https://bugs.winehq.org/show_bug.cgi?id=47512
Bug ID: 47512
Summary: when running into a intractable it says wine can
support what happening
Product: Wine
Version: 2.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shadowwolf0644(a)gmail.com
Created attachment 64901
--> https://bugs.winehq.org/attachment.cgi?id=64901
why playing the game A zombie's life when waking into a barricade to cut it
down with a crafted hatchet it crash use as I walk into it not giving the means
to say cut it yes or no
why playing the game A zombie's life when waking into a barricade to cut it
down with a crafted hatchet it crash use as I walk into it not giving the means
to say cut it yes or no
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https://bugs.winehq.org/show_bug.cgi?id=47499
Bug ID: 47499
Summary: Unhandled page fault on write access to 0x00000000,
crash
Product: Wine
Version: 4.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yujatenef(a)emailapps.in
Distribution: ---
Wine crashes if I use it after recent update (Parabola GNU/Linux‐libre, Arch
based).
The following output appears:
`wine: Unhandled page fault on write access to 0x00000000 at address
0x************ (thread 000b), starting debugger...` (address removed)
Wine directory is not properly created (files missing).
If there is working Wine directory, graphical crash message appears, then
program is executed.
Administrators: This account is abandoned immediately after submitting bug and
cannot be contacted. You may remove it.
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https://bugs.winehq.org/show_bug.cgi?id=47462
Bug ID: 47462
Summary: When starting SierraChart Version 1941, the errors in
backtrace.txt occur.
Product: Wine
Version: 4.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtgriggs(a)gmail.com
Distribution: ---
Created attachment 64833
--> https://bugs.winehq.org/attachment.cgi?id=64833
Backtrace error upon starting Sierra Chart
Sierrachart normally runs exceptionally well in Wine. Just installed Wine 4.12
and the error in the attached backtrace file occurs whenever starting. After,
Sierrachart does start. It always occurs with Wine 4.12, never any other
version. You can download and test for free at: www.sierrachart.com. The
command used to start Sierrachart:
env WINEPREFIX="/home/todd/.wine" wine C:\\SierraChart\\SierraChart_64.exe
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https://bugs.winehq.org/show_bug.cgi?id=47497
Bug ID: 47497
Summary: "Unhandled page fault on write access" after upgrading
to 4.12.1
Product: Wine
Version: 4.12.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: invisigoth(a)virgilio.it
Distribution: ---
After upgrading from 4.11.1 to 4.12.1 (in arch linux x64) every Windows program
I start in wine shows a popup with the message "A program on your system has
crashed, but WineDbg was unable to attach to the process".
If I start any programs in the terminal this is what I get:
WinMerge
wine: Unhandled page fault on write access to 0x00000000 at address
0x7fe1d7b8a235 (thread 000b), starting debugger...
IrfanView
wine: Unhandled page fault on write access to 0x00000000 at address
0x7f78b2e53235 (thread 000b), starting debugger...
and wine itself...
wine: Unhandled page fault on write access to 0x00000000 at address
0x7f5aae061235 (thread 000b), starting debugger...
Apart from the popup or error message, programs seem to work normally.
If go back to 4.11.1 everything works fine.
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https://bugs.winehq.org/show_bug.cgi?id=47495
Bug ID: 47495
Summary: Tux Paint: Labels and text missing
Product: Wine
Version: 4.12.1
Hardware: x86-64
URL: https://sourceforge.net/projects/tuxpaint/files/tuxpai
nt/0.9.23/tuxpaint-0.9.23-win32.zip/download
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Created attachment 64879
--> https://bugs.winehq.org/attachment.cgi?id=64879
Comparison between Windows version on Wine (left) and Mac OS X version (right)
When I start Tux Paint, it becomes obvious that the text on the buttons or in
controls, such as the "Do you really want to quit" message is missing.
$ wine --version
wine-4.12.1
$ openssl sha256 tuxpaint-0.9.23-win32.zip
SHA256(tuxpaint-0.9.23-win32.zip)=
23489b57a35a7dab20376d3def2bb63ba59027176d2af4b6378d8ab9b3f5470e
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https://bugs.winehq.org/show_bug.cgi?id=47500
Bug ID: 47500
Summary: Self extracting stub fails to launch internal msi.
Product: Wine
Version: 4.12.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yother.andrew(a)gmail.com
Distribution: ---
Created attachment 64887
--> https://bugs.winehq.org/attachment.cgi?id=64887
Terminal Output
When attempting to install the Windows 7 ISO Download Tool the self extracting
stub is failing to open the internal msi for installation. The terminal output
is attached.
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https://bugs.winehq.org/show_bug.cgi?id=47487
Bug ID: 47487
Summary: Condor2: only shows black window
Product: Wine
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: felixhaedicke(a)web.de
Distribution: ---
Since wine 4.12.1, Condor 2 Soaring Flight Simulator
(http://www.condorsoaring.com) is no longer working.
The game starts, and everything looks normal in the game menus. Except in one
dialog, where a rotating plane is normally shown, this region of the dialog is
just grey.
But when starting a flight in full screen mode, nothing is shown in the
initialization progress screen, which normally shows a full screen image,
progress bar and progress information text. Maybe there is a transparent
window, because mouse disappears as usual. A few seconds later, there is a
fully black screen (instead of the game).
In window mode, there is just a black screen directly after starting a flight.
It worked fine in wine 4.11 (except for bug #47391).
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http://bugs.winehq.org/show_bug.cgi?id=34995
Bug #: 34995
Summary: Crashes in Wineskin
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cycle898(a)yahoo.com
Classification: Unclassified
Created attachment 46632
--> http://bugs.winehq.org/attachment.cgi?id=46632
Backtrace/Error Log
Wineskin 2.5.12 : crashes during certain parts of games with what could be
considered moderate to high graphical output. This happens several times over
various playthroughs. This error occurs at random intervals.
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https://bugs.winehq.org/show_bug.cgi?id=45544
Bug ID: 45544
Summary: Dialog messages pop under instead of popping up in
RadiAnt DICOM Viewer
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bozkar(a)gmail.com
Distribution: Debian
Most of the dialog boxes pops under the main window in RadiAnt DICOM Viewer -
they occasionally pops up correctly.
Tested with PACS download dialog box, keyboard shortcuts settings dialog box,
about box.
They blink for a second and then they go under the main window.
Occasionally the program behaves correctly.
How could I help here?
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https://bugs.winehq.org/show_bug.cgi?id=45545
Bug ID: 45545
Summary: CUDA acceleration much slower then in Windows 10 in
RadiAnt Viewer on the same hardware
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: nvcuda
Assignee: wine-bugs(a)winehq.org
Reporter: bozkar(a)gmail.com
Distribution: Debian
RadiAnt Viewer now supports nvcuda.dll acceleration in 3D MPR / VR
reconstruction, but it's pointless to actually use it - on my box, GTX 970 it
is much slower then in Windows 10 (and slower then in CPU).
It is new, not yet optimized feature, but the difference in speed (subjective
FPS score) on the same hardware looks significant.
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https://bugs.winehq.org/show_bug.cgi?id=41859
Bug ID: 41859
Summary: pingo crashes when optimizing PNG images
Product: Wine
Version: 1.9.24
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danielbermond(a)yahoo.com
Distribution: ---
Created attachment 56266
--> https://bugs.winehq.org/attachment.cgi?id=56266
pingo wine terminal log when using PNG image
With JPG image: works well.
With PNG image: it just crashes. Tested with all possible pingo options.
Without command line arguments: shows the help screen as usual.
pingo is a command line PNG/JPG image optimizer that is shipped as a single
'.exe' without needing installation.
Tested with the 3 methods of running Console User Interface programs: 'wine',
'wineconsole --backend=user' and 'wineconsole --backend=curses'. All of them
crashes when using PNG image.
Website: http://css-ig.net/pingo
Download: http://css-ig.net/tools/pingo.zip
OS: Arch Linux x86_64
Wine: 1.9.24 (with all optional dependencies installed)
pingo: 0.41
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https://bugs.winehq.org/show_bug.cgi?id=46108
Bug ID: 46108
Summary: Wine creates env var with empty string for name and it
breaks python-pip
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
When I try and install things using pip (from python 2.7, since python 3.5
install doesn't work right not).
it fails, with
*** ValueError: illegal environment variable name
If I open the python interpreter I can see there is an env var with the name of
an empty string:
>>> import os
>>> os.environ['']
'Z:=Z:\\home\\stu\\Downloads'
I had a look at this outside of wine and the env var doesn't show up when
running the same python.
I edited pythons pip code to remove the env var:
~/.wine/drive_c/Python27/Lib/site-packages/pip/_internal/utils/misc.py
I changed these lines:
env = os.environ.copy()
if extra_environ:
env.update(extra_environ)
To:
env = os.environ.copy()
if extra_environ:
env.update(extra_environ)
env.pop('')
And then pip succeeds
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https://bugs.winehq.org/show_bug.cgi?id=46832
Bug ID: 46832
Summary: Drag and drop of multiple files
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: k8auf1947(a)cometchaser.de
Distribution: ---
Created attachment 63865
--> https://bugs.winehq.org/attachment.cgi?id=63865
Screenshot how to find the function used to drag and drop
Hi,
Drag and drop of multiple fit - files in the commercial application Astroart
6.0 doesn't work as in Windows.
I attached a screenshot. Drag and drop can also be made with jpg files. I
normally use it with fit files.
Astroart: http://www.msb-astroart.com/
I can provide the Setup file.
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https://bugs.winehq.org/show_bug.cgi?id=47453
Bug ID: 47453
Summary: Running setup for Xerox GlobalView, gets error, gives
backtrace.txt file
Product: Wine
Version: 4.0.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aa271828(a)earthlink.net
Created attachment 64815
--> https://bugs.winehq.org/attachment.cgi?id=64815
this was generated upon setup
Running setup for Xerox GlobalView, gets error, gives backtrace.txt file.
This is from 1996 and it runs on win 3.1, 95 & 98.
It's a 16 bit application.
I was in win 95 mode when I got the error on setup.
Here's where I got it;
https://winworldpc.com/product/xerox-globalview/21-for-windowshttp://toastytech.com/guis/gv.html, for description
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https://bugs.winehq.org/show_bug.cgi?id=6194
yother.andrew(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |yother.andrew(a)gmail.com
--- Comment #30 from yother.andrew(a)gmail.com ---
Do you have a installer that I can run to test with the latest version of Wine?
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https://bugs.winehq.org/show_bug.cgi?id=230
tomplatz <tomplatz567(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tomplatz567(a)gmail.com
--- Comment #18 from tomplatz <tomplatz567(a)gmail.com> ---
Created attachment 64885
--> https://bugs.winehq.org/attachment.cgi?id=64885
132
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https://bugs.winehq.org/show_bug.cgi?id=47488
Bug ID: 47488
Summary: Keyboard insertion point interference when running
Wine app
Product: Wine
Version: 4.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scw189(a)cox.net
Distribution: ---
When running a Wine app (Legacy9, genealogy program) in the background and then
trying to type anything with a word processor or do a Google search, it is
difficult to enter text because the insertion point character keeps
disappearing after 2-5 second. Then you have to click again in the text field
to reset the insertion point and try to type a few characters before it
disappears again. This issue stops as soon as the Wine application is
terminated. Mouse operation does not seem to be affected, just keyboard
character input is impaired because the insertion point is continually being
lost.
Cannot find any messages or error codes being asserted and system does not
'crash'.
OS is Linux Mint 19.1 Cinnamon with all updates applied. Computer is Dell
Dimension E521 with 64bit dual core Athlon CPU, 6gb memory.
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https://bugs.winehq.org/show_bug.cgi?id=5977
Lewis Cowles <lewiscowles(a)me.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lewiscowles(a)me.com
--- Comment #32 from Lewis Cowles <lewiscowles(a)me.com> ---
To Echo what winetest@luukku said, I adjusted the resolution to 800x600x32 in
Armada, which led to seeing some the texture for the animation When hovering.
This is absolutely an issue with draw order, but enabling "fixes" I assumed
would counter this, did nothing useful, and in-fact made the game unusable.
Debian 10 buster, winetricks, wine 1386, Quicktime 3 & DX from armada installer
installed, directplay activated, virtual desktop forced to 1024x768 (game seems
to ignore & go fullscreen)
Also needs to be launched from launcher. Game won't run by itself. Odd
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https://bugs.winehq.org/show_bug.cgi?id=46170
Bug ID: 46170
Summary: Programs that get MIDI data from the "Midi Through"
port will crash
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: realnc(a)gmail.com
Distribution: ---
Created attachment 62822
--> https://bugs.winehq.org/attachment.cgi?id=62822
Example MIDI file that reproduces the crash.
Any Windows software that is configured to use the ALSA "Midi Through" port for
MIDI input (as provided by the snd-seq-dummy kernel module) will crash with a
page fault exception dialog. This only happens with certain MIDI data. It seems
to depend on the speed of the MIDI data.
The issue was originally discovered by using the Linux version of ScummVM
together with the Windows program "Falcosoft Midiplayer" as a means of using a
Windows-only VSTi as a software MIDI synth for ScummVM. In such a setup, the
Linux program is configured to use the "Midi Through" port as MIDI-out, and the
Windows program is configured to use it as MIDI-in.
However, after capturing the specific MIDI data that triggers the crash into a
*.mid file, playing that file in any MIDI player that uses "Midi Through" for
MIDI-out and *any* Windows MIDI program that uses "Midi Through" as MIDI-in,
will crash the Windows program.
The problem is reproducible by at least two people on two different machines.
It is reproducible by building current Wine Git master, without any third-party
patches, and on a cleared ~/.wine directory. Example steps to reproduce this
are:
1. Make sure the "Midi Through" port is available. aplaymidi -l should list
something like:
$ aplaymidi -l
Port Client name Port name
14:0 Midi Through Midi Through Port-0
"Midi Through" is port 14:0 here. If no such port exists, load the
"snd-seq-dummy" kernel module:
$ modprobe snd-seq-dummy
2. Download the attached "crash.mid" file.
3. Download the Falcosoft Midiplayer from:
http://falcosoft.hu/softwares.html#midiplayer
4. Run MidiPlayer.exe in Wine and click the gear icon to open the settings.
Check the "Use Bass (Soundfonts/VSTi)" checkbox (this is only necessary in
order to avoid an unrelated Wine crash.) In the "Midi In" group, check the
"Active" checkbox. In the "Input Port" drop-down selection list, select "Midi
Through Port-0". Click OK.
5. Play the "crash.mid" file using a Linux MIDI player, like aplaymidi, telling
it to use the Midi Through port as output:
$ aplaymidi -p 14 crash.mid
Substitute "14" with the actual port if it differs on your system. It might
take a few attempts before the crash occurs. Here, it crashes about 80% of the
time.
The above steps are just an example. The crash is reproducible with any other
Windows MIDI client, not just the Falcosoft one. See:
https://www.vogons.org/viewtopic.php?f=24&t=48207&start=760#p714667
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https://bugs.winehq.org/show_bug.cgi?id=47458
Bug ID: 47458
Summary: Sleeping while pthreads mutex held from the driver
code in winepulse-PulseAudio_Support
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bill.huey(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The SetEvent call in the function pulse_timer_cb() sleeps, calls into the
wineserver, while a pthread mutex is held. This can cause long delays in
releasing the "pulse_lock" mutex, anywhere from 1-2ms to 90ms that I can see
with my custom instrumentation.
It potentially can cause dropouts and other issues with audio handling. It
seems to be in the main core audio processing loop.
The general practice here is to avoid sleeping operations within critical
sections.
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https://bugs.winehq.org/show_bug.cgi?id=47160
Bug ID: 47160
Summary: wine-staging is unable to execute executable which is
soft link in linux.
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Since recently wine-staging version, wine-staging is no longer able to
successful recognize soft link directory or executable.
I have many directory is soft link to save disk space.
I can not found which patch cause this issue.
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https://bugs.winehq.org/show_bug.cgi?id=47319
Bug ID: 47319
Summary: Wine 4.9 does not dereference symlinks
Product: Wine-staging
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kanakkshetri(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I have a symbolic link ~/Audio/hello.flac that is pointing
/mnt/audio/hello.flac . I have also set ~/Audio to be Y: in wine.
Prior to the 4.9 release, windows applications, such as Wine File Manager or
foobar2000 version 1.4.4 ( http://foobar2000.org) would dereference that
symlink and see that it is a 30Mb file that is a valid flac audio file.
With 4.9, file manager shows the size as 0 and foobar2000 cannot read the file
at all. I am on Fedora 30, where a dnf downgrade took me back to 4.5-1, where
this works as expected.
I have verified this on two different machines, using Wine File Manager as well
as foobar2000. I have also seen the same behavior in Fedora 29 (with Wine 4.9),
so I don't think it is OS specific.
Additional context:
- my data is on an XFS file system
- the symlinks are present because the data is managed by git annex (
https://git-annex.branchable.com/ )
- However, i can repro the problem without involving git annex merely by
creating symlinks.
Please let me know if there is any additional details I can provide or
experiments I can run locally. Thank you for the great work on wine.
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https://bugs.winehq.org/show_bug.cgi?id=47472
Bug ID: 47472
Summary: aarch64 compile fails with 4.12 rebase in setupapi
patch
Product: Wine-staging
Version: 4.12
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mike(a)cchtml.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
https://github.com/wine-staging/wine-staging/commit/eba1e9b28a07fea4f823346…
The move from snprintfW() to snwprintf() causes the aarch64 compile to fail.
/usr/bin/ld: dialog.o: in function
`SetupPromptForDiskW':/builddir/build/BUILD/wine-4.12/dlls/setupapi/dialog.c:252:
undefined reference to `snwprintf'
clang-8: error: linker command failed with exit code 1 (use -v to see
invocation)
winegcc: /usr/bin/clang failed
make[1]: *** [Makefile:500: setupapi.dll.so] Error 2
make: *** [Makefile:8350: dlls/setupapi] Error 2
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https://bugs.winehq.org/show_bug.cgi?id=47346
Bug ID: 47346
Summary: [Epic Games Launcher]Crashes when Winecfg is set to
Win10
Product: Wine-staging
Version: 4.9
Hardware: x86
URL: https://epicgames-download1.akamaized.net/Builds/Unrea
lEngineLauncher/Installers/Win32/EpicInstaller-9.13.0.
msi?launcherfilename=EpicInstaller-9.13.0.msi
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: Gentoo
Hello,
Bug easy to reproduce :
1- Download EGS
2- Install Arial fonts with winetricks
3- Install EGS and wait the update crash.
4- Launch EGS with "-SkipBuildPatchPrereq -opengl" arguments + Win7/Win8/Win8.1
= works
5- Launch EGS with "-SkipBuildPatchPrereq -opengl" arguments + Win10 = crashes
With Win7 and/or Win10, the login screen works correctly, it's the launcher
itself which does not work with Win10, see screenshots attachment. I added
output log for Win7 + Win10 too.
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https://bugs.winehq.org/show_bug.cgi?id=47273
Bug ID: 47273
Summary: Unix symlinks no longer work in wine-staging 4.8
Product: Wine-staging
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
CC: erich.e.hoover(a)gmail.com, leslie_alistair(a)hotmail.com,
z.figura12(a)gmail.com
Distribution: ---
With wine-staging-4.8, symlinks created on Linux (i.e. outside of Wine) to
directories no longer work in Wine. They show up as empty files. Previously,
and on wine-devel, they work just fine and even show up as symlinks under file
managers.
The culprit seems to be the updated ntdll-Junction_Points patchset, though I've
no idea what part of it specifically does this.
I know that support for NT symlinks and junctions was updated to differentiate
them, but IMO support for native unix symlinks should remain as it was before
this updated patchset, so they continue to work like before. Many people,
including me, rely on that for our workflow.
Unfortunately I don't know how to bisect wine-staging patches so I can't
pinpoint exactly which patch in the series is responsible for this regression.
