https://bugs.winehq.org/show_bug.cgi?id=47284
Bug ID: 47284
Summary: winehq-staging and winehq-devel packages are broken
for Linux Mint 19.x/Ubuntu 18.04
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: candy.guitar+bugzilla(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
I followed the instructions for installing on Linux Mint 19.x/Ubuntu 18.04
(https://wiki.winehq.org/Ubuntu). I was able to install winehq-stable just
fine, but I get the following message from apt when trying to install
wine-staging or wine-devel:
The following packages have unmet dependencies.
winehq-[staging/devel] : Depends: wine-[staging/devel] (= 4.9~bionic)
The conflicting packages are wine, wine-amd64 and wine-i386. To make sure these
conflicts weren't because of winehq-stable, I removed it and all other
WINE-related packages from my system and tried again, but got the same error
messages.
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http://bugs.winehq.org/show_bug.cgi?id=30988
Bug #: 30988
Summary: Ragnarok download manager, when invoking wine-mono,
needs gluezilla
Product: Wine
Version: 1.5.7
Platform: x86
URL: http://www.ragnarokeurope.com/includes/files/ROManager
.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 30987
Classification: Unclassified
austin@laptop:~$ wine ROManager.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32e1bc,0x00000000), stub!
libgluezilla not found. To have webbrowser support, you need libgluezilla
installed
Unhandled Exception: System.NullReferenceException: Object reference not set to
an instance of an object
at System.Windows.Forms.WebBrowser.Navigate (System.Uri url) [0x00000] in
<filename unknown>:0
at System.Windows.Forms.WebBrowser.set_Url (System.Uri value) [0x00000] in
<filename unknown>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.WebBrowser:set_Url (System.Uri)
at FilesDownloader.MainForm.InitializeComponent () [0x00000] in <filename
unknown>:0
at FilesDownloader.MainForm..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) FilesDownloader.MainForm:.ctor ()
at FilesDownloader.Program.Main () [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.NullReferenceException: Object
reference not set to an instance of an object
at System.Windows.Forms.WebBrowser.Navigate (System.Uri url) [0x00000] in
<filename unknown>:0
at System.Windows.Forms.WebBrowser.set_Url (System.Uri value) [0x00000] in
<filename unknown>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.WebBrowser:set_Url (System.Uri)
at FilesDownloader.MainForm.InitializeComponent () [0x00000] in <filename
unknown>:0
at FilesDownloader.MainForm..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) FilesDownloader.MainForm:.ctor ()
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https://bugs.winehq.org/show_bug.cgi?id=47271
Bug ID: 47271
Summary: kcam4 cnc machining control program does not run ,
timing error
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: silviateo(a)tiscali.it
Distribution: ---
Created attachment 64566
--> https://bugs.winehq.org/attachment.cgi?id=64566
this is the file that the computer said I could send you to explain the problem
hi
please excuse my ignorance in computers , I'm trying to learn what I need to
have a windows program , kcam4 version .57 , that is used to control a cnc
machine (I bought the machine two months ago and couldn't use it yet , the
machine was built to be used with this kcam4 rpogram and was used with it from
the constructor but the original computer fried so he sold it to me for cheap )
i don't' know how to check for wine version hardware etc etc , so all I can do
now is post the attached file
I tried two versions of kcam 4 one gives timing error 13 (the attached file
version )
and anotherm (kcam .02 ) gave error 380
I like Linux philosophy , I ' m also starting to learn cad design and I 've
chosen linux free open programs
thanks a lot for your view of technology , free style
peace
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https://bugs.winehq.org/show_bug.cgi?id=47232
Bug ID: 47232
Summary: Programma Booktabz non funziona audio
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: Img.fabio.caccin(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Audio libri scaricati dal programma booktabz 4.4.3 con funzionano.
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http://bugs.winehq.org/show_bug.cgi?id=22198
Summary: gam crash
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emkay(a)gmx.de
no gameplay after main menu
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https://bugs.winehq.org/show_bug.cgi?id=47220
Bug ID: 47220
Summary: easyHDR 3 crashes when opening a jpg file
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fritss(a)ps.gen.nz
Distribution: ---
Created attachment 64490
--> https://bugs.winehq.org/attachment.cgi?id=64490
crash report.
easyHDR 3.13.0
Crashes when opening a jpg file.
Crashes when dropping in a jpg file.
See attached backtrace.txt report
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https://bugs.winehq.org/show_bug.cgi?id=47231
Bug ID: 47231
Summary: Programma Booktabz non funziona audio
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: Img.fabio.caccin(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 64502
--> https://bugs.winehq.org/attachment.cgi?id=64502
file di log
Audio libri scaricati dal programma booktabz 4.4.3 con funzionano.
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https://bugs.winehq.org/show_bug.cgi?id=37726
Bug ID: 37726
Summary: BitRaider installer for POTBS cannot be executed
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nargaroth_reg(a)hotmail.com
Distribution: ---
Created attachment 50223
--> https://bugs.winehq.org/attachment.cgi?id=50223
console and application logs
The installer for the game Pirates of the Burning Sea cannot be executed using
wine. The application complains about lack of administrative privileges (see
screenshot).
Error message: http://s23.postimg.org/i4cojsqh7/snapshot.png
The executable file can be downloaded from http://burningsea.com/download
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https://bugs.winehq.org/show_bug.cgi?id=47228
Bug ID: 47228
Summary: crash on new application
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: happyfield(a)gmx.ch
Distribution: ---
Created attachment 64497
--> https://bugs.winehq.org/attachment.cgi?id=64497
log file
crashes at start
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https://bugs.winehq.org/show_bug.cgi?id=47241
Bug ID: 47241
Summary: POD Farm 2.5 - Throw exception at start up
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 7Cattac(a)gmail.com
Distribution: ---
Created attachment 64525
--> https://bugs.winehq.org/attachment.cgi?id=64525
wine console output
App name: POD Farm 2.5
Vendor: Line 6
Last error: "0009:err:winediag:MIDIMAP_drvOpen No software synthesizer midi
port found, Midi sound output probably won't work."
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https://bugs.winehq.org/show_bug.cgi?id=47237
Bug ID: 47237
Summary: Null pointer causes exception in Wine but not in
Windows
Product: Wine
Version: 4.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dave(a)davehigton.me.uk
Distribution: ---
Created attachment 64517
--> https://bugs.winehq.org/attachment.cgi?id=64517
Backtrace
TP-Link's PowerLineUtility.exe won't install under Wine because there is an
unhandled exception: page fault on read access to 0x00000000. Running the same
exe under Windows installs OK and subsequently runs OK.
The exe is available from
https://static.tp-link.com/2018/201809/20180904/PowerLineUtility_Win_180816…
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https://bugs.winehq.org/show_bug.cgi?id=47215
Bug ID: 47215
Summary: Oracle Java runtime 8.211 online installer hangs
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Depends on: 47214
Distribution: ---
No idea why yet. Last messages printed are from msxml6 and jscript, but native
doesn't help in either case.
zeb@terabithia:~/Downloads$ du -sh jre-8u211-windows-i586-iftw.exe
2.0M jre-8u211-windows-i586-iftw.exe
zeb@terabithia:~/Downloads$ sha1sum jre-8u211-windows-i586-iftw.exe
1afd91b69b145f974c83c4feed9ef014662008f8 jre-8u211-windows-i586-iftw.exe
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https://bugs.winehq.org/show_bug.cgi?id=45645
Bug ID: 45645
Summary: chromium x64 sandbox crashes due to unexpected return
value of NtQueryObject
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 62074
--> https://bugs.winehq.org/attachment.cgi?id=62074
0004-ntdll-Hack-NtQueryObject
Follow up to bug 45644. chrome x64 works now, nut chromium x64 crashes due to
an unexpected return value of NtQueryObject.
Attached a hack to work around the issue.
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https://bugs.winehq.org/show_bug.cgi?id=46884
Bug ID: 46884
Summary: The Sims redrawing glitch
Product: Wine-staging
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63959
--> https://bugs.winehq.org/attachment.cgi?id=63959
The Sims redraw issue - wine-staging 4.4
I'm trying to get The Sims to be playable with Win-Staging, and some problems
are fixed. Like bug 46807 - The Sims hangs when opening menus.
There are however a couple of bugs left, and one of them is a redrawing issue.
The issue is visible in the video I've attached.
Hope someone are able to make a fix :)
Regards
HÃ¥kon
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https://bugs.winehq.org/show_bug.cgi?id=47253
Bug ID: 47253
Summary: Signature verification fails on wine 4.8, can't
install Battle.net, vcrun2010+ etc.
Product: Wine-staging
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: venemo(a)msn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I'm running Wine Staging 4.8 on Fedora 30. In this version, several installers
that do a signature verification fail. The easiest way to reproduce is to
simply run 'winetricks vcrun2010' which will fail when trying to verify its
files.
The vcrun2010 install logs contain the following error message:
y:\de00b8bff7881faccd8cf470e51735\vc_red.cab - Signature verification for file
vc_red.cab (y:\de00b8bff7881faccd8cf470e51735\vc_red.cab) failed with error
0x800700a1 (Path is invalid.)
No FileHash provided. Cannot perform FileHash verification for vc_red.cab
A similar problem can be observed with the Blizzard Battle.net installer which
also complains that it can't verify a digital signature.
The same problem does not happen when downgrading to 4.7, so I think this is a
regressin in 4.8. I haven't had the opportunity to test with non-staging, hence
I'm filing this bug under staging.
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https://bugs.winehq.org/show_bug.cgi?id=47252
Bug ID: 47252
Summary: Waves Central Stops Working with Wine Staging 4.8
Product: Wine-staging
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chopinbig(a)tutanota.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Waves Central (32 bit Windows app) has stopped working with the Wine Staging
4.8 update whereas it worked fine with Wine Staging 4.7.
Waves Central needs the Wine Staging extensions and it only runs using Wine
Staging.
Waves Central is a Waves Windows vst installer and licence managing 32 bit
Windows app.
Waves Central tries to start and then exits a couple of seconds later with no
problems being reported.
Kernel/System info.
Linux mx 4.15.0-1-amd64 #1 SMP Debian 4.15.4-1~mx17+1 (2018-02-23) x86_64
GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=47169
Bug ID: 47169
Summary: Skyrim failed to load Data if Data directory is soft
linked.
Product: Wine-staging
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Since wine-staging 4.6, Skyrim will report all MOD is missing if Data directory
is soft linked.
I Tested the same modify that I commit in
https://bugs.winehq.org/show_bug.cgi?id=47160. The notify is gone. I suspect is
another BUG from Junction_Points.
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https://bugs.winehq.org/show_bug.cgi?id=47179
Bug ID: 47179
Summary: Europa Universalis 4 Third Rome Crash on startup using
wine-staging 4.8
Product: Wine-staging
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64432
--> https://bugs.winehq.org/attachment.cgi?id=64432
backtrace
Hi.
After updating to wine staging 4.8 Europa Universalis 4 crash on startup.
It's the only version of wine that it's giving this problem. Reverting to wine
staging 4.7 OR wine 4.8 make the game works
Also another game TES4 Oblivion is giving an hard crash on staging 4.8 (but
not on wine 4.8 or staging 4.7 where it works) that cause a computer hang after
an unwanted resolution change. I don't actually know if the bug is the same (as
I'm suspecting for the working workaround) but I'm going to do a git bisect on
the wine-staging patchset as soon I have time, and this will tell if it's the
same bug (even if in this case seems to be another bug involved)
I'm attaching the backtrace and the (almost empty log) for EU4.
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https://bugs.winehq.org/show_bug.cgi?id=47202
Bug ID: 47202
Summary: ImgBurn crashes on startup with Wine Staging (works
with vanilla Wine)
Product: Wine-staging
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Attempting to start ImgBurn on Wine Staging results in a crash on startup.
Applications works fine on Wine Devel.
(Note that the Windows version needs to be set to XP in winecfg, this is
another issue that is present in both Wine versions.)
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https://bugs.winehq.org/show_bug.cgi?id=47260
Bug ID: 47260
Summary: explorer.exe cannot be used to start additional
desktops
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
Instead it starts regular windows.
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https://bugs.winehq.org/show_bug.cgi?id=46675
Bug ID: 46675
Summary: Black Ops 2 zombies mode crashes with Too many open
files after 30-35 minutes of gameplay
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: troyb(a)us.ibm.com
Distribution: ---
After about 35 minutes of game play, the program crashes with the following
error logs :
0122:err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs
00f1:err:ntdll:RtlLeaveCriticalSection section 0x6340394 is not acquired
0009:err:ntdll:RtlLeaveCriticalSection section 0x20d0394 is not acquired
Examining wineserver open fds with ls /proc/WINEPD/fd | wc -l shows that the
program continually adds fds as the game is played and eventually crashes when
it hits a system limit of 4096 (on my machine). Example output of fd list :
These are opened fds when steam starts :
ls /proc/32562/fd | wc -l
502
These are opened fds after the zombie mode is started :
ls /proc/32562/fd | wc -l
640
As game is played the fds increase proportional to time :
ls /proc/32562/fd | wc -l
1022
ls /proc/32562/fd | wc -l
2027
ls /proc/32562/fd | wc -l
3196
Just prior to crash, about 35 minutes into game :
ls /proc/32562/fd | wc -l
4095
the crash log when 4096 was hit :
013e:err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs
to be increased
post crash dialog :
bash-4.3$ ls /proc/32562/fd | wc -l
4066
The same behavior occurs with any version of wine from 3.12 through 4.2, with
and without wine staging and with and without DXVK d3d backend. The window
manager is xfce and video card nvidia gtx 1070, wine is compiled 64/32 bit.
The game must be started on Linux <= 4.18 due to another issue with hardware
breakpoints (i.e. it won't start at all on Linux 4.19+, a separate bug report
was submitted for that problem).
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https://bugs.winehq.org/show_bug.cgi?id=47256
Bug ID: 47256
Summary: DigilockMF1 crashes after login in
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
This is a small VB6 program using MS Access ODBC.
For it to start up properly, and not complain about being unable to open the
database you need to work around a few issues:
WINEARCH=win32 winetricks -q vb6run mdac28 jet40
install https://www.microsoft.com/en-us/download/details.aspx?id=5793 (in mode
win98)
Then you can login (Code: 0, Password: <blank>), and it crashes.
I didn't open bugs for the worked around issues because they are known big
deficiencies of wine already (correct me if I'm wrong).
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http://bugs.winehq.org/show_bug.cgi?id=15232
Summary: Button in simple OpenGL application gets overdrawn
Product: Wine
Version: 1.1.4
Platform: Other
URL: http://bugs.winehq.org/attachment.cgi?id=5777
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florianskarten(a)web.de
The button of
http://bugs.winehq.org/attachment.cgi?id=5777
gets overdrawn. A year ago Chris Robinson explained why this Application does
not work with wine and how to change the application and the wine configuration
to get it working:
quote from http://www.winehq.org/pipermail/wine-devel/2007-October/059550.html:
----
First, since the GL window is the
top-level window, it draws to it directly so it doesn't get clipped. Second,
CreateWindow for the GL window is missing the WS_CLIPCHILDREN flag. If I
force offscreen rendering and add the flag, the demo works.
----
I am not sure how to force offscreen rendering. I tried to set
"Software/Wine/Direct3D/OffscreenRenderingMode" to "fbo" and added the flag to
the window but it did not work.
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https://bugs.winehq.org/show_bug.cgi?id=46682
Bug ID: 46682
Summary: TopoEdit crashes with unimplemented function
mf.dll.MFCreateAudioRendererActivate
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Depends on: 46105
Distribution: ---
Topology -> Add SAR
wine: Call from 0x7b43d59b to unimplemented function
mf.dll.MFCreateAudioRendererActivate
wine-4.2-26-g5e86cc0a8f
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https://bugs.winehq.org/show_bug.cgi?id=47219
Bug ID: 47219
Summary: "winetricks -q ie8" hangs
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Regression SHA1: 3e5c9798a80641e0e39e95e4467c60405b22b062
Distribution: ---
It's a regression from
https://source.winehq.org/git/wine.git/commitdiff/3e5c9798a80641e0e39e95e44…,
which implemented source media path resolution. I have a fix already; just
creating this report to track the bug.
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https://bugs.winehq.org/show_bug.cgi?id=43738
Bug ID: 43738
Summary: "MegaTagmension Blanc + Neptune VS Zombies" -
Character models don't render
Product: Wine
Version: 2.17
Hardware: x86
URL: http://store.steampowered.com/app/496810/MegaTagmensio
n_Blanc__Neptune_VS_Zombies_Neptunia/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 43737
Distribution: ---
Created attachment 59221
--> https://bugs.winehq.org/attachment.cgi?id=59221
Screenshot in game
Needs the workaround from Bug 43737, then it starts.
When in game, the character models aren't rendered, only the black shadow below
them is visible.
Problem exists with both wine-2.17 and wine-staging-2.17. CSMT removes a lot of
texture flickering from the game, but doesn't affect this issue.
Tried to make an D3D apitrace, but it won't work. OpenGL apitrace however plays
back the same on win10, so it's most likely not a driver issue.
There is no console output, if you need a log I'll provide it, just tell me
which debug channels.
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https://bugs.winehq.org/show_bug.cgi?id=47209
Bug ID: 47209
Summary: Gamepad input no longer works again (regression)
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 64475
--> https://bugs.winehq.org/attachment.cgi?id=64475
+tid,+pid,+plugplay,+hid,+hid_report,+hidp,+xinput,+dinput,+rawinput
Caused by 8cd6d6163983d9ea07fb9e6eb4e263f8a8ffb1f6
(https://github.com/wine-mirror/wine/commit/8cd6d6163983d9ea07fb9e6eb4e263f8…).
If I revert this commit, gamepad input works just fine in latest master.
Note: this is a separate issue and not a duplicate bug 47188, as they are
caused by different commits.
Attaching an archived log with
+tid,+pid,+plugplay,+hid,+hid_report,+hidp,+xinput,+dinput,+rawinput.
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https://bugs.winehq.org/show_bug.cgi?id=47185
Bug ID: 47185
Summary: winetricks -q msxml3 stopped working on wine devel 4.8
(4.7 ok) 32 & 64 Bit
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: rnowotny(a)rotek.at
Distribution: ---
winetricks -q msxml3 stopped working on wine devel 4.8 32/64 Bit
it worked on wine devel 4.7 but stopped working on wine devel 4.8 !
works : wine stable wine-4.0 32 Bit / 64 Bit
works : wine devel wine-4.7 32 Bit / 64 Bit
works : wine staging wine-4.7 32 Bit / 64 Bit
FAILS : wine devel wine-4.8 32 Bit / 64 Bit (Installation Hangs)
install procedure used :
sudo apt-get install -y cabextract
apt-get install -y libxml2
apt-get install -y libpng-dev
wget https://dl.winehq.org/wine-builds/winehq.key
sudo apt-key add winehq.key
sudo apt-add-repository 'deb https://dl.winehq.org/wine-builds/ubuntu/ xenial
main'
sudo apt-get update
sudo apt-get install --install-recommends winehq-devel
sudo wget --directory-prefix=/usr/bin/
https://raw.githubusercontent.com/Winetricks/winetricks/master/src/winetric…
sudo chmod +x /usr/bin/winetricks
sudo winetricks -q --self-update
winetricks nocrashdialog
winetricks -q windowscodecs # passes
winetricks -q msxml3 # hangs
I make daily builds on travis for my WINE environment - see :
https://travis-ci.org/bitranox/install_python_on_wine_and_travis
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https://bugs.winehq.org/show_bug.cgi?id=46849
Bug ID: 46849
Summary: Vietcong: taking handmap causes crash
(ProcessVertices)
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: havran.jan(a)email.cz
Regression SHA1: 07c20ef0c9762f852001560b296643e5362ee1fe
Distribution: ArchLinux
Created attachment 63897
--> https://bugs.winehq.org/attachment.cgi?id=63897
WINEDEBUG=+tid,+seh,+timestamp,+d3d
Since Wine 4.1, Vietcong game crashes every time the player takes a handmap.
After this crash there appears message window of title "TransformPoints", text
"ProcessVertices" and one button "ok" and following line on output:
0009:err:d3d:wined3d_device_process_vertices Failed to map resource.
Similar crashes were reported in RC versions, see bug #46359 and bug #46403.
Log is reduced to first 50k lines and last 1M lines.
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https://bugs.winehq.org/show_bug.cgi?id=47238
Bug ID: 47238
Summary: Osmos refuses to start with built-in msvcp90
Product: Wine
Version: 4.8
Hardware: x86
URL: http://www.hemispheregames.com/latest_osmos_demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 651179469c085b50c00084b0e1a5797189fa629b
Distribution: ---
Beginning with commit 651179469c085b50c00084b0e1a5797189fa629b, some of my
games fail to start with built-in version of MSVC libraries:
0009:err:heap:HEAP_GetPtr Invalid heap (nil)!
