https://bugs.winehq.org/show_bug.cgi?id=44960
Bug ID: 44960
Summary: Unable to use python WMI winmgmts object
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: 20917771(a)student.uwa.edu.au
Distribution: ---
Created attachment 61068
--> https://bugs.winehq.org/attachment.cgi?id=61068
A minimal test case
I am trying to use pywin32 to wait on an external process using its PID. I used
winetricks WMI. I am using Ubuntu 16.04 LTS with Wine 3.5. I have attached a
minimal example of the Python script. I expect it to wait for the other process
to complete. Instead, I get the following output and the process exits
immediately:
0009:fixme:kerberos:kerberos_SpInstanceInit 65536,0x7e0413a0,(nil): stub
0033:fixme:kerberos:kerberos_SpInstanceInit 65536,0x7e0913a0,(nil): stub
0009:err:ole:apartment_getclassobject DllGetClassObject returned error
0x80004002 for dll L"C:\\windows\\system32\\wbem\\wbemdisp.dll"
0009:err:ole:create_server class {172bddf8-ceea-11d1-8b05-00600806d9b6} not
registered
0009:fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
0009:err:ole:CoGetClassObject no class object
{172bddf8-ceea-11d1-8b05-00600806d9b6} could be created for context 0x15
0009:err:ole:create_server class {8bc3f05e-d86b-11d0-a075-00c04fb68820} not
registered
0009:fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
0009:err:ole:CoGetClassObject no class object
{8bc3f05e-d86b-11d0-a075-00c04fb68820} could be created for context 0x14
Traceback (most recent call last):
File "test.py", line 10, in <module>
wmi = win32com.client.GetObject('winmgmts:')
File "C:\Python27\lib\site-packages\win32com\client\__init__.py", line 72, in
GetObject
return Moniker(Pathname, clsctx)
File "C:\Python27\lib\site-packages\win32com\client\__init__.py", line 87, in
Moniker
moniker, i, bindCtx = pythoncom.MkParseDisplayName(Pathname)
pywintypes.com_error: (-2147221164, 'REGDB_E_CLASSNOTREG', None, None)
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https://bugs.winehq.org/show_bug.cgi?id=55917
Bug ID: 55917
Summary: Japanese text rendering broken with VirtualDJ
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: bique.alexandre(a)gmail.com
Distribution: ---
Created attachment 75469
--> https://bugs.winehq.org/attachment.cgi?id=75469
virtual dj japanese tofu
In VirtualDJ, in the file browser, the Japanese text rendering shows tofu
instead of valid characters, and I'm sure I've got the fonts on my computer to
display them.
In the console I can read:
0198:fixme:d2d:d2d_text_renderer_DrawGlyphRun Ignoring options 0x6.
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https://bugs.winehq.org/show_bug.cgi?id=51819
Bug ID: 51819
Summary: Joining a LAN Game in Battlefield 2 crashes the app
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fzatlouk(a)redhat.com
Distribution: ---
Created attachment 70704
--> https://bugs.winehq.org/attachment.cgi?id=70704
stdout
Attempting to join a LAN Game in Battlefield 2 ends with game crash, both with
32 or 64 bit prefixes. Single Player and hosting LAN games work flawlessly.
Tested on wine staging 6.16, both with and without dxvk. I'll add debugger
output and test with newer wine later.
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https://bugs.winehq.org/show_bug.cgi?id=45988
Bug ID: 45988
Summary: Hard Reset Redux and Shadow Warrior 2: no videos in
game
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: petrushkinsn(a)gmail.com
Distribution: ---
Created attachment 62547
--> https://bugs.winehq.org/attachment.cgi?id=62547
wine terminal output running Hard Reset Redux
No videos between levels, nor starting video with developer logo etc.
In Hard reset redux, if i open Extras - Movies in main menu and select any
movie - nothing happens.
In Shadow Warrior 2, if i open Extras - Movies and select movie, screen blanks
for less than a second and then nothing hapens.
Both logs created with run game, go to extras - movies, try to start movie,
exit game.
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https://bugs.winehq.org/show_bug.cgi?id=44003
Bug ID: 44003
Summary: Origin: BF3WebHelper.exe crashes because injection of
igo32.dll fails.
Product: Wine-staging
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59662
--> https://bugs.winehq.org/attachment.cgi?id=59662
Standalone demonstration of the issue similar to what Origin does.
When starting a game from Origin a crash dialog for BF3WebHelper.exe is shown.
Shift+right click - "Debug" seems to get another thread further, so it can
successfully then still execute Firefox.exe.
