http://bugs.winehq.org/show_bug.cgi?id=34379
Bug #: 34379
Summary: Splinter Cell: Blacklist voice stuttering
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Have a voice stuttering on WinXP and nothing in a terminal. When I switch to
WinVista all is fine, but has
fixme:avrt:AvRevertMmThreadCharacteristics (0x12345678): stub
fixme:alsa:AudioSessionControl_UnregisterAudioSessionNotification
(0xbfe4f80)->(0xef7f55c) - stub
fixme:alsa:AudioSessionControl_UnregisterAudioSessionNotification
(0xa268a18)->(0x69b38358) - stub
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https://bugs.winehq.org/show_bug.cgi?id=48293
Bug ID: 48293
Summary: Battle.net App lags when clicking UI elements
Product: Wine-staging
Version: 5.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maciej.stanczew+b(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
This is a regression between 4.21 and 5.0rc1.
On 4.21, clicking UI elements (e.g. Play button, friends list, or most
noticeably selecting different games) was smooth and quick. On 5.0rc1 there is
a 1-2 second lag after clicking when the whole UI is not responsive.
Reproduces both on NVIDIA (GTX 1060 with proprietary driver) and AMD (RX 560
with Mesa).
I've tested in a clean prefix, and narrowed it down to be between Staging
commits 4522654f and 45d69ec4:
Ok? Wine Staging wine --version
good 5f0b5d3505 4522654f wine-4.21-347-g5f0b5d3505 (Staging)
BAD 750d382f54 45d69ec4 wine-4.21-413-g750d382f54 (Staging)
I'm currently doing bisection of Wine commits between the above two versions.
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https://bugs.winehq.org/show_bug.cgi?id=45396
Bug ID: 45396
Summary: The Evil Within: no audio in game
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: domenico.iezzi.201(a)gmail.com
Distribution: ---
Created attachment 61708
--> https://bugs.winehq.org/attachment.cgi?id=61708
gzipped log
Running Evil Within with DXVK (without dxvk game starts with very bad
performance). I can hear audio during initial videos, but as soon as the game
menu appears, no audio can be heard.
Tried the following things:
* wine and wine-staging
* clean prefix
* installing xact engine (for xaudio2) through winetricks
* using alsa backend
but nothing works. I attached a log as described in the Audio page of the wiki.
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https://bugs.winehq.org/show_bug.cgi?id=45323
Bug ID: 45323
Summary: Rayman Origins, UPlay: Sound effects don't work but
music and ambience do
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: otaviomad(a)gmail.com
Distribution: ---
Created attachment 61608
--> https://bugs.winehq.org/attachment.cgi?id=61608
Terminal Log
Distribution: Arch Linux
Arch: x86_64
Wine Version: 3.9-staging
WINEARCH: win32
Audio Backend: pulseaudio
Rayman Origins boots up and plays fine, but sound effects for walking, jumping
and anything else not ambience-related does not play. That includes the menu
buttons sound effects, too. Music plays fine. Changing the SFX volume in the
options work for the ambience but nothing else happens.
I've attached the terminal log but there doesn't seem to be anything out of the
ordinary.
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https://bugs.winehq.org/show_bug.cgi?id=42558
Bug ID: 42558
Summary: The Old City: Leviathan sound periodically has crackle
effect
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 57468
--> https://bugs.winehq.org/attachment.cgi?id=57468
log
warn:pulse:pulse_underflow_callback Underflow
wine-2.2-229-gb47487a
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https://bugs.winehq.org/show_bug.cgi?id=48420
Bug ID: 48420
Summary: commit b12d6d405ab89477dee1083f4af4b858a118ff46 makes
warframe equipment mouse-overs break
Product: Wine
Version: 5.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: GloriousEggroll(a)gmail.com
Distribution: ---
After a clean bisect on vanilla wine I found
b12d6d405ab89477dee1083f4af4b858a118ff46 to be the culprit that causes the
issue.
this is what is broken:
https://streamable.com/531aj
and this is what it's supposed to do:
https://streamable.com/ifcbk
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http://bugs.winehq.org/show_bug.cgi?id=35194
Bug ID: 35194
Summary: Emperor: Battle for Dune does not show compressed
textures
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: c_korn(a)gmx.de
Classification: Unclassified
Created attachment 46945
--> http://bugs.winehq.org/attachment.cgi?id=46945
dune log (tar.gz)
Without running the emperor.exe with the "-C" command line argument the
textures are not shown (they are just black).
According to AppDB "-C" disables the compressed textures. Then the textures are
shown normally.
Attached you find the wine log without the "-C" command line argument.
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https://bugs.winehq.org/show_bug.cgi?id=40720
Bug ID: 40720
Summary: Splinter Cell: Blacklist changing sound level has no
effect
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 54622
--> https://bugs.winehq.org/attachment.cgi?id=54622
log
Using native xaudio2_7 is a workaround.
wine-1.9.11-77-g5840ea4
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https://bugs.winehq.org/show_bug.cgi?id=3781
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.iriverinc.com/do |https://web.archive.org/web
|wnload/downloadView.asp?sel |/20081128073047/http://iriv
|ectPart=cateCode&findWord=0 |erinc.com/download/ce.zip
|1&sno=12&page=2&cateCode=01 |
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https://bugs.winehq.org/show_bug.cgi?id=48443
Bug ID: 48443
Summary: wine-devel-dbg, wine-staging-dbg, wine-stable-dbg
should conflict, as they write files to the same
locations
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: consolelogger(a)rhyta.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Apt should be made aware that different debug packages can't be installed at
the same time, so that it shows them as conflicting.
In the current state it tries to install both and fails:
dpkg: error processing archive wine-staging-dbg_5.0~rc2~buster_amd64.deb
(--install):
trying to overwrite
'/usr/lib/debug/.build-id/2c/8d15289b8f02099d9ee339820e5ec6c134bf00.debug',
which is also in package wine-devel-dbg:amd64 5.0~rc2~buster
(Unrelated question: Are both wine-devel-dbg:amd64 and wine-devel-dbg:i386
required to get all the debug symbols needed?
If so the amd64 package should depend on the i386 one to prevent incomplete
debug info being submitted on bugs etc.)
Cheers and thank you for providing these packages!
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https://bugs.winehq.org/show_bug.cgi?id=47410
Bug ID: 47410
Summary: Regression in 4.10, Dune 2000 installer crashes in
winevdm
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 64759
--> https://bugs.winehq.org/attachment.cgi?id=64759
Dune 2000 installer crashes early in winevdm (wine 4.11 output)
Hello,
I get a crash when starting the installer from the Dune 2000 retail CD.
Regression test revealed that reverting the following commit on top of wine
4.11 works around the regression:
Module: wine
Branch: master
Commit: ded2e82f16fb142c8056ba7833d139a1acc94e22
URL:
https://source.winehq.org/git/wine.git/?a=commit;h=ded2e82f16fb142c8056ba78…
Author: Alexandre Julliard <julliard at winehq.org>
Date: Tue Jun 4 12:38:43 2019 +0200
winebuild: Don't even try to resolve imports for PE builds.
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
Regards.
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sh <neoneun87(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |neoneun87(a)gmail.com
--- Comment #14 from sh <neoneun87(a)gmail.com> ---
Still present in wine-5.0-rc4
# sha1sum ce.zip
4c51448efebfd40479ebeb5f9e87b998e7e79387 ce.zip
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https://bugs.winehq.org/show_bug.cgi?id=40782
Bug ID: 40782
Summary: beatmania IIDX INFINITAS has frozen graphics if a
OpenGL-powered Desktop Environment is running in
background
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lena.stoffler(a)ymail.com
Distribution: ---
The game beatmania IIDX INFINITAS if it is started from a OpenGL-powered DE,
like KDE, GNOME or Unity, has frozen graphics after the loading screen is
passed but the menu navigation still works, aswell as the sound.
The workaround is simple: start it from a plain standalone X server as I
described it in my test results at
https://appdb.winehq.org/objectManager.php?sClass=version&iId=33674
The terminal output says something about OpenGL backbuffe, but I have no idea
what this means. A other problem also could be that the game changes the
resolution to 480p (xrandr).
It's just a trivial bug, since the workaround is quite simple.
I don't know if this even has something todo with wine. Could be a bug in the
game itself too.
ALSO:
the OpenGL backbuffer message doesn't appear when the game is started from a
plain standalone X server
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https://bugs.winehq.org/show_bug.cgi?id=40298
Bug ID: 40298
Summary: Caverns of Xaskazien 2 crashes when loading
Product: Wine
Version: 1.9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 53939
--> https://bugs.winehq.org/attachment.cgi?id=53939
backtrace of the crash
I have a clean 32-bit prefix in Wine 1.9.5 installed from the Arch repos.
I have a debug log here:
https://www.dropbox.com/s/kgfkv8k5t80avj3/caverns_debug_outputlog.txt.tar.g…
I can't attach it as uncompressed it weighs in at almost 60 MB.
I've used the following debug channels for debugging purposes:
WINEDEBUG=+tid,+seh,+mmdevapi,+winmm,+driver,+msacm,+midi,+dsound,+dsound3d,+xaudio2,+xapofx,+dmusic,+mci,+pulse,+oss,+alsa,+coreaudio,+timestamp
Steps to reproduce:
1. Run "wine Caverns of Xaskazien 2.exe"
2. Select "Enter the Caverns" and create a character.
3. After naming your character hit Enter and wait for the game to load. It
should crash as soon as the loading indicator gets to about a quarter of the
way in.
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https://bugs.winehq.org/show_bug.cgi?id=48409
Bug ID: 48409
Summary: EXCEL2003 prints to file, no error messages, file
found nowhere, OS offers no choice of file name or
location
Product: Wine
Version: 4.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marcdunord(a)gmail.com
Distribution: ---
EXCEL2003 "prints to file" fine with no error messages, but the generated file
(name?) cannot be found anywhere.
however: the OS does not ask the user to name the PDF file or to say where to
save the file.
the excel "printing dialog" does not show the usual choice "printer: PDF"
in the same machine CALC does not show the usual choice "printer: PDF" either,
but it "prints to file" fine after asking for the name and location of the PDF
file.
in another xubuntu (32bit) machine with wine, excel shows the choice "printer:
PDF", and the excel PDF goes to the user's xubuntu PDF folder...
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https://bugs.winehq.org/show_bug.cgi?id=5227
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.resmap.com/instr |https://web.archive.org/web
|uctions/plug-ins/ERViewer7_ |/20070101061618/http://resm
|0_RC.exe |ap.com/instructions/plug-in
| |s/ERViewer7_0_RC.exe
--- Comment #16 from Anastasius Focht <focht(a)gmx.net> ---
Hello sh,
--- quote ---
ERViewer 7.0 has disappared from the internet.. but I found a link
https://link-4share.com/download/7EuYJX4gce/erviewer7_0_rc_exe.htm
--- quote ---
thanks for the link. It seems some good soul created an Internet Archive
snapshot in 2007. This is a more reliable and credible source ;-)
https://web.archive.org/web/20070101061618/http://resmap.com/instructions/p…
$ sha1sum ERViewer7_0_RC.exe
a4c1979d04440c9498fbca4b54ffd2d1cbf76299 ERViewer7_0_RC.exe
$ du -sh ERViewer7_0_RC.exe
4.9M ERViewer7_0_RC.exe
Regards
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http://bugs.winehq.org/show_bug.cgi?id=13569
Summary: Directory Opus: Installer hangs near the end of file
copy procedure
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: perrym3(a)gmail.com
Created an attachment (id=13512)
--> (http://bugs.winehq.org/attachment.cgi?id=13512)
Output from wine during the install of DOpus
When installing Directory Opus, the installer works up until the point where it
starts copying the files to the hard drive. The progress bar moves to about
90% and then the installer hangs.
I received an error like the following:
err:ntdll:RtlpWaitForCriticalSection section 0x110048 "heap.c: main process
heap section" wait timed out in thread 0021, blocked by 0009, retrying (60 sec)
It did wait 60 seconds, then it output another line like the one above. After
that I waited for 10 minutes but there was no more output. I had to kill the
process to get back to the shell.
Using Wine 1.0-rc3 on Ubuntu 8.04
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sh <neoneun87(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |neoneun87(a)gmail.com
--- Comment #15 from sh <neoneun87(a)gmail.com> ---
ERViewer 7.0 has disappared from the internet.. but I found a link
https://link-4share.com/download/7EuYJX4gce/erviewer7_0_rc_exe.htm
# sha1sum ERViewer7_0_RC.exe
a4c1979d04440c9498fbca4b54ffd2d1cbf76299 ERViewer7_0_RC.exe
# wine --version
wine-5.0-rc4
Reported bug still present (Win7 & WinXP)
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https://bugs.winehq.org/show_bug.cgi?id=45842
Bug ID: 45842
Summary: Can't use Dragknife Gadget in Vectric Aspire 9.0
Product: Wine
Version: 3.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msctf
Assignee: wine-bugs(a)winehq.org
Reporter: jonahnaylor(a)gmail.com
Distribution: ---
Hi I'm having problems with the dragknife gadget on the gadgets menu.
When it comes up I can input the measurements but I can't click to "Select
Tool" or "OK" to make the cut path.
In the terminal I just get:
0068:fixme:font:get_nearest_charset TCI failing on 20000000
0068:fixme:font:get_nearest_charset returning DEFAULT_CHARSET face->fs.fsCsb[0]
= 20000000 file =
L"/usr/share/fonts/truetype/fonts-gujr-extra/aakar-medium.ttf"
002e:fixme:msctf:SetInputScopes STUB: 0x102c6 ... (null) (null)
If anyone can please help to fix it :)
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http://bugs.winehq.org/show_bug.cgi?id=23166
Summary: X-Blade's launcher does not display background, button
images and cannot be closed.
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://games.on.net/file/25712/X-Blades_Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
The launcher does not display
*the background instead it displays gray background
*the images for the buttons instead it displays generic Window's buttons
plus you cannot close the launcher eg "Exit" or "Run Game".
Both appear to be in a launcher.dat file
body.bmp (background)
/img/*.png (button images)
Installing Internet Explorer 6 allows the images to displayed and you can close
the launcher
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http://bugs.winehq.org/show_bug.cgi?id=34022
Bug #: 34022
Summary: Unimplemented function urlmon.dll.414
Product: Wine
Version: 1.6-rc4
Platform: x86-64
URL: http://download.microsoft.com/download/C/C/0/CC0BD555-
33DD-411E-936B-73AC6F95AE11/IE8-WindowsXP-x86-ENU.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
IE8 calls to urlmon.dll.414 when using native wininet to work around Bug 34021.
The supplied native urlmon.dll works around this.
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http://bugs.winehq.org/show_bug.cgi?id=9685
Summary: Punkbuster removes me from game for UNKNOWN WINDOWS API
FUNCTION [131124]
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.evenbalance.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=8104)
--> (http://bugs.winehq.org/attachment.cgi?id=8104)
punkbuster kick log
When playing America's Army with punkbuster enabled I am removed from the
server for UNKNOWN WINDOWS API FUNCTION [131124].
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http://bugs.winehq.org/show_bug.cgi?id=10859
Summary: access violation in mshtml.dll since 0.9.48 / Heredis 9
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lebon.sylvain(a)gmail.com
Created an attachment (id=9751)
--> (http://bugs.winehq.org/attachment.cgi?id=9751)
Wine output when the bug occurs
Since version 0.9.48, with Heredis 9, an error occurs when trying to display
html content with the gecko module.
An error window pops up : "Access violation at address 7DDXXXXX in module
'mshtml.dll' Read of address 000000XX", where X is a random number. The message
is sometimes followed by "Abnormal program termination" killing the program.
This error occurs with versions 0.9.48, 0.9.49, 0.9.50 and 0.9.51, but not with
previous versions. The tests were made using Ubuntu 7.10.
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https://bugs.winehq.org/show_bug.cgi?id=48421
Bug ID: 48421
Summary: wine install packages lost libfaudio0:i386
Product: Wine
Version: 5.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amie1972(a)163.com
Distribution: ---
The recently released wine-devel-rc4 lost a depend package libfaudio0:i386 so
install of wine-devel is prevented.
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https://bugs.winehq.org/show_bug.cgi?id=48347
Bug ID: 48347
Summary: winetricks wmp10 no longer installs
Product: Wine
Version: 5.0-rc2
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, Installer, regression
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: julliard(a)winehq.org, xerox.xerox2000x(a)gmail.com
Regression SHA1: 1f626b5e1f072be9ba0b0d6eb0aab6e1cf7ebc71
Distribution: Gentoo
Regression introduced by
commit 1f626b5e1f072be9ba0b0d6eb0aab6e1cf7ebc71
Author: Louis Lenders <xerox.xerox2000x(a)gmail.com>
Date: Wed Dec 18 19:29:56 2019 +0100
kernel32: Update version to win7.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48304
Signed-off-by: Louis Lenders <xerox.xerox2000x(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
winetricks sets the version to winxp, but it seems wmp10 checks the actual dll
resource version, which is hardcoded and not subject to override by wine's
reported version.
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https://bugs.winehq.org/show_bug.cgi?id=625
--- Comment #28 from Aaron Franke <arnfranke(a)yahoo.com> ---
Of course, anyone can take a look at it. You can start by trying to reproduce
the problem to determine if the issue still exists in Wine 5.0.
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https://bugs.winehq.org/show_bug.cgi?id=48319
Bug ID: 48319
Summary: Warface thinks wine is vista or under.
Product: Wine
Version: 5.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: ---
Created attachment 66036
--> https://bugs.winehq.org/attachment.cgi?id=66036
screenshot of the error
Warface downloader thinks Wine version in under vista. It wants newer versions
of windows to starts
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https://bugs.winehq.org/show_bug.cgi?id=48309
Bug ID: 48309
Summary: Unable to use MI Unlock Tool in Ubuntu 19.10
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Prabesh432(a)gmail.com
Distribution: ---
Created attachment 66023
--> https://bugs.winehq.org/attachment.cgi?id=66023
barcktrace
Trying to work with MI Unlock tool in Ubuntu 19.10 GNOME.
Install wine32, wine64, and Q4 Wine using apt.
Install Q4 Wini was important because no option showed when I try to run exe
file.
Error is in attachment
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https://bugs.winehq.org/show_bug.cgi?id=48393
Bug ID: 48393
Summary: Windows media player does not recognize the version of
windows
Product: Wine
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: ---
Created attachment 66160
--> https://bugs.winehq.org/attachment.cgi?id=66160
screenshot showing the bug
step to reproduce
rm -fR .wine
WINEARCH=win32 winecfg ->choose windows XP
wine MPsetup.exe
and voila. Bug occurs.
