http://bugs.winehq.org/show_bug.cgi?id=16107
Summary: server/mach.c: bootstrap_register is deprecated
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Mac OS X 10.5
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
gcc -c -I. -I. -I../include -I../include -D__WINESRC__ -Wall -pipe
-fno-strict-aliasing -Wdeclaration-after-statement -Wwrite-strings
-Wpointer-arith -g -O2 -o mach.o mach.c
mach.c: In function ‘init_tracing_mechanism’:
mach.c:104: warning: ‘bootstrap_register’ is deprecated (declared at
/usr/include/servers/bootstrap.h:268)
And from bootstrap.h:
/*
* bootstrap_register()
*
* Registers a send right for service_port with the service identified by
* service_name. Attempts to register a service where an active binding
* already exists are rejected.
*
* If the service was previously declared with bootstrap_create_service(),
* but is not currently active, this call can be used to undeclare the
* service. The bootstrap port used must have sufficient privilege to
* do so. (Registering MACH_PORT_NULL is especially useful for shutting
* down declared services).
*
* This API is deprecated. Old scenarios and recommendations:
*
* 1) If the code was registering a well known name, please switch to launchd.
*
* 2) If the code was registering a dynamically generated string and passing
* the string to other applications, please rewrite the code to send a Mach
* send-right directly.
*
* 3) If the launchd job maintained an optional Mach service, please reserve
* the name with launchd and control the presense of the service through
* ownership of the Mach receive right like so.
*
* <key>MachServices</key>
* <dict>
* <key>com.apple.windowserver</key>
* <true/>
* <key>com.apple.windowserver.active</key>
* <dict>
* <key>HideUntilCheckIn</key>
* <true/>
* </dict>
* </dict>
*
*
* Errors: Returns appropriate kernel errors on rpc failure.
* Returns BOOTSTRAP_NOT_PRIVILEGED, if request directed to
* bootstrap port without privilege.
* Returns BOOTSTRAP_NAME_IN_USE, if service has already been
* register or checked-in.
*/
kern_return_t bootstrap_register(
mach_port_t bp,
name_t service_name,
mach_port_t sp)
AVAILABLMAC_OS_X_E_VERSION_10_0_AND_LATER_BUT_DEPRECATED_IN_MAC_OS_X_VERSION_10_5;
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http://bugs.winehq.org/show_bug.cgi?id=23488
Summary: A Delphi application crashes
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=29316)
--> (http://bugs.winehq.org/attachment.cgi?id=29316)
Application with Pascal sources
I have written an application in Delphi 5 to test Intel graphics drivers for
Linux, unfortunately this application crashes.
It does work under all Windows versions I have access to.
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https://bugs.winehq.org/show_bug.cgi?id=3200
--- Comment #19 from Artem S. Tashkinov <aros(a)gmx.com> ---
(In reply to joaopa from comment #18)
> Does the bug still occur with wine-5.0-rc2?
Yep, it's very much broken.
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https://bugs.winehq.org/show_bug.cgi?id=5977
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #33 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with win-5.0-rc2.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #18 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with wine-5.0-rc2?
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https://bugs.winehq.org/show_bug.cgi?id=38732
Bug ID: 38732
Summary: won't be able to use the software
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: g1.jpires(a)gmail.com
Distribution: ---
Created attachment 51651
--> https://bugs.winehq.org/attachment.cgi?id=51651
bug log with error
When I try to change a name inside software Genie ... it crashes!
Always!
This happen in different linux systems.
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http://bugs.winehq.org/show_bug.cgi?id=33036
Bug #: 33036
Summary: Rainbow Six: Rogue Spear Demo runs with black screen
Product: Wine
Version: 1.5.24
Platform: x86
URL: http://www.fileplanet.com/22909/20000/fileinfo/Rogue-S
pear-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 43665
--> http://bugs.winehq.org/attachment.cgi?id=43665
log
Set Win 98 compatibility.
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http://bugs.winehq.org/show_bug.cgi?id=35248
Bug ID: 35248
Summary: Context menu vanishes on mousing over sub-menu
dropdown in Crescendo music editor
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: torquill(a)gmail.com
Classification: Unclassified
Created attachment 47010
--> http://bugs.winehq.org/attachment.cgi?id=47010
Menu channel output
Crescendo uses right-click context menus to access functions on certain
elements. When I right-click on such an element (such as the time signature)
the context menu appears, and responds properly to mousing over simple items in
it; selecting one results in the correct action. As soon as the mouse hits an
item with a sub-menu dropdown, the whole context menu disappears.
To reproduce: run Crescendo under wine. When it shows a new composition
window, right-click on the "4/4" which is the second item in the staff. Run
the mouse pointer down the available items. When it gets to "Repetition >" the
menu disappears.
I'm not seeing anything obvious in the logs for menu; I looked there first to
make sure this wasn't similar to bug 29399. Relevant portion of menu log
attached.
Crescendo is available at http://www.nch.com.au/notation/
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http://bugs.winehq.org/show_bug.cgi?id=21801
Summary: 3D Rad demo "BeltBall" (and others) crash on exit
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://www.3drad.com/games/BeltBall%20v102.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The smallest demo from http://www.3drad.com/free-pc-games.php is the 8MB
http://www.3drad.com/games/BeltBall%20v102.exe, sha1sum
d8827274480b0391ad200478b2ebe26a2658166d BeltBall v102.exe
Runs great on Vista.
It installs fine; to run it, to get past bug 21790 by doing
'winetricks vcrun2005'.
The next problem is a crash related to
d3dx9_36.D3DXAssembleShaderFromResourceW,
roughly bug 12020. Work around this with 'winetricks d3dx9'.
The next problem is that full-screen mode doesn't work (bug 21791).
Work around this by telling the game to run in a window.
Let the game start, then quit. It will crash after shutting down.
This affects all the demo games at that site, not just this one,
but the reported error seems to vary by game.
+relay is really slow, so I had to use
[HKEY_CURRENT_USER\Software\Wine\Debug]
"RelayExclude"="ntdll.RtlEnterCriticalSection;ntdll.RtlLeaveCriticalSection;kernel32.48;kernel32.49;kernel32.94;kernel32.95;kernel32.96;kernel32.97;kernel32.98;RtlAllocateHeap;msvcrt.isxdigit;KERNEL32.GetProcessHeap;msvcrt.isalnum;KERNEL32.CompareStringA;msvcrt.isspace;RtlAllocateHeap;msvcrt.isxdigit;KERNEL32.GetProcessHeap;msvcrt.isalnum;KERNEL32.CompareStringA;msvcrt.isspace;msvcrt.realloc;msvcrt.isalpha;msvcrt.??3@YAXPAX@Z;msvcrt.??2@YAPAXI@Z;msvcrt.isdigit;msvcrt.malloc;msvcrt.free;ntdll.RtlFreeHeap;KERNEL32.TlsGetValue;wined3d.wined3d_mutex_lock;wined3d.wined3d_mutex_unlock;user32.PeekMessageW;KERNEL32.GetTickCount;KERNEL32.lstrlenA"
to get a log of the end. (This was arrived at by starting the game,
quitting after ten seconds, analyzing the log with
tail -n 10000 log | grep Call|sed 's/(.*//;s/.*Cal| sort | uniq -c | sort -n |
awk '$1 > 200 {print $2}' | tr '\012' ';' && echo ""
adding that to the registry key, and repeating until the game ran
fast enough.)
According to the log I got, the game shuts down and all the dlls
(including ntdll) detach... then for some reason the game tries
to start again, and crashes very quickly.
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http://bugs.winehq.org/show_bug.cgi?id=20612
Summary: MIME types still added even if winemenubuilder is
disabled
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Spawned from bug 19182. Setting WINEDLLOVERRIDES=winemenubuilder.exe=d disables
it, and .desktop files are no longer made. MIME types are still integrated, so
I get, e.g., open MPEG files with Windows Media Player after installing wmp
with winetricks.
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http://bugs.winehq.org/show_bug.cgi?id=17585
Summary: Wine behave case sensitive over CIFS/samba share
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pepie34(a)gmail.com
Assuming you've got a computer A with the following files:
- use_mingw_dll.exe
- MinGW_DLL.dll
'use_mingw_dll.exe' was compiled to use 'mingw_dll.dll' all in lower case.
(file sources/ build script in the attachment)
You can run Wine locally on computer A with 'use_mingw_dll.exe'. Wine is clever
enough to load all the dll that the app needs even if the dll case may vary and
even if the local file system is case sensitive.
Computer A as a samba share defined to export those two files.
(smb.conf share definition in the attachment).
Now we introduce computer B, it mounts this share to mnt:
$ mount -t cifs -o username=mylogin //serverip/testdll mnt
If you try to launch 'use_mingw_dll.exe' it will failed as Wine behave now with
case sensitivity:
$wine mnt/use_mingw_dll.exe
err:module:import_dll Library mingw_dll.dll (which is needed by
L"Z:\\home\\mylogin\\tmp\\testdll\\mnt\\use_mingw_dll.exe") not found
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\home\\mylogin\\tmp\\testdll\\mnt\\use_mingw_dll.exe" failed, status
c0000135
Whereas 'ls' command recognizes correctly the dll with no case sensitivity:
$ ls mnt/mingw_dll.dll
mnt/mingw_dll.dll
$ ls mnt/mingw_DLL.dll
mnt/mingw_DLL.dll
$ls mnt/MiNgW_DlL.DlL
mnt/MiNgW_DlL.DlL
I have noticed this behavior on at least 3 different win32 apps and on the toy
example in the attachment.
(I'm on ubuntu intrepid ibex, samba 3.2 wine 1.1.16)
Strangely, if I put "case sensitive=yes" on the definition of the samba share,
Wine will work. Nevertheless, you'd better not set this option on yes when real
windows computer access the share. "unix extensions = no" option do nothing.
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https://bugs.winehq.org/show_bug.cgi?id=40161
Bug ID: 40161
Summary: TrackMania United Forever - the vehicle turns left
itself
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marcin.marcin.m(a)gmail.com
Distribution: ---
Installed TrackMania United Forever, applied the latest patch (2.11.26).
Started the race. After the countdown, the vehicle turns left as though the
left arrow were pressed and held. After pressing the right arrow, the game
proceeds as usually.
Apart from a flood of fixme's, nothing interesting can be found in the logs.
Using Wine1.8. Tried wine-staging 1.9.3, but the results are exactly the same.
Installing d3d9 by winetricks changes absolutely nothing (but why should it?)
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http://bugs.winehq.org/show_bug.cgi?id=12686
Summary: Lego Racers crashes at startup
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Lego Racers crashes during startup with Wine 0.9.60. Here is the console
output, I'm not attaching it since it's only 2 lines:
wine: Unhandled page fault on write access to 0x00223000 at address 0xb7d224e7
(thread 0009), starting debugger...
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7ef9efdc
To reach this crash one must bypass bug 12675 by either using the -novideo
option to launch the game or by using a native quartz.dll. Either workaround
gives the same crash.
The demo of the game doesn't crash.
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https://bugs.winehq.org/show_bug.cgi?id=46302
Bug ID: 46302
Summary: Space Sparcle crashes at start
Product: Wine-staging
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bodqhrohro(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63026
--> https://bugs.winehq.org/attachment.cgi?id=63026
stderr
https://yadi.sk/d/VH1qTHvFS2Nx0w
At first, it wasn't starting because of missing MFC42.DLL. So I added it from
Windows XP SP3 distribution, but the game still doesn't start. According to
GUID in the log, maybe this is a XAudio2 issue, but not sure though. The
developer explicitly states that the game requires some old DirectX version,
which seems to be included in Wine already.
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https://bugs.winehq.org/show_bug.cgi?id=48332
Bug ID: 48332
Summary: Age of Mythology: The Titans multiplayer isn't
working.
Product: Wine
Version: 4.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: miltiadesxri(a)gmail.com
Distribution: ---
Hello,
this is an old bug but i don't know how to fix it. So I installed the gold
edition and voobly to be able to play multiplayer, used winetricks to install
directplay and msxml 4.0. Everything works fine till I get in the in-game lobby
where I see that my ip is 0.0.0.0 and no other players are able to connect, if
I try to join and existing game it just times out. After some search I found
this: [https://source.winehq.org/patches/data/110549], this nice guy seemed to
provide a solution, so I tried to edit the socket.c file to make it look like
his patch, the thing is that the 4.0.3 socket.c file is a bit different and
almost all the functions have different names so that makes it to difficult to
compare. I'm sorry if this a bad written post and my explanation might be off
but I would like to ask your advice.
Thanks in advance and Merry Christmas,
Miltiades
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https://bugs.winehq.org/show_bug.cgi?id=43783
Bug ID: 43783
Summary: Cannot activate Office2013 (KMS nor MAK)
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luizluca(a)gmail.com
Distribution: ---
Created attachment 59296
--> https://bugs.winehq.org/attachment.cgi?id=59296
backtrace
Hello,
Office2013 cannot active by itself using KMS. Also, when I tried to supply with
a MAK key, wine crashes.
How I installed:
I installed native msxml6.0 before installation.
Added this reg:
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"MaxVersionGL"=dword:00030002
[HKEY_LOCAL_MACHINE\Software\Microsoft\OfficeSoftwareProtectionPlatform]
"KeyManagementServiceName="kms.mydomain.com"
"KeyManagementServicePort"="1688"
[HKEY_CURRENT_USER\Software\Wine\DllOverrides]
"riched20"="native,builtin"
And runned installer.
The "reboot simulation" seems to be somehow lost as office program never
closes.
As KMS did not work, I tried to inform MAK key. It opens the activation wizard.
When I select to activate using internet, mso crashes.
I'll attach backtrace and logs
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https://bugs.winehq.org/show_bug.cgi?id=48346
Bug ID: 48346
Summary: WPFLauncher.exe
Product: Wine
Version: 4.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 15675471040(a)163.com
Distribution: ---
hello,i am come from china,The program WPFLauncher.exe has encountered a
serious problem when i install My world in Netease,counld you please help me?
fallow is my system information
System information:
Wine build: wine-4.0.3
Platform: i386 (WOW64)
Version: Windows 10
Host system: Linux
Host version: 3.10.0-957.21.3.el7.x86_64
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https://bugs.winehq.org/show_bug.cgi?id=40774
Bug ID: 40774
Summary: Amateur Contact Log
Product: Wine
Version: 0.9.
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dndrcy(a)aol.com
Distribution: ---
Created attachment 54673
--> https://bugs.winehq.org/attachment.cgi?id=54673
Log of crash
Amateur contact log crashed on install with the below error codes
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https://bugs.winehq.org/show_bug.cgi?id=48337
Bug ID: 48337
Summary: Support for *.local files (aka Dynamic-Link Library
Redirection)
Product: Wine
Version: 5.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
It's really annoying, cumbersome and time consuming to make Wine use local
DLLs, e.g. Direct3D libraries by first running winecfg and then finding and
overriding the necessary DLLs.
Windows for as long as I remember has allowed to have a .local file (
https://docs.microsoft.com/en-us/windows/win32/dlls/dynamic-link-library-re…
) which makes the windows DLLs loader first search for requested DLLs/libraries
in the application directory then using system DLLs in case local DLLS are not
found.
Can we please have this feature implemented in Wine as well?
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https://bugs.winehq.org/show_bug.cgi?id=44225
Bug ID: 44225
Summary: Age of Mythology: Extended Edition Multiplayer doesn't
work against Windows
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mounir(a)lamouri.fr
Distribution: ---
Steps to reproduce:
1. Start AoM EE on Steam using Wine
2. Play with another person running Windows
Expected result: multiplayer works
Actual result: unsync after a few seconds to a couple of minutes
Notes:
- it works fine with Wine <> Wine (2h+ games)
- failed consistently with different persons at different locations (LAN or
Online)
- when it fails, other games work so not a problem with the setup
Usually runs Wine 2.21-staging with PlayOnLinux and tested with Wine 2.22. Did
not try 3.0 yet.
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https://bugs.winehq.org/show_bug.cgi?id=48343
Bug ID: 48343
Summary: SharpDevelop slowdown after copy and pasting
Product: Wine
Version: 4.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 3dw_50ssu16amyn7(a)byom.de
Distribution: ---
Created attachment 66080
--> https://bugs.winehq.org/attachment.cgi?id=66080
wine 5.0-rc2 +seh,+timestamps
At some point after using SharpDevelop 5.1 and copy & pasting code in the
source editor SharpDevelop lags/slows down noticeable.
After a restart it works fine again.
Steps to reproduce:
- Install SharpDevelop 5.1 (requires dotnet45 and vcrun2008)
- open/create a file
- Copy and paste any text multiple times (usually it takes 10-25 times)
Dunno if related but when it lags this is printed to the log:
fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
Tested wine: 4.21-staging and higher
OS: Ubuntu 18.04.3
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https://bugs.winehq.org/show_bug.cgi?id=47457
Bug ID: 47457
Summary: Mouse click-click-hold is treated as double click,
causing gun jam in Overwatch
Product: Wine
Version: 4.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: forestcode(a)ixio.org
Distribution: ---
In Overwatch:
Pressing, then releasing, then holding the mouse button down should cause the
hero's gun to fire, then stop, then continuously fire for as long as the button
remains held (or ammunition runs out). When this is done quickly, the gun jams
after the second click, as if the mouse button was released, even though it was
not.
This bug occurs with both the left and right mouse button. It is easiest to
reproduce with heroes whose fire and alternate fire abilities are sustained
actions. Sombra is a good example, since both her machine pistol and her hack
ability have obvious visual indications when the game thinks a mouse button is
held down.
The bug does not occur when the click-click-hold is done somewhat slowly (maybe
half a second between clicks) or when the mouse position moves significantly
between clicks. In other words, it only happens when the mouse input resembles
that of double-clicking a widget in a desktop environment. I guess something
might be intercepting the raw mouse input, reinterpreting click-click-hold as
double-click, and reporting click-release-click-release to the game?
I tried altering the double-click timing and movement tolerance in both my
desktop's mouse settings and my window manager settings (xfce4), but it did not
affect the bug. I therefore tend to think the bug is in Wine.
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https://bugs.winehq.org/show_bug.cgi?id=48330
Bug ID: 48330
Summary: Evil Islands has broken 3d shapes
Product: Wine
Version: 5.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: axet(a)me.com
Distribution: ---
Created attachment 66056
--> https://bugs.winehq.org/attachment.cgi?id=66056
broken shapes
Hello!
Evil Islands - old game made by russian company, very unique and beuteful game
has rendering issues under wine. Seems like 3d shapes has incorrect coordinates
and objects jumping of screen. Screen shot attached.
Installing d3dx9 not helping.
https://www.gog.com/game/evil_islands
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http://bugs.winehq.org/show_bug.cgi?id=20123
Summary: Addition of Windows Vista Split Button Support
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://rh-software.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray(a)pobox.co.uk
Created an attachment (id=23691)
--> (http://bugs.winehq.org/attachment.cgi?id=23691)
Scren capture showing Split Buttons working on Windows 7
I have just been updating SIV (http://rh-software.com/) to use Split Buttons
(http://msdn.microsoft.com/en-us/library/aa511453.aspx) on Windows Vista and
later systems. When I tested on Wine 1.1.29, after setting the Windows Version
to Vista, all of my calls DialogBoxIndirectParam() calls started failing and I
guessed was down to Wine not supporting these. I then searched the source for
BS_SPLITBUTTON and BS_DEFSPLITBUTTON neither of which are defined which I feel
confirms this.
Please can the addition of Split Button support be added to the list of planned
enhancements.
I have currently worked around this by not using then on Wine, even when it
announces itself as Windows Vista. I have also added a -SPLIT command line
qualifier to force their use and am happy to made a SIV 4.02 Beta release
available for testing should support be added before I actually release 4.02.
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Damjan Jovanovic <damjan.jov(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |damjan.jov(a)gmail.com
--- Comment #44 from Damjan Jovanovic <damjan.jov(a)gmail.com> ---
Despite #23934 being fixed, this is, shamefully, ***STILL*** an issue in Wine
5.0-rc2.
