https://bugs.winehq.org/show_bug.cgi?id=56224
Bug ID: 56224
Summary: SpeedWave doesn't redraw window initially properly
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
First, need to work around bug 55883 (oleaut32.OleLoadPictureFil2) and possibly
bug 56215 (Can't use -O2).
Initially parts of the window are white, which they should not be. After moving
the window off screen, it redraws them properly.
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https://bugs.winehq.org/show_bug.cgi?id=56237
Bug ID: 56237
Summary: Erratic behavior of dialog boxes
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ch.panel(a)free.fr
Distribution: ---
Created attachment 75944
--> https://bugs.winehq.org/attachment.cgi?id=75944
visual studio small project showing wine bug
under Windows: the action of <ENTER> returns the code of the button which has
the focus
under wine: the action returns nothing (0) unless we have moved the focus if we
replace
===============
IDD_ABOUT DIALOG DISCARDABLE 0, 0, 239, 66
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "My About Box"
FONT 8, "MS Sans Serif"
BEGIN
PUSHBUTTON "OK",1001,174,18,50,14
PUSHBUTTON "Cancel",1002,174,35,50,14
GROUPBOX "About this program...",IDC_STATIC,7,7,225,52
CTEXT "An example program showing how to use Dialog
Boxes\r\n\r\nby theForger", IDC_STATIC,16,18,144,33
END
===============
by
===============
IDD_ABOUT DIALOG DISCARDABLE 0, 0, 239, 66
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "My About Box"
FONT 8, "MS Sans Serif"
BEGIN
DEFPUSHBUTTON "OK",1001,174,18,50,14
PUSHBUTTON "Cancel",1002,174,35,50,14
GROUPBOX "About this program...",IDC_STATIC,7,7,225,52
CTEXT "An example program showing how to use Dialog
Boxes\r\n\r\nby theForger", IDC_STATIC,16,18,144,33
END
===============
then <ENTER> returns the OK key (1001)
if we return to the previous situation (2 PUSHBUTTON), and we replace the codes
1001 and 1002 by ID_OK and ID_CANCEL (in the RC and the source code) then
<ENTER> returns OK (ID_OK)
attached code showing the bug
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https://bugs.winehq.org/show_bug.cgi?id=56173
Bug ID: 56173
Summary: modal dialog boxes behaves amodal
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: ch.panel(a)free.fr
Distribution: ---
any modal dialog box opened by an application does not prevent the application
window from being manipulated, moved, reduced, etc.
example : open notepad.exe and a dialog box open file then you can manipulate
the application window
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https://bugs.winehq.org/show_bug.cgi?id=56230
Bug ID: 56230
Summary: Pro Evolution Soccer 5 crashed or stopped during play
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: aminavy74(a)vatanmail.ir
Created attachment 75940
--> https://bugs.winehq.org/attachment.cgi?id=75940
PES-5 close in wine-7
Hello!
during play wine crashing or 3D graphics disappeared.
wine7 in FreeBSD depended on vkd3d and has not this problem. but wine-8 not.
I'm not sure related or not but when I quit from game in wine7, problem message
appeared. This attachment of backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=39793
Bug ID: 39793
Summary: Starcraft freezes when starting a Direct Cable
Connection game
Product: Wine
Version: 1.7.46
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
To reproduce:
1. Add yourself to the dialout (Ubuntu) or uucp (Arch) user group.
2. Log out and log back in.
3. In Starcraft, click Multiplayer, Direct Cable Connection, Ok.
The problem is that Starcraft attempts to detect which serial port is connected
by sending a burst of data on all ports COM1 through COM8. On Linux, COM1
through COM4 default to ttyS0 through ttyS3, but even though the device files
exist, rarely do all of them correspond to actual physical devices. So,
Starcraft hangs forever waiting for the write to complete successfully.
A patchset that fixes this bug is available at
https://github.com/alexhenrie/wine/commits/master
First reported at
https://appdb.winehq.org/objectManager.php?sClass=version&iId=149&iTestingI…
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https://bugs.winehq.org/show_bug.cgi?id=56233
Bug ID: 56233
Summary: On macOS Sonoma, applications respond slowly when caps
lock is enabled
Product: Wine
Version: 9.0
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
macOS Sonoma introduces new "accessories" that appear below the text insertion
point, like a caps lock indicator or an input language switcher (see [1]).
