https://bugs.winehq.org/show_bug.cgi?id=54973
Bug ID: 54973
Summary: Renegade Ops needs literal sample index.
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
06c8:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
06c8:err:d3dcompiler:D3DCompile2 Shader log:
06c8:err:d3dcompiler:D3DCompile2 <anonymous>:6:243: E5002: Expected literal
sample index.
1.7-218-g1af662ae
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https://bugs.winehq.org/show_bug.cgi?id=56333
Bug ID: 56333
Summary: MotorM4X needs ternary operator support for vs_2_0
profile
Product: vkd3d
Version: 1.10
Hardware: x86-64
URL: http://www.gamepressure.com/download.asp?ID=21182
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 <anonymous>:50:38: E5017: Aborting due to
not yet implemented feature: Ternary operator is not implemented for vs_2_0
profile.
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https://bugs.winehq.org/show_bug.cgi?id=54595
Bug ID: 54595
Summary: Split/Second crashes on launch due to missing
HLSL_IR_RESOURCE_LOAD instruction type
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
03c8:err:d3dcompiler:D3DCompile2 Shader log:
03c8:err:d3dcompiler:D3DCompile2 <anonymous>:1:436: E5017: Aborting due to
not yet implemented feature: Instruction type HLSL_IR_RESOURCE_LOAD.
03c8:err:d3dcompiler:D3DCompile2 <anonymous>:1:478: E5017: Aborting due to
not yet implemented feature: Instruction type HLSL_IR_RESOURCE_LOAD.
03c8:err:d3dcompiler:D3DCompile2 <anonymous>:1:520: E5017: Aborting due to
not yet implemented feature: Instruction type HLSL_IR_RESOURCE_LOAD.
03c8:err:d3dcompiler:D3DCompile2
03c8:err:d3dcompiler:D3DCompile2 Shader log:
03c8:err:d3dcompiler:D3DCompile2 <anonymous>:1:469: E5017: Aborting due to
not yet implemented feature: Instruction type HLSL_IR_RESOURCE_LOAD.
03c8:err:d3dcompiler:D3DCompile2 <anonymous>:1:511: E5017: Aborting due to
not yet implemented feature: Instruction type HLSL_IR_RESOURCE_LOAD.
03c8:err:d3dcompiler:D3DCompile2 <anonymous>:1:553: E5017: Aborting due to
not yet implemented feature: Instruction type HLSL_IR_RESOURCE_LOAD.
03c8:err:d3dcompiler:D3DCompile2 <anonymous>:1:594: E5017: Aborting due to
not yet implemented feature: Instruction type HLSL_IR_RESOURCE_LOAD.
03c8:err:d3dcompiler:D3DCompile2
1.6-171-gb1e13d6e
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https://bugs.winehq.org/show_bug.cgi?id=56701
Bug ID: 56701
Summary: Ubisoft Connect - Missing tex2Dbias support
Product: Wine
Version: 9.8
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: claytmp+foj0w(a)gmail.com
Created attachment 76487
--> https://bugs.winehq.org/attachment.cgi?id=76487
The attachent contains the terminal output and the video
The app runs and tries to display a login screen but without 'tex2Dbias'
support, the Window is invisible while the white text cursor is blinking. It's
not clickable.
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https://bugs.winehq.org/show_bug.cgi?id=55207
Bug ID: 55207
Summary: SM1 register allocation for matrix types is innacurate
Product: vkd3d
Version: 1.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 74810
--> https://bugs.winehq.org/attachment.cgi?id=74810
test
See attached shader. For "m1" matrix only one register is allocated because
second row is not used. In addition to that register order switches and "m1" is
using c2 on windows, instead of c0.
This test has to be compiled for ps_2_0.
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https://bugs.winehq.org/show_bug.cgi?id=45038
Bug ID: 45038
Summary: Shadow Tactics displays a pink screen
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 61160
--> https://bugs.winehq.org/attachment.cgi?id=61160
Terminal Output
If you start Shadow Tactics it will render a pink screen.
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https://bugs.winehq.org/show_bug.cgi?id=57142
Bug ID: 57142
Summary: Short freezes during different occasions in Hardspace:
Shipbreaker
Product: Wine
Version: 9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roidal(a)googlemail.com
Distribution: ---
Short freezes when playing Hardspace: Shipbreaker
during different occasions like
*) finance-screen after waking up
*) repairing tools
*) picking up oxygen-canisters
*) receiving damage
This seem to be graphical only since sound keeps going on.
A few seconds later the game continue as usual.
