https://bugs.winehq.org/show_bug.cgi?id=47292
Bug ID: 47292
Summary: vs 2010 unimplemented function
MSVCR100_CLR0400.dll._initterm_e,
MSVCR100_CLR0400.dll._except_handler4_common
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: htl10(a)users.sourceforge.net
Distribution: ---
Using visual studio 2010 express (Microsoft Visual Studio 10.0), targetting
Debug|Win32 mode, to build portaudio ( http://www.portaudio.com/ )
, aborts with:
...
Creating library Win32\Debug\portaudio_x86.lib and object Win32\Debug\port
audio_x86.exp
...
wine: Call from 0x7bc8e1f1 to unimplemented function
MSVCR100_CLR0400.dll._initterm_e, aborting
wine: Call from 0x7bc8e1f1 to unimplemented function
MSVCR100_CLR0400.dll._except_handler4_common, aborting
wine: Call from 0x7bc8e1f1 to unimplemented function
MSVCR100_CLR0400.dll._except_handler4_common, aborting
012d:err:seh:setup_exception_record stack overflow 824 bytes in thread 012d eip
f7b3c61e esp 00230ff8 stack 0x230000-0x231000-0x330000
...
C:\users\hin-tak\Temp\lnk981d.tmp : fatal error LNK1136: invalid or corrupt fil
e [Z:\home\hin-tak\git-others\portaudio\build\msvc\portaudio.vcxproj]
Release|Win32 mode works, so this is a Debug|Win32 specific requirement.
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https://bugs.winehq.org/show_bug.cgi?id=47212
Bug ID: 47212
Summary: Add a configure flag to disable the installation of
include/* and bin/widl
Product: Wine
Version: 4.8
Hardware: Other
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
A lot of Wine users prefer to compile Wine for sources, yet they are not
interested in developing Windows software under Wine. Currently Wine already
includes 959 header files.
It would be great to have a configure option, say
--disable-devel
which disables the installation of Wine headers and widl.
Thank you!
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https://bugs.winehq.org/show_bug.cgi?id=47144
Bug ID: 47144
Summary: HANG on wineboot -u
Product: Wine
Version: 3.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kenorb(a)gmail.com
Distribution: ---
$ wine --version
wine-3.0.3 (Ubuntu 3.0.3-2)
$ wineboot -u
0014:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
000d:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
003b:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
0039:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
(HANG)
Popup error:
Title: rundll32.exe
Message: This application could not be started. Do you want to view information
about this issue?
When clicked yes, I've been redirected to
https://docs.microsoft.com/es-es/dotnet/framework/deployment/initialization…
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https://bugs.winehq.org/show_bug.cgi?id=47125
Bug ID: 47125
Summary: Preloader fails to reserve a memory range when running
under valgrind.
Product: Wine
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Created attachment 64340
--> https://bugs.winehq.org/attachment.cgi?id=64340
Valgrind output
Exact steps to reproduce:
$ git clone git://source.winehq.org/git/wine.git
$ mkdir wine_build && cd wine_build
$ ../wine/configure --enable-win64 CFLAGS="-Og -g"
$ make
$ cd ..
$ mkdir test_program && cd test_program
$ echo 'int main() { return 0; }' > main.c
$ x86_64-w64-mingw32-gcc main.c -o main.exe
$ valgrind --trace-children=yes ../wine_build/loader/wine64 main.exe
...
preloader: Warning: failed to reserve range 0000000000110000-0000000068000000
...
When running under valgrind, the preloader fails to reserve the memory range
and prints this warning. When not running under valgrind, no such warning is
printed.
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https://bugs.winehq.org/show_bug.cgi?id=44487
Bug ID: 44487
Summary: Epic Game Launcher flashes and quits with the amdgpu
driver
Product: Wine-staging
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fin4478(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60435
--> https://bugs.winehq.org/attachment.cgi?id=60435
Epic Game launcher wine log
Download the launcher:
https://www.epicgames.com/unrealtournament/download
I have done as nvidia users have done to setup the launcher:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=35809
The launcher starts but is visible about 100 milliseconds. Then it quits. Log
attached.
Setting the MaxVersionGL registry value to 0x30002 or 0x40005 does not help.
Using MESA_GL_VERSION_OVERRIDE in the command line causes a segmentation fault
in libc.so.6.
=>0 0x00007f018f704866 in libc.so.6 (+0x95866) (0x000000000060e7b0)
1 0x00007f018276111f in winex11 (+0x3111e) (0x000000000060e7b0)
2 0x000000007bcbe659 RtlRunOnceExecuteOnce+0x38() in ntdll
(0x000000000060e800)
3 0x000000007b491d11 InitOnceExecuteOnce+0x10() in kernel32
(0x000000000060e830)
4 0x00007f0182764085 in winex11 (+0x34084) (0x0000000005e50df0)
5 0x00007f0182753552 in winex11 (+0x23551) (0x0000000005e50df0)
6 0x00007f018d2d5748 __wine_get_wgl_driver+0x97() in gdi32
(0x000000000060e950)
7 0x00007f01871a2d21 in wined3d-csmt<elf> (+0x76d20) (0x0000000000006000)
8 0x00007f01871a87ef in wined3d-csmt<elf> (+0x7c7ee) (0x0000000000006000)
My system:
xfce@ryzen5pc:~$ inxi -bM
System: Host: ryzen5pc Kernel: 4.15.0-rc8+ x86_64 bits: 64
Desktop: Xfce 4.12.4 Distro: Debian GNU/Linux buster/sid
Machine: Device: desktop Mobo: ASUSTeK model: PRIME B350M-K v: Rev X.0x
serial: N/A
UEFI [Legacy]: American Megatrends v: 3401 date: 12/04/2017
CPU: 6 core AMD Ryzen 5 1600 Six-Core (-MT-MCP-)
speed/max: 2715/3372 MHz
Graphics: Card: Advanced Micro Devices [AMD/ATI] Baffin [Polaris11]
Display Server: x11 (X.Org 1.19.6 )
drivers: ati,amdgpu (unloaded: modesetting,fbdev,vesa,radeon)
Resolution: 1920x1080(a)60.00hz
OpenGL: renderer: Radeon RX 560 Series (POLARIS11 / DRM 3.25.0 /
4.15.0-rc8+, LLVM 5.0.1)
version: 4.5 Mesa 17.3.3
Network: Card: Realtek RTL8111/8168/8411 PCIE Gigabit Ethernet Controller
driver: r8169
Drives: HDD Total Size: 256.1GB (60.0% used)
Info: Processes: 256 Uptime: 7:03 Memory: 1300.9/7976.9MB
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http://bugs.winehq.org/show_bug.cgi?id=34783
Bug #: 34783
Summary: PDFill PDF Editor 11 cannot open PDFs
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: artghio(a)tiscali.it
Classification: Unclassified
PDFill PDF Editor 11.0 build 4 shows the attached message error when I try to
open a new PDF project.
How to reproduce: (my operating system is Kubuntu 13.10 x64)
1) install GhostScript 8.63 x86 (from
http://www.plotsoft.com/download/gs863w32.exe -
b9743af446212cdce0d0abac276d9716)
2) install PDFill 11 (from http://www.plotsoft.com/download/PDFill.exe -
762d7b0b034f6f5b914935083bb74a67)
3) launch "winetricks corefonts" (see:
http://bugs.winehq.org/show_bug.cgi?id=34281 )
4) open PDFill PDF Editor (executable PDFill.exe)
5) go to File menu -> Open new PDF Project and select a PDF file
WINEDEBUG=+relay,+seh,+tid wine "./PDFill.exe" &> log.txt
https://www.dropbox.com/s/t8ac8yqx0rjiong/log.zip
Side note: The previous version (version 10.0 build 4:
https://www.dropbox.com/s/qyhsdp0yebd6wzc/PDFill%2010.0%20build%204.exe )
worked (it required also to install Sun Java Virtual Machine 1.6).
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http://bugs.winehq.org/show_bug.cgi?id=19967
Summary: Oblivion: overflow(?) in quartz if compiled without
mpg123
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roothorick(a)new.rr.com
Compile wine without mpg123, start Oblivion, start a game, wait a certain
constant amount of time after the game starts -> crash. Based on the behavior,
I'm guessing it's a page fault. winedbg says:
First chance exception: page fault on read access to 0x00000000 in 32-bit code
(0x7bf9630a).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7bf9630a ESP:0033e9f4 EBP:0033ea1c EFLAGS:00010202( R- -- I - - - )
EAX:00000000 EBX:7bfbdff4 ECX:6f517ef0 EDX:00000000
ESI:6f5184f8 EDI:6f5184f8
Stack dump:
0x0033e9f4: 6f517ef0 ffffffff 0033ea2c 7bf949b9
0x0033ea04: 00000000 6f517ea8 7bf962db 7bfbdff4
0x0033ea14: 00000000 6f5184f8 0033ea5c 7bf937f9
0x0033ea24: 6f5184f8 ffffffff 0033ea4c 7bf9625e
0x0033ea34: 6f517b34 6f5186b4 6f517ee8 7ef8bdf6
0x0033ea44: 00110058 00000000 00000000 7bfbdff4
Backtrace:
=>0 0x7bf9630a PullPin_Disconnect+0x3a() in quartz (0x0033ea1c)
1 0x7bf937f9 Parser_PullPin_Disconnect+0x139() in quartz (0x0033ea5c)
2 0x7bf732cc FilterGraph2_RemoveFilter+0x1cc() in quartz (0x0033ebcc)
3 0x7bf7715e FilterGraph2_Render+0x53e() in quartz (0x0033ee1c)
4 0x7bf72e60 FilterGraph2_RenderFile+0x1b0() in quartz (0x0033ee7c)
5 0x006acf86 in oblivion (+0x2acf86) (0x00000000)
0x7bf9630a PullPin_Disconnect+0x3a in quartz: movl 0x0(%eax),%edx
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https://bugs.winehq.org/show_bug.cgi?id=47859
Bug ID: 47859
Summary: Ragnarok Online (iRO): Updater crashes, possibly
because of Gecko - backtrace included
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: proveit(a)tutamail.com
Distribution: ---
Created attachment 65362
--> https://bugs.winehq.org/attachment.cgi?id=65362
Terminal output AND backtrace from the crash
I produced this bug on a 64-bit version of Mint 19.1 (Mate).
I want to note that Wine Gecko (32-bit) version 2.47, Wine Mono Runtime 4.9.3,
and Wine Mono Windows Support 4.9.3 are installed. Wine itself prompted me to
install them; the packages are not from my operating system's repository. I
initially had Wine stable installed when Gecko and Mono were installed.
However, I upgraded to Wine development branch before doing this test, wiping
out all my Wine bottles in the process. The only caveat is that I don't know if
Wine development would have upgraded the packages if I had started with it.
Although my specific problem is with a game, I believe there is a larger
problem with Gecko being unable to simulate the functionality of Internet
Explorer or whatever browser the updater invokes to display its content.
To replicate the problem:
1. Download the installer by clicking "Ragnarok Download" here:
http://www.playragnarok.com/downloads/clientdownload.aspx
2. You get a file called Ragnarok-DLM.exe. This is a download manager. There is
no known way to run the download manager under Linux. However, you can run the
download manager in Windows, then move the 3 files it downloads to Linux. The 3
files are:
Media1.cab: SHA256 hash is
9e910ac06534197bb378a23eaf0165c96f527b8d7ee3a9a11b08fd16301b8a66
Media2.cab: SHA256 hash is
f469e34f999653a143d53c696649b45bdc44847b547da9631ac4f274179d0738
Ragnarok_Installer.msi: SHA256 hash is
8d10a9175da618574c4130f2398d5a2b83af516ac6fae7c6d98e7f240d4f6288
3. Install vcrun2008 using winetricks:
./winetricks vcrun2008
4. Install the game itself:
wine start Ragnarok_Installer.msi
5. The game successfully installs. Launch the game itself with the checkbox or
using the shortcut on your desktop; doesn't matter which.
6. The game tries to update itself. The result is a wine crash either
instantly, or within 60 seconds. I've attached a crash log.
7. After the installer crashes, the terminal doesn't show a $ sign, so I killed
the process with Ctrl + C. Terminal output is also attached as
terminaloutput.txt.
Workaround: The updater on the game does not crash if "winetricks vcrun2008
ie8" is used. Because ie8 solves the problem, Gecko is a possible cause of the
crash. However, installing ie8 is not the best long-term solution. Gecko would
be preferable.
Another observation is that ie8 is not ALWAYS required. For example, when I
tested the same version of Linux on a VirtualBox virtual machine, ie8 was NOT
required. This indicates that the crash may be dependent on hardware to some
extent.
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https://bugs.winehq.org/show_bug.cgi?id=47038
Bug ID: 47038
Summary: Zero Time Dilemma crashes with unhandled page fault on
read access in CryptGenRandom
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: tijs96(a)hotmail.com
Distribution: ---
The game crashes instantly after launching, before even opening a window.
The game makes a call to CryptAcquireContextA which fails because the game
doesn't set the CRYPT_NEWKEYSET flag and wine assumes the existence of a
certain registry key. The registry key doesn't exist, wine returns an error and
the game calls CryptGenRandom with the value it received from
CryptAcquireContextA without checking for an error.
Relevant log lines:
0288:Call
advapi32.CryptAcquireContextA(0032fc08,00000000,00000000,00000001,00000000)
ret=004087cc
0288:Call rsaenh.CPAcquireContext(063a5e80,00000000,00000000,063a09e8)
ret=7e93ce36
0288:Call advapi32.GetUserNameA(0032f78c,0032f788) ret=7b9e46b0
0288:Ret advapi32.GetUserNameA() retval=00000001 ret=7b9e46b0
0288:Call advapi32.RegOpenKeyExA(80000001,0032f5cc
"Software\\Wine\\Crypto\\RSA\\thijs",00000000,00020019,0032f730) ret=7b9dcb6e
0288:Ret advapi32.RegOpenKeyExA() retval=00000002 ret=7b9dcb6e
0288:Ret rsaenh.CPAcquireContext() retval=00000000 ret=7e93ce36
0288:Ret advapi32.CryptAcquireContextA() retval=00000000 ret=004087cc
0288:Call advapi32.CryptGenRandom(00000004,00000004,0032fc04) ret=004087db
...
wine: Unhandled page fault on read access to 0x00000004 at address 0x7e93d3f3
(thread 0288), starting debugger...
I patched CryptAcquireContextA with "*phProv = 0;" before returning. This fixes
the crash and the game runs fine at first glance, so it seems the game does not
rely on a correct implementation. The link below contains the full
+relay,+crypt log (includes a lot of output from Steam).
https://mega.nz/#!TAVWWKIZ!Z2W5IquxzNEOkR-DxkWAyPwTRz8ZlHjWK9CvQkQUCmc
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http://bugs.winehq.org/show_bug.cgi?id=23635
Summary: Absolute Blue: 'Memory access violation' while loading
Product: Wine
Version: 1.2-rc7
Platform: x86
URL: http://www.intermediaware.de/index.php?id=119
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=29565)
--> (http://bugs.winehq.org/attachment.cgi?id=29565)
plain console output
Absolute Blue (a small, freeware arcade game) crashes with a memory access
violation while loading.
Tested with several Wine versions back until 1.0.1, the same crash happens in
each version for me.
I have no Windows installed, so can't test how the game behaves under Windows.
How to reproduce the issue:
Start the game, when the loading bar almost reaches 100%, an error dialog is
shown and the game quits.
Note: due to bug #23173 the game's screen is flipped upside-down. As a
workaround you can change ORM to 'backbuffer' in the registry.
Fedora 13 (Selinux is enabled but doesn't interfere with Wine)
Kernel 2.6.34.1
Wine-1.2-rc7
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https://bugs.winehq.org/show_bug.cgi?id=47887
Bug ID: 47887
Summary: rpcrt4:server regression due to widl change?
Product: Wine
Version: 4.17
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
rpcrt4:server started failing on 2019-08-19:
server.c:1763: this is the last test seen before the exception
09f4:server: unhandled exception 000006f7 at 76B2E743
https://test.winehq.org/data/tests/rpcrt4:server.html
Interestingly the failure only happens when the test is run with elevated
privileges.
The rpcrt4:server source did not change on that day but there was a series of
widl commits. It seems likely one of them is the reason for the failures.
git log f131795b3047..60d668631f3e
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https://bugs.winehq.org/show_bug.cgi?id=47803
Bug ID: 47803
Summary: call :routine || exit produces different results from
Windows command prompt
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: lois.diqual(a)gmail.com
Distribution: ---
The following batch code produces different results on wine cmd and windows
cmd:
call :subroutine || exit /B 0
echo "after subroutine call"
:subroutine
goto :EOF
Expected output: "after subroutine call"
Actual output:
- Wine cmd: nothing
- Windows cmd: "after subroutine call"
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https://bugs.winehq.org/show_bug.cgi?id=38699
Bug ID: 38699
Summary: Consortium Master Edition: intro scene
empty/flickering
Product: Wine
Version: 1.7.44
Hardware: x86
URL: http://store.steampowered.com/app/264240
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51624
--> https://bugs.winehq.org/attachment.cgi?id=51624
terminal output
I tested this bug with the GOG.com version of the game.
When starting a new game from the main menu, the game begins with an intro
sequence, but only the HUD can be seen, the screen is filled with solid color
and it's flickering. I can't get past the intro due to this bug.
Tried with native d3dx9*, disabled GLSL and with the CSMT patchset, but none of
them helped.
The game developers are aware of the problem when running the game under Wine,
one of them submitted a test result on Appdb:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=32193
According to him it's a problem on Wine side that it can't handle properly the
shaders used by the game. He even posted a workaround to the problem: adding
r_signal_fx "0" variable to the config file. To tell the truth it changed
nothing for me... the screen is blank for me in the intro whether that variable
is 1 or 0.
wine-1.7.44-117-gb2aa984
Fedora 21 x86
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=47780
Bug ID: 47780
Summary: Error after opening WinAmp
Product: Wine
Version: 4.0.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emilyschulteslifkin(a)gmail.com
Created attachment 65269
--> https://bugs.winehq.org/attachment.cgi?id=65269
Downloaded after error with winamp
I open Winamp Installer for installation, and it goes to the first screen.
After going forward to the next step, it goes to a blank window and then it
says a serious error occurred
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https://bugs.winehq.org/show_bug.cgi?id=47744
Bug ID: 47744
Summary: Low FPS on few Games with a 16+ cores CPU
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: florian.richer(a)protonmail.com
Distribution: ---
On few games (GTAV, Star Citizen, ...) with DXVK. Games run with a low FPS. To
resolve it, i must disable 48 cores on my CPU to keep only 16 cores active.
I have already contacted DXVK for this bug but is not a bug on their sides but
it's a bug caused either by wine or by the kernel.
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https://bugs.winehq.org/show_bug.cgi?id=47757
Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #3 from Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> ---
Closing Duplicate.
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https://bugs.winehq.org/show_bug.cgi?id=39808
Bug ID: 39808
Summary: either cmd || operator fails to evaluate exit codes or
exit codes are incorrect
Product: Wine
Version: 1.7.55
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: fiendishx(a)gmail.com
Distribution: ---
seen:
echo 0 || echo fail
0
fail
It should not be printing fail. It should only print 0.
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https://bugs.winehq.org/show_bug.cgi?id=40531
Bug ID: 40531
Summary: Max Payne 3 : Smoke, plants, blood rendered
incorrectly
Product: Wine-staging
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 54354
--> https://bugs.winehq.org/attachment.cgi?id=54354
Smoke gun renderer black
Hi,
I create this bug report to wine-staging because the game runs only with this
version of Wine. With the Vanilla version it crashes at launch.
You can see on the differents screenshot, Smoke, plants, blood rendered
incorrectly in-game. Smoke and blood rendered black while plants rendered
white
In the terminal output, the console shows continually this line :
fixme:d3d:wined3d_texture_generate_mipmaps texture 0x4ee90140 stub!
I uploaded to mediafire the +d3d WINEDEBUG :
http://www.mediafire.com/download/64drxlxx8i3irxs/d3d_MaxPayne3.txt.tar.xz
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https://bugs.winehq.org/show_bug.cgi?id=47696
Bug ID: 47696
Summary: EverQuest Started Appearing Upside-Down After Working
Fine for years
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.machg(a)spamgourmet.com
Distribution: ---
The game EverQuest used to work great for me on Linux (for years I had no
issue). Ever since my last system update however, the game's visuals appear
inverted/flipped.
What's interesting is that the game still behaves as if the video wasn't
flipped: if I click where a button *should* be, it works. So it seems like the
mouse input layer is working normally, and it's only the video output that has
broken.
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http://bugs.winehq.org/show_bug.cgi?id=35876
Bug ID: 35876
Summary: Hard Reset renders incorrectly with GLSL enabled
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: kmaterka(a)wp.pl
Game renders incorrectly with GLSL enabled. Disabling GLSL lowers amount of
video defects considerably, unfortunately it is not fixing all of them.
Take a look at screenshots submitted here:
http://appdb.winehq.org/screenshots.php?iAppId=13518&iVersionId=25131
Whatever GLSL is enabled or disabled in log you can find a LOT of such errors
(this pack of messages in loop):
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
err:d3d:wined3d_debug_callback 0x2337b80: "GL_INVALID_VALUE error generated.
Point size must not be negative.".
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1568
err:d3d:wined3d_debug_callback 0x2337b80: "GL_INVALID_VALUE error generated.
Point size must not be negative.".
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1568
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
You can download demo using Steam:
http://store.steampowered.com/app/98400/
or from:
http://video.cloudfront.bit-tech.net/bitgamer-demo/hardresetdemo_en.exe
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https://bugs.winehq.org/show_bug.cgi?id=47789
Bug ID: 47789
Summary: Gameforge Client: Initialization fails due to
SparkWebHelper.exe crashing
Product: Wine
Version: 4.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sickam(a)mail.ru
Distribution: ---
Created attachment 65278
--> https://bugs.winehq.org/attachment.cgi?id=65278
Wine's terminal output
Hello everyone,
as in the summary stated the Gameforge Client fails to initialize due to
SparkWebHelper.exe crashing. I can click a "retry" symbol in the launcher
afterwards, but it keeps failing again and again. You can find a terminal
output and a backtrace in the attachments.
My system:
OS: Gentoo
uname -a: Linux gen2 5.2.16-gentoo #1 SMP Sat Sep 21 14:14:44 CEST 2019 x86_64
AMD Ryzen 7 1800X Eight-Core Processor AuthenticAMD GNU/Linux
GPU: AMD Vega 56
Window server: xorg-server-1.20.5
Window manager: i3-4.17.1
Mesa: mesa-19.2.0_rc4
LLVM: llvm-9.0.0
Download to the Gameforge Client: https://gameforge.com/en-US/download
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https://bugs.winehq.org/show_bug.cgi?id=47503
Bug ID: 47503
Summary: Problems with CreateProcess(CREATE_SUSPENDED) and
later ResumeThread
Product: Wine
Version: 4.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: ghotik2002(a)yahoo.com
Distribution: ---
I'm trying to port DxWnd ( https://sourceforge.net/p/dxwnd ) on Wine and it
runs
pretty out of the box for injection based on SetWindowsHook calls, but in many
cases it is necessary to use code injection based on thread suspension /
resume.
An injection mode uses CreateProcess(CREATE_SUSPENDED) and some later
ResumeThread
call, but the result is an alive process (I can list it with Linux ps command)
that is probably still suspended and can't take control of the desktop.
If anyone may want to replicate the test, he/she may contact me on SourceForge
DxWnd dedicated forum or write me at ghotik2002(a)yahoo.com.
