https://bugs.winehq.org/show_bug.cgi?id=57622
Bug ID: 57622
Summary: WM_CLASS reports default value when starting a program
with 'explorer /desktop'
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.gott.wir.werden.alle.sterben(a)web.de
Distribution: ---
When launching a program with "wine explorer /desktop=app program.exe" the
WM_CLASS is set to 'explorer.exe' instead of 'program.exe'
As a result, I cannot assign the program a specific icon for example in GNOME
because each different 'progamXYZ.exe' reports back its WM_CLASS as
'explorer.exe' and it's not possible to distinguish between those.
When starting the program directly with "wine program.exe" the WM_CLASS is set
to "program.exe", so setting a proper icon in a .desktop file is possible.
But some apps need a virtual desktop, so "wine explorer /desktop=app
program.exe" should behave the same and report a WM_CLASS "program.exe".
As an alternative, bug #50095 gives a different approach: allow WM_CLASS to be
set by an environment variable.
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http://bugs.winehq.org/show_bug.cgi?id=17930
Summary: Cygwin compilation breaks without --disable-16bit
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dgerard(a)gmail.com
http://wiki.winehq.org/WineOnWindows
Cygwin compilation previously broke at internettransport.c (bug 16833).
However, it now breaks in dispdib.dll16.spec:
ccache gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__
-D_REENTRANT -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement
-Wwrite-strings -Wpointer-arith -g -O2 -o dispdib.o dispdib.c
../../tools/winebuild/winebuild -w --def -o dispdib.dll16.def --export
./dispdib.dll16.spec
./dispdib.dll16.spec:1: 'pascal' not supported for Win32
make[2]: *** [dispdib.dll16.def] Error 1
make[2]: Leaving directory `/cygdrive/d/wine-git/dlls/dispdib.dll16'
make[1]: *** [dispdib.dll16] Error 2
make[1]: Leaving directory `/cygdrive/d/wine-git/dlls'
make: *** [dlls] Error 2
Regression testing shows the commit in question as:
[86f54f4c8900db155ad9b11fabf644e0c1b644f9] gdi32: Make dispdib.dll into a
stand-alone 16-bit module.
Later builds break similarly in compobj.dll16.spec:
./compobj.dll16.spec:215: Type 'segptr' not supported for Win32
./compobj.dll16.spec:216: Type 'segptr' not supported for Win32
./compobj.dll16.spec:217: Type 'segptr' not supported for Win32
make[2]: *** [compobj.dll16.def] Error 1
make[2]: Leaving directory `/cygdrive/d/cygwine/wine-1.1.17/dlls/compobj.dll16'
make[1]: *** [compobj.dll16] Error 2
make[1]: Leaving directory `/cygdrive/d/cygwine/wine-1.1.17/dlls'
make: *** [dlls] Error 2
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https://bugs.winehq.org/show_bug.cgi?id=56541
Bug ID: 56541
Summary: Geovision Parashara;s Light 9.0 and 7.0 crashes in
wine
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yafoce6821(a)giratex.com
Distribution: ---
Opening this bug report on request from @Vijay Kamuju
Partial resolution of the problem:
[Fixed] Bug56361 fixed piped wmic commands
[Fixed] Bug56299 fixed the imm32.dll required stub
Problem: After startup -> splash screen is shown -> instant crash with the Wine
debugger popping up
Attached in Bug56299: PL7.exe backtrace.txt when the debugger spins up during
start as,
[for Parashara's Light 7]
WINEPREFIX=~/wine/win10ltsc WINEARCH=win32 wine start /d
"C:\Geovision\Parashara's Light 7.0" "C:\Geovision\Parashara's Light
7.0\PL7.exe" &> log.txt
or
[for Parashara's Light 9]
WINEPREFIX=~/wine/win10ltsc WINEARCH=win32 wine start /d "C:\Geovision\PL9"
"C:\Geovision\PL9\PL9.exe" &> log.txt
PL9.exe backtrace has not much information.
