https://bugs.winehq.org/show_bug.cgi?id=56590
Bug ID: 56590
Summary: Buffer Overflow in jpeg_decoder_initialize
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: franco(a)blackwinghq.com
Distribution: ---
The vulnerable jpeg_decoder_initialize function in file libjpeg.c
(https://github.com/wine-mirror/wine/blob/master/dlls/windowscodecs/libjpeg.…)
is used to decompress jpegs and create a raw bitmap version of the image.
In jpeg_decoder_initialize, the values for cinfo.output_width and
cinfo.output_height are retrieved directly from a jpeg file's header.
cinfo.output_width and cinfo.output_height can be manipulated by editing the
header of the jpeg file being processed. They are two bytes each in the image's
header so their values can range from 0x0000 to 0xFFFF. These variables are
multiplied with frame.bpp.
When these three values are multiplied together they can exceed the limit of a
32-bit unsigned integer, leading to an integer overflow vulnerability. This
product is used to set the size of the image_data buffer, which will store the
decompressed jpeg
(https://github.com/wine-mirror/wine/blob/master/dlls/windowscodecs/libjpeg.…).
When the sizing arguments overflow, the buffer becomes too small to store the
decompressed data.
The program writes the decompressed image to the buffer using the
jpeg_read_scanlines function. The function ends up writing to out-of-bounds
memory due to the buffer’s small size
(https://github.com/wine-mirror/wine/blob/master/dlls/windowscodecs/libjpeg.…).
This causes data in memory adjacent to the buffer to be overwritten.
An attacker is in control of the image's height, width, and contents. This
allows an attacker to craft an exploit to overwrite data in memory with data
they control.
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https://bugs.winehq.org/show_bug.cgi?id=56849
Bug ID: 56849
Summary: [Regression] Ableton Live 12 undo history broken
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tileacids946(a)gmail.com
Distribution: ---
After updating to Wine 9.11, Ableton Live complains about not being able to
access the undo history file:
"Live cannot access the undo history file and is switching to a memory based
undo"
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https://bugs.winehq.org/show_bug.cgi?id=56908
Bug ID: 56908
Summary: ASCII Art Studio - hangs after clicking on New icon
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 76727
--> https://bugs.winehq.org/attachment.cgi?id=76727
ascii freeze
Download ASCII Art Studio from https://jira.reactos.org/browse/CORE-19654
Install
click on "new" icon in tool bar
Freezes and "top" shows 100% CPU used by this process.
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http://bugs.winehq.org/show_bug.cgi?id=21227
Summary: cmd doesn't echo redirection like native
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P3
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Native cmd echoes commands after some canonicalization has been done
on their redirects. A batch file containing
dir 1> ok
dir > bad
dir | bad
dir > blah > bad
echoes as
dir 1> ok
dir 1> bad
dir | bad
dir 1> bad
(note the extra space inserted before the > or |).
Wine's cmd doesn't currently do this, but it could probably
do so without too much trouble; it already collects redirects
separately for each command.
For the moment I'll probably put a kludge in the cmd conformance
test runner to compensate.
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https://bugs.winehq.org/show_bug.cgi?id=54335
Bug ID: 54335
Summary: fp.exe has no mouse, resize does not work, escape
string don't work
Product: Wine
Version: 8.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: margers.roked(a)inbox.lv
Distribution: ---
fp.exe download link
http://downloads.freepascal.org/fpc/dist/3.2.2/i386-win32/fpc-3.2.2.i386-wi…
Fail to start from shortcut/launcher.
Starting form terminal:
1) has no mouse support
2) not all escape strings work for example Alt+F does not open File menu
3) resize terminal window does not resize program window accordingly.
Starting from cmd has the same problems + after exit cmd is broken
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https://bugs.winehq.org/show_bug.cgi?id=56909
Bug ID: 56909
Summary: ExEn-V2 Generic Simulator - "Garbage" displayed on 1st
line
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 76728
--> https://bugs.winehq.org/attachment.cgi?id=76728
exen
ExEn-V2 Generic Simulator from https://alien256.narod.ru/EMULATOR.RAR
"Garbage" displayed on 1st line while it should display "Games Menu" in red
See : https://jira.reactos.org/browse/CORE-18836
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https://bugs.winehq.org/show_bug.cgi?id=56907
Bug ID: 56907
Summary: wineconsole, FreePascal text mode IDE and horizontal,
vertical scrollbars
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: margers.roked(a)inbox.lv
Distribution: ---
Free Pascal text mode IDE when changing Video Mode sometimes horizontal,
vertical scrollbars appear while unnecessary.