Used a self built wine-2.20 with the whole staging patch set applied.
Tried to get an idea of what happens:
- Origin calculates the entry point for LoadLibrary using the kernel32 fake dll
and the base address of its own process.
- CreateProcess with suspended flag is called for BF3WebHelper.exe
- Memory for the to be loaded dll is reserved and filled in
the new process ("...\\igo32.dll").
- A second thread in the new process is created by CreateRemoteThread using
the calculated entry point for kernel32.fake.LoadLibrary above.
- This thread crashes because it looks like in the in memory kernel32 module
is something different/uninitialized at the used entry point.
With +BF3WebHelper.exe:all crash does not happen.
(But is still not executing LoadLibrary and seems not to crash by "accident".)
Attached is a demonstration of what happens.
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https://bugs.winehq.org/show_bug.cgi?id=56088
Bug ID: 56088
Summary: 3DRT BrickBlaster crashes on start
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 75754
--> https://bugs.winehq.org/attachment.cgi?id=75754
backtrace
To reproduce:
Download 3DRT BrickBlaster
https://www.myabandonware.com/download/169z-3drt-brickblaster
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
$ unzip ~/Downloads/3DRT-BrickBlaster_Win_EN.zip
$ wine 3drt_brickblaster_share.exe and accept the defaults
$ wine ~/wine-tmp/drive_c/Program\ Files\
\(x86\)/TLKGAMES/3DRTBrickBlaster/3drt_brickblaster_share.exe
The game crashes, resulting in a backtrace.
Full console output:
[jose@cedric-work-laptop ~]$ rm -rf ~/wine-tmp/
[jose@cedric-work-laptop ~]$ mkdir ~/wine-tmp
[jose@cedric-work-laptop ~]$ export WINEPREFIX=~/wine-tmp
[jose@cedric-work-laptop ~]$ cd ~/wine-tmp
[jose@cedric-work-laptop wine-tmp]$ unzip
~/Downloads/3DRT-BrickBlaster_Win_EN.zip
Archive: /home/jose/Downloads/3DRT-BrickBlaster_Win_EN.zip
inflating: 3drt_brickblaster_share.exe
[jose@cedric-work-laptop wine-tmp]$ wnie 3drt_brickblaster_share.exe
bash: wnie: command not found
[jose@cedric-work-laptop wine-tmp]$ wine 3drt_brickblaster_share.exe
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
004c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0054:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
004c:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
004c:err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x80004002
004c:err:ole:apartment_get_local_server_stream Failed: 0x80004002
004c:err:ole:start_rpcss Failed to open RpcSs service
0054:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
0054:err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x80004002
0054:err:ole:apartment_get_local_server_stream Failed: 0x80004002
0090:fixme:file:NtLockFile I/O completion on lock not implemented yet
0090:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0090:fixme:msi:internal_ui_handler internal UI not implemented for message
0x0b000000 (UI level = 1)
0090:fixme:msi:internal_ui_handler internal UI not implemented for message
0x0b000000 (UI level = 1)
00f0:fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
0118:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0118:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0118:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0118:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
wine: configuration in L"/home/jose/wine-tmp" has been updated.
[jose@cedric-work-laptop wine-tmp]$ 0164:err:menubuilder:InvokeShellLinker
failed to extract icon from L"C:\\Program Files
(x86)\\TLKGAMES\\3DRTBrickBlaster\\http:\\www.tlkgames.com"
015c:err:menubuilder:InvokeShellLinker failed to extract icon from
L"C:\\Program Files (x86)\\TLKGAMES\\3DRTBrickBlaster\\html\\index.html"
[jose@cedric-work-laptop wine-tmp]$ wine ~/wine-tmp/drive_c/
Program Files/ ProgramData/ windows/
Program Files (x86)/ users/
[jose@cedric-work-laptop wine-tmp]$ wine ~/wine-tmp/drive_c/Program\ Files\
\(x86\)/
Common Files/ TLKGAMES/ Windows NT/
Internet Explorer/ Windows Media Player/
[jose@cedric-work-laptop wine-tmp]$ wine ~/wine-tmp/drive_c/Program\ Files\
\(x86\)/TLKGAMES/3DRTBrickBlaster/
3drt_brickblaster_share.exe dxsetup.ini
DXSetup.exe html/
Uninstall.exe modern.exe
datas/ repertoire.ini
[jose@cedric-work-laptop wine-tmp]$ wine ~/wine-tmp/drive_c/Program\ Files\
\(x86\)/TLKGAMES/3DRTBrickBlaster/modern.exe
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
[jose@cedric-work-laptop wine-tmp]$ wine ~/wine-tmp/drive_c/Program\ Files\
\(x86\)/TLKGAMES/3DRTBrickBlaster/3drt_brickblaster_share.exe
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
wine: Unhandled page fault on read access to 00000034 at address 7BD59AFA
(thread 0024), starting debugger...
