https://bugs.winehq.org/show_bug.cgi?id=44235
Bug ID: 44235
Summary: EasyAntiCheat doesn't run on Wine at all - wine64 !=
win64
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shawn.starr(a)rogers.com
Distribution: ---
So, I notice any game that uses EasyAntiCheat tries to download some updated
info
such as:
https://download.eac-cdn.com/api/v1/games/138/client/wine64/download/?uuid=…
Except, EasyAntiCheat ignores Wine's "Hide Wine version from applications" in
staging options.
If I switch the URL to 'win64' it downloads, could we have a way to override
wine64 == win64 checks?
While EasyAntiCheat does acknowledge they can support wine specific data, we
shouldn't be treating this as 'wine64' but win64.
I assume wine 2.20 and wine 3.x builds all have this issue.
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https://bugs.winehq.org/show_bug.cgi?id=56424
Bug ID: 56424
Summary: Missing car reflections in the selection screen and
some track geometry/effects in Outrun 2006
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
Created attachment 76184
--> https://bugs.winehq.org/attachment.cgi?id=76184
d3d log
Tested using both DXVK and the default WineD3D renderers. Bug is present with
both
The car reflections are completely missing in the menu, the cars look matte,
which is definitely not intended behavior.
All tracks with lakes are instead just a transparent black void, it's most
noticeable in the Deep Lake route.
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https://bugs.winehq.org/show_bug.cgi?id=41942
Bug ID: 41942
Summary: Crash on Space Engine 0.9.8 start.
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sergey.rahmanov(a)gmail.com
Distribution: ---
Created attachment 56328
--> https://bugs.winehq.org/attachment.cgi?id=56328
Log file.
Space Engine 0.9.8 crashes on start.
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http://bugs.winehq.org/show_bug.cgi?id=21664
Summary: "fixme"-message on PPLive.exe start
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ddietz.post(a)googlemail.com
Created an attachment (id=26160)
--> (http://bugs.winehq.org/attachment.cgi?id=26160)
"fixme"-message on PPLive start
Hello, i installed latest version of wine with latest version of macports.
I try to start latest version of PPLive
Version:
PPLive 2.4.2.0013
Released Date:
2010.02.06
S. Attachment
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https://bugs.winehq.org/show_bug.cgi?id=56481
Bug ID: 56481
Summary: EEP 6.1 classic, startet nicht
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: volkereisenberg(a)web.de
Distribution: ---
Created attachment 76251
--> https://bugs.winehq.org/attachment.cgi?id=76251
backtrace
Prgrammstart bricht mit der Fehlermeldung: Es ist ein schwerwiegender Fehler
aufgetreten und das Programm muss beendet werden, ab.
Fehler tritt bei allen Wine-Versionen auf.
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https://bugs.winehq.org/show_bug.cgi?id=56470
Bug ID: 56470
Summary: Wined3d has windows always sitting in background
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: mirh(a)protonmail.ch
So.. as I always do every few month, I try to see if wined3d finally holds a
candle for helping with games in Windows. This time I was surprised by a
constant 30FPS lock, despite the fact both my game of choice settings and the
external tools profiles for its executable didn't have one (indeed if I removed
wine's dlls, native d3d9 could easily get almost 10 times as much framerate)
Long story short, after some time banging my head I figured this was happening
because "Background Application Max Frame Rate" was enabled in the nvidia
control panel.
Problem being of course that a foreground fullscreen window definitively isn't
supposed to be affected by that.
This does not happen with normal opengl games (even after I renamed their exe,
just to be extra safe about whitelisting and whatnot) so it seems something on
your side of things.
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https://bugs.winehq.org/show_bug.cgi?id=56475
Bug ID: 56475
Summary: Battle.net
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: djeff.rx(a)gmail.com
Distribution: ---
Battle.net problème with new Battle.net 14857
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https://bugs.winehq.org/show_bug.cgi?id=56457
Bug ID: 56457
Summary: Adobe Reader Fill & Sign Error
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mcmagoo(a)yahoo.com
Distribution: ---
Created attachment 76218
--> https://bugs.winehq.org/attachment.cgi?id=76218
Adobe reader crashes when trying to edit pdf with fill & sign tool
Adobe reader crashes when trying to edit pdf with fill & sign tool
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https://bugs.winehq.org/show_bug.cgi?id=56454
Bug ID: 56454
Summary: TclKit-based installer gets denied any write into any
directory when launched via binfmt_misc
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: sldev(a)free.fr
Distribution: ---
Created attachment 76213
--> https://bugs.winehq.org/attachment.cgi?id=76213
Reversal patch for admin privileges on process launch
Greetings,
I am the developer of a Second Life third party viewer (the Cool VL Viewer:
http://sldev.free.fr/ ), and while the said viewer is developed under Linux and
therefore got Linux native builds, I still use Wine to test its Windows builds
(those builds are done in a VirtualBox VM that cannot run them).