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https://bugs.winehq.org/show_bug.cgi?id=57616
Bug ID: 57616
Summary: [all apps] Using DWM window manager changing tag of
window broken now
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: u9vata(a)gmail.com
Distribution: ---
I updated arch right now and tried to put Heroes3 gold on a DWM tag while
listening to a podcast. You cannot move the games or any wine windows to any
DWM tag without losing access to the window... probably the window wants to
show itself outside visible area?
NO APPLICATION WINDOW CAN BE MOVED TO-FROM TAGS!
So its not specific to any game or any application whatsoever. That means if I
do wine notepad.exe then I cannot move the wine window to any place
whatsoever...
Workaround: Enable virtual screen globally... but this is not a real workaround
because often leads to bad performance or generally annoying... so it is only
good temporarily...
Last time was updated was some months ago so probably it became a heavy
regression in that time period. I am using X (of course... its DWM guys)
I am a developer, even have some C/C++ exp, so can try to help troubleshoot,
but have never touched wine before so generally not sure where to look or what
to look. My system is very minimalistic and I do manual startx and dwm 6.1 runs
but that is also very minimalistic.
After I set virtual screen, music from (then already disappeared, CTRL+C-d down
wine) started to play in background - while I was starting notepad with new
settings...
I am pretty sure something realated to window management changed heavily and
this possibly affects all kinds of lightweight window managers on X (probably
i3 and others I guess, but did not try).
PS.: I tried to run the game with its opengl renderer - not sure what makes the
window, but there is no difference so probably its general window handling
whihch is now wrong... Also not work with fullscreened games. If I start the
game on TAG 3 I can watch the game as long as I am not moving away from tag3
(its like a virtual screen in dwm, but different)
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https://bugs.winehq.org/show_bug.cgi?id=57474
Bug ID: 57474
Summary: Windows disappear irreversibly when are not shown on a
virtual desktop
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: oleh.nyk(a)gmail.com
CC: rbernon(a)codeweavers.com
Distribution: ---
Created attachment 77482
--> https://bugs.winehq.org/attachment.cgi?id=77482
Log of WINEDEBUG=+x11drv,+event wine notepad 2>&1
With the introduction of new window handling functions in window.c since 9.21
Wine is unusable in virtual desktop configurations. I use a virtual desktop 2
rows by 3 columns in FVWM, and, as a window is no more shown because it is not
on an active page, it is unmapped and disappears from the list of active
windows in FVWM, and there is no way to get it back.
Steps to reproduce: start FVWM with a virtual desktop with >1 page, start "wine
notepad", move to another page and then back. The notepad.exe window is not
shown both on the screen and in the window list, although the program is
running.
Log of
WINEDEBUG=+x11drv,+event wine notepad 2>&1
is attached.
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https://bugs.winehq.org/show_bug.cgi?id=57617
Bug ID: 57617
Summary: Shib: The Metaverse shows black screen, only control
buttons are visible
Product: Wine
Version: 10.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio(a)protonmail.com
Distribution: ---
When I run Shib: The Metaverse the game starts but everything is black, I can
only see control bar/buttons and the name of other people moving around.
In order to reproduce:
1) Download Shib Portal from https://shibthemetaverse.io/en and install it
2) Open Shib Portal, login, select Shib:The Metaverse and download it
3) Click play on Shib:The Metaverse, when on main screen click Enter.
Game will start but nothing is visible, apart from control buttons and other
users names.
I attach my terminal output and a screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=22384
Summary: DbgHelp doesn't support DWARF-2 on Mac OS X
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)mines.edu
Mac OS X has long had support for DWARF-2. Unfortunately, the current
implementation of DWARF-2 support in DbgHelp is tied to ELF. This means it
can't directly be used on Mac OS X, because Mac OS X does not support ELF.
I understand that getting things to work on Linux first takes priority over
getting them to work on Mac OS, but right now we Mac users are stuck with the
inferior stabs format. Plus, I get the feeling we're going to need this for
64-bit support. Also, DWARF happens to be the default format on 10.5 and up.