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https://bugs.winehq.org/show_bug.cgi?id=48325
Bug ID: 48325
Summary: Concept2 Utility fails to detect PM5 Monitor through
USB
Product: Wine
Version: 5.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hid
Assignee: wine-bugs(a)winehq.org
Reporter: mbottini1(a)gmail.com
Distribution: ---
Created attachment 66050
--> https://bugs.winehq.org/attachment.cgi?id=66050
Log of running the program in Wine, as well as udev rule information and dmesg
logs
The Concept2 Utility has the ability to connect to a PM5 Monitor over USB. Upon
plugging it in, the utility discovers the monitor and displays a message saying
"Connected."
On Windows, Devices and Printers states that the drivers that handle the PM5
Monitor are hidusb.sys, hidparse.sys, and hidclass.sys, and it's described as
an "HID-compliant device."
When connected to a Linux system, dmesg also notes that it's an HID device.
I added a udev rule to change the MODE of the Monitor to 0666, which seems to
be working as far as I can tell.
However, when running the Concept2 Utility on Wine, the program does not detect
the Monitor when it is plugged in.
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https://bugs.winehq.org/show_bug.cgi?id=48160
Bug ID: 48160
Summary: cl.exe (visual studio 2017) fails to compile c++ due
to error C2177: constant too big
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.cunegondi(a)ocme.com
Distribution: ---
when compiling c++ filles with options /TP /EHsc /std:c++17 cl.exe fails with
the error described above,
even for a single line program like:
#include <iostream>
int main()
{ return 1;}
The error message is:
... include\limits(1153): error C2177: constant too big
... include\limits(1216): error C2177: constant too big
and is relative to DBL_MAX and LDBL_MAX constants
Values of such constants are correct if compiling with preprocessing option
only
There's no problem compiling C programs or using previous versions of Wine
thanks in advance
luca cunegondi
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https://bugs.winehq.org/show_bug.cgi?id=48207
Bug ID: 48207
Summary: I can't use the keyboard or the controller with DMC 5
after the window of the game loses its focus for one
second
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
Distribution: ---
Whenever I play Devil May Cry 5, and the window of the game looses its focus
for one second, I can't use the keyboard or the controller, and I have to press
alt+f4 to force close the game. I tried to run the game in window mode, and I
tried to emulate a virtual desktop from winecfg, but nothing works.
I had the same issue with Thronebreaker The Watcher Tales, and I had to use
external tool to make it run in window mode, the name of that tool is dxwnd,
but it doesn't work with DMC 5, the game freezes when opened with this tool
using WINE.
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https://bugs.winehq.org/show_bug.cgi?id=44093
Bug ID: 44093
Summary: Sourcetree installer gives error in loginwindow with
builtin jscript (native jscript is workaround)
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 59812
--> https://bugs.winehq.org/attachment.cgi?id=59812
+jscript,+seh,+tid log
Prerequisites:
* winetricks -q dotnet462
* /opt/wine-staging/bin/wine runas /trustlevel:0x20000
SourceTreeSetup-2.3.5.0.exe
(make sure you are in the same directory as where the setup file is, and make
sure you use Staging )
After a while the setupwindow comes up and after you agree, and select login as
existing user, an error window comes up. I`ll attach a screenshot later.
Native jscript works around the bug.
There are two fixme from jscript in the console, dunno if they are related:
0056:fixme:jscript:JScriptProperty_SetProperty Unimplemented property 70000001
0056:fixme:jscript:JScriptProperty_SetProperty Unimplemented property 70000002
Attached a +jscript,+seh,+tid log
sha1sum SourceTreeSetup-2.3.5.0.exe
9b1077ce9be277444bcda655db8b14bdeb2bc1c6 SourceTreeSetup-2.3.5.0.exe
https://downloads.atlassian.com/software/sourcetree/windows/ga/SourceTreeSe…
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
Version|unspecified |0.9-pre
--- Comment #22 from Anastasius Focht <focht(a)gmx.net> ---
Hello Jacek,
--- quote ---
Bug 10502 has more affected applications listed.
--- quote ---
I wouldn't have minded if you merged/duplicated bug 10502 bug here.
But well, let it be. One less contender for the oldest Wine bug :-)
Regards
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Jacek Caban <jacek(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |DUPLICATE
Status|NEW |RESOLVED
--- Comment #21 from Jacek Caban <jacek(a)codeweavers.com> ---
Bug 10502 has more affected applications listed.
*** This bug has been marked as a duplicate of bug 10502 ***
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Jacek Caban <jacek(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Problems with |IPersistFile::Load is not
|OleCreateFromFile |implemented
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http://bugs.winehq.org/show_bug.cgi?id=35780
Bug ID: 35780
Summary: unhandled exception; qcap; while running cura.py
Product: Wine
Version: 1.6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jluscher(a)gmail.com
Created attachment 47775
--> http://bugs.winehq.org/attachment.cgi?id=47775
backtrace file from wine at crash
Running Cura (for 3D printing - developed in Python).
Cura is running very well under wine 1.6; manipulating models in 3D, slicing
the
models into GCode, saving the GCode to disk, etc.
Linux detects the attachment of the USB cable to the printer controller
(Marlin) at 'ttyUSB0', and Cura also acknowledges the connection has been made
- it changes a button of the GUI from 'slice' to 'print'.
When I click on 'print' a window is opened and at the same time another is
opened from wine reporting a crash (backtrace attached).
I have searched for something called 'qcap' which, to me, appears to be the
last code being run - but I can find nothing on it.
I am running Cura 14.01 from website: http://software.ultimaker.com/
James Luscher
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https://bugs.winehq.org/show_bug.cgi?id=47810
Bug ID: 47810
Summary: RSI Launcher
Product: Wine
Version: 4.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Phoenix971.lr(a)gmail.com
Distribution: ---
Created attachment 65298
--> https://bugs.winehq.org/attachment.cgi?id=65298
Error message
Hi,
When I try to lauch My Program (RSI Launcher for the game "Star Citizen"),
"wine" send me an error message (in attachment).
Please help...
Regards,
Phoenix971
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https://bugs.winehq.org/show_bug.cgi?id=48304
Bug ID: 48304
Summary: Mail.ru Game Center incorrectly determines the version
of Windows that is being used, therefore it does not
start, because it requires at least Windows 7.
Product: Wine
Version: 5.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zefkerrigan(a)gmail.com
Distribution: ---
Created attachment 66016
--> https://bugs.winehq.org/attachment.cgi?id=66016
Mail.ru Game Center - terminal output (with native winnet installed bi
winetricks).txt
Also tried with Wine Staging 5.0-RC1, but no change.
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http://bugs.winehq.org/show_bug.cgi?id=34918
Bug #: 34918
Summary: Error1: Necessary system call failed: Create a File
mapping failed
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: micet2004-winehq(a)yahoo.de
Classification: Unclassified
Could not start the Program
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https://bugs.winehq.org/show_bug.cgi?id=39434
Bug ID: 39434
Summary: GTA Vice City: Textures dissapears or blinks while
moving or rotating camera
Product: Wine
Version: 1.7.52
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: geeronzero(a)gmail.com
Distribution: ---
Created attachment 52544
--> https://bugs.winehq.org/attachment.cgi?id=52544
screenshots
Textures dissapears or blinks while moving or rotating camera. Gta Vice City
version is 1.1. This bug is in normal game and my mods. Textures dissapears
only on stock game objects - buildings, roads, trees. The handmade models are
ok(cars, roads, buildings, e.t.c). Also there is a problem with a movie in the
begginning - there is a music, but i see the blank screen.
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http://bugs.winehq.org/show_bug.cgi?id=13351
Summary: Empire Earth v. 1.00 Wine Bugs (Wine 1-0-rc1)
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fr.fr(a)vr-web.de
Created an attachment (id=13250)
--> (http://bugs.winehq.org/attachment.cgi?id=13250)
everything of the error output ( 2> EElog.txt)
Game has a very low FPS Rate. Even the Menu is very slow, so that the mouse
hangs.
The first frames are ok, but then the game gets a little bit brighter and
brighter, and the mouse begins to hang. I think there could be a problem with
the transparency of the mousecourser. Sorry that I can't give you detailed
information about this Problem.
I Attach every thing i found out.
PS: Now i recogniced that the coursor is drawen 2 or more times to the screen.
Or the Screen is not refreshed. And the coursor background is not realey
transparenct. Every thing in the Game witch needs transparency has problems.
When I start a Map i got 60 FPS after 5 sec. i got only 2 FPS. But i don't
changed anything.
If you need a Screenshot of the brighter Game feel free to contact me.
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https://bugs.winehq.org/show_bug.cgi?id=48261
Bug ID: 48261
Summary: Batman: Arkham Knight hangs when trying to close
upgrade screen (regression)
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: erik.hacklin(a)gmail.com
Distribution: ---
With wine 4.21, when trying to close the upgrade screen, the game hangs. Game
still processes input to a certain amount. Lower right button text still
updates when you use inputs from the keyboard or from a controller. The upgrade
screen icon layout is different and some icons are missing entirely. I have
included examples of how it looks when it works and when it doesn't.
After a bisect with wine-staging 4.20 - 4.21 and another without staging
patches, the result turned out to be this commit
'ad96d9195e4b524a7bf8ea7250aa384ee07bca0a'.
Reverting the commit fixes the issue and the menu works as expected.
How to reproduce:
- Run the game with wine-staging 4.21
- Open the menu and browse upgrades
- Try to close the menu
- Game will remain stuck in the menu
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https://bugs.winehq.org/show_bug.cgi?id=47275
Bug ID: 47275
Summary: 4.9 Staging, winecfg -> Driver tab -> showing "Failed
to connect to mount manager; the drive configuration
cannot be edited".
Product: Wine-staging
Version: 4.9
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: avenjames(a)live.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Created attachment 64569
--> https://bugs.winehq.org/attachment.cgi?id=64569
log of the bug description.
Platform: RMBP-mid2015
OS: Mac OS-HS 10.13.6
Bug Description:
Just after update from Staging 4.7 to 4.8 or 4.9 (all staging version), the
Driver tab in winecfg always showing "Failed to connect to mount manager; the
drive configuration cannot be edited", googled for all solutions those no help,
terminal log attached here, any idea brothers?
best regards,
Aven
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http://bugs.winehq.org/show_bug.cgi?id=18879
Summary: The Sims 3 Textures go Black and sometimes Abnormal
patterns.
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markh789(a)gmail.com
When playing The Sims 3, your figures, objects walls, floors, cars, grass and
plants go either Black or have abnormal textures.
I have no idea what to post in the attachment, if you could please direct me to
what I have to then I will do so.
The only way to fix this is to set your texture details to the lowest possible,
though my Graphics card (GeForce 8500 GT) should be able to support highest
possible details, as it did on Windows.
Here is an example of what someone posted:
http://i43.tinypic.com/2mpwiuh.png
The couch appears to have some kind of outfit design on it.
Also, Shaders 2.0 don't work (in-game known as advanced rendering).
Apparently this is due to memory leaks, though when I applied memory leak
patches I still got the same results. (Which is
bugs.winehq.org/attachment.cgi?id=20484
and bugs.winehq.org/attachment.cgi?id=20483 - applied in that order).
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https://bugs.winehq.org/show_bug.cgi?id=48300
Bug ID: 48300
Summary: timezone info not found for 'CET' spam on prefix
creation
Product: Wine
Version: 5.0-rc1
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 89500484c24de304b2a6d245573b6f51fbb4852f
Distribution: ArchLinux
This message gets spammed on prefix creation:
0014:fixme:ntdll:find_reg_tz_info Can't find matching timezone information in
the registry for CET, bias -60, std (d/m/y): 27/10/2019, dlt (d/m/y):
31/03/2019
This happens in both a 64bit and 32bit prefix. Tested on Arch Linux with
wine-5.0-rc1 and current wine-git. This did not happen in wine-4.21.
Bisection revealed:
89500484c24de304b2a6d245573b6f51fbb4852f is the first bad commit
commit 89500484c24de304b2a6d245573b6f51fbb4852f
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Dec 10 18:14:19 2019 +0100
kernel32: Move timezone functions to kernelbase.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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http://bugs.winehq.org/show_bug.cgi?id=35731
Bug ID: 35731
Summary: Startopia: menu contents flicker
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: billy65bob(a)gmail.com
Created attachment 47718
--> http://bugs.winehq.org/attachment.cgi?id=47718
the menu
When the OffscreenRenderingMode is set to "fbo" (default) the contents of the
menus flicker in and out of existence when moving the cursor; when the cursor
isn't moving the contents are absent.
At higher resolutions, as in, bigger than 640x480, the menus are almost
constantly invisible, making it very difficult to navigate.
wine does print the following possibly relevant message
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
When the OffscreenRenderingMode is set to "backbuffer", the menu in question
renders and displays properly
startopia version: retail patched to 1.01B
Wine: Git wine-1.7.13-186-g049f08f
Driver: nvidia 334.21
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https://bugs.winehq.org/show_bug.cgi?id=39804
Bug ID: 39804
Summary: Crashed for Algodoo
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spob71(a)gmail.com
Distribution: ---
Created attachment 53126
--> https://bugs.winehq.org/attachment.cgi?id=53126
The crash report for the bug.
When I run Algodoo for Windows with Wine, the game crashed automatically.
After I click Close, it closes the game.
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https://bugs.winehq.org/show_bug.cgi?id=47350
Bug ID: 47350
Summary: Winecfg crashes on exit (macOS wine built without
mingw)
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Mac OS X
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 60df3b14b5e9c94c3b12f959cc71c492caedd647
Created attachment 64685
--> https://bugs.winehq.org/attachment.cgi?id=64685
backtrace
The issues started with e4e2e8e551b1778ad434a4c013a91bc41b20e947
>From that commit until 60df3b14b5e9c94c3b12f959cc71c492caedd647 winecfg crashed
on start, after the latter, winecfg still crashes at exit.
I couldn't reproduce this issue on Linux and also not on macOS when building
with mingw.
I've attached the backtrace I got, there was no other output.
I'm running macOS High Sierra.
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https://bugs.winehq.org/show_bug.cgi?id=38596
Bug ID: 38596
Summary: Photo Ninja 1.2.5 (32 bit) crashes on startup
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: dansemail4bugzilla(a)gmail.com
Distribution: ---
Created attachment 51495
--> https://bugs.winehq.org/attachment.cgi?id=51495
Terminal output
Photo Ninja installs but crashes on startup. The crash is accompanied by an
MSVCRT__invalid_parameter error (see attached terminal output). There is also
an error message earlier about a Qt dll being missing, but this does not seem
to be crucial, as execution continues until the MSVCRT error. The error has
been confirmed by others, but may not always be reproducible on every system
(it occurred for other users only intermittently). For reference, see this
winehq thread:
https://forum.winehq.org/viewtopic.php?f=8&t=24613
Download link for Photo Ninja 1.2.5:
http://picturecode.cachefly.net/photoninja/downloads/Install_PhotoNinja32_1…
sha1sum Install_PhotoNinja32_1.2.5.exe
51ef332f33941c99208fde57444bcac9be79f3cc Install_PhotoNinja32_1.2.5.exe
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https://bugs.winehq.org/show_bug.cgi?id=47959
Bug ID: 47959
Summary: WINE fails to configure on CYGWIN
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
This bug has been splitted from bug #47951.
Assuming that you have installed all dependencies required by WINE, if you try
to configure the sources with CYGWIN, you will get some strange messages on the
console:
checking krb5/krb5.h usability... no
checking krb5/krb5.h presence... yes
configure: WARNING: krb5/krb5.h: present but cannot be compiled
configure: WARNING: krb5/krb5.h: check for missing prerequisite headers?
configure: WARNING: krb5/krb5.h: see the Autoconf documentation
configure: WARNING: krb5/krb5.h: section "Present But Cannot Be Compiled"
configure: WARNING: krb5/krb5.h: proceeding with the compiler's result
configure: WARNING: ## ------------------------------------ ##
configure: WARNING: ## Report this to wine-devel(a)winehq.org ##
configure: WARNING: ## ------------------------------------ ##
checking for krb5/krb5.h... no
checking gssapi/gssapi.h usability... no
checking gssapi/gssapi.h presence... yes
configure: WARNING: gssapi/gssapi.h: present but cannot be compiled
configure: WARNING: gssapi/gssapi.h: check for missing prerequisite
headers?
configure: WARNING: gssapi/gssapi.h: see the Autoconf documentation
configure: WARNING: gssapi/gssapi.h: section "Present But Cannot Be
Compiled"
configure: WARNING: gssapi/gssapi.h: proceeding with the compiler's result
configure: WARNING: ## ------------------------------------ ##
configure: WARNING: ## Report this to wine-devel(a)winehq.org ##
configure: WARNING: ## ------------------------------------ ##
checking for gssapi/gssapi.h... no
checking gssapi/gssapi_ext.h usability... no
checking gssapi/gssapi_ext.h presence... yes
configure: WARNING: gssapi/gssapi_ext.h: present but cannot be compiled
configure: WARNING: gssapi/gssapi_ext.h: check for missing prerequisite
headers?
configure: WARNING: gssapi/gssapi_ext.h: see the Autoconf documentation
configure: WARNING: gssapi/gssapi_ext.h: section "Present But Cannot Be
Compiled"
configure: WARNING: gssapi/gssapi_ext.h: proceeding with the compiler's result
configure: WARNING: ## ------------------------------------ ##
configure: WARNING: ## Report this to wine-devel(a)winehq.org ##
configure: WARNING: ## ------------------------------------ ##
checking for gssapi/gssapi_ext.h... no
Later, the configure scripts exits with this error:
In file included from ../wine/tools/makedep.c:23:0:
../wine/include/wine/port.h:52:20: fatal error: direct.h: No such file or
directory
compilation terminated.
The cause of these troubles is the addition of _WIN32 macro.
By adding it, some sources think to be under a pure Windows environment and
they try to include some files that do not exist inside a POSIX platform.
The solution is to remove this line from configure.ac:
https://github.com/wine-mirror/wine/blob/0fe003435e90dc32dd405a62af8fbcc20a…
After that, at least the configuration could be completed, although with some
restrictions.
Tested with latest sources from the repository at the time of writing.
Sincerely.
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https://bugs.winehq.org/show_bug.cgi?id=43189
Bug ID: 43189
Summary: Christmas Magic crashes on start without native d3drm
Product: Wine
Version: 2.10
Hardware: x86-64
URL: https://web.archive.org/web/20070922150355/http://www.
hades2.com/cm/cmdemo.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Created attachment 58462
--> https://bugs.winehq.org/attachment.cgi?id=58462
+d3drm,+seh
Extract the game to a new folder, run cmagic.exe. Without native d3drm the log
is attached. With native it reaches the menu, crashes trying to enter the game
though.
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http://bugs.winehq.org/show_bug.cgi?id=31399
Bug #: 31399
Summary: Pegasus Mail is crashing
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fojtik(a)penguin.cz
Classification: Unclassified
Created attachment 41264
--> http://bugs.winehq.org/attachment.cgi?id=41264
Textual log from wine 1.5.5.
This bug has been introduced in 1.5.5.
1.5.2. seems to work fine.
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http://bugs.winehq.org/show_bug.cgi?id=35205
Bug ID: 35205
Summary: WOLF RPG Editor 2.10 (Game.exe): Broken font rendering
in GPU rendering mode
Product: Wine
Version: 1.7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kakurasan(a)gmail.com
Classification: Unclassified
Created attachment 46956
--> http://bugs.winehq.org/attachment.cgi?id=46956
Screenshot (GPU rendering mode)
Font rendering is broken in GPU rendering mode since WOLF RPG Editor 2.10. It
works fine in software rendering mode (and GPU rendering mode in previous
version).
Notes:
* GPU rendering mode (3D mode) is the default mode. To use software rendering
mode (software mode), open Game.ini and set SoftModeFlag to 1.