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https://bugs.winehq.org/show_bug.cgi?id=47913
Bug ID: 47913
Summary: Canon driver crashes on install
Product: Wine
Version: 4.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: rebrown01(a)gmail.com
Distribution: ---
Created attachment 65408
--> https://bugs.winehq.org/attachment.cgi?id=65408
Backtrace file for canon driver installation
Canon driver MP Navigator 3.0.6 EX crashes on install file
mpnx_3_0-win-3_06-ea23_2.exe
ubuntu 18.04.3
Wine 4.0.2
4.15.0-64-generic
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https://bugs.winehq.org/show_bug.cgi?id=47914
Bug ID: 47914
Summary: winecfg: many ALSA devices are missing from the device
list
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: forestcode(a)ixio.org
Distribution: ---
winecfg lists only a small subset of the ALSA devices on my system, and the one
I need for surround playback is not among them.
This is an ALSA-only system. PulseAudio is not installed.
Ubuntu 19.04, x86_64, wine-4.17 (Staging) from the winehq repo.
Running aplay -L shows dozens of output devices, including these:
default:CARD=Audigy2
SB Audigy 5/Rx [SB1550], ADC Capture/Standard PCM Playback
Default Audio Device
sysdefault:CARD=Audigy2
SB Audigy 5/Rx [SB1550], ADC Capture/Standard PCM Playback
Default Audio Device
front:CARD=Audigy2,DEV=0
SB Audigy 5/Rx [SB1550], ADC Capture/Standard PCM Playback
Front speakers
rear:CARD=Audigy2,DEV=0
SB Audigy 5/Rx [SB1550], ADC Capture/Standard PCM Playback
Rear speakers
center_lfe:CARD=Audigy2,DEV=0
SB Audigy 5/Rx [SB1550], ADC Capture/Standard PCM Playback
Center and Subwoofer speakers
side:CARD=Audigy2,DEV=0
SB Audigy 5/Rx [SB1550], ADC Capture/Standard PCM Playback
Side speakers
surround21:CARD=Audigy2,DEV=0
SB Audigy 5/Rx [SB1550], ADC Capture/Standard PCM Playback
2.1 Surround output to Front and Subwoofer speakers
surround40:CARD=Audigy2,DEV=0
SB Audigy 5/Rx [SB1550], ADC Capture/Standard PCM Playback
4.0 Surround output to Front and Rear speakers
surround41:CARD=Audigy2,DEV=0
SB Audigy 5/Rx [SB1550], ADC Capture/Standard PCM Playback
4.1 Surround output to Front, Rear and Subwoofer speakers
surround50:CARD=Audigy2,DEV=0
SB Audigy 5/Rx [SB1550], ADC Capture/Standard PCM Playback
5.0 Surround output to Front, Center and Rear speakers
surround51:CARD=Audigy2,DEV=0
SB Audigy 5/Rx [SB1550], ADC Capture/Standard PCM Playback
5.1 Surround output to Front, Center, Rear and Subwoofer speakers
surround71:CARD=Audigy2,DEV=0
SB Audigy 5/Rx [SB1550], ADC Capture/Standard PCM Playback
7.1 Surround output to Front, Center, Side, Rear and Woofer speakers
The closest match for any of those that appears in winecfg is:
Out: SB Audigy 5/Rx [SB1550], ADC Capture/Standard PCM Playback
As you can see, that is not useful, since there are a dozen different devices
with that same description. winecfg gives me no indication of which actual
device it is referring to, and no way to select the one I need.
Could it be that wine is skipping any device that has the same description as
one that it already enumerated?
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https://bugs.winehq.org/show_bug.cgi?id=45702
Bug ID: 45702
Summary: World of Final Fantasy crashes with page fault on read
access to 0x0 at address (0x1409b111f)
Product: Wine
Version: 3.14
Hardware: x86-64
URL: https://store.steampowered.com/app/552700/WORLD_OF_FIN
AL_FANTASY/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lockert.fredrick(a)gmail.com
Distribution: Debian
Created attachment 62129
--> https://bugs.winehq.org/attachment.cgi?id=62129
Backtrace
When starting World of Final Fantasy, it crashes with:
wine: Unhandled page fault on read access to 0x00000000 at address 0x1409b111f
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https://bugs.winehq.org/show_bug.cgi?id=47750
Bug ID: 47750
Summary: Linker complaining about multiple logf_finite
definitions
Product: Wine
Version: 4.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: janarvottin(a)gmail.com
Distribution: ---
Created attachment 65231
--> https://bugs.winehq.org/attachment.cgi?id=65231
compilation log
When compiling 4.15 with patches from staging repository linker fails to
assemble libmvec_nonshared.a.
Same problem aried with 4.14. Partial log attached.
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https://bugs.winehq.org/show_bug.cgi?id=47104
Bug ID: 47104
Summary: Cannot click anywhere on VST plugins
Product: Wine-staging
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paulalbertdev(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hi !
Just wanted you to know that 10mins ago everything was working fine but then I
upgraded the staging version of wine and, since that, when I'm using windows
VSTs plugins through vst-bridge and wine, clicks on the interface are not taken
into account... So I cannot use no win VST anymore.
Gonna downgrade to dev version but got other problems (less disturbing) with
it.
Good luck for fixing the bug !
Cheers
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https://bugs.winehq.org/show_bug.cgi?id=40378
Bug ID: 40378
Summary: Monitor AOC I-menu not running
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: fatihfawaz(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Created attachment 54084
--> https://bugs.winehq.org/attachment.cgi?id=54084
Program error
i can't running application from AOC, I-menu becouse i have a bug, a bug i
attach the file. thank you...
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https://bugs.winehq.org/show_bug.cgi?id=47904
Bug ID: 47904
Summary: Jobs should also report a count of failed test units
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Currently jobs report the number of individual ok() failures.
That's ok when testing an individual test unit.
But for WineTest jobs one can get numbers like 390 or even 2733. That's
impossible to compare to the results of test.winehq.org which report the number
of failed test units. In particular test.winehq.org rejects reports that have
more than 50 or 70 failed test units and its impossible to tell by looking at
the results on the TestBot whether the report was rejected or not.
So it would be nice to report the number of failed test units in addition to
the number of individual ok() failures.
This would also be nice when a patch modifies a Wine module so that all its
test units are re-run.
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https://bugs.winehq.org/show_bug.cgi?id=47902
Bug ID: 47902
Summary: CheckForWinetestUpdate systematically claims to have
created jobs
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
CheckForWinetestUpdate.pl ends with the following lines:
LogMsg "Submitted jobs\n";
exit $Rc;
So whenever cron runs it this line appears in the TestBot log, even if the
WineTest binaries have not been updated and no job was created. So while this
allows making sure the script is still running as expected, the message is
misleading. It would be better if it exited either with a message saying there
was no update or which jobs got created.
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https://bugs.winehq.org/show_bug.cgi?id=47878
Bug ID: 47878
Summary: VirtualProtect across page boundaries does not work
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: c3210606(a)urhen.com
Distribution: ---
Official VirtualProtect documentation states:
The size of the region whose access protection attributes are to be changed, in
bytes. The region of affected pages includes all pages containing one or more
bytes in the range from the lpAddress parameter to (lpAddress+dwSize). This
means that a 2-byte range straddling a page boundary causes the protection
attributes of both pages to be changed.
This however is not replicated in Wine as only the first page will have its
protection changed and any pages after that resulting from the dwSize crossing
the boundary will not be affected.
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https://bugs.winehq.org/show_bug.cgi?id=47835
Bug ID: 47835
Summary: `-funroll-loops` breaks wine, "wine: Unhandled page
fault on write access to 0x00000000 at address ..."
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zegentzy(a)protonmail.com
Distribution: ---
As the name implies, compiling with `-funroll-loops` breaks wine. Every part of
it, from winedbg, to wine, to wineboot. Tested against both the latest wine on
git, wine 4.15, and wine 4.15. GCC 9.1.0. Arch Linux.
This is `winedbg`, for example:
```
wine: created the configuration directory '/home/gentz/.wine'
000b:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
000b:fixme:winediag:start_process Wine Staging 4.16 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
000d:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0010:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0012:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0014:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
wine: Unhandled page fault on write access to 0x00000000 at address
00006BB2783C2DB9 (thread 0014), starting debugger...
0014:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 19 80" (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
wine: Unhandled page fault on write access to 0x00000000 at address
0000634EEE5AADB9 (thread 0012), starting debugger...
0012:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 17 88" (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
wine: Unhandled page fault on write access to 0x00000000 at address
000062C321ACADB9 (thread 0010), starting debugger...
0010:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 15 84" (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
^C0009:err:seh:raise_exception Unhandled exception code c000013a flags 0 addr
0xea872929
```
Here is `winecfg`:
```
winecfg
wine: created the configuration directory '/home/gentz/.wine'
000b:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
000b:fixme:winediag:start_process Wine Staging 4.16 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
000d:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0010:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0012:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0014:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
wine: Unhandled page fault on write access to 0x00000000 at address
000060CC8A44ADB9 (thread 0012), starting debugger...
0012:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 17 80" (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
wine: Unhandled page fault on write access to 0x00000000 at address
00006628B5FD2DB9 (thread 0014), starting debugger...
0014:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 19 88" (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
^C0009:err:seh:raise_exception Unhandled exception code c000013a flags 0 addr
0xe16b1929
```
I'm marking this as minor, as the workaround is trivial: just don't build with
`funroll-loops`, but hopefully someone looks into it. I did some searching, and
couldn't find this already reported, but feel free to close if it's a dupe,
sorry!
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https://bugs.winehq.org/show_bug.cgi?id=47892
Bug ID: 47892
Summary: Cinebench crashes just after finishing benchmark
Product: Wine
Version: 4.12.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gnarlin(a)gmail.com
Distribution: ---
Created attachment 65382
--> https://bugs.winehq.org/attachment.cgi?id=65382
Wine running cinebench r15 console output crashinfo
Cinebench crashes just after finishing benchmark just before it can display the
results.
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https://bugs.winehq.org/show_bug.cgi?id=46102
Bug ID: 46102
Summary: Wine cannot recognize Turkish keyboard layout
Product: Wine
Version: 3.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yurnerolinux(a)yandex.com
Distribution: ---
I noticed that in some games , both on plain Wine ( i'm using staging ) and
both on Proton.
On Fallout: New Vegas , you can't type "i" when Turkish keyboard layout
selected. Game ( or Wine probably , since game doesn't know about it ) just
shows it as " when you pressed "i" button. Same behaviour is also going on with
Skyrim.
When i set my keyboard layout to English thorugh my system , "i" starts to work
again.
Another example is Deus EX: Human Revolution - Director's Cut on Proton. I
realized i can't open up tab menu ( tab key ) when my keyboard set to Turkish.
If i set my keyboard English again , it starts to work.
My keyboard layout is Turkish Q keyboard.
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https://bugs.winehq.org/show_bug.cgi?id=47757
Gijs Vermeulen <gijsvrm(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|STAGED |RESOLVED
Resolution|--- |DUPLICATE
--- Comment #2 from Gijs Vermeulen <gijsvrm(a)gmail.com> ---
This has been removed from staging now. Marking this as a dupe of bug 47758.
*** This bug has been marked as a duplicate of bug 47758 ***
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https://bugs.winehq.org/show_bug.cgi?id=47830
Bug ID: 47830
Summary: Exact Audio Copy (EAC) does not run with latest
development release
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stefan(a)konink.de
Distribution: ---
Created attachment 65336
--> https://bugs.winehq.org/attachment.cgi?id=65336
Problem running EAC with mono-only installation
I ran Exact Audio Copy using a stock Ubuntu wine package, from the 4.0.x
branch. In this installation I stumbled on the issue that the EAC plugins were
not recognized. This issue is said to be fixed in #43270. I have manually
compiled Wine 4.17 for 32bit, which let to the output in the attachment.
After winetricks dotnet20 I was able to run EAC.exe, including the plugins that
were previously missing, this resulted in not able to retrieve information
about CDs. But this seems to be a side effect of the plugins "working". When
selecting Build-in freedb engine under Metadata options, information was
retrieved. The second attachment shows the problem using the CUETools plugin.
I have reproduced the steps with winehq-devel (4.17~disco):
Download: https://www.fosshub.com/Exact-Audio-Copy-DE.html?dwl=eac-1.3.exe
Run: wine eac-1.3.exe
Validate the output in output.txt after starting the application.
Run: winetricks dotnet2
Run: cd ~/.wine/drive_c/Program\ Files\ \(x86\)/Exact\ Audio\ Copy/
Run: wine EAC.exe
Cancel the CD-rom detection. Insert a common audio CD. Alt-G, specify e-mail.
Another Alt-G. Validate the output in output-networking.txt after starting the
application.
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https://bugs.winehq.org/show_bug.cgi?id=45508
Bug ID: 45508
Summary: wine staging and gallium patches
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: https://github.com/sarnex/wine-d3d9-patches
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hasculdr(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hello. It's possible to add this patches:
https://github.com/sarnex/wine-d3d9-patches
to wine-staging project? Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=47845
Bug ID: 47845
Summary: Bug to x86_64
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haasesaah(a)gmail.com
Distribution: ---
My original architecture was x64 but as I like play some games in x86 I did
convert with add-apt-repository ppa: architecture i386 to turn over x86_64 and
after that I had trouble within ever runnig up the games at x86 architecture.
Well, I thought the x86_64 architecture would support both. As x86 and x64.
Sorry about my barely english typewriting. Thank you so very much.
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http://bugs.winehq.org/show_bug.cgi?id=21312
Summary: Sony Vegas Movie Studio Platinum 9.0b: Serious issues
making video production impossible
Product: Wine
Version: 1.1.35
Platform: x86-64
URL: http://www.softpedia.com/get/Multimedia/Video/Video-Ed
itors/Sony-Vegas-Movie-Studio-Platinum.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25649)
--> (http://bugs.winehq.org/attachment.cgi?id=25649)
Numerous FixMes and some Errs...
Well, I finally got it installed using winetrick's dontnet20 and wmp9 as
suggested on my previous bug report for not being able to install it.
It only works on Windows Vista and above compatibility modes, so the log
attached was using Windows 7 which seems best.
I'm not sure where to start on this bug report.
Sony Vegas Movie Studio 9.0b Platinum has several serious issues, all of which
we should be able to be determined from the short log attached.
I'll list them below:
* No plug-ins were found. (This includes the Media Generator, Transitions, and
Video FX tabs making them totally unusable) This effects the majority of the
application and the "Video Event FX..." window, making the program somewhat
useless.
* The Audio "Track FX..." and "Apply Non-Real Time Event FX..." windows are
both totally unusable since nothing can be clicked in them. The audio plugins
there are at least detected, just borked.
* Video Preview Window doesn't show anything, and occasionally flickers a
different color only when rendering. Terminal cycles a never ending
"fixme:msvideo:DrawDibDraw" bug when attempting to play the movie. This also
effects the "Video Event Pan/Crop..." window, making it nearly impossible to do
animation effects since determining your current location in the window is
simply a black screen.
* All icons have a black rectangle around them (trivial and probably just a
simple alpha transparency bug)
Note: Keyword download can be added since Sony Vegas Movie Studio has a free
trial. I made this log using the retail version, but it's using the same exe as
the one on the softpedia link provided.
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https://bugs.winehq.org/show_bug.cgi?id=42316
Bug ID: 42316
Summary: Cannot play multiplayer in Gwent
Product: Wine-staging
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stas5978(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When tried to start Multiplayer's "Casual Math" and wait about 5 sec you will
get wine fixme:
fixme:bcrypt:BCryptOpenAlgorithmProvider algorithm L"ECDSA_P384" not supported
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https://bugs.winehq.org/show_bug.cgi?id=47850
Bug ID: 47850
Summary: Automatically restart the TestBot Engine if it crashes
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The CheckWineTestBot.pl script is supposed to automatically restart the TestBot
Engine if it crashes (such as because of a Perl error that only happens in
specific code paths).
However it does not work in the current usage scenario.
I think what happens is that the script is run in a non-root account for
security reasons so the call to 'service winetestbot restart' fails with a
permission denied error.
So a different approach is needed, probably one where there are two scripts:
* One which communicates with the Engine and returns whether it runs. This
script would be run through su.
* And a second script that uses the first script's exit code to decide when to
restart the Engine. It may even be possible to have systemd handle the task of
this second script (to be investigated).
Another totally different approach would be to parse the Engine log and check
the presence of messages logged by SafetyNet() which runs every 10 minutes. But
that would not really guarantee that the Engine is reachable through its
socket.
Yet a third option would be to have systemd start the Engine automatically when
its socket is accessed. That may allow for systemd to automatically restart the
Engine when it crashes (to be investigated).
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https://bugs.winehq.org/show_bug.cgi?id=47827
Bug ID: 47827
Summary: Nostale - New Launcher doesn't work
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonadev1993(a)gmail.com
Distribution: ---
Created attachment 65332
--> https://bugs.winehq.org/attachment.cgi?id=65332
Screenshot (Launcher)
Error message:
Error: Insufficient free space.
Logs:
00d8:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated.
Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in
the winbind package of your distribution.
00d8:fixme:ntdll:NtQueryInformationToken QueryInformationToken( ...,
TokenElevation, ...) semi-stub
00d9:fixme:ver:GetCurrentPackageId (0xa5fefc (nil)): stub
00d9:fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
00d9:fixme:toolhelp:Heap32ListFirst : stub
00d8:fixme:ntdll:NtQueryInformationToken QueryInformationToken( ...,
TokenElevation, ...) semi-stub
okok00e1:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is
outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can
find it in the winbind package of your distribution.
00e1:err:winediag:wined3d_dll_init Setting multithreaded command stream to 0.
00e1:fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
00e1:fixme:toolhelp:Heap32ListFirst : stub
00e1:fixme:ole:CoInitializeSecurity
(00000000,-1,00000000,00000000,0,3,00000000,0,00000000) - stub!
00e1:fixme:wbemprox:client_security_SetBlanket 6795E758, 096785F0, 10, 0,
(null), 3, 3, 00000000, 0x00000000
00e1:fixme:wbemprox:client_security_Release 6795E758
00e1:fixme:shell:propertystore_SetValue (0x9617898)->(0x68cfe0 0x32f724): stub
00e1:fixme:shell:propertystore_Commit (0x9617898): stub
0054:fixme:process:ProcessIdToSessionId Unsupported for other processes.
00e1:fixme:ntdll:server_ioctl_file Unsupported ioctl 110004 (device=11 access=0
func=1 method=0)
00db:fixme:ntdll:NtQueryInformationToken QueryInformationToken( ...,
TokenElevation, ...) semi-stub
00e1:fixme:ntdll:server_ioctl_file Unsupported ioctl 110004 (device=11 access=0
func=1 method=0)
00e1:err:ole:CoUninitialize Mismatched CoUninitialize
ok00d8:fixme:ntdll:NtQueryInformationToken QueryInformationToken( ...,
TokenElevation, ...) semi-stub
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http://bugs.winehq.org/show_bug.cgi?id=10130
Summary: Wine does not compile on x86_64
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: garry.hurley.jr(a)gmail.com
CC: posta10100(a)yahoo.it, garry.hurley.jr(a)gmail.com
+++ This bug was initially created as a clone of Bug #4594 +++
gcc -c -I. -I. -I../include -I../include -Wall -pipe -fno-strict-aliasing
-gstabs+ -Wdeclaration-after-statement -Wpointer-arith -g -O2 -o preloader.o
preloader.c
preloader.c: In function ‘wld_mmap’:
preloader.c:259: warning: cast to pointer from integer of different size
preloader.c: In function ‘map_so_lib’:
preloader.c:680: warning: cast to pointer from integer of different size
preloader.c: In function ‘wld_start’:
preloader.c:910: warning: cast from pointer to integer of different size
preloader.c:910: warning: cast to pointer from integer of different size
{standard input}: Assembler messages:
{standard input}:434: Error: suffix or operands invalid for `push'
{standard input}:435: Error: suffix or operands invalid for `push'
{standard input}:437: Error: suffix or operands invalid for `pop'
{standard input}:438: Error: suffix or operands invalid for `pop'
{standard input}:439: Error: suffix or operands invalid for `push'
{standard input}:524: Error: suffix or operands invalid for `push'
{standard input}:524: Error: suffix or operands invalid for `mov'
{standard input}:524: Error: suffix or operands invalid for `pop'
{standard input}:927: Error: suffix or operands invalid for `push'
{standard input}:927: Error: suffix or operands invalid for `pop'
{standard input}:1016: Error: suffix or operands invalid for `push'
{standard input}:1016: Error: suffix or operands invalid for `pop'
{standard input}:1030: Error: suffix or operands invalid for `push'
{standard input}:1030: Error: suffix or operands invalid for `pop'
{standard input}:1130: Error: suffix or operands invalid for `push'
{standard input}:1130: Error: suffix or operands invalid for `mov'
{standard input}:1130: Error: suffix or operands invalid for `pop'
{standard input}:1153: Error: suffix or operands invalid for `push'
{standard input}:1153: Error: suffix or operands invalid for `pop'
{standard input}:1356: Error: suffix or operands invalid for `push'
{standard input}:1356: Error: suffix or operands invalid for `pop'
{standard input}:1550: Error: suffix or operands invalid for `push'
{standard input}:1550: Error: suffix or operands invalid for `mov'
{standard input}:1550: Error: suffix or operands invalid for `pop'
{standard input}:1585: Error: suffix or operands invalid for `push'
{standard input}:1585: Error: suffix or operands invalid for `mov'
{standard input}:1585: Error: suffix or operands invalid for `pop'
{standard input}:1668: Error: suffix or operands invalid for `push'
{standard input}:1668: Error: suffix or operands invalid for `mov'
{standard input}:1668: Error: suffix or operands invalid for `pop'
make[1]: *** [preloader.o] Error 1
make[1]: Leaving directory `/files/awjb/BUILD/wine-0.9.8-fe/loader'
make: *** [loader] Error 2
Additional information:
As I stated in bug 4594, which was ignored, the current git tree refused to
build WITHOUT using the --enable-win64 option. configure --with-x fails. Bug
is valid regardless of the --enable-win64 switch. Actual output is similar to
the following:
/usr/lib64/gcc/x86_64-slamd64-linux/4.1.2/../../../../x86_64-slamd64-linux/bin/ld:
i386:x86-64 architecture of input file `c_28606.o' is incompatible with i386
output
make[2]: *** [libwine.so.1.0] Error 1
make[2]: Leaving directory `/wine-current/wine/libs/wine'
make[1]: *** [wine] Error 2
make[1]: Leaving directory `/wine-current/wine/libs'
make: *** [libs] Error 2
This is only the last of such messages. This also occurs when doing
./configure with no options, make depend, and then make.
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http://bugs.winehq.org/show_bug.cgi?id=19297
Summary: MS Office Access Runtime 2007 don't work
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: js-box(a)nm.ru
CC: js-box(a)nm.ru
MS Office Access Runtime 2007 don't work
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https://bugs.winehq.org/show_bug.cgi?id=47840
Bug ID: 47840
Summary: Run the TestBot's WineTest executables
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Currently the TestBot monitors the WineTest executables on test.winehq.org and
schedules a full WineTest run when they change.
But the TestBot build VMs produce WineTest executables too and thus the TestBot
could use those to for the full test suite. Combined with bug 47839 this would
remove the dependency on test.winehq.org.
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https://bugs.winehq.org/show_bug.cgi?id=47839
Bug ID: 47839
Summary: Trigger VM updates whenever there are Wine commits
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Currently the TestBot monitors the WineTest executables on test.winehq.org and
triggers an unpdate of the build and Wine VMs when they change.
This means that if these executables are not updated (for instance if there is
a build on that machine), then the TestBot's build and Wine VMs are not updated
so that on the next day patches are likely to fail to apply.
