https://bugs.winehq.org/show_bug.cgi?id=47045
Bug ID: 47045
Summary: unhandled page fault crash after ERROR: Could Not Get
Primary Adapter Handle
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.hirsch(a)web.de
Distribution: ---
Created attachment 64215
--> https://bugs.winehq.org/attachment.cgi?id=64215
backtrace of assassin's creed unity crash
The Uplay version of the game "Assassin's Creed: Unity" crashes on start. I
think the interesting part of stdout is here:
2019-04-19 13:37:21 [ 187] [DEBUG] Hooks.cpp (36) : --- Overlay started ---
(C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Assassin's Creed
Unity\ACU.exe)
2019-04-19 13:37:21 [ 187] [DEBUG] PlatformHooks.cpp (113) : 'kernel32.dll'
hooked
2019-04-19 13:37:21 [ 187] [DEBUG] PlatformHooks.cpp (113) : 'kernel32.dll'
hooked
2019-04-19 13:37:21 [ 187] [DEBUG] PlatformHooks.cpp (113) : 'shell32.dll'
hooked
2019-04-19 13:37:21 [ 187] [DEBUG] PlatformHooks.cpp (113) : 'xinput1_3.dll'
hooked
2019-04-19 13:37:22 [ 187] [DEBUG] PlatformHooks.cpp (113) : 'dinput8.dll'
hooked
2019-04-19 13:37:22 [ 187] [DEBUG] PlatformHooks.cpp (113) : 'dxgi.dll' hooked
2019-04-19 13:37:22 [ 187] [DEBUG] PlatformHooks.cpp (113) : 'd3d9.dll' hooked
2019-04-19 13:37:22 [ 187] [DEBUG] PlatformHooks.cpp (113) : 'user32.dll'
hooked
2019-04-19 13:37:22 [ 187] [DEBUG] PlatformHooks.cpp (113) : 'kernel32.dll'
hooked
ERROR: Could Not Get Primary Adapter Handle
wine: Unhandled page fault on read access to 0x00000000 at address 0x1422f78da
(thread 00c3), starting debugger...
I attached the backtrace. And I wonder why the error messages contain
references to 32bit and 64bit. The game seems to be in 32bit and I could fix
missing DLL errors by installing 32bit libraries. However one of the main error
messages is "page fault on read access to 0x00000000 in 64-bit code". So I
guess the 64bit wine runtime crashed after it failed to start the 32bit game.
Anyway, here are some specs of my PC:
- Ryzen 5 1600X, 16 GB RAM
- Radeon RX 480 with 8GB, running with the kernel's AMDGPU driver
- Arch Linux with kernel 5.0.7
- wine 4.6 with wine-mono, wine-nine (gallium)
The crash is reproducible no matter whether I chose Win7 or Win10 in winecfg.
And it crashes when started in Uplay as well as when calling "wine ACU.exe" in
the installation directory. Also going into Uplay's offline mode doesn't help
(that was a suggestion I found in a youtube video). Uplay seems to work fine.
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https://bugs.winehq.org/show_bug.cgi?id=49404
Bug ID: 49404
Summary: Secret Files 3 needs
d3dx9_skin_info_ConvertToIndexedBlendedMesh
Product: Wine
Version: 5.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Continuation of bug 48779
fixme:d3dx:d3dx9_skin_info_ConvertToIndexedBlendedMesh iface 052DD250, mesh_in
052DA200, options 0x4000220, palette_size 48, adjacency_in 0453F920,
adjacency_out 0469BB60, face_remap 00000000, vertex_remap 00000000,
max_face_infl 0453F8EC, num_bone_combinations 0453F8F0, bone_combination_table
0453F8E8, mesh_out 0031EFC8 stub!
wine-5.10-306-g67ef515174
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https://bugs.winehq.org/show_bug.cgi?id=48957
Bug ID: 48957
Summary: Forgotten Hope 2 Crashes / Fail to start.
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: ryanrkpm(a)yahoo.com
Distribution: ---
Created attachment 66933
--> https://bugs.winehq.org/attachment.cgi?id=66933
terminal output
WHen i ran it with root privileges it goes into BF2 and says I must update the
video driver, but when going back into Forgotten Hope 2 it crashes every time.
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https://bugs.winehq.org/show_bug.cgi?id=40045
Bug ID: 40045
Summary: Thinking Worlds Player: Direct3D 9 application doesn't
display anything
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: zionnimchuk(a)gmail.com
Distribution: ---
Created attachment 53508
--> https://bugs.winehq.org/attachment.cgi?id=53508
Verbose error log warn+all
Wine runs the application, gets no significant errors, but nothing shows up. I
have to force quit (Ctrl-C) the application to close it.