* WOLF RPG Editor uses a DirectX wrapper library called "DX Library" (open
source).
Downloads (Japanese):
* WOLF RPG Editor: http://www.silversecond.com/WolfRPGEditor/Download.html
* DX Library: http://homepage2.nifty.com/natupaji/DxLib/dxdload.html
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http://bugs.winehq.org/show_bug.cgi?id=31543
Bug #: 31543
Summary: Warface not started
Product: Wine
Version: 1.5.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor.demyanov(a)gmail.com
Classification: Unclassified
Created attachment 41476
--> http://bugs.winehq.org/attachment.cgi?id=41476
Error1
Download and install free to play game Warface.
http://wf.mail.ru/download
Install - ok
Start - fatal error
Sorry, attached only screenshots error.
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https://bugs.winehq.org/show_bug.cgi?id=47817
Bug ID: 47817
Summary: Gameforge Client: Cannot launch TERA
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pdot(a)tutanota.com
Distribution: ---
Created attachment 65308
--> https://bugs.winehq.org/attachment.cgi?id=65308
Terminal output
Hello!
I can't launch TERA from the new Gameforge Client. The game instantly crashes
after clicking the Play button, without showing any splash screen. Also, you
can't relaunch as the button is stuck with the "In Game" text.
The online installer can be downloaded here:
https://install.gameforge.com/download?download_id=79616a07-e3d9-4234-a459-…
a6b4c4110221039f0926ae220ceba58dd75c2a88 GameforgeInstaller.exe
Alternatively, you can download the offline installer here:
http://dl.tnt.gameforge.com/tnt/final-ms3/GameforgeClientSetup_190918115147…
0f7a11df5d6529232ab7ba0de2d0226295674f0c GameforgeClientSetup_190918115147.exe
Tested on a clean 32-bit prefix (also affects 64-bit). Wine was built with the
backtrace patch mentioned in the Winedbg's page.
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https://bugs.winehq.org/show_bug.cgi?id=47565
Bug ID: 47565
Summary: winetricks vcrun* verbs fail with Wine 4.12(+)
Product: Wine
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Created attachment 64965
--> https://bugs.winehq.org/attachment.cgi?id=64965
winetricks vcrun2015 log
winetricks vcrun2015 verb fails with Wine 4.12.1 and works correctly with Wine
4.11 ...
Wine Git bisection regression test:
32fdffac424b51fbbbd89c02022b4269930bdd31 is the first bad commit
commit 32fdffac424b51fbbbd89c02022b4269930bdd31
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Jun 26 12:41:22 2019 +0200
include: Implement some inline functions in C instead of assembly.
This way the same code can be used on all platforms.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/kernel32/kernel32.spec | 14 ++---
dlls/kernel32/process.c | 3 +-
dlls/kernel32/thread.c | 122 +++-----------------------------------------
dlls/ntdll/ntdll_misc.h | 5 --
include/winbase.h | 115 +++++++++++++----------------------------
5 files changed, 49 insertions(+), 210 deletions(-)
Tested in a clean 32-bit WINEPREFIX.
Thread/issue reference(s) for other users able to reproduce this issue:
* https://github.com/Winetricks/winetricks/issues/1280
* https://forum.winehq.org/viewtopic.php?f=8&t=30883&p=123789#p123789
Both these users are on Arch Linux...
I'm on Gentoo and using gcc 9.1.0...
So perhaps gcc-9.1.0 is "optimising" these C blocks?
I'll test building Wine 4.12.1 with -O0 instead of -O2 ...
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https://bugs.winehq.org/show_bug.cgi?id=47364
Bug ID: 47364
Summary: COM ports do not work
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: rick(a)tripletry.com
Distribution: ---
Created attachment 64703
--> https://bugs.winehq.org/attachment.cgi?id=64703
program run with com debugging.
Regression: Since the last update on Fedora 29 to wine 4.9 the com ports no
longer work. I have the registry entry for ttyUSB2 linked and it stopped
working after the last update. The program is PUTTY.EXE but other programs
also do not work such as winlink-express. The message from putty is "end of
file reading from serial device"
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http://bugs.winehq.org/show_bug.cgi?id=10696
Summary: Direct3D mode in Age of Wonders 2 demo is unusably slow
and glitchy
Product: Wine
Version: 0.9.50.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sharparrow1(a)yahoo.com
(Demo available at http://www.triumphstudios.com/ageofwonders2/files.html; it
installs quite painlessly.)
Note that Direct3D mode is the default for this game, but can be turned off
through the included configuration app aow2Setup.exe. However, when Direct3D
mode is not enabled, some graphical effects are disabled.
Multiple issues with Direct3D mode in Age of Wonders 2 demo; I'm not really
sure how related these are, but I'll put them together, I guess, since I'm not
sure separate bugs would be useful without any real idea of what is causing
these effects:
1. In-game repainting speed is unusably slow. (To get in-game quickly, press
the "Tutorial" button.)
2. There are graphical glitches in-game: for one very obvious example, use the
scroll wheel to change the zoom level, and all the UI on the bottom gets
painted over.
3. The "buy now" screen (accessible by clicking "Quit" on the main menu)
flickers severely.
I'm using Wine 0.9.50 on Ubuntu 7.10; I have an Intel Core Duo and and
ATI Mobility X1400, and I'm using the version of fglrx that comes with
Ubuntu.
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https://bugs.winehq.org/show_bug.cgi?id=48273
Bug ID: 48273
Summary: Relay debugging is broken in a --without-mingw build
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
This is a fresh breakage, however regression test for some reason points
to an innocent dmusic commit.
Relevant part of 'WINEDEBUG=+relay,+seh,+tid wine winver' looks like this:
000b:Call KERNEL32.__wine_start_process() ret=00000000
000b:Starting process L"C:\\windows\\system32\\wineboot.exe"
(entryproc=0x7b454da4)
000b:Call
ntdll.NtQueryInformationProcess(ffffffff,00000007,0032fefc,00000004,00000000)
ret=7ee6e9a8
000b:Ret ntdll.NtQueryInformationProcess() retval=00000000 ret=7ee6e9a8
000b:Starting process L"C:\\windows\\system32\\wineboot.exe"
(entryproc=0x7ffd8000)
000b:Call
ntdll.NtQueryInformationProcess(ffffffff,00000007,0032fe3c,00000004,00000000)
ret=7ee6e9a8
000b:Ret ntdll.NtQueryInformationProcess() retval=00000000 ret=7ee6e9a8
000b:trace:seh:raise_exception code=c0000005 flags=0 addr=0x7ffd8000
ip=7ffd8000 tid=000b
000b:trace:seh:raise_exception info[0]=00000008
000b:trace:seh:raise_exception info[1]=7ffd8000
000b:trace:seh:raise_exception eax=7ffd8000 ebx=7ffdf000 ecx=0032ff48
edx=0032ff48 esi=0032fff4 edi=00000000
000b:trace:seh:raise_exception ebp=0032fe58 esp=0032fe44 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00010246
000b:trace:seh:call_stack_handlers calling handler at 0x7b46cda0 code=c0000005
flags=0
000b:Call ntdll.NtCreateEvent(0032f9b0,001f0003,0032f9b4,00000000,00000000)
ret=7ee6f83b
000b:Ret ntdll.NtCreateEvent() retval=00000000 ret=7ee6f83b
wine: Unhandled page fault on execute access to 7FFD8000 at address 7FFD8000
(thread 000b), starting debugger...
wineboot crashes right at its entry point, and then everything hangs.
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https://bugs.winehq.org/show_bug.cgi?id=42942
Bug ID: 42942
Summary: Fatal error when adding a person to the database
(Sqlite).
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jan-olof.svensson(a)abc.se
Distribution: ---
Disgen 2016: Running Wine 2.7-devel. Fatal error when adding a person to the
database. The program has to be restarted or terminated. The added person can
be found but when trying to proceed I get a fatal error again. If selecting
Help, Look for help about... the error temporarily disappears.
The error does not occur in Wine-staging.
Expected result: When selecting the person (from menu, double clicking,
pressing space bar or pressing F9) the next page should appear.
Steps to reproduce: I did this:
https://www.dropbox.com/s/tt8ad63v98pvzk6/Disgen-2016.5_Wine-2.7-devel.ogv
Download link for Disgen 2016 update 5:
https://medlem.dis.se/download/dg2016/disgen_install_2016_5.exe.
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https://bugs.winehq.org/show_bug.cgi?id=47993
Bug ID: 47993
Summary: [Regression + Bissected]Epic Games Launcher crashes at
the installation
Product: Wine
Version: 4.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 65511
--> https://bugs.winehq.org/attachment.cgi?id=65511
Epic crash Wine-4.18
Hello,
There is a regression introduced in Wine-4.18.
When you want to install Epic Games Launcher, Wine crashes when you click on
the install button (see screenshot).
Download the installer on Epic Store website and install by "wine msiexec /i
Epic.exe" to reproduce the issue.
After a regression testing, the 1st bad commit is this :
### Snip ###
commit d7031be8920e30463a3825e866a70f49e9a67740
Author: Gijs Vermeulen <gijsvrm(a)codeweavers.com>
Date: Thu Oct 17 22:12:32 2019 +0200
mscoree: Support loading assemblies from path specified in config file.
Signed-off-by: Gijs Vermeulen <gijsvrm(a)codeweavers.com>
Signed-off-by: Vincent Povirk <vincent(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
### Snip ###
Revert the commit in wine-git or revert the patch in wine-4.18 source fixes the
issue.
Thanks,
Maxime
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https://bugs.winehq.org/show_bug.cgi?id=48183
Bug ID: 48183
Summary: Running most applications causes a crash in
krnl386.exe DllMain() when the Windows version is set
to non-NT
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 911e50849a9bc05ab11d896a3b7f7a3b3462fabd
Distribution: ---
The sequence of events goes as follows:
1. ntdll loads the main executable,
2. which loads e.g. advapi32,
3. which loads kernelbase,
4. which triggers attaching of kernel32,
5. which, if the Windows version is lower than NT, loads krnl386.exe,
6. which loads and attaches krnl386.exe,
7. which calls GetCommandLineA(),
8. which returns NULL, since kernelbase has not been attached yet,
9. which causes a crash when krnl386 tries to dereference it.
The crash is silently caught, but I'm not sure that any given 16-bit
application still functions.
Most likely this will be fixed by moving more things to kernelbase; I'm filing
this bug just in case it isn't.
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http://bugs.winehq.org/show_bug.cgi?id=26276
Summary: StarFisher: Crashes when entering a New Event
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: x.xeroid(a)yahoo.com
The program StarFisher.exe has encounteed a serious problem and needs to
close...
While entering a New Event and accessing the Atlas Location database, the
Program Error occured.
Kubuntu 10.10
Wine -- 1.2
Repeatable
http://www.starfisher.cz/starfisher/EN/download.htm
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https://bugs.winehq.org/show_bug.cgi?id=48320
Bug ID: 48320
Summary: 5.0-rc1 fails to update and initialize previously
installed apps
Product: Wine
Version: 5.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: contactopublico57(a)bol.com.br
Distribution: ---
Linux Mint Debian Edition
libwine:amd64 5.0~rc1-1
wine 5.0~rc1-1
wine64 5.0~rc1-1
fonts-wine 4.0.3-1
5.0-rc1 fails to upgrade and initialize wine to run previously installed apps
at launch fails to establish server directory under /run/usr/1000
manually using mkdir to add the wine/serverXXX results in wine complaining
other users must not have access.
changing permissions to limit access yields message that wineserver
mysteriously failed to start for some reason.
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http://bugs.winehq.org/show_bug.cgi?id=35185
Bug ID: 35185
Summary: Starfisher crashes when changing display view
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: x.xeroid(a)gmail.com
Classification: Unclassified
Created attachment 46934
--> http://bugs.winehq.org/attachment.cgi?id=46934
crash report
Install StarFisher 0.8.5.4 (2011-10-07) Full installation from
http://www.starfisher.cz/starfisher/EN/download.htm
Run program, choose OK for the New Horoscope window. The radix page is
displayed. Click menu item View, Aspectarium, or F3 and the program crashes.
Same for F4 - F7.
Problem occurs whether or not I set up a 32-bit environment by adding
WINEARCH=win32 in /etc/environment running in linuxmint 15 cinnamon 64-bit,or
in kubuntu 13.10 64-bit. This issue did not occur in kubuntu 10.10 32-bit.
Tried later versions of Wine up to 1.7, same problem
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http://bugs.winehq.org/show_bug.cgi?id=21008
Summary: Star Trek- Hidden Evil crashes on load
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris(a)chrobis.com
Created an attachment (id=25202)
--> (http://bugs.winehq.org/attachment.cgi?id=25202)
Console log from Star Trek - Hidden Evil
When running the game Star Trek Hidden Evil, a black screen appears before a
"This program encountered a serious error and needs to close" message appears
and the game crashes. I have attached a console log in case it is of any use.
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http://bugs.winehq.org/show_bug.cgi?id=33483
Bug #: 33483
Summary: Print Master Silver 16 fails on startup
Product: Wine
Version: 1.5.29
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maikwagner(a)yahoo.com
Classification: Unclassified
Created attachment 44319
--> http://bugs.winehq.org/attachment.cgi?id=44319
Backtrace
Hello everyone,
I am having trouble getting "PrintMaster 16" to run. I have attached my
backtrace and hope this helps. OS is openSUSE 12.2 64-Bit
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https://bugs.winehq.org/show_bug.cgi?id=37378
Bug ID: 37378
Summary: MATLAB 2010: unable to reserve shield memory at
startup
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rounaksingh17(a)gmail.com
Created attachment 49711
--> https://bugs.winehq.org/attachment.cgi?id=49711
Matlab2010 startup log with wine 1.7.18
Matlab installed correctly -- no problem there.... However, when I tried to
run, it showed error "unable to reserve shield memory"... I tried it with
different windows versions (XP, Vista and 7)... No luck...
Enclosing the log file of startup...
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https://bugs.winehq.org/show_bug.cgi?id=41026
Bug ID: 41026
Summary: GameCenter(a)mail.ru doesn't start after exit.
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marcino451(a)gmail.com
Distribution: ---
GameCenter(a)mail.ru installs fine and after it runs a GameCenter. When I exited
it, GameCenter don't start anymore.
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https://bugs.winehq.org/show_bug.cgi?id=45196
Bug ID: 45196
Summary: Magicka crashes on startup when trying to play menu
music - System.InvalidOperationException
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sovietnorm(a)gmail.com
Distribution: Debian
Created attachment 61409
--> https://bugs.winehq.org/attachment.cgi?id=61409
Game error report showing exception in XNA
Magicka crashes on startup when trying to play it's menu music.
The issue appears related to XNA.
XNA and .NET 3.5 are installed.
The issue does NOT occur in wine 2.21-staging, but does occur in 3.8.
Issue is consistently reproducible.
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http://bugs.winehq.org/show_bug.cgi?id=30254
Bug #: 30254
Summary: SmartScore X Pro demo crashes on startup
Product: Wine
Version: 1.5.0
Platform: x86
URL: http://www.musitek.com/Demos/SSXDemo.msi
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fossw00t(a)gmail.com
Classification: Unclassified
Created attachment 39516
--> http://bugs.winehq.org/attachment.cgi?id=39516
backtrace
The program seems to enter a messaging loop on startup: it calls EndDialog
which calls WINPOS_ActivateOtherWindow which ends up activating the destroyed
dialog.
The resulting crash is a divide-by-zero because SendMessage fails (max
recursion) and returns zero for LB_GETITEMHEIGHT.
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https://bugs.winehq.org/show_bug.cgi?id=39619
Bug ID: 39619
Summary: TeamViewer 11 crashes at first start after
installation
Product: Wine
Version: 1.7.55
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sasha969(a)hotmail.com
Distribution: ---
Created attachment 52791
--> https://bugs.winehq.org/attachment.cgi?id=52791
Info copied from trminal using winedbg.
First start after installation First start Welcome/Info screen pops up without
problem but after closing it app crashes.
After that every next time starts without crash.
So crash happens on closing First start Welcome/Info screen.
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https://bugs.winehq.org/show_bug.cgi?id=41068
Bug ID: 41068
Summary: Unhandled illegal instruction when starting Tales of
Zestiria
Product: Wine
Version: 1.8.3
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roxasthehedgehog1234(a)gmail.com
Created attachment 55248
--> https://bugs.winehq.org/attachment.cgi?id=55248
wine: Unhandled illegal instruction backtrace
I installed wine using homebrew according to this website
(https://www.davidbaumgold.com/tutorials/wine-mac/).
I tried launching Tales of Zestiria.exe but this happened when I did
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http://bugs.winehq.org/show_bug.cgi?id=27858
Summary: 3D Crafter: Fails to start
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=35632)
--> (http://bugs.winehq.org/attachment.cgi?id=35632)
Error message
Steps to reproduce:
1) remove ~/.wine
2) install 3D Crafter
3) wine 3DCrafter.exe
Behaviour:
Error (see attachment).
Expected behaviour:
No error.
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http://bugs.winehq.org/show_bug.cgi?id=26485
Summary: xplorer: Fails to do first start with installed gecko
Product: Wine
Version: 1.3.16
Platform: x86
URL: http://zabkat.com/xplorer2_setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) install xplorer
4) wine xplorer2_UC.exe
Behaviour:
Wine error + application hang-up
Expected behaviour:
No Wine error + no application hang-up
Workaround:
remove "~/.wine/drive_c/windows/system32/gecko/1.2.0"
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https://bugs.winehq.org/show_bug.cgi?id=44913
Bug ID: 44913
Summary: StarPoint Gemini Warlords: Launcher crashes
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: romulasry(a)gmail.com
Distribution: ---
The launcher crashes when the game starts up.
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https://bugs.winehq.org/show_bug.cgi?id=44162
Bug ID: 44162
Summary: Can not run Traders Toolbox. Crashes on start
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rsy(a)rsy.no
Created attachment 59921
--> https://bugs.winehq.org/attachment.cgi?id=59921
Crash log
Crash on run
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https://bugs.winehq.org/show_bug.cgi?id=45635
Bug ID: 45635
Summary: Star Wars the force unleashed regression: no music in
main menu and other sound problem
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Hello,
I found a regression with last Wine version 3.13 and 3.13 staging:
there is no more music in the aim menu and the sound in game are not complete.
For your information sound/music are correct with wine-staging 3.2.
I joined you my logs.
Thank you for your help.
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https://bugs.winehq.org/show_bug.cgi?id=45336
Bug ID: 45336
Summary: Alcohol 52% downloader can't be started
Product: Wine
Version: 3.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t6zm3v62fkp7fe5(a)yandex.ru
Distribution: ---
After starting Alcohol 52% 2.03.10521 FE downloader
(http://www.filefacts.com/alcohol-52-free-edition-download), it doesn't show
anything.
Terminal output:
1@device:~$ wine
'/home/1/Downloads/downloader_for_Alcohol52_FE_2.0.3.10521_3081496210.exe'
0009:fixme:process:SetProcessDEPPolicy (1): stub
0009:err:seh:setup_exception_record stack overflow 992 bytes in thread 0009 eip
7bc44ba6 esp 00230f50 stack 0x230000-0x231000-0x330000
Lubuntu 18.04, Wine 3.10 from official PPA (for Ubuntu 17.10, cause there is no
support of 18.04 https://bugs.winehq.org/show_bug.cgi?id=45085).
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https://bugs.winehq.org/show_bug.cgi?id=39511
Bug ID: 39511
Summary: Star Wars: Knights of the Old Republic II Kill the
game when you use alt+Tab
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: KorbinianEberhard(a)hotmail.de
Distribution: ---
Hello,
when do you use Alt+Tap to came in a other window. The game is stopping the
function. You must kill the game.
Sorry for my bad English.
Have a nice Day.
