https://bugs.winehq.org/show_bug.cgi?id=51607
Bug ID: 51607
Summary: Microsoft Edge Installer: Unsupported query properties
issue when prefix version is set to Win10
Product: Wine
Version: 6.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: madbyte(a)tuta.io
Distribution: ---
Created attachment 70462
--> https://bugs.winehq.org/attachment.cgi?id=70462
Error message after downloading files
I tried the same thing because for me Edge fails to install if Win10 is set
before the installer is run, stating that there was an error when temporarily
saving the downloaded setup files.
Backtrace (win10 prefix - fails):
https://gist.github.com/MadByteDE/d0ebe8056aa95ef160c17166f58bff57
Backtrace (win7 prefix - succeeds):
https://gist.github.com/MadByteDE/a965e3ebb3b784f85369effa2ba64aae
Issue seems to be this part (after comparing the backlogs):
0058:fixme:mountmgr:query_property Unsupported property 0x7
0058:fixme:mountmgr:query_property Unsupported property 0x8
0058:fixme:mountmgr:query_property Unsupported property 0x7
0058:fixme:mountmgr:query_property Unsupported property 0x8
0058:fixme:mountmgr:query_property Unsupported property 0x7
0058:fixme:mountmgr:query_property Unsupported property 0x8
There is another (seemingly unrelated) issue with Microsoft Edge that lead me
to this bug because I tried to set win10 first and then run the installer.
https://bugs.winehq.org//show_bug.cgi?id=51437
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https://bugs.winehq.org/show_bug.cgi?id=42822
Bug ID: 42822
Summary: Steam slow with multi-monitor setup
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
I'm running KDE/ubuntu, and have noticed that when I run steam if I have two
monitors plugged in it runs at an unusable speed. If i unplug my second monitor
wine runs steam perfectly fine.
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https://bugs.winehq.org/show_bug.cgi?id=45767
Bug ID: 45767
Summary: tracert: Can't recognize 'tracert' as an internal or
external command, or batch script.
Product: Wine
Version: 3.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: ---
The "tracert" utility does not seem to exist in Wine.
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http://bugs.winehq.org/show_bug.cgi?id=18950
Summary: eBay unable to authorise Turbo Lister
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://download.ebay.com/turbo_lister2/setupUK.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=21800)
--> (http://bugs.winehq.org/attachment.cgi?id=21800)
Screenshot
Turbo Lister connects to eBay to authorise itself to access your account.
Under Wine, the eBay site reports success, but Turbo Lister doesn't do anything
about it. Nothing new is printed in the console, but there are lots of these:
fixme:shdocvw:ClOleCommandTarget_Exec
Not sure what traces would help here...
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https://bugs.winehq.org/show_bug.cgi?id=56416
Bug ID: 56416
Summary: After the Wine version 9.3 PPSSPP stopped working.
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: manoelricado(a)outlook.com
Distribution: ---
The PPSSPP emulator is now displaying an error message It was functioning
correctly under Wine version 9.2.
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https://bugs.winehq.org/show_bug.cgi?id=56930
Bug ID: 56930
Summary: RPGMaker2003 shows certain components as black squares
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lucasgenerates(a)gmail.com
Distribution: ---
Created attachment 76753
--> https://bugs.winehq.org/attachment.cgi?id=76753
Bug Showcase
Due to the old and hard to get by nature of this program, i post the
archive.org link for debugging. https://archive.org/details/rm-2k-3-rpg-1
I was modding the free (as in beer) game Yume Nikki (i used the portable build
at https://uboachan.net/ ) and very recently RPGMaker2003 started showing the
main part of the editor as a giant black square.
This square is strange as i can see some components inside the black square
blocking the view (like E buttons or the highlighted tile), but neither that or
the tileset load graphically correct.
There were no logs on the terminal that was running RPGMaker2003
I originally found the bug using the Bottles program and the custom fork they
ship called Soda 8.0.2, but once it appeared i tried multiple versions and to
make this report i used Arch Linux's 9.12 wine.
