https://bugs.winehq.org/show_bug.cgi?id=55626
Bug ID: 55626
Summary: Azumanga Fighter: opening video issue, sound-only with
white screen
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: riyu12383(a)gmail.com
Distribution: ---
Created attachment 75167
--> https://bugs.winehq.org/attachment.cgi?id=75167
Log file of the game
- The game
This is a very old fan-game : https://archive.org/details/azumangafighter.7z
The executable is "azfight.exe" but the direct3D version can be change in
"config.exe".
-The bug
The game opens with a brief jingle and then the opening video(data/op.mpg) is
played, however only the sound plays, and the game's window remains entirely
white.
On a side-note, as I use arch linux, I'm using GST_PLUGIN_SYSTEM_PATH=... with
wine-ge's runtime to get the 32bits version of gst, avoiding a MSI
initialization error caused by missing mpeg1 codecs. Installing Media
Foundation didn't change anything either.
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https://bugs.winehq.org/show_bug.cgi?id=54211
Bug ID: 54211
Summary: Wine dependency issue on Aarch64 ubuntu kinetic
Product: Wine
Version: unspecified
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: engagehitsmail(a)gmail.com
Distribution: ---
Created attachment 73754
--> https://bugs.winehq.org/attachment.cgi?id=73754
Wine dependency issue
The installation of wine is not successful in linux aarch64 with Ubuntu kinetic
OS.
After following the instructions from the following wiki, the installation
fails due to dependency.
Wiki: https://wiki.winehq.org/Ubuntu
How to replicate?
Install Ubuntu kinetic OS in Aarch64 and run the commands as mentioned in the
wiki.
Oracle is providing free host and I tried on that host.
https://www.youtube.com/watch?v=NKc3k7xceT8
Issue with Dependencies required:
wine-stable:i386 : Depends: libc6:i386 (>= 2.34) but it is not installable
Depends: wine-stable-i386:i386 (= 7.0.1~kinetic-1) but it
is not going to be installed
Please find the attachment for logs.
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https://bugs.winehq.org/show_bug.cgi?id=52219
Bug ID: 52219
Summary: Java 8 offline installer crashes
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 71291
--> https://bugs.winehq.org/attachment.cgi?id=71291
Crash backtrace
Java 8 installer displays, but crashes after clicking "Next" button
Procedure:
1 - Download Java offline installer and open it
2 - Click Next
Download: https://www.java.com/pt-BR/download/manual.jsp
jre-8u311 were tested the time this bug report is being written. Both 64-Bits
and 32-Bits versions has the same issue
64-Bits SHA1: 1ff669c31b79955775026a58bb2952daf204aa53
32-Bits SHA1: 10e428c0b52e89feb71c485bc4098768ff39c390
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https://bugs.winehq.org/show_bug.cgi?id=51531
Bug ID: 51531
Summary: DrMingw problem
Product: Wine
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vladimir.kokovic(a)gmail.com
Distribution: ---
Although I installed DrMingw, wine doesn't call him if the exception occurs.
d: && cd \drmingw-0.9.3-win64\bin && drmingw -i -v
Dr.Mingw has been installed as default application debugger
wine64 version=wine-6.13-173-g04d52eb83fa
/mnt/WD-Elements-25A1/src/wine-git/install64/system.reg
...
[Software\\Microsoft\\Windows NT\\CurrentVersion\\AeDebug] 1623820558
#time=1d7626eb12154b6
"Auto"="1"
"Debugger"="\"d:\\drmingw-0.9.3-win64\\bin\\drmingw.exe\" -p %ld -e %ld -v"
...
[Software\\Wow6432Node\\Microsoft\\Windows NT\\CurrentVersion\\AeDebug]
1623820558
#time=1d7626eb121692e
"Auto"="1"
"Debugger"="\"d:\\drmingw-0.9.3-win64\\bin\\drmingw.exe\" -p %ld -e %ld -v"
...
/asoft-src/ispp-64/linux/cross-compile/llvm-mingw/ispp64-llvm-mingw-start.sh
0110:fixme:process:CmdBatNotification 1
0110:fixme:process:CmdBatNotification 0
[root@vlada-kuci tmp 00:41:04]$ wine: Unhandled division by zero at address
000000014000F806 (thread 0120), starting debugger...
0120:err:seh:start_debugger Couldn't start debugger L"" (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
wine: Unhandled page fault on write access to 0000000000000000 at address
00007F96D844E9BB (thread 0070), starting debugger...
