https://bugs.winehq.org/show_bug.cgi?id=7115
--- Comment #25 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-5.1.
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http://bugs.winehq.org/show_bug.cgi?id=13886
Summary: Focus is killed after unminimizing the window
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dylan.ah.smith(a)gmail.com
Steps to produce the bug:
1. Open up Wine's wordpad
wine wordpad
2. Minimize the window
3. Restore the window
Afterwards the window will have focus but the caret will not be shown.
I tested this on KDE 3.5.9 and Gnome 2.22.2 with the same bug occurring on
both.
I tested wordpad in Windows XP SP3, and there was no issue there.
I tested with WINEDLLOVERRIDES="riched20=n" and the bug occurred.
>From this I believe that it isn't a wordpad, or richedit issue.
I added some MESSAGE statements to find the sequence of events that cause the
cursor not to be shown, and this is what I found.
1. After the window is minimized WM_KILLFOCUS is sent to the richedit control
as expected.
2. After the window is restored, WM_SETFOCUS is sent as expected, then another
WM_KILLFOCUS is incorrectly sent which will cause the caret to be hidden and
destroyed.
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http://bugs.winehq.org/show_bug.cgi?id=25126
Summary: AIM 7.4 - Will not start correctly
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greghazi(a)gmail.com
Latest version of AIM (7.4) Will not start correctly in the latest development
release of WINE running in Ubuntu 10.10. It installs just fine but when you try
to run it the top menu bar of aim shows up then it crashes.
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https://bugs.winehq.org/show_bug.cgi?id=48609
Bug ID: 48609
Summary: winehq-stable depends on wine-stable (Debian Buster)
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: yanestra(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
# apt install --install-recommends winehq-stable
Reading package lists... Done
Building dependency tree
Reading state information... Done
Some packages could not be installed. This may mean that you have
requested an impossible situation or if you are using the unstable
distribution that some required packages have not yet been created
or been moved out of Incoming.
The following information may help to resolve the situation:
The following packages have unmet dependencies:
winehq-stable : Depends: wine-stable (= 5.0.0~buster)
E: Unable to correct problems, you have held broken packages.
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https://bugs.winehq.org/show_bug.cgi?id=48603
Bug ID: 48603
Summary: received error report program could not start
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jrost(a)web.de
Distribution: ---
Created attachment 66440
--> https://bugs.winehq.org/attachment.cgi?id=66440
pgrogram did not start
Program error/bug report
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https://bugs.winehq.org/show_bug.cgi?id=44723
Bug ID: 44723
Summary: .n3r File Extension
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jarrod(a)dellachiesahospitality.com
Created attachment 60723
--> https://bugs.winehq.org/attachment.cgi?id=60723
Back Trace . TXT
.n3r File Extension won't open with Wine.
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https://bugs.winehq.org/show_bug.cgi?id=40993
Bug ID: 40993
Summary: NBA2K14 - Poor Performance
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ben(a)xnode.org
Distribution: ---
Created attachment 55153
--> https://bugs.winehq.org/attachment.cgi?id=55153
Framerate log
Game should run very well on this hardware, but it's currently struggling and
appears to be limited for some reason other than sheer hardware power.
Logs attached for both +d3d and +fps. As you'll notice, the framerate never
really changes from 12 FPS regardless of whether it's ingame or on the menu.
Changing graphics settings from minimum to maximum also doesn't appear to make
any difference.
GPU info:
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Iris Pro 6200 (Broadwell GT3e)
OpenGL core profile version string: 4.3 (Core Profile) Mesa 12.1.0-devel
(git-1069461)
OpenGL core profile shading language version string: 4.30
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http://bugs.winehq.org/show_bug.cgi?id=24704
Summary: Projected shadows do not appear in Lemony Snicket and
other Unreal 2.x games.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peanuthead_069(a)yahoo.com
Title says all. Not really that much of a problem gameplay-wise, although it'll
be better if it's fixed. The problem appears in A Series of Unfortunate Events,
HP: Prisoner of Azkaban and probably a couple of other games (such as UT2003)
that use the same engine (or a variant of it).
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https://bugs.winehq.org/show_bug.cgi?id=48595
Bug ID: 48595
Summary: Excel 2010 32 bit - links not working
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: granric(a)gmail.com
Distribution: ---
Created attachment 66431
--> https://bugs.winehq.org/attachment.cgi?id=66431
Terminal log, with command on top
Steps to reproduce:
- open a new worksheet
- insert a link in a cell (e.g. www.winehq.org) - cell content becomes
hyperlink
- click on the link - nothing happens
Context: Office 2010 Professional, 32 bit - Ubuntu Mate 18.04 LTS, fully
updated, Wine 5.0
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https://bugs.winehq.org/show_bug.cgi?id=46077
Bug ID: 46077
Summary: Pathos: screen flickering / texture tearing
Product: Wine
Version: 3.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: orbisvicis(a)gmail.com
Distribution: ---
Created attachment 62694
--> https://bugs.winehq.org/attachment.cgi?id=62694
terminal output
Pathos is an open-source game available at https://pathos.azurewebsites.net
using the Inv framework available at
https://gitlab.com/hodgskin-callan/Invention/wikis/home. Both users attempting
to run the game via wine have reported the same issue on completely different
hardware. The game auto-updates. As far as I know all versions expose the issue
but I can confirm that w2018.1102.2249 is susceptible. There is a lot of detail
in the following reddit thread, including several work-arounds.
https://www.reddit.com/r/pathos_nethack/comments/9nh6qw/pathos_under_wine/
Wine versions:
* multilib (x86_64 + i686) wine 3.17 from fedora 28 with winepulse.drv audio
output and winetricks 20180603
* wine-devel 2.0.170 on Ubuntu
* latest wine from WineHQ repository on Mint 18.3 with winetricks 20180815-next
Game details:
* "It's all .NET Framework 4.5.0 and WPF controls. The main game board is
custom drawn using System.Windows.Media.DrawingContext."
Game installation
$ env WINEARCH=win32 WINEPREFIX=/.../Pathos/pathos.wine.prefix.win32/
winetricks corefonts dotnet452
$ env WINEARCH=win32 WINEPREFIX=/.../Pathos/pathos.wine.prefix.win32/
winetricks win7
$ env WINEARCH=win32 WINEPREFIX=/.../Pathos/pathos.wine.prefix.win32/ wine
PathosSetup.exe
$ env WINEARCH=win32 WINEPREFIX=/.../Pathos/pathos.wine.prefix.win32/ wine
"C:\Games\Pathos\PathosGame.exe"
Nvidia workarounds
+ GPU: NVIDIA Corporation GM206 [GeForce GTX 960]
+ GPU driver NVIDIA 396.54
+ OS: Fedora 28 + XMonad
* leave fullscreen mode
* run a compositor when the game is fullscreen
* disable "allow flipping" in the nvidia-settings OpenGL tab
* winetricks ddr=gdi (but this makes the game stutter and lag)
ATI workarounds
+ CPU: AMD APU A6-6700
+ GPU: AMD RX 570
+ GPU driver: AMDGPU
+ OS: Mint 18.3
* winetricks ddr=gdi (but this makes the game stutter and lag)
Opinions:
Looks like a double-buffering problem.
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http://bugs.winehq.org/show_bug.cgi?id=33385
Bug #: 33385
Summary: Map is black on resolutions bigger than 640x480 in
Gruntz
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Admc(a)ufurmix.org
Classification: Unclassified
When 800x600 or 1024x768 resolution is set in Gruntz the map is black. Only
Gruntz are visible, this makes game unplayable. Bug occurs both in wine 1.4 and
1.5.28. On 1.2 it works fine, so obviously it's a regression.
Steps to reproduce:
1. Buy Gruntz or download demo -
http://download.cnet.com/Gruntz-demo/3000-2119_4-10026065.html
2. Install it
3. Apply resolution patch (there's a bug in game that prevents changing
resolution in in-game options) -
http://gooroosgruntz.proboards.com/index.cgi?board=GFAQs&action=display&thr…
4. Run game on virtual desktop
5. Start game on any map
6. Map is black, only Gruntz are visible
My graphics card is Nvidia GeForce GTX 550 Ti, I'm using Nvidia proprietary
driver version 319.12
My OS is Kubuntu 12.10, I removed pulseaudio and installed alsa+dmix instad of
it to get working sound in wine.
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https://bugs.winehq.org/show_bug.cgi?id=43545
Bug ID: 43545
Summary: Path of exile crashes after a few minutes of playing
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)khelekore.org
Distribution: ---
Created attachment 58945
--> https://bugs.winehq.org/attachment.cgi?id=58945
one of the crashes
Debian sid, running gnome 3 on X.
wine-2.14 (Staging), from deb https://dl.winehq.org/wine-builds/debian/ sid
main
Intel nuc, i7-5557U
Graphics: Mesa DRI Intel(R) Iris 6100 (Broadwell GT3) (0x162b)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.1.5
Installed path of exile, tried with both 32 bit and 64 bit wine versions on
different WINEPREFIX, game seems to use 32 bit version no matter what.
Start game and play. It will stutter a bit every now and then which is a bit
annoying, but there are other bugs on that.
After a few minutes of playing, hard crash. Changing zone generally makes the
crash appear faster.
What information is missing?
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https://bugs.winehq.org/show_bug.cgi?id=48597
Bug ID: 48597
Summary: wine uninstaller does not update list of installed
apps after using the "Install" button
Product: Wine
Version: 5.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
Distribution: ---
Created attachment 66433
--> https://bugs.winehq.org/attachment.cgi?id=66433
screenshot of uninstaller to demonstrate the issue
For clarification see attachement
The wine uninstaller offers to uninstall and install Windows apps. An
uninstallation can be initiated by the button "Change/Remove" (in German
"Ändern/Entfernen"). The list of installed apps is immediately updated and the
removed app does not show up in the list any longer.
But when installing an app through the button "Install.." (in German
"Installieren")- see attachment - the Windows app successfully installs but the
list is not updated immediately and the newly installed app does not show up.
Only after closing the uninstaller program and re-launching the uninstaller
program again, the new app shows up in the list of the installed apps. This is
inconsistent compared to removing an app and confusing.
In particular a native user who is not an expert may be very confused because
he/she does not immediately sees his/her newly installed app. He may try again
which may create real issues.
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https://bugs.winehq.org/show_bug.cgi?id=48604
Bug ID: 48604
Summary: Best Service Engine 2 crashing when loading virtual
instruments
Product: Wine
Version: 5.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: valinora(a)gmx.net
Distribution: ---
Created attachment 66441
--> https://bugs.winehq.org/attachment.cgi?id=66441
The error message Wine sprints out
I'm used to Best Service ENGINE https://www.bestservice.de/downloads.html which
is available for Windows and Mac only. So I use WINE 5.1 to get it to work. It
runs good up until loading instruments (registering them is not the problem).
At this point the ENGINE says that it does not find the necessary sound files.
These sound files are saved as ytil which the ENGINE fails to load. WINE itself
prints out a cryptic message (see attachment) which I do not understand.
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https://bugs.winehq.org/show_bug.cgi?id=7054
--- Comment #21 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-5.1.
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https://bugs.winehq.org/show_bug.cgi?id=48526
Bug ID: 48526
Summary: Farming Simulator 19 crashes when loading game
Product: Wine
Version: 5.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scaniaking326(a)gmail.com
Distribution: ---
After recent update of wine Farming Simulator 19 crashes when going from main
menu to farm (simply said when i create new save with or without DLC/mods game
loaded but when i hit play it fully crashes with error 0). I have tryed several
compatibility changes (Windows 7 Windows 8.1 Windows 10) create new wine 64 bit
prefix and reinstall game with dependecies (Net 3.5 and DX9) but game still
crashes as i say when ggoing from menu to game
Please note that Net Framework is optional and game dont require it but with
NET installed game runs a bit better
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https://bugs.winehq.org/show_bug.cgi?id=48590
Bug ID: 48590
Summary: World of Tanks crashes on launch
Product: Wine
Version: 4.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chris(a)cjwatts.com
Distribution: ---
Created attachment 66424
--> https://bugs.winehq.org/attachment.cgi?id=66424
Crash backtrace
1. Open Wargaming.com Game Center
2. Launch World of Tanks
3. Immediate crash with error reporting dialog (see attached backtrace)
Ubuntu 19.10
Tested with Ubuntu-bundled Wine 4.0.2 and the latest tested version of Wine
(4.19-staging), both with identical results.
Tried with winetricks, no effect.
Unable to test Wine 5.0+ due to black screen.
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https://bugs.winehq.org/show_bug.cgi?id=38054
Bug ID: 38054
Summary: DoDragDrop() should abort when
IDropSource::QueryContinueDrag fails
Product: Wine
Version: 1.7.36
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 50692
--> https://bugs.winehq.org/attachment.cgi?id=50692
IDrop_Example.exe
I've written some test code for DoDragDrop, and if
IDropSource::QueryContinueDrag returned a FAILED value (for example,
0xdeadbeef), DoDragDrop would about in Win8.
But wine will continue to do the job of DoDragDrop, so I'll see a MessageBox I
created in IDropTarget::DragEnter (In [MSDN], this is the 2nd step of
DoDragDrop)
Code sample:
https://gitcafe.com/endle/IDrop_Helper_Example/tree/DoDragDrop_should_stop
The .exe file was created with VS2013 Community
[MSDN]:
https://msdn.microsoft.com/en-us/library/windows/desktop/ms678486%28v=vs.85…
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http://bugs.winehq.org/show_bug.cgi?id=31802
Bug #: 31802
Summary: World of Warplanes fails to play intro video
Product: Wine
Version: 20050930
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blakekl10(a)gmail.com
Classification: Unclassified
Created attachment 41840
--> http://bugs.winehq.org/attachment.cgi?id=41840
log from wine.
after launching World of Warplanes, the loading screen appears. Once the
progress bar is full, the screen goes black and the intro movie is supposed to
play. The screen remains black. Attached are the wine logs, X11 logs, and the
World of Warplanes log.
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https://bugs.winehq.org/show_bug.cgi?id=44834
Bug ID: 44834
Summary: World of Tanks don't unload from memory after exit
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reisenfag(a)gmail.com
Distribution: ---
After update World of Tanks to 1.0 version, if quit from game, process
worlrdoftanks.exe, wineserver and other wine's processes not terminating. In
log no errors. Wine prefix is pure, in 32 / 64 same it.
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https://bugs.winehq.org/show_bug.cgi?id=48589
Bug ID: 48589
Summary: Old-Style OpenFileDialog displays folder list as flat
current folders- windows uses pseudo-tree-view of
current folder.
Product: Wine
Version: 5.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: dirk.niggemann(a)gmail.com
When using an old-style (ostensibly win3.1) file comctl32 dialog called from
OpenFileDialogA or OpenFileDialogW (triggered by using OFN_ENABLEHOOK or not
setting OFN_EXPLORER) the folder view is different from any current windows
implementation.
Windows (7 and 10 tested) displays a fake tree view of the current directory
and parent directories by indenting the folders a single space for each level
and showing all folders on the path.
Wine displays a flat list of folders in the current directory including '[..]'.
Each folder has its name surrounded by square brackets, as defined in
DlgDirListW.
I have a pre-95 win32 application (MSDA.EXE from HP ChemStation G1701BA) which
depends on the windows behaviour. It doesn't expect brackets around folder
names in the listbox so cannot 'see' the folders that it treats as files to
load. Its hook function appears to be doing a WM_GETTEXT on the currently
selected entry in the directory listbox and does not match directory entries
ending in *.D as the square brackets are there.
I have a sample application (very dumb) that demonstrates the difference in
appearance but not in behaviour.
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https://bugs.winehq.org/show_bug.cgi?id=48588
Bug ID: 48588
Summary: Nox app player fails at 90% loading
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: barfin(a)protonmail.com
Distribution: ---
Created attachment 66418
--> https://bugs.winehq.org/attachment.cgi?id=66418
Logs
Download link to the application:
https://www.bignox.com/en/download/fullPackage
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https://bugs.winehq.org/show_bug.cgi?id=47972
Bug ID: 47972
Summary: Paraworld: segfaults at start
Product: Wine
Version: 4.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ybyt4t(a)gmail.com
Distribution: ---
On start I just get a crash with:
# wine C:/Program\ Files/Sunflowers/ParaWorld/bin/Paraworld.exe
---
0009:err:seh:setup_exception_record stack overflow 1040 bytes in thread 0009
eip 7bc6c30c esp 00230f20 stack 0x230000-0x231000-0x330000
---
I did
---
setcap cap_net_bind_service=+eip /usr/bin/wine-preloader
---
before this, as suggested in #18014, which seemed to fix something, as
otherwise it seems to crashes earlier into the debugger with:
--- (crash without setcap) ---
wine: Unhandled page fault on write access to 0x00aceb99 at address 007075C0
(thread 0009), starting debugger...
---
Not sure about the Paraworld version, probably 1.0 (DVD version, box label
ECD008134M).
Distro: Arch (x86-64)
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https://bugs.winehq.org/show_bug.cgi?id=48576
Bug ID: 48576
Summary: Grand Theft Auto IV "gta4Browser.exe" constant 25%
cpu usage
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: darkfantasy500(a)gmail.com
Distribution: ---
For some reason there's a bug with gta4Browser.exe that its constantly using
25% of the cpu and really drops performance without stoping it or kill it soon
as i enter the game. GTA EFLC also has this file and this doesnt happend and i
tried replacing IV's with EFLC and the game run flawlessly.Tried with latest
proton 4.11-12, proton-ge 5.0 and proton tkg 5.1 same result on all.
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https://bugs.winehq.org/show_bug.cgi?id=48573
Bug ID: 48573
Summary: vkd3d demos fail (and possibly vkd3d isn't working at
all) on Pop! OS
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: gardotd426(a)gmail.com
Distribution: ---
Created attachment 66400
--> https://bugs.winehq.org/attachment.cgi?id=66400
apport-cli coredump log
I recently installed all the vkd3d packages in the ubuntu 19.10 repositories on
Pop! OS 19.10. I also have wine-staging and all the necessary development
packages installed. Well, it doesn't seem to work at all. I've seen other
people in the forums here asking about vkd3d and mentioning an error when they
run "make check-TESTS" after compiling vkd3d, which is the exact same error I
get. However, it's never addressed again. I get the following error after
running "make check-TESTS":
FAIL: tests/d3d12
And when running either of the vulkan-demos programs, triangle-vkd3d or
gears-vkd3d, they fail with this output:
fixme:debug_vk_memory_property_flags: Unrecognized flag(s) 0xc0.
fixme:debug_vk_memory_property_flags: Unrecognized flag(s) 0xc0.
fixme:debug_vk_memory_property_flags: Unrecognized flag(s) 0xc0.
fixme:debug_vk_memory_property_flags: Unrecognized flag(s) 0xc0.
triangle-vkd3d: demos/triangle.c:201: cxt_load_pipeline: Assertion
`cxt->swapchain' failed.
[1] 9893 abort (core dumped) triangle-vkd3d
I'll attach the core dump log file from apport-cli, although the only real
mentions of vkd3d in the file seem to be the same message I just pasted above,
along with some other stuff I can't tell whether or not is relevant. On arch,
installing the vkd3d and lib32-vkd3d packages is enough to get vkd3d to work,
however it seems something is wrong on ubuntu 19.10.