I can't provide an exact date this started happening as i wasn't paying
attention, but it started around a week and a half ago. And today i noticed an
update to Flatpak Wine that didn't fix anything.
System Info:
Arch Linux, 6.9.7 Zen, KDE Plasma 6.1.2
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https://bugs.winehq.org/show_bug.cgi?id=55083
Bug ID: 55083
Summary: Sacred 2 needs support for instruction type
HLSL_IR_LOOP
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 <anonymous>:130:1: E5017: Aborting due to
not yet implemented feature: Instruction type HLSL_IR_LOOP.
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https://bugs.winehq.org/show_bug.cgi?id=38923
Bug ID: 38923
Summary: Unity editor eror [32x with 32x wine]
Product: Wine
Version: 20050930
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: free9988771(a)gmail.com
Distribution: ---
Created attachment 51853
--> https://bugs.winehq.org/attachment.cgi?id=51853
unity editor eror
[07/15/15 13:06:45] - Running wine-1.7.47 Unity.exe (Working directory :
/home/toghrul/.PlayOnLinux/wineprefix/Unity3new/drive_c/Program
Files/Unity/Editor)
wineserver crashed, please enable coredumps (ulimit -c unlimited) and restart.
[07/15/15 13:07:31] - Running wine-1.7.47 Unity.exe (Working directory :
/home/toghrul/.PlayOnLinux/wineprefix/Unity3new/drive_c/Program
Files/Unity/Editor)
[07/15/15 13:08:01] - Running wine-1.7.47 Unity.exe (Working directory :
/home/toghrul/.PlayOnLinux/wineprefix/Unity3new/drive_c/Program
Files/Unity/Editor)
ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred
wineserver crashed, please enable coredumps (ulimit -c unlimited) and restart.
[07/15/15 13:52:29] - Running wine-1.7.47 Unity.exe (Working directory :
/home/toghrul/.PlayOnLinux/wineprefix/Unity3new/drive_c/Program
Files/Unity/Editor)
ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred
[07/15/15 13:59:00] - Running wine-1.7.47 Unity.exe (Working directory :
/home/toghrul/.PlayOnLinux/wineprefix/Unity3new/drive_c/Program
Files/Unity/Editor)
[07/15/15 13:59:01] - Running wine-1.7.47 Unity.exe (Working directory :
/home/toghrul/.PlayOnLinux/wineprefix/Unity3new/drive_c/Program
Files/Unity/Editor)
ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred
wineserver crashed, please enable coredumps (ulimit -c unlimited) and restart.
[07/15/15 13:59:19] - Running wine-1.7.47 Unity.exe (Working directory :
/home/toghrul/.PlayOnLinux/wineprefix/Unity3new/drive_c/Program
Files/Unity/Editor)
wineserver crashed, please enable coredumps (ulimit -c unlimited) and restart.
[07/15/15 14:07:12] - Running wine-1.7.47 Unity.exe (Working directory :
/home/toghrul/.PlayOnLinux/wineprefix/Unity3new/drive_c/Program
Files/Unity/Editor)
ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred
wineserver crashed, please enable coredumps (ulimit -c unlimited) and restart.
[07/15/15 14:08:12] - Running wine-1.7.47 Unity.exe (Working directory :
/home/toghrul/.PlayOnLinux/wineprefix/Unity3new/drive_c/Program
Files/Unity/Editor)
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
fixme:wbemprox:client_security_SetBlanket 0xf71feabc, 0x158ff0, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0xf71feabc
fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
fixme:win:DisableProcessWindowsGhosting : stub
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:imm:ImmDisableTextFrameService Stub
fixme:thread:GetThreadPreferredUILanguages 56, 0xe7fe508, (nil) 0xe7fe50c
fixme:winsock:WSALookupServiceBeginW (0xe7fe3dc 0x00000ff0 0xe7fe418) Stub!
fixme:iphlpapi:NotifyAddrChange (Handle 0xe7fe544, overlapped 0x67a1e48): stub
fixme:win:RegisterDeviceNotificationW (hwnd=0x10062,
filter=0xe7fe550,flags=0x00000000) returns a fake device notification handle!
fixme:win:RegisterDeviceNotificationW (hwnd=0x10062,
filter=0xe7fe550,flags=0x00000000) returns a fake device notification handle!
fixme:ver:GetCurrentPackageId (0xd02ea08 (nil)): stub
fixme:win:EnumDisplayDevicesW ((null),0,0xe7fdeb0,0x00000000), stub!
