https://bugs.winehq.org/show_bug.cgi?id=56690
Bug ID: 56690
Summary: Dead By Day light crashes on start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sollieus(a)gmail.com
Distribution: ---
Created attachment 76471
--> https://bugs.winehq.org/attachment.cgi?id=76471
Logs form game crash
game: Dead By Daylight
Platform to launch: Heroic games (FlatPak)
when trying to open the game easy anti cheat will start normally but the game
itself crashes with logs provided as an attachment
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http://bugs.winehq.org/show_bug.cgi?id=35940
Bug ID: 35940
Summary: Server (and perhaps others) may fail to build on some
platforms
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
In my opinion there is a severe mistake in the build system for the server.
>From the man page of GCC, the documentation for '-I' option says:
`-I DIR'
Add the directory DIR to the list of directories to be searched
for header files. Directories named by `-I' are searched before
the standard system include directories. If the directory DIR is
a standard system include directory, the option is ignored to
ensure that the default search order for system directories and
the special treatment of system headers are not defeated .
When building the server, a '-I' option is placed on the command line, pointing
to the source directory of the server.
The file wine/port.h provides this piece of code:
[...cut...]
#ifdef HAVE_PROCESS_H
# include <process.h>
#endif
[...cut...]
The problem comes out because, inside the directory with the sources of the
server, there is a file named process.h and since the -I option allows to take
the files before the standard system include directories, the wine/port.h won't
include the system file, but the one in the server directory: infact, it
happens that the local process.h file is included two times.
This is the cause for the server not compiled correctly on my platform (cygwin)
but probably it can be also applied to others.
I did an experiment and I have bypassed the problem by changing the generated
Makefile: I replaced the '-I' option that pointed to the source directory of
the server with '-idirafter'. The final result is a server that installs and
runs correctly on Windows.
Actually, this defect caused a failure on the server, but probably it may apply
to all components of WINE with some local include files: the option that allows
to point to the source directory of the component being compiled (and only this
one) should be changed with '-idirafter' or something similar, depending on the
compiler used, while all other paths could be left to '-I' without troubles.
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https://bugs.winehq.org/show_bug.cgi?id=39532
Bug ID: 39532
Summary: Assassin's Creed Unity doesn't run
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: anakin.cs(a)gmail.com
Distribution: ---
Created attachment 52679
--> https://bugs.winehq.org/attachment.cgi?id=52679
terminal log
I've been trying to run Assassin's Creed Unity from Uplay on my laptop, both on
the Intel card and Nvidia card (with primusrun), and I always get the following
error message (translated from French):
"Can't launch the game. Your video card doesn't support DirectX 11 or the video
drivers need to be updated."
My video card is an Nvidia Geforce 850M.
Attached is the terminal output after trying to launch the game.
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https://bugs.winehq.org/show_bug.cgi?id=56607
Bug ID: 56607
Summary: steam: no tray icon starting with wine 9.2
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
Distribution: ---
Tray icon for steam is missing in wine 9.7.
I did bisecting and found that it's started with following commit:
b5c57b9a62c396068d18237bd6e82b37c169fdc5 is the first bad commit
commit b5c57b9a62c396068d18237bd6e82b37c169fdc5
Author: Gabriel Ivăncescu <gabrielopcode(a)gmail.com>
Date: Tue Feb 6 16:51:21 2024 +0200
explorer: Set layered style on systray icons only when it's actually
layered.
Fixes a regression introduced by 229b4561d9a8f10cbb49342dff0b6a3472d81c68,
which caused the icons to not be visible initially in the virtual desktop
systray.
