https://bugs.winehq.org/show_bug.cgi?id=56164
Bug ID: 56164
Summary: Unigine Sanctuary does not work stable with native
openal32.dll
Product: Wine
Version: 9.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: openal32
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Hi all
This is my second bug report about Unigine Sanctuary. That old benchmark worked
fine (with Gallium Nine) in older Wine releases when the built-in
"openal32.dll" was present.
However, since this file was removed somewhere in Wine 8.0 this benchmark no
longer works reliable. In my case I can confirm a reproducible hard hang of the
whole Linux environment.
Until now I was not able to find a native replacement of that "openal32.dll"
library which is on par with the former built-in one.
As a conclusion I would say that in regard to the stability and compatibility
of older Windows applications it was unwise to remove the built-in
"openal32.dll". The main argument was that no Windows version contains that
file so it is also not needed in Wine.
Well, it looks that the built-in "openal32.dll" variant is simply better than
the original native releases.
There should at least exist the possibility to download the built-in
"openal32.dll" file separately. This would allow end-users to made a manual
override by setting the former built-in variant as the native one. :-)
This was tested under Kubuntu 22.04 LTS with Mesa
24.0-git2401110600.813b19-oibaf-j (git-813b193 2024-01-11 jammy-oibaf-ppa). The
system is an old iMac 12,2 containing an Radeon HD 6770M GPU which is using the
r600 Mesa driver.
The Unigine Sanctuary benchmark can be downloaded from the original website:
https://benchmark.unigine.com/sanctuary
Note, bug 56163 describes the problem of Unigine Sanctuary with the OGL/WineD3D
rendering path.
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https://bugs.winehq.org/show_bug.cgi?id=56193
Bug ID: 56193
Summary: Titanfall 2/TF2SR-Menu-Mod: midimap.dll is never
loaded
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dsound
Assignee: wine-bugs(a)winehq.org
Reporter: sentrycraft123(a)gmail.com
Distribution: ---
Created attachment 75902
--> https://bugs.winehq.org/attachment.cgi?id=75902
minimal example
[TF2SR-Menu-Mod](https://github.com/zweek/TF2SR-Menu-Mod) is as mod for
Titanfall 2 designed for speedrunners which is loaded via a midimap.dll proxy
but not so on wine.
Through some testing I found that windows loads `midimap.dll` through
`waveInMessage` in `winmm.dll` which is invoked from `DirectSoundCaptuture` in
`dsound.dll`.
Wine never interfaces with the windows multimedia api when working with
DirectSound, so it never loads `midimap.dll`
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https://bugs.winehq.org/show_bug.cgi?id=56175
Bug ID: 56175
Summary: Ntdll RtlUpcaseUnicodeChar support is too good
(supports more recent Unicode versions than Windows)
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: pat.wine(a)tullmann.org
Distribution: ---
I am investigating a failure in a test for the Zig programming language's
support for Windows, when run under Wine. The test passes on a real Windows
installation, but fails under Wine. The test is exercising ntdll
RtlUpcaseUnicodeChar and, when run under Wine, it finds about 190 characters
that are unexpectedly upper cased.
From what I can tell, Wine uses up-to-date definitions from Unicode (via
tools/make_unicode), but Windows has not updated its Unicode tables as
recently. I have not found any documentation from Microsoft about what
specific Unicode version they support.
For a specific example, the Greek Letter Yot (U+3f3, "ϳ",
https://www.compart.com/en/unicode/U+03f3) is one that Window's
RtlUpcaseUnicodeChar will not upcase. But Wine's RtlUpcaseUnicodeChar will
upcase it to a Greek Capital Letter Yot (U+37f, "Ϳ",
https://www.compart.com/en/unicode/U+037F).
I believe this is a bug in Wine, and it should use the same upper casing rules
(and presumably a lot of other Unicode tables?) as Windows. I can provide a
Zig test case (probably not that useful!), or I can try building a C test case
if that would be helpful.