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https://bugs.winehq.org/show_bug.cgi?id=47455
Bug ID: 47455
Summary: severe malfuction detected with keepass
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alainroy_qc(a)yahoo.ca
Distribution: ---
Created attachment 64820
--> https://bugs.winehq.org/attachment.cgi?id=64820
Wine malfunction with Keepass portable
Keepass refuses to open
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https://bugs.winehq.org/show_bug.cgi?id=47426
Bug ID: 47426
Summary: The sims 4 games crashes and freezes
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: apphelp
Assignee: wine-bugs(a)winehq.org
Reporter: giseeelle58(a)gmail.com
Created attachment 64774
--> https://bugs.winehq.org/attachment.cgi?id=64774
report of crash
The Sims 4 game crashes and freezes every 10 minutes
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https://bugs.winehq.org/show_bug.cgi?id=47466
Bug ID: 47466
Summary: LINE on Wine 4.12 throws an Unhandled exception
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: badflagello(a)hotmail.it
Distribution: ---
After updating Wine to 4.12 LINE (afaik should be latest version available as
july 2019) does not open anymore and throws this error:
"Unhandled exception: page fault on write access to 0x00000060 in 64-bit code
(0x00000000004024f5)."
See attached log for more info.
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https://bugs.winehq.org/show_bug.cgi?id=37443
Bug ID: 37443
Summary: Civilization 5 unhandled exeption when starting new
game /w Expansions
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ptrampau(a)gmail.com
Distribution: ---
Created attachment 49814
--> https://bugs.winehq.org/attachment.cgi?id=49814
crash output
When starting a new game Civ5 crashes during loading screen (you can hear about
half of the text narrated, then crash)
I have both Gods and Kings and brave new World Addons.
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https://bugs.winehq.org/show_bug.cgi?id=47423
Bug ID: 47423
Summary: League of Legends - Problem with starting a Game
(after Championselect)
Product: Wine-staging
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Christin.Weser(a)pwners.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64770
--> https://bugs.winehq.org/attachment.cgi?id=64770
Programm Error Details
Hi,
first: sorry for my bad English. My native language is German.
I am a Linux beginner so please don't hate me if I fail.
I installed League of Legends with snaps. The installation was fine. No
problems, no errors. After I logged in I started a Game. I could choose my
Champ and now the Game crashed. I would be really happy if there is a easy
solution.
Thank you!
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https://bugs.winehq.org/show_bug.cgi?id=47469
Bug ID: 47469
Summary: winecfg fails on winearch=""
Product: Wine
Version: 4.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rnowotny(a)rotek.at
Distribution: Ubuntu
WINE Version 4.12, winearch="", winecfg crashes, works with winearch=win32.
WINE Version 4.11, winearch="", winearch=win32 works.
Travis build, Ubuntu xenial. headless, xvfb stopped
WINE Version 4.12:
Environment:
winearch="" # (so 64 Bit)
wineprefix="/home/travis/wine/wine64"
winecfg crashes with :
wine: Unhandled page fault on write access to 0x00000030 at address 0x4024f5
(thread 000b), starting debugger...
see:
https://travis-ci.org/bitranox/lib_registry/jobs/554992058
with the same environment:
WINE Version 4.12, winearch=win32 --> WORKS !
see: https://travis-ci.org/bitranox/lib_registry/jobs/554992059
WINE Version 4.11, winearch="" --> WORKS !
see: https://travis-ci.org/bitranox/lib_registry/jobs/554992066
WINE Version 4.11, winearch=win32 --> WORKS !
see: https://travis-ci.org/bitranox/lib_registry/jobs/554992065
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https://bugs.winehq.org/show_bug.cgi?id=47474
Bug ID: 47474
Summary: After migration to wine 4.12 starting of EVE Online
throws an "Unhandled exception: page fault on write
access to 0x0040b6e0 in 64-bit code" error
Product: Wine
Version: 4.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dominik(a)kuropka.net
Distribution: ---
Created attachment 64847
--> https://bugs.winehq.org/attachment.cgi?id=64847
Error back trace
While EVE-Online was working fine with 4.11 after the migration to 4.12 this
error appears. However, EVE-Online seems to be still working fine for me if I
just close the error.
This might be related to Bug 47275 as the error message is similar.
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https://bugs.winehq.org/show_bug.cgi?id=47450
Bug ID: 47450
Summary: Worms World Party Remastered (GOG) - main window gets
hidden behind a 2nd black window
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stefan.riesenberger(a)gmail.com
Distribution: ---
Created attachment 64810
--> https://bugs.winehq.org/attachment.cgi?id=64810
Log with +relay,+win
I am running the game with virtual desktop enabled.
The game window shows the dxvk hud for a split second at start and then it gets
hidden behind a black window. You can even hear the button selection sounds
when moving the mouse, so the game is functioning behind that black window.
At least that's what I assume, due to the fact that the apitrace of the game
renders fine on Linux with wined3d and dxvk and the game renders fine with
wined3d (or dxvk) on Windows.
To exit the game I had to kill it due to the black window.
If you need a trace with different debug channels enabled, please tell me.
Thanks in advance,
Riesi
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https://bugs.winehq.org/show_bug.cgi?id=46134
Bug ID: 46134
Summary: QuickBooks 2018 Premier: Setup fails after accepting
license agreement.
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: operations(a)yocopcs.com
Distribution: ---
Created attachment 62779
--> https://bugs.winehq.org/attachment.cgi?id=62779
Terminal output from setup program.
System Configuration
Debian 9.5.0 Stretch x86-64
Wine 3.20 Staging
x86 Wineprefix with ie8,ie7, dotnet462, msxml6, vcrun2005-2017, corefonts, and
msls31.
Starting QuickBooks 2018 setup crashes wine after accepting the license
agreement. Unfortunately Intuit does not provide a direct download of the full
setup file, instead using Akamai Download Manager to download the file I used.
I did not try Akamai Download Manager in this test.
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https://bugs.winehq.org/show_bug.cgi?id=47477
Bug ID: 47477
Summary: wineboot crashes when starting any app under Wine.
Product: Wine
Version: 4.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gordon.lack(a)dsl.pipex.com
Distribution: ---
Created attachment 64853
--> https://bugs.winehq.org/attachment.cgi?id=64853
Backtrace
Since the update to 4.12 (this is on Kubuntu 19.04 - disco) starting any app
results in a pop-up for wineboot having crashed.
This happens on two separate (but similar) systems.
If I close the pop-up the app then starts and seems to run OK.
If I don't close it the app starts up, but after a noticeable delay.
The backtrace.txt produce from "Save as..." in the pop-up window is attached.
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https://bugs.winehq.org/show_bug.cgi?id=47420
Bug ID: 47420
Summary: Qtwebengineprocess.exe has encountered a problem
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: taryn.mann(a)live.com
Distribution: ---
Created attachment 64766
--> https://bugs.winehq.org/attachment.cgi?id=64766
encountered a problem
Qtwebengineprocess.exe has encountered a problem
How do I fix the problem a tab pops up and says this?
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https://bugs.winehq.org/show_bug.cgi?id=47475
Bug ID: 47475
Summary: [Rockstar Game Launcher]Unable to download from
Rockstar Launcher
Product: Wine
Version: 4.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: Gentoo
Created attachment 64850
--> https://bugs.winehq.org/attachment.cgi?id=64850
GTA5Launcher connection broken
Hello,
It's possible to buy GTA5 for Rockstar Game shop instead of Steam.
When you do that, you must to download the from GTAVLauncher.exe
The download of the game begins correctly but after 100Mb ~, the connection to
the server is broken. And i have a spam WININET fixme in the output console
(see screenshot).
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https://bugs.winehq.org/show_bug.cgi?id=42714
Bug ID: 42714
Summary: frequent crash while downloading Grand Theft Auto V
update (win7 mode; 64bit prefix; staging)
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 57688
--> https://bugs.winehq.org/attachment.cgi?id=57688
standard terminal output
New install of GTAV (DVD version). After login the game tries to update itself
with a multi-GB download. The download fails either with a lost connection
error "code 203", or crash. Error "code 203" is seen on Windows too so that may
be not wine fault, but the crash are not. After restarting the application, the
download resumes where it left and fails almost instantly.
When the download fails it leaves a .part file in the game directory. When the
.part file is deleted, restarting the application makes the download continue
for a varying amount of time (probably depending on the size of the next file
it downloads).
The whole thing is not yet downloaded so I can't say if the download get
corrupted or not.
Using wine-staging 2.4
Linux 3.16.0-4-amd64 #1 SMP Debian 3.16.39-1+deb8u2 (2017-03-07) x86_64
GNU/Linux
Nvidia GTX970 Debian driver 375.26
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https://bugs.winehq.org/show_bug.cgi?id=47478
Bug ID: 47478
Summary: Fedora install requires mesa-dri-drivers and
mesa-dri-drivers.i686 but doesn't get automatically
pulled when installing winehq-staging and
winehq-stable
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: aditya-shah(a)outlook.in
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: Fedora
In Fedora 30, wine-staging requires mesa-dri-drivers and mesa-dri-drivers.i686.
Without this wine may not be able to start some applications giving
"libGL error: MESA-LOADER: failed to open i965" error. The files in
/usr/lib64/dri and /usr/lib/dri are part of mesa-dri-drivers.x86_64 and
mesa-dri-drivers.i686. I think these to packages should become dependencies for
winehq-staging and winehq-stable.
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https://bugs.winehq.org/show_bug.cgi?id=47468
Bug ID: 47468
Summary: LINE still crtash on wined3d after bypass wineboot
issue.
Product: Wine
Version: 4.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
Created attachment 64842
--> https://bugs.winehq.org/attachment.cgi?id=64842
wined3d failed
LINE app still crash after wineboot is being bypass.
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https://bugs.winehq.org/show_bug.cgi?id=47403
Bug ID: 47403
Summary: ALT+TAB results in a sticky ALT in the application
when switching back
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dominik(a)kuropka.net
Distribution: ---
I noticed the following issue when playing EVE Online: If you use the ALT+TAB
key to switch from EVE Online to another application and then return back to
EVE Online, then the EVE Online is still thinking you are still holding down
the ALT key. This is only resolved by pressing and releasing the ALT key again.
It's really annoying.
Hypothesis: When pressing ALT+TAB (which at least for me usually happens in the
order 1. hold ALT down and then 2. press TAB) the ALT-key-down command is
transferred to the application (EVE Online) and then the focus is changed to
another application, without sending prior the ALT-key-down command. In my
opinion this should be changed. If ALT+TAB is used to switch the application,
the ALT-key-down command should be generated prior switching.
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https://bugs.winehq.org/show_bug.cgi?id=47467
Bug ID: 47467
Summary: WINEPREFIX creation/update: setupapi fails to register
several dlls after building as PE file starting with
Wine 4.12
Product: Wine
Version: 4.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
continuation of bug 47464 with fix applied to let 'wineboot' run.
--- snip ---
$ wineserver -k
$ rm -rf .wine
$ wineboot
wine: created the configuration directory '/home/focht/.wine'
...
0010:err:wintrust:DllRegisterServer Failed to acquire cryptographic context:
2148073495
0031:err:setupapi:register_fake_dll failed to register
L"C:\\windows\\syswow64\\stdole2.tlb": 80070002
0031:err:setupapi:register_fake_dll failed to register
L"C:\\windows\\system32\\msxml2.dll": 80070002
0031:err:setupapi:register_fake_dll failed to register
L"C:\\windows\\system32\\msxml4.dll": 80070002
0031:err:setupapi:register_fake_dll failed to register
L"C:\\windows\\system32\\msxml6.dll": 80070002
0031:err:setupapi:register_fake_dll failed to register
L"C:\\windows\\system32\\shdocvw.dll": 80070002
0031:err:setupapi:register_fake_dll failed to register L"C:\\Program Files
(x86)\\Common Files\\System\\OLE DB\\oledb32.dll": 80070002
0031:err:setupapi:register_fake_dll failed to register
L"C:\\windows\\system32\\atl.dll": 80070002
0031:err:setupapi:register_fake_dll failed to register
L"C:\\windows\\system32\\atl100.dll": 80070002
0031:err:setupapi:register_fake_dll failed to register
L"C:\\windows\\system32\\atl110.dll": 80070002
0031:err:setupapi:register_fake_dll failed to register
L"C:\\windows\\system32\\atl80.dll": 80070002
0031:err:setupapi:register_fake_dll failed to register
L"C:\\windows\\system32\\atl90.dll": 80070002
0031:err:setupapi:register_fake_dll failed to register
L"C:\\windows\\system32\\comsvcs.dll": 80070002
0031:err:setupapi:register_fake_dll failed to register
L"C:\\windows\\system32\\dhtmled.ocx": 80070002
0031:err:setupapi:register_fake_dll failed to register
L"C:\\windows\\system32\\gameux.dll": 80070002
0031:err:setupapi:register_fake_dll failed to register
L"C:\\windows\\system32\\hhctrl.ocx": 80070002
0031:err:setupapi:register_fake_dll failed to register
L"C:\\windows\\system32\\hnetcfg.dll": 80070002
0031:err:setupapi:register_fake_dll failed to register
L"C:\\windows\\system32\\mmcndmgr.dll": 80070002
0031:err:setupapi:register_fake_dll failed to register
L"C:\\windows\\system32\\mshtml.tlb": 80070002
0031:err:setupapi:register_fake_dll failed to register
L"C:\\windows\\system32\\oleacc.dll": 80070002
0031:err:setupapi:register_fake_dll failed to register
L"C:\\windows\\system32\\olepro32.dll": 80070002
0031:err:setupapi:register_fake_dll failed to register
L"C:\\windows\\system32\\pstorec.dll": 80070002
0031:err:setupapi:register_fake_dll failed to register
L"C:\\windows\\system32\\qmgr.dll": 80070002
0031:err:setupapi:register_fake_dll failed to register
L"C:\\windows\\system32\\riched20.dll": 80070002
0031:err:setupapi:register_fake_dll failed to register
L"C:\\windows\\system32\\scrobj.dll": 80070002
0031:err:setupapi:register_fake_dll failed to register
L"C:\\windows\\system32\\stdole32.tlb": 80070002
0031:err:setupapi:register_fake_dll failed to register
L"C:\\windows\\system32\\taskschd.dll": 80070002
0031:err:setupapi:register_fake_dll failed to register
L"C:\\windows\\system32\\wbemdisp.dll": 80070002
0031:err:setupapi:register_fake_dll failed to register
L"C:\\windows\\system32\\wiaservc.dll": 80070002
0031:err:setupapi:register_fake_dll failed to register
L"C:\\windows\\system32\\wuapi.dll": 80070002
0031:err:setupapi:register_fake_dll failed to register
L"C:\\windows\\system32\\winhttp.dll": 80070002
...
wine: configuration in '/home/focht/.wine' has been updated.
--- snip ---
Revert of
https://source.winehq.org/git/wine.git/commitdiff/72d6759f3a86c24e2db0b6190…
("setupapi: Build with msvcrt.") lets the registrations succeed.
$ wine --version
wine-4.12
Regards
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https://bugs.winehq.org/show_bug.cgi?id=36061
Bug ID: 36061
Summary: winedbg crash dialog shows a leak in imm32
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Noticed while valgrinding various test failures:
==13839== 24 bytes in 1 blocks are definitely lost in loss record 250 of 889
==13839== at 0x7BC4C735: notify_alloc (heap.c:255)
==13839== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==13839== by 0x7B84584B: HeapAlloc (heap.c:271)
==13839== by 0x7B845B80: GlobalAlloc (heap.c:388)
==13839== by 0x62CB1A6: ImmCreateIMCC (imm.c:2738)
==13839== by 0x62C4AB7: ImmCreateContext (imm.c:697)
==13839== by 0x62C6F93: ImmGetContext (imm.c:1422)
==13839== by 0x62CB807: ImmProcessKey (imm.c:2891)
==13839== by 0x538AB14: process_keyboard_message (message.c:2469)
==13839== by 0x538B2F4: process_hardware_message (message.c:2692)
==13839== by 0x538BFAD: peek_message (message.c:2900)
==13839== by 0x538E12C: GetMessageW (message.c:3817)
==13839== by 0x534ADB9: DIALOG_DoDialogBox (dialog.c:816)
==13839== by 0x534B064: DialogBoxParamW (dialog.c:879)
==13839== by 0x476B945: display_crash_dialog (crashdlg.c:369)
==13839== by 0x4784337: dbg_active_auto (tgt_active.c:816)
==13839== by 0x478A98C: main (winedbg.c:673)
==13839==
{
<insert_a_suppression_name_here>
Memcheck:Leak
match-leak-kinds: definite
fun:notify_alloc
fun:RtlAllocateHeap
fun:HeapAlloc
fun:GlobalAlloc
fun:ImmCreateIMCC
fun:ImmCreateContext
fun:ImmGetContext
fun:ImmProcessKey
fun:process_keyboard_message
fun:process_hardware_message
fun:peek_message
fun:GetMessageW
fun:DIALOG_DoDialogBox
fun:DialogBoxParamW
fun:display_crash_dialog
fun:dbg_active_auto
fun:main
}
wine-1.7.16-178-g7e874ae
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http://bugs.winehq.org/show_bug.cgi?id=27576
Summary: RT Se7en Lite installer hangs
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://www.rt7lite.com/downloads.html
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Requires Windows 7 mode, refuses to install in XP mode. After that, starts up,
you can accept license, etc. Once you click install, it hangs.
No visible terminal output at that point. There are few lines earlier:
fixme:ole:CoCreateInstance no instance created for interface
{ea1afb91-9e28-4b86-90e9-9e9f8a5eefaf} of class
{56fdf344-fd6d-11d0-958a-006097c9a090}, hres is 0x80004002
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:shell:SHGetKnownFolderPath flags 0x00004400 not supported
fixme:shell:SHGetKnownFolderPath flags 0x00004400 not supported
fixme:shell:SHGetKnownFolderPath flags 0x00004400 not supported
err:richedit:ReadStyleSheet skipping optional destination
err:richedit:ReadStyleSheet skipping optional destination
8afd116c1a524cf1772c972860bc390af713cb6c rt_7_lite_win7_Vista_x86.exe
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https://bugs.winehq.org/show_bug.cgi?id=47017
Bug ID: 47017
Summary: Symantec Eraser Control Driver 'eeCtrl64.sys' (Norton
360) crashes on unimplemented function
ntoskrnl.exe.IoGetStackLimits
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as it says. Happens during installation (first time kernel service/driver
install/load).
--- snip ---
$ WINEDEBUG=+seh,+relay,+msi,+ntoskrnl wine ./N360-TW-21.1.0-EN.exe >>log.txt
2>&1
...
002d:Call advapi32.CreateServiceW(0d8d87d0,0d9bb980 L"eeCtrl",1f9177f0
L"Symantec Eraser Control driver",80000002,00000001,00000001,00000001,0d9c7018
L"C:\\Program Files (x86)\\Common Files\\Symantec
Shared\\EENGINE\\eeCtrl64.sys",00000000,00000000,00000000,00000000,00000000)
ret=1f87019e
...
007c:trace:ntoskrnl:load_driver_module L"C:\\Program Files (x86)\\Common
Files\\Symantec Shared\\EENGINE\\eeCtrl64.sys": relocating from 0x10000 to
0x450000
...
007c:Call driver init 0x4b6118
(obj=0x278c0,str=L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\eeCtrl")
...
007c:trace:ntoskrnl:IoCreateSymbolicLink L"\\??\\EraserCtrlDrv" ->
L"\\Device\\EraserCtrlDrv"
...
007c:Call ntoskrnl.exe.RtlInitUnicodeString(0032f370,0002f750 L"C:\\Program
Files (x86)\\Common Files\\Symantec Shared\\EENGINE\\EPERSIST.DAT")
ret=0046a48a
...
007c:Ret ntoskrnl.exe.RtlInitUnicodeString() retval=00000092 ret=0046a48a
007c:Call ntoskrnl.exe.ZwOpenKey(0032f350,00020019,0032f2b0) ret=0046ca8d
007c:Call ntdll.NtOpenKey(0032f350,00020019,0032f2b0) ret=7bc8de2f
007c:Ret ntdll.NtOpenKey() retval=00000000 ret=7bc8de2f
007c:Ret ntoskrnl.exe.ZwOpenKey() retval=00000000 ret=0046ca8d
007c:Call ntoskrnl.exe.RtlInitUnicodeString(0032f2a0,004565b8 L"Started")
ret=0046c9ee
007c:Call ntdll.RtlInitUnicodeString(0032f2a0,004565b8 L"Started") ret=7bc8de2f
...
