https://bugs.winehq.org/show_bug.cgi?id=56798
Bug ID: 56798
Summary: seeing repeated out of memory lines when running
program?
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikes(a)kuentos.guam.net
Distribution: ---
Folling line repeats many times with running program, but seems to work.
0024:err:virtual:allocate_virtual_memory out of memory for allocation, base
(nil) size fb6e0000
Machine has 16G ram, and the linux shows 0 swap used.
Other line seen before these repeated lines is
0024:err:environ:init_peb starting L"C:\\PMAIL\\Programs\\WINPM-32.EXE" in
experimental wow64 mode
Have short cut open a terminal window to see messages?
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=41632
Bug ID: 41632
Summary: Wine not running with Administrative privileges
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
Distribution: ---
Error running wine windows program. Error message produced is;
"You do not have Administrative privileges on this computer. Sign into Windows
as an Administrator. Try again."
Latest wine release 1.9.22
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https://bugs.winehq.org/show_bug.cgi?id=56808
Bug ID: 56808
Summary: module:LdrGetProcedureAddress
"SvchostPushServiceGlobals" not found in wevtsvc.dll
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mywine(a)schiermeier-it.de
Distribution: ---
Created attachment 76609
--> https://bugs.winehq.org/attachment.cgi?id=76609
Part of a log file while running "The Bat!": wevtsvc.dll
First: wevtsvc.dll isn't listed in "Component".
Then - the main point:
During running of The Bat! I got a message about a missing procedure
"SvchostPushServiceGlobals".
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https://bugs.winehq.org/show_bug.cgi?id=56806
Bug ID: 56806
Summary: ffxiv_dx11.exe
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bekmikalsen(a)hotmail.com
Distribution: ---
Created attachment 76608
--> https://bugs.winehq.org/attachment.cgi?id=76608
txt file of the crash report
Getting random crashes of XIVLauncher (ffxiv_dx11.exe)and the crash log claims
it something to do with Wine. No idea what it means, as im very new to Linux
Mint
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http://bugs.winehq.org/show_bug.cgi?id=35984
Bug ID: 35984
Summary: Leftover pixels in Microsoft Paint when using
Rectangle tool with thick border
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Nachanon_Vetjasit(a)hotmail.com
Created attachment 48104
--> http://bugs.winehq.org/attachment.cgi?id=48104
Screencast demonstrating the leftover lines problem
I've used Microsoft Paint on WINE, I found that when I set
line thickness to >1px (using Line tool) and select Rectangle tool,
then drag mouse to South-East direction to create a rectangle
(but don't release mouse button yet), then move to West, then North,
and release the button. I'll see that some color pixels that's used to be
old rectangle border were left over.
The larger line size, more obvious the effect.
Apart from leftover lines, there is also a knot on the top left of the
rectangle. (Won't be visible at first glance, use Magnifier tool to see it)
These leftover lines (and knot) also didn't disappear on Undo too.
Screencast demonstrating this problem and affected image also attached.
(Using 5px line thickness in this case).
Microsoft Paint 5.1.2600.5512 (mspaint.exe from Windows XP SP3)
mfc42u.dll 6.2.8071.0 picked from Windows XP SP3, placed with the same
directory as mspaint.exe
WINE: 1.7.15 (git), set to Windows version XP
WINE installed without XInput2, OSMesa, OpenCL, CMS, GStreamer, and OSS support
System: Debian GNU/Linux 5.0 "Lenny" i386
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https://bugs.winehq.org/show_bug.cgi?id=56797
Bug ID: 56797
Summary: winedevice.exe stalls systemd shutdown/reboot
Product: Wine
Version: 9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cromachina(a)gmail.com
Distribution: ---
After running random applications in Wine (and subsequently closing them), I've
observed system shutdown being stalled by a systemd message: "A stop job is
running for User Manager for UID 1000", which goes on for about 2 minutes
before forcefully terminating. Upon further investigation, the reason always
seems to be 'winedevice.exe', which seems to be not gracefully handling
SIGTERM. After systemd's timeout, it just sends SIGKILL instead and continues
to shutdown/reboot.
It seems like the correct behavior should be: either systemd asking Wine
services to terminate gracefully should just work without issue or stalls, or
Wine should provide a systemd service that handles calling a shutdown routine
(like calling `wineserver -k` at the right moment).