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
[jose@cedric-work-laptop wine-tmp]$ wine: Read access denied for device
L"\\??\\Z:\\", FS volume label and serial are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
Software:
Arch linux, Xorg (not wayland)
$ wine --version
wine-9.0-rc3f rom this aur PKGBUILD:
https://bugs.winehq.org/attachment.cgi?id=75744
$ uname -a
Linux cedric-work-laptop 6.6.8-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 21 Dec 2023
19:01:01 +0000 x86_64 GNU/Linux
Running lxde on Xorg
Hardware:
$ lscpi
03:00.0 Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi 22
[Radeon RX 6700/6700 XT/6750 XT / 6800M/6850M XT] (rev c3)
07:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Cezanne [Radeon Vega Series / Radeon Vega Mobile Series] (rev c4)
$ xrandr --listproviders
Providers: number : 2
Provider 0: id: 0x44 cap: 0xf, Source Output, Sink Output, Source Offload, Sink
Offload crtcs: 4 outputs: 2 associated providers: 1 name:modesetting
Provider 1: id: 0x124 cap: 0xf, Source Output, Sink Output, Source Offload,
Sink Offload crtcs: 6 outputs: 1 associated providers: 1 name:modesetting
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https://bugs.winehq.org/show_bug.cgi?id=55913
Bug ID: 55913
Summary: PngGauntlet can't create output folder a second time
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Installation:
1) Download https://pnggauntlet.com/PNGGauntlet-3.1.2.exe
2) Install Program
3) Download http://www.advsys.net/ken/util/pngout.exe
4) Put pngout.exe in folder "support" (folder is next to installed
PngGauntlet.exe)
5) Run PngGauntlet
6) In menu Tools->Options Disable OptiPNG and DeflOpt
7) Close and restart PngGauntlet (to save config)
Reproduce issue:
1) Put image in PngGauntlet GUI
2) Enter Output Directory c:\x1 (Make sure it doesn't exist)
3) Click "Optimize!"
4) Acknowledge "Directory does not exist" dialog (this works)
5) Enter Output Directory c:\x2 (Make sure it doesn't exist)
6) Click "Optimize!" again
7) The "Directory does not exist" dialog can't be closed now
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https://bugs.winehq.org/show_bug.cgi?id=55831
Bug ID: 55831
Summary: Stickys V10.1 dos'nt work: See Description
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: g0rb268a(a)anonaddy.me
Distribution: ---
Created attachment 75327
--> https://bugs.winehq.org/attachment.cgi?id=75327
Error log and extra info that might help
Tried to get the newest version of Stickys running on Fadora Workstation (the
Wine version seems to be based on version 7, the newest version is 10.1), via
boodles when the Boodles Runtime is disabled the program will start [It will
crash intently when enabled], and open up a help file (with all the entry's
being blank), the settings page when loaded is very glitched to the point that
it's almost impossible to use. Trying to load the manage Stickys page results
in in nothing happening. Trying to make a new note results in the app crashing
(see attached file)
If I remember right the version of Boodles is the one from the Flathub Repo
downloaded on May 19th
I don't know if this is the right place to report this, but I was unable to
submit this directly to the Wine HQ page for Stickys
https://appdb.winehq.org/objectManager.php?sClass=version&iId=26466 as it sys
I'm logged out and trying to log back in sys invalid username/password. So feel
free to forward this to whoever/whatever this is supposed to go to if this is
the wrong place, and I am sorry for the inconvenience.
Please don't reply, the E-mail for this account is an alias that dos not allow
for reply's, but I wanted to submit this report since I thought it might be
useful if anyone else trys to get the newest version of Stickys working.
Side note: the Wine version of Stickys still works on Fadora Workstation, but
trying to import notes from later versions of Stickys will not work.
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https://bugs.winehq.org/show_bug.cgi?id=55633
Bug ID: 55633
Summary: Regression since V6.0.3: Using NVIDA Optimus WINE
V8.02 - V8.16 unable to create windows.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gavron(a)wetwork.net
Distribution: ---
REGRESSION: Everything works on WINE 6.0.3
Under WINE 8 (Stable and Devel) no app windows open. Even winecfg will not
open. After changing the display mode to 'intel' everything works.
