http://bugs.winehq.org/show_bug.cgi?id=11268
Summary: Civilization I for Windows (16-bt) incorrectly displays
some dialogues
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Some dialogue windows in the game have non-rendered areas near window border
which display garbage/previous windows existed in this place.
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https://bugs.winehq.org/show_bug.cgi?id=48167
Bug ID: 48167
Summary: 1000 Mots V4.0.2 freeze when 3 words are pronounced -
Underrun of data
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: sevmek(a)free.fr
Distribution: ---
Created attachment 65798
--> https://bugs.winehq.org/attachment.cgi?id=65798
wine 4.20 staging output
The software used is "1000 mots pour apprendre à lire" a french software
(shareware) for educational purpose (the title translate as "1000 words to
learn how to read").
One can download the software here:
https://app.educampa.fr/mil4_setup.exe
Version is 4.0.2
SHA1:
3213166282a8dc0fad236952f2dcb0650db199b3 mil4_setup.exe
It was tested against wine 4.20 (staging) on Fedora 31 and tested against wine
3.0 on ubuntu 18.04.
To install it require winetricks and gstreamer1-plugins-good.i686 (in fedora)
or gstreamer1.0-plugins-good:i386 (in ubuntu)
To install this software I use (in a clean and fresh ~/.wine directory):
$ env WINEARCH=win32 winetricks vb6run
$ wget https://app.educampa.fr/mil4_setup.exe
$ wine mil4_setup.exe
then I run using:
$ wine "c:\\educampa\\1000Mots_V4\\1000Mots_V4.exe"
Installation is OK.
when I use the software there is one activity that repeatedly freeze the
software whith an error like this:
00db:fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred!
(see attachment for full log)
In this activity, the software pronunce 3 following words. I suspect the issue
is there.
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https://bugs.winehq.org/show_bug.cgi?id=49944
Bug ID: 49944
Summary: Tom Clancy's Splinter Cell: Conviction fails to detect
audio device
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68335
--> https://bugs.winehq.org/attachment.cgi?id=68335
wbemprox
Stops launching with 'No audio device detected' message.
Workaround is rename systemdetection.dll in 'src/system' or disable wbemprox.
wine-5.18-161-gcce4f36e21
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https://bugs.winehq.org/show_bug.cgi?id=55662
Bug ID: 55662
Summary: Different behaviour of "set" command
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: ch.panel(a)free.fr
Distribution: ---
behavior of these commands are different in wine and windows in a batch file
set test=A
set /P test="type A or B (%test%) :"
echo "%test%"
pause
if the user type nothing the result is :
"A" on windows
"" on wine
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http://bugs.winehq.org/show_bug.cgi?id=32679
Bug #: 32679
Summary: cmd.exe Add support for || and &&
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: us(a)edmeades.me.uk
Classification: Unclassified
Add support to cmd.exe for the && and || functionality - They are currently
parsed and handled ok, but not correctly processed
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https://bugs.winehq.org/show_bug.cgi?id=56972
Bug ID: 56972
Summary: Warlords III: Darklords Rising shows empty screen in
virtual desktop
Product: Wine
Version: 9.13
Hardware: x86-64
URL: https://store.steampowered.com/app/2916220/Warlords_II
I_Darklords_Rising/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 03e43434c2bcf6424d60ee9dc1f595aa18714eef
Distribution: ArchLinux
I bumped into this bug while checking whether bug #53716 still occurs in recent
Wine (yes it does).
Reproduced with the Steam and GOG.com versions.
When initiating a single-player game from the launcher, the sounds of the intro
video can be heard but only the empty virtual desktop can be seen. The screen
remains empty when the game enters the main menu.
Nether in fullscreen mode the game starts properly: switches the desktop to low
resolution, the game icon is present in the taskbar but can't be activated.
The problem is present since
commit 03e43434c2bcf6424d60ee9dc1f595aa18714eef
(win32u: Introduce a new window surface helper to set window shape.)