These also show up in Wine windows, since they use existing APIs like
NSTextInputClient to discover whether an insertion point is present and where
in the view it's located.
But, when an accessory like the caps lock indicator is displayed, interacting
with the window (say, pulling down menus) is extremely slow. There are
half-second pauses when displaying/hiding menus or other windows. This can be
easily reproduced using notepad.
I ran sample during the slowdown and was able to see the problem. Here's the
backtrace, with some unimportant lines removed:
3294 __OnMainThread_block_invoke (in winemac.so) + 16 [0x20b56ac10]
cocoa_event.m:507
3070 __macdrv_set_cocoa_window_frame_block_invoke (in winemac.so) + 100
[0x20b577dd4] cocoa_window.m:3464
3070 -[WineWindow setFrameFromWine:] (in winemac.so) + 557 [0x20b57258d]
cocoa_window.m:2012
3070 -[WineWindow setFrameAndWineFrame:] (in winemac.so) + 60 [0x20b5721dc]
cocoa_window.m:1938
3069 -[WineWindow setFrame:display:] (in winemac.so) + 136 [0x20b575008]
cocoa_window.m:2682
...
3066 -[WineWindow windowDidResize:skipSizeMove:] (in winemac.so) + 441
[0x20b5762d9] cocoa_window.m:3031
3066 -[TUINSCursorUIController invalidateCharacterCoordinates] (in
TextInputUIMacHelper) + 113 [0x7ffc12ad733a]
...
1643 -[WineContentView firstRectForCharacterRange:actualRange:] (in
winemac.so) + 196 [0x20b56ef24] cocoa_window.m:926
1643 -[WineEventQueue query:timeout:flags:] (in winemac.so) + 217
[0x20b56a209] cocoa_event.m:336
1643 -[WineApplicationController waitUntilQueryDone:timeout:processEvents:]
(in winemac.so) + 224 [0x20b55eb70] cocoa_app.m:350
Pulling menus down creates new HWNDs, I think initially with 1x1 size, and then
the frame is set. This triggers windowDidResize, which calls [[[self
contentView] inputContext] invalidateCharacterCoordinates]. This is sensible,
character coordinates might change when the window is resized. And when caps
lock is enabled, the system then immediately calls
firstRectForCharacterRange:actualRange: to refresh the character coordinates.
This triggers a Wine QUERY_IME_CHAR_RECT query. The problem is that the thread
that would answer the query is currently in OnMainThread(), things deadlock and
the query times out after 300 ms. I think it's called twice, that's how you get
600 ms.
The twist is that OnMainThread() does service queries while waiting, except for
QUERY_IME_CHAR_RECT, because of a 2016 bug with Japanese input in Excel
2003/2007/2010. If you undo 33610da6b4f5d9ad052173f005fdb735dc471445 so that
QUERY_IME_CHAR_RECT is handled normally, the timeout goes away and things work
normally.
This needs to be fixed, my first thought is that maybe there have been changes
in the IME system since 2016 so that the special-case for QUERY_IME_CHAR_RECT
is no longer needed? A first step is to revert the 2016 fix and see if the
Excel bug can still be reproduced.
[1]:
https://developer.apple.com/documentation/appkit/text_display/adopting_the_…
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https://bugs.winehq.org/show_bug.cgi?id=56202
Bug ID: 56202
Summary: Genshin impact cyrillic is ?????
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: googa.vo1d(a)gmail.com
Distribution: ---
Created attachment 75910
--> https://bugs.winehq.org/attachment.cgi?id=75910
привет из ????
switchin in linux to cyrillics causes in genshin this ????
wrote
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https://bugs.winehq.org/show_bug.cgi?id=55921
Bug ID: 55921
Summary: EverQuest Titanium/Rof2 Clients: Slow Disk
Loading/Freezing?
Product: Wine
Version: 8.20
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: rgirard59(a)yahoo.com
When you load up the game and try to click through the different screens by
clicking the buttons, the game seems to completely freeze for a brief period of
time between screen loads. Also, once you try to go to the character select
screen, or load into the game, it seems to take significantly longer to load
than either on parallels or a intel wine mac.
Another thing I had noticed that was odd is that when I used a fresh wine
install that didn't have the d3d9 redist june installed, the game would load up
fast between these screens like it should, however it would crash once loading
to the character select screen, due to missing d3d9 libraries I assume. Once I
installed that redist, the screens would start having the freezing issue.