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https://bugs.winehq.org/show_bug.cgi?id=48351
Bug ID: 48351
Summary: viaDuct-3D Expert 2.322 - page fault when reading 0x8
on first start and when opening a catalog
Product: Wine
Version: 5.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: klavier22(a)hotmail.de
Distribution: ---
Created attachment 66088
--> https://bugs.winehq.org/attachment.cgi?id=66088
Crash report
The software can be downloaded here: https://www.cms3.com/en/downloads.html
(viaDuct-3D Expert, version 2.322)
Direct link: https://www.cms3.com/downloads/viaduct_expert_2322.exe
Installation works flawlessly. It asked to install VC2005, which I confirmed.
When opening the software the first time, it will crash with the crash report I
appended.
When opening it again, it will open, giving this error:
> Invalid Catalog
> The selected catalog "C:\Program Files (x86)\CMS 3 GmbH\Catalogs\CMS DIN\DuctCat.vdb" could not be opened! Please select a valid catalog to open in the menu for the program options.
It will then show the main window. If you click on Configuration -> Catalogue
-> Open... and select the catalog file "C:\Program Files (x86)\CMS 3
GmbH\Catalogs\CMS DIN\DuctCat.vdb", the same crash will happen.
I suspect that this is just some kind of "Open the last catalog again if exited
gracefully" logic and both crashes essentially the same (So on the first start,
it just tries to open the catalog file on its own)
These are the lines from the crash log I think are most relevant:
```
Unhandled exception: page fault on read access to 0x00000008 in 32-bit code
(0x781f37d0).
Backtrace:
=>0 0x781f37d0 EntryPoint+0xffffffff() in mfc80 (0x0032fab0)
0x781f37d0 EntryPoint+0xffffffff in mfc80: movl 0x0(%eax),%eax
```
so the relevant component may be mfc.
Tested on a freshly installed ubuntu mate 19.10 with winehq-devel installed
(wine-5.0-rc2). It also already happens the ubuntu repositories wine (4.0.2-1)
The application works well on windows 7 and 10.
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https://bugs.winehq.org/show_bug.cgi?id=48411
Bug ID: 48411
Summary: DDO: Can't login, launcher aborts with "Connection
Closed"
Product: Wine
Version: 5.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sutupud(a)yahoo.com
Distribution: ---
Created attachment 66182
--> https://bugs.winehq.org/attachment.cgi?id=66182
git bisect log
Login works fine on 5.0-rc1 but is broken on 5.0-rc2
Since DDO is from the same company as LOTRO and basically uses the same
launcher, this is probably the same as #48388
By bisecting I tracked down the first bad commit to
b4a1d80ae35d35f5c170e101922bf1563488be18:
diff --git a/server/sock.c b/server/sock.c
index 1a53ce4b09..29542cd01f 100644
--- a/server/sock.c
+++ b/server/sock.c
@@ -1228,7 +1228,7 @@ DECL_HANDLER(set_socket_event)
FILE_WRITE_ATTRIBUTES,
&sock_ops))) return;
old_event = sock->event;
sock->mask = req->mask;
- sock->hmask &= ~req->mask; /* re-enable held events */
+ sock->hmask &= (FD_WRITE | ~req->mask); /* re-enable held events */
sock->event = NULL;
sock->window = req->window;
sock->message = req->msg;
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https://bugs.winehq.org/show_bug.cgi?id=48355
Bug ID: 48355
Summary: Serious Sam depth overlapping invalid
Product: Wine
Version: 5.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: axet(a)me.com
Distribution: ---
Created attachment 66095
--> https://bugs.winehq.org/attachment.cgi?id=66095
depth problem
Hello! It is me again:) I'm having issue with Serious Sam game, when objects
not correctly covered by each other, further objects drawn above closest
objects. Happens on GOG version of the game, and not on Serious Sam Demo from
web archive. Same as before, only happen with mesa/nouveau, proprietary nvidia
drivers works fine (if I can say that about proprietary drivers, they have it's
own not related issues)
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https://bugs.winehq.org/show_bug.cgi?id=37716
Bug ID: 37716
Summary: GTAVC in virtual desktop starts minimized
Product: Wine
Version: 1.7.32
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
After wine upgrade launching GTAVC in wine virtual desktop doesn't show
anything on screen of the virtual desktop. I can hear sound from intro video
though. In fact, I can click on the GTAVC icon at the bottom-left, then a menu
appears, selecting "Restore" in which gives me the game window and allows
playing.
Here's the git-bisect result
45d530461bf29c953f5f4532cc0e917b4c4fc296 is the first bad commit
commit 45d530461bf29c953f5f4532cc0e917b4c4fc296
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Thu Nov 13 20:39:25 2014 +0100
wined3d: Minimize device windows on focus loss.
:040000 040000 7711e853d780f4c05cc8ae578ff45462fb9ec7f7
63f0b55f65e85a8895ac0d1ef0ee94dbb5595db6 M dlls
PS: I'm using glib-2.30 with wine, so I can watch/hear the intro videos. I
think similar problem would be for those with new glib and disabled wine-gst.
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https://bugs.winehq.org/show_bug.cgi?id=47617
Bug ID: 47617
Summary: Visual C++ 2017 runtime version 14.11.25325 no longer
installs in 32-bit-only Wine bottles
Product: Wine
Version: 4.7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 65046
--> https://bugs.winehq.org/attachment.cgi?id=65046
Console output
Steps to reproduce:
1. Delete ~/.wine
2. Download VC_redist.x86.exe from
https://go.microsoft.com/fwlink/?LinkId=746571
3. Run `WINEARCH=win32 VC_redist.x86.exe`
The program simply exits without showing any GUI. Console output is attached.
Strangely, if WINEARCH=win64, the installer works fine. A regression test said:
948fc851867da01f09c84ad83df6f4eddc74fdf3 is the first bad commit
commit 948fc851867da01f09c84ad83df6f4eddc74fdf3
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Apr 22 11:36:54 2019 +0200
ntdll: Add support for loading PE builtin dlls.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/ntdll/loader.c | 231 ++++++++++++++++++++++++++++++++++++++++++++++------
1 file changed, 208 insertions(+), 23 deletions(-)
Runtime version 14.16.27033 works fine on 32-bit-only Wine 4.13.
$ sha256sum VC_redist.x86.exe
2da11e22a276be85970eaed255daf3d92af84e94142ec04252326a882e57303e
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https://bugs.winehq.org/show_bug.cgi?id=48284
Bug ID: 48284
Summary: Unhandled exception: page fault on write access to
0x00000040 in 32-bit code (0x010b1776).
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 49studebaker(a)gmail.com
Distribution: ---
Created attachment 65971
--> https://bugs.winehq.org/attachment.cgi?id=65971
error log
I get the error when I try to install Recuva v1.53.
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https://bugs.winehq.org/show_bug.cgi?id=48266
Bug ID: 48266
Summary: Regression with redirecting stdout from native app
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eb1+wine(a)sil.org
Distribution: ---
Created attachment 65932
--> https://bugs.winehq.org/attachment.cgi?id=65932
demo program
A Windows program calls a native Linux command and redirects stdout so that it
can process the output. This used to work in older Wine versions, e.g. 1.6.2
but is not working in newer versions.
It seems that instead of writing to a pipe (that the Windows program could
read) the output goes directly to Wine's stdout.
Use case: a Wine-aware program can use Linux commands to check if the data is
stored on an encrypted drive/folder.
The attached program demonstrates the problem. When passing "1" as parameter it
will call "/bin/ls -al", and redirect and read the output. When running with
newer Wine versions it can clearly be seen that the program reads 0 bytes from
the pipe.
When passing "2" as parameter it calls the Windows command "dir" and redirects
and reads the output. This works correctly.
The demo executable and the source code is available at
https://gist.github.com/ermshiperete/8de3905d364cee362a90cacc03e7c358.
A second Windows program, available at
https://gist.github.com/ermshiperete/1e4cb1bc32e5175c369ec3d0d594cef8, can be
used in `git bisect`. It executes "/bin/uname" and compares the redirected
output with "Linux". Exit code is 0 if the program read "Linux", otherwise 1.
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http://bugs.winehq.org/show_bug.cgi?id=35141
Bug ID: 35141
Summary: Insecticide Part 1 runs but shows only black screen
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46877
--> http://bugs.winehq.org/attachment.cgi?id=46877
terminal output (built-in d3dx)
Upon starting the game the screen turns black and stays that way. The sound
from the intro video can be heard, then probably the main menu is displayed
because I can hear clicking sounds as the mouse pointer hits various menu
items, but nothing can be seen.
The same problem with Wine 1.4.1, 1.5.x, 1.7.x
Fedora 19
Nvidia binary drivers 325.15
X.Org X Server 1.14.4
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http://bugs.winehq.org/show_bug.cgi?id=16540
Summary: Sanity: Aiken's Artifact demo launcher bitmap is not
initially drawn
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://cdn.gamezone.com/pub/gamezone/12/7/20/SanityDemoS
etup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=18007)
--> (http://bugs.winehq.org/attachment.cgi?id=18007)
Sanity: Aiken's Artifact demo launcher screenshot
With today's Git (wine-1.1.10-371-g2aa7a7f), when launching the Sanity: Aiken's
Artifact demo, the demo launcher bitmap is not drawn and appears to be filled
in by the application background. Moving the window permits the graphic to be
drawn. There were no particular standard error traces of interest. Screenshot
is attached.
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http://bugs.winehq.org/show_bug.cgi?id=35130
Bug ID: 35130
Summary: Confrontation: grass is red
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46861
--> http://bugs.winehq.org/attachment.cgi?id=46861
terminal output
Grass is red in the game (both in the cutscenes and in the main game) when
<video quality> option is set to either low, medium, high or very high. If I
select <very low> quality preset then grass is rendered correctly.
Native d3dx9_36 is needed to start the game.
Nvidia binary drivers 325.15
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https://bugs.winehq.org/show_bug.cgi?id=48307
Bug ID: 48307
Summary: wargaming game center reports an error at boot
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jaap.aarts1(a)gmail.com
Distribution: ---
Created attachment 66019
--> https://bugs.winehq.org/attachment.cgi?id=66019
wine log
The Error is "A problem has caused the program to stop working correctly. To
continue, restart the application or close it".
This happened after a WGC update, tested in both 4.21(current) and 4.20(in
which is worked before) so this is an update to WGC.
This happens with both with and without dxvk installed (1.5-3)
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https://bugs.winehq.org/show_bug.cgi?id=44766
Bug ID: 44766
Summary: American McGee's Alice - Doesn't start (Probably due
to Copy-Protection)
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Keywords: obfuscation
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 44765
Distribution: ---
The game can be installed (working around bug 44765), but it can't be started.
When running "alice.exe" nothing happens and the process just terminates.
When copying the installed game's contents into a Win7 VM, and then running it
there, it complains about a missing CD (as expected). Bu under wine, this check
doesn't seem to happen, the program just closes. I guess it can't load the copy
protection properly.
When using a no-CD patch, the game starts up fine and can be played. But that's
hardly a solution.
ProtectionID says the game uses Safedisc v2.05.030. Debugger won't work
properly due to the nature of the games copy protection.
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https://bugs.winehq.org/show_bug.cgi?id=45236
Bug ID: 45236
Summary: Rosetta Stone 5.x installer is broken in wine 3.8
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hiwetakobu(a)bitwhites.top
Distribution: ---
Logs and long discussion:
https://www.reddit.com/r/winehq/comments/8kkefg/rosetta_stone/
I can reproduce this bug.
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https://bugs.winehq.org/show_bug.cgi?id=46774
Bug ID: 46774
Summary: DDS compression tools crash, possibly due to creating
a DirectX context without a window
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
Distribution: ---
Both DDSopt ( https://www.nexusmods.com/skyrim/mods/5755/ ) and Oredenator (
https://www.nexusmods.com/skyrim/mods/12801/ ) are unable to be used. DDSopt
soft-crashes before startup, and Ordenator cannot compress textures, both for
the same reason.
This might be because they create a DirectX 9 context without a window attached
to it.
Testing with DDSopt, as it is the simpler of the two, it seems to fail when it
creates the device at this line:
https://github.com/Ethatron/ddsopt/blob/d969a2c6d9f10500c0adfe83ad034a7d41f…
Changing from D3DDEVTYPE_NULLREF to D3DDEVTYPE_HAL doesn't help either.
The error before crashing is this, repeated 5 times (with different values for
the context):
003b:err:d3d:wined3d_adapter_gl_create_context Failed to set pixel format 27 on
device context 0x1f0050.
This is also the error shown with Ordenator as well.
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https://bugs.winehq.org/show_bug.cgi?id=2883
Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #23 from Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> ---
Closing Duplicate
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https://bugs.winehq.org/show_bug.cgi?id=48388
Bug ID: 48388
Summary: Lord of the Rings Online: login fails with "Connection
closed" in 5.0-rc3 (regression vs. 4.xx)
Product: Wine
Version: 5.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a34ypool3voiz(a)t-online.de
Distribution: ---
Since upgrading WINE to 5.0-rc3 from 4.19 I can no longer log into Lord of the
Rings Online (LOTRO), rendering the game unplayable.
Reverting to WINE 4.19 restores functionality (4.20/4.21 and earlier 5.0 RCs
not tested).
OS:
Ubuntu MATE 18.04 amd64
Steps to reproduce:
- ensure LOTRO is fully patched
- install WINE 5.0-rc3
- start LOTRO ("wine LotroLauncher.exe" in install dir)
- enter username and password
- click "Log in" button
Expected behavior:
- user is logged in, laucher shows server list
Actual behavior:
- for several seconds nothing happens, then a popup appears with the message:
"Error logging in! Connection closed"
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https://bugs.winehq.org/show_bug.cgi?id=47971
Bug ID: 47971
Summary: Wine "updates" virtual device symlinks by overwriting
them
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yanestra(a)gmail.com
Distribution: ---
For some reason, for many years now, Wine updates the symlinks of the logical
drives everytime it detects a version change of itself. This means, your
carefully crafted symlinks get lost and the program started doesn't find its
data. You have to quit, renew the symlinks and start over. Sometimes, you even
have to clean up the destination directories Wine chose, because the clutter
doesn't belong there.
Wine should leave symlinks alone, except in the case they're "dangling" i.e.
the destination they point to doesn't exist.
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https://bugs.winehq.org/show_bug.cgi?id=48400
Bug ID: 48400
Summary: Quicken CashBook 2003 (Australian version): selecting
a cleared transaction doesn’t display correctly and
move the selection
Product: Wine
Version: 5.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ovari123(a)zoho.com
Distribution: ---
Created attachment 66167
--> https://bugs.winehq.org/attachment.cgi?id=66167
About dialog
1. Select the cleared transaction (a green tick shows)
2. `0 deposits, credits 0.00` should have updated to `1 deposit, credit 10.00`
3. `Cleared Balance: 0.00` should have updated to `Cleared Balance: 10.00`.
4. `Difference: -41.00` should have updated to `Difference: -31.00`.
Workaround:
1. Press the space-bar to select or deselect the `Clr` (cleared transaction)
field
2. Press the down-arrow on the keyboard
3. Press the up-arrow on the keyboard
Now the items at 2, 3 and 4 are shown correctly.
Pressing the space-bar on a transaction, the `Clr` (cleared transaction) field
is toggled (places or removes a green tick) and should also move to the next
transaction. Bug: The selected line does not move to the next transaction when
the space-bar is pressed.
Thank you
Quicken CashBook Home & Business 2003 (Australian version by Reckon)
https://appdb.winehq.org/objectManager.php?sClass=application&iId=107
Code based on the US version of Intuit Quicken 2002.
Distribution: Linux Mint 19.3 Cinnamon 64-bit
System information:
Wine build: wine-5.0-rc3
Platform: i386
Version: Windows 7
Host system: Linux
Host version: 5.0.0-37-generic
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https://bugs.winehq.org/show_bug.cgi?id=48413
Bug ID: 48413
Summary: Unable to Run DelftShip keep getting "Runtime Error
217 at 00000000004140EC"
Product: Wine
Version: 5.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: drctheboss(a)charter.net
Distribution: ArchLinux
Was able to install and use last year using Mint 19.1 and Wine 4.0.1 using the
following fix, that I had posted in the AppDB for DelftShip. I have since moved
over to Manjaro 18.1.5 and using Staging 5.0-rc2. I followed the procedure
below and it installed acouple of extra files and I didnt see any errors on the
installation, but when I run the program I get "Runtime Error 217 at
00000000004140EC"
Last working fix
"Possible problem with some distro/wine combination - found was that the
downloaded "exe" installer would hang up at "moving files"; see below for
workaround.
Set Winecfg default to Windows 7 The exe installer is affected by bug 34989 /
33345, and the workaround mentioned in that bug report works for DELFTship. Run
the downloaded exe with the following command to extract the files within it:
wine /path/to/version_of_delftship.exe /extract Example: dave@dave-GB-BXBT-1900
~ $ wine /home/dave/Downloads/DELFTship_90_300_mc0_sa.exe /extract This will
create a subdirectory with the extracted files in the directory where the exe
is located. The name of the subdirectory will be some combination of letters
and numbers. Example: /home/dave/Downloads/323610A Within the directory are two
files, Delftship.msi and DelftShip.x64.msi one is 32 bit and one 64 bit. take
your pick, both worked fine on my version of wine 2.0. Once you click on the
version you want it will install DelftShip and ask you if you want to run the
program. That's all folks ;-0"
I hope this can work again thanks for your hard work
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https://bugs.winehq.org/show_bug.cgi?id=44994
Bug ID: 44994
Summary: Wine has encountered "a serious problem" upon opening
(pokemon) reborn.exe
Product: Wine
Version: 1.8-rc3
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: decisaysrayner(a)gmail.com
Created attachment 61125
--> https://bugs.winehq.org/attachment.cgi?id=61125
backup trace wine deficiency error
The game starts up successfully, but after the title screen, the same thing
occurs at the specific time every time I try restarting the app: I get a
message saying "Wine has a serious problem. There may be a deficiency in the
program"
I'll add an attachment on this that I saved
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http://bugs.winehq.org/show_bug.cgi?id=33068
Bug #: 33068
Summary: PDFXCHANGEVIEWER build 206.0 crashed when I try save a
flie
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: test(a)fondtol.org
Classification: Unclassified
PDFXCHANGEVIEWER build 206.0 crashed when I try save a flie
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https://bugs.winehq.org/show_bug.cgi?id=44026
Bug ID: 44026
Summary: Content Manager crashes
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lushu21_2005(a)yahoo.com
Distribution: ---
Created attachment 59692
--> https://bugs.winehq.org/attachment.cgi?id=59692
program error
Content Manager crashes
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https://bugs.winehq.org/show_bug.cgi?id=43540
Bug ID: 43540
Summary: trying to run Cosmoteer on ubuntu 16.04 has problems
Product: Wine-staging
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fyredemon405(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
I have been trying to get Cosmoteer https://www.Cosmoteer.net to run on Ubuntu
16.04 LTS for the past week. I have installed dotnet 4.6.2 and visual studio
2015 redistributables but the logo on the main menu is invisible and all of the
ships ingame (excluding ones on UI). when running from terminal I can see loads
of these errors:
Call from 0x7b43cafc to unimplemented function
api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID,
aborting
fixme:wbemprox:wbem_services_QueryInterface interface
{00000003-0000-0000-c000-000000000046} not implemented
err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated.