0070:err:seh:start_debugger Couldn't start debugger L"" (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
Vladimir Koković, DP senior(70), Serbia, Belgrade, 28.July 2021
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https://bugs.winehq.org/show_bug.cgi?id=56229
Bug ID: 56229
Summary: winxp64 is a valid Windows 32-bit version
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jkfloris(a)dds.nl
Distribution: ---
Starting with Wine 9.0-r3, it is possible to set Windows XP 64 for a 32-bit
prefix.
$ WINEPREFIX=/home/floris/wine-prefix/test-32 WINEARCH=win32
/opt/wine-devel/bin/wineboot
$ WINEPREFIX="/home/floris/wine-prefix/test-32" /opt/wine-devel/bin/wine
winecfg /?
Usage: winecfg [options]
Options:
[no option] Launch the graphical version of this program.
/v Display the current global Windows version.
/v version Set global Windows version to 'version'.
/? Display this information and exit.
Valid versions for 'version':
win11 Windows 11
win10 Windows 10
win81 Windows 8.1
win8 Windows 8
win2008r2 Windows 2008 R2
win7 Windows 7
win2008 Windows 2008
vista Windows Vista
win2003 Windows 2003
winxp64 Windows XP 64
winxp Windows XP
win2k Windows 2000
winme Windows ME
win98 Windows 98
win95 Windows 95
nt40 Windows NT 4.0
nt351 Windows NT 3.51
win31 Windows 3.1
win30 Windows 3.0
win20 Windows 2.0
$ WINEPREFIX="/home/floris/wine-prefix/test-32" /opt/wine-devel/bin/wine
winecfg /v winxp64
$ WINEPREFIX="/home/floris/wine-prefix/test-32" /opt/wine-devel/bin/wine
systeminfo
Host Name: JESSICA
OS Name: Microsoft Windows XP Professional x64 Edition
OS Version: 5.2.3790
OS Manufacturer: The Wine Project
OS Configuration: Standalone Workstation
OS Build Type: Multiprocessor Free
Registered Owner:
Registered Organization:
Product ID: 12345-oem-0000001-54321
Original Install Date: 21-1-2024, 12:02:58
System Boot Time: 21-1-2024, 12:06:43
System Manufacturer: System manufacturer
System Model: System Product Name
System Type: x86 based PC
...
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https://bugs.winehq.org/show_bug.cgi?id=56220
Bug ID: 56220
Summary: Low FPS in Mirror's Edge
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zwoho55(a)protonmail.com
Distribution: ---
FPS is around 5-10 and cursor movement is very slow/choppy.
This is with alpine linux's wine 9.0 package, so "experimental wow64 mode" and
musl.
This happens regardless of whether physx is enabled or disabled in the game's
settings.
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https://bugs.winehq.org/show_bug.cgi?id=56211
Bug ID: 56211
Summary: Wine doesn't set dll path properly when more than one
dll with the same name is present
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Found while investigating bug 56209. I'm using MR 4518 (important later).
Using msvbvm50.exe from winetricks (vb5run), the exe unpacks its own
ADVPACK.DLL in its current working directory. However, due to the loading
order, wine still loads its builtin advpack.dll
However, the loader still sets the nt_path to the originally requested DLL, not
the one that actually gets loaded. So the wineserver has mapping->fd
unix_path =
/home/fabian/Programming/Wine/wine/dlls/advpack/i386-windows/advpack.dll
nt_path = /home/fabian/.wine/drive_c/users/fabian/Temp/IXP010.TMP/ADVPACK.DLL
When entering virtual_map_builtin_module we get the filename from the mapping
with line
> filename = (WCHAR *)(image_info + 1);
This is how you can easiest test that discrepancy. When using the GDB
integration MR, that filename is passed to GDB, so it never loads the right
symbols for advpack.dll.
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https://bugs.winehq.org/show_bug.cgi?id=53591
Bug ID: 53591
Summary: Raspberry Pi OS Bullseye arm64 running 32-bit windows
app (AirMail)
Product: Wine
Version: unspecified
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mgrushinskiy(a)gmail.com
Distribution: ---
Created attachment 72975
--> https://bugs.winehq.org/attachment.cgi?id=72975
install script for everything
I'm installing box86 and wine on Raspberry Pi Bullseye arm64 using
attached script.