Mac Sonoma, M2
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https://bugs.winehq.org/show_bug.cgi?id=56185
Bug ID: 56185
Summary: The GitLab Windows test job runs even when not needed
Product: WineHQ Gitlab
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gitlab-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The GitLab Windows test jobs run even for MRs that don´t touch the tests.
For instance MR!4840 does not touch the test:
https://gitlab.winehq.org/wine/wine/-/merge_requests/4840/diffs
And yet test-win10-21h2-32 ran (same for the 64-bit tests job):
https://gitlab.winehq.org/fgouget/wine/-/jobs/48245
And the corresponding winetest.log file is empty which corresponds to an empty
winetest.args file. This makes sense since build-linux systematically generates
winetest.args and it's only in the Windows job that we check whether that file
is empty or not.
This could be avoided by generating dynamic child jobs in build-linux.
Then the check for whether it is necessary to run the Windows tests could be
done in build-linux and a 'dummy: rules: when: never' job could be generated if
nothing needs to be run.
See below for an example of a dynamic child job.
https://blog.devops.dev/using-dynamic-pipelines-in-gitlab-583cf4f6acd0
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https://bugs.winehq.org/show_bug.cgi?id=55700
Bug ID: 55700
Summary: Sniper Elite 4 has rendering lags in DX12 mode
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: gmascellani(a)codeweavers.com
Regression SHA1: 23a1642673fdc28380c0eff076734a9f712f8b4e
Distribution: ---
Same symptoms as of bug 55032.
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https://bugs.winehq.org/show_bug.cgi?id=56221
Bug ID: 56221
Summary: Quick start failure for Civilization 4
Product: Wine
Version: 9.0
Hardware: x86-64
URL: https://appdb.winehq.org/objectManager.php?sClass=appl
ication&iId=2514
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
I tried another start out for the game “Civilization IV” by components from the
software package “wine 9.0-1670.1”.
Markus_Elfring@Sonne:~> wine 'C:\ProgramData\Microsoft\Windows\Start
Menu\Programs\Firaxis Games\Sid Meier'\''s Civilization 4\Sid Meier'\''s
Civilization 4 starten.lnk'
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
…
00bc:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\SecDrv": c0000142
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"SecDrv"
failed to start: 1114
0024:fixme:exec:SHELL_execute flags ignored: 0x00004000
…
I wondered then why a corresponding application window was not presented.
Markus_Elfring@Sonne:~> strace wine 'C:\ProgramData\Microsoft\Windows\Start
Menu\Programs\Firaxis Games\Sid Meier'\''s Civilization 4\Sid Meier'\''s
Civilization 4 starten.lnk'
…
exit_group(3) = ?
+++ exited with 3 +++
How will the clarification be continued with such information?
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https://bugs.winehq.org/show_bug.cgi?id=56228
Bug ID: 56228
Summary: err:module:import_dll Library WDFLDR.SYS
Product: Wine-staging
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dz.wbdev(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
i want to install ad driver for zte modem and i get this error:
wine ZTEDrvSetup.exe.dat
127 ✘
0098:fixme:wineusb:query_id Unhandled ID query type 0x5.
0098:fixme:wineusb:query_id Unhandled ID query type 0x5.
0098:fixme:wineusb:query_id Unhandled ID query type 0x5.
0098:fixme:wineusb:query_id Unhandled ID query type 0x5.
0098:fixme:wineusb:query_id Unhandled ID query type 0x5.
0098:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0098:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0098:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0098:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
00e0:err:module:import_dll Library WDFLDR.SYS (which is needed by
L"C:\\windows\\system32\\drivers\\DBUtilDrv2.sys") not found
00e0:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\DBUtilDrv2":
c0000142
003c:fixme:service:scmdatabase_autostart_services Auto-start service
L"DBUtilDrv2" failed to start: 1114
0024:fixme:file:NtLockFile I/O completion on lock not implemented yet
0024:fixme:apphelp:ApphelpCheckInstallShieldPackage stub: 0055F04C
L"C:\\users\\pc\\Temp\\{E5BBC2B9-701D-439F-B0CA-4A221FF3A0DF}\\Disk1\\data1.hdr"
0024:fixme:sfc:SRSetRestorePointA 010E8570 010EC070
0024:fixme:sfc:SRSetRestorePointA 010E8570 010EC070
0138:err:ole:std_release_marshal_data could not map object ID to stub manager,
oxid=13400000138, oid=2
0138:err:ole:CoReleaseMarshalData StdMarshal ReleaseMarshalData failed with
error 0x8001011d
how to fix it?