Tested operating systems: 64-bit Arch Linux, 64-bit Ubuntu 15.10
Wine versions tested: 1.9.2, 1.9.1 (from Arch Linux package)
I initially posted this as a forum post. You can see it here:
https://forum.winehq.org/viewtopic.php?f=8&t=26045
Error log (normal output):
fixme:win:EnumDisplayDevicesW ((null),0,0x32f724,0x00000000), stub!
fixme:console:CONSOLE_DefaultHandler Terminating process 8 on event
If you look at the more verbose error log, you can see, on line 295-298 it
says:
warn:d3d_surface:surface_init Creating a lockable surface with a POOL of
DEFAULT, that doesn't specify DYNAMIC usage.
warn:d3d9:d3d9_swapchain_QueryInterface {580ca87e-1d3c-4d54-991d-b7d3e3c298ce}
not implemented, returning E_NOINTERFACE.
warn:d3d9:d3d9_swapchain_QueryInterface {580ca87e-1d3c-4d54-991d-b7d3e3c298ce}
not implemented, returning E_NOINTERFACE.
warn:d3d9:d3d9_device_QueryInterface {580ca87e-1d3c-4d54-991d-b7d3e3c298ce} not
implemented, returning E_NOINTERFACE.
Which I think is the problem.
You can view the verbose error log (warn+all) here:
http://paste.scratchbook.ch/view/ec9a60dc (same as attachment)
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https://bugs.winehq.org/show_bug.cgi?id=56496
Bug ID: 56496
Summary: BeamNG Techdemo 0.3 needs support for 'implicit
conversion from float3 to float4'
Product: vkd3d
Version: 1.11
Hardware: x86-64
URL: https://www.moddb.com/games/beamng/downloads/beamng-te
chdemo-03
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -5.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:543:13: E5017: Aborting due to
not yet implemented feature: Prioritize between multiple compatible function
overloads.
0024:err:d3dcompiler:D3DCompile2 <anonymous>:543:13: E5002: Can't
implicitly convert from float3 to float4.
0024:err:d3dcompiler:D3DCompile2
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https://bugs.winehq.org/show_bug.cgi?id=55684
Bug ID: 55684
Summary: Null pointer dereference in failure path
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
From Coverity report:
/home/akhaldi/wine/libs/vkd3d/libs/vkd3d-shader/dxil.c: 1793 in
sm6_parser_declare_function()
1787 return false;
1788 }
1789 ret_type = fn->type->u.function->ret_type;
1790
1791 if (!(fn->type = sm6_type_get_pointer_to_type(fn->type,
ADDRESS_SPACE_DEFAULT, sm6)))
1792 {
>>> CID 1546877: Null pointer dereferences (FORWARD_NULL)
>>> Dereferencing null pointer "fn->type".
1793 WARN("Failed to get pointer type for type %u.\n",
fn->type->class);
1794 return false;
1795 }
1796
1797 if (record->operands[1])
1798 WARN("Ignoring calling convention %#"PRIx64".\n",
record->operands[1]);
The issue is obviously in 'fn->type' being reused in a warning message.
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https://bugs.winehq.org/show_bug.cgi?id=56426
--- Comment #3 from zsolt.sandor(a)gmail.com ---
Hello,
It seems that the problem is that java changed how they access the network
interfaces and the API they call is not available in wine-stable (9.0) causing
the problem.
The change is however available in the wine-staging (9.8) [ubuntu package name]
and when tried to execute my test, it worked perfectly:
> Getting network interfaces
> 0198:fixme:iphlpapi:GetAnycastIpAddressTable (0, 000000000134F750) stub
> Done
How to move forward? Either backport the changes to stable, or mark as
non-relevant, use the staging / development version.
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https://bugs.winehq.org/show_bug.cgi?id=56637
Bug ID: 56637
Summary: Error opening Foxit Phantom portable executable
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aosd1996(a)gmail.com
Distribution: ---
Created attachment 76409
--> https://bugs.winehq.org/attachment.cgi?id=76409
this is the log file for the error report
I tried to open a Foxit Phantom portable executable using wine and it showed me
this error.
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https://bugs.winehq.org/show_bug.cgi?id=51606
Bug ID: 51606
Summary: Adobe Creative Cloud and apps like Photoshop CC need
Internet Explorer 11
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msdobrescu(a)gmail.com
Distribution: ---
Created attachment 70459
--> https://bugs.winehq.org/attachment.cgi?id=70459
Popup appears in Photoshop at startup
Adobe software, mainly Creative Cloud related, like Photoshop CC, requires now
Internet Explorer 11.
