https://bugs.winehq.org/show_bug.cgi?id=56061
Bug ID: 56061
Summary: foobar2000 installer crashes in standard mode
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paregistrase(a)yahoo.es
Distribution: ---
Created attachment 75717
--> https://bugs.winehq.org/attachment.cgi?id=75717
wine backtarce
When trying to install the last foobar2000-x64_v2.1.exe in standard mode the
installer crashes.
Attached the wine crash log and the console exit
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http://bugs.winehq.org/show_bug.cgi?id=34606
Bug #: 34606
Summary: No in-game and menu sounds in Oddworld Munch's Oddysee
CD
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
There's no sound in the menus and in the game. The movies work fine. I created
a log as instructed here: http://wiki.winehq.org/Sound
Installing directmusic and directx9 doesn't help. No demo for this game. This
is Oddboxx CD version not Steam.
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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https://bugs.winehq.org/show_bug.cgi?id=54611
Bug ID: 54611
Summary: Autodesk Fusion 360 hangs during installation
Product: Wine
Version: 8.2
Hardware: x86-64
URL: https://www.autodesk.com/products/fusion-360/personal-
download
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio(a)protonmail.com
Distribution: Mint
Created attachment 74140
--> https://bugs.winehq.org/attachment.cgi?id=74140
Terminal output [Wine 8.2]
You can download Autodesk Fusion 360 for free (personal use version) from their
website at https://www.autodesk.com/products/fusion-360/personal-download (you
just have to register).
Clicking on the installer, an initial installation window comes up, but then it
doesn't go any further and the terminal keeps printing the same output over and
over. I attached the terminal output.
I'm using LMDE 5, Linux Kernel 5.10, Wine 8.2.
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http://bugs.winehq.org/show_bug.cgi?id=30144
Bug #: 30144
Summary: Art of Murder - Hunt for the Puppeteer audio issue:
speech cut off prematurely
Product: Wine
Version: 1.3.30
Platform: x86
URL: http://www.fileplanet.com/197199/190000/fileinfo/Art-o
f-Murder:-Hunt-for-the-Puppeteer-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 8258a5188cc36563809ac7495e49bc43ae4326e4
In Art of Murder 2 dialogues are corrupted: in a spoken sentence only the first
few words can be heard, the rest is skipped.
This is after
8258a5188cc36563809ac7495e49bc43ae4326e4 is the first bad commit
commit 8258a5188cc36563809ac7495e49bc43ae4326e4
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Fri Sep 23 15:03:51 2011 -0500
winealsa.drv: Remove wave, mixer, and dsound driver code.
:040000 040000 e34e9dab6f585755d23f4cad91d4af6dc37b786b
bf2a47c73bcdd75db339177384a4d566c4fa41e6 M dlls
Still present as of wine-1.4-78-g94953f1.
Other bugs related to this commit: bug #28856, bug #29497, bug #30143.
The linked demo version is in Polish, but speech is in English. Installation of
the demo is straightforward. In the main menu click on the topmost button to
start a new game.
While in the game, right click on any of the inventory items to hear the broken
dialogues.
The game starts with a long intro video, which is unskippable, thus the
generated debug log was 65 MB. I couldn't compress the log below 1 MB, so I
uploaded the file here:
https://docs.google.com/open?id=0B-tTbLKBl-tOVXlTTjdNMXVRd2FtbF9LRGUxc1FZUQ
Fedora 16 x86
Alsa 1.0.25
Pulseaudio is not running
Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=56200
Bug ID: 56200
Summary: Wine (crashing) causing to open a small window then
disappear after half a second.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mxrs992(a)gmail.com
When I try to open a .exe file with Wine a small window appears then half a
second later it disappears.
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https://bugs.winehq.org/show_bug.cgi?id=50265
Bug ID: 50265
Summary: Grandia2 Sound Underrun
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Created attachment 68804
--> https://bugs.winehq.org/attachment.cgi?id=68804
Grandia2-Terminal.txt
Grandia2 movies sound like it's skipping on wine-6.0rc1 on a clean wine prefix.