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x2004e 0x00000000
fixme:msctf:InputProcessorProfileMgr_GetActiveProfile
(0x15a4d8)->({34745c63-b2f0-4784-8b67-5e12c8701a31} 0xe7fe290)
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:advapi:RegisterTraceGuidsW (0x352a270, 0x57eea98,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x57b6354, (null), (null),
0x57eeab0): stub
fixme:advapi:RegisterTraceGuidsW register trace class
{00000000-0000-0000-0000-000000000000}
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:advapi:RegisterTraceGuidsW (0x1013a270, 0x123fea98,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x123c6354, (null), (null),
0x123feab0): stub
fixme:advapi:RegisterTraceGuidsW register trace class
{00000000-0000-0000-0000-000000000000}
fixme:gdi:GdiInitializeLanguagePack stub
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x292ea08 (nil)): stub
fixme:wtsapi:WTSUnRegisterSessionNotification Stub 0x2004e
fixme:win:EnumDisplayDevicesW ((null),0,0x2dae078,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x2dadf58,0x00000000), stub!
fixme:dxgi:dxgi_output_GetDesc iface 0x1c00f0, desc 0x2dae41c stub!
fixme:wbemprox:client_security_SetBlanket 0xf71feabc, 0x1c0118, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0xf71feabc
fixme:win:EnumDisplayDevicesW ((null),0,0x2dade58,0x00000000), stub!
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
fixme:imm:ImmReleaseContext (0x100e2, 0x1e0a08): stub
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
fixme:win:RegisterDeviceNotificationW (hwnd=0x100ee,
filter=0x2dae9a4,flags=0x00000004) returns a fake device notification handle!
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
fixme:dbghelp:validate_addr64 Unsupported address fffffffff71d0000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff71b0000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff7060000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff75b0000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff7310000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff72f0000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff72b0000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff6470000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff30b0000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff2520000
fixme:dbghelp:validate_addr64 Unsupported address ffffffffeb4e0000
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x105a097
wineserver crashed, please enable coredumps (ulimit -c unlimited) and restart.
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https://bugs.winehq.org/show_bug.cgi?id=56960
Bug ID: 56960
Summary: Incorrect Wine download showing up on Discover Store
on Steam Deck.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: usamaizm(a)gmail.com
Distribution: ---
The official wine version does not show up when searched for. Only the winehq
link works but when used to install, it says Wine is not installed even though
it is (it says remove in the top right of Discover Store) and says to delete
user data because Wine could not be found. The link that did show up is
outdated and unverified.
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https://bugs.winehq.org/show_bug.cgi?id=41275
Bug ID: 41275
Summary: Don't set Notepad as the default application handler
for .txt
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ddascalescu+wine(a)gmail.com
Distribution: ---
After installing Wine, Notepad became the default handler for .txt files.
Double-clicking on a .txt file from Nautilus or Unity Dash launches Notepad,
which is definitely not what I want. Notepad is one of the worst editors out
there, and I had Kate and Geany installed.
In Ubuntu, Default Applications doesn't show an entry for Text files, so it's
not easy to undo this change.
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https://bugs.winehq.org/show_bug.cgi?id=43213
Bug ID: 43213
Summary: Far Cry 4 Texture bugs
Product: Wine-staging
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Far Cry 4 Texture bugs at high settings, wherein sound and music there is
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https://bugs.winehq.org/show_bug.cgi?id=57078
Bug ID: 57078
Summary: add kitty keyboard protocol support for console apps
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: unxed(a)mail.ru
Distribution: ---
Several Windows console apps use key combinations that are not available in
common linux terminals, such as Ctrl+Enter (Far Manager uses it, for example).