007c:Ret ntoskrnl.exe.ZwOpenKey() retval=00000000 ret=0046ca8d
007c:Call KERNEL32.RaiseException(80000100,00000001,00000002,0032f220)
ret=7fe82b71c7a9
007c:trace:seh:NtRaiseException code=80000100 flags=1 addr=0x7b452d3c
ip=7b452d3c tid=007c
007c:trace:seh:NtRaiseException info[0]=00007fe82b71c7cd
007c:trace:seh:NtRaiseException info[1]=00007fe82b71e2b4
wine: Call from 0x7b452d3c to unimplemented function
ntoskrnl.exe.IoGetStackLimits, aborting
...
--- snip ---
On WINEPREFIX bootstrapping after installation it runs into bug 47014 (service
is autostart).
One purpose/use-case of the function is mentioned here:
https://community.osr.com/discussion/280922
--- quote ---
I want to know, what is stack based file object?
In my minifilter, I am using file object from post-create callback for reading
file, I used IoGetStackLimit to check if it is stack based file object or not.
--- quote ---
An actual usage example can be found in Microsoft driver examples on Github:
https://github.com/Microsoft/Windows-driver-samples/blob/6c1981b85043295213…
--- snip ---
/*++
Routine Description:
Frees the buffer of an string (STRING, UNICODE_STRING, ANSI_STRING,
OEM_STRING)
structure if it is not within the current thread's stack limits.
Regardless of action performed, on exit String->Buffer will be set to NULL
and
String->MaximumLength to zero.
Arguments:
String - pointer to string structure
--*/
{
ULONG_PTR High, Low;
PSTRING LocalString = String;
PAGED_CODE();
if (NULL != LocalString->Buffer) {
IoGetStackLimits( &Low, &High );
if (((ULONG_PTR)(LocalString->Buffer) < Low) ||
((ULONG_PTR)(LocalString->Buffer) > High)) {
ExFreePool( LocalString->Buffer);
}
LocalString->Buffer = NULL;
}
LocalString->MaximumLength = LocalString->Length = 0;
}
--- snip ---
https://github.com/Microsoft/Windows-driver-samples/blob/6c1981b85043295213…
Wine source:
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/ntoskrnl.exe/ntoskrn…
--- snip ---
408 @ stub IoGetStackLimits
--- snip ---
$ sha1sum N360-TW-21.1.0-EN.exe
aa05ccf9668e166ef28923d451f1c2ecad6f75f1 N360-TW-21.1.0-EN.exe
$ du -sh N360-TW-21.1.0-EN.exe
203M N360-TW-21.1.0-EN.exe
$ wine --version
wine-4.6
Regards
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https://bugs.winehq.org/show_bug.cgi?id=41608
Bug ID: 41608
Summary: Golden Krone Hotel fails to launch
Product: Wine
Version: 1.9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55953
--> https://bugs.winehq.org/attachment.cgi?id=55953
Terminal output Wine 1.9.21-106-g51ec5c6
I am trying to run this game in a 32-bit Windows 7 prefix with Wine-devel
1.9.21 and Wine-Staging 1.9.21 and in both versions the game crashes before it
even starts.
The game, according to its Steam page, requires Windows 7 or later.
Terminal output attached.
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http://bugs.winehq.org/show_bug.cgi?id=35413
Bug ID: 35413
Summary: err:module:import_dll Library libgcc_s_sjlj-1.dll not
found needed by mono-2.0
Product: Wine
Version: 1.7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fast.rizwaan(a)gmail.com
Classification: Unclassified
err:module:import_dll Library libgcc_s_sjlj-1.dll (which is needed by
L"C:\\windows\\mono\\mono-2.0\\bin\\libmono-2.0-x86.dll") not found
err:mscoree:load_mono Could not load Mono into this process
this bug was not there in 1.7.5 fedora 19/20 x86_64
the workaround is to "install winetricks dotnet40"
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http://bugs.winehq.org/show_bug.cgi?id=31260
Bug #: 31260
Summary: Tomb Raider 4 Broken Lighting
Product: Wine
Version: 1.5.9
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Classification: Unclassified
Lighting seems to be broken in Tomb Raider 4 everything is fully lit.
Running Tomb Raider 4 from GOG.com with wine 1.5.9 on Debian 6.0.5 with nVidia
official drivers 295.59.
The problem is in the Tomb Raider 4 Times Exclusive level available here:
http://tombraiders.net/stella/downloads/TR4files.html#bonus
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http://bugs.winehq.org/show_bug.cgi?id=21378
Summary: lego digital designer crashes on scrolling
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://ldd.lego.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mark.dufour(a)gmail.com
lego digital designer seems to work well using 1.1.36 (yay :D), except when
trying to scroll.. (for example, right after the program starts on the left).
this consistently leads to an immediate crash (see attachment).
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https://bugs.winehq.org/show_bug.cgi?id=47385
Bug ID: 47385
Summary: Overwatch crashes on unimplemented function
mfreadwrite.dll.MFCreateSinkWriterFromURL
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
It used to just fail (which was reported in bug 45862) when saving the
highlight as MP4 but now the application actually crashes on it with this
message from Wine:
wine: Call from 0x7b458953 to unimplemented function
mfreadwrite.dll.MFCreateSinkWriterFromURL, aborting
Let me know if anyone needs any kind of logs.
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https://bugs.winehq.org/show_bug.cgi?id=47431
Bug ID: 47431
Summary: Steam and wineserver too high CPU usage
Product: Wine
Version: unspecified
Hardware: x86
URL: https://steamcdn-a.akamaihd.net/client/installer/Steam
Setup.exe
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: zzhang(a)codeweavers.com
Regression SHA1: 074abfe097e31d382772aaa5fc8fdee45bbc2656
Distribution: ArchLinux
Created attachment 64778
--> https://bugs.winehq.org/attachment.cgi?id=64778
terminal output
Steam.exe and the wineserver processes consume much more cpu power than they
used to, even when Steam is idling.
On my rather old system equipped with a dual-core AMD processor, htop shows
that Steam.exe constantly consumes 35-40% cpu power, wineserver 55-60%. This
was tested with the game library page opened and while Steam was idling. Before
the regression: Steam.exe: 12-15%, wineserver: 5-6 %.
It's not just the Steam client that reacts more slowly to mouse input, e.g.
when browsing through the list of installed games, but every game started
inside Steam has a noticeable performance hit.
The commit that caused the problem:
commit 074abfe097e31d382772aaa5fc8fdee45bbc2656
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Tue Jun 25 16:38:38 2019 +0800
winex11.drv: Use generic EnumDisplayMonitors.
The problem happens both in Wine's fullscreen and virtual desktop mode. I have
a single monitor setup and using XFCE on Arch Linux.
wine-4.11-192-g90a1e5d943
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 418.52.10
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https://bugs.winehq.org/show_bug.cgi?id=47340
Bug ID: 47340
Summary: Adobe Acrobat Reader DC crashes on startup with
corefonts installed
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aearil(a)paranoici.org
Distribution: ---
Created attachment 64667
--> https://bugs.winehq.org/attachment.cgi?id=64667
adobe reader crash backtrace
After installing Adobe Acrobat Reader DC on a 32 bits windows 7 prefix, with
mspatcha and riched20 added (winetricks), using
ftp://ftp.adobe.com/pub/adobe/reader/win/AcrobatDC/1901220034/AcroRdrDC1901…
, Acrobat Reader starts and is able to load PDF files, but much of the text of
the UI is missing, making the software quite hard to use.
However, if I try to install some fonts using winetricks, be it with the
corefonts or allfonts package, Adobe Reader then crashes on startup with the
attached backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=31737
Bug #: 31737
Summary: Need For Speed Hot Pursuit (2010): Gamepad is not
configured
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vanuan(a)gmail.com
Classification: Unclassified
Steps to reproduce:
1) connect gamepad
2) run nfs 2010
3) go to gameplay settings and assign gamepad keys
4) go to menu and press a gamepad key.
Expected: No messages appear when pressing gamepad keys
Actual: The message "Controller was not configured ..." appears.
Will attach the "WINEDEBUG=+joystick" logs later.
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http://bugs.winehq.org/show_bug.cgi?id=34978
Bug #: 34978
Summary: Display detection issue with the MacDriver
Product: Wine
Version: 1.7.6
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: f.platte(a)platte-web.de
Classification: Unclassified
I just realized that applications ported with wine do not detect multiple
displays, if they are set to use the MacDriver, although they do when using
X11.
Also, while the displays (1 & 2) are detected as actual displays using X11, the
MacDriver display is detected as "X11 windowing system".
I included 2 screenshots to show the issue.
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https://bugs.winehq.org/show_bug.cgi?id=47392
Bug ID: 47392
Summary: Drakensang Online crashes when exiting fullscreen
Product: Wine
Version: 4.10
Hardware: x86
URL: https://www.drakensang.com/en
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
It calls IDirect3DDevice9::SetCursorProperties() to change the cursor. As a
result the current cursor (struct wined3d_device.cursor_texture) is destroyed.
Meanwhile, on the CSMT thread, swapchain_gl_present() checks for
wined3d_device.cursor_texture, finds it to exist, then attempts to blit from
the texture to the backbuffer, and crashes trying to access it, because it has
been set to NULL in the meantime.
The fact that this is inherently a race means that probably the crash is
intermittent, or takes different forms. Still, it's clear enough that there is
some form of missing synchronization. I don't know enough about the context to
guess what that should be.
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https://bugs.winehq.org/show_bug.cgi?id=45951
Bug ID: 45951
Summary: Amiga SWOS lagging in 18.04
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gatifun(a)gmail.com
Distribution: ---
Hello, I've always played amiga swos on ubuntu. Recently, I've installed
several times 18.04, and the game runs lagging, as if it update images every
second instead of more often.
Any help pls?
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http://bugs.winehq.org/show_bug.cgi?id=31153
Bug #: 31153
Summary: Microsoft SQL Server Management Studio Express 2005:
fails to install with builtin mono (Unhandled page
fault)
Product: Wine
Version: 1.5.8
Platform: x86-64
URL: http://www.microsoft.com/download/en/details.aspx?id=8
961
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Created attachment 40898
--> http://bugs.winehq.org/attachment.cgi?id=40898
backtrace generated by wine
Installation of the application fails after copying all files. The default
console output is mostly useless, one line of interest is:
wine: Unhandled page fault on read access to 0x00000000 at address 0x500bbd87
(thread 0044), starting debugger...
To reproduce this error:
winetricks win7
wine msiexec /i SQLServer2005_SSMSEE.msi
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https://bugs.winehq.org/show_bug.cgi?id=46796
Bug ID: 46796
Summary: cannot add new line in LTSPICE
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zakhar.nasimov(a)gmail.com
Distribution: ---
steps to reproduce
1. Edit -> Text
2. Try to add a new line by pressing the Ctrl + M combination displayed in the
text box
Results: does not work
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http://bugs.winehq.org/show_bug.cgi?id=33445
Bug #: 33445
Summary: LTSpice crashes when performing noise analysis
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jamesmorad(a)gmail.com
Classification: Unclassified
Created attachment 44257
--> http://bugs.winehq.org/attachment.cgi?id=44257
crash summary
LTSpice crashes when trying to perform a simple noise analysis with a single
voltage source and single resistor.
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https://bugs.winehq.org/show_bug.cgi?id=44012
Bug ID: 44012
Summary: Popup listbox scrollbars do not function after style
is applyed
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Brad.Wine1(a)amaitis.com
Distribution: ---
Popup listbox scrollbars do not function after style is applyed.
In delphi on the inplace grid editor they create the popup listbox and set the
parent to 0.
SetParent(Handle,0);
This works as designed if the application does not use Style services.
http://www.ateksol.com/dev/unittest/TestPopupListbox.exe
sha1sum
3b8982cd06525cd20938144357fc19c4a4a91ade
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http://bugs.winehq.org/show_bug.cgi?id=20374
Summary: KeePass 1.09 crashes opening password database
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: svjugs(a)gmail.com
Created an attachment (id=24144)
--> (http://bugs.winehq.org/attachment.cgi?id=24144)
Wine crash output
Hello,
Whilst trying to open a 1.x password database using KeePass 1.09 (current
version) which is verified to work with the same version natively, wine crashes
out completely.
Please see attached log for two attempted runs, and their backtrace/errors.
Cheers.
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https://bugs.winehq.org/show_bug.cgi?id=47389
Bug ID: 47389
Summary: Sid Meier’s Alpha Centauri Planetary Pack (GOG
version) ddraw crash
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: BabylonAS(a)yandex.ru
Distribution: ---
Created attachment 64728
--> https://bugs.winehq.org/attachment.cgi?id=64728
Terminal output of an attempt to execute Alpha Centaurl with the expansion
This is a direct continuation of my ill-fated attempt at a bug report:
https://bugs.winehq.org/show_bug.cgi?id=47388
Sid Meier’s Alpha Centauri (with Alien Crossfire expansion pack) crashes when
trying to run with Wine 4.10 on a 32-bit Debian Testing distribution. Judging
by the backtrace (see the attachment), the problem is related to the DirectDraw
implementation. If that matters, I’m using a museum exhibition grade ATI
Mobility Radeon 7000 IGP with just 16 MB of RAM (and a mostly open-source Linux
driver, with proprietary microcode; compatible with OpenGL 1.3), but I suppose
that SMAC might work even with 4 MB.
Trying to add DirectDraw=0 to Alpha Centauri.Ini didn’t fix the issue, the only
practical difference was the appearance of Firaxis Games logo followed by the
crash. Running the Alpha Centauri itself (without Alien Crossfire) didn’t work
either.
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https://bugs.winehq.org/show_bug.cgi?id=36018
Bug ID: 36018
Summary: Heroes of Might & Magic 2: on the screen where you
build new buildings there's no animation unless the
cursor is moving
Product: Wine
Version: 1.7.16
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs140(a)gmail.com
Mind you that I'm not talking about the town screen, but the screen that
appears if you click on your castle, and where you build new stuff. You can
look for instance at the building called "moat", the water should be flowing
constantly, but it is not. There is an animation only if you're moving the
mouse.
This bug affects the GOG.com Gold Windows version as well as the standard demo
version.
There's nothing in the logs.
TESTED ON:
Windows Vista (here the game works fine)
Mac OS X 10.9.2, ATI HD 2600 Pro, the Mac Driver and X11
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https://bugs.winehq.org/show_bug.cgi?id=47444
Bug ID: 47444
Summary: Themeing wine using Desktop Intergration looks broken
after 4.11
Product: Wine
Version: 4.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aligamerh47(a)gmail.com
Distribution: ---
Created attachment 64799
--> https://bugs.winehq.org/attachment.cgi?id=64799
screenshots and theme file
it was working fine on wine 4.10 but now it looks like crap
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https://bugs.winehq.org/show_bug.cgi?id=47440
Bug ID: 47440
Summary: Terrarria: Crashes on startup
Product: Wine-staging
Version: 4.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 1onyxshade(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64794
--> https://bugs.winehq.org/attachment.cgi?id=64794
Wine error log
I'm using a standalone Terraria version, and when I try to startup the game, it
just crashes.
Only thing apart from the standard wine-staging version I have installed, is
the DXVK packages for running DX11 games faster. Pretty sure Terraria does not
use DX11, however I suspect it uses an earlier version.
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http://bugs.winehq.org/show_bug.cgi?id=14113
Summary: Some fonts displayed with incorrect background color
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Created an attachment (id=14332)
--> (http://bugs.winehq.org/attachment.cgi?id=14332)
screenshot
Some fonts displayed with incorrect background color (white instead of
transparent). See the screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=47447
Bug ID: 47447
Summary: APB Reloaded fails with an error dialog when
connecting to the world server after character
selection.
Product: Wine
Version: 4.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 64802
--> https://bugs.winehq.org/attachment.cgi?id=64802
WINEDEBUG=+tid,+wbemprox,+seh wine-staging 4.11 terminal output
Hello,
Using a workaround to bypass bug 47421, I can start the game and login, but
after character selection, the game tries to connect to the 'world server' and
opens an error dialog instead and terminates.
There is no indication of the issue in the normal terminal output, but the
error dialog and log files in the game directory says:
--- error dialog quote ---
General protection fault!
Script call stack:
Function APBUserInterface.cUIDataStore_Chat|OnPlayerProfileChanged
--- end error dialog quote ---
Searching the web for that function I found a trace of a topic on the
developer's forum about that issue. That website is down, there is no cached
version on google and no copy of that page on the web archive, but some google
query trick gave me an indication that the issue might be related to wbem:
https://www.google.be/search?q=repository+site%3Aforums-old.gamersfirst.com…
--- google quote ---
Anybody who gets this problem should check and if neccessary reset the
Repository, located at C:\Windows\System32\wbem\repository.
--- end google quote ---
I attached a WINEDEBUG=+tid,+wbemprox,+seh terminal output in case it is
helpful in any way.
The issue happens with both Steam and GamersFirst versions, with and without
wine-staging.
My wineprefix is 64-bit. I didn't test with a 32-bit wineprefix.
Regards.
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Bug ID: 47446
Summary: Icarus Online Launcher not starting
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: esdrastarsis(a)gmail.com
Distribution: ---
Created attachment 64801
--> https://bugs.winehq.org/attachment.cgi?id=64801
Icarus Online with WINEDEBUG=1
The game launcher does not go to the Download part after logging in and
clicking "Start".
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http://bugs.winehq.org/show_bug.cgi?id=24289
Summary: Office Word 2007 : Drag from native apps, drop to word
doesn't work
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: draiwn(a)yahoo.fr
Created an attachment (id=30598)
--> (http://bugs.winehq.org/attachment.cgi?id=30598)
Encoding error message after dragging an image into word
Currently it's not possible to drag images into Office Word 2007 from the web /
desktop.
A drag'n drop bug has been fixed in 1.3.1 release
(http://bugs.winehq.org/show_bug.cgi?id=10815) but it still doesn't works with
Office apps.
There is an encoding error message (see the capture below) when images (or
other objects) are dragged into word.
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https://bugs.winehq.org/show_bug.cgi?id=47335
Bug ID: 47335
Summary: Warcraft III Frozen Throne States Already Running
During Latest Update
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blakeoconnornavy(a)gmail.com
Distribution: ---
Warcraft III Frozen Throne will not work since latest patches. States Warcraft
III is already running. Tried everything I can think of to resolve. Any
assistance would be greatly appreciated. I've read many others are having this
issue.
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https://bugs.winehq.org/show_bug.cgi?id=47435
Bug ID: 47435
Summary: list of sources could not be read. entry 56
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: malahat31(a)gmail.com
Distribution: ---
in my attempt to install wine from "https://wiki.winehq.org/Ubuntu" my
terminal error message read
"E: Malformed entry 56 in list file /etc/apt/sources.list (Component)
E: The list of sources could not be read.
this was the ubuntu 18.04 and Linux mint 19x download box. thanx , Al
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https://bugs.winehq.org/show_bug.cgi?id=47434
Bug ID: 47434
Summary: Grand Prix Legends: Slow UI elements and lagging
credits
Product: Wine
Version: 4.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: timschumi(a)gmx.de
Distribution: ---
Created attachment 64781
--> https://bugs.winehq.org/attachment.cgi?id=64781
Wine 4.11 default log
When CSMT is enabled, certain UI elements (e.g. text fields) are highly slowed
down, to the point of them having severe input lag of a few seconds or simply
not reacting at all. When exiting the game, the credits render a frame only
every few seconds, with large skips inbetween.
Both of those problems disappear when disabling CSMT.
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https://bugs.winehq.org/show_bug.cgi?id=8174
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Ever confirmed|0 |1
URL|http://aresgalaxy.sourcefor |https://web.archive.org/web
|ge.net/ |/20190607070211/https://dl1
| |.filehippo.com/70b1281c715c
| |40a892a4ec20ea017f90/aresre
| |gular216_installer.exe?ttl=
| |1559905316&token=764321f11e
| |a599e82cd2e421ae7c7d8f
CC| |focht(a)gmx.net
Component|-unknown |quartz
Summary|Cannot use Ares P2P |Ares P2P 2.x embedded media
|embedded media player |player fails to play .mpg
| |files
Status|UNCONFIRMED |NEW
--- Comment #16 from Anastasius Focht <focht(a)gmx.net> ---
Hello folks,
adding stable download link for Ares v2.1.6 using Internet Archive:
https://web.archive.org/web/20190607070211/https://dl1.filehippo.com/70b128…
$ sha1sum aresregular216_installer.exe
6dfccb55aebbaa61692ecdb6a50f2beaab2c21d2 aresregular216_installer.exe
$ du -sh aresregular216_installer.exe
2.4M aresregular216_installer.exe
$ wine --version
wine-4.11-192-g90a1e5d943
Regards
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Gisele F <giseeelle58(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |giseeelle58(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=47422
Bug ID: 47422
Summary: Wrong cursor shape shown when resizing battle.net
launcher
Product: Wine
Version: 4.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: elronnd(a)elronnd.net
Distribution: ---
Created attachment 64768
--> https://bugs.winehq.org/attachment.cgi?id=64768
Examplar of the error
When I hover over the bottom right corner of the battle.net launcher window,
the mouse cursor shape changes as a prompt that I can resize the window;
however, the shape it takes is the one that should show on the top left edge,
not the bottom right.
