https://bugs.winehq.org/show_bug.cgi?id=48512
Bug ID: 48512
Summary: alt-tab difference between windows and wine
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: beauxq(a)yahoo.com
Distribution: ---
There are many bug reports about alt-tab, but they are all referencing a
specific application.
I'm reporting this as a general issue with all applications, it will probably
fix many of the other problems from other bug reports.
In Windows, when you alt-tab away from an application, it immediately sends the
event for the alt key being lifted up to the application that is losing focus.
So the application does not think that the alt key is being held down.
In Wine, when you alt-tab away from an application, the application still
thinks that the alt key is being held down.
These are just a few of the many reports that I suspect might be solved by
fixing this:
https://bugs.winehq.org/show_bug.cgi?id=47536https://bugs.winehq.org/show_bug.cgi?id=30814
My observation is with both Final Fantasy XI and World of Warcraft, but there
are many, many other reports of similar problems with alt-tab in other games.
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https://bugs.winehq.org/show_bug.cgi?id=56964
Bug ID: 56964
Summary: error in paint.net
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: grandrodri3(a)gmail.com
Distribution: ---
Created attachment 76787
--> https://bugs.winehq.org/attachment.cgi?id=76787paint.net installer error (only .net 7)
Hello, how are you?
I come to report an error in a program that I used daily, it is paint.net, it
is giving me two errors applying two different configurations, I pass two
files, the first, the error that it only gives me when installing net framework
7 (now this program asks) and I pass what I get on the terminal screen with
directx installed (along with the net framework 7), when I start the installer,
the extract screen appears but the installer doesn't even load.
The wine I use is 9.12 beta without staging, Ubuntu 22.04 MATE edition
can you review it?
All the best
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https://bugs.winehq.org/show_bug.cgi?id=56754
Bug ID: 56754
Summary: Amazing Adventures 2 CD: bundled demo launchers fail
to launch game
Product: Wine
Version: 9.9
Hardware: x86-64
URL: https://archive.org/details/amazing-adventures-around-
the-world-2008-spintop-popcap-cd
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 76543
--> https://bugs.winehq.org/attachment.cgi?id=76543
Error dialog (Wine 9.9)
The CD for Amazing Adventures Around The World bundles some demos for other
games. Most of them fail with an error dialog "Invalid command line parameter:
-changedir"
Nothing (new) is printed in the console when trying to launch the demo.
This works fine in Windows 10.
Downloadable versions of the demos work fine.
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https://bugs.winehq.org/show_bug.cgi?id=51024
Bug ID: 51024
Summary: Silverlight 5.1 configuration tab "Webcam / Mic"
webcam preview is black
Product: Wine
Version: 6.6
Hardware: x86-64
URL: https://web.archive.org/web/20140529102802/http://silverlight.dlservice.microsoft.com/download/B/A/9/BA94BEC
9-5DBC-4B50-BC2B-046A42399067/30214.00/Silverlight.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ArchLinux
Created attachment 69874
--> https://bugs.winehq.org/attachment.cgi?id=69874
+qcap
On windows, the output of the webcam is shown instead of a black screen.
I've attached a +qcap log.
The configuration tool is located at C:\Program Files (x86)\Microsoft
Silverlight\5.1.30214.0\Silverlight.Configuration.exe after installation.
$ sha1sum Silverlight.exe
417d876a2f6be969ddf931b122bbaf3bc10ba8d7 Silverlight.exe
$ du -sh Silverlight.exe
6.7M Silverlight.exe
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http://bugs.winehq.org/show_bug.cgi?id=30976
Bug #: 30976
Summary: Navyfield crashes after splash screen
Product: Wine
Version: 1.5.6
Platform: x86
URL: http://www.navyfield.com/Download/Game/Main.aspx
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: winegstreamer
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: paulthetall(a)gmail.com
Depends on: 27109, 30733, 30975
Classification: Unclassified
Install the demo from http://www.navyfield.com/Download/Game/Main.aspx
austin@aw25 ~ $ sha1sum NF1343.exe
1c7b6bd0903e3876d31556b13f199b771117d9c2 NF1343.exe
austin@aw25 ~ $ du -h NF1343.exe
623M NF1343.exe
run `winetricks vcrun6` (bug 27109). Install as normal, all defaults. Run the
game, and ignore the messed up launcher graphics (bug 30975). Click the bottom
right gray button to get in game. A splash screen will show, and shortly after,
crash.