Signed-off-by: Gabriel Ivăncescu <gabrielopcode(a)gmail.com>
programs/explorer/systray.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
But unlike battle.net in https://bugs.winehq.org/show_bug.cgi?id=56337, for
steam tray icon doesn't reappear in wine 9.3 or 9.7
Reproduction:
1. install steam for windows (https://store.steampowered.com/about/)
2. run steam
3. log into steam account
Expected result:
steam tray icon in system tray
Actual result:
no steam tray icon is present in system tray
Environment:
Linux 6.6.21-gentoo
KDE/Plasma 5.27.11 X11
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https://bugs.winehq.org/show_bug.cgi?id=53197
Bug ID: 53197
Summary: Shogun Total War 2 needs
d3dx11_42.dll.D3DX11LoadTextureFromTexture.
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
With both wined3d and dxvk, Shogun Total War 2 generates the following in
DirectX 11 mode (on both 32bit native and WoW64 prefixes) before reaching the
game's main menu:
---Log output---
d3d call failed (0x80004001) : unspecified
0100:fixme:d3dx:D3DX11GetImageInfoFromMemory src_data 046FE756, src_data_size
5592532, pump 00000000, img_info 0055CBD0, hresult 00000000 stub!
d3d call failed (0x80004001) : unspecified
0100:fixme:d3dx:D3DX11GetImageInfoFromMemory src_data 046F3D2A, src_data_size
5592532, pump 00000000, img_info 0055CBD0, hresult 00000000 stub!
d3d call failed (0x80004001) : unspecified
0100:fixme:d3dx:D3DX11GetImageInfoFromMemory src_data 046FEA86, src_data_size
5592532, pump 00000000, img_info 0055CBD0, hresult 00000000 stub!
d3d call failed (0x80004001) : unspecified
0100:fixme:d3dx:D3DX11GetImageInfoFromMemory src_data 046F405A, src_data_size
5592532, pump 00000000, img_info 0055CBD0, hresult 00000000 stub!
d3d call failed (0x80004001) : unspecified
wine: Call from 7B0122F6 to unimplemented function
d3dx11_42.dll.D3DX11LoadTextureFromTexture, aborting
0100:fixme:faultrep:ReportFault 0055C6B8 0x0 stub
wine: Unimplemented function d3dx11_42.dll.D3DX11LoadTextureFromTexture called
at address 7B0122F6 (thread 0100), starting debugger...
---Log output---
As a workaround, the game can be played in DirectX 9 mode.
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https://bugs.winehq.org/show_bug.cgi?id=49674
Bug ID: 49674
Summary: Feature Request: Restoring previous resolution upon an
app crashing
Product: Wine
Version: unspecified
Hardware: Other
OS: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: s.maddox(a)lantizia.me.uk
So this has been a bit of a bug of mine with Wine for a while, but you may
think it's not really a problem Wine should deal with - which may be a fair
point.
But I couldn't find anything clearly asking for this as a feature request... so
lets see how well it fairs.
# The problem
Lets say you open up a Windows executable which changes your screens resolution
(e.g. a game) and it either...
a) freezes
b) is broken enough that its UI (if any appears) can't be used to nicely ask it
to quit
c) crashes and quits differently to how it'd normally do so upon user request
With a) and b) you likely need to kill that process, which ultimately leaves
you in the same situation as c).
But however it happens... you're likely to find your resolution now stuck to
whatever it set. If that is an incredibly low resolution (like 320x240 or
640x480)... then with the desktop environment of today (especially with HiDPI)
you're likely going to struggle finding the proper option to fix it. Worse you
might resort to a terminal (or switch TTY) and mess around with the xrandr
command for a stupid amount of time trying to find the names of screens and
such.
# Expected Behaviour
Well I'm not sure what actually does this. But in actual Windows (e.g Windows
10), when this same circumstance occurs... the resolution is always restored
back to what it was. This leaves me to believe that Windows itself has
something for this eventuality.
# Research
Well I've been searching around for solutions to this one for years and the
best I always come across... is someone saying you're better off with a script
(usually calling xrandr) mapped to a hot key or something for this eventuality.
Which is fine if the number of displays you've got connected and their
resolutions are always consistent... but often for laptop users moving between
docks and such - it isn't.