<program> has not been linked, or is not a program object.".
err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated.
<program> object is not successfully linked, or is not a program object.".
The full game log can be found here: https://pastebin.com/XhsHXz9N
I tried asking on r/wine_gaming but after talking withe someone and going
through attempts to fix it they told me to report it here.
https://www.reddit.com/r/wine_gaming/comments/6t9af1/cosmoteer_all_ships_ar…
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https://bugs.winehq.org/show_bug.cgi?id=47498
Bug ID: 47498
Summary: Touhou Danmakufu 0.12m crashes on startup in 4.12.1
Product: Wine
Version: 4.12.1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrewsuicune(a)gmail.com
Created attachment 64883
--> https://bugs.winehq.org/attachment.cgi?id=64883
4.12.1 Crash Report and Terminal Log
Touhou Danmakufu 0.12m crashes on startup in 4.12.1. As it loads fine on 4.11,
this is a regression.
I have attached the crash and terminal output for 4.12.1 and will attach the
working terminal output for 4.11.
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http://bugs.winehq.org/show_bug.cgi?id=30039
Bug #: 30039
Summary: Can't download Adobe Photoshop CS 5 trial - Adobe
Download Assistant can't log in
Product: Wine
Version: 1.4-rc5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
I did
rm -rf ~/.wine
winetricks -q --no-isolate firefox
cd ~/".wine/drive_c/Program Files/Mozilla Firefox"
wine firefox 'http://www.adobe.com/cfusion/tdrc/index.cfm?product=photoshop'
clicked on Download, double-clicked on the downloaded file to install
Adobe Download Assistant, and once it installed and started, tried to
log in to my (free) adobe account. This failed with
fixme:wininet:InternetSetOptionW Option 41 STUB
because our wininet doesn't support
InternetSetOption(,INTERNET_OPTION_USER_AGENT,) yet.
winetricks wininet works around the problem.
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http://bugs.winehq.org/show_bug.cgi?id=12359
Summary: Express Rip can't detect the CD drive
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.nch.com.au/rip/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I inserted an audio cd, made sure Linux could read the tracks,
then ran Express Rip. It popped up a warning saying it
couldn't find any cd-rom device. I went to winecfg and set
the drive type of my cdrom from autodetect to cd-rom.
That got rid of the popup, but still no dice detecting
the disc. Also happens with wine-0.9.42.
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https://bugs.winehq.org/show_bug.cgi?id=48374
Bug ID: 48374
Summary: Divinity: Original Sin 2 - Icons in inventory are
invisible (...again!)
Product: Wine
Version: 5.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: apmichalopoulos(a)outlook.com
Distribution: ---
Unfortunately, commit 27b9a420ea87fd85c0c933b7db77a9efb22f94cf "msvcrt: Fix
[str|wcs]tod result being compared against FLT_MAX." reintroduces the buggy
behavior described in https://bugs.winehq.org/show_bug.cgi?id=48180 .
As a first step I've included two tracelogs of WINEDEBUG=+msvcrt, the first one
is running Wine built with the problematic commit while the second one is
running Wine built with the immediately previous commit.
For anything else that may be needed (e.g. +relay tracelogs, as mentioned in
the previous bug thread) I'm ready and willing :)
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http://bugs.winehq.org/show_bug.cgi?id=14715
Summary: TopStyle can't preview with wine's built in browser
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.newsgator.com/individuals/topstyle/default.as
px
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://noel.alanguilan.com/2008/08/01/topstyle-lite-on-linux/
complained that TopStyle Lite can't preview properly,
so I tried it. Sure enough, when you try to preview,
it says it can't create the web browser; the log shows
fixme:shdocvw:PersistStreamInit_InitNew (0x18a4a8)
fixme:shdocvw:OleControl_OnAmbientPropertyChange Unknown dispID -1
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http://bugs.winehq.org/show_bug.cgi?id=12363
Summary: Exact Audio Copy hangs early when in "native win32"
mode.
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://exactaudiocopy.de
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This is the next problem after bug 12361 and bug 12359.
Setting "native win32" mode in EAC options
as described at http://forums.gentoo.org/viewtopic-t-386370.html
causes Exact Audio Copy to lock up on the next startup.
It seems to wait forever for an event inside a windows
message handler for an app-defined message.
The next time you start EAC, it defaults back to the non-crashy
ASPI method, but that doesn't find discs for me (bug 12359).
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https://bugs.winehq.org/show_bug.cgi?id=46230
Bug ID: 46230
Summary: dlls/wininet/http: build failure on NetBSD
Product: Wine
Version: 3.21
Hardware: x86-64
OS: NetBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: triaxx(a)NetBSD.org
Created attachment 62924
--> https://bugs.winehq.org/attachment.cgi?id=62924
build log
The build failed on NetBSD due to redefinition of fd_set.
The attached patch fixes the issue.
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http://bugs.winehq.org/show_bug.cgi?id=12321
Summary: Some WinInet tests are invalid
Product: Wine
Version: CVS/GIT
Platform: All
URL: http://winehq.org/pipermail/wine-patches/2008-
March/052323.html
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dsh(a)linux.ucla.edu
Created an attachment (id=11789)
--> (http://bugs.winehq.org/attachment.cgi?id=11789)
Some test failures
Some WinInet tests fail on Windows (XP) and Wine if data is returned slowly.
The original report was here:
http://winehq.org/pipermail/wine-patches/2008-March/052323.html
Using a CGI script like the following and changing the tests to retrieve that
instead of the winehq.org page will cause some test failures such as attached.
#!/bin/bash
# CGI test script
sleep 1
echo Content-type: text/plain
sleep 1
echo
sleep 5
echo Hi
sleep 5
echo Bye
sleep 5
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https://bugs.winehq.org/show_bug.cgi?id=44734
Bug ID: 44734
Summary: D3D accelerates can't be enabled in Plants Vs Zomies
,When this is selected,It says hardware not supported.
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: amie1972(a)163.com
Distribution: ---
Created attachment 60741
--> https://bugs.winehq.org/attachment.cgi?id=60741
Error screen
As the title.
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https://bugs.winehq.org/show_bug.cgi?id=625
Florin Petrovici <florin0x01(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |florin0x01(a)gmail.com
--- Comment #27 from Florin Petrovici <florin0x01(a)gmail.com> ---
Newbie here, can I take a look at this?
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https://bugs.winehq.org/show_bug.cgi?id=48378
Bug ID: 48378
Summary: Battle net does not start any game
Product: Wine
Version: 4.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mosescu.tiberiu(a)gmail.com
Distribution: ---
Created attachment 66134
--> https://bugs.winehq.org/attachment.cgi?id=66134
"Windows" file generated on crash
I have installed the latest version of Wine (wine-4.0.3).
I have installed battlenet from the blizzard website and then installed
starcraft 2 from inside battlenet.
I can start battlenet, login successfully, but when I press on play, it says
"launching" for a moment, then the Play button gets enabled again, but the game
does not start.
I can also press on other buttons successfully (like the account,
notifications...). The only other that I cannot press or it just gets stuck is
the Country/Region (just above the Play button)
If I start Battlenet from the terminal
$ wine Games/Battle.net/Battle.net.exe
I get this (the similar lines repeat indefinetely):
0009:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x33c494.
0009:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x33c494.
0009:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x33c494.
0105:err:seh:setup_exception stack overflow 880 bytes in thread 0105 eip
0000000000000000 esp 00000000094112a8 stack 0x9410000-0x9410000-0x9c10000
0009:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x33c494.
0009:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x33c494.
0009:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x33c494.
0009:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x33c494.
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https://bugs.winehq.org/show_bug.cgi?id=37966
Bug ID: 37966
Summary: xrandr12 regression for nvidia users across a range of
applications (too many to list)
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abolte(a)systemsaviour.com
Distribution: ---
Dead Space 3:
"Your Graphics Card does not meet Dead SpaceTM 3 minimum requirements."
Call of Juaraz:
"Failed to initialize rendering device. Check if your graphic card supports
DirectX 9.0c"
Overlord:
Unhandled exception
Overlord II
Unhandled exception
...surely many more but you get the idea.
Reverting commit 8e9e4a657f29ff018c6296ced1f115ca8731e5e6 (introduced in
1.7.35) makes all these problems go away.
Furthermore, this commit introduces all the warnings reported in bug 34348. I
have never seen these warnings produced on my Nvidia-based laptop prior to
1.7.35, and I now get them even when not running a 3D application (eg.
cmd.exe).
Nvidia GTX660M
nvidia 346.35 driver
$ xrandr
Screen 0: minimum 8 x 8, current 1920 x 1080, maximum 16384 x 16384
VGA-0 disconnected (normal left inverted right x axis y axis)
LVDS-0 connected 1920x1080+0+0 (normal left inverted right x axis y axis) 344mm
x 194mm
1920x1080 59.9*+ 39.9
DP-0 disconnected (normal left inverted right x axis y axis)
HDMI-0 disconnected (normal left inverted right x axis y axis)
DP-1 disconnected (normal left inverted right x axis y axis)
Let me know if there's anything else you need.
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http://bugs.winehq.org/show_bug.cgi?id=12361
Summary: Exact Audio Copy 0.99pb4 crashes in winemenubuilder when
creating png icon
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://exactaudiocopy.de
OS/Version: other
Status: NEW
Keywords: download, Installer, regression
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://xithium.wordpress.com/2008/04/04/41/
complained that recent wine crashed on exact audio copy,
so I gave it a try. Sure enough, the following crash
happened during installation:
Unhandled exception: page fault on write access to 0x004586e0 in 32-bit code
(0x7ec9b935).
Backtrace:
=>1 0x7ec9b935 SaveIconResAsPNG+0x275(pIcon=<is not available>,
png_filename=0x12df60, commentW=0x33f274)
[winemenubuilder/winemenubuilder.c:262] in winemenubuilder (0x0033d108)
2 0x7ec9cb91 extract_icon+0x4a1(path=0x33f274, index=0x0, bWait=0x0)
[winemenubuilder/winemenubuilder.c:517] in winemenubuilder (0x0033d3b8)
3 0x7ec9e051 InvokeShellLinker+0x8f1(sl=0x12cfdc, link=0x33f908, bWait=0x0)
[winemenubuilder/winemenubuilder.c:1117] in winemenubuilder (0x0033f8a8)
...
0x7ec9b935 SaveIconResAsPNG+0x275 [winemenubuilder/winemenubuilder.c:262] in
winemenubuilder: movb %al,0x0(%edx)
262 pixel->rgbBlue = bgColor.rgbBlue;
That's in the code that was added recently to fix bug 4803.
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https://bugs.winehq.org/show_bug.cgi?id=48399
Bug ID: 48399
Summary: Quicken CashBook 2003 (Australian version): crashes
when clicking “Customer Resources”
Product: Wine
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ovari123(a)zoho.com
Distribution: ---
Created attachment 66166
--> https://bugs.winehq.org/attachment.cgi?id=66166
backtrace
Wine creases when I click on the “Customer Resources”
Quicken CashBook Home & Business 2003 (Australian version by Reckon)
https://appdb.winehq.org/objectManager.php?sClass=application&iId=107
Code based on the US version of Intuit Quicken 2002.
Distribution: Linux Mint 19.3 Cinnamon 64-bit
System information:
Wine build: wine-5.0-rc3
Platform: i386
Version: Windows 7
Host system: Linux
Host version: 5.0.0-37-generic
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https://bugs.winehq.org/show_bug.cgi?id=37136
Bug ID: 37136
Summary: Game Forsaken
Product: Wine
Version: 1.7.24
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matheusvigomes(a)hotmail.com
Created attachment 49353
--> https://bugs.winehq.org/attachment.cgi?id=49353
Game Forsaken Level Up
Game Forsaken Level Up
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http://bugs.winehq.org/show_bug.cgi?id=32179
Bug #: 32179
Summary: Diablo III: changing keyboard layout to nonlatin makes
all letters to be questionmarks
Product: Wine
Version: 1.5.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: imposeren(a)gmail.com
Classification: Unclassified
How to reproduce:
1. Start diablo
2. Login
3. Make chat active, change layout to nonlatin (russian for example) and start
typing anything
Wat will be in chat:
??????? ??? ?????
What should be there:
Привет, как дела?
How it works in windows 7:
Russian text is typed as it should be. Also there is a layout indicator after
each input feild in auction and in chat.
Maybe Diablo intercepts layout change and changes font
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http://bugs.winehq.org/show_bug.cgi?id=35683
Bug ID: 35683
Summary: stereo sound L/R volumes extremely inaccurate
Product: Wine
Version: 1.7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: fdssfsfsfd(a)master.ms
I noticed this in SoF3 first, then downloaded RightMark3DSound to confirm it.
In RightMark3DSound, position the sound box just one pixel to the left and you
get mostly only sound on the left, same for the right side. If you use it on a
windows machine the sound volumes on each channel are as expected (meaning
entirely different).
Best demonstrated in this video: http://www.youtube.com/watch?v=WKfzNjz0w7s
I only added the asound.conf lines shown at the end of the video, because I
thought it might be 5.1 support weirdness of wine. What they do is to mix the
designated >2 channel PCMs down to stereo sound.
uname -a:Linux C1MPAQ 3.12.9-2-ARCH #1 SMP PREEMPT Fri Jan 31 10:22:54 CET 2014
x86_64 GNU/Linux
card: 08:00.0 Multimedia audio controller: Creative Labs SB Audigy (rev 03)
module: snd_emu10k1
Bare alsa, no pulseaudio or other funny stuff. Used empty wineprefix (32bit),
also tried installing MS direct X dlls: no difference.
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http://bugs.winehq.org/show_bug.cgi?id=36892
Bug ID: 36892
Summary: PS3 emulator not work
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Linuxhelper2881(a)yahoo.com
Found a Play station 3 emulator what good that did when it didnt work on Wine
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https://bugs.winehq.org/show_bug.cgi?id=48394
Bug ID: 48394
Summary: Upwards, Lonely Robot crashes a few seconds after
starting level.
Product: Wine
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 66162
--> https://bugs.winehq.org/attachment.cgi?id=66162
+d3d log
Within a 30sec of starting a level, the game crashes.
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http://bugs.winehq.org/show_bug.cgi?id=16965
Summary: Deep Burner opens with missing buttons on burn iso
window
Product: Wine
Version: 1.1.13
Platform: PC
URL: http://www.deepburner.com/?r=download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Created an attachment (id=18743)
--> (http://bugs.winehq.org/attachment.cgi?id=18743)
Burn Iso windows before resizing it -- note missing buttons
Hi All,
When first opening Deep Burner 1.9, you are presenter with a dialog box asking
you what you want to do. If you select "burn ISO image", it open the Burn ISO
window.
Problem: in the lower right corner of this window, there are three buttons:
cancel, erase, burn ISO. These buttons do not show. But, you can workaround
the problem by sizing the lower right corner of the screen: smaller or larger,
the the buttons magically reappear.
[the free] Deep Burner can be downloaded from:
http://www.deepburner.com/?r=download
Many thanks,
-T
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https://bugs.winehq.org/show_bug.cgi?id=37860
Bug ID: 37860
Summary: The Sims 4: Graphical glitches when using Radeon HD
6750M
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dholmster(a)gmail.com
When running The Sims 4 on my MacBook Pro the game works fine when using the
integrated GPU (Intel HD Graphics 3000) but has graphical glitches when using
the discrete GPU (AMD Radeon HD 6750M). The glitches appear to affect 2D
overlays such as icons, menu and buildings in the map view. The buildings in
the map disappear when hovering the mouse pointer over them.
I tried to generate a log using WINEDEBUG=+d3d but with that option set the
game crashes before reaching the main menu (regardless of GPU). Logs attached
anyway (although probably useless as there are no visible glitches before the
crash).
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http://bugs.winehq.org/show_bug.cgi?id=23428
Summary: Airport Inc: Window too small (should be 640x480
inner, not 640x480 with decorations), rendering offset
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Airport Inc. is an airport management simulation game. According to Wikipedia,
it was marketed as Airport Tycoon outside Europe:
http://en.wikipedia.org/wiki/Airport_Tycoon
There is a problem with the game window size when Wine is in virtual desktop
mode.
The game can be set to run in full-screen or windowed mode. Running under
Windows, in windowed mode the game window inner size (excluding window
decorations) is 640x480 pixels. So the overall window size is slightly larger.
Running in Wine with virtual desktop mode enabled, the overall window size is
640x480 pixels. This causes some rendering to be cut off at the bottom of the
window. Also notice the band at the top. It seems all rendering is shifted
down, meaning more is cut off at the bottom than would otherwise be the case.
See the attached screenshots. (There are some text/graphics rendering problems
which are the subject of bug 14497.)
When virtual desktop mode is disabled, things are better. The game window
opens, initially without any decorations visible (strange!). The window's
contents are still rendered too low, offset vertically. However, If I activate
another window, then click in the game window, the X window manager decorations
appear, and the rendering is no longer offset. (Testing using Xubuntu 9.10
which uses xfwm4 window manager.)
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https://bugs.winehq.org/show_bug.cgi?id=8013
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #15 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-5.0-rc3.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #9 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-5.0-rc3
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https://bugs.winehq.org/show_bug.cgi?id=47929
Bug ID: 47929
Summary: Hearthstone becomes unresponsive when minimized and
then enlarged.
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kilzzz(a)hotmail.com
Distribution: ---
I have multiple linux installs in different partitions and different desktops.
All suffer from this.
Manjaro KDE
Manjaro LXDQ
Linux Mint Cinnamon 19.2
Running Wine Staging 4.17
In one setup Playonlinux allowed switching to normal 4.17 and other earlier
versions, all I have tried suffer from the bug. But the problem happens in a
normal wine install without Playonlinux.
32bit prefix in all cases. Hearthstone running in windowed mode using the
-force-d3d9 in Battlenet.
All were working normally until sometime last week.
If I shrink the Hearthstone game window and then bring it back up to size the
windows becomes unresponsive. I cant click anything inside the window and have
to click on the x in the top bar to close the window.
After pounding my head in and trying a few dozen things, unchecking "Allow the
window manager to decorate the windows" on the graphics tab of winecfg removes
the problem but the windows are ugly.
Since I can get Hearthstone to play I am listing this as a minor bug. Hopefuly
if anyone else has the issue they can use the workaround.
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https://bugs.winehq.org/show_bug.cgi?id=45265
Bug ID: 45265
Summary: War Thunder v1.77 64bit exe fails to launch.
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: overlord.jarrard(a)gmail.com
Distribution: ---
War Thunder v1.77 64bit client does not start due to a couple of related
errors. It seems to fail long before any directx library calls but I can't be
sure.
