60(LIBAVFORMAT_60)(64bit) needed by
wine-staging-1:9.19-1.1.x86_64 from WineHQ
Problem 2: package winehq-staging-1:9.19-1.1.x86_64 from WineHQ requires
wine-staging = 1:9.19-1.1, but none of the providers can be installed
- cannot install the best update candidate for package
winehq-staging-1:9.17-1.1.x86_64
- nothing provides libavcodec.so.60()(64bit) needed by
wine-staging-1:9.19-1.1.x86_64 from WineHQ
- nothing provides libavcodec.so.60(LIBAVCODEC_60)(64bit) needed by
wine-staging-1:9.19-1.1.x86_64 from WineHQ
- nothing provides libavutil.so.58()(64bit) needed by
wine-staging-1:9.19-1.1.x86_64 from WineHQ
- nothing provides libavutil.so.58(LIBAVUTIL_58)(64bit) needed by
wine-staging-1:9.19-1.1.x86_64 from WineHQ
- nothing provides libavformat.so.60()(64bit) needed by
wine-staging-1:9.19-1.1.x86_64 from WineHQ
- nothing provides libavformat.so.60(LIBAVFORMAT_60)(64bit) needed by
wine-staging-1:9.19-1.1.x86_64 from WineHQ
Package Arch Version Repository
Size
Skipping packages with broken dependencies:
wine-staging x86_64 1:9.19-1.1 WineHQ 1.3
GiB
winehq-staging x86_64 1:9.19-1.1 WineHQ 62.1
KiB
Nothing to do.
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https://bugs.winehq.org/show_bug.cgi?id=57458
Bug ID: 57458
Summary: FL Studio logo appears on the top left of the screen
and with a black background
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: agarplayerarlon(a)gmail.com
Distribution: ---
Created attachment 77455
--> https://bugs.winehq.org/attachment.cgi?id=77455
video of the issue
Expected behavior:
The FL Studio logo appears on the center with a transparent background, that
happens correctly with Wine on x11 & xwayland
It will also sometimes open the app on the second monitor and sometimes it will
ignore the gnome panel and fullscreen to the entire screen (like in the
attached video) and sometimes it will fullscreen under the gnome top panel like
all applications do (as it should) but I'm gonna make different specific bug
reports for those issues.
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https://bugs.winehq.org/show_bug.cgi?id=57443
Bug ID: 57443
Summary: Mod Organizer 2 Launches Oblivion (GOG) With Only a
Corner of the Screen Visible
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 77439
--> https://bugs.winehq.org/attachment.cgi?id=77439
Terminal Output Log
Mod Organizer github download link:
https://github.com/ModOrganizer2/modorganizer/releases/tag/v2.5.2
Relevant Store Page for Oblivion:
https://www.gog.com/en/game/elder_scrolls_iv_oblivion_game_of_the_year_edit…
-----
So, specifically launching the game (even in an unmodded/vanilla state) causes
Oblivion to only display the top left corner of the screen regardless of the
window mode used (Windowed, Fullscreen, and even Borderless if enabled with a
mod that adds Borderless support).
This *does not* happen if launching the game directly, so something is clearly
going wrong with how MO2 is launching the game through Wine to be making this
possible somehow
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https://bugs.winehq.org/show_bug.cgi?id=57427
Bug ID: 57427
Summary: After uninstalling Bionicle Heroes demo, it won't
reinstall. Error: -1627 Function failed
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: doomtay(a)gmail.com
Distribution: ---
Created attachment 77420
--> https://bugs.winehq.org/attachment.cgi?id=77420
Terminal outputs from initial installation, uninstallation, and attempted
subsequent reinstallations
If I install the Bionicle Heroes demo from
https://web.archive.org/web/20111216135946/http://gameshadow.vo.llnwd.net/o…,
it installs fine the first time around, but if I then uninstall it, the window
saying the game was unsuccessfully uninstalled seems to pop up twice. If I then
attempt to reinstall the game, I get an error saying "Error: -1627 Function
failed". In case it was a fluke or something, I also tried again, while
installing to a different location, and the same error occurred.
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https://bugs.winehq.org/show_bug.cgi?id=57447
Bug ID: 57447
Summary: GraphicsGale menubar unusable in Wayland mode
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galmeharku(a)vusra.com
Distribution: ---
Works fine under X11/Xwayland.
Download link: https://graphicsgale.com/files/GalePortable21001.zip
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https://bugs.winehq.org/show_bug.cgi?id=53985
Bug ID: 53985
Summary: Notepad++ v8.4.7 Does Not Display Icons for
RightArrow, Triangle, & X
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gatlibs.dev(a)gmail.com
Distribution: ---
Created attachment 73571
--> https://bugs.winehq.org/attachment.cgi?id=73571
Notepad++ with a blank file (missing icons for manipulating the tabs)
There are three buttons for manipulating the tabs that have empty squares where
graphics should be. These appear below the window's buttons for minimize,
maximize, and close.
Compare the attachment to the link in NPP++'s site:
https://npp-user-manual.org/docs/images/view-rotate-1.png.
I'm using Fedora 37 with wine 7.20 (Staging) and NPP++ v8.4.7 for 64 bits.
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https://bugs.winehq.org/show_bug.cgi?id=57441
Bug ID: 57441
Summary: Error when right-clicking and opening a directory in
'Open' dialog
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: rikul(a)inbox.ru
Distribution: ---
In the "Open" dialog window, if you select a directory, open the context menu,
and click "Open," an error message is displayed: "There is no Windows program
configured to open this type of file."
Steps to reproduce:
1. Open the built-in Notepad.
2. In the top menu, click "File" → "Open."
3. In the dialog that appears, select any directory.
4. Right-click the directory.
5. Select "Open" from the context menu.
Actual result:
An error message appears:
"There is no Windows program configured to open this type of file."
Expected result:
The directory should open.
Additional information:
I suspect that this behavior was broken by the commit:
https://gitlab.winehq.org/wine/wine/-/commit/2b6458b75713cedc6cd28d2980298d…
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http://bugs.winehq.org/show_bug.cgi?id=10472
Summary: File open dialog buffer too short for multiple file
selection
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: freireclaudio(a)yahoo.com.ar
The file open dialog seems to be using a buffer which is too short for multiple
file selection. While Windows itself has this bug/feature, wine's version is
much more annoying since I'm unable to select over 6 files usually (using long
but not excessive names).
A dynamic buffer (with a reasonable limit for security reasons perhaps) would
be preferrable, but even a bigger buffer would help.
I think windows' buffer is 4k.
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https://bugs.winehq.org/show_bug.cgi?id=56847
Bug ID: 56847
Summary: Inconsistent names in .desktop files of Wine tools
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: f.alexander.wilms(a)gmail.com
Distribution: ---
The name entries of Wine's own desktop files don't all start with "Wine":
Browse C:\ Drive
Configure Wine
Uninstall Wine Software
Wine File
Wine Help Browser
Wine RegEdit
Therefore, they are scattered in application launchers.
Also, the entries don't match the windows titles of the tools.
