https://bugs.winehq.org/show_bug.cgi?id=55699
Bug ID: 55699
Summary: user32:input - The 32-bit test_keyboard_layout_name()
fail in the en_AE UTF-8 locale on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:input - The 32-bit test_keyboard_layout_name() fail in the en_AE UTF-8
locale on Windows:
input.c:3455: Test failed: e020047f: Could not find keyboard layout L"E020047F"
in preload list
input.c:3459: Test failed: e020047f: hkl high bits 0xe, expected 0xf
input.c:3465: Test failed: e020047f: RegGetValueW returned 2
input.c:3469: Test failed: e020047f: RegGetValueW returned L"18", expected
L"0020"
input.c:3455: Test failed: f0291801: Could not find keyboard layout L"00020401"
in preload list
See https://test.winehq.org/data/patterns.html#user32:input
Notes:
* This does not happen when running this test on its own so there must be
another test interfering.
* Also this only happens in the w10pro64_en_AE_u8 32-bit WineTest run which
corresponds to the English Arab Emirates locale which is UTF-8-only.
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https://bugs.winehq.org/show_bug.cgi?id=43260
Bug ID: 43260
Summary: Some DirectX 3 games such as MechWarrior 2, Soul Trap.
etc display badly or crash.
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: zombie_ryushu(a)yahoo.com
Distribution: ---
Some DirectX 3 games such as MechWarrior 2, Soul Trap. etc display badly or
crash. MechWarrior 2 loads the Intro Cinematic at most and then crashes at the
main menu with DirectX errors
Soul Trap displays similar errors the Main menu is Partially navigable. You can
not however start an actual game.This has been an ongoing problem with these
games.
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https://bugs.winehq.org/show_bug.cgi?id=55958
Bug ID: 55958
Summary: [Debian-based] wiki.winehq.org/Regression_Testing -
instructions do not work on modern distros
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: NM64+bugs.winehq.org(a)PM.me
Distribution: ---
Created attachment 75550
--> https://bugs.winehq.org/attachment.cgi?id=75550
video demonstration on Linux Mint 21.2
The instructions provided on wiki.winehq.org/Regreesion_Testing for
Debian-based distros seem to not be functional on modern Debian-based distros.
See the attached video for a demonstration on the live ISO of Linux Mint 21.2
Cinnamon (and, while not shown in the video, I get the exact same result when
trying this on an actual installation of Linux Mint 21.2 rather than using a
live ISO session)
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https://bugs.winehq.org/show_bug.cgi?id=56191
Bug ID: 56191
Summary: nsi:nsi sometimes crashes in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
nsi:nsi sometimes crashes in Wine with a stack that looks like an infinite
WaitForSingleObject() recursion:
nsi.c:1079: Test marked todo: got 997.
Unhandled exception: page fault on read access to 0x00000000 in wow64 32-bit
code (0x7b6d6555).
[...]
Backtrace:
=>0 0x7b6d6555 WaitForSingleObject+0x30(handle=<is not available>, timeout=<is
not available>)
[/home/fgouget/wine/winetest/march/../src/dlls/kernelbase/sync.c:339] in
kernelbase (0x00000000)
1 0x7b6d6555 WaitForSingleObject+0x30(handle=<is not available>, timeout=<is
not available>)
[/home/fgouget/wine/winetest/march/../src/dlls/kernelbase/sync.c:339] in
kernelbase (0x00000000)
...
See https://test.winehq.org/data/patterns.html#nsi:nsi
This first happened on 2023-12-07.
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https://bugs.winehq.org/show_bug.cgi?id=56190
Bug ID: 56190
Summary: user32:input - The 32-bit rawinputbuffer_wndproc()
fails in the new WoW mode
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:input - The 32-bit rawinputbuffer_wndproc() fails in the new WoW mode:
input.c:2284: Test failed: Unexpected rawinput size: 0
input.c:2284: Test failed: Unexpected rawinput size: 0
input.c:2299: Test failed: Unexpected rawinput data: 0
input.c:2300: Test failed: Unexpected rawinput data: 0
input.c:2284: Test failed: Unexpected rawinput size: 0
input.c:2284: Test failed: Unexpected rawinput size: 0
input.c:2299: Test failed: Unexpected rawinput data: 0
input.c:2300: Test failed: Unexpected rawinput data: 0
See https://test.winehq.org/data/patterns.html#user32:input
This first happened on 2023-12-07.