Here's the output of some commands that might be relevant:
sudo apt list --installed | grep -i wine:
dxvk-wine32-development/eoan,now 0.96+ds1-1 i386 [installed]
dxvk-wine64-development/eoan,now 0.96+ds1-1 amd64 [installed]
fonts-wine/eoan,eoan,now 4.0.2-1 all [installed,automatic]
libwine-development-dev/eoan,now 4.17-1 amd64 [installed,automatic]
libwine-development/eoan,now 4.17-1 amd64 [installed,automatic]
libwine-development/eoan,now 4.17-1 i386 [installed,automatic]
libwine/eoan,now 4.0.2-1 amd64 [installed,automatic]
libwine/eoan,now 4.0.2-1 i386 [installed,automatic]
wine-devel-amd64/eoan,now 5.1~eoan amd64 [installed,automatic]
wine-devel-dev/eoan,now 5.1~eoan amd64 [installed]
wine-devel-i386/eoan,now 5.1~eoan i386 [installed,automatic]
wine-staging-amd64/eoan,now 5.1~eoan amd64 [installed,automatic]
wine-staging-dev/eoan,now 5.1~eoan amd64 [installed]
wine-staging-i386/eoan,now 5.1~eoan i386 [installed]
wine-staging/eoan,now 5.1~eoan amd64 [installed]
wine32/eoan,now 4.0.2-1 i386 [installed,automatic]
wine64-development-tools/eoan,now 4.17-1 amd64 [installed]
wine64/eoan,now 4.0.2-1 amd64 [installed,automatic]
winehq-staging/eoan,now 5.1~eoan amd64 [installed]
winetricks/eoan,eoan,now 0.0+20190912-1 all [installed]
sudo apt list --installed | grep -i vkd3d:
libvkd3d-dev/eoan,now 1.1-3 amd64 [installed]
libvkd3d-utils1-dbgsym/now 1.1-3 i386 [installed,local]
libvkd3d-utils1/eoan,now 1.1-3 amd64 [installed]
libvkd3d-utils1/eoan,now 1.1-3 i386 [installed,automatic]
libvkd3d1-dbgsym/now 1.1-3 amd64 [installed,local]
libvkd3d1/eoan,now 1.1-3 amd64 [installed]
libvkd3d1/eoan,now 1.1-3 i386 [installed,automatic]
vkd3d-demos-dbgsym/now 1.1-3 amd64 [installed,local]
vkd3d-demos/eoan,now 1.1-3 amd64 [installed]
uname -a:
Linux pop-os 5.5.0-2.1-liquorix-amd64 #1 ZEN SMP PREEMPT liquorix
5.5-3ubuntu1~eoan (2020-02-06) x86_64 x86_64 x86_64 GNU/Linux
wine --version:
wine-5.1 (Staging)
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https://bugs.winehq.org/show_bug.cgi?id=48519
Bug ID: 48519
Summary: Topograph 98
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: angelinapolese18(a)gmail.com
Distribution: ---
Created attachment 66327
--> https://bugs.winehq.org/attachment.cgi?id=66327
Error on Topograph program
I installed the TOPOGRAPH program (Win 32 Bits) on my Ubuntu notebook. The
program opened and worked everything, except for the maps. Attached is the text
file generated by Wine.
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http://bugs.winehq.org/show_bug.cgi?id=13910
Summary: Changing Wine version should generating warning
Product: WineHQ Bugzilla
Version: unspecified
Platform: All
OS/Version: All
Status: NEW
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
We're getting a lot of users changing their reported Wine version in bugs.
Doing so should either be blocked to non-admin users, or generating a warning
page.
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http://bugs.winehq.org/show_bug.cgi?id=22594
Summary: Request to limit the number of screenshots per app
version
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
URL: http://appdb.winehq.org/objectManager.php?sClass=scree
nshot&sState=queued&sTitle=Screenshot%20Queue
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P3
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
There is apparently no numerical screenshot limit per app version. On many an
occasion logging into the AppDB can have over a hundred screenshots waiting,
and most of the time it'll be one user that feels it necessary to submit thirty
or so screenshots of his Call of Duty character standing in different angles.
Firstly, it is unnecessary to have so many screenshots for one version of any
app, ten should be more than enough to get an idea and the AppDB shouldn't be a
place for people to submit galleries of their wonderful death match victories.
Secondly, adding or rejecting each screenshot one by one takes a ridiculous
amount of time for the poor admin/maintainer that gets stuck with the task.
If the number of screenshots were limited, a message could be shown to let the
user know that the limit has been reached, and to encourage them to become an
app maintainer if they wish to change the screenshots. This would save us a
lot of time!
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https://bugs.winehq.org/show_bug.cgi?id=48562
Bug ID: 48562
Summary: ABUS CMS client black window
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 3dw_50ssu16amyn7(a)byom.de
Distribution: Ubuntu
Created attachment 66377
--> https://bugs.winehq.org/attachment.cgi?id=66377
Screenshot from main UI
ABUS, a german security company, provides a CMS for their cctv cameras.
The CMS consists of three parts, this bug focuses on the client.
After installing and opening the client you're asked to set an admin password
and the main UI loads.
A "Run Error" popup is opened and the main UI is displayed.
The menus are fine but the center is black (see screenshot).
After a short period of time the app stops responding.
No cctv hardware is required to reproduce this bug.
Runlog attached with WINEDEBUG=+seh
Tested with wine-5.0 on Ubuntu 18.04.3
Required winetricks: mdac28, vcrun2008, vcrun6sp6
Download:
https://www.abus.com/ger/Sicherheit-Zuhause/Videoueberwachung/Aufzeichnungs…
Direct link:
https://www.abus.com/var/ImagesPIM/d110001/medias/common/22/TVSW11001_ABUS_…
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https://bugs.winehq.org/show_bug.cgi?id=48566
Bug ID: 48566
Summary: SamyGO PVRDecoder skins show black UI
Product: Wine
Version: 5.1
Hardware: x86
URL: https://forum.samygo.tv/viewtopic.php?f=63&t=6511
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: julius.schwartzenberg(a)gmail.com
Distribution: ---
Created attachment 66388
--> https://bugs.winehq.org/attachment.cgi?id=66388
screenshot showing the problem
When using the default skin (or any theme except for the Windows skin), parts
of the UI are shown in black initially.
A work-around is playing around (pressing but not releasing a button for
instance). Another work-around is switching the application to the Windows skin
through its settings. Then the issue disappears completely.
Apart from the graphical glitches, the application runs fine in Wine.
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http://bugs.winehq.org/show_bug.cgi?id=23261
Summary: Industry Giant 2 demo crashes with
DDERR_UNSUPPORTEDMODE message
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://ds.jowood.com/ig2en/ig2_setup_demo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Created an attachment (id=28971)
--> (http://bugs.winehq.org/attachment.cgi?id=28971)
Console output on ig2_demo.exe crash
The Industry Giant 2 game demo downloadable from
http://ds.jowood.com/ig2en/ig2_setup_demo.exe fails to run under Wine 1.2rc3.
(The installer works, I'm referring to the actual game demo ig2_demo.exe.)
On my system, it opens a (I guess) 800x600-pixel black window, and shows a
dialog box titled Engine Error, with this text:
Engine Version: Tue May 21 14:33:20 2002
[current date and time]
Error: -2005532082 DDERR_UNSUPPORTEDMODE Line: 391
When the mouse pointer is over the dialog box, the pointer vanishes. Clicking
the OK button (or equivalently, pressing return) results in Wine showing a
Program Error dialog box.
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http://bugs.winehq.org/show_bug.cgi?id=28059
Summary: 3DAnalyzer: Hangs when selecting certain exe's
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jakerman999(a)yahoo.ca
Selecting some exe files results in hanging when file is accepted.
Running in console gives "fixme:commdlg:GetFileName95 Flags 0x00100000 not yet
implemented" when open dialogue is opened, after confirming problem exe the
open dialogue disappears, 3DAnalyzer gets ready to accept further input, then
hangs.
ctrl+c in the terminal gives "fixme:console:CONSOLE_DefaultHandler Terminating
process 22 on event 0".
*note* This only hangs on certain exe files, others work without problem.
Replication can be found on hoi3game.exe from Hearts of Iron 3, and the
kkrieger executable pno0001.exe from http://kk.kema.at/files/kkrieger-beta.zip
among others.
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https://bugs.winehq.org/show_bug.cgi?id=45148
Bug ID: 45148
Summary: [Overwatch] Left Ctrl does not work
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pshela94(a)gmail.com
Distribution: ---
Normally crouch is assigned to Left Ctrl, but when I open settings, crouch is
assigned to RCONTROL (Right Ctrl, which works).
What is weird, when assigning Left Ctrl in settings to crouch, game registers
it as LCONTROL, but when I return to game it still does not work. What is even
weirder, when I open settings again, crouch is reassigned back to RCONTROL.
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http://bugs.winehq.org/show_bug.cgi?id=22006
Summary: OpenProcess does not enforce ACL
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shalomgo(a)gmail.com
Created an attachment (id=26746)
--> (http://bugs.winehq.org/attachment.cgi?id=26746)
Test case
OpenProcess (and probably other functions) does not properly enforce process
ACLs, allowing unprivileged processes to read and write memory of privileged
ones.
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https://bugs.winehq.org/show_bug.cgi?id=48313
Bug ID: 48313
Summary: unimplemented function
KERNEL32.dll.GetThreadIdealProcessorEx
Product: Wine
Version: 5.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
SysInternal CPU Stress crashes in Wine since this function is not implemented.
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https://bugs.winehq.org/show_bug.cgi?id=43505
Bug ID: 43505
Summary: Star Wars: Starfighter - screen out of monitor borders
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: betaversiondot(a)gmail.com
Distribution: Debian
Created attachment 58888
--> https://bugs.winehq.org/attachment.cgi?id=58888
terminal output 2.14
Without using virtual desktop, most part of screen go beyond borders of my
monitor. The lower the resolution, the smaller part of screen is visible. My
monitor is 1920x1080. The game supports only up to 1280x1024.
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https://bugs.winehq.org/show_bug.cgi?id=40013
Bug ID: 40013
Summary: "Git for Windows" fails to install
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
Created attachment 53462
--> https://bugs.winehq.org/attachment.cgi?id=53462
backtrace
Trying to install "Git for Windows" from here
https://git-scm.com/download/winhttps://github.com/git-for-windows/git/releases/download/v2.7.0.windows.1/G…
fails. I tested both, 64bit and 32bit version, for the 32bit version I used
prefix
WINEARCH="win32"
Several combination included the use of the "default" settings were tested.
None succeeded.
"Welcome Screen" -> Next
"License Information -> Next
"Select Destination Location":
Used Default "C:\Program Files\git" -> Next
"Select Components": used the default
x Windows Explorer integration
x Git Bash Here
x Git Gui Here
x Associate .git* configurat...
x Associate .sh files ...
"Select Start Menu folder:"
Used Default "Git" -> Next
Adjusting your PATH environment
x "Use Git from Git Bash only" (default)
->Next
Configure the line ending conversions
x "checkout windows-style, commit Unix-style line endings (default)
->Next
Configure the terminal emulator to use with Git Bash
x Use MinTTY (Default)
->Next
Configure experimental performance tweaks
o "Enable file system cache" default is off
->Next
Installing:
Progress bar runs to 100 %
then the installer fails with this message
wine: Call from 0x7b83a9fc to unimplemented function rstrtmgr.dll.RmShutdown,
aborting
and a programm error occurs, generating the attached backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=44618
Bug ID: 44618
Summary: MindManager Pro v7.0: MSI installer complains
"CustomAction unhandled action type 7"
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
During installation of Mind Manager Pro 7 you can notice:
fixme:msi:ACTION_CustomAction unhandled action type 7 (L"RunMSXML6Setup"
L"ALLUSERS=[ALLUSERS] ADDLOCAL=ALL")
Wine version: wine-3.2-167-g7be8beab68
[... and before you ask/complain, i know that fixmes ain't bugs ;) ...]
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https://bugs.winehq.org/show_bug.cgi?id=36813
Bug ID: 36813
Summary: wineconsole: no text without winetricks corefonts
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48886
--> https://bugs.winehq.org/attachment.cgi?id=48886
screenshot
Whenever I run wineconsole on my gentoo machine, I get a console with no text.
Terminal shows:
err:wineconsole:WCUSER_SetFont wrong font
err:wineconsole:WCUSER_SetFont wrong font
if I install corefonts, it works fine.
I have fontconfig and liberation fonts installed:
austin@aw25 ~ $ qlist -Iv fontconfig liberation
app-admin/eselect-fontconfig-1.1
media-fonts/liberation-fonts-2.00.1-r1
media-libs/fontconfig-2.11.1-r1
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https://bugs.winehq.org/show_bug.cgi?id=42554
Bug ID: 42554
Summary: The Magic School Bus Explores The Solar System crashes
while loading
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 57458
--> https://bugs.winehq.org/attachment.cgi?id=57458
backtrace without environment variables
The exact symptoms of the crash seem to vary depending on whether the WINEDEBUG
and WINEPREFIX variables are set (but not what they are set to). Other
environment variables might have an effect, but none of WINEARCH,
WINEDLLOVERRIDES, WINESERVER do.
If neither are set, the crash looks like:
fixme:mmio:MMIO_InstallIOProc Global procedures not implemented
wine: Unhandled page fault on read access to 0x00001240 at address
0x101f:0x0000f104 (thread 0039), starting debugger...
Unhandled exception: page fault on read access to 0x00001240 in segmented
32-bit code (101f:00000509).
If one of the two is set (it does not matter which), the crash looks like:
fixme:mmio:MMIO_InstallIOProc Global procedures not implemented
wine: Unhandled page fault on read access to 0xffffffff at address
0x101f:0x000016ca (thread 0039), starting debugger...
Unhandled exception: page fault on read access to 0xffffffff in segmented
32-bit code (101f:00000509).
If both are set, the crash looks like:
fixme:mmio:MMIO_InstallIOProc Global procedures not implemented
fixme:mciavi:MCIAVI_mciSetAudio (0002, 00004002, 0x66e3d8) Item 0000: stub
fixme:mciavi:MCIAVI_mciSetAudio (0002, 00002002, 0x66e3d8) Item 0000: stub
fixme:mciavi:MCIAVI_mciPlay Unsupported flag 01000005
fixme:mmio:MMIO_InstallIOProc Global procedures not implemented
wine: Unhandled page fault on read access to 0x00004540 at address
0x101f:0x000016b6 (thread 0039), starting debugger...
Unhandled exception: page fault on read access to 0x00004540 in segmented
32-bit code (101f:00000509).
In the former two cases, the program crashes immediately before playing the
introductory video; in the latter case, the program crashes immediately after
the video is played (or skipped).
It may be noteworthy that the crash always occurs in DPMI_PendingEventCheck()
rather than in the program proper, with the problematic instruction being
"testl $0xffffffff,%fs:0x00000200".
I ran a +heap trace and didn't come up with anything.
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https://bugs.winehq.org/show_bug.cgi?id=48064
Bug ID: 48064
Summary: qmgr:job started failing on XP on Sep 09
Product: Wine
Version: 4.19
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: qmgr
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Created attachment 65611
--> https://bugs.winehq.org/attachment.cgi?id=65611
Winetest site showing the failures starting on Sep 09
qmgr:job started failing on Windows XP on Sep 09, that is when winehq.org was
upgraded:
job.c:578: Test failed: unexpected state: 5
[26 times]
job.c:586: Test failed: BITS job timed out
job.c:618: Test failed: got 0x00200017
See http://winetest.dolphin/data/tests/qmgr:job.html
The test accesses https://test.winehq.org/ and, since this only impacts Windows
XP, it is likely that this is the same certificate issue that causes
urlmon:protocol to fail too.
Also the reason why the same failures don't happen on Windows 2003 (unlike for
urlmon:protocol) is that the BITS tests are skipped there:
job.c:719: Tests skipped: Tests need BITS 2.5 or higher
So the fix will likely be the same as for urlmon:protocol.
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https://bugs.winehq.org/show_bug.cgi?id=45501
Bug ID: 45501
Summary: Darksiders - Slow player movement with builtin
d3dx9_42
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 61875
--> https://bugs.winehq.org/attachment.cgi?id=61875
+d3dx
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
0009:err:d3dcompiler:compile_shader HLSL shader parsing failed.
0009:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
0009:err:d3dcompiler:compile_shader HLSL shader parsing failed.
Output shows that game calls d3dcompiler_43 only.
But actually also needs d3dcompiler_42.
Combinations:
d3dcompiler_43 - builtin
d3dx9_42 - builtin
= black screen
d3dcompiler_43 - native
d3dx9_42 - builtin
= no black screen, slow player movement
d3dcompiler_43 - native
d3dx9_42 - native
= black screen
d3dcompiler_42 - native
d3dcompiler_43 - builtin
d3dx9_42 - native
= no black screen and no slow player movement
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https://bugs.winehq.org/show_bug.cgi?id=43514
Bug ID: 43514
Summary: Beamng.drive requires sm3_rasterizer sysval semantic
0x2
Product: Wine
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
fixme:d3d_shader:shader_glsl_setup_sm3_rasterizer_input Unhandled sysval
semantic 0x2.
fixme:d3d_shader:shader_glsl_input_pack Unhandled sysval semantic 0x2.
I *think* this is responsible for the wrong sunshine reflection on the street.
https://msdn.microsoft.com/en-us/library/windows/desktop/bb509647.aspx
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https://bugs.winehq.org/show_bug.cgi?id=45742
Bug ID: 45742
Summary: Sniper Elite V2 has no sound
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: noonetinone(a)gmail.com
Distribution: ---
Some time between the 3.0 code freeze and version 3.9
Sniper Elite: V2 has lost sound. The game was last
known to have sound in wine staging version 2.21. The
last of the years staging patches. Sadly the game also
has some other issues not related to sound. In my
testing of wine releases, early 3.x builds are unable
to run the game at all. The latest bleeding edge
versions 3.12 & 3.14 have the problem of missing
textures for objects and walls, thus making the main
menu unusable.
All that being said, I think the more serious issue and
one that had really bother me personally is the audio
difficulties. Missing sound completely is one that
affects other titles.
I will keep testing earlier wine releases and try to get
as close to version 2.21 as I can. More info is forth-
coming.
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https://bugs.winehq.org/show_bug.cgi?id=45847
Bug ID: 45847
Summary: Warframe installer update/download gets stuck due to
corruption on large files in 'Bulk Download' mode
(tries over and over again)
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
cloned off from bug 45734
There is troll who has no idea how Bugzilla works.
I made the mistake to comment there.
Partial copy/pasta of my initial analysis from
https://bugs.winehq.org/show_bug.cgi?id=45734#c12
Prerequisites:
* work around bug 38960 ("Multiple applications need
'kernel32.SetFileCompletionNotificationModes' implementation (Steam
'steamwebhelper.exe' and Blizzard Battle.net desktop app CEF v3.2+/Chromium
v44+ crash in Win7 mode, Sony Xperia Companion 1.7.x)"
-> 'winetricks winxp' or use Wine-Staging if you need 'Windows 7' mode for
whatever reasons
* work around bug 37797 ("Warframe updater/installer crashes (CEF3 with
Blink/Google Chrome and V8 checks requested font facename, doesn't like
Liberation replacement, Arial font)") -> dupe of bug 32342 ("Multiple
applications and games using 'Webkit' or 'Blink' web browser engine crash on
startup ('Arial' and 'Times New Roman' font face name validation)")
-> 'winetricks -q corefonts' or use Wine-Staging
--- snip ---
$ find .wine -iname *.log
.wine/winetricks.log
.wine/drive_c/windows/DirectX.log
.wine/drive_c/windows/logs/DirectX.log
.wine/drive_c/users/focht/Local Settings/Application Data/Warframe/Launcher.log
--- snip ---
'Launcher.log' is the log file one needs to check for download problems/errors.
It shows each file/chunk downloaded.
There seems to be a problem with very large files (archives) when 'Bulk
Download' mode is used. For example there is always corruption happening in
some chunks for the file
'F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma' (14 GB). Since it's
streaming LZMA it gets detected (see "Bad LZMA stream" in launcher log) and
re-downloaded over and over again.
--- snip ---
...
Queuing Z:\home\focht\Downloaded\Public\Cache.Windows\F.TextureDx9.cache
[7909D15B39359A27EDEF21DEB9D86D3B]
Queuing Z:\home\focht\Downloaded\Public\Cache.Windows\F.TextureDx9.toc
[DCBE1867172A86A365910B6CB36BFC4B]
...
HTTP GET
/Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
GET //Cache.Windows/B.Misc.cache.17C3FB9222153CF642694D33955737BD.lzma HTTP/1.1
Host: content.warframe.com
Connection: Keep-Alive
HTTP/1.1 200 OK
Date: Sun, 16 Sep 2018 11:40:51 GMT
Connection: Keep-Alive
Accept-Ranges: bytes
Cache-Control: public, max-age=86400
Content-Length: 2035849776
Content-Type: chemical/x-cache
Last-Modified: Wed, 01 Aug 2018 20:21:44 GMT
ETag: "79589a30-572657175ce04"
X-HW: 1537098051.dop014.fr8.t,1537098051.cds035.fr8.c
GET //Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP/1.1
Host: content.warframe.com
Connection: Keep-Alive
HTTP/1.1 200 OK
Date: Sun, 16 Sep 2018 11:40:51 GMT
Connection: Keep-Alive
Accept-Ranges: bytes
Cache-Control: public, max-age=86400
Content-Length: 14112683568
Content-Type: chemical/x-cache
Last-Modified: Wed, 01 Aug 2018 20:24:53 GMT
ETag: "3492e7630-572657cb775b4"
X-HW: 1537098051.dop002.fr8.t,1537098051.cds003.fr8.c
Downloading @ 6 MB/s
Downloading @ 6 MB/s
...