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https://bugs.winehq.org/show_bug.cgi?id=48908
Bug ID: 48908
Summary: Dr Brain 3 broken color palette
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxmusterm(a)gmail.com
Distribution: ---
Created attachment 66865
--> https://bugs.winehq.org/attachment.cgi?id=66865
Example image of dr brain running in xephyr
Dr Brain 3 is a 16bit Windows program that requires 8bit colors. So to get it
running we have to use one of these methods
https://wiki.winehq.org/256_Color_Mode
I tried every last one of those methods and every method leads to the same
result you can see in the image attached to this bug.
No error message is printed out by wine. I encountered this bug a few years ago
for the first time, but didn't open a bug report for it, since I thought this
could be a problem with the virtual X.
However when viewing images in the Xephyr session all colors are displayed
correctly.
Right now the only way for me to run this game is using dosbox with win3.1 or
another form of emulation.
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https://bugs.winehq.org/show_bug.cgi?id=56226
Bug ID: 56226
Summary: Myst Masterpiece Edition won't start in Wine 4.6 and
later
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 75938
--> https://bugs.winehq.org/attachment.cgi?id=75938
Backtrace from crash dialog
Steps to reproduce:
1. Set the Windows version to Windows 95 in winecfg
2. Run `wine Setup.exe` and click "Avançar" twice, "Next" once, and "Terminar"
once
3. Run `wine 'C:\Program Files (x86)\Red Orb\Myst Masterpiece
Edition\Myst.exe'`
The game crashes before it can play the intro video or draw any UI elements.
`git bisect` says:
b15685355c45c0fffb4f0dc5518c8c6ee0f595c6 is the first bad commit
commit b15685355c45c0fffb4f0dc5518c8c6ee0f595c6
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Apr 12 17:20:47 2019 +0430
wined3d: Explicitly create the implicit swapchain.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
I'm attaching the backtrace from the crash dialog, but I'm not sure if it's
relevant to this bug or not. There was a crash dialog before commit b15685355c4
too, but the game would still start after closing it.
$ sha256sum MystMasterpieceEdition.iso
c825080e32722a5a7bd4de330c66d6042a7904e03adb33ec886da2ba24a5c251
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http://bugs.winehq.org/show_bug.cgi?id=9304
Summary: Temple of Elemental Evil demo doesn't work - gui
vanishing
Product: Wine
Version: 0.9.43.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: riklaunim(a)gmail.com
ToEE has a demo:
ftp://ftp.infogrames.net/demos/toee/ToEE_Demo.exe
Which install on wine 0.9.43 but it doesn't start properly (also on older
wines). The console output:
################
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:wininet:INET_QueryOptionHelper Stub! 40
fixme:wininet:INET_QueryOptionHelper INTERNET_OPTION_CONNECTED_STATE: semi-stub
fixme:shdocvw:navigate_url Unsupported arguments
err:ole:CoGetClassObject class {25336920-03f9-11cf-8fd0-00aa00686f13} not
registered
err:ole:CoGetClassObject class {25336920-03f9-11cf-8fd0-00aa00686f13} not
registered
err:ole:CoGetClassObject no class object {25336920-03f9-11cf-8fd0-00aa00686f13}
could be created for context 0x3
err:shdocvw:navigate Could not create HTMLDocument: 80040154
fixme:shdocvw:OleInPlaceObject_InPlaceDeactivate (0x1aa3b0)
fixme:shdocvw:OleObject_Close (0x1aa3b0)->(1)
#############################
The game window shows for a second and disapper (at the end of those error
messages)
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https://bugs.winehq.org/show_bug.cgi?id=54349
Bug ID: 54349
Summary: 'wine-mono' package doesn't re-ask for installation if
you click cancel and subsequent run a .NET program (by
contrast, the Gecko package does)
Product: Wine
Version: 8.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: NM64+bugs.winehq.org(a)PM.me
Distribution: ---
Created attachment 73920
--> https://bugs.winehq.org/attachment.cgi?id=73920
video demonstration of the full process for reproducing the issue
(tested with wine v8.0-rc4 since v8.0-rc5 isn't yet available in Mint's package
manager)
Simply put, when the message appears asking to install the 'wine-mono' package,
if you click cancel and then subsequently try to run a program that requires
.NET, it will not ask about installing the 'wine-mono' package again.