X.Org X Server 1.21.1.13 on Arch Linux
XFCE 4.18
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https://bugs.winehq.org/show_bug.cgi?id=55798
Bug ID: 55798
Summary: Unreal Engine 5.2: Wine minidumps take hours to load
into a debugger
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: aiden.deloryn(a)tensorworks.com.au
Distribution: ---
=== Overview ===
When attempting to load a Wine generated minidump from an Unreal Engine
application using a debugger (such as Visual Studio or VS Code), it takes a
number of hours for the file to load. If left uninterrupted during this time,
the process does eventually complete and all of the expected debug data becomes
visible within the IDE. This behaviour has only been observed for minidumps of
type MiniDumpNormal. When working with a Wine generated minidump of type
MiniDumpWithFullMemory, the debugger is able to load the file within a few
seconds.
=== Steps to Reproduce ===
1. Build this minimal sample application
https://github.com/TensorWorks/BuggyFirstPersonDemo.git on a Windows machine
with Unreal Engine 5.2.1 using the following command:
C:\<UE_INSTALL_DIR>\Engine\Build\BatchFiles\RunUAT.bat BuildCookRun -utf8output
-clientconfig=DebugGame
-project="C:\<PATH_TO_PROJECT_DIR>\BuggyFirstPersonDemo.uproject" -noP4 -cook
-build -stage -prereqs -pak -archive
-archivedirectory="C:\<PATH_TO_PROJECT_DIR>\GameBuilds" -platform=Win64
2. Copy the build directory (C:\<PATH_TO_PROJECT_DIR>\GameBuilds) to a Linux
machine and run the application using Wine (DXVK required):
wine
./GameBuilds/Windows/BuggyFirstPersonDemo/Binaries/Win64/BuggyFirstPersonDemo-Win64-DebugGame.exe
-windowed -ResX=800 -ResY=600
3. Trigger a crash by picking up the gun and shooting the large white cube.
Note: hold down the right mouse button to aim/look, and press the left mouse
button to shoot.
4. Copy the crash dump from
./GameBuilds/Windows/BuggyFirstPersonDemo/Saved/Crashes/<CRASH_ID>/UEMinidump.dmp
to a Windows machine and attempt to load it using Visual Studio or VS Code (for
VS Code you will need the C/C++ extension from Microsoft installed).
=== Actual Results ===
The minidump takes hours to load into Visual Studio and VS Code.
MemoryListStream contains over 950,000 memory ranges (see additional
information below).
=== Expected Results ===
The minidump takes less than a minute to load into Visual Studio and VS Code,
which is true for full memory minidumps generated under Wine and any minidump
generated under Windows.
=== Build Date & Hardware ===
wine-8.14 on Ubuntu 22.04.3 LTS x86-64
=== Additional Builds and Platforms ===
Also reproducible on wine-8.17 and wine-8.0.2
=== Additional Information ===
When analysing and comparing minidumps generated under Wine versus those
generated under Windows using the Microsoft Crash Dump File Checker tool
“DumpChk”
(https://learn.microsoft.com/en-us/windows-hardware/drivers/debugger/dumpchk),
a significant discrepancy can be observed in the normal minidump generated
under Wine. In particular, the number of memory ranges in MemoryListStream is
substantially higher, as can be seen in the excerpts below. Note that full
memory minidumps have also been included from both Windows and Wine for
additional context and comparison.