I could not manage to install Internet Explorer, regardless the package used.
I have Windows 10, up to date (21H1 right now) and I have installed Photoshop
CC there and copied the files on my Linux for testing. This is because it is
not possible to install Adobe Creative Cloud either, due to missing Internet
Explorer 11.
After starting Photoshop, the attached popup appears, so no possibility to use
Photoshop CC, which is known to work in Wine (seemingly the tested versions of
Photoshop CC are cracked somehow to skip this step, but that is illegal and
dangerous for being know to bring malware).
A IE11 installation or a workaround are necessary.
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Bernhard Übelacker <bernhardu(a)mailbox.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bernhardu(a)mailbox.org
--- Comment #2 from Bernhard Übelacker <bernhardu(a)mailbox.org> ---
I tried to reproduce but it does not fail with wine-9.8,
with build 21.0.3+9-LTS.
So I I did a bisect which led me to this fixing commit:
commit 1bab7ea25e2c1e7bad6940c63c83ec0c1ef5c8f6
Author: Rastislav Stanik <gitlab(a)rastos.org>
Date: Thu Jan 25 21:14:20 2024 +0100
iphlpapi: Add stub for GetAnycastIpAddressTable().
This change adds an implementation of Win32 API function
GetAnycastIpAddressTable() that does not return real information, it
just says "no entries found".
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56065
Therefore is the issue for you resolved?
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https://bugs.winehq.org/show_bug.cgi?id=56613
Bug ID: 56613
Summary: Errors when building wine-9.4 with -Werror on Fedora
40
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: patrick+winehq.org(a)laimbock.com
Distribution: ---
Created attachment 76370
--> https://bugs.winehq.org/attachment.cgi?id=76370
Errors when building wine-9.4 with -Werror on Fedora 40
Building wine-9.4 (no staging) with -Werror on Fedora 40 with gcc (GCC) 14.0.1
20240411 (Red Hat 14.0.1-0) results in some failures. See attachment. Please
let me know if you need more information. Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=23124
Summary: Philippine English locale defaults to wrong SUBLANG
Product: Wine
Version: unspecified
Platform: All
OS/Version: All
Status: NEW
Keywords: download, source
Severity: trivial
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
I understand that following 1.2 .po file are going to be used, so this should
be easier to resolve then.
Philippine English follows American English rules, but currently defaults to
pick up SUBLANG_NEUTRAL which is British English. It should be picking up
SUBLANG_DEFAULT for American English.
I'm not sure if this can be changed before the introduction of .po files but
it's not urgent.
http://en.wikipedia.org/wiki/Philippine_English
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https://bugs.winehq.org/show_bug.cgi?id=56648
Bug ID: 56648
Summary: Autodesk DWG TrueView fails at installation
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: szatkus(a)gmail.com
Distribution: ---
Installation fails with the fixme: "Could not find dependent assembly
odis.bs.win (1.0.0)"
Turns out the installer creates a new folder (%TEMP%/7z0F0512E4) with another
installer that apparently is invoked next. The program removes it automatically
after crashing, but it could be retrieved by placing `while(1);` next to the
fixme or by using a Windows machine.
There's the Setup.exe file that has the following manifest in its resources:
<?xml version='1.0' encoding='UTF-8' standalone='yes'?>
<assembly xmlns='urn:schemas-microsoft-com:asm.v1' manifestVersion='1.0'>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
<security>
<requestedPrivileges>
<requestedExecutionLevel level='asInvoker' uiAccess='false' />
</requestedPrivileges>
</security>
</trustInfo>
<dependency>
<dependentAssembly>
<assemblyIdentity type='win32' name='odis.bs.win' version='1.0.0.0'
processorArchitecture='*' language='*' />
</dependentAssembly>
</dependency>
<dependency>
<dependentAssembly>
<assemblyIdentity type='win32' name='odis.bs.wx' version='1.0.0.0'
processorArchitecture='*' language='*' />
</dependentAssembly>
</dependency>
<dependency>
<dependentAssembly>
<assemblyIdentity type='win32'
name='Microsoft.Windows.Common-Controls' version='6.0.0.0'
processorArchitecture='*'
publicKeyToken='6595b64144ccf1df' language='*' />
</dependentAssembly>
</dependency>
<dependency>
<dependentAssembly>
<assemblyIdentity type='win32' name='Microsoft.Windows.Common-Controls'
version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df'
language='*' />
</dependentAssembly>
</dependency>
</assembly>
From what I gathered this manifest is used to resolve some required dlls files,
but it ultimately fails.