By contrast, if you try to run a program that requires the Gecko package, it
will always ask if you want to install the Gecko package even if you click
cancel - it will still ask again the next time you run the program.
See the attached video file on fully reproducing the issue; it was tested using
the Mint 21.1 Cinnamon live ISO.
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https://bugs.winehq.org/show_bug.cgi?id=56038
Bug ID: 56038
Summary: The Gladiators Galactic Circus Games crashes when
starting (installs ok)
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Game: The Gladiators Galactic Circus Games 2-CD version
https://www.myabandonware.com/game/the-gladiators-galactic-circus-games-glu…
Steps to reproduce:
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ wine /run/media/cedric/THE_GLADIATORS_1/TheGladiators.exe Now the installer
starts
press Yes, and next
enter the username/organisation and CD-KEY, next
accept the default location, next
next, install. Now the installer shows a progress bar. the progressbar stops at
64%
insert CD2
click finish now the installer exits
wine ~/wine-tmp/drive_c/Program\ Files\ \(x86\)/The\ Gladiators/The\
Gladiators.exe
Now the game crashes with this message: "Exception EExternalException danks le
module ntdll.dll a 00023050 exceptionn externe C0000025"
Software:
$ wine --version
wine-9.0-rc2 from this aur package:
https://aur.archlinux.org/packages/wine-wow64
$ uname -a
Linux cedric 6.6.7-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 14 Dec 2023 03:45:42
+0000 x86_64 GNU/Linux
Running lxde on Xorg
Hardware:
0b:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi
10 [Radeon RX 5600 OEM/5600 XT / 5700/5700 XT] (rev c4)
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https://bugs.winehq.org/show_bug.cgi?id=48027
Bug ID: 48027
Summary: cmd pipe | not triggering ReadFile EOF
Product: Wine
Version: 4.18
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Test program is find.exe as of wine commit
ccec532879ec14b2e79da08288152a69221ec4d1.
I implemented the program so it waits for ReadFile to return FALSE, that's when
the input is supposed to be over:
######
BOOL success = ReadFile(handle, buffer, 4096, &buffer_max, NULL);
if (!success)
return FALSE;
######
Now that's not right anyways, but it exposes a slight difference in Wine cmd:
1) Following input hangs on Wine, but not on Windows: "echo test | find test"
It works on Wine when using "winetricks -q cmd"
2) Following input hangs on both Windows and Wine: "find test < test.txt"
Wine's implementation of the pipe | uses the redirect operator < internally.
This leads to the pipe working differently on Wine, i.e. blocking ReadFile when
it's not supposed to.
I'm not aware of a real program being affected by that, just noting.
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http://bugs.winehq.org/show_bug.cgi?id=27668
Summary: SecuROM 4.X: SpellForce won't recognize original CD
during install/play
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frans.kool(a)gmail.com
Created an attachment (id=35387)
--> (http://bugs.winehq.org/attachment.cgi?id=35387)
The basic log while running wine on a copied installation of Spellforce
While trying to install Spellforce - the Order of the Dawn v1.01 a window pops
up notifying "Incompatible system configuration", followed by "Please insert
the original Spellforce CD1 into your CD/DVD-drive.".
After this, install immediately aborts and thus leaves the game uninstallable.
Copying it from a windows installation and running it generates the same error
message.
Wine produces this fixme which I think is the cause:
fixme:ntdll:server_ioctl_file Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
I ran Protection ID v0.6.4.0 July and it detects SecuROM 4.88.00
This is why I did not add my comment to bug #21448, since that one is clearly
about SecuROM 5.x.
I added the log as attachement, please let me know if I can run additional
DEBUG logs for more information.
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http://bugs.winehq.org/show_bug.cgi?id=34658
Bug #: 34658
Summary: Bioshock 2 runs out of GL memory quickly
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: descent1(a)gmx.net
Classification: Unclassified
Created attachment 46195
--> http://bugs.winehq.org/attachment.cgi?id=46195
Console output
Note: This is about the new Bioshock 2 version on Steam (1.5.0.019) which has
GFWL and SecuROM officially removed - no cracks have been used!
When playing single player in Bioshock 2 on highest settings, the game runs out
of memory with this message: "err:d3d:resource_init Failed to allocate system
memory."