The complete launch log: standard debug, full debug produces infinity data.
WINEARCH=win64 WINEPREFIX="/home/name/.<wineprefix>" '/path to game/War
Thunder/win64/aces.exe'
000b:fixme:winediag:start_process Wine Staging 3.8 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
002e:fixme:module:find_dll_file skipping
L"E:\\SteamLibrary\\steamapps\\common\\War Thunder\\win64\\dbghelp.dll" because
of wrong architecture
002e:err:seh:setup_exception stack overflow 1776 bytes in thread 002e eip
000000007bc7dbca esp 0000000000140f20 stack 0x140000-0x141000-0x240000
It should be noted that the 32bit client works almost flawlessly (minor
shadowbox issue in hanger).
64bit client does not work in any wine version I have tested so far.
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http://bugs.winehq.org/show_bug.cgi?id=10747
Summary: Cool Edit Pro 2.0 evaluation/full hangs at splash screen
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julkinen(a)adicon.org
No problems with installation.
When starting coolpro2.exe, the splash screen hangs at "Resetting menus"
with the following errors at the console:
err:x11drv:X11DRV_CreateWindow invalid window width -6
err:x11drv:X11DRV_CreateWindow invalid window width -5
(I pasted them here because these 2 lines are ALL the messages in the console).
Tested with winver 98 and windows 2000, with window manager managed windows and
virtual desktop. All the same.
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http://bugs.winehq.org/show_bug.cgi?id=34368
Bug #: 34368
Summary: Edge of Chaos crashes after WINED3D_RS_WRAP0 spam
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
Created attachment 45749
--> http://bugs.winehq.org/attachment.cgi?id=45749
Game save to reproduce
In the dagda system, during an Act 2 quest, Independence War 2: Edge of Chaos
stops responding often (although erratically) in the Dagda system.
This near-immediately follows very heavy spam:
fixme:d3d:state_wrap (WINED3D_RS_WRAP0) Texture wrapping not yet supported.
fixme:d3d:state_wrap (WINED3D_RS_WRAP0) Texture wrapping not yet supported.
No other output. Attached is a game save state that will get to the issue
quickly.
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https://bugs.winehq.org/show_bug.cgi?id=5903
--- Comment #22 from joaopa <jeremielapuree(a)yahoo.fr> ---
What to do with this bug since it is an application bug?
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http://bugs.winehq.org/show_bug.cgi?id=30405
Bug #: 30405
Summary: WinUAE crashes on changing graphics API from
DirectDraw to Direct3D
Product: Wine
Version: 1.5.1
Platform: x86-64
URL: http://www.winuae.net/files/InstallWinUAE2400.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Created attachment 39746
--> http://bugs.winehq.org/attachment.cgi?id=39746
Backtrace output on crash
I'm testing with Wine 1.5.1, Lubuntu 11.10 64-bit, Nvidia driver 295.20.
This bug applies to version 2.4.0 of the WinUAE Amiga emulator. WinUAE can use
either DirectDraw or Direct3D for its graphics output. I get a crash on
changing the graphics API from DirectDraw to Direct3D after starting the
emulation.
To reproduce the problem:
- Download and run the WinUAE installer. Run WinUAE.
- When the settings window appears, click Miscellaneous in the treeview. Note
that the default graphics API is DirectDraw.
- Click Start. The emulation window opens and after a few seconds the insert
media screen appears. There's a red mouse pointer which you can move.
- Press F12 to bring up the settings window. Click Miscellanous in the treeview
and change Graphics API to Direct3D.
- To work around Wine bug 10643, click in the emulation window then press and
release F12.
- Click OK to continue the emulation.
- WinUAE usually crashes at this point. If it doesn't, repeat the previous
three steps to change the graphics API again a few times.
In my testing, setting graphics API to Direct3D before starting the emulation,
starting emulation then changing API to DirectDraw, I don't get a crash. The
crash only seems to happen when switching from DirectDraw to Direct3D.
When it crashes, a dialog box appears with caption Crash, and text like this:
Crash detected. MiniDump saved as:
C:\Program Files\WinUAE\winuae_240_yyyymmdd_hhmmss.dmp
On clicking OK a Wine Program Error window appears. Backtrace output from that
is attached.
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http://bugs.winehq.org/show_bug.cgi?id=24489
Summary: CD drive recognized, but applications cannot use it.
Product: Wine
Version: 1.3.3
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LordHDL(a)yahoo.com
Created an attachment (id=30903)
--> (http://bugs.winehq.org/attachment.cgi?id=30903)
pSX Output
I've been trying to use a few applications that read data from a disc. It
seems like none of them can access the drive. The volume is properly mounted
and appears in winecfg, and when trying to choose it from an application's
browser, I go to "My Computer -> (D:) NameOfCD." I saved output from two
separate (albeit similar) applications.
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https://bugs.winehq.org/show_bug.cgi?id=47562
Bug ID: 47562
Summary: World War Z - No way t choose Vulkan renderer with my
AMD card
Product: Wine
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: christian.frank(a)gmx.de
Distribution: ---
Hi,
i tried to use World War Z today.
Sadly i am not able to choose the Vulkan renderer in game.
This seems to work for other people using Nvidia cards.
I am using Radv 19.1.x and also tried amdgpu-pro 18.50. With both drivers i can
not switch to Vulkan ingame (option is not avalible). This works on Windows.
Which kind of logs would you need ?
Many thanks !
Christian
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https://bugs.winehq.org/show_bug.cgi?id=48342
Bug ID: 48342
Summary: Sometimes copied text is lost in SharpDevelop
Product: Wine
Version: 4.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 3dw_50ssu16amyn7(a)byom.de
Distribution: ---
Created attachment 66079
--> https://bugs.winehq.org/attachment.cgi?id=66079
wine 5.0-rc2 +seh,+timestamps
Sometimes copied text in SharpDevelop 5.1 can't be pasted again.
Always happens on the second try regardless whether using the GUI or Ctrl+C or
Ctrl+X.
Steps to reproduce:
- Install SharpDevelop 5.1 (requires dotnet45 and vcrun2008)
- open/create a file
- Copy and try to paste text multiple times
Tested wine: 4.21-staging and higher
OS: Ubuntu 18.04.3
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https://bugs.winehq.org/show_bug.cgi?id=48290
Bug ID: 48290
Summary: SharpDevelop exception in debugger
Product: Wine
Version: 5.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 3dw_50ssu16amyn7(a)byom.de
Distribution: ---
Created attachment 65987
--> https://bugs.winehq.org/attachment.cgi?id=65987
example project with reproduction code
Using SharpDevelop 5.1 and running the following code with the debugger results
in an error not handled by the debugger but the catch clause from SharpDevelop.
var assembly = Assembly.GetExecutingAssembly();
using (Stream stream =
assembly.GetManifestResourceStream("NonExistentResource")) {
using (var reader = new StreamReader(stream)) {
reader.ReadToEnd();
}}
On Windows the debugger catches the error correctly.
Steps to reproduce:
- Install dotnet45, vcrun2008 and SharpDevelop
- download project/insert above code in SharpDevelop
- Compile and run with debugger (press F9)
- Error should be catched by the debugger like on Windows
Relevant log lines:
ERROR- ThreadException caught
System.Runtime.InteropServices.COMException (0x80004005): Error HRESULT E_FAIL
has been returned from a call to a COM component.
... (see log)
SharpDevelop 5.1 download:
https://sourceforge.net/projects/sharpdevelop/files/SharpDevelop%205.x/5.1/
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https://bugs.winehq.org/show_bug.cgi?id=39962
Bug ID: 39962
Summary: Lego Mindstorms EV3 Software does not find EV3 brick
Product: Wine
Version: 1.9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: ---
Lego Mindstorms EV3 software does not find the EV3 brick. Brick is plugged in
and turned on.
Related dmesg lines:
[47367.593052] usb 2-1.2: USB disconnect, device number 8
[47384.167532] usb 2-1.2: new high-speed USB device number 9 using ehci-pci
[47384.260493] usb 2-1.2: New USB device found, idVendor=0694, idProduct=0005
[47384.260497] usb 2-1.2: New USB device strings: Mfr=1, Product=2,
SerialNumber=3
[47384.260498] usb 2-1.2: Product: EV3
[47384.260500] usb 2-1.2: Manufacturer: LEGO Group
[47384.260501] usb 2-1.2: SerialNumber: 00165340e3f9
[47384.262451] hid-generic 0003:0694:0005.0006: hiddev0,hidraw0: USB HID v1.10
Device [LEGO Group EV3] on usb-0000:00:1d.0-1.2/input0
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https://bugs.winehq.org/show_bug.cgi?id=37574
Bug ID: 37574
Summary: Everyday Shooter -- crackling/popping sound
Product: Wine
Version: 1.7.30
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: axfelix(a)gmail.com
Distribution: ---
This happened fairly recently, as I play the game on a pretty regular basis and
my wine version updates at least once a month, but I'm not sure of the exact
version that the regression occurred in. Game has worked perfectly in wine for
a long time (it uses OpenGL on Windows, which helps, though it never got an OSX
or Linux port) but now has crackling audio. Significantly impacts on ability to
play the game as audio is an integral part. I use pulse (and I haven't tested
without) so I expect some amount of latency but this is far worse than simple
latency.
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http://bugs.winehq.org/show_bug.cgi?id=27525
Summary: Active Worlds 5.1 window not integrated
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ktowns(a)live.com.au
Created an attachment (id=35191)
--> (http://bugs.winehq.org/attachment.cgi?id=35191)
Terminal output
Alright, the problem is easily illustrated with screenshots:
The interface as it appears in Windows:
http://img822.imageshack.us/img822/1714/windowspg.jpg
And Linux Mint:
http://img542.imageshack.us/img542/1356/linux.jpg
I'm also having problems with:
Avatars, other than the generic Guest ('Tourist') Avatar do not always load.
Setting controls e.g. setting j to jump, j will show up in the chat terminal
rather than impacting on the 3D interface, but I suspect this is a problem
within the client itself. I'm going to follow up with ActiveWorlds support.
Terminal output is from starting the application to loading the client fully,
including the contents of the 3D view, without interacting with the interface
at all (and then closing.)
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http://bugs.winehq.org/show_bug.cgi?id=22278
Summary: swkotor crashes on videos
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kevinperson(a)topicbox.com
Created an attachment (id=27216)
--> (http://bugs.winehq.org/attachment.cgi?id=27216)
console output with dump
swkotor [Star Wars: Knights of the Old Republic] freezes with a black screen
when I run it without telling the game "disable movies."
When I switch away, it sometimes produces that dialog telling me something has
gone horribly wrong.
I'm currently using Ubuntu 10.04 Beta (Lucid Lynx) with nvidia drivers.
The videos are in Bink format, for whatever that's worth.
console output attached.
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https://bugs.winehq.org/show_bug.cgi?id=41619
Bug ID: 41619
Summary: Lego Racers: crashes when moving the mouse
Product: Wine
Version: 1.9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgmmaker(a)gmail.com
Distribution: ---
As simply as the title says, if I don't touch the mouse, everything works
great, but as I move the mouse, even 1 pixel, it crashes.
To summarize the log, it throws this exact error:
fixme:d3d:state_subpixel Render state WINED3D_RS_SUBPIXEL not implemented yet.
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http://bugs.winehq.org/show_bug.cgi?id=34383
Bug #: 34383
Summary: BoulderDashPortal does not start
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincent.hardy.be(a)gmail.com
Classification: Unclassified
Warning : you have to install "Microsoft XNA Framework 4.0" before starting
BoulderDashPortal.exe
(http://www.microsoft.com/en-us/download/details.aspx?id=20914)
Extract http://ea.lbk.sk/bd/BoulderDashPortal.7z
Try to start BoulderDashPortal.exe
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http://bugs.winehq.org/show_bug.cgi?id=11633
Summary: Blood 2: The Chosen Launcher audio bug
Product: Wine
Version: 0.9.55.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: jb.faq(a)gmx.de
Hi there,
I noticed another bug in the game "Blood 2: The Chosen", this time it's both
affecting the launcher application and the game engine. Something to this
difference:
- We have Blood2.exe in the game directory which is the main game launcher
which enables the user to select the renderer type, resolution and some
advanced settings concerning the graphics card.
- Then we have Client.exe which is the main game engine client. This one is
started by the launcher supplying some parameters like the game resources files
which the engine should use (so you can easily extend the game with additional
resource packages)
Currently tested version:
Blood 2 version 2.0
Now the problem:
- When starting the launcher it plays back some audio sample, there are like 5
audio samples which it can play (gunshot, scream, etc. - your know what I
mean).
- The samples are rather short and if the user waits for them to end the game
can be launched without problem (playing the game is another story)
- If the user does NOT wait for the sample to end and starts the game (by
clicking on the launch button) before it has ended the game engine won't
produce any sound, crash or mention that it couldn't initialize the audio
driver.
The results when launching too early are dependent on the audio setup of the
system. By audio setup I mean:
- Which audio driver is selected in the launcher option menu (I'm going to
supply a list)
- Is the direct use of the audio hardware enabled in wine?
List of Blood 2 (LithTech engine) audio drivers:
- Miles 2D Stereo Positional Audio
- Microsoft DirectSound3D software emulation
- RSX 3D Audio from RAD Game Tools
- No Sound (quite uninteresting)
That's the list that appears when doing audio driver detect through the
launcher.
Results (with direct HW audio access):
- When using "Miles 2D" the audio produced by the launcher hangs and repeats.
Sounds like the sample cache is repeated all the time. The game does start but
does not enable sound and displays the following warning message:
"The 3D sound provider is invalid"
The game engine does seem to disable sound now completly and continues.
- When using "MS DS3D soft emulation" the same as with "Miles 2D" happens, also
the same warning message
- "RSX" -> same results
Results (with non-direct HW access):
Getting the same results but the sound mutes (instead of hanging and
repeating). This applies to all available B2 audio drivers.
Another interesting thing:
Blood 2 version 2.0 (I'm not sure for other versions) has six different audio
drivers:
- Mssa3d.m3d: Aureal 3D (?)
- Mssds3dh.m3d: DirectSound3D Hardware (?)
- Mssds3ds.m3d: DirectSound3D Software Emulation
- Msseax.m3d: EAX (?)
- Mssfast.m3d: Miles 2D Stereo (?)
- Mssrsx.m3d: RSX 3D Audio
(MSS = Miles Sound System ??)
The reason for the ? are that the three other drivers don't appear in the
config menu. And I'm not quite sure why "Mssfast.m3d" should be the "Miles 2D
Stereo" driver.
So the engine (?) or the code that is accessed through the launcher only
detects three drivers. I'm especially worried since it won't detect DS3D
Hardware support.
Now another interesting thing is that when removing all sound option stuff from
the autoexec.cfg (the main configuration file the engine uses) another warning
message appears when doing an early-start of the client.exe.
I suspect that the engine uses DS3D hardware support when not been configured
properly.
I didn't succeed in crashing any application (launcher or engine) with version
2.0, but I'm still trying and I'm also going to step back to version 1.0 to
check if the crashes were appearing there.
Thanks,
Tobias
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https://bugs.winehq.org/show_bug.cgi?id=48324
Bug ID: 48324
Summary: cl.exe fails to compile c++ due to error C2177:
constant too big on float constant
Product: Wine
Version: 5.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Commit c22af971c287933a137c9fbecc81823812e12b7a is a regression for me. I use
32bit cl.exe on 64bit Wine prefix. I was not affected by
https://bugs.winehq.org/show_bug.cgi?id=48160. I have MSVC 2015 build tools
installed using vs installer 2019. But since this commit, I get "error C2177:
constant too big" on following simple program:
#include <stdio.h>
void main()
{
printf("%f\n", 3.4028234663852886E38f);
}
On Windows, it shows:
340282346638528859811704183484516925440.000000
3.4028234663852887E38f is also OK and shows the same,
3.4028234663852888E38f fails: error C2177: constant too big
On Wine 5.0-r2 3.4028234663852886E38f fails, 3.4028234663852885E38f is OK.
On Wine 5.0-r1 it behaves like on Windows.
During the compilation, atof() is called:
0073:Call ucrtbase.atof(0143e180 "3.4028234663852886E38f") ret=01a20d25
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http://bugs.winehq.org/show_bug.cgi?id=33908
Bug #: 33908
Summary: Undercover: Operation Wintersun demo freezes on start
Product: Wine
Version: 1.6-rc3
Platform: x86
URL: http://downloads.extreme-gaming.de/Windows,download,42
9,spiele-demos---undercover-operation-wintersonne---de
mo.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com
Classification: Unclassified
Just freezes on start with black screen.
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https://bugs.winehq.org/show_bug.cgi?id=37900
Bug ID: 37900
Summary: Program crash on open, divide by zero
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: earthman34(a)gmail.com
Distribution: ---
Created attachment 50477
--> https://bugs.winehq.org/attachment.cgi?id=50477
Backtrace text file for above bug report, divide by zero crash on open, Xara
Photo & Graphic Designer 2013
Divide by zero crash, Xara Photo & Graphic Designer 2013. Installed with no
errors. Installer downloaded Gecko and Mono component. Backtrace attached.
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https://bugs.winehq.org/show_bug.cgi?id=44773
Bug ID: 44773
Summary: LEGO Pirates of the Caribbean DEMO crashes on startup
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 60798
--> https://bugs.winehq.org/attachment.cgi?id=60798
Console log - wine-3.4
Demo does not start and console complains:
Internal error (please report) ../../../wine_git_src/libs/wpp/ppy.y 387:
Invalid type indicator (0x0000)
Strange, as bugzilla has several fixes for Lego pirates demo. So i tried to
test several older releases, but all behave the same:
* /opt/3.04.000-64-nonstag/bin/wine
* /opt/2.19.000-64-staging/bin/wine
* /opt/2.15.000-64-nonstag/bin/wine
* /opt/2.05.000-64-nonstag/bin/wine
* /opt/1.9.10.000-64-nonstag/bin/wine
$ sha1sum -b lpotc_pc_demo.exe
8d5ae994bb673e5de1f8879a835ed85a20ad3d37 *lpotc_pc_demo.exe
$ du -h lpotc_pc_demo.exe
1015M lpotc_pc_demo.exe
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http://bugs.winehq.org/show_bug.cgi?id=21791
Summary: 3D Rad demo "BeltBall" full screen display shows as
tiny black rectangle
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://www.3drad.com/games/BeltBall%20v102.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The smallest demo from http://www.3drad.com/free-pc-games.php is the 8MB
http://www.3drad.com/games/BeltBall%20v102.exe, sha1sum
d8827274480b0391ad200478b2ebe26a2658166d BeltBall v102.exe
Runs great on Vista.
It installs fine; to run it, to get past bug 21790 by doing
'winetricks vcrun2005'.
The next problem is a crash related to
d3dx9_36.D3DXAssembleShaderFromResourceW,
roughly bug 12020. Work around this with 'winetricks d3dx9'.