Whenever that happens the following 2 lines appear in the Terminal:
012c:err:dbghelp:pe_load_msc_debug_info -Debug info stripped, but no .DBG file
in module L"d3d11"
012c:err:dbghelp:pe_load_msc_debug_info -Debug info stripped, but no .DBG file
in module L"dxgi"
OS: Fedora release 40
kernel: 6.10.6-200.fc40.x86_64
mesa: 24.1.6
wine: 6.15 (from fedora) and 6.16 (from winehq)
d3d: wined3d and dxvk
gpu: Radeon RX 5500
cpu: AMD Ryzen 5 3600
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https://bugs.winehq.org/show_bug.cgi?id=49837
Bug ID: 49837
Summary: Just Grandma and Me (win16) softlock. Win16Mutex wait
timed out
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: besentv(a)gmail.com
Distribution: ---
Created attachment 68176
--> https://bugs.winehq.org/attachment.cgi?id=68176
Console output when running the game.
I try to run the game JustGrandmaAndMe from 1997 (Version 2.0) in Wine Staging
5.16-1.
Using a clean Wineprefix set to Winearch=win32 and Windows-Version 98 I ran the
game's "jgmd.exe" with (put into a bashscript):
WINEARCH="win32" WINEPREFIX="/home/nutzer1/Dokumente/JGM/" WINEDEBUG=warn+all
wine "/home/nutzer1/Dokumente/LIVING_BOOKS/jgmd.exe"
(it doesn't work in a clean ~/.wine as well)
This gave me the error: err:dosmem:setup_dos_mem Cannot use first megabyte for
DOS address space, please report
Looking it up I found you can circumvent this error by doing: sudo sysctl -w
vm.mmap_min_addr=0
But now I'm getting the error:
00b8:err:ntdll:RtlpWaitForCriticalSection section 6BB42940
"../../../wine/dlls/krnl386.exe16/syslevel.c: Win16Mutex" wait timed out in
thread 00b8, blocked by 00bc, retrying (60 sec)
The retries are infinite, thus causing a softlock.
There are multiple bug reports with the same issue already. Overall it seems to
me that the issue was fixed before but somehow reappeared.
If you need the game files I will send them to you in private.
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https://bugs.winehq.org/show_bug.cgi?id=48024
Bug ID: 48024
Summary: Betfair Poker: black screen during install
Product: Wine
Version: 4.18
Hardware: x86-64
URL: https://poker-com-banner.bfcdl.com/installer/SetupPoke
r.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 65562
--> https://bugs.winehq.org/attachment.cgi?id=65562
Wine 4.18 console log
The Betfair Poker install client briefly shows the install screen before being
blacked out. The installation cannot continue.
https://youtu.be/U53jzEdIN98
Workarounds:
winetricks ie6 (Bug 38929)
The workaround is to use a virtual desktop where the black screen appears
BEHIND the main installer. (Z-order problem?) Same with Staging 4.18.
No account needed to get this far.
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https://bugs.winehq.org/show_bug.cgi?id=57143
Bug ID: 57143
Summary: Marshalled types can crash in mono_trace_enter_method
on native to managed transition
Product: Framework Mono
Version: main
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: runtime
Assignee: wine-bugs(a)winehq.org
Reporter: besentv(a)gmail.com
CC: madewokherd(a)gmail.com
Distribution: ---
Transitioning from native to managed (e.g. via com compatible wrapper) can
crash inside mono_trace_enter_method, when dealing with marshalled types, like
strings.
Say we call
public void Foo(unit i, [MarshalAs(UnmanagedType.LPStr)] string s)
{
...
}
from C with something like
comObj->Foo(10, "MyString");
we'll end up in mono_trace_enter_method, before the type marshaller for the
string is invoked, causing the trace function to interpret the C-string as
MonoType, which eventually crashes.
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https://bugs.winehq.org/show_bug.cgi?id=57135
Bug ID: 57135
Summary: Star Monkey: cannot start on some Wine versions, or
started but I do not see the picture (only hear the
sound)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zdanevich.vitaly(a)ya.ru
Distribution: ---
Please run this and check
https://www.myabandonware.com/game/star-monkey-f7x#download
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https://bugs.winehq.org/show_bug.cgi?id=57093
Bug ID: 57093
Summary: virtualbox doesnt work
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: uhsha78(a)gmail.com
Distribution: ---
Created attachment 76972
--> https://bugs.winehq.org/attachment.cgi?id=76972
error log
VirtualBox won't work because I don't know why. I just tried it and it said a
problem probably caused it.