Maybe the entries should be renamed:
Wine Add/Remove Programs
Wine C:\ Drive
Wine Configuration
Wine File Manager
Wine Registry Editor
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https://bugs.winehq.org/show_bug.cgi?id=57390
Bug ID: 57390
Summary: no internet open tools very slowly
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 18067966060(a)163.com
Distribution: ---
when use wine in the no internet system, open tools very slowly,like 7zip.exe
plsql.exe etc
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https://bugs.winehq.org/show_bug.cgi?id=56790
Bug ID: 56790
Summary: wine binds my application to "lo" adapter
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)msteinbusch.nl
Distribution: ArchLinux
Created attachment 76596
--> https://bugs.winehq.org/attachment.cgi?id=76596
A full wine trace
Issue: Farming Simulator 2022 dedicated webserver binds application to "lo"
adapter
Wine doesn't run my program the same way as Windows does, for some reason it
binds to the "lo" adapter. I suspect the application is selecting the first
interface. Sadly there is no way to override this.
I included a full trace, keywords to look trough are winsock, 127.0.0.1,
winsock:bind socket etc.
Any help is welcome and if more info is needed let me know.
Wine: 9.10-1 and <
Archlinux, Kernel 6.9.3. X68_64
A VNC instance where the issue can be reproduced is available on request.
A license key for Farming Simulator 2022 can be provided by me on request.
The download of the game/server can be found at:
https://eshop.giants-software.com/downloads.php
This docker container is using nginx to get around the issue:
https://github.com/wine-gameservers/arch-wine-fs22
Screenshot and logs included in zip.
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https://bugs.winehq.org/show_bug.cgi?id=57407
Bug ID: 57407
Summary: Windows Movie Maker hangs in Win7 mode (regression)
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 77392
--> https://bugs.winehq.org/attachment.cgi?id=77392
Patch to revert the commit
See bug 57403 for the crash when using version set to Win10.
- Download and extract the ISO
- Enter the "en" folder and run the setup, install only Windows Movie Maker and
Photo Gallery
- Run MovieMaker.exe (.wine/drive_c/Program Files (x86)/Windows Live/Photo
Gallery)
When using version set to Win7, it hangs when running MovieMaker.exe
Bisected to
commit 26e717c5653d2c6fcb29846e7d22aa97e37048e1
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Mon Jul 18 22:50:17 2022 +0300
dwrite: Remove old system fallback logic.
Reverting the commit (see attachment) makes it show a window "Microsoft Service
Agreement". It's hard to accept since the button is impossible, but it works.
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https://bugs.winehq.org/show_bug.cgi?id=57370
Bug ID: 57370
Summary: The Steam systray icon does not respond to mouse
clicks.
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: logos128(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 9e09e1186b71ac31aca5bb2afe83ec9532cf814d
Distribution: ArchLinux
In addition the mouse cursor is hidden when you hover over the systray icon.
The same issue was present in all apps that use systray icons, but commit
5df574b6119423abefa923f2079a54c9ef2bfb76 seems to have fixed it for most apps.
However, Steam is still affected.
Also there are other side effects of this issue. For example, if any other app
with a systray icon is launched in the same session with Steam, both icons
become responsive and react to mouse clicks (incl. Steam's). Then, if the other
app is closed, the Steam systray icon becomes unresponsive again.
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https://bugs.winehq.org/show_bug.cgi?id=57325
Bug ID: 57325
Summary: regression in 9.20: MS Office 2007 and MS Office 2013
setup fails
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bigfoothart(a)gmail.com
Distribution: ---
regression in 9.20: MS Office 2007 and MS Office 2013 setup fails
Bisected to 9d34c44d8464722c333fdde5313b341504d3ea44 (xml2: Import upstream
release 2.12.8).
1. Run setup.exe.
2. After showing first screen "Please wait while setup prepares the necessary
files" it shows Setup Error:
"Setup cannot continue because a required file is either corrupted or not
available. Run Setup again from the original source disc or download location."
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https://bugs.winehq.org/show_bug.cgi?id=52105
Bug ID: 52105
Summary: Handle to \Device\NamedPipe\ cannot be used as the
RootDirectory for NtCreateNamedPipeFile
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: 2600ecd4edfdb71097105c74312f83845305a4f2
Distribution: ---
Commit 2600ecd4edf (server: Use a separated object for each opened named pipe
device file., 2018-10-29) split the role of the named pipe device and the named
pipe file.
However, in doing so, it changed the semantics of opening \Device\NamedPipe\.
In particular, it is no longer possible to use a handle to \Device\NamedPipe\
as RootDirectory when creating a named pipe.
This bug makes Cygwin's named pipe creation
(https://github.com/cygwin/cygwin/blob/4f47e64b11ed8d47c62fa89e9b971f44b7e9a…)
loop forever.
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https://bugs.winehq.org/show_bug.cgi?id=57341
Bug ID: 57341
Summary: Heidisql don`t open
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: geralomare(a)sapo.pt
Distribution: ---
Hello,
When I updated my Ubuntu, then HeidiSql stopped opening. I noticed that Wine
changed to version 9.20.
The version I had previously installed was Wine 9.0 which worked well.
I hope you can check and resolve the issue in the next version.
Thanks
Omare Pereiras
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https://bugs.winehq.org/show_bug.cgi?id=57423
Bug ID: 57423
Summary: Active window no longer receives keyboard input after
losing and regaining focus (only in virtual desktop)
Product: Wine
Version: 9.21
Hardware: x86-64
URL: https://www.strandedonline.de/s2_download.php
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 0dc7e4046836595335cd64c92cc132791d78fba4
Distribution: ArchLinux
After alt-tabbing out of the running application then switching back to it the
application no longer receives keyboard inputs. Pressed key are appearing in
the terminal instead. Mouse keeps functioning properly. Seems to only affect
virtual desktop mode.
Reverting commit
0dc7e4046836595335cd64c92cc132791d78fba4
(winex11: Ignore focus changes during WM_STATE transitions.)
fixes the problem for me.
Tested on XFCE 4.18 using XFWM window manager.
X.Org X Server 1.21.1.14.
Stranded 2 demo can be used to reproduce the problem. Start <Adventure> from
the main menu, use WASD to move around. After alt-tabbing keyboard no longer
works.
stranded2_setup_en.exe 12 MB
md5sum: 036adad1e0047419ac1d510572f542a1
wine-9.21-138-gae6366b33c7
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https://bugs.winehq.org/show_bug.cgi?id=57388
Bug ID: 57388
Summary: Major perf loss with blocking ReadFile() & OVERLAPPED
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: nyandarknessgirl(a)gmail.com
Distribution: ---
When using usual blocking file IO & File pointer - based reads (Passing NULL to
ReadFile(lpOverlapped)), the performance is relatively similar to native
`read()` syscall on the host.