The odis.bs.win is resolved by the following algorithm (a comment from the wine
code):
/* Lookup in <dir>\name.dll
* <dir>\name.manifest
* <dir>\name\name.dll
* <dir>\name\name.manifest
*
* First 'appdir' is used as <dir>, if that failed
* it tries application manifest file path.
*/
The file it's looking for is in ODIS/odis.bs.win/odis.bs.win.manifest, not in
odis.bs.win/odis.bs.win.manifest (name="odis.bs.win"). Where from does Windows
get the ODIS part? Well, there's also a file called "Setup.exe.config" with the
following content:
<configuration>
<windows>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<probing privatePath="ODIS"/>
</assemblyBinding>
</windows>
</configuration>
It looks that the program should resolve through <dir>/<privatePath>. I added a
few prints here and there, and it seems that Setup.exe.config is not loaded by
wine at any point.
Moving odis.bs.win and odis.bs.wx to the upper folder fixes the problem,
although the installation still fails after a while.
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https://bugs.winehq.org/show_bug.cgi?id=56584
Bug ID: 56584
Summary: InvokeShellLinker failed to extract icon
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)jonass.user.lysator.liu.se
Distribution: ---
Trying to run the installer for Creature from
https://bugs.winehq.org/show_bug.cgi?id=4713 results in an
055c:err:menubuilder:InvokeShellLinker failed to extract icon from
L"C:\\Program Files\\nvidia corporation\\nvidia
demos\\creature\\binaries\\creatureviewerdx7.exe"
Checking the binaries directory I notice that the exe is actually
CreatureViewerDX7.exe.
So it seems like InvokeShellLinker may be case sensitive?
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https://bugs.winehq.org/show_bug.cgi?id=56646
Bug ID: 56646
Summary: Ingame Web-UI fonts
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: antr1x(a)hotmail.com
Distribution: ---
Bug could be easily reproduced on Guild Wars 2 game and I guess in any other
which used similar Web-UI ingame windows. The game itself works perfectly well,
except for one thing - several in-game windows operate like web pages, and the
fonts are also pulled from the game's website. But for some reason, this
doesn't work at all, and all we can see in those windows is Times New Roman
(instead of Menomonia in case of Guild Wars 2).
Over the past day, I've tried (fonts in context are
Menomonia/Helvetica/allfonts/win-7-10/11-fonts):
- Installing fonts in the system
- Installing fonts in the GW2 prefix
- Installing fonts in the Proton directory itself
- Installing gecko additionally in prefixes and through winetricks
- Adding fonts to the registries of all prefixes
- Replacing Times New Roman fonts with game fonts in the prefix registries
- Different versions of Wine/Proton
Checking Internet Explorer from those prefixes, and interestingly enough, it
displays fonts correctly on the game's forum, but I can't check the game's API
pages (the windows themselves) because it's a hardcoded feature of the game.
Link to the CSS used by ingame Web-UI windows -
https://static.staticwars.com/combo/_/fonts/menomonia/v3/menomonia-min.css&…
Screenshots with descriptions - https://imgur.com/a/3Z7pAlH
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https://bugs.winehq.org/show_bug.cgi?id=55545
Bug ID: 55545
Summary: Rustup cannot download information related to
toolchains
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
Distribution: ArchLinux
Created attachment 75105
--> https://bugs.winehq.org/attachment.cgi?id=75105
WINEDEBUG=+secur32,+winsock,+wininet,+crpyt log
Hi.
Try to install a Rust toolchain using rustup fails with
error: could not download file from
'https://static.rust-lang.org/dist/channel-rust-stable.toml' to
'C:\users\lorenzo\.rustup\tmp\wfcpd9ms_ve5wz19_file.toml': error decoding
response body: operation timed out: operation timed out
Used:
https://static.rust-lang.org/rustup/dist/x86_64-pc-windows-msvc/rustup-init…
The 32bit (i686) version advance a bit further, but fails to download the
tolchain
Attaching a WINEDEBUG=+secur32,+winsock,+wininet,+crpyt log
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https://bugs.winehq.org/show_bug.cgi?id=53799
Bug ID: 53799
Summary: FFXIV Endwalker Benchmark no audio and crashes in
xaudio2_7 on exit
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: nospam(a)kota.moe
Distribution: ---
Created attachment 73297
--> https://bugs.winehq.org/attachment.cgi?id=73297
Console output (including crash info)
The application in question can be downloaded from
https://jp.finalfantasyxiv.com/benchmark/download/ (Direct link:
https://download.finalfantasyxiv.com/ys8glaimvmykn88p/ffxiv-endwalker-bench…)
It can be executed with the following command line (not enough arguments to
fully configure the benchmark, but enough to demonstrate the problem):
wine game/ffxiv_dx11.exe SYS.Language=1
When the application is running, no audio is heard when there should be audio.