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https://bugs.winehq.org/show_bug.cgi?id=43925
Bug ID: 43925
Summary: Starship Titanic crashed
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 59553
--> https://bugs.winehq.org/attachment.cgi?id=59553
Starship Titanic wine log file
Hello,
Starship Titanic freeze during introduction sequence, just before the robot
begins to talk.
I joined you the wine log file.
Thank you for your help.
Wine version: 2.19-staging
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https://bugs.winehq.org/show_bug.cgi?id=38056
Bug ID: 38056
Summary: Sonic Generations crashes on startup
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeremy.006(a)gmail.com
Created attachment 50696
--> https://bugs.winehq.org/attachment.cgi?id=50696
wine crashdump
Sonic generations crashes on startup with no obvious reasons. Log file
attached.
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https://bugs.winehq.org/show_bug.cgi?id=48312
Bug ID: 48312
Summary: Add a "Reset" button to the WINE Config UI.
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 49studebaker(a)gmail.com
Distribution: ---
Pressing the "Reset" button in the WINE Config UI would delete the current WINE
installation and create a new installation.
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https://bugs.winehq.org/show_bug.cgi?id=48311
Bug ID: 48311
Summary: Create a "WINE Configuration" .desktop icon.
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 49studebaker(a)gmail.com
Distribution: ---
If "WINE Configuration.desktop" icon was created during WINE installation, it
would make it easier for users to adjust WINE settings.
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https://bugs.winehq.org/show_bug.cgi?id=48310
Bug ID: 48310
Summary: The Garena gaming platform wont start games.
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fryingchicken81(a)gmail.com
Distribution: ---
Everything is working perfectly fine, but when starting games it says "Failed
to launch game" or something like that. Hope this fix, love you all developers.
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http://bugs.winehq.org/show_bug.cgi?id=34515
Bug #: 34515
Summary: Action! fails to start
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 45944
--> http://bugs.winehq.org/attachment.cgi?id=45944
Terminal output on Wine 1.7.2
Steps to reproduce:
1) remove ~/.wine
2) set windows version to Vista
3) install Action!
4) wine Action.exe
Behaviour:
Wine error.
Expected behaviour:
No Wine error.
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https://bugs.winehq.org/show_bug.cgi?id=39922
Bug ID: 39922
Summary: Hoot Sound Hardware Emulator: crashes on startup
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: j1670386(a)trbvm.com
Distribution: ---
Download Link: dmpsoft.s17.xrea.com/data/hoot20151231.7z
winedbg: Internal crash at 0x7ebfa329
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https://bugs.winehq.org/show_bug.cgi?id=48294
Bug ID: 48294
Summary: IDataSourceLocator PromptNew need to return valid
object on OK.
Product: Wine
Version: 5.0-rc1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: oledb32
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 66001
--> https://bugs.winehq.org/attachment.cgi?id=66001
Interactive test
The current PromptNew function doesn't return an object, since it's only a stub
dialog.
The remaining pages "Connection", "Advanced", "All" will need to be
implemented.
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https://bugs.winehq.org/show_bug.cgi?id=48299
Bug ID: 48299
Summary: GAMES CRASH WHEN RUN WITH TRAINERS
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chakravarthy918(a)gmail.com
Distribution: ---
i was playing some old games like MAX PAYNE 1 AND IGI 1 AND 2(MY LAPTOP IS A
COMPLETE TRASH). i finished everything so i tried to use some mods using
trainers.i downloaded some and ran it using wine. but inside the game (i mean
after started playing the game) if i tried to pause the game or press the
buttons to activate the trainers it just crashes. IGI 1 works perfect(with
trainer on) but MAX PAYNE and IGI 2 crashes instantly
I think i am using an older version of wine (again my laptop is a potato one
and the OS i have is a ancient one [14.04 LTS] an old i3 with 2 GB ram)
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http://bugs.winehq.org/show_bug.cgi?id=30754
Bug #: 30754
Summary: 1C Fileworkshop: Help stops refreshing its contents
Product: Wine
Version: 1.5.4
Platform: x86
URL: http://v8.1c.ru/metod/fileworkshop/fileworkshopint/fil
eworkshopint.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ieframe
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugs.winehq.org(a)gmail.com
CC: jacek(a)codeweavers.com
Classification: Unclassified
How to install 1C Fileworkshop:
1. run 'wine fileworkshopint.exe', point it to 'c:\temp', it's a selfextracting
archive
2. run 'wine c:/temp/setup.exe'
How to reproduce:
1. cd ~/.wine/drive_c/Program\ Files/1cv82fv/bin && wine 1cv8fv.exe
2. press F1 (new window "Help : Contents" appears)
3. double click on "Starting program" tree item (new window "Help" appears,
it works)
4. close "Help" window
5. double click on "Starting program" tree item again (new window "Help"
appears, but now it's broken)
This looks like a problem between IWebBrowser and the IClientSite
implementation
of the app's side.
Adding Jacek, perhaps he has an idea what is going on.
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http://bugs.winehq.org/show_bug.cgi?id=34673
Bug #: 34673
Summary: devart dbforge studio for my sql does not start
Product: Wine
Version: 20041201
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: avm82ms(a)gmail.com
Classification: Unclassified
Created attachment 46224
--> http://bugs.winehq.org/attachment.cgi?id=46224
stack trace
Install dotnet 4.0 and dbforge studio for mysql (with WINEARCH=win32
WINEPREFIX=~/.wine winecfg). When starting the dbforge studio unhandled
exception is throw.
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http://bugs.winehq.org/show_bug.cgi?id=22665
Summary: SQLTools: crashes after successfully running and
connecting to the database for the first time
Product: Wine
Version: 1.1.44
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aedgsilva(a)gmail.com
Created an attachment (id=27899)
--> (http://bugs.winehq.org/attachment.cgi?id=27899)
Back trace log
Here are the steps to reproduce the error:
1. Install the Oracle Instant Client for Windows 32-bit from:
http://download.oracle.com/otn/nt/instantclient/112010/instantclient-basicl…
A valid Oracle Technology Network (free) account will be necessary.
A running Oracle Database Server will be necessary. It can be the Express
Edition, which is free and can be downloaded from:
http://www.oracle.com/technology/software/products/database/xe/htdocs/102xe…
2. Install SQLTools from:
http://www.sqltools.net/downloads/InstallSQLTools_15b10D.exe
3. Run SQLTools.exe
3.1. Choose Yes or No for private or shared configuration
3.2. Click OK to define the master password to "none"
3.3. Enter the database user and database server info to establish the
connection
3.4. Click Connect
3.5. After a successful connection, close SQLTools
4. Run SQLTools again, and it will hang!
What I could get from this is that the problem seems to be related to the list
of saved connections's informations. If you run the program without connecting
to the database, no connection is saved to the list, and you can run and close
the program at will. After the first connection is saved to the list, the
program hangs at the next run.
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https://bugs.winehq.org/show_bug.cgi?id=48065
Bug ID: 48065
Summary: HeidiSQL 10.1, cannot delete rows
Product: Wine
Version: 4.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marcus.agnusdei(a)gmail.com
Distribution: ---
Created attachment 65612
--> https://bugs.winehq.org/attachment.cgi?id=65612
Screenshot of bug report
The new HeidiSQL doesn't seem to be compatible, it starts up but doing actions
such as deleting a row results in a fatal error, EAccessViolation.
It is worth noting that 9.5 works fine and 10.2 results in the same error but
this is at startup.
I can't export the trace as it won't let me click anything after the error. I
have attached a screenshot
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http://bugs.winehq.org/show_bug.cgi?id=32588
Bug #: 32588
Summary: Macrium Reflect: Error at the end of installation
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 42999
--> http://bugs.winehq.org/attachment.cgi?id=42999
WINEDEBUG=+relay,+msi,+seh,+tid on wine-1.5.20-57-gdabde6a last 1000000 lines
Steps to reproduce:
1) remove ~/.wine
2) wine reflect_setup_free.exe
3) Next->Next->Next (default installation)
4) application starts installing
Behaviour:
Wine error at the end.
Expected behaviour:
No Wine error at the end.
Terminal output:
fixme:mountmgr:harddisk_ioctl returning zero-filled buffer for
IOCTL_VOLUME_GET_VOLUME_DISK_EXTENTS
fixme:ntdll:server_ioctl_file Unsupported ioctl 560000 (device=56 access=0
func=0 method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 560000 (device=56 access=0
func=0 method=0)
fixme:mountmgr:harddisk_ioctl returning zero-filled buffer for
IOCTL_VOLUME_GET_VOLUME_DISK_EXTENTS
fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO
structures will not be filled
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO
structures will not be filled
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO
structures will not be filled
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO
structures will not be filled
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO
structures will not be filled
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO
structures will not be filled
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
wine: Unhandled exception 0xc000000d in thread 3e at address 0x10056141 (thread
003e), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=48265
Bug ID: 48265
Summary: Regression: some background service crashes on start
of every app
Product: Wine
Version: 4.21
Hardware: x86
OS: FreeBSD
Status: NEW
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
Recently on FreeBSD, no matter which application is run (even something
internal like winecfg or regedit), an unknown application first crashes, then
the intended application runs. "info process" seems to point to winedevice but
I can't tell much more than that, as the crashed process's memory cannot be
read.
A Git bisect gives this as the result:
cc395391ed51e55a8f13150a4eb62f50417d1436 is the first bad commit
commit cc395391ed51e55a8f13150a4eb62f50417d1436
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Tue Nov 12 19:02:20 2019 +0100
winebus: Reference PDOs added to DEVICE_RELATIONS structure.
Fixes crash caused by 81cda52d153.
Signed-off-by: Piotr Caban <piotr(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/ntoskrnl.exe/tests/driver.c | 2 --
dlls/winebus.sys/main.c | 19 +++++++++++++++++++
include/ddk/wdm.h | 1 +
3 files changed, 20 insertions(+), 2 deletions(-)
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http://bugs.winehq.org/show_bug.cgi?id=15670
Summary: CamBam fails to run with unhandled exception
Product: Wine
Version: 1.1.6
Platform: PC
URL: http://www.cambam.co.uk/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mellery(a)gmail.com
Created an attachment (id=16731)
--> (http://bugs.winehq.org/attachment.cgi?id=16731)
error log
The free version of CamBam crashes with an unhandled exception when I try to
run it. I've attached the error log.
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https://bugs.winehq.org/show_bug.cgi?id=46830
Bug ID: 46830
Summary: Gaea 1.0.14.8002 installer stops:
err:msi:ITERATE_Actions Execution halted, action
L"WixSchedInternetShortcuts" returned 1603
Product: Wine
Version: 4.3
Hardware: x86
URL: https://quadspinner.com/Gaea/Download
OS: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Hi,
a user reported this in forum.
Prerequisite: winetricks dotnet472
Testes in Staging (but wine has same error):
0009:err:msi:ITERATE_Actions Execution halted, action
L"WixSchedInternetShortcuts" returned 1603
0009:fixme:msi:internal_ui_handler internal UI not implemented for message
0x0b000000 (UI level = 5)
0009:fixme:msi:internal_ui_handler internal UI not implemented for message
0x0b000000 (UI level = 5)
0009:err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned
1603
0009:fixme:ntdll:EtwEventUnregister (deadbeef) stub.
sha1sum ~/Downloads/Gaea-1.0.14.8002.msi
0d96a22b511f8723a4027f12c1b7bbd3e2f7f101
/home/louis/Downloads/Gaea-1.0.14.8002.msi
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https://bugs.winehq.org/show_bug.cgi?id=39046
Bug ID: 39046
Summary: Implement User Mode Driver Framework
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jxkxpnd(a)mailforspam.com
Distribution: ---
UMDF allows developers to write drivers hosted as usermode processes.
https://msdn.microsoft.com/en-us/library/windows/hardware/dn384105.aspx
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https://bugs.winehq.org/show_bug.cgi?id=48279
Bug ID: 48279
Summary: Unhandled exception: unimplemented function
KERNEL32.dll.GetQueuedCompletionStatusEx called in
32-bit code (0x7bc511f9).
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: witherking(a)withertech.com
Distribution: ---
Created attachment 65951
--> https://bugs.winehq.org/attachment.cgi?id=65951
backtrace.txt
rainway installer fails
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http://bugs.winehq.org/show_bug.cgi?id=11132
Summary: Picasa order prints signin dialog, clicking register
does nothing
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
wine-0.9.52, Ubuntu 7.10, nVidia FX 5200
Picasa 2.2.0
When trying to use the order prints function, after clicking on a print
provider, the sign-in dialog has a 'Register'/'Create an Account', clicking on
this appears to do nothing.
Not sure which component this is, leaving as -unknown.
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https://bugs.winehq.org/show_bug.cgi?id=46535
Bug ID: 46535
Summary: Exception FindFirstFileExW_rep in Mod Manager (Skyrim)
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: wine.bugzilla(a)kevindegeling.nl
Distribution: ---
Created attachment 63388
--> https://bugs.winehq.org/attachment.cgi?id=63388
Log of Mod Organizer (see last three lines)
There is an application called Mod Organizer
(https://www.nexusmods.com/skyrim/mods/1334/) for Skyrim (Videogame, Bethesda,
2011) which allows you to mod Skyrim. It does so by creating a virtual
directory with all mods, and then by launching Skyrim in that virtual
directory. This way, Skyrim thinks it's using different files then which are
actually in it's root directory. It's a smart way of modding because it's easy
to change load orders and such.
This worked in 3.0.4 but since version 4.0, this functionality fails with a
silent crash and a stacktrace that reveals its origin: ntdll
INFO (18:23:40.0479): Windows Exception (c0000005). Origin:
"C:\windows\system32\ntdll.dll" (7bc40e49). Last hooked call: void *__stdcall
FindFirstFileExW_rep(const wchar_t *,enum _FINDEX_INFO_LEVELS,void *,enum
_FINDEX_SEARCH_OPS,void *,unsigned long)
How to reproduce...
Well, this is the point that you'll better create your own testcase, or else
you must install Skyrim and Mod Organizer. Keep in mind that this only relates
to Version 1 (Mod Organizer 2 also didn't work before).
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https://bugs.winehq.org/show_bug.cgi?id=46842
Bug ID: 46842
Summary: c# On Wine double.TryParse successfully converts empty
string to a double. But double is corrupt.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: MyBugzilla(a)mailinator.com
Distribution: ---
I'm a c#/.net developer.
Testing my windows application and modifying source so that it works reliably
on Wine.
Testing on Linux/Mint 19
c# has a function that parses a string and converts, if possible, to a number.
[Code begins]
double d = 0;
string s = ""; // Create an empty string.
if(double.TryParse(s, out d) == true)
Messagebox.Show( d.ToString() );
[Code end]
The above tryParse should fail, return false, because the string s is empty.
But on Wine it returns true and the double d is now corrupt. It appears to be
empty. The Messagebox displays an empty string.
Any ideas?
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https://bugs.winehq.org/show_bug.cgi?id=42051
Bug ID: 42051
Summary: Costume Quest 2 crashes when using DX11 renderer
Product: Wine
Version: 2.0-rc2
Hardware: x86
URL: http://store.steampowered.com/app/275180/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 56533
--> https://bugs.winehq.org/attachment.cgi?id=56533
terminal output
The DX9 renderer works fairly well in Wine, but when starting the game with the
DX11 renderer the game crashes after showing the splash screens.
The crash doesn't occur when CSMT is enabled in Staging (it's just that the
screen remains black when the game loads to the menu so it's still unplayable
with CSMT).
The generated backtrace shows:
...
Backtrace:
=>0 0x7e1b4d75 wined3d_rendertarget_view_get_drawable_size+0x15(view=(nil),
context=0x13fcab68, width=0x1fffdcac, height=0x1fffdca8)
[/home/gyebro/sources/wine-git/dlls/wined3d/view.c:199] in wined3d (0x1fffdc78)
1 0x7e1838a5 scissorrect+0x84(context=0x13fcab68, state=0x16b33c,
state_id=0x390) [/home/gyebro/sources/wine-git/dlls/wined3d/state.c:4856] in
wined3d (0x1fffdcc8)
2 0x7e1299dd context_apply_draw_state+0x47c(context=<is not available>,
device=<is not available>, state=<is not available>)
[/home/gyebro/sources/wine-git/dlls/wined3d/context.c:3519] in wined3d
(0x1fffdd48)
...
wine-2.0-rc2-31-gf7cc41d
Fedora 25
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 375.26
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https://bugs.winehq.org/show_bug.cgi?id=44456
Bug ID: 44456
Summary: i cant launch the game
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zulmenkibo(a)gmail.com
Distribution: ---
Created attachment 60396
--> https://bugs.winehq.org/attachment.cgi?id=60396
i cant launch the game
i cant launch the game
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https://bugs.winehq.org/show_bug.cgi?id=48277
Bug ID: 48277
Summary: dotnet30sp1 fails to install
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: NEW
Keywords: dotnet, download, Installer, regression
Severity: normal
Priority: P2
Component: httpapi
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
The installer will pop up a fatal error dialog (even in quiet mode), though the
terminal doesn't show anything related. Winetricks notes that it fails because
expected files are not present.
This is a regression, introduced by:
commit efacf6f455b42721c2edb15a06ef57755342fb0b
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Wed Aug 28 20:45:29 2019 -0500
httpapi: Start the http service in HttpInitialize().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=38245
Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
It is fixed by:
commit 280bfb58b5162be6d8cee8827307721d7624ac0d
Author: Austin English <austinenglish(a)gmail.com>
Date: Sun Dec 8 23:11:27 2019 -0600
httpapi: Return ERROR_SUCCESS for unimplemented flags in HttpInitialize.
Returning ERROR_CALL_NOT_IMPLEMENTED breaks .Net installers. MSDN suggests
that ERROR_INVALID_PARAMETER may be more appropriate, but that too breaks
.Net.
Signed-off-by: Austin English <austinenglish(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Filing a bug for visibility (in release notes/winetricks).
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https://bugs.winehq.org/show_bug.cgi?id=47960
Bug ID: 47960
Summary: chcp.exe does not exist
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: erich.e.hoover(a)gmail.com
Distribution: ---
conda requires "chcp.exe" to exist to properly work with Python packages, see
MSDN:
https://docs.microsoft.com/en-us/windows-server/administration/windows-comm…
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https://bugs.winehq.org/show_bug.cgi?id=48153
Bug ID: 48153
Summary: Mono's ProcessTest.Start1_FileName_Whitespace test
fails in 4.20
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, regression, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
I've started seeing failures in the following Mono test cases:
MonoTests.System.Diagnostics.ProcessTest.Start1_FileName_Whitespace
MonoTests.System.Diagnostics.ProcessTest.Start2_FileName_Whitespace
Here's the source code for the first of those:
https://github.com/mono/mono/blob/93e46c687b0f1b3bea7ecf362a667f3bd8b59fc5/…
Specifically, the "#6" line, which checks error codes, fails. Unfortunately, it
doesn't say what error code we got.
This worked in Wine 4.19 but fails in current master.
Bisect results and downloadable test case to follow.
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https://bugs.winehq.org/show_bug.cgi?id=46262
Bug ID: 46262
Summary: Beat Hazard 2: Small window size after minimizing
Product: Wine
Version: 4.0-rc1
Hardware: x86-64
URL: https://store.steampowered.com/app/618080/Martial_Arts
_Brutality/
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: devilj(a)outlook.pt
Distribution: ArchLinux
Created attachment 62964
--> https://bugs.winehq.org/attachment.cgi?id=62964
Log snippet
When minimizing and restoring, the window becomes very small (46×70), and
resizing is disallowed.
This bug has been present in Wine 3.21, as well as Wine-staging 3.18 and up.
According to the log, the window actually restores correctly to its intended
size (1286×750) before being immediately resized to 46×70.
Window position seems to be preserved correctly.
This same bug also happens with a free game by the same developer, Martial Arts
Brutality, which is available on Steam.