With Wine 9.4 I am facing a weird issue, where the installer (the super-old but
totally gorgeous InstallJammer: https://sourceforge.net/projects/installjammer/
), gets denied writing into *any* directory to install the program. However,
this only occurs when the installer is launched via the binfmt_misc mechanism
(i.e. the installer got the proper privileges when launched via the command
line with 'wine <installer_executable>').
Looking at the diff between Wine 9.3 and 9.4, I could narrow down the issue to
the new way programs are launched (via CreateProcessAsUserW() instead of
CreateProcessW()) and came up with a reversal patch (attached) that does fix
the issue.
To reproduce the issue, download the latest Windows installer (there are weekly
releases, so get the current one from:
http://sldev.free.fr/index.php?page=download ), configure binfmt_misc for Wine
on your Linux system (*), and launch the installer from your preferred file
manager by clicking on its file. You will see that as soon as you start the
installation (just after you chose the installation directory), the installer
complains it does have permission to access the destination folder.
(*) binfmt_misc configuration on my system:
echo ':windows:M::MZ::/usr/bin/wine:' >/proc/sys/fs/binfmt_misc/register
echo ':windowsPE:M::PE::/usr/bin/wine:' >/proc/sys/fs/binfmt_misc/register
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https://bugs.winehq.org/show_bug.cgi?id=56446
Bug ID: 56446
Summary: Final Fantasy XI Online: allocate_virtual_memory out
of memory for allocation
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Distribution: ---
After f6a1844dbed [1], Final Fantasy XI Online suffers from a severe memory
leak, ending up dying in few minutes of just sitting in the title screen, as
the virtual size exceeds 4 GiB.
Some example errors that may happen at the time:
----
err:d3d_shader:string_buffer_init Failed to allocate shader buffer memory.
err:d3d_shader:string_buffer_get Couldn't allocate buffer for temporary string.
err:virtual:allocate_virtual_memory out of memory for allocation, base (nil)
size 003f4000
----
err:d3d:wined3d_fence_wait glClientWaitSync returned 0x911b.
err:d3d:wined3d_context_gl_wait_command_fence Failed to wait for command fence
with id 0x1, ret 0x4.
----
err:d3d:wined3d_debug_callback 1021E818: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D".
----
Last tested on commit 552cc456d18 [2].
Thank you!
1.
https://source.winehq.org/git/wine.git/commitdiff/f6a1844dbed91b441ad69e7b1…
2.
https://source.winehq.org/git/wine.git/commitdiff/552cc456d1889ab3ee0dd5ead…
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https://bugs.winehq.org/show_bug.cgi?id=56439
Bug ID: 56439
Summary: cannot open wine
Product: Wine
Version: 9.0
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aarizhossain1080(a)gmail.com
error -47 and cannot open wine. possibly do to path errors, how to wipe all
pervious paths?
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https://bugs.winehq.org/show_bug.cgi?id=56421
Bug ID: 56421
Summary: Wine crash with a X error
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
When I run winecfg, I get the X error:
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 156 (NV-GLX)
Minor opcode of failed request: 43 ()
Serial number of failed request: 147
Current serial number in output stream: 148
00ec:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
00ec:err:winediag:nodrv_CreateWindow L"The explorer process failed to start."
The regression shows the following causes the crash:
commit d287548c77350b81faa946b0977dffcbfcce9b83 => BAD
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Wed Feb 28 10:22:23 2024 +0800
Revert "winex11.drv: Handle X error from vkGetRandROutputDisplayEXT()."
This reverts commit 6f9d20806e821ab07c8adf81ae6630fae94b00ef.
6f9d208 was committed to work around a Nvidia driver bug that can cause
vkGetRandROutputDisplayEXT()
to generate an X exception and crash applications. The bug is later fixed
in Nvidia driver 450.56.11
and newer. Thus 6f9d208 is no longer necessary on the newer Nvidia drivers.
