https://bugs.winehq.org/show_bug.cgi?id=45557
Bug ID: 45557
Summary: winecfg -> wine: '/home/ich/.wine' is a 64-bit
installation, it cannot be used with a 32-bit
wineserver.
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: Ulf.Zibis(a)gmx.de
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
On Ubuntu 18.04 I installed with:
sudo dpkg --add-architecture i386 # Nur auf 64-Bit-Systemen notwendig
wget -O - https://dl.winehq.org/wine-builds/Release.key | sudo apt-key add -
sudo apt-add-repository 'https://dl.winehq.org/wine-builds/ubuntu/' && sudo apt
update
sudo apt install winehq-stable winetricks
With $ winecfg I get:
ERROR: ld.so: object 'libgtk3-nocsd.so.0' from LD_PRELOAD cannot be preloaded
(cannot open shared object file): ignored.
ERROR: ld.so: object 'libgtk3-nocsd.so.0' from LD_PRELOAD cannot be preloaded
(cannot open shared object file): ignored.
ERROR: ld.so: object 'libgtk3-nocsd.so.0' from LD_PRELOAD cannot be preloaded
(cannot open shared object file): ignored.
wine: '/home/ich/.wine' is a 64-bit installation, it cannot be used with a
32-bit wineserver.
For ERROR: ld.so: see bug 45434, but there remains the other blocking problem.
In /opt/wine-stable/bin/ wine64* is missing, see:
$ ls -l /usr/bin/wine
lrwxrwxrwx 1 root root 25 Jul 4 11:51 /usr/bin/wine ->
/opt/wine-stable/bin/wine
ich@T500:~$ ls -l /usr/bin/wine /usr/bin/wine64*
lrwxrwxrwx 1 root root 25 Jul 4 11:51 /usr/bin/wine ->
/opt/wine-stable/bin/wine
lrwxrwxrwx 1 root root 27 Jul 4 11:51 /usr/bin/wine64 ->
/opt/wine-stable/bin/wine64
lrwxrwxrwx 1 root root 37 Jul 4 11:51 /usr/bin/wine64-preloader ->
/opt/wine-stable/bin/wine64-preloader
$ ls -l /opt/wine-stable/bin/wine /opt/wine-stable/bin/wine64*
ls: Zugriff auf '/opt/wine-stable/bin/wine64*' nicht möglich: Datei oder
Verzeichnis nicht gefunden
-rwxr-xr-x 1 root root 9556 Jul 4 12:05 /opt/wine-stable/bin/wine
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--- Comment #34 from TK <thomas(a)keegans.org> ---
(In reply to Nikolay Sivov from comment #33)
> (In reply to TK from comment #32)
> > Thanks! I did the regression test between wine-2.7 and wine-2.8. On
> > wine-2.7, I can use the native comctl32.dll fine, and in wine-2.8, Faststone
> > does not load properly.
> >
> > The regression test from git showed the following:
> > b8bf0c2628d69952aca59855e155807b6011d5fa is the first bad commit
> > commit b8bf0c2628d69952aca59855e155807b6011d5fa
> > Author: Huw Davies <huw(a)codeweavers.com>
> > Date: Tue May 2 16:12:35 2017 +0100
> >
> > shell32: Simplify imagelist handling.
> >
> > Signed-off-by: Huw Davies <huw(a)codeweavers.com>
> > Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
> >
> > :040000 040000 bb7d8e0caf40cb14c1d99496f009e352c3c56754
> > 538dbed6cc4ed10e8a0ebf7e66a36e48e4bb49f5 M dlls
> >
> > In other words, it works in wine-2.7-39-g3a1b289d66, but not in
> > wine-2.7-40-gb8bf0c2628 .
>
> This means you can't use native comctl32 version 5 since this commit. It's
> not a regression by itself. Try to install into clean wineprefix without
> native comctl32.dll library.
That's correct. I've tested several comctl32.dll versions, going back to XP and
up to Windows 10. As in the original bug posted by Dan Kegel back in 2006,
Faststone does not work properly with the builtin library, and the old
workaround, which worked until wine-2.7-40-gb8bf0c2628, was to use native
comctl32.dll. The bug 43490 is actually more accurate about what is going on.
So, installing into a clean wineprefix with the builtin dll renders badly (on
multiple wine versions, including 4.7), and the native dll does not work after
wine-2.7-40-gb8bf0c2628.
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--- Comment #33 from Nikolay Sivov <bunglehead(a)gmail.com> ---
(In reply to TK from comment #32)
> Thanks! I did the regression test between wine-2.7 and wine-2.8. On
> wine-2.7, I can use the native comctl32.dll fine, and in wine-2.8, Faststone
> does not load properly.
>
> The regression test from git showed the following:
> b8bf0c2628d69952aca59855e155807b6011d5fa is the first bad commit
> commit b8bf0c2628d69952aca59855e155807b6011d5fa
> Author: Huw Davies <huw(a)codeweavers.com>
> Date: Tue May 2 16:12:35 2017 +0100
>
> shell32: Simplify imagelist handling.
>
> Signed-off-by: Huw Davies <huw(a)codeweavers.com>
> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
>
> :040000 040000 bb7d8e0caf40cb14c1d99496f009e352c3c56754
> 538dbed6cc4ed10e8a0ebf7e66a36e48e4bb49f5 M dlls
>
> In other words, it works in wine-2.7-39-g3a1b289d66, but not in
> wine-2.7-40-gb8bf0c2628 .
This means you can't use native comctl32 version 5 since this commit. It's not
a regression by itself. Try to install into clean wineprefix without native
comctl32.dll library.
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TK <thomas(a)keegans.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |huw(a)codeweavers.com
--- Comment #32 from TK <thomas(a)keegans.org> ---
Thanks! I did the regression test between wine-2.7 and wine-2.8. On wine-2.7, I
can use the native comctl32.dll fine, and in wine-2.8, Faststone does not load
properly.
The regression test from git showed the following:
b8bf0c2628d69952aca59855e155807b6011d5fa is the first bad commit
commit b8bf0c2628d69952aca59855e155807b6011d5fa
Author: Huw Davies <huw(a)codeweavers.com>
Date: Tue May 2 16:12:35 2017 +0100
shell32: Simplify imagelist handling.
Signed-off-by: Huw Davies <huw(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 bb7d8e0caf40cb14c1d99496f009e352c3c56754
538dbed6cc4ed10e8a0ebf7e66a36e48e4bb49f5 M dlls
In other words, it works in wine-2.7-39-g3a1b289d66, but not in
wine-2.7-40-gb8bf0c2628 .
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https://bugs.winehq.org/show_bug.cgi?id=46957
Bug ID: 46957
Summary: Safecracker (1998): Installer freezes on wine versions
above 3.21
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
The software is the game Safecracker by Daydream Software from 1998.
Steps to reproduce:
1. Insert the CD into the drive / mount the ISO
2. Start the installer
3. Installer starts in a window and you choose language
4. Next step, select path to install (C:/SC by default) and click OK
5. Now the installer freezes and nothing happens.
There is very little console information, probably due to the software being
written in Macromedia Director 5.0 which is really old (even Windows XP has
some issues with this game).
In Wine 3.21, the installer continues to copy files and finish the install
flow.
Attached you may find the debug log from the command:
WINEDEBUG=+relay,+seh,+tid WINEARCH=win32 WINEPREFIX="$HOME/.wine32" wine
/mnt/mount2/SC32INST.EXE >> sc_install_log.txt 2>&1
When run with debug flag the installer does not freeze but crashes instead.
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https://bugs.winehq.org/show_bug.cgi?id=46428
Bug ID: 46428
Summary: Application crashes: Antscope2.exe
Product: Wine
Version: 3.0.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: coccusmatins(a)gmail.com
Distribution: ---
Created attachment 63202
--> https://bugs.winehq.org/attachment.cgi?id=63202
error log
Application (Antscope2.exe) crashes on startup.
Source:
https://rigexpert.com/products/software/antscope2/
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https://bugs.winehq.org/show_bug.cgi?id=44279
Bug ID: 44279
Summary: Wine can't enumerate HID device that is based on
Bluetooth (a Wiimote)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: epigramx(a)yahoo.com
Distribution: ---
On Windows, if I run hclient.exe (source here:
https://github.com/Microsoft/Windows-driver-samples/tree/master/hid/hclient) I
can normally see my paired and connected device, as shown in this image:
https://i.imgur.com/Up60k7s.png It's one of the Wii Remote Plus devices.
However, if I do pair and connect the device on Debian and if it correctly
appears in /sys/bus/hid/devices and all the tests here work:
https://wiki.archlinux.org/index.php/XWiimote , running hclient.exe with wine
on linux does not find that hid device which might explain why it's not
detected by a console application that relies on enumerating HID devices on
windows.
I suspect it's a limitation of wine in finding HID devices if they originate
from Bluetooth but I can't be sure.
I might return with more details later on (when I reboot to Linux) but let me
know if you need specific further details.
Wiimotes are very common so if a dev could try one and see if he can enumerate
it in hclient (source above) that'd be great.
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https://bugs.winehq.org/show_bug.cgi?id=44556
Bug ID: 44556
Summary: SYN_DROPPED undeclared on Linux < 2.6.39
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winebus.sys
Assignee: wine-bugs(a)winehq.org
Reporter: Zenitur(a)yandex.ru
Distribution: ---
When I build Wine on GNU/Linux with 2.6.37 kernel, I'd an error "SYN_DROPPED
undeclared".
Google says that it was appear in 2.6.39 and tslib project has this code:
https://github.com/kergoth/tslib/blob/master/plugins/input-raw.c
#ifndef SYN_DROPPED /* < 2.6.39 kernel headers */
# define SYN_DROPPED 3
#endif
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https://bugs.winehq.org/show_bug.cgi?id=41869
Bug ID: 41869
Summary: undefined reference to `HIDIOCSFEATURE'
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)openmailbox.org
Distribution: ---
Created attachment 56272
--> https://bugs.winehq.org/attachment.cgi?id=56272
log file
undefined reference to `HIDIOCSFEATURE'
my system
command: ldd --version
ldd (GNU libc) 2.10.1
command: uname -r
3.0.66
command: gcc --version
gcc (GCC) 4.3.4
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https://bugs.winehq.org/show_bug.cgi?id=44904
Bug ID: 44904
Summary: winebus blocks auto start up of scheduler service
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winebus.sys
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: aric(a)codeweavers.com
Regression SHA1: regression
Distribution: ---
How to reproduce:
1. rm -rf ~/.wine
2. cd wine/dlls/taskschd/tests
3. make testclean && make test
4. wait 5 seconds so that wineserver shuts down
5. make testclean && make test
and get
0024:err:ole:start_rpcss failed to start RpcSs service
0024:err:ole:epm_register ept_insert failed with error 1722
0024:err:schedsvc:RPC_init RpcEpRegister error 0x6ba
This turned to be a regression caused by
45d82a2464b535c484b0a6e96f9851f9db573edf is the first bad commit
commit 45d82a2464b535c484b0a6e96f9851f9db573edf
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Thu Feb 2 10:38:55 2017 -0600
loader: Start winebus service by default.
Signed-off-by: Aric Stewart <aric(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
After the disabling auto startup of winebus by changing
"Start"=dword:00000002
to
"Start"=dword:00000003
in its "WineBus" service entry in registry the problem disappears.
Since by default Scheduler service is disabled (and gets enabled only once
at least one task is being added) this regression was not noticed until now.
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http://bugs.winehq.org/show_bug.cgi?id=13881
Summary: Stack limits error, hardware incompatibility?
Product: Wine
Version: 1.0-rc4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dav666666(a)gmail.com
Hello. I'm trying to play GunZ : The Duel.
Don't delete this bug because you think it's game related. It is not.
Why? Everyone got the game working. Except me.
I tried reinstalling the whole system and it crashed on a fresh install too.
I tried on my brother's computer and it worked without any problem.
All this make me think it's a hardware related problem but I need your help to
determine which of my hardware is causing trouble.
I explained my problem on GunZ page on Winedb:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=12057, it is the
comment called "Stack limits"
I hope you will find a fix, GunZ is the last game that makes deleting windows
from my computer impossible...
Sorry for english, I'm belgian, I did my best to write correct sentences...
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http://bugs.winehq.org/show_bug.cgi?id=10530
Summary: Flyff doesn't work with wine
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nitzan65(a)gmail.com
Flyff Shows me a white screen.
Please fix it thanks!
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https://bugs.winehq.org/show_bug.cgi?id=47111
Bug ID: 47111
Summary: MathType integrated into Microsoft Office 2007 unable
to "Convert Equations" or "Format Equations" using
special buttons from the MathType ribbon
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nrbrtx(a)gmail.com
Distribution: ---
Created attachment 64308
--> https://bugs.winehq.org/attachment.cgi?id=64308
docx file and two gif screencasts
I'm running Ubuntu MATE 19.04 with Wine 4.0-1 and Winetricks 0.0+20181203-3
from the repository
I installed Microsoft Office 2007 with the wineprefix command
```
WINEARCH=win32 WINEPREFIX=~/.local/share/wineprefixes/office2007pro \
winetricks office2007pro
```
and selected Full install in the wizard. Then I installed MSO2007 SP3 into the
wine prefix:
```
cd ~/Downloads
WINEPREFIX=~/.local/share/wineprefixes/office2007pro wine
~/Downloadsoffice2007sp3-kb2526086-fullfile-ru-ru.exe
```
Then I installed MathType 6.9d here:
```
WINEPREFIX=~/.local/share/wineprefixes/office2007pro wine
~/Downloads/MathType-win-en-6.9d.exe
```
I have created simple DOCX file with two equation - OMML and MathType (see
attachment).
I open Word with the following terminal command (copied from its shortcut):
```
env WINEPREFIX="/home/mate/.local/share/wineprefixes/office2007pro" wine-stable
C:\\windows\\command\\start.exe /Unix
/home/mate/.local/share/wineprefixes/office2007pro/dosdevices/c:/users/mate/Start\
Menu/Programs/Microsoft\ Office/Microsoft\ Office\ Word\ 2007.lnk
```
Then switched to MathType ribbon and tried very useful buttons "Convert
Equations" or "Format Equations". Clicking on both buttons ended with the same
GUI message:
> Convert Equations
> No equations were found and/or updated
with the following output in the terminal:
* for convert -
```
0011:err:ole:std_release_marshal_data could not map object ID to stub manager,
oxid=1500000011, oid=3
0011:err:ole:CoReleaseMarshalData StdMarshal ReleaseMarshalData failed with
error 0x8001011d
007d:err:rpc:I_RpcReceive we got fault packet with status 0x1c010003
007d:err:rpc:I_RpcReceive we got fault packet with status 0x1c010003
0011:err:ole:ifproxy_release_public_refs IRemUnknown_RemRelease failed with
error 0x80070057
0011:err:ole:ifproxy_release_public_refs IRemUnknown_RemRelease failed with
error 0x80070057
0011:err:ole:ifproxy_release_public_refs IRemUnknown_RemRelease failed with
error 0x80070057
```
* for format -
```
0070:err:rpc:I_RpcReceive we got fault packet with status 0x1c010003
0011:err:ole:ifproxy_release_public_refs IRemUnknown_RemRelease failed with
error 0x80070057
0011:err:ole:ifproxy_release_public_refs IRemUnknown_RemRelease failed with
error 0x80070057
0011:err:ole:ifproxy_release_public_refs IRemUnknown_RemRelease failed with
error 0x80070057
```
The screencasts are in attachment.
What may cause these problems? How one can debug these OLE or RPC (I'm not
really sure) problems?
Note: installing latest wine 4.7 from your Stagin repository with
```
sudo dpkg --add-architecture i386
wget -nc https://dl.winehq.org/wine-builds/winehq.key
sudo apt-key add winehq.key
sudo apt-add-repository 'deb https://dl.winehq.org/wine-builds/ubuntu/ disco
main'
sudo apt install --install-recommends winehq-staging
```
does not help.
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https://bugs.winehq.org/show_bug.cgi?id=47095
Bug ID: 47095
Summary: Cursor not captured in Wayland
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tom(a)r.je
Distribution: ---
When using Wayland fullscreen games do not capture the cursor as expected.
I have two monitors, the primary one and gaming screen is on the right. If I
move the mouse to the left it will appear on my left monitor. This is
frustrating for games that use the mouse to look around.
The MouseWarpOverride setting appears to have no effect in Wayland.
Games tested: Skyrim SE (DXVK), Grand Theft Auto III (Wine d3d)
System:
KDE/KWin
Arch Linux
Mesa 19.0
AMDGPU driver
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https://bugs.winehq.org/show_bug.cgi?id=47114
Bug ID: 47114
Summary: Beat Hazard 2: Unhandled exception on startup caused
by Gameoverlayrenderer
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: devilj(a)outlook.pt
Distribution: ---
Created attachment 64320
--> https://bugs.winehq.org/attachment.cgi?id=64320
Unhandled exception backtrace
Hello,
There's a new bug where Beat Hazard 2 crashes on startup due to a page fault on
read access in RegisterDeviceNotificationW+0x21(), apparently caused by
Gameoverlayrenderer. Please see attached backtrace for more details.
This bug first appeared in Wine 4.6 and currently still exists in Wine 4.7.
To prevent this, Gameoverlayrenderer can be disabled using winecfg, which also
disables the Steam overlay, but otherwise runs like a charm.
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https://bugs.winehq.org/show_bug.cgi?id=47008
Bug ID: 47008
Summary: [REGRESSION] Lara Croft the guardian of light do not
work at all in wine 4.6
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
CC: andy86(a)fastwebnet.it, jacek(a)codeweavers.com
Regression SHA1: c1fb240f0ccc92d6ec180bfc2542c0dbcb52296c
Distribution: ArchLinux
In wine 4.6 (compiling my git-tree) Lara Croft GoL do not work at all, just
capture mouse for few seconds and exit without display anything.
I made a regressions test and this is the result:
c1fb240f0ccc92d6ec180bfc2542c0dbcb52296c is the first bad commit
commit c1fb240f0ccc92d6ec180bfc2542c0dbcb52296c
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Thu Apr 11 17:19:03 2019 +0200
ntoskrnl.exe: Use proper device handle in
DevicePropertyPhysicalDeviceObjectName implementation.
Spotted by Huw Davies.
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 0bd825d6f4d87ba20455657b385bf2c41aa5f91b
2142360bf2f886cf20cad1c6905fdd9c2528f7e3 M dlls
I try to reverting that commit and game work (with bug 46942).
At the time when game failed to start and exit, this error appear:
0066:err:ntdll:RtlLeaveCriticalSection section 0x2130254 is not acquired
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https://bugs.winehq.org/show_bug.cgi?id=47098
Bug ID: 47098
Summary: The Superlatives: Shattered Worlds Demo (from Steam)
crashes on exit inside UnRegisterDeviceNotification
Product: Wine
Version: 4.7
Hardware: x86
URL: https://store.steampowered.com/app/1050210/The_Superla
tives_Shattered_Worlds/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Created attachment 64296
--> https://bugs.winehq.org/attachment.cgi?id=64296
crashlog
On exit (closing the game) i get the crash from the attached crashlog. Patch
below is a fix. Demo is free to download.
Note: the games itsself sometimes starts, sometimes hangs with a blank screen.
That might be another bug, but could also be a problem on my side (graphics
driver?). Anyway, just trying it a few times gets me into the game
eventually...
diff --git a/dlls/user32/misc.c b/dlls/user32/misc.c
index bd4795a346..6ff0980ecd 100644
--- a/dlls/user32/misc.c
+++ b/dlls/user32/misc.c
@@ -404,7 +404,7 @@ HDEVNOTIFY WINAPI DECLSPEC_HOTPATCH
RegisterDeviceNotificationW(HANDLE hRecipien
* UnregisterDeviceNotification (USER32.@)
*
*/
-BOOL WINAPI UnregisterDeviceNotification(HDEVNOTIFY hnd)
+BOOL WINAPI DECLSPEC_HOTPATCH UnregisterDeviceNotification(HDEVNOTIFY hnd)
{
FIXME("(handle=%p), STUB!\n", hnd);
return TRUE;
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https://bugs.winehq.org/show_bug.cgi?id=46795
Bug ID: 46795
Summary: Source games crash upon launch
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahyattdev(a)icloud.com
Created attachment 63817
--> https://bugs.winehq.org/attachment.cgi?id=63817
Counter-Strike: Source backtrace
I tried Black Mesa and Counter-Strike: Source and each crashed with the same
backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=47077
Bug ID: 47077
Summary: Regression: Brawlhalla crashes with latest wine
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: composizion3(a)hotmail.com
Distribution: ---
Created attachment 64267
--> https://bugs.winehq.org/attachment.cgi?id=64267
Console output.