However, when passing an OVERLAPPED structure to ReadFile() on a file opened in
blocking mode (For pread-like behavior), the performance drops significantly
compared to a native pread() syscall on the host. It would be a good thing to
fix this, as positioned IO is pretty useful for a lot of apps. Some performance
measures:
Native Linux pread() test
512b reads: 1239998.666753 IOPS, 605.468099 MiB/s
4k reads: 1246816.786350 IOPS, 4870.378072 MiB/s
1M reads: 20914.414868 IOPS, 20914.414868 MiB/s
Wine 9.20 on the same host, blocking ReadFile() with OVERLAPPED file position
512b reads: 76785.134791 IOPS, 37.492742 MiB/s
4k reads: 74402.319471 IOPS, 290.634060 MiB/s
1M reads: 14141.221307 IOPS, 14141.221307 MiB/s
In both cases file fully resides in pagecache and no actual random IO is
performed, the mere fact that we specify a file position from OVERLAPPED
structure affects performance a lot
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https://bugs.winehq.org/show_bug.cgi?id=57334
Bug ID: 57334
Summary: FL Studio - Regression - huge graphical glitch
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: agarplayerarlon(a)gmail.com
Distribution: ---
Created attachment 77281
--> https://bugs.winehq.org/attachment.cgi?id=77281
video of the issue
Wine 9.20 introduced this major issue where mowing the windows inside the app
doesen't make them render correctly and creates a ton of graphical glitches,
see the attachment for the video of the issue.
Wine 9.19 and below don't have this issue
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https://bugs.winehq.org/show_bug.cgi?id=57277
Bug ID: 57277
Summary: Wine 9.19 fails to compile
Product: Wine
Version: 9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonfarr87(a)gmail.com
Distribution: ---
As of 9.19 it fails to compile with several errors related to
'dlls/bluetoothapis'
Log attached.
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https://bugs.winehq.org/show_bug.cgi?id=56833
Bug ID: 56833
Summary: Installer of LabOne 24.04 stops with error " ...
setup wizard ended prematurely ..."
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
Created attachment 76644
--> https://bugs.winehq.org/attachment.cgi?id=76644
debug log running LabOne installer
The Installer of LabOne 24.04 stops with error " ... setup wizard ended
prematurely ..."
In order to reproduce this, download and run
https://download.zhinst.com/24.04.59173/LabOne64-24.04.59173.msi
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https://bugs.winehq.org/show_bug.cgi?id=57391
Bug ID: 57391
Summary: FSCTL_DISMOUNT_VOLUME does not work on drives with
spaces in path
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: toadking(a)toadking.com
Distribution: ---
After investigating, it looks like the FSCTL_DISMOUNT_VOLUME ioctl is
implemented by manually calling `umount` on the volume's mount path, but the
program is invoked using `system` instead of via other methods. This means
spaces in the volume path are not handled correctly and the volume is never
actually unmounted.
Reproduction:
* Insert a DVD/Blu-ray and mount it at a path including a space.
* Run `wine eject <drive letter>:
Results: Drive is not ejected
Expected: Drive is rejected
Attached are strace calls on two paths (one with a space, one without) showing
the issue.
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https://bugs.winehq.org/show_bug.cgi?id=42606
Bug ID: 42606
Summary: wine doesn't *fully* respect locale settings in some
corner cases
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
This time it's a problem even if this is the only app currently running in the
prefix.
Download address for the engine:
http://kikyou.info/dl_redirect.php?%2Ftvp%2Ffiles%2Fkr2_232r2.zip
Instruction for setting up a project:
http://kirikirikag.sourceforge.net/contents/Prepare.html (instructions seem to
be for a different archive, but get the point across)
So, when running 'LANG=ja_JP.utf8 wine krkr.eXe'(as it's different from my
standard locale) and starting that project, most of the things seem to work
correctly (as I've got the standard overrides for Gothic/Mincho set already in
place), yet...
When right clicking the engine console (not the game window), there's mojibake
in that menu.
WINEDEBUG=font log shows that for some reason CreateFontIndirectExW for Tahoma
is called with charset determined by my standard locale, instead of the
Japanese one.
That somehow results in the text being treated as encoded in that locale's
Windows codepage, instead of cp932 (or is that vice versa ?).
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https://bugs.winehq.org/show_bug.cgi?id=57072
Bug ID: 57072
Summary: Window is flashing when painting transluent effects
Product: Wine
Version: 9.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: z.figura12(a)gmail.com
Regression SHA1: 46c8a637525d0f1cf67830295fb460c819b800b6
Distribution: ---
An application that I have here draws transluent effects when mouse moves over
some of its text items and that leads to huge flashing. It looks like top level
window is constantly recreated. This is a regression caused by
commit 46c8a637525d0f1cf67830295fb460c819b800b6
Author: Elizabeth Figura <zfigura(a)codeweavers.com>
Date: Fri Jan 20 16:23:42 2023 -0600
winex11: Separately store the internal pixel format set by
WGL_WINE_pixel_format_passthrough.
Reverting just single line of this commit
@@ -1402,12 +1402,12 @@ static BOOL set_win_format( HWND hwnd, const struct
wgl_
pixel_format *format, BO
XFlush( gdi_display );
release_gl_drawable( gl );
- win32u_set_window_pixel_format( hwnd, pixel_format_index( format ), FALSE
)
;
+ win32u_set_window_pixel_format( hwnd, pixel_format_index( format ),
interna
l );
completely fixes the problem. Could that be an inadvertent change or oversight?
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https://bugs.winehq.org/show_bug.cgi?id=57382
Bug ID: 57382
Summary: World Of Warcraft no longer start
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oneofone(a)gmail.com
Distribution: ---
Since 9.20 (normal and staging), WoW no longer starts, just a zombie process.
There is nothing in the logs.
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https://bugs.winehq.org/show_bug.cgi?id=56466
Bug ID: 56466
Summary: Dark souls remastered crashing with winewayland when
trying to open "pc settings" in game
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: nazizeakz938(a)gmail.com
Distribution: ---
Created attachment 76231
--> https://bugs.winehq.org/attachment.cgi?id=76231
this is the crash file given when trying to open the pc settings in game.
Playing dark souls remastered with winewayland results in a crash when trying
to access "pc settings" from the in game menu.
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https://bugs.winehq.org/show_bug.cgi?id=57290
Bug ID: 57290
Summary: String Substitution not working
Product: Wine
Version: 9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: huangqinjin(a)gmail.com
Distribution: ---
set "f=a.txt"
echo "%f:.=_%"
It outputs "a_txt" on Windows CMD and Wine 9.18, but output "atxt" for Wine
9.19.
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https://bugs.winehq.org/show_bug.cgi?id=53019
Bug ID: 53019
Summary: MusicBee: inconsistent CJK/non-Latin support with
Tahoma, no support on any other font.
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: activeds
Assignee: wine-bugs(a)winehq.org
Reporter: v_winebugs(a)outlook.com
Distribution: ArchLinux
Created attachment 72386
--> https://bugs.winehq.org/attachment.cgi?id=72386
All of the screenshots showcasing the bug, in a .tar.gz file.
Tested on wine 7.7 as well as wine-staging 7.7. Running Arch Linux. Font
replacements installed via winetricks - allfonts + fakechinese, fakejapanese,
fakekorean.
When Tahoma is selected as the default font, which is default on new
installations of MusicBee in WINE, MusicBee displays CJK and symbols very
inconsistently. 新しい日の誕生 by 2814 is a good example as not only is Japanese text
used, but the artist name uses full-width characters which comes under the
symbol part of this bug.