0009:err:heap:HEAP_GetPtr Invalid heap (nil)!
0009:err:module:LdrInitializeThunk "msvcp90.dll" failed to initialize, aborting
0009:err:module:LdrInitializeThunk Initializing dlls for L"C:\\Program
Files\\OsmosDemo\\OsmosDemo.exe" failed, status c0000005
FWIW I don't have mingw installed if that matters:
...
configure: MinGW compiler not found, cross-compiling PE files won't be
supported.
OsmosDemo_Installer_1.6.0.exe (9 MB)
md5sum: e10feee9a9a86e8b157f9abdb3f62dcb
wine-4.8-245-g21ae9ba1ba
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https://bugs.winehq.org/show_bug.cgi?id=46406
Bug ID: 46406
Summary: TreePad X Enterprise (single user) 12GB v7.17.0:
Garbled Text When Creating or Editing a Node/Tree Name
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugrpt18356(a)fastmail.jp
Distribution: ---
Created attachment 63168
--> https://bugs.winehq.org/attachment.cgi?id=63168
TreePad DB and Screenshots
Text is garbled when creating or editng a node/tree name. Reference bug #46352
for instructions on installing and running TreePad under WINE.
I've attached a sample TreePad database and screenshots of good and garbled
node/tree text. The good text screenshot is of the same node/tree name when
not in edit mode.
To use the attached TreePad database:
01) Extract the attachment
02) Create a folder named code_tips or codetips
03) Extract the treepad_code_tips.7z file in the folder created in step #2.
04) Run TreePad under WINE.
05) Locate and select the folder created in step #2.
06) Create a new node or tree (left pane), or edit an existing node or tree
(left pane). The text looks garbled.
I'm using Verana Sans font, but that may not matter. I haven't experimented
using a different font.
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https://bugs.winehq.org/show_bug.cgi?id=47085
Bug ID: 47085
Summary: Spellforce 3 fonts problem
Product: Wine
Version: 4.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Created attachment 64279
--> https://bugs.winehq.org/attachment.cgi?id=64279
Spellforce 3 fonts problem
The game runs well with DXVK but the fonts are almost unreadable as you can see
in the attachment.
I tried to install ALL available fonts in winetricks but this doesn't help. I
tried the UO and Fonts ingame scaling option to no avail. The one thing that
improves the situation is to choose very high resololution (FullHD or higher).
Then the fonts are readable but are not aligned, every single character is with
different height and is difficult to read them.
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https://bugs.winehq.org/show_bug.cgi?id=47188
Bug ID: 47188
Summary: Gamepad input no longer works in A Hat in Time
(regression)
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
When I launch the game with regular Wine 4.8, this gets spammed:
005e:err:xinput:HID_update_state Failed to get Input Report (7a)
I've run a bisect and the offending commit is
5ff326f80147f4608fd64ad37510d0cff330676e ( winebus.sys: Pack hatswitch values
into button bytes by Andrew Eikum), and I can confirm that by reverting that
commit, the gamepad input works again.
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https://bugs.winehq.org/show_bug.cgi?id=47222
Bug ID: 47222
Summary: Wine Staging have bug inserted in version 4.7 -
WotLauncher.exe will crash (WorldOfTanks) immediattely
Product: Wine-staging
Version: 4.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xkendy(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64491
--> https://bugs.winehq.org/attachment.cgi?id=64491
Log from console with WINEDEBUG=all
My configuration:
NVIDIA Driver Version: 430.14
uname -a
Linux 4.15.0-50-generic #54-Ubuntu SMP Mon May 6 18:46:08 UTC 2019 x86_64
x86_64 x86_64 GNU/Linux
UBUNTU 18.04 LTS 64bit
Wine 32bit version
For DirectX acceleration I'm using DXVK
(https://haagch.frickel.club/files/dxvk/latest/32/bin/)
Vulkan SDK (Windows version): 1.1.92.1
I normally playing WorldOfTanks (WOT) with Wine Staging 4.6. Begining from
version 4.7 (4.8 have this same bug) have wine bug. Seems to be caused by some
patch applied to version 4.7.
Description of bug:
If I run wine WotLauncher.exe then game wont start and produce errors in
console (log attached in this bugreport)
For fix I must downgrade to wine version 4.6. For now is downgrade ok, but for
future -> using old version, is not right way.
Regards
Martin
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https://bugs.winehq.org/show_bug.cgi?id=41161
Bug ID: 41161
Summary: Embedding child process' window in own window does not
draw the child window properly
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)sagagames.de
Distribution: ---
OpenMPT (https://openmpt.org/) has a plugin bridge, which can be used to run
VST plugins in a separate process. However, compared to a native Windows
environment (or not bridging the plugins), there is a problem when drawing the
plugin UI.
The plugin UI window itself is a borderless window that belongs to the bridge
process, and is then set as a child of the actual plugin window that belongs to
the OpenMPT process using SetParent(...). This works just fine on Windows, but
in Wine, the child window remains completely black. If parts of the child
window are redrawn by the bridged process, they become visible, but as soon as
a redraw for the parent window is issued (e.g. by setting the focus to it),
these areas become black again.
Steps to reproduce:
1) Install OpenMPT.
2) Create a new module.
3) Open the plugin manager ("Select" button at the bottom of the created
module's window) and add any VST plugin that provides its own UI (e.g.
http://www.geocities.jp/daichi1969/softsynth/index.html#down)
4) Be sure the "Use Plugin Bridge" checkbox is checked (it is also fine if it
is checked but greyed out)
5) Click "Put in FX01" to load the plugin.
6) Click the "Edit" button next to the "Select" button to open the plugin's UI.
7) The UI will be completely black, with child controls becoming occasionally
visible if you click them.
Note that I am an OpenMPT developer, so I would be both happy with
incorporating a Wine-specific fix in our codebase if there is a way to make
this scenario work with Wine, or with a fix in Wine itself to make child
windows from other processes work correctly.
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https://bugs.winehq.org/show_bug.cgi?id=47248
Bug ID: 47248
Summary: Impulse installer permanently breaks 32-bit GUI
programs in prefix
Product: Wine
Version: 4.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
After running the impulse installer to completion (requires .NET or Wine Mono),
any attempt to run a 32-bit GUI application fails with:
00b3:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
00b3:err:winediag:nodrv_CreateWindow The explorer process failed to start.
It seems the program tries to find which user driver to load in the registry,
but the keys are not visible to 32-bit processes:
winepublic@wiley:~/Downloads$ wine reg query HKEY_CURRENT_CONFIG\\System
reg: The system was unable to find the specified registry key or value
winepublic@wiley:~/Downloads$ wine64 reg query HKEY_CURRENT_CONFIG\\System
HKEY_CURRENT_CONFIG\System
HKEY_CURRENT_CONFIG\System\CurrentControlSet
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https://bugs.winehq.org/show_bug.cgi?id=39090
Bug ID: 39090
Summary: Warframe cannot login
Product: Wine
Version: 1.7.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alfrescopain24(a)gmail.com
Distribution: ---
Created attachment 52082
--> https://bugs.winehq.org/attachment.cgi?id=52082
That's the EE.log for the Warframe launcher. Might help
I don't know if this is an issue caused by wine or by warframe itself but I
cannot login to the game. It keeps on saying "Login failed. Check login
details."
Been trying for 2 days now.
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https://bugs.winehq.org/show_bug.cgi?id=39729
Bug ID: 39729
Summary: Error on closing Spotify
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trave5(a)yahoo.it
Distribution: ---
Created attachment 52984
--> https://bugs.winehq.org/attachment.cgi?id=52984
stacktrace
Clicking on the close button on the right of the Spotify windows, spotify
returns this errors
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https://bugs.winehq.org/show_bug.cgi?id=38531
Bug ID: 38531
Summary: Battlefield 1942 - Crashes after selecting spawn point
in local game
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 51400
--> https://bugs.winehq.org/attachment.cgi?id=51400
Console output from Slackware 14.1 with wine 1.7.42
Hello everyone,
I have been trying to get the "Battlefield 1942" demo to work. It starts up
okay but after creating a local LAN game I can get to choose a "spawn point"
and when I want to start the game it crashes.
The AppDB entry can be found at the following link:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=6669
Have a good week!
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https://bugs.winehq.org/show_bug.cgi?id=47247
Bug ID: 47247
Summary: context.c:111: Context_Release: Assertion `ref >= 0'
failed.
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: htl10(a)users.sourceforge.net
Distribution: ---
Trying to install windows version of intel performance primitive, got this with
4.8 staging.
002b:fixme:cryptasn:CRYPT_AsnDecodeAltNameEntry 0: stub
002b:fixme:cryptasn:CRYPT_AsnDecodeAltNameEntry 0: stub
002b:fixme:cryptasn:CRYPT_AsnDecodeAltNameEntry 0: stub
002b:fixme:cryptasn:CRYPT_AsnDecodeAltNameEntry 0: stub
oads\Intel\w_ipp_2019.3.203\install.exe: context.c:111: Context_Release:
Assertion `ref >= 0' failed.
wine: Assertion failed at address 0xf7fa3929 (thread 002b), starting
debugger...
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The address 4dae0983.ftth.telfortglasvezel.nl (77.174.9.131) failed too many login attempts (5) for
the account paulthetall(a)gmail.com.
The login attempts occurred at these times:
2019-05-22 09:40:40 CDT
2019-05-22 09:40:53 CDT
2019-05-22 09:42:01 CDT
2019-05-22 09:42:29 CDT
2019-05-22 09:43:44 CDT
This IP will be able to log in again using this account at
2019-05-22 10:10 CDT.
https://bugs.winehq.org/show_bug.cgi?id=47233
Bug ID: 47233
Summary: Windbg: kd requires SIO_ENABLE_CIRCULAR_QUEUEING for
net debugging
Product: Wine
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: dpierce1983(a)hotmail.com
Distribution: ---
Created attachment 64506
--> https://bugs.winehq.org/attachment.cgi?id=64506
Default logging output for kd net repro command
kd requires the ioctl SIO_ENABLE_CIRCULAR_QUEUEING to be implemented for net
debugging. From what I can tell looking into WINE source code, this ioctl is
just not implemented.
This occurs for version 6 of kd as well as the latest version 10 of kd, which
can be installed with some other workarounds.
Repro steps:
Follow the install steps for windbg and kd on "Debugging Tools for Windows"
execute the following to open a net connection with kd:
$ wine "$WINEPREFIX/drive_c/Program Files/Debugging Tools for Windows
(x64)/kd.exe" -k net:port=50000
among the output is
002a:fixme:winsock:WSAIoctl unsupported WS_IOCTL cmd
(SIO_ENABLE_CIRCULAR_QUEUEING)
and the program exits with an error.
Full output logs are attached.
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https://bugs.winehq.org/show_bug.cgi?id=43364
Bug ID: 43364
Summary: Steins;Gate crashes upon launch
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xanthsjunk(a)gmail.com
Distribution: ---
I installed Steins;Gate English edition via Steam. An error message is output
upon launch of the game. See screenshot: https://i.imgur.com/kXYpVpb.png
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https://bugs.winehq.org/show_bug.cgi?id=47030
Bug ID: 47030
Summary: Energy Tycoon crashes with segfault
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: roland(a)mxchange.org
Distribution: ---
Created attachment 64198
--> https://bugs.winehq.org/attachment.cgi?id=64198
Default console output
The said game crashes wth staging (currently 4.0) with a segfault:
Unhandled exception: page fault on read access to 0x00581000 in 32-bit code
(0xf7c66127).
Please see attached log file for full output.
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http://bugs.winehq.org/show_bug.cgi?id=33485
Bug #: 33485
Summary: A connection was successfully established with the
server, but then and error occurred during the
pre-login handshake: (provider: SSL Provider, error: 0
- SSL Provider)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mohammadzafariqbal(a)gmail.com
Classification: Unclassified
i am using wine1.5.28 on ubuntu 12.04 lts. while i install .net framework on
wine my crystal reports start working butt sql server 2008 connection unable to
connect it display following error.
A connection was successfully established with the server, but then and error
occurred during the pre-login handshake: (provider: SSL Provider, error: 0 -
SSL Provider)
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https://bugs.winehq.org/show_bug.cgi?id=39367
Bug ID: 39367
Summary: EA Origin crashes after installing games, needs
mf.dll.MFCreateMediaSession
Product: Wine
Version: 1.7.51
Hardware: x86
URL: http://www.dm.origin.com/download
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 52476
--> https://bugs.winehq.org/attachment.cgi?id=52476
terminal output
When Origin client finished with downloading the selected game, it
automatically installs the game. When installation is done Origin performs some
more actions which results in a crash:
wine: Call from 0x7b839b3c to unimplemented function
mf.dll.MFCreateMediaSession, aborting
Despite of the crash the game is installed properly and if you restart the
client, it marks the game as installed and ready to play.
Workaround to the crash: disable mf.dll in winecfg.
You can reproduce the problem if you have an Origin account: Origin always
offers one of EA's classics for free. Currently the free game is C&C: Red Alert
2:
https://www.origin.com/en-ie/store/free-games/on-the-house
Tested with Origin version 9.9.1.62656
wine-1.7.51-268-g781b88b
Fedora 22 32-bit
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https://bugs.winehq.org/show_bug.cgi?id=40468
Bug ID: 40468
Summary: Heretic crash when you directly launch a level after
start the game
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 54227
--> https://bugs.winehq.org/attachment.cgi?id=54227
Heretic 2 crash log
Heretic II crashes when I directly launch a level just after start the game
(crash log joined).
This crash could not be related to the bug n°40459 because I already launch it
with __GL_EXTENSION=17700.
How to reproduce: launch the game then in the menu choose directly one level
Workaround: launch the tutorial first then return to the menu and launch one
level
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https://bugs.winehq.org/show_bug.cgi?id=2627
happyfield(a)gmx.ch changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |happyfield(a)gmx.ch
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https://bugs.winehq.org/show_bug.cgi?id=36671
Bug ID: 36671
Summary: Xigncode error 0xe0ff0009
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trainingmacro(a)gmail.com
Created attachment 48716
--> https://bugs.winehq.org/attachment.cgi?id=48716
wine output
When starting AVA I'm getting a pop up box saying "Xigncode error 0xe0ff0009
and when closing that pop up box, AVA closes.
Linux distribution: Arch Linux
wine version: wine-1.7.19
Using a 64bit wine prefix.
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https://bugs.winehq.org/show_bug.cgi?id=41313
Bug ID: 41313
Summary: Ran Online GS : Crashes on login screen
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nironjin(a)gmail.com
Distribution: ---
Created attachment 55643
--> https://bugs.winehq.org/attachment.cgi?id=55643
Backtrace of the error
Ran Online GS crashes on login screen.
The launcher is fine - it even downloaded the recent patches and updated the
game. But it crashes when the game loads on the login screen.
See attached backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=47194
Bug ID: 47194
Summary: image dropouts with LAVFilters in Leisure and
Labyrinth of Grisaia
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 3dw_50ssu16amyn7(a)byom.de
Distribution: Ubuntu
Created attachment 64444
--> https://bugs.winehq.org/attachment.cgi?id=64444
image dropouts in videos in The Labyrinth of Grisaia with wine
In the games The Leisure of Grisaia (Steam) and The Labyrinth of Grisaia
(Steam) when having LAVFilters installed to avoid the bug #43367 the MPEG-1
video files have image dropouts as seen in the attachment showing the first
movie in Yumikos route.
See below attachments, with a movie file showing how it is on Windows and
console outputs for The Labyrinth of Grisaia.
This does NOT happen with Fruit of Grisaia with the same prefix.
OS: Ubuntu 18.04
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https://bugs.winehq.org/show_bug.cgi?id=42666
Bug ID: 42666
Summary: MikuMikuDance has a black interface
Product: Wine
Version: 2.1
Hardware: x86
URL: http://www.geocities.jp/higuchuu4/pict/MikuMikuDanceE_
v926.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 57614
--> https://bugs.winehq.org/attachment.cgi?id=57614
The program's interface is completely black
The program MikuMikuDance is unusable due to graphical glitches. The whole
interface is either glitchy or black - and sometimes visible for a short time
if you move the mouse over it.
Also suffers from https://bugs.freedesktop.org/show_bug.cgi?id=100266, but the
workarounds I described there don't work on this one.
This issue here might be a driver issue too, but I'm not sure. I did an
apitrace, and replaying it on windows didn't get me artifacts, but the
interface is also missing - although white instead of black.
Can someone with working closed source drivers verify this issue? Download link
attached.
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https://bugs.winehq.org/show_bug.cgi?id=47197
Bug ID: 47197
Summary: Tobit Radio.fx fails to connect to radio stations
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: urlmon
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 64449
--> https://bugs.winehq.org/attachment.cgi?id=64449
Screenshot of the error
Radio.fx is an internet radio. But it doesn't connect to stations properly.
Native urlmon fixes the issue, this dll might also need iertutil.dll though.
See the screenshot, when hovering the mouse over one of the radio stations it
says "Schwarze Welle - Unbekannter Senderfehler" which means "Unknown sender
error", with "Schwarze Welle" being the sender name.
The program is a bit hard to test. It likes to autostart its server
(rfx-server) and that messes things up.
First, you need to install the program (it might say installation failed, just
ignore that). Then you need to start the server (rfx-server.exe) and then the
client(rfx-client.exe).
Since the server starts automatically when running wine, the client often
complains that it can't find the server. Then I just stopped all wine processes
and try again... Until it starts up.
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https://bugs.winehq.org/show_bug.cgi?id=46385
Bug ID: 46385
Summary: TreePad X Enterprise 12GB (single user) v7.17.0:
Unable to copy and paste to/from TreePad
Product: Wine
Version: 4.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugrpt18356(a)fastmail.jp
Distribution: ---
Created attachment 63144
--> https://bugs.winehq.org/attachment.cgi?id=63144
TreePad database
Unable to copy and paste text to or from TreePad. This is a regression as the
functionality worked in WINE v3.0.4.
Reference bug #46352 for instructions on installing TreePad.
I'm providing a TreePad database for testing purposes.
01) Create a folder named "coding_tips".
02) Unzip the file into the folder created in step 01.
03) Open TreePad and simultaneously depress CTRL and the letter O keys to start
the database open prompt.
04) Locate and select the folder created in step 01.
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https://bugs.winehq.org/show_bug.cgi?id=47213
Bug ID: 47213
Summary: Launcher of a game closed after finishing, without
launchin the game itself(minecraft)
Product: Wine-staging
Version: 4.8
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Darkclaw204(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Created attachment 64483
--> https://bugs.winehq.org/attachment.cgi?id=64483
Wine logs till the launcher closed itself
Launcher of a game is closing when finished downloading/setting up the game
Without launching the game itself. I'm using 32-bit wineprefix.
There is a bug related to the same game
https://bugs.winehq.org/show_bug.cgi?id=46927
In order to launch the minecraft client itself you have to login in the
launcher which works just fine, for which you can use my acc, i made for
testing things:
login - Wineboi
password - Aa111111
After you have logged in, launcher gives you a list of 4 servers, the one i'm
having problems with is the first one(STALCRAFT)
here's the download link for the game
https://www.dropbox.com/s/6qi5wpnow9w5go4/EXBO.exe?dl=1
here's the site of this game
https://stalcraft.ru
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https://bugs.winehq.org/show_bug.cgi?id=47024
Bug ID: 47024
Summary: Pen pressure does not register full range
Product: Wine-staging
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: metichi(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64183
--> https://bugs.winehq.org/attachment.cgi?id=64183
Pressure graphs by wine staging version
Using drawing tablets in the wine staging version 4.6 makes the pressure
readings top at about 10% of the input range, while still responsive within it.
I have tested it using Clip Studio Paint version 1.8.7 on ubuntu 18.04.
I tried 2 tablets, a wacom pencil small (using the wacom drivers installed by
default in ubuntu) and a Huion Kanvas GT191 (using digimend drivers v9) with
identical results.
Attached are the pressure suggestions made by CSP while calibrating the
pressure range
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https://bugs.winehq.org/show_bug.cgi?id=47211
Bug ID: 47211
Summary: Crash on launching Anno 1800 with
tkg-protonified-4.6-x86_64
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonasmarx(a)posteo.de
Distribution: ---
Created attachment 64479
--> https://bugs.winehq.org/attachment.cgi?id=64479
Backtrace of error
Hello!
Im not sure if this is the right place - but i thought i might share this error
backtrace with you in case it helps. :)
Im using lutris -> uplay (offline mode, ingame windows disabled) and get the
following error on launch (see attached backtrace).