A quick chat on the #winehq IRC channel had someone mention that Proton can now
scale games to the resolution you're already using instead (when the app
requests a resolution change)... and pointed out these patches...
https://github.com/GloriousEggroll/proton-ge-custom/blob/master/patches/pro…https://github.com/GloriousEggroll/proton-ge-custom/blob/master/patches/pro…
That's fine, and it's a welcome feature. But I do wonder if this is a
universal fix for any request for any resolution change... regardless the age
(and compatibility with which version of Windows it was meant for) of the game
and the way it draws on the screen (e.g. SDL, OpenGL, DirectDraw, Vulkan,
etc...).
However it *may* give some hope for people wanting to run older windowed-mode
games from the early Win 3.1/95 era which refuse to be re-sized/re-scaled...
but that's a topic for another feature request :)
# Conclusion
I've not got any.
Should this be the job of Wine to restore the prior resolution if the app/game
fails to? Like Windows somehow does? Or is this something the OS (whatever
that may be, Linux/macOS or even Windows) should be doing separately from Wine
for any process?
Also if this is a dupe, feel free to mark it as such... I've looked and
couldn't find anything that is quite so specific - at least with the points
raised here.
Thoughts?
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https://bugs.winehq.org/show_bug.cgi?id=56661
Bug ID: 56661
Summary: Commit 8b3944e1341baaf693927c8b758851d2dbba725a breaks
Project Diablo 2's Game.exe game client
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: spaskalev(a)protonmail.com
Distribution: ---
Commit 8b3944e1341baaf693927c8b758851d2dbba725a breaks Project Diablo 2's
Game.exe game client.
The game client itself crashes later in its error handling logic leading to a
stack overflow while trying to report the error
[user@monovo wine-git]$ ./wine ~/.wine/drive_c/Diablo2/ProjectD2/Game.exe -w
002c:err:winediag:getaddrinfo Failed to resolve your host name IP
0074:err:wineusb:DriverEntry Failed to initialize Unix library, status
0xc0000135.
0074:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\wineusb": c0000135
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"wineusb"
failed to start: 126
wine: Unhandled stack overflow at address 6FF6879B (thread 0024), starting
debugger...
0024:err:virtual:virtual_setup_exception stack overflow 1408 bytes addr
0x7bf966ef stack 0x220a80 (0x220000-0x221000-0x320000)
The game client itself works fine before this commit - discovered using git
bisect.
To setup PD2 follow the instructions at https://www.projectdiablo2.com/ For
starting the game client a set of battlenet cd keys is not necessary.
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https://bugs.winehq.org/show_bug.cgi?id=56506
Bug ID: 56506
Summary: strmbase TRACEs occasionally fail to print floats
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: blubban(a)gmail.com
Distribution: ---
$ WINEDEBUG=trace+quartz ./wine
dlls/quartz/tests/x86_64-windows/quartz_test.exe mpegvideo 2>&1 | grep
NewSegment | head -n2
0024:trace:quartz:sink_NewSegment pin 00007FFFFF225C50 L"MPEG video
decoder":L"Input", start 0.001, stop 0.002, rate e.
0024:trace:quartz:sink_NewSegment pin 00007FFFFE2FF8C0 L"sink":L"sink", start
0.001, stop 0.002, rate 1.0000000000000000e+000.
The strmbase copy in quartz_test.exe calls msvcrt printf and correctly prints
1.0000000000000000e+000.
The strmbase copy in winegstreamer.dll calls ntdll's printf, which does not
support float operands and just prints 'e'.
I think that can be fixed by adding msvcrt as a dep of winegstreamer (without
changing anything else), but I'm not sure, and I'm even less sure if that has
any side effects.