So the TestBot Engine should have its own Wine repository and monitor Wine
commits and trigger VM updates accordingly.
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https://bugs.winehq.org/show_bug.cgi?id=43270
Bug ID: 43270
Summary: Exact Audio Copy does not detect plugins
Product: Wine
Version: 2.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: redstone(a)gmail.com
Distribution: ---
With a clean wine 2.11 (inited with "WINEARCH=win32 wine wineboot"), on Ubuntu
17.04 Zesty:
After installing Exact Audio Copy 1.3
(http://www.exactaudiocopy.de/en/index.php/resources/download/),
EAC does not detect the plugins that it comes bundled with. Specifically, it
does not detect CUE Tools DB Plugin, or the AcoustID Plugin.
It looks like this problem existed on older versions of wine/EAC, see comments
in https://appdb.winehq.org/objectManager.php?sClass=version&iId=24705.
To reproduce:
1. Install EAC 1.3
2. Start EAC
3. Go to menu -> EAC -> EAC Options -> Audio Plugins
The list there is empty. It should have CUETools and AcoustID listed (which is
what I see when I install EAC 1.3 on my Windows 7 machine)
I tried getting some debug info:
WINEDEBUG=+relay wine ~/.wine/drive_c/Program\ Files/Exact\ Audio\
Copy/EAC.exe > /tmp/foo 2>&1
but it didn't have anything helpful. Specifically, the DLLs for the plugins
don't appear (e.g., CUETools*.dll), nor does PluginHandler.dll appear, so it's
like it's not even trying to access them.
Any suggestions on how to debug?
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https://bugs.winehq.org/show_bug.cgi?id=47174
Bug ID: 47174
Summary: Sibelius complains about missing
AvidRemoteObjects364.dll
Product: Wine
Version: 4.3
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 64426
--> https://bugs.winehq.org/attachment.cgi?id=64426
Log
I used "winetricks -q msxml3 dotnet472" before installation. When running the
program it failes to start.
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https://bugs.winehq.org/show_bug.cgi?id=47826
Bug ID: 47826
Summary: Nostale Gameshop doesn't work with d9vk (child window)
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonadev1993(a)gmail.com
Distribution: ---
Patch used: childwindow.patch
The issue is here:
https://github.com/Joshua-Ashton/d9vk/issues/186
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http://bugs.winehq.org/show_bug.cgi?id=14801
Summary: Random freeze of Grand Prix Legends 1.2.0.1
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter.hoogkamer(a)gmail.com
Created an attachment (id=15349)
--> (http://bugs.winehq.org/attachment.cgi?id=15349)
Error lines from GPL freeze
When running Grand Prix Legends 1.2.0.1 I randomly get a freeze of the game.
Most of the times this happens when I wait for the last seconds to run out
after a qualifying session of when I let the Options screen open. As for the
error I am getting, they are always the same
err:ntdll:RtlpWaitForCriticalSection errors within section 0x94d100 and
0x94d1e0 (see attachement for the full error log).
I am trying to reproduce this error consitently, but I did manage to get that
write yet.
Tux
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https://bugs.winehq.org/show_bug.cgi?id=39026
Bug ID: 39026
Summary: Wrong key mapping in virtualdub
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: j-p-t(a)gmx.net
Distribution: Ubuntu
I am using German keyboard layout qwertz.
Virtualdub uses the us keys + and - (the keys left to backspace) to jump to
start (-) and end (+) of the selection.
Since + and - on German keyboard are at odd positions, Virtualdub seems to use
the scan codes of these keys and thus uses the same keys regardless of the
keyboard layout. On Windows and German keyboard it's "ß" and "'" left of
backspace.
In wine this doesn't work at all. It uses the + and ö keys. (not -, strange)
VirtualDub 1.10.4
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https://bugs.winehq.org/show_bug.cgi?id=36313
Bug ID: 36313
Summary: valgrind shows a possible leak in
propsys/tests/propstore.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==31754== 40 bytes in 1 blocks are possibly lost in loss record 232 of 560
==31754== at 0x7BC4C735: notify_alloc (heap.c:255)
==31754== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==31754== by 0x499C848: PropertyStore_CreateInstance (propstore.c:464)
==31754== by 0x499CFD2: InMemoryPropertyStoreFactory_CreateInstance
(propsys_main.c:113)
==31754== by 0x4B4AE26: CoCreateInstance (unknwn.h:226)
==31754== by 0x49561C0: test_persistserialized (propstore.c:207)
==31754== by 0x4956646: func_propstore (propstore.c:256)
==31754== by 0x495C13C: run_test (test.h:584)
==31754== by 0x495C52B: main (test.h:654)
==31754==
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https://bugs.winehq.org/show_bug.cgi?id=47752
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #4 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 4.17.
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https://bugs.winehq.org/show_bug.cgi?id=39934
Bug ID: 39934
Summary: AppCAD graphics corruption
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 53345
--> https://bugs.winehq.org/attachment.cgi?id=53345
Correct rendering on WinXP
AppCAD is a freeware RF circuit design tool. In the Balun calculator (Circuit
Design>Balun) the schematic drawing for solution 2 is replaced by large dark
areas. Wine message:
fixme:enhmetafile:PlayEnhMetaFileRecord EMR_EXTCREATEPEN: Need to copy brush
bitmap
This affects version 4.0.0 only. It is a VB6 application.
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https://bugs.winehq.org/show_bug.cgi?id=43842
Bug ID: 43842
Summary: Cached Authorization cause wrong username/password to
be used
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
When a connection is made to a server, the username/password is stored for
later use. However, if a another connection is made to the same server, using
a different username/password then the 1st username/passowrd is used instead.
Example of the code.
Connecting to the same server, using Basic Authentication.
function GetData(username, pass)
{
internet = new CInternetSession;
CHttpConnection http = internet->GetHttpConnection(..., username, pass,...)
http->OpenRequest( "GET", "/", ..., _T("HTTP/1.1"),
INTERNET_FLAG_EXISTING_CONNECT | INTERNET_FLAG_RELOAD |
INTERNET_FLAG_DONT_CACHE | INTERNET_FLAG_SECURE; );
http.Close()
internet.Close();
delete internet;
}
GetData("user", "pass");
GetData("admin", "word");
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http://bugs.winehq.org/show_bug.cgi?id=24701
Summary: Vampire the Masquerade bloodlines
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
err:d3d:resource_init Out of adapter memory
Seems to be the first error. I have fglrx drivers but removed them from a while
and tested, and it continued.
using winetricks videomemorysize=512 for my graphics card (Ati mobility radeon
4570 512 mb) didn't have a effect (there is a difference in the offsets
reported). I'm using installed the last unofficial patch. Without it a addional
error relating to the refresh rate would manifest (it has to do with a dll file
in the bin folder shaderapidx9.dll
http://forumplanet.gamespy.com/bloodlines_tech_support/b50391/20211232/p1/
)
and a nocd.
This seems to me a regression, because i played it before in this computer. But
since i changed release, X, fglrx, wine, unofficial patch compilation and other
things, i have no idea if that is certain.
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https://bugs.winehq.org/show_bug.cgi?id=47736
Bug ID: 47736
Summary: __ASM_CFI not working on mac
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: piotr.caban(a)gmail.com
Regression SHA1: f2503a3e0d10bb563bc7ab62c6ff5093e6ad3f15
The problem is reproducible in 64-bit wine build on Mac (built with clang).
The simplest way of reproducing the problem is to write application with
following code:
try {
RaiseException(0, 1, 0, NULL);
} catch(...) {
}
It will crash when relay debug channel is enabled. It's caused by wine not
being able to unwind relay_call function.
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http://bugs.winehq.org/show_bug.cgi?id=22239
Summary: BabelMap's display is corrupted in several dialog
boxes
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rebecca.menessec(a)ironhavoc.org
BabelMap is a well-regarded utility for managing and tracking Unicode fonts.
http://www.babelstone.co.uk/Software/BabelMap.html
Unfortunately, this is everything I have-- these errors are generated on
appinit (main window creation, I think), and not when opening dialog boxes, and
not on app close:
user@host ~ $ wine BabelMap.exe
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=3): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=1): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=0): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=2): stub
I can attach a screenshot, if needed, but this display corruption should be
easy to reproduce. For instance, open the app and click Configure... next to
"Composite Font".
I'm using simple autogen settings, with Windows XP set as the OS. If I can
provide other useful info, I'll be happy to.
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https://bugs.winehq.org/show_bug.cgi?id=47816
Bug ID: 47816
Summary: Half Life 2 doesn't download custom/missing files from
HTTP server
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: greob(a)yahoo.com.sg
Distribution: ---
Created attachment 65306
--> https://bugs.winehq.org/attachment.cgi?id=65306
log generated by Steam's Proton
This issue is related to Half Life 2 mod Neotokyo (and possibly all other mods,
even Half Life 2 and its derivatives as well).
Multiplayer HL2 servers often serve custom maps and other assets through a
separate http server called "fast download" in order to reduce bandwidth burden
on the game server itself.
When missing a map, or any other asset, the game client (hl2.exe) connects to
that "fast download" server through http and fetches the missing content.
This works on Windows, but not under Wine. I see absolutely no connection
attempt coming from my Linux client. Nothing in Wireshark, so I assume it's not
even getting past the socket level.
Example from nginx http server log of a Windows client Get request:
26/Sep/2019:19:32:31 +0200] "GET /test_fastdl//maps/nt_ballistrade_ctg.bsp.bz2
HTTP/1.1" 200 2768027 "hl2://123.123.123.123:26300" "Half-Life 2"
I suspect this error is related to the problem (see log attached):
warn:winsock:WS2_recv_base -> ERROR 10035
Ran inside Proton (Valve's redistribution of Wine, version 4.16) with
WINEDEBUG=warn+all %command%.
I'm available for any further information. I would love to help figure this out
but I'm not sure where to start digging myself.
Love you all!
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http://bugs.winehq.org/show_bug.cgi?id=31855
Bug #: 31855
Summary: Unable to start the sims 1 deluxe and unsleshed
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fantonifabio(a)tiscali.it
Classification: Unclassified
Created attachment 41919
--> http://bugs.winehq.org/attachment.cgi?id=41919
Log of the sims start on wine 1.5.14
I have install the sims deluxe and the expansion unslashed without error but
the game not start.
Tried on Ubuntu 12.04 with wine 1.5.14.
Clean install with also:
winetricks corefonts vcrun6 vcrun2003 vcrun2005sp1 vcrun2008 vcrun2010 d3dx9
Log of start in attachment
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https://bugs.winehq.org/show_bug.cgi?id=47465
Bug ID: 47465
Summary: Issues with KnoxManageRemoteSupportClient.exe
Product: Wine-staging
Version: 4.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64839
--> https://bugs.winehq.org/attachment.cgi?id=64839
blur ball
Dear Wine Staging,
Samsung’s Knox Manage Remote Support Client is very similar to Go To Assist
Customer for Android and Windows. It allows your to do remote support on an
Android machine from a Windows machine.
Samsung Knox support has given you permission to use their software to
troubleshoot Wine Staging:
https://partnerhub.samsung.com/s/case/5000K00001oezH7QAI/permission-to-shar…
“Our backend team expressed no qualms over this app being made available to
your support contacts at the WINE project. They do not have permission to
modify the app but they can utilize the .exe to test it in their environment.
They can and are expected to modify their environment to fascilitate the
execution of this application. If you require additional support with this
ticket, please give our office a call (1-855-567-5669) and request me by name.
Best Regards,
Jimmy B.”
Two problems with KnoxManageRemoteSupportClient.exe (the consultant side)
running under Wine Staging.
1) KnoxManageRemoteSupportClient.exe installs perfect the first time. Under
Windows 7, the second install does an uninstall. You have to a third install
to get the software back on. Under Wine Staging, the second install runs to a
point and dies. Nothing gets accomplished. If you use Wine’s Uninstaller, the
install again works fine. Would you please fix the second install problem?
The following forum post contains a lot of troubleshooting information this
issue:
https://forum.winehq.org/viewtopic.php?f=2&t=32584&p=123288
2) once it is up and working, the stinker is blurry! And it is not the fonts
or font size that is the issue. I will post a screen shot.
The following forum post contains a lot of troubleshooting information this
issue:
https://forum.winehq.org/viewtopic.php?f=8&t=32554&p=123182
Would you please fix the blur?
I can send you my copy of KnoxManageRemoteSupportClient.exe and you can run it
through Virus Total to make sure I am not pulling anything on you. It is 47
MB in size. Just tell me how you want it delivered.
Or you can create an account at samsungknox.com then sign up for the Knox
Manage free trial. It is a pain to figure out where the download is, but I can
guide you through it, if that is the route you want to take.
Many thanks,
-T
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https://bugs.winehq.org/show_bug.cgi?id=47811
Bug ID: 47811
Summary: Pro/Desktop Panels : cannot resize bigger, artifacts
appear instead
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n296869(a)rtrtr.com
Distribution: ---
Created attachment 65299
--> https://bugs.winehq.org/attachment.cgi?id=65299
terminal-console output
Pro/Desktop Panel windows, does not resize to→bigger correctly,
edge becomes bigger without making the actual inner part bigger,
redraw artifacts appear at the gap.
all the affected dialogs in question are optionally collapsable when loosing
mouse focus, the bug affects the program regardless of the setting.
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https://bugs.winehq.org/show_bug.cgi?id=47804
Bug ID: 47804
Summary: Make adding Windows locales more scalable
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Currently adding a new Windows locale available for testing requires:
1. Manually installing the language on Windows, either through the Windows
Update mechanism for Windows < 10, or through the new (cumbersome) Windows 10
interface.
2. Manually creating a new VM object through the web interface.
3. Manually creating a live snapshot. (*)
It also has consequences:
4. On the VM selection page of the submit job procedure this creates a new line
for the VM. So if all 30+ Windows languages for each of the 3 VMs where that's
possible we would be looking at 90+ lines.
5. On the Activity page there is one column per VM. That page would get way to
big to be usable.
(*) LibvirtTool is no able to automatically change the Windows VM locale and
create the appropriate live snapshot. So issue 3 is solved. Four more to go!
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Bug ID: 47802
Summary: Monitor the VMs disk usage
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
We have a Munin plugin that monitors various TestBot metrics like the VM revert
times. This can be pretty useful to diagnose issues.
However this does not monitor the VM's disk usage, i.e. the size of their qcow2
files. Yet for some VMs the disk usage can increase quite a bit with time.
Tests could also fill a VM's disk (accidentally or not), causing an increase in
the qcow2's file size.
Libvirt provides a way to query a VM's disk usage remotely. However I expect
this to not be super fast so I don't think this should be done directly in the
Munin.pl script. Also these typically do not change all that often so querying
them every 5 minutes may be overkill. So the way to go would probably be to run
a script from cron to update a TestBot table with that data (likely the Records
table), and then have Munin.pl return the latest data from that table.
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Bug ID: 43880
Summary: Testbot will not submit results (too many errors)
Product: Wine-Testbot
Version: unspecified
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: parkerjbarker(a)yahoo.com
"59 tests failed, there's probably something broken with your setup.
You need to address this before submitting results."
52 errors for the 64 bit test, and 59 errors for the 32 bit test.
I'm running this on real hardware, Vista, as administrator. Please update the
testing software so that I can submit the results, even with a high number of
errors.
And while you're at it, I would change the comma after "failed" to a colon.
I looked for similar bug reports but found nothing expressly dealing with this.
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https://bugs.winehq.org/show_bug.cgi?id=47796
Bug ID: 47796
Summary: mysql-workbench: Error para iniciar la aplicación
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fitopy(a)gmail.com
Distribution: ---
Created attachment 65288
--> https://bugs.winehq.org/attachment.cgi?id=65288
mysql-workbench: Error para iniciar la aplicación
mysql-workbench: Error para iniciar la aplicación, no se puede iniciar, se
instala tranquilamente si tiene toda las dependencias satisfechas pero no
inicia despues de instalar
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https://bugs.winehq.org/show_bug.cgi?id=44338
Bug ID: 44338
Summary: cmd: Brackets are no deliminiter in the condition part
of the if command.
Product: Wine
Version: 3.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 60213
--> https://bugs.winehq.org/attachment.cgi?id=60213
cmd: Change parsing of the if command to avoid parsing the operators.
Found while trying to look into #44236.
There a batch script is executed that contains lines as this:
---
if (%1)==(p) start /W " " "%SFDIR%WSFplot" wr2300.t35 3
---
This returns an error like this:
---
Syntax error
Can't recognize 'p' as an internal or external command, or batch script.
---
It looks like native does handle the brackets differently when contained
inside the condition part of the if command.
Attached is a patch that tries to skip the parsing in WCMD_ReadAndParseLine
of that part. Therefore it moves most of the content of WCMD_if into a
helper and calls that to estimate how long the condition part is.
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https://bugs.winehq.org/show_bug.cgi?id=47757
--- Comment #1 from Nikolay Sivov <bunglehead(a)gmail.com> ---
I suggest removing this from staging patches.
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https://bugs.winehq.org/show_bug.cgi?id=47793
Bug ID: 47793
Summary: Avast cannot be installed
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thekingstream(a)gmail.com
Distribution: ---
When trying to install avast the installer stop and a message error is
displayed, the error is:
HTMLayout.dll cannot be loaded to properly start GUI. Therefore process cannot
continue.
I try to copy dll in system, system32 and syswow64 directory of wine but
problem still persist
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https://bugs.winehq.org/show_bug.cgi?id=47787
Bug ID: 47787
Summary: Path maniplation bug in cpython 3.5/3.6 but not 3.7
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zzhang(a)codeweavers.com
Distribution: ---
Bug reported by Sebastian M. Ernst on wine-devel mail list.
Found one more odd thing and it might be closely related (if not the
same bug). I tested different versions of CPython for Windows on Wine
4.14 and noticed that pytest (a Python test library) was somehow broken
on CPython 3.5 and 3.6 but not on CPython 3.7. It can also be traced
back to path manipulation:
# CPython 3.5.4
user@comp:/path/to/target> wine python.exe -c "from pathlib import Path;
print(Path('.').resolve())"
Traceback (most recent call last):
File "<string>", line 1, in <module>
File "pathlib.py", line 1109, in resolve
File "pathlib.py", line 186, in resolve
FileNotFoundError: [WinError 2] Datei nicht gefunden: '.'
# CPython 3.6.3
user@comp:/path/to/target> wine python.exe -c "from pathlib import Path;
print(Path('.').resolve())"
.
# CPython 3.7.4
user@comp:/path/to/target> wine python.exe -c "from pathlib import Path;
print(Path('.').resolve())"
Z:\path\to\target
CPython 3.7 is correctly resolving the path '.' while CPython 3.5 and
3.6 fail in different ways. All three examples work correctly on Windows
10. "Datei nicht gefunden" translates to "file not found".
If any one wants to take this bug. Please assign it. Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=46192
Bug ID: 46192
Summary: Beat Hazard 2: Open Mic can't capture desktop audio
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: devilj(a)outlook.pt
Distribution: ArchLinux
Created attachment 62852
--> https://bugs.winehq.org/attachment.cgi?id=62852
Wine debug output
The game fails to use WASAPI's software loopback mode to capture audio being
played by the computer. It uses a middleware library called basswasapi.dll for
this effect.
This has been reproduced in Wine 3.18 through 3.21, including Staging versions.
Attached log captured with:
+tid,+seh,+mmdevapi,+winmm,+driver,+msacm,+midi,+dsound,+dsound3d,+xaudio2,+xapofx,+dmusic,+mci,+pulse,+oss,+alsa,+coreaudio,+timestamp,+debugstr
Since there's a relatively clean and simple workaround with PulseAudio and
pavucontrol, I'm setting the severity to minor, but this is still functionality
loss.
BASS Audio library: https://www.un4seen.com/bass.html
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https://bugs.winehq.org/show_bug.cgi?id=47781
Bug ID: 47781
Summary: Occurs after opening vovoid
Product: Wine
Version: 4.0.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emilyschulteslifkin(a)gmail.com
Created attachment 65270
--> https://bugs.winehq.org/attachment.cgi?id=65270
Error message after opening vovoid
Open Vovoid, loads as normal, shows starting screen, then says a serious error
happened it is a 64 application and I have 64 optional downloaded
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https://bugs.winehq.org/show_bug.cgi?id=40850
Bug ID: 40850
Summary: MS Money 2000: text is cut off when entering an
operation
Product: Wine
Version: 1.8.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrea.vai(a)unipv.it
Distribution: ---
Created attachment 54839
--> https://bugs.winehq.org/attachment.cgi?id=54839
Screenshot of cut off text
While I am entering a transaction, the text that I try to enter is cut off at
the bottom. After the enter is done, the text appears correctly.
In the attached screenshot you can see, from top to bottom:
- the first transaction, previously entered, which shows the text ("Car: Fuel")
correctly;
- a second transaction, during its insertion, showing the same text ("Car" /
"Fuel") cut off
The text cut off is somewhat unreadable, so this bug is quite annoying.
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https://bugs.winehq.org/show_bug.cgi?id=47785
Bug ID: 47785
Summary: CERT_CHAIN_POLICY_IGNORE_NOT_TIME_VALID_FLAG not taken
into account
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: lois.diqual(a)gmail.com
Distribution: ---
Created attachment 65274
--> https://bugs.winehq.org/attachment.cgi?id=65274
c# program that verifies an expired certificate using IgnoreNotTimeValid
I am debugging a C# program that validates a certificate chain using
X509VerificationFlags.IgnoreNotTimeValid. The provided certificate is expired,
but it shouldn't matter because of this flag.
The chain validates properly on MacOS with Mono.
However on Wine with dotnet472, the policy fails with error NotTimeValid.
I believe there is a bug in `chain.c verify_base_policy`:
https://github.com/wine-mirror/wine/blob/e6138a52a907fe4b9b03abe0b6cf6cfb9f….
In this if statement, the policy verification routine determines that the
certificate has expired, but it should ignore the error if `checks` contains
`CERT_CHAIN_POLICY_IGNORE_NOT_TIME_VALID_FLAG`, and this logic is missing.
To reproduce:
- Create a wine prefix with dotnet472 using winetricks
- Go to drive_c/windows/Microsoft.NET/Framework/v4.0.30319 and copy verify.cs
in there
- Compile verify.cs: wine csc.exe
/reference:"C:\windows/Microsoft.NET/Framework/v4.0.30319/WPF/WindowsBase.dll"
verify.cs
- Run: wine verify.exe
- It should print "Valid cert" but instead prints "Invalid cert" with
NotTimeValid.
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https://bugs.winehq.org/show_bug.cgi?id=47784
Bug ID: 47784
Summary: Subtitle Edit in Wine fails when attempting to use OCR
utility
Product: Wine
Version: 4.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Created attachment 65273
--> https://bugs.winehq.org/attachment.cgi?id=65273
backtrace
This is Wine 32 bit, windows 7.
When opening a .sup file (bitmaps) with SE's OCR utility the file is loaded and
then the program terminates with an error file/backtrace which is attached.
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https://bugs.winehq.org/show_bug.cgi?id=47752
Matteo Bruni <matteo.mystral(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |cb703739e5c138e3beffab321b8
| |4edb129156000
Resolution|--- |FIXED
Status|UNCONFIRMED |RESOLVED
--- Comment #3 from Matteo Bruni <matteo.mystral(a)gmail.com> ---
I think it's better to resolve this bug for the time being instead. Feel free
to reopen if things change.
Thank you for the various bug reports!
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https://bugs.winehq.org/show_bug.cgi?id=47711
Bug ID: 47711
Summary: Crash DbgBreakPoint
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sppmacd(a)gmail.com
Distribution: ---
Created attachment 65182
--> https://bugs.winehq.org/attachment.cgi?id=65182
backtrace
Program crashes while running. It's working fine on Windows.