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https://bugs.winehq.org/show_bug.cgi?id=37793
Bug ID: 37793
Summary: crash FO3launcher.exe wine 1.7
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: laborde_stephane(a)yahoo.fr
Distribution: ---
Created attachment 50337
--> https://bugs.winehq.org/attachment.cgi?id=50337
crash FO3launcher.exe
Installed OK : FIFA online 3 (FO3 installer) :
http://fo3.garena.com/download/installer
When launching fo3launcher.exe it crashes whit report attached bellow.
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https://bugs.winehq.org/show_bug.cgi?id=46196
Bug ID: 46196
Summary: Beat Hazard 2: Missing country code and flag
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: devilj(a)outlook.pt
Distribution: ---
Created attachment 62856
--> https://bugs.winehq.org/attachment.cgi?id=62856
Wine log (snippet)
The user's country flag is replaced with an "Unknown" icon. This happens
because the game fails to get the two-digit country code from Wine. The game
runs well otherwise; this is merely a UI issue.
The game calls GetUserGeoID, but this returns -1 instead of a valid GeoID. The
game never calls SetUserGeoID as far as I can tell!
Wine log snippet generated with +nls,+timestamp,+debugstr,+trace,+relay.
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https://bugs.winehq.org/show_bug.cgi?id=48271
Bug ID: 48271
Summary: Qt5 dropdown menu and combobox does not show on click
Product: Wine
Version: 4.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brouits(a)free.fr
Distribution: ---
I am testing QSpeakers* win32 and win64 on wine 4.0.2. It uses the Qt5 toolkit.
All works nice except menu dropdowns and comboboxes which does not show up on
click. Tested also on a real windows® and it goes well here.
If i can do anything, tell me.
[*] http://brouits.free.fr/qspeakers/
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https://bugs.winehq.org/show_bug.cgi?id=48234
Bug ID: 48234
Summary: Odin Diet doesn`t start
Product: Wine
Version: 4.20
Hardware: x86
URL: https://s3.ap-south-1.amazonaws.com/asthawebsite/odin_
diet.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Hi, a user submitted this as rated garbage in appdb:
"Nothing Works, After trying to run it, no screen or error msg or popup comes,"
I guess he ran from clicking on desktoplink; when ran from the console:
0027:err:module:import_dll Library odbcbcp.dll (which is needed by
L"C:\\ODIN\\Diet\\RMSDBWriter.dll") not found
0027:err:module:import_dll Library RMSDBWriter.dll (which is needed by
L"C:\\ODIN\\Diet\\SurvMgr_INT.dll") not found
0027:err:module:import_dll Library SurvMgr_INT.dll (which is needed by
L"C:\\ODIN\\Diet\\DietOdin.exe") not found
odbcbcp.dll can be installed for example from mdac apparently, but I opened
this bugreport because the app expects it to be present apparently, it is on my
win7 partition.
Adding stub dll is enough to get the program started; Didn`t try further, login
required.
So simple Question: Is it within wine`s scope to implement these kind of dlls
(from mdac e.g.)
If not, i can resolve bug as WONTFIX, or keep it open as collector for other
apps that need this (just as for example the MFC42 "collector bug report").
Could some wine "authority" give advice on this?
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https://bugs.winehq.org/show_bug.cgi?id=39643
Bug ID: 39643
Summary: DM Genie 2.x fails on startup with 'Automation error.
... Check the Scripting function Skill Bonus'
Product: Wine
Version: 1.8-rc1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
continuation of bug 9095
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/DM Genie
$ WINEDEBUG=+tid,+seh,+loaddll,+process,+vbscript,+ole,+variant wine
./DMGenie.exe >>log.txt 2>&1
...
0027:trace:ole:SysAllocStringLen L"executing the general script 'SkillBonus'"
0027:trace:ole:ITypeInfo_fnAddRef (0x23bda60)->ref is 2
0027:trace:ole:SetErrorInfo (0, (nil))
0027:trace:ole:ITypeInfo_fnInvoke
(0x23bda60)(0x23acaf8,id=2000,flags=0x00000001,0x33c814,(nil),0x33c7f4,0x33c824)
0027:trace:ole:dump_DispParms args=1 named args=0
0027:trace:ole:dump_DispParms args:
0027:trace:ole:dump_DispParms [0] 0x33c858 {VT_BSTR: L"Public Sub
SkillBonus(FinalCheck)\r\nn = func.GetSkillNum(\"SWIM\")\r\nif n > 0 then\r\n
cr.SkillTotal(n) = cr.SkillTotal(n) + FinalCheck\r\nend if\r\n\r\n'if
cRace.PCRace the
0027:trace:ole:ITypeInfo_fnInvoke invoking:
L"AddCode"(1)
parm0: L"Code"
memid is 000007d0
Param 0:
tdesc.vartype 8 (VT_BSTR)
u.paramdesc.wParamFlags PARAMFLAG_FIN
u.paramdesc.lpex (nil)
funckind: 1 (pure virtual)
invkind: 1 (func)
callconv: 4 (stdcall)
oVft: 104
cParamsOpt: 0
wFlags: 0
elemdescFunc (return value type):
tdesc.vartype 25 (VT_HRESULT)
u.paramdesc.wParamFlags PARAMFLAGS_NONE
u.paramdesc.lpex (nil)
helpstring: L"Add code to the global module"
entry: (null)
0027:trace:ole:ITypeInfo_fnInvoke changing args
0027:trace:ole:ITypeInfo_fnInvoke 0x33c858 {VT_BSTR: L"Public Sub
SkillBonus(FinalCheck)\r\nn = func.GetSkillNum(\"SWIM\")\r\nif n > 0 then\r\n
cr.SkillTotal(n) = cr.SkillTotal(n) + FinalCheck\r\nend if\r\n\r\n'if
cRace.PCRace the
0027:trace:ole:DispCallFunc (0x23acaf8, 104, 4, 10, 1, 0x4f18264, 0x4f18260,
0x33c480 (vt=10))
0027:trace:ole:DispCallFunc arg 0: type VT_BSTR 0x33c858 {VT_BSTR: L"Public Sub
SkillBonus(FinalCheck)\r\nn = func.GetSkillNum(\"SWIM\")\r\nif n > 0 then\r\n
cr.SkillTotal(n) = cr.SkillTotal(n) + FinalCheck\r\nend if\r\n\r\n'if
cRace.PCRace the
0027:trace:vbscript:VBScript_SetScriptState (0x23acbe0)->(1)
0027:trace:vbscript:VBScriptParse_ParseScriptText (0x23acbe0)->(L"Public Sub
SkillBonus(FinalCheck)\r\nn = func.GetSkillNum(\"SWIM\")\r\nif n > 0 then\r\n
cr.SkillTotal(n) = cr.SkillTotal(n) + FinalCheck\r\nend if\r\n\r\n'if
cRace.PCRace then\r\n'n = func.GetSkillNum(\"JUMP\")\r\n'if n > 0 then\r\n'
sp = cr.Speed\r\n' modifier_to_jump = 0\r\n' if sp <= "... (null) (nil)
(null) 0 1 2 (nil) 0x33c2fc)
0027:trace:ole:SysAllocStringLen L"func"
0027:trace:ole:SysAllocStringLen L"GetSkillNum"
0027:trace:ole:SysAllocStringLen L"n"
0027:trace:ole:SysAllocStringLen L"n"
0027:warn:vbscript:compile_call_statement converting call expr to assign expr
0027:trace:ole:SysAllocStringLen L"cr"
0027:trace:ole:SysAllocStringLen L"n"
0027:trace:ole:SysAllocStringLen L"cr"
0027:trace:ole:SysAllocStringLen L"SkillTotal"
0027:trace:ole:SysAllocStringLen L"FinalCheck"
0027:trace:ole:SysAllocStringLen L"n"
0027:trace:ole:SysAllocStringLen L"SkillTotal"
0027:fixme:vbscript:check_script_collisions L"SkillBonus": redefined
0027:trace:ole:DispCallFunc retval: 0x33c480 {VT_ERROR: 80004005}
0027:trace:variant:VariantClear (0x4f18240 {VT_EMPTY})
0027:trace:variant:VariantClear (0x4f18250 {VT_EMPTY})
0027:warn:ole:ITypeInfo_fnInvoke invoked function failed with error 0x80004005
0027:trace:ole:GetErrorInfo (0, 0x33c440, (nil))
0027:trace:ole:ITypeInfo_fnInvoke -- 0x80020009
0027:trace:ole:ITypeInfo_fnRelease (0x23bda60)->(1)
0027:trace:seh:raise_exception code=c000008f flags=1 addr=0x7b8461c9
ip=7b8461c9 tid=0027
0027:trace:seh:raise_exception info[0]=deadcafe
0027:trace:seh:raise_exception info[1]=deadcafe
0027:trace:seh:raise_exception eax=7b832d3d ebx=00134230 ecx=00000008
edx=0033c704 esi=0033c814 edi=0033c814
0027:trace:seh:raise_exception ebp=0033c748 esp=0033c6e4 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00000202
0027:trace:seh:call_stack_handlers calling handler at 0x4419a6 code=c000008f
flags=1
...
0027:trace:variant:VarBstrCat L"Error -2147467259: 'Automation
error'.\r\nRaised while calculating all skill bonuses. Check the Scripting
function Skill Bonus.\r\n\r\nPress Ignore to continue.\r\nIf you press Abort,
the program will end and you will lose any unsaved data.\r\nIf this error
occurs again, try reinstalling DM Genie.\r\n"
--- snip ---
Corresponding VBScript code, extracted from:
--- snip ---
$ readlink -f Script.dmscr
/home/focht/.wine/drive_c/Program Files/DM Genie/CoreRules/Data/Script.dmscr
--- snip ---
--- snip ---
##### START SCRIPTFUNC #####
2
26
350
0
3
SkillBonus
False
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
#####START#####
{\rtf1\ansi\ansicpg1252\deff0{\fonttbl{\f0\fnil\fcharset0 MS Sans Serif;}}
\viewkind4\uc1\pard\lang3084\f0\fs17 This function is called \b before \b0
calculating the total skill bonuses for all skills, through the normal
calculation. Do NOT modifiy cr.SkillTemp- only cr.SkillTotal.
\par
\par \b FinalCheck\b0 is the total armor check penalty (and is <= 0).
\par
\par Notably, this function doubles the armor check penalty for Swim.
Adjustment for Jump for the current speed can also be performed - uncomment the
code and check the Get Race box.
\par
\par \b This code is called very frequently. Limit the amount of code here.\b0
\par }
#####END#####
#####START#####
Public Sub SkillBonus(FinalCheck)
n = func.GetSkillNum("SWIM")
if n > 0 then
cr.SkillTotal(n) = cr.SkillTotal(n) + FinalCheck
end if
'if cRace.PCRace then
'n = func.GetSkillNum("JUMP")
'if n > 0 then
' sp = cr.Speed
' modifier_to_jump = 0
' if sp <= 20 then
' modifier_to_jump = int((30-sp)/10) * -6
' elseif sp >= 40 then
' modifier_to_jump = int((sp-30)/10) * +4
' end if
' cr.SkillTotal(n) = cr.SkillTotal(n) + modifier_to_jump
'end if
'end if
End Sub
#####END#####
##### END SCRIPTFUNC #####
--- snip ---
$ sha1sum DMGenie_Setup.exe
a637a4e98fa09b9311f8cd78be6c9e7ff8bdbd2e DMGenie_Setup.exe
$ du -sh DMGenie_Setup.exe
8.0M DMGenie_Setup.exe
$ wine --version
wine-1.8-rc1
Regards
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http://bugs.winehq.org/show_bug.cgi?id=21249
Summary: Midtown Madness 2 (v1.1NoCD):
memMemoryAllocator::FindHeap failed on ptr 2056d18
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25543)
--> (http://bugs.winehq.org/attachment.cgi?id=25543)
Game start and crash at race loading log.
This is the retail version of Midtown Madness 2 with a v1.1NoCD patch applied.
It dies at start of quick race (and all other race menu items for that matter)
with a memMemoryAllocator issue. Log attached, debug failed to run and process
had to be terminated after waiting several minutes.
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https://bugs.winehq.org/show_bug.cgi?id=43447
Bug ID: 43447
Summary: Geometry Wars 3 doesn't spawn a window
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Created attachment 58814
--> https://bugs.winehq.org/attachment.cgi?id=58814
debug log with WINEDEBUG=fixme-all,+d3d,+d3d9,+d3d10 (16mb unpacked)
The game geometry wars 3 when started, starts playing its background music, but
does not spawn a window. No taskbar entry, also not in taskmanager, only the
GW3.exe in the process tab.
The game says it uses directx10, but the debug output looks more like directx9.
tested on staging and vanilla, with and without csmt and same result on another
pc.
GW3 has a native linux version, but the bug may affect other applications too.
If i should attach a log with other debug flags, please tell me.
If my description of the bug is unclear, watch this:
https://youtu.be/_O0CNCDJ8qk
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https://bugs.winehq.org/show_bug.cgi?id=48185
Bug ID: 48185
Summary: Applications crashing with "Not enough memory to run
application"
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: ZenAnonX(a)protonmail.ch
Distribution: ---
Created attachment 65821
--> https://bugs.winehq.org/attachment.cgi?id=65821
stderr+stdout
Affected Applications:
Fallout New Vegas
Skyrim
Happening on wine compiled from recent commit.
Commit dad14ab8331922171393d6ef75861303c8bc8d50 might be the source of this as
crash doesn't happen on wine compiled before it.
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https://bugs.winehq.org/show_bug.cgi?id=43644
Bug ID: 43644
Summary: Disk free space incorrect on file systems with more
than 2TB free
Product: Wine
Version: 2.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: mikeonthecomputer(a)gmail.com
Distribution: ---
Created attachment 59070
--> https://bugs.winehq.org/attachment.cgi?id=59070
cmd.exe from Windows 7 and Wine facing a large volume
Wine reports an absurdly inaccurate free space count on file systems with more
than 2TB free on them (possibly an overflow issue?), and certain applications
such as Steam believe there is insufficient space for them to update or
install.
Windows 7 at least is OK with these large volumes and Steam operates correctly
on them. Wine should match behavior.
Attaching screenshots of the Windows and Wine consoles. In the Wine example, I
made a ZFS file system and first set the quota to 2048G (this is the maximum
size reported on Unix for the FS), and then to 2049G. In this example, 2049G
free made Wine report over 4EB! On an unquota'd file system, I have around 3TB
free and Wine reports 17EB instead.
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https://bugs.winehq.org/show_bug.cgi?id=38830
Bug ID: 38830
Summary: Symenu multiple issues
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grendal74.geo(a)yahoo.com
Distribution: ---
It is supposed to be a portableapps.com alternative
http://www.ugmfree.it/SyMenuDownload.aspx
SyMenu prerequisites
.NET Framework 2.0 or higher.
Download .NET Framework 2.0 for x86 systems or .NET Framework 2.0 for x64
systems from Microsoft web site.
SyMenu is a portable menu launcher and a Start Menu replacer that allows you to
organize your portable applications in a quick and easy way. Moreover SyMenu
automatically links any application installed on the host pc.
All the linked items - SyItems - and all the indexed applications can be
organized in a hierarchical structure with colorful folders, separators and
labels and can be found with the internal search tool.
http://www.ugmfree.it/
terminal log;
wine syMenu.exe
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x1ec644,0x1d3480): stub
fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x20d00c,0x1d8820): stub
fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x20dadc,0x1d8820): stub
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
Stacktrace:
=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
abnormal program termination
err:mscoree:expect_no_runtimes Process exited with a Mono runtime loaded.
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https://bugs.winehq.org/show_bug.cgi?id=44842
Bug ID: 44842
Summary: Listview does not reset returned state mask when don't
add subitem to listview
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: lisitski.segrey(a)gmail.com
Created attachment 60891
--> https://bugs.winehq.org/attachment.cgi?id=60891
Executables
I'm trying to create my own Listview in report mode, using custom draw.
When I don't add subitem to listview, I see that Wine draw checkbox instead of
empty subitem.
See attached screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=40489
Bug ID: 40489
Summary: wbemprox does not support ASSOCIATORS query
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: michael(a)fds-team.de
CC: hans(a)meelstraat.net
Distribution: ---
After working around bug 20776 3DMark Vantage tries to execute the following
wmi query:
trace:wbemprox:wbem_services_ExecQuery 0x162580, L"WQL", L"ASSOCIATORS OF
{Win32_DiskPartition.DeviceID=\"Disk #0, Partition #0\"} WHERE AssocClass =
Win32_LogicalDiskToPartition", 0x00000030, (nil), 0x10afce0
err:wbemprox:wql_error syntax error, unexpected TK_ID, expecting TK_SELECT
Wine does not support ASSOCIATORS queries so far and fails.
In order to make it easier to test the problem without working around the
3DMark Vantage bugs, I created tests with similar queries to reproduce the
issue (see
https://www.winehq.org/pipermail/wine-patches/2016-April/149324.html)
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https://bugs.winehq.org/show_bug.cgi?id=47126
Bug ID: 47126
Summary: GCC 9.x compilation warnings for Wine 4.7
Product: Wine
Version: 4.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
1. _________________________________________________________ winevdm.c
_________________________________________________________
winevdm.c: In function ‘main’:
winevdm.c:337:24: warning: ‘%s’ directive writing up to 259 bytes into a region
of size 128 [-Wformat-overflow=]
337 | sprintf( buf, "%s\nInvalid startup directory. Check your pif
file.",
| ^~
winevdm.c:337:9: note: ‘sprintf’ output between 49 and 308 bytes into a
destination of size 128
337 | sprintf( buf, "%s\nInvalid startup directory. Check your pif
file.",
|
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
338 | filename);
| ~~~~~~~~~
winevdm.c:343:24: warning: ‘%s’ directive writing up to 259 bytes into a region
of size 128 [-Wformat-overflow=]
343 | sprintf( buf, "%s\nInvalid program file name. Check your pif
file.",
| ^~
winevdm.c:343:9: note: ‘sprintf’ output between 49 and 308 bytes into a
destination of size 128
343 | sprintf( buf, "%s\nInvalid program file name. Check your pif
file.",
|
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
344 | filename);
| ~~~~~~~~~
winevdm.c:325:24: warning: ‘%s’ directive writing up to 259 bytes into a region
of size 128 [-Wformat-overflow=]
325 | sprintf( buf, "%s\nInvalid file format. Check your pif file.",
| ^~
winevdm.c:325:9: note: ‘sprintf’ output between 43 and 302 bytes into a
destination of size 128
325 | sprintf( buf, "%s\nInvalid file format. Check your pif file.",
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
326 | filename);
| ~~~~~~~~~
2. _________________________________________________________ winhelp.c
_________________________________________________________
winhelp.c: In function ‘WINHELP_GetWindowInfo’:
winhelp.c:280:60: warning: ‘%s’ directive output may be truncated writing up to
127 bytes into a region of size 50 [-Wformat-truncation=]
280 | snprintf(mwi.caption, sizeof(mwi.caption), "%s %s - %s",
| ^~
281 | hlpfile->lpszTitle, tmp, hlpfile->lpszPath);
| ~~~
winhelp.c:280:13: note: ‘snprintf’ output 5 or more bytes (assuming 132) into a
destination of size 51
280 | snprintf(mwi.caption, sizeof(mwi.caption), "%s %s - %s",
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
281 | hlpfile->lpszTitle, tmp, hlpfile->lpszPath);
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3. _________________________________________________________ winemenubuilder.c
_________________________________________________________
winemenubuilder.c: In function ‘InvokeShellLinker’:
winemenubuilder.c:2887:14: warning: array subscript -1 is outside array bounds
of ‘WCHAR[1024]’ {aka ‘short unsigned int[1024]’} [-Warray-bounds]
2887 | p[-1] = '"';
| ~^~~~
winemenubuilder.c:2783:11: note: while referencing ‘szArgs’
2783 | WCHAR szArgs[INFOTIPSIZE], szIconPath[MAX_PATH],
szWMClass[MAX_PATH];
| ^~~~~~
4. _________________________________________________________ debug.h
_________________________________________________________
In file included from dn.c:35:
../../include/wine/debug.h:497:48: warning: ‘__wine_dbch___default’ defined but
not used [-Wunused-const-variable=]
497 | static struct __wine_debug_channel * const __wine_dbch___default =
&__wine_dbch_##ch
| ^~~~~~~~~~~~~~~~~~~~~
dn.c:37:1: note: in expansion of macro ‘WINE_DEFAULT_DEBUG_CHANNEL’
37 | WINE_DEFAULT_DEBUG_CHANNEL(wldap32);
| ^~
5. _________________________________________________________
arb_program_shader.c _________________________________________________________
arb_program_shader.c: In function ‘shader_arb_get_register_name’:
arb_program_shader.c:993:55: warning: ‘%s’ directive output may be truncated
writing up to 49 bytes into a region of size 20 [-Wformat-truncation=]
993 | snprintf(priv->addr_reg, sizeof(priv->addr_reg), "%s", src);
| ^~
......