Starting the game with latest wine-staging results in a crash.
This doesn't happen with older wine versions.
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http://bugs.winehq.org/show_bug.cgi?id=11319
Summary: GameOverlay (Steam friends In-game) crashes on start
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagman.staredsi(a)gmail.com
Created an attachment (id=10425)
--> (http://bugs.winehq.org/attachment.cgi?id=10425)
A GameOverlayRenderer log
The GameOverlayUI.exe and GameOverlayRenderer.dll (Steam in-game friends
interface) crashes on start. I attach a log created by the Steam.exe . The file
refers to GameOverlayRenderer.dll and this log attach that the dlls or exe wich
fails are:
01: hl2.exe
02: ntdll.dll
03: KERNEL32.dll
04: user32.dll
05: gdi32.dll
06: advapi32.dll
07: GameOverlayRenderer.dll
08: winex11.drv
09: imm32.dll
Also attach here a minilog (it's 2 lines) of wine trying to start
"GameOverlayUI.exe"
$ wine GameOverlayUI.exe
fixme:process:SetProcessShutdownParameters (000003ff, 00000000): partial stub.
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--- Comment #63 from Artem S. Tashkinov <aros(a)gmx.com> ---
This seems to be fixed in Wine 4.7 at least for me using Irfan View 4.51.
Feel free to close.
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http://bugs.winehq.org/show_bug.cgi?id=32945
Bug #: 32945
Summary: Fetion 2013 January reported the OS version is too old
Product: Wine
Version: 1.5.23
Platform: x86
URL: http://download.fetion-portal.com/Fetion2013_January.e
xe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: litimetal(a)gmail.com
Classification: Unclassified
Created attachment 43507
--> http://bugs.winehq.org/attachment.cgi?id=43507
screenshot
My computer: Fedora 16 32bit
wine-1.5.23-81-g237ed21
1. remove ~/.wine then $wine notepad to have a clean wineprefix
2. download Fetion from
http://download.fetion-portal.com/Fetion2013_January.exe
3. wine Fetion2013_January.exe
Then the program would show a dialog.
Brief Translation:
"The Version of your OS is too old. Please use an OS whose virsion is higher
than Win 2000 SP4 or Win XP SP2. Will you continue anyway?"
I chose yes, and the installation *seemed* to finish successfully.
BTW, It seems that this program has more than one bug.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #31 from joaopa <jeremielapuree(a)yahoo.fr> ---
The better way to see this bug fixed is to do a regression test:
https://wiki.winehq.org/Regression_Testing
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--- Comment #30 from TK <thomas(a)keegans.org> ---
Comment on attachment 64310
--> https://bugs.winehq.org/attachment.cgi?id=64310
Logs of successful Wine 2.7
WINEDEBUG=+seh,+loaddll
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--- Comment #29 from TK <thomas(a)keegans.org> ---
Created attachment 64311
--> https://bugs.winehq.org/attachment.cgi?id=64311
Logs of unsuccessful Wine 2.8
WINEDEBUG=+seh,+loaddll
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https://bugs.winehq.org/show_bug.cgi?id=47092
Bug ID: 47092
Summary: "IOPL not enabled" when trying to execute Office RT
2013
Product: Wine
Version: 4.7
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: salva.liebana(a)gmail.com
Distribution: ---
Created attachment 64289
--> https://bugs.winehq.org/attachment.cgi?id=64289
some warnings didnt appears on 4.0 but they are just warnings
Hi, ive read some topics about this problem on x86_64 and x86, and maybe this
problem with office software its solved on that platforms, not on arm. The same
problem appears on 4.0 and 4.7. the weird thing its than "IOPL" should be an
x86 related thing... and how the hell this its happening on arm software.
weird. maybe someone could explain something about it. Its just a fun project
of run windows RT programs on rpi3, and Office could be the most funnier of
all. but for now, I get that error. The compilation was the normal release
mode.
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http://bugs.winehq.org/show_bug.cgi?id=37052
Bug ID: 37052
Summary: WM_TRANSIENT_FOR occasionally contains unmapped
windows
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: jstpierre(a)mecheye.net
While debugging a focus management issue, I found that Wine creates an odd
arrangement of WM_TRANSIENT_FOR windows. I assume this is the behavior of the
Windows app.
It's reproducible with the first screen of this installer:
http://files01.techspot.com/temp/Unigine-Heaven-40.exe
Wine is creating three windows: the actual installer window (A), a secondary
window (B) as its owner, and a third window (C), invisible owner as B's owner.
The issue is that while A and C are mapped, the intermediate window, B, is not,
and thus the WM_TRANSIENT_FOR is invalid and ignored by window managers. This
has the when activating the invisible owner C from the taskbar or similar, A is
not raised.
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pattietreutel <katyaberezyaka(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |katyaberezyaka(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=47110
Bug ID: 47110
Summary: Crash when press a button on Guitar Pro 7
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a.d.ablov(a)gmail.com
Distribution: ---
Created attachment 64304
--> https://bugs.winehq.org/attachment.cgi?id=64304
log file
When pressing the button to select mono or stereo drums (in a instrument
setting) in Guitar Pro 7 the program crashes.
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https://bugs.winehq.org/show_bug.cgi?id=46663
Bug ID: 46663
Summary: League Of Legends is not working on win7 environment
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: werifGX(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Relevant: https://lutris.net/games/league-of-legends-932618667/installer/edit
Using script above league of legends results in bugsplat after installation, if
reinvoked it tries to fix itself, but fails.
Windows 7 environment is mandatory since Developer is deprecating Windows XP.
Suspect that new windows environment has to be staget to be campatible.
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pattietreutel <katyaberezyaka(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |katyaberezyaka(a)gmail.com
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Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
See Also| |https://bugs.winehq.org/sho
| |w_bug.cgi?id=47099
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https://bugs.winehq.org/show_bug.cgi?id=42081
Bug ID: 42081
Summary: Highway Pursuit fails at start due to resolution
change
Product: Wine
Version: 2.0-rc2
Hardware: x86-64
URL: http://retrospec.sgn.net/game-links.php?link=highwaypu
rsuit
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vulture6(a)mail.com
Distribution: Mint
At the start of Highway Pursuit it defaults to a resolution of 800x600.
However, when it tries to change to this from 1920x1080 on my system - I have
an Nvidia GTX card - it simply brings up a frozen desktop screen instead of the
titles. Sound effects play as normal.
No obvious Wine errors displayed.
This game runs perfectly on Crossover 15.1.0.
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https://bugs.winehq.org/show_bug.cgi?id=47087
Bug ID: 47087
Summary: Remove me as a maintainer for all applications on
appdb
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
I've been maintaining close to ten applications in AppDB for over five years
and now after failing to accept a *single submission* for 3DMark for *just*
*two weeks* because I was on vacation my request to restore maintainership of
3DMark has been rejected:
> Your application to be the maintainer of was rejected. Your record as a maintainer of other apps *is poor*. Please try to improve the entries you already maintain, or remove yourself as maintainer from apps you no longer use, before taking on more responsibility.
> See: http://wiki.winehq.org/AppDB_Test_Results_GuidelinesÂ
You know what, please remove me as a maintainer for all other applications as
well. This is disgusting and I'm just appalled. You seriously lack manpower and
you do not allow people any sort of leeway.
This could have been a request to revisit your automatic replies and policies
in regard to AppDB maintainership approval but I'm already seriously ill and
just trying to actually survive, so I'm not in a mood of fighting against
bureaucracy, swift misjudgement or itch.
If whoever rejected my request wants to apologize, then we may forget this
accident as a nuisance and I can keep on being a maintainer in AppDB.
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https://bugs.winehq.org/show_bug.cgi?id=47058
Bug ID: 47058
Summary: Sims3Launcher.exe wine-mono runtime crash
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: root(a)linkjay.io
Distribution: ---
Created attachment 64226
--> https://bugs.winehq.org/attachment.cgi?id=64226
sims3launcher.exe runtime logs
The Sims3 Launcher will never start on any recent versions of Wine. The binary
was obtained from latest Origin source.
Attached are runtime logs from 4.5 wine-staging. A stacktrace is present
revealing that there is a problem with S3L_wp_getURL or some sort of URL thing.
This bug report also revealed some information regarding the crash and
wine-mono: https://bugs.winehq.org/show_bug.cgi?id=22160
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https://bugs.winehq.org/show_bug.cgi?id=47033
Bug ID: 47033
Summary: Magic the Gather Arena installer does not work with
wine >= 4.3
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a.zuber(a)gmx.ch
Distribution: ---
Created attachment 64202
--> https://bugs.winehq.org/attachment.cgi?id=64202
console output from wine 4.6 when it gets stuck
The installer for Magic the Gathering Arena hangs with newer wine versions >=
4.3.
Workaround:
With version 4.2 or lower it is still possible to install the game
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https://bugs.winehq.org/show_bug.cgi?id=44340
Bug ID: 44340
Summary: fixme:d3d11:d3d11_device_CheckFormatSupport iface
0x114700, format 45, format_support 0x22fa60
partial-stub!
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Created attachment 60217
--> https://bugs.winehq.org/attachment.cgi?id=60217
Error Log SpellForce 3
I get this when I try to run SpellForce3. In the log there are some other
errors but I think this is the culprit.
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https://bugs.winehq.org/show_bug.cgi?id=47064
Bug ID: 47064
Summary: MAVIMPLANT crashes on launching
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pascal.pelletier.60(a)gmail.com
Distribution: ---
Created attachment 64237
--> https://bugs.winehq.org/attachment.cgi?id=64237
ZIP file containing application ".Desktop" file, screenshoot of crash, Output
traces, and Backtrace file
When launching program MAVIMPLANT newly installed, wine report the following
fatal error :
Unhandled exception: page fault on execute access to 0x00000000 in 32-bit code
(0x00000000).
All required files of MAVIMPLANT application have been correctly installed
under (including the application ".Desktop" file) :
~/.wine/drive_c/users/pascal/Local Settings/Application
Data/boulangerie-patisserie-mavimplant.inrs.fr
See attachment zip file for details.
*****************
Additional info :
*****************
Ubuntu distrib. : "Ubuntu 18.04.2 LTS" (in french config)
WINE installation :
Wine has been installed by following the procedure described from :
https://wiki.winehq.org/Ubuntu
- for Ubuntu 18.04
- Stable branch (sudo apt install --install-recommends winehq-stable) and
install dependencies required
MAVIMPLANT setup program :
http://boulangerie-patisserie-mavimplant.inrs.fr/telechargement.html
Expected installation on Windows : (in french)
http://boulangerie-patisserie-mavimplant.inrs.fr/aide_site/aide_installatio…
SHA1 checksum of the installation file :
pascal@m9090:~/Téléchargements$ sha1sum
boulangerie-patisserie-mavimplant.inrs.fr-1.0.exe
7f25c900f325f9b404649c3dfa2d5660a42ffc67
boulangerie-patisserie-mavimplant.inrs.fr-1.0.exe
pascal@m9090:~/Téléchargements$
SHA1 checksum of the program file :
pascal@m9090:~/.wine/drive_c/users/pascal/Local Settings/Application
Data/boulangerie-patisserie-mavimplant.inrs.fr$ sha1sum
boulangerie-patisserie-mavimplant.inrs.fr.exe
8d051178c9ea56b1e36bf5b4bcbbab86979bd3d2
boulangerie-patisserie-mavimplant.inrs.fr.exe
pascal@m9090:~/.wine/drive_c/users/pascal/Local Settings/Application
Data/boulangerie-patisserie-mavimplant.inrs.fr$
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https://bugs.winehq.org/show_bug.cgi?id=47054
Bug ID: 47054
Summary: SHCreateDirectory/SHCreateDirectoryEx error result
incorrect when hwnd is not NULL and directory already
exists
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: ubuntor2000(a)gmail.com
Distribution: ---
Created attachment 64221
--> https://bugs.winehq.org/attachment.cgi?id=64221
Test case (source)
When SHCreateDirectory/SHCreateDirectoryEx is called with a non-NULL hwnd and a
path to a directory that already exists,
Wine returns 1223 (ERROR_CANCELLED) instead of 183 (ERROR_ALREADY_EXISTS).
This is being set in
https://source.winehq.org/git/wine.git/blob/fabde842ede40fc53cf6f5743d5b477…
According to the MSDN
(https://docs.microsoft.com/en-us/windows/desktop/api/shlobj_core/nf-shlobj_…):
it seems that ERROR_CANCELLED should only be returned in special cases,
independent of whether hwnd is NULL or not.
This may also affect other error conditions.
Windows XP (VM) test case output (no warning messagebox is created):
SHCreateDirectory, NULL hwnd: 183
SHCreateDirectory, actual hwnd: 183
SHCreateDirectoryExW, NULL hwnd: 183
SHCreateDirectoryExW, actual hwnd: 183
Wine test case output:
SHCreateDirectory, NULL hwnd: 183
0009:fixme:shell:SHCreateDirectoryExW Show system error message, creating path
L"C:\\Windows\\Temp\\test", failed with error 183
SHCreateDirectory, actual hwnd: 1223
SHCreateDirectoryExW, NULL hwnd: 183
0009:fixme:shell:SHCreateDirectoryExW Show system error message, creating path
L"C:\\Windows\\Temp\\test", failed with error 183
SHCreateDirectoryExW, actual hwnd: 1223
This affects Atelier Lydie and Suelle: saving doesn't work when the SAVEDATA
directory already exists.
This probably happens since the game is checking if SHCreateDirectoryExW
succeeds or returns ERROR_ALREADY_EXISTS,
as manually patching shell32.dll.so to skip the FIXME section fixes the issue.
Associated Proton issue: https://github.com/ValveSoftware/Proton/issues/2452
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https://bugs.winehq.org/show_bug.cgi?id=42392
Bug ID: 42392
Summary: Installation of MigrosBank-EBanking-Win-8.2.1400.exe
not possible
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: merit2(a)public-files.de
Distribution: ---
Created attachment 57194
--> https://bugs.winehq.org/attachment.cgi?id=57194
backtrace.txt
The installation of MigrosBank-EBanking-Win-8.2.1400.exe stopped with the
information that Windows XP will not be supported.
I used winwtools to change the default to Windows 10. Then is was possible to
do the installation.
As I started the program it came up with the message "Ein wichtiger Fehler trat
auf, das Program wird beendet" (an important error happened and the program has
to be terminated
The EXE-file can be downloaded at:
https://www.migrosbank.ch/de/privatpersonen/e-banking/zugriff.html
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thomas(a)keegans.org changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |thomas(a)keegans.org
--- Comment #27 from thomas(a)keegans.org ---
I can confirm this still is an issue. I have Faststone Image Viewer working
well on Wine Stable 2.0.4 with the native comctl32.dll.
I downloaded Wine. I got Faststone working badly in it (incomplete thumbnail
rendering), and then added the native dll - adapting instructions from
Codeweavers -
https://www.codeweavers.com/compatibility/crossover/tips/watchtower-library…,
but did it in Wine 2.0 from WineHQ. The Faststone GUI rendered nicely. I then
upgraded Wine to 3.0, and it broke. Back down to 2.0, and it was good again. I
went up the Wine Stable builds, to 2.0.4, still good.
Then, I did the same using Wine Staging. Upgrading one at a time. It works in
Wine 2.0 - Wine 2.7 , but does not work in Wine 2.8!
I have not upgraded it build by build from there, but can confirm it does not
work in Wine 3, 4, or even Wine Staging 4.5.
So, something seems to have happened in Wine between 2.7 and 2.8. I cannot yet
figure out what.
I use Faststone all the time on a Mac, and would like to use more current Wine
than 2.7. Anyone have any ideas what may have occurred at Wine 2.8?
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https://bugs.winehq.org/show_bug.cgi?id=47073
Bug ID: 47073
Summary: Ubuntu 19.04 (Disco) packages not available in
repository, but wiki instructions says so.
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: halvors(a)halvors.org
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Hi. Seems someone updated the page with intructions on how to install on Ubuntu
19.04. But there is no packages available in the repository.
https://dl.winehq.org/wine-builds/ubuntu/dists/ Missing packages for Ubuntu
19.04 (Disco)
Just wanted to let whoever is in charge of maintaining the repository in case
this is an unknown issue :)
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https://bugs.winehq.org/show_bug.cgi?id=47080
Bug ID: 47080
Summary: codewright chrashes when the menu "Window" is clicked
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: j.gruber(a)documatrix.com
Distribution: ---
Created attachment 64269
--> https://bugs.winehq.org/attachment.cgi?id=64269
saved backtrace Info
codewright chrashes when the menu "Window" is clicked
It was running very well under win3.0
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https://bugs.winehq.org/show_bug.cgi?id=42518
Bug ID: 42518
Summary: WinVerifyTrust fails for signatures using SHA256
digest
Product: Wine
Version: 2.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wintrust
Assignee: wine-bugs(a)winehq.org
Reporter: tomek(a)bayesfusion.com
Created attachment 57407
--> https://bugs.winehq.org/attachment.cgi?id=57407
source code for a minimal program calling WinVerifyTrust
On both Linux and macOS WinVerifyTrust returns 0x80090008 (NTE_BAD_ALGID) when
called to verify the executable signed with SHA256 cerfificate and using SHA256
digest (/fd sha256 used when calling signtool). This does not happen when the
same SHA256 certificate is used to sign the executable, but with SHA1 digest
instead; WinVerifyTrust returns 0 in this case.
WinVerifyTrust returns 0 (as expected) on Windows for SHA256 digest.
To reproduce the issue, either
a) use sigcheck.exe from SysInternals and verify the signature of SHA256 digest
signature (for example, Chrome 56).
or
b) compile the attached C code (CallWVT.c) to get a program which calls
WinVerifyTrust on an executable file specified as its 1st argument.
Also attached are the stderr outputs with WINEDEBUG=+wintrust,+crypt. The
log_sha2.txt file is the full output. log_sha1_truncated.txt is truncated at
the point of successful return from SoftpubLoadMessage (the whole file would be
too large).
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https://bugs.winehq.org/show_bug.cgi?id=41714
Bug ID: 41714
Summary: The Curious Expedition v1.0
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ravensgv(a)gmail.com
Distribution: ---
Created attachment 56130
--> https://bugs.winehq.org/attachment.cgi?id=56130
Backtrace info
This game crashes on open.
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https://bugs.winehq.org/show_bug.cgi?id=47039
Bug ID: 47039
Summary: Shantae Risky's Revenge has a blank screen in Wine 4.6
(regression)
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pizzadudedotca(a)gmail.com
Distribution: ---
Created attachment 64209
--> https://bugs.winehq.org/attachment.cgi?id=64209
Terminal output launching Shantae Riskys Revenge in Wine 4.6
Since Wine 4.6, Shantae Risky's Revenge (and some other games like Sonic Mania)
have a blank screen, with only audio working. I posted an issue describing this
here: https://forum.winehq.org/viewtopic.php?f=8&t=32282 and someone replied
thinking it's due to the "ongoing effort to use Vulkan as a backend for wine's
D3D9 implementation" and I should note that the hardware I experience this
issue on does not support Vulkan. I'm not sure if that's the cause of the issue
though.
Here are the specs:
Kernel: Linux 4.18.0-17-generic x86_64
Distro: Linux Mint 19.1 Tessa
CPU: Intel(R) Core(TM) i5 CPU M 520 @ 2.40GHz
4 cores/threads
2400.00 MHz
RAM: 7.59 GiB
GPU: Mesa DRI Intel(R) Ironlake Mobile
OpenGL 2.1 Mesa 19.0.1 - padoka PPA
GLSL 1.20
Attached is terminal output of Shantae Risky's Revenge when attempted to be run
in Wine 4.6.
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https://bugs.winehq.org/show_bug.cgi?id=46974
Bug ID: 46974
Summary: Assetto Corsa sometimes crashes when clicking on
buttons in the setup menu
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: sambazley(a)protonmail.com
Distribution: ---
Created attachment 64131
--> https://bugs.winehq.org/attachment.cgi?id=64131
crash
When changing some values in the setup page, Assetto Corsa will sometimes
crash. It crashes quite consistently when changing tire pressures.
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https://bugs.winehq.org/show_bug.cgi?id=46794
Bug ID: 46794
Summary: Skyrim crashes upon clicking Continue on macOS
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahyattdev(a)icloud.com
When you launch the game and click Continue to resume a game Skyrim will crash
about 500 ms after.