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https://bugs.winehq.org/show_bug.cgi?id=47619
Bug ID: 47619
Summary: No Sound on all Games [WINE + PROTON]
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: florian.richer(a)protonmail.com
Distribution: ---
When i run a game with Proton or With wine only. I don't have any sound.
I use Kubuntu 18.04.3.
I don't have any console error for sound problem and on winecfg it detect
pulseaudio device with proton and all device with wine
Steam system information:
Computer Information:
Manufacturer: Unknown
Model: Unknown
Form Factor: Desktop
No Touch Input Detected
Processor Information:
CPU Vendor: AuthenticAMD
CPU Brand: AMD Ryzen Threadripper 2990WX 32-Core Processor
CPU Family: 0x17
CPU Model: 0x8
CPU Stepping: 0x2
CPU Type: 0x0
Speed: 3000 Mhz
64 logical processors
8 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Supported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
Operating System Version:
Ubuntu 18.04.3 LTS (64 bit)
Kernel Name: Linux
Kernel Version: 5.0.0-25-generic
X Server Vendor: The X.Org Foundation
X Server Release: 12004000
X Window Manager: KWin
Steam Runtime Version: steam-runtime_0.20190711.3
Video Card:
Driver: NVIDIA Corporation GeForce RTX 2080 Ti/PCIe/SSE2
Driver Version: 4.6.0 NVIDIA 430.26
OpenGL Version: 4.6
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x10de
DeviceID: 0x1e07
Revision Not Detected
Number of Monitors: 3
Number of Logical Video Cards: 1
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 5200 x 1080
Primary Display Size: 20.08" x 11.42" (23.07" diag)
51.0cm x 29.0cm (58.6cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 11264 MB
Supported MSAA Modes: 2x 4x 8x 16x
Sound card:
Audio device: %s1
Memory:
RAM: 32094 Mb
Miscellaneous:
UI Language: English
LANG: fr_FR.UTF-8
Total Hard Disk Space Available: 223813 Mb
Largest Free Hard Disk Block: 195227 Mb
VR Headset: None detected
Recent Failure Reports:
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https://bugs.winehq.org/show_bug.cgi?id=47725
Bug ID: 47725
Summary: DirectX End-User Runtimes (June 2010) install fail
Product: Wine
Version: 4.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: seganfl2k(a)gmail.com
Distribution: ---
Created attachment 65201
--> https://bugs.winehq.org/attachment.cgi?id=65201
LOG FAIL
Wine 4.15 DirectX End-User Runtimes (June 2010) install fail
VIDEO BELOW
https://youtu.be/pziw0eQrOws
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https://bugs.winehq.org/show_bug.cgi?id=47636
Bug ID: 47636
Summary: Wizard101 text is upside down
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
CC: hverbeet(a)gmail.com
Regression SHA1: e795ddb3d80d7b94d29cf97a24a01bb157b0138d
Distribution: SUSE
Created attachment 65069
--> https://bugs.winehq.org/attachment.cgi?id=65069
Wizard101 with upside down text
I'm attaching a screenshot that shows the problem. The launcher is not
affected; the problems starts at the KingsIsle splash screen. Also note that
besides the text being upside down, the text boxes are also in the wrong
positions; the row of controls should be at the bottom of the screen, the
avatar name at the top.
Regression test results:
e795ddb3d80d7b94d29cf97a24a01bb157b0138d is the first bad commit
commit e795ddb3d80d7b94d29cf97a24a01bb157b0138d
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Aug 6 01:23:16 2019 +0430
wined3d: Store clip control support in struct wined3d_d3d_info.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 e30ce5a41e66389a4d47eb51a074eea3448c24e5
c758d10d382595dec61f6883b55a0df603269477 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=47654
Bug ID: 47654
Summary: NFSU2 crashes in menu
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rehutsi(a)gmail.com
Distribution: ---
Created attachment 65097
--> https://bugs.winehq.org/attachment.cgi?id=65097
Backtrace file
I experienced crashes during gameplay after playing for several minutes in the
recent development versions (4.11 and 4.12), but now it happens already while
being still in the menu after starting the application.
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https://bugs.winehq.org/show_bug.cgi?id=47590
Bug ID: 47590
Summary: Bug when playing BFME 2 ROTWK
Product: Wine
Version: 4.12.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: prometheuswithbutter(a)gmail.com
Distribution: ---
Created attachment 64997
--> https://bugs.winehq.org/attachment.cgi?id=64997
The terminal log file.
In the application base its written the game would work fine. It usually does,
but when I play the war of the ring mode I have a problem. Every time a battle
occurs, and I click on the land where the battle is located, a square yellow
window opens and a few seconds nothing happens. Then a new window opens which
says Wine C++ runtime library error. When I start wine debugger he tells about
Critical error in GameEngine::update(). The game crashes. I tried every
faction. I tried Windows XP, 7, 10.
My terminal log is attached. I am using 32bit Wineprefix but tried 64 as well.
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https://bugs.winehq.org/show_bug.cgi?id=46531
Bug ID: 46531
Summary: Regression in Spellforce 2: textures flickering to
darker/lighter ones
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
Distribution: ---
Created attachment 63385
--> https://bugs.winehq.org/attachment.cgi?id=63385
screenshots-collage.jpeg
When playing first mission of Spellforce 2 Shadow Wars, I've noticed screen
flickering. On further inspection I noticed that when you move screen to
different locations on map using mouse at screen border or arrow keys,
sometimes objects on screen go darker, sometimes they go back to original
colours or something close to them, and on some other locations it switches
between dark and usual colours few times a second. This colour switching during
move of screen camera looks like some annoying screen flickering. Effect is
especially noticeable if there are a lot of trees on screen.
Due to bug #34323 I was using a prefix with directx9, directplay and
d3dcompiler_43 installed via winetricks.
I've tried a clean prefix with wine 3.0.3 with and without winetricks stuff,
and it worked fine. After that I've switched to wine 4.0, and both with and
without winetricks stuff issue appears.
After that I've tried bisecting and testing using prefix with winetricks stuff,
and I've found first commit which causes issue to me. I wasn't able to revert
it for wine 4.0 and test without that change.
3d6eb8cf1dc1e509a74f85fd2356c6946372ecc5 is the first bad commit
commit 3d6eb8cf1dc1e509a74f85fd2356c6946372ecc5
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Tue Feb 13 01:00:42 2018 +0100
d3d9: Handle D3DUSAGE_AUTOGENMIPMAP textures entirely in d3d9.
Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 85b2524db3e32e37bf00a4cc87c0c1b63b68a6be
0fc10fb629b23703e3aa087b45b3b3960e6b5956 M dlls
Screenshots collage is in attachment. It contains two locations from first map
of campaign, taken with wine 3.0.3, wine 4.0 and wine 4.0 at a bit different
location (causing objects to be coloured darker). It demonstrates difference
between usual screen and darker screen, and when camera is moving the change
between two of them causes effect similar to flickering.
OS: Gentoo Linux x86_64 (amd64)
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https://bugs.winehq.org/show_bug.cgi?id=47772
Bug ID: 47772
Summary: Origin: Legacy installer client won't open on
winvista+ environment
Product: Wine-staging
Version: 4.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: werifGX(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 65253
--> https://bugs.winehq.org/attachment.cgi?id=65253
wine_output.txt
Legacy installer of Origin (Digital Distribution Platform) from
https://origin-a.akamaihd.net/Origin-Client-Download/origin/legacy/OriginTh…
won't open on winvista+ environment.
# To reproduce
- Download
https://origin-a.akamaihd.net/Origin-Client-Download/origin/legacy/OriginTh…
- Execute with wine <4.16 in winvista+ environment
- Expect failure like 'wine_output.txt'
# Workaround
Workaround is to use winxp environment for the installation and then switch to
default environment with overwrites alike:
```bash
# Set environment on winxp for required apps
## Using winvista is mandatory
https://github.com/Winetricks/winetricks/pull/1318#issuecomment-531562386
if [ "$(uname)" = 'FreeBSD' ]; then w_set_app_winver 'Origin.exe' 'winxp';
else w_set_app_winver 'Origin.exe' 'winvista' ; fi
w_set_app_winver 'OriginClientService.exe' 'winxp'
w_set_app_winver 'Setup.exe' 'winvista'
w_set_app_winver 'UpdateTool.exe' 'winvista'
w_set_app_winver 'OriginUninstall.exe' 'winvista'
w_set_app_winver 'OriginCrashReporter.exe' 'winvista'
w_set_app_winver 'OriginClient.exe' 'winvista'
w_set_app_winver 'IGOProxy.exe' 'winvista'
w_set_app_winver 'IGOProxy64.exe' 'winvista'
w_set_app_winver 'OriginFR.exe' 'winvista'
w_set_app_winver 'GetGameToken32.exe' 'winvista'
w_set_app_winver 'GetGameToken64.exe' 'winvista'
w_set_app_winver 'EAProxyInstaller.exe' 'winvista'
# winxp is required for the installation
w_set_winver 'winxp'
w_warn "You should *uncheck* sharing hardware info"
# Installer
w_try "$WINE" "${W_CACHE}/origin/OriginThinSetup.exe"
# Switch back to default environment
w_unset_winver
```
Referencing winetricks merge request:
https://github.com/Winetricks/winetricks/pull/1318
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https://bugs.winehq.org/show_bug.cgi?id=42298
Bug ID: 42298
Summary: err:clipboard:convert_selection Timed out waiting for
SelectionNotify event
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Although I'm a fan of the "console messages are not bugs" this is a little
annoying, it can repeat several times. Happens under heavy CPU/IO usage and
will repeat until CPU/IO goes back to "normal", this is the impression I have,
it could be something else.
It is sort of easy to reproduce and it is NOT present since the patch that
moved stuff ( http://source.winehq.org/git/wine.git/commitdiff/7d0ddff2 ), it
was something that was changed later I believe started less than 2 months ago.
I can try bisecting but it will take some time so if anybody (Julliard) has a
hint it will be better.
Am I the only affected?
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https://bugs.winehq.org/show_bug.cgi?id=47774
Bug ID: 47774
Summary: OST PST Viewer fails to launch in Wine
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sendtojimmy(a)yahoo.com
Distribution: ---
Created attachment 65259
--> https://bugs.winehq.org/attachment.cgi?id=65259
error and backtraces
OST PST Viewer v. 1.01.104
(http://try.ostpstviewer.com/free-ost-pst-files-viewer/) installs in Wine 4.0.2
on Linux Mint 19 Tara but fails to launch.
OST PST Viewer (free version) works OK in Windows 8.
ZIP attachments:
Program error from Wine when trying to launch OST PST Viewer:
OSTPSTViewer-Wine_Program_Error.png
Wine backtrace with app settings for Windows 8: OSTPSTViewer-backtrace-Win8.txt
Wine backtrace with app settings for Windows 10:
OSTPSTViewer-backtrace-Win10.txt
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https://bugs.winehq.org/show_bug.cgi?id=47762
Bug ID: 47762
Summary: LoadStringA fails instead of returning const pointer
to string if buffer length is zero
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: tsmx(a)tut.by
Distribution: ---
https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-loads…
According to MSDN doc, LoadStringA should be able to return const pointer
without using allocated buffer if the buffer size is set to zero.
Here we see that Wine just returns -1 in that case:
https://source.winehq.org/git/wine.git/blob/refs/heads/master:/dlls/user32/…
Since there is something that looks legit in the LoadStringW just above, it
shouldn't be too hard to fix, amirite?
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https://bugs.winehq.org/show_bug.cgi?id=47732
Bug ID: 47732
Summary: This is bad bug in wine.
Product: Packaging
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: dfurman156(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 65207
--> https://bugs.winehq.org/attachment.cgi?id=65207
This is nightmare
Everybody have this
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https://bugs.winehq.org/show_bug.cgi?id=47752
--- Comment #1 from tempel.julian(a)gmail.com ---
An incomplete list of applications affected:
Hitman 2
Doom (2016) OpenGL
TES IV: Oblivion
TES V: Skyrim
The Witcher 3
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https://bugs.winehq.org/show_bug.cgi?id=47760
Bug ID: 47760
Summary: "Music racer" game crash
Product: Wine
Version: 4.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: przemowi2002(a)gmail.com
Distribution: ---
Created attachment 65242
--> https://bugs.winehq.org/attachment.cgi?id=65242
backtrace
Latest version of "Music racer" from steam is crashing when trying to start the
game.
Tried clear install of wine, wine64, 32/64bit prefixes, playonlinux install.
HW: Thinkpad T60p/4gb ram (FireGL V5250 [modified X1300])
SW: Lubuntu desktop 19.04
Error report in the attachment.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=47761
Bug ID: 47761
Summary: BYOND Dreamseeker 512.1472 crashes upon shift-clicking
a mob
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: steamport(a)protonmail.com
Distribution: ---
Created attachment 65243
--> https://bugs.winehq.org/attachment.cgi?id=65243
winedbg backtrace
Upon attempting to examine a mob (via shift-click), sometimes, the game will
crash. The crash is inconsistent but easily reproduced.
BYOND download: http://www.byond.com/download/build/512/512.1479_byond.exe
`wine --version` outputs "wine-4.15 (Staging)".
Steps to reproduce:
- Install/setup BYOND + it's dependencies
- Join SS13 server (I was playing on Hippie)
- Observe
- Shift click random mobs til you crash.
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https://bugs.winehq.org/show_bug.cgi?id=42907
Bug ID: 42907
Summary: Wine crashes when loading The Specialists mod for Half
Life
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ganthore(a)gmail.com
Distribution: ---
Consider this a followup to the ABANDONED ticket:
https://bugs.winehq.org/show_bug.cgi?id=8859
This has been a long standing problem for around a decade, I'd like for this to
get fixed...
When running The Specialists mod, the game will instantly crash once a map
being to load.
I've reproduced this on both Gentoo and FreeBSD systems. The game runs fine on
native windows.
> wine hl.exe -game ts -novid -debug
fixme:module:load_dll Loader redirect from L"wined3d.dll" to
L"wined3d-csmt.dll"
err:dc:CreateDCW no driver found for L"\\\\.\\DISPLAY2\\Monitor0"
Using breakpad crash handler
fixme:ntdll:EtwEventRegister ({47a9201e-73b0-42ce-9821-7e134361bc6f},
0x3f006740, 0x3f041d28, 0x3f041d20) stub.
fixme:ntdll:EtwEventRegister ({58a9201e-73b0-42ce-9821-7e134361bc70},
0x3f006740, 0x3f041d60, 0x3f041d58) stub.
fixme:ntdll:EtwEventRegister ({3fa9201e-73b0-43fe-9821-7e145359bc6f},
0x3f006740, 0x3f041cf0, 0x3f041ce8) stub.
fixme:ntdll:EtwEventRegister ({1432afee-73b0-42ce-9821-7e134361b433},
0x3f006740, 0x3f041d98, 0x3f041d90) stub.
fixme:ntdll:EtwEventRegister ({4372afee-73b0-42ce-9821-7e134361b519},
0x3f006740, 0x3f041dd0, 0x3f041dc8) stub.
fixme:ver:GetCurrentPackageId (0x30eb40 0x0): stub
fixme:ntdll:create_logical_proc_info stub
fixme:ntdll:create_logical_proc_info stub
Setting breakpad minidump AppID = 70
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
fixme:ntdll:EtwEventRegister ({47a9201e-73b0-42ce-9821-7e134361bc6f}, 0xe57850,
0xece168, 0xece160) stub.
fixme:ntdll:EtwEventRegister ({58a9201e-73b0-42ce-9821-7e134361bc70}, 0xe57850,
0xece1a0, 0xece198) stub.
fixme:ntdll:EtwEventRegister ({3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0xe57850,
0xece130, 0xece128) stub.
fixme:ntdll:EtwEventRegister ({1432afee-73b0-42ce-9821-7e134361b433}, 0xe57850,
0xece1d8, 0xece1d0) stub.
fixme:ntdll:EtwEventRegister ({4372afee-73b0-42ce-9821-7e134361b519}, 0xe57850,
0xece210, 0xece208) stub.
fixme:imm:ImmGetOpenStatus (0x168bd8): semi-stub
fixme:ver:GetCurrentPackageId (0x32e68c 0x0): stub
Steam_SetMinidumpSteamID: Caching Steam ID: 76561197960455784 [API loaded
yes]
Steam_SetMinidumpSteamID: Setting Steam ID: 76561197960455784
err:ole:CoGetClassObject class {4c9b6dde-6809-46e6-a278-9b6a97588670} not
registered
err:ole:CoGetClassObject no class object {4c9b6dde-6809-46e6-a278-9b6a97588670}
could be created for context 0x1
fixme:win:RegisterDeviceNotificationW (hwnd=0x10182,
filter=0x161f64c,flags=0x00000000) returns a fake device notification handle!
fixme:xinput:XInputGetCapabilities (index 0, flags 0x1, capabilities 0x32f674)
Stub!
fixme:win:RegisterTouchWindow (0x10184 00000003): stub
fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
fixme:imm:ImmReleaseContext (0x10184, 0xf8a6a0): stub
fixme:msctf:ThreadMgr_ActivateEx Unimplemented flags 0x4
fixme:msctf:ThreadMgrSource_AdviseSink (0x206a58) Unhandled Sink:
{ea1ea136-19df-11d7-a6d2-00065b84435c}
fixme:imm:NotifyIME NI_CLOSECANDIDATE
fixme:msctf:ThreadMgrSource_AdviseSink (0x206a58) Unhandled Sink:
{ea1ea136-19df-11d7-a6d2-00065b84435c}
fixme:iphlpapi:NotifyAddrChange (Handle 0x1022ee34, overlapped 0xfc55670): stub
fixme:winsock:WSALookupServiceBeginW (0x1022ef34 0x00000ff0 0x1022ef7c) Stub!
[0428/164919:ERROR:network_change_notifier_win.cc(111)] WSALookupServiceBegin
failed with: 8
fixme:ntdll:create_logical_proc_info stub
fixme:ntdll:create_logical_proc_info stub
AppActive: active
AppActive: active
fixme:winsock:convert_af_w2u unhandled Windows address family 6
fixme:winsock:convert_af_w2u unhandled Windows address family 6
fixme:winsock:convert_af_w2u unhandled Windows address family 6
fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
fixme:wbemprox:client_security_SetBlanket 0x666b4b18, 0x1f22f620, 10, 0,
(null), 3, 3, 0x0, 0x00000000
fixme:wbemprox:client_security_Release 0x666b4b18
fixme:iphlpapi:NotifyAddrChange (Handle 0x307014c, overlapped 0x3070150): stub
fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
fixme:wbemprox:client_security_SetBlanket 0x666b4b18, 0x1f221328, 10, 0,
(null), 3, 3, 0x0, 0x00000000
fixme:wbemprox:client_security_Release 0x666b4b18
fixme:wbemprox:enum_class_object_Next timeout not supported
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Steam_SetMinidumpSteamID: Caching Steam ID: 76561197960455784 [API loaded
yes]
Steam_SetMinidumpSteamID: Setting Steam ID: 76561197960455784
fixme:winsock:interface_bind Broadcast packets on interface-bound sockets are
not currently supported on this platform, receiving broadcast packets will not
work on socket 03ac.
err:winsock:interface_bind Failed to bind to interface, receiving broadcast
packets will not work on socket 03ac.
fixme:ntdll:EtwEventRegister ({47a9201e-73b0-42ce-9821-7e134361bc6f},
0x3f006740, 0x3f041d28, 0x3f041d20) stub.
fixme:ntdll:EtwEventRegister ({58a9201e-73b0-42ce-9821-7e134361bc70},
0x3f006740, 0x3f041d60, 0x3f041d58) stub.
fixme:ntdll:EtwEventRegister ({3fa9201e-73b0-43fe-9821-7e145359bc6f},
0x3f006740, 0x3f041cf0, 0x3f041ce8) stub.
fixme:ntdll:EtwEventRegister ({1432afee-73b0-42ce-9821-7e134361b433},
0x3f006740, 0x3f041d98, 0x3f041d90) stub.
fixme:ntdll:EtwEventRegister ({4372afee-73b0-42ce-9821-7e134361b519},
0x3f006740, 0x3f041dd0, 0x3f041dc8) stub.
File c:\program files\steam\steamapps\common\half-life\ts\demoheader.dmf was
never closed
fixme:ntdll:EtwEventUnregister (deadbeef) stub.
fixme:ntdll:EtwEventUnregister (deadbeef) stub.
fixme:ntdll:EtwEventUnregister (deadbeef) stub.
fixme:ntdll:EtwEventUnregister (deadbeef) stub.
fixme:ntdll:EtwEventUnregister (deadbeef) stub.
fixme:ntdll:EtwEventUnregister (deadbeef) stub.
fixme:ntdll:EtwEventUnregister (deadbeef) stub.
fixme:ntdll:EtwEventUnregister (deadbeef) stub.
fixme:ntdll:EtwEventUnregister (deadbeef) stub.
fixme:ntdll:EtwEventUnregister (deadbeef) stub.
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https://bugs.winehq.org/show_bug.cgi?id=47524
Bug ID: 47524
Summary: Hearthstone black screen
Product: Wine-staging
Version: 4.12.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: priit(a)ww.ee
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hearthstone not working correctly with this new version either (since 4.10) -
on startup the screen remains black while the sound / music is working on the
background. Had to revert back to 4.9-1 where it works.
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https://bugs.winehq.org/show_bug.cgi?id=46549
Bug ID: 46549
Summary: PUBG Lite Launcher crash
Product: Wine-staging
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: esdrastarsis(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63418
--> https://bugs.winehq.org/attachment.cgi?id=63418
PUBG Lite Log with vcrun2017 installed with winetricks
PUBG Lite launcher causes some errors when it runs, the prefix is 64-bit,
Windows 7, and I installed the .NET Framework 4.7.1 with Winetricks, when I run
the launcher without vcrun2017 the launcher opens but an error message appears
(Visual C++ Runtime error), then with vcrun2017 (installed with Winetricks) the
wine closes with an error message. Its possible easily reproduce this error by
using the PUBG Lite installer in Lutris created by me.
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https://bugs.winehq.org/show_bug.cgi?id=47476
Bug ID: 47476
Summary: Rhinoceros 6 unable to verify online-license because
of missing functions in httpapi.dll
Product: Wine-staging
Version: 4.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: felix+winehq(a)klaftenegger.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64852
--> https://bugs.winehq.org/attachment.cgi?id=64852
Log of running Rhino.exe
The current Version of Rhino3d (Version 6.15) isnt able to verify the
online-license and im not able to test more functions without.
I was able to use Rhino3d Version 5 with wine this is a really old version and
didnt need a online-license to run
The console-output shows that there are missing parts in wines httpapi.dll
---------------------------
Unhandled Exception: System.EntryPointNotFoundException: Unable to find an
entry point named 'HttpCloseRequestQueue' in DLL 'httpapi.dll'.
at
System.Net.UnsafeNclNativeMethods.SafeNetHandles.HttpCloseRequestQueue(IntPtr
pReqQueueHandle)
at System.Net.HttpRequestQueueV2Handle.ReleaseHandle()
at System.Runtime.InteropServices.CriticalHandle.Cleanup()
at System.Runtime.InteropServices.CriticalHandle.Dispose(Boolean disposing)
at System.Runtime.InteropServices.CriticalHandle.Finalize()
---------------------------
To be able to install and start rhino so far i needed to install following
parts via winetricks:
dotnet35,dotnet40,dotnet452,vcrun2010,vcrun2013,vcrun2017
and wine need to be 64-bit
i have attached the full log.