The game then starts, but if you let it try to use full screen
mode, it changes video mode and then seems to try to use a tiny
rectangle at the upper left of the screen as its display area;
the rectangle is all black. (The other demo game I tried from that
site suffers from the same problem.)
This was with Ubuntu Jaunty; lspci reports
02:00.0 VGA compatible controller: nVidia Corporation GeForce 8500 GT (rev a1)
and "Hardware Drivers" reports it's using the latest NVidia driver, 180.
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https://bugs.winehq.org/show_bug.cgi?id=48349
Bug ID: 48349
Summary: Steam doesn't display main window
Product: Wine
Version: 5.0-rc2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: zzhang(a)codeweavers.com
Regression SHA1: 4ad4173e3a715d5bd27bedc164718cef9cafe0a4
Distribution: ---
After 4ad4173e3a715d5bd27bedc164718cef9cafe0a4,
detect_autoproxyconfig_url_dns() could return an undefined value up to
WinHttpDetectAutoProxyConfigUrl(), which is causing Steam no longer start. The
undefined value is from the undefined ret variable and when
getaddrinfo("wpad.[domain]") failed.
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https://bugs.winehq.org/show_bug.cgi?id=47710
Bug ID: 47710
Summary: objidl.h contains invalid C++
Product: Wine
Version: 4.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: philip.rebohle(a)tu-dortmund.de
Distribution: ---
Hello,
as of wine 4.15, building a winelib version of DXVK fails with the following
error:
/usr/include/wine/windows/objidl.h:6100:15: error: ‘union
_userSTGMEDIUM::<unnamed struct>::__WIDL_objidl_generated_name_0000000C’
invalid; an anonymous struct may only have public non-static data members
[-fpermissive]
6100 | union __WIDL_objidl_generated_name_0000000C {
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The problem is that C++ does not allow declaring named unions or structs inside
anonymous structs since it treats this as a nested type. Moreover, the
anonymous struct that it is defined in seems unnecessary, although I might be
missing some detail there.
Defining __WIDL_objidl_generated_name_0000000C as an empty string before
including windows.h works around this problem.
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http://bugs.winehq.org/show_bug.cgi?id=33829
Bug #: 33829
Summary: >=app-emulation/wine-1.5.30 explorer.exe crash
Product: Wine
Version: unspecified
Platform: arm64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zm3345(a)gmail.com
Classification: Unclassified
after run 'wine explorer', it says:
wine: Unhandled page fault on write access to 0x01010105 at address 0x7bc48eb8
(thread 0009), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=24740
Summary: Trinklet Supreme crashes on startup
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
This is a big fish game, and it currently requires ie6 for the Big Fish Game
Manager.
Trinklet Supreme brings up a window saying that it crashed instead of starting.
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https://bugs.winehq.org/show_bug.cgi?id=44062
Bug ID: 44062
Summary: Hedgewars 0.9.23 crashes on start
Product: Wine
Version: 2.21
Hardware: x86-64
URL: http://www.hedgewars.org/download/releases/hedgewars-w
in32.exe
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Created attachment 59779
--> https://bugs.winehq.org/attachment.cgi?id=59779
Backtrace
When starting Hedgewars, I get a splash screen, a short distorted sound and
then the app crashes.
$ openssl sha1 hedgewars-win32.exe
SHA1(hedgewars-win32.exe)= 083e1571c8724f8c2d6f5c4b570fa4910b5f2492
$ wine --version
wine-2.21
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http://bugs.winehq.org/show_bug.cgi?id=35412
Bug ID: 35412
Summary: wine's cmd fails on if not exist foo\nul
Product: Wine
Version: 1.7.11
Hardware: x86
URL: http://www.tinycc.org/
OS: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Classification: Unclassified
TinyCC's build script does:
if not exist libtcc\nul mkdir libtcc
this fails, and libtcc is not made. Removing '\nul' works around the issue.
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https://bugs.winehq.org/show_bug.cgi?id=43115
Bug ID: 43115
Summary: Metal Slug 3 / Metal Slug X (GOG.com) fail to start
Product: Wine
Version: 2.9
Hardware: x86
URL: https://www.gog.com/game/metal_slug_3
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 58315
--> https://bugs.winehq.org/attachment.cgi?id=58315
terminal output
I tried the GOG.com version of the games. The games install MSVC++ 2013,
otherwise I have a clean 32-bit wineprefix.
Both games throw up the same error message on start, then they quit:
Assertion failed!
Program: C:\GOG Games\Metal Slug 3\mslug3.exe
File: renderer/renderer9_utils.cpp
Line: 387
Expression: "false"
wine-2.9-51-g06eceb3af2
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 381.22
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http://bugs.winehq.org/show_bug.cgi?id=17766
Summary: Empire Earth unhandled exception
Product: Wine
Version: 1.1.17
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=2174
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=19990)
--> (http://bugs.winehq.org/attachment.cgi?id=19990)
Wine 1.1.17 +loaddll +tid
Empire Earth causes an unhandled page fault followed by an unhandled exception
and exits immediately.
This is the same problem as Bug 2247, so this has been ongoing for years.
The appdb shows this app to be gold, but this simply doesn't work for me no
matter what I try, and the HOWTO workarounds don't seem related to the problem.
Tried a NoCD but this made no difference.
I can't find a demo for testing (without registering).
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https://bugs.winehq.org/show_bug.cgi?id=45608
Bug ID: 45608
Summary: Flintest: Garbled font
Product: Wine
Version: 3.13
Hardware: x86-64
URL: https://www.flintest.de/
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Created attachment 62037
--> https://bugs.winehq.org/attachment.cgi?id=62037
screenshot
SHA256(flintest_1.1.1_portable.zip)=
7afab3f1c8eac093a12a4dd069e871c87d803514788d9a568e036b46cec9e1fe
Download here: https://www.flintest.de/
After trying to start Flintest, I keep seeing a lot of garbled font.
Also, no idea what part of it would actually start the program, but clicking
anywhere doesn't do anything.
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http://bugs.winehq.org/show_bug.cgi?id=21218
Summary: Pac-Man All Stars: Story Mode starts with page fault
on read access
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25486)
--> (http://bugs.winehq.org/attachment.cgi?id=25486)
wine: Unhandled page fault on read access to 0x00000060 at address 0x21101b34
(thread 001b), starting debugger...
Upon selecting the story mode from main menu, this page fault appears. Also the
selection keeps cycling so it's hard to select it from the menu.
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https://bugs.winehq.org/show_bug.cgi?id=47484
Bug ID: 47484
Summary: `winetricks -q dotnet20sp1` fails when compiled with
mingw (failure to relocate PE builtin ngen.exe)
Product: Wine
Version: 4.12.1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
winetricks overrides ngen.exe as builtin-only. However, both the native
ngen.exe installed by the dotnet20sp1 installer and the PE builtin have the
same load address of 0x400000. The loader loads the native ngen first, and then
tries to load the PE builtin; the latter has to be relocated, but is compiled
without relocations.
I suspect the loader should be unmapping the native ngen before trying to load
the builtin one.
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https://bugs.winehq.org/show_bug.cgi?id=44019
Bug ID: 44019
Summary: Stud.io: parts not showing in the Building Palette
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emoryy(a)gmail.com
Distribution: ---
Created attachment 59683
--> https://bugs.winehq.org/attachment.cgi?id=59683
Log when running Stud.io from terminal
Stud.io is a 3D Lego building program from Bricklink. Freely downloadable from
here: https://studio.bricklink.com/v2/build/studio.page
I installed the 64bit Windows version.
I experienced the problem with Wine 2.21 under Arch Linux with kernel at
4.12.13-1. Video card is a Radeon RX480 with the open source drivers.
The problem is not occuring if Wine is started with the -force-d3d9 switch.
Screenshot showing the problem: https://i.imgur.com/qrot6QX.png
Screenshot of how it should look: https://i.imgur.com/AzolDkB.png
Log output attached as txt file.
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http://bugs.winehq.org/show_bug.cgi?id=12941
Summary: International Football 2000: crashes when launching in
Direct3D mode
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kirchun(a)bk.ru
Wine crashes when I try to launch "Microsoft International Football 2000" game
in Direct3D mode. There aren't any problems in "Software rendering" mode.
Switching Wine from "WinXP" to "Win98" doesn't help.
You can download free demo of this game from here:
http://download.microsoft.com/download/soccer2000/Trial/1/WIN98/FR/MSIFDEMO…
(65,1 Mb). Also see my log file.
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https://bugs.winehq.org/show_bug.cgi?id=39809
Bug ID: 39809
Summary: Empires: Dawn of the Modern World crash on startup
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Mlendea.Horatiu(a)GMail.com
Distribution: ---
Created attachment 53145
--> https://bugs.winehq.org/attachment.cgi?id=53145
error log
I think this may be related to DirectDraw
So I launch the game with "wine Empires_DMW.exe". The splash screen appears and
the screen resolution is set to that of the game. Soon after that, the cursor
is set to that of the game and the game crashes (the splash is still there)
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http://bugs.winehq.org/show_bug.cgi?id=12675
Summary: Lego Racers crashes with quartz (avispliter, pullpin)
induced crash
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=12337)
--> (http://bugs.winehq.org/attachment.cgi?id=12337)
Error log
Upon startup, Lego Racers crashes when the "Lego Media" avi is supposed to be
played. This does not occur with the demo. I tested this with a vanilla .wine
folder, so there has been no chance for a native quartz.dll file to mess up the
registry.
I believe this is a regression, probably to be blamed on Maarten Lankhorst's
recent quartz improvements. :P
I don't have the resources to perform a regression test, nor did I test this
game with the previous version, so I don't know if the app broke then or now.
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https://bugs.winehq.org/show_bug.cgi?id=36878
Bug ID: 36878
Summary: You Don’t Know Jack V1 XL: Not possible to accept
license agreement in installer
Product: Wine
Version: 1.7.21
Hardware: x86-64
URL: http://www.amazon.com/dp/B00H7HR5N4/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: karl(a)huftis.org
It’s not possible to get past the license agreement screen in the installer for
‘You Don’t Know Jack V1 XL’ from the ‘You Don't Know Jack Classic Pack’ from
Amazon (http://www.amazon.com/dp/B00H7HR5N4/).
On step two of the installer, the license agreement is shown, with a checkbox
labelled ‘I accept the terms of this agreement’ and a ‘Back’ and a ‘Next’
button. Both the checkbox and the ‘Next’ button is greyed out.
It’s supposed to work like this (and does so on Windows): When you scroll
through the license agreement and get to the bottom, the checkbox become
available, so you can check it. When you check it, the ‘Next’ button becomes
enabled, so you can click it. Using Wine, the checkbox remains greyed out, so
you can never check it and continue to the next step of the installation
wizard. I’ll attach a screenshot.
Note that this problems occurs when running the actual installer,
YDKJV1XL_Setup.exe, i.e., *after* successfully downloading the installer
through Amazon’s downloader (which have its own problems, that can be worked
around).
The same problem also seems to occur with all of the games in downloadable
‘Classic Pack’, except for the ‘TV‘ version (which never displays a license
agreement). It looks like they all use the same installer.
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http://bugs.winehq.org/show_bug.cgi?id=21715
Summary: Blitz3d demo version can't show samples
Product: Wine
Version: 1.1.38
Platform: x86
URL: http://www.blitzbasic.co.nz/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I downloaded the demo version of Blitz3d,
2c029b784929103474352b12ca34dccf129dcd00 Blitz3DDemo183.exe
installed and ran it, then clicked on Samples in the main window.
All that happened is the main window went blank, and the console showed
fixme:shdocvw:ClOleCommandTarget_Exec
(0x14bdb0)->({000214d1-0000-0000-c000-000000000046} 67 0 0x33ed84 0x33ed74)
fixme:hlink:IHlink_fnGetStringReference unhandled flags: 0x1
fixme:mshtml:HlinkTarget_SetBrowseContext (0x16ab68)->((nil))
fixme:imm:ImmReleaseContext ((nil), 0x1378e8): stub
fixme:urlmon:URLMoniker_BindToObject use running object table
fixme:shdocvw:BindStatusCallback_OnProgress status code 11
fixme:shdocvw:bind_to_object BindToObject failed: 800c0005
'winetricks ie6' works around this problem.
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http://bugs.winehq.org/show_bug.cgi?id=26566
Summary: Gabriel Knight 3: visual glitches in DirectDraw HAL
mode
Product: Wine
Version: 1.3.16
Platform: x86
URL: http://www.fileplanet.com/34716/30000/fileinfo/Gabriel
-Knight-3:-Blood-of-the-Sacred,-Blood-of-the-Damned-De
mo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33825)
--> (http://bugs.winehq.org/attachment.cgi?id=33825)
console log
Gabriel Knight 3 is unplayable in hardware renderer mode as the game suffers
from serious visual glitches:
your character (as well as the mouse pointer) leaves an afterimage as he moves
across the screen.
No such problem when running the game in software renderer mode (although it
looks ugly).
The game is quite an oldie (1999), utilizing DirectX 6.
The demo has the same problem (only 55 MB download size).
Fedora 14
Nvidia GeForce 250 / driver 260.19.36
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https://bugs.winehq.org/show_bug.cgi?id=48350
Bug ID: 48350
Summary: TrackMania Forever: Dialog after running the ingame
benchmark doesn't show up
Product: Wine
Version: 5.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bernhard.gebetsberger(a)gmx.at
Distribution: ---
Created attachment 66082
--> https://bugs.winehq.org/attachment.cgi?id=66082
Logs with WINEDEBUG=+combo
When using Wine 5.0-rc1 and 5.0-rc2 the Dialog that should pop up after running
the ingame Benchmark in TrackMania Nations/United Forever doesn't show up at
all. This wasn't the case when using Wine 4.21.
I was able to bisect this to two commits:
# possible first bad commit: [3ebe447507838d6a76b5d100ff41203f3b368a68] ntdll:
Reimplement Unicode case mapping functions using the Win32-format tables.
# possible first bad commit: [dd572e9a2d04a3d593ec3658760b8e18a5290aba] ntdll:
Reimplement Unicode to multibyte conversion functions using the Win32-format
tables.
When launching the Game from the terminal, I get this message a couple of
times(didn't happen before the two commits I mentioned above):
0009:err:menu:MENU_CopySysPopup Unable to load default system menu
0009:err:menu:MENU_GetSysMenu failed to load system menu!
I've also attached logs with the +combo debugging channel, not sure if this is
the most appropriate one.
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https://bugs.winehq.org/show_bug.cgi?id=47969
Bug ID: 47969
Summary: Taiga: Crushes on changing the grouping in seasons
Product: Wine-staging
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: serjflint(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 65469
--> https://bugs.winehq.org/attachment.cgi?id=65469
Debug log from playonlinux
I am using the app "Taiga" from https://taiga.moe to track anime. Works
completely on Windows. Everything works fine except the Seasons tab.
On opening of that tab nothing is displayed and there is a lot messages like
"0032:fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x11259e4,0x1125980):
stub". But when I change "Group By" the app crashes. With comctl32.exe from
winetricks the app doesn't start at all.
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https://bugs.winehq.org/show_bug.cgi?id=48180
Bug ID: 48180
Summary: Divinity: Original Sin 2 - Icons in inventory are
invisible
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: apmichalopoulos(a)outlook.com
Distribution: ---
Created attachment 65815
--> https://bugs.winehq.org/attachment.cgi?id=65815
Game running inside a clean 4.19 prefix
As per title, after upgrading to Wine 4.20, the game's inventory icons are
completely invisible. Everything else, including all other icons (in hotbars,
in portraits, while dragging and dropping, in containers or while trading with
vendors, etc), works like a charm.
Downgrading to 4.19 fixes the issue. Also, I don't know what the policy about
mentioning wine-staging is in this bug tracker, but I tested with it as well
and it also works in 4.19 while it breaks in 4.20, so this seems to be a
mainstream Wine bug.
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http://bugs.winehq.org/show_bug.cgi?id=34232
Bug #: 34232
Summary: Rigs of Rods: dropdown menus have too small height
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 45546
--> http://bugs.winehq.org/attachment.cgi?id=45546
How it looks in wine
See the screenshot attached. The combobox dropdown menu is denoted by red
arrow.
Because of this it looks as if there were only a single entry while there are
more. And this reproduces with most of dropboxes in the app.
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https://bugs.winehq.org/show_bug.cgi?id=39084
Bug ID: 39084
Summary: Simpsons Hit & Run regression: fullscreen glitching
Product: Wine
Version: 1.7.49
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: V02460(a)gmail.com
Distribution: Fedora
Created attachment 52074
--> https://bugs.winehq.org/attachment.cgi?id=52074
Run with glitching fullscreen on 1.7.49
The game starts fine in fullscreen mode on the current stable wine version
(1.6.2)
On the current version of wine the game has issues when started in fullscreen
mode. When started it tries to go fullscreen but reverts to the desktop as a
black windows with glitched decorations.
Workaround:
One way to get the game started is to switch to a different (gnome) desktop and
back twice(!). Only then the intro starts playing and the main menu appears. It
should be noted by using this method it only gets me a maximized window with
changed screen resolution.
It is still possible to get the game into real fullscreen mode by doing the
above workaround, closing the game, not changing focus (aka not clicking
somewhere with the mouse) and starting the game again.
Command used to start the game:
taskset -c 0 wine Simpsons.exe
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http://bugs.winehq.org/show_bug.cgi?id=14901
Summary: MoveFile fails when used to recase some letters of the
filename
Product: Wine
Version: 1.1.2
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: redneb(a)mailinator.com
When my program executes the MoveFile windows API function having as arguments
two strings that are equal (in a case insensitive way) then MoveFile fails and
GetLastError returns 183 (i.e. "File already exists"). For example, assume that
the current directory contains a file "foobar". If you run
MoveFile("foobar","Foobar") you will get the above error. On the contrary this
works fine under windows. Even MoveFile("foobar","foobar") works under windows.
I have tested that with 0.9.61/1.1.0/1.1.2 (under Gentoo) and 1.0.0 (under
Ubuntu).
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https://bugs.winehq.org/show_bug.cgi?id=48368
Bug ID: 48368
Summary: an odd quirk of focus handling while managed by window
manager
Product: Wine
Version: 4.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
Description is simple, problem - not so much.
Let's take three windows:
- first is a random wine app 1
- second is a terminal window used to start random wine app 2 (but not a wine
window)
- third is random app 2
Now lets place those windows on top of each other in that order so that close
button of random app 2 is contained within the second window.
Now, let's press that close button.
What happens:
- third window closes (WASD)
- second window gets keyboard/visible focus (pretty much as above)
- first window doesn't get *visible* focus, but acts as if it had gotten mouse
focus (for example if random app 1 has a setting "pause while not focused",
it's getting unpaused) ... huh ?
That last part seems quite buggy...