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http://bugs.winehq.org/show_bug.cgi?id=32619
Bug #: 32619
Summary: Tom Clancy's Rainbow Six: Lockdown can't save a game
(directory not created)
Product: Wine
Version: 1.5.20
Platform: x86
URL: http://www.fileplanet.com/160005/160000/fileinfo/Tom-C
lancy%27s-Rainbow-Six:-Lockdown-Demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 43045
--> http://bugs.winehq.org/attachment.cgi?id=43045
terminal output
Normally the game should perform an autosave when starting the first mission,
and it should allow you to perform a manual save anytime in a mission. Neither
of them work in Wine.
1. After performing a manual save in the game, a 'save successful' message is
shown on the screen, however, if I open the <Load game> menu, it is empty.
2. When the player dies there is an option to restore the last saved game:
clicking on this option results in a crash as can be seen in the attached log
file.
The demo version doesn't let you save the game, but it does perform an
autosave, thus the crash can be reproduced with the demo too. Here's how:
1. install the demo, the game needs native d3dx9_36 and dxdiagn (bug #32163).
2. start the demo with Lockdown.exe, skip the intros. In the menu choose
<Single Player> - <Start Mission> and wait until the game is loaded.
3. press '4' to instruct teammates to stay back. There will be some bad guys
around the corner, step to them without shooting so the player dies pretty
soon.
4. the menu with statistics appears, click on <Load Last Save>...the game
crashes at this point.
There's nothing serious in the terminal, the game's own log file contains:
[ERROR | IkeStateMgr::SaveGame | 735] Could not open file c:/program
files/ubisoft/red storm entertainment/rainbow six lockdown
demo/data/save/game/autosave.sav
This directory structure does exist in Wine:
C:/Program Files/Ubisoft/Red Storm Entertainment/Rainbow Six Lockdown
Demo/data/save
Inside ../save there should be a /game directory which contains the saved
games. This directory (as well as an autosave.sav) should be created when you
start the first mission. For some reason the /game directory is not created in
Wine.
Workaround: you have to manually create the /game directory before starting the
game the first time. Saving/loading will work from then on.
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https://bugs.winehq.org/show_bug.cgi?id=54372
Bug ID: 54372
Summary: World in Conflict crashes due to missing SM1 'cast'
handling
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Split off from bug 41310.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:7:1: E5017: Aborting due to
not yet implemented feature: SM1 "cast" expression.
0024:err:d3dcompiler:D3DCompile2
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http://bugs.winehq.org/show_bug.cgi?id=31078
Bug #: 31078
Summary: Need For Speed Hot Pursuit (2010) performance is
unacceptable
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vanuan(a)gmail.com
Classification: Unclassified
After fixing the crash http://bugs.winehq.org/show_bug.cgi?id=31031
I was able to run NFS11 (via Launcher.exe).
The performance, however, is unacceptable.
Running WINEDEBUG=fps reveals 5 fps on car selection screen. Setting UseGLSL to
disabled makes it 6 fps. AlwaysOffsceen=enabled makes it 4 fps.
When actually playing the game I see a mere 4 fps when UseGLSL=disabled and
minimal settings.
trace:fps:swapchain_gl_present 0x15e280 @ approx 4.35fps
trace:fps:glxdrv_SwapBuffers @ approx 4.52fps, total 14.99fps
trace:fps:swapchain_gl_present 0x15e280 @ approx 4.52fps
trace:fps:glxdrv_SwapBuffers @ approx 4.45fps, total 14.96fps
trace:fps:swapchain_gl_present 0x15e280 @ approx 4.45fps
trace:fps:glxdrv_SwapBuffers @ approx 4.52fps, total 14.93fps
trace:fps:swapchain_gl_present 0x15e280 @ approx 4.52fps
trace:fps:glxdrv_SwapBuffers @ approx 4.39fps, total 14.90fps
trace:fps:swapchain_gl_present 0x15e280 @ approx 4.39fps
trace:fps:glxdrv_SwapBuffers @ approx 4.42fps, total 14.87fps
trace:fps:swapchain_gl_present 0x15e280 @ approx 4.42fps
trace:fps:glxdrv_SwapBuffers @ approx 4.29fps, total 14.85fps
trace:fps:swapchain_gl_present 0x15e280 @ approx 4.29fps
trace:fps:glxdrv_SwapBuffers @ approx 3.79fps, total 14.81fps
trace:fps:swapchain_gl_present 0x15e280 @ approx 3.79fps
trace:fps:glxdrv_SwapBuffers @ approx 3.85fps, total 14.78fps
trace:fps:swapchain_gl_present 0x15e280 @ approx 3.85fps
I have nvidia GeForce 8600 which is enough according to
http://www.game-debate.com/games/index.php?g_id=1099&game=Need%20for%20Spee…
Appreciate any suggestions on improving the game performance.