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https://bugs.winehq.org/show_bug.cgi?id=56655
Bug ID: 56655
Summary: Regression: X11 Driver fails to load
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: bmcgrath(a)codeweavers.com
Regression SHA1: f74900ad1a580eda8fd4923cbd4881b42b042733
Distribution: ---
Created attachment 76428
--> https://bugs.winehq.org/attachment.cgi?id=76428
Fix X11 driver
Building with the latest from master, I found the X11 driver fails to load. The
attempt to load appears to enter a tight loop and Wine becomes unresponsive.
A git bisect led me to f74900ad1a580eda8fd4923cbd4881b42b042733.
I then further narrowed it down to the changes in xrandr10_get_modes.
It looks like the old code used to increment mode_idx, but the new code
doesn't. The attached patch fixes this for me.
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http://bugs.winehq.org/show_bug.cgi?id=26407
Summary: Shadowgrounds Survivor crashes after viewing the map
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://www.gamershell.com/download_23192.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33629)
--> (http://bugs.winehq.org/attachment.cgi?id=33629)
terminal output
In the game the crash always occurs when I switch back to normal mode after
viewing the map (by pressing <Tab>).
Sometimes the game "survives" 2-3 switches between the two modes but eventually
it will crash.
How to reproduce the problem in the demo:
1. Choose only Physx and Windows Media Codecs when the installer asks for it
(native d3dx9_36.dll will be placed in the game directory).
2. Start the game either by survivor.exe or with the launcher.
3. Choose <New Game> from the menu. When you gain control over your character
press <Tab> to switch to map mode then press <Tab> again to get back to normal
mode. This might need to be repeated 2-3 times. Sooner or later the game will
crash.
If I don't use the map mode, the game seems to be stable (I've played for about
30-40 minutes).
I can reproduce the crash with Wine-1.0.1, too.
The crash happens even if I lower the gfx details to the minimum and with
disabled audio.
When starting the game with WINEDEBUG=warn+heap (is that the correct syntax?)
the crash doesn't occur.
Fedora 14 x86
Nvidia GeForce 250 / driver 260.19.36
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https://bugs.winehq.org/show_bug.cgi?id=56527
Bug ID: 56527
Summary: Final Fantasy XI Online: Opening movie triggers a
'GStreamer-Video-CRITICAL'.
Product: Wine
Version: 8.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Regression SHA1: 992984f12c18183e477be9ba2668bf42567f4e0a
Distribution: Gentoo
After 992984f12c1 [1], the opening movie of Final Fantasy XI Online started
triggering a 'GStreamer-Video-CRITICAL' message.
The following is all that happens between launching the game and the movie
starting without any additional channels enabled (everything before the
GStreamer message is probably unrelated).
The movie does still play as it should, as far as I can tell.
----
0164:fixme:msctf:ThreadMgr_ActivateEx Unimplemented flags 0x4
0444:err:d3d:wined3d_fence_wait glClientWaitSync returned 0x911b.
0444:err:d3d:wined3d_context_gl_wait_command_fence Failed to wait for command
fence with id 0x7, ret 0x4.
0444:err:d3d:wined3d_fence_wait glClientWaitSync returned 0x911b.
0444:err:d3d:wined3d_context_gl_wait_command_fence Failed to wait for command
fence with id 0x8, ret 0x4.
044c:err:d3d:wined3d_fence_wait glClientWaitSync returned 0x911b.
044c:err:d3d:wined3d_context_gl_wait_command_fence Failed to wait for command
fence with id 0x3, ret 0x4.
044c:err:d3d:wined3d_fence_wait glClientWaitSync returned 0x911b.
044c:err:d3d:wined3d_context_gl_wait_command_fence Failed to wait for command
fence with id 0x4, ret 0x4.
044c:err:d3d:wined3d_fence_wait glClientWaitSync returned 0x911b.
044c:err:d3d:wined3d_context_gl_wait_command_fence Failed to wait for command
fence with id 0x5, ret 0x4.
044c:err:d3d:wined3d_fence_wait glClientWaitSync returned 0x911b.