Downloading @ 6 MB/s
Bad LZMA stream in
//Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP GET
/Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
GET //Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP/1.0
Host: content.warframe.com
Pragma: no-cache
Connection: Keep-Alive
HTTP/1.0 200 OK
LzmaDec_Allocate failed for
//Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP GET
/Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
GET //Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP/1.1
Host: content.warframe.com
Pragma: no-cache
Connection: Keep-Alive
HTTP/1.1 200 OK
Date: Sun, 16 Sep 2018 11:54:01 GMT
Connection: Keep-Alive
Accept-Ranges: bytes
Cache-Control: public, max-age=86400
Content-Length: 14112683568
Content-Type: chemical/x-cache
Last-Modified: Wed, 01 Aug 2018 20:24:53 GMT
ETag: "3492e7630-572657cb775b4"
X-HW: 1537098841.dop017.fr8.t,1537098841.cds003.fr8.c
Downloading @ 6 MB/s
Downloading @ 6 MB/s
...
Downloading @ 6 MB/s
Bad LZMA stream in
//Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP GET
/Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
GET //Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP/1.0
Host: content.warframe.com
Pragma: no-cache
Connection: Keep-Alive
HTTP/1.0 200 OK
LzmaDec_Allocate failed for
//Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP GET
/Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
GET //Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP/1.1
Host: content.warframe.com
Pragma: no-cache
Connection: Keep-Alive
HTTP/1.1 200 OK
Date: Sun, 16 Sep 2018 12:05:44 GMT
Connection: Keep-Alive
Accept-Ranges: bytes
Cache-Control: public, max-age=86400
Content-Length: 14112683568
Content-Type: chemical/x-cache
Last-Modified: Wed, 01 Aug 2018 20:24:53 GMT
ETag: "3492e7630-572657cb775b4"
X-HW: 1537099544.dop009.fr8.t,1537099544.cds003.fr8.c
Downloading @ 6 MB/s
Downloading @ 6 MB/s
...
Downloading @ 6 MB/s
Bad LZMA stream in
//Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
Downloaded 11,630,780,172 bytes total (25,743,463,740 expected) ~ 6,349,930 B/s
Finished Binaries1 (1831.7 seconds)
...
--- snip ---
To work around, uncheck the 'Bulk download' mode in settings.
Interestingly this mode is not available in 32-bit WINEPREFIX.
Both, '64-bit Mode' and 'Bulk Download' are automatically disabled in settings
there.
The downloads are ordinary webserver/webdav file requests via 'wininet'.
If you start the launcher as follows you will see all of them (lots of spam
though):
--- snip ---
$ WINEDEBUG=+loaddll,+process,+wininet wine msiexec -i Warframe.msi
--- snip ---
All the files can be downloaded without Warframe installer/launcher by tracing
the installer on +wininet debug channel. Their content is delivered as LZMA
compressed files/streams.
Get list of all files to be downloaded:
--- snip ---
$ wget -qO- /dev/null content.warframe.com//origin/310F099E/index.txt.lzma |
lzmadec
...
/Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma,14112683568
--- snip ---
NOTE: All paths are relative to your Warframe download folder. It depends on
your selection when your started the updater first time. I selected
"c:\\warframe" in my case.
--- snip ---
$ pwd
/home/focht/.wine/drive_c/warframe/Downloaded/Public
--- snip ---
Download one specific file via 'wget' from 'content.warframe.com' using the
file path from list:
--- snip ---
$ wget
content.warframe.com/Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF2…
--2018-09-16 14:58:15--
http://content.warframe.com/Cache.Windows/F.TextureDx9.cache.7909D15B39359A…
Resolving content.warframe.com (content.warframe.com)... 205.185.216.10,
205.185.216.42
Connecting to content.warframe.com (content.warframe.com)|205.185.216.10|:80...
connected.
HTTP request sent, awaiting response... 200 OK
Length: 14112683568 (13G) [chemical/x-cache]
Saving to: ‘F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma’
F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D
100%[==========================================================================================================>]
13.14G 6.07MB/s in 39m 42s
2018-09-16 15:37:57 (5.65 MB/s) -
‘F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma’ saved
[14112683568/14112683568]
$ lzmainfo F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
Uncompressed size: 15749 MB (16514030011 bytes)
Dictionary size: 64 MB (2^26 bytes)
Literal context bits (lc): 3
Literal pos bits (lp): 0
Number of pos bits (pb): 2
$ xz --format=lzma --decompress
F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
$ md5sum F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B
7909d15b39359a27edef21deb9d86d3b
F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B
$ cp F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B
~/.wine/drive_c/warframe/Downloaded/Public/Cache.Windows/F.TextureDx9.cache
--- snip ---
Essentially with a few script lines you could write your own Warframe
updater/downloader ;-)
--- snip ---
# retrieve all files for 'Cache.Windows' folder in Warframe download cache
$ wget -qO- /dev/null content.warframe.com//origin/310F099E/index.txt.lzma |
lzmadec | sed -ne 's/^\(\/Cache.Windows.*\),.*/content.warframe.com\1/p' |
xargs wget -c
# uncompress downloaded files (keep originals)
$ find . -iname "*.lzma" -exec xz --format=lzma --decompress --keep {} \;
# copy all files that have the md5sum pattern extension to target folder (while
dropping the md5sum extension)
$ find . -regextype sed -regex ".*.[A-F0-9]\{31\}$" -exec bash -c 'cp "$0"
~/".wine/drive_c/warframe/Downloaded/Public/Cache.Windows/${0%.*}"' {} \;
--- snip ---
This looks like 'wininet' related. Unfortunately 'winetricks -q wininet'
provides a very old version of 'wininet.dll' which can't be used due to Win7+
features (Warframe will refuse).
$ sha1sum Warframe.msi
cd9b81c88d0b2888772e1cab570246d5b5b29131 Warframe.msi
$ du -sh Warframe.msi
40M Warframe.msi
$ wine --version
wine-3.16
Regards
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http://bugs.winehq.org/show_bug.cgi?id=21702
Summary: Continuum: crashes at start up screen
Product: Wine
Version: 1.1.38
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: orbfig(a)wi.rr.com
Created an attachment (id=26235)
--> (http://bugs.winehq.org/attachment.cgi?id=26235)
Terminal output from beginning of execution to the crash
Using openSUSE 11.2 (almost a completely new install, too), Continuum will
crash. Normally Continuum must run using a patched dlls/kernel32/process.c
adding "if (access & PROCESS_VM_WRITE) return NULL;" at the top (otherwise it
will never even reach the first-time-run setup step, let alone the point it's
crashing at.)
This was normally good enough to run the whole game pretty well, but Continuum
now crashes regularly once it reaches the zone select screen (the first window
after the splash logo.)
Backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=35351
Bug ID: 35351
Summary: Allow configuring modifier key mapping
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: trev(a)adblockplus.org
Classification: Unclassified
Currently the modifier key mapping implemented by Mac driver is: Control =>
Control, Command => Alt, Option => unbound. While this makes some sense, it
also makes sure that all keyboard shortcuts are different between native OS X
applications and Windows applications running via Wine. This is the reason for
numerous requests to remap modifier keys. With the X11 driver people were sent
off reconfiguring X11, this is no longer possible with the Mac driver.
Under http://apple.stackexchange.com/a/116546/66895 I verified that modifying
default_map in dlls/winemac.drv/keyboard.c has the desired effect, one can
define the mapping for the Control key and the two Command keys freely
(changing the mapping for the Option key on the other hand is probably not a
good idea, at least not without changes to the key handling code). What's
missing is merely a way to change the mapping in Wine, patching the binary is
currently the only solution and obviously not a great one. There should be a
way to do the same via a registry key or a configuration file.
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http://bugs.winehq.org/show_bug.cgi?id=33159
Bug #: 33159
Summary: Loading of some copy-protected .dll Files is not
working (i.e. activation.dll, awc.dll)
Product: Wine
Version: 1.5.25
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frank(a)ambertation.de
Classification: Unclassified
Some .dll Files are packed and stripped of the relocation table in order to
provide some level of protection against dissasemblers. Those files are
commonly found in DRMed Software.
Trying to start Sim City (2013) in wine on OSX will give a "Activation.dll load
failed" Error. Using WINEDEBUG=+map_image you will find the following line in
the logs
4348.132:0009:warn:module:map_image Need to relocate module from 0x40000000 to
0x10d0000, but there are no relocation records
The same Application runs without problems on wine for linux.
On OSX the memory range 0x00075000-0x40075000 is reserved for WINE_DOS on
startup. When the .dll is loaded, the call to wine_mmap_is_in_reserved_area
will indicate that the base-addres of the library (0x40000000) is already
reserved forcing it to relocate to another, free address range. Without the
relocation table this is impossible and results in the above message.
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https://bugs.winehq.org/show_bug.cgi?id=43499
Bug ID: 43499
Summary: The Legend of Heroes: Trails of Cold Steel - Graphical
glitches
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: betaversiondot(a)gmail.com
Distribution: ---
Created attachment 58878
--> https://bugs.winehq.org/attachment.cgi?id=58878
repeating part of terminal output
Many graphical glitches.
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https://bugs.winehq.org/show_bug.cgi?id=42249
Bug ID: 42249
Summary: Speccy installer crashes after clicking "Install"
Product: Wine
Version: 2.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56929
--> https://bugs.winehq.org/attachment.cgi?id=56929
Terminal output Wine 2.0-rc5
Speccy's installer crashes after you click on the "Install" button in Wine
2.0-rc5. I've tried installing this application in a clean prefix as well as
with winetricks -q ie8 installed.
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https://bugs.winehq.org/show_bug.cgi?id=39229
Bug ID: 39229
Summary: 11111
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: haron13s(a)mail.ru
Distribution: ---
Created attachment 52294
--> https://bugs.winehq.org/attachment.cgi?id=52294
Dragon Age Inquisition
Excuse me. I do not understand how to create a report on the issue. I do as
best I can.
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https://bugs.winehq.org/show_bug.cgi?id=40482
Bug ID: 40482
Summary: Support set title in start, needed by latest MSYS2
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: fracting(a)gmail.com
Distribution: ---
Windows cmd start supports the below syntax:
start "this is title" cmd
A new cmd window will be created and the title will be set to "this is title".
Wine does not support this syntax, cause latest MSYS2 fails.
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https://bugs.winehq.org/show_bug.cgi?id=48150
Bug ID: 48150
Summary: ddraw:ddraw{2,4} show new test failures
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: sven.wine(a)gmail.com
Regression SHA1: bfb901c60c37afa10c8f444dd341cdccafdc8fc5
Distribution: ---
New test failures are
ddraw2.c:1013: Test failed: Got unexpected hr 0x887601c2.
ddraw2.c:1015: Test failed: Got unexpected color 0x00000000.
and
ddraw4.c:1200: Test failed: Got unexpected color 0x0000ff00.
see for instance
https://test.winehq.org/data/90fc020400c06c163d4ab117d8da755b0f0e0861/win10…https://test.winehq.org/data/90fc020400c06c163d4ab117d8da755b0f0e0861/win10…
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https://bugs.winehq.org/show_bug.cgi?id=44917
Bug ID: 44917
Summary: Unable to run DTS MAster Audio Suite Encoder
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: angelpc.home(a)gmail.com
Distribution: ---
Created attachment 61006
--> https://bugs.winehq.org/attachment.cgi?id=61006
Terminal output of DTS MA installation
DTS-HD Master Audio Suite Encoder Ver 2.6 installed and worked perfectly in
previous versions of wine, in my case in Wine V.2.16 without problems. AppDB
also reports it installs without issues on earlier versions as well. The
program now installs but regardless of which .exe file is opened they all open
a CLI (DOS) window which appears in some cases to be some sort of queue.
Exception being the Authoriser program works. No program quick launch icon is
generated.
At installation time the terminal reports as per attachment.
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http://bugs.winehq.org/show_bug.cgi?id=32451
Bug #: 32451
Summary: Cannot install the witcher enhanced edition from GOG
(installation freeze)
Product: Wine
Version: 1.5.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bigjohnaumic(a)yahoo.fr
Classification: Unclassified
Created attachment 42811
--> http://bugs.winehq.org/attachment.cgi?id=42811
log file
The installation process is freezing at about a third.
There is a popup with nothing written inside and 4 buttons : 'ok', 'cancel',
'abort', '???' (I can't see the last it's cut and the window is not resizable).
No matter which button I click on the result is the same : it does nothing. I
have then to quit the installation (ctrl-c).
I use a fresh 32bit prefix (with winetricks d3dx9_36 d3dx9_43 vcrun2005).
I use the installer in 7 parts (one .exe and six .bin)
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https://bugs.winehq.org/show_bug.cgi?id=48367
Bug ID: 48367
Summary: MiFlashUnlock 3.5.1128.45: Does not display login
screen
Product: Wine
Version: 5.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rootkea(a)gmail.com
Distribution: ---
Created attachment 66110
--> https://bugs.winehq.org/attachment.cgi?id=66110
backtrace provided by "Program Error" dialog
Hello!
I'm using wine-5.0-rc2(devel) on Debian 10. I'm trying to unlock the bootloader
of my Mi phone using MiFlashUnlock 3.5.1128.45 tool.
MiFlashUnlock 3.5.1128.45 Download link:
http://miuirom.xiaomi.com/rom/u1106245679/3.5.1128.45/miflash_unlock-en-3.5…
$ sha1sum miflash_unlock-en-3.5.1128.45.zip
ffcd4c0400ce4607ddf66e39958ebb88d9431eb1 miflash_unlock-en-3.5.1128.45.zip
$ sha1sum miflash_unlock.exe
714d25cb3bea6b55fdb8e440fd1405202be11711 miflash_unlock.exe
Whenever I try to run the miflash_unlock.exe with wine, a "Program Error"
dialog pops up (screenshot attached: wine-1.png). Also attached the backtrace
log (backtrace.txt) provided by that pop up dialog. Also linked the terminal
o/p until this point of execution. (wine-terminal-1.txt)
Then, if I close that dialog and click on "Agree", the application window hangs
(wine-2.png) and does nothing. Also linked the terminal o/p after clicking
"Agree". (wine-terminal-2.txt). Then I have to close the application by ctrl-c
on terminal or clicking x on the hanged application window.
Expected behavior:
I expected to see the login screen (crossover-1.png) after clicking on "Agree".
Crossover 19.0.0-1 throws the similar "Program Error" dialog couple of times
but after closing them and clicking on "Agree" shows the login screen.
Since, the issue is with web login screen may be the fault lies somewhere in
gecko? Please note that I let it install wine-gecko automatically when I was
asked while setting wineprefix the first time. Also since crossover shows the
login screen may be they have fixed it?
Anyways, please look into it.
Thanks!
wine-1.png: https://i.imgur.com/5JlK0h1.png
backtrace.txt: https://pastebin.com/raw/azTHEH7G (attached)
wine-terminal-1.txt: https://pastebin.com/raw/LVn6hGiS
wine-2.png: https://i.imgur.com/N3Ru0BS.png
wine-terminal-2.png: https://pastebin.com/raw/TTXELvTm
crossover-1.png: https://i.imgur.com/DaA6p9E.png
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https://bugs.winehq.org/show_bug.cgi?id=48546
Bug ID: 48546
Summary: Roland JUNO-DS Librarian 1.00 crashes when starting
Product: Wine
Version: 5.0
Hardware: x86-64
URL: https://www.roland.com/global/support/by_product/juno-
ds88/updates_drivers/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ukonkivi(a)protonmail.com
Distribution: Gentoo
Created attachment 66354
--> https://bugs.winehq.org/attachment.cgi?id=66354
Backtrace log
Roland JUNO-DS Librarian v1.0 crashes immediately when starting.
Steps to reproduce:
1. Download archive and extract setup.exe
2. rm -rf ~/.wine_juno
3. WINEPREFIX=~/.wine_juno wine setup.exe
4. OK, Next, Next, Install, Finish
5. Start the librarian in any manner, eg. WINEPREFIX=~/.wine_juno wine
"C:\Program Files\Roland\JUNO-DS Librarian\JUNO-DS Librarian.exe"
6. Observe crash
Tested using wine-staging-5.0 from Gentoo (both WINEARCH=win32 and win64) and
plain build from git://source.winehq.org/git/wine.git (git
clone;./configure;make depend;make;make install). Same result.
Backtrace is from git build.
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https://bugs.winehq.org/show_bug.cgi?id=42052
Bug ID: 42052
Summary: ePanel Pearson Desktop crashes in wine-mono
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arabek+wine(a)gmail.com
Created attachment 56534
--> https://bugs.winehq.org/attachment.cgi?id=56534
wine debugger backtrace
While trying to run PearsonDesktop with wine i get strange output to the
terminal window:
[ arab: ~/.wine/drive_c/Program Files/ePanel Pearson ]$ wine PearsonDesktop.exe
Unknown heap type: #GUlD
Unknown heap type: #Blop
Unhandled Exception:
System.TypeInitializationException: The type initializer for
'PearsonDesktop.Program' threw an exception. --->
System.InvalidProgramException: Invalid IL code in
eIOTCwgtN7fvJXNYMS.emYpxP33xAq8jO8oJ1:eopWKtZX1 (int): IL_00c7: stloc.s 12
at PearsonDesktop.Program..cctor () <0x27f1220 + 0x0005f> in <filename
unknown>:0
--- End of inner exception stack trace ---
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeInitializationException: The type
initializer for 'PearsonDesktop.Program' threw an exception. --->
System.InvalidProgramException: Invalid IL code in
eIOTCwgtN7fvJXNYMS.emYpxP33xAq8jO8oJ1:eopWKtZX1 (int): IL_00c7: stloc.s 12
at PearsonDesktop.Program..cctor () <0x27f1220 + 0x0005f> in <filename
unknown>:0
--- End of inner exception stack trace ---
When running with:
WINEDEBUG=warn+all wine PearsonDesktop.exe
the output is different, and the program crashes to wine crash debugger window
instead.
I'm attaching the console and backtrace output.
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https://bugs.winehq.org/show_bug.cgi?id=43709
Bug ID: 43709
Summary: The Sims unable to start on macOS due to page fault in
ddraw_surface4_AddAttachedSurface
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Created attachment 59181
--> https://bugs.winehq.org/attachment.cgi?id=59181
Wine 2.17 debug log
Hi,
I tried starting The Sims on Wine for macOS. It seems to be starting, but I
encounter a black screen and an popup stating that the application crashed.
>From the logs it seems that it is a page fault in the
ddraw_surface4_AddAttachedSurface call.
Please note that this is done without a virtual desktop, as it seems that the
virtual desktop on macOS is currently broken.
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https://bugs.winehq.org/show_bug.cgi?id=40942
Bug ID: 40942
Summary: Dragon Age Inquisition does not run
Product: Wine
Version: 1.9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mark.lipman(a)gmail.com
Distribution: ---
Created attachment 55076
--> https://bugs.winehq.org/attachment.cgi?id=55076
Log file from POL, showing crash log
Dragon Age:Inquisition installs correctly but will not run. Log file is
attached. I think issue is DirectX 10 related
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https://bugs.winehq.org/show_bug.cgi?id=48539
Bug ID: 48539
Summary: Cricut design space: crashes on installing
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vo1xa.brad(a)gmail.com
Distribution: ---
Created attachment 66347
--> https://bugs.winehq.org/attachment.cgi?id=66347
output of error log
Cricut design space fails to install encounters major error
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http://bugs.winehq.org/show_bug.cgi?id=31002
Bug #: 31002
Summary: Livezilla crashes on start without native dotnet20
Product: Wine
Version: 1.5.7
Platform: x86
URL: http://www.livezilla.net/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 19329
Classification: Unclassified
Created attachment 40695
--> http://bugs.winehq.org/attachment.cgi?id=40695
terminal output
Install livezilla and attempt to start LiveZilla.exe. It will fail with some
heap errors/stacktrace. Removing mono/installing dotnet20 works around it, and
gets it to the next failure (missing fonts).
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https://bugs.winehq.org/show_bug.cgi?id=48536
Bug ID: 48536
Summary: Kairatune VST: Wine crash when plugin try show hint
Product: Wine
Version: 5.0
Hardware: x86-64
URL: http://futucraft.com/download/kairatune-1-2-4-vsti-win
64/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: and3md(a)gmail.com
Distribution: ---
Created attachment 66342
--> https://bugs.winehq.org/attachment.cgi?id=66342
Wine crash log
The Kairatune plugin crashes wine when it has to display hint. For example,
when you change the selected preset and leave the mouse over the name.
Steps to reproduce:
1. Install LMMS -
https://github.com/LMMS/lmms/releases/download/v1.2.1/lmms-1.2.1-win64.exe
2. Download and unzip Kairatune -
http://futucraft.com/download/kairatune-1-2-4-vsti-win64/
3. Open LMMS
4. Change plugin embedding in Settings to No embedding (this is workaround of
https://bugs.winehq.org/show_bug.cgi?id=48527).