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https://bugs.winehq.org/show_bug.cgi?id=56296
Bug ID: 56296
Summary: PDFSam Installer shows an empty language list
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 76012
--> https://bugs.winehq.org/attachment.cgi?id=76012
Ubuntu_KO
PDFSam Installer shows an empty language list
This prevents installation
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https://bugs.winehq.org/show_bug.cgi?id=56282
Bug ID: 56282
Summary: Word 2010: The wine debugger throws an msiexec
exeception error when I attempt an installation from
DVD
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: mbaker0456(a)gmail.com
Distribution: ---
Created attachment 76002
--> https://bugs.winehq.org/attachment.cgi?id=76002
Filedump and backtrace of the msiexec.exe error
I've tried to install Word 2010 from the Home and Student Office edition DVD.
When right-clicking and selecting "Open with Wine" from the context menu,
setup.exe starts and runs until the installation window. Three-quarters of the
way through the progress widget an exception is thrown and the Wine Debugger
window opens.
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https://bugs.winehq.org/show_bug.cgi?id=57134
Bug ID: 57134
Summary: Mouse input does not work properly and mouse spinning
in Valve Deadlock
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: h0tc0d3(a)gmail.com
Distribution: ---
In the game Deadlock the mouse does not work in vanilla wine. The problem is
somehow related to raw input. There is no such problem in proton. This is also
the first game where this problem occurs. I can assume that the game only
understands absolute raw input, and wine sends relative data.
Video:
https://drive.google.com/file/d/1WRZZD0whER3ibOo28fN4rPP-UasMBu93/view?usp=…
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https://bugs.winehq.org/show_bug.cgi?id=55476
Bug ID: 55476
Summary: Unhandled exception: page fault on read access to
0x0000000000000010 in 64-bit code (0x000000073586a3).
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: masterweb801(a)gmail.com
Distribution: Debian
Created attachment 75038
--> https://bugs.winehq.org/attachment.cgi?id=75038
Wine had given this backtrace file.
I am installing my own application. I build it with python and made it
executable using pyinstaller. Then created MSI Installer of it using Advanced
Installer. Then I installed it with wine on Debian 12. It installed but when I
open it up, it throws an error. But this gives no error in Windows 10. I have
attached some files related this error.
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https://bugs.winehq.org/show_bug.cgi?id=54656
Bug ID: 54656
Summary: The winscard tests are not run on the GitLab CI
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winscard
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The winscard tests are not run on the GitLab CI:
winscard=dll is missing
See the gitlab-debian-* Linux results on:
http://winetest.dolphin/data/tests/winscard:winscard.html
I'm putting this as a Wine bug rather than a Wine GitLab one because I think
the fix is to update the tools/gitlab/image.docker file.
Also I'd argue this is a regression introduced by the commit that added the
dependency on libpcsclite because the Docker image update should have been made
there.
commit 8490c43f38e306fef7b5fed3ffcb256efd73af58
Author: Hans Leidekker <hans(a)codeweavers.com>
AuthorDate: Thu Feb 16 09:56:12 2023 +0100
winscard: Implement SCardEstablish/ReleaseContext() on top of libpcsclite.
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https://bugs.winehq.org/show_bug.cgi?id=57123
Bug ID: 57123
Summary: Wine crashes when input devices are plugged /
unplugged
Product: Wine-staging
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: germanapps(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
When I plug or unplug my mouse (or connect / disconnect my bluetooth mouse, it
doesn't matter), wine always crash regardless of the running application.
The bug has developed gradually. First version that crashes only on unplugging
was 9.4. Since version 9.11 wine crashes on both plugging and unplugging.
Tests were done by creating a completely new prefix for each tested version.
The error message wine prints into console:
X Error of failed request: XI_BadDevice (invalid Device parameter)
Major opcode of failed request: 131 (XInputExtension)
X Error of failed request: XI_BadDevice (invalid Device parameter)
Major opcode of failed request: 131 (XInputExtension)
Minor opcode of failed request: 3 (X_OpenDevice)
Device id in failed request: 0x7600001
Serial number of failed request: 262
Current serial number in output stream: 262
Minor opcode of failed request: 3 (X_OpenDevice)
Device id in failed request: 0x8200001
Serial number of failed request: 238
Current serial number in output stream: 238
The last version without the bug is 9.3.
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https://bugs.winehq.org/show_bug.cgi?id=57132
Bug ID: 57132
Summary: winedevice causes 100% CPU usage after unplugging HID
device
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hid
Assignee: wine-bugs(a)winehq.org
Reporter: winebugzilla(a)tasossah.com
Distribution: ---
Created attachment 77030
--> https://bugs.winehq.org/attachment.cgi?id=77030
Debug log
Unplugging a YubiKey (5 NFC) results in winedevice.exe fully loading a CPU
core.