With native quartz, it gets slightly further (potentially bug 16733, but it's
hard to tell). If you add in native devenum, then you can get to the point
where it wants to download a patch.
So, winegstreamer is lacking here. I'll attach its output.
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https://bugs.winehq.org/show_bug.cgi?id=54682
Bug ID: 54682
Summary: Nioh: Complete Edition movies fail to play
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 74196
--> https://bugs.winehq.org/attachment.cgi?id=74196
+quartz
029c:fixme:quartz:amt_to_wg_format_video_wmv Unknown format type
{00000000-0000-0000-0000-000000000000}.
029c:fixme:quartz:MediaSeeking_SetTimeFormat Unhandled time format
{7b785571-8c82-11cf-bc0c-00aa00ac74f6}
8.3-192-g67c67703311
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https://bugs.winehq.org/show_bug.cgi?id=49863
Bug ID: 49863
Summary: Tony hawk pro skater 1 + 2 crash at startup
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jesper(a)slashwin.dk
Distribution: ---
Created attachment 68206
--> https://bugs.winehq.org/attachment.cgi?id=68206
Tar containing the 'info proc', 'RelayExclude', and log
Tony hawk pro skater 1 + 2 (the new 2020 remake) crashes on startup when
started from the Epic Games Launcher. In regular wine it just crashes, while in
wine staging it gets a window, and then crashes.
Without extra debug options there's no output indicating the source of the
error, and since the game has to be started through the launcher isolating the
debug output is not easy. The best way I've found is to just dump relay with
+pid for the launcher, and then dumping the 'info proc' to filter the log.
Unfortunately relay causes some timings to get messed up which seems to cause
an infinite loop during early startup. I've created a RelayExclude that
excludes enough to get the game to crash with +relay (it's the quiet_hand.reg).
It's possible that some of the entries aren't required.
I've also attached the log output that I've been able to collect so far. I've
stripped out all the log output that doesn't relate to the inner
'THPS2.exe(0400)' process, and limited it to the last 1M lines, since the
archive got too big (there's close to 9M lines in the full output).
The log output ends in an exception, but I have no idea how to debug that.
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https://bugs.winehq.org/show_bug.cgi?id=41297
Bug ID: 41297
Summary: Fable Lost Chapters Crash at begins
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 55623
--> https://bugs.winehq.org/attachment.cgi?id=55623
backtrace-fable-lost-chapters
Game begins normally with cinematics until game shows press left mouse button
for entry and if pressed game crash
However you can push right mouse button (game dont entry) and push esc key or
enter for select and game dont crash but dont entry
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http://bugs.winehq.org/show_bug.cgi?id=9261
Summary: Final Fantasy 8 with hardware acceleration shows wrong
colors
Product: Wine
Version: 0.9.42.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alessandro.guido(a)gmail.com
Created an attachment (id=7514)
--> (http://bugs.winehq.org/attachment.cgi?id=7514)
Snapshots that shows how the game looks
Like the attached image shows, wrong colors are shown when usign Final Fantasy
8 with hardware acceleration enabled.
There are plenty of messages like:
fixme:d3d7:IDirect3DTextureImpl_PaletteChanged
(0x2eb3148)->(00000000,00000100): stub!
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https://bugs.winehq.org/show_bug.cgi?id=56967
Bug ID: 56967
Summary: firefox 128 doesn't work reliably
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
It often freezes or refuses to show the page.
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https://bugs.winehq.org/show_bug.cgi?id=56966
Bug ID: 56966
Summary: firefox needs unimplemented function
twinapi.appcore.BiChangeUserState
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Firefox sometimes crashes, the log contains the reference to this unimplemented
function.
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https://bugs.winehq.org/show_bug.cgi?id=56963
Bug ID: 56963
Summary: error in affinity program series
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: grandrodri3(a)gmail.com
Distribution: ---
Created attachment 76782
--> https://bugs.winehq.org/attachment.cgi?id=76782
affinity designer error
Hello, how are you?
I am testing the three affinity brand programs (the photo, the publisher and
the designer) installing them in test mode (there is a report of an affinity
program that claims to access the "extract" box but it is for licensed users,
not in shareware mode) and the debugger jumps giving me an error.
The libraries that have been installed are dotnet48 and dotnet35, the wine is
9.12 without patches, Windows 10 mode and I have not installed directx yet.