I get the following error trying to run the app (AirMail):
WINEPREFIX=${HOME}/wine-air wine/bin/wine wine-air/drive_c/Program\
Files/Airmail/Airmail3.exe
Box86 with Dynarec v0.2.3 3a7cc57f built on Jul 9 2021 17:31:35
Box86 with Dynarec v0.2.3 3a7cc57f built on Jul 9 2021 17:31:35
Box86 with Dynarec v0.2.3 3a7cc57f built on Jul 9 2021 17:31:35
Box86 with Dynarec v0.2.3 3a7cc57f built on Jul 9 2021 17:31:35
0024:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
0024:err:winediag:nodrv_CreateWindow The explorer process failed to start.
0024:err:secur32:process_attach Failed to load gnutls_session_channel_binding
0024:err:secur32:SECUR32_initSchannelSP no schannel support, expect problems
wine: Unhandled exception 0x0eedfade in thread 24 at address 7B0110D6 (thread
0024), starting debugger...
Box86 with Dynarec v0.2.3 3a7cc57f built on Jul 9 2021 17:31:35
winedbg detected, not launching it!
0024:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 32 140"
(1359)
Read the Wine Developers Guide on how to set up winedbg or another debugger
What did I do wrong? I've seen reports from other people that that app
works on Raspberry Pi Buster with box86.
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=56241
Bug ID: 56241
Summary: wine 9.0 --enable-archs=i386,x86_64 run 32-bit
cubemap.exe with dxvk 2.3 out of memory
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: szl19921231(a)gmail.com
Distribution: ---
stderr: 019c:fixme:vulkan:wine_vkMapMemory2KHR returned mapping 0x752ab99000
does not fit 32-bit pointer
stderr: err: DxvkMemoryAllocator: Mapping memory failed with
VK_ERROR_OUT_OF_HOST_MEMORY
stderr: err: DxvkMemoryAllocator: Memory allocation failed
wine run on mesa turnip freedreno.
dxvk+turnip out of memory but zink+turnip is ok
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https://bugs.winehq.org/show_bug.cgi?id=56192
Bug ID: 56192
Summary: SegRegRevert.patch, the patch that makes Roblox work
with the anti-cheat doesn't work on any version of
wine.
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gamer100dev(a)gmail.com
CC: austinenglish(a)gmail.com
Created attachment 75899
--> https://bugs.winehq.org/attachment.cgi?id=75899
segregrevert.patch, the patch that makes the anti-cheat work.
I'm currently using wine 9.0 rc4, though I have tried lot's of version of wine
past 8.0+. Wine 8.0 is the minimum for Roblox to work, I suspect that the patch
itself might be incompatible, either with the Unix signals, or with some other
parts. Currently, when launching the RobloxBetaPlayer.exe, it give me this
error:
0248:fixme:ntdll:NtRaiseHardError c0000005 stub
and the app proceeds to give me a error while launching, stating that there was
a unexpected error. Options being, creating a memory dump, which fails.
I will attach the patch, maybe there could be some adaptations for it to work
on the FreeBSD version for wine, this patch does not require the staging
patchsets.
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https://bugs.winehq.org/show_bug.cgi?id=56245
Bug ID: 56245
Summary: Versailles II: Videos not played (Missing decoder)
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Distribution: ---
Created attachment 75951
--> https://bugs.winehq.org/attachment.cgi?id=75951
logs
Game:
Versailles II: Testament of the King
French CD version with official patches applied (1.0.4.0 & 1.0.4.3)
OS:
Ubuntu 22.04.3 LTS 64bit
gstreamer1.0-plugins-bad:i386 and gstreamer1.0-plugins-ugly:i386 are installed
Wine:
wine-9.0
WINEARCH=win32
The game starts, but the FMVs (which are .wmv files) are not played.
In the logs, there are several "winegstreamer error":
"Missing decoder: Windows Media Video 8 Screen"
"Missing decoder: Windows Media Audio 8"
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https://bugs.winehq.org/show_bug.cgi?id=56125
Bug ID: 56125
Summary: GTA San Andreas
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: herobrine.cyberdemon(a)gmail.com
Distribution: ---
The game gets stuck right before the intro animation (the one with the Rockstar
logo) and doesn't start it - workaround is to press the default key (Enter) to
skip that animation, after that everything works just fine. First encountered
it some months ago when I installed the game on Linux - or it could have been
many, it's possible Wine upgraded from 7.X to 8.X during the time. I installed
the game (DVD version, so 2.0 if I'm not mistaken) normally, don't remember
having issues other than that one. Today I got to mod the game, so had to
update to a V1.0 with crack - I know WINE doesn't support cracked/modified
software, but the issue remains the same and no other issues appeared so its
either in WINE, or I screwed up installing WINE or the game in the first place,
or its nouveau.