044c:err:d3d:wined3d_context_gl_wait_command_fence Failed to wait for command
fence with id 0x6, ret 0x4.
0164:fixme:imm:ImmDisableTextFrameService Stub
0164:fixme:imm:NotifyIME NI_CLOSECANDIDATE
0164:fixme:msctf:ThreadMgr_ActivateEx Unimplemented flags 0x4
(wine:21435): GStreamer-Video-CRITICAL **: 02:43:35.753:
gst_video_info_from_caps: assertion 'gst_caps_is_fixed (caps)' failed
----
Thank you!
1.
https://source.winehq.org/git/wine.git/commitdiff/992984f12c18183e477be9ba2…
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https://bugs.winehq.org/show_bug.cgi?id=44625
Bug ID: 44625
Summary: Cybernoid 2 exits but x window drawing updates are
frozen
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
You can get this game from
https://www.classic-retro-games.com/games/action/cybernoid-2--the-revenge-3…
When you quit the game, x windows no longer updates the screen - events are
being responded to though (you can click stuff then change to a terminal tty
and back and see the updates). The only way to get back to a sane system is
kill xwindows with ctrl alt backspace.
This is seen on opensuse 42.3 which uses xf86
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https://bugs.winehq.org/show_bug.cgi?id=56429
Bug ID: 56429
Summary: Latest Steam repeatedly restarts when starting game or
alt-tab, seems to be xinput2 related.
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: ikalvachev(a)gmail.com
Regression SHA1: 0f1322d2df4c5238c601a2865b6e65ad14bfa26a
Distribution: ---
Upgraded to latest wine-9.4 and Steam seemed to work fine.
Then Steam upgraded itself and I couldn't launch games anymore.
When starting a game from withing steam library, the game launch begins
normally. However steam window disappears and the console log bursts messages
until a new window is opened. However this restart kills the started game.
I could reproduce the issue if I simply press ALT+TAB in Steam, however it
doesn't trigger if I change focus with the mouse.
There are not crash reports winedbg starting. It restarts on its own.
I did a bisect and landed on:
---
0f1322d2df4c5238c601a2865b6e65ad14bfa26a
winex11: Support XInput2 events on individual windows.
---
Looking back into the log, before steam window opens,
I can see a couple messages like:
---
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 131 (XInputExtension)
Minor opcode of failed request: 46 ()
Resource id in failed request: 0x80020e
Serial number of failed request: 469
Current serial number in output stream: 491
---
These seems harmless, they appear before steam window is shown.
The following message appears when I trigger the issue with alt+tab:
---
06f8:fixme:winsock:setsockopt Ignoring SO_RANDOMIZE_PORT
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 10 (X_UnmapWindow)
Resource id in failed request: 0x2e00003
Serial number of failed request: 1098
Current serial number in output stream: 1099
06a0:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFA, 0031FECC
0610:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFA, 0031FECC
0024:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\Program
Files\\Steam\\bin\\cef\\cef.win7\\steamwebhelper.exe"
0024:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\Program
Files\\Steam\\bin\\cef\\cef.win7\\steamwebhelper.exe"
---
The issue happens only with the latest Steam client
Restarts:
---
Steam Beta Branch: Stable Client
Steam Version 1709846872
Steam Client Build Date: Wed, Mar 6 10:31 PM UTC -08:00
Steam Web Build Date: Thu, Mar 7 11:17 PM UTC -08:00
Steam API Version: SteamClient021
---
Since I keep snapshots of previous wine prefixes, I found out that this is the
steam that
Works:
---
Steam Beta Branch: Stable Client
Steam Version 1705108172
Steam Client Build Date: Sat, Jan 13 2:54 AM UTC -08:00
Steam Web Build Date: Fri, Jan 12 7:02 PM UTC -08:00
Steam API Version: SteamClient021
--
I'm using slackware-current
X.Org X Server 1.21.1.11
Running `xinput --version` returns:
---
xinput version 1.6.4
XI version on server: 2.4
---
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http://bugs.winehq.org/show_bug.cgi?id=31665
Bug #: 31665
Summary: Femap unexpected crash on rebuild database (or any
command that involves it i.e. import)
Product: Wine
Version: 1.5.12
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dark.schneider(a)iol.it
Classification: Unclassified
Created attachment 41633
--> http://bugs.winehq.org/attachment.cgi?id=41633
Backtrace of crash triggered by file->rebuild in femap 10.3 with wine 1.5.12
1) wine femap.exe
2) file->rebuild...