Reproduce:
1. open fp.exe in wineconsole (scrollbars might appear while not needed)
2. Options -> Environment -> Preferences -> change: Video Mode (scrollbars
might appear while not needed)
3. File -> Command shell, "exit" (scrollbars might appear while not needed, or
disappear )
Free Pascal available at
https://sourceforge.net/projects/freepascal/files/Win32/3.2.2/
fpc-3.2.2.i386-win32.exe
after installation run fp.exe
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https://bugs.winehq.org/show_bug.cgi?id=56778
Bug ID: 56778
Summary: Nextion Editor crash on startup
Product: Mono
Version: main
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mono
Assignee: wine-bugs(a)winehq.org
Reporter: wghralbwklqcocselg(a)cazlq.com
CC: madewokherd(a)gmail.com
Distribution: ---
Link to download: https://nextion.tech/download/nextion-setup-v1-65-1.exe
Wine log:
0170:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
Failed to run module constructor due to (null)
assembly:C:\windows\mono\mono-2.0\lib
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https://bugs.winehq.org/show_bug.cgi?id=56903
Bug ID: 56903
Summary: wineconsole, FreePascal text mode IDE, 2nd screen
buffer
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: margers.roked(a)inbox.lv
Distribution: ---
Free Pascal IDE have its own screen and console screen.
Switch to console screen press Alt+F5 and back by pressing any key.
When running in wineconsole Free Pascal ide those two screens seems to
"overlap", but they should not.
Free Pascal available at
https://sourceforge.net/projects/freepascal/files/Win32/3.2.2/
fpc-3.2.2.i386-win32.exe
after installation run fp.exe
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https://bugs.winehq.org/show_bug.cgi?id=56841
Bug ID: 56841
Summary: virtual desktop "explorer.exe
/desktop=shell,1920x1080" broken in 9.11 (regression
since 9.10)
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
Since wine-9.11 the virtual desktop doesn't work when started via "/desktop".
There's simply no X11 window coming up.
Example running winecfg:
explorer.exe /desktop=shell,1920x1080 winemine.exe
OS: Debian-12 Linux
wine-9.10 was working fine.
Bad commit (did a git bisect):
https://gitlab.winehq.org/wine/wine/-/commit/b89c9c60d50cf21650331d1528ff96…
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https://bugs.winehq.org/show_bug.cgi?id=53711
Bug ID: 53711
Summary: Final Fantasy XI Crashes
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pandora.xero(a)gmail.com
Distribution: ---
Created attachment 73136
--> https://bugs.winehq.org/attachment.cgi?id=73136
most recent backtrace, 20220920 122500 US Central.
I have multiple occurrences over the past several months (most of which I have
saved the backtraces for) of the game crashing.
Symptoms include:
Game crash on logout
Occasional Game crash on zone
Failure to load textures, or glitched textures loaded
I am unable to glean any information from the backtraces, primarily because I
am not familiar with x86 assembly, but I have had issues like these for a while
now. They mostly occur after switching between characters multiple times, or
zoning a large number of times, but the most recent one (attached) was totally
random as I was walking through a zone.
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https://bugs.winehq.org/show_bug.cgi?id=56899
Bug ID: 56899
Summary: reMarkable software (paper tablet) installs but does
not run
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jochen.friedemann(a)gmail.com
Distribution: ---
Created attachment 76716
--> https://bugs.winehq.org/attachment.cgi?id=76716
Log after wine 9.12 crashes trying to run reMarkable
(reMarkable-3.12.1.873-win64) after successful installation
The last couple versions of the reMarkable software (paper tablet) would
install but not run (reMarkable version 3.10 & 3.12). Trying to run an older
version (3.7) that previously worked now also crashes. Please see log in
attachment...
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https://bugs.winehq.org/show_bug.cgi?id=56580
Bug ID: 56580
Summary: Xdefiant Beta pdh.dll.PdhGetFormattedCounterArrayA
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: pdh
Assignee: wine-bugs(a)winehq.org
Reporter: hippo1555(a)gmail.com
Distribution: ---
Launch game, after getting to main menu load any mode.
during loading land on:
wine: Call from 000000007B013AD7 to unimplemented function
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https://bugs.winehq.org/show_bug.cgi?id=56897
Bug ID: 56897
Summary: Overwatch 2 very low fps in vanilla wine
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: h0tc0d3(a)gmail.com
Distribution: ---
To be honest, I don't quite remember how keyboard layouts affect game
performance. But the Overwatch 2 game without this set of patches
https://gitlab.winehq.org/wine/wine-staging/-/tree/master/patches/loader-Ke…
has an FPS of about 50 frames, while with this set of patches the FPS is more
than 300.