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https://bugs.winehq.org/show_bug.cgi?id=43353
Bug ID: 43353
Summary: Planet Skies
Product: Wine
Version: 1.7.3
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: katyaholubitsky11(a)gmail.com
Created attachment 58700
--> https://bugs.winehq.org/attachment.cgi?id=58700
the backtrace is an attachment that shows up whenever i try to use OpenGL or
Direct3G.
When i try to click OpenGL,it wouldn't let me play,the screen goes black and
this popup shows up,
and when i try to use Direct3G, the same popup shows up.
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http://bugs.winehq.org/show_bug.cgi?id=33446
Bug #: 33446
Summary: Left 4 Dead: Player outlines may appear distorted
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: CFSworks(a)gmail.com
Classification: Unclassified
Created attachment 44258
--> http://bugs.winehq.org/attachment.cgi?id=44258
Distorted player outlines: UseGLSL=enabled, shader detail level = very high
In Left 4 Dead, with the shader detail level set to high/very high, and
UseGLSL=enabled, there is some distortion in the outlines of characters through
walls.
At medium/low shader detail, the outlines appear as they should. Likewise,
setting UseGLSL=disabled corrects the image, so this may be a bug in Wine's
GLSL generator.
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https://bugs.winehq.org/show_bug.cgi?id=55902
Bug ID: 55902
Summary: winewayland.drv: GNOME, cannot resize a window by
touchpad double-tap
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bigfoothart(a)gmail.com
Distribution: ---
winewayland.drv: GNOME, cannot resize a window by touchpad double-tap.
Judging by a cursor when double-tapping it expects the user to drag the window,
but it should resize the window.
Mouse double-click works as expected.
KDE and Weston not affected.
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https://bugs.winehq.org/show_bug.cgi?id=38275
Bug ID: 38275
Summary: DeferWindowPos accept NULL HWND and fail at
EndDeferWindowPos()
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: rozhuk.im(a)gmail.com
Distribution: ---
http://source.winehq.org/git/wine.git/blob/e882cdf55cc004b5ffb7b85d912b4733…
DeferWindowPos( HDWP hdwp, HWND hwnd...
does not check: hwnd != NULL (windows does!)
and later EndDeferWindowPos() fail in
http://source.winehq.org/git/wine.git/blob/e882cdf55cc004b5ffb7b85d912b4733…
X11DRV_SetWindowPos(...)
...
763 /* Fix redundant flags */
764 if (!fixup_flags( winpos )) return FALSE;
fixup_flags()
...
WND *wndPtr = WIN_GetPtr( winpos->hwnd );
382 BOOL ret = TRUE;
383
384 if (!wndPtr || wndPtr == WND_OTHER_PROCESS)
385 {
386 SetLastError( ERROR_INVALID_WINDOW_HANDLE );
387 return FALSE;
388 }
Miranda NG was affected.
Workaround:
if (NULL != hwnd) /* Wine fix. */
hdwp = DeferWindowPos(hdwp, hwnd...);
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https://bugs.winehq.org/show_bug.cgi?id=46943
Bug ID: 46943
Summary: Theme Park World crashes at startup
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 64065
--> https://bugs.winehq.org/attachment.cgi?id=64065
Log with exception
Hi,
I'm trying to get Theme Park World to start with Wine. I've set the Windows
version to Windows 2000 (as stated in bug 37802), and the game is updated to
version 2.0.
The copy protection seems to work, but after the initial splash screen is gone
I immediately get the following exception:
>Â 0035:err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x7b46b76e
When I try with the no-cd crack, the game runs as it should.
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https://bugs.winehq.org/show_bug.cgi?id=56258
Bug ID: 56258
Summary: [Sway] winewayland.drv: Inconsistency between XWayland
and Wayland: 'Detroit Become Human' + 'Ultrawide Mod'
makes the window disappear
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grabbend(a)hotmail.com
Distribution: ---
# Overview
This issue cannot be reproduced with XWayland in Sway.
When using the new Wayland driver with Detroit Become Human game, the game
window will disappear if these 2 conditions are meet:
- The game is using 'Fullscreen' mode (before proceeding to the next step).
- Detroit Become Human Ultrawide injector app is launched
(community.pcgamingwiki.com/files/file/1721-detroit-become-human-ultrawide-m…).
# Stacktrace
There are no direct logs of what's going wrong.
However, this exact error message shows up:
* At step 4 in 'Reproduction' section (when the game window disappears).