Picture attached; that's probably much more obvious.
I'm assuming that this goes in browseui, but I don't know enough about wine to
say definitively so I put it as unknown.
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https://bugs.winehq.org/show_bug.cgi?id=47413
Bug ID: 47413
Summary: wineserver and/or winedevice rescan all installed
fonts on every application start
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asmqb7(a)gmail.com
Distribution: ---
When running any application, including for example something as simple as
"wine notepad", there is a delay of up to 30-45 seconds before Wine actually
starts thinking about the application I want to run (and windows appear on the
screen etc).
strace shows that this is because winemenubuilder and/or winedevice are
reanalyzing all fonts in /usr/share/fonts by opening each font in turn.
This is on reasonably-up-to-date Arch, and has persisted since the first time I
ran Wine on this installation quite a few months ago. I've not fiddled with
anything fontconfig-related.
No other application on my system does this. Starting `leafpad`, I see that the
configuration in /etc/fonts/conf.d/ is loaded, followed by a very fast
recursive scan of /usr/share/fonts/ (in which no files are opened) intermixed
with loading of files in /var/cache/fontconfig/*cache-7.
I'm not sure how to figure out if this is a wine-specific problem or a system
configuration problem.
I thought `strace -s999 -f wine notepad` might be the most useful artifact I
could provide at this point - but I didn't expect 516MB of output :). It's only
20MB xz-compressed, though, so I am happy to fiddle with `split` and add the
resulting ~two attachments, but I am definitely asking first before I do that.
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https://bugs.winehq.org/show_bug.cgi?id=47415
Bug ID: 47415
Summary: wine bin
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: majestydaprince(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
I can not seem to get the wine bin please help.
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http://bugs.winehq.org/show_bug.cgi?id=23106
Summary: Shareaza shows white boxes when you select a neighbor
in the network tab
Product: Wine
Version: 1.2-rc2
Platform: x86
URL: http://shareaza.sourceforge.net/?id=download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=28714)
--> (http://bugs.winehq.org/attachment.cgi?id=28714)
Screenshot of the problem
The screenshot shows the issue. This is in Ubuntu 10.04 and Wine 1.2-rc2 and
todays git.
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https://bugs.winehq.org/show_bug.cgi?id=47405
Bug ID: 47405
Summary: Windows 7 Updates Installer batch script: 'Run as
administrator'
Product: Wine
Version: 1.8.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: mcluskyism(a)alice.it
Distribution: ---
Created attachment 64753
--> https://bugs.winehq.org/attachment.cgi?id=64753
WINEDEBUG=+relay,+seh,+tid wine cmd /c WHD-W7UI.cmd >> output.txt 2>&1
>From FAQ - WineHQ Wiki "As far as Windows programs are concerned, you are
running with administrator privileges. If an application complains about a lack
of administrator privileges, file a bug;"
My first time on Bugzilla, please be kind.
This script refuses to work, claiming administrator privileges.
https://github.com/abbodi1406/WHD/blob/master/scripts/WHD-W7UI_4.9.zip
sha1sum WHD-W7UI_4.9.zip
72cfd597e76ec5442ebbf46641702b0367e83e3d WHD-W7UI_4.9.zip
wine --version
wine-1.8.7 (Debian 1.8.7-2)
uname -a
Linux atmyhome 4.9.0-9-686-pae #1 SMP Debian 4.9.168-1+deb9u3 (2019-06-16) i686
GNU/Linux
wine cmd /c WHD-W7UI.cmd &> log.txt
============================================================
ERROR: right click on the script and 'Run as administrator'
============================================================
Press any key to exit.
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https://bugs.winehq.org/show_bug.cgi?id=47330
Bug ID: 47330
Summary: Overwatch crashes on start
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hewanci(a)gmail.com
Distribution: ---
Created attachment 64654
--> https://bugs.winehq.org/attachment.cgi?id=64654
Full terminal output from running Battle.net.
I didn't play for about two weeks, than as of today, Overwatch crashes on
start.
Arch linux, fully upgraded
Wine Staging 4.9
The Console has this error several times:
0112:err:wbemprox:wql_error syntax error, unexpected TK_ID, expecting TK_SELECT
Full terminal log attached.
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https://bugs.winehq.org/show_bug.cgi?id=46436
Bug ID: 46436
Summary: Sims4 keeps crashing
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oxymope(a)yahoo.co.uk
Distribution: ---
After around 10 minutes, my sims 4 game crashes
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https://bugs.winehq.org/show_bug.cgi?id=43223
Bug ID: 43223
Summary: sims 4 bug
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: firecracker0400(a)gmail.com
Distribution: ---
Created attachment 58514
--> https://bugs.winehq.org/attachment.cgi?id=58514
the game keeps crashing
The game only go to the part were you choose a house.
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https://bugs.winehq.org/show_bug.cgi?id=47402
Bug ID: 47402
Summary: Scratch 3.0 don't install
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jadirlucas(a)hotmail.com
Distribution: ---
Created attachment 64750
--> https://bugs.winehq.org/attachment.cgi?id=64750
back trace
Scratch Desktop (offline) version don't instal, using PlayOnLinux
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https://bugs.winehq.org/show_bug.cgi?id=41357
Bug ID: 41357
Summary: i need help
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrs.bieber557(a)gmail.com
Distribution: ---
i downloaded sims 4.. it works for a little when i guess it crashes? im not
good with computer terms.. i have a macbook pro
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https://bugs.winehq.org/show_bug.cgi?id=46854
Bug ID: 46854
Summary: The Sims 4 : crashes on start
Product: Wine
Version: 1.7.55
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: morta.giedraite(a)gmail.com
Distribution: ---
my sims 4 game crashes after like 5 minutes of playing it so i can't play
normally
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https://bugs.winehq.org/show_bug.cgi?id=43291
Bug ID: 43291
Summary: sims 4 won't load after 1 time playing it.
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: kezianathalie34(a)gmail.com
Created attachment 58635
--> https://bugs.winehq.org/attachment.cgi?id=58635
this is the code of warning i got from the app.
Sims 4 crashes after I played it once. It have two warnings and now I can't
play it again while yesterday i play it.. wtf??
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https://bugs.winehq.org/show_bug.cgi?id=47376
Bug ID: 47376
Summary: Sims 4 crashes
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chebenne(a)gmail.com
Created attachment 64712
--> https://bugs.winehq.org/attachment.cgi?id=64712
sims 4 crash
I can only play sims 4 for 20 minutes before it crashes. Some one please help
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https://bugs.winehq.org/show_bug.cgi?id=47401
Bug ID: 47401
Summary: Raft (game) is unable to start, at all
Product: Wine
Version: 4.10
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grimtin10(a)gmail.com
Created attachment 64748
--> https://bugs.winehq.org/attachment.cgi?id=64748
Crash report.
Raft (game) completely unable to start, and errors immediately.
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http://bugs.winehq.org/show_bug.cgi?id=24211
Summary: ispq crashes on 'create account' without native
devenum
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Reported by a user at
http://forum.winehq.org/viewtopic.php?t=9443
To reproduce:
rm -rf ~/.wine
sh winetricks wmp9
wget http://download.ispq.com/ispq9.msi
wine msiexec /i ispq9.msi
cd ".wine/drive_c/Program Files/iSpQ VideoChat 9"
wine ispqvideochat9.exe
Click on Create Account. App crashes.
On the console, one sees
err:ole:CoGetClassObject no class object
{e30629d2-27e5-11ce-875d-00608cb78066} could be created for context 0x17
wine: Unhandled page fault on read access to 0x00000000 at address
0xa7c43b6 (thread 0009), starting debugger...
To work around, copy devenum.dll from your windows partition into system32
and set it to native in winecfg.
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https://bugs.winehq.org/show_bug.cgi?id=47378
Bug ID: 47378
Summary: ole32: native build (without-mingw) is broken
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: NEW
Severity: major
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Regression SHA1: 0f47bb66a6952080cca9d0eb7a3bed62ca44127d
Distribution: ---
0f47bb66a6952080cca9d0eb7a3bed62ca44127d is the first bad commit
commit 0f47bb66a6952080cca9d0eb7a3bed62ca44127d
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Jun 17 09:36:46 2019 +0200
ole32: Build with msvcrt.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
As a result a lot of application that use ole32 are broken. To reproduce
just run 'make test' in dlls/ole32/tests.
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https://bugs.winehq.org/show_bug.cgi?id=47164
Bug ID: 47164
Summary: Staging 4.8 ~ .NET 4.0 fails with "Download failed
with error code 0x800d010b"
Product: Wine-staging
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.devir(a)mykolab.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64398
--> https://bugs.winehq.org/attachment.cgi?id=64398
.NET 4.0 error window
Title
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https://bugs.winehq.org/show_bug.cgi?id=39337
Bug ID: 39337
Summary: Legacy of Kain: Soul Reaver - game crashes at start
Product: Wine
Version: 1.7.51
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: DanBrake0819(a)freenet.de
Distribution: ---
Created attachment 52417
--> https://bugs.winehq.org/attachment.cgi?id=52417
Logfile of the unpatched version
The game crashes at start and gives me this message:
"The program kain2.exe has encountered a serious problem and needs to close."
Patching the game with the official 1.2 patch doesn't help. With the
"Unofficial Windows XP Patch" I'm able to get access to the config menu at the
beginning, but the game still gives me the same error message when attempt to
play the game.
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http://bugs.winehq.org/show_bug.cgi?id=35477
Bug ID: 35477
Summary: Epsilon demo crashes on start up
Product: Wine
Version: 1.7.10
Hardware: x86
URL: http://www.pouet.net/prod.php?which=58262
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Classification: Unclassified
Created attachment 47357
--> http://bugs.winehq.org/attachment.cgi?id=47357
mercury-epsilon-final-2012-01-13.zip
No backtrace, nothing.
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https://bugs.winehq.org/show_bug.cgi?id=47371
Bug ID: 47371
Summary: Nero CoverDesigner doesn't install
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The installer errors with "There has been a cryptography error: either a needed
cryptography algorithm is not present on your device or it has been disabled."
The last line of the log is
"00a1:fixme:bcrypt:BCryptOpenAlgorithmProvider algorithm L"RSA_SIGN" not
supported"
so I assume that's the error.
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http://bugs.winehq.org/show_bug.cgi?id=22253
Summary: Total Commander: Scrolling with the mouse wheel does
not work in Brief view
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandru.balut(a)gmail.com
Go to c:\windows\system32\, Ctrl F1 (or Show -> Brief), notice a horizontal
scrollbar appear.
Scroll "down" with the mouse wheel. The scroll bar should go right, but nothing
happens.
Press PageDown to go to the end of the file list. Scroll "up" using the mouse
wheel, notice the scroll bar goes left. But scrolling "down" still does not
work..
In Ctrl F2 (showing full file details) there is a vertical scrollbar, and
scrolling there using the mouse wheel works fine.
Total Commander 7.50a
Ubuntu 9.10
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http://bugs.winehq.org/show_bug.cgi?id=28153
Summary: AutoIt - @DesktopRefresh
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rcmaehl(a)aol.com
In wine-1.2.2 and wine-1.3.15 on Ubuntu @DesktopRefresh for autoit does not
give correct output.
sample script:
MsgBox(0x0, "Desktop Refresh", @DesktopRefresh)
Expected result:
Message Box showing Desktop Refresh
Actual result:
Message Box showing Desktop Refresh as 0
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https://bugs.winehq.org/show_bug.cgi?id=8848
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #36 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 4.11.
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https://bugs.winehq.org/show_bug.cgi?id=39071
Bug ID: 39071
Summary: 7-Zip 15.06 looks broken after being minimized
Product: Wine
Version: 1.7.48
Hardware: x86
URL: http://www.7-zip.org/a/7z1506.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: Red Hat
Created attachment 52052
--> https://bugs.winehq.org/attachment.cgi?id=52052
7-Zip
7-Zip looks broken after minimizing and restoring. See the attached screenshot.
To reproduce install it, run it, minimize and restore it. That's all.
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http://bugs.winehq.org/show_bug.cgi?id=34742
Bug #: 34742
Summary: Catzilla 1.0 doesn't allow to use any display
resolutions other than 576p
Product: Wine
Version: 1.7.4
Platform: x86
URL: http://www.catzilla.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
They are just not active (I've entered my Free activation code).
Catzilla.exe
md5sum: B2117CF8CBD45DB0413EA117E7589D80
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https://bugs.winehq.org/show_bug.cgi?id=47167
Bug ID: 47167
Summary: League of Legends launcher displays no content when
wine is compiled with gcc-9
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aguertin+wine(a)aguertin.net
Distribution: ---
When wine is compiled with gcc-9.1, the League of Legends launcher does not
work. It shows a window with a dark blue background, but no content ever
appears in the window. This makes it impossible to log in and play the game.
When wine is compiled with gcc-8.2, the game works normally
There is only one change to wine's debug output: the following message appears
16 times:
005d:fixme:bcrypt:BCryptOpenAlgorithmProvider algorithm L"\0001" not supported
(I do not know if this is relevant)
Version information:
Wine Staging 4.7
Gentoo
kernel 5.0.7
mesa git
x86_64 cpu
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http://bugs.winehq.org/show_bug.cgi?id=34741
Bug #: 34741
Summary: Catzilla 1.0 doesn't work: EAccess violation
Product: Wine
Version: 1.7.4
Platform: x86
URL: http://www.catzilla.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
When trying to run any benchmark it gives this error:
Application Error
Exception EAccessViolation in module ALLBenchmark.exe at 00000000.
Access violation at address 00000000. Read of address 00000000.
Catzilla.exe 1.0
md5sum: B2117CF8CBD45DB0413EA117E7589D80
Installation works.
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http://bugs.winehq.org/show_bug.cgi?id=28735
Bug #: 28735
Summary: ntdll/tests/exception.ok fails under valgrind
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Running "make exception.ok" in ntdll/tests under valgrind fails.
This has been happening since at least early last year. Log:
valgrind: Unrecognised instruction at address 0x7f230000.
Your program just tried to execute an instruction that Valgrind
did not recognise. There are two possible reasons for this.
1. Your program has a bug and erroneously jumped to a non-code
location. If you are running Memcheck and you just saw a
warning about a bad jump, it's probably your program's fault.
2. The instruction is legitimate but Valgrind doesn't handle it,
i.e. it's Valgrind's fault. If you think this is the case or
you are not sure, please let us know and we'll try to fix it.
Either way, Valgrind will now raise a SIGILL signal which will
probably kill your program.
err:seh:segv_handler Got unexpected trap 0
exception.c:396: Test failed: 15: Wrong exception code c000001d/c0000005
exception.c:399: Test failed: 15: Wrong exception address 0x7f230000/0x7f230006
exception.c:405: Test failed: 15: Wrong number of parameters 0/2
exception.c:396: Test failed: 15: Wrong exception code c000001d/c0000005
exception.c:399: Test failed: 15: Wrong exception address 0x7f230000/0x7f230006
exception.c:405: Test failed: 15: Wrong number of parameters 0/2
Conditional jump or move depends on uninitialised value(s)
at handler (exception.c:418)
by ??? (signal_i386.c:2522)
by ??? (signal_i386.c:2522)
by __regs_RtlUnwind (signal_i386.c:2397)
by __wine_call_from_regs (in dlls/ntdll/ntdll.dll.so)
by ??? (signal_i386.c:2413)
by unwind_frame (exception.c:74)
by __wine_exception_handler (exception.c:99)
by ??? (signal_i386.c:2522)
by ??? (signal_i386.c:2522)
by call_stack_handlers (signal_i386.c:616)
by raise_exception (signal_i386.c:694)
by NtRaiseException (signal_i386.c:2422)
by raise_segv_exception (signal_i386.c:1751)
by 0xDEADBABD: ???
by func_exception (exception.c:465)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a client request
at setup_exception_record (signal_i386.c:1629)
by segv_handler (signal_i386.c:1876)
by ??? (in /lib/i386-linux-gnu/libpthread-2.13.so)
Might be a valgrind bug, but winehq is probably the right place for triaging
it.
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https://bugs.winehq.org/show_bug.cgi?id=47342
Bug ID: 47342
Summary: FFXIV launcher fails to connect with HTTPS error
-2146697208
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amathor929(a)gmail.com
Distribution: ---
Created attachment 64670
--> https://bugs.winehq.org/attachment.cgi?id=64670
Terminal output from when the error occurs
Have tried both the 32bit and 64bit ffxivboot.exe, using Wine-staging 4.9 from
the winehq repo results in the 32bit launcher giving this error and the 64bit
giving a 404 error. The 404 error can be resolved by using the current
wine-staging patches from git, but then it suffers the same -2146697208 error
as the 32bit launcher.
Have tried both 32 and 64bit prefixes, same result.
I remember this being an issue for awhile, and deleting the My Games/FINAL
FANTASY XIV - A Realm Reborn/Web folder would resolve it, however, I don't
actually *have* that folder present as this is a fresh install of the game.
The installer launches and completes fine, but the launcher dies. )have also
tried setting FFXIV_BOOT.cfg: BrowserType 2 but doesn't help any.
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https://bugs.winehq.org/show_bug.cgi?id=47369
Bug ID: 47369
Summary: winetricks -q windowscodecs stopped working on
WINEARCH=win32
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: rnowotny(a)rotek.at
Distribution: ---
winetricks -q windowscodecs stopped working on WINEARCH=win32
64 Bit works ok.
Using winetricks 20190615-next - sha256sum:
91c449ac44acecc23b2c0917c4e0edaf2c1d71f2e4356f3b1810e64474a304e5 with
wine-4.0.1 and WINEARCH=win32
Using winetricks 20190615-next - sha256sum:
91c449ac44acecc23b2c0917c4e0edaf2c1d71f2e4356f3b1810e64474a304e5 with wine-4.10
and WINEARCH=win32
Using winetricks 20190615-next - sha256sum:
91c449ac44acecc23b2c0917c4e0edaf2c1d71f2e4356f3b1810e64474a304e5 with wine-4.10
(Staging) and WINEARCH=win32
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https://bugs.winehq.org/show_bug.cgi?id=42467
Bug ID: 42467
Summary: THE SIMS 4 ORIGIN PROBLEM
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andreanicolebv(a)gmail.com
Distribution: ---
Created attachment 57313
--> https://bugs.winehq.org/attachment.cgi?id=57313
backtrace
I installed Sims 4 with all packages and everytime I try to open it, it crashes
and says it's an error with origing
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https://bugs.winehq.org/show_bug.cgi?id=47372
Bug ID: 47372
Summary: Esportal Client can't be installed
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The program instantly gives the message "Internal Error: 0xC00002D1 (0) (Bad
system DLL). Bailing out." and closes.
Note: 0xC00002D1 = STATUS_SYSTEM_IMAGE_BAD_SIGNATURE
This only happens with wine-staging, with vanilla wine it instantly crashes:
"Segmentation fault (core dumped)"
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https://bugs.winehq.org/show_bug.cgi?id=47224
Bug ID: 47224
Summary: Wine-4.8 releases
Product: Packaging
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
The following happens for all Wine-4.8 packages, this doesn’t happen If I
compiled wine myself
0016:err:rpc:I_RpcReceive we got fault packet with status 0x3e6
0016:fixme:service:service_control_dispatcher failed to open service
L"PlugPlay"
000f:fixme:service:scmdatabase_autostart_services Auto-start service
L"PlugPlay" failed to start: 1053
001d:err:rpc:I_RpcReceive we got fault packet with status 0x3e6
001d:fixme:service:service_control_dispatcher failed to open service
L"Winedevice1"
000f:fixme:service:scmdatabase_autostart_services Auto-start service L"WineBus"
failed to start: 1053
0024:err:rpc:I_RpcReceive we got fault packet with status 0x3e6
0024:fixme:service:service_control_dispatcher failed to open service
L"Winedevice2"
000f:fixme:service:scmdatabase_autostart_services Auto-start service
L"MountMgr" failed to start: 1053
0009:err:winecfg:open_mountmgr failed to open mount manager err 2
This happens even if just using winecfg on a clean prefix, this doesn’t happen
on Wine-4.7 releases.