I also understand that the scheme that Apple uses is different from ELF
systems. Not only does DWARF-2 stuff get its own segment (__DWARF), but when
the binary is built, the DWARF stuff is put into a dSYM companion bundle. On
top of that, the dSYM bundle isn't even generated automatically for multi-file
builds. This means that:
- We have to invoke dsymutil to create the dSYM bundle.
- We have to install the dSYM bundle (if present) with each binary.
- We have to find the dSYM bundle to get DWARF-2 debug info.
I would be more than willing to help with this. (This might have even made a
good SoC project. Too late now...)
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https://bugs.winehq.org/show_bug.cgi?id=57614
Bug ID: 57614
Summary: Media Foundation AAC encoder
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)kb1000.de
Distribution: ---
Wine's Media Foundation implementation appears to be missing the AAC encoder
(class GUID 93AF0C51-2275-45D2-A35B-F2BA21CAED00), implemented in mfAACEnc.dll
on Windows (which does not work on Wine).
I've noticed this while trying to save highlights in Marvel Rivals, which
silently fails, with the Wine log complaining this class was not found. Note
that I was using Proton to test this, but I've verified that upstream Wine has
no encoder either so here we are.
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https://bugs.winehq.org/show_bug.cgi?id=55408
Bug ID: 55408
Summary: Adobe premiere 6.5 About window missing scrolling text
Product: Wine
Version: 8.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: randrik(a)mail.ru
Distribution: ---
So, I have this installation of Adobe Premiere 6.5 in wine prefix. It was
rendering its own test project ok in winXP mode, so I moved along and updated
wine few times.
Turned out there was regression somewhere between wine 6.16 and wine 8.0-rc2,
where if I call About dialog it will display usual text, and then after pause
it should display various credit lines scrolling up.
I see sadly just first line and then white space after that in new wine. Same
prefix works if I re-install older wine 6.16 (compiled for earlier version of
Slackware)
I captured two log files with
WINEDEBUG="+gdi,+font" wine premiere.exe >
~/wine-8.12_gdi_font_adobe_premiere.log 2>&1
but they 34 and 52 Mb big (uncompressed).
Any idea where I can put them, or what I should capture instead?
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https://bugs.winehq.org/show_bug.cgi?id=57539
Bug ID: 57539
Summary: Windows Search Index Analyzer fails to start
(drive_get_Path is a stub)
Product: Wine
Version: 10.0-rc2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: scrrun
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 77607
--> https://bugs.winehq.org/attachment.cgi?id=77607
Terminal output
Steps to reproduce:
1. `winetricks dotnet20`
2. `wine windows-search-index-analyzer-greenspot-technologies.exe`
3. `wine 'C:\Program Files (x86)\Greenspot\Windows Search index
analyzer\wsia.exe'`
An error dialog appears that says:
Exception : The method or operation is not implemented.
A debug text file has been created in your documents folder that will help
us understand the reason for the error.
$ sha256sum windows-search-index-analyzer-greenspot-technologies.exe
bb326be1d026e3c3211b344ad3f0ce57cdda3a0dd52ec44435b72cb2458073ba
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https://bugs.winehq.org/show_bug.cgi?id=57611
Bug ID: 57611
Summary: ./configure --enable-archs=i386 builds, but doesn't
run
Product: Wine
Version: 9.19
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
I tried building a 32-bit only Wine with the new style build:
$ ./configure --disable-tests --enable-archs=i386 && make -j$(nproc)
That builds fine. Running anything, however, fails:
$ ./wine cmd
wine: created the configuration directory '/home/austin/.wine'
wine: failed to open L"C:\\windows\\system32\\wineboot.exe": c0000135
0024:err:environ:run_wineboot failed to start wineboot c0000135
wine: failed to load start.exe: c0000135
There are some legacy applications that don't work in a 64-bit prefix (e.g., in
winetricks dotnet11/jet40/mdac27/mdac28/psdk2003/wmp10).
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https://bugs.winehq.org/show_bug.cgi?id=53000
Bug ID: 53000
Summary: Project64: black screen when gliden64 video plugin is
used
Product: Wine
Version: 7.8
Hardware: x86-64
URL: https://www.pj64-emu.com/public-releases
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
In newer versions of Project64, GlideN64 is the default video plugin. When
using this plugin, games only show a black screen.