5. Restart LMMS
4. Open the instruments plugins tab
5. Drag VeSTige to Song Editor window
6. Click Vestige in Song editor to show Vestige GUI
7. In Vestige Window click green folder icon
8. Go to Kairatune.dll
9. Click Open
10. Change preset in Kairatune window (for example click Impact)
11. Don't move your mouse
12. When hint try to show wine crash
On windows 10 this problem is not present, in WINE the problem occurs in the
case of LMMS 32 bits and 64 bits. So you can test on 32bit version too
(https://github.com/LMMS/lmms/releases/download/v1.2.1/lmms-1.2.1-win32.exehttp://futucraft.com/download/kairatune-1-2-4-vsti-win32/ )
The same problem exist in FL Studio 20 64bit running on wine.
Mint 19 64bit, GeForce 1060
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https://bugs.winehq.org/show_bug.cgi?id=45600
Bug ID: 45600
Summary: Wargaming Game Center has Russian as default language
Product: Wine
Version: 3.13
Hardware: x86
URL: http://redirect.wargaming.net/WGC/Wargaming_Game_Cente
r_Install_TWA_EU.exe
OS: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Despite not having Russian as language anywhere an my PC, when run under wine
it picks Russian as default language. On my VM it picks the system language
properly.
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https://bugs.winehq.org/show_bug.cgi?id=41181
Bug ID: 41181
Summary: Assassin's Creed III crashes
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: plata(a)mailbox.org
Distribution: ---
Created attachment 55411
--> https://bugs.winehq.org/attachment.cgi?id=55411
backtrace
Assassin's Creed III crashes at/after "This work of fiction was designed,
developed and produced by a multicultural team of various religious faiths and
beliefs."
I attached what looked relevant to me only because the output was REALLY long.
This could be the same as https://bugs.winehq.org/show_bug.cgi?id=39731
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https://bugs.winehq.org/show_bug.cgi?id=48548
Bug ID: 48548
Summary: Support running multiple tests in submitted jobs
Product: Wine-Testbot
Version: unspecified
Hardware: Other
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cdavis5x(a)gmail.com
When I submit a job manually on the testbot, I can only run one instance of one
executable. For a binary, this makes sense, since there's only one binary; but
a patch, for which a choice of Wine test executables is offered, can affect
multiple Wine unit tests. I then have to submit the job multiple times, one for
each test unit affected. This seems... suboptimal. It'd be much faster and more
convenient if I could run multiple tests in a single job.
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https://bugs.winehq.org/show_bug.cgi?id=47764
Bug ID: 47764
Summary: World of Warcraft - Keyboard troubles
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cybermax(a)dexter.no
Distribution: ---
With wine-staging-4.16 i need to double click keys sometimes to get things
working.
Example: Need to click W twice to move forwards.
Once it works, it works fine until i do another action requiring a different
key. Sometimes the keystroke "misses", and i need to double click. Bare in mind
that i use mouselook all the time, and i see some changes mentioned with
winex11.drv and "Only grab or warp the cursor when keyboard isn't grabbed" and
stuff like that... Could it be some problems when using mouse + keyboard at the
same time?
This is not something that happened with wine-staging-4.15.
Please confirm.
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https://bugs.winehq.org/show_bug.cgi?id=48500
Bug ID: 48500
Summary: BurnInTest 9.1 build 1001 crashes on start up
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
$ wine bit.exe
0009:err:ole:CoGetClassObject class {2735412e-7f64-5b0f-8f00-5d77afbe261e} not
registered
0009:err:ole:CoGetClassObject class {2735412e-7f64-5b0f-8f00-5d77afbe261e} not
registered
0009:err:ole:create_server class {2735412e-7f64-5b0f-8f00-5d77afbe261e} not
registered
0009:fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
0009:err:ole:CoGetClassObject no class object
{2735412e-7f64-5b0f-8f00-5d77afbe261e} could be created for context 0x17
0009:err:seh:setup_exception_record stack overflow 420 bytes in thread 0009 eip
00300030 esp 0023118c stack 0x230000-0x231000-0x330000
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https://bugs.winehq.org/show_bug.cgi?id=48272
Bug ID: 48272
Summary: Crackling and slower audio on Ubisoft's Assassin's
Creed 1 & Far Cry 3 games
Product: Wine
Version: 4.21
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 65940
--> https://bugs.winehq.org/attachment.cgi?id=65940
Output of Wine 4.21 running Assassin's Creed
So here it is, it might be a bit long and I'll try to be as precise as I can to
explain the problem.
First, list of tested games :
Far Cry 2 : No audio problem ✔
Crysis : No audio problem ✔
XIII : No audio problem ✔
Far Cry 3 : Crackling audio ✖
Assassin's Creed : Crackling audio ✖
I ran all the games set on DirectX 9 and I built Wine to use Open Sound System
for audio (if this is important). Assassin's Creed 1's prefix is set to WinXP
and Far Cry 3's one is set to Win7 (because of Uplay).
The problem is that the audio on Far Cry 3 and Assassin's Creed is weirdly
crackling and slower than it should be but, not EVERY sounds in the game are
making the audio crackles. On Assassin's Creed, it's when a lot of people are
around me and everytime I use the eagle vision. In the menu or when outside the
Animus (in the present time of the game where there are only three people and a
tiny room), the audio works well. Also, an important point is that neither
Assassin's Creed nor Far Cry 3 are slowed down to fit the slowed down audio
issue. They both work very well when it happens which is causing a strange
issue I'll describe AND SHOW below.
I'm using a GTX 765m to play which is not bad for old games like these.
"Your computer certainly isn't powerful enough to run the game !" you say...
Well, you are not totally wrong, I could have better hardware but, in the past,
when I was playing these games on Windows then, later, on GNU/Linux, I never
met this problem. The two differences are that I'm playing, for the first time,
Assassin's Creed _ON_FREEBSD_ and we are now almost in 2020. My last Assassin's
Creed session was on GNU/Linux in 2016. Wine changed so much in almost 4 years
!
But let me remind you that only two of the five games mentioned above are
having issue. all my native FreeBSD games (OpenMorrowind, Xonotic, Minetest,
Tales of Maj'Eyal, Quake II from Yamagi's source code etc...), videos read with
mpv, music listened with moc and even Firefox are all working well without
crackling or slowed down audio. And three tested games on Wine with OSS are
working perfecly. I could have tested more games but I think three is good
enough.
So here is the "show" I mentioned in the beginning. I took a video of
Assassin's Creed's problem. I recorded it with my phone so... sorry for the
poor quality but you can see the problem :
https://www.youtube.com/watch?v=f5rhg-PwFeU
In this video, you can see two people speaking together. In the normal game,
one speak and, when finished, the other answer. They _NEVER_ speak above the
other. In my Assassin's Creed, the game is running well but the audio is slowed
down which creates a desyncing between the slowed down voice played and the
mouth of the character. And, because the game is running well beside this
issue, one didn't finish his sentence and the other will start his speech over
the first one (it shouldn't happen).
I found a longplay video of the game which is certainly played on Windows. I
copied the video link to start at the exact same moment as the one I recorded
from my computer and you can see how the game should normally behave :
https://youtu.be/1gGz6vf35T0?t=2991
About the crackling audio issue, it can be heard by the end of my video when I
use the eagle vision.
For Far Cry 3, don't even need to run the game to hear crackling and slowed
down audio. I also took a video of the problem, it speaks for itself :
https://www.youtube.com/watch?v=JkOXvy_42jc
The original theme can be listened here : https://youtu.be/rfAeL4JfHj8?t=10
I copied the video to start at the same time of my video of Far Cry 3, in the
menu. What you can notice is that the normal music is faster than in my video,
it's the same problem than with Assassin's Creed 1.
I fetched the output of Wine when running Assassin's Creed 1. It repeatedly
says two things so I cut it into "head -n 50" and "tail -n 50". I watched the
long output and nothing is different between the first 50 and last 50 lines.
I hope I was clear enough, English isn't my native language so I apologize if I
didn't use it correctly.
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http://bugs.winehq.org/show_bug.cgi?id=27774
Summary: VMMap: cannot activate window
Product: Wine
Version: 1.3.24
Platform: x86
URL: http://technet.microsoft.com/en-us/sysinternals/dd5355
33
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Read about it while reading about the Stuxnet worm. I don't fully expect the
app to work on wine (yet :)), but running it works without crashing. I can't,
however, activate the window.
To reproduce:
$ wget http://download.sysinternals.com/Files/vmmap.zip
$ unzip vmmap.zip "vmmap.exe"
$ wine start /min notepad.exe
$ wine vmmap.exe
accept the license, choose notepad, then click ok. The main window will now
appear, but you cannot click anything in it. You can still move it with
alt+drag, though.
Virtual desktop/disabling window manager control/decoration don't make a
difference.
Terminal output is pretty short:
austin@aw25 ~ $ wine vmmap.exe
fixme:system:SetProcessDPIAware stub!
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:service:EnumServicesStatusExW resume handle not supported
fixme:service:EnumServicesStatusExW resume handle not supported
fixme:heap:RtlQueryHeapInformation Unknown heap information class 2
fixme:debug_buffer:RtlCreateQueryDebugBuffer (0, 1): stub
fixme:debug_buffer:RtlCreateQueryDebugBuffer (96, 1): returning 0x145658
fixme:debug_buffer:RtlQueryProcessDebugInformation (33, 204, 0x145658): stub
fixme:debug_buffer:RtlDestroyQueryDebugBuffer (0x145658): stub
fixme:file:K32GetMappedFileNameW (0x4c, (nil), 0x33c3bc, 260): stub
fixme:file:K32GetMappedFileNameW (0x4c, 0x110000, 0x33c3bc, 260): stub
Then repeats these lines several dozen times:
fixme:virtual:NtQueryVirtualMemory (process=0x4c,addr=(nil)) Unimplemented
information class: MemoryWorkingSetList
fixme:virtual:NtQueryVirtualMemory (process=0x4c,addr=(nil)) Unimplemented
information class: MemoryWorkingSetList
fixme:virtual:NtQueryVirtualMemory (process=0x4c,addr=(nil)) Unimplemented
information class: MemoryWorkingSetList
fixme:file:K32GetMappedFileNameW (0x4c, 0x220000, 0x33c3bc, 260): stub
2f4c2ed326f82357006820b604a1f9ad99d95f38 vmmap.exe
59b65ca253c3af2dc0f010da13827efb03c7a618 vmmap.zip
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https://bugs.winehq.org/show_bug.cgi?id=47005
Bug ID: 47005
Summary: d3d[2-9] test_shademode() fails on the testbot
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
The upper-right triangle is painted blue instead of green. I tracked this down
to a bug in Gallium affecting software renderers:
<https://bugs.freedesktop.org/show_bug.cgi?id=98846>
I'm creating this Wine bug to track that one.
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https://bugs.winehq.org/show_bug.cgi?id=44664
Bug ID: 44664
Summary: The Five Cores - distorted rendering
Product: Wine
Version: 3.3
Hardware: x86-64
URL: https://gamejolt.com/games/T5C/319799
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 60668
--> https://bugs.winehq.org/attachment.cgi?id=60668
+d3d_shader
Launched with T5C.exe -d3d11
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https://bugs.winehq.org/show_bug.cgi?id=48532
Bug ID: 48532
Summary: shell32: Support PCS_REMOVEDCHAR of PathCleanupSpec
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: katayama.hirofumi.mz(a)gmail.com
Distribution: ---
PathCleanupSpec won't work correctly against invalid characters.
https://docs.microsoft.com/en-us/windows/win32/api/shlobj_core/nf-shlobj_co…
Some invalid characters are replaced or removed.
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http://bugs.winehq.org/show_bug.cgi?id=17205
Summary: MessageBoxes doesn't have the copy(Ctrl-C) feature which
exists on Windows.
Product: Wine
Version: 1.1.14
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diaasami(a)gmail.com
Created an attachment (id=19116)
--> (http://bugs.winehq.org/attachment.cgi?id=19116)
Source of a simple app that shows a messagebox
On Windows, When pressing Ctrl-C with a standard messagebox focused, the
caption and contents are copied to the clipboard(as text), this doesn't happen
with Wine's messageboxes.
When running the attached application and pressing Ctrl-C with the messagebox
focused on Windows, the following is copied into the clipboard:
---------------------------
Caption
---------------------------
Test
---------------------------
OK
---------------------------
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https://bugs.winehq.org/show_bug.cgi?id=40892
Bug ID: 40892
Summary: Charmap.exe crashes on close after copying a character
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: dexgerig(a)gmail.com
Distribution: ---
Created attachment 54982
--> https://bugs.winehq.org/attachment.cgi?id=54982
Backtrace of crash
Window's charmap application will crash if you try to close it after selecting
and copying a character from it's list.
Steps to reproduce.
1. Create clean 32-bit prefix using wine version 1.9.13
2. Obtain a copy of Window's charmap.exe and the required dll getuname.dll. (I
got mine from my Windows XP machine)
md5sum:
ac9fa2ba34225342a8897930503ae12f charmap.exe
60b9959d333c3d11255d8695d2685430 getuname.dll
3. Open charmap.exe
4. Click the select button then click the copy button.
5. Close exit out of the application.
Backtrace will be attached in this post.
Looking at the backtrace it seems to crash in the clipboard uninitialization
function "OLEClipbrd_UnInitialize". Specifically in the inlined function
"IDataObject_Release". Here is the relevant code.
void OLEClipbrd_UnInitialize(void)
{
ole_clipbrd *clipbrd = theOleClipboard;
TRACE("()\n");
if ( clipbrd )
{
static const WCHAR ole32W[] = {'o','l','e','3','2',0};
HINSTANCE hinst = GetModuleHandleW(ole32W);
if ( clipbrd->window )
{
DestroyWindow(clipbrd->window);
UnregisterClassW( clipbrd_wndclass, hinst );
}
IStream_Release(clipbrd->marshal_data);
if (clipbrd->src_data) IDataObject_Release(clipbrd->src_data);
HeapFree(GetProcessHeap(), 0, clipbrd->cached_enum);
HeapFree(GetProcessHeap(), 0, clipbrd);
theOleClipboard = NULL;
}
}
static FORCEINLINE ULONG IDataObject_Release(IDataObject* This) {
return This->lpVtbl->Release(This);
}
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https://bugs.winehq.org/show_bug.cgi?id=46984
Bug ID: 46984
Summary: InstallShield error
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: sk9258user(a)mail.ru
Distribution: ---
Created attachment 64147
--> https://bugs.winehq.org/attachment.cgi?id=64147
errors
I use latest wine 4.5, 32 bit.
This program (InstallShield) launch on other PC with Ubuntu. But on my Ubuntu
14.04 only I have this error. What this? How to fix? Before crash with error
screen is black on 5 seconds. In dialog error "1628: Failed to complete
installation".
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https://bugs.winehq.org/show_bug.cgi?id=42344
Bug ID: 42344
Summary: Metal Gear Solid V: The Phantom Pain - Doesn't
launch/hangs
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 57111
--> https://bugs.winehq.org/attachment.cgi?id=57111
steam MGSV launch log
Using steam version and wine-staging.
Set W7 in winecfg.
Launching the executable through the terminal just makes it kill itself after a
few seconds.
Launching through Steam makes one thread work at 100% and it just hangs there.
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https://bugs.winehq.org/show_bug.cgi?id=47917
Bug ID: 47917
Summary: RAOB Reader crashes with Run-time error '7': Out of
memory
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: snesivan1(a)gmail.com
Distribution: ---
Created attachment 65412
--> https://bugs.winehq.org/attachment.cgi?id=65412
Console output from trying to run RAOB Reader.
RAOB Reader crashes on startup after the splash screen is displayed with the
"Run-time error '7': Out of memory".
The program is written using Visual Basic 6. To run it, one must first install
mfc40 through winetricks.
I attached the console output. Tested on Wine-Staging 4.17.
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http://bugs.winehq.org/show_bug.cgi?id=31047
Bug #: 31047
Summary: unable to edit gedit's preferences
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 40760
--> http://bugs.winehq.org/attachment.cgi?id=40760
Log: +winsock trace
1. Download win32 version of gedit
http://ftp.gnome.org/pub/gnome/binaries/win32/gedit/2.30/gedit-setup-2.30.1…
2. install via wine
3. start gedit
$ cd ~/.wine/drive_c/Program Files/gedit/bin
$ wine gedit.exe
4. click on edit->preference->view
Expect result:
"Text Wrapping"/"Line Numbers" and other options should be able to edit.
Actual result:
All these checkboxes are unable to edit.
There are two warnings from console at the first of running gedit:
** (gedit.exe:8): WARNING **: Failed to send buffer
** (gedit.exe:8): WARNING **: Failed to send buffer
A +winsock trace show:
warn:winsock:wsaErrno errno 32, (Broken pipe).
warn:winsock:WS2_sendto -> ERROR 10054
After that there are a lot output from console as below:
GConf Error: Adding client to server's list failed, CORBA error:
IDL:omg.org/CORBA/COMM_FAILURE:1.0
There as much of msvcrt message and winsock message with those "GConf Error":
fixme:msvcrt:MSVCRT__wsopen_s : pmode 0x01c0 ignored
warn:winsock:wsaErrno errno 115, (Operation now in progress).
native msvcrt doesn't help.
Will attach a +winsock trace, maybe helpful. Not sure what component yet.
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http://bugs.winehq.org/show_bug.cgi?id=34153
Bug #: 34153
Summary: wine does not restore mode of direction keys properly
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: unsuspicious.fakename+wine(a)gmail.com
Classification: Unclassified
Wine seems to change the up key from ^[[A to ^[OA but not always back (reliably
reproducible on unclean exits / crashes and such, but randomly happens after
clean exits too).
1) open terminal (tested in bash / zsh; with xfce4-terminal and lxterminal)
2) ctrl+v [up key] should give you: ^[[A
3) winecfg
4) ctrl+c in terminal to end winecfg
5) ctrl+v [up key] now gives you: ^[OA
This can - depending on shell configuration - temporarily break features like
p.e. bash history search bound to up/down ^[[A (but not explicitly ^[OA) and
leave end-users clueless due to the subtle / weird nature of the unexpected
behaviour.
That being said: Not sure if (wine) bug or (for some reason I can't grasp)
normal / intended behaviour. All I know is it took me quite a while and also
help to figure out what's happening and how to work around it.
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https://bugs.winehq.org/show_bug.cgi?id=8780
Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |STAGED
CC| |z.figura12(a)gmail.com
Staged patchset| |https://github.com/wine-sta
| |ging/wine-staging/tree/mast
| |er/patches/oleaut32-CreateT
| |ypeLib
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https://bugs.winehq.org/show_bug.cgi?id=48518
Bug ID: 48518
Summary: Unrailed! produces unhandled exception and crashes
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lubosz(a)gmail.com
Distribution: ---
Created attachment 66325
--> https://bugs.winehq.org/attachment.cgi?id=66325
Wine 5.0 log and backtrace
The Steam game Unrailed! crashes on wine 5.0, as well as 5.0-staging.
I needed to install dotnet472 with winetricks for the game to run, otherwise I
got:
```
006e:fixme:mscoree:parse_supported_runtime sku=L".NETFramework,Version=v4.7.2"
not implemented
```
Related Proton issue:
https://github.com/ValveSoftware/Proton/issues/3449
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http://bugs.winehq.org/show_bug.cgi?id=21456
Summary: Mathematica 4.0 crash
Product: WineHQ Apps Database
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jean-pierre(a)piantino.com
Created an attachment (id=25836)
--> (http://bugs.winehq.org/attachment.cgi?id=25836)
Terminal output after launching Mathematica
Mathematica 4.0 was running in Wine 1.1.36 under openSUSE 11.1.
Upgrading openSUSE to 11.2 makes Mathematica crash at launch.
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https://bugs.winehq.org/show_bug.cgi?id=52
IvanDSM <snesivan1(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |snesivan1(a)gmail.com
--- Comment #42 from IvanDSM <snesivan1(a)gmail.com> ---
Tested on Wine Staging 5.0 with a clean WINEPREFIX on a Fedora Rawhide
installation running Xfce. No issues whatsoever with a static background.
Running glxgears in the background made it a bit flickery (in the sense that it
would reset between very short intervals, but I believe that's intended
behavior) but otherwise no issues. The program runs the effect, the tiles do
not look corrupted and all windows return to normal after the program is done.
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http://bugs.winehq.org/show_bug.cgi?id=17982
Summary: PatBlt cannot draw arbitrary parallelograms based on the
world transform
Product: Wine
Version: 1.1.18
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Using the functions SetGraphicsMode and (Set|Modify)WorldTransform, it is
possible to define an arbitrary matrix to transform all points as things are
drawn to device contexts. Using this matrix, it should be possible to apply
arbitrary rotation/shear effects. Thus, rectangles drawn on the hdc can be
transformed into arbitrary parallelograms.
This only works on systems where GM_ADVANCED is supported (NT but not 9x,
according to MSDN).