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https://bugs.winehq.org/show_bug.cgi?id=48812
Bug ID: 48812
Summary: Sounds don't play in Blood 2: Choosen
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roland(a)mxchange.org
Distribution: ---
The sounds, including music don't work in Blood 2: Choosen (game id 29095) but
worked in earlier versions. If you need some debug logs, please write back.
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https://bugs.winehq.org/show_bug.cgi?id=38028
Bug ID: 38028
Summary: 163music can not glibly playback music
Product: Wine
Version: 1.7.35
Hardware: x86
URL: http://music.163.com
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: hillwoodroc(a)gmail.com
CC: fracting(a)gmail.com
Distribution: SUSE
But We can use winetricks to install directx9 to fix it.
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https://bugs.winehq.org/show_bug.cgi?id=56198
Bug ID: 56198
Summary: X11 driver seems to assume horizontal multi-screen
layout
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: mia(a)srsfckn.biz
Distribution: ---
System info:
Distro: openSUSE Tumbleweed 20240114
WM: Sway 1.8.1
XWayland: 23.2.2 (12302002)
When running on display configurations where screens are not on a horizontal
line (e.g. stacked on top of each other), the X11 driver, at least running
under XWayland, makes it impossible to use part of the screen that a window is
on.
Examples:
[3840x2160]
[3840x2160]
In this case, only the left half of each screen is usable. The right half does
not respond to any mouse events, and programs such as winecfg will not redraw
in that region.
[2160x3840][3840x2160]
[3840x2160]
Most of each screen is usable, except for a region on the right side.
It appears that Wine divides the total width of the X11 display by the number
of screens in order to determine the active region.
I am not sure if this is an XWayland bug, but I have not observed this behavior
with other X11 applications.
(The Wayland driver unsurprisingly does not have this problem, but is also not
yet ready for general use.)
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https://bugs.winehq.org/show_bug.cgi?id=56199
Bug ID: 56199
Summary: Japanese Visual Novel "Natural Vacation" hangs on
start forever (Probably race condition)
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Unfortunately this is a paid game and the demo doesn't have this issue (at
least not for me).
The only thing that happens is console output
> 01b4:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 76245BE0, 43) stub
Then the program hangs forever, while maxing one CPU core.
The program is protected by Enigma (5.x) and really dislikes getting debugged.
+relay works when using RelayExclude "ntdll.*", otherways the relay breaks the
program. Although, using relay makes the issue disappear.
I figured out that "taskset 1" also makes the issue disappear.
Another way to "work around" the issue is to hack "use_futexes" to return 0.
Note: When working around the issue (either way) you sometimes get a deadlock
(loader lock?), not sure if related or not. Apart from that, it seems to work
reliably - It won't just randomly hang.
A bit more investigation reveals the following:
- It creates a file like evbdfdc.tmp in the temp directory
- It calls LoadLibraryW("plugin.dll")
- This (for some reason) loads the temporary file, which seems to have some
anti-tamper logic that is needed
- Meanwhile, the main thread spams GetModuleHandleW("plugin.dll") until it gets
something non zero.
In the error case something goes wrong and it doesn't even create the file,
while still waiting for it to be loaded. No idea what, though.
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https://bugs.winehq.org/show_bug.cgi?id=52500
Bug ID: 52500
Summary: error with winediag (nodrv_CreateWindow)
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: josue.bock(a)univ-smb.fr
Distribution: ---
Created attachment 71795
--> https://bugs.winehq.org/attachment.cgi?id=71795
output in command line showing errors
Hello,
When upgading from 6.22 to 6.23, wine does not open anymore with a software.
It seems to be related to another bug report
(https://bugs.winehq.org/show_bug.cgi?id=51210) but AFAIC see, this was not the
same wine version involved.