01c4:fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
01d7:err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0xa7adbdde
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https://bugs.winehq.org/show_bug.cgi?id=47063
Bug ID: 47063
Summary: Command Link Support in Wine
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
Distribution: ---
Commands Links have a default glyph associated to them when there's no image or
image list set in the button. They use the theme's BP_COMMANDLINKGLYPH part,
but that only applies if a theme is active. Without a theme they use a
hardcoded bitmap glyph (in Windows 7, a green arrow pointing right, with a
white outline and a drop shadow). To implement Command Links in Wine, such
glyph needs to be ideally stored somewhere as a resource.
I attached the original glyph I worked with, it's an XZ-compressed gimp xcf
file with 3 layers: one for the arrow itself with gradient, one for the white
outline, and one for the shadow. It has been manually traced to be close to
Windows 7's arrow, and at this large size, the fact that it is a bit
non-straight shouldn't be an issue :-)
Note that the Command Links have 3 states for the glyph. The default one, which
is the one attached; one that is when it's hot (which really only changes the
gradient by brightening it); and one when it is disabled.
To create the disabled state, simply change the arrow to pure white, make the
outline grey-ish, remove the shadow layer, and make the entire final flattened
image 50% transparent (which is needed to match Windows, as its final color
will depend on the background color).
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https://bugs.winehq.org/show_bug.cgi?id=46998
Bug ID: 46998
Summary: Yakuza Kiwami: Controllers aren't detected
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: glenn.wiggins+wine(a)gmail.com
Distribution: ---
Created attachment 64161
--> https://bugs.winehq.org/attachment.cgi?id=64161
Yakuza Kiwami log
Have tested with Xbox 360, Xbox One, Dualshock 4, and Steam controllers in
wired and wireless configurations. All controllers tested worked with Yakuza 0.
Tested on several distros with vanilla wine, wine-staging, and proton.
If anyone thinks they have a shot at fixing this I'm happy to provide a Steam
key to help.
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https://bugs.winehq.org/show_bug.cgi?id=47034
Bug ID: 47034
Summary: Star Wars The Old Republic - launcher down from 4.6
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fabienmoal(a)wanadoo.fr
Distribution: ---
After update wine-dev from 4.5 to 4.6, Swtor game launcher is down with message
"Certificate Authentication Failed"
no logs in game
rollback to 4.5, it's ok
i don't konw if it 's a crypt component issue, but
see log with options "WINEDEBUG=+tid,crypt", no errors
tid-crypt-ko.log => logs from start to error popin
tid-crypt-ok.log => logs from start to launcher started
Reproduce on clean prefix. Just install game from http://www.swtor.com/download
and start launcher.exe
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http://bugs.winehq.org/show_bug.cgi?id=15980
Summary: Rhapsody 2 crashes on startup
Product: Wine
Version: 1.1.7
Platform: Other
URL: http://download.listen.com/support/rhap20/RhapsodyListen
.EXE
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Somebody asked about Rhapsody,
http://real.lithium.com/real/board/message?board.id=InstallingRhapsody&mess…
so I looked around for a version I could download
without a credit card. The first place I found one was
http://service.real.com/rhapsody/download/version2/
so I tried that. The installer went ok, but startup failed with
a crash. The +seh,+relay,+ntdll log is:
0009:Call advapi32.GetAclInformation(00000000,0032fe08,0000000c,00000002)
ret=00498a84
trace:ntdll:RtlQueryInformationAcl pAcl=(nil) pAclInfo=0x32fe08 len=12, class=2
trace:seh:raise_exception code=c0000005 flags=0 addr=0x7efb639e
...
0009:Call user32.MessageBoxA(00000000,00e110b8 "An unexpected exception
-1073741819 occurred...quitting (Mapped Exception 0xC0000005 @
0x7EFB639E)",00000000,00042010) ret=0047bb8d
Hmm. Does Windows allow you to call GetAclInformation with a null pAcl
and not crash?
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https://bugs.winehq.org/show_bug.cgi?id=45963
Bug ID: 45963
Summary: Missing functons
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: Gerold.Ruhland(a)gmx-topmail.de
Distribution: ---
The following functions are missing in SetupApi:
SetupDiInstallDeviceInterfaces
SetupDiRegisterCoDeviceInstallers
Is it possible to add them? A stub would be ok.
I tested from Wine 2.8 (CrossOver 17.5 is based on 2.8) until 3.17
No entries in the SetupApi.spec
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=11985
Summary: Status bar of D3D9 app window disappearing
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mateuscg(a)gmail.com
Created an attachment (id=11310)
--> (http://bugs.winehq.org/attachment.cgi?id=11310)
Problems to display status bar correctly.
After bug 9917 got fixed, the NES emulator Nestopia
(http://nestopia.sourceforge.net), D3D9 application, correctly shows the top
menu. Horever, the behavior of the status bar is still not right, disappearing
or partially displayed sometimes (eg: when switching from File to Machine
menu).
If I alternate between windows and the Nestopia window stay behind other apps,
then when I switch back to Nestopia the status bar reappears. If I minimize
Nestopia window, then restore it to its previous size, the entire window
doesn't redraw itself anymore and the menu becomes inaccessible, but I'm able
to close the app normally.
Roderick Colenbrander said at comment 8 of bug 9917: "Alexandre said that most
of the time the status bar is a child window, so it isn't this bug. Personally
I think it is likely some d3d child window bug".
So, I'm reporting this bug against component directx-d3d. I am really not
worried about this app in particular, but about other apps that may suffer
these issues.
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https://bugs.winehq.org/show_bug.cgi?id=46999
Bug ID: 46999
Summary: Controller with invalid HID range value causes
division by zero error
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: gerbilsoft(a)gerbilsoft.com
Distribution: ---
I have an 8bitdo M30 controller, which is similar in design to a Sega Mega
Drive 6-button gamepad. Attempting to play the game Sonic 3 AIR with the
controller connected resulted in a division by zero error. I finally narrowed
it down to a crash in xinput1_3/hid.c, scale_short().
It seems that, since the controller doesn't have analog sticks, it reports a
range of 0. scale_short() doesn't expect this, so it ends up dividing by zero.
Workaround: If range is 0, return 0.
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https://bugs.winehq.org/show_bug.cgi?id=46378
Bug ID: 46378
Summary: WarGaming launcher crashes
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: werifGX(a)gmail.com
Distribution: ---
WarGaming launcher crashed with
016d:err:rpc:I_RpcReceive we got fault packet with status 0x3e6
00df:fixme:dbghelp:elf_search_auxv can't find symbol in module
...
on downloading world of tanks
More info:
https://github.com/RXT067/Research/blob/master/WINE-worldoftanks/README.md
System informations: https://paste.pound-python.org/show/ul4WeP2SZHzJTV0LAYDL/
Related to Bug #32030 (?)
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https://bugs.winehq.org/show_bug.cgi?id=46685
Bug ID: 46685
Summary: AviUtl: Can't specify 4 digits number as image size in
new project dialog.
Product: Wine
Version: 4.0-rc3
Hardware: x86
URL: http://spring-fragrance.mints.ne.jp/aviutl/aviutl_plus
_20120619.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
AviUtl is a Japanese AVI file editing tool. In the new project dialog, a user
can't specify 4 digits number as image size on Wine. Needless to say, it's
possible on native.
How to reproduce:
1. Download aviutl_plus_20120619.zip from
http://spring-fragrance.mints.ne.jp/aviutl/
2. Unzip it.
3. Launch aviutil.exe in Japanese locale, i.e. LANG=ja_JP.UTF-8 wine aviutl.exe
4. Choose [設定]-[拡張編集の設定] (Settings-ExEdit Settings), then the window titled
拡張設定 (ExEdit) will be shown.
5. Right click the time-line part on the window and choose [新規プロジェクトの作成]
(Create new project). New dialog will appear.
Expected behavior:
* As 画像サイズ (image size), we can specify 4 digits number, e.g. 1280.
Actual behavior:
* we can specify only 3 digits number, e.g. 128, and can't specify more digits
as image size.
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https://bugs.winehq.org/show_bug.cgi?id=47055
Bug ID: 47055
Summary: Unloaded modules traces are not accessible
(RtlGetUnloadEventTraceEx)
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 64222
--> https://bugs.winehq.org/attachment.cgi?id=64222
patches
Follow up to bug 44656.
Crashpad is using this API to create unloaded modules list.
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http://bugs.winehq.org/show_bug.cgi?id=23154
Summary: APB: All Points Bulletin crashes on startup
Product: Wine
Version: 1.2-rc3
Platform: x86-64
URL: http://eu.apb.com/downloads/eu-installerMS
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
Created an attachment (id=28799)
--> (http://bugs.winehq.org/attachment.cgi?id=28799)
Output with wine-1.2-rc3
The installer/launcher requests that Mono is installed. When this is done with
winetricks, it appears to work fine.
The launcher then patches the game (about 8 GB of downloading at the moment)
and tries to launch it. The splash screen shows up, the screen resolution
changes, but then the game crashes.
The terminal output is attached, plus the following text is shown in a dialogue
box on screen:
"Integer division by zero.
History:"
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https://bugs.winehq.org/show_bug.cgi?id=47079
Bug ID: 47079
Summary: CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, <pid>)
fails with error 998 (ERROR_NOACCESS)
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: davidebeatrici(a)gmail.com
Distribution: ---
Hello,
I was testing, on a 64 bit prefix, an application which makes use of
CreateToolhelp32Snapshot() with the TH32CS_SNAPMODULE flag to retrieve a
snapshot of the modules loaded by a specific process (its ID is the second and
last argument to the function).
The application was not working as expected and after debugging it I found out
that CreateToolhelp32Snapshot() returns INVALID_HANDLE_VALUE and GetLastError()
returns 998, which corresponds to ERROR_NOACCESS.
After seeing that CreateToolhelp32Snapshot() succeeds with one of the "native"
Wine processes (e.g. explorer.exe), I discovered that the issue only happens
when the application calling CreateToolhelp32Snapshot() has a different
architecture compared to the target process (32 bit vs 64 bit or vice versa).
Best regards,
Davide
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https://bugs.winehq.org/show_bug.cgi?id=47078
Bug ID: 47078
Summary: DxO Nik Collection installation can't connect to
internet
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ronen.rozner(a)gmail.com
Distribution: ---
DxO Nik Collection (not to be confused with Google's older version)
Download here:
https://www.softpedia.com/get/Multimedia/Graphic/Graphic-Plugins/Nik-Collec…
Installation gives an option to run as Trial or enter license. I the 'Try'
button. after a few seconds will give an error :
"Please verify your Internet connection and try again".
Can't go beyond this.
[This is the updated Nik Collection series of Apps used to process photographs
and images. The previous iteration - Google Nik Collection, installed without
any issues using Win32 arch, but the newer version released by DxO only work on
64 bit systems].
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https://bugs.winehq.org/show_bug.cgi?id=45991
Bug ID: 45991
Summary: PassMark Performance Test 9.0 - 2D Graphics - Fonts
and Text using Direct2D is very slow
Product: Wine
Version: 3.18
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
PassMark Performance 9.0 is very slow when executng Direct2D test (Fonts and
Text) even on high-end hardware. Approximately 50 times slower than native
Direct2D on Windows.
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https://bugs.winehq.org/show_bug.cgi?id=43982
Bug ID: 43982
Summary: Pokemon insurgence keeps on crashing once I finish a
battle or catch a pokemon. Plz contact the team that
made the game.
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ryanflorio2(a)gmail.com
Pokemon insurgence crashing after every battle or when I receive mystery gift.
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https://bugs.winehq.org/show_bug.cgi?id=47060
Bug ID: 47060
Summary: Game.exe (Pokemon Insurgence): Game crashes in opening
cutscene every time
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: royemeitav(a)gmail.com
Distribution: ---
Created attachment 64234
--> https://bugs.winehq.org/attachment.cgi?id=64234
program error details
Game crashes every time in opening cutscene, when Mew is supposed to appear to
save you.
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https://bugs.winehq.org/show_bug.cgi?id=46755
Bug ID: 46755
Summary: File paths with non-ASCII characters (umlauts) broken
in Wine apps
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: debilerpc(a)web.de
Distribution: ---
Created attachment 63761
--> https://bugs.winehq.org/attachment.cgi?id=63761
locale
This only started occuring after I updated wine to 4.2-1
My OS is Arch Linux, 64 bit.
Noticed it in Foobar2000. Playlist that contain songs with file paths that
contain German umlauts or other non-ASCII characters skip over those songs when
trying to play them with an error like this:
> Unable to open item for playback (bad exception):
> "E:\files\sonofevil\Music\Musik\Schönberg, Arnold\Boulez conducts Schönberg\CD 01\07 - 3 Pieces for Chamber Orchestra - II. Máige Viertel.flac"
This seems to be because to Wine this Item doesn't seem to exist. That's
because when Wine accesses the file system, non-ASCII characters are
automatically interpreted as something like this:
> ...\Schönberg, Arnold\...
As I found by browsing for that folder using the "wine explorer" file browser.
In native Linux apps, the file paths work just fine on the other hand, with the
directory being shown as "Schönberg, Arnold" everywhere. The problem only
occurs in Wine apps.
So when it tries to access the directory specified in the Foobar playlist as
"Schönberg, Arnold" it concludes that this folder doesn't exist.
Note that on the side of the app everything is seemingly fine. The non-ASCII
characters are read and displayed correctly in Foobar, it's just when Foobar
asks Wine whether the file exists, Wine gives the wrong response because
whatever does the file accessing in Wine can't handle those characters.
Solutions on the internet for problems like this tell you to fix the locale
variables, but my locale settings seem to be perfectly fine.
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https://bugs.winehq.org/show_bug.cgi?id=47004
Bug ID: 47004
Summary: advapi32 voilate
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: amie1972(a)163.com
Distribution: ---
mpc——hc.exe crash on start.
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https://bugs.winehq.org/show_bug.cgi?id=9221
Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |patch
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http://bugs.winehq.org/show_bug.cgi?id=34803
Bug #: 34803
Summary: .NET Framework 2.0 SP2 refuses to install on top of
.NET 2.0 SP1 (SBSDisabled registry key install blocker
detected)
Product: Wine
Version: 1.7.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
some users reported this in Wine appdb entry for .NET Framework 2.0:
--- quote ---
I can't .NET Framework 2.0 SP2 install
2.0 basic and SP1 its going normally, only have I problem SP2
Log:
err:msi:ITERATE_Actions Execution halted, action
L"DD_CA_InstallBlock_X86.3643236F_FC70_11D3_A536_0090278A1BB8" returned 1603
fixme:imm:ImmDisableIME (-1): stub
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
I searched here this solution, but i find not
my Linux: Ubunt 12.04 LTS
--- quote ---
--- quote ---
I also am getting the same error but on ubuntu 13.10 and using
$ wine --version
wine-1.7.4
--- quote ---
Indeed, .NET Framework 2.0 SP2 installer refuses to install on top of .NET
Framework 2.0 SP1.
Relevant part of trace log:
--- snip ---
...
002f:trace:msi:ACTION_AppSearchReg
L"SearchInstallBlock_____X86.3643236F_FC70_11D3_A536_0090278A1BB8"
...
002f:Call advapi32.RegOpenKeyW(80000002,00187208
L"SOFTWARE\\Microsoft\\.NETFramework\\v2.0.50727\\SBSDisabled",007ce548)
ret=7dac04b9
002f:trace:reg:NtOpenKey
(0x18,L"SOFTWARE\\Microsoft\\.NETFramework\\v2.0.50727\\SBSDisabled",2000000,0x7ce548)
002f:trace:reg:NtOpenKey <- 0xc8
002f:Ret advapi32.RegOpenKeyW() retval=00000000 ret=7dac04b9
...
002f:Call advapi32.RegQueryValueExW(000000c8,00186ff0
L"Install",00000000,00000000,00000000,007ce544) ret=7dac0574
002f:trace:reg:RegQueryValueExW (0xc8,L"Install",(nil),(nil),(nil),0x7ce544=0)
002f:trace:reg:NtQueryValueKey (0xc8,L"Install",2,0x7ce380,12)
002f:Ret advapi32.RegQueryValueExW() retval=00000000 ret=7dac0574
...
002f:trace:msi:msi_set_property 0x1650c0
L"DD_INSTALLBLOCKFOUND_X86.3643236F_FC70_11D3_A536_0090278A1BB8" L"1" -1
...
002f:trace:msi:MSI_EvaluateConditionW L"( (NOT REMOVE) AND
DD_INSTALLBLOCKFOUND_X86.3643236F_FC70_11D3_A536_0090278A1BB8 )"
...
002f:trace:msi:MSI_EvaluateConditionW 1 <- L"( (NOT REMOVE) AND
DD_INSTALLBLOCKFOUND_X86.3643236F_FC70_11D3_A536_0090278A1BB8 )"
002f:trace:msi:ACTION_PerformAction Performing action
(L"DD_CA_InstallBlock_X86.3643236F_FC70_11D3_A536_0090278A1BB8")
...
002f:trace:msi:ACTION_CustomAction Handling custom action
L"DD_CA_InstallBlock_X86.3643236F_FC70_11D3_A536_0090278A1BB8" (13 (null)
L"Setup cannot continue because this version of the .NET Framework is
incompatible with a previously installed one. For more information, see
http://support.microsoft.com/support/kb/articles/q312/5/00.asp")
...
002f:err:msi:ITERATE_Actions Execution halted, action
L"DD_CA_InstallBlock_X86.3643236F_FC70_11D3_A536_0090278A1BB8" returned 1603
...
--- snip ---
The "SBSDisabled" -> "Install=1" key prevents this.
There are many MS KB and blog entries about .NET installers/updates refusing to
install/uninstall in certain combinations so this might be even a limitation on
Windows.
Though installing
.NET Framework 2.0 SP2 on top of .NET Framework 2.0
.NET Framework 2.0 SP2 on top of .NET Framework 3.5
works.
The installation can be forced by removing the key:
--- snip ---
$ wine reg delete
"HKLM\\SOFTWARE\\Microsoft\\.NETFramework\\v2.0.50727\\SBSDisabled"
--- snip ---
Using the .NET Framework Setup Verification Tool from Aaron Stebner (Microsoft)
which checks for proper installation of .NET assemblies and registry entries
one can indeed see the forced installation of SP2 on top of SP1 was not proper:
the test application crashes.
Website and download here:
http://blogs.msdn.com/b/astebner/archive/2008/10/13/8999004.aspx
.NET 2.0 SP1 and .NET 2.0 SP2 are validated successfully with the tool if they
are installed independently on top of .NET 2.0
So this installer block might be really a valid limitation.
Maybe someone with a pristine Windows 2000/XP install (no .NET service packs)
could try to install this combination: 2.0 SP1 + 2.0 SP2 and check if it
exhibits the same error.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=37323
Bug ID: 37323
Summary: ToDoList 6.9.b12: opening of dialog windows leads to
loss of mouse control
Product: Wine
Version: 1.7.27
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
split off from bug 35019
Prerequisite: 'winetricks -q mfc42'
Any menu item which opens a dialog window leads to loss of mouse control.
There is some "fog" graphics effect covering the whole app user interface
during that time, including the newly created dialog window.
The keyboard still has focus which allows to navigate and close the dialog
eventually, restoring the mouse behaviour to usable state.
$ sha1sum todolist_exe_pre.zip
9d284eea24df6c4291687b06ee9a438125766b5c todolist_exe_pre.zip
$ du -sh todolist_exe_pre.zip
2.5M todolist_exe_pre.zip
$ wine --version
wine-1.7.27-47-g92bcb74
Regards
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https://bugs.winehq.org/show_bug.cgi?id=38162
Bug ID: 38162
Summary: Winemenubuilder occasionally crashes during WINEPREFIX
update (race between placeholder icon extraction and
placeholder update)
Product: Wine
Version: 1.7.37
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
split off from bug 19241
André unfortunately reopened that bug with this different issue.
I've seen this rarely on my machines too but didn't find it interesting enough
to investigate - until now.