This is easy to reproduce with Project64 3.0.1. Install the application, and
run it. On first start, it will ask if you want to use the GlideN64 or
Project64 Video plugin. Choose GlideN64, then select a rom, and start. You may
need to resume emulation (press f2), but you'll only see a black screen.
If you remove 'C:\Program Files\Project64 3.0\Config\Project64.cfg', and rerun,
then select 'Project64 Video', and start a game (and resume), video works.
I tested Project64 on my windows partition, to make sure this hardware is
capable of running gliden64. On windows, gliden64 works.
Not much in the terminal:
0110:fixme:imm:ImeSetActiveContext (00711FA8, 1): stub
0110:fixme:imm:ImmReleaseContext (00030042, 00711FA8): stub
0120:fixme:imm:ImeSetActiveContext (00149A68, 0): stub
0120:fixme:imm:ImmReleaseContext (0002007A, 00149A68): stub
0134:fixme:ver:GetCurrentPackageId (033EFEF0 00000000): stub
0110:fixme:accel:NtUserDestroyAcceleratorTable other process handle 0x1
0154:fixme:ver:GetCurrentPackageId (08FDFEF0 00000000): stub
wine-7.8
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https://bugs.winehq.org/show_bug.cgi?id=57612
Bug ID: 57612
Summary: Xbox App won't install.
Product: Wine
Version: 9.21
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: tanvir.maht(a)outlook.com
Xbox app won't initialize the installer.
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https://bugs.winehq.org/show_bug.cgi?id=48686
Bug ID: 48686
Summary: Soldier of Fortune Platinum Displays Strange Textures
Product: Wine
Version: 5.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: publiclewdness(a)tutanota.com
Distribution: ---
Created attachment 66548
--> https://bugs.winehq.org/attachment.cgi?id=66548
Debugging Log
The game will launch and play but several textures in the game are not correct.
Character uniforms; cars; objects in game; etc. The strange colors they are
change from playthrough to playthrough as well. I am using version 1.07f of the
game from GOG. I have tried installing and running the game on a Windows 10
system and the texture issue isn't present there, it looks normal. I ran the
SoF.exe file both through terminal and
My system:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 19.3.4
| Manjaro 19.0.1 | Mate 1.24 | Kernel 5.5.6-1-MANJARO
Windows System where it worked:
AMD FX-9590 | 16GB DDR3-2133 | Radeon R9 270 2GB | Driver 20.1.3 | Windows 10
Pro 1909
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https://bugs.winehq.org/show_bug.cgi?id=43836
Bug ID: 43836
Summary: Dev C++ - Program unable to debug the code
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amitpooniaamit10(a)gmail.com
Distribution: ---
While trying to run a program on Dev C++ program encounter errors while loading
gdb.exe and unable to execute the program
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https://bugs.winehq.org/show_bug.cgi?id=57604
Bug ID: 57604
Summary: apx driver error
Product: Wine
Version: 0.9.
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hcmadon10(a)outlook.com
Distribution: ---
Created attachment 77723
--> https://bugs.winehq.org/attachment.cgi?id=77723
error log
couldn't install apx driver for tegrarcmgui
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https://bugs.winehq.org/show_bug.cgi?id=57609
Bug ID: 57609
Summary: Microsoft Document Viewer >= 8 cannot display help
pages
Product: Wine
Version: 10.0-rc3
Hardware: x86-64
URL: https://web.archive.org/web/20140211184816/http://download.microsoft.com/download/3/3/c/33cfef4d-21da-4229-b
c17-3eac7a7eabe1/WDKDocs_02222008.EXE
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
Distribution: ---
Microsoft Document Viewer is a help viewer deployed with several Microsoft
applications (MSDN, Visual Studio, driver development kits, etc.).
Version 7 works very well, but both versions 8 (from Visual Studio 2005) and 9
(from WDK) are completely unable to display help pages. In the left side bar,
you can browse the tree of help topics, and search the help index, but when you
click on a topic, the region of the window where the contents of the help topic
are meant to be displayed just stays blank.