My laptop also has two GPU, one Intel and one Nvidia.
The Intel one is expected to be unactivated.
I asked for help on the forum before sending this bug report, the discussion is
here: https://forum.winehq.org/viewtopic.php?f=2&t=36155&p=135932#top
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https://bugs.winehq.org/show_bug.cgi?id=56197
Bug ID: 56197
Summary: Blur sometimes crashes:
0024:err:virtual:virtual_setup_exception stack
overflow
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 75907
--> https://bugs.winehq.org/attachment.cgi?id=75907
output from the command: journalctl MESSAGE_ID=fc2e22bc6ee647b6b90729ab34a250b1
-o verbose
Blur sometimes crashes. When it does, the following is visible in the console:
FIRST : Potentially bad data : 638 DiffPrev :2.460445 DiffNext :1.706726
FIRST : Potentially bad data : 640 DiffPrev :7.508575 DiffNext :7.046486
0130:err:virtual:allocate_virtual_memory out of memory for allocation, base
(nil) size 000b0000
0130:err:d3d:wined3d_resource_allocate_sysmem Failed to allocate system memory.
0130:err:d3d:texture_resource_sub_resource_map Failed to prepare location.
0024:err:virtual:virtual_setup_exception stack overflow 1064 bytes addr
0x5b7d4352 stack 0x2070bd8 (0x2070000-0x2071000-0x2570000)
Segmentation fault (core dumped)
To reproduce:
Download Blur from here:
https://www.myabandonware.com/download/y5l-blur
$ md5sum ~/Downloads/Blur_Win_EN_Full-Rip.zip
1828b38fbaf4f6590b0d8453a5c0c2ea
/home/cedric/Downloads/Blur_Win_EN_Full-Rip.zip
unzip the game, and run it. After a various amount of time, the game crashes.
Usually after about an hour of playing.
[cedric@cedric BLUR]$ wine Blur.exe
I've found the core file here, but it's bigger than I can attach here (424MB):
$ ls -lh /var/lib/systemd/coredump/
-rw-r-----+ 1 root root 424M Jan 16 18:14
'core.Game\x20Master.1000.449d77bb791e4c56a3cea8da590fe8d1.4692.1705425290000000.zst'
Information about the crash is recorded in the system journal, I've attached
the output of this command:
$ journalctl MESSAGE_ID=fc2e22bc6ee647b6b90729ab34a250b1 -o verbose
My system:
Arch linux, XFCE on Xorg
AMD video card, open source driver
$ wine --version
wine-9.0-rc3
$ uname -a
Linux cedric 6.6.7-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 14 Dec 2023 03:45:42
+0000 x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=51955
Bug ID: 51955
Summary: Fusion 360: Certain elements from the UI remain drawn
on screen when switching to other applications
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alex.lemony(a)gmail.com
Distribution: ---
Created attachment 70935
--> https://bugs.winehq.org/attachment.cgi?id=70935
Screenshot showing bug
Fusion 360 was installed with the following installer on Manjaro KDE
Edition(x86):
https://github.com/cryinkfly/Autodesk-Fusion-360-for-Linux
Possibly of relevance is that the Bismuth tiling windows KWin script has been
in use is the current session, though the bug persists also when it is
deactivated.
Bug:
Certain elements of the UI such as the top left folder view under `BROWSER:`,
the dialogue indicating that the current file is unsaved, the heading
`COMMENTS:` in the bottom left, and the view manipulation bar at the bottom in
the center, remain drawn on screen when switching to other applications on the
same and on different virtual desktops.
This persists even when Fusion 360 is minimized. (see screenshot).
The dialogues remain interactable with buttons reacting to mouseover, though
clicking appears to have no effect.
Thanks, please email for further details if needed.