1127 | shader_arb_request_a0(ins, rel_reg);
| ~~~~~~~
arb_program_shader.c:993:5: note: ‘snprintf’ output between 1 and 50 bytes into
a destination of size 20
993 | snprintf(priv->addr_reg, sizeof(priv->addr_reg), "%s", src);
|
6. _________________________________________________________ mmdevdrv.c
_________________________________________________________
mmdevdrv.c: In function ‘AUDDRV_GetAudioEndpoint’:
mmdevdrv.c:644:33: warning: ‘%s’ directive writing up to 255 bytes into a
region of size 60 [-Wformat-overflow=]
644 | sprintf(dev_node_name, "pcm.%s", name);
| ^~
......
813 | if(handle_underrun && ((lconf =
make_handle_underrun_config(alsa_name)))){
|
~~~~~~~~~
mmdevdrv.c:644:5: note: ‘sprintf’ output between 5 and 260 bytes into a
destination of size 64
644 | sprintf(dev_node_name, "pcm.%s", name);
|
7. _________________________________________________________ dsm_ctrl.c
_________________________________________________________
In file included from dsm_ctrl.c:34:
dsm_ctrl.c: In function ‘TWAIN_OpenDS’:
../../include/wine/debug.h:93:5: warning: ‘%s’ directive argument is null
[-Wformat-overflow=]
93 | wine_dbg_log( __dbcl, __dbch, __FUNCTION__, args); } } while(0)
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../include/wine/debug.h:90:8: note: in expansion of macro ‘__WINE_DBG_LOG’
90 | __WINE_DBG_LOG
| ^~~~~~~~~~~~~~
../../include/wine/debug.h:489:36: note: in expansion of macro ‘__WINE_DPRINTF’
489 | #define WINE_ERR
__WINE_DPRINTF(_ERR,__wine_dbch___default)
| ^~~~~~~~~~~~~~
../../include/wine/debug.h:528:36: note: in expansion of macro ‘WINE_ERR’
528 | #define ERR WINE_ERR
| ^~~~~~~~
dsm_ctrl.c:322:3: note: in expansion of macro ‘ERR’
322 | ERR("Failed to load TWAIN Source %s\n", modname);
| ^~~
dsm_ctrl.c:322:36: note: format string is defined here
322 | ERR("Failed to load TWAIN Source %s\n", modname);
| ^~
8. _________________________________________________________ oleaut.c
_________________________________________________________
oleaut.c: In function ‘get_typeinfo_for_iid’:
oleaut.c:876:39: warning: ‘%s’ directive writing up to 99 bytes into a region
of size between 92 and 291 [-Wformat-overflow=]
876 | sprintf(typelibkey, "Typelib\\%s\\%s\\0\\win%u", tlguid, ver,
sizeof(void *) == 8 ? 64 : 32);
| ^~ ~~~
oleaut.c:876:5: note: ‘sprintf’ output between 18 and 316 bytes into a
destination of size 300
876 | sprintf(typelibkey, "Typelib\\%s\\%s\\0\\win%u", tlguid, ver,
sizeof(void *) == 8 ? 64 : 32);
|
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
9. _________________________________________________________ ppl.l
_________________________________________________________
ppl.l: In function ‘pp_do_include’:
ppl.l:1624:3: warning: ‘%s’ directive argument is null [-Wformat-overflow=]
1624 | pp_status.input, pp_status.line_number,
pp_incl_state.state, pp_incl_state.ppp, pp_incl_state.ifdepth);
| ^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1625 | pp_status.file = fp;
| ~~~~~~~~~~~~~~~~~~~~
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http://bugs.winehq.org/show_bug.cgi?id=13020
Summary: wintetris 1.01 background color wrong sometimes
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.tucows.com/preview/333734
OS/Version: other
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
wintetris normally shows a blue background, but
in two situations leaves the background grey under wine:
1) on initial run from the installer
2) on dismissing the About box
This is a purely cosmetic problem, the game is playable.
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https://bugs.winehq.org/show_bug.cgi?id=46111
Bug ID: 46111
Summary: Pokerstars : Cashier window Crashes
Product: Wine
Version: 3.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: debojyotydatta(a)gmail.com
Distribution: ---
Created attachment 62745
--> https://bugs.winehq.org/attachment.cgi?id=62745
Bug Report
Pokerstars Cashier window Crashes in Wine 3.19 staging Ubuntu 18.04 64bit
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https://bugs.winehq.org/show_bug.cgi?id=48281
Bug ID: 48281
Summary: installing wine 4.21 ./configure
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: adriandonraadt(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 65962
--> https://bugs.winehq.org/attachment.cgi?id=65962
install errors
see attachment
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https://bugs.winehq.org/show_bug.cgi?id=48280
Bug ID: 48280
Summary: Add msado15 component
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
Can the msado15 component please be added?
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https://bugs.winehq.org/show_bug.cgi?id=48117
Bug ID: 48117
Summary: Scarlet Blade Can not start game (launcher)
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pre_drag_ovic(a)yahoo.com
Distribution: ---
Created attachment 65711
--> https://bugs.winehq.org/attachment.cgi?id=65711
screenshot of bug
When I press "start" button nothing happens.
https://sb.vendettagn.com/download.vgn
FTP, there may be alternate cdns. This one is official.
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https://bugs.winehq.org/show_bug.cgi?id=47316
Bug ID: 47316
Summary: Mono/gecko installers should installer after a timeout
period
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, Installer, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Currently, if mono/gecko aren't installed, the user gets a prompt to install
them. That's great, but if it's an unattended run, it will hang indefinitely.
Instead, the installer should automatically install after 1/5/10 minutes, to
not break automated runs.
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https://bugs.winehq.org/show_bug.cgi?id=47936
Bug ID: 47936
Summary: battle.net
Product: Wine
Version: 4.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m.coelho(a)witel.com.na
Distribution: ---
Created attachment 65438
--> https://bugs.winehq.org/attachment.cgi?id=65438
there is the screen shot
Hi there
Since there was an update on battle.net. it opens. but then it crushes. it is
not work at all.
Thanks
Marco
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http://bugs.winehq.org/show_bug.cgi?id=23974
Summary: Miranda's "View/Change My Details" dialog is
malfunctioning
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=30108)
--> (http://bugs.winehq.org/attachment.cgi?id=30108)
"View/Change My Details" dialog as rendered by Wine 1.3.0
Steps to reproduce:
1) Install Miranda with ICQ plugin only
2) Register ICQ account (UIN: http://www.icq.com/register/)
3) Run Miranda and login with your UIN
4) Try to "View/Change My Details" - text and background of the selected
strings of this dialog will be white, and you will not be able to change your
details, because strings are unclickable.
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https://bugs.winehq.org/show_bug.cgi?id=48231
Bug ID: 48231
Summary: Upgrade to Wine 4.03 stable from 4.02 stable breaks
DVDFab 11
Product: Wine
Version: 4.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kevin.614(a)gmail.com
Distribution: ---
After update to wine 4.03 stable from wine 4.02 stable DVDFab 11 64bit software
fails to launch. The DVDFab software launched and worked without issue using
wine 4.02 stable. I receive the following error messages when attempting to
launch DVDFab:
(from terminal)
002a:fixme:heap:RtlSetHeapInformation 0x5110000 0 0x22def0 4 stub
0015:fixme:service:svcctl_EnumServicesStatusExW resume handle not supported
0014:fixme:service:svcctl_EnumServicesStatusExW resume handle not supported
(popup message)
error at hooking API "LdrFindResource_U"
For the popup message additional hex data is shown that I'm unable to copy &
paste.
My laptop is running Ubuntu 19.10.
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https://bugs.winehq.org/show_bug.cgi?id=48205
Bug ID: 48205
Summary: regedit doesn't handle the "Del" key
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Pressing "Del" does nothing in Wine's regedit.
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https://bugs.winehq.org/show_bug.cgi?id=6866
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #22 from Austin English <austinenglish(a)gmail.com> ---
Closing.
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https://bugs.winehq.org/show_bug.cgi?id=45484
Bug ID: 45484
Summary: iExplorer 8 for winXP cannot install
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: efa(a)iol.it
Distribution: ---
Created attachment 61839
--> https://bugs.winehq.org/attachment.cgi?id=61839
error installing iE8
as built in iE in Wine (Wine Internet Explorer 3.0.2) is limited, no Settings,
start page not settable, Preferred not working, and so on, I tried the
original.
After setting wincfg to Windows version as WinXP,
trying to install iE8 for WinXP I got the error attached,
that say a more recent of iE is present.
I downloaded iE8 from the link at page:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=16041
that is:
http://download.microsoft.com/download/C/C/0/CC0BD555-33DD-411E-936B-73AC6F…
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https://bugs.winehq.org/show_bug.cgi?id=37235
Bug ID: 37235
Summary: 1Password Context Menu won't convert from standard
menu time to a submenu parent
Product: Wine
Version: 1.7.25
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq-bugzilla(a)richardpayne.name
Created attachment 49508
--> https://bugs.winehq.org/attachment.cgi?id=49508
Screenshots of expected windows behaviour
1Password's browser extension helper menu does something a little unusual. It
presents a list logins in a menu that can be clicked to open.
However, it also lets you right click on each menu item. Doing so converts the
item to a sub-menu parent. The sub-menu gives you access to the details of the
login.
Running under Wine, the "right click to convert item" action does not work.
I've attached screenshots, but I'm not really sure what else you might need to
investigate this. Please advise.
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http://bugs.winehq.org/show_bug.cgi?id=11782
Summary: Cossacks EW: Game does not redraw
Product: Wine
Version: 0.9.56.
Platform: PC
URL: http://www.download.com/Cossacks-The-Art-of-War-
demo/3000-7485_4-10229103.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: krzychoocpp(a)gmail.com
Created an attachment (id=11042)
--> (http://bugs.winehq.org/attachment.cgi?id=11042)
WINEDEBUG+ddraw
In wine 0.9.55, when starting Cossacks, all I saw was black or white screen
(white with opengl ddraw renderer, black with gdi).
With wine 0.9.56, this was partially fixed. Game starts and menu is rendered.
But screen is updated only when I click menu item. It is a bit hard to do,
because I cannot see where exactly cursor is. When I finally click one of the
menu items, everything works as it should for about a second - fade effect, and
other menu screen is shown.
You can download Cossacks: Art of War demo from:
http://www.download.com/Cossacks-The-Art-of-War-demo/3000-7485_4-10229103.h…
It's addon to EW and shows this problem too.
I experience this problem with GF 7300GS/nVidia driver and Radeon Mobility 7500
using radeon driver.
In attached debug log I marked when I started game, clicked menu item, etc.
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http://bugs.winehq.org/show_bug.cgi?id=29727
Bug #: 29727
Summary: Wine fails to correctly rerender UI elements upon
interaction with them
Product: Wine
Version: 1.4-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
This is a follow up to bug 22256.
When you move the horizontal delimiter its appearance breaks until you
minimize/maximize a dialog window - it looks like some strange kind of UI
tearing.
To reproduce:
1) Unpack this archive anywhere (
http://bugs.winehq.org/attachment.cgi?id=38570 )
2) Double click Samantha Taylor
3) Try to move up and down the horizontal delimiter - its appearance will
momentarily break.
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https://bugs.winehq.org/show_bug.cgi?id=47951
Bug ID: 47951
Summary: Compiling WINE under Windows is completely broken
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
After some time, I decided to update my version with the changes from latest
WINE sources, but sadly the compilation under Windows is completely broken.
Both CYGWIN and MSYS2+MINGW are not working anymore.
The first cause of problem is the addition of _WIN32 macro into configure
script.
Its presence corrupts the execution under CYGWIN, under MINGW this addition is
useless because it is an intrinsic macro, but here the configuration does not
work also for other reasons. Removing that declaration is the first point
should be already good, but in my opinion it would be better to distinguish
between CYGWIN and MINGW at configure time in some points. This will give more
options, for example it would be better to name the library cygwine-1.dll for
CYGWIN and libwine-1.dll for MINGW, to allow their coexistence in the
environment. After several fixes to configure and other source files, I was
finally able to start the compilation, but unfortunately winebuild hangs
because it fails the execution of dlltool, perhaps because some changes because
my previous version was working fine. Since the amount changes was going to be
excessive, I'm also posting this bug report.
Sincerely.
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https://bugs.winehq.org/show_bug.cgi?id=48194
Bug ID: 48194
Summary: sync.com: crashes when starting sync-taskbar.exe
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: florisnielssen(a)gmail.com
Distribution: ---
Created attachment 65830
--> https://bugs.winehq.org/attachment.cgi?id=65830
Output log (development version)
https://www.sync.com/download/win/sync-installer.exe
Sha1sum:
b03d1095000baadaae6cf782f991e9b4772338b0 sync-installer.exe
c11ec510d42ba9e311d87879e4dcfc12d0491c71 sync-taskbar.exe
Wine crashes when I try to run sync-taskbar.exe
Seems similar to bug 48016 (https://bugs.winehq.org/show_bug.cgi?id=48016),
which was fixed a few days back since the following came up in the log:
wine: Call from 0x7104f24e to unimplemented function
shcore.dll.GetScaleFactorForMonitor, aborting
Tried with both the development and staging branch, both logs attached.
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https://bugs.winehq.org/show_bug.cgi?id=48257
Bug ID: 48257
Summary: Apt https://dl.winehq.org/wine-builds/ubuntu/ reports
suspect downloads
Product: Wine
Version: 4.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: binkley(a)alumni.rice.edu
Distribution: ---
Using Ubuntu 19.10 (eoan), `apt upgrade` reports:
```
E: Failed to fetch
https://dl.winehq.org/wine-builds/ubuntu/dists/eoan/main/binary-amd64/wine-…
File has unexpected size (1143728 != 1143068). Mirror sync in progress? [IP:
151.101.182.217 443]
Hashes of expected file:
- SHA256:9976a91748c5b9f5e2f7a640ead868ba1db21cb95bcbb0179c384220dd5447c3
- SHA1:a6e62be563c58b4db41e4ea05156697a35704048 [weak]
- MD5Sum:6479a3583e8f4c0ef6965001acfbe57e [weak]
- Filesize:1143068 [weak]
```
I waited a day to file this issue: perhaps it resolved itself? However, it is
still present. Further, I already have 4.0.3 installed, so this is surprising.
Could there be, perhaps, a security issue? I'm unsure how to proceed.
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https://bugs.winehq.org/show_bug.cgi?id=48244
Bug ID: 48244
Summary: Дорога на Хон-ка-ду/Locoland: Radeon 7790 is detected
as Radeon 8770 in the launcher
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: oleg.kuznetsov(a)metamint.ru
Distribution: ---
Created attachment 65900
--> https://bugs.winehq.org/attachment.cgi?id=65900
terminal output
During running old Russian game called "Дорога на Хон-ка-ду"/"Locoland", I
noticed that my graphics card listed in the launcher differs from the one,
which is shown on Windows Vista installation.
desktop@steamos:~$ lspci | grep Radeon
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Bonaire XT [Radeon HD 7790/8770 / R9 260 OEM]
wine-4.21-183-gac24504
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https://bugs.winehq.org/show_bug.cgi?id=48115
Bug ID: 48115
Summary: Magic & Mayhem 2: The Art of Magic: Direct3D8 texture
animations are broken
Product: Wine
Version: 4.20
Hardware: x86
URL: https://www.fileplanet.com/archive/p-33431/Magic-Mayhe
m-2-The-Art-of-Magic-Demo
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: syndromedayna(a)gmail.com
Distribution: ArchLinux
Created attachment 65703
--> https://bugs.winehq.org/attachment.cgi?id=65703
video illustrating bug
Game is unplayable due to graphical glitch: textures are constantly floating
somewhere - including GUI and text. So i can't even read subtitles.
Bug occurs when there is something playing texture animation on the screen e.g.
river, bonfire or spell effect.
I have attached a video illustrating bug. (2.7 MiB)
Bug persists between wine editions (staging/development) and versions (4.16 to
latest 4.20)
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https://bugs.winehq.org/show_bug.cgi?id=41434
Bug ID: 41434
Summary: Wine crashes when loading world from .mcl file in
MUSHclient.
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michaelclarksly(a)gmail.com
Created attachment 55805
--> https://bugs.winehq.org/attachment.cgi?id=55805
This is the backtrace in the Program Error Details when wine crashes.
Wine crashes at random times after loading a world from a .mcl (Lusternia) in
MUSHclient (Crown System). Sometimes it will be fine for hours and sometimes
crash on initial load. It always crashes if I attempt to reload the script. I
have attached the backtrace which as far as I can tell seems to be the same
each time it crashes.
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https://bugs.winehq.org/show_bug.cgi?id=47631
Bug ID: 47631
Summary: Pass and execute shutdown commands from Wine to Host
OS.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jebeld17(a)gmail.com
Distribution: ---
Programs that perform a "shutdown -<argument>" tend to error out or freeze
because Wine doesn't currently pass 'shutdown' commands to the Host OS.
Please fix, arguably by passing over these commands to the Host OS and
executing the equivalent code on the Host OS.
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https://bugs.winehq.org/show_bug.cgi?id=46901
Bug ID: 46901
Summary: Path environment variable with nested variables is not
expanded properly
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scorpion8182(a)googlemail.com
Distribution: ---
Created attachment 63979
--> https://bugs.winehq.org/attachment.cgi?id=63979
Registry entries for HKCU\Environment\PATH
I am trying to set up a crosscompile environment under Linux targeting MSVC.
For that purpose I have copied the contents of a MS VC Build Tools and Win 10
SDK installation to two folders under /opt, basically. Afterwards I added
entries to the PATH environment variable to construct the Pathes to the
compiler, the includes and the libs. My target is to be able to invoke the
tools (compiler, linker, resource compiler) without prepending the path.
Those path entries start with the Z: drive, pointing to Z:\opt .
The attached screenshots show what i entered in the registry under
HKCU\Environment\PATH.
Now, when i try to invoke the cl.exe compiler for example from a wine cmd
like
WINEPREFIX=/home/martin/wine-vc14-64 wine cmd
i get following output:
Z:\home\martin\Schreibtisch\Blender_DEV_gitlab\blender>cl.exe
'cl.exe' could not be recognized as internal or external command or as batch
script.
(Original german output:)
'cl.exe' konnte nicht als interner oder externer Befehl
oder als Batch-Skript erkannt werden.
But
echo %PATH%
shows:
C:\windows\system32;C:\windows;C:\windows\system32\wbem;C:\ninja;Z:\opt\msvc\VC\Tools\MSVC\14.16.27023\bin\Hostx64\x64;Z:\opt\winsdk\win10sdk\bin\10.0.17763.0\x64
so the path at this place seems to be correctly expanded. But the file cl.exe
being there cannot be found.
This breaks the crosscompile invocation scheme. (CMake doesnt find it, etc etc)
I have also asked this question in IRC and i was recommended to file a bug
report, since this works correctly under windows.