I have written a test program that demonstrates this on Windows. On Wine, it
can only draw rectangles.
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http://bugs.winehq.org/show_bug.cgi?id=32050
Bug #: 32050
Summary: Running Dragon age 2 with High resolution textures
results in GL_OUT_OF_MEMORY errors
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Classification: Unclassified
When Dragon Age 2 is run with the high resolution textures pack
(http://social.bioware.com/page/da2-patches), I get GL_OUT_OF_MEMORY errors in
about 30 seconds in game and it crashes. Some examples include :
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY
(0x505) from glTexImage2D @ surface.c / 2747
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501)
from glCompressedTexSubImage2DARB @ surface.c / 2364
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glDrawElementsBaseVertex @ drawprim.c / 48
err:d3d:buffer_create_buffer_object glBufferDataARB failed with error
GL_OUT_OF_MEMORY (0x505)
err:d3d:buffer_create_buffer_object Failed to create a vertex buffer object.
Continuing, but performance issues may occur
Running the game with the highest DirectX9 settings (Medium, Anti-aliasing 16x)
and High Res textures disabled works well on my system.
wine 1.5.15
Dragon age 2 1.04 with all DLC
Nvidia 550 Ti 2GB Ram
Arch Linux X64
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http://bugs.winehq.org/show_bug.cgi?id=25945
Summary: C_ASSERT doesn't fail if given non-constant expression
Product: Wine
Version: 1.1.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexander.scott.johns+winebug(a)googlemail.com
In commit wine-1.1.21-63-g5d31eb9 AJ changed the definition of C_ASSERT (in
include/winnt.h) to make it compatible with newer versions of GCC.
Roughly, the change was:
-#define C_ASSERT(e) extern char __C_ASSERT__[(e)?1:-1] __attribute__((unused))
+#define C_ASSERT(e) extern void __C_ASSERT__(int [(e)?1:-1])
Unfortunately, in GCC 4.4.3, the new definition of C_ASSERT doesn't fail when
given a non-constant expression. E.g.:
C_ASSERT(rand() == -1); /* ignored */
I think this is because GCC (as per C99) is treating the parameter of
__C_ASSERT__ as a VLA (variable length array), and so its type is equivalent to
int[*].
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https://bugs.winehq.org/show_bug.cgi?id=48516
Bug ID: 48516
Summary: Problem with League of Legends
Product: Wine-staging
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: y0rune(a)aol.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
First I use Gentoo ;) After change version from 4.21 -> 5.0. After applying the
same patch as to 4.21 (https://www.yorune.pl/public/gentoo/wine-lol.patch). I
do not have any problem with compilation but when I start the game the launcher
is starting but after log in it is crashed. The launcher ( when you can choose
to play) is not starting.
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https://bugs.winehq.org/show_bug.cgi?id=38271
Bug ID: 38271
Summary: The Docear4Word plugin for MS Word does not work at
all
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: whynot(a)nurfuerspam.de
Distribution: ---
Created attachment 51098
--> https://bugs.winehq.org/attachment.cgi?id=51098
Debug output trying to install/launch docear4word with Word
Docear4Word is a FOSS plugin for MS Word, which allows creating citations and
bibliography in MS Word based on a BibTeX database.
Information about this plugin can be found here:
http://www.docear.org/software/add-ons/docear4word/overview/
This is the download link:
http://docear.org/download/docear4word_setup.exe
The plugin's source code is also available:
http://docear.org/download/docear4word_source.zip
I tried installing this in both Word 2007 and Word 2010. In both cases, the
install of the plugin appears to finish without any errors (in the GUI).
In Word 2007, the progress is a little bit better, since the plugin at least
shows up in the preferences (Word Options => Add-Ins => Inactive Application
Add-ins lists "Docear4Word"). Obviously, since it is inactive, something went
wrong. Also by following "Manage => Add-Ins => COM-Add-Ins" one gets to a modal
pop-up window, which lists all COM Add-Ins. "Docear4Word" appears, but is
unchecked. If one checks it and goes to the same window again (COM Add-Ins), it
will say "Load Behavior: Not loaded. A runtime error occurred during the
loading of the COM Add-in."
If one turns wine debug output on, the are some specific errors in the command
line (see attachment, 1st part), perhaps most importantly
"fixme:ole:CoCreateInstance no instance created for interface
{b65ad801-abaf-11d0-bb8b-00a0c90f2744} of class
{34f82078-360b-4682-8275-0d9b0b641cbd}, hres is 0x800704e5"
In Word 2010, the add-in does not even show up in Word whatsoever. Trying to
manually launch the docear4word.exe installer from the Add-ins Window by using
"Add", there is also some debug output in the console (see attachment, 2nd
part).
The Add-in uses .NET, so an obvious question is how to handle the .NET. I tried
various approaches using several .NET versions and service packs via
winetricks, and I believe also mono. Nothing worked. I do not remember the
outcome of every single variant, but could try specific suggestions.
This add-in is really important, since many in the science community are using
Linux, but have to work with MS Word via wine for several reasons. Most in the
science community use such plug-ins for reference management. Docear4Word is
perhaps the most promising, powerful, and viable one, since the Docear4Word
project strictly follows an FOSS approach. Getting this to work would thus be a
huge progress.
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https://bugs.winehq.org/show_bug.cgi?id=48515
Bug ID: 48515
Summary: Star Wars Starfighter - black screen on movies
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: betaversiondot(a)gmail.com
Distribution: ---
Created attachment 66320
--> https://bugs.winehq.org/attachment.cgi?id=66320
terminal output 5.0
Black screen on movies, but sound works. Movies are .bik
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http://bugs.winehq.org/show_bug.cgi?id=33065
Bug #: 33065
Summary: Make it possible to build a winetest executable with a
single test
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
Currently WineTestBot runs individual tests through TestLauncher (see
testbot/src/TestLauncher). TestLauncher is responsible for checking for
potential issues like missing dlls that could cause the test to hang on an
error dialog. However that means duplicating a lot of WineTest's code and also
that TestLauncher tends to be out of date (see bug 31609 for instance).
Building the regular winetest.exe (with all the tests) and just running one
test would result in a lot of wasted disk space and bandwidth.
So the idea would be to make it possible to build winetest.exe and to only
include the one test we want to run in the resources.
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https://bugs.winehq.org/show_bug.cgi?id=47997
Bug ID: 47997
Summary: Allow setting $WINEDEBUG
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
To figure out why a test is failing in a TestBot Wine VM it would sometimes be
useful to be able to set $WINEDEBUG.
The trouble with $WINEDEBUG is that it can result in very large logs (e.g. if
set to +all or _relay). But then the tests can already generate large files by
looping on a printf() so that's not really a new issue, it's just less likely
to happen accidentally.
The way to deal with that would be to limit the size of the log and reports
that the TestBot retrieves from the VMs.
Notes:
* The TestBot already collects the whichever traces Wine puts out which would
typically be the FIXME()s and ERR()s. They are at the end of the "full task
log".
* So a workaround is to patch Wine to convert the relevant traces to FIXME()s.
That's not very practical if one does not initially know which ones are going
to be needed which is why being able to set $WINEDEBUG would be better.
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https://bugs.winehq.org/show_bug.cgi?id=47900
Bug ID: 47900
Summary: Enable caching of screenshots and log files
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
web/Screenshot.pl and web/GetFile.pl systematically disable caching of the
files they return by setting their Last-Modified field to the current time.
For Screenshot.pl this may have been to deal with live screenshots that were
updated regularly. But even so this should probably be done through the Expires
field instead. Anyway we don't have live snapshots anymore and when they come
back it will (most likely) be in the form of a timestamped filename so that
once written a file would not change.
The only case where a file may change is when a job is canceled and restarted.
That does not seem to warrant disabling caching altogether.
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https://bugs.winehq.org/show_bug.cgi?id=47901
Bug ID: 47901
Summary: Stream the files in Screenshot.pl and GetFile.pl
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Screenshot.pl and GetFile.pl load their files entirely in memory before
returning them. That's wasteful.
Also GetFiles.pl loads it in a $ImageBytes variable despite returning patches
and executables.
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https://bugs.winehq.org/show_bug.cgi?id=833
François Gouget <fgouget(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Assignee|eric.pouech(a)orange.fr |wine-bugs(a)winehq.org
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François Gouget <fgouget(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Assignee|eric.pouech(a)orange.fr |wine-bugs(a)winehq.org
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https://bugs.winehq.org/show_bug.cgi?id=44684
Bug ID: 44684
Summary: Shaders fail to compile in Roblox Studio (white
window)
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: and3md(a)gmail.com
Distribution: ---
Created attachment 60693
--> https://bugs.winehq.org/attachment.cgi?id=60693
Roblox Studio run log
The application displays splash screen correctly. Next, the main window is
showed which is "empty" (the window is white). The cursor changes its shape in
some places so probably it's just a display case. Wine returns a lot of errors:
007d: err: d3dcompiler: compile_shader HLSL shader parsing failed.
007d: fixme: hlsl_parser: declare_vars Complex initializers are not supported
yet.
Hardware: Geforce GTX 1060 (proprietary linux driver).
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http://bugs.winehq.org/show_bug.cgi?id=19329
Summary: Program installs but client fails to connect to server
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://www.livezilla.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: junk(a)mandd.com
Using Wine 1.1.25 and a clean ~/.wine, I had to install dotnet20 and ie6 (I
used winetricks) before the installer would complete. After that the Livezilla
client will run. But when I try to connect to a Livezilla server, an error
window pops up stating:
--------------------------------------------------------------------
The underlying connection was closed: The connection was closed unexpectedly.
Further information:
The underlying connection was closed: The connection was closed unexpectedly.
--------------------------------------------------------------------
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https://bugs.winehq.org/show_bug.cgi?id=48506
Bug ID: 48506
Summary: Support shared themes installation
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t6zm3v62fkp7fe5(a)yandex.ru
Distribution: ---
Wine 5.0 has new feature (https://www.winehq.org/announce/5.0): "The Gecko and
Mono add-ons support shared installation, where the files are used directly
from a global location under /usr/share/wine instead of being copied into every
new prefix".
It would be great to implement the same thing for themes (e.g. for placing
.msstyles files to /usr/share/themes directory).
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http://bugs.winehq.org/show_bug.cgi?id=34865
Bug #: 34865
Summary: Can't execute mingw toolchain provided by Rtools
Product: Wine
Version: 1.7.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail(a)kirill-mueller.de
Classification: Unclassified
I can't execute "R CMD INSTALL" on an installation of R + Rtools in Wine
(latest version from PPA "ppa:ubuntu-wine/ppa"). A reproducible script and
console output can be found here: https://gist.github.com/krlmlr/7333242 . The
script will set and write to $WINEPREFIX and download to $DOWNLOAD_DIR.
Unfortunately, the logs do not show enough detail. After the line `about to run
R CMD SHLIB -o kimisc.dll rcpp_hello_world.cpp RcppExports.cpp --debug`, a call
to `gcc` is made. (I have added the output of the same call on my Linux system
to the Gist.) To me, it seems that the calling process is not notified when the
child process has completed, and it stops after a timeout. My hope is that this
has been seen before and that there's an easy fix. I'm really new to Wine.
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http://bugs.winehq.org/show_bug.cgi?id=35344
Bug ID: 35344
Summary: Cygwin's post-install scripts fail on fork errors
Product: Wine
Version: 1.7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)georg.so
Classification: Unclassified
Executing 'wine setup-x86.exe' seems to work quite well (you can step through
the wizard, packages are downloaded and extracted) until the post-installation
bash scripts are executed.
Then I get for each script a message like:
running: C:\cygwin\bin\bash.exe --norc --noprofile
"/etc/postinstall/glib2.0.sh"
[..]
fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented
information class: ProcessSessionInformation
[..]
fixme:ntdll:NtQueryVolumeInformationFile 0xf0: faking attribute info
fixme:ntdll:NtQueryVolumeInformationFile 0xec: faking attribute info
fixme:ntdll:NtQueryInformationFile Unsupported class (34)
[..]
fixme:ntdll:NtQueryVolumeInformationFile 0xf4: faking attribute info
fixme:ntdll:NtQueryInformationFile Unsupported class (8)
[..]
fixme:ntdll:NtQueryVolumeInformationFile 0xfc: faking attribute info
[..]
fixme:ntdll:NtQueryVolumeInformationFile 0x100: faking attribute info
fixme:ntdll:NtQueryVolumeInformationFile 0x124: faking attribute info
[..]
fixme:ntdll:NtQueryVolumeInformationFile 0x128: faking attribute info
[..]
/etc/postinstall/glib2.0.sh: fork: retry: Resource temporarily unavailable
/etc/postinstall/glib2.0.sh: fork: retry: Resource temporarily unavailable
/etc/postinstall/glib2.0.sh: fork: retry: Resource temporarily unavailable
/etc/postinstall/glib2.0.sh: fork: retry: Resource temporarily unavailable
/etc/postinstall/glib2.0.sh: fork: Resource temporarily unavailable
abnormal exit: exit code=254
The fork error message are always displayed after some kind of timeout.
Where to get the setup-x86.exe:
http://cygwin.com/setup-x86.exe
$ md5sum setup-x86.exe
c9818d3500e42fd9eb755d424450871a setup-x86.exe
Executing Cygwin's setup exe inside wine looks a little bit silly, but I want
to create a reference cygwin installation for deployment purposes.
see also: http://wiki.winehq.org/CygwinSupport
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https://bugs.winehq.org/show_bug.cgi?id=48448
Bug ID: 48448
Summary: Cannot log into The Lord of the Rings Online:
Connection Closed
Product: Wine-staging
Version: 5.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wereturtledev(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66230
--> https://bugs.winehq.org/attachment.cgi?id=66230
Error log from console
Logging into The Lord of the Rings Online using Wine 4.17 works fine. However,
on wine 5.0-rc3 and 5.0-rc4, logging into the account no longer works, and
therefore the game does not launch. To replicate:
1. Launch The Lord of the Rings Online.
2. Enter username and password when prompted by the login client
3. Select the "LOG IN" button in the login client.
After hanging for a while, an error dialog will pop up stating: "Error logging
in! Connection closed"
The game can be downloaded for free here:
https://www.lotro.com/en/game/download
Note that the game (and logging into it) works 100% when reverting back to wine
4.17.
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Bug ID: 48341
Summary: Warframe Online Installer show msgbox 'Unsupported
file system format'
Product: Wine-staging
Version: 5.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lvb.crd(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66078
--> https://bugs.winehq.org/attachment.cgi?id=66078
Winecfg staging-5.0-rc2
Can't possible install Warframe from original site via Warframe Online
Installer
because after choosing folder for installing getting msgbox 'Unsupported file
system format'
direct link: http://content.warframe.com/dl/Warframe.msi
SHA1 (Warframe.msi) = de9df6731e2dcee2daece6acd5238393c7cd5696
Was used wine from binary repository of archlinux
direct link:
https://archive.archlinux.org/packages/w/wine-staging/wine-staging-5.0rc2-1…
I already makes several test and found that first "problem" commit -
https://github.com/wine-staging/wine-staging/commit/73caf7ace23578a2bfce5f4…
If use tree before this commit or build 5.0-rc2 without apply
'ntoskrnl-safedisc-2' patchset - this issuie is gone.
There is some additional symptom.
If in version with 'ntoskrnl-safedisc-2' patchset open Winecfg's tab "Drive"
you will see too many string for Disks (all 28 i guess, look screenshot).
If delete these unnecessary "psevdo-disks" and reopen Winecfg - they will
appear again.
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https://bugs.winehq.org/show_bug.cgi?id=47483
Bug ID: 47483
Summary: Significant performance regression in Overwatch due to
loader-KeyboardLayouts patch
Product: Wine-staging
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Seems like this patch creates a lot of entries in system.reg (around 600 lines)
that all look pretty much like this:
[System\\CurrentControlSet\\Control\\Keyboard Layouts\\000b0c00] 1562521578
6843440
#time=1d534ebe1c1fd30
This somehow??? results in 40% drop of FPS in my test app/game, Overwatch
(could be similar to this? https://bugs.winehq.org/show_bug.cgi?id=47431)
Reverting the patch fixes it but only if I also remove all the spammy entries
from the system.reg in the prefix. Leaving them causes even older versions Wine
versions to experience the performance drop.
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https://bugs.winehq.org/show_bug.cgi?id=48460
Bug ID: 48460
Summary: wine/wine-staging breaks Halflife classic - network
Product: Wine-staging
Version: 5.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: llenort(a)aol.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hi wine and wine-staging Team,
wine/wine-staging breaks HalfLife classic (goldsrc). When using the 1.0b Mod of
DOD and when installing wine-staging 5.0 RC5 the game freeze at map startup. I
don‘t know if wine/wine-staging 5 RC2, RC3 or RC4 work. I used the wine 5 RC1
because of the Online Bug when connecting to Origin Servers.
I read that wine 5.0 RC5 fixed this and i tried this release. I noticed that i
can connect to the Origin Server and can start Games but i can‘t enable the
online chat. The chat option report a problem while connect to the server. It
seems that the RC5 Release not fix the hole connection problem.
But back to HL. With using the RC5 Release the Game freeze as soon i start a
map. I can‘t see the Server Port message so it seems to be also a network
problem here.
I don‘t know if both problems has the same origin but it looks like the network
access has a problem.
After installing RC1, Origin and also HL runs perfect. Also the Origin client
status and chat client.
Hope anyone can fix this.
Thanks to all the great wine and wine-staging team members.
Wine a amazing piece of work :-)
bye
lle
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https://bugs.winehq.org/show_bug.cgi?id=48379
Bug ID: 48379
Summary: RC2 & above break VideoReDo 6 activation
Product: Wine
Version: 5.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: carpprotractor(a)yahoo.co.uk
Distribution: ---
Link to current download page -
https://www.videoredo.net/msgBoard/index.php?resources/videoredo-tvsuite-v6…
I've been using VideoReDo 6 on wine-staging for a good few months now and it
works for the most part (the batch manager doesn't as it can't register the COM
component).
I have a licenced version of VideoReDo which you register with a name & key, as
with a lot of other software.
When I installed rc2 the other week and then opened VideoReDo I was prompted
with the activation wizard. As I had already registered and been using the
application, this was a bit of a surprise, however I followed the activation
process again to register the product, but it failed to register.
There's a thread at https://forum.winehq.org/viewtopic.php?f=8&t=33287&e with
the error messages, which appear to suggest the internet connection is
unavailable.
I created a fresh wine prefix to make sure the existing prefix wasn't the
issue. VideoReDo still failed to activate my licence.
I then downgraded back to rc1. The activation wizard still appeared but it did
let me activate the product (unlike rc2).
This error persists with rc3. I have tested again with a new prefix but still
cannot activate my licence unless I downgrade back to rc1.
I would suggest this is therfore a regression.
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https://bugs.winehq.org/show_bug.cgi?id=46508
Bug ID: 46508
Summary: wine uninstaller crashes when attempting to remove
apps/games installed through NSIS installer
Product: Wine-staging
Version: 4.0
Hardware: x86
URL: https://sourceforge.net/projects/apexdc/files/ApexDC%2
B%2B/1.2.1/ApexDC%2B%2B_1.2.1_setup.exe/download
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
Created attachment 63358
--> https://bugs.winehq.org/attachment.cgi?id=63358
backtrace
I came across this problem when I was trying to uninstall some of my games
which were obtained from DotEmu. Apparently, their games was using an older
version of the NSIS (Nullsoft Scriptable Install System) installer (v2.37).
The problem: I'm starting with 'wine uninstaller' and select the game to be
removed. I click on the <Modify/Repair> button which launches the NSIS
uninstaller program. At this point Wine's uninstaller process crashes leaving
the NSIS uninstaller still running and functioning. Despite of the crash
removing of the selected program was successful.
The bug is not present in vanilla Wine, only in Staging.
The patch to blame:
https://github.com/wine-staging/wine-staging/blob/master/patches/user32-msg…
To reproduce the problem I dug up an old version of ApexDC++ . The installer is
NSIS v2.45, but the same problem is present.
https://sourceforge.net/projects/apexdc/files/ApexDC%2B%2B/1.2.1/ApexDC%2B%…
ApexDC++_1.2.1_setup.exe
mdsum: 5867d2696df30a27f7d533caffd12af0
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https://bugs.winehq.org/show_bug.cgi?id=48069
Bug ID: 48069
Summary: floating point exception (core dumped) when
WINEESYNC=1
Product: Wine-staging
Version: 4.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ZenAnonX(a)protonmail.ch
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Wine-Staging Crashes with "floating point exception (core dumped)" on running
any application with esync enabled.