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https://bugs.winehq.org/show_bug.cgi?id=55949
Bug ID: 55949
Summary: PEB->PostProcessInitRoutine broken / unimplemented
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: novae.harpist06(a)icloud.com
Distribution: ---
Created attachment 75533
--> https://bugs.winehq.org/attachment.cgi?id=75533
Reproducer
Reproducer attached.
Windows output:
Hello world!
Wine output:
(nothing)
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https://bugs.winehq.org/show_bug.cgi?id=55752
Bug ID: 55752
Summary: ntdll:wow64 - The 32-bit test_peb_teb() fails in
Wine's the new WoW mode
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntdll:wow64 - The 32-bit test_peb_teb() fails in Wine's the new WoW mode:
wow64.c:874: Test failed: wrong Tib.ExceptionList 7ffffe1ff530 / 7FFC2000
See https://test.winehq.org/data/patterns.html#ntdll:wow64
In particular one can see this issue on fg-deb64-i386, fgtb-debian11-i386,
fgtb-debian12-i386 and rbernon-*-wow64 which all run the 32-bit tests in the
new Windows-on-Windows Wine mode. This failure does no happen in the 64-bit
test, or when running in a pure 32-bit environment or in the old
Windows-on-Windows mode.
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https://bugs.winehq.org/show_bug.cgi?id=56831
Bug ID: 56831
Summary: Label disappears except if renderer=gdi
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mterrisse(a)free.fr
Distribution: ---
Created attachment 76639
--> https://bugs.winehq.org/attachment.cgi?id=76639
Sample Delphi/FMX application
Hello,
Wine dev 9.10, Ubuntu 24.04
I wrote a sample application to illustrate the problem.
The application is written in Delphi/FMX, win64 and has just a form with a
label and a button that closes the form.
The problem is that the label disappears when the mouse hovers over the button.
But this doesn't happen if I specify
HKEY_CURRENT_USER\Software\Wine\Direct3D\renderer=gdi
I have the problem with renderer=gl or renderer=vulkan
I have tried to investigate: if I remove the call to InvalidateRect when
Repaint is called for the button, the problem disappears (but the aspect of the
button is wrong). The coordinates passed to InvalidateRect are the same under
Windows and under Ubuntu + Wine.
Thank you for your help.
Regards,
Michel Terrisse
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https://bugs.winehq.org/show_bug.cgi?id=52755
Bug ID: 52755
Summary: Visual Novel "A Clockwork Ley-Line" hangs with
blackscreen
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
For the Launcher issue see bug 44397. You need to run LeyLine.exe directly.
Using the standalone (non-steam) version.
The game starts, shows its splashscreen, but then hangs indefinitely with a
blackscreen instead of going into the main menu.
Bisected to
commit f15c23df4a281a93087b5c0d2ca421463c7b9e4a
Author: Jactry Zeng <jzeng(a)codeweavers.com>
Date: Mon Apr 6 11:54:07 2020 -0500
qasf: Implement IFileSourceFilter_Load() for WM ASF reader.
Signed-off-by: Jactry Zeng <jzeng(a)codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Not sure what component that is though...
Would you mind talking a look, please?
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https://bugs.winehq.org/show_bug.cgi?id=56893
Bug ID: 56893
Summary: XM6 TypeG dips below fullspeed
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galmeharku(a)vusra.com
Distribution: ---
Created attachment 76710
--> https://bugs.winehq.org/attachment.cgi?id=76710
Running the game Dai makai mura. Notice at the top that it says 95%.
This emulator is not heavy and is always fullspeed in Windows.
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https://bugs.winehq.org/show_bug.cgi?id=44397
Bug ID: 44397
Summary: Visual Novel "A Clockwork Ley-Line" - Running launcher
crashes
Product: Wine
Version: 3.0-rc6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 60320
--> https://bugs.winehq.org/attachment.cgi?id=60320
Error log and message
Since bug 44379 is fixed, the launcher now starts the locale-emulator, that
then seems to crash. It shows a messagebox (message in attachment) and doesn't
start the game.
Note that the launcher is a 64bit .NET binary, and I didn't get native .NET to
work properly in a 64bit prefix yet.
As workaround you still can start the game directly (run LeyLine.exe).
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https://bugs.winehq.org/show_bug.cgi?id=54938
Bug ID: 54938
Summary: MSYS2 Setup stops at 50% (at installing component
MSYS2)
Product: Wine
Version: 8.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 74466
--> https://bugs.winehq.org/attachment.cgi?id=74466
console messages
MSYS2 Setup stops at 50% (at installing component MSYS2).