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https://bugs.winehq.org/show_bug.cgi?id=41258
Bug ID: 41258
Summary: Paragon crashes in loading screen
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: plata(a)mailbox.org
Distribution: ---
Created attachment 55555
--> https://bugs.winehq.org/attachment.cgi?id=55555
Debug output
Paragon first freezes, then crashes in the loading screen.
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http://bugs.winehq.org/show_bug.cgi?id=22038
Summary: Art of Murder Cards of Destiny: some character models
are plain white
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=26799)
--> (http://bugs.winehq.org/attachment.cgi?id=26799)
White character model in the game
In Art of Murder: Cards of Destiny (this is the latest one from the series)
some of the characters appear in plain white. First time I realized this issue
in the second scene of the game, where you can enter a bar.
Wine-1.1.40 from source
Fedora 12 x86
Nvidia 7600 GT card with driver 195.36.08
I could only find a German demo of the game:
http://www.worthdownloading.com/download.php?gid=4444&id=21130 (1.1 Gb in
size) but don't know if it includes that part of the game.
The game was installed into a clean wineprefix but it installed DirectX
runtimes automatically. I didn't try it with wine's built-in DX dlls. I don't
know if that matters.
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https://bugs.winehq.org/show_bug.cgi?id=47629
Bug ID: 47629
Summary: PotPlayer 1.7: Crash when trying to play any file
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: smart-32(a)s-32.tk
Distribution: ---
Created attachment 65061
--> https://bugs.winehq.org/attachment.cgi?id=65061
Bug report
In 4.14 version of wine when you trying to open any file in potplayer for the
first time happens nothing. This is same as in 4.13 version and earlier.
But when you press stop and then open file again potplayer starts to play it in
wine 4.13. In wine 4.14 it leads to crash.
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http://bugs.winehq.org/show_bug.cgi?id=26215
Summary: Super Meat Boy shows grey textures for some objects
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
I'm getting grey textures for some, but not all, objects in Super Meat Boy.
The walls and player render fine, but the squirrels and spinning blades in the
first few levels show up as moving grey squares.
Nvidia driver version 260.19.06 on Ubuntu 10.10 64-bit, with a GeForce GTS 450
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John E <john.ettedgui(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |john.ettedgui(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=47737
Bug ID: 47737
Summary: Edusystem installs but cannot login due to a missing
menu
Product: Wine
Version: 4.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danielsuarez369(a)protonmail.com
Distribution: ---
Created attachment 65216
--> https://bugs.winehq.org/attachment.cgi?id=65216
Terminal output
Hello there! Edusystem (Direct download link:
http://resource.edufile.net/tools/viewe ... Viewer.zip ) is a piece of software
for viewing books, unfortunately while I can install it just fine it seems,
when I go to create a profile and login, the select language dropdown menu is
missing, also minor issue is I cannot change profile picture (who cares about
that though haha).
Any help is greatly appreciated! Thank you! The attachment I sent is the
output, note this little bit keeps getting spammed constantly when I try to
access the menu with minor variations:
0009:fixme:msctf:InputProcessorProfileMgr_GetActiveProfile
(05FF9338)->({34745c63-b2f0-4784-8b67-5e12c8701a31} 0034E6B0)
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Jeremy Newman <jnewman(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|ASSIGNED |RESOLVED
--- Comment #10 from Jeremy Newman <jnewman(a)codeweavers.com> ---
(In reply to Alexandre Julliard from comment #9)
> Hopefully it's working now
Looks good. Closing this out.
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https://bugs.winehq.org/show_bug.cgi?id=47730
Bug ID: 47730
Summary: Synthesia does not handle piano reconnect
Product: Wine
Version: 4.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Using Synthesia 10.5.1.
Setting Synthesia up for USB MIDI Piano works great, but when I disconnect the
piano (either by turning it off or physically unplugging the cable) and then
reconnecting it again, I need to restart Synthesia or disable/enable the piano
in Synthesia to make it work again.
This does not happen on Windows 10 1903, there it finds the piano again on
reconnect.
Physically disconnecting the cable:
0077:fixme:midi:handle_midi_event Unexpected event received, type = 43 from 0:1
At reconnect there's no new logs.
Pressing "Ignore this device" and "Use this device" in Synthesia to get it
picked up again:
0078:fixme:avrt:AvRevertMmThreadCharacteristics (12345678): stub
007e:fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",03EAFF14): stub
007e:fixme:avrt:AvRevertMmThreadCharacteristics (12345678): stub
0084:fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",03FBFF14): stub
Tried with wine and wine-staging on 4.15.
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--- Comment #9 from Alexandre Julliard <julliard(a)winehq.org> ---
Hopefully it's working now
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--- Comment #8 from Alexandre Julliard <julliard(a)winehq.org> ---
testing...
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Benjamin <benjamin.bozou(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |benjamin.bozou(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=47749
Bug ID: 47749
Summary: Reconnect of gamepad
Product: Wine-staging
Version: 4.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexzk(a)mail.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
If gamepad is reconnected windows game (Elite dangerous in my case) fails to
use it back.
Elite itself has a bug so you can see if gamepad was connected during startup
due this bug. So it seems game detects gamepad but cannot receive events from.
Complete restart of wine (closing ALL windows programs in prefix) resolves
issue. If wine was not restarted (for example, launcher still runs) then
gamepad is "broken".
Downgrading to 4.12.1 fixed that - gamepad is working after reconnect.
P.S. ONCE it worked ok for me in 4.15 too, but it was 1 time of 100 reconnects
or so.
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https://bugs.winehq.org/show_bug.cgi?id=47729
Bug ID: 47729
Summary: Amazon Workspaces Client: crashes after login when
launching Windows WorkSpace desktop
Product: Wine
Version: 4.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: casutherland(a)gmail.com
Distribution: ---
Created attachment 65206
--> https://bugs.winehq.org/attachment.cgi?id=65206
backtrace
Running Ubuntu 18.04 LTS and installed the Amazon WorkSpaces client Version
2.5.8.1216 around 16-Jul-2019, using the distro default wine-stable package,
and a (much) older version of wine-stable.
Everything was working fine, the WorkSpaces client successfully launched
Windows WorkSpaces & Linux WorkSpaces.
Then, I ran the software update tool, for Ubuntu 18.04.3 LTS around
01-Aug-2019.
Shortly after the update, the WorkSpaces client began failing with the error
message below whenever a Windows WorkSpace was launched.
Authentication is successful, however the client crashes immediately after the
Windows WorkSpace display is opened.
"The program workspaces.exe has encountered a serious problem and needs to
close. We are sorry for the inconvenience."
"This can be caused by a problem in the program or a deficiency in Wine. You
might want to check the Application Database for tips about running this
application."
Note that the WorkSpaces client running with wine successfully launches a Linux
WorkSpaces desktop, however the client crashes when launching a Windows
WorkSpaces desktop.
Upgraded the WorkSpaces client to Version 2.5.10.1246, and it is till failing,
with the same error message.
Updated Wine to 4.15 development and tried both versions of the WorkSpaces
client, 2.5.8.1216 and 2.5.10.1246, still failing with the same error message.
A full stacktrace is attached, and the following excerpt is displayed on the
terminal from which the workspaces.exe is launched using wine.
017c:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0034CDFC 1 C) semi-stub
00ec:fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
0117:err:winediag:WSASocketW Failed to create a socket of type SOCK_RAW, this
requires special permissions.
014b:fixme:winspool:FindFirstPrinterChangeNotification Stub: 0x1 7 0 0xfe7fef4
wine: Unhandled page fault on read access to 0x00000000 at address 0x7da63bac
(thread 014b), starting debugger...
014e:fixme:dbghelp:elf_search_auxv can't find symbol in module
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https://bugs.winehq.org/show_bug.cgi?id=47745
Bug ID: 47745
Summary: crash dialog should instruct to attach console log to
bug report
Product: Wine
Version: 4.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: apq49584(a)tuofs.com
Distribution: ---
The crash dialog displays the backtrace in a convinent window and instructs the
user to attach that to a bug report.
But as I have learned, the console log (with debug symbols installed) is even
more useful/required information to attach.
It would make sense for the Error Details Windows to prominently mention that
and display short instructions on how to obtain it, or even display it right
away, if possible.
related: https://bugs.winehq.org/show_bug.cgi?id=28543
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https://bugs.winehq.org/show_bug.cgi?id=46821
Bug ID: 46821
Summary: Alan Wake has light rendering issue
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63844
--> https://bugs.winehq.org/attachment.cgi?id=63844
screenshot
Staying in a safe zone shows this. Contrast depends on angle.
Reproducible after commit dd0ea0a61463db83c647a9367ca61e2b69a98eb3.
Solves with cleaning shaders cache and disabling CSMT.
After that:
err:d3d:wined3d_debug_callback 0x1c589c0: "GL_INVALID_OPERATION error
generated. <program> has not been linked, or is not a program object.".
err:d3d:wined3d_debug_callback 0x1c589c0: "GL_INVALID_OPERATION error
generated. <program> object is not successfully linked, or is not a program
object.".
NVIDIA Driver 418.43, wine-4.3-229-g6d82b2f1ad
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https://bugs.winehq.org/show_bug.cgi?id=42987
Bug ID: 42987
Summary: Dawn of Magic does not start with DirectX failed call
error
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Created attachment 58124
--> https://bugs.winehq.org/attachment.cgi?id=58124
std log with +msgbox
Dawn of Magic installs but does not run with the message below right after
changing screen resolution. The game does not seem to have a demo, I can
provide other logs as requested.
trace:msgbox:MSGBOX_OnInit L".\\BMRender\\rmode.cpp(3583): DirectX call failed:
code=0x80004001 (-2147467263)"
Tested on both Intel with Mesa 13.0.5 and NVIDIA proprietary driver, with CSMT
on/off results are the same.
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https://bugs.winehq.org/show_bug.cgi?id=47714
Bug ID: 47714
Summary: Empire Earth: Gold rotate some menu components
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: slawek(a)lach.art.pl
Distribution: ---
Empire Earth's main menu is completely broken.
Background is rotated 180 degrees, but menu element not.
After go to options menu, some elements are rotated 180 degrees with rotate
point set to center of the screen.
https://pastebin.com/e7GkpqzE
I using wine 4.14 on OpenSUSE Tumbleweed. My computer have Intel and AMD
graphic card.
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https://bugs.winehq.org/show_bug.cgi?id=47723
Bug ID: 47723
Summary: Wine 4.14 DX11 demul07_111117 Resident Evil 2 Pal
Product: Wine
Version: 4.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: seganfl2k(a)gmail.com
Distribution: ---
Created attachment 65197
--> https://bugs.winehq.org/attachment.cgi?id=65197
Misssing Shaders
missing shaders ect
VIDEO LINK
https://youtu.be/uIObb2omaYQ
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http://bugs.winehq.org/show_bug.cgi?id=35279
Bug ID: 35279
Summary: Giana Sisters: Twisted Dreams v1.1.2: certain objects
have no textures
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Regression SHA1: 611b541f292761e459eac4eb1cf88d765b939ff8
Created attachment 47053
--> http://bugs.winehq.org/attachment.cgi?id=47053
screenshot
This bug is present in the latest version of the game (1.1.2) available on
Steam or GOG.com, but I can't reproduce it with the demo version which is an
earlier version of the game.
Certain objects, characters are black when shader quality in the launcher set
to medium or high. Those objects appear correctly when shader quality set to
low.
Regression testing resulted in
611b541f292761e459eac4eb1cf88d765b939ff8 is the first bad commit
commit 611b541f292761e459eac4eb1cf88d765b939ff8
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Jun 12 17:03:49 2012 +0200
wined3d: Set undefined vertex attributes to 0.0.
:040000 040000 b36ae918ed4dbda9ae31976e72d500fce79c69fc
4d4701b1fcdaeeacffb68fd1b6f5d241e7a79a24 M dlls
Note: treasure chests in the game also appear without texture (one chest can be
seen in the attached screenshot with a flag on top of it). This, however, was
caused by a much earlier commit according to my regression testing, it was
commit 4936e71828669ef084f9cf243f924a11a2cdce50 that caused it. Setting shader
quality to low makes chests appear correctly.
Installing native d3dx9 libraries or disabling GLSL don't solve the problem.
Wine terminal output doesn't contain any useful information.
Let me know if you need a log with debug channels enabled.
Fedora 19 x86
Nvidia 250 / driver 325.15
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http://bugs.winehq.org/show_bug.cgi?id=30061
Bug #: 30061
Summary: Shader bug in The Darkness II
Product: Wine
Version: 1.4-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: K1773R(a)darkgamex.ch
Classification: Unclassified
The Darkness II isnt rendering everything correct when using this patch from
here http://bugs.winehq.org/show_bug.cgi?id=29896.
Some textures arent rendered (black) and sometimes things are way to bright.
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https://bugs.winehq.org/show_bug.cgi?id=46336
Bug ID: 46336
Summary: Resident Evil 4 on Steam (appid 254700) black textures
in outdoor lighting
Product: Wine
Version: 4.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: vash63(a)gmail.com
Distribution: ---
Created attachment 63085
--> https://bugs.winehq.org/attachment.cgi?id=63085
Black textures
Almost every texture in the game is black including player characters,
seemingly other than decals like some leaf textures which are fine. Some areas
randomly have textures like normal, noticeably when you enter the first cabin
you can see Leon as soon as you enter the door but right when you exit back to
the outdoor lighting he turns black again.
Similar reports:
https://www.protondb.com/app/254700
Example image attached.
Duplicated with wine4.0rc2, proton 3.16 and proton 3.7.
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http://bugs.winehq.org/show_bug.cgi?id=36089
Bug ID: 36089
Summary: SpinTires a wrong dirt rendering
Product: Wine
Version: 1.7.17
Hardware: x86
URL: http://oovee.chicsystems.net/SpinTiresInstall_060613.z
ip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Created attachment 48275
--> http://bugs.winehq.org/attachment.cgi?id=48275
in wine
See attached screenshots.
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https://bugs.winehq.org/show_bug.cgi?id=46606
Bug ID: 46606
Summary: [Git]vkd3d_d3d12.h not found
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Hello,
I try to build vkd3d from git and it's impossible at this moment because
"vkd3d.h" does not find "vkd3d_d3d12.h".
make[1] : on entre dans le répertoire «
/home/babaorheum/Desktop/vkd3d-git/src/build »
CC libs/vkd3d/command.lo
In file included from ../vkd3d/libs/vkd3d/vkd3d_private.h:32,
from ../vkd3d/libs/vkd3d/command.c:20:
../vkd3d/include/vkd3d.h:26:11: erreur fatale: vkd3d_d3d12.h : Aucun fichier ou
dossier de ce type
# include <vkd3d_d3d12.h>
^~~~~~~~~~~~~~~
compilation terminée.
make[1]: *** [Makefile:1138: libs/vkd3d/command.lo] Error 1
make[1] : on quitte le répertoire «
/home/babaorheum/Desktop/vkd3d-git/src/build »
make: *** [Makefile:814: all] Error 2
==> ERREUR : Une erreur s’est produite dans build().
Abandon…
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http://bugs.winehq.org/show_bug.cgi?id=29792
Bug #: 29792
Summary: Gothic 2 (JoWood Productions) installer fails due to
media validation tool failing (don't add
FILE_ATTRIBUTE_ARCHIVE by default to file entries)
Product: Wine
Version: 1.4-rc1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
I first wanted to investigate bug 22515 hence i bought the game for a few bucks
and looked into it...
Well, it seems there exist different editions of the game and the problems
might not be connected at all.
Although this is related to copy protection it's not the SecuROM 4.x tests
failing here - that part of protection works fine.
I have the 3 CD set by JoWood Productions released on November 29, 2002.
Near the end of installation process there is a tool "g2setup.exe" launched
which verifies the authenticity of install media.
That process returns a specific exit code (0x777 -> 1911) which basically says:
"all checks passed".
Any different exit code will roll back the whole installation!
Current workaround: kill the installer from another terminal when this
verification process starts.
Everything has already been copied up to this point so just wait until the disc
spins up and execute 'wineserver -k'.
--- snip ---
0024:Starting process L"C:\\Program Files\\Jowood\\Gothic II\\g2setup.exe"
(entryproc=0x4c6929)
--- snip ---
--- snip ---
-=[ ProtectionID v0.6.4.0 JULY]=-
(c) 2003-2010 CDKiLLER & TippeX
Build 07/08/10-17:57:05
...
Scanning -> Z:\home\focht\.wine\drive_c\Program Files\Jowood\Gothic
II\g2setup.dll
File Type : 32-Bit Dll (Subsystem : Win GUI / 2), Size : 229376 (038000h)
Byte(s)
[File Heuristics] -> Flag : 00000000000000001100001100000001 (0x0000C301)
[!] Armadillo v2.xx - v3.xx detected !
[i] Splash Setting (0x0) -> NONE / Duration : 00 second(s)
[CompilerDetect] -> Visual C/C++
- Scan Took : 0.560 Second(s)
--- snip ---
Various anti-debugging/hacking trickery which of course can be bypassed ;-)
Additionally to physical media analysis of GOTHIC2_CD3 (part of SecuROM) there
are "custom" checks present.
Most of them are simple ones like comparing disc serial against hard coded
value.
The directory structure is read from disc and CRC32 checksums are calculated
for specific files.
--- snip ---
ATTRIBS SIZE CRC32 NAME
____________________________________________________________
A R 362,789,836 5f4cb098 Gothic2-Setup.W03
A R 123 JoWooD Homepage.url
A R 14,816 Readme.txt
A R 289 Register.url
A R 5,569 eula.txt
A R 766 gothic2.ico
(DIR) 168,146,318 ArxDemo
A R 31,744 1d31e5c6 ArxDemo\Setup.exe
A R 877 ArxDemo\Setup.ini
A R 1,304,064 ArxDemo\Setup.msi
A R 101,581,207 ArxDemo\Setup1.cab
A R 23,103,162 ArxDemo\Setup2.cab
A R 31,150,491 ArxDemo\Setup3.cab
A R 1,309,184 ArxDemo\Setup_Deutsch.msi
A R 1,708,856 34ec21c0 ArxDemo\instmsi.exe
A R 1,822,520 e5563f20 ArxDemo\instmsiw.exe
...
Scan time.............[ 551.80] Seconds (551801 ms)
Total files...........[ 35] Files
Total size............[ 558,468,227] Bytes
Dirlist Text CRC32....[ 0032ED44]
____________________________________________________________
...
--- snip ---
Forget the scan time, I was debugging at this place ;-)
What makes things complicated is that additionally to per-file CRC32 checksums
there is also a CRC32 for the whole in-memory folder listing content generated
(see snippet) -> "Dirlist Text CRC32" (in snippet the address is printed, not
the value itself).
That overall checksum didn't match the internal hard-coded one.
One problem is that Wine adds FILE_ATTRIBUTE_ARCHIVE by default to each file
info entry.
Source:
http://source.winehq.org/git/wine.git/blob/c7cb3e6cb21598281cf2b00b2ccd8323…
This is breaks the overall checksum (file entries get "A" added).
The file entries have to have only FILE_ATTRIBUTE_READONLY set -> "R" (reside
on CDROM).
If FILE_ATTRIBUTE_ARCHIVE is omitted (and a second bug is worked around) the
verification process exits with exit code 0x777 which allows the main installer
to successfully finish.
---
There is another problem, a bug in the verification tool that unfortunately
prevents a "full" fix for this installer.
One of the file CRC32 on CD3 gets miscalculated ...
It took me some hours to find out this brain damage after successfully pinning
down the first problem and wondering why the overall checksum still didn't
match.
--- snip ---
...
0024:Call KERNEL32.CreateFileA(0032d734
"D:\\arxdemo\\setup.exe",80000000,00000001,00000000,00000003,00000080,00000000)
ret=00d86dfe
0024:Ret KERNEL32.CreateFileA() retval=000000a0 ret=00d86dfe
0024:Call KERNEL32.GetFileSize(000000a0,00000000) ret=00d87385
0024:Ret KERNEL32.GetFileSize() retval=00007c00 ret=00d87385
0024:Call ntdll.RtlAllocateHeap(00fc0000,00000000,00010010) ret=00be379b
0024:Ret ntdll.RtlAllocateHeap() retval=00fc5238 ret=00be379b
0024:Call KERNEL32.ReadFile(000000a0,00fc5238,00010000,00bfd464,00000000)
ret=00d8725a
0024:Ret KERNEL32.ReadFile() retval=00000001 ret=00d8725a
0024:Call ntdll.RtlFreeHeap(00fc0000,00000000,00fc5238) ret=00be3cea
0024:Ret ntdll.RtlFreeHeap() retval=00000001 ret=00be3cea
0024:Call KERNEL32.CloseHandle(000000a0) ret=00d8743a
0024:Ret KERNEL32.CloseHandle() retval=00000001 ret=00d8743a
--- snip ---
"D:\\arxdemo\\setup.exe" is the culprit. The file size is 31744 bytes.
The tool allocates a fixed 65552 byte buffer to read file content in and
calculate checksum on (actually 65536 bytes are used for checksumming).
Prior to calculating file CRC32 for "D:\\arxdemo\\setup.exe", the 350 MiB
"D:\\gothic2-setup.w03" was checksummed in 0x10000 byte chunks.
It had the same heap chunk address 0x00fc5238 which was later reused for
"D:\\arxdemo\\setup.exe" checksum calculation.
--- snip ---
0024:Call KERNEL32.CreateFileA(0032dd20
"D:\\gothic2-setup.w03",80000000,00000001,00000000,00000003,00000080,00000000)
ret=00d86dfe
0024:Ret KERNEL32.CreateFileA() retval=0000009c ret=00d86dfe
0024:Call KERNEL32.GetFileSize(0000009c,00000000) ret=00d87385
0024:Ret KERNEL32.GetFileSize() retval=159fbbcc ret=00d87385
0024:Call ntdll.RtlAllocateHeap(00fc0000,00000000,00010010) ret=00be379b
0024:Ret ntdll.RtlAllocateHeap() retval=00fc5238 ret=00be379b
0024:Call KERNEL32.ReadFile(0000009c,00fc5238,00010000,00bfd464,00000000)
ret=00d8725a
0024:Ret KERNEL32.ReadFile() retval=00000001 ret=00d8725a
...
0024:Call KERNEL32.ReadFile(0000009c,00fc5238,00010000,00bfd464,00000000)
ret=00d8725a
0024:Ret KERNEL32.ReadFile() retval=00000001 ret=00d8725a
0024:Call KERNEL32.ReadFile(0000009c,00fc5238,00008480,00bfd464,00000000)
ret=00d8725a
0024:Ret KERNEL32.ReadFile() retval=00000001 ret=00d8725a
0024:Call KERNEL32.ReadFile(0000009c,00fc5238,00008480,00bfd464,00000000)
ret=00d8725a
0024:Ret KERNEL32.ReadFile() retval=00000001 ret=00d8725a
0024:Call ntdll.RtlFreeHeap(00fc0000,00000000,00fc5238) ret=00be3cea
0024:Ret ntdll.RtlFreeHeap() retval=00000001 ret=00be3cea
...
--- snip ---
Because the heap chunk was reused and the buffer was fully filled from previous
run, the read file operation for "D:\\arxdemo\\setup.exe" only initialized the
first 31744 bytes.
The checksum is done on 65536 bytes of buffer which includes garbage/leftover
already present.
Well, the developers didn't bother to pass HEAP_ZERO_MEMORY to
RtlAllocateHeap() or explicit memset(ptr, 0, nbytes).
The tool "works" in Windows most likely due to different heap manager
implementation/usage or maybe application shims.
They put some effort into anti-debugging/hacking/copying and rambled about
piracy in hidden messages (found while debugging) ... and yet managed to put in
such bugs.