After changing it back to 'nvidia' and no other changes this error repeats:
0188:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
0188:err:winediag:nodrv_CreateWindow L"The explorer process failed to start."
Method to reproduce:
$ sudo prime-select intel && reboot
--wait for reboot--
$ winecfg
--works just fine--
$ sudo prime-select nvidia && reboot
--wait for reboot--
$ winecfg
--fails with many of that same error above--
$ sudo prime-select intel && reboot
--wait for reboot--
$ winecfg
--works again... the only change being switching the display driver back and
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https://bugs.winehq.org/show_bug.cgi?id=55135
Bug ID: 55135
Summary: Anno 1800: Unimplemented Function in d3d12core.dll
(Crash at startup)
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: philipp.kloke(a)web.de
Distribution: ---
Created attachment 74692
--> https://bugs.winehq.org/attachment.cgi?id=74692
Backtrace from Wine
The game Anno 1800 crashs with the following message:
Unhandled exception: unimplemented function d3d12core.dll.D3D12GetInterface
called in 32-bit code (0x7b012387).
Full backtrace is attached.
I am using Wine 8.11 (but the game did not work with previous versions
neither). DXVK 2.2 is installed.
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https://bugs.winehq.org/show_bug.cgi?id=52991
Bug ID: 52991
Summary: Wine Ignores "Emulate a virtual desktop" option being
checked, blocks me from running programs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: splatsniper112010(a)outlook.com
Distribution: ---
as the description says, Wine seems to be ignoring the "Emulate a virtual
desktop" option being checked, and keeps blocking me from running programs. The
weird thing is, it's actually worked before. I had not too long ago uninstalled
wine to check if winamp was causing some lag on a game that i was trying to
blay (BTW winamp didn't seem to be uninstalling), and before that, wine was
working WITH the emulate a virtual desktop option!
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https://bugs.winehq.org/show_bug.cgi?id=56036
Bug ID: 56036
Summary: War Front Game fails to load
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adec2011.ac(a)gmail.com
Distribution: ---
War Front complains of a display without hardware T&L and stencil support on a
32bpp desktop then fails to load
A demo can be played from
https://www.techspot.com/downloads/3979-war-front:-turning-point-demo.html
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https://bugs.winehq.org/show_bug.cgi?id=56012
Bug ID: 56012
Summary: Regression: FPS drop in wine-9.0-rc1
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: h0tc0d3(a)gmail.com
Distribution: ---
In wine 9.0-rc1 FPS does not increase above 55Hz. At the same time, FPS in wine
8 is more than 600Hz, and the game is limited to 240Hz to synchronize with the
monitor. At first I thought this was a bug of the new Wayland driver, but
research showed that in builds without it the FPS is just as low. Software
rendering was also excluded via setting VK_DRIVER_FILES and
DXVK_HUD=devinfo,fps.
Fsync On with WINEFSYNC=1 env variable.
Logs can be downloaded here:
https://bugs.winehq.org/show_bug.cgi?id=55995
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https://bugs.winehq.org/show_bug.cgi?id=55854
Bug ID: 55854
Summary: Error installing Interactive checklist
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: phil(a)tsa.coop
Distribution: ---
Created attachment 75368
--> https://bugs.winehq.org/attachment.cgi?id=75368
Output from terminal when running file from a command line (through Bottles)
Hi,
I have tried installing an executable interactive disclosure checklist (only
accessible through a paywall):
https://library.croneri.co.uk/cch_uk/nukto-01/nukto1-3
The installation crashes more or less on launch. I am trying to run the program
on Bottles, and have .Net3.5Framework installed as a dependency, and also
Net4.0Framework. The output when run from a command line is attached. I am
using a kron4ek-wine-proton-8.02 as a runner. The output is for two attempts to
install, the first without dvxk-2.3 and vkd3d-proton-2.10, which were then
enabled on the second attempt.
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https://bugs.winehq.org/show_bug.cgi?id=55681
Bug ID: 55681
Summary: [Pharaoh A New Era] gst_caps_is_fixed assertion
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Hello,
When i launch this game (the remake, not the original), it crashes during the
loading of the 1st mission. Launch the game and navigate into the menu work
correctly.
In the output console, i have these lines :
######
(wine:6155): GStreamer-Video-CRITICAL **: 17:23:42.218:
gst_video_info_from_caps: assertion 'gst_caps_is_fixed (caps)' failed
0184:fixme:mfplat:media_source_get_service_GetService Unsupported service
{dd0ac3d8-40e3-4128-ac48-c0add067b714}.