But there is *nix terminal emulator app capable to send any key combination to
app using special escape sequences:
https://sw.kovidgoyal.net/kitty/keyboard-protocol/
It would be great is Wine supported this protocol for the best UX of Windows
console apps at least in one terminal emulator widely available across
distributions.
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https://bugs.winehq.org/show_bug.cgi?id=7955
Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|-unknown |oledb32
--- Comment #14 from Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> ---
I believe the following msado15 function will need to be implemented.
_Command::Execute (command_Execute)
This needs to support a IDispatch passed in as a source.
_Recordset::Open (recordset_Open)
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https://bugs.winehq.org/show_bug.cgi?id=56961
Bug ID: 56961
Summary: Axe-Edit: Crashes while trying to load parameters
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jamiedrinkell(a)gmail.com
Distribution: ---
Created attachment 76779
--> https://bugs.winehq.org/attachment.cgi?id=76779
Terminal Output and Backtrace
Running Axe-Edit 3.14.6 for Axe-FX II. Upon first run the program updates it's
internal database with the parameters inside the Axe-FX II. It crashes part way
through trying to load.
It seems to be a timeout error for the MIDI commands?
If it helps at all, the Wine 6 works pretty well with this application, but no
version of Wine since.
The program can be found here:
https://www.fractalaudio.com/downloads/axe-edit/Axe-Edit-Win-v3p14p6.exe
sha1sum: 2f073844149113589593c805b56378dcaf023ad2 Axe-Edit-Win-v3p14p6.exe
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https://bugs.winehq.org/show_bug.cgi?id=57050
Bug ID: 57050
Summary: BLUR (racing game) crashes
Product: Wine
Version: 9.14
Hardware: x86-64
URL: https://abandonwaregames.net/file/247521/blur
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ArchLinux
Created attachment 76905
--> https://bugs.winehq.org/attachment.cgi?id=76905
the backtrace after the crash
BLUR (racing game) crashes
To reproduce:
Download BLUR from here. This results in the file blur.zip
https://abandonwaregames.net/file/247521/blur
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
Make a temp dir and copy blur to it
$ mkdir ~/wine-blur-tmp
$ cd ~/wine-blur-tmp
$ cp ~/Downloads/blur.zip .
$ unzip blur.zip
$ mkdir loop
# mount -o loop Blur.iso loop/
$ cd loop
$ wine setup.exe Now the installer start. Accept the defaults.
$ cd ..
$ unzip Patch-1.2.zip
$ wine BizUpdaterPack.exe
$ unzip NoCD_1.2.zip
$ cd ~/wine-tmp/drive_c/Program\ Files\ \(x86\)/Activision/Blur\(TM\)/
$ $ cp ~/wine-blur-tmp/Blur.exe .
$ wine Blur.exe
Set Blur to run in aa window instead of fullscreen. Windowed is needed to be
able to obtain the backtrace from the debugger.
Play the game. After a while the game crashes.
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https://bugs.winehq.org/show_bug.cgi?id=52442
Bug ID: 52442
Summary: WM_SIZING not handled correctly
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: hjkl(a)quantentunnel.de
Distribution: ---
Created attachment 71714
--> https://bugs.winehq.org/attachment.cgi?id=71714
Example to reproduce the issue
In case of using the WM_SIZING message to create a "raster" when resizing a
window, resizing is completely prevented.
I attached an example to reproduce the issue. The .zip file contains a Visual
C++ 2019 solution. When running the EXE (x64\Release\Example.exe), it creates a
parent and a child window. The child window has the WS_THICKFRAME style to be
resizable.
Furthermore, it overwrites the WM_SIZING message and manipulates the right
border of the passed RECT to have a raster for the resizing (window width can
only be a multiple of 16 pixels). The example only does this when dragging the
bottom right corner of the child window with the mouse.
In Windows it works fine. In Wine resizing the window doesn't work correctly.
This is the critical code part:
case WM_SIZING:
if(wParam==WMSZ_BOTTOMRIGHT) //dragging bottom right corner?