The artist and album names are displayed just fine on the left sidebar, tag
editor, track listing panel and mostly on the playing track panel. Generally,
if there is no formatting on the text, it is displayed. However in the Music
Explorer view, as well as playlist views such as Album & Tracks, Albums and
Artists, squares are put in the text's place, typically on the portions meant
to be formatted like headings (bolded, increased font size).
When any other font is used, whether included by the WINE prefix or brought in
from the distro, absolutely no font is displayed for those symbols whatsoever.
Everywhere that renders fonts on MusicBee will not render any non-Latin symbols
whatsoever.
In either case, the title on the Playing Tracks panel does not display any
non-Latin symbols whatsoever. I've checked the formatting and used the Regular
variant of Tahoma. Changing the others on the Playing Tracks panel to Bold will
result in squares, changing the size is fine.
A workaround is to use a font that has all of the scripts needed for use, such
as WenQuanYi Micro Hei for Japanese, Korean (on the font picker as Hangul and
Hangul(Johab)) and Chinese (CHINESE_GB2312 and CHINESE_BIG5). As long as it has
the relevant scripts, the symbols will be displayed, however since most fonts
don't include CJK scripts, WINE/MusicBee has trouble displaying them when those
fonts are picked. To make matters worse, due to .NET limitations, MusicBee can
only use TrueType fonts, and some fonts result in MusicBee complaining that
it's not a valid TrueType font, even though it only displays TrueType fonts in
the font picker (Yu Gothic UI was used for this example).
When searching for related bugs, I came across this:
https://bugs.winehq.org/show_bug.cgi?id=34298#c5
Adding a font that works to the registry changes basically nothing. MusicBee
still has trouble consistently rendering CJK and other symbols.
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https://bugs.winehq.org/show_bug.cgi?id=57340
Bug ID: 57340
Summary: Installation Error : MS Power BI Desktop
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cjm12b(a)gmail.com
Distribution: ---
Created attachment 77306
--> https://bugs.winehq.org/attachment.cgi?id=77306
MS Power BI Bug Report
While I install MS Power BI Desktop on Ubuntu using PlayOnLinux, the installer
pops-up a program error details as attached below...
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https://bugs.winehq.org/show_bug.cgi?id=57428
Bug ID: 57428
Summary: Can't launch apps
Product: Wine
Version: 9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nathan.vidal2197(a)gmail.com
Distribution: ---
Created attachment 77423
--> https://bugs.winehq.org/attachment.cgi?id=77423
error message
After updating my system (fedora 41 workstation) by running `sudo dnf update` I
couldmn't run my exe files anymore. Before the update I could. It is not a
problem with the file as I tried many different ones.
Wine version: wine-9.15 (Staging)
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https://bugs.winehq.org/show_bug.cgi?id=57398
Bug ID: 57398
Summary: wine condor.exe seems to hang accessing TCP network.
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzojimenezgarcia59(a)gmail.com
Distribution: ---
I have a portable with linux debian 12.
I am a user of condors soaring software for sometime now.
Condor 2 the previous version of the simulation software was working perfectly.
Now I got the last version of the software that is condor 3.
Everything is fine EXCEPT the multiplayer option that implies accessing a
server.
IN fact it looks exactly as I do not have network access and the program hangs
forever?
Nevertheless "wine iexplorer" with the IP from the multiplayer server connect
without
any problem.
I am using wine version 9.0 but I have previously tested with 9.2 staging and
devel versions with exactly the same issues.
It is really a pity since condor software on my portable run much faster under
wine that
under vmware or virtualbox VM machines!!!
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https://bugs.winehq.org/show_bug.cgi?id=57440
Bug ID: 57440
Summary: date format bug in wine env creation
Product: Wine
Version: 9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)evolution-hosting.eu
Distribution: ---
Name : wine-core
Version : 9.15
Release : 1.fc40
Architecture: x86_64
Install Date: Do 14 Nov 2024 13:19:06 CET
When a wine env is created, the REG value of:
HKEY_CURRENT_USER -> Control Panel -> International -> sShortDate
is set to "d.M.yyyy", which is wrong and confuses some apps.
It needs to be "dd.MM.yyyy" for Germany ( CC=DE ).
Please inform me, if this a true Wine issue, or if i.e. LUTRIS gives the wrong
date format to the creationprocess. The ENV, with that issue, has been created
by Lutris, which is way easier than doing it manually ;)
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https://bugs.winehq.org/show_bug.cgi?id=55859
Bug ID: 55859
Summary: LabView 2023.3.1 fails to install
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 75381
--> https://bugs.winehq.org/attachment.cgi?id=75381
Terminal output
Steps to reproduce:
1. Extract ni-labview-2023-community-x86_23.3.1_offline.iso to a directory
called ni-labview-2023-community-x86_23.3.1_offline
2. Run `chmod +r -R ni-labview-2023-community-x86_23.3.1_offline`
3. Run `winetricks dotnet48`
4. Run `winecfg` and change the Windows version back to 10
5. Run `winetricks d3dcompiler_47`
6. Run `wine Install.exe`
$ sha256sum ni-labview-2023-community-x86_23.3.1_offline.iso
654dec2f01a3ae2e13ac69dd22bb717fac25e625da1099f974676ea79516e7c5
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https://bugs.winehq.org/show_bug.cgi?id=51401
Bug ID: 51401
Summary: 6.12-1 can't make server connections anymore
Product: Wine-staging
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)evolution-hosting.eu
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70257
--> https://bugs.winehq.org/attachment.cgi?id=70257
working tcp connection
Game: Runes of Magic
with 6.12-1 the client can't connect it's version server any more.
downgrade to 6.11-5 solved the issue instantly.
Steps to Reproduce:
update to 6-12
tcpdump -X -n -n host 194.187.19.180
(runewakers updateserver)
start the game
You see the connection, you see some tcp data, but your do not see ANY sign of
a HTTP protocol and unencrypted port 80 connection should contain.
Conclusion: the connection fails on TCP/IP level before HTTP gets involved.
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https://bugs.winehq.org/show_bug.cgi?id=48426
Bug ID: 48426
Summary: Wine-Gecko can't be installed.
Product: Wine-staging
Version: 5.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)evolution-hosting.eu
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
wine-staging 64/32 is asking to install Gecko, but the installation attempt
hangs at "loading down" with no progress.
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https://bugs.winehq.org/show_bug.cgi?id=57426
Bug ID: 57426
Summary: Battlefield 2 won't launch.
Product: Wine
Version: 9.21
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: tanvir.maht(a)outlook.com
Created attachment 77419
--> https://bugs.winehq.org/attachment.cgi?id=77419
Terminal output
Battlefield 2 opens to show a black screen and crashes later on.
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https://bugs.winehq.org/show_bug.cgi?id=57432
Bug ID: 57432
Summary: dxdiag will return "Windows XP" unconditionally from
systeminfo.szOSExLongEnglish
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: braiamp(a)gmail.com
Distribution: ---
Created attachment 77424
--> https://bugs.winehq.org/attachment.cgi?id=77424
dxdiag.log with windows xp set
Running dxdiag /t dxdiag.log on a new prefix, will show that "Operating System:
Windows XP Professional", despite the prefix being created by default with
Windows 10 configuration on recent versions of wine.