Applications run fine with esync disabled on staging or with esync enabled on
master
Most probably introduced with commit fb40c21c7280d5cb66f0cec8ed2f4e4e25e1fc56
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https://bugs.winehq.org/show_bug.cgi?id=41199
Bug ID: 41199
Summary: SW KoTOR: Unhandled page fault on write access
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bystrzak14(a)gmail.com
Distribution: ---
Created attachment 55439
--> https://bugs.winehq.org/attachment.cgi?id=55439
Log from gameplay
I recently installed KoTOR on Fedora 24. Game starts correctly through Steam
and works fluently, but it randomly crashes during loading new area or saved
game.
I tried tweaking "quartz" to "bultin" as in this thread
https://bugs.winehq.org/show_bug.cgi?id=22910
although is kinda old. Anyway, this didn't solve my problem. Those crashes are
really annoying and I can't really enjoy the game because of that.
I run the game with custom prefix using 32bit.
I attach complete log generated throughout my gameplay.
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https://bugs.winehq.org/show_bug.cgi?id=48497
Bug ID: 48497
Summary: DXVA2 patchset not compatible with GCC 10
Product: Wine-staging
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mike(a)cchtml.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
GCC 10 defaults have changed.
https://gcc.gnu.org/gcc-10/porting_to.html#common
Default to -fno-common
A common mistake in C is omitting extern when declaring a global variable in a
header file. If the header is included by several files it results in multiple
definitions of the same variable. In previous GCC versions this error is
ignored. GCC 10 defaults to -fno-common, which means a linker error will now be
reported. To fix this, use extern in header files when declaring global
variables, and ensure each global is defined in exactly one C file. As a
workaround, legacy C code can be compiled with -fcommon.
int x; // tentative definition - avoid in header files
extern int y; // correct declaration in a header file
Fedora Rawhide (Fedora 32) now has GCC 10 and Wine-staging fails to build.
The fix is simple. Add 'extern' to the two offending lines below:
sed -i 's/BOOL config_vaapi_drm DECLSPEC_HIDDEN;/extern BOOL config_vaapi_drm
DECLSPEC_HIDDEN;/' dlls/dxva2/dxva2_private.h
sed -i 's/char config_vaapi_drm_path\[MAX_PATH\] DECLSPEC_HIDDEN;/extern char
config_vaapi_drm_path\[MAX_PATH\] DECLSPEC_HIDDEN;/' dlls/dxva2/dxva2_private.h
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https://bugs.winehq.org/show_bug.cgi?id=47417
Bug ID: 47417
Summary: Overwatch doesn't capture mouse movement to croshairs
Product: Wine-staging
Version: 4.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)junaru.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
As of wine-staging 4.10 mouse movement is no longer captured to the crosshairs
while in game.
Mouse works as expected in main menu and up to the point where you enter game
world. When the map loads mouse cursor is still present on screen and
horizontal or vertical movement moves the cursor instead of the croshairs. Left
and right mouse button clicks work as expected.
Once every 10 or so game launches the mouse IS captured to the crosshairs and
everything works as expected. (some race condition?)
This issue is not present in wine-staging 4.8. (archlinux packaged wine-staging
4.9 has different issues that prevent testing)
GPU: RX580 (amdgpu) DXVK 1.2.2
# pacman -Q|grep 'vulkan\|mesa\|linux\|xorg-server\|wine'
lib32-mesa 19.1.0-2
lib32-vulkan-icd-loader 1.1.107-1
lib32-vulkan-radeon 19.1.0-2
linux 5.1.14.arch1-1
linux-api-headers 5.1-1
linux-firmware 20190618.acb56f2-1
linux-headers 5.1.14.arch1-1
mesa 19.1.0-3
vulkan-extra-layers 1.1.97.0+10340+118b2f331-1
vulkan-headers 1:1.1.111-1
vulkan-html-docs 1:1.1.111-1
vulkan-icd-loader 1.1.108-1
vulkan-radeon 19.1.0-3
vulkan-trace 1.1.97.0+10340+118b2f331-1
vulkan-validation-layers 1.1.107-1
wine-mono 4.9.0-1
wine-staging 4.11-1
wine_gecko 2.47-2
winetricks 20190615-1
xorg-server 1.20.5-1
xorg-server-common 1.20.5-1
xorg-server-devel 1.20.5-1
xorg-server-xdmx 1.20.5-1
xorg-server-xephyr 1.20.5-1
xorg-server-xnest 1.20.5-1
xorg-server-xvfb 1.20.5-1
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https://bugs.winehq.org/show_bug.cgi?id=47513
Bug ID: 47513
Summary: mailing-list-patches breaks gamepad input
Product: Wine-staging
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64902
--> https://bugs.winehq.org/attachment.cgi?id=64902
+tid,+pid,+plugplay,+hid,+hid_report,+hidp,+xinput,+dinput,+rawinput
With mailing-list-patches patchset, all of my games are unable to detect a
gamepad and receive no input from it.
If I build staging with it reverted, the issues disappears.
Attaching log with
+tid,+pid,+plugplay,+hid,+hid_report,+hidp,+xinput,+dinput,+rawinput debug
channels.
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https://bugs.winehq.org/show_bug.cgi?id=47834
Bug ID: 47834
Summary: Borderlands 1 (version 1.5.0) doesn't capture mouse
Product: Wine-staging
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dron2065(a)rambler.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Borderlands 1 (version 1.5.0) doesn't capture mouse - full 360 degree view with
mouse is not possible. There is no this problem at previous version of Wine
Staging (4.16) and Wine Devel of last version (4.17)
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https://bugs.winehq.org/show_bug.cgi?id=48433
Bug ID: 48433
Summary: Stalker Call of Pripyat and Stalker Clear Sky: no
mouse input in menus since wine-staging 5.0rc3
Product: Wine-staging
Version: 5.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ritalat(a)fastmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66200
--> https://bugs.winehq.org/attachment.cgi?id=66200
terminal output
Mouse input in menus is broken since wine-staging 5.0rc3. Mouse still works
in-game for movement if you start a new game by navigating the main menu with
your keyboard.
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https://bugs.winehq.org/show_bug.cgi?id=48274
Bug ID: 48274
Summary: Initialization of wineprefix failed
Product: Wine
Version: 4.21
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rmkk(a)atlas.cz
Created attachment 65944
--> https://bugs.winehq.org/attachment.cgi?id=65944
Terminal output of failed wineprefix initialization
Wine-staging was installed including 64-bit support, then I tried to initialize
new wine prefix with errors, terminal output included
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https://bugs.winehq.org/show_bug.cgi?id=42988
Bug ID: 42988
Summary: Pocket Mirror causes heavy flickering in fullscreen
mode on wine-staging
Product: Wine-staging
Version: 2.7
Hardware: x86
URL: http://astralshiftpro.tumblr.com/pocket-mirror
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ArchLinux
Created attachment 58125
--> https://bugs.winehq.org/attachment.cgi?id=58125
short video of the issue
Running the game Pocket Mirror in fullscreen leads on wine-staging to heavy
flickering. About once or twice each second the desktop or some other image
from the game is partially visible through the game. However, the issue does
not appear in vanilla wine 2.7
I tried to make an apitrace, but it only shows a single frame, so there's
something wrong there, too.
If you need more info please tell me, I'd make a bisect but I don't know how to
apply the staging patches partially since a lot of them depend on each other.
Using Arch Linux with KDE 5.9.5-1, running 32bit wine program on 64bit OS.
Game URL: http://astralshiftpro.tumblr.com/pocket-mirror
Direct download:
http://t.umblr.com/redirect?z=https%3A%2F%2Fmega.nz%2F%23%214YBSWIKb%21nbjS…
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https://bugs.winehq.org/show_bug.cgi?id=48255
Bug ID: 48255
Summary: AIMP4: throws an error when trying to play a file:
Access violation at address 02D77CE1. Write of address
00008201.
Product: Wine
Version: 4.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 93.duke.xperia(a)gmail.com
Distribution: ---
Created attachment 65918
--> https://bugs.winehq.org/attachment.cgi?id=65918
terminal log
AIMP v4.60, build 2161 gives an error when I try to play a file and freezes.
https://www.aimp.ru/?do=download.file&id=4
cc14dd0631910858e96a44857fd2bed1ed6505c5 aimp_4.60.2161.exe
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https://bugs.winehq.org/show_bug.cgi?id=47687
Bug ID: 47687
Summary: fail to run winrar installer
Product: Wine-staging
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Download url:
https://www.win-rar.com/download.html?&L=0
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https://bugs.winehq.org/show_bug.cgi?id=48063
Bug ID: 48063
Summary: World of Warcraft, Game Initialization fails, when run
from command line
Product: Wine-staging
Version: 4.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eaglecomputers.ok(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
wine-4.19-158-g88d30985dd (Staging) is the version I just pulled from the git,
and compiled. the previous commit that I have is wine-4.19-85-g7f469b689a
(Staging) and it worked fine. Hope this helps you start regression testing.
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https://bugs.winehq.org/show_bug.cgi?id=48498
Bug ID: 48498
Summary: When I try to open the game 'Flower' it crashes. Crash
log attached
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: slhodson013(a)yahoo.com
Distribution: ---
Created attachment 66294
--> https://bugs.winehq.org/attachment.cgi?id=66294
Crash report when game failed to open
I folowed the direction to install the game 'Flower' with PlayOnLinux. When I
open the game, a black scrren comes up, then immediately a Program Error box
which says "The program Flower.exe has encountered a serious problem and needs
to close. We are sorry for the inconvenience." In a secondary panel, it says
"This can be caused by a problem in the program or a deficiency in Wine. You
may want to check the Application Database for tips about running this
application."
There are no tips in the database at this time.
Once I close that window, a POL window pops up "PlayOnLinux has encountered an
error. If the program you are installing does not work correctly, it might be
the cause of the problem. Visit www.playonlinux.com to get further
information." (was unable to find further information on that site) It also
says "Error in POL_Wine
Wine seems to have crashed"
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https://bugs.winehq.org/show_bug.cgi?id=42792
Bug ID: 42792
Summary: SQL Server 2012/2014: Installer requires
ChangeServiceConfig2 with
SERVICE_CONFIG_SERVICE_SID_INFO support
Product: Wine
Version: 2.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: pgkos.bugzilla(a)yahoo.com
Distribution: ArchLinux
Currently, during the installation of SQL Server 2012 or 2014, the setup fails
during the configuration of the SqlWriter component, because
ChangeServiceConfig2 (svcctl_ChangeServiceConfig2W) does not implement
SERVICE_CONFIG_SERVICE_SID_INFO.
Relevant part of SqlWriter_Cpu32_1.log:
Doing Action: Do_sqlServiceSidType
PerfTime Start: Do_sqlServiceSidType : Sun Apr 09 11:15:55 2017
<Func Name='Do_sqlServiceSidType'>
SQLWriter
Configuring service:
Name: SQLWriter
SID type: 0x1
Failed:
Unable to set the SID type for service SQLWriter to 1. Error code: 124.
Error Code: 0x80077377 (29559)
Windows Error Text: Source File Name: sqlca\sqlsddlca.cpp
Compiler Timestamp: Fri Feb 10 17:29:21 2012
Function Name: ExceptionInSDDL
Source Line Number: 65
Error Code: 29559
1: 29559
2: SQLWriter
3: pgkos
<Failure Type='Fatal' Error='29559'>
<EndFunc Name='LaunchFunction' Return='29559' GetLastError='0'>
1: 29528
2: Setting Service SID Type
3: Installation failed.
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https://bugs.winehq.org/show_bug.cgi?id=48493
Bug ID: 48493
Summary: Any AutoIt software using built-in Sound.au3 crashes -
FolderImpl_GetDetailsOf problem
Product: Wine
Version: 5.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: tomas(a)unimus.net
Distribution: ---
Greetings,
Environment:
Wine: 5.0-rc2
OS: Manjaro (Arch)
Kernel: 4.19.96
I am attempting to run "ISN AutoIt Studio" under Wine5, but this problem is not
limited to ISN (more details further down).
It crashes during startup.
After a bit of investigation, I found FolderImpl_GetDetailsOf doesn't support
"iColumn" of "-1" in Wine (as suggested by the fixme in console):
[me@pc ISN AutoIt Studio]$ ./Autoit_Studio.exe
000b:fixme:winediag:start_process Wine Staging 5.0-rc2 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
0009:fixme:ver:GetCurrentPackageId (0xaefc1c (nil)): stub
0009:err:winediag:MIDIMAP_drvOpen No software synthesizer midi port found, Midi
sound output probably won't work.
0009:fixme:gstreamer:source_query_accept (0x5be8e88) stub
0009:fixme:shell:FolderImpl_GetDetailsOf (0x5bd95b0,0xaeea40 {VT_DISPATCH:
0x5bd99b0},-1,0xaeebb0)
-- ISN crashes here --
Running ISN in debug mode shows the following error:
The requested action with this object has failed.:
Local $sRaw = $oShellDir.GetDetailsOf($oShellDirFile, -1)
Local $sRaw = $oShellDir^ ERROR
AutoIt requires this in it's built-in Sound.au3 library.
>From the above fragment we can see "$oShellDir.GetDetailsOf($oShellDirFile,
-1)" is called, and "The requested action with this object has failed" is
received.
MS reference:
https://docs.microsoft.com/en-us/windows/win32/shell/folder-getdetailsof
Lack of this function makes any AutoIt script / application using the native
Sound.au3 library non-functional, so this problem is not ISN specific.
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https://bugs.winehq.org/show_bug.cgi?id=43250
Bug ID: 43250
Summary: PerfectTUNES cannot access network
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rixasha(a)yahoo.com
Distribution: ---
Created attachment 58561
--> https://bugs.winehq.org/attachment.cgi?id=58561
running AlbumArt.exe and AccurateRip.exe with +wininet,+winsock
PerfectTUNES is set of programs to edit audio metadata on a music collection.
Its network features - looking for album art on the internet and the checking
of the files against the accuraterip database - do not work. The interfaces
report "Could not connect" and "No Art Found". A feature-crippled trial version
of PerfectTUNES is available that exhibits the network problems.
According to the author the network code does nothing special and the only
dependency is winsock. Curiously the related dBpoweramp software does find
album arts and has no problems accessing accuraterip.
Attaching logs with WINEDEBUG="+wininet,+winsock" made running AlbumArt.exe and
AccurateRip.exe with wine-2.11 in a clean WINEPREFIX with just mono, gecko and
PerfectTUNES-Unregistered, and one album in My Music.
An outside reference:
https://forum.dbpoweramp.com/showthread.php?37601-Bug-with-PerfectTunes-und…
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https://bugs.winehq.org/show_bug.cgi?id=44741
Bug ID: 44741
Summary: Men of War: Assault Squad - water rendering is broken
Product: Wine
Version: 3.3
Hardware: x86-64
URL: http://download.nvidia.com/downloads/GeForcecom/gamede
mos/MoWAS_SPDemo.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 60749
--> https://bugs.winehq.org/attachment.cgi?id=60749
comparison
Looks like a mirror.
wine-3.3-235-g1c8c9308e7
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https://bugs.winehq.org/show_bug.cgi?id=39338
Bug ID: 39338
Summary: Unreal Tournament 2004 - inaccurate shadows
Product: Wine
Version: 1.7.51
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: DanBrake0819(a)freenet.de
Distribution: ---
Created attachment 52420
--> https://bugs.winehq.org/attachment.cgi?id=52420
inaccurate shadows
Using the Direct3D renderer the game sometimes produces inaccurate shadows from
the character models, they are darker than in the windows version. Also
sometimes there are not correctly projected.
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http://bugs.winehq.org/show_bug.cgi?id=35561
Bug ID: 35561
Summary: Some MSYS2 commands generate a stackdump
Product: Wine
Version: 1.7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: irwin(a)beluga.phys.uvic.ca
Classification: Unclassified
Created attachment 47484
--> http://bugs.winehq.org/attachment.cgi?id=47484
strace log of execution of mintty
The general problem is I cannot start MSYS2 (the successor to MSYS) using its
msys2_shell.bat startup batch file (see directions at
http://sourceforge.net/p/msys2/wiki/MSYS2 installation/ concerning how to start
MSYS2). That batch file (which executes a number of different MSYS2 commands)
exits almost immediately with a stack dump.
Alexey Pavlov, the developer of MSYS2, suggested I narrow down the problem by
attempting to execute the MSYS2 version of mintty.exe directly, and if that did
not work (which was the case) then run that app via the MSYS2 strace.exe
facility to help figure out what the exact problem is. MSYS2 strace.exe did
appear to work and I attach its log (and also the associated stackdump for
mintty.exe).
Here are some additional details in case there are any difficulties replicating
this issue.
I have used 3 different versions of 32-bit Wine which I built myself on my
Debian Wheezy system. Those are Unpatched Wine-1.6.1, patched Wine-1.6.1, and
patched Wine-1.7.12. The patch used was "Hackish patch to fix APC problem"
taken from http://bugs.winehq.org/show_bug.cgi?id=24018. The reason why that
extremely small patch is relevant is MSYS2 is essentially a simplified modern
Cygwin (as opposed to MSYS which is essentially a simplified ancient version of
Cygwin). Because the patched versions give improved results (see below),
apparently the modern bits of Cygwin that are still part of MSYS2 trigger at
least the APC Wine bug for modern Cygwin that did not occur for older Cygwin
versions.
The version of MSYS2 I am using is msys2-base-i686-20140205.tar.xz. Unpacking
that created a top-level directory name of msys32 which I have changed to
MSYS2-20140205 to help keep better track of which version of MSYS2 I am trying.
I ran the MSYS2 version of strace with the patched versions of Wine as follows:
wine@raven> wineserver -k
wine@raven> wineserver -p
wine@raven> wineconsole --backend=curses cmd
Microsoft Windows 5.1.2600 (1.7.12)
Z:\home\wine\newstart>PATH=Z:\home\wine\newstart\MSYS2-20140205\bin;%PATH%
Z:\home\wine\newstart>MSYS2-20140205\bin\strace.exe
MSYS2-0140205\bin\mintty.exe > strace.log
1069046 [main] mintty 44 cygwin_exception::open_stackdumpfile: Dumping stack
trace to mintty.exe.stackdump
The mintty terminal momentarily appeared before the stackdump occurred. After
that stack dump strace did not return (i.e., everything was hung), and the last
line in strace.log at that point was
616 1255194 [main] mintty 44 pinfo::exit: Calling ExitProcess n 0x8B,
exitcode 0x8B00
I exited the combination of mintty, strace, cmd, and wineconsole the
brute-force way by typing "wineserver -k" in a different Linux xterm which
added nothing else to strace.log.
The strace and stackdump results for patched wine-1.6.1 and patched wine-1.7.12
were virtually identical (except for numerical data like PID numbers). I have
attached the wine-1.7.12 versions.
When initially investigating this issue I was using unpatched wine-1.6.1. The
result of everything I tried was Wine error boxes concerning dll problems.
Those error boxes reminded me very much of my troubles in trying to run modern
Cygwin from Wine so I applied the APC-related patch, and sure enough, that got
rid of the error boxes, and I could get a lot further before I ran into a
different problem which is what I have described above.
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https://bugs.winehq.org/show_bug.cgi?id=47890
Bug ID: 47890
Summary: Conqueror's Blade - Launcher won't launch the game
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: werifGX(a)gmail.com
Distribution: ---
Created attachment 65381
--> https://bugs.winehq.org/attachment.cgi?id=65381
aptli (list of installed packages)
Game Conqueror's Blade (https://store.steampowered.com/app/905370 not present
in winehq database 10/05/2019) using wine-4.17 and game installed using
https://github.com/Winetricks/winetricks/pull/1360 If the "Play" button
(https://imgur.com/a/IRdfcdz) is pressed wine with WINEDEBUG="fixme-all"
outputs:
wine: Call from 0x7104ea8d to unimplemented function
ntoskrnl.exe.MmGetPhysicalAddress, aborting
wine: Unimplemented function ntoskrnl.exe.MmGetPhysicalAddress called at
address 000000007104EA8D (thread 0222), starting debugger...
Assuming `ntoskrnl` related issue
== system info ==
kreyren@dreamon
---------------
OS: Debian GNU/Linux bullseye/sid x86_64
Host: Z68A-D3-B3
Kernel: 5.2.0-2-amd64
Uptime: 2 days, 38 mins
Packages: 1465 (dpkg)
Shell: bash 5.0.3
Resolution: 3840x2160
WM: Openbox
WM Theme: Onyx
Theme: Adwaita-dark [GTK2/3]
Icons: oxygen [GTK2/3]
Terminal: xfce4-terminal
Terminal Font: Monospace 20
CPU: Intel i7-2600K (8) @ 3.800GHz
GPU: AMD ATI Radeon HD 7870 GHz Edition
Memory: 8683MiB / 16025MiB
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https://bugs.winehq.org/show_bug.cgi?id=48459
Bug ID: 48459
Summary: origin update screen does not load properly.