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https://bugs.winehq.org/show_bug.cgi?id=44393
Bug ID: 44393
Summary: cannot read form named pipe in wine 3.0 after bug fix
43217
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: luca.cunegondi(a)ocme.com
Distribution: ---
a commercial cad application has commands that can read directly from named
pipe if file name starts with a '|'.
Example: open_infile '| /usr/bin/ls /tmp | grep pdf' read_file ...
This worked perfectly until wine 2.17 and wine-staging 2.18 (on Arch Linux),
then
stopped working due to bug 43217 and persists after the bug fix.
Enabling trace+process debug option shows a call to create_process_impl (wine
3.0) instead of CreateProcessInternalW as before
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https://bugs.winehq.org/show_bug.cgi?id=48366
Bug ID: 48366
Summary: Wine 5.0-rc2 for Android is built with a very obsolete
Android SDK and doesn't work properly on Android 10
Product: Packaging
Version: unspecified
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: vyproyects(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 66109
--> https://bugs.winehq.org/attachment.cgi?id=66109
Warning dialogs on Android 10
Wine 5.0-rc2 APKs for ARM and x86 are built with a very obsolete SDK for
Android API Level 25 (Android 7.1) which is compileSdkVersion tag
Also targetSdkVersion tag appears to be below 23 as it doesn't ask for
permissions during runtime on Android 6.0+ and it asks for them on Android 10
at start (new security feature on Android 10):
https://developer.android.com/about/versions/10/behavior-changes-all#low-ta….
This is an attached image.
Besides during start a dialog appears warning that it is built for an old
version of android, also attached as image.
I have tested on an Android 10 AVD emulator with x86 CPU architecture. But also
have opened both APKs to check their compile and target SDK versions.
Furthermore it crashes after extracting files. This outdated packaging appears
to be the cause although android 10 includes some changes to NDK for all apps
even when targeting an old version what may be the cause:
https://developer.android.com/about/versions/10/behavior-changes-all#q-ndk
In conclusion Wine for android needs a deep upgrading.
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https://bugs.winehq.org/show_bug.cgi?id=48364
Bug ID: 48364
Summary: Clifford Thinking Adventures fails to start in some
configurations
Product: Wine
Version: 5.0-rc2
Hardware: x86
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 66108
--> https://bugs.winehq.org/attachment.cgi?id=66108
gdi32: Return the current display frequency from GetDeviceCaps(VREFRESH).
It spews out a message box saying: "This program cannot be run with your
current monitor settings. Please reset your monitor to a minimum of 256 colors
before running Clifford."
In fact an 8-bit display device isn't necessary. What is necessary is for
EnumDisplaySettings() to return at least one device with a refresh rate equal
to the number returned by GetDeviceCaps(VREFRESH). Under normal circumstances
the latter returns 1, but the former may return e.g. 60.
The attached patch fixes this, and makes the game completely playable for me.
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https://bugs.winehq.org/show_bug.cgi?id=43021
Bug ID: 43021
Summary: I Spy Spooky Mansion black screen, silent
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
When run, the game presents an entirely black screen with no sound. Pressing
Escape will close the game.
On Windows, starting the game plays a series of animations with sound
(Scholastic logo, etc.)
The only lines of console output are this:
err:ole:CoGetClassObject class {e78f7620-96cb-11cf-a00b-444553540000} not
registered
err:ole:CoGetClassObject no class object {e78f7620-96cb-11cf-a00b-444553540000}
could be created for context 0x1
however, these CLSIDs are not registered on Windows either, so this is probably
a red herring.
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https://bugs.winehq.org/show_bug.cgi?id=46376
Bug ID: 46376
Summary: Touhou 10 on macOS 10.13.6 (High Sierra) may crash or
freeze on startup after Security Update 2018-003
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrewsuicune(a)gmail.com
When testing Touhou 10 - Mountain of Faith for the 4.0 release candidates, I
noticed that the game began crashing/freezing, mainly during Fullscreen. None
of the other games in the series I had tested recently exhibited this issue and
this particular installment had never done this kind of behavior. Worse, it was
difficult to replicate because a freeze during fullscreen mode required
forcefully killing the OS and rebooting the machine since all other I/O other
than hard reset are blocked by Wine.
Though this happened on 4.0 rc3, I went back to Wine 3.11 and tried it out
again. I was able to freeze the OS simply by selecting Fullscreen and doing
*nothing* but wait for the main menu.
On 4.0 rc3 Fullscreen, hitting the down arrow key on the "Press Any Key" screen
causes Wine to crash with the following:
wine: Unhandled page fault on read access to 0x1102983d at address 0x7bc40a7b
(thread 0061), starting debugger...
0061:err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc406db
~~~~~
I have not classified this as a regression since every other Touhou game I've
tested has not exhibited this issue and since the game was working fine (afaik)
on 3.11 when I tested it way back then but no longer functions when I run 3.11
now, implying that something other than the Wine updates broke.
My suspicion is that something in the latest macOS High Sierra security update
broke something with the way Wine works with this specific application.
If possible, I'd like the following to be tested:
- First, if someone else can replicate the crash on Wine 3.11 using macOS High
Sierra 10.13.6 with Security Update 2018-003.
- Next, if possible, for the same to be attempted on macOS High Sierra 10.13.6
without Security Update 2018-003 (though this may be difficult or impossible to
do)
If the macOS update was what broke the game, then this is *probably* not a Wine
bug. If it's broken on Wine 3.11 and pre-Security Update 2018-003 macOS High
Sierra, then further investigation may be required as to why the game was
working fine back in June but no longer functions now.
Once the game is running (IE if you can actually get through the menus without
the game crashing/freezing), things seem to be fine from that point onwards,
though I am unable to definitively confirm this.
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https://bugs.winehq.org/show_bug.cgi?id=48359
Bug ID: 48359
Summary: C# Application unable to load correct TimeZone
Product: Wine
Version: 4.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pt400c(a)gmail.com
Distribution: ---
Created attachment 66100
--> https://bugs.winehq.org/attachment.cgi?id=66100
Crash report from Wine
Hey,
just before introducing the issue: I tested this on multiple machines (also
virtual containers) with various Linux OS types and so on.
---
Trying to set up a linux server running TheForest-DedicatedServer, I ran into
an issue. Whenever I start the C# application with Wine, it eventually crashes
with the log appended to this bug report.
As a consequence I tried some possible solutions (Editing the Linux TZ and
messing around with Wine's NT registry) which didn't work at all.
Searching the web this seems to be a common issue in the past, but eventually
got fixed as it seems (https://bugs.winehq.org/show_bug.cgi?id=37760).
Maybe I did something wrong?
Thanks in advance
PT400C
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https://bugs.winehq.org/show_bug.cgi?id=37484
Bug ID: 37484
Summary: Total Extreme Wrestling 2013 - ActiveX Component can't
create object/unsupported interface
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kartoe47(a)gmail.com
Distribution: ---
As soon as I run the installer for the programme I get this crazy message. No
idea what to do !
I'm running a Macbook Pro with Wine 1.6.2 - No Winetricks as I have no idea how
to get it!
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https://bugs.winehq.org/show_bug.cgi?id=41332
Bug ID: 41332
Summary: 2050 IP Softphone - Can cause unhandled exception
crash
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: funfunctor(a)folklore1984.net
Distribution: ---
Created attachment 55676
--> https://bugs.winehq.org/attachment.cgi?id=55676
backtrace.txt
The Nortel [now called Avaya] 2050 IP Softphone can cause wine to crash with an
unhandled machine exception.
You will need to click about in the settings a bit randomly and then wine will
start crashing like in the attached trace.
Maybe you will be able to reproduce by grabbing the binary from the below
link^[1] and reproducing locally. The program is fairly small and pretty
self-contained, I don't believe there is too much left for it to get it
completely working.
Kind Regards,
Edward.
[1] - https://support.avaya.com/products/P0659/2050-ip-softphone/
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http://bugs.winehq.org/show_bug.cgi?id=33994
Bug #: 33994
Summary: AliWangWang can't show chatting contents
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: litimetal(a)gmail.com
Classification: Unclassified
Created attachment 45172
--> http://bugs.winehq.org/attachment.cgi?id=45172
terminal_output.txt
0. download from
http://download.wangwang.1688.com/aliim/AliIM6_ATM/bin/AliIM2013_ATM(7.00.0…
1. winetricks for some workaround
vcrun2010 bug 33724
ie7 29719
riched20 33191
2. start to chat with someone, and the chatting content can't be shown
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http://bugs.winehq.org/show_bug.cgi?id=16706
Summary: Layered Window test hangs and hides the mouse
Product: Wine
Version: 1.1.11
Platform: PC
URL: http://msdn.microsoft.com/en-
us/magazine/cc164642.aspx?code=true&level=root%2cLayered
Win%2cDebug
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
After testing a Layered window example, found that the program seems to hang
and if you try to click any object inside of the window you'll see that the
cursor just disappear.
The source code of the test is also available.
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http://bugs.winehq.org/show_bug.cgi?id=23892
Summary: King's Quest 1 VGA puts up error dialog because gameux
is too stubby
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://www.agdinteractive.com/games/kq1/download/downl
oad.html
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: gameux
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: vshader(a)gmail.com
Installing King's Quest 1 VGA (version 4.0) goes fine, but at
the end one gets an error dialog box
"Failed to add the game to the game explorer: 80004001, 80004001"
and the log messages
fixme:gameux:GameExplorerImpl_AddGame stub
fixme:gameux:GameExplorerImpl_UpdateGame stub
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http://bugs.winehq.org/show_bug.cgi?id=19482
Summary: Deep Burner: can not add multiple files with
<Ctrl><Click>
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://www.deepburner.com/?r=download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Hi All,
I have to use Wine to burn DVD's as the native Linux burning software destroys
my hard drive. Seriously. Twice. If I was not been extremely adapt at
backup, I could have lost my business! See:
https://bugzilla.redhat.com/show_bug.cgi?id=468624https://bugzilla.redhat.com/show_bug.cgi?id=446086
Needless to say, I would appreciate this being worked on
When first opening Deep Burner 1.9, you are presenter with a dialog box asking
you what you want to do. If you select "Create data CD/DVD", it open the Data
window.
Problem: when adding files to the layout, you can only select one at a time to
get them to show up on the dialog. If you <Ctrl><Click> on multiple files, you
get nothing.
And they are not hiding either. I tried burning a DVD after multiple selects
that did not show up and I got a blank DVD.
The workaround is to do them one at a time. (A real pain in the neck.)
[the free] Deep Burner can be downloaded from:
http://www.deepburner.com/?r=download
Many thanks,
-T
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Béla Gyebrószki <gyebro69(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |arethusa26(a)gmail.com
--- Comment #52 from Béla Gyebrószki <gyebro69(a)gmail.com> ---
*** Bug 16540 has been marked as a duplicate of this bug. ***
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https://bugs.winehq.org/show_bug.cgi?id=7396
--- Comment #11 from Béla Gyebrószki <gyebro69(a)gmail.com> ---
Still present in Wine-5.0-rc2.
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http://bugs.winehq.org/show_bug.cgi?id=16107
Summary: server/mach.c: bootstrap_register is deprecated
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Mac OS X 10.5
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
gcc -c -I. -I. -I../include -I../include -D__WINESRC__ -Wall -pipe
-fno-strict-aliasing -Wdeclaration-after-statement -Wwrite-strings
-Wpointer-arith -g -O2 -o mach.o mach.c
mach.c: In function ‘init_tracing_mechanism’:
mach.c:104: warning: ‘bootstrap_register’ is deprecated (declared at
/usr/include/servers/bootstrap.h:268)
And from bootstrap.h:
/*
* bootstrap_register()
*
* Registers a send right for service_port with the service identified by
* service_name. Attempts to register a service where an active binding
* already exists are rejected.
*
* If the service was previously declared with bootstrap_create_service(),
* but is not currently active, this call can be used to undeclare the
* service. The bootstrap port used must have sufficient privilege to
* do so. (Registering MACH_PORT_NULL is especially useful for shutting
* down declared services).
*
* This API is deprecated. Old scenarios and recommendations:
*
* 1) If the code was registering a well known name, please switch to launchd.
*
* 2) If the code was registering a dynamically generated string and passing
* the string to other applications, please rewrite the code to send a Mach
* send-right directly.
*
* 3) If the launchd job maintained an optional Mach service, please reserve
* the name with launchd and control the presense of the service through
* ownership of the Mach receive right like so.
*
* <key>MachServices</key>
* <dict>
* <key>com.apple.windowserver</key>
* <true/>
* <key>com.apple.windowserver.active</key>
* <dict>
* <key>HideUntilCheckIn</key>
* <true/>
* </dict>
* </dict>
*
*
* Errors: Returns appropriate kernel errors on rpc failure.
* Returns BOOTSTRAP_NOT_PRIVILEGED, if request directed to
* bootstrap port without privilege.
* Returns BOOTSTRAP_NAME_IN_USE, if service has already been
* register or checked-in.
*/
kern_return_t bootstrap_register(
mach_port_t bp,
name_t service_name,
mach_port_t sp)
AVAILABLMAC_OS_X_E_VERSION_10_0_AND_LATER_BUT_DEPRECATED_IN_MAC_OS_X_VERSION_10_5;
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http://bugs.winehq.org/show_bug.cgi?id=23488
Summary: A Delphi application crashes
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=29316)
--> (http://bugs.winehq.org/attachment.cgi?id=29316)
Application with Pascal sources
I have written an application in Delphi 5 to test Intel graphics drivers for
Linux, unfortunately this application crashes.
It does work under all Windows versions I have access to.
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https://bugs.winehq.org/show_bug.cgi?id=3200
--- Comment #19 from Artem S. Tashkinov <aros(a)gmx.com> ---
(In reply to joaopa from comment #18)
> Does the bug still occur with wine-5.0-rc2?
Yep, it's very much broken.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #33 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with win-5.0-rc2.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #18 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with wine-5.0-rc2?
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https://bugs.winehq.org/show_bug.cgi?id=38732
Bug ID: 38732
Summary: won't be able to use the software
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: g1.jpires(a)gmail.com
Distribution: ---
Created attachment 51651
--> https://bugs.winehq.org/attachment.cgi?id=51651
bug log with error
When I try to change a name inside software Genie ... it crashes!
Always!
This happen in different linux systems.
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http://bugs.winehq.org/show_bug.cgi?id=33036
Bug #: 33036
Summary: Rainbow Six: Rogue Spear Demo runs with black screen
Product: Wine
Version: 1.5.24
Platform: x86
URL: http://www.fileplanet.com/22909/20000/fileinfo/Rogue-S
pear-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 43665
--> http://bugs.winehq.org/attachment.cgi?id=43665
log
Set Win 98 compatibility.
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http://bugs.winehq.org/show_bug.cgi?id=35248
Bug ID: 35248
Summary: Context menu vanishes on mousing over sub-menu
dropdown in Crescendo music editor
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: torquill(a)gmail.com
Classification: Unclassified
Created attachment 47010
--> http://bugs.winehq.org/attachment.cgi?id=47010
Menu channel output
Crescendo uses right-click context menus to access functions on certain
elements. When I right-click on such an element (such as the time signature)
the context menu appears, and responds properly to mousing over simple items in
it; selecting one results in the correct action. As soon as the mouse hits an
item with a sub-menu dropdown, the whole context menu disappears.
To reproduce: run Crescendo under wine. When it shows a new composition
window, right-click on the "4/4" which is the second item in the staff. Run
the mouse pointer down the available items. When it gets to "Repetition >" the
menu disappears.
I'm not seeing anything obvious in the logs for menu; I looked there first to
make sure this wasn't similar to bug 29399. Relevant portion of menu log
attached.
Crescendo is available at http://www.nch.com.au/notation/
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http://bugs.winehq.org/show_bug.cgi?id=21801
Summary: 3D Rad demo "BeltBall" (and others) crash on exit
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://www.3drad.com/games/BeltBall%20v102.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The smallest demo from http://www.3drad.com/free-pc-games.php is the 8MB
http://www.3drad.com/games/BeltBall%20v102.exe, sha1sum
d8827274480b0391ad200478b2ebe26a2658166d BeltBall v102.exe
Runs great on Vista.
It installs fine; to run it, to get past bug 21790 by doing
'winetricks vcrun2005'.
The next problem is a crash related to
d3dx9_36.D3DXAssembleShaderFromResourceW,
roughly bug 12020. Work around this with 'winetricks d3dx9'.
The next problem is that full-screen mode doesn't work (bug 21791).
Work around this by telling the game to run in a window.
Let the game start, then quit. It will crash after shutting down.
This affects all the demo games at that site, not just this one,
but the reported error seems to vary by game.
+relay is really slow, so I had to use
[HKEY_CURRENT_USER\Software\Wine\Debug]
"RelayExclude"="ntdll.RtlEnterCriticalSection;ntdll.RtlLeaveCriticalSection;kernel32.48;kernel32.49;kernel32.94;kernel32.95;kernel32.96;kernel32.97;kernel32.98;RtlAllocateHeap;msvcrt.isxdigit;KERNEL32.GetProcessHeap;msvcrt.isalnum;KERNEL32.CompareStringA;msvcrt.isspace;RtlAllocateHeap;msvcrt.isxdigit;KERNEL32.GetProcessHeap;msvcrt.isalnum;KERNEL32.CompareStringA;msvcrt.isspace;msvcrt.realloc;msvcrt.isalpha;msvcrt.??3@YAXPAX@Z;msvcrt.??2@YAPAXI@Z;msvcrt.isdigit;msvcrt.malloc;msvcrt.free;ntdll.RtlFreeHeap;KERNEL32.TlsGetValue;wined3d.wined3d_mutex_lock;wined3d.wined3d_mutex_unlock;user32.PeekMessageW;KERNEL32.GetTickCount;KERNEL32.lstrlenA"
to get a log of the end. (This was arrived at by starting the game,
quitting after ten seconds, analyzing the log with
tail -n 10000 log | grep Call|sed 's/(.*//;s/.*Cal| sort | uniq -c | sort -n |
awk '$1 > 200 {print $2}' | tr '\012' ';' && echo ""
adding that to the registry key, and repeating until the game ran
fast enough.)
According to the log I got, the game shuts down and all the dlls
(including ntdll) detach... then for some reason the game tries
to start again, and crashes very quickly.
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http://bugs.winehq.org/show_bug.cgi?id=20612
Summary: MIME types still added even if winemenubuilder is
disabled
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Spawned from bug 19182. Setting WINEDLLOVERRIDES=winemenubuilder.exe=d disables
it, and .desktop files are no longer made. MIME types are still integrated, so
I get, e.g., open MPEG files with Windows Media Player after installing wmp
with winetricks.
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http://bugs.winehq.org/show_bug.cgi?id=17585
Summary: Wine behave case sensitive over CIFS/samba share
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pepie34(a)gmail.com
Assuming you've got a computer A with the following files:
- use_mingw_dll.exe
- MinGW_DLL.dll
'use_mingw_dll.exe' was compiled to use 'mingw_dll.dll' all in lower case.