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https://bugs.winehq.org/show_bug.cgi?id=47118
Bug ID: 47118
Summary: App test data: latest 4.0.x not listed in Tested
release (replaced by 3.0.5)
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: havran.jan(a)email.cz
Distribution: ---
When filling new test data for application, only the development releases 4.1 -
4.7 and stable release 3.0.5 are listed in "Tested releases", but not a latest
stable release of 4.0.x (4.0). This may be caused by the fact that 4.0 was
released at January 22, 2019, while the Wine maintenance release 3.0.5 at March
3, 2019.
I suppose to show both 3.0.5 and 4.0 stable releases, since both stable series
are still maintained.
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https://bugs.winehq.org/show_bug.cgi?id=37705
Bug ID: 37705
Summary: Heroes of Might and Magic VI Shades of Darkness
Textures Fail to Display
Product: Wine
Version: 20010418
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: eipeace2u(a)gmail.com
Distribution: ---
Created attachment 50179
--> https://bugs.winehq.org/attachment.cgi?id=50179
wine error messages
Heroes of Might and Magic VI Shades of Darkness Textures do not display in
game, (They appear as black on the main screen,
black in game and the oceans appear white, as in attached screenshot)
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https://bugs.winehq.org/show_bug.cgi?id=46678
Bug ID: 46678
Summary: Width of latin characters is wrong with some fonts.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: usp10
Assignee: wine-bugs(a)winehq.org
Reporter: jactry92(a)gmail.com
Distribution: ---
Created attachment 63637
--> https://bugs.winehq.org/attachment.cgi?id=63637
LC_ALL=zh_CN.UTF-8 wine uiso9_pe.exe
Reproduce:
$ LC_ALL=zh_CN.UTF-8 wine uiso9_pe.exe # Make sure zh_CN.UTF-8 was enable in
/etc/locale.gen
And the accept the license and click 'next(下一æ¥(N))' button.
You will see some latin characters overlap.
Reverting 8d018d8d1dadf9d731690567b9c98d5a9eae37db will make it happier. But
I'm not sure if this is a simply regression of it since that commit is for bug
44410 which has a similar problem. Anyway, I will add a regression tag for this
bug.
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https://bugs.winehq.org/show_bug.cgi?id=46583
Bug ID: 46583
Summary: LINE latest version doesn't work
Product: Wine
Version: 4.0-rc7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: freemadona(a)yandex.com
Distribution: ---
Created attachment 63465
--> https://bugs.winehq.org/attachment.cgi?id=63465
the program crashes in 2 seconds and this is all that prints out
2 months ago line(powered by naver) use to work i updated wine and it and now
it crashes upon start. i re-installed it, used the vcrun2008 library through
winetricks as always and then used the latest version of
wine-development(4.0-rc7); i even set wine to be windows 10,8,vista and even
XP, but still nothing. line is a app for chatting and messaging. i have
attached the log
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https://bugs.winehq.org/show_bug.cgi?id=46569
Bug ID: 46569
Summary: ToDoList 7.1 : fails to launch after WINE upgrade to
4.0 version
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: tosak(a)poczta.fm
Distribution: Fedora
Created attachment 63442
--> https://bugs.winehq.org/attachment.cgi?id=63442
library file that helped me launch ToDoList.exe with 3.x versions of WINE
With 3.x versions of WINE I could launch ToDoList.exe with the following
command:
[tomaszosak@localhost ~]$ wine /home/tomaszosak/todolist_exe/ToDoList.exe
There was an error, initially, indicating the lack of the MFC42u.DLL library,
but after placing this file (see: Attachment) in ToDoList folder it started to
work.
After WINE upgrade to 4.0 version ToDoList fails to launch with WINE command:
[tomaszosak@localhost ~]$ wine /home/tomaszosak/todolist_exe/ToDoList.exe
wine: Call from 0x7bc534a1 to unimplemented function
api-ms-win-core-libraryloader-l1-2-1.dll.FindResourceW, aborting
01e6:err:module:attach_dlls "MFC42u.DLL" failed to initialize, aborting
01e6:err:module:attach_dlls Initializing dlls for
L"Z:\\home\\tomaszosak\\todolist_exe\\ToDoList.exe" failed, status 80000100
Link to download program:
http://abstractspoon.pbwiki.com/f/todolist_exe.zip
(7.1 version)
My distribution version:
[tomaszosak@localhost ~]$ cat /etc/fedora-release
Fedora release 29 (Twenty Nine)
Info about my system:
[tomaszosak@localhost ~]$ uname -a
Linux localhost.localdomain 4.20.3-200.fc29.x86_64 #1 SMP Thu Jan 17 15:19:35
UTC 2019 x86_64 x86_64 x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=46481
Bug ID: 46481
Summary: strftime has a buffer overflow
Product: Wine
Version: 3.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: m101010a(a)gmail.com
Distribution: ArchLinux
Created attachment 63309
--> https://bugs.winehq.org/attachment.cgi?id=63309
test-program
Steps:
1. Compile the attached program with mingw
2. Run the resulting executable
Expected outcome:
The program prints a number less than 2
Actual outcome:
The program prints 21 (I am in Eastern Standard Time)
This happens with both 32-bit and 64-bit executables. If the buffer size is
decreased enough, this can smash the stack.
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https://bugs.winehq.org/show_bug.cgi?id=46581
Bug ID: 46581
Summary: HeidiSQL generates OLE error when executing custom
queries against MSSQL server.
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comsvcs
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)zootal.com
Distribution: ---
HeidiSQL generates OLE error when executing custom queries against MSSQL
server.
The program will run and open a connection to a MS SQL server. It will display
data in the normal manner, table information, etc. It will allow updates to
data in data grid.
However, if you try to run a custom query via the query tab, no matter you type
in (valid query or not), it will generate an error:
OLE error 800401F0
It also gives the suggestion to install mdac28, and set mdac native_mdac,
neither of which help. You have to have mdac install to get it to open a
connection the server, so you would not get this far if mdac was not installed.
To duplicate: Create a clean wine prefix. Install mdac28, set native_mdac. I
did this with winetricks:
sh winetricks mdac28
sh winetricks native_mdac
Run Heidisql. Connect to a Microsoft SQL Server. You should be able to connect,
view data, etc. Click the Query tab. Enter a simple query, such as select *
from <some table>. Execute the query. The error occurs immediately.
This line appears in console:
0054:err:ole:CoCreateInstanceEx apartment not initialised
This did not occur in wine versions from 3.0 through 3.14.
On a closely related topic, in wine 3.15 through 3.21, a similar error occurs
when trying to open a connection to a MS SQL Server. This was apparently fixed
with wine 4.0, in that now the error only occurs when trying to run a custom
query as described above. Prior to wine 3.15, this worked just fine.
Slackware 14.2 64 bit.
Tested in clean wine prefix, both 32 and 64 bit, with mdac28 and native_mdac
via winetricks.
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https://bugs.winehq.org/show_bug.cgi?id=46300
Bug ID: 46300
Summary: Yousician: unimplemented function
mfplat.dll.MFGetSystemTime
Product: Wine
Version: 4.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: dbaryshkov(a)gmail.com
Distribution: ---
Created attachment 63024
--> https://bugs.winehq.org/attachment.cgi?id=63024
Yousician debug log
Yousician application crashes with the following debug log:
Unhandled exception: unimplemented function mfplat.dll.MFGetSystemTime called
in 32-bit code (0x7b43cb73).
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https://bugs.winehq.org/show_bug.cgi?id=46303
Bug ID: 46303
Summary: Warcraft 3: Reign of Chaos can't be installed from CD
Product: Wine
Version: 4.0-rc2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 63027
--> https://bugs.winehq.org/attachment.cgi?id=63027
crashlog
Installer of "Warcraft III Reign of Chaos" let me enter serial key and choose
install dir. After i choose the directory, installer crashes.
It happen to me with wine-4.0-rc2 .. wine-1.9.10. Based on bug 36030 it happens
also in wine-1.7.17 (wine-1.7.2 could be OK). I'll try to find that commit, but
i have hard time with anything less then 1.9.10 (probably i will need to switch
to older distro).
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https://bugs.winehq.org/show_bug.cgi?id=46298
Bug ID: 46298
Summary: Middle-earth: Shadow of War (steam appid 356190)
crashes on launch
Product: Wine
Version: 4.0-rc2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 63023
--> https://bugs.winehq.org/attachment.cgi?id=63023
patch
It needs d3d11_device_GetImmediateContext1(). Attaching the patch here, to be
sent after 4.0 is released.
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https://bugs.winehq.org/show_bug.cgi?id=39890
Bug ID: 39890
Summary: Orcish Inn fails to start with exception
System.NotImplementedException
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)enric.me
Distribution: ---
Created attachment 53266
--> https://bugs.winehq.org/attachment.cgi?id=53266
Wine 1.9.0 Log
An XNA-based game, Orcish Inn, fails to start on a clean Wineprefix, onto which
these packages were installed with winetricks:
dotnet20sp1
dotnet20
dotnet30sp1
dotnet35
dotnet40
dotnet45
msxml3
xna40
Program output
--------------
Nothing, no game display. Crash on startup with debug exception (attached to
this bug report).
Steps to reproduce
------------------
1. download the game from the appdb listing. [1]
2. create a new wineprefix and install the aforementioned packages with
winetricks (dotnet45 and xna40 will pull the other packages)
2. unzip and cd to the game directory
3. run with `wine OrcishInn.exe`
4. Program will crash with the debug similar to the attached file.
References
----------
[1]: https://appdb.winehq.org/objectManager.php?sClass=application&iId=17287
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https://bugs.winehq.org/show_bug.cgi?id=38558
Bug ID: 38558
Summary: cmd.exe bundled with Windows XP messed up when using
FOR /F
Product: Wine
Version: 1.7.42
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: katsunori.kumatani(a)gmail.com
Distribution: Mint
I found some pretty old batch scripts I had laying around, so I decided to test
if wine could run them fine. I'm using latest version (1.7.42) as of this time,
on Linux Mint 17.1 Rebecca, and using the cmd.exe from a Windows XP SP2 old
installation media.
cmd has the ability to scan through files (and separating each line into
tokens) using the "FOR /F" method. For example, to reproduce this, create a
simple text file (test.txt) and put ascending numbers on each line (up to 16
for now):
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Then use this command in the cmd.exe:
FOR /F "tokens=*" %A IN (test.txt) DO @echo %A
It SHOULD display all 16 lines in turn, but it's only displaying until 10. If
you take out the last two lines (15 and 16), then it will display ONLY until 5,
i.e:
1
2
3
4
5
This is a serious bug IF it is within wine because it obviously is something
that affects data integrity and not just a glitch.
I am positive that it replaces the last bytes of a file with some
junk/overflows or something like that (making it a security issue), which is
why it stops "early" since it finds a NULL character, and windows processor
stops at a null.
I'm sure of that because AkelPad 4.1.2 has a similar bug: there's non-sensical
binary data on every file you open with it! (i.e you open a file and re-save
it, and it's messed up at the end in the output...). But the latest version of
it, AkelPad 4.2.3, seems to not have this issue, which makes me think if it's
really a wine bug or not. I would still appreciate if you had a small look at
the file functions (and eof) though.
Note, I couldn't find out how to use wineconsole or wine's built-in cmd at all,
it doesn't seem to work at all with FOR /F or at least not in any way properly?
Unfortunately I can't attach a log or something since using the cmd.exe puts it
in the shell from where I invoke it... so wine's messages are not visible,
unless I am missing something?
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https://bugs.winehq.org/show_bug.cgi?id=46494
Bug ID: 46494
Summary: WinMerge crash after clicking "About WineMerge"
Product: Wine-staging
Version: 4.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63334
--> https://bugs.winehq.org/attachment.cgi?id=63334
terminal log
Bug reports attached.
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https://bugs.winehq.org/show_bug.cgi?id=46387
Bug ID: 46387
Summary: ReactOS/Windows XP TASKMGR: Column headers don't
scroll when scrolling horizontally (multiple listview
or header control)
Product: Wine
Version: 4.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: zcooger(a)gmail.com
Distribution: ---
Created attachment 63146
--> https://bugs.winehq.org/attachment.cgi?id=63146
System info, debug log, 2 executables, 2 screenshots for comparison
Tested on:
- Linux 4.15.0-20-generic x86_64 bits: 64 gcc: 7.3.0
- Desktop Cinnamon 3.8.8 (Gtk 3.22.30-1ubuntu1) dm: lightdm Distro: Linux Mint
19 Tara
- ReactOS Bootcd-0.4.12-dev-195-g079f702-x86-gcc-lin-dbg.
- M$ Windows XP Pro SP3 x86.
- M$ Windows 7 Pro SP1 x64.
SHA1 sums inside zip file.
Selecting multiple columns displays the scroll bar and the columns remain
locked while scrolling.
Native Wine TASKMGR is not affected.
Both look fine on Windoze.
Similar ReactOS Issue: https://jira.reactos.org/browse/CORE-15505
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https://bugs.winehq.org/show_bug.cgi?id=46319
Bug ID: 46319
Summary: 32-bit IL-only executable launched as 32-bit
subprocess on Wine and 64-bit subprocess on Windows
Product: Wine
Version: 4.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: brendan(a)redmandi.com
Distribution: ---
Created attachment 63052
--> https://bugs.winehq.org/attachment.cgi?id=63052
Allow 32-bit IL-only application to launch as 64-bit process in WIN64
As stated in the summary - when using CreateProcessA to execute a 32-bit
.NET/Mono application (which is IL-only) the process is always launched as a
32-bit process under Wine; but under Windows it is launched as a 64-bit
process.
Attached is a proposed patch.
The issue can be recreated by running the following:
# create mono source
cat << 'END' > mono32.cs
using Microsoft.Win32;
using System.Diagnostics;
using System.Reflection;
using System.IO;
using System;
public class Launcher
{
static public void Main ()
{
RegistryKey rk =
Registry.LocalMachine.OpenSubKey("SOFTWARE\\Microsoft\\Cryptography");
if (rk != null) {
object guid = rk.GetValue("MachineGuid");
if (guid != null) {
Console.WriteLine ("it works!");
} else {
Console.WriteLine ("guid not found - run as 64-bit process");
}
} else {
Console.WriteLine("Couldn't find
'HKLM\\SOFTWARE\\Microsoft\\Cryptography'");
}
}
}
END
# create 'C' source
cat << 'END' > c64.c
#include <windows.h>
#include <stdio.h>
int main(int argc, const char *argv[])
{
PROCESS_INFORMATION processInfo;
STARTUPINFO startupInfo;
memset(&startupInfo, 0, sizeof startupInfo);
startupInfo.cb = sizeof startupInfo;
// Create the process in suspended state
if (!CreateProcessA(
NULL,
"mono32.exe", // only modified by CreateProcessW
0, // process attributes
0, // thread attributes
TRUE, // inherit handles
0, // CREATE_SUSPENDED,
NULL, // environment
NULL, // current directory
&startupInfo,
&processInfo)) {
DWORD dwLastError = GetLastError();
fprintf(stderr, "failed to execute mono32.exe (%lu)\n",
dwLastError);
return 1;
}
return 0;
}
END
# compile mono
mcs mono32.cs
# compile 'C'
x86_64-w64-mingw32-gcc c64.c -o c64.exe
# try wine64 (fails under wine without patch)
wine64 c64.exe
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https://bugs.winehq.org/show_bug.cgi?id=44300
Bug ID: 44300
Summary: Windows Media Player 7.1 fails to play media due to
unimplemented function wmvcore.dll.WMCheckURLExtension
Product: Wine
Version: 3.0-rc4
Hardware: x86
URL: http://download.microsoft.com/download/winmediaplayer/
wmp71/7.1/W982KMe/EN-US/mp71.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Any attempt to open a local file or URL with Windows Media Player 7.1 results
in:
wine: Call from 0x7b43c7cc to unimplemented function
wmvcore.dll.WMCheckURLExtension, aborting
wine: Unimplemented function wmvcore.dll.WMCheckURLExtension called at address
0x7b43c7cc (thread 002e), starting debugger...
Using wine-staging doesn't solve it. Installation and override with native
wmvcore.dll corrects the problem.
Xubuntu 17.04 x86, Intel Pentium D 3.46GHz, GeForce 8600 GT with Nvidia
340.102 driver.
wine-devel 3.0~rc4~zesty from dl.winehq.org
wine-staging 2.21.0~zesty from dl.winehq.org
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http://bugs.winehq.org/show_bug.cgi?id=33456
Bug #: 33456
Summary: D3DXMatrixTransformation: Broken calculation when
scalingrotation and scaling is used
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 44286
--> http://bugs.winehq.org/attachment.cgi?id=44286
D3DXMatrixTransformation test case - 22 failed tests
While trying to improve the speed of D3DXMatrixTransformation(), I found that
the calculation when using scalingrotation and scaling at the same time is
wrong.
The full formula is (according to msdn):
Mout = (Msc)-1 * (Msr)-1 * Ms * Msr * Msc * (Mrc)-1 * Mr * Mrc * Mt
while the failing part is:
(Msr)-1 * Ms * Msr
So this might not be the correct equivalent:
...
D3DXMatrixRotationQuaternion(&m4, pscalingrotation); //Msr
D3DXMatrixInverse(&m2, NULL, &m4); //Msr-1
D3DXMatrixScaling(&m3, pscaling->x, pscaling->y, pscaling->z); //Ms
...
D3DXMatrixMultiply(&m1, &m1, &m2);
D3DXMatrixMultiply(&m1, &m1, &m3);
D3DXMatrixMultiply(&m1, &m1, &m4);
...
This may affect other functions as well (e.g. D3DXMatrixTransformation2D()).
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http://bugs.winehq.org/show_bug.cgi?id=26653
Summary: Function VarRound fail
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cccarlos1983(a)yahoo.com
I'm trying run a VB6 app in wine, the problem happens when the VB6 app gets
data from a Sybase server and tries to round to 2 decimals the value "0.00"
(zero) from a field. I made a change in the
"wine_source/dlls/oleaut32/variant.c" file to show the value of many variables
and the output is the following:
VarRound (0x33ed40->(VT_DISPATCH ),2)
fixme:variant:VarRound unimplemented part, pVarIn == 0x33ebc8 ,V_VT(pVarIn) ==
0xE, VT_TYPEMASK == 4095, deci == 2
The big problem is that I have not access to the source code of the VB6
application.
PD: My english is very bad... sorry :(
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https://bugs.winehq.org/show_bug.cgi?id=46536
Bug ID: 46536
Summary: Empire Earth (GOG version) main menu is unusable
(regression)
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nowic(a)wenner.ch
Distribution: ---
Created attachment 63390
--> https://bugs.winehq.org/attachment.cgi?id=63390
Commandline output
The main menu of Empire Earth is completely unusable in Wine 4.0. The game
(including the menu) works flawlessly in Wine version 3.0 (Ubuntu 18.04
package).
In Wine 4.0 the menu graphics are drawn with incorrect offsets and after
clicking the new menu is drawn on top. See attached screenshot.
I tested the game with my Intel (HD Graphics 630) and Nvidia (GeForce 940MX)
GPU and the bug exists using both.
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https://bugs.winehq.org/show_bug.cgi?id=8226
Michael Stefaniuc <mstefani(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Target Milestone|4.0.x |---
--- Comment #19 from Michael Stefaniuc <mstefani(a)winehq.org> ---
Removing the 4.0.x milestone from bug fixes included in 4.0.1.
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https://bugs.winehq.org/show_bug.cgi?id=40441
Bug ID: 40441
Summary: Chicken tournament crashes when loading texture
Product: Wine
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: ---
Created attachment 54194
--> https://bugs.winehq.org/attachment.cgi?id=54194
console output with ddraw d3d7 d3d channels enabled
The game crashes when loading textures.
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https://bugs.winehq.org/show_bug.cgi?id=38138
Bug ID: 38138
Summary: Avencast: Rise of the Mage: invisible doors
Product: Wine
Version: 1.7.37
Hardware: x86
URL: http://www.gamershell.com/download_21404.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
As far as I see there are two types of doors in the game: the sturdy-looking
wooden/metal doors are rendered properly, but the doors which look like a grate
are invisible.
Easy to reproduce in the demo, when you start the Training mission you're
standing right in front of an invisible door. Press and hold <f> to highlight
usable objects like doors and you should see the yellow outlines of a door, but
the door itself is invisible.
Intro videos won't play (bug #10325)
The game needs native d3dx9_36 (bug #36960).
