https://bugs.winehq.org/show_bug.cgi?id=56496
Bug ID: 56496
Summary: BeamNG Techdemo 0.3 needs support for 'implicit
conversion from float3 to float4'
Product: vkd3d
Version: 1.11
Hardware: x86-64
URL: https://www.moddb.com/games/beamng/downloads/beamng-te
chdemo-03
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -5.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:543:13: E5017: Aborting due to
not yet implemented feature: Prioritize between multiple compatible function
overloads.
0024:err:d3dcompiler:D3DCompile2 <anonymous>:543:13: E5002: Can't
implicitly convert from float3 to float4.
0024:err:d3dcompiler:D3DCompile2
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55684
Bug ID: 55684
Summary: Null pointer dereference in failure path
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
From Coverity report:
/home/akhaldi/wine/libs/vkd3d/libs/vkd3d-shader/dxil.c: 1793 in
sm6_parser_declare_function()
1787 return false;
1788 }
1789 ret_type = fn->type->u.function->ret_type;
1790
1791 if (!(fn->type = sm6_type_get_pointer_to_type(fn->type,
ADDRESS_SPACE_DEFAULT, sm6)))
1792 {
>>> CID 1546877: Null pointer dereferences (FORWARD_NULL)
>>> Dereferencing null pointer "fn->type".
1793 WARN("Failed to get pointer type for type %u.\n",
fn->type->class);
1794 return false;
1795 }
1796
1797 if (record->operands[1])
1798 WARN("Ignoring calling convention %#"PRIx64".\n",
record->operands[1]);
The issue is obviously in 'fn->type' being reused in a warning message.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56426
--- Comment #3 from zsolt.sandor(a)gmail.com ---
Hello,
It seems that the problem is that java changed how they access the network
interfaces and the API they call is not available in wine-stable (9.0) causing
the problem.
The change is however available in the wine-staging (9.8) [ubuntu package name]
and when tried to execute my test, it worked perfectly:
> Getting network interfaces
> 0198:fixme:iphlpapi:GetAnycastIpAddressTable (0, 000000000134F750) stub
> Done
How to move forward? Either backport the changes to stable, or mark as
non-relevant, use the staging / development version.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56637
Bug ID: 56637
Summary: Error opening Foxit Phantom portable executable
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aosd1996(a)gmail.com
Distribution: ---
Created attachment 76409
--> https://bugs.winehq.org/attachment.cgi?id=76409
this is the log file for the error report
I tried to open a Foxit Phantom portable executable using wine and it showed me
this error.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=51606
Bug ID: 51606
Summary: Adobe Creative Cloud and apps like Photoshop CC need
Internet Explorer 11
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msdobrescu(a)gmail.com
Distribution: ---
Created attachment 70459
--> https://bugs.winehq.org/attachment.cgi?id=70459
Popup appears in Photoshop at startup
Adobe software, mainly Creative Cloud related, like Photoshop CC, requires now
Internet Explorer 11.
I could not manage to install Internet Explorer, regardless the package used.
I have Windows 10, up to date (21H1 right now) and I have installed Photoshop
CC there and copied the files on my Linux for testing. This is because it is
not possible to install Adobe Creative Cloud either, due to missing Internet
Explorer 11.
After starting Photoshop, the attached popup appears, so no possibility to use
Photoshop CC, which is known to work in Wine (seemingly the tested versions of
Photoshop CC are cracked somehow to skip this step, but that is illegal and
dangerous for being know to bring malware).
A IE11 installation or a workaround are necessary.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56426
Bernhard Übelacker <bernhardu(a)mailbox.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bernhardu(a)mailbox.org
--- Comment #2 from Bernhard Übelacker <bernhardu(a)mailbox.org> ---
I tried to reproduce but it does not fail with wine-9.8,
with build 21.0.3+9-LTS.