(file sources/ build script in the attachment)
You can run Wine locally on computer A with 'use_mingw_dll.exe'. Wine is clever
enough to load all the dll that the app needs even if the dll case may vary and
even if the local file system is case sensitive.
Computer A as a samba share defined to export those two files.
(smb.conf share definition in the attachment).
Now we introduce computer B, it mounts this share to mnt:
$ mount -t cifs -o username=mylogin //serverip/testdll mnt
If you try to launch 'use_mingw_dll.exe' it will failed as Wine behave now with
case sensitivity:
$wine mnt/use_mingw_dll.exe
err:module:import_dll Library mingw_dll.dll (which is needed by
L"Z:\\home\\mylogin\\tmp\\testdll\\mnt\\use_mingw_dll.exe") not found
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\home\\mylogin\\tmp\\testdll\\mnt\\use_mingw_dll.exe" failed, status
c0000135
Whereas 'ls' command recognizes correctly the dll with no case sensitivity:
$ ls mnt/mingw_dll.dll
mnt/mingw_dll.dll
$ ls mnt/mingw_DLL.dll
mnt/mingw_DLL.dll
$ls mnt/MiNgW_DlL.DlL
mnt/MiNgW_DlL.DlL
I have noticed this behavior on at least 3 different win32 apps and on the toy
example in the attachment.
(I'm on ubuntu intrepid ibex, samba 3.2 wine 1.1.16)
Strangely, if I put "case sensitive=yes" on the definition of the samba share,
Wine will work. Nevertheless, you'd better not set this option on yes when real
windows computer access the share. "unix extensions = no" option do nothing.
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http://bugs.winehq.org/show_bug.cgi?id=12686
Summary: Lego Racers crashes at startup
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Lego Racers crashes during startup with Wine 0.9.60. Here is the console
output, I'm not attaching it since it's only 2 lines:
wine: Unhandled page fault on write access to 0x00223000 at address 0xb7d224e7
(thread 0009), starting debugger...
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7ef9efdc
To reach this crash one must bypass bug 12675 by either using the -novideo
option to launch the game or by using a native quartz.dll. Either workaround
gives the same crash.
The demo of the game doesn't crash.
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https://bugs.winehq.org/show_bug.cgi?id=46302
Bug ID: 46302
Summary: Space Sparcle crashes at start
Product: Wine-staging
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bodqhrohro(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63026
--> https://bugs.winehq.org/attachment.cgi?id=63026
stderr
https://yadi.sk/d/VH1qTHvFS2Nx0w
At first, it wasn't starting because of missing MFC42.DLL. So I added it from
Windows XP SP3 distribution, but the game still doesn't start. According to
GUID in the log, maybe this is a XAudio2 issue, but not sure though. The
developer explicitly states that the game requires some old DirectX version,
which seems to be included in Wine already.
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https://bugs.winehq.org/show_bug.cgi?id=43783
Bug ID: 43783
Summary: Cannot activate Office2013 (KMS nor MAK)
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luizluca(a)gmail.com
Distribution: ---
Created attachment 59296
--> https://bugs.winehq.org/attachment.cgi?id=59296
backtrace
Hello,
Office2013 cannot active by itself using KMS. Also, when I tried to supply with
a MAK key, wine crashes.
How I installed:
I installed native msxml6.0 before installation.
Added this reg:
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"MaxVersionGL"=dword:00030002
[HKEY_LOCAL_MACHINE\Software\Microsoft\OfficeSoftwareProtectionPlatform]
"KeyManagementServiceName="kms.mydomain.com"
"KeyManagementServicePort"="1688"
[HKEY_CURRENT_USER\Software\Wine\DllOverrides]
"riched20"="native,builtin"
And runned installer.
The "reboot simulation" seems to be somehow lost as office program never
closes.
As KMS did not work, I tried to inform MAK key. It opens the activation wizard.
When I select to activate using internet, mso crashes.
I'll attach backtrace and logs
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https://bugs.winehq.org/show_bug.cgi?id=48346
Bug ID: 48346
Summary: WPFLauncher.exe
Product: Wine
Version: 4.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 15675471040(a)163.com
Distribution: ---
hello,i am come from china,The program WPFLauncher.exe has encountered a
serious problem when i install My world in Netease,counld you please help me?
fallow is my system information
System information:
Wine build: wine-4.0.3
Platform: i386 (WOW64)
Version: Windows 10
Host system: Linux
Host version: 3.10.0-957.21.3.el7.x86_64
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https://bugs.winehq.org/show_bug.cgi?id=40774
Bug ID: 40774
Summary: Amateur Contact Log
Product: Wine
Version: 0.9.
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dndrcy(a)aol.com
Distribution: ---
Created attachment 54673
--> https://bugs.winehq.org/attachment.cgi?id=54673
Log of crash
Amateur contact log crashed on install with the below error codes
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https://bugs.winehq.org/show_bug.cgi?id=48337
Bug ID: 48337
Summary: Support for *.local files (aka Dynamic-Link Library
Redirection)
Product: Wine
Version: 5.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
It's really annoying, cumbersome and time consuming to make Wine use local
DLLs, e.g. Direct3D libraries by first running winecfg and then finding and
overriding the necessary DLLs.
Windows for as long as I remember has allowed to have a .local file (
https://docs.microsoft.com/en-us/windows/win32/dlls/dynamic-link-library-re…
) which makes the windows DLLs loader first search for requested DLLs/libraries
in the application directory then using system DLLs in case local DLLS are not
found.
Can we please have this feature implemented in Wine as well?
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https://bugs.winehq.org/show_bug.cgi?id=44225
Bug ID: 44225
Summary: Age of Mythology: Extended Edition Multiplayer doesn't
work against Windows
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mounir(a)lamouri.fr
Distribution: ---
Steps to reproduce:
1. Start AoM EE on Steam using Wine
2. Play with another person running Windows
Expected result: multiplayer works
Actual result: unsync after a few seconds to a couple of minutes
Notes:
- it works fine with Wine <> Wine (2h+ games)
- failed consistently with different persons at different locations (LAN or
Online)
- when it fails, other games work so not a problem with the setup
Usually runs Wine 2.21-staging with PlayOnLinux and tested with Wine 2.22. Did
not try 3.0 yet.
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https://bugs.winehq.org/show_bug.cgi?id=48343
Bug ID: 48343
Summary: SharpDevelop slowdown after copy and pasting
Product: Wine
Version: 4.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 3dw_50ssu16amyn7(a)byom.de
Distribution: ---
Created attachment 66080
--> https://bugs.winehq.org/attachment.cgi?id=66080
wine 5.0-rc2 +seh,+timestamps
At some point after using SharpDevelop 5.1 and copy & pasting code in the
source editor SharpDevelop lags/slows down noticeable.
After a restart it works fine again.
Steps to reproduce:
- Install SharpDevelop 5.1 (requires dotnet45 and vcrun2008)
- open/create a file
- Copy and paste any text multiple times (usually it takes 10-25 times)
Dunno if related but when it lags this is printed to the log:
fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
Tested wine: 4.21-staging and higher
OS: Ubuntu 18.04.3
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https://bugs.winehq.org/show_bug.cgi?id=47457
Bug ID: 47457
Summary: Mouse click-click-hold is treated as double click,
causing gun jam in Overwatch
Product: Wine
Version: 4.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: forestcode(a)ixio.org
Distribution: ---
In Overwatch:
Pressing, then releasing, then holding the mouse button down should cause the
hero's gun to fire, then stop, then continuously fire for as long as the button
remains held (or ammunition runs out). When this is done quickly, the gun jams
after the second click, as if the mouse button was released, even though it was
not.
This bug occurs with both the left and right mouse button. It is easiest to
reproduce with heroes whose fire and alternate fire abilities are sustained
actions. Sombra is a good example, since both her machine pistol and her hack
ability have obvious visual indications when the game thinks a mouse button is
held down.
The bug does not occur when the click-click-hold is done somewhat slowly (maybe
half a second between clicks) or when the mouse position moves significantly
between clicks. In other words, it only happens when the mouse input resembles
that of double-clicking a widget in a desktop environment. I guess something
might be intercepting the raw mouse input, reinterpreting click-click-hold as
double-click, and reporting click-release-click-release to the game?
I tried altering the double-click timing and movement tolerance in both my
desktop's mouse settings and my window manager settings (xfce4), but it did not
affect the bug. I therefore tend to think the bug is in Wine.
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https://bugs.winehq.org/show_bug.cgi?id=48330
Bug ID: 48330
Summary: Evil Islands has broken 3d shapes
Product: Wine
Version: 5.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: axet(a)me.com
Distribution: ---
Created attachment 66056
--> https://bugs.winehq.org/attachment.cgi?id=66056
broken shapes
Hello!
Evil Islands - old game made by russian company, very unique and beuteful game
has rendering issues under wine. Seems like 3d shapes has incorrect coordinates
and objects jumping of screen. Screen shot attached.
Installing d3dx9 not helping.
https://www.gog.com/game/evil_islands
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http://bugs.winehq.org/show_bug.cgi?id=20123
Summary: Addition of Windows Vista Split Button Support
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://rh-software.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray(a)pobox.co.uk
Created an attachment (id=23691)
--> (http://bugs.winehq.org/attachment.cgi?id=23691)
Scren capture showing Split Buttons working on Windows 7
I have just been updating SIV (http://rh-software.com/) to use Split Buttons
(http://msdn.microsoft.com/en-us/library/aa511453.aspx) on Windows Vista and
later systems. When I tested on Wine 1.1.29, after setting the Windows Version
to Vista, all of my calls DialogBoxIndirectParam() calls started failing and I
guessed was down to Wine not supporting these. I then searched the source for
BS_SPLITBUTTON and BS_DEFSPLITBUTTON neither of which are defined which I feel
confirms this.
Please can the addition of Split Button support be added to the list of planned
enhancements.
I have currently worked around this by not using then on Wine, even when it
announces itself as Windows Vista. I have also added a -SPLIT command line
qualifier to force their use and am happy to made a SIV 4.02 Beta release
available for testing should support be added before I actually release 4.02.
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Damjan Jovanovic <damjan.jov(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |damjan.jov(a)gmail.com
--- Comment #44 from Damjan Jovanovic <damjan.jov(a)gmail.com> ---
Despite #23934 being fixed, this is, shamefully, ***STILL*** an issue in Wine
5.0-rc2.
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https://bugs.winehq.org/show_bug.cgi?id=48325
Bug ID: 48325
Summary: Concept2 Utility fails to detect PM5 Monitor through
USB
Product: Wine
Version: 5.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hid
Assignee: wine-bugs(a)winehq.org
Reporter: mbottini1(a)gmail.com
Distribution: ---
Created attachment 66050
--> https://bugs.winehq.org/attachment.cgi?id=66050
Log of running the program in Wine, as well as udev rule information and dmesg
logs
The Concept2 Utility has the ability to connect to a PM5 Monitor over USB. Upon
plugging it in, the utility discovers the monitor and displays a message saying
"Connected."
On Windows, Devices and Printers states that the drivers that handle the PM5
Monitor are hidusb.sys, hidparse.sys, and hidclass.sys, and it's described as
an "HID-compliant device."
When connected to a Linux system, dmesg also notes that it's an HID device.
I added a udev rule to change the MODE of the Monitor to 0666, which seems to
be working as far as I can tell.
However, when running the Concept2 Utility on Wine, the program does not detect
the Monitor when it is plugged in.
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https://bugs.winehq.org/show_bug.cgi?id=48160
Bug ID: 48160
Summary: cl.exe (visual studio 2017) fails to compile c++ due
to error C2177: constant too big
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.cunegondi(a)ocme.com
Distribution: ---
when compiling c++ filles with options /TP /EHsc /std:c++17 cl.exe fails with
the error described above,
even for a single line program like:
#include <iostream>
int main()
{ return 1;}
The error message is:
... include\limits(1153): error C2177: constant too big
... include\limits(1216): error C2177: constant too big
and is relative to DBL_MAX and LDBL_MAX constants
Values of such constants are correct if compiling with preprocessing option
only
There's no problem compiling C programs or using previous versions of Wine
thanks in advance
luca cunegondi
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https://bugs.winehq.org/show_bug.cgi?id=48207
Bug ID: 48207
Summary: I can't use the keyboard or the controller with DMC 5
after the window of the game loses its focus for one
second
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
Distribution: ---
Whenever I play Devil May Cry 5, and the window of the game looses its focus
for one second, I can't use the keyboard or the controller, and I have to press
alt+f4 to force close the game. I tried to run the game in window mode, and I
tried to emulate a virtual desktop from winecfg, but nothing works.
I had the same issue with Thronebreaker The Watcher Tales, and I had to use
external tool to make it run in window mode, the name of that tool is dxwnd,
but it doesn't work with DMC 5, the game freezes when opened with this tool
using WINE.
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https://bugs.winehq.org/show_bug.cgi?id=44093
Bug ID: 44093
Summary: Sourcetree installer gives error in loginwindow with
builtin jscript (native jscript is workaround)
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 59812
--> https://bugs.winehq.org/attachment.cgi?id=59812
+jscript,+seh,+tid log
Prerequisites:
* winetricks -q dotnet462
* /opt/wine-staging/bin/wine runas /trustlevel:0x20000
SourceTreeSetup-2.3.5.0.exe
(make sure you are in the same directory as where the setup file is, and make
sure you use Staging )
After a while the setupwindow comes up and after you agree, and select login as
existing user, an error window comes up. I`ll attach a screenshot later.
Native jscript works around the bug.
There are two fixme from jscript in the console, dunno if they are related:
0056:fixme:jscript:JScriptProperty_SetProperty Unimplemented property 70000001
0056:fixme:jscript:JScriptProperty_SetProperty Unimplemented property 70000002
Attached a +jscript,+seh,+tid log
sha1sum SourceTreeSetup-2.3.5.0.exe
9b1077ce9be277444bcda655db8b14bdeb2bc1c6 SourceTreeSetup-2.3.5.0.exe
https://downloads.atlassian.com/software/sourcetree/windows/ga/SourceTreeSe…
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
Version|unspecified |0.9-pre
--- Comment #22 from Anastasius Focht <focht(a)gmx.net> ---
Hello Jacek,
--- quote ---
Bug 10502 has more affected applications listed.
--- quote ---
I wouldn't have minded if you merged/duplicated bug 10502 bug here.
But well, let it be. One less contender for the oldest Wine bug :-)
Regards
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Jacek Caban <jacek(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |DUPLICATE
Status|NEW |RESOLVED
--- Comment #21 from Jacek Caban <jacek(a)codeweavers.com> ---
Bug 10502 has more affected applications listed.
*** This bug has been marked as a duplicate of bug 10502 ***
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Jacek Caban <jacek(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Problems with |IPersistFile::Load is not
|OleCreateFromFile |implemented
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http://bugs.winehq.org/show_bug.cgi?id=35780
Bug ID: 35780
Summary: unhandled exception; qcap; while running cura.py
Product: Wine
Version: 1.6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jluscher(a)gmail.com
Created attachment 47775
--> http://bugs.winehq.org/attachment.cgi?id=47775
backtrace file from wine at crash
Running Cura (for 3D printing - developed in Python).
Cura is running very well under wine 1.6; manipulating models in 3D, slicing
the
models into GCode, saving the GCode to disk, etc.
Linux detects the attachment of the USB cable to the printer controller
(Marlin) at 'ttyUSB0', and Cura also acknowledges the connection has been made
- it changes a button of the GUI from 'slice' to 'print'.
When I click on 'print' a window is opened and at the same time another is
opened from wine reporting a crash (backtrace attached).
I have searched for something called 'qcap' which, to me, appears to be the
last code being run - but I can find nothing on it.
I am running Cura 14.01 from website: http://software.ultimaker.com/
James Luscher
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https://bugs.winehq.org/show_bug.cgi?id=47810
Bug ID: 47810
Summary: RSI Launcher
Product: Wine
Version: 4.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Phoenix971.lr(a)gmail.com
Distribution: ---
Created attachment 65298
--> https://bugs.winehq.org/attachment.cgi?id=65298
Error message
Hi,
When I try to lauch My Program (RSI Launcher for the game "Star Citizen"),
"wine" send me an error message (in attachment).
Please help...
Regards,
Phoenix971
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https://bugs.winehq.org/show_bug.cgi?id=48304
Bug ID: 48304
Summary: Mail.ru Game Center incorrectly determines the version
of Windows that is being used, therefore it does not
start, because it requires at least Windows 7.
Product: Wine
Version: 5.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zefkerrigan(a)gmail.com
Distribution: ---
Created attachment 66016
--> https://bugs.winehq.org/attachment.cgi?id=66016
Mail.ru Game Center - terminal output (with native winnet installed bi
winetricks).txt
Also tried with Wine Staging 5.0-RC1, but no change.
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http://bugs.winehq.org/show_bug.cgi?id=34918
Bug #: 34918
Summary: Error1: Necessary system call failed: Create a File
mapping failed
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: micet2004-winehq(a)yahoo.de
Classification: Unclassified
Could not start the Program
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http://bugs.winehq.org/show_bug.cgi?id=13351
Summary: Empire Earth v. 1.00 Wine Bugs (Wine 1-0-rc1)
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fr.fr(a)vr-web.de
Created an attachment (id=13250)
--> (http://bugs.winehq.org/attachment.cgi?id=13250)
everything of the error output ( 2> EElog.txt)
Game has a very low FPS Rate. Even the Menu is very slow, so that the mouse
hangs.
The first frames are ok, but then the game gets a little bit brighter and
brighter, and the mouse begins to hang. I think there could be a problem with
the transparency of the mousecourser. Sorry that I can't give you detailed
information about this Problem.
I Attach every thing i found out.
PS: Now i recogniced that the coursor is drawen 2 or more times to the screen.
Or the Screen is not refreshed. And the coursor background is not realey
transparenct. Every thing in the Game witch needs transparency has problems.
When I start a Map i got 60 FPS after 5 sec. i got only 2 FPS. But i don't
changed anything.
If you need a Screenshot of the brighter Game feel free to contact me.
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https://bugs.winehq.org/show_bug.cgi?id=48261
Bug ID: 48261
Summary: Batman: Arkham Knight hangs when trying to close
upgrade screen (regression)
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: erik.hacklin(a)gmail.com
Distribution: ---
With wine 4.21, when trying to close the upgrade screen, the game hangs. Game
still processes input to a certain amount. Lower right button text still
updates when you use inputs from the keyboard or from a controller. The upgrade
screen icon layout is different and some icons are missing entirely. I have
included examples of how it looks when it works and when it doesn't.
After a bisect with wine-staging 4.20 - 4.21 and another without staging
patches, the result turned out to be this commit
'ad96d9195e4b524a7bf8ea7250aa384ee07bca0a'.
Reverting the commit fixes the issue and the menu works as expected.