In the terminal:
fixme:win:EnumDisplayDevicesW ((null),0,0x135d4b8,0x00000000), stub!
fixme:d3d:wined3d_device_set_software_vertex_processing device 0x165ac0,
software 0 stub!
fixme:d3d:swapchain_gl_present WINED3D_SWAP_EFFECT_FLIP not implemented.
fixme:d3d:query_init Unhandled query type 0x4.
fixme:d3d:resource_check_usage Unhandled usage flags 0x40.
...
Fedora 21
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=39663
Bug ID: 39663
Summary: GOG Galaxy slow to start (20 second delay)
Product: Wine
Version: 1.8-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abolte(a)systemsaviour.com
Distribution: ---
Created attachment 52879
--> https://bugs.winehq.org/attachment.cgi?id=52879
gog-galaxy-1.8-rc1-output.log
There is a 20+ delay starting GOG Galaxy. Confirming with 1.8-rc1, I believe
this has always been the case and is not a regression.
Specifically, you see the following output repeat every second for 20 seconds:
015-11-24 19:57:16 [galaxy_client][Information]: GalaxyCommunication started
properly.
2015-11-24 19:57:16 [galaxy_client][Information]: Exception during sending
request to service: Connection refused ()
fixme:process:WTSGetActiveConsoleSessionId stub
fixme:wtsapi:WTSQueryUserToken 1 0xfade7c
During this time, nothing seems to be happening. Then immediately after waiting
those 20 seconds, the Galaxy client seems to give up and continue anyway.
That's when you can see HDD activity actually start to kick in.
I am attaching the first 21+ seconds of console output when launching the
client, up until past the point of the delay. Let me know if you would like me
to recapture using any debug flags.
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https://bugs.winehq.org/show_bug.cgi?id=46520
Bug ID: 46520
Summary: Kindred Spirits on the Roof crashes
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msacm32
Assignee: wine-bugs(a)winehq.org
Reporter: zzhang(a)codeweavers.com
Distribution: ---
Created attachment 63377
--> https://bugs.winehq.org/attachment.cgi?id=63377
patch
One local driver can be assigned to multiple driver ids.
When releasing the driver id, check if the reference count
of a local driver is one before actually releasing the local driver.
related report: https://github.com/ValveSoftware/Proton/issues/210
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https://bugs.winehq.org/show_bug.cgi?id=45631
Bug ID: 45631
Summary: League client crashes
Product: Wine-staging
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ads200002(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The League client tends to crash when queuing with premades. What logs can I
get to help diagnose this?
This is using Lutris' Wine Staging esync-3.13 (39cafb1) build found at
https://github.com/lutris/wine/commit/2da304b1195819d5df491d65c7ece1bc26e91…
and the Lutris installer (though I used a previous version that used a Wine
Staging with some custom League patches and then manually switched to the plain
Staging build): https://lutris.net/games/league-of-legends/
I'm sorry I can't provide a more vanilla example, League didn't run at all when
I tried to compile (on Ubuntu 18.04) a WoW64 build of Wine Staging master.
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http://bugs.winehq.org/show_bug.cgi?id=35516
Bug ID: 35516
Summary: Microworlds EX hangs when clicking toolbar button
Product: Wine
Version: 1.7.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alkisg(a)gmail.com
Classification: Unclassified
Created attachment 47411
--> http://bugs.winehq.org/attachment.cgi?id=47411
Output of `bt all` when the problem happens
The program "Microworlds EX" hangs when I:
1) click on a toolbar button and hold the mouse button down,
2) move the mouse pointer anywhere outside the toolbar button, and then lift
the mouse button
To reproduce, install http://www.lcsi.ca/files/solutions/mwexdemo.exe, click
"Free mode" on the launcher, and then do the 2 steps mentioned above ^.
OS: Ubuntu Trusty 14.04
wine: 1.7.11-0ubuntu1~saucy1 (from wine PPA)
The issue happens with any Microworlds/Wine/Ubuntu versions we've tried, even
really old versions of them, and on whatever PCs.
In doesn't hang in any Windows versions that we've tried.
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https://bugs.winehq.org/show_bug.cgi?id=46442
Bug ID: 46442
Summary: FormatCurrency(9) returns .9.00 (period in front)
Product: Wine
Version: 4.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)londonlight.org
Distribution: ---
Created attachment 63224
--> https://bugs.winehq.org/attachment.cgi?id=63224
compiled executable
Reproduced in wine-3.0.4 in Linux Mint, wine-3.18-staging in Sabayon (from its
package manager) as well as self-compiled (vanilla) wine-3.21-298-ge9231beb86
and wine-4.0-rc5-14-g0ff7fd1259
FormatCurrency(9) returns ".9.00", notice the period in the front.
Therefore, FormatCurrency(FormatCurrency(9)) will segfault.
Why does it add the period there?
Compiled exe attached, source code zipped and attached in next comment.
Steps:
1. Get winetricks:
wget
https://raw.githubusercontent.com/Winetricks/winetricks/master/src/winetric…
2. Install vb6run:
WINEARCH=win32 WINEPREFIX="$HOME/wine-ct" ~/winetricks vb6run
3. Run currencytest.exe
LC_ALL="en_US.utf8" WINEPREFIX="$HOME/wine-ct" currencytest.exe
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https://bugs.winehq.org/show_bug.cgi?id=45473
Bug ID: 45473
Summary: Rogue Squadron 3D crashes on startup
Product: Wine
Version: 3.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 61818
--> https://bugs.winehq.org/attachment.cgi?id=61818
Dont destroy secondarybuffer in IDirectSoundNotify
Rogue Squadron 3D crashes on startup unless native dsound is used
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https://bugs.winehq.org/show_bug.cgi?id=46691
Bug ID: 46691
Summary: comctl32/tests/propsheet.c shows uninitalized memory
use
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: bunglehead(a)gmail.com
Distribution: Gentoo
../../../tools/runtest -q -P wine -T ../../.. -M comctl32.dll -p
comctl32_test.exe.so propsheet && touch propsheet.ok
==30493== Syscall param write(buf) points to uninitialised byte(s)
==30493== at 0x4253C7F: write (write.c:27)
==30493== by 0x7BC75AAB: send_request (server.c:213)
==30493== by 0x7BC767F0: server_call_unlocked (server.c:288)
==30493== by 0x7BC76845: wine_server_call (server.c:321)
==30493== by 0x4FA5FFD: PostQuitMessage (message.c:3762)
==30493== by 0x5975F8E: do_loop (propsheet.c:2781)
==30493== by 0x5976031: PROPSHEET_PropertySheet (propsheet.c:2815)
==30493== by 0x5976612: PropertySheetA (propsheet.c:2865)
==30493== by 0x4AE4E8F: test_bad_control_class (propsheet.c:1167)
==30493== by 0x4AE82D7: func_propsheet (propsheet.c:1208)
==30493== by 0x4B2C64C: run_test (test.h:617)
==30493== by 0x4B2D08A: main (test.h:701)
==30493== Address 0x4c6fb58 is on thread 1's stack
==30493== in frame #4, created by PostQuitMessage (message.c:3758)
==30493== Uninitialised value was created by a stack allocation
==30493== at 0x5975EC4: do_loop (propsheet.c:2762)
==30493==
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https://bugs.winehq.org/show_bug.cgi?id=46493
Bug ID: 46493
Summary: Functions ilogb* are not implemented
Product: Wine
Version: 4.0-rc7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 63331
--> https://bugs.winehq.org/attachment.cgi?id=63331
patch
This was reported via #winehq, application name wasn't mentioned.
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https://bugs.winehq.org/show_bug.cgi?id=46485
Bug ID: 46485
Summary: clrmamepro: crash when loading datfiles which contains
release elements
Product: Wine
Version: 4.0-rc7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: tomgpdev(a)gmail.com
Distribution: ---
Created attachment 63322
--> https://bugs.winehq.org/attachment.cgi?id=63322
Crafted .dat file and the crash backtrace
The app crashes when trying to load LogiqX .DAT files which has "release"
elements inside the "game" elements. From the stack trace, it see something
about comctl32, but I don't know the reason about the crash itself.
For you to trigger the crash, I crafted an example .dat file. Here's the
procedure:
1. Download clrmame pro.
2. Copy the crash.dat file inside its datfiles dir.
3. Run clrmame pro.
4. Click OK in the welcome screen.
5. In [NEW DATAFILES], double click on "Crash test".
6. Click on "Default".
7. The crash should happen.
I checked on Windows 10 that it loads the crafted crash.dat file attached to
this bug report without crashing.
AppDB link:
https://appdb.winehq.org/objectManager.php?sClass=application&iId=5692
Program version: 4.035 64 bits
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http://bugs.winehq.org/show_bug.cgi?id=23863
Summary: The Bard's Tale (2005): unplayable due to almost
completely black screen
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=29959)
--> (http://bugs.winehq.org/attachment.cgi?id=29959)
terminal output (without any dll overrides)
After starting The Bard's Tale (published in 2005 by inXile Entertainment) the
screen in the menus is way too dark, so you can see almost nothing, unless you
turn up the gamma of the screen. The animated hero is also missing on the left
side of the screen, when you choose to generate a new character.
The biggest problem that makes the game unplayable is when you start a new
game, almost the whole screen is black, only the mini-map is shown in the
upper-right corner, and the health bar in the upper-left corner. Besides only
subtitles are shown. Majority of the screen is pure black.
This bug affects at least the Steam version of the game, but according to AppDB
the retail (DVD version) is also affected:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4041
I tried out several Wine versions but all of them showed the same issue,
including 1.1.0 which received Gold rating on AppDB.
However, the demo version of the game has no such issues: it displays
everything correctly, from the menus to the actual gameplay.
The only difference between the terminal output of the demo (working one) and
the retail version is the following line (repeated several times) when playing
the retail version:
'fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping
converting'
Wine-1.3.0
Fedora 13
Nvidia 7600 GT card / driver 195.36.31
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https://bugs.winehq.org/show_bug.cgi?id=46729
Bug ID: 46729
Summary: Wine directx not detecting Intel HD Graphics 620 (Rev
02) chipset
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)darkhelm.org
Distribution: ---
Created attachment 63708
--> https://bugs.winehq.org/attachment.cgi?id=63708
GPU Caps Viewer screenshot (from within Wine)
Wine is not identifying my card.
>From lspci -nn | grep VGA:
00:02.0 VGA compatible controller [0300]: Intel Corporation HD Graphics 620
[8086:5916] (rev 02)
Yet when I run GPU Caps Viewer, it cannot determine my card. When I run WoW, it
lists my card info as:
2/20 08:35:39.152 Vendor ID: 8086
2/20 08:35:39.916 Device ID: 162
Which is an Intel HD Graphics 4000, an older card -- apparently a "fallback"
card used by Blizzard when it cannot determine the card information.
This is preventing games from being able to use vkd3d.
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http://bugs.winehq.org/show_bug.cgi?id=31954
Bug #: 31954
Summary: Second Sight hangs with a black screen after the intro
videos
Product: Wine
Version: 1.5.15
Platform: x86
URL: http://www.gamershell.com/download_8848.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 42105
--> http://bugs.winehq.org/attachment.cgi?id=42105
plain terminal output
According to the test results on AppDB, this game probably never worked in
Wine, yet, no one has reported the problem here. The problem can be reproduced
with the demo version as well, so I decided to file a bug report.
The game starts with a couple of intro videos, then comes a black screen with a
greyish loading bar at the bottom and the game freezes there. Wineserver and
secondsight.exe together are consuming 100% CPU power, so something is
happening 'under the hood', but the game never finishes loading.
Steps to reproduce the problem with the demo version:
1. create a new wineprefix
2. winetricks ie6
3. start the installed demo with secondsight.exe. In the launcher click <Start
Free Trial>, wait for the videos to end...the game is hanging with a black
screen after the videos.
Fedora 17
Nvidia 250 / driver 304.51
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https://bugs.winehq.org/show_bug.cgi?id=46907
Bug ID: 46907
Summary: msi crashes processing a RemoveFile table with an
invalid directory
Product: Wine
Version: 4.4
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
This is just something I noticed while splitting up the Wine Mono msi. The
action should probably fail without crashing.
Backtrace:
=>0 0x00007f455c7853c8 remove_folder+0x8(folder=(nil))
[/home/meh/work/wine/wine64/dlls/msi/../../../dlls/msi/files.c:1549] in msi
(0x00000000000a1580)
1 0x00007f455c78a350 ACTION_RemoveFiles+0x1ef(package=0xa1580)
[/home/meh/work/wine/wine64/dlls/msi/../../../dlls/msi/files.c:1648] in msi
(0x00000000000a1580)
2 0x00007f455c74c330 ACTION_HandleStandardAction+0x16f(package=0xa1580,
action="RemoveFiles")
[/home/meh/work/wine/wine64/dlls/msi/../../../dlls/msi/action.c:7980] in msi
(0x00000000000c63c0)
3 0x00007f455c75d298 ACTION_PerformAction+0x27() in msi (0x00000000000b1f10)
4 0x00007f455c75d7b6 execute_script+0x115(package=0xa1580, script=0x2)
[/home/meh/work/wine/wine64/dlls/msi/../../../dlls/msi/action.c:1543] in msi
(0x00000000000b1f10)
5 0x00007f455c75e5d3 MSI_InstallPackage+0x4f2(package=0xa1580,
szPackagePath=<is not available>, szCommandLine=<is not available>)
[/home/meh/work/wine/wine64/dlls/msi/../../../dlls/msi/action.c:8178] in msi
(0x00000000000b1f10)
6 0x00007f455c79a5c2
MsiInstallProductW+0x1e1(szPackagePath="image/support/winemono-support.msi",
szCommandLine=0x0(nil))
[/home/meh/work/wine/wine64/dlls/msi/../../../dlls/msi/msi.c:268] in msi
(0x000000000022fa10)
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https://bugs.winehq.org/show_bug.cgi?id=46318
Bug ID: 46318
Summary: vbscript doesn't parse if identifier is also keyword
token
Product: Wine
Version: 4.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: brendan(a)redmandi.com
Distribution: ---
Created attachment 63051
--> https://bugs.winehq.org/attachment.cgi?id=63051
Treat all tokens after immediately following a '.' as identifier
The following vbscript currently fails with a parsing error:
Set oLocator = CreateObject("Wbemscripting.SWbemLocator")
Set oReg = oLocator.ConnectServer("", "root\default", "", "").Get("StdRegProv")
The issue appears to be using a method named 'Get' which is also one of the
tokens used in the parse.
I was able to fix this by modifying the parse to treat any value immediately
after a '.' as an identifier. Although I'm not familiar enough with vbscript
syntax to know if this will cause any other issues.
The patch used is attached.
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https://bugs.winehq.org/show_bug.cgi?id=46708
Bug ID: 46708
Summary: Photoline crashed right after start, no problem with
wine 3.0.4
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: k8auf1947(a)cometchaser.de
Distribution: ---
Created attachment 63676
--> https://bugs.winehq.org/attachment.cgi?id=63676
Backtrace from Wine after Photoline crashed
The application Photoline 16.50 crashes after start. This happens only with the
new Wine 4.0. Happens on two different PC's with Linux Debian Stable. Both
working with the same Wine 4.0.
The application worked great with Wine 3.0.4
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https://bugs.winehq.org/show_bug.cgi?id=46671
Bug ID: 46671
Summary: Biamp canvas crashes on startup
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: harri.olin(a)gmail.com
Distribution: ---
Created attachment 63618
--> https://bugs.winehq.org/attachment.cgi?id=63618
Terminal output of Biamp Canvas on wine 4.2
Hello
Biamp Canvas is a program for creating and using user interfaces for
controlling Biamp Tesira series of DSP hardware. Program crashes after showing
user interface.
Download: https://support.biamp.com/Tesira/Software-Firmware
Version 3.8.1 tested (installer name biampcanvassetup3-8-0-3.exe)
Program requires .net 4.7.1, installed with winetricks dotnet471 with patch
from
https://github.com/Tk-Glitch/PKGBUILDS/blob/master/winetricks-tkg-git/dotne…
Backtrace tells the crash occurred at:
=>0 0x7b43e40c GetFirmwareEnvironmentVariableW+0x13c() in kernel32 (0x0032dcb8)
but there is something else in terminal output:
-----
Unhandled Exception: System.ServiceModel.Security.SecurityNegotiationException:
A call to SSPI failed, see inner exception. --->
System.Security.Authentication.AuthenticationException: A call to SSPI failed,
see inner exception. ---> System.ComponentModel.Win32Exception: Unknown error
(0x8009030e)
-----
The Tesira software available on same page for configuring the DSP hardware
crashes earlier, before showing splash screen, but that is fixed by native
gdiplus. When using native gdiplus, Tesira software looks like it works fine.
However native gdiplus does not help the Canvas program.
Tested with 32bit and 64bit prefixes, does not seem to make any difference.
Tested on Ubuntu 18.04 running on Hyper-V. Winbind is installed on system.
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https://bugs.winehq.org/show_bug.cgi?id=5903
--- Comment #21 from joaopa <jeremielapuree(a)yahoo.fr> ---
Following comment 20, it is a application bug.
Can an administrator close this bug as INVALID?
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https://bugs.winehq.org/show_bug.cgi?id=43549
Bug ID: 43549
Summary: Wickr 4.0.5: Crashes upon run
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qubertine(a)zoho.eu
Distribution: ---
Created attachment 58953
--> https://bugs.winehq.org/attachment.cgi?id=58953
backtrace
Select Windows download from https://me-download.wickr.com/
$ sha1sum WickrMe-4.0.5.msi
a5506c95085ce97520e5906d8a578e7a977d8175 WickrMe-4.0.5.msi
Backtrace: https://pastebin.com/Jm7MAhya
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http://bugs.winehq.org/show_bug.cgi?id=30392
Bug #: 30392
Summary: Amazon digital downloads down loader crashes upon use
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gamer(a)jdolson.net
Classification: Unclassified
Created attachment 39732
--> http://bugs.winehq.org/attachment.cgi?id=39732
elven legacy trace
i have recently purchased a couple of games on amazon, games that are confirmed
to work with wine, however Amazon gives you a small downloader file, and this
downloader file crashes and cannot DL the games to install
linux mint 11
wine 1.4
Release: 11 (katya)
Edition: Gnome 32-bit
Using built-in specs.
COLLECT_GCC=gcc
COLLECT_LTO_WRAPPER=/usr/lib/i386-linux-gnu/gcc/i686-linux-gnu/4.5.2/lto-wrapper
Target: i686-linux-gnu
Configured with: ../src/configure -v --with-pkgversion='Ubuntu/Linaro
4.5.2-8ubuntu4' --with-bugurl=file:///usr/share/doc/gcc-4.5/README.Bugs
--enable-languages=c,c++,fortran,objc,obj-c++ --prefix=/usr
--program-suffix=-4.5 --enable-shared --enable-multiarch
--with-multiarch-defaults=i386-linux-gnu --enable-linker-build-id
--with-system-zlib --libexecdir=/usr/lib/i386-linux-gnu
--without-included-gettext --enable-threads=posix
--with-gxx-include-dir=/usr/include/c++/4.5 --libdir=/usr/lib/i386-linux-gnu
--enable-nls --with-sysroot=/ --enable-clocale=gnu --enable-libstdcxx-debug
--enable-libstdcxx-time=yes --enable-plugin --enable-gold --enable-ld=default
--with-plugin-ld=ld.gold --enable-objc-gc --enable-targets=all --disable-werror
--with-arch-32=i686 --with-tune=generic --enable-checking=release
--build=i686-linux-gnu --host=i686-linux-gnu --target=i686-linux-gnu
Thread model: posix
gcc version 4.5.2 (Ubuntu/Linaro 4.5.2-8ubuntu4)
not sure if this one helps, it is the link to the down load on amazon
https://images-na.ssl-images-amazon.com/images/G/01/digital/infinity/button…
Elven_Legacy_Collection_Downloader.exe
also
Swords_of_the_Star_Complete_Collection_Downloader.exe
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https://bugs.winehq.org/show_bug.cgi?id=44939
Bug ID: 44939
Summary: WININET crashes GTAV Launcher
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: jhntipo(a)gmail.com
While launching GTAV from steam, steam crashes (and closes) in the background
and GTAV shows the crashing dialogue. According to
https://appdb.winehq.org/objectManager.php?sClass=version&iId=32054&iTestin…,
the crash is caused by:
fixme:wininet:HTTPREQ_ReadFile these dwFlags aren't implemented: 0x4
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https://bugs.winehq.org/show_bug.cgi?id=47097
Bug ID: 47097
Summary: The Superlatives: Shattered Worlds Demo (from Steam)
crashes inside RegisterDeviceNotificationW
Product: Wine
Version: 4.7
Hardware: x86
URL: https://store.steampowered.com/app/1050210/The_Superla
tives_Shattered_Worlds/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Created attachment 64295
--> https://bugs.winehq.org/attachment.cgi?id=64295
crash log
As the title says, demo is free to download.