Windows - MiniDumpNormal:
Stream 3: type MemoryListStream (5), size 00000804, RVA 0006FF09
128 memory ranges
[OMITTED]
Total memory: 463cc
Wine - MiniDumpNormal:
Stream 4: type MemoryListStream (5), size 00EA0FF4, RVA 0002986B
958719 memory ranges
[OMITTED]
Total memory: 15bd62e
Windows - MiniDumpWithFullMemory:
Stream 5: type Memory64ListStream (9), size 0000EAC0, RVA 000C8D45
3755 memory ranges
[OMITTED]
Total memory: a74c1000
Wine - MiniDumpWithFullMemory:
Stream 7: type Memory64ListStream (9), size 0000E260, RVA 0006ADFB
3621 memory ranges
[OMITTED]
Total memory: 7ab14000
Note: You can generate a full memory minidump using the provided sample
application by specifying the -fullcrashdumpalways flag. For example:
wine
./GameBuilds/Windows/BuggyFirstPersonDemo/Binaries/Win64/BuggyFirstPersonDemo-Win64-DebugGame.exe
-windowed -ResX=800 -ResY=600 -fullcrashdumpalways
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https://bugs.winehq.org/show_bug.cgi?id=56977
Bug ID: 56977
Summary: accept()-ed socket fds are never marked as cacheable
Product: Wine
Version: 9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
CC: ishitatsuyuki(a)gmail.com, z.figura12(a)gmail.com
Regression SHA1: 89f77a93a6c96896d90c943bc3e82139114cf58c
Distribution: ---
allow_fd_caching() is not called for accept()-ed sockets, causing severe
performance degradation due to extra server_get_unix_fd() call overhead per
every socket I/O operation.
Affected applications:
- DJMAX RESPECT V creates a loopback TCP socket pair. The "server" side
ESTABLISHED socket is affected.
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https://bugs.winehq.org/show_bug.cgi?id=56954
Bug ID: 56954
Summary: after commit 3f87436670d8a9c87e00825b71ed6995afd870a1
wine will generate ntlm_auth <defunct> process.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
Created attachment 76771
--> https://bugs.winehq.org/attachment.cgi?id=76771
ntlm_auth defunct process
After commit 3f87436670d8a9c87e00825b71ed6995afd870a1 wine will generate lots
of ntlm defunct process.
before this commit, it will return to normal.
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https://bugs.winehq.org/show_bug.cgi?id=56969
Bug ID: 56969
Summary: Act of War (Direct Action, High Treason) crashes in
wined3d when loading the mission
Product: Wine
Version: unspecified
Hardware: x86-64
URL: https://store.steampowered.com/app/2710/Act_of_War_Dir
ect_Action/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 65165cf8520f85ac327115536749cda1aabef77b
Distribution: ---
Created attachment 76792
--> https://bugs.winehq.org/attachment.cgi?id=76792
terminal output
The game works properly in Wine-9.12, the issue is present in the current git
version of Wine.
The intro videos are playing fine, the menu works correctly. However the game
crashes when loading a mission.
I can't get a proper backtrace because the game's own debugger/exception
handler kicks in as soon as the game crashes.
The original demo version is not affected, I reproduced the problem with both
the GOG and the Steam versions.
Reverting commit 65165cf8520f85ac327115536749cda1aabef77b
fixes the crash for me.
(wined3d: Feed the FFP color key through a push constant buffer.)
wine-9.12-332-g34b16060199
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 550.40.65
OpenGL core profile shading language version string: 4.60 NVIDIA
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https://bugs.winehq.org/show_bug.cgi?id=56994
Bug ID: 56994
Summary: mbstowcs for UTF8, with an exact (not overallocated)
output buffer size fails
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)martin.st
CC: piotr(a)codeweavers.com
Distribution: ---
This issue can be illustrated with the following test snippet:
#include <stdio.h>
#include <locale.h>
#include <stdlib.h>
#include <wchar.h>
int main() {
const char *locname = "en_US.UTF-8";
if (!setlocale(LC_ALL, locname)) {
fprintf(stderr, "locale %s failed\n", locname);
return 1;
}
wchar_t wcsbuf[10] = { 0xe9, 0 }; // LATIN SMALL LETTER E WITH ACUTE
char mbsbuf[10] = { 0 };
size_t ret;
ret = wcstombs(NULL, wcsbuf, 0);
printf("initial wcstombs returned %d bytes\n", (int) ret);
ret = wcstombs(mbsbuf, wcsbuf, ret);
printf("wcstombs returned %d bytes\n", (int) ret);
if (ret == -1)
return 1;
for (size_t i = 0; i < ret; i++)
printf("%02x ", (unsigned char)mbsbuf[i]);
printf("\n");
ret = mbstowcs(NULL, mbsbuf, 0);
printf("initial mbstowcs returned %d wchars\n", (int) ret);
if (ret > sizeof(wcsbuf)/sizeof(wcsbuf[0]))
return 1;
ret = mbstowcs(wcsbuf, mbsbuf, ret);
printf("mbstowcs returned %d wchars\n", (int) ret);
if (ret == -1)
return 1;
for (size_t i = 0; i < ret; i++)
printf("%02x ", (unsigned int)wcsbuf[i]);
printf("\n");
return 0;
}
Compiled with mingw tools targeting UCRT.