I'm sure that I got this message as well a lot of times, but for some reason,
the message is now different:
"err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY"
I've set my video RAM amount in the registry to 1024 MB which is correct for my
GPU. If i decrease it to e.g. 768 MB, the game crashes a lot sooner.
See console output attached.
I tried those wine versions: 1.5.12, 1.6, 1.7.3
Tested on openSUSE 12.2 x86
NVidia GeForce GTX 460 (1024 MB RAM) using driver version 319.49
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https://bugs.winehq.org/show_bug.cgi?id=56089
Bug ID: 56089
Summary: AceSpeeder2 crashes on starting the game
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 75755
--> https://bugs.winehq.org/attachment.cgi?id=75755
backtrace
To reproduce:
Download AceSpeeder2
https://www.myabandonware.com/download/195r-acespeeder2
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
$ unzip ~/Downloads/AceSpeeder2_Win_EN.zip
$ wine acespeeder2.exe
$ wine ~/wine-tmp/drive_c/Program\ Files\ \(x86\)/AceSpeeder2/acespeeder2.exe
Now the game crashes, resulting in a backtrace
Console output:
[jose@cedric-work-laptop wine-tmp]$ rm -rf ~/wine-tmp/
[jose@cedric-work-laptop wine-tmp]$ mkdir ~/wine-tmp
[jose@cedric-work-laptop wine-tmp]$ export WINEPREFIX=~/wine-tmp
[jose@cedric-work-laptop wine-tmp]$ cd ~/wine-tmp
[jose@cedric-work-laptop wine-tmp]$ unzip ~/Downloads/AceSpeeder2_Win_EN.zip
Archive: /home/jose/Downloads/AceSpeeder2_Win_EN.zip
inflating: acespeeder2.exe
[jose@cedric-work-laptop wine-tmp]$ wine acespeeder2.exe
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
004c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0054:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
004c:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
004c:err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x80004002
004c:err:ole:apartment_get_local_server_stream Failed: 0x80004002
004c:err:ole:start_rpcss Failed to open RpcSs service
0054:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
0054:err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x80004002
0054:err:ole:apartment_get_local_server_stream Failed: 0x80004002
0090:fixme:file:NtLockFile I/O completion on lock not implemented yet
0090:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0090:fixme:msi:internal_ui_handler internal UI not implemented for message
0x0b000000 (UI level = 1)
0090:fixme:msi:internal_ui_handler internal UI not implemented for message
0x0b000000 (UI level = 1)
00f0:fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
0118:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0118:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0118:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0118:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
wine: configuration in L"/home/jose/wine-tmp" has been updated.
[jose@cedric-work-laptop wine-tmp]$ 0154:err:menubuilder:InvokeShellLinker
failed to extract icon from L"C:\\Program Files
(x86)\\AceSpeeder2\\manual_jpn.htm"
014c:err:menubuilder:InvokeShellLinker failed to extract icon from
L"C:\\Program Files (x86)\\AceSpeeder2\\manual_eng.htm"
015c:err:menubuilder:InvokeShellLinker failed to extract icon from
L"C:\\Program Files (x86)\\AceSpeeder2\\raingraph_website.url"
[jose@cedric-work-laptop wine-tmp]$
[jose@cedric-work-laptop wine-tmp]$ wine ~/wine-tmp/drive_c/
Program Files/ ProgramData/ windows/
Program Files (x86)/ users/
[jose@cedric-work-laptop wine-tmp]$ wine ~/wine-tmp/drive_c/Program\ Files\
\(x86\)/
AceSpeeder2/ Internet Explorer/ Windows NT/
Common Files/ Windows Media Player/
[jose@cedric-work-laptop wine-tmp]$ wine ~/wine-tmp/drive_c/Program\ Files\
\(x86\)/AceSpeeder2/
acespeeder2.asm epuninst.exe raingraph_website.url
acespeeder2.exe manual_eng.htm
copyright.txt manual_jpn.htm
[jose@cedric-work-laptop wine-tmp]$ wine ~/wine-tmp/drive_c/Program\ Files\
\(x86\)/AceSpeeder2/acespeeder2.exe
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
wine: Unhandled page fault on read access to 0000000C at address 0049EE86
(thread 0024), starting debugger...