So I I did a bisect which led me to this fixing commit:
commit 1bab7ea25e2c1e7bad6940c63c83ec0c1ef5c8f6
Author: Rastislav Stanik <gitlab(a)rastos.org>
Date: Thu Jan 25 21:14:20 2024 +0100
iphlpapi: Add stub for GetAnycastIpAddressTable().
This change adds an implementation of Win32 API function
GetAnycastIpAddressTable() that does not return real information, it
just says "no entries found".
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56065
Therefore is the issue for you resolved?
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56613
Bug ID: 56613
Summary: Errors when building wine-9.4 with -Werror on Fedora
40
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: patrick+winehq.org(a)laimbock.com
Distribution: ---
Created attachment 76370
--> https://bugs.winehq.org/attachment.cgi?id=76370
Errors when building wine-9.4 with -Werror on Fedora 40
Building wine-9.4 (no staging) with -Werror on Fedora 40 with gcc (GCC) 14.0.1
20240411 (Red Hat 14.0.1-0) results in some failures. See attachment. Please
let me know if you need more information. Thanks.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56584
Bug ID: 56584
Summary: InvokeShellLinker failed to extract icon
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)jonass.user.lysator.liu.se
Distribution: ---
Trying to run the installer for Creature from
https://bugs.winehq.org/show_bug.cgi?id=4713 results in an
055c:err:menubuilder:InvokeShellLinker failed to extract icon from
L"C:\\Program Files\\nvidia corporation\\nvidia
demos\\creature\\binaries\\creatureviewerdx7.exe"
Checking the binaries directory I notice that the exe is actually
CreatureViewerDX7.exe.
So it seems like InvokeShellLinker may be case sensitive?
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56646
Bug ID: 56646
Summary: Ingame Web-UI fonts
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: antr1x(a)hotmail.com
Distribution: ---
Bug could be easily reproduced on Guild Wars 2 game and I guess in any other
which used similar Web-UI ingame windows. The game itself works perfectly well,
except for one thing - several in-game windows operate like web pages, and the
fonts are also pulled from the game's website. But for some reason, this
doesn't work at all, and all we can see in those windows is Times New Roman
(instead of Menomonia in case of Guild Wars 2).
Over the past day, I've tried (fonts in context are
Menomonia/Helvetica/allfonts/win-7-10/11-fonts):
- Installing fonts in the system
- Installing fonts in the GW2 prefix
- Installing fonts in the Proton directory itself
- Installing gecko additionally in prefixes and through winetricks
- Adding fonts to the registries of all prefixes
- Replacing Times New Roman fonts with game fonts in the prefix registries
- Different versions of Wine/Proton
Checking Internet Explorer from those prefixes, and interestingly enough, it
displays fonts correctly on the game's forum, but I can't check the game's API
pages (the windows themselves) because it's a hardcoded feature of the game.
Link to the CSS used by ingame Web-UI windows -
https://static.staticwars.com/combo/_/fonts/menomonia/v3/menomonia-min.css&…
Screenshots with descriptions - https://imgur.com/a/3Z7pAlH
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55545
Bug ID: 55545
Summary: Rustup cannot download information related to
toolchains
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
Distribution: ArchLinux
Created attachment 75105
--> https://bugs.winehq.org/attachment.cgi?id=75105
WINEDEBUG=+secur32,+winsock,+wininet,+crpyt log
Hi.
Try to install a Rust toolchain using rustup fails with
error: could not download file from
'https://static.rust-lang.org/dist/channel-rust-stable.toml' to
'C:\users\lorenzo\.rustup\tmp\wfcpd9ms_ve5wz19_file.toml': error decoding
response body: operation timed out: operation timed out
Used:
https://static.rust-lang.org/rustup/dist/x86_64-pc-windows-msvc/rustup-init…
The 32bit (i686) version advance a bit further, but fails to download the
tolchain
Attaching a WINEDEBUG=+secur32,+winsock,+wininet,+crpyt log
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53799
Bug ID: 53799
Summary: FFXIV Endwalker Benchmark no audio and crashes in
xaudio2_7 on exit
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: nospam(a)kota.moe
Distribution: ---
Created attachment 73297
--> https://bugs.winehq.org/attachment.cgi?id=73297
Console output (including crash info)
The application in question can be downloaded from
https://jp.finalfantasyxiv.com/benchmark/download/ (Direct link:
https://download.finalfantasyxiv.com/ys8glaimvmykn88p/ffxiv-endwalker-bench…)
It can be executed with the following command line (not enough arguments to
fully configure the benchmark, but enough to demonstrate the problem):
wine game/ffxiv_dx11.exe SYS.Language=1
When the application is running, no audio is heard when there should be audio.