Product: Wine
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jaap.aarts1(a)gmail.com
Distribution: ---
The update screen (where you have to select between close, update, or go
offline) shows a white screen on wine 5.0 RC3, I don't have RC1, 2 or 4.21
handy on my system right now but it works with wine 4.20.1. I cant check
anymore since I already updated to the latest version.
The update process still doesn't work (at least most of the time) so I had to
use https://github.com/DrDoctor13/wine-origin-updater, but at least in 4.20 the
window shows useful information and I can take action.
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http://bugs.winehq.org/show_bug.cgi?id=13863
Summary: Armed Assault (ArmA) doesn't render any 3D graphics
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Created an attachment (id=13933)
--> (http://bugs.winehq.org/attachment.cgi?id=13933)
Entire log minus 40000 duplicate lines.
The game fails to display any of the in-game graphics whether it's on the menu
or inside the game itself. It still renders the HUD and Menu's themselves, but
not the actual 3D game graphics. It spits out the errors (the ones which appear
many times in the attached log) about 5000 times a second.
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http://bugs.winehq.org/show_bug.cgi?id=34146
Bug #: 34146
Summary: Wings of Prey demo background image in launcher is not
shown
Product: Wine
Version: 1.6
Platform: x86
URL: http://www.fileplanet.com/208822/200000/fileinfo/Wings
-of-Prey--Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 45421
--> http://bugs.winehq.org/attachment.cgi?id=45421
launcher settings (wine)
Launcher hasn't background image.
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https://bugs.winehq.org/show_bug.cgi?id=47370
Bug ID: 47370
Summary: Regression: Civilization II MGE installer page faults
immediately under wine-4.10
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: drewwalton19216801(a)gmail.com
Distribution: ---
Created attachment 64705
--> https://bugs.winehq.org/attachment.cgi?id=64705
Page fault
Civilization II MGE is unable to be installed under winehq-devel-4.10 due to
the installer page faulting. This is a regression as the installer worked fine
under winehq-devel-4.9, and also works under winehq-stable-4.0.1.
I've attached the page fault error text, please inform me if anything else is
needed.
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https://bugs.winehq.org/show_bug.cgi?id=48453
Bug ID: 48453
Summary: Origin is not installable and fails with error 3:0
Product: Wine
Version: 5.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hamishmb(a)live.co.uk
Distribution: ---
Created attachment 66235
--> https://bugs.winehq.org/attachment.cgi?id=66235
Output from attempting to run the origin installer.
Origin cannot be installed and fails with error 3:0. I'm running Mint 19.3 with
AMD graphics. I am running vanilla wine from winehq with no extra libraries - I
don't know if I need any.
Attached below is the terminal output. Attempting to update origin from origin
legacy causes an outright crash - would it be useful for me to provide a log
for that as well?
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http://bugs.winehq.org/show_bug.cgi?id=33476
Bug #: 33476
Summary: fxc, the Microsoft Effect Compile, to work due to d3d
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: titan.costa(a)gmail.com
Classification: Unclassified
Created attachment 44310
--> http://bugs.winehq.org/attachment.cgi?id=44310
fxc log
Hi,
I can't get the fxc, the Microsoft Effect Compile, to work. Something goes
wrong with d3d.
The command line is:
wine fxc.exe /T fx_2_0 BasicHLSL.fx
Both fxc.exe and BasicHLSL.fx come from the DXSDK.
d3dcompiler_43.dll must be set as native.
Here is the output:
NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the
Nouveau driver instead.
fixme:win:EnumDisplayDevicesW ((null),0,0x32f6e8,0x00000000), stub!
err:d3d:context_create Failed to set pixel format 1 on device context 0x80026.
err:d3d:context_choose_pixel_format Can't find a suitable iPixelFormat
err:d3d:context_create Failed to set pixel format 1 on device context 0x6002b.
fixme:d3d:wined3d_get_format Can't find format WINED3DFMT_R24_UNORM_X8_TYPELESS
(0x49) in the format lookup table
fixme:d3d:getDepthStencilBits Unsupported depth/stencil format
WINED3DFMT_UNKNOWN.
err:d3d:context_create Failed to set pixel format 25 on device context 0x10033.
err:d3d:context_create Failed to set pixel format 13 on device context 0x10035.
err:d3d:context_choose_pixel_format Can't find a suitable iPixelFormat
err:d3d:context_create Failed to set pixel format 1 on device context 0x10037.
Failed to create D3D device
Please check your SDK installation.
disassembly failed; no disassembly produced
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https://bugs.winehq.org/show_bug.cgi?id=46910
Bug ID: 46910
Summary: ABBYY_FineReader_14_Enterprise crashes during
installation
Product: Wine
Version: 4.4
Hardware: x86-64
URL: https://www.abbyy.com/en-us/download
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
Distribution: ArchLinux
ABBYY_FineReader_14_Enterprise crashes during installation with Wine_4.4
(64bit). The terminal output is in the attachments.
You can download the trial version of this application from this URL:
https://www.abbyy.com/en-us/download
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https://bugs.winehq.org/show_bug.cgi?id=48432
Bug ID: 48432
Summary: X-AIR Edit App Launches then crashes
Product: Wine
Version: 4.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: regin.jumag(a)gmail.com
Distribution: ---
Created attachment 66199
--> https://bugs.winehq.org/attachment.cgi?id=66199
Unhandled exception: page fault on execute access to 0x00000000 in 32-bit code
(0x00000000).
This is Behringer X-AIR Edit app to control XR18 Digital Mixer. There's an
Linux version of it but as of the moment its not working anymore with
UbuntuStudio 19.10. I'm not getting help from the Dev of X-Air app or
UbuntuStudio and one of my possible hope is this Windows version.
The app launches, I'm able to click edit settings but after a few seconds it
crashes. Please see uploaded error logs.
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https://bugs.winehq.org/show_bug.cgi?id=47153
Bug ID: 47153
Summary: Arturia Organ B3-V2 crashes after using the drawbars
Product: Wine-staging
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blubz(a)gmx.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64381
--> https://bugs.winehq.org/attachment.cgi?id=64381
Error Log after crash
Arturia Organ B3-V2, Standalone Demo Version crashes after using one of the
drawbars.
Used as VST plugin, the program crashes equally.
Download:
https://www.arturia.com/products/analog-classics/b-3-v/overview
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http://bugs.winehq.org/show_bug.cgi?id=32596
Bug #: 32596
Summary: Skydrift background glitches
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Classification: Unclassified
The game Skydrift works fine itself, but it has some nasty background glitches
which are very annoying. Especially in some specific levels this makes the game
un-enjoyable. Seems this counts for everyone tested this game:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=25176&iTesting…http://appdb.winehq.org/objectManager.php?sClass=version&iId=25176&iTesting…
Have a screenshot attached.
If you need me to do some test debugrun stuff with some extensions let me know.
Mac OSX 10.8.2
AMD Radeon 6770M graphicscard
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https://bugs.winehq.org/show_bug.cgi?id=48029
Bug ID: 48029
Summary: server-Key_State patchset causes massive slowdowns now
Product: Wine-staging
Version: 4.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Since awhile - though I'm not sure when exactly it began (I vaguely recall
seeing a commit on the chat, that gave me a feeling it will affect this
patchset, but I can't recall which exactly commit it was; most likely it was
within last 2-3 months) server-Key_State patchset started to introduce
significant slowdowns.
Yet it's a bit more complicated.
With the patchset reverted, slowdowns become less frequent (though they still
happen), but when they happen, keyboard becomes unresponsive. That is while it
seems no keyboard events are lost, the whole queue becomes delayed by
*minutes*.
What's more, while mouse and video also get affected by the slowdown, the delay
there is several times lower (probably closer to seconds than minutes).
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https://bugs.winehq.org/show_bug.cgi?id=46036
Bug ID: 46036
Summary: 7-Zip: Endless / infinite dialogs open when you copy a
selection of directories from within one .zip file
into another
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
$ wine --version
wine-3.18
$ openssl sha256 7z1805.exe
SHA256(7z1805.exe)=
647a9a621162cd7a5008934a08e23ff7c1135d6f1261689fd954aa17d50f9729
Steps to reproduce:
1. Download these two zip files:
https://github.com/SuperTux/addons/raw/master/langpacks/langpack-ar.ziphttps://github.com/SuperTux/addons/raw/master/langpacks/langpack-az.zip
2. Download and install 7-ZIP from https://www.7-zip.org/a/7z1805.exe
3. Open the 7z File Manager (C:/Program Files/7-Zip/7zFM.exe
4. Enable 2 Panels Mode (View > 2 Panels)
5. In one panel go to <langpack-ar.zip>/langpack-ar/. In the other panel go to
<langpack-az.zip>/langpack-az/.
6. Select all the subdirectories on the left hand side, then drag and drop them
to the right hand side.
Result: Infinite amount of confirmation boxes.
I tried the same behaviour on Windows 10 and it displays one confirmation
dialog like it normally would.
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https://bugs.winehq.org/show_bug.cgi?id=48485
Bug ID: 48485
Summary: GET EVEN (the game) does not start
Product: Wine-staging
Version: 5.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dron2065(a)rambler.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66277
--> https://bugs.winehq.org/attachment.cgi?id=66277
Output of GET EVEN launch
Steam Version of game "GET EVEN" does not start correctly: after launch, it
shows message:
Required GPU driver version : 384.76 or later. Your version: 337.88 Please
update.
and finish work. Real version of GPU driver is: Nvidia GeForce proprietary
driver version 440.
There is no such problem at main branch of Wine same version (5.0 rc6). For
output see attachment.
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https://bugs.winehq.org/show_bug.cgi?id=44644
Bug ID: 44644
Summary: Sudo apt-get error on Ubuntu
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashabrava(a)yandex.by
Distribution: ---
Created attachment 60649
--> https://bugs.winehq.org/attachment.cgi?id=60649
Ubuntu terminal error message
The installation guide described on https://wiki.winehq.org/Ubuntu causes an
error with libsane1:i386 installation - which is caused by attempt of install
script to overwrite shared file '/lib/udev/hwdb.d/20-sane.hwdb'. If the file is
renamed/removed, installation catches the same problem with
'/lib/udev/rules.d/60-libsane1.rules'. If this file is renamed/removed as well,
wine installs successfully.
Installation was performed on clean install of OS.
OS: Ubuntu 17.10 64-bit artful
Wine: 3.0 stable
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Michael Stefaniuc <mstefani(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Target Milestone|--- |4.0.x
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https://bugs.winehq.org/show_bug.cgi?id=47347
Bug ID: 47347
Summary: Enderal fails to load plugins
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Rumbalumba(a)protonmail.com
Distribution: ---
Enderal fails to load plugins, most likely because Skyrim Redirector
(https://github.com/Davipb/SkyrimRedirector) is not working properly.
Moving the config files to the default Skyrim location fixes the issue as far
as i can tell.
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http://bugs.winehq.org/show_bug.cgi?id=29092
Bug #: 29092
Summary: Myst Masterpiece crashes on game entry
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)mizapf.de
Classification: Unclassified
Myst Masterpiece Edition crashes on game entry, i.e. when you touch the first
link book. Link sound occurs, then a Program Error window pops up, reporting
that "The program mystmaster2k-d.exe has encountered a serious problem and
needs to close". The close button does not shut down the application, need to
close the window.
Same results for myst.exe, myst9x.exe, and mystmaster2k-d.exe. Reinstall of
Myst did not help. Seems to be a regression some time ago, because I could play
the same game about a year ago when it stopped working after a new OS
installation (including a new wine version). I gave up on it and tried to run
it again just recently but things seem to have not changed.
Last lines on console:
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000001 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x31aee0,0x00000000), stub!
fixme:font:CreateScalableFontResourceW
(0,L"C:\\windows\\QTFont.for",L"C:\\windows\\QTFont.qfn",(null)): stub
fixme:d3d:wined3d_device_decref Device released with resources still bound,
acceptable but unexpected.
fixme:d3d:wined3d_device_decref Leftover resource 0x1c1fe8 with type
WINED3DRTYPE_SURFACE (0x1).
wine: Unhandled page fault on read access to 0x0251736d at address 0x36fe0b8
(thread 002d), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=48452
Bug ID: 48452
Summary: The Witcher Enhanced Edition (GOG) some HUD graphics
distorted starting wine-staging 5.0-rc4
Product: Wine-staging
Version: 5.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cyan255(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The Witcher Enhanced Edition (GOG) some HUD graphics distorted (quickslot,
status effect icon, text background on mouse-over) appearing stretched in
5.0-rc4, also occurs on 5.0-rc5. The HUD graphics appear correctly in 5.0-rc3.
5.0-rc3 screenshot: https://i.imgur.com/AZoGof4.png
5.0-rc5 screenshot: https://i.imgur.com/M5Vtjcp.png
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https://bugs.winehq.org/show_bug.cgi?id=40316
Bug ID: 40316
Summary: Industry Giant 2, repair-cursor freezes render-updates
unless cursor-position over popup-menu again
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: owezahra(a)gmail.com
Distribution: ---
Created attachment 53965
--> https://bugs.winehq.org/attachment.cgi?id=53965
attached standard log and cursor files
When running IndustryGiant 2.1 on a HD7730 (Ubuntu 14.04 x64, new x86
wineprefix with no other packages or anything) with opengl/gdi the cursor
disappears when it has to change its layout to the repair-cursor (for building
a vehicle repair addon) and sets the game-update rate to zero until the
invisible cursor changes back to its previous symbol via hovering over the
popup-menu.
However, i set it to use opengl since it runs a little smoother.
Brute-force changes:
Setting MaxShaderModelPS/-GS/-VS to 0 didn't do anything, disabling GLSL didn't
do anything either).
Debugging issues:
When i tried to debug it via adding the debug-flag "+wgl" to wine, hundreds of
line of "trace:wgl:glxdrv_wglGetPixelFormat 0xf003b -> 4" clogged the file and
made every texteditor struggle to do anything with it, is there a way to
disable spammy log-entries?
Setting registry key "SpyExclude" to "trace:wgl:glxdrv_wglGetPixelFormat"
didn't work, i guess the formatting is wrong?
Game-specific:
UI elements are stored as .tga's in the game directory, as well as cursors.
Ingame, an option called "software cursor" has to be activated since wine won't
redraw the window if its off in any case (wiggling the virtual desktop around
forces it to redraw). (I noticed that the cursor-tga has another size, bitdepth
odr something than the others, but when i replaced it with a working-cursor
that didn't change much than lagging the substitute cursor around one in a
while (same effect as with original cursor)).
Logfiles:
I've added the cursor-image-files and the default debug log (tough it probably
won't be of much use, as i've tried to see if an additional error pops up if
the cursor vanishes versa i don't trigger it to, which resulted in two
identical files)
Related bug: 40293 (unsupported backbuffer operation)
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https://bugs.winehq.org/show_bug.cgi?id=40293
Bug ID: 40293
Summary: some UI elements and terrain disappear on offscreen
rendering mode = backbuffer
Product: Wine
Version: 1.9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: owezahra(a)gmail.com
Distribution: ---
Created attachment 53934
--> https://bugs.winehq.org/attachment.cgi?id=53934
logs for offscreen rendering mode default or backbuffer and pics
When running IndustryGiant 2.1 on a HD7730 (Ubuntu 14.04 x64, new x86
wineprefix with no other packages or anything) with opengl/gdi the cursor
disappears when it has to change its layout (and sets the game-update rate to
zero until the invisible cursor changes back to its previous symbol via
hovering over the popup-menu).
To circumvent that, i've set "offscreen rendering mode = backbuffer" (& force
opengl, as gdi doesn't support backbuffer).
This results in a very smooth gaming experience, but some UI elements don't
appear and on scrolling, the terrain turns white (unless a redraw is forced by
clicking on the minimap)
UI elements are stored as .tga's in the game directory, as well as cursors.
Ingame, an option called "software cursor" has to be activated since wine won't
redraw the window if its off in any case (backbuffer as well as default,
wiggling the virtual desktop around forces it to redraw).
To me it seems the backbuffer-issues might be caused by
"fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats",
but setting MaxShaderModelPS & MaxShaderModelVS to 0 didn't do anything, tough
googling suggested otherwise.
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https://bugs.winehq.org/show_bug.cgi?id=41459
Bug ID: 41459
Summary: 32bit 7zFM.exe closes unexpectedly with error "The
system cannot allocate the required amount of memory"
Product: Wine
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jylo06g(a)gmail.com
Distribution: ---
The system is Fedora 24 64bit MATE Desktop
On a clean 32bit prefix Wine, installing 32bit 7zip 16.02 works.
But as soon as you open 7zFM.exe and navigate to drive Z: (the Linux root
directory /), it shows error "The system cannot allocate the required amount of
memory." and then crashes after press OK.
With WINEDEBUG=warn+all, I get this line during the error prompt:
warn:heap:allocate_large_block Could not allocate block for 7e0cb771 bytes
Same goes for 64bit prefix Wine. The 32bit 7zFM.exe crashes after the same
error.
This DOES NOT happen to 64bit 7zip 16.02 on 64bit Wine prefix.
Going back to the history versions for 32bit 7zip on FileHippo, I find that
7zip 9.22 beta works before jumping to 9.35 beta stopped working after the same
error.
I suspect something changed in 9.35 beta that causes 32bit 7zip stop working
since then.
I hope this is sufficient enough for a bug report.
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https://bugs.winehq.org/show_bug.cgi?id=43272
Bug ID: 43272
Summary: Crash after click Start button in virtual desktop mode
when using Steam
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 58604
--> https://bugs.winehq.org/attachment.cgi?id=58604
backtrace
1. Enable virtual desktop mode
2. Run Steam
3. Click Start button
wine-2.11-114-g6ec3cd9
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https://bugs.winehq.org/show_bug.cgi?id=48416
Bug ID: 48416
Summary: wine: Call from 0x7bc7b154 to unimplemented function
api-ms-win-core-rtlsupport-l1-2-0.dll.RtlInstallFuncti
onTableCallback, aborting
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
I tried to register a native wmvcore (64 bit):
WINEDLLOVERRIDES=wmvcore=n wine64 regsvr32.exe wmvcore.dll and got the crash
from the bugtitle
Adding the spec-entry and forwarding to ntdll fixes it (at least it claims to
be successfull);
It seems to me the specfile is not up to date but i don`t know, because on win7
i only have version l1.1.0 of this api-file.
Could someone who knows more about this fix this? Thanks
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https://bugs.winehq.org/show_bug.cgi?id=43271
Bug ID: 43271
Summary: Tomb Raider (2013) - unable to use interact key with
CSMT
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Repeatedly pressing interact key for opening gates/doors/chests has no effect.
wine-2.11-114-g6ec3cd9
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https://bugs.winehq.org/show_bug.cgi?id=37598
Bug ID: 37598
Summary: Double dark line inside default button, e.g. 'OK' /
'SAVE'
Product: Wine
Version: 1.6.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
Created attachment 50034
--> https://bugs.winehq.org/attachment.cgi?id=50034
Screenshot comparing wines button with windows.
Instead of the colours inside the button going from light to dark they go black
- light - darker. This makes it look like there is a double line inside the
button.
The middle colour should be somewhere between the two shades and will look 3d.
Originally I thought this was a glitch, it looks like something that could be
fixed just by changing one colour.
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https://bugs.winehq.org/show_bug.cgi?id=48469
Bug ID: 48469
Summary: Pale Moon crashes when loading web page from address
bar
Product: Wine
Version: 5.0-rc5
Hardware: x86
URL: http://www.palemoon.org/download.php?mirror=eu&bits=32
&type=7z
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: msctf
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
Regression SHA1: d541087079a8770bb02bae830c56a6d3c0b6424e
Distribution: ---
Since d541087079a8770bb02bae830c56a6d3c0b6424e, Pale Moon (and other
applications reliant on this feature) crashes when e.g. loading web pages
(through address bar especially).
That commit by itself is not wrong. But prior to it, the browser received an
error from the function and disabled all msctf functionality. With that commit,
the bug is now exposed.
What happens is that AssociateFocus does not grab ownership of the Document
Manager, but it does return it in the "prev" output parameter with an increased
refcount. So, if the docmgr gets destroyed and AssociateFocus is called again,
its "prev" parameter will refer to freed memory (dangling pointer). Windows
sets it to NULL in such case.
Sent a patch to fix this.
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https://bugs.winehq.org/show_bug.cgi?id=46361
Bug ID: 46361
Summary: Sonic Mania freezes/crashes when we use a gamepad on
4.0+
Product: Wine-staging
Version: 4.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imbert.jacquesolivier(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Sonic Mania on Steam works perfectly on Wine-staging 3.12 with a gamepad
Sonic Mania on Steam now freezes/crashes on Wine-staging 4.0-rc2 and 4.0-rc3
with a gamepad or when we connect a gamepad during the game.