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https://bugs.winehq.org/show_bug.cgi?id=47265
Bug ID: 47265
Summary: Strarcraft and StarCraft II crash immediately on
launch
Product: Wine-staging
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: darinsmiller(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64557
--> https://bugs.winehq.org/attachment.cgi?id=64557
terminal output of crash
Battlenet launches fine, but launching StarCraft Remastered and StarCraft II
crash immediately.
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https://bugs.winehq.org/show_bug.cgi?id=47366
Bug ID: 47366
Summary: Far Manager 2 crashes or freezes on start up
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
$ wine wineconsole --backend=user Far.exe
0035:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated.
Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in
the winbind package of your distribution.
0035:fixme:nls:CompareStringEx semi-stub behavior for flag(s) 0x10000000
0035:fixme:heap:RtlSetHeapInformation 0x110000 0 0x32fe5c 4 stub
double free or corruption (!prev)
wine: Assertion failed at address 0xf7f0e112 (thread 0036), starting
debugger...
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https://bugs.winehq.org/show_bug.cgi?id=47329
Bug ID: 47329
Summary: wine_gecko incorrectly renders Adobe CC programs.
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vaidas.boqsc(a)gmail.com
Distribution: ---
Today I have downloaded one of Adobe products from
https://prodesigntools.com/adobe-cc-2018-direct-download-links.html
More accuretly this one:
https://prodesigntools.com/prdl-download/Premiere%20Pro/50AAFADD563D4691896…
I extracted the .zip file and launched setup, as expected I was asked to
install Gecko Wine integration.
https://wiki.winehq.org/Gecko
I setup everything correctly, and setup.exe launches perfectly. However, after
login, the rendering of the in-application html/css can be seen to be just
wrong with broken look.
Meaning it is impossible to install an application without correct rendering by
Gecko.
I have a feeling that Gecko Wine integration is just too old to render modern
in-application website elements.
Is there something that can be done about it?
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http://bugs.winehq.org/show_bug.cgi?id=33768
Bug #: 33768
Summary: CSI: Fatal Conspiracy demo: too dark on many
triangles, especially faces, with alldlls=builtin
(purist)
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
With wine-1.6-rc1, CSI: Fatal Conspiracy demo installs and runs with
all builtin dlls (i.e. winetricks alldlls=builtin),
but faces are drawn strangely;
sometimes the brightness is fine, but other times, many of the
triangles that make up the face are drawn much too dark.
The effect is rather startling. Eyeballs in particular are completely black.
The game is somewhat unplayable.
The log shows this many times:
fixme:d3dx:D3DXLoadSurfaceFromMemory Format conversion missing 0x31545844 ->
0x31545844
Setting d3dx9_36 and d3dx9_41 to native works around the problem.
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https://bugs.winehq.org/show_bug.cgi?id=47259
Bug ID: 47259
Summary: LINE on Wine 4.9 throws an Unhandled exception
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: badflagello(a)hotmail.it
Distribution: ---
Created attachment 64546
--> https://bugs.winehq.org/attachment.cgi?id=64546
Unhandled exception attachment
I saw LINE's updater running after I updated WINE so I am unable to tell you
which LINE I have now because it crashes, as well as whether it is Wine's
problem or LINE's. I attached the error log.
-Version-
Kernel : 4.4.0-148-generic (x86_64)
Distribution : Ubuntu 16.04.6 LTS
Desktop Environment : LXDE (Lubuntu)
Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz : 763.65MHz
NVDIA GM108M with proprietary drivers 384.130
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http://bugs.winehq.org/show_bug.cgi?id=20074
Summary: Oblivion: black skin of main hero without native
d3dx9_27.dll
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P5
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Zenitur(a)yandex.ru
Created an attachment (id=23635)
--> (http://bugs.winehq.org/attachment.cgi?id=23635)
wined3d(buggy)
Some time ago we need native d3dx9_27.dll to start Oblivion. Today we can play
it without native library. Bloom and HDR works too (HDR with some work). But
when I played, I saw very strange bug... Skin of my hero is black. Other people
looks fine. Watsh screenshots of fine view with native d3dx9_27.sll and badly
view without it. This bug works with DR, Bloom and without this.
It can be that this is because my hero is Danmer.
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http://bugs.winehq.org/show_bug.cgi?id=34692
Bug #: 34692
Summary: Wolfenstein (2009) displays strange colors
Product: Wine
Version: 1.7.2
Platform: x86
URL: http://www.fileplanet.com/198909/190000/fileinfo/Wolfe
nstein-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Classification: Unclassified
Regression SHA1: df5a0976e9f28836489e8977122844fe053278b3
Created attachment 46240
--> http://bugs.winehq.org/attachment.cgi?id=46240
terminal output
Some of the in-game elements (crosshair, menu items) are displayed in strange
colors (pink/purple).
Reverting the following commit fixes the problem:
df5a0976e9f28836489e8977122844fe053278b3 is the first bad commit
commit df5a0976e9f28836489e8977122844fe053278b3
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Fri Sep 6 00:11:12 2013 +0200
wined3d: Check the format block size before creating textures.
Sizes of textures and stand-alone surfaces must be multiples of the
format's block size for DXTN formats. Since we create a texture for
everything (except in ddraw), this check also takes care of stand-alone
surfaces.
:040000 040000 708a8e23ff2885672a0f69c0780f1218443b49b7
94d43a126dbf43dbae065582afcbec32f346554d M dlls
Either native d3dx9_36 or native d3dx9_40 also works around the issue.
Let me know if you need further tests or logs.
Nvidia 250 / driver 325.15
wine-1.7.3-224-gbb2c32d
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Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |leslie_alistair(a)hotmail.com
Resolution|--- |FIXED
Fixed by SHA1| |447c9523f84f8bc973a1080bb29
| |d3b60e6d190f8
--- Comment #35 from Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> ---
Fixed by
https://source.winehq.org/git/wine.git/?a=commit;h=447c9523f84f8bc973a1080b…
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https://bugs.winehq.org/show_bug.cgi?id=47332
Bug ID: 47332
Summary: supposedly
0003-ntdll-Fill-process-kernel-and-user-time.patch
makes certain Blizzard games crash
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tempel.julian(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Report spin-off from here:
https://bugs.winehq.org/show_bug.cgi?id=47265#c45
Commit 071fe01910b1360b8ea0e0ac9501b52baea2b720 is confirmed to make at least
Heroes of the Storm and Starcraft 2 crash on launch.
https://github.com/wine-staging/wine-staging/commit/071fe01910b1360b8ea0e0a…
I currently don't have a compiled build of this commit at hand, so anybody may
feel free to provide logs.
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https://bugs.winehq.org/show_bug.cgi?id=42122
Bug ID: 42122
Summary: Dosbox fullscreen does not work
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
Distribution: ---
Created attachment 56655
--> https://bugs.winehq.org/attachment.cgi?id=56655
log
Download and install dosbox from dosbox.com, set fullresolution=desktop (this
should eliminate the possibility of the application trying to switch to an
unsupported mode) and aspect=true. Run dosbox and hit alt+enter to go into
fullscreen.
What you end up getting is a black window (no dos prompt) that, at least in
GNOME, you can't easily get focus on. I just close it by hitting ctrl-c in the
terminal.
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https://bugs.winehq.org/show_bug.cgi?id=42830
Bug ID: 42830
Summary: Steep (Ubisoft) not starting
Product: Wine
Version: 2.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dominik-foerderer(a)gmx.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
nerv(a)dawncrow.de, sebastian(a)fds-team.de,
winetest(a)luukku.com
Distribution: Ubuntu
Created attachment 57918
--> https://bugs.winehq.org/attachment.cgi?id=57918
Error while starting steep.exe under wine-staging 2.5
Steep Crashes on start ...see attachment
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https://bugs.winehq.org/show_bug.cgi?id=47358
Bug ID: 47358
Summary: Detecting path format automatically
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: es20490446e(a)gmail.com
Distribution: ---
According to:
https://wiki.winehq.org/Wine_User%27s_Guide
You have to pass the option "/unix" to be able to use Unix style path names.
It could be better if wine just guessed it automatically.
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https://bugs.winehq.org/show_bug.cgi?id=47355
Bug ID: 47355
Summary: Making running DosBox reliable
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: es20490446e(a)gmail.com
Distribution: ---
Running Dosbox through Wine usually leads to Dosbox crashing, even when using
Dosbox SVN.
Ideally Wine shouldn't be the one handling Dosbox, but that be fixed at the
Mime level.
That is here:
https://gitlab.freedesktop.org/xdg/shared-mime-info/issues/109
Instructions for submitting Mimes at:
https://www.freedesktop.org/wiki/Specifications/shared-mime-info-spec/#inde…
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https://bugs.winehq.org/show_bug.cgi?id=47353
Bug ID: 47353
Summary: Black Desert Online - unhandled page fault, stack
overflow
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lemmi59612(a)gmail.com
Distribution: ---
Created attachment 64687
--> https://bugs.winehq.org/attachment.cgi?id=64687
Wine log
After logging in and clicking "Play", the Launcher closes (as normal), but the
Xigncode window does not show up. The following line appears in the log:
0088:err:seh:setup_exception stack overflow 1648 bytes in thread 0088 eip
000000007bcd53e4 esp 0000000000150fa0 stack 0x150000-0x151000-0x250000
After that, no further output follows, but neither the launcher nor game
process actually die. They both stay open until killed via `wineserver -k`.
There have been previous bug reports about BDO (with some still open), but this
does not seem to be related. If you need any further information, I'll gladly
report back.
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https://bugs.winehq.org/show_bug.cgi?id=47354
Bug ID: 47354
Summary: Wine could follow the desktop dpi
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: es20490446e(a)gmail.com
Distribution: ---
Wine could set its dpi based on the desktop environment dpi.
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https://bugs.winehq.org/show_bug.cgi?id=37531
Bug ID: 37531
Summary: HxD and HexEdit fail to access disks
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tcll5850(a)gmail.com
Distribution: ---
what I'm trying to do is dump my 500GB HDD onto my 1TB HDD by opening the 500GB
in either HxD or HexEdit and saving it as a file on the 1TB.
HxD only sees my C drive and 5 logical disks (all reporting "Bad Device Type")
HexEdit sees my 500GB E drive, but needs administrative privileges to open it.
first place I looked up on google told me to report a bug...
if you need downloads:
HxD: http://mh-nexus.de/en/downloads.php?product=HxD
HexEdit: http://www.4shared.com/file/VRaD3TtAce/HexEditPro4_0.html?
(sorry for 4Shared, http://www.hexeditpro.com no longer exists)
why do I want/need this type of access?
My 500GB was corrupted by ChkDsk (every file is 0KB in size) (that's ~300GB of
IMPORTANT data not being looked at)
I havn't touched it, so I know the data is still there, however, the drive
is/was compressed.
I want a raw image so I can format the drive and not have to worry about loss
of data. (as I can recover from the image)
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https://bugs.winehq.org/show_bug.cgi?id=47333
Bug ID: 47333
Summary: GetFileAttributesA Can't Find Existing File
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: verminator(a)gmx.net
Distribution: ---
Created attachment 64656
--> https://bugs.winehq.org/attachment.cgi?id=64656
log of the launch
I installed an old game called Jigsaw Puzzle 2 Mix and it doesn't start as an
existing file can't be found.
I added the log around the error message and proof via cmd that the file does
exist.
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https://bugs.winehq.org/show_bug.cgi?id=47314
Bug ID: 47314
Summary: SourceTree fails to install
Product: Wine
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: pavel.sklenak(a)gmail.com
Distribution: ---
Created attachment 64625
--> https://bugs.winehq.org/attachment.cgi?id=64625
Log from SourceTree installation.
The installation of SourceTree 3.1.3 fails
The app uses UAC feature therefore running with wine-staging
Environment (wine 4.8-staging, 32bit, winetricks 20190310):
env PATH=~/.PlayOnLinux/wine/linux-x86/4.8-staging/bin/:$PATH
WINEPREFIX=~/.PlayOnLinux/wineprefix/sourcetree WINEARCH=win32 'command'
Using the following steps:
winetricks -q dotnet472
winetricks -q vcrun2017
winetricks win7
wine runas /trustlevel:0x20000 "C:\\SourceTreeSetup-3.1.3.exe" (or wine
~/Downloads/SourceTreeSetup-3.1.3.exe)
The installation fails with this in console:
0041:err:eventlog:ReportEventW L"Application: Update.exe\nFramework
Version: v4.0.30319\nDescription: The process was terminated due to an
unhandled exception.\nException Info:
System.Runtime.InteropServices.COMException\n at
System.Windows.Media.Composition.DUCE+Channel.SyncFlush()\n at
System.Windows.Media.MediaCon"...
The backtrace is attached in a separate file.
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https://bugs.winehq.org/show_bug.cgi?id=47268
Bug ID: 47268
Summary: World of Warcraft - Crashing "Error #132"
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cybermax(a)dexter.no
Distribution: ---
Created attachment 64561
--> https://bugs.winehq.org/attachment.cgi?id=64561
WoW crash log
With wine-staging-4.9, World of Warcraft crashes when starting.
WoW works fine with -4.8.
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https://bugs.winehq.org/show_bug.cgi?id=47266
Bug ID: 47266
Summary: StarCraft 2 does not start since patch 4.8.x
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: exposight(a)gmail.com
Distribution: ---
Created attachment 64558
--> https://bugs.winehq.org/attachment.cgi?id=64558
x64 console log
StarCraft 2 stopped working after some recent update. Before it worked just
fine on version 4.7.something and after recent update it fails to start.
Behavior is a bit different for x32 and x64 run modes, but neither works.
Previously x64 was definitely working fine, not sure for x32 one.
x64 silently does not start. In console there is an error:
01f4:err:seh:setup_exception stack overflow 1088 bytes in thread 01f4 eip
0000000000000000 esp 00000000096511d8 stack 0x9650000-0x9650000-0x9e50000
and then SC2_x64.exe process hangs as a zombie. Attached truncated log (first
40MB) generated with 'WINEDEBUG=+seh,+relay,+tid,+ntdll' - there it goes into
repeated exception handling loop.
x32 goes somewhere further (black screen appears) but then it returns back and
opens the error reporting tool to report a crash to Blizzard.
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https://bugs.winehq.org/show_bug.cgi?id=46596
Bug ID: 46596
Summary: DiscImageCreator doesn't work due to unimplemented
ioctl IOCTL_STORAGE_QUERY_PROPERTY
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gerbilsoft(a)gerbilsoft.com
Distribution: ---
Created attachment 63493
--> https://bugs.winehq.org/attachment.cgi?id=63493
DiscImageCreator log
DiscImageCreator is a program for ripping various types of CD-ROM and DVD-ROM
discs. It currently does not work in Wine because IOCTL_STORAGE_QUERY_PROPERTY
is not implemented.
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https://bugs.winehq.org/show_bug.cgi?id=47321
Bug ID: 47321
Summary: Regression: Painkiller crashes at startup
(wined3d_device_create_primary_opengl_context_cs()
doesn't check NULL return value from
context_acquire())
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 64635
--> https://bugs.winehq.org/attachment.cgi?id=64635
painkiller multiplayer demo wine-4.9 terminal output
Painkiller Multiplayer and Singleplayer demos crash at startup in
wined3d_device_create_primary_opengl_context_cs().
This is a regression between wine-4.8 and wine-4.9.
The application triggers context_acquire() to return NULL.
The return value is not checked in
wined3d_device_create_primary_opengl_context_cs() and so it tries to access
NULL pointer and crashes.
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http://bugs.winehq.org/show_bug.cgi?id=34364
Bug #: 34364
Summary: Splinter Cell: Blacklist - D3DXLoadSurfaceFromMemory
Format conversion missing
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 45746
--> http://bugs.winehq.org/attachment.cgi?id=45746
+d3dx
>From a terminal
fixme:d3dx:D3DXLoadSurfaceFromMemory Format conversion missing 0x35545844 ->
0x15
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https://bugs.winehq.org/show_bug.cgi?id=47317
Bug ID: 47317
Summary: Starcraft does not run
Product: Wine
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: exposight(a)gmail.com
Distribution: ---
Created attachment 64629
--> https://bugs.winehq.org/attachment.cgi?id=64629
console output
Starcraft 1.22 does not run on wine-devel 4.8. Process SC.exe appears, but it
hangs consuming one core. Nothing else happens. Same also on wine-devel 4.0.
wine-staging 4.8 makes it work.
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https://bugs.winehq.org/show_bug.cgi?id=46586
Bug ID: 46586
Summary: Starcraft2 does not start under wine4.0
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: protel02(a)gmail.com
Distribution: ---
I would like to start Starcraft2 under Linux Mint19.0 and wine 4.0 But I have
got some error massages. You see below in the attachment. I guess the error
comes from the Vulcan driver. I do not know. That software (Starcraft2) worked
well under wine 3.86.
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https://bugs.winehq.org/show_bug.cgi?id=47263
Bug ID: 47263
Summary: Staging's Debug_Channel patchset doesn't work anymore
Product: Wine-staging
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dereklesho52(a)Gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64552
--> https://bugs.winehq.org/attachment.cgi?id=64552
Updated Debug_Channel patch
Due to a patch earlier a month or two ago, the code for the patchset needs to
be moved from libs/wine/debug.c:parse_options to
dlls/ntdll/debugtools.c:parse_options.
Attached is an updated patch that should replace the old one.
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https://bugs.winehq.org/show_bug.cgi?id=8848
Paul Gofman <gofmanp(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gofmanp(a)gmail.com
--- Comment #34 from Paul Gofman <gofmanp(a)gmail.com> ---
Created attachment 64674
--> https://bugs.winehq.org/attachment.cgi?id=64674
Compute 3-component norm for nrm instruction
I have tested the demo and could reproduce the problem: dark characters clearly
visible while browsing through menus. The problem is reproducible only when
'Enable PS 2.0 shaders' game setting is on. While the setting is not directly
changeable in the menu, one can enable or disable this setting individually in
Swat4SPDemo.ini file.
The problem (with PS 2.0 shaders enabled of course, and all settings maxed out,
when the problem is reproducible) can be worked around by setting UseGLSL to
'disabled' (and max GL version 1.0 so that GLSL gets actually disabled).
This is reproducible with apitrace recorded on Windows 7. GLSL shaders exhibit
the problem when replaying apitrace, while switching to ARB shaders replay it
without dark characters, like on Windows.
The relevant difference between ARB and GLSL shaders is translation of 'nrm'
d3d shader opcode. ARB shader backend is using only 3 component for norm
calculation (which is consistent with MSDN docs), while GLSL backend is using
all 4. Here is one of PS 2.0 shaders which suffers from this:
----
ps_2_0
def c0 = 5.00000000e-01, 2.00000000e+00, 0.00000000e+00, 0.00000000e+00
def c6 = 1.00000000e+00, 0.00000000e+00, 0.00000000e+00, 0.00000000e+00
dcl t[0].xy
dcl t[1].xy
dcl_pp t[2].xyz
dcl v[0]
dcl v[1]
dcl_2d s[0]
dcl_2d s[1]
texld_pp r[0], t[0], s[0]
texld_pp r[1], t[1], s[1]
mad r[1].xyz, r[1].w, c[6], r[1]
add_pp r[1].xyz, r[1], -c[0].x
mul_pp r[1].xyz, r[1], c[0].y
nrm_pp r[2], t[2] ; This is the problematic instruction
dp3_sat_pp r[3], r[1], r[2]
mul_pp r[3], r[3], v[0]
add_pp r[3], r[3], v[1]
mul_pp r[4], r[3], r[0]
mul_pp r[4].xyz, r[4], c[0].y
mov_pp r[4].w, r[0].w
mov_pp oC[0], r[4]
----
This is how the norm is translated in ARB shader backend:
DP3 TA.x, fragment.texcoord[2], fragment.texcoord[2];
SGE TA.y, -TA.x, ps_helper_const.x;
MAD TA.x, ps_helper_const.y, TA.y, TA.x;
RSQ TA.x, TA.x;
MUL R2, fragment.texcoord[2], TA.x;
and in GLSL backend:
tmp0.x = dot(T2.xyzw.xyz, T2.xyzw.xyz);
R2.xyzw = (tmp0.x == 0.0 ? vec4(0.0) : (T2.xyzw * inversesqrt(tmp0.x)));
------------
I am attaching a patch which fixes this issue with GLSL backend. This could use
a test of course, I am likely going to prepare some.