0184:fixme:mfplat:src_reader_QueryInterface
({7b981cf0-560e-4116-9875-b099895f23d7}, 00000000625CF3A0)
018c:fixme:mfplat:bytestream_file_Close 00000000676B9790
######
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https://bugs.winehq.org/show_bug.cgi?id=53693
Bug ID: 53693
Summary: La-Mulana immediately goes into excessive CPU usage
freeze and makes wm do the same upon killing
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
A word of warning: this will be a bit ranty.
At some point La-Mulana did work in wine - with some caveats. Namely, some
portions of one of boss fights *felt* like certain elements moved at incorrect
relative rate to the other making it significantly harder. I call that a
"physics" bug - I know at least one other game that was *definitely* affected
by such problem (youtube Let's play videos have clearly shown it).
I don't recall when that was, might have been a few years already.
Now, however, upon starting it CPU usage spikes to the point when everything
becomes unresponsive. What's even more annoying, if I login at a different
console (as there's no hope for the current xsession) and kill the game, the
window manager (openbox) goes into same spike and also needs killing to restore
things to a working state. What may or may not matter: if both are killed, the
terminal window the game was started in also closes.
Also, this might or might not be somehow hardware related. As I've said, I
don't recall when it worked, but I might have been still on integrated Intel,
now I'm on integrated AMD. This might be unrelated, but on the other hand I
recall that quite a few WolfRPG games that worked decently at some point with
hardware rendering now go into slideshow mode unless set to software. Then
again, hardware rendering in WolfRPG has often been a bit flaky, sometimes
going straight into crashes (some of them even reproducible on Windows) so
that's a poor indicator of anything.
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https://bugs.winehq.org/show_bug.cgi?id=47788
Bug ID: 47788
Summary: Combobox should not close while using keyboard letters
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Example:
- Run "wine control intl.cpl"
- On the first tab, click the top combox to open it
- Type down a few letter, like 'G', 'E', 'R'
It should jump to the first entry starting with "GER" while keeping the
combobox open. Instead it closes the combobox.
Might relate to bug 42898.
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https://bugs.winehq.org/show_bug.cgi?id=56017
Bug ID: 56017
Summary: Sea of Thieves: virtual:virtual_setup_exception stack
overflow
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Distribution: ---
Created attachment 75657
--> https://bugs.winehq.org/attachment.cgi?id=75657
SOT-WINED3D+seh.log
Hello,
after the game have created its window, it hangs.
It used to work long very fine but now out of sudden it doesn't work anymore, i
guess that may an update of the game have introduced that.
I have attached 2 logs one with DXVK that everyone would use and one with
normal wined3d to make sure its not DXVK fault.
Thank you in advance!
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https://bugs.winehq.org/show_bug.cgi?id=55952
Bug ID: 55952
Summary: Wine Mono HttpResponseStreamTest and
HttpWebResponseTest fail
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Regression from 8.20 to 8.21.
To reproduce, download the Wine Mono test suite from
https://dl.winehq.org/wine/wine-mono/8.1.0/wine-mono-8.1.0-tests.zip and run:
wine run-tests.exe MonoTests.System.Net.HttpResponseStreamTest
MonoTests.System.Net.HttpWebResponseTest
In the good case I get 52 tests passed, 4 tests failed (no list of failing
tests because these are "expected" failures).
In the bad case I get 2 tests passed and 54 failed, with a list of unexpected
failures (I guess one of the tests in HttpWebResponseTest still works).
Bisect showed this:
a866d16ff8f737b864ceee10931aae06c51bed39 is the first bad commit
commit a866d16ff8f737b864ceee10931aae06c51bed39
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Fri Jul 15 20:03:02 2022 -0500
server: Return ERROR_CONNECTION_RESET when trying to recv() on a reset
socket.
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https://bugs.winehq.org/show_bug.cgi?id=55904
Bug ID: 55904
Summary: running error,unimplemented function msvcp140.dll
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jlg_cjz(a)126.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 75441
--> https://bugs.winehq.org/attachment.cgi?id=75441
Unhandled exception: unimplemented function msvcp140.dll.??