Then after 18ae96e, another bug in the Nvidia driver can cause
vkGetRandROutputDisplayEXT() to hang
forever when XLockDisplay() is called before vkGetRandROutputDisplayEXT()
and this bug is still not
fixed and affects multiple applications. Reverting 6f9d208 allows us to
work around the
vkGetRandROutputDisplayEXT() hang bug because then it no longer calls
XLockDisplay() before
vkGetRandROutputDisplayEXT().
Nvidia driver 455 was released on September 9th 2020 so hopefully the fix
is already widespread. We
could theoretically still keep 6f9d208 on older Nvidia drivers by doing
version checks. But it's
more straightforward to remove the workaround since it's not a bug of Wine.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53428
Reverting the commit fixes the crash.
Environment is:
Ubuntu 22.10
NVIDIA GeForce RTX 3070 Laptop
Driver version is 535.54.03
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https://bugs.winehq.org/show_bug.cgi?id=51034
Bug ID: 51034
Summary: When downloading a large file in KakaoTalk, the
message 'Download failed' shows.
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shlee1503(a)naver.com
Distribution: ---
I have a similar problem with this.
-
https://superuser.com/questions/597818/wine-running-apps-stops-download-whe…
- https://bugs.winehq.org/show_bug.cgi?id=42677
Can't download 'KakaoTalk' software updates.
=======================
* Step to reproduce
1. Download the KakaoTalk (except the latest version)
(old version: https://www.filehorse.com/download-kakaotalk-for-windows/60750/)
(latest version: https://app-pc.kakaocdn.net/talk/win32/KakaoTalk_Setup.exe)
2. Install KakaoTalk.
3. Launch KakaoTalk and click the Settings button at the top right.
4. Click the Update button.
* Actual Results
The user gets a message stating that 'error has occurred'.
* Excepted Results
No errors occur and the update downloads.
* Reproduction Rate
10/10
* Environment
wine-6.6
* Logs
no logs. (゚Д゚)
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https://bugs.winehq.org/show_bug.cgi?id=39262
Bug ID: 39262
Summary: Unhandled exception running DiscordSetup.exe
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joel.s.barnes(a)gmail.com
Distribution: ---
Created attachment 52334
--> https://bugs.winehq.org/attachment.cgi?id=52334
first file is the 32-bit install, 2nd is the 64-bit install; also the installer
Unhandled exception attempting to begin installation of DiscordSetup.exe.
Installing using PoL, first tried to install to existing virtual drive, 32-bit
Windows. Next tried to install to new 64-bit virtual drive. Same error in both
cases.
https://discordapp.com
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https://bugs.winehq.org/show_bug.cgi?id=56473
Bug ID: 56473
Summary: Sword Art Online Re: Hollow Fragment has broken
geometry in wine 9.5
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 76236
--> https://bugs.winehq.org/attachment.cgi?id=76236
Console log.
In wine 9.5, SAO HF has broken geometry during gameplay. Character models have
vertex distortions that cause their textures to be stretched in random
directions and flicker at high speed. (Which could cause those with photo
sensitivity to have issues.)
A bisect revealed the following:
f6a1844dbed91b441ad69e7b15b5be242d063e87 is the first bad commit
commit f6a1844dbed91b441ad69e7b15b5be242d063e87
Author: Andrew Wesie <awesie(a)gmail.com>
Date: Mon Mar 11 21:56:53 2024 -0500
wined3d: Use bindless textures for GLSL shaders if possible.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=44514
Signed-off-by: Andrew Wesie <awesie(a)gmail.com>
The game is also now generating a "Texture is immutable." error in the console
on every frame. Console log attached.
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https://bugs.winehq.org/show_bug.cgi?id=56430
Bug ID: 56430
Summary: Pulseaudio combined output dies under current wine
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Since at least wine-9.3 using combined output (I.e. "Simultaneously output
audio to all devices" in pavucontrol) kills audio output for all applications
(even native Linux apps such as VLC) when launching an app through wine.
The linux side sound mixer shows all audio still being handled by pulseaudio.
I.e. the current levels are rising up and down in sync with the actual audio
attempting to be played, on all applications (even the wine application that
triggered the bug) and on the output devices. (Even the devices that have been
silenced by the bug.) Sound Mixer also shows no applications nor output devices
as muted.