--- snip ---
Unhandled exception: page fault on read access to 0x00480244 in 32-bit code
(0x7ed7c950).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7ed7c950 ESP:0033f8e0 EBP:0033f9d8 EFLAGS:00010216( R- -- I -A-P- )
EAX:00480240 EBX:7ed92000 ECX:0033f9e0 EDX:0033f99c
ESI:0033fd80 EDI:00000000
Stack dump:
0x0033f8e0: 00000000 7b8c1000 0012d4f0 00110000
0x0033f8f0: 7bcd3000 0033f9e0 0033f938 0033f920
0x0033f900: 7b8c1000 0033f9e0 0033f938 0001fcd4
0x0033f910: 7bcdbf44 00460000 00000000 00000000
0x0033f920: 00110000 00000002 0033f950 00000000
0x0033f930: 0033f9e0 00000000 0033f968 7bc70efa
000c: sel=0067 base=00000000 limit=00000000 16-bit r-x
Backtrace:
=>0 0x7ed7c950 add_module_icons_to_stream+0x6c(iconData16=(nil),
hModule=0x460001, grpIconDir=0x480240)
[/home/focht/projects/wine/wine.repo/src/programs/winemenubuilder/winemenubuilder.c:651]
in winemenubuilder (0x0033f9d8)
1 0x7ed7da2d
open_module_icon+0x29b(szFileName="C:\windows\system32\winhlp32.exe", nIndex=0,
ppStream=0x33fad8)
[/home/focht/projects/wine/wine.repo/src/programs/winemenubuilder/winemenubuilder.c:914]
in winemenubuilder (0x0033fa68)
2 0x7ed7e12c open_icon+0x2a(filename="C:\windows\system32\winhlp32.exe",
index=0, bWait=0, ppStream=0x33fad8)
[/home/focht/projects/wine/wine.repo/src/programs/winemenubuilder/winemenubuilder.c:1056]
in winemenubuilder (0x0033faa8)
3 0x7ed7e962 extract_icon+0xb0(icoPathW="C:\windows\system32\winhlp32.exe",
index=0, destFilename=0x0(nil), bWait=0)
[/home/focht/projects/wine/wine.repo/src/programs/winemenubuilder/winemenubuilder.c:1370]
in winemenubuilder (0x0033fb08)
4 0x7ed82d00
generate_associations+0x6a5(xdg_data_home="/home/focht/.local/share",
packages_dir="/home/focht/.local/share/mime/packages",
applications_dir="/home/focht/.local/share/applications")
[/home/focht/projects/wine/wine.repo/src/programs/winemenubuilder/winemenubuilder.c:2677]
in winemenubuilder (0x0033fc68)
5 0x7ed85d72 RefreshFileTypeAssociations+0x284()
[/home/focht/projects/wine/wine.repo/src/programs/winemenubuilder/winemenubuilder.c:3367]
in winemenubuilder (0x0033fce8)
6 0x7ed86dcf wWinMain+0x102(hInstance=<couldn't compute location>,
22 0xf7406963 __libc_start_main+0xf2() in libc.so.6 (0x00000000)
0x7ed7c950 add_module_icons_to_stream+0x6c
[/home/focht/projects/wine/wine.repo/src/programs/winemenubuilder/winemenubuilder.c:651]
in winemenubuilder: movzwl 0x4(%eax),%eax
651 for (i = 0; i < grpIconDir->idCount; i++)
Modules:
Module Address Debug info Name (53 modules)
PE 53000000-530b4000 Deferred windowscodecs
ELF 7b800000-7ba67000 Dwarf kernel32<elf>
\-PE 7b810000-7ba67000 \ kernel32
ELF 7bc00000-7bcf0000 Dwarf ntdll<elf>
\-PE 7bc10000-7bcf0000 \ ntdll
ELF 7bf00000-7bf04000 Dwarf <wine-loader>
...
Threads:
process tid prio (all id:s are in hex)
...
0000000c (D) C:\windows\system32\winemenubuilder.exe
0000000d 0 <==
--- snip ---
'winemenubuilder' is started asynchronously before the prefix update via
'RunServices' registry key.
The prefix update rewrites Wine's builtin placeholders in the prefix.
Since 'winemenubuilder' was started asynchronously, it might still populate
placeholders at this time, mapping them into memory and extracting icon
resources.
Source:
http://source.winehq.org/git/wine.git/blob/cbc8f3c81148079a17f4062fb9bad656…
--- snip ---
876 hModule = LoadLibraryExW(szFileName, 0, LOAD_LIBRARY_AS_DATAFILE);
--- snip ---
-> FILE_SHARE_READ
This doesn't prevent concurrently running processes to write to the placeholder
files which indeed happens by rundll32's processing of 'wine.inf'.
In rare situations, Winemenubuilder hits the jackpot - being affected from the
concurrent rewrite of the placeholder while peeking at the in-memory image
(PE/resource directory entries).
Source:
http://source.winehq.org/git/wine.git/blob/57c54bc9ad1e13ee7cd730b2ffb4df83…
--- snip ---
1236 ProcessRunKeys( HKEY_LOCAL_MACHINE, RunServicesOnceW, TRUE, FALSE );
1237
1238 if (init || (kill && !restart))
1239 {
1240 ProcessRunKeys( HKEY_LOCAL_MACHINE, RunServicesW, FALSE, FALSE );
1241 start_services_process();
1242 }
1243 if (init || update) update_wineprefix( update );
...
--- snip ---
A solution to prevent this race is to move the asynchronous execution of
'winemenubuilder' after the prefix update (which runs synchronously).
This also avoids the situation where 'winemenubuilder' manages to extract
potentially outdated icon resources before the placeholders are overwritten by
newer versions with different icons.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=46814
Bug ID: 46814
Summary: Rundll.32 error
Product: Wine-staging
Version: 3.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dwka(a)gmx.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63838
--> https://bugs.winehq.org/attachment.cgi?id=63838
details of the failure
After supposedly succesfull installation of a programm called
gts-onvistabank-versionnumber.msi with POL 4.2.11 using win10 standardversion
(config. pol) followed by repairing the virtual drive I receive a message about
a severe conflict running rundll.32. There is no such subject in the database.
Therefore I attache the logfile.
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https://bugs.winehq.org/show_bug.cgi?id=46601
Bug ID: 46601
Summary: HeroesVII not started because of encryption(?)
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
Game started, show introduction and then
wine4.1 - crashed somewhere inside application
wine-staging-4.1 - just finish
In the log I see
~~~
002f:trace:bcrypt:BCryptOpenAlgorithmProvider 0x114c4db4, L"AES", (null),
00000000
002f:trace:bcrypt:BCryptOpenAlgorithmProvider 0x114c4db8, L"RNG", (null),
00000000
002f:trace:bcrypt:BCryptGetProperty 0xd194c428, L"ObjectLength", 0x114c4dc4, 4,
0x7f7da98, 00000000
002f:trace:bcrypt:BCryptGetProperty 0xd194c428, L"BlockLength", 0x114c4ddc, 4,
0x7f7da98, 00000000
002f:trace:bcrypt:BCryptSetProperty 0xd194c428, L"ChainingMode", 0x56e7b64, 32,
00000000
002f:trace:bcrypt:BCryptGenerateSymmetricKey 0xd194c428, 0x114c4dbc,
0x18dc4b08, 654, 0x8d0e7810, 16, 00000000
002f:fixme:bcrypt:BCryptGenerateSymmetricKey ignoring object buffer
~~~
Because of ignoring object buffer?
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https://bugs.winehq.org/show_bug.cgi?id=46789
Bug ID: 46789
Summary: Need For Speed 3 hangs often
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Hello Everyone,
Need for speed 3 on wine-4.0 hangs often when launching the game and when
playing the game. I see this error on the terminal.
003f:err:ntdll:RtlpWaitForCriticalSection section 0x7bcead40
"../../../dlls/ntdll/loader.c: loader_section" wait timed out in thread 003f,
blocked by 003e, retrying (60 sec)
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https://bugs.winehq.org/show_bug.cgi?id=46862
Bug ID: 46862
Summary: Origin Crashs during game download
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Wtm2(a)hotmail.de
Distribution: ---
Hi
Origin crash's for me during a game download with wine 4.1 or higher.
I will add an attachment later.
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https://bugs.winehq.org/show_bug.cgi?id=46874
Bug ID: 46874
Summary: recipe for target 'sfnt2fon' failed - " is
incompatible with i386:x86-64 output"
Product: Wine
Version: 4.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: elias_0000_0000(a)yahoo.com
Distribution: ---
Created attachment 63936
--> https://bugs.winehq.org/attachment.cgi?id=63936
recipe for target 'sfnt2fon' failed - " is incompatible with i386:x86-64
output"
Hello,
Building wine from source as 64bit.
"
...
...
...
/usr/bin/ld: i386 architecture of input file
`../../libs/port/libwine_port.a(c_037.o)' is incompatible with i386:x86-64
output
...
...
...
"
collect2: error: ld returned 1 exit status
Makefile:180: recipe for target 'sfnt2fon' failed
make[1]: *** [sfnt2fon] Error 1
make[1]: Leaving directory '/home/elias/wine-dirs/wine-source/tools/sfnt2fon'
Makefile:8389: recipe for target 'tools/sfnt2fon' failed
make: *** [tools/sfnt2fon] Error 2
Sincerely,
Elias Tsolis
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https://bugs.winehq.org/show_bug.cgi?id=46911
Bug ID: 46911
Summary: Acrobat Reader v9.5 Installer fails
Product: Wine
Version: 4.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christianuceda(a)yahoo.com
Distribution: ---
Created attachment 63993
--> https://bugs.winehq.org/attachment.cgi?id=63993
Failed installer message
The installer for Acrobat 9.5 fails to install on Wine 4.4
The installer nearly gets to the end and fails with the message:
"Setup Was interrupted before Adobe Reader 9.5.0 could be completely
installed."
See attached capture.
Attached the console output.
The application can be downloaded from:
http://ardownload.adobe.com/pub/adobe/reader/win/9.x/9.5.0/en_US/AdbeRdr950…
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https://bugs.winehq.org/show_bug.cgi?id=46919
Bug ID: 46919
Summary: unimplemented function
d3d10_1.dll.D3D10StateBlockMaskEnableAll
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: barafu(a)albino.email
Distribution: ---
Created attachment 64011
--> https://bugs.winehq.org/attachment.cgi?id=64011
Full backtrace
Following non-gaming applications do not work:
Spectrasonics Keyscape
Spectrasonics Omnisphere
Also somebody told me that this application does not work for the same reason,
but I do not have it:
Xojo IDE
Affected applications do not start at all, they immediately abort with the
following error:
002a:fixme:d2d:d2d_d3d_create_render_target Ignoring render target usage 0x2.
wine: Call from 0x7bc5ed2c to unimplemented function
d3d10_1.dll.D3D10StateBlockMaskEnableAll, aborting
wine: Unimplemented function d3d10_1.dll.D3D10StateBlockMaskEnableAll called at
address 0x7bc5ed2c (thread 002a), starting debugger...
I tried winetrics d3dx10 and dxva, but it did not change anything.
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https://bugs.winehq.org/show_bug.cgi?id=46987
Bug ID: 46987
Summary: Wine 4.* high cpu usage in comparison with wine 3.*
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vi(a)teknik.io
Distribution: ---
After updating to 4.0 almost all my games have 140-170% CPU usage:
Fallout 2 (map patch doesn't work)
Diablo 2 (with glade-wrapper instead directX works good)
Touhou Project
Environmental Station Alpha
Wine 4.5-staging have the same problem.
I'm back to 3.0.5 and I have 20-90% CPU usage in these games.
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https://bugs.winehq.org/show_bug.cgi?id=42109
Bug ID: 42109
Summary: Hydrophobia prophecy crash or freeze with few second
from start
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
Distribution: ---
Hydrophobia prophecy crash with compiled version of wine, with and without csmt
patch.
See this thread for info: https://forum.winehq.org/viewtopic.php?f=8&t=28249
Because bug is probably time dependant, i can't get the complet log with crash.
When wine is in log mode game is slowdown/unplayable and... do not crash.
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https://bugs.winehq.org/show_bug.cgi?id=36096
Bug ID: 36096
Summary: valgrind shows leaks in d3d9/visual tests on i965
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: stefan(a)codeweavers.com
Created attachment 48284
--> https://bugs.winehq.org/attachment.cgi?id=48284
valgrind log
==11646== 67 bytes in 4 blocks are definitely lost in loss record 412 of 1,049
==11646== at 0x4006B11: malloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==11646== by 0x4E8E2B27: strdup (in /usr/lib/libc-2.18.so)
==11646== by 0x65D6C36: ??? (in /usr/lib/dri/i965_dri.so)
==11646== by 0x65DFCD0: ??? (in /usr/lib/dri/i965_dri.so)
==11646== by 0x65E932F: ??? (in /usr/lib/dri/i965_dri.so)
==11646== by 0x6476729: ??? (in /usr/lib/dri/i965_dri.so)
==11646== by 0x61EAC15: shared_dispatch_stub_482 (in
/usr/lib/libglapi.so.0.0.0)
==11646== by 0x4EB2AD5: shader_glsl_compile (glsl_shader.c:330)
==11646== by 0x4EBF8F2: shader_glsl_generate_pshader (glsl_shader.c:4515)
==11646== by 0x4EC0087: find_glsl_pshader (glsl_shader.c:4694)
==11646== by 0x4EC39F4: set_glsl_shader_program (glsl_shader.c:5823)
==11646== by 0x4EC5096: shader_glsl_select (glsl_shader.c:6149)
==11646== by 0x4E85F12: context_apply_draw_state (context.c:2997)
==11646== by 0x4EAF1D6: draw_primitive (drawprim.c:664)
==11646== by 0x4E86685: wined3d_cs_exec_draw (cs.c:291)
==11646== by 0x4E87A33: wined3d_cs_st_submit (cs.c:893)
==11646== by 0x4E866F2: wined3d_cs_emit_draw (cs.c:308)
==11646== by 0x4E95FC3: wined3d_device_draw_primitive (device.c:3265)
==11646== by 0x4E1BB32: d3d8_device_DrawPrimitiveUP (device.c:2021)
==11646== by 0x4984BB2: cnd_test (visual.c:1482)
==11646==
among plenty of others.
I had to rebuild my libdrm with valgrind support for this to work, see
https://bugs.freedesktop.org/show_bug.cgi?id=77863. After that, I can run
glxgears with no valgrind issues in mesa itself (though glxgears leaks..).
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http://bugs.winehq.org/show_bug.cgi?id=35913
Bug ID: 35913
Summary: Meo Music only shows a white screen
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: filas.f(a)hotmail.com
Well, after installing the app, it only shows a white screen/white window,
nothing more.
Intel i5 2.4
Hd 5650
4 GB ram
Although hardware is not a problem, since this is a music streamer / player.
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http://bugs.winehq.org/show_bug.cgi?id=33819
Bug #: 33819
Summary: Majesty display only refreshes when mouse moves
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rohan.hart17(a)gmail.com
Classification: Unclassified
Majesty was running fine using Intel integrated graphics however after
installing a Radeon card the display will not refresh unless the mouse is
moving. I'm using the open source radeon r600 driver 6.14.4, Xorg 7.7, Mesa
9.1.3. Same behaviour using wine-1.4.1
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https://bugs.winehq.org/show_bug.cgi?id=46590
Bug ID: 46590
Summary: Wine works only on Android 7+
Product: Wine
Version: 4.0
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: vi_2001(a)ukr.net
I'm reporting not an error, but a statement of fact:
Wine does not work on smartphones with Android versions: 4.4.3, 5.0.1, 6.0.
But works on 7.2.1. Sadly but it is so.
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http://bugs.winehq.org/show_bug.cgi?id=15931
Summary: Photoshop CS4 Crashes while launching
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: james2432(a)gmail.com
Created an attachment (id=17105)
--> (http://bugs.winehq.org/attachment.cgi?id=17105)
WINEDEBUG=trace wine Photoshop.exe
While launching Photoshop CS4 it crashes with an unexpected error
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https://bugs.winehq.org/show_bug.cgi?id=44585
Bug ID: 44585
Summary: Diablo III doesn't launch, stops at
"setup_exception_record stack overflow ..."
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maciej.stanczew+b(a)gmail.com
Distribution: ArchLinux
Created attachment 60565
--> https://bugs.winehq.org/attachment.cgi?id=60565
Standard log, without custom WINEDEBUG
Since the last Diablo III update (to version 2.6.1.49286), launching the game
(both directly and through Battle.net app) doesn't work, stopping at message
mentioned in the title.
Note that this happens only on vanilla Wine (I tested versions 3.2, 3.0 and
2.21, on clean 32- and 64-bit prefixes). Staging (both 2.21 and rev 84fb9656
from new GitHub repo) work without any problems.
To reproduce, run the following command from the game's directory:
$ wine 'Diablo III.exe' -launch
Related Reddit thread:
https://www.reddit.com/r/wine_gaming/comments/7zh4sg/diablo_3_update/
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http://bugs.winehq.org/show_bug.cgi?id=25851
Summary: Zararadio start up error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: miguelsilva_3(a)hotmail.com
Created an attachment (id=32939)
--> (http://bugs.winehq.org/attachment.cgi?id=32939)
Zararadio error
Software Zararadio doesn't start up. But it was working very well on Ubuntu
9.04.
On 9.10, 10.10 have this error all the time.
Could you check and give a solution! Thanks
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http://bugs.winehq.org/show_bug.cgi?id=24268
Summary: mono's gluezilla uses unimplemented function
msvcr80._stat32
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
mono bundles microsoft's msvcr80. If wine wants to provide mono as
a download, we might have to remove that, at which point we might run
into the following two references to stubs (found by mscodescan.pl):
./wineprefix/drive_c/Program Files/Mono-2.6.7/bin/gluezilla.dll imports
following stub symbols:
msvcr80:?_type_info_dtor_internal_method@type_info@@QAEXXZ
msvcr80:_stat32
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https://bugs.winehq.org/show_bug.cgi?id=47053
Bug ID: 47053
Summary: Beat Saber 'BSIPA' injector (needed for all mods)
breaks in Wine
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vash63(a)gmail.com
Distribution: ---
Tool is a mod injector necessary to load any custom mods in Beat Saber. Uses
.net (I believe 4.6.2 based on the logs). If the tool is run in Windows and
then the resulting files are copied over to Linux, the game runs fine and loads
the .DLL based mods. If the tool is run through wine, it breaks and reverts
itself partially (safely, no crash). Game still runs but mods don't load
properly. The '--revert' option in the tool seems to function without issue,
it's only the initial mod install that fails.
Reproduction steps:
1. Download Beat Saber (Steam version tested)
2. Download BSIPA from https://beatmods.com/#/mods (tested w/ 3.12.12) and
unzip to the Beat Saber dir
3. Run 'IPA.exe' with no arguments from within the Beat Saber directory
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https://bugs.winehq.org/show_bug.cgi?id=41079
Bug ID: 41079
Summary: unimplemented function cfgmgr21.dll.
CM_Get_Versioncalled in 32-bit code
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: damianhummel07(a)gmail.com
Created attachment 55263
--> https://bugs.winehq.org/attachment.cgi?id=55263
Program Error Details
When attempting to run ~/Downloads/hauppaugecapture_1_0_34-57-3.exe, the system
starts the install fine until I get the attached message and does nothing from
that point on. The command line give me multiple results of:
fixme:msg:pack_message msg 14 (WM_ERSEBKGND) not supported yet
Thanks in advance.
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https://bugs.winehq.org/show_bug.cgi?id=8712
Kyle Devir <kyle.devir(a)mykolab.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|kyle.devir(a)mykolab.com |
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Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|amstream |quartz
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https://bugs.winehq.org/show_bug.cgi?id=38911
Bug ID: 38911
Summary: valgrind shows uninitialized memory in
dlls/amstream/amstream.c:ddrawstreamsample_create()
Product: Wine
Version: 1.7.47
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
../../../tools/runtest -q -P wine -T ../../.. -M amstream.dll -p
amstream_test.exe.so amstream && touch amstream.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
==20720== Conditional jump or move depends on uninitialised value(s)
==20720== at 0x49177BD: ddraw_surface_create (surface.c:5966)
==20720== by 0x48ED113: ddraw1_CreateSurface (ddraw.c:2937)
==20720== by 0x5E891E0: ddrawstreamsample_create (mediastream.c:1007)
==20720== by 0x5E87609:
DirectDrawMediaStreamImpl_IDirectDrawMediaStream_CreateSample
(mediastream.c:387)
==20720== by 0x479B37D: IDirectDrawMediaStream_CreateSample (ddstream.h:261)
==20720== by 0x479B37D: test_media_streams (???:0)
==20720== by 0x479D13A: func_amstream (amstream.c:563)
==20720== by 0x479DEF3: run_test (test.h:584)
==20720== by 0x479E33A: main (test.h:666)
==20720== Uninitialised value was created by a stack allocation
==20720== at 0x5E89034: ddrawstreamsample_create (mediastream.c:962)
==20720==
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http://bugs.winehq.org/show_bug.cgi?id=15497
Summary: WineD3D_ChoosePixelFormat errors when starting game
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcdermott.michaelj(a)gmail.com
Created an attachment (id=16423)
--> (http://bugs.winehq.org/attachment.cgi?id=16423)
Log of the crash
When I fire up Medieval Total War (the original, not the new one), using the
option to bypass movies, wine crashes with what appear to be Direct3D related
errors.