Whatever it is, is caused by dxdiag_info->system_info.szOSExLongEnglish being
specified as Windows XP. I couldn't trace where it was set, after I reached
https://gitlab.winehq.org/wine/wine/-/blob/master/programs/dxdiag/informati…
and was lost in the source.
Attached the "dxdiag /t dxdiag.log" resulting file.
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https://bugs.winehq.org/show_bug.cgi?id=49933
Bug ID: 49933
Summary: Alt+Tab doesn't work with gog installers
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtentser(a)yandex.ru
Distribution: ---
I need to minimize other windows to see progress.
When i try to alttab to an installer i'm getting
"00f0:fixme:win:WINNLSEnableIME hwnd 0001011C enable 0: stub!" in terminal.
When i try to alttab out of it i'm getting "00f0:fixme:win:WINNLSEnableIME hwnd
0001011C enable -1: stub!"
So, i'm guessing, implementing WINNLSEnableIME will help.
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https://bugs.winehq.org/show_bug.cgi?id=57436
Bug ID: 57436
Summary: ntlm_auth was not found after Debian update?
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)infobahn.33m.co
Distribution: ---
So I am new to submitting bugs but will try to give relevant info.
Wine --version = wine-8.0 (Debian 8.0~repack-4)
I recently did a mundane:
sudo apt-get update && sudo apt-get upgrade
and later tried running a win program (foobar2000) and got:
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
So I checked the version:
user@media:~/.wine/drive_c/Program Files$ ntlm_auth --version
Version 4.17.12-Debian
and the path:
user@media:~/.wine/drive_c/Program Files$ echo $PATH
/home/user/.local/bin:/usr/local/bin:/usr/bin:/bin:/usr/local/games:/usr/games
user@media:~/.wine/drive_c/Program Files/foobar2000$ which ntlm_auth
/usr/bin/ntlm_auth
Ultimately this results in foobar2k crashing, but seemingly only fb2k. I have
tried running mp3tag, Awesome Duplicate Finder, notepad.exe, and iexplorer.exe
and none of them crashed (IE would not load pages but I can't be sure that is a
related issue). I will be happy to post more information, please let me know
what is needed.
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https://bugs.winehq.org/show_bug.cgi?id=57433
Bug ID: 57433
Summary: Sniper Elite V2 Remastered some objects are black
rendered
Product: vkd3d
Version: 1.10
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 66cb2815f0662713c3255113255cfd7cf5e406fb
Distribution: ---
Created attachment 77427
--> https://bugs.winehq.org/attachment.cgi?id=77427
screenshot
Using NVK driver.
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https://bugs.winehq.org/show_bug.cgi?id=57435
Bug ID: 57435
Summary: D2D1GeometrySinc::AddArc() doesn't properly mark end
of the figure segment
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: source, testcase
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
Created attachment 77431
--> https://bugs.winehq.org/attachment.cgi?id=77431
Rounded rect under Wine
If an application creates a rounded rect geometry manually using a sequence of
calls ::AddLine() and ::AddArc() instead of ::CreateRoundedRectangleGeometry()
then the created rectangle is distorted under Wine.
While D2D1GeometrySinc::AddArc() is currently a stub, it tries to be smart and
calls d2d_figure_add_vertex() to add a terminating arc point to the figure,
however this doesn't work, and next call to ::AddLine() draws the line from the
point where previous line was terminated instead of an added vertex, and this
leads to drawing a distorted rectangle.
A simple implementation of ::AddArc() that calculates points of two arc
quadrants and calls d2d_geometry_outline_add_arc_quadrant() helper also suffers
from the same problem: added arc quadrants don't seem to properly mark end of
the figure segment. This seems to be caused by difference between how
::AddLines() and d2d_geometry_outline_add_line_segment() (used by
d2d_rounded_rectangle_geometry_init() helper called from
::CreateRoundedRectangleGeometry()) create line segments.
Attached test applications (source + binary) use both described above
approaches:
::CreateRoundedRectangleGeometry() and ::AddLine() + ::AddArc().
See screenshots for the Windows vs. Wine comparison.
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https://bugs.winehq.org/show_bug.cgi?id=54482
Bug ID: 54482
Summary: RtlCaptureStackBackTrace cause segv
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: ake.rehnman(a)gmail.com
Distribution: ---
Created attachment 74033
--> https://bugs.winehq.org/attachment.cgi?id=74033
patch attempt
RtlCaptureStackBackTrace crash on segmentation fault because the unwinding
keeps going beyond the stack end. It seems on x86-64 the stack actually starts
at least 32 bytes below StackBase so the compariston with context.rsp to
StackBase will never hit but we get a context.rpc value of 0 which obviously
SEGV:s.
I made a patch attempt and just check if rcp = 0 and end the unwinding.
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https://bugs.winehq.org/show_bug.cgi?id=41392
Bug ID: 41392
Summary: directory.c: match_filename always false if mask
contains "*?"
Product: Wine
Version: 1.9.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: lcmecmac(a)gmail.com
Distribution: ---
A mask containing '*' followed by '?' will not match any files.
For example, "dir *?" does not show any files in a non-empty directory.
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https://bugs.winehq.org/show_bug.cgi?id=42407
Bug ID: 42407
Summary: LdrUnloadDll may recursion unload same dll
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: xiewei(a)deepin.com
Distribution: ---
Created attachment 57219
--> https://bugs.winehq.org/attachment.cgi?id=57219
LdrUnloadDll log file
It may cause QQ crash.LdrUnloadDll funcation recursion unload Flash.ocx,and
dsound.dll ldr.LoadCount to 0,then dsound.dll be unload.But QQ process is still
using dsound.dll.
Type: EXCEPTION_ACCESS_VIOLATION
Error: Read address 0x7985C309
Address: 7985C309
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https://bugs.winehq.org/show_bug.cgi?id=40972
Bug ID: 40972
Summary: RtlVerifyVersionInfo returns wrong results
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: marcinwiaz(a)poczta.onet.pl
Distribution: ---
Created attachment 55126
--> https://bugs.winehq.org/attachment.cgi?id=55126
Tiny test program - EXE and source
(Note: this a different problem than in Bug 36143)
Steps to reproduce:
1) Download and unpack Reproduce.exe, which is attached to this bug report
2) Configure Wine to emulate Windows 2003 (which has version number 5.2) for
Reproduce.exe
3) Launch Reproduce.exe - you will see in the console window:
CurrentOS is: 5.2
RequestedOS is >= than: 5.19
CurrentOS is < than RequestedOS (which is WRONG!)
4) Run true Microsoft Windows 2003 Server
5) Launch Reproduce.exe - you will see in the console window:
CurrentOS is: 5.2
RequestedOS is >= than: 5.19
CurrentOS is >= than RequestedOS
Explanation:
Minor version numbers should be treated similarly to digits after a decimal
point - so when comparing software versions:
version 5.1 is < than version 5.2
version 5.11 is < than version 5.2 (note that 11 is > than 2 !)
version 5.19 is < than version 5.2 (note that 19 is > than 2 !)