I tested "dark characters" only, some comments above concern some potentially
different problems observed inside the game, I did not go deep inside and don't
know if this is actually the same problem or not.
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https://bugs.winehq.org/show_bug.cgi?id=39440
Bug ID: 39440
Summary: embedded (XEMBED) windows are blank
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: anton.kalmykov(a)gmail.com
Distribution: ---
Created attachment 52555
--> https://bugs.winehq.org/attachment.cgi?id=52555
patch file
I'm the author of airwave VST bridge (https://github.com/phantom-code/airwave).
My project is intended to use Windows VST plugins in Linux VST hosts (Bitwig
Studio, Ardour, etc). This task involves embedding the VST plugin window inside
of the VST host window (I use the XEMBED protocol to achieve this
functionality). The problem here is that after sending XEMBED_EMBEDDED_NOTIFY
message, the embedding window stays blank. I was able to workaround this issue
by inserting some delays
(https://github.com/phantom-code/airwave/blob/master/src/plugin/plugin.cpp#L…),
but this "solution" doesn't work in all cases. I've changed a few lines in
winex11.drv code (patch is attached) and it helped to solve the "blank window"
issue, but this is only a workaround (I don't know how to do a correct fix).
Anyway, increasing the size of embedded window will cause appearing of
additional blank regions.
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http://bugs.winehq.org/show_bug.cgi?id=25818
Summary: Macromedia Flash 8 has duplicated "minimize, restore,
close" icons in the menu bar
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor-hkr(a)mail.ru
Created an attachment (id=32903)
--> (http://bugs.winehq.org/attachment.cgi?id=32903)
screenshot
Macromedia Flash 8 has duplicated "minimize, restore, close" icons in the menu
bar
Those duplicate buttons are working (in the same way as original) But when you
will close current project with help of them and create new one original
buttons will not be present, only duplicated.
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https://bugs.winehq.org/show_bug.cgi?id=47258
Bug ID: 47258
Summary: The Guild II fails to start with built-in quartz
Product: Wine
Version: 4.6
Hardware: x86
URL: https://www.fileplanet.com/archive/p-34658/The-Guild-2
-Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: edf1e7696f36b650cddb76275d3a460c271a93ce
Distribution: ---
Created attachment 64545
--> https://bugs.winehq.org/attachment.cgi?id=64545
terminal log
Reverting edf1e7696f36b650cddb76275d3a460c271a93ce fixes the crash and the game
loads to the menu correctly.
Using native quartz.dll is also a workaround.
Still present in Wine-4.9.
Guild_2_Demo.zip (634 MB)
md5sum: 9547d7490ff96c590894df27dfb31c7e
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https://bugs.winehq.org/show_bug.cgi?id=47235
Bug ID: 47235
Summary: Steep (Uplay) crashes on unimplemented function
ncrypt.dll.BCryptSecretAgreement
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
The game ("Steep", which is currently free on Uplay) starts fine but when it
tries to connect to its servers, it crashes with:
wine: Call from 0x7b456026 to unimplemented function
ncrypt.dll.BCryptSecretAgreement, aborting.
If you need any additional information regarding this, I will be happy to
provide it.
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https://bugs.winehq.org/show_bug.cgi?id=46982
Bug ID: 46982
Summary: MPGUI require
_Init_locks_ctor@_Init_locks@std@@CAXPAV12@@Z
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
Distribution: ---
Hi.
MPGUI is an application written in C++/CLI (or managed C++) that provide a GUI
for some tools by Gruftikus for TES and Fallout Games (tes4ll).
However it require msvcp100.dll.?_Init_locks_ctor@_Init_locks@std@@CAXPAV12@@Z
that is currently unimplemented
MPGUI can be downlaoded by:
https://www.nexusmods.com/oblivion/mods/41447
Sourcecode is:
https://github.com/Gruftikus/mpgui
winetricks vcrun2010 and setting msvcp100.dll as native is a workaround.
(the application seem to have other issues after this however)
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https://bugs.winehq.org/show_bug.cgi?id=43159
Bug ID: 43159
Summary: The old game Knight Of Knight has black textures
Product: Wine
Version: 2.10
Hardware: x86
URL: http://ftp.vector.co.jp/34/19/1946/Knight050.lzh
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 58411
--> https://bugs.winehq.org/attachment.cgi?id=58411
Screenshot in game
This is an old freeware game that seems to use DirectX7. It has a lot of
issues, but one of the most important one is, that most of its textures are
black.
When testing the game, it's advised to check "emulate a virtual desktop" in
winecfg, since it only supports low-resolution fullscreen mode and is prone to
crashes.
Also, when you have a gamepad plugged in it might not accept keyboard input,
keep that in mind when testing.
To work around the other issues that crash the game, please run "winetricks
gmdls directmusic d3drm d3dxof".
How to test:
To select an option, press x. Just click through your way through.
When in "Stage Select", move left with the arrow keys, then press x.
Press x again to start the game.
Now, if you enter the game, you should be greeted with very messed up textures,
they're very often black. You can move around with the arrow keys, but the
textures turn black for some reason when you move. They might also get visible
again though.
Screenshot attached and download link added.
Now, important thing to note: The game shows a blackscreen (except for the UI)
in Win7, while the game worked in XP. Seems to work again in Win10.
Another thing to note, you can make it work in Win7 by using the ddraw dll from
wine 1.3.6, so it worked back then. Sadly, the game crashes in wine with 1.3.6,
so I can't really do an regression test.
But maybe it's also important to note that the game showed a complete
blackscreen in 1.9.18, while it shows at least some textures in 2.10. If you
want me to to a test which commit is responsible for the improvement, just tell
me.
Any help is appreciated.
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http://bugs.winehq.org/show_bug.cgi?id=30891
Bug #: 30891
Summary: page fault in wined3d_surface_blt
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chinese_chater(a)yahoo.de
Classification: Unclassified
Created attachment 40479
--> http://bugs.winehq.org/attachment.cgi?id=40479
command line output, including backtrace
After starting the game Typing of the Dead and selecting "Network" in the menu,
wine 1.4 crashes:
---
Unhandled exception: page fault on read access to 0x00000072 in 32-bit code
(0x7e1cab0e).
[...]
=>0 0x7e1cab0e wined3d_surface_blt+0xfce() in wined3d (0x0033fc04)
1 0x7e27a443 in ddraw (+0x3a442) (0x0033fcd4)
2 0x00477131 in tod_e (+0x77130) (0x0033fd34)
---
(see attached backtrace.txt for the complete output)
On startup for this trace I've selected "DirectDraw HAL \ Microsoft Direct3D
RGB Software Emulation will be used", but it happens with "DirectDraw HAL \
WINE Direct3D7 Hardware acceleration using WineD3D will be used" and
"DirectDraw HAL \ WINE Direct3D7 Hardware Transform and Lightning acceleration
using WineD3D will be used", too.
I'm running wine on a 64bit (both kernel- and userspace) laptop with a GeForce
8600M GT and the open source nouveau graphics driver on a recent Debian sid,
with some i386 libraries to run the 32bit wine, obviously.
I'm using the latest, recently uploaded package in Debian sid: wine 1.4-6.
Cheers, Linus
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https://bugs.winehq.org/show_bug.cgi?id=43846
Bug ID: 43846
Summary: Prototype 1 and 2 no audio
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Prototype and Prototype 2 have no audio by default. The workaround is
"winetricks xact".
The AppDB says it is missing xaudio2 support
(https://appdb.winehq.org/objectManager.php?sClass=version&iId=31948), but the
Wine-Api-Stats (https://www.winehq.org/winapi_stats) say that xaudio2 has full
implementation.
The following output shows all debug messages related to audio:
fixme:pulse:AudioSessionControl_RegisterAudioSessionNotification
(0x1e57af0)->(0x1b89ebcc) - stub
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x1bb9e91c): stub
fixme:avrt:AvSetMmThreadPriority (0x12345678)->(1) stub
fixme:avrt:AvRevertMmThreadCharacteristics (0x12345678): stub
fixme:pulse:AudioSessionControl_UnregisterAudioSessionNotification
(0x1e57af0)->(0x1b89ebcc) - stub
fixme:pulse:AudioSessionControl_RegisterAudioSessionNotification
(0x1e57b70)->(0x1b89ebcc) - stub
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x1bc9e91c): stub
fixme:pulse:AudioSessionControl_UnregisterAudioSessionNotification
(0x1e57b70)->(0x1b89ebcc) - stub
Can someone else confirm this issue?
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https://bugs.winehq.org/show_bug.cgi?id=47290
Bug ID: 47290
Summary: Obduction: fails to render menu: now freezes instead
of crashing
Product: Wine
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 4xcbf1ftxxey(a)opayq.com
Distribution: ---
Created attachment 64588
--> https://bugs.winehq.org/attachment.cgi?id=64588
All logs collected, plus some git info. Detailled description in readme file
When running the game Obduction (GOG version, 1.7.0),
for versions of wine after commit 5dcb329667e3d4e630a7b3723f2eaee31652a568
(included),
the splash screen (as far as I know, a static image) shows up correctly,
but when the window that is supposed to contain the main menu shows up, it is
completely black and doesn't respond. (see bug report
https://bugs.winehq.org/show_bug.cgi?id=47289)
Previously, a pop-up would appear, signaling an error and closing it would
close the game.
Starting with commit 8c69a77032ff8d5f0a79c387646f40716d9393ad, the pop-up
doesn't appear, instead the user has to manually interrupt/kill it
Note: this might be an entirely new bug, but also a partially working patch, or
even a bugfix (if bug report 47289 actually comes from two separate bugs from
the same commit)
OS: Ubuntu 18.04
Driver: nvidia proprietary, 418.56
Wine: 8c69a77032ff8d5f0a79c387646f40716d9393ad and later
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https://bugs.winehq.org/show_bug.cgi?id=46564
Bug ID: 46564
Summary: [bcrypt]Anno 1800 closed beta crashes at launch
Product: Wine-staging
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63437
--> https://bugs.winehq.org/attachment.cgi?id=63437
Anno 1800 bcrypt log
Hello,
I tried to launch Anno 1800 with wine-staging + DXVK but unfortunatly, the game
crashes at launch : I see a black screen like if the game start (before the
Ubisoft logo video) and the game closes.
In the output console log, the game closes after these both lines :
0129:fixme:bcrypt:BCryptGenerateKeyPair 0xade1910, 0x7f9dbf8da990, 256,
00000000 - stub
0129:fixme:bcrypt:BCryptFinalizeKeyPair (nil), 00000000 - stub
I attach the +bcrypt log but i don't know if something wrong or not.
The only thing i can say is that the game works ONLY if UPlay is launched with
offline mode. I think it's a network issue because the game is constantly
connected to Internet enven for singleplayer campagn.
To resume :
UPlay Online + Anno 1800 = crash because of bcrypt (i think)
UPlay Offline + Anno 1800 = Works
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https://bugs.winehq.org/show_bug.cgi?id=46824
Bug ID: 46824
Summary: Orion Prelude (Steam) crashes with wine-mono
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 63851
--> https://bugs.winehq.org/attachment.cgi?id=63851
orion prelude wine 4.3 terminal output
The game crashes right at startup when using wine-mono.
With winetricks dotnet40 the game doesn't crash.
It's a long standing issue (not a regression).
I've been playing with dotnet40 since June 2014.
With the update to wine-mono 4.8.0 I though I would give it a try.
I reinstalled in a clean prefix but the game still crashes with wine-mono.
wine 4.3 (wine-mono 4.8.0)
32 bit clean prefix.
Virtual desktop, no dll overrides, win 7 mode.
winetricks corefonts used (Steam bug 37110).
There is no demo or free download.
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https://bugs.winehq.org/show_bug.cgi?id=47274
Bug ID: 47274
Summary: Windows XP's cmd.exe doesn't execute batch files
anymore
Product: Wine
Version: 4.4
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
CC: hans(a)meelstraat.net
Regression SHA1: 8021d449f4a02aa5e44476e9f9c98e5641e596a2
Distribution: ---
Since wine-4.4, Windows XP's cmd.exe doesn't execute batch files anymore, it
simply silently fails and does nothing. A regression test pin-pointed the
issue:
8021d449f4a02aa5e44476e9f9c98e5641e596a2 is the first bad commit
commit 8021d449f4a02aa5e44476e9f9c98e5641e596a2
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Wed Mar 6 10:14:27 2019 +0100
advapi32: Add a stub implementation of SaferIdentifyLevel.
Signed-off-by: Hans Leidekker <hans(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Reverting the patch to a stub is necessary. Changing the return value to FALSE
does not work. I'm not sure how else to fix this since it's just a stub, and
similar stubs (like SaferComputeTokenFromLevel) don't seem to have a problem.
Having those return FALSE doesn't seem to help either.
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https://bugs.winehq.org/show_bug.cgi?id=44979
Bug ID: 44979
Summary: Extra system title bar should not be added around
Steam
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: justinrun(a)gmail.com
Distribution: ---
Created attachment 61109
--> https://bugs.winehq.org/attachment.cgi?id=61109
Screenshot of the main steam window
When I run Steam in any of the 3.x versions of wine, it adds an extra system
title bar around the steam window. See the attached image. There are 2 sets of
min/max/close buttons, etc. In 2.21 and prior, this does not occur.
This only happens for some of steam's windows. For instance, it does not occur
for the settings window. But, it does happen for the notifications window and
friends list window.
I am using Linux Mint 18.3 Cinnamon.
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https://bugs.winehq.org/show_bug.cgi?id=40768
Bug ID: 40768
Summary: Midtown Madness does not open: "There was an
undetectable problem in loading the specified device
driver"
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lleytonj73(a)gmail.com
Created attachment 54669
--> https://bugs.winehq.org/attachment.cgi?id=54669
wine output
On my Mac, trying to run Midtown Madness causes the screen to flicker, and then
the aforementioned error appears. It then flickers some more before closing.
I'm trying to upload the game to my Google Drive so it can be downloaded (since
the Microsoft download link has disappeared) but damn Australia's internet is
pathetic. I'm hoping the terminal output might be useful.
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http://bugs.winehq.org/show_bug.cgi?id=11637
Summary: Midtown Madness menus flicker
Product: Wine
Version: 0.9.55.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elicoten(a)live.co.uk
With Midtown Madness 1, (Chicago) the menus flicker. This problem is apparent
in the trial and I presume also in the retail version as well (although that
wouldn't install).
Downloadable from http://www.microsoft.com/games/midtown/downloads.htm
Console output:
fixme:spoolsv:serv_main (0 (nil))
SetPRocessAffinityMask found and called.
ERROR:
************* EXCEPTION CATCHING DISABLED! Please don't commit this.
fixme:win:EnumDisplayDevicesW ((null),0,0x34e950,0x00000000), stub!
Saving file `tune/widgettest.csv'
Saving file `tune/menutest.csv'
fixme:imm:ImmGetDefaultIMEWnd (0x60024 - (nil) 0x148008 ): semi-stub
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https://bugs.winehq.org/show_bug.cgi?id=41835
Bug ID: 41835
Summary: lg dvd firmware updater crashes
Product: Wine
Version: 1.8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oswald.buddenhagen(a)gmx.de
Distribution: Debian
Created attachment 56254
--> https://bugs.winehq.org/attachment.cgi?id=56254
crash dump
encouraged by some success stories relating to similar procedures, i tried
updating the firmware of my dvd-rw drive with the updater from
http://www.lg.com/us/support-product/lg-GH22NS30 (i tried both the 2.00 and
1.03 versions). however, the program crashes at startup.
the crash is in the application itself, but it's undoubtedly the result of some
inaccuracy in wine. i tried both 1.8.5 and 1.9.x.
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https://bugs.winehq.org/show_bug.cgi?id=38396
Bug ID: 38396
Summary: msiexec crash with winetricks running LEGOHarryPotter
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: ribeirws(a)gmail.com
Distribution: ---
Created attachment 51249
--> https://bugs.winehq.org/attachment.cgi?id=51249
Backtrace of the bug msiexec crash with winetricks running LEGOHarryPotter
msiexec crash with winetricks running LEGOHarryPotter
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http://bugs.winehq.org/show_bug.cgi?id=35999
Bug ID: 35999
Summary: Need for speed carbon DEMO all keyboard keys not
working X11DRV_KEYBOARD
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jarkko_korpi(a)hotmail.com
I was testing NFS Carbon because of another bug. And I used warn all debug.
While in game I noticed that I can't control the car with arrow keys.
This is not the only game I have this issue. Some splinter cell games, NFS, RAW
(wrestling game demo) and maybe some other have had similar issue, which has
mostly corrected by installing input overrides.
While debugging another error I found these lines:
warn:keyboard:X11DRV_KEYBOARD_DetectLayout 7 keysyms per keycode not supported,
set to 4
warn:keyboard:X11DRV_KEYBOARD_DetectLayout Using closest match (Swedish
keyboard layout) for scan/virtual codes mapping.
Closest match? It should be finnish keyboard...
warn:keyboard:X11DRV_InitKeyboard vkey 010D is being used by more than one
keycode
warn:keyboard:X11DRV_InitKeyboard vkey 0124 is being used by more than one
keycode
warn:keyboard:X11DRV_InitKeyboard vkey 0126 is being used by more than one
keycode
and few similar lines.
Wine 1.7.16
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https://bugs.winehq.org/show_bug.cgi?id=45649
Bug ID: 45649
Summary: chromium x32 sandbox hangs forever inside
server_queue_process_apc
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 62078
--> https://bugs.winehq.org/attachment.cgi?id=62078
0009-ntdll-Hack-to-prevent-freeze-in-NtProtectVirtualMemo.patch
Follow up to bug 45648.
For x32 chromium, the sandbox calls
VirtualProctectEx for another process.
It then reaches NtWaitForSingleObject( handle, FALSE, NULL ) in
server_queue_process_apc, and waits there forever.
Don't know why yet, but I attached a hack to work around the issue.
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https://bugs.winehq.org/show_bug.cgi?id=46809
Bug ID: 46809
Summary: PS4 Remote Play doesn't open
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: throwawayaccx(a)gmail.com
Distribution: ---
Created attachment 63832
--> https://bugs.winehq.org/attachment.cgi?id=63832
Log of opening app
PS4 Remote Play never opens and spits out a backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=47223
Bug ID: 47223
Summary: D-pad input from gamepad is no longer registered in
some games (regression)
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 64493
--> https://bugs.winehq.org/attachment.cgi?id=64493
+tid,+pid,+plugplay,+hid,+hid_report,+hidp,+xinput,+dinput,+rawinput
I didn't notice this issue at first when looking into bug 47188, but it seems
like commit 5ff326f80147f4608fd64ad37510d0cff330676e also caused d-pad input to
stop working (buttons and analog sticks work fine), and it's still true in
latest master. If I revert it, d-pad input starts being registered again.
I've tested this with a game called A Hat in Time but it also seems to affect
Sekiro: Shadows Die Twice. My controller is a Generic 360 one, specifically
Logitech F310.
Attaching a log with
WINEDEBUG=+tid,+pid,+plugplay,+hid,+hid_report,+hidp,+xinput,+dinput,+rawinput
debug channels.
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https://bugs.winehq.org/show_bug.cgi?id=47289
Bug ID: 47289
Summary: Obduction: fails to render menu and crashes at launch
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 4xcbf1ftxxey(a)opayq.com
Distribution: ---
Created attachment 64587
--> https://bugs.winehq.org/attachment.cgi?id=64587
All logs collected, plus some git info. Detailled description in readme file
When running the game Obduction (GOG version, 1.7.0),
for versions of wine after commit 5dcb329667e3d4e630a7b3723f2eaee31652a568
(included),
the splash screen (as far as I know, a static image) shows up correctly,
but when the window that is supposed to contain the main menu shows up, it is
completely black and doesn't respond.