Below I send the 3 debugging errors that I received and the terminal output of
the affinity photo.
the download link is: https://affinity.serif.com/
can you review it?
Greetings
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https://bugs.winehq.org/show_bug.cgi?id=56802
Bug ID: 56802
Summary: Unhandled exception while installing wps
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: dwmapi
Assignee: wine-bugs(a)winehq.org
Reporter: nedoseghe(a)gmail.com
Created attachment 76605
--> https://bugs.winehq.org/attachment.cgi?id=76605
unhandled exception while installing wps
Unhandled exception: page fault on read access to 0x00000001 in 32-bit code
(0x732918f4).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:732918f4 ESP:0031f718 EBP:0031f724 EFLAGS:00210202( R- -- I - - - )
EAX:00d682f0 EBX:01a9b250 ECX:00000001 EDX:00000002
ESI:00000001 EDI:01a9ac40
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http://bugs.winehq.org/show_bug.cgi?id=13829
Summary: Wine does not have Japanese fonts
Product: Wine
Version: 1.0-rc4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hramrach(a)centrum.cz
These are needed to support Japanese applications.
On Windows there is MS Gothic which is duplicated as MS PGothic and MS UI
Gothic. The later have the Latin range proportional, the first one has the
Latin range fixed width but I suspect these are really the same font with
different spacing.
There is also MS Mincho (and MS PMincho with proportional Latin). This differs
form Gothic in the style of the Japanese glyphs.
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https://bugs.winehq.org/show_bug.cgi?id=56275
Bug ID: 56275
Summary: MS Speech API not working after 8.21
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kdcadet(a)gmail.com
Distribution: ---
Created attachment 75994
--> https://bugs.winehq.org/attachment.cgi?id=75994
text-to-speech script and tracebacks
I use wine to run windows speech api through balcon, balabolka commandline
interface.
This worked until wine-staging-8.21
Once upgraded to >= 8.21 this is broken.
It is broken on both Gentoo and Fedora for me.
It still works for both wine-staging 8.0 and wine-vanilla 8.0.
My script and traceback are attached.
The script takes stdin and pipes it to balcon via wine.
I typically test it with `date | tts`
The wine prefix I use:
https://drive.google.com/file/d/19bfCvcOkWITjf5fw9PTXrnogtm3HpvLA/view?usp=…
Components:
balcon: balabolka command line
Available from the microsoft download center:
Microsoft speech platform
MS Speech Zira pro voice
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https://bugs.winehq.org/show_bug.cgi?id=56959
Bug ID: 56959
Summary: Splinter Cell: Blacklist has a laggy stuttery gameplay
with jerky audio
Product: Wine
Version: 9.6
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: tanvir.maht(a)outlook.com
Booting up to the intro mission, you get hit with the lags, stutters and jerky
audio.
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https://bugs.winehq.org/show_bug.cgi?id=53960
Bug ID: 53960
Summary: ucrt has different struct layout than msvcrt
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: euloanty(a)live.com
Distribution: ---
https://bugs.winehq.org/show_bug.cgi?id=51698
I found that bug before it was actually because UCRT definition of struct
_iobuf in wine is just wrong.
This is a serious abi issue that has to be fixed and that is also probably why
UCRT programs do not work very well on wine.
/*
referenced from win10sdk ucrt
C:\Program Files (x86)\Windows Kits\10\Source\10.0.19041.0\ucrt
//-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
//
// Internal Stream Types (__crt_stdio_stream and friends)
//
//-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
// Ensure that __crt_stdio_stream_data* and FILE* pointers are freely
convertible:
struct ucrt_stdio_stream_data
{
union
{
FILE public_file;
char* ptr;
};
char* base;
int cnt;
long flags;
long file;
int charbuf;
int bufsiz;
char* tmpfname;
};
The definition of UCRT is
struct
#if __has_cpp_attribute(__gnu__::__may_alias__)
[[__gnu__::__may_alias__]]
#endif
ucrt_iobuf
{
char* _ptr;
char* _base;
int _cnt;
long _flag;
long _file;
int _charbuf;
int _bufsiz;
char* _tmpfname;
};
while msvcrt is
struct
#if __has_cpp_attribute(__gnu__::__may_alias__)
[[__gnu__::__may_alias__]]
#endif
ucrt_iobuf
{
char* _ptr;
int _cnt;
char* _base;
int _flag;
int _file;
int _charbuf;
int _bufsiz;
char* _tmpfname;
};
The location of _base and _cnt swaps.