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http://bugs.winehq.org/show_bug.cgi?id=11320
Summary: AVP Gold fails to install - can't find audio track
information
Product: Wine
Version: 0.9.53.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
wine-0.9.53, Ubuntu 7.04
AVP Gold (Retail) Installer checks for a valid CD2 (audio cdrom) by attempting
to read track information using CreateFileW against where it expects .cda files
to exist
warn:file:CreateFileW Unable to create file L"d:\\track01.cda" (status
c0000034)
normally in a windows environment, the root of a cdrom drive will have an .cda
file for each track which contains data about the track
since these don't exist when running the installer in wine it fails.
someone has published some details on the file format here:
http://www.moon-soft.com/program/FORMAT/sound/cda.htm
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http://bugs.winehq.org/show_bug.cgi?id=9916
Summary: "make test" usually fails
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
"make test" should usually run well.
Right now, it usually fails badly.
Right now, on my machine, it:
put up a modal dialog once (requiring a mouse click),
hung once (requiring a 'wineserver -k'),
dropped me into the debugger once (requiring a 'wineserver -k'),
screwed up my screen resolution once,
and had 22 package failures and 169 individual test failures.
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https://bugs.winehq.org/show_bug.cgi?id=53997
Bug ID: 53997
Summary: Keyboard shortcuts issue on macOS
Product: Wine
Version: 7.21
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kerimtalhatosun(a)gmail.com
Distribution: ---
Hello.
Many .exe applications shortcuts such as copy and paste always work with
Windows shortcuts. MacOS shortcuts like CMD+C do not work.
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https://bugs.winehq.org/show_bug.cgi?id=54762
Bug ID: 54762
Summary: Request: Add "Removable" drive mount type
Product: Wine
Version: unspecified
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: wine.bugzilla.2023(a)maildepot.net
I've come across a number of firmware updating apps for various devices which
perform pretty basic filesystem writes to the hardware when it's booted into a
special mass storage mode, but they will not work unless the drive itself is of
the "Removable" type according to this method in .NET:
https://learn.microsoft.com/en-us/dotnet/api/system.io.driveinfo.drivetype?…
Even though the virtual drive mounts and is perfectly accessible, unless THAT
method returns a 2, the app is just going to choose to ignore it and cannot be
used.
I realize that this may sound a little esoteric and that there could be a
tremendous amount of Registry complexity involved in satisfying that method,
but given that the current list of drive types we have to choose from in
winecfg is basically from 1993, it seems like a bit of an update could be a
generally good idea for the project as a whole if it is at all feasible. The
"modern" list is honestly not all that different:
https://learn.microsoft.com/en-us/dotnet/api/system.io.drivetype?view=net-8…
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https://bugs.winehq.org/show_bug.cgi?id=55664
Bug ID: 55664
Summary: NASCAR Heat 5: crashes due to possible corrupt save
Product: Wine
Version: 7.7
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wengland02(a)yahoo.com
Created attachment 75192
--> https://bugs.winehq.org/attachment.cgi?id=75192
Log file output from Whisky
When I run the game the first time after install, the game works fine but after
I exit the game and relaunch, the game crashes before it reaches the main menu.
I believe this a problem with the save files because after I delete them, the
game works fine. I used Whisky for this test but it also occurs in Wine
vanilla. I can not provide a download link because it is a Steam game.
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https://bugs.winehq.org/show_bug.cgi?id=56141
Bug ID: 56141
Summary: vbsp.exe crased while compiling map for portal
Product: Wine
Version: 8.0
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ze31y0g4(a)duck.com
Distribution: ---
Created attachment 75817
--> https://bugs.winehq.org/attachment.cgi?id=75817
crash report
Using the alternative to hammer called hammer++ for source game map creation.
vbsp.exe crashed and it's unable to continue with the compilation of the map.
hammer++ is running on proton 4.2-9. I used this tutorial to run hammer++ on
linux
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https://bugs.winehq.org/show_bug.cgi?id=50765
Bug ID: 50765
Summary: the hunter call of the wild crash on start
Product: Wine-staging
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jg.staffel(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69556
--> https://bugs.winehq.org/attachment.cgi?id=69556
The log of the crash, created by the game.