{
//create a raster of 16 pixels in X direction by manipulating
RECT::right
RECT* pRect=(RECT*)lParam;
pRect->right=pRect->left + ((pRect->right - pRect->left) &
0xfffffff0);
return TRUE;
}
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https://bugs.winehq.org/show_bug.cgi?id=57023
Bug ID: 57023
Summary: Sony Dualshock not present in HID devices in wine 9.14
but works in 9.0
Product: Wine
Version: 9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: anode.dev(a)gmail.com
Distribution: ---
The gamepad works fine in clean wine-9.0.
OS - Arch linux with latest updates
The wine version 9.14 doesn't list gamepad under registry
9.0 version creates 3 keys
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Enum\HID\VID_054C&PID_09CC&XI_00
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Enum\HID\VID_054C&PID_09CC&MI_03
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Enum\HID\VID_054C&PID_09CC&XI_00
9.14 - none of above neither controller connected via USB nor Bluetooth
lsusb:
Bus 003 Device 009: ID 054c:09cc Sony Corp. DualShock 4 [CUH-ZCT2x]
ls -l /dev/hid*
crw------- 1 root root 240, 0 Aug 1 09:45 /dev/hidraw0
crw------- 1 root root 240, 1 Aug 1 14:05 /dev/hidraw1 <-- gamepad
cat /sys/class/hidraw/hidraw1/device/uevent
DRIVER=playstation
HID_ID=0003:0000054C:000009CC
HID_NAME=Sony Interactive Entertainment Wireless Controller
HID_PHYS=usb-0000:00:14.0-1/input3
HID_UNIQ=84:30:95:1b:af:a6
MODALIAS=hid:b0003g0000v0000054Cp000009CC
as result "wine control joy.cpl" show nothing in "xinput devices" because it
reads HID devices from registry
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https://bugs.winehq.org/show_bug.cgi?id=48496
Bug ID: 48496
Summary: TimeShift demo crashes on startup with builtin
d3dcompiler_47 or d3dx9_34
Product: Wine
Version: 5.0
Hardware: x86-64
URL: https://www.fileplanet.com/archive/p-56060/TimeShift-D
emo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 66291
--> https://bugs.winehq.org/attachment.cgi?id=66291
d3dcompiler+d3dx
Demo launches when libraries set to 'native,builtin'. Anyway when shaders
building done it hangs pointing to bug 46301.
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http://bugs.winehq.org/show_bug.cgi?id=30237
Bug #: 30237
Summary: Nuclear Strike fails to start
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maquis196(a)yahoo.co.uk
Classification: Unclassified
Game fails to start. Will post console output and +all log. Game is an old 98
application and I can see a VXD in the game directory it must be trying to load
(been a while since Ive seen one of those).
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https://bugs.winehq.org/show_bug.cgi?id=45868
Bug ID: 45868
Summary: Windower 5 beta (FF XI tool) crash:
System.ArgumentNullException: Value cannot be null.
Parameter name: icon at
System.Windows.Interop.Imaging.CreateBitmapSourceFromH
Icon() at Windower.UI.StockIcons.GetStockIcon()
Product: Wine
Version: 3.16
Hardware: x86
URL: http://files.windower.net/5/core/test/windower.portabl
e.zip
OS: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Ubuntu
Created attachment 62366
--> https://bugs.winehq.org/attachment.cgi?id=62366
crashlog
Steps:
- winetricks -q dotnet45
- winetricks win7
unzip ~/Downloads/windower.portable.zip
WINEDLLOVERRIDES=dwmapi,dbghelp=d wine windower.exe
(disable dwmapi to workaround 45832, disable dbghelp to get clear crash,
otherwise crashhandler is invoked that hides the real problem)
sha1sum windower.portable.zip
96e8492fd229175557b376e030a96f9d50641ded windower.portable.zip
Hack to get around this bug (showing the problem is in SHGetStockIconInfo most
likely):
diff --git a/dlls/shell32/shell32.spec b/dlls/shell32/shell32.spec
index 837abd3fec..dc7ed03d7c 100644
--- a/dlls/shell32/shell32.spec
+++ b/dlls/shell32/shell32.spec
@@ -400,7 +400,7 @@
@ stdcall SHGetSpecialFolderLocation(long long ptr)
@ stdcall SHGetSpecialFolderPathA(long ptr long long)
@ stdcall SHGetSpecialFolderPathW(long ptr long long)
-@ stdcall SHGetStockIconInfo(long long ptr)
+#@ stdcall SHGetStockIconInfo(long long ptr)
@ stdcall SHHelpShortcuts_RunDLL(long long long long) SHHelpShortcuts_RunDLLA
@ stdcall SHHelpShortcuts_RunDLLA(long long long long)
@ stdcall SHHelpShortcuts_RunDLLW(long long long long)
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https://bugs.winehq.org/show_bug.cgi?id=56508
Bug ID: 56508
Summary: Wine 9.1-9.5 - vkd3d component fails to compile.