To test version 8, "winetricks vc2005express", and then start Visual Studio and
click on "Help" -> "Contents".
To test version 9, "winetricks mfc42 dotnet20", then run the WDK binary linked
here. After installation, from your $WINEPREFIX/drive_c, run it with something
like:
wine start "users/`whoami`/AppData/Roaming/Microsoft/Windows/Start
Menu/Programs/Windows Driver Kits Documentation/WDK 6001.080214/Help/WDK
Documentation.lnk"
Trying native DLLs for these components had no effect:
msxml3
msxml4
msxml6
ie8
shdocvw
It's probably not a regression - it was broken this way at least as early as
2019 in bug 12406.
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https://bugs.winehq.org/show_bug.cgi?id=57521
Bug ID: 57521
Summary: Some control text colors are always black when theming
is enabled
Product: Wine
Version: 10.0-rc1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stefan(a)codeweavers.com
Distribution: ---
Created attachment 77564
--> https://bugs.winehq.org/attachment.cgi?id=77564
Red/Green text with theming enabled
I recently tried to adapt light.msstyles into a dark style theme. Among the
issues I ran into is that when theming is enabled, some controls always have
black text regardless of what's set in the registry. As far as I can see this
applies to Buttons, Static controls, tabulars, but possibly others too.
The issue isn't obvious with light.msstyles because it sets the colors in
question to black anyhow.
I'm attaching two screenshots that try to illustrate the issue - In both cases
I have set "window text" to green and "control text" (aka "ButtonText" in the
registry) to red. You can see that it is followed differently when theming is
on vs off.
I don't think the particular colors are taken out of the png resources in the
.msstyles DLL since they affect text.
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https://bugs.winehq.org/show_bug.cgi?id=57602
Bug ID: 57602
Summary: Winamax stuck at loading animation
Product: Wine
Version: 10.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nicoco(a)nicoco.fr
Distribution: ---
Created attachment 77722
--> https://bugs.winehq.org/attachment.cgi?id=77722
Console output
A few versions ago, the winamax poker client* used to work. With recent
version, the window opens and then the "loading" animation runs forever. The
standard error is flooded with the line
"01fc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 09FFEFC8."
but AFAIR it used to be the case even when it worked. Full console output is
attached to this bug report.
* It can be downloaded at https://www.winamax.fr/jouer-au-poker but to download
the windows version, one must change the user agent of the web browser to
something/windows
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https://bugs.winehq.org/show_bug.cgi?id=57591
Bug ID: 57591
Summary: Chessbase 17 title bar top is not drawn
Product: Wine
Version: 10.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Created attachment 77707
--> https://bugs.winehq.org/attachment.cgi?id=77707
You can see it easier when the kde/titlebar frame is turned off
The top of the title bar (containing the ribbon etc) isn't fully drawn, just
the lower portion of it.
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http://bugs.winehq.org/show_bug.cgi?id=21017
Summary: Adobe Premiere Pro CS4 won't start
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skerit(a)kipdola.com
Created an attachment (id=25215)
--> (http://bugs.winehq.org/attachment.cgi?id=25215)
Log of Premiere Pro CS4 itself
To reproduce this you'll have to install Premiere Pro CS4 using wine 1.1.16
(there's also a patch available for current trunk)
I believe this beginning error lies somewhere in msxml and gdiplus.
(You can get a lot further in the program using native dll's (like msxml and
gdiplus) but then you're not allowed to post bugs for obvious reasons. You can
try it out using the same winetricks for Photoshop CS4)
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https://bugs.winehq.org/show_bug.cgi?id=57590
Bug ID: 57590
Summary: Heroes of Might and Magic III (GOG): Unhandled
exception code at startup
Product: Wine
Version: 10.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scarabyte18+winehq(a)gmail.com
Distribution: ---
Created attachment 77703
--> https://bugs.winehq.org/attachment.cgi?id=77703
Terminal output when running Heroes3.exe
The version of Heroes3.exe available at gog.com throws an Unhandled exception
code c0000409 upon startup and will not run.