Yet another one, adding DECLSPEC_HOTPATCH (see below) works around the bug.
I`ll send a patch.
diff --git a/dlls/user32/misc.c b/dlls/user32/misc.c
index d28cd9fd05..bd4795a346 100644
--- a/dlls/user32/misc.c
+++ b/dlls/user32/misc.c
@@ -363,7 +363,7 @@ DWORD WINAPI RegisterTasklist (DWORD x)
*
* See RegisterDeviceNotificationW.
*/
-HDEVNOTIFY WINAPI RegisterDeviceNotificationA(HANDLE hnd, LPVOID notifyfilter,
DWORD flags)
+HDEVNOTIFY WINAPI DECLSPEC_HOTPATCH RegisterDeviceNotificationA(HANDLE hnd,
LPVOID notifyfilter, DWORD flags)
{
FIXME("(hwnd=%p, filter=%p,flags=0x%08x) returns a fake device
notification handle!\n",
hnd,notifyfilter,flags );
@@ -393,7 +393,7 @@ HDEVNOTIFY WINAPI RegisterDeviceNotificationA(HANDLE hnd,
LPVOID notifyfilter, D
*| DEVICE_NOTIFY_WINDOW_HANDLE - hRecipient is a window handle
*| DEVICE_NOTIFY_SERVICE_HANDLE - hRecipient is a service status handle
*/
-HDEVNOTIFY WINAPI RegisterDeviceNotificationW(HANDLE hRecipient, LPVOID
pNotificationFilter, DWORD dwFlags)
+HDEVNOTIFY WINAPI DECLSPEC_HOTPATCH RegisterDeviceNotificationW(HANDLE
hRecipient, LPVOID pNotificationFilter, DWORD dwFlags)
{
FIXME("(hwnd=%p, filter=%p,flags=0x%08x) returns a fake device
notification handle!\n",
hRecipient,pNotificationFilter,dwFlags );
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https://bugs.winehq.org/show_bug.cgi?id=47191
Bug ID: 47191
Summary: CutListPlus fails during print operation
Product: Wine
Version: 4.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jarnersr(a)wyomerc.com
Distribution: ---
Created attachment 64441
--> https://bugs.winehq.org/attachment.cgi?id=64441
Error window when selecting print operation
When attempting to print files from the CutListPlus program (version 2006.4.7)
the attached error window is generated.
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https://bugs.winehq.org/show_bug.cgi?id=39755
Bug ID: 39755
Summary: Spintires lags when driving through mud
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: klavkalashj(a)gmail.com
Distribution: ---
Created attachment 53029
--> https://bugs.winehq.org/attachment.cgi?id=53029
Console output from the point of starting game, enter map, driving around to
check bug and then exiting game
When standing still or driving on asphalt or grass, the game runs fine and at a
high frame rate. However, as soon as the wheels enter mud or rocky mud, the
game slows to a crawl. This happens on both highest and lowest graphics
settings. The game works fine in Windows.
System specs:
Intel cpu, i2500k
Nvidia gfx, 970GTX with newest proprietary driver
8gb ram
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https://bugs.winehq.org/show_bug.cgi?id=47155
Bug ID: 47155
Summary: Weird font issue in Leisure and Afterglow of Grisaia
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 3dw_50ssu16amyn7(a)byom.de
Distribution: Ubuntu
Created attachment 64385
--> https://bugs.winehq.org/attachment.cgi?id=64385
The Leisure of Grisaia font issue with wine
In the games The Leisure of Grisaia and The Afterglow of Grisaia the text is
not displayed properly but only generic font boxes are shown.
Every text in the novel seems to be affected but not the UI.
See attached screenshot for The Leisure of Grisaia showing the first text.
See below attachments, with a screenshot showing how it is on Windows and
console outputs for both games.
This does NOT happen with Fruit of Grisaia and The Labyrinth of Grisaia with
the same prefix.
OS: Ubuntu 18.04
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https://bugs.winehq.org/show_bug.cgi?id=47184
Bug ID: 47184
Summary: Fallout 1: mouse jitter making menu click almost
impossible after wine update from 4.6 to 4.7
Product: Wine
Version: 4.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marek.schimara(a)gmail.com
Distribution: ---
Mouse pointer is jittering and jumping about (several pixels), moving about
works but clicking in the game interface (PIP, CHAR, weapons change, etc.)
requires multiple clicks to get registered and makes game difficult to play.
Problem happened after update to wine 4.7-1, solved by downgrading back to wine
4.6-1: https://koji.fedoraproject.org/koji/buildinfo?buildID=1249618 (all
x68_64 and noarch packages except -debuginfo).
Environment: Fedora 29 x86_64, Fallout 1 "Classic" (from GOG, with screen
resolution patch).
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https://bugs.winehq.org/show_bug.cgi?id=47140
Bug ID: 47140
Summary: Child of Light - no sound inside the game
Product: Wine
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
Distribution: ---
Created attachment 64370
--> https://bugs.winehq.org/attachment.cgi?id=64370
terminal log
There is no sound inside the game (Child of Light), but I can hear the sound
during the cutscenes.
I tried many versions of Wine including wine-staging 4.6, and I didn't
encounter this issue. This issue happens only with wine-staging 4.7
This issue also happens with Faudio being installed or not.
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https://bugs.winehq.org/show_bug.cgi?id=47021
Bug ID: 47021
Summary: Malformed entry 58 in list file /etc/apt/sources.list
(Component)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jfairbanks37(a)gmail.com
Distribution: ---
trying to update wine in ubuntu 18.04 and ran into problems with repository
read.
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https://bugs.winehq.org/show_bug.cgi?id=46797
Bug ID: 46797
Summary: Wine does not build correctly on armv8l platforms
Product: Wine
Version: unspecified
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: calcprogrammer1(a)gmail.com
Distribution: ---
I'm attempting to compile Hangover (https://github.com/AndreRH/hangover) for my
Raspberry Pi 3 running Gentoo aarch64, but I decided that since my Galaxy Note
8 has a better processor, I could use it for the build process. The Note 8 (at
least the version that can be unlocked) has a 64-bit Exynos processor. I
rooted it and was able to mount my Raspberry Pi's SD card in a USB reader and
chroot into the Gentoo installation.
While Hangover isn't upstream Wine, I looked at the upstream Wine's
configuration script and it has the same issues as the version used in
Hangover.
I cd'd to the Hangover directory (same as I have done on the Pi) and tried to
build. The build failed even though it worked on the Pi. The difference seems
to be that the Note 8's kernel reports "armv8l" while the Pi reports "aarch64".
Both are running the 64-bit Gentoo installation just fine, but the armv8l
architecture string breaks the configure script on Wine. Instead of hitting
the aarch64 configuration steps for 64-bit, it hits the 32-bit arm* steps and
fails.
I manually edited the existing instances of "arm*" in the configure script to
"armv7*" and added conditions for "armv8*" anywhere that aarch64 is used. This
seems to get further in the build and is still building on my phone at this
moment.
I'm not sure what the exact distinction between armv8l and aarch64 is, but I do
know armv8l kernel seems to be able to run 64-bit code.
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https://bugs.winehq.org/show_bug.cgi?id=47112
Bug ID: 47112
Summary: Crash caused by Qt5Gui.dll
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: teohhanhui(a)gmail.com
Distribution: ---
Created attachment 64315
--> https://bugs.winehq.org/attachment.cgi?id=64315
backtrace
My program cross-compiled using mingw-w64 works on Windows but crashes with
Wine.
The dist zip:
https://drive.google.com/open?id=1b7BKsPWx6wJhbcbXnJLd-tmO0Kj-ghr6
Is it the same problem? https://bugs.winehq.org/show_bug.cgi?id=46428
Perhaps Wine could be more fault tolerant.
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https://bugs.winehq.org/show_bug.cgi?id=46765
Bug ID: 46765
Summary: Ori and The Blind Forest - Definitive Edition fails to
start on Ubuntu
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
Distribution: ---
Created attachment 63774
--> https://bugs.winehq.org/attachment.cgi?id=63774
WINEDEBUG=warn+all
Ori and The Blind Forest - Definitive Edition fails to start on Kubuntu 18.10
or Linux Mint 19.1 but run without any problems on Manjaro Linux 18.03.
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https://bugs.winehq.org/show_bug.cgi?id=46764
Bug ID: 46764
Summary: Cuphead fails to start on Ubuntu
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
Distribution: ---
Created attachment 63773
--> https://bugs.winehq.org/attachment.cgi?id=63773
WINEDEBUG=warn+all
Cuphead fails to start on Kubuntu 18.10 or Linux Mint 19.1 but run without any
problems on Manjaro Linux 18.03
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https://bugs.winehq.org/show_bug.cgi?id=47025
Bug ID: 47025
Summary: wine cannot run exe created with winegcc: "Bad EXE
Format"
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Full steps to reproduce from cloning the Wine source tree:
$ git clone git://source.winehq.org/git/wine.git
$ mkdir wine64_build
$ cd wine64_build
$ ../wine/configure --enable-win64
$ make
$ cd ..
$ mkdir test_program
$ cd test_program
$ echo 'int main() { return 0; }' > main.c
$ PATH="$PATH:../wine64_build/tools/winebuild/"
/home/rofl/wine64-build-debug/tools/winegcc/winegcc
-L/home/rofl/wine64-build-debug/dlls/advapi32
-L/home/rofl/wine64-build-debug/dlls/user32
-L/home/rofl/wine64-build-debug/dlls/ntdll/
-L/home/rofl/wine64-build-debug/dlls/winecrt0
-L/home/rofl/wine64-build-debug/dlls/kernel32
-L/home/rofl/wine64-build-debug/libs/wine/ main.c -o main
$ ../wine64_build/wine64 ./main.exe
On my machine, the last command outputs
wine: Bad EXE format for Z:\home\rofl\test_program\main.exe.
Is this expected behavior meaning I'm using winegcc incorrectly, or is this a
bug?
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https://bugs.winehq.org/show_bug.cgi?id=47094
Bug ID: 47094
Summary: Foobar2000 memory leak
Product: Wine
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: just4steam778(a)gmail.com
Distribution: ---
Created attachment 64291
--> https://bugs.winehq.org/attachment.cgi?id=64291
Terminal output
I have an issue with foobar2000 taking up 15-25% of CPU power and 0.4-1GB of
RAM and eventually crashing. This happens soon after launch even when it's idle
as a fresh installation. I've also tried installing it in a 32-bit Windows XP
prefix.
I'm running foobar2000 1.4.3 on Arch Linux.
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https://bugs.winehq.org/show_bug.cgi?id=47090
Bug ID: 47090
Summary: wine fails to build with certain LDFLAGS
Product: Wine
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
CC: julliard(a)winehq.org
Distribution: ---
I'm not 100% sure it's a proper bug, cause I couldn't get a confirmation from
anyone else, yet - going by the sources - there might be something valid here.
Anyway, this is reported against 4.7, but almost certainly the problem comes
from the changes made in 4.6 (which I've skipped - my current working wine
build is 4.5).
During build with LDFLAGS="-Wl,-O1 -Wl,--as-needed -Wl,--sort-common
-Wl,-z,relro", of which just about only '-Wl,--as-needed' might matter (unless
I've hit a linker bug), build fails as soon as it starts linking to the newly
created libwine with "missing symbols" errors for __wine_dbg_output and
__wine_dbg_header.
As far as I can tell by the sources, till ntdll gets loaded, those symbols are
indeed undefined.
I suspect the source of the problem is that a few of the inline functions
defined in include/wine/debug.h call those functions.
While you may not consider this a valid problem (that is, if you're able to
reproduce it), this has literally been working for years, so I'd still want to
know why it stopped now.
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https://bugs.winehq.org/show_bug.cgi?id=46758
Bug ID: 46758
Summary: Origin App
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xzgamertag(a)mail.com
Distribution: ---
Created attachment 63764
--> https://bugs.winehq.org/attachment.cgi?id=63764
backtrace
Ubuntu 18.10 / Wine 4.2
I've installed Origin, but it crashes on launching origin.exe
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https://bugs.winehq.org/show_bug.cgi?id=47168
Bug ID: 47168
Summary: Failure to Install Mount and Blade Warband off of
Amazon.com
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adamcroteau(a)comcast.net
Distribution: ---
Created attachment 64419
--> https://bugs.winehq.org/attachment.cgi?id=64419
Error Log
M@B fails to install when download comes from Amazon.com
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https://bugs.winehq.org/show_bug.cgi?id=44042
Bug ID: 44042
Summary: Tvpaint PenPressure(Wintab)
Product: Wine
Version: 2.20
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: deanmoriart(a)gmail.com
Created attachment 59713
--> https://bugs.winehq.org/attachment.cgi?id=59713
Wintab Libraries can't make pen pressure work.
I installed Tvpaint 10 via wine on Macosx. It works really great but pen
pressure doesn't work even tho application can use wintab libraries. Can you
help me on that please ?
Thanks.
Tablet : Wacom Intuos
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https://bugs.winehq.org/show_bug.cgi?id=45390
Bug ID: 45390
Summary: devenum:devenum fails if privileges are not high
enough
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: devenum
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
devenum:devenum fails if privileges are not high enough, such as when running
as administrator without elevated privileges, or running as a regular user:
devenum.c:526: Test failed: got 0x80004005
devenum.c:528: Test failed: DMO should be registered
devenum.c:532: Test failed: got 0x80004005
devenum.c:546: Test failed: got 0x1
* Related source
https://source.winehq.org/git/wine.git/?a=blob;f=dlls/devenum/tests/devenum…
* odevenum:devenum failures on the WineTest website
https://test.winehq.org/data/tests/devenum:devenum.html
Line 526 was introduced by this commit:
commit 0da4892b456ba1a01af3cc7d024aaa0bfef93063
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Sun Jun 24 17:20:29 2018 -0500
devenum: Implement parsing and reading DMO monikers.
Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Luckily this issue can be reproduced on the w2000pro TestBot VM so it is easy
to work on.
This issue can also be seen on the fg-win7u64-1spie9adm, fg-win7u64-1spie9usr
and fg-winxp-lusr WineTest machines.
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https://bugs.winehq.org/show_bug.cgi?id=45986
Bug ID: 45986
Summary: Opera-mail crashed everytime by start
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fischertodd(a)yahoo.de
Distribution: ---
"Opera-Mail-1.0-1040.i386.exe" runs since months without problems on a
manjaro-64bit-KDE system.
Since the last update of wine on V3.17 is there always a crash at start.
Fresh install wine 32bit and 64-bit get installer crash, too.
I tried kernel V4.14 and V4.18
With downgrade to V3.15 everything is working again.
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https://bugs.winehq.org/show_bug.cgi?id=45923
Bug ID: 45923
Summary: Regression in register_avicap_devices
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: devenum
Assignee: wine-bugs(a)winehq.org
Reporter: awesie(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: ec16a92b1d900858df7924289e815283c433b9cc
Distribution: ---
Created attachment 62450
--> https://bugs.winehq.org/attachment.cgi?id=62450
Backtrace
Commit ec16a92b1d900858df7924289e815283c433b9cc causes a crash on my machine in
the devenum test case (and Quake Champions as well).
Reverting 9316d8ae864757429e71f1d3de34e7985800bdb5 and
ec16a92b1d900858df7924289e815283c433b9cc fixes the crash.
Tested with 3.17 and git master.
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https://bugs.winehq.org/show_bug.cgi?id=45078
Bug ID: 45078
Summary: UFOHD2 crashes inside devenum
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: devenum
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 61228
--> https://bugs.winehq.org/attachment.cgi?id=61228
+devenum log
Hi, a user reported garbage for this app in appdb, so i gave it try
As the title says.
http://sonotaco.com/soft/download/UFOHD2_426.zip
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https://bugs.winehq.org/show_bug.cgi?id=45040
Bug ID: 45040
Summary: Morrowing Crashes shortly after boot when having the
Morrowind Code patch installed
Product: Wine
Version: 2.22
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gmedine84(a)gmail.com
Created attachment 61166
--> https://bugs.winehq.org/attachment.cgi?id=61166
Crash Dump
The title is seen to crash upon installing the Morrowind Code Patch(MCP) and
booting the game. This issue is seen to occur roughly 1-2 minutes into creating
a new game. I have not tested this with save games, as I do not have any save
files. Please note that I am using the WS9Wine2.22 engine with the
Wineskin-2.6.2 wrapper.
Initially I thought this issue was because the MCP update the exe file with
numerous bug fixes, but after uninstalling said fixes and only installing the
recommended MCP mods, the title was still seen to produce a crash.
Wine Logs and Crash dump attached for your convenience.
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https://bugs.winehq.org/show_bug.cgi?id=42768
Bug ID: 42768
Summary: Ys: The Ark of Napishtim (Ys 6) silently crashes
playing in-game videos
Product: Wine
Version: 2.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: devenum
Assignee: wine-bugs(a)winehq.org
Reporter: kq3thih(a)mailnesia.com
Regression SHA1: ff0a25cbc74f358884b2750a75c708a9ad839e04
Distribution: Debian
Created attachment 57778
--> https://bugs.winehq.org/attachment.cgi?id=57778
+tid,+devenum,+seh log
Ys: The Ark of Napishtim (Ys 6) silently exits, no backtrace or additional
console ouput, when playing the in-game videos with Wine 2.5 (2.4 works).
Clean 32-bit prefix, winegstreamer set to disabled and winetricks amstream
quartz for working video playback. Start a new game and once reaching the
opening video you hit the crash.
Bisecting returns:
--- snip ---
ff0a25cbc74f358884b2750a75c708a9ad839e04 is the first bad commit
commit ff0a25cbc74f358884b2750a75c708a9ad839e04
Author: Jactry Zeng <jzeng(a)codeweavers.com>
Date: Mon Mar 27 23:41:11 2017 +0800
devenum: Use RegQueryValueExW instead of RegQueryValueW.
Signed-off-by: Jactry Zeng <jzeng(a)codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 e74122e6a5c4d5dd5a0334c7c4c0485a679262f1
3206743391112c31ca627312c67eb8fbfa0a0ca9 M dlls
--- snip ---
Reverting the commit on wine-2.5 stops the crashing and videos play normally.
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https://bugs.winehq.org/show_bug.cgi?id=39209
Bug ID: 39209
Summary: Smart Diary Suite crashes when updating options
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs2me(a)seawa.com
Distribution: ---
Created attachment 52269
--> https://bugs.winehq.org/attachment.cgi?id=52269
Backtrace
Open SDS4 with the command:
wine /home/jjthomas/.wine/drive_c/Program\ Files/Smart\ Diary\ Suite\
4/SDS4.exe
Click on Tools, Options and then okay.
I get a Program Error pop up saying The program SDS4.exe has encountered a
serious problem and needs to close...