On native Windows, this outputs:
initial wcstombs returned 2 bytes
wcstombs returned 2 bytes
c3 a9
initial mbstowcs returned 1 wchars
mbstowcs returned 1 wchars
e9
With Wine, it outputs:
initial wcstombs returned 2 bytes
wcstombs returned 2 bytes
c3 a9
initial mbstowcs returned 1 wchars
mbstowcs returned -1 wchars
Thus, the actual mbstowcs conversion fails, whereas it succeds on native
Windows.
The problem here is that the output buffer size, given to mbstowcs, is a
tightly allocated 1.
When scanning the (null terminated) input buffer, to calculate the input size,
at
https://gitlab.winehq.org/wine/wine/-/blob/wine-9.13/dlls/msvcrt/mbcs.c?ref…,
we limit the loop to "i<count". As we've passed count=1, as we know the output
is going to be 1 wchar, this loop terminates after one iteration.
The check "_isleadbyte_l((unsigned char)mbstr[size], locale)" seems to fail for
the leading UTF8 byte, which probably is a bug in itself. But if mbstowcs is
given an overallocated output size (passing a larger count parameter), that
issue isn't visible here.
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https://bugs.winehq.org/show_bug.cgi?id=56958
Bug ID: 56958
Summary: ChessBase 17 crashes after splash screen
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)brobston.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 27f63ff1cd7daeb47b0c396b5c842e73a3a34584
Distribution: Ubuntu
Created attachment 76774
--> https://bugs.winehq.org/attachment.cgi?id=76774
Log from launching ChessBase 17 at the first bad commit
This is a recent regression in which ChessBase 17 crashes after its splash
screen. I ran a regression test. Log (with WINEDEBUG=warn+all) from the first
bad revision is attached.
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https://bugs.winehq.org/show_bug.cgi?id=56957
Bug ID: 56957
Summary: CEF application (BSG Launcher) freezes on mouse hover
action
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madbyte(a)tuta.io
Distribution: ---
Created attachment 76773
--> https://bugs.winehq.org/attachment.cgi?id=76773
error log, used WINEDEBUG=+seh+debugstr
Starting with Wine 9.11, the BSG Launcher (CEF application) freezes as soon as
the mouse enters the window of the application & the process has to be killed
forcefully to close the window.
On Wine 9.10 the launcher works as expected.
Only observable difference in the log output between 9.10 and 9.11 is this err:
0114:err:virtual:virtual_setup_exception nested exception on signal stack addr
0x7d1bec533173 stack 0x7ffcee80
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https://bugs.winehq.org/show_bug.cgi?id=56910
Bug ID: 56910
Summary: Sysinternals的ZoomIt程序的部分功能无法使用。
Product: Wine
Version: unspecified
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luzixuan2022(a)126.com
Created attachment 76731
--> https://bugs.winehq.org/attachment.cgi?id=76731
ZoomIt.exe为程序的可执行文件
ZoomIt程序的Draw和Zoom功能无法使用——使用时屏幕会黑屏,所以无法按预期使用。程序见附件。
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https://bugs.winehq.org/show_bug.cgi?id=57006
Bug ID: 57006
Summary: Unhandled exception: page fault trying to run Midtown
Madness 2
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: hillpeter723(a)gmail.com
Distribution: ---
Created attachment 76843
--> https://bugs.winehq.org/attachment.cgi?id=76843
Error report: Unhandled exception: page fault trying to run Midtown2
I encountered the Program Error dialog while trying to run Midtown Madness 2.
BTW, the installation process completed.
Unhandled exception: page fault on read access to 0x00004738 in wow64 32-bit
code (0x0040e41a).