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https://bugs.winehq.org/show_bug.cgi?id=53875
Bug ID: 53875
Summary: Content of dialog windows in Fusion 360 is
inaccessible
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gudvinr+wine(a)gmail.com
Distribution: ---
Created attachment 73402
--> https://bugs.winehq.org/attachment.cgi?id=73402
extrude action
In Fusion 360, when you call an action, e.g. "create sketch", "extrude", "make
thread", etc, main app creates small window with action parameters (see
screenshot in attachments).
Problem is that these windows most of the time contain more parameters than
window can fit and this window is not resizeable or scrollable.
To reproduce issue simplest way is to:
1. select "create sketch"
2. draw something, simple rectangle is enough
3. finish sketch
4. select extrude
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https://bugs.winehq.org/show_bug.cgi?id=56196
Bug ID: 56196
Summary: Winelib DLLS using Wine APIs broken - constructor
issue?
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: john.rogers(a)oracle.com
Distribution: ---
The .L__wine_spec_import_data_ptrs table doesn't appear to be initialized
correctly starting in Wine 6 for winelib DLLs. Simplest sample I could come up
with:
DLL source: (mydll.cpp)
#include <windows.h>
BOOL APIENTRY DllMain(HANDLE hModule, DWORD ul_reason, LPVOID lpReserved)
{
return TRUE;
}
extern "C" {
void APIENTRY dllMethod(char *str)
{
// Create msgbox
int msgbox = MessageBox(NULL, str, "The Caption", 0);
return;
}
}
SPEC file: (mydll.spec)
@ stdcall dllMethod(str)
Main EXE src: (main.c)
#include <windows.h>
extern void APIENTRY dllMethod(char *str);
// This function is the entry point for the program
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR
lpCmdLine, int nCmdShow)
{
// Create msgbox
int msgbox = MessageBox(NULL, "Text 1", "The Caption", 0);
dllMethod("**** Text 2 ****");
msgbox = MessageBox(NULL, "Text 3", "The Caption", 0);
return 0;
}
Compiled with following commands:
winegcc -m64 -shared -mwindows -o mydll.dll mydll.cpp mydll.spec
winegcc -m64 -mwindows main.c mydll.dll.so
If you do this with Wine 4.0.4, running "wine64 a.out.so" will step through the
3 message boxes. If you do this with Wine 6 or greater, the first message box
will be displayed, then the app will crash. The issue appears to be related to
changes made in April 2020 ("winebuild: Don't use a constructor for dll modules
either.") - the __wine_dll_register function appears to have been orphaned.
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https://bugs.winehq.org/show_bug.cgi?id=51664
Bug ID: 51664
Summary: Autodesk Fusion360: crashes when try to create
drawings
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tony762(a)gmx.com
Distribution: ---
Created attachment 70538
--> https://bugs.winehq.org/attachment.cgi?id=70538
Backtrace
Url: https://www.autodesk.cz/products/fusion-360/overview
Wine-staging 6.15
In Design when I try to create a new drawing from component, AcCoreConsole.exe
crashes.
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https://bugs.winehq.org/show_bug.cgi?id=54661
Bug ID: 54661
Summary: winscard:winscard - The 32-bit test crashes in Wine
due to incorrect libpcsclite function signatures
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winscard
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
winscard:winscard - The 32-bit test crashes in Wine due to incorrect
libpcsclite function signatures:
winscard.c:49: Test failed: got 80100004
winscard.c:52: Test failed: got 6
winscard.c:61: Test failed: got 6
[...]
winscard.c:120: Test failed: got deadbeef
Unhandled exception: page fault on read access to 0xdeadbeef in 32-bit code
(0x6d702b0e).
See https://test.winehq.org/data/patterns.html#winscard:winscard
Where 0x80100004 == SCARD_E_INVALID_PARAMETER
The only important failure is the first one: SCARD_E_INVALID_PARAMETER.
This happens because Wine's winscard implementation passes NULL context pointer
to the libpcsclite SCardEstablishContext() function.