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https://bugs.winehq.org/show_bug.cgi?id=44594
Bug ID: 44594
Summary: MindManager Pro v7.0 crashes
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 60580
--> https://bugs.winehq.org/attachment.cgi?id=60580
console log +msxml
Mind Manager Pro 7 displays on startup:
* XML processing error
* http://schemas.mindjet.com/Internal
* 0x80004001
At that time console displays:
* msxml:isaxxmlreader_putFeature (0x51b9848)->(L"exhaustive-errors" 0) stub
This licensed SW (from Mindjet, since 2016 Corel Corporation) is probably not
freely download-able (+it is quite old).
Tested under wine-3.2-167-g7be8beab68 (starts again since wine-2.16+)
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https://bugs.winehq.org/show_bug.cgi?id=48458
Bug ID: 48458
Summary: Changes to scanf.c and scanf.h have resulted in Star
Citizen incorrectly showing green lighting
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: michael.scott(a)quest-arts.co.uk
Distribution: ---
I was looking into this after a discussion with the LUG group in Star Citizen
and discovered the green lighting issue was introduced in the following commit
in wine-5.0_rc4:
f99d307a3e1f9beb7fd9dc8892b5cfabbabf816b
msvcrt: Use parse_double for scanf floats.
I had to cherry pick the following additional commits, due to the error 30014
occurring when joining th PU without them:
1366dd69d5a0578299dc69365db972b0341456d2
msvcrt: Update consumed in all scanf variants on end of input.
and
c4ad7391956fcbfe7a1a9324ebda1e013e5f6edd
msvcrt: Don't use ungetc when reading double in scanf.
I confirmed this is the issue by taking dlls/msvcrt/scanf.c and
dlls/msvcrt/scanf.h as they are after commit:
66c9c358ae5c50fc246cf4a4e280b401a5fc730b
msvcrt: Use parse_double for wcstod.
then replacing the latest wine.git HEAD with those files and recompiling. This
resolved the green lighting issue,
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https://bugs.winehq.org/show_bug.cgi?id=48444
Bug ID: 48444
Summary: Dark Messiah of Might and Magic demo: crash on start.
Product: Wine
Version: 5.0-rc1
Hardware: x86
URL: https://dark-messiah-of-might-and-magic.fileplanet.com
/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maksimsinitsyn99(a)rambler.ru
Regression SHA1: 328ec3a768f60c6107e978f14820380a7a554d52
Distribution: ArchLinux
Wine 4.21 work. Wine 5.0rc1 not work. Wine 5.0rc5 not work.
installer:
file name -> dark-messiah-of-might-and-magic.exe
sha1 -> 034fe650c685df52f53315099d21007074f703a7
sha256 -> 5db19da289e7881907dd11a0af1b3143a2bd3c25e3a33f9280a9a3b6c8f10c6e
md5 -> 423bb7fd08c8186059c0599715bf9b94
I could not find it on the official site of Ubisoft.
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https://bugs.winehq.org/show_bug.cgi?id=48477
Bug ID: 48477
Summary: World Machine toolbar icons often not displayed
Product: Wine
Version: 5.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maurizio.zappettini(a)me.com
Distribution: ---
The World Machine's toolbar icons, especially those in the tabs starting from
"Generator" to "Flow Control" are often not displayed. Sometime they appear
after using the application for a while, then disappear again or are displayed
intermittently.
This is another known issue on AppDB but I can't find any bug reported about
this. World Machine Basic (free edition) can be downloaded from the link below
(registration not required):
https://www.world-machine.com/download.php
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http://bugs.winehq.org/show_bug.cgi?id=33999
Bug #: 33999
Summary: IncrediMail crashes on startup (GetNextDlgTabItem
shouldn't return NULL?)
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
After working around bug 33996 with 'winetricks wsh56vb vcrun2005',
and bug 33998 with 'winetricks ie7', it eventually finishes its very
long 'configuring' progress bar. The next dialog crashes when you click
'next',
with:
Unhandled exception: page fault on read access to 0x00000020 in 32-bit code
(0x25ff6766).
+relay,+seh reveals:
006e:Ret user32.GetNextDlgTabItem() retval=00000000 ret=67b5438d
trace:seh:raise_exception code=c0000005 flags=0 addr=0x67b54393 ip=67b54393
tid=006e
And applying the patch
http://marc.info/?l=wine-patches&m=127045782322161&q=raw
"user32/dialog.c: GetNextDlgTabItem returns hwndDlg if next item not found"
by Mikhail Maroukhine works around the problem.
Tested with
f05f8f39b559f2763f9e917dacb15c225357e7c4 IncrediMailSetup.exe
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https://bugs.winehq.org/show_bug.cgi?id=48465
Bug ID: 48465
Summary: Lisense manager can't run it's services to let app to
work
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mohammadsdtmnd(a)hotmail.com
Distribution: ---
I'm try to run my windows program (CST Studio suit) to run in ubuntu, but I
can't follow some step to activate my program:
<
4. Open Windows Services and make sure that service
"CST License Manager" is stopped. If not- stop it
5. Run as Administrator (right mouse click > run as Administrator)
<CST Studio Suite 2020 program folder>\CST2020_Patcher.bat
Wait until patcher finish patching files
6. Run as Administrator "Programs > CST Studio Suite 2020 >
CST License Manager"
Select "Connect to: Local Machine" and click "Start Service"
Click "OK" to close "CST License Manager"
7. Run "SolidSQUADLoaderEnabler.reg" and confirm to add info
into Windows Registry
8. REBOOT!
9. Start "CST Studio Suite 2020"
In "Specify License" window select "Point to an existing server system"
Input for Server: localhost
Input for Port: 27077
Click "OK" to confirm
>
In step 6 and 9 I have problem it gives me error:
SERVICE CONTROL
Could not start 'CST Lisense Manager' service!
Error Code of Windows Service Manager: 0
See Windows Event Log for more detailed description
and
Can not connect to license server system.
The license server manager (lmgrd) has not been started yet,
the wrong port@host or license file is being used, or the
port or hostname in the license file has been changed.
Feature: start
Server name: 172.0.0.1
License path: 27077@localhost,
FlexNet Licensing error:-15,10. System Error: 10061 "WinSock: Connection
refused"
respectively.
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https://bugs.winehq.org/show_bug.cgi?id=48475
Bug ID: 48475
Summary: Lack of administration access dethroned .bat execution
from modifying files without write access
Product: Wine
Version: 5.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mohammadsdtmnd(a)hotmail.com
Distribution: ---
Installing CST studio 2020 required to run .bat file in admin privilege mode.
I've tested it in real windows and it got no error, but here in winehq we have
some error!
The error:
Error: failed to read+write: ....
and I looked at those file by 'wine explorer' they from
"Properties->Security->Permissions for every one" I can see there is no write
Access.
I think the solution is to implement elevated(administrator) access!
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https://bugs.winehq.org/show_bug.cgi?id=48275
Bug ID: 48275
Summary: Unhandled exception: unimplemented function
winhttp.dll.winInitChimera called in 32-bit code
(0x7bc79189).
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: 49studebaker(a)gmail.com
Distribution: ---
Created attachment 65947
--> https://bugs.winehq.org/attachment.cgi?id=65947
error log
I installed Amapi v6.1. When I ran the app for the first time I got an error.
See the attached log.
I was able to fix this problem by starting winecfg, clicking libraries, "New
override for library: winhttp". Load order "Native(Windows)". The app started
successfully. The .dll file is included with the app.
Maybe WINE could search the app's directories for .dll file and load those if
the app does not start successfully.
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https://bugs.winehq.org/show_bug.cgi?id=48470
Bug ID: 48470
Summary: Connection problem related to winsock
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m.goepfert11(a)gmail.com
Distribution: ---
Hello, I tried to run an order program for booksellers called libri.exe.
This program worked in past on Linuxmint under wine.
This program generates a connection to a sttp:// adress for login.
But the connection isn't succesfull. Instead an error message shows on console:
0009:fixme:winsock:WS_setsockopt Unknown IPPROTO_TCP optname 0x00000008
The software is proprietary and I can not modify it. I think, the problem is
wine related and not a problem auf libri.exe.
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https://bugs.winehq.org/show_bug.cgi?id=48431
Bug ID: 48431
Summary: ToLocalTimeAtDSTBoundaries test fails in Wine Mono
Product: Wine
Version: 5.0-rc4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Clone and checkout the master branch of Wine Mono.
2. make tests
3. wine tests/run-tests.exe
x86.MonoTests.System.TimeZoneTest:ToLocalTimeAtDSTBoundaries
The same test still works in 64-bit processes.
Bisecting shows:
684c272aa794757627ee0eee264a19fcd1052190 is the first bad commit
commit 684c272aa794757627ee0eee264a19fcd1052190
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Dec 6 11:08:17 2019 +0100
configure: Disable gcc stack protection.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=48357
Bug ID: 48357
Summary: RC2 prevents Origin client from connecting to servers
Product: Wine-staging
Version: 5.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amathor929(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66097
--> https://bugs.winehq.org/attachment.cgi?id=66097
Terminal output using rc1-7.1
Updating WINE from staging-5.0-rc1-7.1 to staging-5.0-rc2-1.1 prevents the
Origin launcher client from being able to connect/login.
Upon upgrading to rc2 (from the Fedora winehq staging repo) Origin, when
launched, cannot connect to the servers and login to a user account.
Immediately upon downgrading back to rc1-7.1 (from the same repo) the problem
no longer exists.
Tried multiple times, tried on an existing aswell as fresh wineprefix, and
tried multiple user accounts, all with the exact same results.
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https://bugs.winehq.org/show_bug.cgi?id=48463
Bug ID: 48463
Summary: SharpDevelop crash when typing
Product: Wine
Version: 4.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 3dw_50ssu16amyn7(a)byom.de
Distribution: ---
Created attachment 66245
--> https://bugs.winehq.org/attachment.cgi?id=66245
5.0~rc5 log with +seh
When using wine and trying to type something in SharpDevelop 5.1, the app
crashes with the log attached.
OS: Ubuntu 18.04.3
Tested wine: 4.21 up to 5.0~rc5
Steps to reproduce:
- Install dotnet45, vcrun2008 and set windows version to 7
- Install SharpDevelop from here:
https://sourceforge.net/projects/sharpdevelop/files/SharpDevelop%205.x/5.1/
- Create a new project/solution in SharpDevelop (any template works)
- Type any text into the textbox (usually after 2-3 chars it crashes)
With corefonts installed there's no crash.
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https://bugs.winehq.org/show_bug.cgi?id=44903
Bug ID: 44903
Summary: Final Fantasy XIV ARR (Free Trial) Launcher crashes
before load.
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: themainliner(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60988
--> https://bugs.winehq.org/attachment.cgi?id=60988
Program Error Details
Regression since 3.4: loading dialog appears then Program Error is returned and
Launcher fails to load.
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https://bugs.winehq.org/show_bug.cgi?id=48456
Bug ID: 48456
Summary: SharpDevelop autocomplete regression since 5.0~rc3
Product: Wine-staging
Version: 5.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 3dw_50ssu16amyn7(a)byom.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66240
--> https://bugs.winehq.org/attachment.cgi?id=66240
Log 5.0-rc3 with +seh
Up to version 5.0~rc2 the autocomplete feature worked fine in SharpDevelop 5.1.
>From 5.0~rc3 it's difficult to write something since when the popup from the
autocomplete is shown, the focus from the textbox seems to be stolen so you
need to click back into the textbox to be able to type again.
SharpDevelop 5.1 download:
https://sourceforge.net/projects/sharpdevelop/files/SharpDevelop%205.x/5.1/
SharpDevelop requires: dotnet40 or higher and vcrun2008
Working with: 4.21-staging 5.0~rc1-staging 5.0~rc2-staging
Not working with: 5.0~rc3-staging 5.0~rc4-staging 5.0~rc5-staging
OS: Ubuntu 18.04.3
Log is attached with WINEDEBUG=+seh , the last 45 lines are printed when typing
a character and the autocomplete popup opens.
Plain wine currently crashes when typing but it worked before on 4.21 so I
currently can't check with plain wine.
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https://bugs.winehq.org/show_bug.cgi?id=48434
Bug ID: 48434
Summary: Not a single unity application runs.
Product: Wine
Version: 5.0-rc4
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grimtin10(a)gmail.com
Created attachment 66201
--> https://bugs.winehq.org/attachment.cgi?id=66201
The unity backtrace.
Every unity application I try to run results in "UnityCrashHandler.exe has
encountered a problem." This is annoying. Some unity things are for windows
only and they wont run on here.
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https://bugs.winehq.org/show_bug.cgi?id=42114
Bug ID: 42114
Summary: Tonka Garage: Unhandled exception upon exit
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 56635
--> https://bugs.winehq.org/attachment.cgi?id=56635
Backtrace
Xubuntu 14.04 x86_64, AMD Phenom 9550, GeForce GTX 750Ti with Nvidia 340.98
driver.
Windows version: Windows XP (or 95)
Wine Staging
DirectX 5 game for Win95. Usually errors upon exit:
Unhandled exception: inexact float result in 32-bit code
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http://bugs.winehq.org/show_bug.cgi?id=26037
Summary: Tahoma Bold is not bold
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mansonigor(a)gmail.com
Created an attachment (id=33207)
--> (http://bugs.winehq.org/attachment.cgi?id=33207)
screenshot from wordpad
Tahoma Bold is bold only when has 9pt
Difference between "bold" and "bold italic" is that "bold italic" has larger
inverval between characters. But it's not bold.
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https://bugs.winehq.org/show_bug.cgi?id=46877
Bug ID: 46877
Summary: jet40 do work well with 32bit application in 64bit
prefix. So why can not install via winetricks
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: MyBugzilla(a)mailinator.com
Distribution: ---
Why does winetricks refuse to install jet40 in 64bit prefix?
If I manually copy the msjet DLLs into the 64bit prefix SYSWOW64 folder and
start a dos prompt and register the Jet DLLs with REGSVR32.EXE
Everything works great. My 32bit dotnet application (I am the program creator)
using oledb/Jet works fine in the 64bit prefix.
Something needs to allow jet40 to be installed in SYSWOW64 in 64bit prefix. It
works fine.
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http://bugs.winehq.org/show_bug.cgi?id=33684
Bug #: 33684
Summary: Logos - Libronix DLS - update error.
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dpobanz(a)gmail.com
Classification: Unclassified
Created attachment 44593
--> http://bugs.winehq.org/attachment.cgi?id=44593
terminal log
Updating Logos Libronix fails.
wine-1.5.31-42-g97f501b
winetricks ie6 used to work around bug 9758
steps to recreate
1. rm .wine
2. winetricks
3. wine DLSSetup.exe
4. wine Update.exe 30gAutoUpdate.lbxupd
After the initial program install, when trying to update the program a popup
window labelled 'Libronix Update' appears saying the update was not successful.
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https://bugs.winehq.org/show_bug.cgi?id=48451
Bug ID: 48451
Summary: i cant run file .exe
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advpack
Assignee: wine-bugs(a)winehq.org
Reporter: huynhphu567(a)gmail.com
Created attachment 66233
--> https://bugs.winehq.org/attachment.cgi?id=66233
.
caused when run file .exe
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https://bugs.winehq.org/show_bug.cgi?id=44886
Bug ID: 44886
Summary: Black Textures in dx11 [Rodina]
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: eutychios23(a)gmail.com
Distribution: ---
Created attachment 60955
--> https://bugs.winehq.org/attachment.cgi?id=60955
Black planetary surface
Certain dx11 games have issues with textures being extremely black.A most
notable game is Rodina.In the case of Rodina everything renders correctly
except from planetary surfaces as shown in pic and the player's spaceship
texture which are almost totally black.
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https://bugs.winehq.org/show_bug.cgi?id=48446
Bug ID: 48446
Summary: Pokemon Apex Stops game-play for occurring before a
battle starts at the factory for the first time.
Product: Wine
Version: 1.8.6
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobias.sposato(a)gmail.com
Created attachment 66226
--> https://bugs.winehq.org/attachment.cgi?id=66226
Pokemon Apex Stops game-play for occurring before a battle starts at the
factory for the first time.
Pokemon Apex Stops game-play for occurring before a battle starts at the
factory for the first time.
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https://bugs.winehq.org/show_bug.cgi?id=48437
Bug ID: 48437
Summary: Paths (roads) not rendered
Product: Wine
Version: 5.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: slawek(a)lach.art.pl
Distribution: ---
Created attachment 66210
--> https://bugs.winehq.org/attachment.cgi?id=66210
Logs
During game, path (roads) aren't rendered. Everything else seems work fine.
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https://bugs.winehq.org/show_bug.cgi?id=47968
Bug ID: 47968
Summary: wine-staging for debian does not work since 4.17
Product: Wine-staging
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msuhoruki(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Starting with wine-staging 4.17 debian bullseye package wine stopped working,
completely.
Running winecfg prints two lines and then nothing (no window appears)
The process does not exit and just stays in foreground.
000b:fixme:winediag:start_process Wine Staging 4.18 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
Running Notepad++ produces a different output but still no window:
env WINEPREFIX="/home/user/.wine32" wine C:\\windows\\command\\start.exe /Unix
/home/user/.wine32/dosdevices/c:/users/Public/Desktop/Notepad++.lnk
002d:fixme:win:LockWindowUpdate (0x1008a), partial stub!
002d:fixme:imm:ImmReleaseContext (0001012A, 0114BCD8): stub
002d:fixme:win:LockWindowUpdate ((nil)), partial stub!
Reverting to 4.16 fixes the problem.
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https://bugs.winehq.org/show_bug.cgi?id=42930
Bug ID: 42930
Summary: Graphical glitches in "Giants Citizen Kabuto"
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jnvsor(a)gmail.com
Distribution: ---
Created attachment 58080
--> https://bugs.winehq.org/attachment.cgi?id=58080
Graphical glitches
There's a fairly heavy graphical bug in my GOG version of "Giants Citizen
Kabuto" - this occurs in both normal and staging all the way down to 1.6 and
probably further.
While this happens the game spams this error message: "Zero length vector"
It makes sense. You can't see in the screenshot but it looks more like random
vertices are being randomly moved and the triangles are dragged all over the
place.
Strangely, this is related to another issue. People seem to have issues with
mouse responsiveness in GCK. I've experienced this too. Whenever I start the
game I have a random chance of getting either the graphical glitches or the
mouse issues, but both don't occur at the same time.
While wine complains about the game wanting a double backbuffer, using a
patched wine with double backbuffer enabled doesn't fix the problem.
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https://bugs.winehq.org/show_bug.cgi?id=48415
Bug ID: 48415
Summary: The Magic School Bus Explores The Solar System fails
to install
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Regression SHA1: f2060812418bc049105c2a30ceb039ee6d5f0fd7
Distribution: ---
It claims:
"File Copy operation failed - incorrect number of bytes written to disk -
source file or destination disk may be corrupted - use ChkDsk. Source:
'\\?\D:\MSBSOLAR\SETUP\_MSSETUP.EXE' Dest: 'C:\WINDOWS\_MSRSTRT.EXE'."
Patch sent.
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https://bugs.winehq.org/show_bug.cgi?id=40721
Bug ID: 40721
Summary: Splinter Cell: Blacklist some voices/sounds overlap
each other
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 54623
--> https://bugs.winehq.org/attachment.cgi?id=54623
log
Using native xaudio2_7 is a workaround.
wine-1.9.11-77-g5840ea4
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https://bugs.winehq.org/show_bug.cgi?id=47974
Bug ID: 47974
Summary: X Rebirth - wined3d GL_INVALID_OPERATION dimensions
must be identical with current filtering modes
Product: Wine
Version: 4.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: consolelogger(a)rhyta.com
Distribution: ---
Created attachment 65475
--> https://bugs.winehq.org/attachment.cgi?id=65475
console log for x rebirth
Ubuntu 19.10 - wine-mono-4.9.3.msi
X Rebirth crashes on startup.
Console log is attached.
I am happy to provide more details and do tests when asked to.
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http://bugs.winehq.org/show_bug.cgi?id=34379
Bug #: 34379
Summary: Splinter Cell: Blacklist voice stuttering
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Have a voice stuttering on WinXP and nothing in a terminal. When I switch to
WinVista all is fine, but has
fixme:avrt:AvRevertMmThreadCharacteristics (0x12345678): stub
fixme:alsa:AudioSessionControl_UnregisterAudioSessionNotification
(0xbfe4f80)->(0xef7f55c) - stub
fixme:alsa:AudioSessionControl_UnregisterAudioSessionNotification
(0xa268a18)->(0x69b38358) - stub
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