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https://bugs.winehq.org/show_bug.cgi?id=49953
Bug ID: 49953
Summary: LOOT (Load Order Optimization Tool) crashes at launch
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtentser(a)yandex.ru
Distribution: ---
Created attachment 68343
--> https://bugs.winehq.org/attachment.cgi?id=68343
Backtrace
https://www.nexusmods.com/skyrimspecialedition/mods/1918
After a crash there is just black window without an interface. It can be closed
with Alt+F4.
I'm using current master (c29f9e6ee7656aa028bb1630284e7d4873bd5b0f) but can
reproduce the problem with 5.0.2 too.
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https://bugs.winehq.org/show_bug.cgi?id=48056
Bug ID: 48056
Summary: Patch : "winex11: Match keyboard in Unicode" cause
invalid input key
Product: Wine-staging
Version: 4.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: charles.gorand.dev(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Using wine-4.19 + wine-staging 4.19 built from scratch.
Issue :
When hit 'i' key on French keyboard another character ('è' or 'é') is displayed
which is not expected.
Application tested : Starcraft II, Battle.net.
Reverting patch c6521c978cb60a1e7fdc70f794008a7dd0f37903 solve the issue.
I'll try to investigate and provide a patch if I found a solution.
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https://bugs.winehq.org/show_bug.cgi?id=56932
Bug ID: 56932
Summary: Null pointer dereference in MiniDumpWriteDump
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: madebr(a)gmail.com
Distribution: ---
Created attachment 76754
--> https://bugs.winehq.org/attachment.cgi?id=76754
Program Error details
When using sdlprocdump [1] to get a minidump and stackframe of a crashing
program,
wine segfaults inside DbgHelp.MiniDumpWriteDump.
I've attached the error when running the following crashing programming under
sdlprocdump.exe.
```
int main(int argc, char *argv[]) {
return argc / (argc - 1);
}
```
sdlprocdump usage:
```
wine sdlprocdump.exe a.exe
```
[1] https://github.com/libsdl-org/SDL/blob/main/test/win32/sdlprocdump.c
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https://bugs.winehq.org/show_bug.cgi?id=50070
Bug ID: 50070
Summary: Adobe Creative Cloud authentication fails due to
missing CAPTCHA
Product: Wine-gecko
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: msdobrescu(a)gmail.com
Distribution: ---
When try to install or run Adobe Creative Cloud, after launch, a login is
required in the Adobe Creative Cloud window. After the credentials are entered,
for an Adobe account and a subscription, a message is displayed:
"You need to install the latest updates to Windows and/or your Adobe apps.
Learn more
Captcha validation has failed"
There is no visible CAPTCHA anywhere in the logon window. As effect, the
authentication fails and there is no possibility to continue.
Internet Explorer can't be installed either, so the process is stuck here.
Operating System: Gentoo Linux
KDE Plasma Version: 5.19.5
KDE Frameworks Version: 5.74.0
Qt Version: 5.15.0
Kernel Version: 5.7.0-sabayon
OS Type: 64-bit
Processors: 8 × Intel® Core™ i7 CPU 920 @ 2.67GHz
Memory: 23,5 GiB of RAM
Graphics Processor: GeForce GTX 1060 6GB/PCIe/SSE2
wine-5.17 (Staging)
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https://bugs.winehq.org/show_bug.cgi?id=56947
Bug ID: 56947
Summary: Two display modes in KiriKiri games not working
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: bugmetoo(a)protonmail.com
Distribution: ---
Created attachment 76765
--> https://bugs.winehq.org/attachment.cgi?id=76765
Log on wine 9.12
KiriKiri games have three display modes, Direct3D, DirectDraw and GDI. Only GDI
seems to work currently on wine. While some games give you the options to
switch, others default to direct3d and hence nothing is displayed on the screen
except for the top menu.
Trial: http://suezou.dyndns.org/dl2010/applique/sin/sin_trial.zip. The game
will fail to launch due to another bug
(https://bugs.winehq.org/show_bug.cgi?id=35306). To fix that, put version.dll
from https://drive.google.com/file/d/0Bw7GG2tkbT58UVNmU0xTSElQdlU/view into the
game folder
Steps:
1: Launch with 'LC_ALL=ja_JP.UTF-8 WINEDLLOVERRIDES="version.dll=n,b" wine
黄昏のシンセミア体験版.exe'
2: Press "画面" in the top bar
3: Hover over "表示方式" from the drop down menu
4: Choosing Direct3d or Direct Draw will display a blank screen while selecting
GDI will render properly.