And when it exits (such as closing the window, pressing ESC, or letting it
finish), it will segfault in xaudio2_7 with the following backtrace (full
output in attachment):
=>0 0x00000242e0aeac FAudio_AudioClientThread+0xcc(user=00000000010301B0)
[Z:\tmp\wine-src\libs\faudio\src\FAudio_platform_win32.c:190] in xaudio2_7
(0000000000000000)
1 0x0000007b629109 BaseThreadInitThunk+0x9(unknown=<internal error>,
entry=<internal error>, arg=<internal error>)
[Z:\tmp\wine-src\dlls\kernel32\thread.c:61] in kernel32 (0000000000000000)
2 0x0000017005eda3 __wine_pop_frame(entry=0000000242E0ADE0,
arg=00000000010301B0) [Z:\tmp\wine-src\include\wine\exception.h:277] in ntdll
(0000000000000000)
3 0x0000017005eda3 RtlUserThreadStart+0x83(entry=[<register RSP not
accessible in this frame>, arg=[<register RSP not accessible in this frame>)
[Z:\tmp\wine-src\dlls\ntdll\thread.c:240] in ntdll (0000000000000000)
0x00000242e0aeac FAudio_AudioClientThread+0xcc
[Z:\tmp\wine-src\libs\faudio\src\FAudio_platform_win32.c:190] in xaudio2_7:
movq (%rcx),%rax
190 FAudio_assert(!FAILED(hr) && "Failed to stop IAudioClient!");
This was run in a clean WINEPREFIX with wine-7.19 freshly built from source.
If I use winetricks to install xact_x64, the crash goes away, but there is
still no audio output
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43280
Bug ID: 43280
Summary: Gothic 1, no Music
Product: Wine-staging
Version: 2.10
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shitman71(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Music not working in Gothic 1 and other games, this was introduced with windows
vista sp1. They did some changes to their soundsystem or something like this,
this affected many games. I gues this was introduced in wine too.
I dont know what exactly was done but i know problems with music existed even
in win8.1.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28692
Bug #: 28692
Summary: Korg M1 DLE Load Program dialogue does not show files
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gigaday(a)googlemail.com
Classification: Unclassified
Created attachment 36878
--> http://bugs.winehq.org/attachment.cgi?id=36878
No files shown under Wine
The Load Program dialogue should show files with extensions *.m1prog, but they
are not shown although the exist in the directory.
Screen shots of Windows and Wine attached.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=11446
Summary: Gangsters: Wrong 2d rendering
Product: Wine
Version: 0.9.51.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wielkiegie(a)gmail.com
Created an attachment (id=10577)
--> (http://bugs.winehq.org/attachment.cgi?id=10577)
Wine messages when starting with OpenGL as DDraw renderer
OpenGL as DirectDraw driver causes unhandled page fault when playing intro (I
tried GDI for testing). When the game starts or after changing menu screen,
main menu is completely black. Graphics can be visible only after pushing any
button in the menu, but releasing mouse button elsewhere. Buttons doesn't
contain any text and colors of whole screen are ugly.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=38740
Bug ID: 38740
Summary: Mathearbeit installer hangs during installation
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 51652
--> https://bugs.winehq.org/attachment.cgi?id=51652
Console output from Slackware 14.1 with wine 1.7.44
Hello everyone,
I would like to submit a bug concerning the installation of "Mathearbeit" which
can be downloaded from the following URL:
http://www.mathearbeit.de/download.html
I tried "Mathearbeit G" but the installer hangs on my Slackware 14.1 32-Bit
System. Console output is attached.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56641
Bug ID: 56641
Summary: Atached ti pid 0000
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: uruetamla(a)hotmail.com
Distribution: ---
Created attachment 76416
--> https://bugs.winehq.org/attachment.cgi?id=76416
acid pro 7
Acid pro 7 doesn´t open
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=29559
Bug #: 29559
Summary: GTA IV freeze in videos or scripted game events
Product: Wine
Version: 1.3.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linuxuser-sky(a)gmx.de
Classification: Unclassified
Hi
My GTA 4 freezes or sometimes crashes when i watch a ingame video (like when
you get your next mission) or on ingame scripted videos/events (like right
before you go and kill this guy with a sniper, mission from Francis "Lure")
(without the black sripes so it does not look like a video but i guess it could
be the same background stuff rolling...).