For some reason, I could not get `wineserver -k` to work at the right time with
a systemd service, however I instead created a service that calls `pkill -9
.exe`, which does work. I'm using NixOS, so I configured the service like so:
systemd.services."wine-shutdown" = {
enable = true;
serviceConfig = {
Type = "oneshot";
RemainAfterExit = true;
ExecStop = "${pkgs.procps}/bin/pkill -9 .exe";
};
before = [ "shutdown.target" "reboot.target" "halt.target" ];
wantedBy = [ "multi-user.target" ];
};
I'm not sure if the programs that were previously ran make a difference, except
that they had ran at all, but I often use Paint Tool SAI and consistently
encounter this shutdown stall situation after using it, so it can be used as a
reference point: https://www.systemax.jp/en/sai/devdept.html
Various reports I've seen across the net exhibiting similar behavior:
https://unix.stackexchange.com/questions/720725/process-winedevice-exe-dela…https://forum.endeavouros.com/t/problem-wine-stop-shutdown-or-reboot/32223/…https://discussion.fedoraproject.org/t/wine-process-delaying-shutdown/68130https://forum.winehq.org/viewtopic.php?t=38189
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https://bugs.winehq.org/show_bug.cgi?id=53889
Bug ID: 53889
Summary: vbscript does not support Get_Item call on IDispatch
objects
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: jsm174(a)gmail.com
Distribution: ---
I ran into some code with where an IDispatch object has a Get_Item method:
PlayerScores(0).SetValue(1000)
In interp.c, `do_icall` will E_NOTIMPL for REF_OBJ when there are arguments:
if(arg_cnt) {
FIXME("arguments on object\n");
return E_NOTIMPL;
}
To work around this, I added the following:
+ if (arg_cnt) {
+ vbstack_to_dp(ctx, arg_cnt, FALSE, &dp);
+
+ hres = IDispatch_Invoke(ref.u.obj, DISPID_VALUE, &IID_NULL,
+ LOCALE_USER_DEFAULT, DISPATCH_PROPERTYGET, &dp, res,
+ NULL, NULL);
+
+ if(FAILED(hres))
+ return hres;
+
+ IDispatch_AddRef(V_DISPATCH(res));
+
+ break;
+ }
IDispatch_AddRef(ref.u.obj);
V_VT(res) = VT_DISPATCH;
V_DISPATCH(res) = ref.u.obj;
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https://bugs.winehq.org/show_bug.cgi?id=56796
Bug ID: 56796
Summary: G5 installer crashes on start
Product: Wine
Version: 9.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 76601
--> https://bugs.winehq.org/attachment.cgi?id=76601
Wine log
Download at https://www.g5.com/de/appDownload/1036
Main issue seems to be
> Unhandled Exception: System.Windows.Markup.XamlParseException: The invocation of the constructor on type 'G5LauncherSetup.MainWindow' that matches the specified binding constraints threw an exception. ---> System.TypeLoadException: Could not find Windows Runtime type 'Windows.Management.Deployment.PackageManager'.
Which is a bit weird, since this class seems to be implemented (at least stubs)
in Wine.
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https://bugs.winehq.org/show_bug.cgi?id=56782
Bug ID: 56782
Summary: MySims does not display text.
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 76583
--> https://bugs.winehq.org/attachment.cgi?id=76583
Clean prefix console log.
As the summary says, the game does not display any text. Menus, dialogs,
in-game, etc.
Installing core fonts does nothing.
Console log attached.
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https://bugs.winehq.org/show_bug.cgi?id=56795
Bug ID: 56795
Summary: Windows version is detected as outdated by
XboxInstaller.exe
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: tobil4sk(a)outlook.com
Distribution: ---
The Xbox App installer has a minimum requirement of Windows 10 19H1 or higher.
However, even when the version is set to 10 or 11, the app shows a message
saying that the version is outdated and that an update has to be performed
before the installer can run.
The GetVersionExW() function in dlls/kernelbase/version.c is returning version
information for Windows 8 instead of 10. This happens because of this line in
init_current_version, where the RtlImageNtHeader has the version 4.0 so it
defaults to Windows 8 as the reported version.
https://gitlab.winehq.org/wine/wine/-/blob/951e0e27a743e52c75c7fedc0b1eaa9e…
This looks intentional, so maybe the real issue is that the
IsWindows[x]OrGreater functions are missing from wine.