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https://bugs.winehq.org/show_bug.cgi?id=41091
Bug ID: 41091
Summary: 1nsane (GOG.com) crashes after launch
Product: Wine
Version: 1.9.7
Hardware: x86
URL: https://www.gog.com/game/1nsane
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: joseph.kucia(a)gmail.com
Regression SHA1: 403459fd914788f180ad9eea6459274ac62f8c2f
Distribution: ---
Created attachment 55290
--> https://bugs.winehq.org/attachment.cgi?id=55290
terminal output
The game crashes after start, probably when trying to play the intro videos. If
I rename the Anims/ directory containing the 3 videos, then the game doesn't
crash and loads to the menu properly.
Videos didn't work before the regression, they were simply skipped by Wine.
The original demo version can't be used to reproduce the problem (it doesn't
contain any videos).
>From what I see the crash didn't occur before
commit 403459fd914788f180ad9eea6459274ac62f8c2f
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Tue Mar 29 12:14:53 2016 +0200
wined3d: Add hull shader type.
Wine 1.9.16
Fedora 24
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 367.35
OpenGL core profile shading language version string: 4.50 NVIDIA
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http://bugs.winehq.org/show_bug.cgi?id=17893
Summary: The Alien Nations / Die Völker crashes: amstream
GetFormat stub
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
I'd rather split the bug entries for "Die Völker / The Alien Nations" and
Motocross Madness 2, bug 17836, comment 3, to warrant each application its own.
Although the common cause is stubbed functionality in amstream, these apps
might be fixed independently.
At start, The Alien Nations tries to display two Intel Indeo videos, somewhat
differently. Unimplemented functionality in amstream and the app's not checking
for some return codes yields to an exception and crash. More specifically,
GetFormat() is expected to fill in a DDSURFACEDESC structure, which wine leaves
uninitialised, causing the application to use random uninitialised data.
The first crash is prevented by having GetFormat() in
dlls/amstream/mediastream.c fill in the dwWidth and dwHeight fields of the
DDSURFACEDESC structure (I used 1 as stub value). The code used seems similar
to that of
http://msdn.microsoft.com/en-us/library/ms787928(VS.85).aspx
except the app doesn't check the return code of GetFormat and hence proceeds
with uninitialised memory from these two fields.
These two values are not enough to avoid a crash when displaying the second
video. As the logs http://bugs.winehq.org/attachment.cgi?id=20129 in bug 17836,
comment 4 suggest, the app presumably reads more fields from GetFormat: Z
buffer depth and pixelformat, and passes that to ddraw.
Actually, whether the app crashes there depends on WINEDEBUG settings, as the
initialisation of the stack-based DDSURFACEDESC depends on former stack use.
I've been able to play the game using
WINEDEBUG=+all,-syslevel,-fixup,-dbghelp_dwarf,-heap,warn+heap,-gdi
I yet have to disassemble and see which other fields from DDSURFACEDESC are
used in the second case.
BTW, one needs to work past bug #15915 in order to see this crash in "Alien
Nations", which is a blocker for this issue. I did it by quickly hacking the
fourcc comparison test in iccvid.c.
There exists a demo for this application, but demos typically display no intro
videos, so I doubt it would exhibit this bug.
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http://bugs.winehq.org/show_bug.cgi?id=13816
Summary: Klingon Honor Guard crashes on playing ingame movies
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: garnoth(a)gmail.com
Created an attachment (id=13859)
--> (http://bugs.winehq.org/attachment.cgi?id=13859)
the windows error displayed when game crashes
The game Klingon honor Guard will crash when it tries to play the ingame
videos. This should be the last bug before the game would be platinum as using
the nocd patch allows one to play through the whole game.
This won't work with the demo as it has none. This bug only affects the retail
version, I'd be happey to send it to anyone if needed.
This doesn't seem to be a cd checking bug as the game askes for the cd one
screen before and it works. Playing multiplayer also requires the cd to be in
the drive and that works just fine.
The 'play' cd simply contains avi videos and can be played in Mplayer.
i did this in win 98 mode as that mode best supports the game.
To reproduce.
Install game.
Apply 1.1 patch.
Start new game.
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https://bugs.winehq.org/show_bug.cgi?id=1908
Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|amstream |quartz
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https://bugs.winehq.org/show_bug.cgi?id=38071
Bug ID: 38071
Summary: Specifying a stream object in params is not yet
supported
Product: Wine
Version: 1.7.36
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Created attachment 50720
--> https://bugs.winehq.org/attachment.cgi?id=50720
amstream trace log (AVI video)
Importing a video in Adobe Premiere Pro CS3 fails, resulting to:
fixme:win:EnumDisplayDevicesW ((null),0,0x33ba64,0x00000000), stub!
fixme:amstream:IAMMultiMediaStreamImpl_AddMediaStream Specifying a stream
object in params is not yet supported
err:quartz:GetClassMediaFile Media class not found
Full amstream tracelog provided as an attachment.
Adobe Premiere Pro CS3 displays the following message:
Error Message
Unsupported format or damaged file.
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https://bugs.winehq.org/show_bug.cgi?id=36235
Bug ID: 36235
Summary: valgrind shows 3 leaks in amstream/tests/amstream.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==20443== 8 bytes in 1 blocks are definitely lost in loss record 73 of 1,019
==20443== at 0x7BC4C735: notify_alloc (heap.c:255)
==20443== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==20443== by 0x5C9189C: IMalloc_fnRealloc (ifs.c:233)
==20443== by 0x5C92003: CoTaskMemRealloc (objidl.h:1239)
==20443== by 0x65B52C7: ???
==20443== by 0x4955D79: test_media_streams (amstream.h:590)
==20443== by 0x4957664: func_amstream (amstream.c:436)
==20443== by 0x49584C4: run_test (test.h:584)
==20443== by 0x49588B2: main (test.h:654)
==20443== 8 bytes in 1 blocks are definitely lost in loss record 74 of 1,019
==20443== at 0x7BC4C735: notify_alloc (heap.c:255)
==20443== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==20443== by 0x5C9189C: IMalloc_fnRealloc (ifs.c:233)
==20443== by 0x5C92003: CoTaskMemRealloc (objidl.h:1239)
==20443== by 0x65BB457: ???
==20443== by 0x65B535B: ???
==20443== by 0x4955D79: test_media_streams (amstream.h:590)
==20443== by 0x4957664: func_amstream (amstream.c:436)
==20443== by 0x49584C4: run_test (test.h:584)
==20443== by 0x49588B2: main (test.h:654)
==20443== 8 bytes in 1 blocks are definitely lost in loss record 75 of 1,019
==20443== at 0x7BC4C735: notify_alloc (heap.c:255)
==20443== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==20443== by 0x5C9189C: IMalloc_fnRealloc (ifs.c:233)
==20443== by 0x5C92003: CoTaskMemRealloc (objidl.h:1239)
==20443== by 0x65BB4A1: ???
==20443== by 0x65B535B: ???
==20443== by 0x4955D79: test_media_streams (amstream.h:590)
==20443== by 0x4957664: func_amstream (amstream.c:436)
==20443== by 0x49584C4: run_test (test.h:584)
==20443== by 0x49588B2: main (test.h:654)
==20443==
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http://bugs.winehq.org/show_bug.cgi?id=13272
Summary: Scrapland: ACCESS VIOLATION when starting
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nmatra(a)citromail.hu
Black screen hangs and I have to kill the process to get my Desktop back. I
only see the error message about access violation when I switch Wine to Emulate
Desktop.
I get it with a PC-GURU magazine, without protection. (On Win it starts without
the disc) Maybe the original doesn't have this issue.
Log attached.
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https://bugs.winehq.org/show_bug.cgi?id=37090
Bug ID: 37090
Summary: Medieval total war demo crashes with builtin amstream
Product: Wine
Version: unspecified
Hardware: x86
URL: http://download.cnet.com/Medieval-Total-War-demo/3000-
7483_4-10246017.html
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 49304
--> https://bugs.winehq.org/attachment.cgi?id=49304
terminal output
Split off from bug 1908 which has been recycled a few times.
Download the demo, install, try to run. It crashes very quickly after a couple
amstream fixme's:
fixme:amstream:IAMMultiMediaStreamImpl_AddMediaStream Specifying a stream
object in params is not yet supported
err:quartz:GetClassMediaFile Media class not found
fixme:amstream:DirectDrawMediaStreamImpl_IDirectDrawMediaStream_GetFormat
(0x2221e8c)->(0x32d0f8,(nil),(nil),(nil)) stub!
fixme:amstream:DirectDrawMediaStreamImpl_IDirectDrawMediaStream_GetMultiMediaStream
(0x2221e88/0x2221e8c)->(0x176dec4) stub!
wine: Unhandled page fault on read access to 0x00000000 at address 0x41aef1
(thread 0009), starting debugger...
winetricks -q amstream gets past the crash.
[austin@localhost ~]$ sha1sum mtwdemo.zip
3b52b9168e672731180e96b4ce2a9222eb55a23b mtwdemo.zip
[austin@localhost ~]$ du -h mtwdemo.zip
236M mtwdemo.zip
[austin@localhost ~]$ wine --version
wine-1.7.24
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http://bugs.winehq.org/show_bug.cgi?id=32185
Bug #: 32185
Summary: Bug in BasePinImp_GetMediaType()
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: amstream
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
A bisect shows that the patch below causes a regression in the amstream
conformance tests. See for instance the Winetest results for fg-deb64-t32.
http://test.winehq.org/data/3e264ced0f2502093940ddda21ecbd024b7dd815/linux_…
commit 7e82db784a448c6802001345d6230f72a711d237
Author: Christian Costa <titan.costa(a)gmail.com>
Date: Fri Oct 12 23:07:31 2012 +0200
amstream: Implement BasePinImp_GetMediaType in media stream filter.
:040000 040000 ca189e47205be4d08dd271ba14dc12f6d1c2fced
5fd0731b35d83671c7fb0ecfa622e7834344238b M dlls
However it's also possible that the bug is in the previous patch as both
functions are used in the test and it's possible that implementing
BasePinImp_GetMediaType() caused BasePinImpl_CheckMediaType() to be called, or
that the bug is in fact in EnumMediaTypes_Construct() (from strmbase).
I tried to figure out the source for the bug but did not get anywhere. What I
gathered is that:
* It looks like a stack corruption issue. Adding traces in the test executable
can make the crash go away and I seem to have more luck reproducing the issue
using the PE test executable.
* A backtrace shows the crash happening in CopyMediaType() (called by
EnumMediaTypes_Construct() from strmbase) due to an insane size for
pSrc->cbFormat.
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https://bugs.winehq.org/show_bug.cgi?id=39200
Bug ID: 39200
Summary: Shogun: Total War crashes at startup
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: zombie_ryushu(a)yahoo.com
Distribution: ---
This bug was never fixed and should be re-opened. This bug is related to the
amstream DirectShow Filter. Using the Demo Version is not a sufficient test as
the Demo version does not use the amstream codec filter. This bug is extremely
severe, and needs to be re-opened.
Any and all tests for this bug must be done with the retail versions of this
game, the Demo version does not use amstream in such a way to cause this bug.
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http://bugs.winehq.org/show_bug.cgi?id=12851
Summary: LEGO Rock Raiders amstream crash
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=12540)
--> (http://bugs.winehq.org/attachment.cgi?id=12540)
+amstream log with crash
LEGO Rock Raiders crashes when trying to play the "LEGO Media" splash video.
+amstream log included. I don't think that this game has a demo. One needs a
nocd crack to bypass safedisc and a native d3drm.dll to avoid a crash if they
want to run the game.
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http://bugs.winehq.org/show_bug.cgi?id=15508
Summary: Risk II crash while loading the game
Product: Wine
Version: 1.1.5
Platform: Other
URL: http://www.reflexive.com/RiskII.html
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Tested in Ubuntu 8.10 and wine 1.1.5
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http://bugs.winehq.org/show_bug.cgi?id=10581
Summary: swat 3 v2.1 needs some amstream stuff to work
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dshow
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mizvekov(a)gmail.com
Created an attachment (id=9373)
--> (http://bugs.winehq.org/attachment.cgi?id=9373)
everything builtin
with builtin amstream.dll, sierra's SWAT 3 version 2.1 shows a messagebox
saying it needs directx at least version 6.1 to run and then it quits.
with windows xp native amstream, it dies further down the road
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https://bugs.winehq.org/show_bug.cgi?id=42986
Bug ID: 42986
Summary: wine can't be compiled by gcc-2.95.4
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 58123
--> https://bugs.winehq.org/attachment.cgi?id=58123
gcc-2.95.4 fails to build amstream
In effort to find out lowest kernel version supported by wine, I will need old
distro with old compiler. So preliminary test reveals:
wine-2.7 @ gcc-4.1.1: winecfg=OK & notepad=OK
wine-2.7 @ gcc-3.4.6: winecfg=OK & notepad=OK
wine-2.7 @ gcc-3.3.6: winecfg=OK & notepad=OK
wine-2.7 @ gcc-2.95.4: compilation fails:
amstream/mediastream.c: In function `ddrawstreamsample_create':
amstream/mediastream.c:1024: structure has no member named `dwRGBBitCount'
amstream/mediastream.c:1025: structure has no member named `dwRBitMask'
amstream/mediastream.c:1026: structure has no member named `dwGBitMask'
amstream/mediastream.c:1027: structure has no member named `dwBBitMask'
amstream/mediastream.c:1028: structure has no member named `dwRGBAlphaBitMask'
make[1]: *** [mediastream.o] Error 1
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https://bugs.winehq.org/show_bug.cgi?id=36555
Bug ID: 36555
Summary: valgrind shows a definite leak in
amstream/tests/amstream.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
../../../tools/runtest -q -P wine -T ../../.. -M amstream.dll -p
amstream_test.exe.so amstream && touch amstream.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
fixme:win:EnumDisplayDevicesW ((null),0,0x4daf010,0x00000000), stub!
fixme:amstream:IAMMultiMediaStreamImpl_AddMediaStream Specifying a stream
object in params is not yet supported
err:amstream:DirectDrawMediaStreamImpl_IAMMediaStream_QueryInterface
(0x49f9338)->({f7537560-a3be-11d0-8212-00c04fc32c45},0x4dafa2c),not found
fixme:amstream:DirectDrawMediaStreamImpl_IDirectDrawMediaStream_GetFormat
(0x49f933c)->(0x4daf83c,0x4dafa20,0x4daf8a8,0x4dafa1c) stub!
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:amstream:AudioMediaStreamImpl_IAMMediaStream_QueryInterface
(0x49858f0)->({f4104fce-9a70-11d0-8fde-00c04fd9189d},0x4daf9f0),not found
fixme:amstream:AudioMediaStreamImpl_IAudioMediaStream_GetFormat
(0x49858f4/0x49858f0)->((nil)) stub!
fixme:amstream:AudioMediaStreamImpl_IAudioMediaStream_GetFormat
(0x49858f4/0x49858f0)->(0x4daf9d2) stub!
==25590== 120 bytes in 3 blocks are definitely lost in loss record 578 of 920
==25590== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==25590== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==25590== by 0x5CD47AF: IMalloc_fnAlloc (ifs.c:186)
==25590== by 0x5CD50CA: CoTaskMemAlloc (objidl.h:1236)
==25590== by 0xF46F689: AudioClient_GetMixFormat (mmdevdrv.c:1749)
==25590== by 0xF431860: set_format (audioclient.h:330)
==25590== by 0xF4319DF: load_driver_devices (devenum.c:464)
==25590== by 0xF433231: MMDevEnum_Create (devenum.c:852)
==25590== by 0xF436445: MMCF_CreateInstance (main.c:252)
==25590== by 0x5CB5F06: CoCreateInstance (unknwn.h:226)
==25590== by 0xE18103C: get_mmdevenum (dsound_main.c:178)
==25590== by 0xE18136D: GetDeviceID (dsound_main.c:261)
==25590== by 0xE17E65D: DirectSoundDevice_Initialize (dsound.c:760)
==25590== by 0xE17D45F: IDirectSound8Impl_Initialize (dsound.c:398)
==25590== by 0xE17DAA1: DirectSoundCreate8 (dsound.c:573)
==25590== by 0xE8F3C38: ???
==25590== by 0xE91614B: ???
==25590== by 0x5CB5F06: CoCreateInstance (unknwn.h:226)
==25590== by 0x67A5187: ???
==25590== by 0x4CA33D2: test_media_streams (amstream.h:590)
==25590==
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http://bugs.winehq.org/show_bug.cgi?id=21957
Summary: Missing GUID check in
IAMMultiMediaStreamImpl_QueryInterface?
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: amstream
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rainy6144(a)gmail.com
This is necessary to make some games work (without actually showing the media,
though).
--- amstream.c.bak 2010-03-06 16:55:24.000000000 +0800
+++ amstream.c 2010-03-06 16:55:36.000000000 +0800
@@ -79,6 +79,7 @@
TRACE("(%p/%p)->(%s,%p)\n", iface, This, debugstr_guid(riid), ppvObject);
if (IsEqualGUID(riid, &IID_IUnknown) ||
+ IsEqualGUID(riid, &IID_IMultiMediaStream) ||
IsEqualGUID(riid, &IID_IAMMultiMediaStream))
{
IClassFactory_AddRef(iface);
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https://bugs.winehq.org/show_bug.cgi?id=41502
Bug ID: 41502
Summary: hotmail technical support number 1877 424 6647 hotmail
contact phone number toll free
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: sirecusav(a)hostcalls.com
Distribution: ---
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Bug ID: 41501
Summary: contact support hotmail @ ! 1877 424 6647 ! hotmail
phone number for hotmail technical query for United
States
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: sirecusav(a)hostcalls.com
Distribution: ---
contact support hotmail @ ! 1877 424 6647 ! hotmail phone number for hotmail
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https://bugs.winehq.org/show_bug.cgi?id=40651
Bug ID: 40651
Summary: Tech Support C@ll @@$$@$I~855~7O9~2847+++ Epsonprinter
c.u.s.t.o.m.e.r S.u.p.p.o.rt p.h.o.n.e n.u.m.b.e.r
u.s.a. C.a.l.l
Product: Wine
Version: 0.9.1.
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: dheerendraverman39(a)gmail.com
Distribution: ---
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https://bugs.winehq.org/show_bug.cgi?id=47043
Bug ID: 47043
Summary: Black popups from an application called
Steuer-Spar-Erklärung
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: werner.fink(a)arcor.de
Distribution: ---
Created attachment 64214
--> https://bugs.winehq.org/attachment.cgi?id=64214
Screen shot of the effect with xv
Last few years I see black popups of an application called
Steuer-Spar-Erklärung. See
https://appdb.winehq.org/objectManager.php?sClass=application&iId=997 for this.
Intersting if I resize the popup then all is readable again ... also sometimes
it helps to move the mouse over the popup to see *some* of the entries but only
below the mouse. Also moving ot placing an other window which is not a wine
window on top of the popup does help. Also running the command xrefresh does
black the popup again. The current wine is build for OpenSUSE Leap 15.0
I've tried a fresh installation below a fresh WINEPREFIX but I enface the same
result as well. Current X11 server/kernel module is a radeon but I had seen
this effect also with an Intel Sandybridge X11 server/kernel module.
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https://bugs.winehq.org/show_bug.cgi?id=47040
Bug ID: 47040
Summary: Add some ARB-equivalent vendor specific GL extensions
Product: Wine
Version: 4.6
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Hi folks.
I found some vendor specific GL extensions equivalent to their ARB relatives.
GL_AMD_query_buffer_object ARB_QUERY_BUFFER_OBJECT
GL_NV_copy_image ARB_COPY_IMAGE
GL_NV_texture_rectangle ARB_TEXTURE_RECTANGLE
These extensions are present in some outdated proprietary drivers but have a
lack of ARB equivalents. Adding these extensions to wined3d_extension_map may
be useful in compatibility manners.
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https://bugs.winehq.org/show_bug.cgi?id=47001
Bug ID: 47001
Summary: call of duty modern warfare remastered crash with
backtrace
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: mathieu.schmitt68(a)orange.fr
Distribution: ---
Created attachment 64162
--> https://bugs.winehq.org/attachment.cgi?id=64162
backtraceCODMWR
Hi,
start Call of Duty Modern Warfare Remastered (steam version)
COD MWR crashes with the following error message box after the splash screen is
show :
Not enough memory. You very likely do not have enough disk space on your hard
isk. (12).
start the game again, choose no at the first message box, choose no at the
second message box. i can generate a back-trace file.
you can generate the same back-trace with Call of duty Advanced warfare
Regards,
Mathieu
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https://bugs.winehq.org/show_bug.cgi?id=40445
Bug ID: 40445
Summary: WinSCP main window looks differently when being run
under Wine
Product: Wine
Version: 1.9.7
Hardware: x86
URL: http://winscp.net/download/winscp577.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
Created attachment 54196
--> https://bugs.winehq.org/attachment.cgi?id=54196
WinSCP main window under Wine
Just see the attached self-explanatory screenshot.