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https://bugs.winehq.org/show_bug.cgi?id=44961
Bug ID: 44961
Summary: When I tried to wget the Release.key I got a 404
error.
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wizard(a)bnnorth.net
Distribution: ---
I decided to upgrade to the latest stable Wine, so I followed the instructions
for Ubuntu 17.10. When I tried to wget the Release.key I got a 404 error
message. Is there a different directory for the Release.key than the one in
the instructions?
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https://bugs.winehq.org/show_bug.cgi?id=45285
Bug ID: 45285
Summary: Performance regression for LeeGT-Games
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Since wine 2.22 there is performance regression in all LeeGT-Games - Chimeras
7: New Rebellion, Paranormal Files: Fellow Traveler, League of Light 6: The
Game, Mystery Trackers 14: Mist Over Blackhill, The Andersen Accounts: Chapter
One, to name a few. When higher version of Wine 2.22 is been used (3.x) there
is severe preformance drop. It is even hard to move the mouse. This regression
occurs in all LeeGT-Games. With Wine 2.xx they run flawlessly.
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https://bugs.winehq.org/show_bug.cgi?id=41581
Bug ID: 41581
Summary: SimCity 4: Application hangs, segmentation fault
outputted
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: afarah(a)inf.ufrgs.br
Distribution: Debian
Created attachment 55917
--> https://bugs.winehq.org/attachment.cgi?id=55917
wine log (compressed)
The game randomly hangs (possibly after several minutes of gameplay). The
following error message is the last thing outputted by wine:
err:seh:setup_exception_record stack overflow 1284 bytes in thread 0009 eip
7bc3faea esp 00240e2c stack 0x240000-0x241000-0x340000
A complete log is attached (15MB uncompressed).
In the AppDB a previous version of Wine (1.9.19) was reported to work, tough I
did not test it. I have tested this with Wine 1.9.20 (wine-development from
Debian strech).
The application was called with the following command line:
WINEDEBUG=warn+all wine ./SimCity\ 4.exe -CPUCount:1 -CustomResolution:enabled
-r1920x1080x32 -intro:off 2>&1 | tee wine.log &
When called without any flags the application hangs as well, apparently more
often (I did not check whether the error message was the same, I can reproduce
it if need be).
This was done with a clean ~/.wine, etc. This is the "Deluxe" edition of
SimCity 4.
I built the latest development version (1.9.21, downloaded from this website)
but could not test it because:
wine: '/home/afh/.wine' is a 64-bit installation, it cannot be used with a
32-bit wineserver
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https://bugs.winehq.org/show_bug.cgi?id=38157
Bug ID: 38157
Summary: cannot download watchtower 2014 onto Mac
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: quiziggy(a)gmail.com
message on screen "The program WTLibrary.exe has encountered a serious problem
and needs to close. We are sorry for the inconvenience.
This can be caused by a problem in the program or a deficiency in Wine. You may
want to check http://appdbwinehq.org for tips about running this application."
This happened when I tried to install on a mac. Previous installs worked but
not this one.
Please help.
Mac OS 10.6.8
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https://bugs.winehq.org/show_bug.cgi?id=48129
Bug ID: 48129
Summary: Wine for Catalina 10.15
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: divyeshkumar001(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
I am not reporting a bug here. However, I just need to know, when this wine
will start working on MacOs Catalina 10.15.
Please apologies for asking it here.
Divyesh Kumar
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https://bugs.winehq.org/show_bug.cgi?id=48184
Bug ID: 48184
Summary: Error in repository for Ubuntu 19.10. Malformed entry
52 in sources.list
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: patobrien1(a)yahoo.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
I cannot add the Ubuntu 19.10 repository:
pat@cyberpower:~$ sudo apt-add-repository 'deb
https://dl.winehq.org/wine-builds/ubuntu/eoan main'
[sudo] password for pat:
E: Malformed entry 52 in list file /etc/apt/sources.list (Component)
E: The list of sources could not be read.
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https://bugs.winehq.org/show_bug.cgi?id=43426
Bug ID: 43426
Summary: File attachment in MS One note 2010 does not work.
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: plasmagr_78(a)yahoo.com
Distribution: ---
I have installed MS One Note 2010 using wine 1.6.2. A major feature of Onenote
namely inserting file for attachment does not work. Copying a file and pasting
in OneNote, leaves empty field.
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https://bugs.winehq.org/show_bug.cgi?id=41986
Bug ID: 41986
Summary: Hydorah is crashing at start
Product: Wine
Version: 2.0-rc1
Hardware: x86-64
URL: https://www.locomalito.com/hydorah.php
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vulture6(a)mail.com
Distribution: Mint
Hydorah is crashing out at the start with an Access Violation error. It was
working fine a few Wine versions ago. Seems to be a critical Gstreamer problem.
Sorry, I don't have the expertise to run a regression test. Game still runs OK
with Crossover 15.1.0.
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http://bugs.winehq.org/show_bug.cgi?id=23079
Summary: Track the number of audio bytes played as a 64 bit
number
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ksquirrel.iv(a)gmail.com
Created an attachment (id=28656)
--> (http://bugs.winehq.org/attachment.cgi?id=28656)
patch
Make wine-1.1.43 track the number of audio bytes played as a 64 bit number
rather than a 32 bit number to avoid overflows. It may happen happen on
constantly used audio content, possibly causing inbound voice to stop working
in some voice applications.
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https://bugs.winehq.org/show_bug.cgi?id=48263
Bug ID: 48263
Summary: compiling projects with MSVC++ 2015 build tools fails
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ucrtbase
Assignee: wine-bugs(a)winehq.org
Reporter: erich.e.hoover(a)gmail.com
Distribution: ---
Trying to compile a project with MSVC++ 2015 fails with:
===
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\Include\limits(1151):
error C2177: constant too big
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\Include\limits(1214):
error C2177: constant too big
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\Include\complex(203):
error C2177: constant too big
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\Include\complex(331):
error C2177: constant too big
===
(These errors correspond to the return of DBL_MAX and LDBL_MAX)
Bisect:
===
0e183cc3c0d3b6f89f79047cdd71c389afc75073 is the first bad commit
commit 0e183cc3c0d3b6f89f79047cdd71c389afc75073
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Sat Nov 2 14:35:52 2019 +0100
msvcrt: Don't change FPU control word in _control87() on x86-64.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 44931fccad0fdf340891e925083ddf28840a8572
fc8845c60cea22d211c5389869e5aa147e481455 M dlls
===
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https://bugs.winehq.org/show_bug.cgi?id=43318
Bug ID: 43318
Summary: Freelancer discovery mod crashing in several star
systems.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stjepan.zlatic(a)gmail.com
Distribution: ---
Created attachment 58663
--> https://bugs.winehq.org/attachment.cgi?id=58663
Backtrace of freelancer discovery error.
After working for the most part, it usually crashes in several star systems
(chugoku, omega 41). I'm not sure whether it is due to mod itself or my attempt
to run it through wine. It's probably not due to hardware issue (low memory
etc.). Error log in attachment.
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https://bugs.winehq.org/show_bug.cgi?id=42077
Bug ID: 42077
Summary: EVE Online froze on startup
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scmkazoo(a)hotmail.com
Created attachment 56579
--> https://bugs.winehq.org/attachment.cgi?id=56579
log report saved out of WINE error message
WINE used by EVE Online
Second attempt to log-in after Mac client froze immediately after jumping
through a gate in-game.
First time I force-quit the game.
Second time I did a hard reset of the computer
(iMac
2.66 GHz Intel Core 2 Duo
2 GB 1067 MHz DDR3
NVIDIA GeForce 9400 256 MB
OS X 10.9.4 (13E28)).
WINE loads. I select the character I am going to play.
Then the interface begins to load, I may even be able to interact briefly
(chose a target or take an action) before it completely freezes.
I have had this happen before. This is the first time in quite a while
(several months) that I have received any kind of error message or log.
I will admit I was unsure what Severity to select. I settled on Major because
it keeps me from playing at the moment. My history though is that I will see a
series of these failures but time and a series of resets will inevitably see me
able to get onto the EVE server.
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https://bugs.winehq.org/show_bug.cgi?id=37564
Bug ID: 37564
Summary: Skype's Help -> About window is totally black on a
second invocation
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
That's it.
P.S. Make sure you deleted login.cab before trying to debug this issue (proper
HTML support is not yet there, see bug 28457).
Skype version: 6.21.32.104
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https://bugs.winehq.org/show_bug.cgi?id=48192
Bug ID: 48192
Summary: Need to install 32-bit development, when updating Wine
to newer version
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: absvq.com(a)gmail.com
Distribution: ---
Created attachment 65827
--> https://bugs.winehq.org/attachment.cgi?id=65827
Terminal message after ./configure
I tried to update Wine from 2.0.2 to the newest version.
When I do ./configure, the attached messages comes up.
What to do?
In advance, thanks
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http://bugs.winehq.org/show_bug.cgi?id=34459
Bug #: 34459
Summary: Tweet Attacks Pro hang when attempting to exit
Product: Wine
Version: 1.7.1
Platform: x86-64
URL: http://www.tweetattackspro.com/tweetattackspro.zip
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45876
--> http://bugs.winehq.org/attachment.cgi?id=45876
wine-1.7.1-96-g050a46f console output
1. Run Tweet Attacks Pro where you are faced with the log-in/registration
window.
2. Click X to close the window.
3. Hang.
err:seh:setup_exception_record stack overflow 1648 bytes in thread 0009 eip
7bc60649 esp 00240cc0 stack 0x240000-0x241000-0x340000
Application has to be killed.
Workaround is dotnet20.
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https://bugs.winehq.org/show_bug.cgi?id=47359
Bug ID: 47359
Summary: DosBox SVN crashes only when launched through Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: es20490446e(a)gmail.com
Distribution: ---
https://youtu.be/VnMgZvX5vtA
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https://bugs.winehq.org/show_bug.cgi?id=43025
Bug ID: 43025
Summary: Chessbase 11 3D board crashes
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Created attachment 58173
--> https://bugs.winehq.org/attachment.cgi?id=58173
Log of the session
On selecting the 3d board in Chessbase 11, a crash occurs. Low priority for me
as 3d boards are usually useless, but others might want it.
Reproduction steps:
Open board, select board tab, select 3d board and click.
Info disabled pops up (maybe related to that I can't active chessbase 11 - bug
report already exists), initialising 3d board pops up and crash occurs.
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https://bugs.winehq.org/show_bug.cgi?id=48223
Bug ID: 48223
Summary: The app show an error install dialog
Product: Wine
Version: 4.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aksack.09(a)gmail.com
Distribution: ---
Created attachment 65860
--> https://bugs.winehq.org/attachment.cgi?id=65860
There a dilog from the app, then dialog from the wine. And prints backtrace
Im trying to install Osu!, but when it takes to install, the Osu! installer
saying there was error,and theres 2 button, restart and quit. After that there
was dialog from the wine, saying it was unsupported app or the wine deficiency,
and lead to print the backtrace
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https://bugs.winehq.org/show_bug.cgi?id=44609
Bug ID: 44609
Summary: Memory leak in [widl.c:729]
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: fan.gang.cn(a)gmail.com
Distribution: ---
Created attachment 60597
--> https://bugs.winehq.org/attachment.cgi?id=60597
The sourcebrella-pinpoint screenshot of a memory leak defect.
We find a memory leak defect in the file tools/winebuild/po.c.
I've uploaded a screenshot of the leak trace.
This leak happens when the if condition is not satisfied on line 731. It is
better to free this buffer in the else branch.
Gang
Sourcebrella
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https://bugs.winehq.org/show_bug.cgi?id=47759
Bug ID: 47759
Summary: Origin - Not possible to sign on or go online
Product: Wine
Version: 4.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 65241
--> https://bugs.winehq.org/attachment.cgi?id=65241
Console output - wine 4.15 (staging)
Hello everyone,
After starting "Origin" I keep getting a message that it is aparently not
possible to sign in online.
I also tried signing in in offline mode (which works) and tried "Go online" in
the main menu. This also fails.
Anyway, console output for latest wine staging is attached.
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https://bugs.winehq.org/show_bug.cgi?id=37567
Bug ID: 37567
Summary: Skype home page is totally blank
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: Red Hat
Make sure you deleted login.cab before trying to debug this issue (proper HTML
support is not yet there, see bug 28457).
Skype version: 6.21.32.104
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https://bugs.winehq.org/show_bug.cgi?id=48238
Bug ID: 48238
Summary: wrong display minimized windows
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: disinbox(a)gmail.com
Distribution: ---
Icons of minimized windows are not displayed. Window titles displayed instead
(which is wrong, it is no need in displaying titles for this windows)
This wrong minimized windows display behaivior affect Quik financial
application since wine-4.3 (wine-4.2 and earlier was correct)
Bisecting with git i have found two wrong commits:
commit added unneded title bars:
commit 3765b3307e772abf2430fe8e975ec5e72fc3d1f1
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Tue Feb 19 12:17:42 2019 -0600
user32: Paint title bars for minimized windows.
Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/user32/nonclient.c | 34 ++++++++++------------------------
1 file changed, 10 insertions(+), 24 deletions(-)
commit erased background of icons of minimized windows:
commit ed0eaecf178a811a83b70c79891a98eedcfe0291
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Tue Feb 19 12:17:37 2019 -0600
user32: Correctly calculate the client size of a minimized window.
Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=47877
Bug ID: 47877
Summary: Allow enabling Gallium Nine in official wine-staging
builds
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Wine should detect if Gallium Nine is present, and if it is, a checkbox
activating its usage in winecfg should be enabled. If I guess right (I have not
checked the source, but the fact that unofficial builds have this checkbox but
the official ones don't suggests that it is a compile-time option) currently
official wine-staging builds don't use nine.
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https://bugs.winehq.org/show_bug.cgi?id=40801
Bug ID: 40801
Summary: DAoC: Software vertex blending crash
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: hpj(a)copyleft.no
Distribution: ---
Created attachment 54728
--> https://bugs.winehq.org/attachment.cgi?id=54728
wine-1.9.12-daoc-sw-vertex-blending.patch
Out of nostalgia I decided to try to fire up Dark Age of Camelot, which I
played under Cedega at one point in the 00s. I followed the instructions at
https://appdb.winehq.org/objectManager.php?sClass=version&iId=9368 sans the
patch, and it crashed at the character selection screen, as expected.
The linked-to patch no longer applies to Wine master (1.9.12+), and the latest
patch in bug 39057 didn't improve the situation either.
I rebased the patch from the appdb entry (bug 6955) onto git master, after
which the game seemed to run perfectly.
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https://bugs.winehq.org/show_bug.cgi?id=47218
Bug ID: 47218
Summary: "--rpath" given via LDFLAGS is not honored as wine
precedes a "--rpath,$ORIGIN"
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: mail+wine(a)m-reimer.de
Distribution: ---
I've tried to do a proper fix but gave up after some time.
I want to build wine against a patched glibc to work around
https://bugs.winehq.org/show_bug.cgi?id=47198
I thought it should be enough to pass "-Wl,--rpath" via LDFLAGS but this
doesn't work as the LDFLAGS are appended *after* Wine adds a
"-Wl,--rpath,$ORIGIN".
As rpath's are applied in command line order, my "rpath" isn't applied.
This, for example, happens when "wine64-installed" is built.
My crude fix is:
_RPATH="-rpath=/usr/wine-lol-glibc/lib,-rpath=/usr/wine-lol-glibc/lib32"
export LDFLAGS="$LDFLAGS,$_RPATH"
sed "s|-Wl,--rpath,|-Wl,$_RPATH,--rpath,|g" -i $pkgname/configure*
Can you fix this order, so your own "rpath" settings is applied *after*
supplied LDFLAGS are added?
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https://bugs.winehq.org/show_bug.cgi?id=41093
Bug ID: 41093
Summary: Darkfall New Dawn doesn't recognize game data
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joelpartanen(a)tutanota.com
Distribution: ---
Created attachment 55297
--> https://bugs.winehq.org/attachment.cgi?id=55297
3 console logs: fresh install, wininet installed and wininet installed with
rasapi32 set to native
I've been attempting to get Darkfall: New Dawn for a couple of days now.
Currently, the program cannot me installed on wine, so I have installed and
patched the game on a Windows virtual machine and then transferred it to a
fresh wine prefix.
I have added the correct Windows registry entries. They are (both string/value
pairs):
[HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Ub3rgames\Darkfall New Dawn]
DataPath = C:\Program Files\Darkfall New Dawn\data\
ProgramPath = C:\Program Files\Darkfall New Dawn\
On a Windows machine, if I don't run the installer of the program but instead
simply add the said registry entries, the game runs, provided the paths are set
correctly (I can also move the program to another folder, update the paths and
it will work). On wine, this will not work.
A way to test if the game recognises the installation seems to be to attempt to
run 'darkfall.exe' in the data directory directly. On Windows, if the registry
entries are not said, this will spawn an error saying the game is not installed
correctly. This same error however always appear on wine, no matter if the
registry keys are set or not.
Since I am no wine expert, I have also been pondering if the problem could be
internet access. After installing wininet via winetricks, console output at
time of running the game changes, and I noticed the following line:
fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
So in addition to a fresh install with the bare minimum of libraries installed,
I also attempted with wininet installed, and lastly, due to the
RasEnumConnectionsW error, I tried setting rasapi32 to 'native' in winecfg.
Console outputs for all of these are included in the attached file.
I also tried to install the game in wine 1.7.4 and received similar results, so
I don't believe this to be a regression issue. Lastly, the wineprefixes I've
tried have been 32-bit - I also tried a 64-bit one, but there the launcher
itself crashes when opened. The wine version used is indeed the official
1.9.14.
Should somebody need the program to debug the issue, it is freely available
upon registration on it's website.
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https://bugs.winehq.org/show_bug.cgi?id=47245
Bug ID: 47245
Summary: PVproctor: Hangs halfway through install.
Product: Wine
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linux(a)klomp.ca
Distribution: ---
The installation starts with asking some questions and accepting the licensing
info.
Then at the halfway point of the install progress bar, nothing further happens.
It just hangs.
Some fixme errors point to audio issues, but not sure how to fix those.
See https://pastebin.com/27Uywffz
The program was downloaded from:
http://download-us-east-1.proctorcam.com/production/pearson_vue/PVproctor-2…
My system : Ubuntu 16.04.6 LTS
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https://bugs.winehq.org/show_bug.cgi?id=48040
Bug ID: 48040
Summary: Allow running more than one VM per host
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The TestBot VM hosts have 4 to 8 cores. Wine's tests are essentially single
threaded, typically remain far from maxing out even a single core, and don't
have that much I/O requirements except for the msi tests. But a number of tests
are timing sensitive (audio tests) in that a delay of a fraction of a second
can make them fail.
It was found a long time ago that running two or more WineTest instances in
separate VMs concurrently would cause extra test failures. The reason for these
failures was either timeouts in the msi tests (so slow I/O) or timing related
in the audio tests. But then there are even more random test failures at the
time, making assessment tricky.
So while the TestBot can run an arbitrary number of concurrent VMs per host,
its current configuration limits it to just one VM at a time.
There are a number of evolutions that make this situation less and less
tenable:
* We have more and more Windows configurations to test, whether that's because
of new Windows releases, or new configurations such as dual-screen, locales,
etc.
* Tests on Wine involve longer rebuilds that just building the Windows test
executables and would benefit greatly from more cores.
* Future hosts are more likely to get 8, 12 or 16 core CPUs (+hyperthreading)
with SSDs.
With the current limit scaling up means adding more underutilized VM hosts. So
this limit should be reevaluated and was way to lift it found if there are
still issues.
* Find a way to reliably assess whether one configuration provides worse
results than another despite the possible presence of random failures.
* At the time qcow2 disk I/O seemed to have a global lock issue which may have
been responsible for some of the poor I/O performance and scheduling delays.
-> Check whether that's still the case and if there are workarounds.
* There are two I/O models: native and threaded.
-> Check if one configuration is better than the other with regards to
scheduling issues and interference across VMs.