The Mission Lure is a great example it freezes like 9 out of 10 tries by me.
Then only one i got it to work was when it was night. Do not know if this has
something to do with it. Also a lot of freezes when i would go to Francis for
new missions.
Crashes (We are sorry for the inconvenience dialog....) are very rare only had
two since i play with is 1 moth or so....
Tested wine Version: 1.3.35,1.3.36
In Console i get:
fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout (nil) is not supported
err:d3d_shader:walk_constant_heap >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from walk_constant_heap() @
/var/tmp/portage/app-emulation/wine-1.3.36/work/wine-1.3.36/dlls/wined3d/glsl_shader.c
/ 434
wine: Unhandled page fault on write access to 0x084173f1 at address 0x7bc48a6c
(thread 0028), starting debugger...
Attached is a savegame so you can easy test it by yourself, just drive down to
the "F" on the map. I bet it will freeze right in the video and if you skip
this by pressing left mouse button in will freeze later on the roof....
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=29512
Bug #: 29512
Summary: bad fonts rendering in mochasoft's tn5250
Product: Wine
Version: 1.3.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: washuu(a)eastnews.com.pl
Classification: Unclassified
Created attachment 38219
--> http://bugs.winehq.org/attachment.cgi?id=38219
WINEDEBUG=fixme+all,warn+all mtn5250.exe
The program affected is Mochasoft's teminal 5250 emulator, downloadable from
http://www.mochasoft.dk/mw5250.exe
It installs cleanly. After first run, we see "fuzzy" fonts on the toolbar even
without any action from user side.
Moreover, when we connect to some AS400 (I know they are none public AS400
servers...), some letters on the screen are missing, and when we try to mark
some areas, letters are completely garbled.
I attach log from WINEDEBUG=fixme+all,warn+all. There are a lot of lines
regarding to missing fonts.
I tried to install winetricks corefonts but it doesn't do any good.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=29492
Bug #: 29492
Summary: DemonStar window cannot be moved in virtual desktop
mode
Product: Wine
Version: 1.3.35
Platform: x86-64
URL: http://www.mking.com/demonstar_game.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
This bug applies to the game DemonStar, a cut-down version of which is on
several eGames CD-ROMs. The game is also downloadable from
http://www.mking.com/demonstar_game.html
There are two issues which are probably related.
Ther first issue applies when using virtual desktop mode. In some cases the
window can't be moved by dragging its title bar. To reproduce the problem:
1. Download and run the game installer.
2. Use winecfg to enable virtual desktop mode.
3. Start the game. Notice the game window can be dragged normally.
4. Select the File->Options menu item. Select "Window 2x" for View Size and
click OK. The window doubles in size.
5. Notice how the window is not draggable any more.
6. If you change the view size back to Window 1x the window becomes draggable
again.