You can hack/patch ntdll.dll RtlAllocateHeap() -> forcing flags |=
HEAP_ZERO_MEMORY to verify the installer really works after fixing the first
problem.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=47739
Bug ID: 47739
Summary: realMyst stuck after clicking the image inside the
book
Product: Wine
Version: 4.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: uri.valevski(a)gmail.com
Distribution: ---
Created attachment 65220
--> https://bugs.winehq.org/attachment.cgi?id=65220
logs
See attached logs.
The game starts up fine, up to the point where I click the image in the book.
Then there is just the sky background and nothing else happens (the music
continues). If I click esc it lets me pick the play mode, but then nothing
happens. Then if I click escape it takes me to the settings menu, but that
doesn't help either.
Although there are some dll issues, I don't think this is current blocker,
because these logs don't always show up (it has something to do with the play
mode I select or opening the options menu).
I also tried downloading the dlls and placing them in the system directory, but
this resulted in a different import error for them so maybe the files I used
weren't good.
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https://bugs.winehq.org/show_bug.cgi?id=47735
Bug ID: 47735
Summary: navicat运行问题
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qcb122658550(a)163.com
Distribution: ---
Created attachment 65212
--> https://bugs.winehq.org/attachment.cgi?id=65212
navicat生成的错误日志
deepin系统安装mysql8.0.17和navicat后,打开navicat点击链接,输入信息,点击测试连接,navicat崩溃,点击链接也是崩溃
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http://bugs.winehq.org/show_bug.cgi?id=30421
Bug #: 30421
Summary: obscure GDI Message Queue + Focus bug
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
Classification: Unclassified
ok, this is a rather obscure bug that i've been experiencing for quite some
time, but hadn't got a handle on any of the functions being used, so couldn't
really provide a useful report. as i am now running pyjamas-desktop which uses
python ctypes bindings to gdi32 (!!) i can now provide useful feedback.
please see the following file, the GetMessage loop towards the end:
http://pyjs.org/pygit/#file=pyjd/mshtml.py&id=0d4b6787d01c3d90f2c8801c5c4c4…
basically, the repro is as follows:
* run wine python.exe Hello.py (an example)
* move the mouse out of the GDI32 (IWebBrowser2 OLE control) window
* move the mouse into the xterm where wine was fired up
* press ctrl-c
now, _normally_, under xp, nothing happens... and nothing _should_ happen...
ever. ctrl-c should be *completely* ignored. but, continue:
* move the mouse _back_ into the GDI32 window
* the program exits
the exit should *not* be happening when the mouse is moved back.
which brings me on to the various experiences that i've had with focus issues,
especially dialog boxes. maybe this is because i'm using fvwm2, but the
behaviour of focus on dialog boxes and especially inputboxes within dialog
boxes is _very_ erratic. the mouse is needed to be moved into the parent
window in order sometimes for keyboard focus to arrive on the inputbox within
the dialog box! sometimes that doesn't work, and the mouse is required to be
moved onto the bar at the top of the parent window (the one with the title -
the x-windows / fvwm window bar!)
all very odd, and probably a different bug, but hey :)
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https://bugs.winehq.org/show_bug.cgi?id=47715
Bug ID: 47715
Summary: Maximized Window size and location is incorrect if
overridden by WM_GETMINMAXINFO or SetWindowPos
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: danweiss(a)gmail.com
Distribution: ---
Created attachment 65185
--> https://bugs.winehq.org/attachment.cgi?id=65185
Example WIN32 program that demonstrates the bug
Tested on Wine Staging 4.14 on MX Linux.
On Windows, you can use WM_GETMINMAXINFO, then a maximized window will appear
with a specified size and location. Even though the window is considered
Maximized, it is not necessarily covering up the whole screen.
You can also use SetWindowPos to move the maximized window to a specific
location and size.
After calling SetWindowPos, the window will immediately move and resize. The
next time the window is restored, then maximized, it will snap back to the
coordinates specified in WM_GETMINMAXINFO.
When I run the test program on Windows 10, it create the window at location
(256,256), with size 256x256, then moves it to location (512,256).
When I try this on Wine, Maximized means maximized, and the window fills the
entire region that a maximized program would occupy. It does not take into
account the maximized size specified in WM_GETMINMAXINFO or SetWindowPos.
Related bugs: 5941
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https://bugs.winehq.org/show_bug.cgi?id=47692
Bug ID: 47692
Summary: RealmWorks can not extend a Field after it has been
saved (Context_CC_ContextCallback?)
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legine(a)gmx.net
Distribution: ---
Despite similar Reports I decided to write an own description. The behavior is
specific to Realm Works. And not really compare able to 38940 or 21483since I
have no crash. I can work on.
Background:
Realmworks is a special Documentation tool for Role playing Adventures and
Campaigns. Basically you enter information to a topic and the tool can link
and extend Information very easily. It is a great tool for Game mastering Pen &
Paper Role playing games.
Issue Description:
1) create an Object where you want to edit something
2) edit a text field. Just enter something.
3) save the object.
4) reopen the Object for extending the text field (if you want to fix something
before it is all fine) the Fronted prints only boxes.
In the Log I see after a short delay following message:
002c:fixme:ole:Context_CC_ContextCallback (001B0430/001B0434)->(017481F0,
042AFB68, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, 00000000)
002c:fixme:ole:Context_CC_ContextCallback (001B0430/001B0434)->(017481F0,
042AFAEC, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, 00000000)
0168:fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
0177:fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
0170:fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
An open and close is logged with
0009:fixme:ole:snapshot_QueryGetData (118ABAF0, 0034F198 {cf c075 ptd 00000000
aspect 1 lindex -1 tymed 75})
Thanks for all your work.
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https://bugs.winehq.org/show_bug.cgi?id=47734
Bug ID: 47734
Summary: Free games by Alawar
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kraisler87(a)yandex.ru
Distribution: ---
Launcher crash after closing.
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https://bugs.winehq.org/show_bug.cgi?id=47638
Bug ID: 47638
Summary: Newsleecher 8.0 Beta 1 - will not start with win7+dxgi
enabled (workaround as winxp)
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Created attachment 65073
--> https://bugs.winehq.org/attachment.cgi?id=65073
wine-vanilla-4.14_newsleecher_8_log.txt
The application fails to start in Windows 7 mode, hanging on the splash screen
(and segfaulting in the terminal). No backtrace is generated.
Using the workarounds:
winetricks winxp
wine reg.exe ADD "HKEY_CURRENT_USER\Software\Wine\DllOverrides" "/v" "dxgi"
"/t" "REG_SZ" "/d" ""
enables the application to start normally. I haven't tested further, but it
appears to run OK, with these workarounds. Both workarounds are necessary.
The application attempts to load d3d10 / d3d11 libraries - although it only
generates a regular 2D gui window.
Debug log was generated with:
export
WINEDEBUG=+timestamp,+tid,+loaddll,+module,+seh,+wgl,+d3d,+d3d10,+d3d10core,+d3d11,+dxgi
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https://bugs.winehq.org/show_bug.cgi?id=47674
Bug ID: 47674
Summary: Changing current system locale for non-Unicode
programs (Maktabah Shamela - arabic language not
showing properly)
Product: Wine
Version: 1.8.6
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: svet6ma(a)gmail.com
Created attachment 65127
--> https://bugs.winehq.org/attachment.cgi?id=65127
normal
Greeting you.
Im using MacOS High Sierra. Second day..
I have installed Wine 1.8.6 (then tried 4.0.1)
I need this for executing program named Maktabah Shamela which is also in your
appDB:
https://appdb.winehq.org/objectManager.php?sClass=application&iId=19409
APP Launched with NO Problems. BUT. It doesn't recognize arabic letters
properly.
So you can look there in detailed informations about application (click 3.64)
there are test results.
You can see Workarounds for application there:
______________________________
First of all, to get it display Arabic language properly, follow the
instructions here : https://abuhirr.wordpress.com/2013/12/20/syamilah/
Notice that you may have to uncomment the line "ar_SA.UTF-8" in you
/etc/locale.gen and to run "sudo locale-gen".)
Run "winetricks wsh57 vcrun6".
_______________________________
So. These workarounds as I understand all for linux/ubuntu.
But I cant do it on my Mac.
Generally this application has problem with unicode. In WINDOWS it requires
changing current language for non-unicode programs to Arabic (Saudi Arabia). So
that UTF-8 will read properly.
I have tried many ways to configure this.
winetricks - allfonts / corefonts;
DOS > intl.cp configuration to ar-SA;
registry> machine/system/currentcontrolset/control/nls/locale..
or codepage..
or USER/control panel/international/local..
tried to ad .ttf files manually;
changed safari/view/unicode/ to utf-8 and etc.. forget how much. Working about
more than 10 hours. Nothing WORKS. I will add the proper view of app, and the
one is in my Wine/MacOS.
Any ideas?
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https://bugs.winehq.org/show_bug.cgi?id=47727
Bug ID: 47727
Summary: directx webinstall
Product: Wine
Version: 4.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: seganfl2k(a)gmail.com
Distribution: ---
Created attachment 65202
--> https://bugs.winehq.org/attachment.cgi?id=65202
Gui Fails to LOad
Gui Fails to LOad
VIDEO BELOW
https://youtu.be/OzQt3JuSlUs
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https://bugs.winehq.org/show_bug.cgi?id=47721
Bug ID: 47721
Summary: CUPS printers without descriptions are not available
to Wine apps
Product: Wine
Version: 4.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: spooler
Assignee: wine-bugs(a)winehq.org
Reporter: sluggo(a)unknown.nu
Distribution: ---
CUPS lets you set up printers with names and no descriptions, but if your
printer has no description, it is unavailable to Wine. This seems related to
bug 43734.
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https://bugs.winehq.org/show_bug.cgi?id=47717
Bug ID: 47717
Summary: Main window and side windows do not work properly
Product: Wine
Version: 4.12.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToiZophai(a)yahoo.com
Distribution: ---
To the left and right of the main XMPlay window are sub windows that allow for
configuration of the equalizer (Left sub-window) and playlist (Right
sub-window), along with other various options per sub-window, when the tabs are
double-clicked. When the tabs are double-clicked again to collapse, the
sub-windows collapse, but on TOP of the main window, instead of underneath,
which then make the product unusable... until the sub-windows are reopened and
access to the main window is regained.
Expected function: for the sub-windows to move back under the main window when
collapsing.
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https://bugs.winehq.org/show_bug.cgi?id=230
--- Comment #19 from Alexandre Julliard <julliard(a)winehq.org> ---
The content of attachment 64885 has been deleted for the following reason:
spam
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https://bugs.winehq.org/show_bug.cgi?id=47012
Bug ID: 47012
Summary: Photoshop Installer crashes after showing blank window
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: funtimeschaos(a)rocketmail.com
Distribution: ---
Created attachment 64171
--> https://bugs.winehq.org/attachment.cgi?id=64171
wine4.5-staging output
According to the AppDB it is a known problem that PS cannot be installed and a
complete installation needs to be copied from elsewhere, but couldn't find a
bug report on the matter attached to the app or anything that looks like a
dupe, so I'll submit this one.
Tested with 4.5 staging. Logs attached.
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https://bugs.winehq.org/show_bug.cgi?id=47712
Bug ID: 47712
Summary: Spelling Jungle / Yobi's Basic Spelling Tricks --
Black Screen
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: codespunk+bugzilla.wine(a)gmail.com
Distribution: ---
Spelling Jungle / Yobi's Basic Spelling Tricks:
https://en.wikipedia.org/wiki/Spelling_Jungle
16-bit application, requires 8-bit color depth. Game will load and sound will
play but no graphics are drawn to the screen.
Launched with:
https://en.wikipedia.org/wiki/Spelling_Jungle
Xephyr :1 -ac -screen 640x480x8 &
DISPLAY=:1 xterm
...
wine BST.EXE.
I have been unable to test with any other solution besides Xephyr. Tiger-vnc no
longer supports 8-bit, Xnest reports "Unable to find desired default visual",
and xinit fails with 8-bit color depth.
The game runs fine under DOSBox running Windows 3.1 but it's too slow to play
on the laptop I'd like to run it on. Wine may be a solution but at the moment
it fails to display the game graphics.
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http://bugs.winehq.org/show_bug.cgi?id=19182
Summary: Allow to completely disable MIME-type and application
integration
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diafero(a)arcor.de
Note: I could not find a component "winemenubilder" which is why I selected
"-unknown".
It would be great to have a way to tell wine not to create a whole bunch of
files across the .config and .local directories. I don't want any mime-type
which is registered by a windows application run through wine to reflect on my
system - if I really want to use wine to open a certain filetype (which never
happened so far) I will do that manually. Nor do I want all the unnecessary
start menu entries to be added to my KDE menu - they end up in the wrong
category anyway. I like to have the control of creating these entries myself.
For the menu it worked fine to simply remove the "Wine" menu directory with the
menu editor. The annoying files still got created, but they were ignored.
However now wine started to spam my mime directory, too, and it constantly
re-creates the files in there - a really annoying behaviour. This not only
leads to the danger of me accidentally starting wine without wanting to do so,
it also drives some applications crazy (for example the KDE screenshot
application no longer recognizes ".jpg" to be a JPEG extension since wine added
.jfif).
I understand that many people want wine to just magically integrate into their
Linux environment, but there are also people like me who switched to Linux
because they like to have control, and Windows often prefers its own
preferences over the user's. Wine should really not bring that to Linux, or it
will get as annoying as Windows is. If I could not patch wine myself to no
longer create these files, I had no way to stop all these mime types from being
added, no configuration panel to remove them, nothing. I do not even know which
of my many WINEPREFIXes created the files.
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https://bugs.winehq.org/show_bug.cgi?id=47705
Bug ID: 47705
Summary: Newer versions of the Beat Saber mod injector (BSIPA)
no longer works
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: yshuiv7(a)gmail.com
Distribution: ---
# Context
BSIPA in a mod injector, I don't know the full detail about how it works, but
here is the relevant bits"
1. a proxy winhttp.dll is loaded by the game instead of the real winhttp.dll
2. the proxy does some magic. a mono module is injected into the game.
3. the proxy loads the original winhttp.dll, and proxy the function calls
4. the injected mono code is run, and it tries to call some function in the
proxy winhttp.dll, using [DllImport("winhttp")].
5. step 4 fails with EntryPointNotFoundException.
naturally, to get 1~3 to work, i need to add winhttp=native,builtin override.
# Theory
step 3 causes wine to load the builtin winhttp.dll, and the builtin winhttp.dll
is used from this point on. thus the function called in step 4 is not found.
# Experiment
i changed the override to winhttp=native only, rename the wine builtin
winhttp.dll to winhttp_alt.dll, which is an alternative name the proxy will use
to load winhttp. everything works after that.
# System info
the game was run from steam with proton 4.11-3
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https://bugs.winehq.org/show_bug.cgi?id=47708
Bug ID: 47708
Summary: Makaron resident evil 2 usa crash
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: seganfl2k(a)gmail.com
Distribution: ---
Created attachment 65180
--> https://bugs.winehq.org/attachment.cgi?id=65180
Makaron resident evil 2 usa crash
Video Below
https://www.youtube.com/watch?v=wPRqndb9e74&feature=youtu.be
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https://bugs.winehq.org/show_bug.cgi?id=46723
Bug ID: 46723
Summary: Kholat stucks and shows a black screen instead of
playing video
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
fixme:mfplat:mfeventqueue_BeginGetEvent 0x6ef6c20, 0x80ca320, (nil)
fixme:mfplat:mfsourceresolver_CreateObjectFromURL
(0x6ef8b60)->(L"../../../Kholat/Content/Movies/Startup.mp4", 0x1, (nil),
0x241fb2c, 0x241fb28): stub
fixme:mfplat:mfsession_Close (0x6ef6540)
Disabling mfplat is a workaround.
wine-4.2-195-gf784cabd34
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https://bugs.winehq.org/show_bug.cgi?id=47610
Bug ID: 47610
Summary: No Man's Sky Crashes to Desktop after ~20 minutes
starting with wine-4.11 (Staging)
Product: Wine
Version: 4.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugz(a)kbrm.net
Distribution: ---
Created attachment 65037
--> https://bugs.winehq.org/attachment.cgi?id=65037
Winedbg failure dialog
Affected Wine: 4.11-4.13 Staging
WINEPREFIX: Windows 7 (64-bit)
OpSys: Debian GNU/Linux 9.9 (stretch)
Display: NVIDIA Corporation GK104 [GeForce GTX 670] (rev a1)
Video Driver: nvidia-driver 418.74-1~bpo9+1
DXVK: 1.3.2 OR uninstalled (does not seem to affect symptom)
No Man's Sky [Steam X.XX] [NMS BildID: 3397908] crashes to desktop randomly
anytime after 20-30 minutes of surface exploration or every time inter-planet
flight is attempted. Winedbg does not catch or record crash. Uncertain what the
trigger event is, but Traveling in Ship to any other in-system planet will
always trigger the crash. But will also happen randomly in-game after the
20-minute mark.
Absolutely reproducible for me by loading saved game - launching ship - fly
towards closest planet. Game will crash just after launch, or mid-flight, or
even as the pulse engines shut off pre-landing - but always - cannot get to
surface of destination planet.
Issue does not occur in 4.10 Staging - with that version installed I can play
for multiple hours (2+ hrs on last run) without any issues.
Debug steps so far:
Used Steam verify game files function - no issues found
Deleted contents of Shader Cache and forced game to re-update (known crash
issue)
Verified my CPU supports sse4_1 (known crash issue)
Un-installed DXVK fron WINEPREFIX - no change in behavior in any version of
wine after 4.10 staging [4.10 + DXVK = OK]
Downgraded wine (Staging) in steps from 4.13 down to 4.10 - running "wineboot
-u" each time before testing
Problem goes away in 4.10 Staging - occurs in everything above that
Cannot seem to get winedbg to capture output - followed the instructions here:
https://wiki.winehq.org/Winedbg -
Got winedbg attached to the NME.exe wpid and game was running, when it crashed
"in flight" and all I got was:
"Process of pid=011c has terminated"
Wine-dbg>bt
You must be attached to a process to run this command.
Not sure what else to include since wine is not trapping this crash?
Willing to try anything to test/resolve as downgrading to 4.10 breaks all of my
Blizzard games.
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https://bugs.winehq.org/show_bug.cgi?id=47684
Bug ID: 47684
Summary: Pressing CTRL+F in regedit & entering text will not
enter anything in the input box
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: madebr(a)gmail.com
Distribution: ---
When wanting to find a string in the hive by pressing CTRL+F and start entering
the text,
nothing appears in the input box.
I expect the entered text to appear in the input box.
How to reproduce:
1. Start regedit (`wine regedit`)
2. Press CTRL+F
3. Enter your text
This works:
1. Start regedit (`wine regedit`)
2. Press CTRL+F
3. Hover with your mouse inside (or outside) the find window
4. Enter your text
So it appears some
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http://bugs.winehq.org/show_bug.cgi?id=34830
Bug #: 34830
Summary: rpcrt4:cstub fails and crashes on Windows 8
Product: Wine
Version: 1.7.5
Platform: x86
OS/Version: Windows
Status: NEW
Severity: normal
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
The rpcrt4:cstub conformance test has a number of test failures and crashes on
Windows 8:
cstub.c:519: Test failed: QueryInterfacevtbl 1 not updated 776C2F4B 76085EBB
cstub.c:520: Test failed: AddRefvtbl 1 not updated 776BF425 76085ECE
cstub.c:524: Test failed: Invokevtbl 1 not updated 776BF839 7607CC41
cstub.c:525: Test failed: IsIIDSupportedvtbl 1 not updated 776CF314 76102697
cstub.c:527: Test failed: DebugServerQueryInterfacevtbl 1 not updated 776CF2ED
76102671
cstub.c:528: Test failed: DebugServerReleasevtbl 1 not updated 776C767F
76102684
cstub.c:530: Test failed: QueryInterfacevtbl 2 not updated 776C2F4B 76085EBB
cstub.c:531: Test failed: AddRefvtbl 2 not updated 776BF425 76085ECE
cstub.c:533: Test failed: Connectvtbl 2 not updated 776CF28C 7610264B
cstub.c:534: Test failed: Disconnectvtbl 2 not updated 776BF0D3 7607CC1B
cstub.c:535: Test failed: Invokevtbl 2 not updated 776BF839 7607CC41
cstub.c:536: Test failed: IsIIDSupportedvtbl 2 not updated 776CF314 76102697
cstub.c:537: Test failed: CountRefsvtbl 2 not updated 776CF2D2 7610265E
cstub.c:538: Test failed: DebugServerQueryInterfacevtbl 2 not updated 776CF2ED
76102671
cstub.c:539: Test failed: DebugServerReleasevtbl 2 not updated 776C767F
76102684
cstub.c:541: Test failed: QueryInterfacevtbl 3 not updated 776C2F4B 76085EBB
cstub.c:542: Test failed: AddRefvtbl 3 not updated 776BF425 76085ECE
cstub.c:546: Test failed: Invokevtbl 3 not updated 776BF839 7607CC41
cstub.c:547: Test failed: IsIIDSupportedvtbl 3 not updated 776CF314 76102697
cstub.c:549: Test failed: DebugServerQueryInterfacevtbl 3 not updated 776CF2ED
76102671
cstub.c:550: Test failed: DebugServerReleasevtbl 3 not updated 776C767F
76102684
cstub.c:564: Test failed: wrong proxy 1 func 0 776BF1AA/76080EFB
cstub.c:565: Test failed: wrong proxy 1 func 1 776BF4CB/7607CC2E
cstub.c:566: Test failed: wrong proxy 1 func 2 776BF16A/7607CBF5
cstub.c:584: Test failed: wrong proxy 3 func 0 776BF1AA/76080EFB
cstub.c:585: Test failed: wrong proxy 3 func 1 776BF4CB/7607CC2E
cstub.c:586: Test failed: wrong proxy 3 func 2 776BF16A/7607CBF5
cstub.c:755: this is the last test seen before the exception
cstub: unhandled exception c0000005 at 775CB76F
The crash happens in this call of create_proxy_test():
create_proxy_test( ppsf, &IID_if2, if2_proxy_vtbl.Vtbl );
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https://bugs.winehq.org/show_bug.cgi?id=47050
Bug ID: 47050
Summary: typedef'd anonymous structs typedef'd names are not
used in interface methods
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: richard(a)torproject.org
Distribution: ---
The widl (and midl) tool generate a unique name for anonymous structs, but midl
also includes the typedef'd name and uses it for interface methods. With the
following struct definition:
typedef struct {
long data;
} Bar;
widl function signatures like this:
void _stdcall doBaz([in] __WIDL_TypedefBug_generated_name_00000000* b);
while midl generates this:
void _stdcall doBaz([in] Bar* b);
min-repro:
https://github.com/pospeselr/mingw-widl-bug/tree/typedef_bug
Includes tlb generated by widl 4.5 and midl 8.01.0622
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https://bugs.winehq.org/show_bug.cgi?id=43387
Bug ID: 43387
Summary: valgrind shows several definite leaks in
dlls/windowscodecs/tests/metadata.c
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
==2263== 16 bytes in 1 blocks are definitely lost in loss record 116 of 603
==2263== at 0x7BC51061: notify_alloc (heap.c:254)
==2263== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==2263== by 0x4BBB1B1: MetadataQueryReader_CreateInstance
(metadataquery.c:624)
==2263== by 0x4BBAE68: mqr_GetMetadataByName (metadataquery.c:540)
==2263== by 0x4A3A786: IWICMetadataQueryReader_GetMetadataByName
(wincodec.h:1605)
==2263== by 0x4A3A786: test_metadata_gif (???:0)
==2263== by 0x4A40077: func_metadata (metadata.c:3077)
==2263== by 0x4A51AF9: run_test (test.h:603)
==2263== by 0x4A51F58: main (test.h:687)
==2263==
==2263== 64 bytes in 4 blocks are definitely lost in loss record 300 of 603
==2263== at 0x7BC51061: notify_alloc (heap.c:254)
==2263== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==2263== by 0x4BBB1B1: MetadataQueryReader_CreateInstance
(metadataquery.c:624)
==2263== by 0x4BBAE68: mqr_GetMetadataByName (metadataquery.c:540)
==2263== by 0x4A3F47F: IWICMetadataQueryReader_GetMetadataByName
(wincodec.h:1605)
==2263== by 0x4A3F47F: test_queryreader (???:0)
==2263== by 0x4A4003B: func_metadata (metadata.c:3065)
==2263== by 0x4A51AF9: run_test (test.h:603)
==2263== by 0x4A51F58: main (test.h:687)
==2263==
==2263== 212 bytes in 1 blocks are definitely lost in loss record 446 of 603
==2263== at 0x7BC51061: notify_alloc (heap.c:254)
==2263== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==2263== by 0x7B44A252: HeapAlloc (heap.c:271)
==2263== by 0x7B44A53F: GlobalAlloc (heap.c:389)
==2263== by 0x4A3040D: create_stream (metadata.c:208)
==2263== by 0x4A3768B: test_metadata_gif (metadata.c:1340)
==2263== by 0x4A40077: func_metadata (metadata.c:3077)
==2263== by 0x4A51AF9: run_test (test.h:603)
==2263== by 0x4A51F58: main (test.h:687)
==2263==
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http://bugs.winehq.org/show_bug.cgi?id=22383
Summary: Dragon Age: Origins - massive flickering when
StrictDrawOrdering is disabled
Product: Wine
Version: 1.1.43
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: hverbeet(a)gmail.com
Using wine-1.1.42-390-g4fc6512 + the patch from bug 22202, there is massive
flickering of vertical black lines across the intro video. Disabling
StrictDrawOrdering fixes it.