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https://bugs.winehq.org/show_bug.cgi?id=57000
Bug ID: 57000
Summary: Inspera Exam Portal SSO login (iceworm.exe) window
crashes
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tuxifan(a)posteo.de
Distribution: ---
Created attachment 76839
--> https://bugs.winehq.org/attachment.cgi?id=76839
iceworm.exe crash report
While Wine is surprisingly able to pass **all** system checks, the SSO login
fails.
Follow these instructions to reproduce:
https://www.ltu.se/en/student-web/your-studies/examination/digital-exam-ins…
To be clear, I wouldn't use Wine to take an exam, EVER. Just gave this a try as
a joke and thought it might be worth fixing.
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https://bugs.winehq.org/show_bug.cgi?id=48525
Bug ID: 48525
Summary: 0009:err:gdi:alloc_gdi_handle out of GDI object
handles, expect a crash
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: cagnulein(a)gmail.com
Distribution: ---
On a commercial application written on .NET 2.0 i have a crash that occurs
randomly every few days.
I put the +seh debug here. I have 2 questions:
1) my +seh log file is full of
0048:trace:seh:__regs_RtlUnwind handler at 0x7bc82da0 returned 1
0048:trace:seh:raise_exception code=40010006 flags=0 addr=0x7b43e223
ip=7b43e223 tid=0048
0048:trace:seh:raise_exception info[0]=00000041
0048:trace:seh:raise_exception info[1]=0d061dd8
0048:trace:seh:raise_exception eax=7b42a5c1 ebx=00000004 ecx=0733ef20
edx=0733efd0 esi=00000041 edi=40010006
0048:trace:seh:raise_exception ebp=0733ef78 esp=0733eef4 cs=300023 ds=002b
es=f7d7002b fs=006b gs=73c0063 flags=00000212
0048:trace:seh:call_stack_handlers calling handler at 0x7b48ad80 code=40010006
flags=0
0048:trace:seh:__regs_RtlUnwind code=40010006 flags=2
0048:trace:seh:__regs_RtlUnwind eax=00000000 ebx=7b48ace0 ecx=0733ef0c
edx=0733efd8 esi=0733efd8 edi=7b48ace0
0048:trace:seh:__regs_RtlUnwind ebp=0733eac8 esp=0733eaa8 eip=7b48ad3d cs=0023
ds=002b fs=006b gs=0063 flags=00000202
0048:trace:seh:__regs_RtlUnwind calling handler at 0x7bc82da0 code=40010006
flags=2
it's a problem of my application? Of wine gdiplus implementation?
2) In the meanwhile i'm trying with "winetricks gdiplus": what you think about
this +seh trace?
0048:trace:seh:call_stack_handlers calling handler at 0x7b48ad80 code=40010006
flags=0
0048:trace:seh:__regs_RtlUnwind code=40010006 flags=2
0048:trace:seh:__regs_RtlUnwind eax=00000000 ebx=7b48ace0 ecx=0733ef0c
edx=0733efd8 esi=0733efd8 edi=7b48ace0
0048:trace:seh:__regs_RtlUnwind ebp=0733eac8 esp=0733eaa8 eip=7b48ad3d cs=0023
ds=002b fs=006b gs=0063 flags=00000202
0048:trace:seh:__regs_RtlUnwind calling handler at 0x7bc82da0 code=40010006
flags=2
0048:trace:seh:__regs_RtlUnwind handler at 0x7bc82da0 returned 1
0048:trace:seh:raise_exception code=40010006 flags=0 addr=0x7b43e223
ip=7b43e223 tid=0048
0048:trace:seh:raise_exception info[0]=00000041
0048:trace:seh:raise_exception info[1]=0d061dd8
0048:trace:seh:raise_exception eax=7b42a5c1 ebx=00000004 ecx=0733ef20
edx=0733efd0 esi=00000041 edi=40010006
0048:trace:seh:raise_exception ebp=0733ef78 esp=0733eef4 cs=300023 ds=002b