Steps to reproduce:
$ wget
https://github.com/msys2/msys2-installer/releases/download/2023-03-18/msys2…
$ sha256sum msys2-x86_64-20230318.exe
051a523e645b40f34e9d80f245b42828410208b575b7502de068e65cba1d02d0
msys2-x86_64-20230318.exe
$ export WINEPREFIX=~/wine-tmp
$ wine msys2-x86_64-20230318.exe Now the installer starts.
Press next 3 times. Now the MSYS2 installer starts, and goes up to 50%
Press cancel Now MSYS2 asks if you want to cancel the installation process.
Press Yes Noting visually changes, it still remains at 50%.
Press the X. Now MSYS2 asks if you want to exit the installer.
Press Yes. Now the installer window disappears.
Now press enter in the console. The $ prompt returns.
$ rm -rf wine-tmp/
My versions:
$ wine --version
wine-8.7
$ uname -a
Linux cedric 6.3.1-arch2-1 #1 SMP PREEMPT_DYNAMIC Wed, 10 May 2023 08:54:47
+0000 x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=53440
Bug ID: 53440
Summary: Msys2 sh.exe -c /usr/bin/mktemp makes an error on Wine
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joel(a)airwebreathe.org.uk
Distribution: ---
Running this command on Windows produces the expected path to the temp file:
c:\workspace>c:\msys64\usr\bin\bash.exe -c "/usr/bin/mktemp"
/tmp/tmp.RwJ7JEktDp
Running the same command on Wine 7.13 produces a "Permission denied" error:
$ wine64 /path/to/usr/bin/sh.exe -c /usr/bin/mktemp
0080:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0080:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0080:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0080:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0024:fixme:ntdll:NtSetInformationToken unimplemented class 4
0024:fixme:security:GetWindowsAccountDomainSid (00000000FFFFC190
0000000000340E38 00000000FFFFC18C): semi-stub
0024:fixme:netapi32:DsEnumerateDomainTrustsW ((null), 0x0023, 00000000FFFFC368,
00000000FFFFC354): stub
0110:fixme:wldap32:ldap_set_optionA Unsupported option: 0x95
0110:fixme:wldap32:ldap_set_optionA Unsupported option: 0x96
0024:fixme:netapi32:NetUserGetInfo Only implemented for local computer, but
remote serverL"\\\\@" was requested.
Cygwin WARNING:
Couldn't compute FAST_CWD pointer. This typically occurs if you're using
an older Cygwin version on a newer Windows. Please update to the latest
available Cygwin version from https://cygwin.com/. If the problem persists,
please see https://cygwin.com/problems.html
0024:fixme:netapi32:NetLocalGroupGetInfo ((null) L"Administrators" 1
00000000FFFFC3E0) semi-stub!
0024:fixme:netapi32:NetLocalGroupGetInfo ((null) L"Users" 1 00000000FFFFC3E0)
semi-stub!
/usr/bin/mktemp: failed to create file via template ‘/tmp/tmp.XXXXXXXXXX’:
Permission denied
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https://bugs.winehq.org/show_bug.cgi?id=38289
Bug ID: 38289
Summary: cmd replacement is unable to display a bat file script
correctly.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: njls.yoshi2(a)gmail.com
Distribution: ---
Created attachment 51122
--> https://bugs.winehq.org/attachment.cgi?id=51122
Example batch
The amended Wine cmd.exe (version 6.1.7601 [1.6.2]) is unable to display a
batch script to emulate written text to a command line (script attached).
The script runs true in sequence if perused, however, the line where the text
should be displayed, yields the characters, "a~0,1", which is a defined
argument (expressed in attached script), but not the correct output.
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https://bugs.winehq.org/show_bug.cgi?id=56890
Bug ID: 56890
Summary: Missing fog and inaccurate vertex shader in Need For
Speed III , High Stakes and Porsche Unleashed
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
The fog effect doesn't seem to work and the background gets "lit up" as a
side-effect, it's specially notable on night tracks.
These games also rely on the accuracy of the vertex shader (Floating Point) to
properly reproduce the intended effect of the projected headlights as seem
here:
https://github.com/narzoul/DDrawCompat/issues/327
I wonder if its possible to implement something similar as the Z-Fighting you
get without a more accurate implementation makes it very jarring to look at
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https://bugs.winehq.org/show_bug.cgi?id=56879
Bug ID: 56879
Summary: Resident Evil GoG Edition Crashing
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 76687
--> https://bugs.winehq.org/attachment.cgi?id=76687
Install&Startup
When i try to start the re-released version of Resident Evil via wine 9.11, it
messes up the resolution and sometimes orientation of my main monitor and then
crashes referring to non existing opengl and vulkan files
With WINEDLLOVERRIDES=ddraw=n,b it starts early and then hangs showing only the
cursor on a black screen where there should be an intro movie playing.
Then i get an exception.
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