SDS4 runs fine under XP, Vista, 7, 8, 8.1
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http://bugs.winehq.org/show_bug.cgi?id=35859
Bug ID: 35859
Summary: Can't get the program to load
Product: Wine
Version: 1.4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shellstu(a)gmail.com
honestech VHS to DVD 2.0 SE - Crashes on Start
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https://bugs.winehq.org/show_bug.cgi?id=36260
Bug ID: 36260
Summary: valgrind shows a possible leak in
devenum/tests/devenum.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==2122== 56 bytes in 1 blocks are possibly lost in loss record 381 of 864
==2122== at 0x7BC4C735: notify_alloc (heap.c:255)
==2122== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==2122== by 0x634F2EC: MMDRV_InitPerType (lolvldrv.c:384)
==2122== by 0x634FC27: MMDRV_Install (lolvldrv.c:475)
==2122== by 0x635016F: MMDRV_Init (lolvldrv.c:547)
==2122== by 0x634DF4B: MMDRV_InitSingleType (lolvldrv.c:78)
==2122== by 0x634DFEE: MMDRV_GetNum (lolvldrv.c:89)
==2122== by 0x636B7C8: midiOutGetNumDevs (winmm.c:284)
==2122== by 0x620D647: DEVENUM_CreateSpecialCategories (createdevenum.c:866)
==2122== by 0x620C54C: DEVENUM_ICreateDevEnum_CreateClassEnumerator
(createdevenum.c:532)
==2122== by 0x4954EF8: test_devenum (strmif.h:464)
==2122== by 0x4955352: func_devenum (devenum.c:139)
==2122== by 0x49561CC: run_test (test.h:584)
==2122== by 0x49565BA: main (test.h:654)
==2122==
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https://bugs.winehq.org/show_bug.cgi?id=36425
Bug ID: 36425
Summary: valgrind shows an uninitialized variable in
taskschd/tests/scheduler.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==26332== Conditional jump or move depends on uninitialised value(s)
==26332== at 0x6467BDD: reader_skipspaces (reader.c:906)
==26332== by 0x6467D7B: reader_parse_whitespace (reader.c:1485)
==26332== by 0x64693C3: reader_parse_misc (reader.c:1531)
==26332== by 0x646A75E: xmlreader_Read (reader.c:2403)
==26332== by 0x64313BB: TaskDefinition_put_XmlText (xmllite.h:326)
==26332== by 0x4D7B100: test_TaskDefinition (taskschd.h:2584)
==26332== by 0x4D7E429: func_scheduler (scheduler.c:1410)
==26332== by 0x4D7F224: run_test (test.h:584)
==26332== by 0x4D7F612: main (test.h:654)
==26332== Uninitialised value was created by a client request
==26332== at 0x7BC50B1E: RtlAllocateHeap (heap.c:209)
==26332== by 0x646C318: CreateXmlReaderInputWithEncodingName
(xmllite_private.h:27)
==26332== by 0x646C62B: xmlreader_SetInput (reader.c:2519)
==26332== by 0x6431300: TaskDefinition_put_XmlText (xmllite.h:317)
==26332== by 0x4D7B100: test_TaskDefinition (taskschd.h:2584)
==26332== by 0x4D7E429: func_scheduler (scheduler.c:1410)
==26332== by 0x4D7F224: run_test (test.h:584)
==26332== by 0x4D7F612: main (test.h:654)
==26332==
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https://bugs.winehq.org/show_bug.cgi?id=36416
Bug ID: 36416
Summary: valgrind shows a possible leak in
ole32/tests/moniker.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==24681== 28 bytes in 1 blocks are possibly lost in loss record 187 of 649
==24681== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==24681== by 0x536CBB8: apartment_getclassobject (compobj.c:526)
==24681== by 0x536FFC6: get_inproc_class_object (compobj.c:2894)
==24681== by 0x5372D2F: CoGetClassObject (compobj.c:3032)
==24681== by 0x536310A: ClassMoniker_BindToObject (classmoniker.c:242)
==24681== by 0x4D8CADC: test_MkParseDisplayName (objidl.h:3485)
==24681== by 0x4D8E21F: func_moniker (moniker.c:2076)
==24681== by 0x4DBDEA8: run_test (test.h:584)
==24681== by 0x4DBE297: main (test.h:654)
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http://bugs.winehq.org/show_bug.cgi?id=20359
Summary: Addition NetServerEnum() support
Product: Wine
Version: 1.1.31
Platform: All
URL: http://rh-software.com/
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray(a)pobox.co.uk
Currently none of the SIV networking pages work as NetServerEnum()
(http://msdn.microsoft.com/en-us/library/aa370623(VS.85).aspx) is not
implemented. Please can support be added ?
Once added then SIV (http://rh-software.com/downloads/siv.zip) can be used to
test this using the command:
wine siv -save=[network]=stdout
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https://bugs.winehq.org/show_bug.cgi?id=47181
Bug ID: 47181
Summary: 'File has unexpected size (374028 != 385384). Mirror
sync in progress?'
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joll.nicholas(a)gmail.com
Distribution: ---
Created attachment 64435
--> https://bugs.winehq.org/attachment.cgi?id=64435
Apt output
I attach some errors that were generated by apt when it deals with the
following Wine repository:
https://dl.winehq.org/wine-builds/ubuntu/ bionic main
It is only Wine and a few other offenders that ever generate these errors on my
system. To be clear: I see such errors on my system, generated by Wine's
repository, periodically. Now, such errors yields to a rash of support
questions on Linux forums by those new to Linux who want to know what is going
on.
Is there no better way of doing things that could be implemented at your end?
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=47091
Bug ID: 47091
Summary: Wine-Staging 4.7 release server-Desktop_Refcount
patchset breaks 'patchinstall.sh ... --backend=git
--force-autoconf --all'
Product: Wine-staging
Version: 4.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hello folks,
encountered this when building official Wine-Staging 4.7 release.
With the reintroduction of server-Desktop_Refcount patchset, running
'patchinstall.sh' script with '... --backend=git --force-autoconf --all'
doesn't work anymore. You might argue why people use '--force-autoconf' option
but that's a separate thing :-)
--- snip ---
...
HEAD is now at 6e3f39a4c5 Release 4.7.
Cloning into '/home/focht/projects/wine/staging-patches-4.7'...
remote: Enumerating objects: 102, done.
remote: Counting objects: 100% (102/102), done.
remote: Compressing objects: 100% (70/70), done.
remote: Total 35588 (delta 45), reused 61 (delta 31), pack-reused 35486
Receiving objects: 100% (35588/35588), 29.56 MiB | 4.26 MiB/s, done.
Resolving deltas: 100% (23518/23518), done.
HEAD is now at 547e7c81 Release v4.7
Cloning into '/home/focht/projects/wine/staging-src-4.7'...
done.
Checking out files: 100% (7764/7764), done.
HEAD is now at 6e3f39a4c5 Release 4.7.
Applying
/home/focht/projects/wine/staging-patches-4.7/patches/Compiler_Warnings/0001-windowscodecs-Avoid-implicit-cast-of-interface-point.patch
Applying: windowscodecs: Avoid implicit cast of interface pointer.
Auto packing the repository in background for optimum performance.
...
Applying
/home/focht/projects/wine/staging-patches-4.7/patches/riched20-IText_Interface/0010-riched20-Silence-repeated-FIXMEs-triggered-by-Adobe-.patch
Applying: riched20: Silence repeated FIXMEs triggered by Adobe Reader.
Applying
/home/focht/projects/wine/staging-patches-4.7/patches/server-Desktop_Refcount/0001-server-Introduce-a-new-alloc_handle-object-callback..patch
Applying: server: Introduce a new alloc_handle object callback. (v2)
error: patch failed: include/wine/server_protocol.h:6677
error: include/wine/server_protocol.h: patch does not apply
Patch failed at 0001 server: Introduce a new alloc_handle object callback. (v2)
Use 'git am --show-current-patch' to see the failed patch
When you have resolved this problem, run "git am --continue".
If you prefer to skip this patch, run "git am --skip" instead.
To restore the original branch and stop patching, run "git am --abort".
ERROR: Failed to apply patch, aborting!
ERROR in build.sh: line 470 with exit code 1
ERROR message: "Failed to run Wine-Staging 'patchinstall' script!"
--- snip ---
https://github.com/wine-staging/wine-staging/tree/master/patches/server-Des…
Introduced here:
https://github.com/wine-staging/wine-staging/commit/4e7071e4f14f6ce85b0eb4b…
Specifically:
https://github.com/wine-staging/wine-staging/blob/master/patches/server-Des…
It seems 'include/wine/server_protocol.h' was committed by mistake here?
Regards
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https://bugs.winehq.org/show_bug.cgi?id=47124
Bug ID: 47124
Summary: Wine+eventfd_synchronization patches build fails
Product: Wine-staging
Version: 4.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I tried building Wine + eventfd_synchronization patches from staging (applying
only them using
./patchinstall.sh DESTDIR="$wine_src" eventfd_synchronization
The build is failing like this (both on Wine master and Wine b47938273):
gcc -m64 -c -o trace.o /home/user/build/wine-git/source/server/trace.c -I. \
-I/home/user/build/wine-git/source/server -I../include \
-I/home/user/build/wine-git/source/include -D__WINESRC__ -Wall -pipe
-fno-strict-aliasing \
-Wdeclaration-after-statement -Wempty-body -Wignored-qualifiers
-Wno-packed-not-aligned \
-Wshift-overflow=2 -Wstrict-prototypes -Wtype-limits
-Wunused-but-set-parameter -Wvla \
-Wwrite-strings -Wpointer-arith -Wlogical-op -O3 -march=znver1
/home/user/build/wine-git/source/server/sock.c: In function
‘req_socket_cleanup’:
/home/user/build/wine-git/source/server/sock.c:1345:20: error: too many
arguments to function ‘enumerate_handles’
while ((sock = enumerate_handles(current->process, &sock_ops, &index,
NULL)))
^~~~~~~~~~~~~~~~~
In file included from /home/user/build/wine-git/source/server/sock.c:64:
/home/user/build/wine-git/source/server/handle.h:51:21: note: declared here
extern obj_handle_t enumerate_handles( struct process *process, const struct
object_ops *ops,
^~~~~~~~~~~~~~~~~
make[1]: *** [Makefile:1368: sock.o] Error 1
Probably dependency patch is not listed.
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https://bugs.winehq.org/show_bug.cgi?id=47108
Bug ID: 47108
Summary: Space Hack (Maximus XV): missing textures
Product: Wine-staging
Version: 4.7
Hardware: x86
URL: https://www.fileplanet.com/archive/p-24861/Maximus-XV-
Abraham-Strong-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64300
--> https://bugs.winehq.org/attachment.cgi?id=64300
screenshot
In the game Space Hack (aka. Maximus XV) most of the textures are missing. The
problem doesn't occur in vanilla Wine.
The patch to blame:
https://github.com/wine-staging/wine-staging/blob/master/patches/ddraw-Rend…
setupmaximusxvdemo.exe (103 MB)
md5sum: 261d276e48b99bc1b2568a4356ac8e4d
wine-4.7-66-g8039941c52
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 418.52.05
OpenGL core profile shading language version string: 4.60 NVIDIA
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https://bugs.winehq.org/show_bug.cgi?id=47100
Bug ID: 47100
Summary: Simple command that needs CreateSymbolicLinkW doesn`t
work anymore in Staging-4.7
Product: Wine-staging
Version: 4.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hi, I noticed that the patchset in Staging for CreateSymbolicLinkW has been
updated.
Just creating this bug to let you know that the simple command from comment #4:
https://bugs.winehq.org/show_bug.cgi?id=44948#c4 doesn`t work anymore.
I have a compiled recent version lying here ( wine-4.3-339-g865d4c3c72
(Staging)). There it seems to wok fine.
The command from comment #4 in one liner:
cd $(mktemp -d) &&
/media/louis/00e587ff-1035-4ec8-8d1f-b69d3527589a/wine-staging4.3/wine64-build/wine
cmd /C "mklink foo bar" && stat foo
000b:fixme:winediag:start_process Wine Staging 4.3 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
File: foo -> /home/louis/.wine/dosdevices/z:/tmp/tmp.8TxcDBiOH7/bar
Size: 54 Blocks: 0 IO Block: 4096 symbolic link
Device: 821h/2081d Inode: 1048736 Links: 1
Access: (0777/lrwxrwxrwx) Uid: ( 1000/ louis) Gid: ( 1000/ louis)
Access: 2019-04-29 21:56:16.530708099 +0200
Modify: 2019-04-29 21:56:16.530708099 +0200
Change: 2019-04-29 21:56:16.530708099 +0200
in current Staging 4.7:
cd $(mktemp -d) && /opt/wine-staging/bin/wine cmd /C "mklink foo bar" && stat
foo
000b:fixme:winediag:start_process Wine Staging 4.7 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
Failed to open 'foo'
stat: cannot stat 'foo': No such file or directory
If I remember correctly running Office365 installer with Staging was enough to
avoid manually copying files to correct locations.
I did not yet test if that is broken too now in Staging-4.7, will do later
(takes quite some time). Just reporting this simple example for now.
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https://bugs.winehq.org/show_bug.cgi?id=47121
Bug ID: 47121
Summary: Soulbringer displays only black screen in hardware
rendering mode
Product: Wine-staging
Version: 4.7
Hardware: x86
URL: https://www.gog.com/game/soulbringer
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: gofmanp(a)gmail.com, leslie_alistair(a)hotmail.com,
z.figura12(a)gmail.com
Distribution: ---
Created attachment 64331
--> https://bugs.winehq.org/attachment.cgi?id=64331
terminal output
The screen turns black but the game is still running when the game is loading
to the menu when any of the available hardware rendering modes is selected in
the launcher (including DX6 and DX7 renderers). Software rendering works
properly. The problem doesn't occur in vanilla Wine. No demo version is
available.
The patch to blame:
https://github.com/wine-staging/wine-staging/blob/master/patches/ddraw-Rend…
wine-4.7-177-gb479382737 (Staging)
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 418.52.05
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https://bugs.winehq.org/show_bug.cgi?id=47148
Bug ID: 47148
Summary: mouse long-clic is badly handled in wine 4.7
Product: Wine
Version: 4.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: guillaume.lelouet(a)gmail.com
Distribution: ---
it was alright before 4.7, and if I switch back to wine 4.6 it's alright.
The long press right click and middle click behave badly, like a long click is
translated on a different position than a short click. eg if I click somewhere,
it's okay ; if I click and keep mouse1 clicked, then the mouse is moved
somewhere else.
In some games it means the right/middle click is not usable.
OS is ubuntu 19.04 , wine version is 4.7~disco , package is winehq-stagging .
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https://bugs.winehq.org/show_bug.cgi?id=39335
Bug ID: 39335
Summary: Evernote 5.9.x - cannot browse or edit notes
Product: Wine
Version: 1.7.50
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: falconepl(a)gmail.com
Distribution: ---
When Evernote 5.9.x (e.g. the latest Evernote 5.9.1.8742) is started up, your
recently modified note (e.g. on another device) is being displayed. However,
when one tries to jump to some other note, by selecting an element on "All
notes" list, the content of the currently displayed note is not changed (only
note's header is being updated - information on note's creation date etc.)
Only when you double click on given note element from your notes list, a pop-up
window with that note's content/text shows up, but the note cannot be edited.
The last version of Evernote that hasn't got these problems was Evernote
5.8.13.8152.
Tested under Wine 1.7.50.
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https://bugs.winehq.org/show_bug.cgi?id=47173
Bug ID: 47173
Summary: Watch_dogs 2: Game freezes while loading
Product: Wine
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tlarhices(a)gmail.com
Distribution: ---
How to reproduce:
* Install Uplay + steam + Watch_dogs2
* Launch Watch_dogs2
* Start a new game
After that the loading screen will show up and freeze near 100%.
Upon looking at the logs it seemed to have issues with shaders
(wd2_medium.log), so I restarted with the game set to the lowest display
setting but it also froze at the same place (wd2_low.log)
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https://bugs.winehq.org/show_bug.cgi?id=47117
Bug ID: 47117
Summary: Terraria stack overflow on launch
Product: Wine
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gzoli44(a)gmail.com
Distribution: ---
Created attachment 64327
--> https://bugs.winehq.org/attachment.cgi?id=64327
WINEDEBUG=+all logs
Starting Terraria (the 2d game) pops up a window, which freezes, and after a
while outputs:
"Process is terminated due to StackOverflowException."
Using:
Arch Linux x64
i3wm (maybe this counts)
wine-4.7
Attached logs:
all: WINEDEBUG=+all: app wont even start
dlls: WINEDEBUG=+dlls
loaddll: WINEDEBUG=+loaddll
installed: installed dll-s with winetricks
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https://bugs.winehq.org/show_bug.cgi?id=47171
Bug ID: 47171
Summary: Mouse moving down on vertical movements
Product: Wine-staging
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tlarhices(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Notes:
* When using wine-stable or wine-development this bug does not occur, only
wine-staging.
* The bug happens in the game watch dogs but does not occur in watch dogs 2.
* Did not see anything related to mouse in the logs, but can provide if needed.
Summary:
It seems like mouse movements are reported with an offset towards "down";
* Moving the mouse horizontally works correctly
* Moving the mouse down, makes the cursor move down very fast
* Moving the mouse up slowly, makes the cursor move down
* Moving the mouse up very fast, makes the cursor move up slowly
How to reproduce:
* Create a new prefix
* Install Uplay + steam + watch dogs
* Start watch dogs
* In the menus and in game, move your mouse vertically:
** Cursor will move down fast
** Only sliding mouse very quickly up will have the cursor move correctly
upwards
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https://bugs.winehq.org/show_bug.cgi?id=657
pattietreutel <katyaberezyaka(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |katyaberezyaka(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=47166
Bug ID: 47166
Summary: StampsScale.exe Crashes on Install
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: tmp(a)pc-homepage.com
Distribution: ---
Created attachment 64415
--> https://bugs.winehq.org/attachment.cgi?id=64415
Error Output
Running installed StampsScale.exe for the Stamps.com scale crashes in Ubuntu
19.04.
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https://bugs.winehq.org/show_bug.cgi?id=46544
Bug ID: 46544
Summary: Pitney Bowes SendPro - Install appears OK but app
fails on serious error when run
Product: Wine
Version: 4.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugzilla(a)globaldude.net
Distribution: ---
Created attachment 63406
--> https://bugs.winehq.org/attachment.cgi?id=63406
Diagnostic dump produced by Wine
I have downloaded the SendPro for Windows desktop software from the Pitney
Bowes website. I used the Wine installer to install this application by
clicking on the downloaded file and selecting the Wine installer. The
installation seemed to go fine. At the end of the installation, I was given
the option to run the newly installed app. The app began to start up but then
failed with a "serious error" and a diagnostic dump, which is attached. I
tried restarting the app with the same results.
I am running Wine 4.0 rc6 under Fedora 29 linux.
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https://bugs.winehq.org/show_bug.cgi?id=40301
Bug ID: 40301
Summary: Wrong DTM_GETRANGE message result
Product: Wine
Version: 1.8.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: vz-wine(a)zeitlins.org
Distribution: ---
Looking at http://source.winehq.org/source/dlls/comctl32/datetime.c#1575 you
can see this line:
return ret ? ret : 1; /* bug emulation */
I'm not sure which bug does it mean and the commit which added it (see
https://github.com/wine-mirror/wine/commit/63fe9d449#diff-60ef36c9d147674ec…)
doesn't go into the details, but this behaviour seems to buggy as it returns
GDTR_MIN, implying that the minimum bound of the range is set, even when it is
not the case.
Currently this results in asserts when creating wxDatePickerCtrl from wxWidgets
with WINE (while it works correctly under native Windows) and while I'll work
around this in wxWidgets itself, I think this is still a bug in WINE and could
result in problems in the other applications as well and should be fixed in it.
The fix, of course, is trivial: just "return ret" (or avoid the temporary
variable and fold the return with the previous line).
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https://bugs.winehq.org/show_bug.cgi?id=47157
Bug ID: 47157
Summary: FantaMorph 5 crashes on exit
Product: Wine
Version: 4.7
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 64389
--> https://bugs.winehq.org/attachment.cgi?id=64389
Crash log
Just starting and exiting the program yields a crash.
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https://bugs.winehq.org/show_bug.cgi?id=47156
Bug ID: 47156
Summary: widl generates bitfields with a number of bits too
large for the underlying type
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: richard(a)torproject.org
Distribution: ---
The following struct definition in source idl does not generate a parser error
when it really should:
struct flags
{
char flag1 : 1000;
};
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https://bugs.winehq.org/show_bug.cgi?id=47123
Bug ID: 47123
Summary: Starcitizen - joystick not recognized after wine
commit 085e5887
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: luca_pi(a)yahoo.it
Distribution: ---
Created attachment 64337
--> https://bugs.winehq.org/attachment.cgi?id=64337
revert commit 085e5887
Since wine commit 085e588, Starcitizen stop recognizing the attached
controllers.
https://github.com/wine-mirror/wine/commit/085e58878f58c8e9fd03f8b56ac5489a…
In Joy.cpl they appear with no issues and all seems working fine, but
Starcitizen does not sees them anymore. Before that commit all was working fine
and building latest wine with the attached patch (which just revert that
commit), SC recognize them again.
the attached is not a fix just a temporary workaround.
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https://bugs.winehq.org/show_bug.cgi?id=37359
Bug ID: 37359
Summary: planetside 2 no mouseclicks registered
Product: Wine
Version: 1.7.25
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: riderofdeath210(a)gmail.com
after i launch ps2 and the game started and i have to choice the
guild/clan/army
i cant click on any of the buttons i can move my mouse but no mouse cicks are
working
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http://bugs.winehq.org/show_bug.cgi?id=34372
Bug #: 34372
Summary: Add missing function
AllocateAndGetTcpExTableFromStack() to iphlpapi.dll
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iphlpapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ralf.habacker(a)freenet.de
Classification: Unclassified
Created attachment 45753
--> http://bugs.winehq.org/attachment.cgi?id=45753
Implementation for AllocateAndGetTcpExTableFromStack()
The appended patch adds the missing function
AllocateAndGetTcpExTableFromStack() to iphlpapi.dll
This missing function has been detected while testing of cross compiled dbus
http://dbus.freedesktop.org under wine.