es=f7d7002b fs=006b gs=73c0063 flags=00000212
0048:trace:seh:call_stack_handlers calling handler at 0x7b48ad80 code=40010006
flags=0
0048:trace:seh:__regs_RtlUnwind code=40010006 flags=2
0048:trace:seh:__regs_RtlUnwind eax=00000000 ebx=7b48ace0 ecx=0733ef0c
edx=0733efd8 esi=0733efd8 edi=7b48ace0
0048:trace:seh:__regs_RtlUnwind ebp=0733eac8 esp=0733eaa8 eip=7b48ad3d cs=0023
ds=002b fs=006b gs=0063 flags=00000202
0048:trace:seh:__regs_RtlUnwind calling handler at 0x7bc82da0 code=40010006
flags=2
0048:trace:seh:__regs_RtlUnwind handler at 0x7bc82da0 returned 1
0048:trace:seh:raise_exception code=40010006 flags=0 addr=0x7b43e223
ip=7b43e223 tid=0048
0048:trace:seh:raise_exception info[0]=0000003e
0048:trace:seh:raise_exception info[1]=0d0719e8
0048:trace:seh:raise_exception eax=7b42a5c1 ebx=00000004 ecx=0733ef50
edx=0733f000 esi=0000003e edi=40010006
0048:trace:seh:raise_exception ebp=0733efa8 esp=0733ef24 cs=0023 ds=34002b
es=733002b fs=7dd9006b gs=7330063 flags=00000216
0048:trace:seh:call_stack_handlers calling handler at 0x7b48ad80 code=40010006
flags=0
0048:trace:seh:__regs_RtlUnwind code=40010006 flags=2
0048:trace:seh:__regs_RtlUnwind eax=00000000 ebx=7b48ace0 ecx=0733ef3c
edx=0733f008 esi=0733f008 edi=7b48ace0
0048:trace:seh:__regs_RtlUnwind ebp=0733eaf8 esp=0733ead8 eip=7b48ad3d cs=0023
ds=002b fs=006b gs=0063 flags=00000202
0048:trace:seh:__regs_RtlUnwind calling handler at 0x7bc82da0 code=40010006
flags=2
0048:trace:seh:__regs_RtlUnwind handler at 0x7bc82da0 returned 1
0009:trace:seh:raise_exception code=40010006 flags=0 addr=0x7b43e223
ip=7b43e223 tid=0009
0009:trace:seh:raise_exception info[0]=00000046
0009:trace:seh:raise_exception info[1]=0d068440
0009:trace:seh:raise_exception eax=7b42a5c1 ebx=00000004 ecx=0032e720
edx=0032e7d0 esi=00000046 edi=40010006
0009:trace:seh:raise_exception ebp=0032e778 esp=0032e6f4 cs=0023 ds=34002b
es=002b fs=006b gs=0063 flags=00000212
0009:trace:seh:call_stack_handlers calling handler at 0x7b48ad80 code=40010006
flags=0
0009:trace:seh:__regs_RtlUnwind code=40010006 flags=2
0009:trace:seh:__regs_RtlUnwind eax=00000000 ebx=7b48ace0 ecx=0032e70c
edx=0032e7d8 esi=0032e7d8 edi=7b48ace0
0009:trace:seh:__regs_RtlUnwind ebp=0032e2c8 esp=0032e2a8 eip=7b48ad3d cs=0023
ds=002b fs=006b gs=0063 flags=00000202
0009:trace:seh:__regs_RtlUnwind calling handler at 0x7bc82da0 code=40010006
flags=2
0009:trace:seh:__regs_RtlUnwind handler at 0x7bc82da0 returned 1
0009:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
Fatal,Program[1:MainThread]: System.Runtime.InteropServices.SEHException:
External component has thrown an exception.
at System.Drawing.SafeNativeMethods.SelectObject(HandleRef hdc, HandleRef
obj)
at System.Drawing.BufferedGraphicsContext.DisposeDC()
at System.Drawing.BufferedGraphicsContext.ReleaseBuffer(BufferedGraphics
buffer)
at System.Drawing.BufferedGraphics.Dispose(Boolean disposing)
at System.Drawing.BufferedGraphics.Dispose()
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Label.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr
wparam, IntPtr lparam)
I can't share the application because it's not free, but if you need more
information i will try to get them.