The file uses a library xdd.dll which is somehow incompatible with Wine.
It works if the executable is manually edited to use ddraw.dll instead, but not
with the xdd.dll provided with the download.
There is some discussion of the issue (and workaround resolution) here:
https://www.gog.com/forum/heroes_of_might_and_magic_series/if_you_cant_get_…
The program can be downloaded here:
https://www.gog.com/en/game/heroes_of_might_and_magic_3_complete_edition
(Note it is not free, but is frequently on sale for ~$2.75 USD.)
Non-working file:
$ sha1sum Heroes3.exe
0ec1734c9efc6cb0bfab9507659f68f9f92c82c1 Heroes3.exe
Working file after applying workaround described in the forum thread above
(i.e. after running "sed --in-place 's/xdd\.dll../ddraw.dll/' Heroes3.exe"):
$ sha1sum Heroes3.exe
6c8d115585ce380085ae1fcba1e0f5134b1283bd Heroes3.exe
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https://bugs.winehq.org/show_bug.cgi?id=57586
Bug ID: 57586
Summary: Unhandled Exception (page fault on read access) when
installing Defraggler 2.21
Product: Wine
Version: 10.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 77695
--> https://bugs.winehq.org/attachment.cgi?id=77695
backtrace
Ubuntu / Wine 10.0-rc3
Defraggler 2.21 from :
https://web.archive.org/web/20200503230319/http://download.piriform.com/dfs…
Installation fails with Unhandled exception: page fault on read access to
0x0034fffe in wow64 32-bit code (0x7bd53d31).
Backtrace:
=>0 0x7bd53d31 block_get_type(block=<internal error>)
[/usr/src/packages/BUILD/dlls/ntdll/heap.c:1379] in ntdll (0x025df2a0)
1 0x7bd53d31 unsafe_block_from_ptr+0x21(heap=<register EBX not accessible in
this frame>, flags=<register EDX not accessible in this frame>, ptr=<register
ECX not accessible in this frame>)
[/usr/src/packages/BUILD/dlls/ntdll/heap.c:1377] in ntdll (0x025df2a0)
2 0x7bd1222b RtlFreeHeap+0x36(handle=00350000, flags=0, ptr=00350000)
[/usr/src/packages/BUILD/dlls/ntdll/heap.c:2088] in ntdll (0x025df2e4)
3 0x7bd126b2 RtlFreeUnicodeString+0x32(str=025DF328)
[/usr/src/packages/BUILD/dlls/ntdll/rtlstr.c:278] in ntdll (0x025df2fc)
4 0x7b65d4c9 RegLoadKeyW+0xf9(hkey=<is not available>, subkey=L"temp.key",
filename=L"") [/usr/src/packages/BUILD/dlls/kernelbase/registry.c:2462] in
kernelbase (0x025df36c)
5 0x1000130d in system (+0x130d) (0x025df390)
6 0x10002b00 in system (+0x2b00) (0x025df3c0)
7 0x004024b3 in dfsetup221 (+0x24b3) (0x025df790)
8 0x004013ba in dfsetup221 (+0x13ba) (0x025dfb60)
9 0x004013ba in dfsetup221 (+0x13ba) (0x025dff30)
10 0x004013ba in dfsetup221 (+0x13ba) (0x025dff68)
11 0x7bcfce83 in ntdll (+0xce83) (0x025dff80)
12 0x7bd30a55 in ntdll (+0x40a55) (0x025dffec)
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https://bugs.winehq.org/show_bug.cgi?id=57593
Bug ID: 57593
Summary: Chessbase 17 cannot click ok/cancel style pop-up
dialogs with mouse
Product: Wine
Version: 10.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Not just ok/cancel, but it's the small pop-up ones that are the problem. Work
around is to use the keyboard to chose the option and select.
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https://bugs.winehq.org/show_bug.cgi?id=57592
Bug ID: 57592
Summary: Chessbase 17 artefacts appear when dragging list box
entries
Product: Wine
Version: 10.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
When picking up one of the databases in the left column (used to copy or
rearrange), artefacts appear on the screen - see screenshot.
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