Can't seem to get a screenshot, but if you really need one, let me know.
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https://bugs.winehq.org/show_bug.cgi?id=42681
Bug ID: 42681
Summary: Regression: Graphics/Texture no longer render
correctly in Reflex Arena
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: firestarw(a)gmail.com
Distribution: ---
Game is Reflex Arena (https://www.reflexarena.com/) a DX10 game that that
requires steam to run
When in game in a map, in wine versions 2.0 and 2.1, the game renders ok (not
fully normal compared to windows but playable)
Screenshot (map is aerowalk):
https://cdn.discordapp.com/attachments/266419049372581889/29354471255035084…
>From wine version 2.2 onwards, the graphics render as black
Screenshot from wine 2.4 (map is aerowalk):
https://cdn.discordapp.com/attachments/266419049372581889/29354470385988403…
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https://bugs.winehq.org/show_bug.cgi?id=46315
Bug ID: 46315
Summary: Vypress Chat 2.1.9 MSI installer crashes without
native jscript
Product: Wine
Version: 4.0-rc2
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The installer crashes with a "fatal error", unless native jscript is used.
See the linked ReactOS ticket for a download.
winetricks wsh57 fixes the issue.
Part of the log:
> 002d:fixme:msi:AutomationObject_GetIDsOfNames Unknown member L"e", clsid {000c109e-0000-0000-c000-000000000046}
> 002d:fixme:jscript:JSGlobal_Enumerator
> 0027:err:msi:ITERATE_Actions Execution halted, action L"VypressUpgradeEx" returned 1603
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https://bugs.winehq.org/show_bug.cgi?id=45420
Bug ID: 45420
Summary: Titanfall 2 Multiplayer mode stuck on Attempting
Connection
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: alex.skatingcassano(a)gmail.com
Distribution: ---
Created attachment 61738
--> https://bugs.winehq.org/attachment.cgi?id=61738
Console log with and without WINEDEBUG=+bcrypt
In Titanfall 2, after clicking "Multiplayer" in the menu, the game gets stuck
on "Attempting Connection". Console output with and without WINEDEBUG=+bcrypt
in attachment. Tested with WineD3D and DXVK, both leading to the same result.
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https://bugs.winehq.org/show_bug.cgi?id=47494
Bug ID: 47494
Summary: SuperTux: Fullscreen mode not working on MacOSX
(Invalid monitor handle)
Product: Wine
Version: 4.12.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
When I try to run SuperTux in fullscreen mode, on OS X, the window gets hidden.
$ wine --version
wine-4.12.1
$ openssl sha256 SuperTux-v0.6.0-win32.msi
SHA256(SuperTux-v0.6.0-win32.msi)=
d81ac0ad043a17019d9c71fcaec4839620efd445feedc4b35f3379f8cb3c2069
Steps to reproduce:
1. Install SuperTux 0.6.0 from
https://github.com/SuperTux/supertux/releases/download/v0.6.0/SuperTux-v0.6…
2. Start the game, go to Settings, put a check mark next to "Full screen".
Result: Window is hidden, music plays.
Expected: Window is shown.
Console displays the following:
002d:err:display:macdrv_GetMonitorInfo invalid monitor handle
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https://bugs.winehq.org/show_bug.cgi?id=47041
Bug ID: 47041
Summary: wire_marshal attribute ignored and the underlying type
is used instead
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: richard(a)torproject.org
Distribution: ---
Assuming the following idl snippet:
typedef struct _FooWindowHandle {long data1; long data2;};
typedef [unique] FooWindowHandle * fooWH;
cpp_quote("#if 0")
typedef [wire_marshal(fooWH)] void* WH;
cpp_quote("#endif // 0")
The wire_marshal attribute appears to be ignored, and for interfaces using the
WH type, void* is used instead. As _FooWindowHandle ends up not being used, its
definition is not included in the final tlb.
I've created a branch with a min-repro here:
https://github.com/pospeselr/mingw-widl-bug/tree/wire_marshal_bug
This branch includes the typelib generated by the midl.exe version 8.01.0622
from the VS 2019 SDK. Also note that I'm working against version 3.2 today, but
this issue also occurs in version 4.5.
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https://bugs.winehq.org/show_bug.cgi?id=41752
Bug ID: 41752
Summary: Need For Speed Most Wanted 2012 Corrupted Models &
Textures in Game
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: Adix.me(a)gmail.com
Distribution: ---
Created attachment 56193
--> https://bugs.winehq.org/attachment.cgi?id=56193
Need For Speed Most Wanted 2012 Debug Log File
Need For Speed Most Wanted 2012 - In Game has corrupted Textures & Models,
complains about VSSetShader Dynamic linking is not implemented yet, PSSetShader
Dynamic linking is not implemented yet and OMSetBlendState Per-rendertarget
blend not implemented and WINED3D_RTYPE_TEXTURE_1D not implemented.
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https://bugs.winehq.org/show_bug.cgi?id=47661
Bug ID: 47661
Summary: SwanSoft CNC: Crashes when clicking "tools management"
button
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hassanabdul(a)me.com
Created attachment 65104
--> https://bugs.winehq.org/attachment.cgi?id=65104
Details of the problem in the program
Wine crashes only when using the specific "Tools Management" button.
The rest of the software works very well.
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http://bugs.winehq.org/show_bug.cgi?id=33834
Bug #: 33834
Summary: user32: multiline edit control renders tabs not
correctly using usp10
Product: Wine
Version: 1.6-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bernhardu(a)vr-web.de
Classification: Unclassified
Created attachment 44856
--> http://bugs.winehq.org/attachment.cgi?id=44856
minimal test program
An multiline edit control from user32 with custom tab widths set by window
message EM_SETTABSTOPS gets the tabs not rendered correctly.
Only the first and the last "column" is visible.
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https://bugs.winehq.org/show_bug.cgi?id=47633
Bug ID: 47633
Summary: Guild Wars quits silently after the splash screen
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 0116660dd80b38da8201e2156adade67fc2ae823
Distribution: ArchLinux
Created attachment 65065
--> https://bugs.winehq.org/attachment.cgi?id=65065
plain terminal output
After starting Guild Wars I can see the "Connecting to ArenaNet..." screen for
a moment then the game quits abruptly.
This was caused by commit 0116660dd80b38da8201e2156adade67fc2ae823 (the game
starts properly with the previous commit).
Please let me know if you need debug logs.
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https://bugs.winehq.org/show_bug.cgi?id=38245
Bug ID: 38245
Summary: Constrcuct2 can't create a localhost server - httpapi
stubs
Product: Wine
Version: 1.7.36
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blurymind(a)gmail.com
Distribution: ---
Created attachment 51055
--> https://bugs.winehq.org/attachment.cgi?id=51055
terminal log file
Constrcut2 works almost flawlessly now. You can edit the games and export the
games. They work.
But you can not playtest the games, because wine fails to create a localhost
server and launch the web browser with it.
Here the part when I try to run the localhost server in the terminal Log:
fixme:httpapi:HttpAddUrl ((nil), L"http://127.0.0.1:5099/", (nil)): stub!
fixme:httpapi:HttpAddUrl ((nil), L"http://127.0.0.1:5100/", (nil)): stub!
fixme:httpapi:HttpCreateHttpHandle (0x14819d8, 0): stub!
fixme:httpapi:HttpAddUrl ((nil), L"http://localhost:5000/", (nil)): stub!
fixme:httpapi:HttpAddUrl ((nil), L"http://localhost:5001/", (nil)): stub!
And this is just from one of my tests. I tried with local host server addresses
..
Exporting them takes minutes and that is just not an option when developing a
game - you need to run it in your browser immediately. Plus you can't debug the
game when exporting, then running - no debugger.
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https://bugs.winehq.org/show_bug.cgi?id=47523
Bug ID: 47523
Summary: KERNEL32.dll.EnumSystemFirmwareTables
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: skas00(a)gmail.com
Distribution: ---
A recent patch to everquest (7-17-2019) uses ms-api-sysinfo call via
kernel32.dll
This function is not yet implemented and results in error:
wine: Call from 0x7bc84e49 to unimplemented function
KERNEL32.dll.EnumSystemFirmwareTables, aborting
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https://bugs.winehq.org/show_bug.cgi?id=40868
Bug ID: 40868
Summary: World of Warcraft ; seh:RtlCaptureStackBackTrace stub
Product: Wine
Version: 1.9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 54930
--> https://bugs.winehq.org/attachment.cgi?id=54930
Log with that exception
World of Warcraft 7 , aka the current Legion expansion beta realm version,
is quite agressive with seh:RtlCaptureStackBackTrace missing.
That occurs with both d3d9 and d3d11 rendering engines enabled.
fixme:seh:RtlCaptureStackBackTrace (0, 60, 0x23f8e0, 0x23f7c0) stub!
Not sure where that comes from as the live version seems to be a lot more
quiet.
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https://bugs.winehq.org/show_bug.cgi?id=47563
Bug ID: 47563
Summary: Sforzando Sample Player works but GUI is blank
(unusable)
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linuxguy93(a)gmail.com
Distribution: ArchLinux
Created attachment 64964
--> https://bugs.winehq.org/attachment.cgi?id=64964
A zip archive of sforzando's output. One for normal output and one for output
with d2d being debugged.
Sforzando's GUI using any version of wine produces a blank, but working GUI on
Archlinux. It seems to be a d2d issue combined with the way OpenGL core
contexts are exposed in mesa on Archlinux. Sforzando can be found here:
https://www.plogue.com/downloads.html Aria Engine:
http://ariaengine.com/support/aria-engine-update/
Hardware:
CPU: Intel Ivy Bridge 3570K
GPU: AMD RX460
32 GB DDR3 Ram
Software:
OS: Arch Linux
Kernel: 5.2.3
mesa: 19.1.3
wine: 4.12.1
app version: sforzando 1.952 (aria engine version as well)
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https://bugs.winehq.org/show_bug.cgi?id=44958
Bug ID: 44958
Summary: Epic Games Launcher requires DebugCreate (dbgeng)
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roothorick(a)gmail.com
Distribution: ---
Created attachment 61066
--> https://bugs.winehq.org/attachment.cgi?id=61066
Log snippet showing error
#41258 appears to be fixed in staging, but the launcher still doesn't come up.
Found the smoking gun pretty quickly; it immediately bails when DebugCreate()
(currently a complete stub) returns error (snippet from log with err,warn,fixme
attached).
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https://bugs.winehq.org/show_bug.cgi?id=47035
Bug ID: 47035
Summary: widl generates typelib file with enums multiply
defined
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: richard(a)torproject.org
Distribution: ---
When generating typelibs from idl where enums are defined, the generated tlb
ends up with a copy of the enum definition for every instance that the enum is
mentioned as a parameter to a function, plus 1.
I've created a branch with a min-repro here:
https://github.com/pospeselr/mingw-widl-bug/tree/enum_bug
Once again, update the Makefile to point to your local copy of widl.
I tested this with the latest mingw ( commit
c61763cc740f8f4986755eeafce832baa3655ee8 ) which uses widl version 4.5 plus
I've applied the patch from https://bugs.winehq.org/show_bug.cgi?id=47031
(note: this issue occurs even without the patch applied).
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https://bugs.winehq.org/show_bug.cgi?id=47149
Bug ID: 47149
Summary: widl generates invalid C headers when user-defined
structs also have const typedef'd names
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: richard(a)torproject.org
Distribution: ---
Found this one while working on patch for #47035
With an idl snippet like so:
struct foo {};
typedef struct foo foo_t;
typedef const struct foo cfoo_t;
the generated header will contain:
struct foo {
};
typedef struct foo foo_t;
// redefinition of struct foo and discards const qualifier
typedef struct foo {
} cfoo_t;
This bug seems like it will be fixed once the patch for #47035 lands.
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https://bugs.winehq.org/show_bug.cgi?id=47698
Bug ID: 47698
Summary: Battlefield 1 crashes/shows error when launchin with
DX12/VKD3D
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: rajaleicht(a)gmail.com
Distribution: ---
Created attachment 65162
--> https://bugs.winehq.org/attachment.cgi?id=65162
shows error
look at attachment
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https://bugs.winehq.org/show_bug.cgi?id=47697
Bug ID: 47697
Summary: wine causes system to hang on shutdown or reboot on
arch
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mahmoud.elswerky(a)gmail.com
Distribution: ---
Created attachment 65157
--> https://bugs.winehq.org/attachment.cgi?id=65157
screenshot
i face an issue on arch linux and manjaro where whener i shutdown or reboot .
system hans asking me to wait for 90 second
` stop job is running for session 4 of user elswerky`
and have to wait for 90 second to be able to shutdown pc
i don't know why this happens with me but what noticed is that it happens if
have wine me wine server and a wimdindows app working on the session before
rebooting or shutting down
inu use lateat version of wine on arch 4.13
and installed winindows app on wine is internet download manager
now am 95 % siure that the hang on shutdown is related to wine and it's
proocesses
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https://bugs.winehq.org/show_bug.cgi?id=47694
Bug ID: 47694
Summary: mouse pointer disappears
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: drctheboss(a)charter.net
CC: drctheboss(a)charter.net
Distribution: Mint
The mouse pointer disappears whenever it enters the area the program is running
in.
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https://bugs.winehq.org/show_bug.cgi?id=47645
Bug ID: 47645
Summary: Royal Quest: black screen and/or black or missing
textures
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spoon0042(a)hotmail.com
Distribution: ---
Since 4.14 the launch screen is black with cursor. I was able to click blindly
and get into the game where some textures appear at least.
Regression test gives:
e795ddb3d80d7b94d29cf97a24a01bb157b0138d is the first bad commit
commit e795ddb3d80d7b94d29cf97a24a01bb157b0138d
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Aug 6 01:23:16 2019 +0430
wined3d: Store clip control support in struct wined3d_d3d_info.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 e30ce5a41e66389a4d47eb51a074eea3448c24e5
c758d10d382595dec61f6883b55a0df603269477 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=47592
Bug ID: 47592
Summary: HFSS antenna modelling software running but erroneous
output !
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: friedtj(a)free.fr
Distribution: ---
I wanted to share with this community a rather amazing observation
that has been baffling me for the last week: ANSYS HFSS 13.02 is
running with Wine, but the output is erroneous ! I can hardly imagine
how a calculation can be completed but yield incorrect results: my
understanding
is that a library (or API implementation) either works or does not -- and to
tell the truth I did not expect such a complex piece of software as HFSS to
run on Wine -- but it does and rather nicely except to the point of analyzing
the
results.
Being new to HFSS but quite familiar with antenna design, I started with the
trivial test case of the dipole antenna: resonance frequency was close to the
expected value considering the dimensions, so the software must be working
properly since it computes admittances (see http://jmfriedt.org/S11both.pdf,
green curve)
which are consistent with the values given by (FOSS) NEC2 and GPRMax3D.
However all attempts to plot the radiation pattern failed (no plot at all, or
sometimes
inconsistent results of an isotropic radiator with no null), and radiation
efficiency
was consistently 0 (a poor result for a classical antenna), so I was of course
questioning my ability to understand the proper operation of the software.
After
attempting all possible solutions, I ended up installing a Win7 system on
VirtualBox
for testing, and to my amazement the software yields the proper radiation
diagram (http://jmfriedt.org/diagramme_3D.png) and slightly different
reflection
coefficients (http://jmfriedt.org/S11both.pdf, purple curve), the difference
being
emphasized on the impedance curve (http://jmfriedt.org/Z11_both.pdf).
I am of course not blaming the amazing emulator on this difference, but with
this
post
1/ may point out a subtle misbehavior of one of the computation library used by
Wine
2/ help others attempting to run HFSS on Wine question the results they
achieve.
These tests were completed with wine-3.0.2 as provided by Debian GNU/Linux
Unstable
at the time of writing this post, configured (winecfg) either as Win10 or Win7,
fresh
install with no other MS-Windows or proprietary library installed prior to HFSS
(clean
$HOME/.wine directory).
Not sure how I can help debug,
best wishes, Jean-Michel
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http://bugs.winehq.org/show_bug.cgi?id=13610
Summary: DragonRiders: main character, dragon and sky appear
black
Product: Wine
Version: 1.0-rc3
Platform: Other
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=8946
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rainmaker(a)icgag.it
Created an attachment (id=13574)
--> (http://bugs.winehq.org/attachment.cgi?id=13574)
How it looks in Wine
The main character and the dragon in the DragonRiders game appear completely
black except for their eyes, as if they had no texture applied (check the
attached screenshots). From a bird's view of the village at the beginning, it
looks like the sky suffers from the same problem. I couldn't verify whether
this applies to other characters in the game as well or not, since I only
played for a few minutes.
The same bug happens in Cedega as well.
I can only guess it's some kind of chroma key problem (as the one in Ultima
IX), but the game cannot be configured with respect to that. The only hint is a
debug error that floods the console (check attached log):
err:d3d_surface:IWineD3DBaseSurfaceImpl_BltFast DXTC decompression not
supported by now
but I don't know if it might be related. There's also a message concerning an
unsupported Stippled Alpha feature.
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http://bugs.winehq.org/show_bug.cgi?id=26617
Summary: Need for Speed Shift 2: large black squares appear in
cockpit, obscuring much of the screen
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
It's as if part of the screen is censored.
The black blocks usually show up after about twenty or forty seconds of
racing. They're there even on lowest settings. Makes game unplayable.
There are quite a few messages like this:
fixme:d3d_surface:surface_load_location Downloading RGB surface 0x79f9eb50 to
reload it as sRGB.
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filter WINED3DTEXF_LINEAR not
supported in software blit.
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Stretched blit not implemented
for bpp 64!
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https://bugs.winehq.org/show_bug.cgi?id=41260
Bug ID: 41260
Summary: Z-Fighting on character models during cutscenes in
SW:TOR
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: darkwingbuck13(a)gmail.com
Distribution: ---
Created attachment 55560
--> https://bugs.winehq.org/attachment.cgi?id=55560
An example of the problem
When entering a cutscene in SWTOR, the animated models for characters will have
black flickering spots appear and disappear in a frame during cutscenes. I
cannot find anything in a debug log that would give a reason for this to
happen. All settings are on Ultra. It is incredibly hard to screenshot and show
the problem, but I've attached what I could get.
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https://bugs.winehq.org/show_bug.cgi?id=47666
Bug ID: 47666
Summary: AviUtl: the corresponding value is reset after
clicking up-down control.
Product: Wine
Version: 4.0.1
Hardware: x86
URL: http://spring-fragrance.mints.ne.jp/aviutl/aviutl_plus
_20120619.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
AviUtl is a Japanese AVI file editing tool. When a user clicks up-down control
in the dialog, the corresponding value is updated but immediately reset after
the click.
Steps to reproduce:
1. Download aviutl_plus_20120619.zip from
http://spring-fragrance.mints.ne.jp/aviutl/
2. Unzip it.
3. Launch aviutil.exe in Japanese locale, i.e. LANG=ja_JP.UTF-8 wine aviutl.exe
4. Choose [設定]-[拡張編集の設定] (Settings-ExEdit Settings), then the window titled
拡張設定 (ExEdit) will be shown.
5. Right click the time-line part on the window and choose [新規プロジェクトの作成]
(Create new project). A new dialog window will appear.
6. Click [OK].
7. After the click, right click the time-line part again and choose
[メディアオブジェクトの追加]-[グループ制御] (Add Media Object-Group Control). グループ制御 (Group
Control) dialog will be shown.
8. In the dialog, click up-down control's down button nearby the lower right
corner.
Expected behavior:
* The left side edit control (indicates 対象レイヤー数 (number of target layers))
shows '1' instead of '--', and keeps the value.
Actual behavior:
* The left side edit control shows '1' while clicking. But, it shows '--' again
right after releasing the mouse button.
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https://bugs.winehq.org/show_bug.cgi?id=47652
Bug ID: 47652
Summary: Wine 4.14 d3d 7/8 regression - screen upside down
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: randrianasulu(a)gmail.com
Distribution: ---
Hello!
I tried to update wine to 4.14 on Slackware 32-bit and few of my
games/benchmarks (3Dmark2001SE, Unreal 2 Demo, Unreal Tournament) started to
render upside down!
Wine 4.12.1 was ok, so after compiling and testing 4.13 I can say it is
regression between 4.13 and 4.14.
windows version was set to Win7 (but tried to set it back to WinXP - same
problem).
Note: I use mesa-git drivers:
Mesa 19.3.0-devel (git-a3d42ad248)
Xserver 1.19.7
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http://bugs.winehq.org/show_bug.cgi?id=23081
Summary: Dragon Age: Origins - shadow under character flickers
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The shadow under the character flickers badly, especially in the
character selector before the game launches.
(This is with winetricks strictdrawordering=enabled as per bug 22383 )
It is present at least as far back as wine-1.1.36, but it gets
harder to tell as you go further back, because of other problems.
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http://bugs.winehq.org/show_bug.cgi?id=23730
Summary: Dragon Age: Origins, black flickering in opening menu
screen when mouse moves
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Now that bug 22200 is fixed, Dragon Age Online no longer needs native
msvcr80. But when you move the mouse, there are black
bars in the game's opening menu page.
You can work around this with WINEDEBUG=-msvcrt.
The messages this suppresses look like this:
fixme:msvcrt:_controlfp_s (0x518e8f8 655391 196608) semi-stub
fixme:msvcrt:__crtGetStringTypeW (unk 0, type 1, wstr 0x518e58c(1), 0x518e590)
partial stub
This seems to be a concrete case of a verbose FIXME causing suboptimal
performance. Should we
a) declare this to be not a problem because the user is supposed to read the
manual or appdb and know to use WINEDEBUG=-all when running this app?
b) declare this to be not a problem because the distro is supposed to patch
or wrap wine to always run apps with WINEDEBUG=-all?
c) temporarily mark the FIXMEs that cause the performance problem to be
displayed once only?
or d) something else?