Since wine-staging 6.2 and 6.3 "The hunter call of the wild crash" crashes
during startup. No any errors in terminal with WINEDEBUG=warn+dll+error,
including no dxvk errors.
This bug tested also with a clean Wine directory with the same result
(winetricks corefonts msxml6 d3dx11_43 winhttp wininet xact vcrun2005 vcrun2008
vcrun2010 vcrun2012 vcrun2013 vcrun2017 tahoma dxvk).
I am attaching the log of the crash, created by the game.
Wine-staging 5.22 works perfectly.
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https://bugs.winehq.org/show_bug.cgi?id=55980
Bug ID: 55980
Summary: Battle.net launcher doesn't start and crashes
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 82pixels.mj(a)gmail.com
Distribution: ---
Created attachment 75570
--> https://bugs.winehq.org/attachment.cgi?id=75570Battle.net crashes after starting and the Wine Debugger appears
After starting Battle.net it crashes, doesn't load and the Wine Debugger
appears. When I click the close button it comes back in a loop.
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https://bugs.winehq.org/show_bug.cgi?id=55611
Bug ID: 55611
Summary: No music in The Elder Scrolls IV: Oblivion
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 2923cz18vq(a)drowblock.com
Distribution: ---
Created attachment 75146
--> https://bugs.winehq.org/attachment.cgi?id=75146
Log that appears when running Oblivion.exe (without OBSE)
Music is not playing in The Elder Scrolls IV: Oblivion GOG release. Sound plays
correctly.
Unofficial Oblivion Patch is applied to my installation.
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https://bugs.winehq.org/show_bug.cgi?id=55523
Bug ID: 55523
Summary: The Settlers: Heritage of Kings has got d3d_shader
parameter initialisation difficulties.
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
I tried the game “The settlers (gold edition)” out once more by components from
the software package “wine 8.15-1622.3”.
Some information was logged for further development considerations.
Markus_Elfring@Sonne:~> wine 'C:\ProgramData\Microsoft\Windows\Start
Menu\Programs\Ubisoft\Blue Byte\DIE SIEDLER - Das Erbe der Könige - Gold
Edition\DIE SIEDLER - Das Erbe der Könige spielen.lnk'
…
0184:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader
#192:
0184:fixme:d3d_shader:print_glsl_info_log Vertex info
0184:fixme:d3d_shader:print_glsl_info_log -----------
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[0].zw" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[1].zw" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[2]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[3]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[4]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[5]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[6]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[7]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[9]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[11].yzw" might be used before being initialized
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https://bugs.winehq.org/show_bug.cgi?id=54603
Bug ID: 54603
Summary: blocking regression on printfil 5.29
Product: Wine-staging
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gizmo_1979(a)yahoo.it
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
printfil 5.29 works correctly with wine 8.0 stable, installing the 8.2 version
it stops starting.
https://appdb.winehq.org/objectManager.php?sClass=version&iId=41091
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https://bugs.winehq.org/show_bug.cgi?id=56142
Bug ID: 56142
Summary: sleeping dogs not able to run
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jiveshbisht(a)gmail.com
Distribution: ---
Created attachment 75819
--> https://bugs.winehq.org/attachment.cgi?id=75819
log
When running sleeping dogs (pirated version) i get this error. I removed the
.wine folder and then reran the installer. The game installed but when running
it the error occurred, Left 4 dead 2 and Half life 2 worked flawlessly. I have
no additional drivers installed and am currently using garuda linux(arch and
kde based distro).