The disabled audio (both linux apps and wine apps) can sometimes be heard
through the main output device, (I.e on-board audio of the motherboard), but
any other device is always silenced until wine exits.
The result is things like bluetooth / USB headphones being rendered completely
useless for all applications system-wide by wine.
Distro: Debian 12
WM: Xfce 4.18
Kernel: 6.1.0-18-amd64
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https://bugs.winehq.org/show_bug.cgi?id=56477
Bug ID: 56477
Summary: circuit maker 2000 crashes when moving mouse off
screen when creating a line or moving components
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peidoaqueimarosca(a)gmail.com
Distribution: ---
Created attachment 76245
--> https://bugs.winehq.org/attachment.cgi?id=76245
terminal output
when moving the mouse outside the area where you can place the circuits, the
application crashes
Not to mention that while you are creating the lines the application freezes
for no reason and it is as if I had clicked twice, thus interrupting the
creation of the line
another thing when closing the application I have the error message Runtime
error 217 at 0003F702 even though the unixodbc-dev package is installed on
x86_64 and i386
I also tried the option of using a virtual desktop but without success
I'm using debian sid with wine 9.5
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http://bugs.winehq.org/show_bug.cgi?id=35306
Bug ID: 35306
Summary: Kirikiri2(Novel game engine) Authentication failed
with 64bit wine
Product: Wine
Version: 1.7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibi.sasahara(a)gmail.com
Classification: Unclassified
This failure to Oni Gokko! Fan disk(鬼ごっこ! ファンディスク)
(This error happens well many games of use "Kiri Kiri"(吉里吉里) Novel Game
Engine.)
Play start startup.exe menu click "実行"(game start) button or direct launch .exe
file.
Upon dialog.
Dialog title is: "吉里吉里"
Dialog text is: "Authentication failed : unrecognized kernel32 module. / NM."
I cannot meet start menu.
note:
AppDB is
http://appdb.winehq.org/objectManager.php?sClass=version&iId=29461
This game is Fan Disk. No have trial version.
But have trial version of the main story.
The same malfunction occurs.
Trial version toKernel32.dll
http://mirror.tsundere.ne.jp/download/alcot/a4c0d67b6bfd6851f59a5607b5abac6…
sha1sum
fe61016df22f4a8e0d288fe6954d8bdbcf3c6d60
In Windows8 64bit(Consumer Preview), same malfunction occurs.
Causes and remedies dll file(Win8WOH.zip) to
http://resemblances.click3.org/?p=1406
Summary of this cured dll.
This application anthentication check to "kernel32.dll".
Return path from "GetModuleFileNameA" API.
Windows7 64bit is "%windir%SysWOW64", but Windows8 64bit is "%windir%System32".
This application demanding answer is "%windir%SysWOW64", anthentication check
not success.
Have other error after this dll used WINE dll override.
(In Windows7 64bit and in Ubuntu12.04 i386 environments no appear this dialog.)
Dialog title is: "吉里吉里"
Dialog text is: "Authentication failed : Invalid Signature token or
unrecognized kirikiri core. / TS."
This is other failure.
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https://bugs.winehq.org/show_bug.cgi?id=54672
Bug ID: 54672
Summary: mfplat cannot export to MPEG4 video
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: bozkar(a)gmail.com
Distribution: ---
Radiant DICOM Viewer still cannot export video to mp4 under wine.
MFCreateSinkWriterFromURL() is already implemented. (
https://bugs.winehq.org/show_bug.cgi?id=45862 is fixed)
Although MPEG4 codec(?) (GUID: dc6cd05d-b9d0-40ef-bd35-fa622c1ab28a ) has not
been implemented properly yet.
0370:trace:mfplat:MFStartup 0x20070, 0.
0370:trace:mfplat:MFCreateSinkWriterFromURL
L"C:\\users\\boskar\\Documents\\MOVIE-0001.mp4", 0000000000000000,
0000000000000000, 000000000B0DEF28.
0370:warn:mfplat:sink_writer_get_sink_factory_class Couldn't find factory class
for container {dc6cd05d-b9d0-40ef-bd35-fa622c1ab28a}.
0370:trace:mfplat:MFShutdown
Tested under 8.3-staging.