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
[jose@cedric-work-laptop wine-tmp]$ wine: Read access denied for device
L"\\??\\Z:\\", FS volume label and serial are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
Software:
Arch linux, Xorg (not wayland)
$ wine --version
wine-9.0-rc3f rom this aur PKGBUILD:
https://bugs.winehq.org/attachment.cgi?id=75744
$ uname -a
Linux cedric-work-laptop 6.6.8-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 21 Dec 2023
19:01:01 +0000 x86_64 GNU/Linux
Running lxde on Xorg
Hardware:
$ lscpi
03:00.0 Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi 22
[Radeon RX 6700/6700 XT/6750 XT / 6800M/6850M XT] (rev c3)
07:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Cezanne [Radeon Vega Series / Radeon Vega Mobile Series] (rev c4)
$ xrandr --listproviders
Providers: number : 2
Provider 0: id: 0x44 cap: 0xf, Source Output, Sink Output, Source Offload, Sink
Offload crtcs: 4 outputs: 2 associated providers: 1 name:modesetting
Provider 1: id: 0x124 cap: 0xf, Source Output, Sink Output, Source Offload,
Sink Offload crtcs: 6 outputs: 1 associated providers: 1 name:modesetting
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http://bugs.winehq.org/show_bug.cgi?id=28863
Bug #: 28863
Summary: SecuROM 8.xx: games require activation on each start
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: obfuscation
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 37073
--> http://bugs.winehq.org/attachment.cgi?id=37073
7zipped +relay,+tid,+file,+reg log (uncompressed 118 MB)
Two of my games obtained via Gamersgate digital distribution service are damned
with Securom 8.03.xxxx protection (online activation). The games are
Tomb Raider: Legend
GTA San Andreas
After installation the Securom activation dialog kicked in, requesting the
serial number. Activation was successful and the games started fine.
Much to my surprise, next time I launched these games, Securom required a new
activation. This happens on each game start (I didn't alter the wineprefix
where the games are installed in any way).
I installed one of the games in Win XP SP3 (running under Vbox): Securom works
there, requiring activation only on the first launch.
Here I'm attaching a +relay,+tid,+file,+reg debug log, hopefully someone will
find some clues in it. The log was created by getting through the activation
process (the game wasn't started at the end of activation).
I'm totally dumb at reading such logs but here's what I found:
1. Securom tries to open certain files under 'C:\users\<username>\Application
Data\DSS\Product Activation\ User Data\<very long sequence\'
The files named dss_v8_01.dat and dss_v8_01.bak. These files as well as the
whole directory structure are missing in both Wine and Windows so this can't be
the problem.
2. The corresponding Securom registry entry is located under HKCU/Software/DSS.
This contains several subkeys, most of them contain binary data, but one of
them (Meta Data\Information) contains strange things. Although this subkey can
be exported via Wine regedit, it cannot be re-imported correctly.
Here is an excerpt what this sub key contains (obtained via Process Monitor
under Windows):
Type: REG_SZ, Length: 2,600, Data: <?xml version="1.0"?>
<UserData>
<ExeResource>
<Path>C:\Program Files\Rockstar Games\GTA San Andreas\gta_sa.exe</Path>
</ExeResource>
<CPA>e358d8ee7c711c17f463b620e750df01e896d4e1bdfc0e37d2357859698229f6e896d4e1bdfc0e37cdb6c31028aa1089</CPA>
<OfflineInformation>
<LASTACCESSDATE>000fb756</LASTACCESSDATE>
<INSTALLDATE>000fb756</INSTALLDATE>
<COUNTER>00000000</COUNTER>
<FIRSTTIME>00000001</FIRSTTIME>
<PERIODIC>00000000</PERIODIC>
<PERIODICDAYS>00000000</PERIODICDAYS>
</OfflineInformation>
<ProductActivation>
...
Maybe something goes wrong when creating/reading this key under Wine thus
Securom considers it invalid?
Fedora 15 x86
gcc version 4.6.1 20110908 (Red Hat 4.6.1-9) (GCC)
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https://bugs.winehq.org/show_bug.cgi?id=56215
Bug ID: 56215
Summary: SpeedWave buttons can't be functional
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cupcapcorn(a)yahoo.co.jp
Distribution: ---
On Fedora 39 and wine 9.0 I can install SpeedWave (Application to accelerate
the speed of wave and mp3 file) and I try to launch this applicantion and it
takes long time for window to appear. And so any button can't be functional,
but only sliders can be moved.
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