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https://bugs.winehq.org/show_bug.cgi?id=46861
Bug ID: 46861
Summary: TopoEdit crashes with unimplemented function
mf.dll.MFEnumDeviceSources
Product: Wine
Version: 4.4
Hardware: x86-64
URL: https://resources.oreilly.com/examples/9780735656598-f
iles/tree/a7df48c133c4781b73947b1f25691bd7604cd81e/Too
ls/TopoEdit/x86
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Topology -> Add (Video/Audio) Capture Source...
wine: Call from 0x7b4414bb to unimplemented function mf.dll.MFEnumDeviceSources
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http://bugs.winehq.org/show_bug.cgi?id=29460
Bug #: 29460
Summary: Ruijie Supplicant crash at start
Product: Wine
Version: 1.3.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 38142
--> http://bugs.winehq.org/attachment.cgi?id=38142
Log: Ruijie Supplicant crash
1. Download RGSupplicant4.10_1026.exe
http://115.com/file/cmr79xxh
2. winetricks vcrun6 ( for mfc42)
3. install RGSupplicant4.10_1026.exe with wine
4. Start RuijieSupplicant.exe
$ cd ".wine/drive_c/Program Files/Ruijie Networks/Ruijie Supplicant"
$ wine RuijieSupplicant.exe
Actual result:
Crash
Expect result:
Display the main GUI for RuijieSupplicant.exe
Log:
fixme:ntoskrnl:IoGetCurrentProcess () stub
wine: Unhandled page fault on read access to 0x00000000 at address 0x78010765
(thread 0027), starting debugger...
Backtrace:
=>0 0x78010765 in msvcrt (+0x10765) (0x0053e618)
1 0x005404ab in su1xdriver.sys (+0x4aa) (0x0053e6a8)
2 0x7ec1651a load_driver+0x58a()
[/home/fracting/wine-git/programs/winedevice/device.c:253] in winedevice
(0x0053e938)
3 0x7ec167be ServiceMain+0x11e(argc=0x1, argv=0x110af8)
[/home/fracting/wine-git/programs/winedevice/device.c:307] in winedevice
(0x0053e9a8)
4 0x7ebbd0e8 service_thread+0x161(arg=0x1108c0)
[/home/fracting/wine-git/dlls/advapi32/service.c:291] in advapi32 (0x0053ea28)
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https://bugs.winehq.org/show_bug.cgi?id=47107
Bug ID: 47107
Summary: Windows XP DDK installer fails to copy any files
Product: Wine
Version: 4.7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: setupapi
Assignee: z.figura12(a)gmail.com
Reporter: z.figura12(a)gmail.com
Depends on: 12332
Distribution: ---
It installs INF files with junk source paths, and uses SPFILENOTIFY_NEEDMEDIA
notifications in queue callback to supply the correct source path.
I have patches that address this.
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http://bugs.winehq.org/show_bug.cgi?id=31101
Bug #: 31101
Summary: ScoobyRom fails to start
(mscoree:ConfigFileHandler_startElement: unknown
elements)
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fschaefer.oss(a)googlemail.com
Classification: Unclassified
ScoobyRom (https://github.com/SubaruDieselCrew/ScoobyRom) fails to start.
Instead I get the following console output:
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"appSettings" in
state 1
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"add" in state 3
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"add" in state 3
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"add" in state 3
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"add" in state 3
Unhandled Exception: System.TypeLoadException: Could not load type
'ScoobyRom.MainClass' from assembly 'ScoobyRom, Version=0.6.2.32780,
Culture=neutral, PublicKeyToken=null'.
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeLoadException: Could not load
type 'ScoobyRom.MainClass' from assembly 'ScoobyRom, Version=0.6.2.32780,
Culture=neutral, PublicKeyToken=null'.
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https://bugs.winehq.org/show_bug.cgi?id=46993
Bug ID: 46993
Summary: ntoskrnl.exe tests don't compile when using -O0
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Error:
##################
/usr/lib/gcc/i686-w64-mingw32/8.3.0/../../../../i686-w64-mingw32/bin/ld:
driver.cross.o: in function `kvprintf':
/home/fabian/Programming/Wine/wine/dlls/ntoskrnl.exe/tests/../../../../wine-git/dlls/ntoskrnl.exe/tests/driver.c:64:
undefined reference to `strlen'
/usr/lib/gcc/i686-w64-mingw32/8.3.0/../../../../i686-w64-mingw32/bin/ld:
driver.cross.o: in function `test_resource':
/home/fabian/Programming/Wine/wine/dlls/ntoskrnl.exe/tests/../../../../wine-git/dlls/ntoskrnl.exe/tests/driver.c:946:
undefined reference to `memset'
##################
Only happens in -O0, otherwise the compiler seems to optimize away the
functions.
Bisected to
commit 0022af881e567093621b20d29794503be9400e0b
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Apr 9 09:39:47 2019 +0200
makefiles: Default to building test resource dlls as PE.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=47142
Bug ID: 47142
Summary: Esportal client 1.0 (CS:GO anti-cheat) fails to start,
reporting 'The procedure entry point NdrServerCallAll
could not be located in the dynamic link library
RPCRT4.dll'
Product: Wine
Version: 4.7
Hardware: x86
URL: https://web.archive.org/web/20190507163228/https://static.esportal.com/esportal-client.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
As per request creating seperate bugreport for next bug.
Follow-up of https://bugs.winehq.org/show_bug.cgi?id=47131
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https://bugs.winehq.org/show_bug.cgi?id=47122
Bug ID: 47122
Summary: Star Citizen stopped working on commit
32d7838da73dd9bc3ee999d73a310da7adfb27dd
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rawfox(a)freenet.de
Distribution: ---
Created attachment 64333
--> https://bugs.winehq.org/attachment.cgi?id=64333
backtrace from wine commit wine-4.7-71-g32d7838da7
Since commit 32d7838da73dd9bc3ee999d73a310da7adfb27dd Star Citizen wont work
anymore.
When starting the launcher, wine drops an error, see attached backtrace.
This error wont stop the launcher launching itself and the game, but the game
hangs on loading.
All commits before have been working nice, but this commit broke it anyhow:
https://github.com/wine-mirror/wine/commit/32d7838da73dd9bc3ee999d73a310da7…
This bug is a blocker, game worked great before.
Greetings from Germany :)
Cheers, raw^^
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https://bugs.winehq.org/show_bug.cgi?id=47027
Bug ID: 47027
Summary: EA Origin: Crashes on start
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sporif(a)posteo.net
CC: julliard(a)winehq.org
Regression SHA1: cf8193df5b4c5a09208e40d8f3183c00187c8bd0
Distribution: ArchLinux
Created attachment 64190
--> https://bugs.winehq.org/attachment.cgi?id=64190
Log from starting Origin with wine 4.5
Wine-staging is required to install Origin and it successfully installs on
wine-staging 4.5 and 4.6. But while wine and wine-staging 4.5 can run Origin
after it has been installed, wine and wine-staging 4.6 cannot. 4.6 crashes
after a few seconds while previous versions show the login screen. The commit
that seems to have caused this regression is cf8193d. Attached are logs of
starting Origin with wine 4.5, 4.6, cf8193d and the previous commit 9911cfd.
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https://bugs.winehq.org/show_bug.cgi?id=45155
Bug ID: 45155
Summary: OpenGL Window Z order in Truespace
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jcarthew(a)gmail.com
Distribution: ---
Created attachment 61346
--> https://bugs.winehq.org/attachment.cgi?id=61346
Screenshot of TrueSpace drawn Correctly with Child Windows.
Main view window is drawing over other windows when set to OpenGL. Issue does
not occur when main view is split into 4 which places the 4 views into child
windows.
Screenshot 1 shows the four views with Child Windows.
Screenshot 2 shows the OpenGL Main View drawing over the tool windows.
Screenshot 3 shows the tool windows which are being drawn over when the windows
are toggled on/off.
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https://bugs.winehq.org/show_bug.cgi?id=45213
Bug ID: 45213
Summary: wine 3.7 can run VC + visual assist, but wine 3.8 can
not. or maybe gcc version related
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: h2008676(a)nwytg.com
Distribution: ---
I'm using archlinux, and WINEARCH=win32
If visual assist uninstalled, VC can run well on both wine 3.7 and wine 3.8.
With wine 3.8 and visual assist installed, the VC immediately freezed after
launch, no response at all.
Also, when I replace /usr/lib32/wine with the same contents of wine 3.7,
itbecame work again.
wine-3.7 arch pkg download from the below url:
http://ftp.ksu.edu.tw/FTP/Linux/archlinux/multilib/os/x86_64/wine-3.7-1-x86…
Then I tried to build wine-3.7 on my LFS system, but it still failed to load VC
with Visual Assist, same as wine-3.8 did.
I'm using GCC-8.1 on my LFS system, maybe it is gcc version related ?
I compaired the logs of them, when it failed, it has a error log
'seh:setup_exception_record stack overflow' just after 'GetCurrentPackageId'.
More logs below:
============================================================
first time log
------------------------------
good:
-----
0019:fixme:mountmgr:harddisk_ioctl Unsupported ioctl 74080 (device=7 access=1
func=20 method=0)
0143:fixme:ntdll:EtwRegisterTraceGuidsW (0x107d2c23, (nil),
{f7b697a3-4db5-4d3b-be71-c4d284e6592f}, 7, 0x10b0be74, (null), (null),
0x10b949b0): stub
0143:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{72b14a7d-704c-423e-92f8-7e6d64bcb92a}
0143:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{e2091f8a-1e0a-4731-84a2-0dd57c8a5261}
0143:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{e8a3bf1f-a86b-4390-9c60-5390b969d22c}
0143:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{5727a00f-50be-4519-8256-f7699871fecb}
0143:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{7e854ec7-cdc4-405a-b5b2-aaf7c9e7d40c}
0143:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{79a60dc6-5fc8-4952-a41c-1163aeec5eb8}
0143:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{2718d25b-5bf5-4479-8e88-babc64bdbfca}
0143:fixme:process:GetNumaHighestNodeNumber (0x33edf8): semi-stub
0150:fixme:process:FlushProcessWriteBuffers : stub
0158:fixme:ver:GetCurrentPackageId (0x491fe9c (nil)): stub
0159:fixme:ver:GetCurrentPackageId (0x4a2fe9c (nil)): stub
015b:fixme:ieframe:PersistStreamInit_InitNew (0x4bad528)
015b:fixme:ieframe:navigate_url Unsupported args (Flags 0x6ebe800 {VT_I4: 14};
TargetFrameName 0x6ebe7f0 {VT_BSTR: (null)})
0152:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated.
Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in
the winbind package of your distribution.
Could not load wine-gecko. HTML rendering will be disabled.
015b:err:mshtml:create_document_object Failed to init Gecko, returning
CLASS_E_CLASSNOTAVAILABLE
015b:fixme:ole:CoCreateInstanceEx no instance created for interface
{00000000-0000-0000-c000-000000000046} of class
{25336920-03f9-11cf-8fd0-00aa00686f13}, hres is 0x80040111
015b:fixme:ieframe:handle_navigation_error Navigate to error page
015b:fixme:ieframe:bind_to_object BindToObject failed: 800c0010
015b:fixme:ieframe:OleInPlaceObject_InPlaceDeactivate (0x4bad528)
X Error of failed request: BadPixmap (invalid Pixmap parameter)
Major opcode of failed request: 54 (X_FreePixmap)
Resource id in failed request: 0x1c001c70
Serial number of failed request: 5168
Current serial number in output stream: 5169
The operation completed successfully
The operation completed successfully
quit.
------------------------------
bad:
-----
0019:fixme:mountmgr:harddisk_ioctl Unsupported ioctl 74080 (device=7 access=1
func=20 method=0)
00e1:fixme:ntdll:EtwRegisterTraceGuidsW (0x107d2c23, (nil),
{f7b697a3-4db5-4d3b-be71-c4d284e6592f}, 7, 0x10b0be74, (null), (null),
0x10b949b0): stub
00e1:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{72b14a7d-704c-423e-92f8-7e6d64bcb92a}
00e1:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{e2091f8a-1e0a-4731-84a2-0dd57c8a5261}
00e1:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{e8a3bf1f-a86b-4390-9c60-5390b969d22c}
00e1:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{5727a00f-50be-4519-8256-f7699871fecb}
00e1:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{7e854ec7-cdc4-405a-b5b2-aaf7c9e7d40c}
00e1:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{79a60dc6-5fc8-4952-a41c-1163aeec5eb8}
00e1:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{2718d25b-5bf5-4479-8e88-babc64bdbfca}
00e1:fixme:process:GetNumaHighestNodeNumber (0x33edf8): semi-stub
00eb:fixme:process:FlushProcessWriteBuffers : stub
00f6:fixme:ver:GetCurrentPackageId (0x494fe9c (nil)): stub
00f7:fixme:ver:GetCurrentPackageId (0x4a5fe9c (nil)): stub
00e1:err:seh:setup_exception_record stack overflow 1388 bytes in thread 00e1
eip 7e9346b1 esp 00240dc4 stack 0x240000-0x241000-0x340000
00f5:fixme:ntdll:EtwUnregisterTraceGuids deadbeef: stub
00f3:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated.
Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in
the winbind package of your distribution.
The operation completed successfully
The operation completed successfully
quit.
============================================================
second time run log
------------------------------
good:
-----
0019:fixme:mountmgr:harddisk_ioctl Unsupported ioctl 74080 (device=7 access=1
func=20 method=0)
01ac:fixme:ntdll:EtwRegisterTraceGuidsW (0x107d2c23, (nil),
{f7b697a3-4db5-4d3b-be71-c4d284e6592f}, 7, 0x10b0be74, (null), (null),
0x10b949b0): stub
01ac:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{72b14a7d-704c-423e-92f8-7e6d64bcb92a}
01ac:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{e2091f8a-1e0a-4731-84a2-0dd57c8a5261}
01ac:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{e8a3bf1f-a86b-4390-9c60-5390b969d22c}
01ac:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{5727a00f-50be-4519-8256-f7699871fecb}
01ac:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{7e854ec7-cdc4-405a-b5b2-aaf7c9e7d40c}
01ac:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{79a60dc6-5fc8-4952-a41c-1163aeec5eb8}
01ac:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{2718d25b-5bf5-4479-8e88-babc64bdbfca}
01ac:fixme:process:GetNumaHighestNodeNumber (0x33edf8): semi-stub
01b5:fixme:process:FlushProcessWriteBuffers : stub
01bf:fixme:ver:GetCurrentPackageId (0x490fe9c (nil)): stub
01c0:fixme:ver:GetCurrentPackageId (0x4a1fe9c (nil)): stub
01ac:err:treeview:TREEVIEW_HandleTimer got unknown timer
01ac:fixme:win:LockWindowUpdate (0x10020), partial stub!
01ac:fixme:win:LockWindowUpdate ((nil)), partial stub!
01ac:err:treeview:TREEVIEW_HandleTimer got unknown timer
01b0:fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
------------------------------
bad:
-----
0019:fixme:mountmgr:harddisk_ioctl Unsupported ioctl 74080 (device=7 access=1
func=20 method=0)
01d1:fixme:ntdll:EtwRegisterTraceGuidsW (0x107d2c23, (nil),
{f7b697a3-4db5-4d3b-be71-c4d284e6592f}, 7, 0x10b0be74, (null), (null),
0x10b949b0): stub
01d1:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{72b14a7d-704c-423e-92f8-7e6d64bcb92a}
01d1:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{e2091f8a-1e0a-4731-84a2-0dd57c8a5261}
01d1:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{e8a3bf1f-a86b-4390-9c60-5390b969d22c}
01d1:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{5727a00f-50be-4519-8256-f7699871fecb}
01d1:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{7e854ec7-cdc4-405a-b5b2-aaf7c9e7d40c}
01d1:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{79a60dc6-5fc8-4952-a41c-1163aeec5eb8}
01d1:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{2718d25b-5bf5-4479-8e88-babc64bdbfca}
01d1:fixme:process:GetNumaHighestNodeNumber (0x33edf8): semi-stub
01dd:fixme:process:FlushProcessWriteBuffers : stub
01e6:fixme:ver:GetCurrentPackageId (0x492fe9c (nil)): stub
01e7:fixme:ver:GetCurrentPackageId (0x4c5fe9c (nil)): stub
01d1:err:seh:setup_exception_record stack overflow 1388 bytes in thread 01d1
eip 7e93f6b1 esp 00240dc4 stack 0x240000-0x241000-0x340000
01df:fixme:ntdll:EtwUnregisterTraceGuids deadbeef: stub
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https://bugs.winehq.org/show_bug.cgi?id=42420
Bug ID: 42420
Summary: MidiIllustrator Virtuoso 3 crashes when using any File
open dialog
Product: Wine-staging
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shawn.starr(a)rogers.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57240
--> https://bugs.winehq.org/attachment.cgi?id=57240
Crash backtrace
When running MidiIllustrator Virtuoso 3, it starts it works fine except for
when opening a File dialog crashes.
Attached is backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=47032
Bug ID: 47032
Summary: valgrind reports uninitialized read in writev from
call_req_handler
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Created attachment 64201
--> https://bugs.winehq.org/attachment.cgi?id=64201
Output when running main.exe under valgrind
Starting with cloning the source tree
$ git clone git://source.winehq.org/git/wine.git
$ mkdir wine64_build
$ cd wine64_build
$ ../wine/configure --enable-win64
$ make
$ cd ..
$ mkdir test_program
$ cd test_program
$ echo 'int main() { return 0; }' > main.c
$ x86_64-w64-mingw32-gcc main.c -o main.exe
$ valgrind --trace-children=yes ../wine64_build/loader/wine64 ./main.exe
gives the attached output. The first error appears to be an uninitialized read
to writev in request.c (even though it's hard to tell since valgrind is tracing
multiple threads).
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https://bugs.winehq.org/show_bug.cgi?id=47131
Bug ID: 47131
Summary: esportal client fails to start
Product: Wine
Version: 4.7
Hardware: x86
URL: https://beta.esportal.se/client
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Created attachment 64352
--> https://bugs.winehq.org/attachment.cgi?id=64352
patch with missing spec entries
Hi
A user reoprted trouble with this app on forum
You can download it using your Steam account
sha1sum /media/louis/aqqa/esportal-client.exe
d35fe12f82356a3fcd7932845d84c4832fbad0fa /media/louis/aqqa/esportal-client.exe
It fails subsequently to start with messageboxes for missing entries for
InitiateShutdownW,
K32GetWsChangesEx
and NdrServerCallAll
I`ll send patch for those to wine-devel; see attachment
Question: the functions do not seem to be called, is it enough to add them to
the spec file, or should I add stub functions itsself also?
After adding spec entries the app crashes. AFAICT it seems to choke in
fake-dlls. maybe not happy with their layout, needs an expert to look into...
I was able to start the app by copying ntdll, ntoskrnl.exe, gdi32 and imm32
from my windowsdrive to system32. Then the app magically starts. Next bugs
seems seem to be bad mshtml rendered window (native jscript seems to help bit),
and an error messagebox, proabably related to ntdll.NtLoadDriver stub. I
stopped there, I don`t know if the app is functional at that point; seems one
has to register at esportal-site first to test really
Anyway, this bugreport is only about missing specs....
~
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https://bugs.winehq.org/show_bug.cgi?id=45765
Bug ID: 45765
Summary: Universe Sandbox 2 unimplemented function
USER32.dll.GetPointerType
Product: Wine
Version: 3.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: patryk(a)kowalczyk.ws
Distribution: ---
Universe Sandbox since version 2.20 use native windows touch and need function
GetPointerType from library USER32.dll.
Application crash and workaround is not possible.
implementation on windows:
https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-get…
best regards,
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https://bugs.winehq.org/show_bug.cgi?id=7034
--- Comment #12 from Nikolay Sivov <bunglehead(a)gmail.com> ---
I don't think it was fully fixed.
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Vijay Kamuju <infyquest(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |infyquest(a)gmail.com
--- Comment #11 from Vijay Kamuju <infyquest(a)gmail.com> ---
It shows 0xFFFFFFF7 in wine. But also 0xFFFFFFF7 is there in windows.