Note, it is only possible to start the app without crashing if this patch is
applied:
https://gitlab.winehq.org/wine/wine/-/merge_requests/5771
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https://bugs.winehq.org/show_bug.cgi?id=56547
Bug ID: 56547
Summary: New Alpha Protocol GOG Release Fails to Launch
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 76303
--> https://bugs.winehq.org/attachment.cgi?id=76303
Wine-9.5 Terminal Output Log
Distro: Gentoo Linux 64-bit (LLVM-based)
Wine Version: 9.5 (Built with GGC & MingW)
Wine Compile Flags:
CFLAGS="-march=znver2 -pipe -O2 -ggdb3"
CXXFLAGS="${CFLAGS} -Wp,-D_GLIBCXX_ASSERTIONS"
LDFLAGS="-Wl,-O2,--sort-common,--as-needed"
-----
Store Page:
https://www.gog.com/en/game/alpha_protocol
-----
Summary:
--------
After installing GOG's re-release of Alpha Protocol, the game fails to properly
launch and throws a backtrace window instead.
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http://bugs.winehq.org/show_bug.cgi?id=17195
Summary: NamedPipe datagrams need to be _really_ datagrams
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
ok, after a little bit of investigation, i think i understand the pipes code
enough to be able to say what's going on, and i'm seeing something like this:
process 1:
recvpipe = CreateNamedPipe("\\pipe\fred")
ReadFile(recvpipe, buffer, &length);
printf(length) ===> 43
ReadPipe(recvpipe, buffer, &length); /* no data */
process 2:
sendpipe = CreateNamedPipe("\\pipe\fred")
length = 9;
WriteFile(sendpipe, buffer, &length);
length = 34;
WriteFile(sendpipe, buffer, &length);
what's happening is that the data being sent down the pipes isn't being done as
datagrams. the implementation is using a stream-based fd.
the solution is: you _must_ implement a protocol on top of the pipes which
sends the length (as a 32-bit int, whatever) which is read off the fd, followed
by the data stream of _exactly_ that length.
_must_. there's no two ways about this.
the protocol of Pipes is unfortunately a combination of both datagrams and
streams. datagrams because the lengths of data sent are absolute and
inviolate. streams because the data order and reliability are _also_ absolute
and inviolate.
you can't use datagrams (because they're unreliable). you can't expect all
unixen to support datagrams on top of unix sockets (if that's what's being
used).
so - you have to send the length, as part of the implementation of the
pipe-data-send.
sending a length will also solve the issue of trying to send zero-length pipe
datagrams.
as a first implementation, you _might_ be able to get away with assuming that
when someone asks for some data, they _will_ provide a buffer big enough.
... actually... i don't see any ERR_MORE_DATA error codes in NtReadFile, so
that would explain... this is going to get messy :)
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https://bugs.winehq.org/show_bug.cgi?id=56783
Bug ID: 56783
Summary: MySims doesn't render the character creation screen
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 76584
--> https://bugs.winehq.org/attachment.cgi?id=76584
Character creation black screen
When starting a new game, the game will first display a few 2D images detailing
the game's plot. Afterwards the player will be taken to the character creation
screen for them to create their sim. Under wine-9.10 this screen is completely
black minus the in-game UI elements.
(Also in wine-9.10 this screen doesn't show any text. See also: Bug #56782.)
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https://bugs.winehq.org/show_bug.cgi?id=55613
Bug ID: 55613
Summary: right click does not work in Battle.net App (friends
list, favorite games)
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
Right click does not work in Battle.net (Blizzard).
Battle.net App version: 2.24.1.14385 (2023-09-17)
Right click is mostly being needed for managing contacts in the friends list at
the right side and favorite games in the top bar. In both cases right click is
supposed to open a context menu.
Console output when right clicking:
0118:fixme:system:EnableNonClientDpiScaling (00050116): stub
0118:fixme:shell:SHGetPropertyStoreForWindow (00050116 112451A8 0060B018) stub!
0118:fixme:shell:window_prop_store_SetValue 1B806B70,
{{9f4c2855-9f79-4b39-a8d0-e1d42de1d5f3},4}, 0060B008
0118:fixme:shell:window_prop_store_SetValue 1B806B70,
{{9f4c2855-9f79-4b39-a8d0-e1d42de1d5f3},2}, 0060AFF8
0118:fixme:shell:window_prop_store_SetValue 1B806B70,
{{9f4c2855-9f79-4b39-a8d0-e1d42de1d5f3},3}, 0060AFE8
0118:fixme:shell:window_prop_store_SetValue 1B806B70,
{{9f4c2855-9f79-4b39-a8d0-e1d42de1d5f3},5}, 0060AFD8
0118:fixme:shell:window_prop_store_Commit 1B806B70
0118:fixme:win:GetPointerDevices (0060CCAC 00000000): partial stub
0118:fixme:system:NtUserQueryDisplayConfig flags 0x2, paths_count 0x60ccac,
paths 0x1addd280, modes_count 0x60cca8, modes 0x1ad59340, topology_id (nil)
semi-stub
0118:fixme:system:NtUserDisplayConfigGetDeviceInfo Unimplemented packet type
11.