So when comparing for VER_MINORVERSION or VER_SERVICEPACKMINOR inside the
"VerifyVersionInfo" API, Microsoft uses a lexical comparison - which works as:
lstrcmp(tostring(dwMinorVersion1),tostring(dwMinorVersion2))
or
lstrcmp(tostring(wServicePackMinor1),tostring(wServicePackMinor2))
Please note, that it's still different than comparing real numbers, because:
5.20 = 5.2
but
lstrcmp("5.20","5.2") != 0
So lstrcmp-like function must be used for VER_MINORVERSION and
VER_SERVICEPACKMINOR checking inside the "RtlVerifyVersionInfo" function (which
is called by the "VerifyVersionInfo" API in Wine) to be compatible with
Microsoft Windows.
Possible fix: in "version.c" file, add a new "version_compare_values_lexical"
function. It should be based on the original "version_compare_values" function,
but should use "lstrcmp" calls instead of integer comparisons. This
"version_compare_values_lexical" function should be called instead of
"version_compare_values" when checking for VER_MINORVERSION and
VER_SERVICEPACKMINOR inside the "RtlVerifyVersionInfo" function.
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https://bugs.winehq.org/show_bug.cgi?id=49828
Bug ID: 49828
Summary: MSVC 2019 executables with ASAN enabled fail to start
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nyanpasu64(a)tuta.io
Distribution: ---
Recent versions of MSVC allow building Windows .exes with ASAN (it may have
already been possible using Clang.):
https://devblogs.microsoft.com/cppblog/addresssanitizer-asan-for-windows-wi…
I took an old Win32/MFC application and built it using MSVC ASAN on Windows 10,
to try to discover memory bugs on Windows and Wine.
- Program download at
https://cdn.discordapp.com/attachments/653168829891084298/75454092297227479…
.
- Source at https://github.com/nyanpasu64/Dn-FamiTracker/tree/b3ba802f
(permalink at
https://cdn.discordapp.com/attachments/653168829891084298/75454082852061186…
).
- To build, copy cmake_user_begin.cmake.example to cmake_user_begin.cmake, then
run CMake in MSVC 32-bit Release mode. It may be possible using Visual Studio's
.json file or msbuild, but I haven't tried yet.
On Windows, the program starts without problems. On wine-5.17, when I try to
run this program, it crashes during the loading process.
nyanpasu64@dell-arch ~/apps> wine Dn_FamiTracker_ASAN.exe
0024:fixme:ntdll:EtwEventRegister ({6c6c766d-3846-4e6a-a4fb-5b530bd0f3fa},
00401030, 00884590, 008845A8) stub.
0024:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0084A41C, 34) stub
==32==AddressSanitizer CHECK failed:
D:\agent\_work\3\s\src\vctools\crt\asan\llvm\compiler-rt\lib\asan\asan_rtl.cc:401
"((!asan_init_is_running && "ASan init calls itself!")) != (0)" (0x0, 0x0)
<empty stack>
`winedbg Dn_FamiTracker_ASAN.exe` doesn't work, it gets stuck on
`0x00000000005c9701 EntryPoint+0xffffffffffffffff in dn_famitracker_asan: ret`.
If I instead `winedbg --gdb Dn_FamiTracker_ASAN.exe`, I get a pile of identical
SIGTRAP with different backtraces. These are non-fatal and can be continued. I
think these correspond to asan errors that would normally terminate the
program, but unfortunately it doesn't print log messages when running in
winedbg. I don't know how to fix that.
0x005c9701 in _sanitizer_print_stack_trace () from
/home/nyanpasu64/.wine/dosdevices/z:/home/nyanpasu64/apps/Dn_FamiTracker_ASAN.exe
The last SIGTRAP is different:
0x7bc52379 in DbgBreakPoint@0 () from
/home/nyanpasu64/.wine/dosdevices/c:/windows/syswow64/ntdll.dll
Afterwards the program starts. (It used to crash, but works with lib32-libpulse
and lib32-mpg123 installed, unsure if that's why.)
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https://bugs.winehq.org/show_bug.cgi?id=43262
Bug ID: 43262
Summary: Drag&Drop not working between wine explorer and other
applications
Product: Wine
Version: 2.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mintos(a)discard.email
Distribution: ---
https://pastebin.com/39uSnrR7 console output
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https://bugs.winehq.org/show_bug.cgi?id=55336
Bug ID: 55336
Summary: Touhou 6 : Full-screen with Alt-tabbing or using DXVK
breaks inputs
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: riyu12383(a)gmail.com
Distribution: ---
-The Game
Here is a very small demo version of the game from archive.orghttps://archive.org/compress/KoumaTr013/formats=ARCHIVE%20BITTORRENT,METADA…
To launch this version, you'll need to add Japanese locale like this :
LANG=ja_JP.UTF-8 wine 東方紅魔郷.exe
-The bug
When launching the game in Full-screen and Alt-Tabbing or using DXVK, the game
inputs breaks, its scrolls the menu infinitely or quit the game by itself, the
user can't control anything anymore. On the demo version it seems the user only
loose the control.
Interestingly on Windows, since Windows 10, the game has an exaggerated
speed/framerate in full-screen. Which was fixed using this dx8 to dx9 converter
: http://enbdev.com/convertor_dx8_dx9_v0036.htm However this doesn't change
anything with wine.
I originally discovered this bug here :
https://github.com/AlpyneDreams/d8vk/issues/155
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https://bugs.winehq.org/show_bug.cgi?id=52215
Bug ID: 52215
Summary: MSTSC (Remote Desktop) 7.0 cannot find its MUI files
when Windows version is set to 7
Product: Wine
Version: 7.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 71279
--> https://bugs.winehq.org/attachment.cgi?id=71279
Error. File not found. C:\windows\system32\<LANG_NAME>\mstsc.exe.MUI
A workaround is to set the Windows version to XP but I don't like it because
Wine as far as I know doesn't allow to set a per application Windows version
and my default Windows version is set to 7.
strace shows that Wine doesn't even attempt to find MUI files as if some
resolution inside it breaks completely when Windows != XP.
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https://bugs.winehq.org/show_bug.cgi?id=57007
Bug ID: 57007
Summary: Sequence Editor from Legendary Explorer of ME3Tweaks
Mod Manager triggers GDI assert
Product: Wine
Version: 9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: raulvior.bcn(a)gmail.com
Distribution: ---
Created attachment 76845
--> https://bugs.winehq.org/attachment.cgi?id=76845
Log generated with WINEDEBUG=warn
Sequence Editor 6.4.18 from Legendary Explorer of ME3Tweaks Mod Manager 9.0
(Tools->Legendary Explorer) triggers assert from Wine code base
"err:msvcrt:_wassert (L"graphics->hdc_refs ==
0",L"dlls/gdiplus/graphics.c",2621)". Executing with WINEDEBUG=warn+heap shows
the following warning "warn: Using GDI for swapchain presentation. This will
impact performance." which belongs to
https://github.com/doitsujin/dxvk/blob/master/src/d3d9/d3d9_swapchain.cpp#L…
The assert is triggered when trying to add a BioSeqVar_StoryManagerX variable
where X is one of {Bool,Float,Int,StateId}. I have not tried all other object
types. But from the Variables tab it only crashes when double clicking in any
of those four.
The PCC file opened with the Sequence Editor can be downloaded here:
https://drive.proton.me/urls/GSMNK9XPF8#MHMpgEs2uYHe
You have to configure Wine to emulate a virtual desktop. Otherwise tooltips and
menus appear as black rectangles.