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https://bugs.winehq.org/show_bug.cgi?id=46010
Bug ID: 46010
Summary: [DX11] ARMA 3 for Windows crashes at startup without
error messages
Product: Wine
Version: 3.18
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
When running ARMA III for Windows with WineD3D the game crashes at startup.
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https://bugs.winehq.org/show_bug.cgi?id=46534
Bug ID: 46534
Summary: Just Cause 4 crashes on startup
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ramy0zahran(a)gmail.com
Distribution: ---
Created attachment 63387
--> https://bugs.winehq.org/attachment.cgi?id=63387
JC4backtrace
Unhandled exception: page fault on read access to 0xffffffffffffffff in 64-bit
code (0x0000000141926167).
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https://bugs.winehq.org/show_bug.cgi?id=56027
Bug ID: 56027
Summary: DirectMusic-related problems with Recettear
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: tomman(a)gmail.com
Distribution: ---
Created attachment 75671
--> https://bugs.winehq.org/attachment.cgi?id=75671
Runtime log with Wine's DirectMusic
Starting with Wine 8.18 and its much needed improvements to its DirectMusic
support, Recettear (a well known problem game for its complete lack of audio
under Wine out of the box) finally started having working sound, but it's far
from being 100% working.
Currently (as of 9.0-rc1), these are the problems with Recettear and Wine's
DirectMusic implementation:
- Sound effects may skip playing once in a while.
- Background music is not working as intended: tracks will not loop (they will
play only once, then silence), tracks will not stop playing during scene
switches (leading to many tracks from different scenes playing at the same
time)
- In-game volume controls do not work at all: music/SFX will always play at the
highest volume level, and it's impossible to silence it if desired.
When using native DirectMusic DLLs (installed via Winetricks), the game has
completely working audio just like in Windows, but with two gotchas:
- Sound effects have lag.
- Using native DirectMusic also requires native DirectSound, which breaks sound
in the opening movie (recet_op.wmv)
Attached is the log from running the game for a couple minutes on a completely
clean prefix: start at the title screen, load a saved game, switch scenes a
couple times (to trigger the "multiple tracks playing at the same time" bug),
trying (unsuccessfully) to adjust music volume, eventually ending with no music
tracks playing at all because they will not loop, then cleanly exiting the
game.
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https://bugs.winehq.org/show_bug.cgi?id=56351
Bug ID: 56351
Summary: When built against certain versions of SDL, Wine fails
to read certain inputs from Game Pads.
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zombie_ryushu(a)yahoo.com
Distribution: ---
When built against certain versions of SDL, Wine fails to read certain inputs
from Game Pads.
I have some USB Game Controllers, and I have to have two different versions of
SDL for Wine. One for 2.33.0 and one for 2.0.8. The reason for this, is Wine is
failing to read certain button inputs on 2.33.0 and reverting to 2.0.8 fixes
this behavior.
Wine is not the only program affected by this behavior, but it is one that is.
There are other programs that detect all inputs fine and so do most SDL2
controller reading programs including Wine's "Control Panel" you can see the
difference in behavior there.
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https://bugs.winehq.org/show_bug.cgi?id=56433
Bug ID: 56433
Summary: QQ8.9.6 Installer crashes at very beginning due to a
change in server/process.c
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 76195
--> https://bugs.winehq.org/attachment.cgi?id=76195
backtrace.txt
I tested it with QQ 8.9.6, but it seems that almost all QQ8/QQ9 installers are
affected
wget https://dldir1.qq.com/qqfile/qq/QQ8.9.6/22404/QQ8.9.6.exe
$ sha1sum QQ8.9.6.exe
acf886b27833769f519cf8d5034d127585f41f9d QQ8.9.6.exe
winetricks -q cjkfonts && wine QQ8.9.6.exe
The installer would crash, with no window presenting
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https://bugs.winehq.org/show_bug.cgi?id=45862
Bug ID: 45862
Summary: [Overwatch] Saving highlights fails.
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hewanci(a)gmail.com
Distribution: ---
I used to be able to save highlights perfectly, until a few months ago a bug
appeared that caused OW to crash or freeze during rendering.
This bug is supposedly fixed, see: bug 45622
However while it doesn't crash, it fails to save now, before it even starts
rendering it.
I wasn't sure if I should re-open that bug, as the fix is partial, or file a
new, but I guess it doesn't crash anymore so I filed a new.
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