Workaround:
Enable the virtual desktop in winecfg or using the /explorer switch.
https://wiki.winehq.org/Winecfg#Window_Settingshttps://wiki.winehq.org/Explorer
Unfortunately you can't switch between different "Windows application" windows
using ALT-TAB in this mode.
And when you use ALT-TAB to switch to other X windows, this may cause the
Windows applications to assume that the ALT key is being stuck hold down. This
is probably another bug, but I can't find a bug report for it. (feel free to
create a bug report and link it here, if you encounter this problem)
See also:
https://www.reddit.com/r/wine_gaming/comments/ou67et/right_clicking_on_batt…https://www.reddit.com/r/linux_gaming/comments/141oitc/right_click_on_battl…
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https://bugs.winehq.org/show_bug.cgi?id=55956
Bug ID: 55956
Summary: Akiba's Trip no longer able to be played. Deadlocks or
Crashes before reaching the main menu.
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Currently attempting to play Akiba's Trip Undead & Undressed causes the game to
deadlock / crash after showing the intros and skipping the intro movie.
With movies enabled in the game options wine winds up printing a glibc
assertion.
With movies disabled in the game options the game deadlocks after hitting a
critical section timeout.
In both cases there are mfplat errors present in the logs.
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https://bugs.winehq.org/show_bug.cgi?id=55233
Bug ID: 55233
Summary: A-Train PC Classic - UI is incorrectly sized and
cannot switch between selected windows.
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
The UI windows in A-Train PC Classic are unusable.
Note: This game was ported from the Nintendo 3DS, and most / all of it's UI is
intact. "UI windows" are essentially the game's menu / dialog box interface.
(Called "windows" here as that's what the game's configuration INI file calls
them.)
Attempting to start a new game the first time causes each window to fill the
entire application window and draw on top of each other. With only the top most
window receiving user input.
For the second attempt to start a new game, the windows are correctly sized /
placed but only the most recently drawn window accepts user input with no way
to switch to an inactive window. This breaks the game as the first requirement
of the player is to use an inactive window's "Enter Company Name" button.
The game's configuration INI file contains options for setting each window's
origin X/Y coordinates, width and height. However editing these values manually
seems to result in a deadlock. With the game continuing to update the
application window (minimize / partial hide / etc.) but otherwise refusing user
input after showing the company logos.
Attempting to use a known good configuration file from Windows also doesn't
work. As the game seemingly ignores it with no visible window behavior change
from when starting a new game. As described above.
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https://bugs.winehq.org/show_bug.cgi?id=56659
Bug ID: 56659
Summary: Total War Shogun 2 doesn't render 3D model textures in
D3D11 mode.
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 76434
--> https://bugs.winehq.org/attachment.cgi?id=76434
Console log in D3D11 mode.
Now that bug #53197 is fixed, the game actually gets in game with wine's
builtin D3D11.
However, none of the game's 3D model textures render at all. With all 3D models
appearing with a solid black / dark grey color.
In addition some effects are also missing. Such as the cherry blossoms and
leaves on the trees.
The result is a very burnt out / heavy fog looking Japan. As seen in the
attached screenshots.
As bug #53197 was about stubbing D3DX11LoadTextureFromTexture() in wine, it may
be related.
Finally, attempting to enter a battle from the campaign map will cause the game
to crash after a few calls to D3DX11GetImageInfoFromMemory().
Console log attached.
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https://bugs.winehq.org/show_bug.cgi?id=56780
Bug ID: 56780
Summary: Multiple games skip playing cutscenes (The Long Dark,
The Room 4: Old Sins, Saint Kotar)
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Continuation of bug 50983.
068c:fixme:mfplat:media_source_get_service_GetService Unsupported service
{dd0ac3d8-40e3-4128-ac48-c0add067b714}.
068c:fixme:mfplat:MFPluginControl_IsDisabled (0
{88753b26-5b24-49bd-b2e7-0c445c78c982})
068c:fixme:mfplat:MFPluginControl_GetPreferredClsidByIndex (0 0
00007FB6AC36F2B8 00007FB6AC36F2E0)
0718:fixme:mfplat:video_processor_ProcessMessage Ignoring message 0.