30 seconds later, a pop-up shows up and the game crashes.
The pop-up's text is """LowLevelFatalError
[File:G:\Jenkins\workspace\Obduction-Win-Client\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp]
[line: 932]
GameThread timed out waiting for RenderThread after 30.00 secs"""
Note: patching this on the latest version of wine might be difficult,
because there was a change in behavior: either a (partially functionning) patch
or a new bug (that masks this one) was introduced"
See bug [link placeholder], related to commit
8c69a77032ff8d5f0a79c387646f40716d9393ad
OS: Ubuntu 18.04
Driver: nvidia proprietary, 418.56
Wine: 5dcb329667e3d4e630a7b3723f2eaee31652a568 and later
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https://bugs.winehq.org/show_bug.cgi?id=40373
Bug ID: 40373
Summary: Double free in RPCRT4
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: timo.kreuzer(a)web.de
Created attachment 54078
--> https://bugs.winehq.org/attachment.cgi?id=54078
idl file
RPCRT4 can double free parameter allocations from NdrStubCall2
The specific situation where this happened is the following:
- The idl file was lsa.idl from ReactOS (file attached)
- The function was LsarRetrievePrivateData
- The parameter was EncryptedData
- It happened in cleanup of marshalled parameters within NdrStubCall2, after
calling this function
What happened:
- NdrStubCall2 iterates though the marshaling phases
- On STUBLESS_MUSTFREE:
- params[i].attr.MustFree is TRUE for parameter i = 2 (EncryptedData)
- call_freer() is invoked with a pointer pointing to the parameter (pointer
to the parameter location!)
- param->attr.IsByValue is FALSE, so pMemory = *(unsigned char **)pMemory;
pMemory is now equal to the value EncryptedData (a pointer to a pointer)
- NdrFreer[pFormat[0] & NDR_TABLE_MASK] (NdrPointerFree) is called
- NdrPointerFree calls PointerFree
- desc = pFormat + *(const SHORT*)pFormat;
- (attr & RPC_FC_P_DEREF) is TRUE, so current_pointer = *(unsigned
char**)Pointer; (In the observed case this is NULL, since the function returned
NULL in that OUT parameter)
- NdrFreer[*desc & NDR_TABLE_MASK] (NdrPointerFree) is called with
current_pointer (doing nothing, since it's NULL)
- Pointer is not within pStubMsg->Buffer
- attr & RPC_FC_P_ONSTACK is not set (this is different on midl!)
- NdrFree(pStubMsg, Pointer) is called, freeing the pointer
- On STUBLESS_FREE:
- params[i].attr.ServerAllocSize is != 0
- HeapFree(GetProcessHeap(), 0, *(void **)pArg) is called on the pointer
that was freed before.
I cannot say exactly what is wrong here, but I see 2 potential problems:
- The type for the parameter has different flags between midl and widl (the
parameter data is the same), where widl is missing the [alloced_on_stack] flag:
midl:
/* 2076 */
0x11, 0x14, /* FC_RP [alloced_on_stack] [pointer_deref] */
/* 2078 */ NdrFcShort( 0xffb6 ), /* Offset= -74 (2004) */
widl:
/* 3112 (PLSAPR_CR_CIPHER_VALUE *) */
0x11, 0x10, /* FC_RP [pointer_deref] */
NdrFcShort(0xfffa), /* Offset= -6 (3108) */
With this flag, the parameter is not freed, but that might not be the correct
solution.
- Parameters with ServerAlloc are allocated from the heap, while according to
https://msdn.microsoft.com/library/windows/desktop/aa374362%28v=vs.85%29.as…,
it should be allocated on the stack, so it would not be freed.
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https://bugs.winehq.org/show_bug.cgi?id=37279
Bug ID: 37279
Summary: builtin IE "document.location.pathname" returns
without leading slash
Product: Wine
Version: 1.7.26
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: penghao(a)linuxdeepin.com
Created attachment 49577
--> https://bugs.winehq.org/attachment.cgi?id=49577
test case
I have upload a test html page, use jscript to get value of
document.location.pathname.
if it was start with a leading slash, nothing will happen; if don't, will be a
alert.
this page was tested on IE8/11, Chrome, Firefox. they are all right.
but in builtin IE the value will do not have leading slash.
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https://bugs.winehq.org/show_bug.cgi?id=47201
Bug ID: 47201
Summary: Visual Studio 2015 crashes on unimplemented
KERNEL32.dll.WerUnregisterRuntimeExceptionModule
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: exposight(a)gmail.com
Distribution: ---
Created attachment 64456
--> https://bugs.winehq.org/attachment.cgi?id=64456
crash log
Launching installed Visual Studio 2015 gives that error (in the console).
Attached full log from there.
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http://bugs.winehq.org/show_bug.cgi?id=34021
Bug #: 34021
Summary: IE8 crashes badly when navigating to www.microsoft.com
Product: Wine
Version: 1.6-rc4
Platform: x86-64
URL: http://download.microsoft.com/download/C/C/0/CC0BD555-
33DD-411E-936B-73AC6F95AE11/IE8-WindowsXP-x86-ENU.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45209
--> http://bugs.winehq.org/attachment.cgi?id=45209
wine-1.6-rc4-122-g104adb7 console output (caught by redirects)
Working around Bug 25648, "wine ~/.wine/drive_c/Program\ Files/Internet\
Explorer/iexplore.exe www.microsoft.com" crashes out badly. See logs.
However, workaround is supplied wininet (and urlmon - unimplemented function).
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https://bugs.winehq.org/show_bug.cgi?id=46942
Bug ID: 46942
Summary: [REGRESSION] 4.0 introduce lag / performance drop in
Lara Croft the guardian of light
Product: Wine
Version: 4.0
Hardware: x86
URL: https://github.com/jzengc/wine-git/commit/afad5636cb3a
49dff1e40054b47a8407629b3c01?diff=unified
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
CC: julliard(a)winehq.org, sagawa.aki+winebugs(a)gmail.com
Regression SHA1: afad5636cb3a49dff1e40054b47a8407629b3c01
Distribution: ArchLinux
Wine 4.0 introduce strange performance issue in Lara Croft the guardian of
light, in short words both audio and video seems stuttering together (ta - ta -
taa - ta) as continued micro-lagging would be present.
Due this game result unplayable.
Try with 3.21 game is totally playable.
I run a regression test and I've obtained this result:
afad5636cb3a49dff1e40054b47a8407629b3c01 is the first bad commit
commit afad5636cb3a49dff1e40054b47a8407629b3c01
Author: Akihiro Sagawa <sagawa.aki(a)gmail.com>
Date: Fri Dec 7 00:33:26 2018 +0900
kernel32: Resolve an MUI time zone name.
Signed-off-by: Akihiro Sagawa <sagawa.aki(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 44ffdc70c82ae81aef577d61d64b7bfe4cd3f7ee
c26de1fa184b116d5a89b201560734e15c6bd84e M dlls
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https://bugs.winehq.org/show_bug.cgi?id=43207
Bug ID: 43207
Summary: Friday The 13th The Game not Working
Product: Wine-staging
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When you try to start EAC_Launcher.exe, the following error gets out: -
REVOLT.nfo was eitner deleted or not put in directory. Application will
terminate now
WINEDEBUG=fixme-all,err+loaddll,err+dll,err+file,err+reg
------ Program EAC_Launcher.exe ------
err:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request failed with status
0x2733
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Received from
192.168.0.102:5353 16 aspire89-P55A-UD4.local. AAAA
FE80:0000:0000:0000:0A12:F0CA:1A84:437A"
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: ProbeCount 2; will
deregister 4 aspire89-P55A-UD4.local. Addr 192.168.0.102"
err:eventlog:ReportEventW L"Local Hostname aspire89-P55A-UD4.local already in
use; will try aspire89-P55A-UD4-2.local instead"
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Received from
192.168.0.102:5353 25 102.0.168.192.in-addr.arpa. PTR
aspire89-P55A-UD4.local."
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Unexpected conflict
discarding 27 102.0.168.192.in-addr.arpa. PTR aspire89-P55A-UD4-2.local."
err:winedevice:async_create_driver failed to create driver L"ps6ajtsb":
c0000135
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https://bugs.winehq.org/show_bug.cgi?id=47279
Bug ID: 47279
Summary: TP-Link PowerLineUtility installs but does nothing
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dave(a)davehigton.me.uk
Distribution: ---
The TP-Link PowerLineUtility.exe installes OK under wine 4.9 (my thanks to the
team for fixing the bug I reported recently which prevented installation).
Running the installed app offers me "Trust and launch", whereupon I get the
"round hourglass" for about 15 seconds, then... nothing. No error window, no
nothing.
It should be accessing the status and configuration of the power line modems
that I have. The Linux box it's on is communicating over them to post this
message.
The app in question can be downloaded from
https://static.tp-link.com/2018/201809/20180904/PowerLineUtility_Win_180816…
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https://bugs.winehq.org/show_bug.cgi?id=42868
Bug ID: 42868
Summary: Ether One Redux: graphical glitches/miscoloration when
running the game in DirectX mode
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 57977
--> https://bugs.winehq.org/attachment.cgi?id=57977
Terminal output Wine-2.6-108-g6c7760f217
Ether One Redux, when ran in DirectX mode, suffers from graphic glitches and
miscoloration on random objects.
Fortunately enough, the game will display everything correctly when I use the
"wine EtherOne.exe -opengl4" command which allowed me to make comparison shots
for the glitched objects and how they are supposed to look.
I am running the game in a clean Windows 7 64-bit prefix on an Nvidia 970 using
the proprietary drivers (version 378.13).
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https://bugs.winehq.org/show_bug.cgi?id=43340
Bug ID: 43340
Summary: valgrind shows several possible leaks in several tests
(e.g., dlls/amstream/tests/amstream.c) (AMD+llvm mesa)
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Glx info:
OpenGL renderer string: Gallium 0.4 on AMD OLAND (DRM 2.49.0 /
4.9.33-vanilla-workstation-3, LLVM 3.9.1)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.0.6
OpenGL core profile shading language version string: 4.50
OpenGL version string: 3.0 Mesa 17.0.6
Henri and I briefly discussed on IRC, not likely an issue:
<wizardedit> strfllw, looking at valgrind + mesa with debugging info fixed
(march disabled); I see a lot of possible leaks, could you take a quick look
please? e.g., d3d10core/device: https://pastebin.com/URY5kwxu
<strfllw> wizardedit: I'd have to take a much closer look to say for sure, but
purely by "gut feeling" I'd say probably not
<strfllw> my guess would be valgrind not understanding ralloc in the first one,
and not understanding Mesa's shader cache for the others
Filing a bug for reference / place holder in case someone does want to
investigate.
../../../tools/runtest -q -P wine -T ../../.. -M amstream.dll -p
amstream_test.exe.so amstream && touch amstream.ok
==25729== 252 bytes in 1 blocks are possibly lost in loss record 2,505 of 3,085
==25729== at 0x402C267: malloc (vg_replace_malloc.c:299)
==25729== by 0x6928B70: ralloc_size (ralloc.c:126)
==25729== by 0x6928C8E: rzalloc_size (ralloc.c:158)
==25729== by 0x6928151: _mesa_hash_table_rehash (hash_table.c:269)
==25729== by 0x69280AC: hash_table_insert (hash_table.c:301)
==25729== by 0x6D52812: si_shader_cache_insert_shader
(si_state_shaders.c:198)
==25729== by 0x6D52812: si_init_shader_selector_async
(si_state_shaders.c:1353)
==25729== by 0x6A780B6: util_queue_thread_func (u_queue.c:154)
==25729== by 0x6A77C04: impl_thrd_routine (threads_posix.h:87)
==25729== by 0x4245249: start_thread (pthread_create.c:333)
==25729== by 0x4340D6D: clone (clone.S:114)
==25729==
==25729== 520 bytes in 6 blocks are possibly lost in loss record 2,715 of 3,085
==25729== at 0x402C267: malloc (vg_replace_malloc.c:299)
==25729== by 0x6D4FA9A: read_chunk (si_state_shaders.c:99)
==25729== by 0x6D524CD: si_load_shader_binary (si_state_shaders.c:165)
==25729== by 0x6D524CD: si_shader_cache_load_shader (si_state_shaders.c:216)
==25729== by 0x6D524CD: si_init_shader_selector_async
(si_state_shaders.c:1336)
==25729== by 0x6A780B6: util_queue_thread_func (u_queue.c:154)
==25729== by 0x6A77C04: impl_thrd_routine (threads_posix.h:87)
==25729== by 0x4245249: start_thread (pthread_create.c:333)
==25729== by 0x4340D6D: clone (clone.S:114)
==25729==
==25729== 2,304 bytes in 6 blocks are possibly lost in loss record 2,935 of
3,085
==25729== at 0x402DDE5: calloc (vg_replace_malloc.c:711)
==25729== by 0x6D51FA6: si_init_shader_selector_async
(si_state_shaders.c:1319)
==25729== by 0x6A780B6: util_queue_thread_func (u_queue.c:154)
==25729== by 0x6A77C04: impl_thrd_routine (threads_posix.h:87)
==25729== by 0x4245249: start_thread (pthread_create.c:333)
==25729== by 0x4340D6D: clone (clone.S:114)
==25729==
==25729== 7,260 bytes in 6 blocks are possibly lost in loss record 3,014 of
3,085
==25729== at 0x402C267: malloc (vg_replace_malloc.c:299)
==25729== by 0x6D4FA9A: read_chunk (si_state_shaders.c:99)
==25729== by 0x6D52514: si_load_shader_binary (si_state_shaders.c:171)
==25729== by 0x6D52514: si_shader_cache_load_shader (si_state_shaders.c:216)
==25729== by 0x6D52514: si_init_shader_selector_async
(si_state_shaders.c:1336)
==25729== by 0x6A780B6: util_queue_thread_func (u_queue.c:154)
==25729== by 0x6A77C04: impl_thrd_routine (threads_posix.h:87)
==25729== by 0x4245249: start_thread (pthread_create.c:333)
==25729== by 0x4340D6D: clone (clone.S:114)
==25729==
==25729== 9,668 bytes in 15 blocks are possibly lost in loss record 3,028 of
3,085
==25729== at 0x402C267: malloc (vg_replace_malloc.c:299)
==25729== by 0x6D52001: si_get_tgsi_binary (si_state_shaders.c:50)
==25729== by 0x6D52001: si_init_shader_selector_async
(si_state_shaders.c:1330)
==25729== by 0x6A780B6: util_queue_thread_func (u_queue.c:154)
==25729== by 0x6A77C04: impl_thrd_routine (threads_posix.h:87)
==25729== by 0x4245249: start_thread (pthread_create.c:333)
==25729== by 0x4340D6D: clone (clone.S:114)
==25729==
==25729== 21,668 bytes in 15 blocks are possibly lost in loss record 3,061 of
3,085
==25729== at 0x402DDE5: calloc (vg_replace_malloc.c:711)
==25729== by 0x6D52699: si_get_shader_binary (si_state_shaders.c:125)
==25729== by 0x6D52699: si_shader_cache_insert_shader
(si_state_shaders.c:194)
==25729== by 0x6D52699: si_init_shader_selector_async
(si_state_shaders.c:1353)
==25729== by 0x6A780B6: util_queue_thread_func (u_queue.c:154)
==25729== by 0x6A77C04: impl_thrd_routine (threads_posix.h:87)
==25729== by 0x4245249: start_thread (pthread_create.c:333)
==25729== by 0x4340D6D: clone (clone.S:114)
==25729==
shows up in (at least):
amstream/amstream.c
d2d1/d2d1.c
d3d11/d3d11.c
d3d10core/device.c
etc.
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https://bugs.winehq.org/show_bug.cgi?id=36652
Bug ID: 36652
Summary: valgrind shows some uninitialized variables in
d3d10core/tests/device.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==6205== Conditional jump or move depends on uninitialised value(s)
==6205== at 0x402DEDF: bcmp (mc_replace_strmem.c:935)
==6205== by 0x50CE81F: d3d10_depthstencil_state_compare (device.c:2092)
==6205== by 0x50C7637: wine_rb_get (rbtree.h:237)
==6205== by 0x50CCA1A: d3d10_device_CreateDepthStencilState (device.c:1416)
==6205== by 0x4F5C5AD: test_create_depthstencil_state (d3d10.h:5752)
==6205== by 0x4F5D127: func_device (device.c:893)
==6205== by 0x4F5DF24: run_test (test.h:584)
==6205== by 0x4F5E312: main (test.h:654)
==6205== Uninitialised value was created by a stack allocation
==6205== at 0x4F5C3D1: test_create_depthstencil_state (device.c:728)
==6205==
}
==6205== Conditional jump or move depends on uninitialised value(s)
==6205== at 0x402DEDF: bcmp (mc_replace_strmem.c:935)
==6205== by 0x50CE81F: d3d10_depthstencil_state_compare (device.c:2092)
==6205== by 0x50D1E68: wine_rb_remove (rbtree.h:291)
==6205== by 0x50D2BA5: d3d10_depthstencil_state_Release (state.c:222)
==6205== by 0x4F5C7CE: test_create_depthstencil_state (d3d10.h:3052)
==6205== by 0x4F5D127: func_device (device.c:893)
==6205== by 0x4F5DF24: run_test (test.h:584)
==6205== by 0x4F5E312: main (test.h:654)
==6205== Uninitialised value was created by a stack allocation
==6205== at 0x4F5C3D1: test_create_depthstencil_state (device.c:728)
==6205==
==6205== Conditional jump or move depends on uninitialised value(s)
==6205== at 0x402DEDF: bcmp (mc_replace_strmem.c:935)
==6205== by 0x50CE81F: d3d10_depthstencil_state_compare (device.c:2092)
==6205== by 0x50D1EF8: wine_rb_remove (rbtree.h:300)
==6205== by 0x50D2BA5: d3d10_depthstencil_state_Release (state.c:222)
==6205== by 0x4F5C7CE: test_create_depthstencil_state (d3d10.h:3052)
==6205== by 0x4F5D127: func_device (device.c:893)
==6205== by 0x4F5DF24: run_test (test.h:584)
==6205== by 0x4F5E312: main (test.h:654)
==6205== Uninitialised value was created by a stack allocation
==6205== at 0x4F5C3D1: test_create_depthstencil_state (device.c:728)
==6205==
This is on nvidia hardware, rather than intel/mesa:
OpenGL renderer string: GeForce GTX 460/PCIe/SSE2
OpenGL core profile version string: 4.3.0 NVIDIA 337.25
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https://bugs.winehq.org/show_bug.cgi?id=36249
Bug ID: 36249
Summary: valgrind shows two potential leaks in
d3d10/tests/effect.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==25807== 12,068 bytes in 1 blocks are possibly lost in loss record 779 of 802
==25807== at 0x7BC4C735: notify_alloc (heap.c:255)
==25807== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==25807== by 0x4D9230A: wined3d_create (wined3d_main.c:95)
==25807== by 0x4C621D6: dxgi_factory_init (factory.c:332)
==25807== by 0x4C62568: dxgi_factory_create (factory.c:404)
==25807== by 0x4C6084A: CreateDXGIFactory (dxgi_main.c:80)
==25807== by 0x49B63B8: D3D10CreateDevice (d3d10_main.c:63)
==25807== by 0x495611C: create_device (effect.c:30)
==25807== by 0x4967153: test_effect_local_shader (effect.c:2723)
==25807== by 0x497315C: func_effect (effect.c:4284)
==25807== by 0x4973F60: run_test (test.h:584)
==25807== by 0x497434F: main (test.h:654)
==28927== 12,068 bytes in 1 blocks are possibly lost in loss record 808 of 833
==28927== at 0x7BC4C735: notify_alloc (heap.c:255)
==28927== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==28927== by 0x4F8213E: wined3d_create (wined3d_main.c:95)
==28927== by 0x4E521D6: dxgi_factory_init (factory.c:332)
==28927== by 0x4E52568: dxgi_factory_create (factory.c:404)
==28927== by 0x4E5084A: CreateDXGIFactory (dxgi_main.c:80)
==28927== by 0x49B63B8: D3D10CreateDevice (d3d10_main.c:63)
==28927== by 0x495611C: create_device (effect.c:30)
==28927== by 0x496FEC9: test_effect_state_groups (effect.c:3908)
==28927== by 0x4973166: func_effect (effect.c:4286)
==28927== by 0x4973F60: run_test (test.h:584)
==28927== by 0x497434F: main (test.h:654)
==28927==
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https://bugs.winehq.org/show_bug.cgi?id=47341
Bug ID: 47341
Summary: /dlls/ntdll/tests/generated.c: misses
SYSTEM_MANDATORY_LABEL_ACE, for example
Product: Wine
Version: 4.9
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: winehq-bugs_serge_180716(a)gautherie.fr
/dlls/ntdll/tests/generated.c: misses SYSTEM_MANDATORY_LABEL_ACE, for example.