An error occurred while running wechat in the container,“unimplemented function
msvcp140.dll”
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https://bugs.winehq.org/show_bug.cgi?id=55825
Bug ID: 55825
Summary: XiVLauncher Setup.exe fails
Product: Wine-staging
Version: 8.18
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.kowaliczekschmer(a)icloud.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Created attachment 75317
--> https://bugs.winehq.org/attachment.cgi?id=75317
Crash.log
XiVLauncher Setup.exe fails
https://github.com/goatcorp/FFXIVQuickLauncher/releases/tag/6.3.10
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https://bugs.winehq.org/show_bug.cgi?id=38486
Bug ID: 38486
Summary: Sim City 3000 crashes / doesn't load
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rufusthompsoncox(a)yahoo.co.uk
Distribution: ---
Created attachment 51331
--> https://bugs.winehq.org/attachment.cgi?id=51331
Error details
Sim City 3000 crashes / doesn't load. Error details attached.
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https://bugs.winehq.org/show_bug.cgi?id=54277
Bug ID: 54277
Summary: Fix unhandled exception for another test of The
Settlers: Heritage of Kings
Product: Wine
Version: 8.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
I tried another start out for the game “The settlers (gold edition)” by
components from the software package “wine 8.0~rc3-1522.1”.
Some information was logged for further development considerations.
Markus_Elfring@Sonne:~> wine C:\\ProgramData\\Microsoft\\Windows\\Start\
Menu\\Programs\\Ubisoft\\Blue\ Byte\\DIE\ SIEDLER\ -\ Das\ Erbe\ der\ Könige\
-\ Gold\ Edition\\DIE\ SIEDLER\ -\ Das\ Erbe\ der\ Könige\ spielen.lnk
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
…
00bc:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\SecDrv": c0000142
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"SecDrv"
failed to start: 1114
0024:fixme:exec:SHELL_execute flags ignored: 0x00004000
008c:fixme:imm:ImeSetActiveContext (0000000000010026, 0): stub
008c:fixme:imm:ImmReleaseContext (0000000000010020, 0000000000010026): stub
0124:fixme:imm:ImeSetActiveContext (0001004E, 1): stub
0124:fixme:imm:ImmReleaseContext (00050044, 0001004E): stub
0124:err:dbghelp_msc:pe_load_debug_directory Got a page fault while loading
symbols
0124:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0 addr
0x70034218
0138:fixme:advapi:RegisterEventSourceA ((null)," "): stub
0138:fixme:advapi:RegisterEventSourceW (L"",L" "): stub
0138:fixme:advapi:ReportEventA
(CAFE4242,0x0001,0x0000,0x00000000,00000000,0x0001,0x00000060,01D3FAF4,01E63592):
stub
0138:fixme:advapi:ReportEventW
(CAFE4242,0x0001,0x0000,0x00000000,00000000,0x0001,0x00000060,00634F88,01E63592):
stub
0138:err:eventlog:ReportEventW L"3"
0138:fixme:advapi:DeregisterEventSource (CAFE4242) stub
…
How will the software situation be improved further?
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https://bugs.winehq.org/show_bug.cgi?id=50920
Bug ID: 50920
Summary: Implement a 32-bit OpenGL wrapper that forwards calls
to a 64-bit display window through IPC
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: milasudril(a)gmail.com
Distribution: Ubuntu
It is getting harder to run 32-bit OpenGL apps. In particular If you install
the CUDA driver for NVIDIA, you will only get the 64-bit driver. A possible
solution would be to create a separate 64-bit process, that is responsible to
forward OpenGL calls from the 32-bit application to the 64-bit driver.
Some thoughts about implementation possibilities:
* OpenGL never use pointers as handles, but 32-bit ints. Thus it should be
possible to implement a working IPC solution without any pointer translation
table.
* Immediate mode (legacy) OpenGL, will naturally generate more IPC calls.
However, these functions could be implemented in wine, and glEnd could be the
trigger to flush any buffers and to issue the IPC call.
Some thoughts about drawbacks:
* Increased number of context switches which causes increased latency. However,
it is possible to use IPC to have a 32-bit WINE process communicating with
JACK, with sufficiently low latency for realtime audio, which has slightly
higher requirements on low latency then video output, so it should be feasible.
Some thoughts about implementation difficulties:
* Each OpenGL command will need an id, but perhaps this could be auto-generated
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https://bugs.winehq.org/show_bug.cgi?id=56004
Bug ID: 56004
Summary: spacedeskService.exe crashes on launch
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: user.pecheniok(a)gmail.com
Distribution: ---
If you try to launch spacedesk's spacedeskService.exe, the only thing it
outputs to the console is:
fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA
and then crashes.
If you try to turn on the server through spacedeskServiceTray.exe, it crashes
with the same output.
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