3) answer yes.
The crash happen with any action that implies a rebuild database by femap. I.e.
if you import a "large" bdf, lunching a rebuild is just a fast way to check if
the bug is present or not.
Wine version I tested without the bug (those are working):
1.0.1
1.1.29
1.3.6
Wine versions i tested with the bug (crash with similar backtrace to one
attached):
1.4.1-2 (from debian repo)
1.5.6-2 (from debian repo)
1.5.12
I have tested with both femap 10.2 and femap 10.3 and they share the same
problem with no difference (i.e. probably the code on their side did not
changed and if someone has an older version around it may show the same bug). I
have not tested Femap 10.3.1, but may show the same problem.
All of this is related to 32 bit version of femap and wine running on a AMD 64
bit system. I have no chance to test 32 bit on 32 bit.
The bug persist on another system with ati/amd video driver, tested with both
open source and closed opposed by this system that has closed source nvidia
blob. Due to this bug seems unrelated to the video rendering (e.g. the problem
with femap not redrawing automatically the gl window looks unrelated, if needed
I can post another bug for that, but it's minor glitch)
Best Regards,
Gabriele Dini Ciacci
P.S.
Unrelated practical thing that make it desirable to have a recent version of
wine working: With 1.5.6-2 and 1.5.12 the program is much faster (especially on
start-up and actually faster than on windows)
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https://bugs.winehq.org/show_bug.cgi?id=45358
Bug ID: 45358
Summary: AC Syndicate is completely broken
Product: Wine-staging
Version: 3.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: Debian
Created attachment 61658
--> https://bugs.winehq.org/attachment.cgi?id=61658
Graphic rendering completely broken
Hello,
With wine-3.10, it's possible to launch the game without crash.
Now, there is a very big issue with graphic rendering with wined3d. (see
screenshot)
In the output console, i have a lot of message about :
- "d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0xXXXXXXXX" - "err:d3d:wined3d_debug_callback 0x35451990:
"GL_INVALID_OPERATION in glGetUniformLocation(program not linked)""
- "fixme:d3d_shader:shader_glsl_dump_program_source ..."
- "fixme:d3d:context_bind_shader_resources Shader 0x34e90740 needs 34 samplers,
but only 32 are supported."
For Wine dev who want to reproduce the issue, you need wine-staging to avoid
the issue with UPlay (bug #35902) + Wine AND the issue with AC Syndicate +
Uplay with online mode (bug #45312)
Google drive link for the log :
https://drive.google.com/open?id=15Q2gY9uk_JohSwqlhwix9HK8BgUWCY5E
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https://bugs.winehq.org/show_bug.cgi?id=44009
Bug ID: 44009
Summary: Syberia Gog version: crash after cinematics
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 59671
--> https://bugs.winehq.org/attachment.cgi?id=59671
Syberia Gog wine 2.20 backtrace
Hello,
I just acquire the Syberia Gog version and it is impossible for me to play this
game on Linux with Wine. Happily the game was free.
How to reproduce:
Install Syberia Gog version
Launch the game, you can see cinematics but just when the menu appear the game
crash.
I joined you the terminal log/backtrace.