The second issue applies when Wine is not in virtual desktop mode. Then,
setting the view size to Window 2x has no effect; the window remains at its
original small size.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=29462
Bug #: 29462
Summary: BurnPlot inserts lots of spaces in the default name
for a screenshot
Product: Wine
Version: 1.3.35
Platform: x86-64
URL: http://download.imgburn.com/BurnPlot_1.0.1.5.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comdlg32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
When attempting to use BurnPlot's built-in save screenshot function, the
default name it uses is "BurnPlot" followed by 1,025 space characters. On
Windows XP, it's just "BurnPlot" with no spaces. Attempting to save a file with
all these spaces in the name will cause the program to hang, though it works
after manually deleting them.
Steps to reproduce:
1. winetricks vb6run wsh57 native_oleaut32
Note that wsh57 is a workaround for bug 28605 and native_oleaut32 is a
workaround for bug 29461.
2. Start the program and go to file -> save BurnPlot screen capture
Workaround: native shlwapi, shell32, and comdlg32. Since native shlwapi+shell32
doesn't prevent the problem, I guess it's most likely comdlg32 to blame. (I
can't get this far using native comdlg32 without the other two.)
No terminal output.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=35621
Bug ID: 35621
Summary: MDI2DOC fills the file selection dialog textbox with
59000 spaces
Product: Wine
Version: 1.7.12
Hardware: x86
URL: http://www.bugysoft.com/setup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Classification: Unclassified
Just install the program (winetricks mfc42 vb6run) and open it, after that
press the first toolbar icon (Open). Note that the caret is not in the initial
position but instead in the middle of the textbox, if you press the right mouse
button then select all and finally paste in a text editor you will see 59000
spaces.
This does not happen in XP.
sha1sum faf176e9e624611ebacb12da14a66c10a5a40be8 setup.exe
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=29416
Bug #: 29416
Summary: Unreal 2: Texture memory is corrupted on certain
action
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jisaak98(a)gmail.com
Classification: Unclassified
Created attachment 38074
--> http://bugs.winehq.org/attachment.cgi?id=38074
All textures got mixed :)
All textures get mixed up when you shoot spiders eggs (second game mission).
Only game restart helps to fix this. See screenshots for details.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44831
Bug ID: 44831
Summary: Resizing Wine on a Chromebook prevents Wine from
launching again until a reboot
Product: Wine
Version: 3.4
Hardware: x86
OS: Android
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: duboisj(a)codeweavers.com
Created attachment 60870
--> https://bugs.winehq.org/attachment.cgi?id=60870
logcat output
Hardware: Google Pixelbook Chrombook
OS: Stable channel Chrome OS (M64.0.3282.190) Android subsystem v. 7.1.1
Wine package: wine 3.4 package from winehq Downloads page
On first launching Wine's Android package on a Chromebook, the Wine desktop is
smaller than a user might want. Like other Android apps, the Wine desktop has
Chrome OS window decorations on top, which include a resize control.
Using this control to ask that Wine be put in a maximized window results in a
message saying that Wine will be restarted in order to change the window size.
Some percent of the time, this appears to work (whether the desktop can truly
cope with the resize is a separate matter, but wine will at least run after the
resize).
A high percent of the time, however, Wine dies after the restart and cannot be
restarted again until a reboot. What happens, in this state, is that you click
on the Wine icon and a window briefly flashes, then disappears.
If you have a machine in developer mode, you can see that after each click on
the Wine icon, new instances of cmd / wineconsole are being launched and stay
running. The original wineserver (from before the resize) appears to also stay
running, and never exits. When wine is running in a sane state, there is also
a process for the java vm / explorer - labelled 'org.winehq.wine' in the output
of a 'ps'. That process is the one which appears to be killed by the resize
and never manages to restart.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54296
Bug ID: 54296
Summary: Google Chrome (for Windows) crashes on start
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kohen.d(a)gmail.com
Distribution: ---
Created attachment 73864
--> https://bugs.winehq.org/attachment.cgi?id=73864
log of an attempted launch
Since version 106, Google Chrome stopped running on Wine, it seems.
Someone else mentioned it in the forum:
https://forum.winehq.org/viewtopic.php?t=37086
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.