* At step 6 in 'Workaround' section (after successful injection).
> 02c0:err:sync:RtlpWaitForCriticalSection section 0000000004046428 (null) wait timed out in thread 02c0, blocked by 02a8, retrying (60 sec)
When inspecting active windows in Sway, it never goes away which means the
game's process never crashes - it's just invisible:
> $ swaymsg -t get_tree
> #129: workspace "1"
> #128: con "(null)" (xdg_shell, pid: 17939)
# Setup
*) [WINE] Most straightforward approach is to use 'Bottles' app but this can
also be reproduced with 'Lutris' and 'Steam'.
*) [WINE] Use WINE 9.1 runner.
*) [WINE] Make sure Wayland driver is enabled in Registry & DISPLAY=
environment variable is empty.
# Reproduction
1) [Sway Workspace 1] Launch 'Detroit Become Human' game.
2) [Game] Make sure the game is using 'Fullscreen' mode in the options menu.
3) [Sway Workspace 2] Launch Detroit 'Become Human Ultrawide 0.9.9' external
app (injector).
4) [Sway] Switch from Sway Workspace 2 to Sway Workplace 1 (where the game
window is).
*) [Game] Game audio can still be heard but you can't see the game window (it's
invisible).
# Workaround
1) [Sway Workspace 1] Launch 'Detroit Become Human' game.
2) [Game] Make sure the game is using 'Borderless Window' or 'Windowed' mode in
the options menu.
3) [Sway Workspace 2] Launch Detroit 'Become Human Ultrawide 0.9.9' external
app (injector).
4) [Sway] Switch from Sway Workspace 2 to Sway Workplace 1 (where the game
window is).
5) [Game] Press 'F9' to activate the injector, then wait for UI elements to
resize.
6) [Game] Change the video mode to 'Fullscreen'.
*) [Game] The game populates the entire screen without blackbars and works as
intended without crashing.
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https://bugs.winehq.org/show_bug.cgi?id=56257
Bug ID: 56257
Summary: ArcheAge r566361-r592955 fail to load game DLL due to
hooked LdrLoadDll calling GetModuleHandleA
Product: Wine
Version: 9.1
Hardware: x86-64
URL: https://archive.org/download/arche-age-24-25-171-bin-6
4/ArcheAge-24-25-171-bin64.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: eniw(a)ardel.eu
Distribution: ---
Created attachment 75969
--> https://bugs.winehq.org/attachment.cgi?id=75969
Patch that sets file_name_AtoW alloc=TRUE for LoadLibraryExA &
GetModuleHandleExA
ArcheAge revisions 566361 to 592955 have enabled an overridden LdrLoadDll which
on first invocation looks up the location of ntdll.dll NtQueryInformationThread
through GetModuleHandleA & GetProcAddress and then memoizes it.
This however means that on first LoadLibraryA call that will use the hooked
LdrLoadDll, the dll name stored in TEB StaticUnicodeString also gets
overwritten by the GetModuleHandleA call made by the hooked loader.
In case of ArcheAge, the name of the DLL that is affected by this is
cryaction.dll
Here is the sequence of actions that I observed by following wine's output:
LoadLibraryA("cryaction.dll")
LoadLibraryExA
file_name_AtoW
(DLL name "cryaction.dll" is copied into TEB)
LoadLibraryExW
load_library
LdrLoadDll (hooked)
GetModuleHandleA("ntdll.dll")
GetModuleHandleExA
file_name_AtoW
(DLL name is overwritten in TEB, now "ntdll.dll")
LdrLoadDll (original)
("ntdll.dll" is loaded instead of "cryaction.dll")
Game revisions newer than 592955 still contain the code, however it has been
disabled by a flag similar to the way it was before 566361, potentially part of
some debug or testing code. The affected binaries are difficult to get hold of
as the official sources will always try to install the latest version on top of
what you already have. I uploaded binaries for minimal reproduction for
revision 566361 (update 25), one version before (update 24, revision 565940)
and the latest at the time of writing (update 171, revision 642866).
To run the binaries successfully, ntdll-Junction_Points from staging needs to
be applied, which seems currently broken and needs fixes I outlined in bug
12401 or symlinks in .REPARSE_POINT directory tree manually repaired after
launching the game for the first time. In addition to that winetricks vcrun2010
may be required.
To start the game, archeage.exe needs certain flags to be present:
bin64-update-25\archeage.exe -t +auth_ip 1.2.3.4 -auth_port 1234 -authtoken
test -lang en_us
Expected result would be a dialog box showing "Failed to load game data!", as
the game data is knowingly omitted from the minimal reproduction.