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https://bugs.winehq.org/show_bug.cgi?id=56092
Bug ID: 56092
Summary: feature request: add support for mounting .iso files
to winecfg
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
feature request: add support for mounting .iso files and adding a new drive
letter to winecfg
It would be nice of a CDROM drive can be added to wine by browsing to an iso
file. Then winecfg should do two actions:
1) Mount the iso file
2) Create a CDROM drive, and point it to the directory it's mounted in.
Then the game can be installed by browsing to .wine/dosdeviced/d: and then run
the installer there.
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https://bugs.winehq.org/show_bug.cgi?id=55919
Bug ID: 55919
Summary: The program hl.exe has encountered a serious problem
and needs to close (MacOS Sonoma 14.0)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kalsinirch(a)gmail.com
Created attachment 75477
--> https://bugs.winehq.org/attachment.cgi?id=75477
screenshot of Mac details
Hello, my Mac details attached
recently when i tried to launch Counter Strike 1.6, basic functionalities were
blocked and game freeze with the following error:
The program hl.exe has encountered a serious problem and needs to close
this can be caused by a problem in the program or a deficiency in Wine.
i'm running using CrossOver 23.0
please help me with that
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https://bugs.winehq.org/show_bug.cgi?id=55885
Bug ID: 55885
Summary: wine prefix not updated correctly when going back to
previous wine version (new wow64, Framemaker 8)
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
In the past it was possible to use an existing wine prefix with an older
version of wine: When starting the old wine version, the prefix was updated
according to the old version; It was possible to switch back and forth again.
At least in one configuration I use regulary this does no longer work: After
updating the wine prefix to wine 8.20 switching back to an old version shows
the error
00d8:err:virtual:virtual_setup_exception stack overflow 16 bytes addr
0x7bc543cd stack 0x30ff0 (0x30000-0x31000-0x130000)
It seems that updating the old prefix is only done partially.
I am using the new experimental WOW64 mode, the used program is Framemaker 8
and the old wine version is wine 8.12 (which we use as reference).
It is expected that switching back and forth should work? If yes, I can further
investigate and try to bisect. If this is not supposed to work, please close
this bug report.
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=55494
Bug ID: 55494
Summary: err:sync:RtlpWaitForCriticalSection ... Win16Mutex"
wait timed out in thread (installer for: Tivoli: TKKG
1 - Jennifer is Missing / Katjas Geheimnis)
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
The installer for this game seems to get into a deadlock situation.
Game:
Tivoli: TKKG 1 (EN: Jennifer is Missing, DE: Katjas Geheimnis)
https://archive.org/details/tkkg-1-jennifer-is-missing (ISO-9660 image link)
Installer hangs and console shows the following. The last two messages repeat
after some seconds.
[...]
0130:warn:seh:dispatch_exception EXCEPTION_ACCESS_VIOLATION exception
(code=c0000005) raised
0130:warn:seh:dispatch_exception EXCEPTION_ACCESS_VIOLATION exception
(code=c0000005) raised
012c:warn:seh:dispatch_exception EXCEPTION_ACCESS_VIOLATION exception
(code=c0000005) raised
012c:warn:seh:dispatch_exception EXCEPTION_ACCESS_VIOLATION exception
(code=c0000005) raised
012c:warn:seh:dispatch_exception EXCEPTION_ACCESS_VIOLATION exception
(code=c0000005) raised
0130:warn:cursor:get_icon_ptr icon handle 0x20046 from other process
0130:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0130, blocked by 012c, retrying (60
sec)
012c:err:sync:RtlpWaitForCriticalSection section 6C8439E0
"dlls/krnl386.exe16/syslevel.c: Win16Mutex" wait timed out in thread 012c,
blocked by 0130, retrying (60 sec)
I've tried several things. Old wine versions (down to 2.0.5). Setting the
Windows version to "Windows 95" (via winecfg, game was released in 1997).