Thanks in advance
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https://bugs.winehq.org/show_bug.cgi?id=57001
Bug ID: 57001
Summary: Compute shader change causes Affinity Photo 2 to crash
on start up
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: topgamer7(a)gmail.com
CC: gmascellani(a)codeweavers.com
Regression SHA1: c319b874669450cc17ebe9a7f459a17b86cdcddb
Distribution: ArchLinux
Created attachment 76840
--> https://bugs.winehq.org/attachment.cgi?id=76840
The two patches cat'd together
commit c319b874669450cc17ebe9a7f459a17b86cdcddb (HEAD)
Author: Giovanni Mascellani <...>
Date: Tue Mar 19 12:25:28 2024 +0100
wined3d: Compile the clear compute shaders at runtime.
Affinity Photo 2 can no longer start after the above commit was made. I
narrowed this down by bisecting and rebuilding wine.
The application no longer starts. It has a splash screen, and was not even
getting to that point.
System details:
OS: Manjaro Linux x86_64
CPU: AMD Ryzen 9 6900HS with Radeon Graphics (16) @ 4.935GHz
GPU: AMD ATI Radeon 680M
GPU: AMD ATI Radeon RX 6650 XT / 6700S / 6800S
Window manager: Sway, however the application is run using xwayland.
Extra configure flags:
../configure \
--prefix='/usr' \
--libdir='/usr/lib' \
--with-x \
--enable-win64 \
--with-wayland \
-C
Running affinity photo requires
1. winetricks dotnet48 corefonts
2. You do not need a license to reproduce.
3. some off mainline commits:
commit a3c1e73023aa98c6665383096df34dfd86f33108
Author: James McDonnell <>
Date: Sun Feb 26 12:56:24 2023 -0800
shell32/iconcache: Call LoadIconW
commit 07dd01d8346cba084528ddf6e375641337f876f0
Author: James McDonnell <>
Date: Mon Nov 21 21:26:19 2022 -0800
wintypes: Hack in some calls to RoResolveNamespace
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https://bugs.winehq.org/show_bug.cgi?id=56911
Bug ID: 56911
Summary: System.Windows.Forms: ContextMenuStrip ->
SourceControl property is null
Product: Mono
Version: main
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: System.Windows.Forms
Assignee: wine-bugs(a)winehq.org
Reporter: maxmueller485(a)web.de
CC: madewokherd(a)gmail.com
Distribution: ---
Created attachment 76732
--> https://bugs.winehq.org/attachment.cgi?id=76732
A small sample project containing nothing else but a cs source file, a csproj
file and the sln file for this project
Hello,
I've stumbled over an issue in your current System.Windows.Forms implementation
which did not affect the official version of Mono from the Mono Project.
The problem affects the ContextMenuStrip class which usually has a
SourceControl property.
In WinForms there is a PictureBox widget which can have a context menu
(ContextMenuStrip) with its elements (ToolStripMenuItem).
The property SourceControl would normally provide you with information about
the element that actually owns this context menu (useful if you have multiple
PictureBoxes) - it actually did until upstream version 6.12.0.200 (the final
release I could get from Mono's official repository for Ubuntu).
Now when I take the mono implementation from your repository and compile it
locally to run my project, the SourceControl will always be null which is
really annoying.
To better understand my problem, I've attached a zip compressed archive of a
sample project I created to demonstrate the issue.
The program consists of a small WinForms window with a single PictureBox in it.
Right-click on the picture box will open up a ContextMenuStrip with a single
ToolStripMenuItem in it ("Get underlying control"). When you click on this
item, the method ToolStripMenuItem_Click will be executed and runs
GetUnderlyingControl to determine the type of the control.
On Windows .NET Framework and the old Mono implementations, the behavior is
consistent (MessageBox shows "Underlying Control: pictureBox").