How to reproduce:
- Run the game with wine-staging 4.21
- Open the menu and browse upgrades
- Try to close the menu
- Game will remain stuck in the menu
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https://bugs.winehq.org/show_bug.cgi?id=47275
Bug ID: 47275
Summary: 4.9 Staging, winecfg -> Driver tab -> showing "Failed
to connect to mount manager; the drive configuration
cannot be edited".
Product: Wine-staging
Version: 4.9
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: avenjames(a)live.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Created attachment 64569
--> https://bugs.winehq.org/attachment.cgi?id=64569
log of the bug description.
Platform: RMBP-mid2015
OS: Mac OS-HS 10.13.6
Bug Description:
Just after update from Staging 4.7 to 4.8 or 4.9 (all staging version), the
Driver tab in winecfg always showing "Failed to connect to mount manager; the
drive configuration cannot be edited", googled for all solutions those no help,
terminal log attached here, any idea brothers?
best regards,
Aven
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http://bugs.winehq.org/show_bug.cgi?id=18879
Summary: The Sims 3 Textures go Black and sometimes Abnormal
patterns.
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markh789(a)gmail.com
When playing The Sims 3, your figures, objects walls, floors, cars, grass and
plants go either Black or have abnormal textures.
I have no idea what to post in the attachment, if you could please direct me to
what I have to then I will do so.
The only way to fix this is to set your texture details to the lowest possible,
though my Graphics card (GeForce 8500 GT) should be able to support highest
possible details, as it did on Windows.
Here is an example of what someone posted:
http://i43.tinypic.com/2mpwiuh.png
The couch appears to have some kind of outfit design on it.
Also, Shaders 2.0 don't work (in-game known as advanced rendering).
Apparently this is due to memory leaks, though when I applied memory leak
patches I still got the same results. (Which is
bugs.winehq.org/attachment.cgi?id=20484
and bugs.winehq.org/attachment.cgi?id=20483 - applied in that order).
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https://bugs.winehq.org/show_bug.cgi?id=48300
Bug ID: 48300
Summary: timezone info not found for 'CET' spam on prefix
creation
Product: Wine
Version: 5.0-rc1
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 89500484c24de304b2a6d245573b6f51fbb4852f
Distribution: ArchLinux
This message gets spammed on prefix creation:
0014:fixme:ntdll:find_reg_tz_info Can't find matching timezone information in
the registry for CET, bias -60, std (d/m/y): 27/10/2019, dlt (d/m/y):
31/03/2019
This happens in both a 64bit and 32bit prefix. Tested on Arch Linux with
wine-5.0-rc1 and current wine-git. This did not happen in wine-4.21.
Bisection revealed:
89500484c24de304b2a6d245573b6f51fbb4852f is the first bad commit
commit 89500484c24de304b2a6d245573b6f51fbb4852f
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Dec 10 18:14:19 2019 +0100
kernel32: Move timezone functions to kernelbase.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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http://bugs.winehq.org/show_bug.cgi?id=35731
Bug ID: 35731
Summary: Startopia: menu contents flicker
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: billy65bob(a)gmail.com
Created attachment 47718
--> http://bugs.winehq.org/attachment.cgi?id=47718
the menu
When the OffscreenRenderingMode is set to "fbo" (default) the contents of the
menus flicker in and out of existence when moving the cursor; when the cursor
isn't moving the contents are absent.
At higher resolutions, as in, bigger than 640x480, the menus are almost
constantly invisible, making it very difficult to navigate.
wine does print the following possibly relevant message
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
When the OffscreenRenderingMode is set to "backbuffer", the menu in question
renders and displays properly
startopia version: retail patched to 1.01B
Wine: Git wine-1.7.13-186-g049f08f
Driver: nvidia 334.21
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https://bugs.winehq.org/show_bug.cgi?id=39804
Bug ID: 39804
Summary: Crashed for Algodoo
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spob71(a)gmail.com
Distribution: ---
Created attachment 53126
--> https://bugs.winehq.org/attachment.cgi?id=53126
The crash report for the bug.
When I run Algodoo for Windows with Wine, the game crashed automatically.
After I click Close, it closes the game.
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https://bugs.winehq.org/show_bug.cgi?id=47350
Bug ID: 47350
Summary: Winecfg crashes on exit (macOS wine built without
mingw)
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Mac OS X
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 60df3b14b5e9c94c3b12f959cc71c492caedd647
Created attachment 64685
--> https://bugs.winehq.org/attachment.cgi?id=64685
backtrace
The issues started with e4e2e8e551b1778ad434a4c013a91bc41b20e947
>From that commit until 60df3b14b5e9c94c3b12f959cc71c492caedd647 winecfg crashed
on start, after the latter, winecfg still crashes at exit.
I couldn't reproduce this issue on Linux and also not on macOS when building
with mingw.
I've attached the backtrace I got, there was no other output.
I'm running macOS High Sierra.
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https://bugs.winehq.org/show_bug.cgi?id=38596
Bug ID: 38596
Summary: Photo Ninja 1.2.5 (32 bit) crashes on startup
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: dansemail4bugzilla(a)gmail.com
Distribution: ---
Created attachment 51495
--> https://bugs.winehq.org/attachment.cgi?id=51495
Terminal output
Photo Ninja installs but crashes on startup. The crash is accompanied by an
MSVCRT__invalid_parameter error (see attached terminal output). There is also
an error message earlier about a Qt dll being missing, but this does not seem
to be crucial, as execution continues until the MSVCRT error. The error has
been confirmed by others, but may not always be reproducible on every system
(it occurred for other users only intermittently). For reference, see this
winehq thread:
https://forum.winehq.org/viewtopic.php?f=8&t=24613
Download link for Photo Ninja 1.2.5:
http://picturecode.cachefly.net/photoninja/downloads/Install_PhotoNinja32_1…
sha1sum Install_PhotoNinja32_1.2.5.exe
51ef332f33941c99208fde57444bcac9be79f3cc Install_PhotoNinja32_1.2.5.exe
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https://bugs.winehq.org/show_bug.cgi?id=47959
Bug ID: 47959
Summary: WINE fails to configure on CYGWIN
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
This bug has been splitted from bug #47951.
Assuming that you have installed all dependencies required by WINE, if you try
to configure the sources with CYGWIN, you will get some strange messages on the
console:
checking krb5/krb5.h usability... no
checking krb5/krb5.h presence... yes
configure: WARNING: krb5/krb5.h: present but cannot be compiled
configure: WARNING: krb5/krb5.h: check for missing prerequisite headers?
configure: WARNING: krb5/krb5.h: see the Autoconf documentation
configure: WARNING: krb5/krb5.h: section "Present But Cannot Be Compiled"
configure: WARNING: krb5/krb5.h: proceeding with the compiler's result
configure: WARNING: ## ------------------------------------ ##
configure: WARNING: ## Report this to wine-devel(a)winehq.org ##
configure: WARNING: ## ------------------------------------ ##
checking for krb5/krb5.h... no
checking gssapi/gssapi.h usability... no
checking gssapi/gssapi.h presence... yes
configure: WARNING: gssapi/gssapi.h: present but cannot be compiled
configure: WARNING: gssapi/gssapi.h: check for missing prerequisite
headers?
configure: WARNING: gssapi/gssapi.h: see the Autoconf documentation
configure: WARNING: gssapi/gssapi.h: section "Present But Cannot Be
Compiled"
configure: WARNING: gssapi/gssapi.h: proceeding with the compiler's result
configure: WARNING: ## ------------------------------------ ##
configure: WARNING: ## Report this to wine-devel(a)winehq.org ##
configure: WARNING: ## ------------------------------------ ##
checking for gssapi/gssapi.h... no
checking gssapi/gssapi_ext.h usability... no
checking gssapi/gssapi_ext.h presence... yes
configure: WARNING: gssapi/gssapi_ext.h: present but cannot be compiled
configure: WARNING: gssapi/gssapi_ext.h: check for missing prerequisite
headers?
configure: WARNING: gssapi/gssapi_ext.h: see the Autoconf documentation
configure: WARNING: gssapi/gssapi_ext.h: section "Present But Cannot Be
Compiled"
configure: WARNING: gssapi/gssapi_ext.h: proceeding with the compiler's result
configure: WARNING: ## ------------------------------------ ##
configure: WARNING: ## Report this to wine-devel(a)winehq.org ##
configure: WARNING: ## ------------------------------------ ##
checking for gssapi/gssapi_ext.h... no
Later, the configure scripts exits with this error:
In file included from ../wine/tools/makedep.c:23:0:
../wine/include/wine/port.h:52:20: fatal error: direct.h: No such file or
directory
compilation terminated.
The cause of these troubles is the addition of _WIN32 macro.
By adding it, some sources think to be under a pure Windows environment and
they try to include some files that do not exist inside a POSIX platform.
The solution is to remove this line from configure.ac:
https://github.com/wine-mirror/wine/blob/0fe003435e90dc32dd405a62af8fbcc20a…
After that, at least the configuration could be completed, although with some
restrictions.
Tested with latest sources from the repository at the time of writing.
Sincerely.
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https://bugs.winehq.org/show_bug.cgi?id=43189
Bug ID: 43189
Summary: Christmas Magic crashes on start without native d3drm
Product: Wine
Version: 2.10
Hardware: x86-64
URL: https://web.archive.org/web/20070922150355/http://www.
hades2.com/cm/cmdemo.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Created attachment 58462
--> https://bugs.winehq.org/attachment.cgi?id=58462
+d3drm,+seh
Extract the game to a new folder, run cmagic.exe. Without native d3drm the log
is attached. With native it reaches the menu, crashes trying to enter the game
though.
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http://bugs.winehq.org/show_bug.cgi?id=31399
Bug #: 31399
Summary: Pegasus Mail is crashing
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fojtik(a)penguin.cz
Classification: Unclassified
Created attachment 41264
--> http://bugs.winehq.org/attachment.cgi?id=41264
Textual log from wine 1.5.5.
This bug has been introduced in 1.5.5.
1.5.2. seems to work fine.
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http://bugs.winehq.org/show_bug.cgi?id=35205
Bug ID: 35205
Summary: WOLF RPG Editor 2.10 (Game.exe): Broken font rendering
in GPU rendering mode
Product: Wine
Version: 1.7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kakurasan(a)gmail.com
Classification: Unclassified
Created attachment 46956
--> http://bugs.winehq.org/attachment.cgi?id=46956
Screenshot (GPU rendering mode)
Font rendering is broken in GPU rendering mode since WOLF RPG Editor 2.10. It
works fine in software rendering mode (and GPU rendering mode in previous
version).
Notes:
* GPU rendering mode (3D mode) is the default mode. To use software rendering
mode (software mode), open Game.ini and set SoftModeFlag to 1.
* WOLF RPG Editor uses a DirectX wrapper library called "DX Library" (open
source).
Downloads (Japanese):
* WOLF RPG Editor: http://www.silversecond.com/WolfRPGEditor/Download.html
* DX Library: http://homepage2.nifty.com/natupaji/DxLib/dxdload.html
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http://bugs.winehq.org/show_bug.cgi?id=31543
Bug #: 31543
Summary: Warface not started
Product: Wine
Version: 1.5.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor.demyanov(a)gmail.com
Classification: Unclassified
Created attachment 41476
--> http://bugs.winehq.org/attachment.cgi?id=41476
Error1
Download and install free to play game Warface.
http://wf.mail.ru/download
Install - ok
Start - fatal error
Sorry, attached only screenshots error.
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https://bugs.winehq.org/show_bug.cgi?id=47817
Bug ID: 47817
Summary: Gameforge Client: Cannot launch TERA
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pdot(a)tutanota.com
Distribution: ---
Created attachment 65308
--> https://bugs.winehq.org/attachment.cgi?id=65308
Terminal output
Hello!
I can't launch TERA from the new Gameforge Client. The game instantly crashes
after clicking the Play button, without showing any splash screen. Also, you
can't relaunch as the button is stuck with the "In Game" text.
The online installer can be downloaded here:
https://install.gameforge.com/download?download_id=79616a07-e3d9-4234-a459-…
a6b4c4110221039f0926ae220ceba58dd75c2a88 GameforgeInstaller.exe
Alternatively, you can download the offline installer here:
http://dl.tnt.gameforge.com/tnt/final-ms3/GameforgeClientSetup_190918115147…
0f7a11df5d6529232ab7ba0de2d0226295674f0c GameforgeClientSetup_190918115147.exe
Tested on a clean 32-bit prefix (also affects 64-bit). Wine was built with the
backtrace patch mentioned in the Winedbg's page.
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https://bugs.winehq.org/show_bug.cgi?id=47565
Bug ID: 47565
Summary: winetricks vcrun* verbs fail with Wine 4.12(+)
Product: Wine
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Created attachment 64965
--> https://bugs.winehq.org/attachment.cgi?id=64965
winetricks vcrun2015 log
winetricks vcrun2015 verb fails with Wine 4.12.1 and works correctly with Wine
4.11 ...
Wine Git bisection regression test:
32fdffac424b51fbbbd89c02022b4269930bdd31 is the first bad commit
commit 32fdffac424b51fbbbd89c02022b4269930bdd31
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Jun 26 12:41:22 2019 +0200
include: Implement some inline functions in C instead of assembly.
This way the same code can be used on all platforms.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/kernel32/kernel32.spec | 14 ++---
dlls/kernel32/process.c | 3 +-
dlls/kernel32/thread.c | 122 +++-----------------------------------------
dlls/ntdll/ntdll_misc.h | 5 --
include/winbase.h | 115 +++++++++++++----------------------------
5 files changed, 49 insertions(+), 210 deletions(-)
Tested in a clean 32-bit WINEPREFIX.
Thread/issue reference(s) for other users able to reproduce this issue:
* https://github.com/Winetricks/winetricks/issues/1280
* https://forum.winehq.org/viewtopic.php?f=8&t=30883&p=123789#p123789
Both these users are on Arch Linux...
I'm on Gentoo and using gcc 9.1.0...
So perhaps gcc-9.1.0 is "optimising" these C blocks?
I'll test building Wine 4.12.1 with -O0 instead of -O2 ...
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https://bugs.winehq.org/show_bug.cgi?id=47364
Bug ID: 47364
Summary: COM ports do not work
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: rick(a)tripletry.com
Distribution: ---
Created attachment 64703
--> https://bugs.winehq.org/attachment.cgi?id=64703
program run with com debugging.
Regression: Since the last update on Fedora 29 to wine 4.9 the com ports no
longer work. I have the registry entry for ttyUSB2 linked and it stopped
working after the last update. The program is PUTTY.EXE but other programs
also do not work such as winlink-express. The message from putty is "end of
file reading from serial device"
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http://bugs.winehq.org/show_bug.cgi?id=10696
Summary: Direct3D mode in Age of Wonders 2 demo is unusably slow
and glitchy
Product: Wine
Version: 0.9.50.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sharparrow1(a)yahoo.com
(Demo available at http://www.triumphstudios.com/ageofwonders2/files.html; it
installs quite painlessly.)
Note that Direct3D mode is the default for this game, but can be turned off
through the included configuration app aow2Setup.exe. However, when Direct3D
mode is not enabled, some graphical effects are disabled.
Multiple issues with Direct3D mode in Age of Wonders 2 demo; I'm not really
sure how related these are, but I'll put them together, I guess, since I'm not
sure separate bugs would be useful without any real idea of what is causing
these effects:
1. In-game repainting speed is unusably slow. (To get in-game quickly, press
the "Tutorial" button.)
2. There are graphical glitches in-game: for one very obvious example, use the
scroll wheel to change the zoom level, and all the UI on the bottom gets
painted over.
3. The "buy now" screen (accessible by clicking "Quit" on the main menu)
flickers severely.
I'm using Wine 0.9.50 on Ubuntu 7.10; I have an Intel Core Duo and and
ATI Mobility X1400, and I'm using the version of fglrx that comes with
Ubuntu.
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https://bugs.winehq.org/show_bug.cgi?id=48273
Bug ID: 48273
Summary: Relay debugging is broken in a --without-mingw build
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
This is a fresh breakage, however regression test for some reason points
to an innocent dmusic commit.
Relevant part of 'WINEDEBUG=+relay,+seh,+tid wine winver' looks like this:
000b:Call KERNEL32.__wine_start_process() ret=00000000
000b:Starting process L"C:\\windows\\system32\\wineboot.exe"
(entryproc=0x7b454da4)
000b:Call
ntdll.NtQueryInformationProcess(ffffffff,00000007,0032fefc,00000004,00000000)
ret=7ee6e9a8
000b:Ret ntdll.NtQueryInformationProcess() retval=00000000 ret=7ee6e9a8
000b:Starting process L"C:\\windows\\system32\\wineboot.exe"
(entryproc=0x7ffd8000)
000b:Call
ntdll.NtQueryInformationProcess(ffffffff,00000007,0032fe3c,00000004,00000000)
ret=7ee6e9a8
000b:Ret ntdll.NtQueryInformationProcess() retval=00000000 ret=7ee6e9a8
000b:trace:seh:raise_exception code=c0000005 flags=0 addr=0x7ffd8000
ip=7ffd8000 tid=000b
000b:trace:seh:raise_exception info[0]=00000008
000b:trace:seh:raise_exception info[1]=7ffd8000
000b:trace:seh:raise_exception eax=7ffd8000 ebx=7ffdf000 ecx=0032ff48
edx=0032ff48 esi=0032fff4 edi=00000000
000b:trace:seh:raise_exception ebp=0032fe58 esp=0032fe44 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00010246
000b:trace:seh:call_stack_handlers calling handler at 0x7b46cda0 code=c0000005
flags=0
000b:Call ntdll.NtCreateEvent(0032f9b0,001f0003,0032f9b4,00000000,00000000)
ret=7ee6f83b
000b:Ret ntdll.NtCreateEvent() retval=00000000 ret=7ee6f83b
wine: Unhandled page fault on execute access to 7FFD8000 at address 7FFD8000
(thread 000b), starting debugger...
wineboot crashes right at its entry point, and then everything hangs.
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https://bugs.winehq.org/show_bug.cgi?id=42942
Bug ID: 42942
Summary: Fatal error when adding a person to the database
(Sqlite).
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jan-olof.svensson(a)abc.se
Distribution: ---
Disgen 2016: Running Wine 2.7-devel. Fatal error when adding a person to the
database. The program has to be restarted or terminated. The added person can
be found but when trying to proceed I get a fatal error again. If selecting
Help, Look for help about... the error temporarily disappears.
The error does not occur in Wine-staging.
Expected result: When selecting the person (from menu, double clicking,
pressing space bar or pressing F9) the next page should appear.
Steps to reproduce: I did this:
https://www.dropbox.com/s/tt8ad63v98pvzk6/Disgen-2016.5_Wine-2.7-devel.ogv
Download link for Disgen 2016 update 5:
https://medlem.dis.se/download/dg2016/disgen_install_2016_5.exe.
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