Wine problems:
1) Hosts lack indentation (several pixels)
2) Some buttons lack down arrows
3) The log in button lack an icon
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https://bugs.winehq.org/show_bug.cgi?id=47026
Bug ID: 47026
Summary: Rhythm Doctor: Window moving offscreen blocks input
despite having focus
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gordion42(a)gmail.com
Distribution: ---
Created attachment 64187
--> https://bugs.winehq.org/attachment.cgi?id=64187
The contents of stderr (most entries are from opening a menu and effect
nothing)
In one of the levels of Rhythm Doctor (r3b_hotfix2, but should be present in
all versions with the level), there is a point in time where the window moves
about. The window will not accept key input (which is required to play the
game) unless the mouse is hovered over it *or* you open a second window (such
as winecfg), select that, then select the game (the window will then have
"focused blue").
However, later in that level, the window completely leaves the desktop area,
and when it returns, it is still "focused blue," but does not accept input
unless the cursor is currently over it (the only fix at that point is to mash
escape and try to "catch" the window so you can pause and re-seat the focus).
There's nothing funny in the log when the window moves, nor when it leaves the
desktop (I'll attach it anyway, just in case.)
I've tested this:
With an emulated desktop with WM having decorate and control
With an emulated desktop (with wine having decorate and control)
With WM having decorate and control (without the emulated desktop)
This is wine 4.5
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https://bugs.winehq.org/show_bug.cgi?id=47011
Bug ID: 47011
Summary: SampleCount registry key ignored for OpenGL rendering
in early Unreal Engine games
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: tom(a)r.je
Distribution: ---
The SampleCount option is very useful for applying anti-aliasing to older games
and works great for DirectX 7/8/9 titles.
However, when using OpenGL the SampleCount option seems to be ignored.
Games Tested: Unreal Tournament (1999) and Unreal Tournament 2004. When using
Direct3d rendering the performance is poor but SampleCount works, when using
OpenGL rendering the performance is far better but the SampleCount option is
ignored.
I'm not sure if this affects all OpenGL games but I'd imagine it's the same for
any games that use OpenGL rendering.
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http://bugs.winehq.org/show_bug.cgi?id=18611
Summary: After effects 6.5 crashes when import a mp3 file
Product: Wine
Version: 1.1.22
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cemelmaci(a)hotmail.com
Created an attachment (id=21294)
--> (http://bugs.winehq.org/attachment.cgi?id=21294)
terminal output
After effects 6.5 crashes when import a mp3 file
--snip--
fixme:amstream:IAMMultiMediaStreamImpl_GetFilter
(0x72f0468/0x72f0468)->(0x82e480) stub!
wine: Unhandled page fault on read access to 0x00000001 at address 0xb13967
(thread 0009), starting debugger...
--snip--
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https://bugs.winehq.org/show_bug.cgi?id=46890
Bug ID: 46890
Summary: Can't Open SDcard or Phone Memory in Wine App on
Android
Product: Wine
Version: 4.4
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: explorerframe
Assignee: wine-bugs(a)winehq.org
Reporter: mehedihasan1853(a)gmail.com
Sir,Iam can't open SDcard or Phone Memory in Wine App on Android.I can't found
any Sdcard or phone memory folder in Wine app.Please Fix this bug or Help me
How to open sdcard in wine app and run windows app.Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=42213
Bug ID: 42213
Summary: Age of Empires 2 doesn't work with Wine
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: prometheuswithbutter(a)gmail.com
Distribution: ---
Created attachment 56853
--> https://bugs.winehq.org/attachment.cgi?id=56853
I would like to install Age of Empires 2 on Linux with Wine, but it doesn't
work.
I would like to install Age of Empires 2 on Linux, but It doesn't work.
Before I used Windows 7 and it worked perfect.
Can you help me?
It's my second fave game.
Thank you, Janek.
Sorry for my English, I'm not English :-)
I don't know components or versions or else.
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https://bugs.winehq.org/show_bug.cgi?id=46286
Bug ID: 46286
Summary: MTGO: Fails to launch due to missing EULA
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leothelion92(a)gmail.com
Distribution: ---
Magic the Gathering online launches but gets stuck at the EULA agreement step.
The EULA doesn't display, just showing "EULA file not found" instead. Unable to
click "I agree", only able to click "I disagree" which closes the launcher.
Personally using Ubuntu 16.0.4.
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https://bugs.winehq.org/show_bug.cgi?id=46921
Bug ID: 46921
Summary: Creative Cloud install crashes just before completing
installation (unimplemented function)
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andre(a)basel.co.nz
Distribution: ---
Created attachment 64015
--> https://bugs.winehq.org/attachment.cgi?id=64015
Backtrace log file
I am using the following:
LSB Version: :core-4.1-amd64:core-4.1-noarch
Distributor ID: Fedora
Description: Fedora release 29
wine-4.4 (Staging)
I get the attached error just before the install completes. Creative cloud
still appears in PlayOnLinux what after login in crashes again.
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https://bugs.winehq.org/show_bug.cgi?id=46632
Bug ID: 46632
Summary: Error installing Crash Bandicoot N Sane trilogy
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio.mgbx(a)hotmail.it
Distribution: ---
Created attachment 63540
--> https://bugs.winehq.org/attachment.cgi?id=63540
console output
Hi tried to install Crash Bandicoot N Sane trilogy but I get an error window
which says:"Runtime error 229 at 074A4BCF".
I attached my console output.
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https://bugs.winehq.org/show_bug.cgi?id=39666
Bug ID: 39666
Summary: i try to load age of empires 2 and it doesnt let me
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: paatriciaa_17(a)hotmail.co.uk
Distribution: ---
Created attachment 52885
--> https://bugs.winehq.org/attachment.cgi?id=52885
this is the error please help me solve it
i have recently got a game i played when i was younger and installed it but
when i try to launch it doesnt work
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https://bugs.winehq.org/show_bug.cgi?id=46757
Bug ID: 46757
Summary: Unity 2018.3.6f1 (64-bit)
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrianpluta4(a)gmail.com
Distribution: ---
Created attachment 63763
--> https://bugs.winehq.org/attachment.cgi?id=63763
backtrace
Unity 2018.3.6f1 (64-bit)
After start UnityHelper.exe crashes
ANd Unity stays on grey screen
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https://bugs.winehq.org/show_bug.cgi?id=46838
Bug ID: 46838
Summary: Happy Foto Designer OLE error 80004001
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: martin.marmsoler(a)gmail.com
Distribution: ---
Created attachment 63878
--> https://bugs.winehq.org/attachment.cgi?id=63878
Log
Hello,
when I start Happy Foto Designer and create a new Photo book I get the error:
OLE error 80004001
The error can be solved by installing riched20
winetricks riched20
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https://bugs.winehq.org/show_bug.cgi?id=44387
Bug ID: 44387
Summary: Unity3D fails with "X11DRV_wglCreateContextAttribsARB
Context creation failed" error
Product: Wine
Version: 3.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: bob_lists(a)yahoo.co.uk
Distribution: ---
Created attachment 60307
--> https://bugs.winehq.org/attachment.cgi?id=60307
relevant extracts from glxinfo
I installed Unity 2017.2.0f3 (64-bit) from
https://store.unity.com/download?ref=personal
(click on Windows option)
This gets
UnityDownloadAssistant-2017.2.0f3.exe
Note:
Run winecfg and set Applications->Windows Version to Windows 7. (Otherwise
UnityDownloadAssistant will not run.)
Make sure winbind is installed on your system, otherwise Unity3D does not get
as far as the error reported here.
I ran UnityDownloadAssistant-2017.2.0f3.exe
Some components did not install, but the main installation completed and
claimed to be succesful.
I ran
env WINEPREFIX="/home/bob/.wine" wine C:\\windows\\command\\start.exe /Unix
/home/bob/.wine/dosdevices/c:/users/Public/Start\ Menu/Programs/Unity\
2017.2.0f3\ \(64-bit\)/Unity.lnk &> unitylog.txt
This displays a window headed "Unity 2017.2.0f3". The contents of the window
are black. After a few seconds, the contents turn to grey. The program takes
100% of cpu and does not terminate.
The software outputs a large number of fixme messages plus the error message
005b:err:wgl:X11DRV_wglCreateContextAttribsARB Context creation failed (error
1)
The computer is a Toshiba Satellite with 2 x (AMD E1-1200 APU @ 1.4 GHz with
Radeon HD Graphics).
Ubuntu Mate 16.04
$ lspci
00:01.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Wrestler [Radeon HD 7310]
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https://bugs.winehq.org/show_bug.cgi?id=46958
Bug ID: 46958
Summary: trying to install a windows app constantly get "not
enough disk space" error and C: drive shows 0 bytes
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bmullan.mail(a)gmail.com
Distribution: ---
Created attachment 64093
--> https://bugs.winehq.org/attachment.cgi?id=64093
see but description
Trying to install a windows application I consistently get a "not enough disk
space available" type error (see attachment) which prevents the installation
from succeeding.
I have tried all of the following 64Bit Bottle types: Win7, Win8, Win10
and all of them exhibit the same error.
Wine reports C: with 0 disk space (my actual linux drive has 500GB available).
Also, this only happens with some programs? Others install ok.
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https://bugs.winehq.org/show_bug.cgi?id=44670
Bug ID: 44670
Summary: GOG Galaxy 1.2.37: crash in GalaxyClient Helper.exe
Product: Wine-staging
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: magist3r(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60680
--> https://bugs.winehq.org/attachment.cgi?id=60680
backtrace
After update to GOG Galaxy 1.2.37 I see permanent crash in GalaxyClient
Helper.exe. Version 1.2.17 works fine. Backtrace in attachment. Feel free to
ask me for some more info.
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https://bugs.winehq.org/show_bug.cgi?id=46956
Bug ID: 46956
Summary: ReplaceFile cannot replace the current executable
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: shaggie76(a)hotmail.com
Distribution: ---
Created attachment 64085
--> https://bugs.winehq.org/attachment.cgi?id=64085
A simple VS2017 console project that you can compile to test this.
The ReplaceFile API can be used to update the currently running exe file; this
does not work with WINE.
This bug prevents the Warframe launcher from working properly.
A simple program that demonstrates this is:
#include <windows.h>
#include <tchar.h>
int main(int argc, const char* argv[])
{
TCHAR exePath[MAX_PATH];
TCHAR tmpPath[MAX_PATH];
GetModuleFileName(GetModuleHandle(NULL), exePath, MAX_PATH);
_tcscpy_s(tmpPath, MAX_PATH, exePath);
_tcscat_s(tmpPath, MAX_PATH, TEXT(".tmp"));
if(!CopyFile(exePath, tmpPath, FALSE))
{
_tprintf(TEXT("CopyFile(%s, %s, FALSE) failed [0x%08X]\n"), exePath,
tmpPath, GetLastError());
return(1);
}
/* this has worked from at least as far back as WinXP and continues to work
on Win10 */
if(!ReplaceFile(exePath, tmpPath, NULL, 0, NULL, NULL))
{
_tprintf(TEXT("ReplaceFile(%s, %s, NULL, 0, NULL, NULL) failed
[0x%08X]\n"), exePath, tmpPath, GetLastError());
return(1);
}
/* A proper test would check that the file was actually updated but this is
sufficient to demonstrate the bug */
_tprintf(TEXT("No errors!\n"));
return(0);
}
Under WINE this prints:
ReplaceFile(Z:\home\glen\WineReplaceFile.exe,
Z:\home\glen\WineReplaceFile.exe.tmp, NULL, 0, NULL, NULL) failed [0x00000497]
Under real WinXP to Win10 this prints:
No errors!
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https://bugs.winehq.org/show_bug.cgi?id=46853
Bug ID: 46853
Summary: An error when trying to install some games
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
Distribution: ---
When I try to install some games, I get this error message:
"Runtime error 229 at 075A4BCF"
I need to set windows version to xp in order to avoid this error message, but
that is so annoying, because I have to change it back to windows 7 every time
after finishing with the installation.
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https://bugs.winehq.org/show_bug.cgi?id=46893
Bug ID: 46893
Summary: Error while installing .NET Framework 1.0
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sk9258user(a)mail.ru
Distribution: ---
Created attachment 63973
--> https://bugs.winehq.org/attachment.cgi?id=63973
Log
Link: https://www.microsoft.com/en-us/download/confirmation.aspx?id=96
CLR Error: 80004001.
On any wine Windows version
On wine stable 3.0.
Need to fix this without changing wine version.
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https://bugs.winehq.org/show_bug.cgi?id=44488
Bug ID: 44488
Summary: does not to execute a .exe file
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: apphelp
Assignee: wine-bugs(a)winehq.org
Reporter: mrdwili(a)hotmail.fr
Distribution: ---
Created attachment 60443
--> https://bugs.winehq.org/attachment.cgi?id=60443
what is written when I execute the .exe
I tried to install Final Fantasy X-X2 with wine, but when I type wine
/Volumes/Final\ Fantasy\ X\ X-2\ HD\ Remaster/setup.exe I have this whole page
and wine with written "Runtime error 229 at 07494BCF"
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https://bugs.winehq.org/show_bug.cgi?id=45250
Bug ID: 45250
Summary: The Sims Double Deluxe crash at startup
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 61494
--> https://bugs.winehq.org/attachment.cgi?id=61494
The Sims log with WINEDEBUG="+ddraw,+d3d"
Hi!
I'm trying to get The Sims Double Deluxe running on my computer. It passes the
CD check before crashing.
I think it has something to do with the pixelformat not being correct (16 bit
not supported, or something).
Following is an excerpt from the log file:
0009:trace:ddraw:DDRAW_dump_members - DDSD_HEIGHT : 600
0009:trace:ddraw:DDRAW_dump_members - DDSD_WIDTH : 800
0009:trace:ddraw:DDRAW_dump_members - DDSD_PIXELFORMAT : ( )
0009:trace:d3d:wined3d_get_adapter_display_mode wined3d 0x16f8e0, adapter_idx
0, display_mode 0x32f784, rotation (nil).
0009:warn:d3d:wined3d_get_adapter_display_mode Overriding format
WINED3DFMT_B8G8R8X8_UNORM with stored format WINED3DFMT_B5G6R5_UNORM.
0009:trace:d3d:wined3d_get_adapter_display_mode Returning 800x600@60
WINED3DFMT_B5G6R5_UNORM 0x1.
0009:trace:ddraw:wined3dformat_from_ddrawformat Convert a DirectDraw
Pixelformat to a WineD3D Pixelformat
0009:trace:ddraw:DDRAW_dump_pixelformat ( )
0009:warn:ddraw:wined3dformat_from_ddrawformat Unknown Pixelformat.
0009:warn:ddraw:ddraw_surface_create Unsupported / unknown pixelformat.
0009:trace:ddraw:ddraw_surface4_AddAttachedSurface iface 0x1935fc, attachment
(nil).
0009:err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7d9f5bb3
My machine has the following HW:
* CPU: Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz
* 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core
Processor Family Integrated Graphics Controller (rev 09)
* 01:00.0 VGA compatible controller: NVIDIA Corporation GF119M [GeForce GT
520M] (rev a1)
I'm only running OpenSource drivers, so maybe this has something to do with my
error?
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http://bugs.winehq.org/show_bug.cgi?id=26306
Summary: age of empires ll error
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tbone6669(a)gmail.com
every thing installed fine the game just wont run and i get this error message
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https://bugs.winehq.org/show_bug.cgi?id=44472
Bug ID: 44472
Summary: Installation PS4 Remote Play terminated with message
"PS4 Remote Play can not be installed on systems with
screen resolution smaller than 1024 x 768"
Product: Wine
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikhail.v.gavrilov(a)gmail.com
Distribution: ---
Installation PS4 Remote Play terminated with message "PS4 Remote Play can not
be installed on systems with screen resolution smaller than 1024 x 768"
OS: Fedora 27 with gnome-shell with Wayland session
$ wine --version
wine-2.20 (Staging)
$ wine Downloads/RemotePlayInstaller.exe
fixme:winediag:start_process Wine Staging 2.20 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
fixme:ntdll:EtwEventRegister ({5eec90ab-c022-44b2-a5dd-fd716a222a15}, 0x401123,
0x45a040, 0x45a058) stub.
fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x456e58, 43) stub
fixme:ntdll:EtwEventRegister ({5eec90ab-c022-44b2-a5dd-fd716a222a15}, 0x6c1123,
0x6e3010, 0x6e3028) stub.
fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x6e0738, 43) stub
fixme:ntdll:EtwEventUnregister (deadbeef) stub.
fixme:ntdll:EtwEventUnregister (0) stub.
fixme:ntdll:EtwEventRegister ({5eec90ab-c022-44b2-a5dd-fd716a222a15}, 0x6c1123,
0x6e3010, 0x6e3028) stub.
fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x6e0738, 43) stub
fixme:ntdll:EtwEventUnregister (deadbeef) stub.
fixme:ntdll:EtwEventUnregister (0) stub.
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:msi:check_transform_applicable unsupported validation flags 0x003
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https://bugs.winehq.org/show_bug.cgi?id=46147
Bug ID: 46147
Summary: Comodo Icedragon: no internet access, unable to acesss
about:config, prefs.js for modification
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lenovolobo933(a)gmail.com
Distribution: ---
this is a similar problem to firefox having no internet access, but unlike
firefox, i am unable to access about:config and prefs.js for modification to
try and get it working. they remain blank
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https://bugs.winehq.org/show_bug.cgi?id=46961
Bug ID: 46961
Summary: League of Legends : Can't Launch client on Win 10
prefix / WinXP prefix cannot be used for future
releases of the game
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imbert.jacquesolivier(a)gmail.com
Distribution: ---
Created attachment 64107
--> https://bugs.winehq.org/attachment.cgi?id=64107
Error Log of UX process of LOL
League of Legends crashes at the first launch of the game on a Win 10 prefix on
a 64-bit prefix of Wine.
Tested on Wine 4.5.
IMPORTANT : Use WinXP prefix cannot be done for future releases. See link here
:
->
https://na.leagueoflegends.com/en/news/riot-games/announcements/ending-supp…
Here is a log where you can see the error that crashes the game :
000000.000| OKAY| Memory Monitor enabled:
000000.000| OKAY| - update interval 5s
000000.000| OKAY| - memory delta threshold 10MiB
000000.000| OKAY| - page fault delta threshold 100K
000000.000| OKAY| - region count delta threshold 10
000000.001| ALWAYS| Using Ux render executable path: LeagueClientUxRender.exe
000000.001| OKAY| Working Set Size: 77MiB Peak: 77MiB Pagefile Usage: 52MiB
Peak: 52MiB Private Usage: 3MiB
000000.001| OKAY| Paged Pool Usage: 0MiB Peak: 0MiB Non-Paged Pool Usage:
0MiB Peak: 0MiB
000000.001| OKAY| Committed Total: 147MiB Committed Image: 94MiB
Committed Mapped: 0MiB Committed Private: 53MiB Reserved Total: 2352MiB
Reserved Image: 0MiB Reserved Mapped: 0MiB Reserved Private: 2352MiB Free
Total: 1595MiB Limit: 4095MiB Largest Free: 1355MiB Region Count: 377
000000.001| OKAY| Page Fault Count: 0K
000000.002| ALWAYS| Cef CommandLine: "C:/Riot Games/League of
Legends/RADS/projects/league_client/releases/installer/deploy/LeagueClientUx.exe"
--app-log-file-path="C:/Riot Games/League of Legends/Logs/LeagueClient
Logs/2019-04-05T10-41-02_49_LeagueClient.log" --app-name=LeagueClient
--app-pid=49 --app-port=38767
--browser-subprocess-path=LeagueClientUxRender.exe
--bugsplat-name=league_client_riotgames_com --bugsplat-platform-id=EUW1
--install-directory="C:/Riot Games/League of Legends/" --lang=en-US
--log-dir="LeagueClient Logs" --log-file="C:\Riot Games\League of
Legends\RADS\projects\league_client\releases\installer\deploy\debug.log"
--no-proxy-server --no-sandbox --release=installer
--remoting-auth-token=2J03IQVkr5WM6YHm_-1VFQ --respawn-command=LeagueClient.exe
--respawn-display-name="League of Legends"
--ux-helper-name=LeagueClientUxHelper --ux-name=LeagueClientUx
--disable-spell-checking --no-displaying-insecure-content
000000.191| ALWAYS| Initial dpiScale = 1.000000
000000.191| ALWAYS| Using cookie store at C:/Riot Games/League of
Legends/Cookies
000000.191| OKAY| Creating browser process.