And when it exits (such as closing the window, pressing ESC, or letting it
finish), it will segfault in xaudio2_7 with the following backtrace (full
output in attachment):
=>0 0x00000242e0aeac FAudio_AudioClientThread+0xcc(user=00000000010301B0)
[Z:\tmp\wine-src\libs\faudio\src\FAudio_platform_win32.c:190] in xaudio2_7
(0000000000000000)
1 0x0000007b629109 BaseThreadInitThunk+0x9(unknown=<internal error>,
entry=<internal error>, arg=<internal error>)
[Z:\tmp\wine-src\dlls\kernel32\thread.c:61] in kernel32 (0000000000000000)
2 0x0000017005eda3 __wine_pop_frame(entry=0000000242E0ADE0,
arg=00000000010301B0) [Z:\tmp\wine-src\include\wine\exception.h:277] in ntdll
(0000000000000000)
3 0x0000017005eda3 RtlUserThreadStart+0x83(entry=[<register RSP not
accessible in this frame>, arg=[<register RSP not accessible in this frame>)
[Z:\tmp\wine-src\dlls\ntdll\thread.c:240] in ntdll (0000000000000000)
0x00000242e0aeac FAudio_AudioClientThread+0xcc
[Z:\tmp\wine-src\libs\faudio\src\FAudio_platform_win32.c:190] in xaudio2_7:
movq (%rcx),%rax
190 FAudio_assert(!FAILED(hr) && "Failed to stop IAudioClient!");
This was run in a clean WINEPREFIX with wine-7.19 freshly built from source.
If I use winetricks to install xact_x64, the crash goes away, but there is
still no audio output
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https://bugs.winehq.org/show_bug.cgi?id=43280
Bug ID: 43280
Summary: Gothic 1, no Music
Product: Wine-staging
Version: 2.10
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shitman71(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Music not working in Gothic 1 and other games, this was introduced with windows
vista sp1. They did some changes to their soundsystem or something like this,
this affected many games. I gues this was introduced in wine too.
I dont know what exactly was done but i know problems with music existed even
in win8.1.
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http://bugs.winehq.org/show_bug.cgi?id=28692
Bug #: 28692
Summary: Korg M1 DLE Load Program dialogue does not show files
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gigaday(a)googlemail.com
Classification: Unclassified
Created attachment 36878
--> http://bugs.winehq.org/attachment.cgi?id=36878
No files shown under Wine
The Load Program dialogue should show files with extensions *.m1prog, but they
are not shown although the exist in the directory.
Screen shots of Windows and Wine attached.
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http://bugs.winehq.org/show_bug.cgi?id=11446
Summary: Gangsters: Wrong 2d rendering
Product: Wine
Version: 0.9.51.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wielkiegie(a)gmail.com
Created an attachment (id=10577)
--> (http://bugs.winehq.org/attachment.cgi?id=10577)
Wine messages when starting with OpenGL as DDraw renderer
OpenGL as DirectDraw driver causes unhandled page fault when playing intro (I
tried GDI for testing). When the game starts or after changing menu screen,
main menu is completely black. Graphics can be visible only after pushing any
button in the menu, but releasing mouse button elsewhere. Buttons doesn't
contain any text and colors of whole screen are ugly.
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https://bugs.winehq.org/show_bug.cgi?id=38740
Bug ID: 38740
Summary: Mathearbeit installer hangs during installation
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 51652
--> https://bugs.winehq.org/attachment.cgi?id=51652
Console output from Slackware 14.1 with wine 1.7.44
Hello everyone,
I would like to submit a bug concerning the installation of "Mathearbeit" which
can be downloaded from the following URL:
http://www.mathearbeit.de/download.html
I tried "Mathearbeit G" but the installer hangs on my Slackware 14.1 32-Bit
System. Console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=56641
Bug ID: 56641
Summary: Atached ti pid 0000
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: uruetamla(a)hotmail.com
Distribution: ---
Created attachment 76416
--> https://bugs.winehq.org/attachment.cgi?id=76416
acid pro 7
Acid pro 7 doesn´t open
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