* Some gamers report that vcpu pinning can reduce latency variations. Also
tweaking the vcpu topology is said to help sometimes.
-> This sounds like something that would be beneficial for our audio tests so
investigate it.
Should the pinning be done statically or set by the TestBot before
starting up the VM based on the set of already running VMs. In the case of a
static allocation, how should the exclusion patterns be communicated to the
TestBot?
https://mathiashueber.com/cpu-pinning-on-amd-ryzen/https://www.reddit.com/r/VFIO/comments/7zcn5g/kvm_windows_10_guest_cpu_pinn…
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http://bugs.winehq.org/show_bug.cgi?id=32930
Bug #: 32930
Summary: Age of wonders 2 and to a lesser extent Age of wonders
shadow magic suffer from mouse lag when on direct3d
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
Classification: Unclassified
I may be overreaching with the conclusions but it seems that a well known
design problem of Direct3d/windows device api made the jump to wine, even
though a normal workaround in windows is to 'use opengl'.
These games suffer from what is commonly called 'floating cursor' or mouse lag
if configured with direct3d (supposedly the hardware mode and the most
efficient). If you search for 'direct3d mouse lag' you come across numerous
blogs/forums explaining the cause.
http://my.opera.com/Vorlath/blog/2009/02/01/directx-d3d-mouse-laghttp://www.southwindsgames.com/blog/2009/01/15/mouse-lag-keyboard-lag-direc…http://forums.indiegamer.com/showthread.php?15469-Mouse-Lag-with-D3D
So this is a bit of a problem for those games and probably more. Even a wine
registry hack would be nice
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https://bugs.winehq.org/show_bug.cgi?id=48237
Bug ID: 48237
Summary: Diablo 2 LOD freezing when talking to Battle.net
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dfiguero(a)gmail.com
Distribution: ---
Created attachment 65886
--> https://bugs.winehq.org/attachment.cgi?id=65886
Diablo 2 Log
I installed D2 LOD using playonlinux under Ubuntu Mate 19.10 and SP works
correctl but when I try Battle.net the game freezes and I get the error in the
attached log.
The last two lines repeat constantly and it seems to be a network problem but I
can't tell for sure.
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http://bugs.winehq.org/show_bug.cgi?id=25290
Summary: Fallout: New Vegas - sound occasionally drops
Product: Wine
Version: 1.3.7
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=32133)
--> (http://bugs.winehq.org/attachment.cgi?id=32133)
terminal output
Been around since I started playing, but every so often (probably 20 minutes or
so), the sound drops out for 30 seconds or so, then resumes as if nothing went
wrong.
May be related to 64-bit, not sure, as terminal shows some gstreamer fixme's
about missing codecs.
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https://bugs.winehq.org/show_bug.cgi?id=47758
Bug ID: 47758
Summary: Draugen needs mfplat.dll.MFGetConfigurationDWORD
Product: Wine-staging
Version: 4.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Originally reported in https://bugs.winehq.org/show_bug.cgi?id=46723#c3
Next one is mfplat.dll.DestroyPropVariant
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https://bugs.winehq.org/show_bug.cgi?id=48102
Bug ID: 48102
Summary: Cant add or run programs
Product: Wine
Version: 4.19
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: kidsalex13(a)gmail.com
Created attachment 65670
--> https://bugs.winehq.org/attachment.cgi?id=65670
Sc of error
So basically when I try to add a program it just says access denied even though
I do have storage permissions
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https://bugs.winehq.org/show_bug.cgi?id=46668
Bug ID: 46668
Summary: World of Tanks 1.X crashes after login
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: entrop92(a)gmail.com
Distribution: Other
Created attachment 63614
--> https://bugs.winehq.org/attachment.cgi?id=63614
crash log
World of tanks is crashing right after login.
When it crashes it posts these two lines in terminal:
ntrop\world_of_tanks\drive_c\Games\World_of_Tanks\WorldOfTanks.exe:
ecc-random.c:75: _nettle_ecc_mod_random: Assertion `nbytes <= m->size * sizeof
(mp_limb_t)' failed.
008f:err:winsock:interface_bind Failed to bind to interface, receiving
broadcast packets will not work on socket 1ad8.
008f:err:winsock:interface_bind Failed to bind to interface, receiving
broadcast packets will not work on socket 1ad8.
Wine version: 4.1 staging
Wine uses these libraries on runtime (direct dependencies calculated with help
of readelf):
alsa-lib-1.1.8
ffmpeg-4.1
gcc-8.2.0
glib2-2.58.3
glibc-2.28
gst-plugins-base-1.14.4
gstreamer-1.14.4
lcms2-2.9
libX11-1.6.7
libXext-1.3.3
libglvnd-1.1.0
libgphoto2-2.5.22
libxcb-1.13.1
libxml2-2.9.9
mpg123-1.25.10
ocl-icd-2.2.12
openal-1.19.1
openldap-2.4.47
perl-5.28.1
pulseaudio-12.2
systemd-240
vkd3d-1.1
zlib-1.2.11
Distro: tankos (tankos.org, kind of LFS)
I'll be happy to provide any more info to trace this bug down.
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https://bugs.winehq.org/show_bug.cgi?id=48120
Bug ID: 48120
Summary: for several days i've been getting this error message
at the end of system updates? it's harmless?
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marcdunord(a)gmail.com
Distribution: Debian
for several days i've been getting this error message at the end of xubuntu
updates? it's harmless?
Reading package lists... Done
W: The repository 'http://wine.budgetdedicated.com/apt hardy Release' does not
have a Release file.
N: Data from such a repository can't be authenticated and is therefore
potentially dangerous to use.
N: See apt-secure(8) manpage for repository creation and user configuration
details.
E: Failed to fetch
http://wine.budgetdedicated.com/apt/dists/hardy/main/binary-i386/Packages 404
Not Found
E: Some index files failed to download. They have been ignored, or old ones
used instead.
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https://bugs.winehq.org/show_bug.cgi?id=42791
Bug ID: 42791
Summary: RCT3 Roller coaster tycoon 3 Wont get past Splash
Screen
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ktoombs1(a)optusnet.com.au
Distribution: ---
Created attachment 57818
--> https://bugs.winehq.org/attachment.cgi?id=57818
Backtrace log
after update to ubuntu my Accounting Software MYOB failed running on older
wine.
Updated to 2.2 now RCT3 wont get past the splash screen.
Did winecfg told it to run as xp.
Still no good
:(
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https://bugs.winehq.org/show_bug.cgi?id=48246
Bug ID: 48246
Summary: ./configure: 3970: Syntax error: "fi" unexpected
Product: Wine
Version: 4.21
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 65907
--> https://bugs.winehq.org/attachment.cgi?id=65907
"configure" file seen by vim on FreeBSD
I'm trying to build Wine 4.21 on FreeBSD i386 13.0-CURRENT and configure won't
start because an unexpected "fi" at line 3970 is causing trouble.
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https://bugs.winehq.org/show_bug.cgi?id=47627
Bug ID: 47627
Summary: Lightweight real-time background malware scanner.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jebeld17(a)gmail.com
Distribution: ---
With Wine being a Win32 compatibility later for Linux, it's safe to assume that
some - even though not most - known viruses and malware may be able to run in
Wine and affect files and data in the current Wine prefix, posing a possible
risk to users.
As a precaution, Wine really should contain a small, lightweight anti-malware
service to run in the background when the Wine prefix is in use to help find
and neutralize potential threats as they happen and safeguard user data.
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https://bugs.winehq.org/show_bug.cgi?id=47768
Bug ID: 47768
Summary: weird system crash.
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jaap.aarts1(a)gmail.com
Distribution: ---
When running World of Tanks on AMD 3600 the system crashes into a state where
the CPU is off, GPU is off, motherboard/fans are on, USB has no power and power
button doesn't work(MSI x470 gaming plus specifically, I don't know if this
would be different on a different board.).
This worked fine on my Intel i7 975 and it works under windows. I am 99% sure I
used the same drivers for my GPU, but I have reported a bug in mesa to be sure
anyways(as recommended by winehq).
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https://bugs.winehq.org/show_bug.cgi?id=45162
Bug ID: 45162
Summary: SCP Containment Breach 1.0.6 memory access violation
when quitting
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lucas.galli(a)gmail.com
Created attachment 61362
--> https://bugs.winehq.org/attachment.cgi?id=61362
Backtrace file
Whenever is tried to quit the game, it crashes showing two subsequent windows
with MAV error.
The bug presented itself regardless of the configurations chosen on the
launcher screen (resolution, fullscreen on/off, graphic card). Also, changing
the options in the "Options", enabling/disabling the intro sequence or toggling
through EUCLID/KETER saving methods seems to have no effect whatsoever on this
bug.
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https://bugs.winehq.org/show_bug.cgi?id=44219
Bug ID: 44219
Summary: When Closing PokerStars - Crash.
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: rando.hutt(a)gmail.com
Distribution: ---
Created attachment 60011
--> https://bugs.winehq.org/attachment.cgi?id=60011
BackTrace
Closed PokerStars, Encountered an error.
After Installation FireFox won't work and flash md5 mismatch, can't add it to
FireFox.
MetaTrader 4 and 5 md5 always different, via VPN device not. Different
connections. A lot of security.
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https://bugs.winehq.org/show_bug.cgi?id=47941
Bug ID: 47941
Summary: Dragon age not sound
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: travissidelinger(a)gmail.com
Distribution: ---
Created attachment 65443
--> https://bugs.winehq.org/attachment.cgi?id=65443
debug outputs
The Dragon Age launcher will crash or the game has no sound. The game does
play just fine.
# Here are some system details:
# cat /etc/fedora-release
Fedora release 30 (Thirty)
# uname -r
5.2.18-200.fc30.x86_64
lspci | grep -i nvidia
23:00.0 VGA compatible controller: NVIDIA Corporation GP106 [GeForce GTX 1060
6GB] (rev a1)
23:00.1 Audio device: NVIDIA Corporation GP106 High Definition Audio Controller
(rev a1)
Note, I had the same issue with Fedora 29
If I remove "gstreamer1-plugins-ugly.i686" the game launcher does not crash,
but still there is no sound
I can bypass the launcher and directly run the game, but still the same results
$ WINEPREFIX=/games/dragonage WINEARCH=win32 wine32 bin_ship/DAOrigins.exe
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http://bugs.winehq.org/show_bug.cgi?id=33187
Bug #: 33187
Summary: Solmis application do nothing after splash screen
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julien_thevenon(a)yahoo.fr
Classification: Unclassified
Created attachment 43895
--> http://bugs.winehq.org/attachment.cgi?id=43895
Terminal output
I try to run Solmis application ( a professional application running only on
Windows ) with Wine 1.5.25 on Kubuntu 12.10 64 bits but there is nothing after
splash screen display..
Solmis application is available here
http://solmis.agoraplus.com/ZippedInstall/Install.zip and the start file is
Solmis.client.Application
It needs Framework .net 4.0 to work, I sucessfully installed it using latest
version of winetricks
The command to launch the applications is env WINEPREFIX=/home/quickux/.wine
wine start /ProgIDOpen Application.Manifest S
olmis.Client.application
Thanks for your help
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https://bugs.winehq.org/show_bug.cgi?id=38487
Bug ID: 38487
Summary: Regression with Osu! It now crashes on startup
Product: Wine
Version: 1.7.40
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peterlamby(a)web.de
Distribution: ---
Created attachment 51334
--> https://bugs.winehq.org/attachment.cgi?id=51334
The Consolelog when starting Osu!
Osu! (http://osu.ppy.sh/p/download) does not work with wine 1.7.40 & 1.7.41.
Downgrading to version 1.7.39 works fine however.
I just get the Osu! error screen telling me that it crashed.
I attatched to Console output...
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http://bugs.winehq.org/show_bug.cgi?id=23899
Summary: Soldier of Fortune II - Double Helix GOLD installer
can't create shortcuts for Gnome
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t6tiar00(a)students.oamk.fi
Soldier of Fortune II - Double Helix GOLD installer can't create shortcuts for
Gnome. This never happened with old SOF2 installation discs. All the shortcuts
are created to /.local/, but they don't appear to Gnome's Wine applications.
Unfortunately I can't attach terminal output, because the installation programs
(Setup.exe) refuses to install the game if the program is launched via
Terminal.
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https://bugs.winehq.org/show_bug.cgi?id=48199
Bug ID: 48199
Summary: AnyRail 6.25.5 crashing in 3D view with unimplemented
function api-ms-win-crt-private-l1-1-0.dll._o_getenv
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: forum(a)abtelecom.ro
Distribution: ---
Created attachment 65835
--> https://bugs.winehq.org/attachment.cgi?id=65835
AnyRail 3D View crash backtrace
Hi,
I've notice that when I'm trying to go in 3D View in AnyRail is crashing with
wine: Call from 0x7b43e233 to unimplemented function
api-ms-win-crt-private-l1-1-0.dll._o_getenv, aborting
wine: Unhandled page fault on read access to 0x00000000 at address 0x6d79a0
(thread 0047), starting debugger...
I've attached the backtrace of the crash.
Seems to be similar to this bug https://bugs.winehq.org/show_bug.cgi?id=47605
Kind regards,
Adrian
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https://bugs.winehq.org/show_bug.cgi?id=45592
Bug ID: 45592
Summary: Far Manager 2.0.1807 hangs on a first start up in
Wine-3.13; crashes on consequent start ups
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Wine-3.13
$ md5sum Far20b1807.x86.20110203.msi
99f27be0ae35b20533887b5d173538f5 Far20b1807.x86.20110203.msi
$ wineconsole --backend=user "c:\program files\far2\far.exe"
002d:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated.
Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in
the winbind package of your distribution.
002d:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
002d:fixme:heap:RtlSetHeapInformation 0x110000 0 0x33f610 4 stub
002d:fixme:heap:RtlSetHeapInformation 0x5a0000 0 0x33f610 4 stub
002d:fixme:nls:CompareStringEx semi-stub behavior for flag(s) 0x10000000
At this point one CPU core is 100% busy:
PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND
10410 birdie 20 1753.8m 20.6m 16.3m R 99.9 0.1 2:14.46 far.exe
Ctrl+C terminates the application:
^C0030:fixme:console:CONSOLE_DefaultHandler Terminating process 2c on event 0
002f:fixme:console:CONSOLE_DefaultHandler Terminating process 8 on event 0
After starting again it crashes immediately:
$ winedbg wineconsole --backend=user "c:\program files\far2\far.exe"
WineDbg starting on pid 0027
0x7b46d0a0 start_process+0x160 in kernel32: movl 0xffffff1c(%ebp),%eax
Wine-dbg>cont
002f:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated.
Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in
the winbind package of your distribution.
002f:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
002f:fixme:heap:RtlSetHeapInformation 0x110000 0 0x33f610 4 stub
002f:fixme:heap:RtlSetHeapInformation 0x5a0000 0 0x33f610 4 stub
002f:fixme:nls:CompareStringEx semi-stub behavior for flag(s) 0x10000000
double free or corruption (!prev)
wine: Assertion failed at address 0xf7fbd049 (thread 002f), starting
debugger...
Can't get the backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=45975
Bug ID: 45975
Summary: DirectX 10 games no longer work with nVidia legacy
driver.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
42b5d88f2e081d90195bd3cd1931929f84b26f45
Author: Zebediah Figura <z.figura12(a)gmail.com> 2018-10-09 05:25:39
wined3d: Implement depth bias clamp.
Based on a patch by Michael Müller.
Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
The change "gl_info->supported[ARB_POLYGON_OFFSET_CLAMP]" added by Henri
during his review which is causing the issue.
+ if (gl_info->supported[WINED3D_GL_VERSION_3_2]
+ && gl_info->supported[ARB_POLYGON_OFFSET_CLAMP]
+ && gl_info->supported[ARB_SAMPLER_OBJECTS])
I have a nVidia 8600 GT and 9600 GT which are both capable of running many
DirectX 10 games however now they wont run under wine since the driver doesn't
have ARB_POLYGON_OFFSET_CLAMP support.
The legacy driver doesn't have any other functions which could be used as a
replacement for ARB_POLYGON_OFFSET_CLAMP.
Using glView, from Realtech VR, shows that the 8600 GT doesn't support
ARB_POLYGON_OFFSET_CLAMP or infact any of the 4.6 standard GL functions. Maybe
DirectX does Depth Bias Clamping internally if the card doesn't support it or
maybe its part of the 10.1+ standard. No-one know for sure.
As Henri pointed out, it's not clear that Deapth Bais Clamping is actually a
requirement for DirectX 10 but is rather implied based off
https://docs.microsoft.com/en-us/windows/desktop/direct3d11/d3d10-graphics-…
It's now my understanding that if Depth Bais Clamping isn't supported then we
may end up with minor Artefacts in some places, for some games. I'm sure users
can live with a little glitch now and again, if it means they can play games
that they know their hardware is perfectly capable of running.
There is an option to use the nouveau driver to workaround the issue, however
for me this driver performs extremely badly when playing native games.
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https://bugs.winehq.org/show_bug.cgi?id=47267
Bug ID: 47267
Summary: Prototype have hurt performance with csmt enabled and
required StrictDrawOrdering setting that has been
removed
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
Distribution: ArchLinux
Prototype 1 has hurt performance when csmt is enabled, max 20fps, disabling
csmt performance is min 30fps and max 80fps (game is probably bad optimize) but
have graphics glitches as geometry flickering, pieces draw in wrong places and
animation frame missing.
Try with wine 3.4, that is last version with StrictDrawOrdering settings and
enabling it, game do not have geometry glitches in spite of csmt is disabled
and have acceptable performance (30~80fps).
Then I think is a good idea reintroduce StrictDrawOrdering settings in new
wine, that is useful for game that not take profit from csmt.
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http://bugs.winehq.org/show_bug.cgi?id=30905
Bug #: 30905
Summary: TurboTax 2011 fails to install with mono (.NET 4.0
Framework verification fails)
Product: Wine
Version: 1.5.6
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: Installer
Severity: enhancement
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 40525
--> http://bugs.winehq.org/attachment.cgi?id=40525
terminal output
mono version of bug 29666
Prereq's: winetricks -q gdiplus vcrun6
also, be sure to mount the DVD with 'norock' mount option (see bug 29666).
install the app, which shortly sees a problem and tries to repair it. This
eventually fails under the 'failed to verify .NET 4.0 installation' step.
Terminal output attached.
wine-1.5.6-75-g034de95
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https://bugs.winehq.org/show_bug.cgi?id=40072
Bug ID: 40072
Summary: FAR
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: proggi(a)yandex.ru
Distribution: ---
http://www.farmanager.com/download.php
sfinexer@sfinexer-desktop:/media/wine/drive_c/Far$ wine Far.exe
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
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http://bugs.winehq.org/show_bug.cgi?id=37093
Bug ID: 37093
Summary: Can't install Kingdoms of Amalur : Reckoning
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bruno.armand(a)gmail.com
Created attachment 49311
--> http://bugs.winehq.org/attachment.cgi?id=49311
Wine Error Log PlayonLinux
i use PlayonLinux , and i have installed Kingdoms of Amalur : Reckoning
and when i finish completely the instalation without error, i would start the
game and the popups show Wine Error
i leave the log for my error in attachement
thanks to help me to solve this situation
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http://bugs.winehq.org/show_bug.cgi?id=30526
Bug #: 30526
Summary: d3d: guess card, no card selector for mesa's llvmpipe
software driver
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bpaterni(a)gmail.com
Classification: Unclassified
Running software that utilizes direct3d produces the following output when run
through gallium's llvmpipe:
fixme:d3d_caps:wined3d_guess_card No card selector available for GL vendor 0x4
and card vendor 0000 (using GL_RENDERER "Gallium 0.4 on llvmpipe (LLVM
0x209)").
Looking at the source, adding a card selector for llvmpipe seems simple enough.
However, I'm not quite sure what all needs to be done in order to support the
new selector.
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