In your current Mono build, the MessageBox will show "No underlying control
found"
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https://bugs.winehq.org/show_bug.cgi?id=55818
Bug ID: 55818
Summary: 32-bit game Dark Age of Camelot slow memory leak leads
to crash since WINE 7.4
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: tmwine(a)pertho.net
Distribution: ---
I've bisected a bug relating to a possible memory leak in wined3d. I've been
playing an old game (Dark Age of Camelot) for years now on free servers, but I
noticed there is a slow memory leak as it runs. I ran 'top' and watched the RES
memory creep up to 1.0 GB and then hit about 1.2-1.3 GB before the game
crashes.
On WINE 8 this issue seems to persist as well. So I went back and bisected the
bug and it occurs between WINE 7.3 and 7.4. In 7.3, I don't get the memory leak
and the game plays for hours, but in 7.4 I get the memory leak.
I've narrowed it down to this commit:
https://gitlab.winehq.org/wine/wine/-/commit/ee12556960e30fc22f276d2de2833e…
It might have to do with the code change in the function
wined3d_context_gl_destroy_bo that introduced this.
Happy to try any patches to test with against latest WINE 8.x tree.
Thanks,
Tom
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https://bugs.winehq.org/show_bug.cgi?id=56269
Bug ID: 56269
Summary: Systray icons do not scale based on Cinnamon settings
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bq74stlxvkpb(a)opayq.com
Distribution: ---
Created attachment 75987
--> https://bugs.winehq.org/attachment.cgi?id=75987
Systray icons do not scale based on Cinnamon settings
As the summary says. Open the attachment and guess which two systray icons do
not scale with the taskbar height.
By the way, the scaling size for all elements is set at 100% (so this isn't
about DPI scaling and such).
I do realize that .ico files are used, and those have several predefined sizes
inside, but a nearest neighbour scaling to the size of other icons would help a
lot and it would look a lot less silly.
NAME="Linux Mint"
VERSION="21.3 (Virginia)"
ID=linuxmint
ID_LIKE="ubuntu debian"
PRETTY_NAME="Linux Mint 21.3"
VERSION_ID="21.3"
HOME_URL="https://www.linuxmint.com/"
SUPPORT_URL="https://forums.linuxmint.com/"
BUG_REPORT_URL="http://linuxmint-troubleshooting-guide.readthedocs.io/en/latest/"
PRIVACY_POLICY_URL="https://www.linuxmint.com/"
VERSION_CODENAME=virginia
UBUNTU_CODENAME=jammy
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https://bugs.winehq.org/show_bug.cgi?id=56998
Bug ID: 56998
Summary: AMD frame latency meter doesn't work
(dxgi_output_DuplicateOutput is a stub)
Product: Wine
Version: 9.13
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
The terminal output is very short, so I'm going to break the rule and just
paste it:
0134:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0134:fixme:dxgi:dxgi_output_DuplicateOutput iface 00007FFFFF19D650, device
00007FFFFF1A1BB0, output_duplication 00007FFFFF155580 stub!
0134:fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
Frame latency meter v1.0.0
Error [3]: m_capture->InitCapture failed
Error [3]: Unexpected error[80004001]: Failed to get duplicate output in
DUPLICATIONMANAGER
press any key to continue
$ sha256sum flm_v1.0.zip
8492aabdf0b9f3b735670b2a004ee947e1f60290708b56033e91d3408e2300cc
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https://bugs.winehq.org/show_bug.cgi?id=56988
Bug ID: 56988
Summary: wineserver: server/sock.c:1342: sock_poll_event:
Assertion `sock->obj.ops == &sock_ops' failed.
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: benoit.arciuolo(a)ubiwan.net
Distribution: ---
hello,
my wine crash with this error
wineserver: server/sock.c:1342: sock_poll_event: Assertion `sock->obj.ops ==
&sock_ops' failed.
do you have a idea?
thanks
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https://bugs.winehq.org/show_bug.cgi?id=44962
Bug ID: 44962
Summary: Smart Guard no run
Product: Wine-staging
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: terapy-session(a)bk.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 61074
--> https://bugs.winehq.org/attachment.cgi?id=61074
averia petch, l2.exe log
Smart Guard does not work and cannot work around it.
Checked on different servers, but I give a log from the server Averia.ws
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