Enabling the relevant debugging channels (WINEDEBUG=+winusb,+hid) reveals that
it's constantly trying to read a an HID report and failing.
The following message is repeated endlessly:
008c:trace:hid:hidraw_device_read_report Read failed. Likely an unplugged
device 5 Input/output error
Last reproduced in wine-9.16 from the winehq.org repository on Ubuntu 22.04.
Detailed log is attached. This has been happening for a while now.
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https://bugs.winehq.org/show_bug.cgi?id=57090
Bug ID: 57090
Summary: incorrectly parsing parameters in winevdm
Product: Wine
Version: 9.15
Hardware: x86-64
URL: https://winworldpc.com/product/aldus-photostyler/2x
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: guillere(a)adinet.com.uy
Distribution: Debian
"Aldus PhotoStyler 2.0 SE" installs "KODAC PRECISION Color configure" in the
control panel, when you run it, it does nothing.
Thinking it was a problem with the Control Panel Applet, I debugged kcfg32.cpl
and there I saw that it called kcfg16.exe
kcfg16.exe does nothing in wine, testing in windows I also notice that
kcfg16.exe (win16) does nothing.
I debug the applet again and see that it calls kcfg16.exe with parameters!
If the parameters it expects are not there then it ends silently.
I test in windows7 with the detected parameters. CMD =>
kcfg16.exe 1 "c:\windows\system32\kcfg.hlp" "KODAC PRECISION Color configure"
I try variations of parameters I come to understand the general form
kcfg16.exe $VALUE "$HELP_FILE_in_quotes" "$WINDOWS_TITLE_in_quotes"
$VALUE= 1 OR 2 OR 3 ; 3 is Snooper window
$HELP_FILE_in_quotes= need to be quoted! can be any string ; used to call
winhelp
$WINDOWS_TITLE_in_quotes= need to be quoted! can be any string ; used for
windows title
minimal functional form
kcfg16.exe 1""""
In wine CMD =>
kcfg16.exe 1 "c:\windows\system32\kcfg.hlp" "KODAC PRECISION Color configure"
=> not work
kcfg16.exe 1 "blabla" "blabla" => not work
kcfg16.exe 1 \"blabla\" \"blabla\" => WORK!!!!!!!
Debugging getting insted it call
winedvm.exe --app-name c:\windows\system32\kcfg16.exe
c:\windows\system32\kcfg16.exe 1 "blabla" "blabla" => also not work
winedvm.exe --app-name kcfg16.exe kcfg16.exe 1 \"blabla\" \"blabla\" => THIS
WORKS!!!
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https://bugs.winehq.org/show_bug.cgi?id=56651
Bug ID: 56651
Summary: 3ds max setup error
Product: Wine-staging
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: finenkofedor(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
3DS Max 2024 wasn't launching without pasting bs.odis dlls to system32 folder,
all libs was in setup folder. After setting dll override setup launched but
could not finish installation. Figured out there's problem in main package,
3dsmax.msi, it wasn't launched either. I attached torrent file linked to my
package
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https://bugs.winehq.org/show_bug.cgi?id=56715
Bug ID: 56715
Summary: 05cc:fixme:netbios:nbDispatch (0035DCE0): command code
0x91
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: netapi32
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
I'm trying to run "HASP License Manager as a Service" as describe on page 2 of
this document:
https://www.geocentrix.co.uk/support/downloads/Installing%20HASP%20License%…
The USB dongle is connected to the host system, the software is installed in a
new wineprefix, with dotnet45 installed through winetricks.
When starting the HASP license service, an endless list of messages like the
following is shown:
...
05ec:fixme:netbios:nbDispatch (0035DCE0): command code 0x91
05f0:fixme:netbios:nbDispatch (0035DCE0): command code 0x91
05f4:fixme:netbios:nbDispatch (0035DCE0): command code 0x91
05f8:fixme:netbios:nbDispatch (0035DCE0): command code 0x91
05fc:fixme:netbios:nbDispatch (0035DCE0): command code 0x91
0600:fixme:netbios:nbDispatch (0035DCE0): command code 0x91
...
I was only able to stop this, when running "wineserver -k" from another shell,
or when running the uninstaller "C:\Program Files (x86)\Aladdin\HASP
LM\lmunist.exe"
Obviously, code 0x91 is not implemented in
./dlls/netapi32/netbios.c
./include/nb30.h
I'm using wine v9.9
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