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/ntdll/tests/generate…
reads
"#define _WIN32_WINNT 0x0501".
https://docs.microsoft.com/en-us/windows/desktop/api/winnt/ns-winnt-_system…
reads
"Minimum supported client Windows Vista".
https://source.winehq.org/git/wine.git/blob/HEAD:/include/winnt.h#l4956
has even more *_ACE structs.
I assume checks would be wanted for the newer structs too.
--
(Initially noticed this on ReactOS, which targets 0x0502, maybe 0x0600.)
Not sure whether Wine wants to support multiple NT versions, with "#if
_WIN32_WINNT >= 0x0600" or another mean.
Maybe other generated.c are affected/"old" too...
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https://bugs.winehq.org/show_bug.cgi?id=47337
Bug ID: 47337
Summary: game lags on driver san fransisco
Product: Wine
Version: 4.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: brijrenu141(a)gmail.com
Distribution: ---
Created attachment 64664
--> https://bugs.winehq.org/attachment.cgi?id=64664
this is report a bug file
the game is running too slow and got a type of lag in racing
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https://bugs.winehq.org/show_bug.cgi?id=47339
Bug ID: 47339
Summary: Anarchy Online crashes when in game browser opens
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 64666
--> https://bugs.winehq.org/attachment.cgi?id=64666
Backtrace from Browser Crash
Hello everyone,
this is probably related to bug 43169 and 25206 and I got a backtrace when
starting the game. Awesomium seems to be the in game browser which gets
restarted when it crashes. After that everything seems to be okay and I can
play the game.
The backtrace I got was from an XP-prefix as it doesn't launch in Windows7
prefixes.
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https://bugs.winehq.org/show_bug.cgi?id=47338
Bug ID: 47338
Summary: VT Transaction fails to run with Automation error
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brianstockdale(a)hotmail.com
Distribution: ---
Created attachment 64665
--> https://bugs.winehq.org/attachment.cgi?id=64665
Program error report VT Transaction
On attempting to run VT Transaction it fails to run with Automation error
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https://bugs.winehq.org/show_bug.cgi?id=46518
Bug ID: 46518
Summary: Samurai Warriors 4 II crash at begins
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
This game crash at begins and shows interesting text (in catherine classic
shows similar error too)
4 0x7b46592e start_process+0x1bd(entry=<couldn't compute location>,
peb=<couldn't compute location>)
[/home/linuxdesktopx86/Documentos/Respaldo/Instaladores/Wine-Test/wine-4.1b/dlls/kernel32/process.c:1273]
in kernel32
And line 1273 stay related with this:
/***********************************************************************
* start_process
*
* Startup routine of a new process. Runs on the new process stack.
*/
void WINAPI start_process( LPTHREAD_START_ROUTINE entry, PEB *peb )
{
BOOL being_debugged;
if (!entry)
{
ERR( "%s doesn't have an entry point, it cannot be executed\n",
debugstr_w(peb->ProcessParameters->ImagePathName.Buffer) );
ExitThread( 1 );
}
TRACE_(relay)( "\1Starting process %s (entryproc=%p)\n",
debugstr_w(peb->ProcessParameters->ImagePathName.Buffer),
entry );
__TRY
{
if (!CheckRemoteDebuggerPresent( GetCurrentProcess(), &being_debugged
))
being_debugged = FALSE;
SetLastError( 0 ); /* clear error code */
if (being_debugged) DbgBreakPoint();
ExitThread( call_process_entry( peb, entry ));
}
__EXCEPT(UnhandledExceptionFilter)
{
TerminateThread( GetCurrentThread(), GetExceptionCode() );
}
__ENDTRY
abort(); /* should not be reached */
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https://bugs.winehq.org/show_bug.cgi?id=47313
Bug ID: 47313
Summary: teamviewer 12,13,14 versions get error about
verification failed after update to wine 4.9-1006.1
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: virexmail(a)gmail.com
Distribution: ---
teamviewer 12,13,14 versions get error: Verification of your teamviewer version
failed! Teamviewer will quit for security reasons. Please reinstall teamviewer.
console output is here:
~> winefile
002b:fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) -
stub!
002b:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
002b:fixme:process:SetProcessDEPPolicy (3): stub
002b:fixme:process:GetProcessMitigationPolicy (0xffffffff, 6, 0x32fd8c, 4):
stub
002b:fixme:process:SetProcessMitigationPolicy (6, 0x32fd8c, 4): stub
002b:fixme:msg:ChangeWindowMessageFilter 233 00000001
002b:fixme:msg:ChangeWindowMessageFilter 4a 00000001
002b:fixme:msg:ChangeWindowMessageFilter 407 00000001
002b:fixme:msg:ChangeWindowMessageFilter 49 00000001
002c:fixme:console:CONSOLE_DefaultHandler Terminating process 8 on event 0
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #12 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with wine-4.9?
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http://bugs.winehq.org/show_bug.cgi?id=22109
Summary: BiuTicker: Text in list displayed too deep and clipped
away
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wolfgang.schwotzer(a)gmx.net
Created an attachment (id=26951)
--> (http://bugs.winehq.org/attachment.cgi?id=26951)
BiuTicker list display (text drawn too deep)
When starting BiuTicker a list of stock chart properties is displayed.
In this list the text is displayed too deep. Only the top most scan line of
each character is visible, the rest is clipped away. See attachments.
My current error analysis:
Within DrawTextExW:
y-coordinates are negative
viewport coordinates are positive.
DT_NOCLIP is 0 (clipping active)
DT_SINGLELINE is 1
DT_VCENTER is 1 (Center text vertically)
According to these flags the y coordinate (of the bottom line) is calculated.
When calling ExtTextOutW the text alignment within the used DC is TA_TOP which
results in using the y coordinate as top line (instead of bottom line).
Forcing alignment to TA_BOTTOM before calling ExtTextOutW would display the
text right but has side effects on other DrawTextExW calls.
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http://bugs.winehq.org/show_bug.cgi?id=15443
Summary: Wacom Bamboo drawing tablet lacking pressure sensitivity
with Manga Studio EX 3.0
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wintab32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: salvatore.iovene(a)gmail.com
Created an attachment (id=16316)
--> (http://bugs.winehq.org/attachment.cgi?id=16316)
Manga Studio EX 3.0 wintab32 debug log
Running wine 1.1.5 in Ubuntu 8.04, my Wacom Bamboo One works perfectly under X
in programs like Gimp and Inkscape. With Wine, it also works perfectly with
ArtRage 2 Starters Edition.
But Manga Studio EX 3.0 (rated platinum in wine apps db) lacks pressure
sensitivity. Please find the attached debug logs from wintab32. I attached the
log from Manga Studio and from ArtRage (for comparison). Both logs have been
acquired by launching the program and try to draw a few lines with the pen.
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https://bugs.winehq.org/show_bug.cgi?id=8174
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #15 from joaopa <jeremielapuree(a)yahoo.fr> ---
Version of application is now Ares 2.5.2.3078
Original version in unavailable. Bug is not reproducible with the new
application.
Can an administrator close this bug as ABANDONED?
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https://bugs.winehq.org/show_bug.cgi?id=43253
Bug ID: 43253
Summary: AVI compression with builtin avifil32.dll is corrupt
Product: Wine
Version: 2.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blyford(a)ford.com
Distribution: ---
Created attachment 58568
--> https://bugs.winehq.org/attachment.cgi?id=58568
TinyAVI executions with WINEDEBUG=+avifile showing the difference between the
builtin and native avifil32 library.
AVI files being compressed into TAVI files using the program TinyAVI (version
4.12) are corrupted and cannot be read by the appropriate video player
(DV_ADAS). If the avifil32.dll is replaced with the native Windows version
(Windows 7) compression produces the same result as it does on native Windows.
Whenever Wine tries to read in AVI data it appears to be reading something in
wrong or incompletely (just a guess). No errors are thrown, but some
incriminating warnings led me to try the native avifil32 library.
Example warning:
warn:avifile:AVIFILE_LoadFile : found extra chunk 0x504C4544
These warnings do not appear in the log when running with the native avifil32
library.
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https://bugs.winehq.org/show_bug.cgi?id=43544
Bug ID: 43544
Summary: Beat Blades Haruka videos only have sound
Product: Wine
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zaplo00(a)mailfence.com
Distribution: ---
Created attachment 58943
--> https://bugs.winehq.org/attachment.cgi?id=58943
wine-staging 2.14 log until playback
BBH has transformation scenes where video should play. Sound plays but video
area only has dark purple rectangle. mpv can play it correctly.
$ file Movie/haruka01.alm
Movie/narika01.alm: WebM
When video starts playing this is only output
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0xa06e998 (nil)): stub
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0xb3ce998 (nil)): stub
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https://bugs.winehq.org/show_bug.cgi?id=38012
Bug ID: 38012
Summary: Shivers video does not play in fullscreen
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Hello,
the last road to a 100% Shivers Wine compatibility is near. But it stays a very
annoying bug: Shivers videos (VDM video files from Sierra) don't play in
fullscreen, but in their original resolution, very tiny resolution, in the
upper left corner of the screen...
LGDN.
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https://bugs.winehq.org/show_bug.cgi?id=43212
Bug ID: 43212
Summary: Rake Bug
Product: Wine-staging
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58488
--> https://bugs.winehq.org/attachment.cgi?id=58488
upside down
Rake Works but upside down
------ Program Rake.exe ------
err:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request failed with status
0x2733
err:winedevice:async_create_driver failed to create driver L"ps6ajtsb":
c0000135
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Received from
192.168.0.102:5353 16 aspire89-P55A-UD4.local. AAAA
FE80:0000:0000:0000:0A12:F0CA:1A84:437A"
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: ProbeCount 2; will
deregister 4 aspire89-P55A-UD4.local. Addr 192.168.0.102"
err:eventlog:ReportEventW L"Local Hostname aspire89-P55A-UD4.local already in
use; will try aspire89-P55A-UD4-2.local instead"
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Received from
192.168.0.102:5353 25 102.0.168.192.in-addr.arpa. PTR
aspire89-P55A-UD4.local."
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Unexpected conflict
discarding 27 102.0.168.192.in-addr.arpa. PTR aspire89-P55A-UD4-2.local."
err:d3d:wined3d_debug_callback 0x1e6550: "GL_INVALID_FRAMEBUFFER_OPERATION
error generated. Operation is not valid because a bound framebuffer is not
framebuffer complete.".
wine: Unhandled page fault on write access to 0x00000008 at address 0x7bc5d590
(thread 0012), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=28800
Bug #: 28800
Summary: d3d8/tests/device.ok fails under valgrind?
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
On my i5 laptop, with ubuntu 11.10, "make device.ok" fails in d3d8/tests
under valgrind. Log:
device.c:2472: Test failed: cw is 0xf7f, expected 0xf60.
device.c:2484: Test failed: cw is 0x37f, expected 0x7f.
device.c:2489: Test failed: cw is 0x37f, expected 0x7f.
device.c:2492: Test failed: cw is 0xf7f, expected 0xf60.
device.c:2499: Test failed: cw is 0xf7f, expected 0xf60.
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https://bugs.winehq.org/show_bug.cgi?id=36347
Bug ID: 36347
Summary: valgrind shows a few leaks in d3d8/tests/stateblock.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==3441== 148 bytes in 1 blocks are possibly lost in loss record 551 of 826
==3441== at 0x40087BA: calloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==3441== by 0x72DB6AF: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==3441== by 0x72D6294: drm_intel_bo_alloc (in
/usr/lib/libdrm_intel.so.1.0.0)
==3441== by 0x6EE4251: ??? (in /usr/lib/dri/i965_dri.so)
==3441== by 0x6EE484B: ??? (in /usr/lib/dri/i965_dri.so)
==3441== by 0x6F196DB: ??? (in /usr/lib/dri/i965_dri.so)
==3441== by 0x6EA89B4: ??? (in /usr/lib/dri/i965_dri.so)
==3441== by 0x67CCB9B: ??? (in /usr/lib/libGL.so.1.2.0)
==3441== by 0x679C2F4: ??? (in /usr/lib/libGL.so.1.2.0)
==3441== by 0x5ED0DF2: create_glxcontext.isra.0 (opengl.c:1254)
==3441== by 0x5ED1127: X11DRV_wglCreateContextAttribsARB (opengl.c:2071)
==3441== by 0x52FBC29: wglCreateContextAttribsARB (wgl.c:268)
==3441== by 0x4E619D8: context_create (context.c:1543)
==3441== by 0x4EF7866: wined3d_swapchain_create (swapchain.c:914)
==3441== by 0x4AE811F: d3d8_swapchain_create (swapchain.c:163)
==3441== by 0x4AE48FA: d3d8_device_CreateAdditionalSwapChain (device.c:565)
==3441== by 0x4A7570B: switch_render_target (stateblock.c:185)
==3441== by 0x4A77594: execute_test_chain (stateblock.c:136)
==3441== by 0x4A782E6: test_state_management (stateblock.c:450)
==3441== by 0x4A91648: run_test (test.h:584)
==3441==
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https://bugs.winehq.org/show_bug.cgi?id=43667
Bug ID: 43667
Summary: Crash while opening [死に逝く君、館に芽吹く憎悪]
Product: Wine
Version: 2.16
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: howard.no1(a)163.com
Regression SHA1: 8DC4A583BE821761AEE1354BB3AEBE146CF8150D
Created attachment 59113
--> https://bugs.winehq.org/attachment.cgi?id=59113
The bug report
死に逝く君、館に芽吹く憎悪 is a galgame and it won't open with wine 2.16
U can download the game from https://pan.baidu.com/share/init?surl=o8OoDPg
enter A507 to extract the package and after your download enter 忧郁的弟弟 to
decrypt the package click 打开游戏.exe or to start
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https://bugs.winehq.org/show_bug.cgi?id=8848
--- Comment #33 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with wine-4.9?
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https://bugs.winehq.org/show_bug.cgi?id=47324
Bug ID: 47324
Summary: Microsoft Visio crash when opening existing document
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pascal.legrand(a)univ-orleans.fr
Distribution: ---
Created attachment 64644
--> https://bugs.winehq.org/attachment.cgi?id=64644
error about the "{e19c7100-9709-4db7-9373-e7b518b47086}" interface
I'm trying to use Microsoft Office Pro 2013 with wine.
The installation is OK .
Everything works fine until i try to open a document.
As someone one told me to do on irc (#winehq), i launch wine with this options
:
WINEDEBUG=+shell wine /home/pascal/.wine/drive_c/Program\ Files/Microsoft\
Office/Office15/VISIO.EXE
the result of this command made a file of 4.4 mo, but the same person told me
to make a grep on this string : grep for IShellLinkW_fnQueryInterface
The result is on the attachment
just before it crash, i've got a lot of line like this:
003d:err:rpc:I_RpcReceive we got fault packet with status 0xc004f012
Thanks for your help
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https://bugs.winehq.org/show_bug.cgi?id=40527
Bug ID: 40527
Summary: "Findus bei den Mucklas" not starting
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blauerhunger(a)outlook.de
Distribution: Ubuntu
Created attachment 54348
--> https://bugs.winehq.org/attachment.cgi?id=54348
Several logs (see bug description)
I installed "Findus bei den Mucklas" in a 32-bit wineprefix. The install worked
flawlessly, but when trying to launch it it shows an error window "IO error
while installing driver!" or "Cannot open driver!" (see attachment).
I tried it with wine 1.9.8-staging and wine 1.8, both set to emulate Windows XP
and in another try set to emulate Windows NT 4.0, the logs are in the
attachment. I already made the game work on native Windows NT 4.0 and Windows
95, so it must be a wine bug. On first launch on windows it should ask for a CD
Key (Starforce DRM) and then start.
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https://bugs.winehq.org/show_bug.cgi?id=47323
Bug ID: 47323
Summary: Custom Maid 3D 2: Just black screen after starting
(but doesn't crash)
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: y687042(a)nwytg.net
Distribution: ---
Created attachment 64638
--> https://bugs.winehq.org/attachment.cgi?id=64638
wine log
When clicking the desktop icon the launcher starts to open. After clicking
"start" a black window opens (the game) that is showing the frame rate on the
left and the buttons for the settings on the right upper corner. The window
itself is just black.
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https://bugs.winehq.org/show_bug.cgi?id=47322
Bug ID: 47322
Summary: Amazon workspace crash when opening workspace
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: domi.dumont(a)free.fr
Distribution: ---
Created attachment 64637
--> https://bugs.winehq.org/attachment.cgi?id=64637
Backtrace of Amazon workspace client
After successful registration and authentication with Amazon servers, Amazon
workspace client crashes (see attached backtrace).
Environment:
- Debian sid amd64
- Amazon workspace client downloaded on 2019/06/14
- winehq-devel installed from winehq Debian package
wine 4.0 installed from Debian package shows the same behavior
I cannot test the same msi on Windows as I do not have a working Windows
environment.
All the best
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https://bugs.winehq.org/show_bug.cgi?id=47132
Bug ID: 47132
Summary: Starcraft Remastered not starting
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: diego.lazcanoarcos(a)gmail.com
Distribution: ---
hello I'm new to wine, and I wanted to play starcraft remastered, install
everything necessary but, when I press play in battlenet, it stays stuck and
the game does not start.
002e:fixme:ntdll:find_reg_tz_info Can't find matching timezone information in
the registry for -04, bias 240, std (d/m/y): 7/04/2019, dlt (d/m/y): 8/09/2019
002e:fixme:thread:NtCreateThreadEx 0x33d748, 1fffff, (nil), 0xffffffff,
0x10863430, (nil), 6, 0, 0, 0, (nil) semi-stub!
002e:fixme:thread:NtCreateThreadEx 0x33d754, 1fffff, (nil), 0xffffffff,
0x10863410, 0xfffffffe, 6, 0, 0, 0, (nil) semi-stub!
0032:fixme:ntdll:find_reg_tz_info Can't find matching timezone information in
the registry for -04, bias 240, std (d/m/y): 7/04/2019, dlt (d/m/y): 8/09/2019
0036:fixme:kernelbase:AppPolicyGetThreadInitializationType 0xfffffffa,
0x1c2fea0
002e:fixme:thread:NtCreateThreadEx 0x33e510, 1f03ff, (nil), 0xffffffff,
0xa7e940, (nil), 6, 0, 0, 0, (nil) semi-stub!
002e:fixme:thread:NtCreateThreadEx 0x33e524, 1f03ff, (nil), 0xffffffff,
0xa7e920, 0xfffffffe, 6, 0, 0, 0, (nil) semi-stub!
002e:fixme:mpr:WNetGetUniversalNameW (L"C:\\Program Files
(x86)\\StarCraft\\Data\\data", 0x00000001, 0x33d46c, 0x33d470): stub
003c:fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
003c:fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not
supported
002e:fixme:process:GetProcessWorkingSetSizeEx
(0xffffffff,0x33f708,0x33f704,(nil)): stub
002e:fixme:winsock:WS_EnterSingleProtocolW unknown Protocol <0x00000000>
002e:fixme:winsock:WS_EnterSingleProtocolW unknown Protocol <0x00000000>
002e:fixme:winsock:WS_EnterSingleProtocolW unknown Protocol <0x00000000>
0043:fixme:ver:GetCurrentPackageId (0x2fbfe9c (nil)): stub
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https://bugs.winehq.org/show_bug.cgi?id=47302
Bug ID: 47302
Summary: Not recognized float point in Saturn Design Toolkit
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hildogjr(a)gmail.com
Distribution: ---
After install the Saturn PCB ToolKit
http://www.saturnpcb.com/download-our-pcb-toolkit/
and tried to start. I get the message:
'4,6' is not a valid float point value.
My installed system is a Ubuntu 16 with wine 4.9 English but with a latin input
method (keyboard), using "," as decimal separator. Just comment this if is
related to the issue.
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