9.10-32-gb6abacbb7b0
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https://bugs.winehq.org/show_bug.cgi?id=56761
Bug ID: 56761
Summary: So when I install Blizzard.net setup exe its crashes
and gives me the backtrace log
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adampigeons(a)gmail.com
Distribution: ---
Created attachment 76555
--> https://bugs.winehq.org/attachment.cgi?id=76555
the log of the error
i launch battlenet exe setup then the window becomes unusable then i get the
backtrace log
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https://bugs.winehq.org/show_bug.cgi?id=56779
Bug ID: 56779
Summary: PCAD 2006 SP2. Vertical flipped RefDes text drawing
glitch
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wghralbwklqcocselg(a)cazlq.com
Distribution: ---
1. Open PCAD PCB
2. Place any component
3. Select a component with mouse click
4. Press F to move a component to another layer
5. Shift-click on a text near component to select them
6. Press R to rotate selected text, text can disappear and move horizontally,
but you can see it again after scroll visible area by mouse wheel
Or open in PCAD on Wine any PCB project created in PCAD on Windows and select
Bottom layer. All vertical RefDes Labels in Bottom layer will be shown
incorrectly.
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https://bugs.winehq.org/show_bug.cgi?id=56777
Bug ID: 56777
Summary: PCAD 2006 SP2. Right-click menu automatically closes
when mouse pointer moved over submenu
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wghralbwklqcocselg(a)cazlq.com
Distribution: ---
1. Open PCAD PCB
2. Place two pads
3. Place a connection between the pads
4. Right-click on a pad or connection
5. Move cursor to Unroute submenu, menu closes
This is old bug, I seen it in Wine 6.0 or older.
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https://bugs.winehq.org/show_bug.cgi?id=56760
Bug ID: 56760
Summary: MIT Scratch cannot save projects
Product: Wine
Version: 9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aramsinbox(a)gmail.com
Distribution: ---
Created attachment 76553
--> https://bugs.winehq.org/attachment.cgi?id=76553
error output
Hi,
MIT Scratch (a visual programming environment:
https://scratch.mit.edu/download) can be installed and run normally, but when
you are trying to save the project it gives an error "save interrupted". It is
also was hard for me to track the error message in the terminal as it outputs
there lots of stuff without stopping. Anyways i think experienced developer can
spot this error easily. This would be nice to have fixed so kids can use this
in our lab.
Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=32618
Bug #: 32618
Summary: Atlantica Online partially hangs when rotating the
view with the mouse.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arek75(a)gmail.com
Classification: Unclassified
Created attachment 43044
--> http://bugs.winehq.org/attachment.cgi?id=43044
Bisect log
Starting with Wine 1.5.18, Atlantica Online is no longer playable due to a bug
where if you attempt to rotate the camera with the mouse (right-click and
drag), Atlantica's graphics lock up and the game seems to lose the mouse. You
can get the game to respond again by pressing alt on the keyboard, but you
still can't rotate the camera (or rather not much, it'll move a tiny bit each
time before locking up).
I went ahead and bisected this, and also ran into a problem where Atlantica
never got control of the mouse/keyboard and had to be closed with alt-f4. In
these cases I used 'git bisect skip' to continue. Git finally came up with 18
possible "bad commits". Looking at them in gitk, the following commits are of
note (the first skipped commit and the first known bad commit):
841214ddb4d4dc620e6b51dfe6655b585d423edc - user32: Don't check for driver
events before normal messages in PeekMessage.
a0f039a6049641cc2be8fa32f2afa3c3f394a99b - user32: Fix the wait event mask in
PeekMessage.
The first of these commits caused Atlantica to not respond much to
mouse/keyboard events (you could get a partial response from the mouse if you
could get it over a button, but you can't see the pointer), and while the
second patch fixed that, attempting to rotate the camera using the mouse causes
Atlantica's input/graphics to partially freeze as noted above.
I've attached the bisect log so that you can have a look at it if you need to.
--James
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https://bugs.winehq.org/show_bug.cgi?id=56757
Bug ID: 56757
Summary: The text on the steam client is above where it should
be
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m1m1k4tz(a)protonmail.com
Distribution: ---
Created attachment 76551
--> https://bugs.winehq.org/attachment.cgi?id=76551
Text
The text in buttons and certain windows is raised
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https://bugs.winehq.org/show_bug.cgi?id=56762
Bug ID: 56762
Summary: QTranslate 6.7.2 crash due to "Unhandled exception:
page fault on write access" related to JScript
Product: Wine
Version: 9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 76556
--> https://bugs.winehq.org/attachment.cgi?id=76556
backtrace
QTranslate 6.7.2 crash due to "Unhandled exception: page fault on write access"
related to JScript
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