Similar problem:
https://forum.winehq.org/viewtopic.php?t=31780
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https://bugs.winehq.org/show_bug.cgi?id=53388
Bug ID: 53388
Summary: Won't let me open exe files
Product: Wine
Version: unspecified
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: benjamin.gasiorski(a)gmail.com
Distribution: ---
Created attachment 72778
--> https://bugs.winehq.org/attachment.cgi?id=72778
This is the message that pops up.
I am using an Acer Chromebook, and every time I try to open an exe file with
Wine, an error message pops up saying,"This program has encountered a serious
problem and needs to close". It also says, "This can be caused by a problem in
the program or deficiency in Wine." This message pops up on all exe files I try
to open. I don't if it has something to do with my Chromebook, or wine.
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https://bugs.winehq.org/show_bug.cgi?id=53159
Bug ID: 53159
Summary: Panzer Paladin: game wont open
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: resadent(a)gmail.com
Distribution: ---
Created attachment 72592
--> https://bugs.winehq.org/attachment.cgi?id=72592
Log
Hi. While using wine 7.0 stable, Panzer Paladin game worked just fine. However
upon updating to wine-devel 7.10, it will no longer open. I am getting errors
related to tzres.dll. I also tried dotnet48 and mono 7.3.0, but no luck with
either. Previously I got it working with dotnet48.
I am using ubuntu 22.04 amd64.
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https://bugs.winehq.org/show_bug.cgi?id=52425
Bug ID: 52425
Summary: TheBat! E-Mail client fault with WINE 7.0
Product: Wine
Version: 7.0
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jarnersr(a)wyomerc.com
Distribution: ---
Linux Mint 20.2
With the update to WINE 7.0, TheBat! stopped working properly. Connection is
made, to the server, but no messages are downloaded. Status bar shows
'Authenticated (plain)', but no further action.
I used Timeshift to restore my system to a backup made before the WINE update.
WINE version, now running, is 6.0.2, TheBat! version is 9.1
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https://bugs.winehq.org/show_bug.cgi?id=56114
Bug ID: 56114
Summary: winecfg allows a cdrom drive path to be inside of the
WINEPREFIX
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
To reproduce:
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
$ mkdir cd
$ touch cd/file.txt
$ winecfg
choose drives -> add -> D: -> OK now a new drive is added with / as the path
copy and paste this into the path and click ok:
~/wine-tmp/cd/
$ ls ~/wine-tmp/dosdevices/d\:
/home/cedric/wine-tmp/dosdevices/d:
$ cd ~/wine-tmp/dosdevices/d\:
bash: cd: /home/cedric/wine-tmp/dosdevices/d:: No such file or directory
Wine should refuse to accept a path for the CD when it's in the WINEPREFIX
Bonus points for presenting a prompt to the user explaining the limitation.
See this bug for more discussion on the subject:
https://bugs.winehq.org/show_bug.cgi?id=56091
$ wine --version
wine-9.0-rc3
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https://bugs.winehq.org/show_bug.cgi?id=55941
Bug ID: 55941
Summary: Moorhuhn Mah-Jongg: Black screen after starting
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nikolas.gur(a)stud.uni-due.de
Distribution: ---
Created attachment 75515
--> https://bugs.winehq.org/attachment.cgi?id=75515
wine output
game info: https://moorhuhn.fandom.com/de/wiki/Moorhuhn_Mah-Jongg
Tested with the retail CD version of the compilation "Moorhuhn Total 5"
(https://www.mobygames.com/game/96694/moorhuhn-total-5/)
After starting the game with "wine Moorhuhn-Mah-Jongg.exe", audio starts
playing. But the game window is completely black. (There is still audio
feedback when blindly navigating over menu items though)
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https://bugs.winehq.org/show_bug.cgi?id=55479
Bug ID: 55479
Summary: Roblox error when i Try to start.
Product: Wine-staging
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pedrovp547(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Every time I try to start Roblox I get this error below in attachment.
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