And this happens because that function takes a 32-bit scope value while
unixlib.c declares that parameter are 64-bit so the remaining parameters are
all shifted.
That makes the commit below the source of the bug:
commit 8490c43f38e306fef7b5fed3ffcb256efd73af58
Author: Hans Leidekker <hans(a)codeweavers.com>
AuthorDate: Thu Feb 16 09:56:12 2023 +0100
winscard: Implement SCardEstablish/ReleaseContext() on top of libpcsclite.
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https://bugs.winehq.org/show_bug.cgi?id=56044
Bug ID: 56044
Summary: Wrong RTF text saved by application
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leyyyyy(a)gmail.com
Distribution: ---
Created attachment 75699
--> https://bugs.winehq.org/attachment.cgi?id=75699
Comparison in Meld
In windows application will update only the following lines in the file:
<a:ModificationDate>1632770938</a:ModificationDate>
A=char(1)
But Wine adds its own data which breaks original application.
You can check screenshot for details.
Error happens at least in versions 8/9 (staging is used).
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https://bugs.winehq.org/show_bug.cgi?id=47747
Bug ID: 47747
Summary: DMM Game Player crashes on startup
Product: Wine
Version: 4.15
Hardware: x86
URL: http://dl-gameplayer.dmm.com/admin/win/installer/DMMGa
mePlayerSetup.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
Created attachment 65226
--> https://bugs.winehq.org/attachment.cgi?id=65226
Terminal output with WINEDEBUG=msgbox,seh
DMM Game Player is a downloader for online games (download-type) and a launcher
for browser games. It has similar functions to Steam Client.
After the install, DMMGamePlayer.exe shows the loading window and complains
with following message:
JET RUNTIME HAS DETECTED UNRECOVERABLE ERROR: system exception at 0x0ecbc743
Please, contact the vendor of the application.
Extra information about error is saved in the "jet_err_8.txt" file.
I tested with the following file:
SHA1(DMMGamePlayerSetup.exe) = 00cedd319fccf77542ee3ffc695e46f15103401d
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https://bugs.winehq.org/show_bug.cgi?id=56177
Bug ID: 56177
Summary: The 64-bit uxtheme:system fails on Windows 10 2004+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The 64-bit uxtheme:system fails on Windows 10 2004+:
system.c:2735: Test failed: Expected value 0, got -1702550272
See http://winetest.dolphin/data/patterns.html#uxtheme:system
A bisect shows that this failure started with the commit below:
commit b5f4a6a4dbb6f4d7b9f182d0d551393558458712
Author: Louis Lenders <xerox.xerox2000x(a)gmail.com>
Date: Thu Oct 19 15:15:36 2023 +0200
uxtheme: Add ShouldAppsUseDarkMode.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55821
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https://bugs.winehq.org/show_bug.cgi?id=49037
Bug ID: 49037
Summary: Japanese Visual Novel "Natural Vacation" gives error
MessageBox
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 67016
--> https://bugs.winehq.org/attachment.cgi?id=67016
Screenshot on wine
See the attached picture. You can close the messagebox again and it seems to
work just fine, but it's a bit annoying.
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https://bugs.winehq.org/show_bug.cgi?id=41739
Bug ID: 41739
Summary: Yesterday crashes at the savegame selection screen
(1st run)
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine-devel(a)hurrikhan.eu
Distribution: ---
Created attachment 56179
--> https://bugs.winehq.org/attachment.cgi?id=56179
filtered logs followed by the backtrace of the error
I start the game Yesterday.exe, on steam.
The game crashes (obvious null pointer at the 16th byte of a struct) as soon as
the savegame selection is shown.
There is is a fixme reporting a call to SystemParametersInfoW that says
"unknown action 116" (documented as "get audio description")
There is also a warning on cert_verify_proc_win (reported for another game)
I've attached the logs "WARNING\|Unknown\|fixme\|crash\|Yesterday\|psengine"
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