Product: vkd3d
Version: 1.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: jonfarr87(a)gmail.com
Distribution: ---
Attempting to compile Wine 9.1 up to 9.5 fails during vkd3d component. The
error is present regardless if staging patches are applied or not.
The issue wasn't up to Wine 9.0
I've tried GCC compilers 8.x up to 11.x but issue persists.
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https://bugs.winehq.org/show_bug.cgi?id=57069
Bug ID: 57069
Summary: Command & Conquer 3: Tiberium Wars (Retail 1.9) - font
regression since Wine 9.14
Product: Wine
Version: 9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: i.r.e.c.c.a.k.u.n+bugs.winehq.org(a)gmail.com
Distribution: ---
Since Wine 9.14, the game uses system fonts instead of ingame fonts.
If I remove one used font from the system, it simply fallbacks to another
random font.
Tested Wine versions:
9.10 - ok.
9.11 - ok.
9.12 - ok.
9.13 - ok.
9.14 - affected.
9.15 - affected.
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https://bugs.winehq.org/show_bug.cgi?id=57035
Bug ID: 57035
Summary: syscalls taking absolute timeouts may resume
prematurely
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: lh_mouse(a)126.com
Distribution: ---
testcase:
```c
// x86_64-w64-mingw32-gcc test.c -Wall -Wextra -O2 -lntdll
#include <windows.h>
#include <winternl.h>
#include <stdio.h>
int
main(void)
{
LARGE_INTEGER t1, t2;
// Get current time and round up to a one-second boundary.
GetSystemTimeAsFileTime((FILETIME*) &t1);
t1.QuadPart /= 10000000;
t1.QuadPart *= 10000000;
t1.QuadPart += 20000000;
// Wait for the current process itself (effectively sleep).
printf("sleep until %lld\n", t1.QuadPart);
NtWaitForSingleObject((HANDLE) -1, FALSE, &t1);
// Check current time.
GetSystemTimeAsFileTime((FILETIME*) &t2);
printf("current time %lld\n", t2.QuadPart);
}
```
On Wine 9.0 the `NtWaitForSingleObject` syscall may resume before the timeout:
```
$ wine ./a.exe
sleep until 133673207280000000
current time 133673207279998808
$ wine --version
wine-9.0 (Ubuntu 9.0~repack-4build3)
```
This behavior was not observed on Wine 6.0 (Ubuntu "Jammy" 22.04 LTS), and is
not observed on any physical installation of Windows 10 on x86-64, nor on
Windows 11 on x86-64 or ARM64.
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https://bugs.winehq.org/show_bug.cgi?id=57054
Bug ID: 57054
Summary: Colin McRae : DiRT crashes on startup
Product: Wine
Version: 9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: utilisateur01gunner(a)gmail.com
Distribution: ---
Created attachment 76910
--> https://bugs.winehq.org/attachment.cgi?id=76910
backtrace when running with a 64 bit wineprefix
when launching DiRT trough wine (64 or 32 bit, no change) the game crashes
imediately.
CPU : Intel Core 2 Duo E7400
RAM : 4GB DDR2-1066
GPU : Nvidia GTX 750 Ti (official driver version 550.107.02)
Distribution : Linux mint 21.3 (kernel 5.15.0-91)
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