However with update 25 (566361) binaries, another error is displayed:
"Framework dll is invalid, check your version", which happens when there is no
export "CreateGameFramework" in the found "cryaction.dll" (that got swapped to
"ntdll.dll" at the last possible moment).
Changing file_name_AtoW alloc=TRUE at both LoadLibraryExA and
GetModuleHandleExA did restore the expected behavior for the affected versions.
This fix is also included as a patch. However I am unsure if this is
necessarily the right solution and would like more insight if this is not the
case.
Another question is whether this is a legitimate bug worth fixing. Despite the
high requirements to reproduce this with wine, it used to be enabled in
production builds of the game for around 7 months (2022.03 - 2022.10) with not
so insignificant user base on Windows, currently the code is still present in
binaries, but disabled behind a boolean flag. I think my biggest fear regarding
this is that if this ever gets re-enabled, it would be needed to be looked at
again by which the rollout of the fix would be slow, but it could simply be
another case of YAGNI.
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https://bugs.winehq.org/show_bug.cgi?id=56255
Bug ID: 56255
Summary: ClassIn Wine Error
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: italiatroller(a)gmail.com
Distribution: ---
Created attachment 75965
--> https://bugs.winehq.org/attachment.cgi?id=75965
classin error while entering classroom
Hi, i'm experiencing this error while entering the classroom in classin using
wine:
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http://bugs.winehq.org/show_bug.cgi?id=28420
Summary: serious problem in running schrankplaner.exe
Product: Wine
Version: unspecified
Platform: x86
URL: javascript:downloahttp://www.schrankplaner.de/deu/4_Pl
anen&Bestellen/41_GratisSoftware/45_Gratis-Software.ht
ml?PHPSESSID=25bda3c1dc1d0b9440e7c516aaa00b46d('./soft
ware_de/schrankplaner_setup.exe','1')
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: muemarco(a)gmail.com
after installing the program successfully by creating a .verb file and running
it with the command winetricks schrankplaner.verb, the program crashes when I
start it from the wine program list.
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https://bugs.winehq.org/show_bug.cgi?id=55036
Bug ID: 55036
Summary: UltraISO: EAccessViolation: Access violation in module
COMCTL32.DLL
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: audvare(a)gmail.com
Distribution: ---
Created attachment 74599
--> https://bugs.winehq.org/attachment.cgi?id=74599
screenshot
Getting this issue as soon as I click 'Continue to Try' (for the trial). I get
two dialogs both of which have access violations in COMCTL32.DLL. Then the
program exits.
Using wine-vanilla (Gentoo package) 8.10.
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https://bugs.winehq.org/show_bug.cgi?id=55134
Bug ID: 55134
Summary: Cannot run wineboot in 32-bit prefix, unhandled page
fault on read access
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: audvare(a)gmail.com
Distribution: ---
Created attachment 74689
--> https://bugs.winehq.org/attachment.cgi?id=74689
crash log
I am using wine-staging 8.10 on Gentoo with the following USE flags and
building PEs with a MinGW toolchain. I definitely have 32-bit support enabled.
X alsa cups fontconfig gecko gphoto2 gstreamer mingw mono netapi nls opencl
opengl osmesa pcap perl pulseaudio samba sdl ssl strip truetype udev udisks
unwind usb v4l vulkan wayland xcomposite xinerama -capi -crossdev-mingw
-custom-cflags -dos -kerberos -llvm-libunwind -scanner -selinux -smartcard
I run with the following env (where WINEPREFIX is a directory that does not
exist):
WINEPREFIX=/home/tatsh/.local/share/wineprefixes/a
WINEARCH=win32
When I run `wineboot -i`, it just crashes:
wine: Unhandled page fault on read access to FFFFFFFF at address 688A1FF0
(thread 0138), starting debugger...
I have to use SIGKILL to get these processes to stop.
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http://bugs.winehq.org/show_bug.cgi?id=10791
Summary: RPG Maker XP 10.2a: Does not play Background Music (BGM)
and Background Sounds (BGS)
Product: Wine
Version: 0.9.50.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hen.asraf(a)gmail.com
Background Music and Background Sounds cannot be played with Wine.
It is possible to play them in your own media player and such, and then just
choose to use the preferred file to be played when playing. It will play on
Windows machines, only it won't under Wine.
No errors occur, the sound simply does not play.
Sound Effects (SE) and Music Effects (ME) do work.
It might have something to do with the file type and media codec.
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