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https://bugs.winehq.org/show_bug.cgi?id=41436
Bug ID: 41436
Summary: row_server_p.c build warnings when compiling 64-bit
Wine
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55808
--> https://bugs.winehq.org/attachment.cgi?id=55808
row_server_p.c build warning for 64-bit Wine
Hi,
I am building the latest git version of Wine 1.9.20 (as of 03.10.2016) and it's
being built with WoW64 support. While the 64-bit version is compiling I noticed
a few build warnings (see attachment)
My version of GCC is 6.2.1 20160830.
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http://bugs.winehq.org/show_bug.cgi?id=29397
Bug #: 29397
Summary: Flickering black boxes over models in Orcs Must Die!
Product: Wine
Version: 1.3.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)deserettechnology.com
Classification: Unclassified
Created attachment 38054
--> http://bugs.winehq.org/attachment.cgi?id=38054
Black boxes covering player models
While playing Orcs Must Die!, flickering black boxes appear on the edges of
many models, including background models that are part of the arena as well as
character models. These black boxes rarely stay in place long enough to capture
with a screenshot, but I have one that shows two such boxes. They change
position as the player moves and animations execute, but the boxes are present
in almost every frame.
Tested with 1.1.35 and 962230064d and got identical results. I have never tried
to play with earlier versions so I don't know if this is a regression or not.
The attached screenshot shows a black box over the archer's head and the
player's elbow. The box on the archer is permanent, the box on the players
elbow flickers as movement animations occur.
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https://bugs.winehq.org/show_bug.cgi?id=47653
Bug ID: 47653
Summary: Touhou 17 became upside down
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hhpkoop(a)gmail.com
Distribution: ---
Created attachment 65095
--> https://bugs.winehq.org/attachment.cgi?id=65095
screenshot of game
This problem did not occur in Wine 4.13.
The game is not consistently upside down, some elements are at their correct
position.
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http://bugs.winehq.org/show_bug.cgi?id=28883
Bug #: 28883
Summary: The Witcher 2: Portions of objects rendered as black.
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mblackwell1024(a)gmail.com
Classification: Unclassified
The Witcher 2 suffers from strange anomalies where objects or parts of objects
are drawn as black rather than textured. This occurs regardless of whether GLSL
is enabled or disabled and is not the same as Bug 27194 (which is resolved).
The only console message during this time is:
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
over and over.
I've attached a screenshot showing the issue. Shifting the view slightly
changes what will and won't be shown as black. It happens mostly outdoors and
generally on foliage, although it sometimes appears on characters as well as
the screenshot indicates.
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http://bugs.winehq.org/show_bug.cgi?id=14939
Summary: DXT1 support not implemented
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shacklein(a)gmail.com
Running Black & White, regardless of in-game settings, the following fixme
occurs:
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_DXT1 to WINED3DFMT_A4R4G4B4
Although the game is still playable, the lack of DXT1 support does seriously
affect the graphics and gameplay. On "lowest" settings, the terrain is
transparent and some objects are untextured and 100% black; on "highest", some
textures are corrupted, or untextured as in "lowest" settings.
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https://bugs.winehq.org/show_bug.cgi?id=46078
Bug ID: 46078
Summary: The object sides which are not in the front of a light
source are too dark
Product: Wine
Version: 3.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fp2007cf(a)free.fr
Distribution: ---
Created attachment 62696
--> https://bugs.winehq.org/attachment.cgi?id=62696
The dark sides of objects are completely black.
In the game ELEX, the object sides which are not illuminated are black, i.e.,
the dark sides of objects are completely black.
The lightning is correct only for the illuminated side of objects (the object
sides which are in the front of a light source).
(https://appdb.winehq.org/objectManager.php?sClass=version&iId=37342)
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https://bugs.winehq.org/show_bug.cgi?id=41674
Bug ID: 41674
Summary: Dungeon rats - black squares in some textures
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: amagarrsh(a)gmail.com
Distribution: ---
Created attachment 56065
--> https://bugs.winehq.org/attachment.cgi?id=56065
complete log
Dungeon rats need d3dcompiler_43 override or the game crashes.
With d3dcompiler_43.dll native game works perfect but there are black squares
in some textures.
There are quite a few messages in the log:
fixme:d3d:wined3d_texture_generate_mipmaps texture 0xbee87e0 stub!
err:d3d:wined3d_debug_callback 0x2e2b040: "GL_INVALID_OPERATION error
generated. Cannot begin query on an active query object.".
err:d3d:wined3d_debug_callback 0x2e2b040: "GL_INVALID_OPERATION error
generated. <target> does not have an active query.".
err:d3d:wined3d_debug_callback 0x2e2b040: "GL_INVALID_OPERATION error
generated. Query object not found.".
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https://bugs.winehq.org/show_bug.cgi?id=37819
Bug ID: 37819
Summary: The Forest: To dark environment and missing textures
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 50368
--> https://bugs.winehq.org/attachment.cgi?id=50368
Terminal output
On playing The Forest I'm seeing 2 issues that seems to be related:
- On running around the environment gets often very dark. It is a fading effect
and is maybe a feature of the game but on looking at Let's Plays on Windows
this doesn't appear in such a heavy way.
- Some graphics have missing textures and they will be shown as a white graphic
then. Also I'm noticing that looking at such a graphic does also trigger the
first issue.
In the attachments is the terminal output and 2 screenshots that compare how
the game looks normally at night and how the environemnt turns black after
turning a little to the left (so that I'm looking at a standing fire which have
partly missing textures).
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http://bugs.winehq.org/show_bug.cgi?id=21197
Summary: Black dots are seen on some 3D models in GTAIV
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Created an attachment (id=25456)
--> (http://bugs.winehq.org/attachment.cgi?id=25456)
Exploded car
Sometimes dots make up the whole model, easily seen on exploded cars.
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http://bugs.winehq.org/show_bug.cgi?id=25760
Summary: After deinstallation of World of Tanks, its .desktop
file still resides in the menu
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
After deinstallation of World of Tanks, its .desktop file still resides in the
menu. The item disappears from Wine submenu but appears in "Applications".
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https://bugs.winehq.org/show_bug.cgi?id=47679
Bug ID: 47679
Summary: Global searches in CHM files using Wine-native hh.exe
(via "Search" tab)
Product: Wine
Version: 4.0.1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: macdis(a)gmail.com
This thread splits off from: https://bugs.winehq.org/show_bug.cgi?id=47667
TO REPRODUCE:
- Open an affected CHM file with "wine hh file.chm"
Note: the CHM files I've tried work flawlessly under Windows XP using native
hh.exe.
ACTION THAT INITIATES THE PROBLEM:
- Perform a global search (using the "Search" tab)
PROBLEM ENCOUNTERED:
- No results are given for valid searches (or results are limited to base
directory CHM file).
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https://bugs.winehq.org/show_bug.cgi?id=47678
Bug ID: 47678
Summary: Ctrl-F page searches in CHM files using Wine-native
hh.exe
Product: Wine
Version: 4.0.1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: macdis(a)gmail.com
This thread splits off from: https://bugs.winehq.org/show_bug.cgi?id=47667
TO REPRODUCE:
- Open an affected CHM file with "wine hh file.chm"
Note: the CHM files I've tried work flawlessly under Windows XP using native
hh.exe.
ACTION THAT INITIATES THE PROBLEM:
- Attempt a page search (using Ctrl-F)
PROBLEM ENCOUNTERED:
- No results are given for valid searches.
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https://bugs.winehq.org/show_bug.cgi?id=47680
Bug ID: 47680
Summary: Navigation through home page links in CHM files using
Wine-native hh.exe
Product: Wine
Version: 4.0.1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: macdis(a)gmail.com
This thread splits off from: https://bugs.winehq.org/show_bug.cgi?id=47667
TO REPRODUCE:
- Open an affected CHM file with "wine hh file.chm"
Note: the CHM files I've tried work flawlessly under Windows XP using native
hh.exe.
ACTION THAT INITIATES THE PROBLEM:
- Attempt to navigate through the document with links on the document's home
page.
PROBLEM ENCOUNTERED:
- Home page links (in the main window) do nothing when clicked on. However,
navigating through the document using links in the "Contents" tab works.
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https://bugs.winehq.org/show_bug.cgi?id=47667
Bug ID: 47667
Summary: Problems with hh.exe reading CHM files
Product: Wine
Version: 4.0.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: macdis(a)gmail.com
I have experienced serious problems with Wine's internal CHM reader, which does
not seem to be compatible with some CHM files.
Running Wine 4.0.1 stable on MacOS Mojave 10.14.6 installed via "brew install
wine".
STEPS TO REPRODUCE:
- Open an affected CHM file with "wine hh file.chm"
Note: the CHM files I've tried work flawlessly under Windows XP using native
hh.exe.
ACTIONS THAT INITIATE PROBLEMS:
- Attempt to do either a global search (using the "Search" tab)
- Attempt a page search (using Ctrl-F)
- Attempt to navigate through the document with links on the document's home
page.
PROBLEMS ENCOUNTERED:
- No results are given for valid searches.
- Home page links do nothing when clicked on.
WHAT DOES WORK:
I can navigate through the document by clicking on links in the "Contents" tab.
SOLUTIONS ATTEMPTED:
- Use a manually installed alternative hh.exe from an original Windows XP and a
Windows 7 installation disk. Result: I cannot bypass Wine's internal CHM
viewer.
- Use a manually installed alternative hh.exe, renamed hhxp.exe (for example),
and changing the registry key at "HKCR\chm.file\shell\open\command" so that it
points to hhxp.exe. Result: I cannot bypass Wine's internal CHM viewer.
- Install an alternative CHM viewer, such as kchmviewer. Result: the file
opens, but navigation and searching are impossible. This may be a problem with
kchmviewer, but I include it here as additional information.
SOLUTION PROPOSED:
- Allow the user to bypass Wine's internal CHM viewer by enabling usage of the
standard hh.exe, or allow usage of a manually installed hh.exe from a standard
Windows installation.
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https://bugs.winehq.org/show_bug.cgi?id=47671
Bug ID: 47671
Summary: Full screen inverted and mirrored
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: csynt(a)hotmail.com
Distribution: ---
Created attachment 65121
--> https://bugs.winehq.org/attachment.cgi?id=65121
sample screenshot from a game
(wine 4.14 on Fedora 30 x64)
Fullscreen games display a mirrored and upside down screen, worked ok just with
the v4.13 lated update to 4.14 broken.
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https://bugs.winehq.org/show_bug.cgi?id=47614
Bug ID: 47614
Summary: E: Unable to correct problems, you have held broken
packages.
Product: Wine-staging
Version: 4.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
root@user:~# apt list --upgradable
Listing... Done
wine-staging-amd64/disco 4.13~disco amd64 [upgradable from: 4.12.1~disco]
wine-staging-i386/disco 4.13~disco i386 [upgradable from: 4.12.1~disco]
wine-staging/disco 4.13~disco amd64 [upgradable from: 4.12.1~disco]
root@user:~# apt install wine-staging
Reading package lists... Done
Building dependency tree
Reading state information... Done
Some packages could not be installed. This may mean that you have
requested an impossible situation or if you are using the unstable
distribution that some required packages have not yet been created
or been moved out of Incoming.
The following information may help to resolve the situation:
The following packages have unmet dependencies:
wine-staging : Depends: wine-staging-amd64 (= 4.13~disco) but 4.12.1~disco is
to be installed
Depends: wine-staging-i386 (= 4.13~disco)
E: Unable to correct problems, you have held broken packages.
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https://bugs.winehq.org/show_bug.cgi?id=46971
Bug ID: 46971
Summary: Multiple games crash at launch (Sniper Elite V2,
Sniper Elite 3)
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: cf8193df5b4c5a09208e40d8f3183c00187c8bd0
Distribution: ---
Crashes with:
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x301612f9
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https://bugs.winehq.org/show_bug.cgi?id=46908
Bug ID: 46908
Summary: Support msvcp mtx_init 'mtx_try' flag (0x2) to create
a mutex object that supports test and return
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
some apps cause a significant spam = slowdown due to the following FIXME:
--- snip ---
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
--- snip ---
You can find various bug reports which include such spam:
https://bugs.winehq.org/show_bug.cgi?id=46800#c3
I've encountered this recently in an even more annoying form with SIMATIC WinCC
V15.1 Runtime services. Although the spam is partially caused by other bugs
(error paths), it completely bogs down the console when a prefix is
bootstrapped (emitted by 'autostart' type service).
--- snip ---
$ du -sh log.txt
1.4G log.txt
$ egrep "fixme:.*_Mtx_init_in_situ" log.txt | wc -l
97512
$ egrep "fixme:.*_Mtx_init_in_situ" log.txt | sort | uniq
0012:fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 102
0012:fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
001c:fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 1
001c:fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
001f:fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
0021:fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
0022:fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
004a:fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 102
004e:fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
--- snip ---
--- snip ---
001c:Call msvcp140._Cnd_init_in_situ(0025bcc8) ret=1400b97a8
001c:Call ntdll.RtlInitializeConditionVariable(0025bcc8) ret=7f168a0b198f
001c:Ret ntdll.RtlInitializeConditionVariable() retval=0025bcc8
ret=7f168a0b198f
001c:Ret msvcp140._Cnd_init_in_situ() retval=00000044 ret=1400b97a8
001c:Call msvcp140._Mtx_init_in_situ(0025bd10,00000002) ret=1400b97b8
001c:fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
001c:Call msvcr120.??0critical_section@Concurrency@@QEAA@XZ(0025bd18)
ret=7f168a0b1629
001c:Ret msvcr120.??0critical_section@Concurrency@@QEAA@XZ() retval=0025bd18
ret=7f168a0b1629
001c:Ret msvcp140._Mtx_init_in_situ() retval=0025bd10 ret=1400b97b8
...
004a:Call msvcp110._Mtx_init(002626c8,00000102) ret=0091104c
004a:Call msvcr110.??2@YAPEAX_K@Z(00000048) ret=7f88bd859199
004a:Call ntdll.RtlAllocateHeap(00230000,00000000,00000048) ret=7f88c03b15ef
004a:Ret ntdll.RtlAllocateHeap() retval=00262710 ret=7f88c03b15ef
004a:Ret msvcr110.??2@YAPEAX_K@Z() retval=00262710 ret=7f88bd859199
004a:fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 102
004a:Call msvcr110.??0critical_section@Concurrency@@QEAA@XZ(00262718)
ret=7f88bd85910a
...
--- snip ---
Although this spam can masked/filtered out, it should be considered to
implement the missing mutex types.
Currently Wine only supports C11 'mtx_recursive' mutex type (flags = 0x100).
Wine source:
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/msvcp90/misc.c#l684
--- snip ---
684 #define MTX_MULTI_LOCK 0x100
685 #define MTX_LOCKED 3
686 typedef struct
687 {
688 DWORD flags;
689 critical_section cs;
690 DWORD thread_id;
691 DWORD count;
692 } *_Mtx_t;
693
694 #if _MSVCP_VER >= 140
695 typedef _Mtx_t _Mtx_arg_t;
696 #define MTX_T_FROM_ARG(m) (m)
697 #define MTX_T_TO_ARG(m) (m)
698 #else
699 typedef _Mtx_t *_Mtx_arg_t;
700 #define MTX_T_FROM_ARG(m) (*(m))
701 #define MTX_T_TO_ARG(m) (&(m))
702 #endif
703
704 void __cdecl _Mtx_init_in_situ(_Mtx_t mtx, int flags)
705 {
706 if(flags & ~MTX_MULTI_LOCK)
707 FIXME("unknown flags ignored: %x\n", flags);
708
709 mtx->flags = flags;
710 call_func1(critical_section_ctor, &mtx->cs);
711 mtx->thread_id = -1;
712 mtx->count = 0;
713 }
--- snip ---
>From C11 standard (ISO/IEC 9899:2011):
https://en.cppreference.com/w/c/thread/mtx_init
NOTE: 'mtx_try' is not mentioned here anymore, see
http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1521.htm
--- quote ---
mtx_init
C Thread support library
Defined in header <threads.h>
int mtx_init( mtx_t* mutex, int type );
(since C11)
Creates a new mutex object with type. The object pointed to by mutex is set to
an identifier of the newly created mutex.
type must have one of the following values:
mtx_plain - a simple, non-recursive mutex is created.
mtx_timed - a non-recursive mutex, that supports timeout, is created.
mtx_plain | mtx_recursive - a recursive mutex is created.
mtx_timed | mtx_recursive - a recursive mutex, that supports timeout, is
created.
Parameters
mutex - pointer to the mutex to initialize
type - the type of the mutex
Return value
thrd_success if successful, thrd_error otherwise.
References
C11 standard (ISO/IEC 9899:2011):
7.26.4.2 The mtx_init function (p: 381)
--- quote ---
ftp://ftp.00f.net/misc/n1548.pdf
--- quote ---
The enumeration constants are
mtx_plain
which is passed to mtx_init to create a mutex object that supports neither
imeout nor test and return;
mtx_recursive
which is passed to mtx_initto create a mutex object that supports recursive
locking;
mtx_timed
which is passed to mtx_init to create a mutex object that supports timeout;
mtx_try
which is passed to mtx_init to create a mutex object that supports test and
return;
--- quote ---
* mtx_plain = 0x1
* mtx_try = 0x2
* mtx_timed = 0x4
* mtx_recursive = 0x100
$ sha1sum SIMATIC_WinCC_Runtime_Advanced_V15_1.exe
db1f97bb648b62fa1c5d974d7f2bcb6b4a9fd786
SIMATIC_WinCC_Runtime_Advanced_V15_1.exe
$ du -sh SIMATIC_WinCC_Runtime_Advanced_V15_1.exe
1.3G SIMATIC_WinCC_Runtime_Advanced_V15_1.exe
$ wine --version
wine-4.4-188-gc988910cae
Regards
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https://bugs.winehq.org/show_bug.cgi?id=45543
Bug ID: 45543
Summary: Rekordbox 5.3.0 terminates with the message
"Unexpected application error"
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bghome(a)gmail.com
Distribution: ---
The problem
-----------
When I run the application like
cd ~/.wine/drive_c/Program Files/Pioneer
wine ./rekordbox.exe
The application terminates with the message "Unexpected application error".
Prerequisite
------------
- Enable "Hide Wine version from applications" option (see bug #45514).
- Install MS core fonts (see bug #45535).
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https://bugs.winehq.org/show_bug.cgi?id=47051
Bug ID: 47051
Summary: Excel (from Microsoft Office 365) crashes inside
CreateActCtxW
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 64219
--> https://bugs.winehq.org/attachment.cgi?id=64219
crashlog
Winword and Powerpoint start fine in current git, yet Excel still crashes.
Crashlog attached. The patch below fixes the crash and makes Excel start fine
for me. Will send later to wine-devel
diff --git a/dlls/kernel32/actctx.c b/dlls/kernel32/actctx.c
index 17067ed1b4..1148ecebf0 100644
--- a/dlls/kernel32/actctx.c
+++ b/dlls/kernel32/actctx.c
@@ -114,7 +114,7 @@ done:
*
* Create an activation context.
*/
-HANDLE WINAPI CreateActCtxW(PCACTCTXW pActCtx)
+HANDLE WINAPI DECLSPEC_HOTPATCH CreateActCtxW(PCACTCTXW pActCtx)
{
NTSTATUS status;
HANDLE hActCtx;
louis@debian:~/.winemsoffice2/drive_c/Program Files/Microsoft
Office/root/Office16$ sha1sum EXCEL.EXE
da63eeba536534ae774bad192221218959f4f793 EXCEL.EXE
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https://bugs.winehq.org/show_bug.cgi?id=47009
Bug ID: 47009
Summary: msi x64 app cannot be uninstalled
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
Distribution: ---
An msi x64 app cannot be uninstalled. This is a regression bug which came in
with Wine-4.6. Uninstalling a x64 app with Wine-4.5 has worked fine.
Repro
- install x64 demo app from the att. of bug 46846 "notation player 4"
- start "wine uninstaller" in a shell window
- select "notation player 4"
- Press button Change/deinstall
Problem:
The msi installer does not uninstalls the app but starts installing the app a
second time. After completing this second installation and trying to uninstall
this app again buts the button "Change/Uninstall" into grey.
An x64 app cannot be uninstalled at all.
The uninstallation of a 32 bit app works fine.
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https://bugs.winehq.org/show_bug.cgi?id=37871
Bug ID: 37871
Summary: GOG.com downloader (.NET 3.5 app) wants
wininet.GetUrlCacheConfigInfoA/W implementation
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as the summary says.
It's rather harmless as the failure is catched and handled in managed code.
So the issue is rather about an improvement and the app can be used as test
case.
--- snip ---
fixme:wininet:GetUrlCacheConfigInfoW (0x1440e8, 0x33df24, 104)
Message: Value does not fall within the expected range.
Stack trace: at
System.Runtime.InteropServices.Marshal.ThrowExceptionForHRInternal(Int32
errorCode, IntPtr errorInfo)
at MS.Win32.WinInet.get_InternetCacheFolder()
at System.Windows.Media.Imaging.BitmapDownload.BeginDownload(BitmapDecoder
decoder, Uri uri, RequestCachePolicy uriCachePolicy, Stream stream)
at System.Windows.Media.Imaging.LateBoundBitmapDecoder..ctor(Uri baseUri,
Uri uri, Stream stream, BitmapCreateOptions createOptions, BitmapCacheOption
cacheOption, RequestCachePolicy requestCachePolicy)
at System.Windows.Media.Imaging.BitmapDecoder.CreateFromUriOrStream(Uri
baseUri, Uri uri, Stream stream, BitmapCreateOptions createOptions,
BitmapCacheOption cacheOption, RequestCachePolicy uriCachePolicy, Boolean
insertInDecoderCache)
at System.Windows.Media.Imaging.BitmapImage.FinalizeCreation()
at System.Windows.Media.Imaging.BitmapImage.EndInit()
at GOGCompanionApp.AppWindow.LoginUser()
--- snip ---
MSDN:
http://msdn.microsoft.com/en-us/library/windows/desktop/cc817578%28v=vs.85%…
Source:
http://source.winehq.org/git/wine.git/blob/2aaff6e19f9ef97a241d7ca36497d47d…
--- snip ---
3764 BOOL WINAPI GetUrlCacheConfigInfoW(LPINTERNET_CACHE_CONFIG_INFOW
CacheInfo, LPDWORD size, DWORD bitmask)
3765 {
3766 FIXME("(%p, %p, %x)\n", CacheInfo, size, bitmask);
3767 INTERNET_SetLastError(ERROR_INVALID_PARAMETER);
3768 return FALSE;
3769 }
--- snip ---
$ wine --version
wine-1.7.33-191-ge899bd8
Regards
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https://bugs.winehq.org/show_bug.cgi?id=46881
Bug ID: 46881
Summary: Power World Simulator installer crashes: wine:
Unimplemented function
msi.dll.MsiSourceListForceResolutionW called at
address 0x7b442233
Product: Wine
Version: 4.4
Hardware: x86
URL: https://www.powerworld.com/
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Blocks: 46879
Distribution: Debian
Created attachment 63948
--> https://bugs.winehq.org/attachment.cgi?id=63948
console output + crash log (Staging 4.4)
As the title says; tested in Staging 4.4
wine: Call from 0x7b442233 to unimplemented function
msi.dll.MsiSourceListForceResolutionW, aborting
wine: Unimplemented function msi.dll.MsiSourceListForceResolutionW called at
address 0x7b442233 (thread 0055), starting debugger...
sha1sum pw20EduEvalSetup32BitOnly.msi
e644577731629c3bf804c568dda804d00c048565 pw20EduEvalSetup32BitOnly.msi
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