000000.193| ALWAYS| App file system path is: C:\Riot Games\League of
Legends\RADS\projects\league_client\releases\installer\deploy\
000000.193| ALWAYS| Plugins file system path used : Plugins\.
000000.194| ALWAYS| Trying to connect to app process.
000000.197| ERROR| ClientWebSocketTransport: After SSL_connect SSL_get_error
returned 5...
000000.197| ERROR| ClientWebSocketTransport: SSL_ERROR_SYSCALL - The
underlying BIO reported an I/O error.
000000.197| ERROR| ClientWebSocketTransport: SSL_ERROR_SYSCALL - errno is 2:
Fichier introuvable.
000000.197| OKAY| ClientWebSocketTransport: Statistics at socket close:
000000.197| OKAY| Reads - Count : 0 Total Bytes: 0 Average Bytes: 0
000000.197| OKAY| Writes - Count : 0 Total Bytes: 0 Average Bytes: 0
000000.197| OKAY| EINTRs: 0
000000.272| ALWAYS| Connected to app process after 2 attempts.
000003.293| ALWAYS| Backend process is now running.
000005.002| OKAY| Working Set Size: 87MiB (+10) Peak: 87MiB (+10)
000007.386| OKAY| Setting mouse intercept hook.
000007.386| OKAY| Registering window.
000007.387| OKAY| Registering window class R.
000007.387| OKAY| Loading icons.
000007.430| OKAY| New window requested at 0,0 with dimensions 1280,720.
000007.430| OKAY| Creating ux window with url
https://riot:2J03IQVkr5WM6YHm_-1VFQ@127.0.0.1:38767/bootstrap.html.
000007.430| ALWAYS| Deleting non-whitelisted cookies
000007.430| OKAY| Running message loop.
000010.127| ERROR| Assertion failed!
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https://bugs.winehq.org/show_bug.cgi?id=44662
Bug ID: 44662
Summary: Netease music client start up with blank screen
Product: Wine
Version: 3.3
Hardware: x86
URL: https://d1.music.126.net/dmusic/cloudmusicsetup_2_3_0_
196231.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zzhang(a)codeweavers.com
Distribution: ---
Created attachment 60666
--> https://bugs.winehq.org/attachment.cgi?id=60666
terminal output
$ sha1sum ~/Downloads/cloudmusicsetup_2_3_0_196231.exe
51d2d365e3118379bb8f2de5383c346cbd3d0262
/home/eric/Downloads/cloudmusicsetup_2_3_0_196231.exe
After installation, the client start up with blank screen.
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https://bugs.winehq.org/show_bug.cgi?id=46827
Bug ID: 46827
Summary: Regression: drawing tablet pen location is broken
after 4.0-rc2
Product: Wine
Version: 4.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wintab32
Assignee: wine-bugs(a)winehq.org
Reporter: federicosantamorena(a)gmail.com
Distribution: ---
I became the supermaintainer of PaintTool SAI and decided to try every Wine
version to see if there were regressions.
I noticed that since 4.0-rc2 the drawing tablet pen position teleports randomly
between mouse location and pen location, this DOES NOT happen with 4.0-rc1.
When using 4.0-rc1 everything but pen pressure works.
With 4.0-rc2 to fix the broken teleporting location issue you need to:
-Close SAI
-Disconnect drawing tablet
-wineboot -r
-Reconnect drawing tablet
-Re-open SAI
I have Huion 610 Pro
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https://bugs.winehq.org/show_bug.cgi?id=46846
Bug ID: 46846
Summary: msi x64 installer does not display splash and other
texts like a license agreement
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
Distribution: ---
Created attachment 63892
--> https://bugs.winehq.org/attachment.cgi?id=63892
demo x64 installer to show the issue
The msi x64 installer does not display a splash window and other text windows
like a license agreement.
This is a regression bug as it works fine in Wine 4.0 (and worked fine in Wine
4.1, too).
Please find a simple installer attached based in Notation Player 4.
(it is just a dummy exe file installed because the Notation Player 4 is still
not yet released).
The first windows should show a splash windows and the thrid window should show
the lisence agreement. But those windows are just empty.
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https://bugs.winehq.org/show_bug.cgi?id=47006
Bug ID: 47006
Summary: Space Engine: black hole rendering produces massive
amounts of artifacts
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: steamport(a)protonmail.com
Distribution: ---
Created attachment 64165
--> https://bugs.winehq.org/attachment.cgi?id=64165
Picture #1
Driver: AMDGPU
GPU: RX 580
Linux version: Linux roomba 5.0.3-pf #1 SMP PREEMPT Tue Apr 2 18:02:02 EDT 2019
x86_64 GNU/Linux
Images of visual bug attached. Logs did not produce any errors/abnormal
entries.
I'm new to bug reporting, if I missed anything, please say so, i'll try to
provide anything that's needed :)
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https://bugs.winehq.org/show_bug.cgi?id=45398
Bug ID: 45398
Summary: mpc-hc crash on startup.
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: amie1972(a)163.com
Distribution: ---
after i upgrade my wine to version 3.11,start mpc-hc failed,a voilate access
error throughout,press confirm then program exit.back to version 3.10 is the
same.
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https://bugs.winehq.org/show_bug.cgi?id=46997
Bug ID: 46997
Summary: Keyboard input when caps lock is off
Product: Wine
Version: 4.5
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jaredlammi(a)gmail.com
Created attachment 64160
--> https://bugs.winehq.org/attachment.cgi?id=64160
Here's the bug I'm experiencing.
When caps lock is off, when Wine is supposed to be inputting lowercase letters,
it instead does the opposite and inputs uppercase letters, and vice versa when
caps lock is on.
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https://bugs.winehq.org/show_bug.cgi?id=46991
Bug ID: 46991
Summary: debug.h warning: "conversion from 'WCHAR' to 'char',
possible loss of data" on line 293
Product: Wine
Version: 4.5
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimaki(a)rocketmail.com
I get a warning from compiler in debug.h: "conversion from 'WCHAR' to 'char',
possible loss of data" on line 293 during compilation" on VS C compiler when
including wine's debug.h. I think just a matter of adding an explicit
conversion to char on line 293 in debug.h to get rid of the warning.
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https://bugs.winehq.org/show_bug.cgi?id=38307
Bug ID: 38307
Summary: Last Half of Darkness: Beyond the Spirit's Eye crashes
at start
Product: Wine
Version: 1.7.39
Hardware: x86-64
URL: http://www.lasthalfofdarkness.com/beyond/demo.htm
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 51143
--> https://bugs.winehq.org/attachment.cgi?id=51143
log
Demo crashes at start.
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https://bugs.winehq.org/show_bug.cgi?id=42572
Bug ID: 42572
Summary: Revenant has some graphical issues with official
Nvidia drivers & hardware
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 57483
--> https://bugs.winehq.org/attachment.cgi?id=57483
Screenshot to show the graphics issues in the game
In Wine-2.2-276-ge6f8f136fa Revenant no longer crashes at start but it still
has some graphics issues.
1. The player character's model is completely black as are other characters in
the game.
2. Some characters instead of being completely black are displayed with a
"ghostly" white color.
3. Lastly, the player's paper doll (see the flesh colored model on the right
side in the screenshot) is animated but the graphics for the frames of the
paper doll are not cleared so you have this sort of "hall of mirrors" effect.
Hopefully the attached screenshot will illustrate what I mean.
My hardware and driver info:
Nvidia 970 GTX
Driver version 378.13
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http://bugs.winehq.org/show_bug.cgi?id=34237
Bug #: 34237
Summary: Jenkins fails to install (dogfood)
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://jenkins-ci.org/
OS/Version: Linux
Status: NEW
Keywords: download, Installer, source
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Looks like its service related:
err:service:service_send_start_message service L"Jenkins" failed to start
err:msi:ITERATE_StartService Failed to start service L"Jenkins" (1053)
err:msi:ITERATE_Actions Execution halted, action L"StartServices" returned 1627
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1627
I'll attach a log.
austin@aw25 ~ $ wine --version
wine-1.7.0
austin@aw25 ~ $ sha1sum jenkins-1.526.zip
1658d7cba2cd1bdc5ac521a806957df7ef0610ea jenkins-1.526.zip
austin@aw25 ~ $ du -h jenkins-1.526.zip
84M jenkins-1.526.zip
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https://bugs.winehq.org/show_bug.cgi?id=40544
Bug ID: 40544
Summary: Ultimate Unwrap Pro v3.50.14 x64 demo: Fails to run
Product: Wine
Version: 1.9.8
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rajveer_aujla(a)hotmail.com
Fails to run the x64 version of the application on OSX (using the new
experimental x64 support found in 1.9.8 devel), producing the following:
err:module:attach_process_dlls "uulib_64.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\Ultimate Unwrap3D Pro (x64)\\unwrap3d_64.exe" failed, status c0000005
I believe uulib_64.dll is a dll specific to the application.
Download link (unfortunately I cannot get an exact link):
http://www.unwrap3d.com/u3d/downloads.aspx
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https://bugs.winehq.org/show_bug.cgi?id=46829
Bug ID: 46829
Summary: Wizard101 crashes after playing the game after awhile.
Product: Wine
Version: 4.3
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jamesgryffindor99(a)gmail.com
Created attachment 63859
--> https://bugs.winehq.org/attachment.cgi?id=63859
Wizard101 crash logs for Wine 4.3 on macOS Mojave.
After playing Wizard101 (anywhere from 30 minutes to an hour or more), it
crashes unexpectedly. I have attached the terminal log below. This is a clean
install of wine 4.3 on macOS Mojave 10.14.3.
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http://bugs.winehq.org/show_bug.cgi?id=27629
Summary: Pride of Nations Demo:
Product: Wine
Version: 1.3.23
Platform: x86
URL: http://www.gamershell.com/download_74618.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Potentially workaround 27628 (winetricks -q d3dx9_36, or don't remove the
native dll).
Start the app, choose new game, choose the only campaign option. Choose any
country (tried UK and Russia).
The game will either immediately exit, or maybe pop up a map and an error
dialog. Nothing shows in the terminal. Looking at the game's log, I see:
7:08:56 PM [Critical ] TParticlesDef.Fetch Data container
for particles definitions has some discrepancies, for UID 1
7:08:56 PM [Critical ] TParticlesDef.Fetch Data container
for particles definitions has some discrepancies, for UID 1
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https://bugs.winehq.org/show_bug.cgi?id=46979
Bug ID: 46979
Summary: Winecfg hangs (winedevice.exe 100% CPU usage) when
removing an assigned drive
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, regression, source
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: b4f78d6896a7fc85b3ec29d3db30d5d8e9b790e8
Distribution: ArchLinux
Steps to reproduce:
1. create a new wineprefix by running winecfg. Go to the <Drives> tab and add a
new drive pointing to any existing directory on your filesystem e.g. your home
directory. Click <Apply> then <OK> to accept the changes and quit winecfg.
2. re-run winecfg, visit the <Drives> tab and remove the previously created
drive from the list then click <Apply>....winecfg hangs (no visible terminal
output, winedevice consumes 100% CPU).
Another scenario (an external USB hard drive was mounted then unmounted between
those 2 steps).
When the external hdd is mounted on my system, existing partitions on the drive
are automatically added to the drive list in winecfg. Exit winecfg and unmount
the partition(s) from your system then re-run winecfg and try to open the
<Drives> tab: Wine hangs again, now something like this is present in the
terminal:
0017:err:ntdll:RtlpWaitForCriticalSection section 0xf7d67700
"../../../dlls/mountmgr.sys/device.c: device_section" wait timed out in thread
0017, blocked by 0019, retrying (60 sec)
Reverting commit b4f78d6896a7fc85b3ec29d3db30d5d8e9b790e8 fixes the problem for
me.
Tested and reproduced in wine-4.5-222-g8ee1e3453e.
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https://bugs.winehq.org/show_bug.cgi?id=45854
Bug ID: 45854
Summary: Magic the Gathering demo graphical glitch with virtual
desktop
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spzakulec(a)gmail.com
Distribution: ---
Created attachment 62340
--> https://bugs.winehq.org/attachment.cgi?id=62340
Console output when running the Magic the Gathering demo with a virtual desktop
Hi, the Magic the Gathering demo (the one by Microprose) works fine in a 32 bit
wine prefix on 3.16 devel with OS set to Win 95, but key parts of the interface
disappear or are solid black if the program is run in a virtual desktop.
While I am not totally sure this is the same issue that affects all of the
Microprose Magic the Gathering games, in practice the issue and the symptoms
are identical.
You can download the demo here: https://archive.org/details/mtgdemo
I'm on Kubuntu 17.10 64 bit, using the official WineHQ repository.
To reproduce this:
Run mtgdemo.exe, which extracts to a folder.
In the extracted folder, run DUEL.EXE in a 32 bit wine prefix with OS set to
Win95.
You'll see a screen without any black boxes or blobs on it- most importantly,
the large Magic card on the left is visible.
Click exit.
Set DUEL.EXE to a virtual desktop- 1024x768 shows this issue.
The card that was visible without the virtual desktop is now a giant black
blob.
Should you try to play the game, other graphical glitches will happen- cards
disappear and only re-appear when you go to the next turn or right-click on the
playing field, choose Duel Options, and then press OK.
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https://bugs.winehq.org/show_bug.cgi?id=45325
Bug ID: 45325
Summary: Ubisoft detection tool dont recognize correctly cpu
Product: Wine
Version: 3.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Detection tool app used by various ubisoft titles case: assasins creed 1,
prince of persia forgotten sands, prince of persia 2008 dont detect real name
cpu and only shows intel pentium 4 2.40ghz
However in side shows correct cpu cores and non overclocked frecuency
Overclocked frecuency dont detected
Also occur in batman arkham asylum installer too
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=20082
Summary: Driver Create and Close displatch routines should be
called
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://rh-software.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray(a)pobox.co.uk
Currently when a CreateFile() is done the IRP_MJ_CREATE dispatch routine is not
called ! This is a major oversight and caused the v4.00 SIVDRIVER to crash.
For 4.01 I worked around this, but failing to call the driver when the
CreateFile() is done is a major failing and needs to be corrected. The
IRP_MJ_CLOSE routine also needs to get called for the CloseHandle().
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http://bugs.winehq.org/show_bug.cgi?id=32086
Bug #: 32086
Summary: LBA2 black screen above diagonal from bottom left to
upper right
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Classification: Unclassified
Created attachment 42299
--> http://bugs.winehq.org/attachment.cgi?id=42299
wine-1.5.15 terminal output in full screen mode
DirectDrawRenderer=opengl became the default some time ago.
As of 1.5.15, Little Big Adventure 2 aka. LBA2 displays a black screen above a
diagonal from bottom left to upper right across its 640x480 virtual desktop.
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
err:d3d_surface:d3dfmt_p8_init_palette This code should never get entered for
DirectDraw!, expect problems
-- indeed
The black diagonal persists across all menus, intro videos and game play.
Moving the virtual desktop around you momentarily unhides the missing half
screen.
Reopened bug #23921 is about using DirectDrawRenderer=gdi
The black triangle also affects full screen mode. Terminal output is attached.
Does OpenGL decompose the rectangular window into two triangles?
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http://bugs.winehq.org/show_bug.cgi?id=24429
Summary: fifaconfig.exe: save function don`t work when Wine
uses Mono 2.6 instead of dotnet20
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://static.itmages.ru/i/10/0916/h_1284660639_8d8add
adee.png
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pzinin(a)gmail.com
fifaconfig.exe - FIFA 11 config app written in .net (see link for get demo).
When Wine uses Mono 2.6, I can`t save any settings using this app: it crashes.
But a bug http://bugs.winehq.org/show_bug.cgi?id=24428 is not present on Mono.
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https://bugs.winehq.org/show_bug.cgi?id=46917
Bug ID: 46917
Summary: Redirect an issue "wine's d3d8/9 visual tests fail on
i965" to WineHQ
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asimiklit.work(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
Mesa issue description:
"""
d3d8:
visual.c:2728: Test failed: Expected color 0x0000ff00 at 400,60, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,60, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 400,180, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,180, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 80,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 240,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 400,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 80,420, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 240,420, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 400,420, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,420, got
0x000000ff.
d3d9:
visual.c:12337: Test failed: Expected color 0x0000ff00 at 400,60, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,60, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 400,180, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,180, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 80,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 240,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 400,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 80,420, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 240,420, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 400,420, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,420, got
0x000000ff.
Fedora 20
[austin@localhost ~]$ yum list installed | grep -e intel -e mesa
mesa-dri-drivers.i686 10.0.4-1.20140312.fc20 @updates
mesa-dri-drivers.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-filesystem.i686 10.0.4-1.20140312.fc20 @updates
mesa-filesystem.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libEGL.i686 10.0.4-1.20140312.fc20 @updates
mesa-libEGL.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libEGL-devel.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libGL.i686 10.0.4-1.20140312.fc20 @updates
mesa-libGL.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libGL-devel.i686 10.0.4-1.20140312.fc20 @updates
mesa-libGL-devel.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libGLU.i686 9.0.0-4.fc20 @updates
mesa-libGLU.x86_64 9.0.0-4.fc20 @updates
mesa-libGLU-devel.i686 9.0.0-4.fc20 @updates
mesa-libGLU-devel.x86_64 9.0.0-4.fc20 @updates
mesa-libOSMesa.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libOSMesa-devel.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libgbm.i686 10.0.4-1.20140312.fc20 @updates
mesa-libgbm.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libglapi.i686 10.0.4-1.20140312.fc20 @updates
mesa-libglapi.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libwayland-egl.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libxatracker.x86_64 10.0.4-1.20140312.fc20 @updates
xorg-x11-drv-intel.x86_64 2.21.15-5.fc20 @updates
"""
Looks it is a wine issue here according to:
https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_framebuffer_obje…
"- If the attachment sizes are not all identical, rendering will be
limited to the largest area that can fit in all of the
attachments (i.e. an intersection of rectangles having a lower
left of (0,0) and an upper right of (width,height) for each
attachment)
- If the attachment sizes are not all identical, the values of
pixels outside the common intersection area after rendering are
undefined."
This issue came from mesa issue:
https://bugs.freedesktop.org/show_bug.cgi?id=77312
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http://bugs.winehq.org/show_bug.cgi?id=14415
Summary: Monkey Island 3 demo slow
Product: Wine
Version: 1.1.0
Platform: PC
URL: ftp://ftp.lucasarts.com/demos/pc/cursedemo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tsalacinski(a)gmail.com
Monkey Island 3 works pretty slow with Wine 1.1.0.
It happens only in complex locations, where there is a waterfall etc.
COMI works very slow, even on my Core2Duo 2.53 GHZ (which is pretty good for
that game I think).
The strange thing is, when the screen is scrolling (eg. the character moves to
the other part of the scene and the scene is scrolling) it work properly. When
the scene is static (eg. no scrolling, only animated parts like waterfall or
rain etc) it works very bad.
In this demo you can see this when you are shooting with the cannon. A part of
walkthrough (on how to get to the cannon):
After the intro you'll find yourself captive in LeChuck's ship. Start talking
to the small pirate and you'll realize that it's your old friend Wally. Make
him see that he is no good as a pirate and he will soon drop his hook and
start crying. Pick up the plastic hook from the floor and pick up the ramrod
from the wall. Use the cannon and sink the four boats full of skeletons.
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=8036
Vijay Kamuju <infyquest(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
CC| |infyquest(a)gmail.com
Status|STAGED |RESOLVED
Fixed by SHA1| |be678a52e163111085ab3694b6c
| |1f3af8e4d4a4a
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #46 from Vijay Kamuju <infyquest(a)gmail.com> ---
Fixed by commit be678a52e163111085ab3694b6c1f3af8e4d4a4a in wine 4.5
--- Comment #47 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 4.6.
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https://bugs.winehq.org/show_bug.cgi?id=46944
Bug ID: 46944
Summary: Compatibility issue in creating D3D10/11 device on AMD
graphics with XP drivers
Product: Wine
Version: 3.18
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 64067
--> https://bugs.winehq.org/attachment.cgi?id=64067
GPU caps report
Latest releases of WineD3D for Windows do not work with AMD graphics on Windows
XP for OpenGL compatibility reasons I can't figure out.
NVIDIA + XP drivers - works
AMD + XP drivers - doesn't
It is claimed that GLSL 4.30 is supported but in fact no D3D10/11 application
works.
No registry keys helps. I tried "shader_backend=glsl",
"MaxVersionGL=dword:30002". In no vain.