The whole number is not visible in windows.
can we close this issue
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https://bugs.winehq.org/show_bug.cgi?id=40256
Bug ID: 40256
Summary: user32:input fails on non-qwerty keyboards
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Since the commit below, user32:input has the following failures on azerty
keyboards:
input.c:1688: Test failed: 12: got 1 expected 0
input.c:1690: Test failed: 12: got L"\001d" expected L""
input.c:1688: Test failed: 17: got 1 expected 0
input.c:1690: Test failed: 17: got L"\001c" expected L""
input.c:1688: Test failed: 25: got 1 expected 0
input.c:1690: Test failed: 25: got L"\001c" expected L""
input.c:1688: Test failed: 30: got 0 expected 1
input.c:1688: Test failed: 31: got 0 expected 1
input.c:1688: Test failed: 32: got 0 expected 1
input.c:1690: Test failed: 33: got L"\001b" expected L"\001e"
input.c:1688: Test failed: 34: got 0 expected 1
Unfortunately we don't have TestBot VMs with non-qwerty keyboards so far but
this can be seen on the fg-eeepc-xp and fg-acer64-* Windows test results.
winspool's dr-w8-E1-1200-x64 has slightly different test failures which is most
likely because it has a qwertz keyboard (based on the German locale):
https://test.winehq.org/data/0806b06f2ba7a690661d6ae417270bdbc7370953/win8_…
input.c:1688: Test failed: 10: got 1 expected 0
input.c:1688: Test failed: 11: got 1 expected 0
input.c:1690: Test failed: 11: got L"\001c" expected L""
input.c:1688: Test failed: 18: got 1 expected 0
input.c:1690: Test failed: 18: got L"\001d" expected L""
input.c:1690: Test failed: 29: got L"\0011" expected L""
input.c:1688: Test failed: 30: got 0 expected 1
input.c:1688: Test failed: 31: got 0 expected 1
input.c:1688: Test failed: 32: got 0 expected 1
input.c:1688: Test failed: 33: got 0 expected 1
And gang65 at poczta.onet.pl's win7sp1 machine has yet another set of failures,
probably due to the presence of a Polish keyboard:
https://test.winehq.org/data/b190a72bfe53a41a83ae55d75de8327c24512bee/win7_…
input.c:1688: Test failed: 10: got 1 expected 0
input.c:1688: Test failed: 28: got 1 expected 0
input.c:1690: Test failed: 28: got L"\001f" expected L""
input.c:1690: Test failed: 29: got L"\0016" expected L""
input.c:1690: Test failed: 31: got L"\0011" expected L"\001c"
input.c:1688: Test failed: 33: got 0 expected 1
input.c:1688: Test failed: 34: got 0 expected 1
mshtml:script results on test.winehq.org:
https://test.winehq.org/data/tests/user32:input.html
commit 10556c25e468768d1422e872f16dbc1ae85ef968
Author: Huw Davies <huw(a)codeweavers.com>
Date: Thu May 28 11:35:05 2015 +0100
winex11: Fix ctrl-<symbol> to generate codes below 0x20 where necessary.
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http://bugs.winehq.org/show_bug.cgi?id=30231
Bug #: 30231
Summary: Adode Reader X 10.2.1 fails to install
Product: Wine
Version: 1.5.0
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Classification: Unclassified
The installation starts up but does not finish.
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https://bugs.winehq.org/show_bug.cgi?id=44642
Bug ID: 44642
Summary: Failed ApplyPatchToFile(1)
Product: Wine
Version: 3.0
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: mspatcha
Assignee: wine-bugs(a)winehq.org
Reporter: arasub(a)gmail.com
Hi team,
i'm trying to run the alteryx "https://www.alteryx.com" exe on the maxbook
pro below with the error details
user@Arasu-MacBook-Pro:~$ wine
/Users/user/Downloads/AlteryxDownloadManager11.8.3.40692_NonAdmin_x64.exe
0009:fixme:mspatcha:ApplyPatchToFileW stub -
L"C:\\users\\user\\Temp\\AlteryxDownload.exe.bin", (null),
L"C:\\users\\user\\Temp\\AlteryxDownload.exe", 00000000
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.30.2/Common/ChunkCompression.cpp:50:
Error: unsupported compressor 8
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.30.2/Libraries/CompressData/CompressData.c:353:
Error: Unknown compression scheme encountered for file
'/System/Library/CoreServices/CoreTypes.bundle/Contents/Resources/Exceptions.plist'
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.30.2/Common/ChunkCompression.cpp:50:
Error: unsupported compressor 8
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.30.2/Libraries/CompressData/CompressData.c:353:
Error: Unknown compression scheme encountered for file
'/System/Library/CoreServices/CoreTypes.bundle/Contents/Library/AppExceptions.bundle/Exceptions.plist'
user@Arasu-MacBook-Pro:~$
thanks
arasu.b
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http://bugs.winehq.org/show_bug.cgi?id=33471
Bug #: 33471
Summary: Adobe Reader 11 do not install on Linux Mint 14
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mybugs.mail(a)gmail.com
Classification: Unclassified
Created attachment 44306
--> http://bugs.winehq.org/attachment.cgi?id=44306
Terminal output for wine-1.4.1
I just downloaded AdbeRdr11002_en_US.exe from
http://get.adobe.com/br/reader/otherversions/
and when I tried to install the program on wine-1.4.1 (using Linux Mint 14
Nadia) with the command
$ wine AdbeRdr11002_en_US.exe &> log.txt
(and clicking "Next" in the GUI and then "Install"
I got a screen with the message
"Setup was interrupted before Adobe Reader XI (11.0.02) could be completely
installed"
and the software was not installed.
See the terminal output in the attachment.
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http://bugs.winehq.org/show_bug.cgi?id=32857
Bug #: 32857
Summary: Can't install Adobe Reader
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tael67(a)gmail.com
Classification: Unclassified
Created attachment 43393
--> http://bugs.winehq.org/attachment.cgi?id=43393
Log
The Adobe Reader installer does not work with Wine :
"Setup was interrupted before Adobe Reader XI could be completely installed."
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https://bugs.winehq.org/show_bug.cgi?id=47151
Bug ID: 47151
Summary: Assertion failure in widl when creating an interface
that takes a type with bitfield members when a
wire_marshal attribute is provided
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: richard(a)torproject.org
Distribution: ---
The following idl snippet compiles using midl but asserts in midl:
/* Begin */
struct flags
{
unsigned flag1 : 1;
unsigned flag2 : 1;
};
typedef [wire_marshal(char)] struct flags flags_t;
[
uuid(7a98c250-6808-11cf-b73b-00aa00b677a7),
version(1.0),
]
interface hello
{
void do_work([in] flags_t flags);
}
/* End */
assertion:
typegen.c:1963: type_memsize_and_alignment: Assertion `0' failed.
Presumably a check for a marshalling type with known alignment info needs to be
added around here.
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odecif(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |odecif(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=47136
Bug ID: 47136
Summary: Wine not support work with sparse files
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: i.tarasov(a)searchinform.ru
Distribution: ---
Created attachment 64362
--> https://bugs.winehq.org/attachment.cgi?id=64362
Test project for sparse files
Our application use sparse files. In windows it works fine, but running under
Wine in Ubuntu 19.04 calling to api-functions fails with errors:
- call to Winapi.Windows.DeviceIoControl with FSCTL_SET_SPARSE return no
error, but sparse attribute not set (seems like bug14914);
- call to Winapi.Windows.DeviceIoControl with FSCTL_SET_ZERO_DATA fails with
error code 50
Test project written in Rad Studio XE8 and results under Windows and Wine in
attachment.
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https://bugs.winehq.org/show_bug.cgi?id=47141
Bug ID: 47141
Summary: updating to wine 4.7 / mono 4.8.3 fails / loops
Product: Wine
Version: 4.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spoon0042(a)hotmail.com
Distribution: ---
Created attachment 64372
--> https://bugs.winehq.org/attachment.cgi?id=64372
wineboot -u output
Noted on the forums, something goes screwy trying to update to 4.7, devel or
staging. Seems to get stuck in a loop, eventually getting a "Maximum number of
clients reached" message and have to ctrl+c. Seems to be stuck on updating mono
given the thousand copies of winemono-support.msi in c:\windows\installer.
Creating a new wineprefix appears to be fine. A fresh 4.6 prefix updated to 4.7
ok as well, I haven't tried anything further. Open to any WINEDEBUG suggestions
or anything else to try.
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https://bugs.winehq.org/show_bug.cgi?id=47146
Bug ID: 47146
Summary: capture mouse
Product: Wine
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: smirnoff0320(a)mail.ru
Distribution: ---
In games that use capture mouse function like starcraft remastered in windowed
mode or diablo in windowed mode (launched with glide) the area in which mouse
is able to move is only a quater or less of the windows area.
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https://bugs.winehq.org/show_bug.cgi?id=47115
Bug ID: 47115
Summary: Just Cause 2 freezing during explosions
Product: Wine
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: thezombiehunter(a)gmail.com
Distribution: ---
https://youtu.be/klN30m_y7fs
Originally I assumed the issue was a nvidia driver problem, since installing
the .run file seemed to fix it. However, after repeatedly installing different
versions of the nvidia driver from Gentoo - doesn't matter what version the
driver is. Sometimes the explosions don't freeze after a reboot, but if I leave
my PC running for a few hours and launch Just Cause 2 again it will freeze even
though it was working earlier.
Likewise, when trying to exit the game sometimes the application freezes and
won't close and sometimes it doesn't. I know you're supposed to make a separate
bug report for issues, but I think both bugs may be related to the same
problem.
So I'm pegging this as a wine issue, even though I can't see any errors when
debugging is enabled. I have tried 4.7-staging, 4.6-protonified, regular 4.6
wine, 4.5-tkg - issue exists on all of them. I'd try proton 4.2, but the game
won't launch on it.
Note that while I am using DXVK in the video the problem also happens on
wined3d, so it's not a problem with DXVK.
I can (try) to provide an apitrace or other bug reports if you need them, not
sure how useful they will be though.
Sys specs:
i7-8700k @ 4.7Ghz
kernel 5.0.11
32GB RAM
2080 ti
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https://bugs.winehq.org/show_bug.cgi?id=47103
Bug ID: 47103
Summary: Borderlands 1 GOTY Enhanced: cutscene videos are green
and pixilated.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robyn.kaitlan.clark(a)gmail.com
Distribution: ---
The intro video, Angel, and most cutscene videos are predominately green with
some other square shaped blocks of red and blue. Very pixilated. Some of the
character intro scenes start fine, then when it has the "freeze frame" moment
at the end, is the same green glitch. Angel is always this way. This does not
affect any other part of the base game but continues into the DLC's.
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Paul Gofman <gofmanp(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gofmanp(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=47093
Bug ID: 47093
Summary: Multiple games crash because of errors in winealsa.drv
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: daschaffert(a)gmx.net
Distribution: ---
I have a lot games that were working flawless in wine 4.4. Since wine 4.6 / 4.7
the games crash (I have not testet 4.5).
When disabling sound or changing driver to pulse the games work as before.
(used winetricks sound=disabled / pulse)
an example is mafia2.exe or portal2.exe
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pattietreutel <katyaberezyaka(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |katyaberezyaka(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=47102
Bug ID: 47102
Summary: Games that couldn't be played with Xbox 360 controller
Product: Wine
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
Distribution: ---
I didn't know where to write about that to the developers, but there were some
kind of games that I wasn't able to play with my Xbox 360 controller at all,
and after the latest version of Wine-staging 4.7, all these games run for the
first time with a controller. These games are: The walking Dead Season (1 & 2 &
3), The Wolf Among Us, and Trine 2. I don't know what have been changed,
because I didn't find any thing about it in wine 4.7 release notes, but I want
to tell that theses bugs are fixed. One more thing, the controller's name
appears as Xinput compatible controller.
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https://bugs.winehq.org/show_bug.cgi?id=47130
Bug ID: 47130
Summary: App crashes when I paste copied material
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmm2412(a)cumc.columbia.edu
Distribution: ---
Created attachment 64351
--> https://bugs.winehq.org/attachment.cgi?id=64351
Crash information
App crashes when I paste copied frames in the OnCall app.
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https://bugs.winehq.org/show_bug.cgi?id=6682
--- Comment #64 from Artem S. Tashkinov <aros(a)gmx.com> ---
(In reply to Artem S. Tashkinov from comment #63)
> This seems to be fixed in Wine 4.7 at least for me using Irfan View 4.51.
>
> Feel free to close.
Tried on another PC with a different DPI and the bug is still there.
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https://bugs.winehq.org/show_bug.cgi?id=46750
Bug ID: 46750
Summary: MS Office 2010 on Windows 7 crash
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: akram_ma(a)hotmail.com
Distribution: ---
Created attachment 63753
--> https://bugs.winehq.org/attachment.cgi?id=63753
Backtrace
I did a clean prefix as follows
created Win 7 32bit
Then installed from WineTricks: Core Fonts, Tahoma Font, msxml6, riched20,
usp10
Then installed Office 2010
Crash during installation. I tried to install it several times.
On Win XP installation works fine.
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https://bugs.winehq.org/show_bug.cgi?id=40772
Bug ID: 40772
Summary: Error message and black screen in Stranger of Sword
City
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: funtimeschaos(a)rocketmail.com
Distribution: ---
Created attachment 54671
--> https://bugs.winehq.org/attachment.cgi?id=54671
Console output on clean wine install 1.9.11
When trying to start Stranger of Sword City, a window opens and an error
message says: "Failed to create sound engine. SE or BGM may not play properly.
This issue might be resolved by installing DirectX End User Runtime. For more
details, please check the About DirectX section in the Stranger of Sword City
Manual."
The game window remains black, though the cursor in it is changed (mostly
likely to the game's built in cursor) and nothing else happens.
I've also tried running it with directx9 installed via winetricks, only to
receive the same message.
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https://bugs.winehq.org/show_bug.cgi?id=43390
Bug ID: 43390
Summary: valgrind shows a few definite leaks in
dlls/xaudio2_7/tests/xaudio2.c
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
==3551== 8 bytes in 1 blocks are definitely lost in loss record 63 of 766
==3551== at 0x7BC51061: notify_alloc (heap.c:254)
==3551== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==3551== by 0x5C85281: XAudio2Create (xaudio_dll.c:2159)
==3551== by 0x4A1B741: func_xaudio2 (xaudio2.c:1150)
==3551== by 0x4A1C74F: run_test (test.h:603)
==3551== by 0x4A1CBAD: main (test.h:687)
==3551==
==3551== 12 bytes in 1 blocks are definitely lost in loss record 94 of 766
==3551== at 0x7BC51061: notify_alloc (heap.c:254)
==3551== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==3551== by 0x5C7DA6D: CreateAudioVolumeMeter (xapofx.c:795)
==3551== by 0x4A1B1A7: test_xapo_creation_modern (xaudio2.c:1053)
==3551== by 0x4A1B463: test_xapo_creation (xaudio2.c:1089)
==3551== by 0x4A1B5B4: func_xaudio2 (xaudio2.c:1122)
==3551== by 0x4A1C74F: run_test (test.h:603)
==3551== by 0x4A1CBAD: main (test.h:687)
==3551==
==3551== 12 bytes in 1 blocks are definitely lost in loss record 95 of 766
==3551== at 0x7BC51061: notify_alloc (heap.c:254)
==3551== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==3551== by 0x5C7DAFA: CreateAudioReverb (xapofx.c:809)
==3551== by 0x4A1B2D4: test_xapo_creation_modern (xaudio2.c:1067)
==3551== by 0x4A1B463: test_xapo_creation (xaudio2.c:1089)
==3551== by 0x4A1B5B4: func_xaudio2 (xaudio2.c:1122)
==3551== by 0x4A1C74F: run_test (test.h:603)
==3551== by 0x4A1CBAD: main (test.h:687)
==3551==
==3551== 12 bytes in 1 blocks are definitely lost in loss record 96 of 766
==3551== at 0x7BC51061: notify_alloc (heap.c:254)
==3551== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==3551== by 0x5C7DA6D: CreateAudioVolumeMeter (xapofx.c:795)
==3551== by 0x4A176DB: test_simple_streaming (xaudio2.c:293)
==3551== by 0x4A1B807: func_xaudio2 (xaudio2.c:1158)
==3551== by 0x4A1C74F: run_test (test.h:603)
==3551== by 0x4A1CBAD: main (test.h:687)
==3551==
==3551== 48 bytes in 4 blocks are definitely lost in loss record 349 of 766
==3551== at 0x7BC51061: notify_alloc (heap.c:254)
==3551== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==3551== by 0x5CA3F03: ???
==3551== by 0x5CA4059: ???
==3551== by 0x4A1A97C: test_xapo_creation_legacy (xaudio2.c:932)
==3551== by 0x4A1B3ED: test_xapo_creation (xaudio2.c:1083)
==3551== by 0x4A1B5B4: func_xaudio2 (xaudio2.c:1122)
==3551== by 0x4A1C74F: run_test (test.h:603)
==3551== by 0x4A1CBAD: main (test.h:687)
==3551==
==3551== 48 bytes in 4 blocks are definitely lost in loss record 350 of 766
==3551== at 0x7BC51061: notify_alloc (heap.c:254)
==3551== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==3551== by 0x5C37F03: ???
==3551== by 0x5C38059: ???
==3551== by 0x4A1A97C: test_xapo_creation_legacy (xaudio2.c:932)
==3551== by 0x4A1B401: test_xapo_creation (xaudio2.c:1084)
==3551== by 0x4A1B5B4: func_xaudio2 (xaudio2.c:1122)
==3551== by 0x4A1C74F: run_test (test.h:603)
==3551== by 0x4A1CBAD: main (test.h:687)
==3551==
==3551== 48 bytes in 4 blocks are definitely lost in loss record 351 of 766
==3551== at 0x7BC51061: notify_alloc (heap.c:254)
==3551== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==3551== by 0x5CA3F03: ???
==3551== by 0x5CA4059: ???
==3551== by 0x4A1A97C: test_xapo_creation_legacy (xaudio2.c:932)
==3551== by 0x4A1B415: test_xapo_creation (xaudio2.c:1085)
==3551== by 0x4A1B5B4: func_xaudio2 (xaudio2.c:1122)
==3551== by 0x4A1C74F: run_test (test.h:603)
==3551== by 0x4A1CBAD: main (test.h:687)
==3551==
==3551== 48 bytes in 4 blocks are definitely lost in loss record 352 of 766
==3551== at 0x7BC51061: notify_alloc (heap.c:254)
==3551== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==3551== by 0x5CA3F03: ???
==3551== by 0x5CA4059: ???
==3551== by 0x4A1A97C: test_xapo_creation_legacy (xaudio2.c:932)
==3551== by 0x4A1B429: test_xapo_creation (xaudio2.c:1086)
==3551== by 0x4A1B5B4: func_xaudio2 (xaudio2.c:1122)
==3551== by 0x4A1C74F: run_test (test.h:603)
==3551== by 0x4A1CBAD: main (test.h:687)
==3551==
==3551== 48 bytes in 4 blocks are definitely lost in loss record 353 of 766
==3551== at 0x7BC51061: notify_alloc (heap.c:254)
==3551== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==3551== by 0x5CA3F03: ???
==3551== by 0x5CA4059: ???
==3551== by 0x4A1A97C: test_xapo_creation_legacy (xaudio2.c:932)
==3551== by 0x4A1B43D: test_xapo_creation (xaudio2.c:1087)
==3551== by 0x4A1B5B4: func_xaudio2 (xaudio2.c:1122)
==3551== by 0x4A1C74F: run_test (test.h:603)
==3551== by 0x4A1CBAD: main (test.h:687)
==3551==
==3551== 48 bytes in 4 blocks are definitely lost in loss record 354 of 766
==3551== at 0x7BC51061: notify_alloc (heap.c:254)
==3551== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==3551== by 0x5E44F03: ???
==3551== by 0x5E45059: ???
==3551== by 0x4A1A97C: test_xapo_creation_legacy (xaudio2.c:932)
==3551== by 0x4A1B451: test_xapo_creation (xaudio2.c:1088)
==3551== by 0x4A1B5B4: func_xaudio2 (xaudio2.c:1122)
==3551== by 0x4A1C74F: run_test (test.h:603)
==3551== by 0x4A1CBAD: main (test.h:687)
==3551==
==3551== 48 bytes in 4 blocks are definitely lost in loss record 355 of 766
==3551== at 0x7BC51061: notify_alloc (heap.c:254)
==3551== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==3551== by 0x5C7DC35: CreateFX (xapofx.c:835)
==3551== by 0x4A1AE99: test_xapo_creation_modern (xaudio2.c:1018)
==3551== by 0x4A1B463: test_xapo_creation (xaudio2.c:1089)
==3551== by 0x4A1B5B4: func_xaudio2 (xaudio2.c:1122)
==3551== by 0x4A1C74F: run_test (test.h:603)
==3551== by 0x4A1CBAD: main (test.h:687)
==3551==
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https://bugs.winehq.org/show_bug.cgi?id=47113
Bug ID: 47113
Summary: Some images is black, but real is transparent
Product: Wine
Version: 4.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yurikazakov9184(a)gmail.com
Distribution: ---
Created attachment 64316
--> https://bugs.winehq.org/attachment.cgi?id=64316
bugged images
In program "Microsoft .NET by diakov.net" I see strange bug with images. In
real images is transparent (in Windows), but in Wine is black.
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