### Software information
Legendary Explorer 6.4.18 from ME3Tweaks Mod Manager 9.0.
### System information
- GPU: AMD Radeon VII (RADV VEGA20)
- Driver: radv 24.1.3
- Wine version: wine-9.13
### Apitrace file(s)
https://drive.proton.me/urls/DGQS3343J4#0BDgJCGU0pfz
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https://bugs.winehq.org/show_bug.cgi?id=57420
Bug ID: 57420
Summary: Incorrect (broken) Japanese Font Substitution for
Tahoma via FontLink
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: rikul(a)inbox.ru
Distribution: ---
Created attachment 77410
--> https://bugs.winehq.org/attachment.cgi?id=77410
Left->FontLink,Right->FontSubstitutes
When configuring the Tahoma font to use a Japanese fallback font via FontLink,
issues arise with proper font substitution in Notepad++ and other applications.
Here’s a summary of the issue:
1. A FontLink -> SystemLink registry key is added for Tahoma, which includes
VL-Gothic-Regular.ttf,VL Gothic among other fonts.
2. The system locale is set to ja_JP.UTF-8.
3. Notepad++ (and other applications) is launched.
Expected Behavior: The Japanese font should display correctly throughout the
application interface.
Actual Behavior:
- In some parts in Notepad++ where using Tahoma font (e.g., menus), the
Japanese font does not display correctly, though in other areas, like the
settings window, it does.
- We have verified this behavior in other applications, and the same issue is
consistently observed.
- Without linking to VL Gothic, the Japanese text in menus becomes completely
unreadable. VL Gothic is used here as an example for a readable fallback font.
Workaround: Adding a FontSubstitutes registry entry that maps Tahoma to VL
Gothic Regular resolves the issue, and the correct font appears throughout the
interface.
Problem with the Workaround: This approach is not ideal because changing the
system locale does not automatically update the FontSubstitutes entry. As a
result, VL Gothic Regular remains set for Tahoma, which is undesirable in an
English locale, for example.
Additional Information:
- Attached are screenshots showing correct and incorrect font rendering.
- Tested on Wine 9.0 as well as the main branch, with consistent behavior in
both versions.
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https://bugs.winehq.org/show_bug.cgi?id=57429
Bug ID: 57429
Summary: Wine fails to open a terminal window if a terminal
application is invoked from the file manager
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobi17spam(a)gmx.de
Distribution: ---
This is on Linux Mint. If Wine is invoked from the file manager (using an open
action), on a windows terminal exe, it doesn't open a terminal on its own (like
Windows would in such a situation). When run from an existing terminal, the
executable is run as it should.
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https://bugs.winehq.org/show_bug.cgi?id=48641
Bug ID: 48641
Summary: skse64 is broken with the ntdll-ForceBottomUpAlloc
patchset
Product: Wine-staging
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
While SKSE64 now works properly under wine, it hangs (then fails to launch)
when the ntdll-ForceBottomUpAlloc patchset is enabled. Building wine-staging
without that specific patchset works fine.
This is similar to how it was in earlier wine versions, before a better version
of the F4SE patches (https://github.com/hdmap/wine-hackery/tree/master/f4se)
were mainlined.
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https://bugs.winehq.org/show_bug.cgi?id=57099
Bug ID: 57099
Summary: Frosty Mod Manager opens up but apply nor launch the
game.
Product: Wine
Version: 9.13
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tanvir.maht(a)outlook.com
Frosty Mod Manager can be opened but you can’t apply mods and then launch the
game.
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https://bugs.winehq.org/show_bug.cgi?id=54114
Bug ID: 54114
Summary: Cyberworld Browser: "Could not resolve
'intro_default.url'"
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: doomtay(a)gmail.com
Distribution: ---
Created attachment 73649
--> https://bugs.winehq.org/attachment.cgi?id=73649
Example files
https://web.archive.org/web/20020808051830id_/http://www.cyberworldcorp.com…
Cyberworld Browser Installer
When opening up "intro.borg" in the sample zip, I expect both the large web
panel and side panel to change. Instead, I get a black screen and the message
"Could not resolve 'intro_default.url'" at the bottom
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http://bugs.winehq.org/show_bug.cgi?id=30615
Bug #: 30615
Summary: Audition CS6 (5.0) - strange UI graphics
Product: Wine
Version: 1.5.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan(a)lugfl.de
Classification: Unclassified
Created attachment 40072
--> http://bugs.winehq.org/attachment.cgi?id=40072
Audition CS6 Mixer screenshot
The UI looks very strange. Results with native and buildin gdiplus looks
identical.
see attached screenshot.
A log of the console output is attached too.
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https://bugs.winehq.org/show_bug.cgi?id=43670
Bug ID: 43670
Summary: MsPaint from Win7 does not start
Product: Wine
Version: 2.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
First you need a 32bit copy of mspaint from a win7 machine. You'll also need
"winetricks mfc42".
Program fails with a messagebox: "Failed to create empty document"
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https://bugs.winehq.org/show_bug.cgi?id=54511
Bug ID: 54511
Summary: Cygwin installer hangs during postprocessing step
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Install seems to go fine, but in the end it hangs when running
C:\cygwin64\bin\dash.exe "/etc/postinstall/0p_000_autorebase.dash"
Both wineserver and dash.exe use about half a cpu core each, but nothing seems
to happen. Comparing it to windows, that step should be fast.
Cygwin used to install fine, but even when downgrading wine I can't seem to get
it to work, it all shows the same issue. So it's probably not a Wine
regression.
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https://bugs.winehq.org/show_bug.cgi?id=57359
Bug ID: 57359
Summary: Multiple games failed to launch in DX12 mode (SILENT
HILL 2 (2024), Sumerian Six)
Product: vkd3d
Version: 1.13
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: gmascellani(a)codeweavers.com
Regression SHA1: 080f25c5839f8fe3ee8b082143cfff66b2497eb5
Distribution: ---
Spamming with 'err:shader_dst_param_io_normalise
../vkd3d/libs/vkd3d-shader/ir.c:1663: Unreachable code reached.'
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https://bugs.winehq.org/show_bug.cgi?id=52159
Bug ID: 52159
Summary: 64-bit cygwin gdb.exe and python3.8.exe fail to run
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 71205
--> https://bugs.winehq.org/attachment.cgi?id=71205
details.txt
This issue can be seen if the workarounds for bug #47808 got applied first.
Both gdb.exe and python3.8.exe fail in the python initialisation.
As far as I see it python allocates 8 bytes for a sem_t structure.
This uninitialized struct is given to sem_init which checks if this
is a previously initialized semaphore by checking
with verifyable_object_isvalid. This check happens inside
a __try/__endtry [2] [3].
That way we end up in RtlUnwindEx, which inspects
NtCurrentTeb()->Tib.ExceptionList.
Unfortunately this list finally contains a pointer to the initial stack,
which cygwin deallocated before [1].
See details.txt.