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.gamershell.com/d |https://web.archive.org/web
|ownload_2458.shtml |/20190410154843/https://us.
| |softpedia-secure-download.c
| |om/dl/55136c4f6e55e874e65a3
| |d266ab0c468/5cae1022/200052
| |910/games/demo/PurePinballD
| |emo_English.exe
Hardware|Other |x86-64
--- Comment #20 from Anastasius Focht <focht(a)gmx.net> ---
Hello folks,
I found a mirror for the demo and created a snapshot via Internet archive here:
https://web.archive.org/web/20190410154843/https://us.softpedia-secure-down…
$ sha1sum PurePinballDemo_English.exe
1a513e5817591bbd86acfb779f1bd7bd8a98658b PurePinballDemo_English.exe
$ du -sh PurePinballDemo_English.exe
70M PurePinballDemo_English.exe
$ wine --version
wine-4.5-271-g18883a7676
Regards
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https://bugs.winehq.org/show_bug.cgi?id=46985
Bug ID: 46985
Summary: Rapid Environment error
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wtsapi32
Assignee: wine-bugs(a)winehq.org
Reporter: sk9258user(a)mail.ru
Distribution: ---
Created attachment 64148
--> https://bugs.winehq.org/attachment.cgi?id=64148
errors
I use latest wine 4.5, 32 bit.
This program (Rapid Environment) launch on other PC with Ubuntu. But on my
Ubuntu 14.04 only I have this error. What this? How to fix? When I try to
launch program, nothing happens, and this errors in terminal.
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http://bugs.winehq.org/show_bug.cgi?id=11056
Summary: TAB key counted twice
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: choppy(a)free.fr
In various dialg boxes, the <TAB> key is counted twice, i.e. you're not put on
the next field but on the next-after-next one.
This bug appears in the application NoteWorthy, which is a music score editor.
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https://bugs.winehq.org/show_bug.cgi?id=8226
Michael Stefaniuc <mstefani(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Target Milestone|--- |4.0.x
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https://bugs.winehq.org/show_bug.cgi?id=46986
Bug ID: 46986
Summary: Telegram error
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wtsapi32
Assignee: wine-bugs(a)winehq.org
Reporter: sk9258user(a)mail.ru
Distribution: ---
Created attachment 64149
--> https://bugs.winehq.org/attachment.cgi?id=64149
errors
I use latest wine 4.5, 32 bit.
This program (Telegram) launch on other PC with Ubuntu. But on my Ubuntu 14.04
only I have this error. What this? How to fix? When I launch program, and skip
start dialog, and see "Internal wine error" with this errors in terminal.
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https://bugs.winehq.org/show_bug.cgi?id=46876
Bug ID: 46876
Summary: Knives Out: Keyboard entry does not work
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: esdrastarsis(a)gmail.com
Distribution: ---
Created attachment 63943
--> https://bugs.winehq.org/attachment.cgi?id=63943
Knives Out full log
The game is installable and playable but does not respond to keyboard input in
a match, mouse input works fine.
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https://bugs.winehq.org/show_bug.cgi?id=46965
Bug ID: 46965
Summary: Stack overflow handling not working on x86_64
Product: Wine
Version: 4.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: elpochodelagente(a)gmail.com
Distribution: ---
Created attachment 64118
--> https://bugs.winehq.org/attachment.cgi?id=64118
stack overflow handling test case
The exception handler for stack overflows tries to use so much stack that it
passes the guard page, causes a second stack overflow, and results in a fatal
error. We found that this problem occurs in 64 bits but not in 32 bits, I guess
because the 64-bit processor contexts are much fatter.
Our use case involves setting up a vectored interrupt handler, so that the
stack overflow can be trapped and handled to continue doing something else. We
didn't try using a structured exception handler.
We were not sure of how to fix the problem as the root of the crash is too much
use of the stack, which the compiler owns. I was wondering if it was possible
to put the contexts in the heap, but wasn't sure as there might be restrictions
to exception handling code which I'm not aware of.
I attach a test case which works in 32-bits, and doesn't work in 64-bits.
$> i686-w64-mingw32-gcc -o stack-overflow-32.exe stack-overflow-1.c
$> wine stack-overflow-32.exe
exception! c00000fd
stack overflow
$> x86_64-w64-mingw32-gcc -o stack-overflow-64.exe stack-overflow-1.c
$> wine stack-overflow-64.exe
01ff:err:seh:setup_exception stack overflow 1552 bytes in thread 01ff eip
00007f3941e7a219 esp 0000000000131000 stack 0x130000-0x131000-0x330000
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https://bugs.winehq.org/show_bug.cgi?id=46977
Bug ID: 46977
Summary: MF_TRANSCODE_CONTAINERTYPE attribute definitions
missing in <mfidl.h>.
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sadko4u(a)gmail.com
Created attachment 64137
--> https://bugs.winehq.org/attachment.cgi?id=64137
Missing definitions
In <mfidl.h> there is missing MF_TRANSCODE_CONTAINERTYPE and correspoinding
MFTranscodeContainerType_* values.
This yields to some problems when using SinkWriter with MinGW compiler.
Missing definitions are in attachment.
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http://bugs.winehq.org/show_bug.cgi?id=33463
Bug #: 33463
Summary: Alan Wake : No sound in cinematics
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Classification: Unclassified
GOG.com version of the game
Wine 1.5.28
Nvidia hardware
Arch Linux x64
d3dx9_36 override to get around http://bugs.winehq.org/show_bug.cgi?id=31701
There is sound during gameplay, but none in the cinematics. Sound should be
expected at all times.
The log does not show anything related to sound. There is a loop of these two
lines.
fixme:xinput:XInputSetState (0 0x32cd00) Stub!
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c /
5829
Which channels should I be looking for to help you debug this?
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https://bugs.winehq.org/show_bug.cgi?id=46975
Bug ID: 46975
Summary: tally erp 9 does not allow to put in license and check
the same online
Product: Wine
Version: 4.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: testing1237a-gst(a)yahoo.com
Distribution: ---
Created attachment 64136
--> https://bugs.winehq.org/attachment.cgi?id=64136
screenshot of the error
Hello.This is a bug in the software which is preventing it from checking a
license online so that we can use a paid version of it.
this is the link to download the setup.
I have used playonlinux and wine 3.5 but i can say this error has been there
for the last 3 years so testing a new wine version is pointless here.
http://tallymirror.tallysolutions.com/download_centre/R6.5.1_GA/TE9/Full/se…
Steps to reproduce.
1.install the software.
2. click on either "reactivate your existing license" or "configure existing
license".
3. enter any dummy email/password.
4. it should normally tell you email/password is incorrect but instead it is
saying gateway server installation failure.
5. the software is working pretty much fine except this terrible bug.
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https://bugs.winehq.org/show_bug.cgi?id=46973
Bug ID: 46973
Summary: Sonic 3 AIR: Black screen; audio and input are working
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gerbilsoft(a)gerbilsoft.com
Distribution: ---
Sonic 3 AIR is a fan port of the Sonic 3 & Knuckles game to Windows. The "full"
version was released today, so I tested it on Wine. It seems that the graphics
isn't working; it shows a black screen, but audio and keyboard input works as
expected.
Download at: http://sonic3air.org/
Requires a Sonic 3 & Knuckles ROM image, which can be obtained from Sega Mega
Drive and Genesis Classics on Steam.
This shows up in the console output, which may be relevant:
0009:fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
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https://bugs.winehq.org/show_bug.cgi?id=46963
Bug ID: 46963
Summary: Simcity2000SE Origin crashes
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
Created attachment 64114
--> https://bugs.winehq.org/attachment.cgi?id=64114
wine-staging 4.5
This is one of the free games Origin has given away. I was curious of the
working status of origin with wine so I decided to install it. I currently have
only wine-staging 4.5 installed.
Installing origin, login, downloading game - all went fine, but when I tried
to play the game wine crashes. I don't know if it is related to synging game
data into cloud or starting the game itself.
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https://bugs.winehq.org/show_bug.cgi?id=8051
Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.ausgamers.com/fi |https://www.malavida.com/en
|les/details/html/23737 |/soft/the-sims-2/
--- Comment #171 from Zebediah Figura <z.figura12(a)gmail.com> ---
Previous demo no longer exists, attaching a different one.
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https://bugs.winehq.org/show_bug.cgi?id=46945
Bug ID: 46945
Summary: Visual Basic 6.0 crashes when clicking the object
browser.
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rizalmart98(a)gmail.com
Distribution: ---
Visual Basic 6.0 crashes when clicking the OBJECT BROWSER on the toolbar
It shows this error message
Unhandled page fault on read access to 0x00000000 at address 0x55cecc (thread
0060), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=46946
Bug ID: 46946
Summary: Can not set application menu font easily
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: widon1104(a)qq.com
Distribution: ---
I find I can not set application run by wine 's menu font except change the
Registry cfg.
I hope wine team will give a easy way to change the application menu font.
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https://bugs.winehq.org/show_bug.cgi?id=40860
Bug ID: 40860
Summary: In Lazarus (for Windows) on Wine, the function keys
F11 and F12 don't work correctly
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ramonrafe(a)gmail.com
Distribution: ---
Problem: In Lazarus (for Windows) on Wine, the function keys F11 and F12 don't
work correctly.
Importance: Normal.
------------------------------------------------------------------------
Hello.
I've installed Lazarus 1.6 for Windows on Wine in Linux Mint 17.
Lazarus compiles well, although the function keys F11 and F12 don't work like
in Windows.
F11 (en Windows) makes visible and active the window with the component
inspector. The cursor goes to the window and the window changes to be on top.
F12 (en Windows) switch betwen the editor of code and the form associated to
that code. The cursor goes to the window and the window changes to be on top.
When F11 or F12 are pressed (in Lazarus on Wine), the cursor goes to the
window, although the window doesn't change to be on top. So, if there are other
windows over it, you won't be able to see the window with the cursor.
It doesn't happen in Windows. In Windows, when you press F11, the window
component inspector pass to be the window with the cursor and the window pass
to be the window on top.
It looks like a minor problem, although this limitation makes Lazarus not
usable in the practice or very unfriendly for use it.
Sorry for my basic English.
Thank you very much.
Ramón.
----------------------------------------------------------------------
Linux Mint: Linux Mint 17 Qiana
Wine: version 1.6 and 1.8 .
Lazarus 1.6:
- File: lazarus-1.6.0-fpc-3.0.0-win32.exe
- Link:
http://sourceforge.net/projects/lazarus/files/Lazarus%20Windows%2032%20bits…
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https://bugs.winehq.org/show_bug.cgi?id=7054
--- Comment #19 from Louis Lenders <xerox.xerox2000x(a)gmail.com> ---
Retesting some apps i have in an old wineprefix i had lying on my disk.
Still present in wine 4.5.
sha1sum Pure\ Pinball\ Demo.exe
19eb2c499112acc44af7f1cfc627f5fa9c32cccd Pure Pinball Demo.exe
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https://bugs.winehq.org/show_bug.cgi?id=41664
Bug ID: 41664
Summary: Visual Basic 6.0 fails to show hints while typing
keywords
Product: Wine
Version: 1.8.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rizalmart.98(a)gmail.com
Distribution: ---
When typing functions in visual basic 6.0 like "msgbox(" it does not show any
function hint or guide.
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http://bugs.winehq.org/show_bug.cgi?id=16574
Summary: Turbocad 7.1 does not display dialog window properly
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tedhansen(a)sasktel.net
Created an attachment (id=18082)
--> (http://bugs.winehq.org/attachment.cgi?id=18082)
terminal messages running turbocad
The "edit entity properties" window in Turbocad 7.1 does not display properly;
the menu bar at the bottom of the window is scaled off to the right so that the
"OK" button is off screen.
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Herman Tafintsev <germanapps(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |germanapps(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=36097
Bug ID: 36097
Summary: valgrind shows leaks in d3d9/stateblock tests on i965
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Depends on: 36096
Created attachment 48285
--> https://bugs.winehq.org/attachment.cgi?id=48285
valgrind log
==11765== 32,768 bytes in 1 blocks are definitely lost in loss record 787 of
790
==11765== at 0x6F8F6F1: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==11765== by 0x6F8B378: drm_intel_bo_map (in /usr/lib/libdrm_intel.so.1.0.0)
==11765== by 0x6CBEB10: ??? (in /usr/lib/dri/i965_dri.so)
==11765== by 0x6CBED32: ??? (in /usr/lib/dri/i965_dri.so)
==11765== by 0x6CC2BA1: ??? (in /usr/lib/dri/i965_dri.so)
==11765== by 0x6CE45A3: ??? (in /usr/lib/dri/i965_dri.so)
==11765== by 0x6C833C4: ??? (in /usr/lib/dri/i965_dri.so)
==11765== by 0x65E46BB: ??? (in /usr/lib/libGL.so.1.2.0)
==11765== by 0x65B3E14: ??? (in /usr/lib/libGL.so.1.2.0)
==11765== by 0x5CE995A: create_glxcontext (opengl.c:1254)
==11765== by 0x5CEC2DB: X11DRV_wglCreateContextAttribsARB (opengl.c:2071)
==11765== by 0x5269E0D: wglCreateContextAttribsARB (wgl.c:268)
==11765== by 0x4EABA19: wined3d_caps_gl_ctx_create_attribs (directx.c:300)
==11765== by 0x4EBC4C2: wined3d_adapter_init (directx.c:5178)
==11765== by 0x4EBCA26: wined3d_init (directx.c:5272)
==11765== by 0x4F66387: wined3d_create (wined3d_main.c:105)
==11765== by 0x4E30771: d3d8_init (directx.c:413)
==11765== by 0x4E24804: Direct3DCreate8 (d3d8_main.c:47)
==11765== by 0x497E268: test_state_management (stateblock.c:1801)
==11765== by 0x497E5D0: func_stateblock (stateblock.c:1868)
==11765==
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https://bugs.winehq.org/show_bug.cgi?id=46806
Bug ID: 46806
Summary: The Sims has invisible sims
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 63830
--> https://bugs.winehq.org/attachment.cgi?id=63830
2019-03-09:d3d trace log
Hi,
I tried The Sims with Wine-staging 4.3, but it shows no sims. The enviroment,
like the rooms in the house, furniture, trees etc. shows up, but no sims.
The sims in game showed up in Wine-staging 4.2, even though their faces was not
showing correctly.
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https://bugs.winehq.org/show_bug.cgi?id=46251
Bug ID: 46251
Summary: some (all?) crinkler compressed executables crash
because they parse in-memory DLL export tables
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: p2(a)psychaos.be
Distribution: ---
Created attachment 62950
--> https://bugs.winehq.org/attachment.cgi?id=62950
crash dump and disassembly of decompressor and symbol resolver
Some crinkler compressed executables crash when building the imported symbol
table. The routine which does this relies on parsing the in-memory copy of
KERNEL32.DLL first to retrieve the address for LoadModuleA. This is later used
to load other DLLs. Symbol name matching is done using a hash function. The
executable only stores the hashes of the symbols it wants to import. For each
symbol has in the executable, the symbol resolver routine iterates over all
exported symbol names of the DLL and stores the symbol address if the hashes
match.
The symbol resolver routine crashes because it seems the in-memory copy of
KERNEL32.DLL does not have a exported symbol names table.
Attached:
winhello_asm.txt: the crash dump and a dissassembly of both the decompressor
and the symbol resolver.
winhello.zip: source code for the trivial program, obj file, normally linked
executable (winhello.exe), crinkler linked executable (winhello_cr.exe)_and the
msvcrt.lib as recommended by the crinkler manual. Toolchain used was VS2013
community edition.
crinker can be found here: http://crinkler.net/
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https://bugs.winehq.org/show_bug.cgi?id=39815
Bug ID: 39815
Summary: BitComet 1.4 crashed on launch
Product: Wine-staging
Version: 1.8-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 53151
--> https://bugs.winehq.org/attachment.cgi?id=53151
terminal_output.txt
0. Download BitComet(a BitTorrent client) from http://www.bitcomet.com/
$ sha1sum BitComet_1.40_x86_setup.exe
47ebec6261ec6d06c058fc10260016b889478aa5 BitComet_1.40_x86_setup.exe
1. wine BitComet_1.40_x86_setup.exe
You can choose the installer's language
2. cd ~/.wine/drive_c/Program Files/BitComet
wine BitComet.exe
With wine, it works (mostly well)
With wine-staging, it crashed at start up
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https://bugs.winehq.org/show_bug.cgi?id=46599
Bug ID: 46599
Summary: GNUTLS_PK_ECDSA not found in recent gnutls.h
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
Compilation in macOS 10.13.6 with Xcode10.1 and recent gnutls library installed
by MacPort failed with claim that GNUTLS_PK_ECDSA is undefined.
dll/bcrypt/gnutls.c
~~~
#if GNUTLS_VERSION_MAJOR < 3
#define GNUTLS_CIPHER_AES_192_CBC 92
#define GNUTLS_CIPHER_AES_128_GCM 93
#define GNUTLS_CIPHER_AES_256_GCM 94
#define GNUTLS_PK_ECC 4
#define GNUTLS_PK_ECDSA 4
~~~~
But file gnutls.h having version #define GNUTLS_VERSION "3.3.12"
and doesn't contain GNUTLS_PK_ECDSA
so I just replace it by GNUTLS_PK_ECC that has the same value.
I don't know initial idea of (#if GNUTLS_VERSION_MAJOR < 3) so I can't propose
the common patch.
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https://bugs.winehq.org/show_bug.cgi?id=45599
Bug ID: 45599
Summary: Support for FILE_FLAG_WRITE_THROUGH in CreateFile
breaks Wargaming.net Game Center
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: http://redirect.wargaming.net/WGC/Wargaming_Game_Cente
r_Install_TWA_EU.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The program closes with the message "Unable to launch the application because
of critical errors."
Guilty patch is
"ml-patches/0027-kernel32-Add-support-for-FILE_FLAG_WRITE_THROUGH-to-.patch" -
reverting it fixes the issue.
To test just run the installer and then run "drive_c/Program
Files/Wargaming.net/GameCenter/wgc.exe" in a fresh(!) WINEPREFIX.
Running the program without the guilty patch, and then with the guilty patch
again seems to fix the issue, also.
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https://bugs.winehq.org/show_bug.cgi?id=46781
Bug ID: 46781
Summary: (Regression) iZotope Ozone: Shows black window since
Wine 4.3
Product: Wine
Version: 4.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: ajduck(a)outlook.com
Distribution: ---
Created attachment 63793
--> https://bugs.winehq.org/attachment.cgi?id=63793
Ozone in Wine 4.3 (GUI not working)
Since Wine 4.3 Staging, the VST plugin iZotope Ozone shows a black window
instead of it's GUI (both version 7 and 8). It shows correctly on Wine 4.2
Staging.
It may be related to the d3d or d3dx9 components because the plugin uses them
to render it's GUI.
Both logs attached are Ozone ran in FL Studio with
WINEDEBUG='+d3d,+d3d9,+loaddll'. In both logs I did exactly these steps: I
opened FL, loaded the Ozone plugin, closed the Ozone window/GUI and then closed
FL. The relevant part of both logs is after the loading of iZOzone8.dll.
There's a similar discussion about a 4.3-staging regression involving a black
window mentioned in bug #24983, but I'm not sure if it's related because
neither d3dx or D3DXLoadSurfaceFromMemory show up when ran with
WINEDEBUG=+d3dx.
If it's indeed d3d or d3dx9, possibly one of these commits has something to do
with it?:
https://source.winehq.org/git/wine.git/?a=search&h=refs%2Ftags%2Fwine-4.3&s…
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https://bugs.winehq.org/show_bug.cgi?id=46052
Bug ID: 46052
Summary: Spellforce: regression: black square around mouse
pointer
Product: Wine-staging
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62637
--> https://bugs.winehq.org/attachment.cgi?id=62637
Screenshot.jpeg
After upgrading from wine-staging 3.17 to 3.18, when running Spellforce, I'm
getting black square around mouse cursor. The cursor itself is visible, but it
looks like a texture transparency issue. Black square appears even in main menu
and during starting movies, and it is present during actual gameplay.
If I disable 'Enable CSMT for better graphics performance (deprecated)' in
winecfg, there is a chance that black square doesn't appear right from start,
but it may appear on some cursor change and disappear later, but it's still
pretty reproducible for me. I'm reproducing it with high chance by hovering
over gates to another map.
I've tried running wine-staging 3.17, and couldn't reproduce issue. I've also
tried running wine-vanilla 3.18 and couldn't reproduce issue either.
Native libraries: from d3dx9_24 till d3dx9_43. I've tried clean wine prefix,
issue remained.
Also, I've compared output of wine, and for wine-staging-3.18 I'm getting a lot
of following lines:
003c:fixme:d3d:surface_cpu_blt Unsupported flags 0x80000000.
I didn't get such lines for wine-staging-3.17 or wine-vanilla-3.18.
OS: Gentoo Linux x86_64.
Video driver: nvidia-drivers-387.34
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