Config:
Ubuntu 17.10
Nvidia 384.90
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http://bugs.winehq.org/show_bug.cgi?id=25009
Summary: Password Memory 2010 - Titlebar color rendering error
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rsflynn(a)gmail.com
Created an attachment (id=31694)
--> (http://bugs.winehq.org/attachment.cgi?id=31694)
Password Memory 2010 Screenshot
Password Memory 2010 v3.0.3
Download URL:
http://download.cnet.com/Password-Memory-2010/3000-18501_4-10770367.html
Titlebar is not rendered correctly. Half the title bar is in the application
default blue, the other half is black.
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https://bugs.winehq.org/show_bug.cgi?id=55513
Bug ID: 55513
Summary: Paint.NET 3.5.11 runs unstable on Wine 8.x devel
releases
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Created attachment 75077
--> https://bugs.winehq.org/attachment.cgi?id=75077Paint.NET 3.5.11 crash report
There seems to be a regression regarding the built-in gdiplus.dll in more
recent Wine 8.x devel builds.
Unfortunately Paint.NET 3.5.11 no longer runs stable. This behavior was
previously known only when the native gdiplus.dll file was used. It didn't
happened with the built-in one.
It looks that this instability is related to a speed improvement of the
built-in gdiplus.dll.
In older Wine versions Paint.NET 3.5.11 was lagging when a line was painted but
it worked stable. This lag was not present with a native gdiplus.dll file but
Paint.NET crashed randomly when the native variant was used. Now Paint.NET also
crashes with the built-in gdiplus.dll variant while there is no longer any lag
present.
More information about that Paint.NET 3.5.11 lag issue can be found in my old
bug 51561.
So in summary, Paint.NET 3.5.11 works in recent Wine 8.x devel releases faster
but less stable. I think this regression was in introduced somewhere in the
Wine 8.1x branch. It is confirmed for Wine 8.14 and 8.15.
Final note, it is currently not possible to install Paint.NET 3.5.11 into a
fresh Wine devel prefix. The installation will fail. A workaround is to install
Paint.NET 3.5.11 under Wine stable and then copy over the whole prefix to a
Wine devel installation. I can confirm that this works fine for Wine 8.0.2 and
Wine 8.15.
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http://bugs.winehq.org/show_bug.cgi?id=29417
Bug #: 29417
Summary: Mouse pointer laggy/slow in Dweebs and Dweebs 2
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
This bug applies to the games Dweebs and Dweebs 2 by Mutation Software.
Demos can be downloaded from
http://www.tucows.com/preview/272853/DWEEBS-Platinum-Remix
and
http://www.tucows.com/preview/281667/DWEEBS-2-The-New-Breed
Download and run one of the demos. Click Setup. On the title screen the mouse
pointer is fine. However if you click Help, Credits or Exit, the pointer is
very "laggy" on those screens. In-game the pointer lags slightly, but less than
on the Help/Credits/Exit screens.
(Also, with earlier versions of the first Dweebs game -- I tested the one on
the Arcade Master CD published by eGames -- the pointer lags on the title
screen as well.)
I thought this problem might be the same as bug 29325, but it also occurs with
Wine 1.3.31.
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https://bugs.winehq.org/show_bug.cgi?id=56422
Bug ID: 56422
Summary: Exact Audio Copy installer crashes
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: temp82(a)luukku.com
Distribution: ---
Created attachment 76183
--> https://bugs.winehq.org/attachment.cgi?id=76183
wine 9.4 crash
I did try this with wine 9.3, but the release of wine 9.4 was so close I didn't
bother to report back then. the crash seems same for me.
Just download Exact Audio Copy (ver 1.6) here :
https://www.exactaudiocopy.de/en/index.php/resources/download/
I used clean 32bit prefix.
install all default, last step is to run the program via the installer and then
the crash happens.
sha1sum eac-1.6.exe
a6e396618446a87e46abf3d5e00a7d73690a2272
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http://bugs.winehq.org/show_bug.cgi?id=27745
Summary: Racer is unplayable
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugmenot123456(a)mailinator.com
Created an attachment (id=35498)
--> (http://bugs.winehq.org/attachment.cgi?id=35498)
Output of racer under wine-1.3.24
Racer used to work fine with wine-1.3.14. Somewhere between version 1.3.14 and
1.3.17 it stopped working. Now racer infinitely loops with following error
after pressing "Race" button:
RNetwork: waiting for connecting id response...