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https://bugs.winehq.org/show_bug.cgi?id=57354
Bug ID: 57354
Summary: HeidiSQL 7.0 shows black window
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 77325
--> https://bugs.winehq.org/attachment.cgi?id=77325
Screenshot
Bisected to
commit ae3384fe2f9e1e5283fa2b8881251b4716c8487d
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Mon Aug 5 13:05:46 2024 +0200
win32u: Always use the dummy surface if a surface isn't needed.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=57033
To reproduce:
- Work around bug 57033 (revert 5924ab4c5155d97f4b23a33e97258c1ec382ea02)
- Download
https://web.archive.org/web/20130612145220/http://heidisql.googlecode.com/f…
- Extract and run the exe
- Click the new button - you now get a black window that updates when you
hover/click elements
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https://bugs.winehq.org/show_bug.cgi?id=44467
Bug ID: 44467
Summary: South Park The Fractured But Whole: Crashes on startup
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: k.haoz(a)zoho.com
Distribution: ---
Created attachment 60410
--> https://bugs.winehq.org/attachment.cgi?id=60410
Backtrace when trying to start the game through Steam.
The game crashes when trying to start it through the Steam client.
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https://bugs.winehq.org/show_bug.cgi?id=50064
Bug ID: 50064
Summary: A transparent Agent.exe window is shown when
Battle.Net launches
Product: Wine-staging
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Regression SHA1: 3cea972271b4529e332c75b06f902c80e7de1798
Distribution: ArchLinux
Since 3cea972271b4529e332c75b06f902c80e7de1798 (Rebase against
f4a66ad257df4605e73dfea792eec55a70a04e84) and with all later staging commits,
including 5.20 release, when you launch Battle.Net (a client for Blizzard
games), a transparent Agent.exe is shown.
Normally, there shouldn't be any window shown for Agent.exe at all.
With staging commit b49e8743866224df57eb1032b6c63c999b28c808 and older, the
issue cannot be reproduced.
Mainline wine (5.20) doesn't have this issue, and
8d04884c1f6aa6b21435130e42978fdeac06df55 (Updated
winex11.drv-Query_server_position patchset …), which was supposed to fix this,
had no effect. More than that, using a build with that patchset disabled did
not get rid of the issue.
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https://bugs.winehq.org/show_bug.cgi?id=52642
Bug ID: 52642
Summary: game with avi video as opening will freeze when
started
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
Created attachment 71963
--> https://bugs.winehq.org/attachment.cgi?id=71963
wine console log
seems something error with avi codec
Affect game: VirtualLife2
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https://bugs.winehq.org/show_bug.cgi?id=54923
Bug ID: 54923
Summary: Drag and drop is not working in Delphi based
applications
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.org(a)mail.magynhard.de
Distribution: ---
The drag and drop does not work inside applications that are based on Delphi by
default anymore.
For example, when using HeidiSQL, I'm not able to move entries in the
connection session manager into a folder to organize my connections.
WORKAROUND:
It is working, if i select "Windows XP" in winecfg, but not working for example
for "Windows 10". So it seems that the drag and drop feature got lost at later
"windows versions". On a real Windows 10 machine it works without any problems.
Might be related with "gdiplus_winxp" -> see other Delphi applications with the
same problem:
https://github.com/TES5Edit/TES5Edit/issues/774
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https://bugs.winehq.org/show_bug.cgi?id=57416
Bug ID: 57416
Summary: xEdit Bethesda Modding Tool Crashes under Wine-9.21
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 77401
--> https://bugs.winehq.org/attachment.cgi?id=77401
Wine-9.21 Output Log
Problem:
xEdit crashes under Wine 9.21 and prevents basic usage of the app for use with
Bethesda games.
Download location:
https://github.com/TES5Edit/TES5Edit/releases/tag/xedit-4.1.5f
-----
Reproduction Steps:
1) Install a Bethesda game (in my case, I installed Oblivion from GOG using
Heroic and with the system-installed Wine version)
2) cd to where xEdit is downloaded (download it, of course)
3) Depending on the game, change all references to "xEdit" to the specific
game being used by renaming the executables (in this case, it would be
"TES4Edit" instead)
4) Run: WINEPREFIX="/path/to/prefix" WINEARCH="win64" winecfg (then click
okay / closer the window after adding a wincfg entry for xEdit to run in WinXP
mode)
5) Run the game launcher once using that prefix, open the game, then close
it (assuming the launcher doesn't have "Play" greyed out; it was for me, so I
closed the launcher then launched the game directly)
6) Run: WINEPREFIX="/path/to/prefix" WINEARCH="win64" wine start
./TES4Edit64.exe -D "Z:\path\to\game\folder\Data" ("Data" is an actual folder
named that)
7) xEdit Crashes with a runtime error
Note: If you specifically run the 64-bit executable it'll give a message about
considering using the 32-bit mode for speed, and interacting with that message
box works, but it will proceed to crash afterwards.
Running the program without any arguments instead throws an error about there
being a missing registry entry for the game, but the program doesn't crash if
doing this. Normally, this would be to detect the game location, but xEdit was
made for the Steam version in mind in this regard, which is why this separate
error is thrown.
Performing a similar process using Mod Organizer in conjunction makes no
difference as the results are the same.
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https://bugs.winehq.org/show_bug.cgi?id=46555
Bug ID: 46555
Summary: cygwin-x86_64.exe: AddAccessAllowedAceEx(, group)
failed: 1337
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: larrowe.semaj11(a)gmail.com
Distribution: ---
Altogether, the Cygwin installer runs wonderfully, however I have noticed one
problem. There are hundreds of lines stating this:
AddAccessAllowedAceEx(, group) failed: 1337
I would assume that these are probably file permission errors, as they are
shown when downloading and extracting packages.
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https://bugs.winehq.org/show_bug.cgi?id=55304
Bug ID: 55304
Summary: Kerberos authentication stopped to work after PE
wldap32 conversion
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: patch, regression
Severity: normal
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: hans(a)meelstraat.net
Regression SHA1: 02e52db7aa627b980dec3dfd4053e20a380ee555
Distribution: ---
Created attachment 74900
--> https://bugs.winehq.org/attachment.cgi?id=74900
patch
SASL2 plugin in libs/ldap/libldap/sasl_w.c doesn't follow the rfc4752
specification in several ways, and it looks like it was never tested with
Kerberos since it queries the key info using
QueryContextAttributesA(SECPKG_ATTR_KEY_INFO) however this attribute is not
supported neither by Wine Kerberos implementation nor by Kerberos in Windows
10. Actually SSF (SASL Security Strength Factor) value returned by the plugin
is never used by libldap, so it's not necessary to set SSF to anything but 1.
Besides, dlls/kerberos uses constants for trailer, signature and max buffer
size that no longer work with modern implementations. Also at least the
Kerberos servers I was testing with use trailer length either 64 or 60, so I
had to add a patch to query Kerberos security trailer length from the context,
otherwise it's not possible to correctly encode/decode LDAP messages and server
responses.
I'm attaching a patch that makes Kerberos authentication work again.
Here are some useful links that were used as a reference:
https://www.rfc-editor.org/rfc/rfc4752#page-3https://github.com/openldap/openldap/blob/master/libraries/libldap/cyrus.chttps://github.com/cyrusimap/cyrus-sasl/blob/master/lib/client.chttps://github.com/cyrusimap/cyrus-sasl/blob/master/plugins/gssapi.c
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