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https://bugs.winehq.org/show_bug.cgi?id=54544
Bug ID: 54544
Summary: Men of War: Assault Squad shows a white screen
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0800:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0800:err:d3dcompiler:D3DCompile2 Shader log:
0800:err:d3dcompiler:D3DCompile2 <anonymous>: W4300: Redefinition of .
0800:err:d3dcompiler:D3DCompile2 <anonymous>: W4300: Redefinition of .
0800:err:d3dcompiler:D3DCompile2 <anonymous>: W4300: Redefinition of .
0800:err:d3dcompiler:D3DCompile2 <anonymous>: W4300: Redefinition of .
0800:err:d3dcompiler:D3DCompile2 <anonymous>:337:24: W5300: Implicit
truncation of vector type.
0800:err:d3dcompiler:D3DCompile2 <anonymous>:338:24: W5300: Implicit
truncation of vector type.
0800:err:d3dcompiler:D3DCompile2 <anonymous>:358:1: E5000: syntax error,
unexpected KW_VERTEXSHADER
0800:err:d3dcompiler:D3DCompile2
0800:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0800:err:d3dcompiler:D3DCompile2 Shader log:
0800:err:d3dcompiler:D3DCompile2 <anonymous>: W4300: Redefinition of .
0800:err:d3dcompiler:D3DCompile2 <anonymous>: W4300: Redefinition of .
0800:err:d3dcompiler:D3DCompile2 const.inc:3:1: W4300: Redefinition of
TEXTURTILING.
0800:err:d3dcompiler:D3DCompile2 const.inc:5:1: W4300: Redefinition of
SHININESS.
0800:err:d3dcompiler:D3DCompile2 const.inc:7:1: W4300: Redefinition of
CONTRAST.
0800:err:d3dcompiler:D3DCompile2 <anonymous>:264:15: E5005: Function
"tex2D" is not defined.
0800:err:d3dcompiler:D3DCompile2
1.6-125-g7c3dadce
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https://bugs.winehq.org/show_bug.cgi?id=43652
Bug ID: 43652
Summary: Engine Prime: no playback of tracks
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: smidge(a)xsco.net
Distribution: ---
Created attachment 59079
--> https://bugs.winehq.org/attachment.cgi?id=59079
Log file demonstrating no playback and no audio devices
Engine Prime is a music preparation application targeted at DJs who use Denon's
latest hardware. It can be downloaded at http://www.denondj.com/engineprime
Engine Prime 1.0.0 starts up successfully if d3dcompiler_46.dll and
d3dcompiler_47.dll are disabled. If a track is added to the collection, and
then played, there is no playback. No errors are recorded.
Steps to reproduce:
* Clean wine prefix.
* Install Engine Prime 1.0.0 (link above)
* Copy an MP3 file of your choice to somewhere under drive_c.
* Copy another MP3 file of your choice to somewhere else on your filesystem
accessible via a drive mapped in Wine, e.g. the Z: drive
* Start Engine Prime as follows:
env WINEDLLOVERRIDES="d3dcompiler_46.dll=d;d3dcompiler_47.dll=d" wine
~/.wine/drive_c/Program\ Files\ \(x86\)/Engine\ Prime/EnginePrime.exe
* Navigate to the filesystem browser
* Choose an example track (at the time of writing, the file must be under C:
drive - see bug #43651)
* Right-click, choose Add To Collection
* Double-click the file to load it into the deck
* Allow track analysis to complete if it is still going
* Press play
Expected outcome: the track plays
Actual outcome: the application does not play the track, nor give any
indication that it is playing or trying to play the track
Additional observations:
* Navigate to the Preferences screen (the cog icon in the top right)
* Observe that the "Default Device" for audio output is selected, but no info
about bit depth or sample rate are shown.
* Testing sound through winecfg demonstrates that sound does work in other wine
applications
A terminal log capture is attached. The only line which suggests anything
suspicious is the following, which is printed 20 times in a row when the
application first starts up:
fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported
mmdevapi is one of the DLLs for the Core Audio API:
https://msdn.microsoft.com/en-us/library/windows/desktop/dd316602(v=vs.85).…
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