RNetwork: out of loop, client connected: 0, id 0 (objectIDbatch=-640664278)
RNetwork: connect attempt failed; be persistent (try 1)
enet_host_connect; out of (1) peers
** Error: QNClient:Connect(); failed to create enet peer; out of connections
Link to the program: http://racer.nl/download/racer0655.zip
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https://bugs.winehq.org/show_bug.cgi?id=56483
Bug ID: 56483
Summary: ShellExecute changes in Wine 9.5 broke 64-bit Winelib
loading in WoW64 builds
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)robbertvanderhelm.nl
Distribution: ---
After commit 85d029e3b01f6dd35a86cc07796af982d66e4a03
(<https://github.com/wine-mirror/wine/commit/85d029e3b01f6dd35a86cc07796af982…>),
Wine builds configured with `--with-wine64` can no longer find and execute
Winelib binaries built with `winegcc`. This now results in the following error
instead:
> ```
> Application could not be started, or no application associated with the specified file.
> ShellExecuteEx failed: File not found.
> ```
- Running the Winelib `.so` binary explicitly with `wine64` still works
- Running it with `wine`, or using the shell script generated by winebuild does
not.
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https://bugs.winehq.org/show_bug.cgi?id=56588
Bug ID: 56588
Summary: in game display resolution options limited to current
desktop resolution using old wow64
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
wine-9.6 and wine-9.7
game: FlatOut 1
new wineprefix
32 bit OS
32 bit wine
game setup screen - many display resolutions available
new wineprefix
64 bit OS
old WOW64 wine
game setup screen - resolution options limited to current desktop resolution in
either 16 bit or 32 bit.
Unsure currently how to bisect this, as I have never bisected a wow64 compile
before.
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https://bugs.winehq.org/show_bug.cgi?id=51200
Bug ID: 51200
Summary: High repaint label volume causes freezing
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Created attachment 70075
--> https://bugs.winehq.org/attachment.cgi?id=70075
Screenshot of the offending pane
In ChessBase 11, using a chess engine (kibitzer) can cause freezing. Since the
display shows the current move the engine is thinking about on a label, in some
positions this can involve requests for repainting every few ms. This often
causes the input to lock up for many seconds as the repaint queue is taking
priority.
This is most likely a repaint issue as the workaround is to place the window so
the offending label is off-screen, and the lock-up no longer becomes an issue.
It makes using the engine much more difficult though. This has been a problem
for at least a year now.
Suggestions are to give the input a higher priority, and/or to drop/throttle
repaint frame requests when the queue becomes too long.
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http://bugs.winehq.org/show_bug.cgi?id=32346
Bug #: 32346
Summary: Window is too large with Batman and Head Over Heels
remakes
Product: Wine
Version: 1.5.18
Platform: x86-64
URL: http://retrospec.sgn.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Created attachment 42686
--> http://bugs.winehq.org/attachment.cgi?id=42686
Batman window showing trash at right and bottom
This issue applies to at least two game remakes available from
http://retrospec.sgn.net/
Head Over Heels: http://retrospec.sgn.net/game-links.php?link=hoh
Batman: http://retrospec.sgn.net/game-links.php?link=batman
I'm testing with wine-1.5.18-114-ga61f68f, Lubuntu 11.10 x86-64, Nvidia driver
304.64.
Wine seems to create the game window larger than it should be. There are strips
at the bottom and right sides which are never rendered into; they contain
trash/garbage. If you move the window, the trash changes, presumably reflecting
whatever was in that part of the video memory beforehand? The size of the
strips looks about the same as the size of the window decorations.
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