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https://bugs.winehq.org/show_bug.cgi?id=56178
Bug ID: 56178
Summary: dmime:dmime - test_tempo_track_play() sometimes fails
due to timing issues
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dmime:dmime - test_tempo_track_play() sometimes fails on Windows 7 and 8 due to
timing issues:
dmime.c:4285: Test failed: got 976562, expected 1139322.916667
See https://test.winehq.org/data/patterns.html#dmime:dmime
Three known instances:
* 2024-01-04 newtb-w8
* 2024-01-08 newtb-w7u-adm
* 2024-01-10 newtb-w7u-2qxl
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https://bugs.winehq.org/show_bug.cgi?id=56183
Bug ID: 56183
Summary: iCloud cannot log into AppleID
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: user.pecheniok(a)gmail.com
Distribution: ---
Created attachment 75897
--> https://bugs.winehq.org/attachment.cgi?id=75897
Full log
After clicking the "log in" button, it shows a loading wheel for several
seconds then shows an "There was an error connecting to the AppleID server"
error. This line is also printed to the console:
01b0:fixme:wininet:query_global_option INTERNET_OPTION_PER_CONNECTION_OPTION
stub
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https://bugs.winehq.org/show_bug.cgi?id=39160
Bug ID: 39160
Summary: Diablo 1 modifications 'Tchernobog' and 'Belzebub'
have no sound ingame
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: openal32
Assignee: wine-bugs(a)winehq.org
Reporter: i30817(a)gmail.com
Distribution: ---
>From here: http://diablo1.ovh.org/hd/?download
, diablo 1 data file required.
After the intro movies on a new windows 32 bits prefix, there is no sound. I
tried some things (the game has a openal32.dll in the dir):
export WINEDLLOVERRIDES="openal32=d" (game refuses to load from missing dll)
export WINEDLLOVERRIDES="openal32=b" (normal no sound besides the intro movies)
export WINEDLLOVERRIDES="openal32=n" (game complained that 'Sfx error'
'Couldn't create Video Stream Sound object,, OpenAL invalid ID'.
I also tried to install a recent version of oalinst.exe into the prefix with no
appreciable difference with these combinations. Disabled still fell over,
builtin still had no sound and native still found something fishy in the
interface.
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https://bugs.winehq.org/show_bug.cgi?id=46744
Bug ID: 46744
Summary: Settlers IV History Edition
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: supagu(a)gmail.com
Distribution: ---
Loads into menu, but trying to start a game gives the following error:
0143:fixme:ddraw:d3d_device_create Only one Direct3D device per DirectDraw
object supported.
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https://bugs.winehq.org/show_bug.cgi?id=54405
Bug ID: 54405
Summary: FAVORITE games crash on New Game (Hoshizora no
Memoria, Irotoridori no Sekai, AstralAir no Shiroki
Towa, Sakura Moyu...)
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: nekotekina(a)gmail.com
Distribution: ---
Hello,
Multiple visual novels from FAVORITE crash at selecting New Game after startup.
List of affected games (non-exhaustive, using the same engine):
星空のメモリア (Hoshizora no Memoria) -Wish upon a Shooting Star-
星空のメモリア (Hoshizora no Memoria) -Eternal Heart-
いろとりどりのセカイ (Irotoridori no Sekai)
いろとりどりのヒカリ (Irotoridori no Hikari)
アストラエアの白き永遠 (AstralAir no Shiroki Towa)
紅い瞳に映るセカイ (Akai Hitomi ni Utsuru Sekai)
アストラエアの白き永遠Finale-白き星の夢- (AstralAir no Shiroki Towa Finale -Shiroki Hoshi
no Yume-)
さくら、もゆ。(Sakura, Moyu.) -as the Night's, Reincarnation-)
Workaround:
Go to settings, switch to font settings tab, then go back to main menu. This is
far from obvious, as it looks like the game doesn't work at all.
Technical details:
The game engine crashes calling __invalid_parameter_noinfo after failing to
check results of certain call to GetGlyphOutlineA in its text rendering
routine. More precisely, the engine seems bugged. First thing it does after
starting New Game is trying to "render" Japanese space character U+3000.
GetGlyphOutlineA returns zero for it, this triggers the code path calling
GetLastError. Last error is sticky and there is no SetLastError anywhere before
it. Since GetGlyphOutlineA doesn't set the last error in Wine (at least it's
not the case here), GetLastError checks some "ancient" stuck value. The value
is also strange: 0xffffffff, which isn't usually seen as an error code.
I tried to figure out where 0xffffffff comes from. It's set in
win32u:wait_message. X11DRV_MsgWaitForMultipleObjectsEx returns -1 because the
count arg is 0, after process_events succeeds: ret is set to count-1. I don't
understand where the bug actually is, it's pretty confusing.
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https://bugs.winehq.org/show_bug.cgi?id=56180
Bug ID: 56180
Summary: spacedesk shows "Connected - Display OFF" text when
connecting to the device
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: user.pecheniok(a)gmail.com
Distribution: ---
Created attachment 75893
--> https://bugs.winehq.org/attachment.cgi?id=75893
Log of the running app
As of spacedesk v2109 and wine 9.0 rc3, when you connect a device to the PC
using the companion app, it only shows the "Connected - Display OFF" text on
the 2nd device. This line (or similar, see log) shows up right when you tap
"connect", so maybe it is the problem and needs an implementation:
fixme:system:NtUserQueryDisplayConfig flags 0x2, paths_count 0x1a7fa00, paths
0x35e318, modes_count 0x1a7fa04, modes 0x35f428, topology_id (nil) semi-stub
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https://bugs.winehq.org/show_bug.cgi?id=41120
Bug ID: 41120
Summary: Shadow Vault does not start a new game with
EZeroDivide message box
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Created attachment 55327
--> https://bugs.winehq.org/attachment.cgi?id=55327
relay log
When attempting to start a new game there is a message box, dismissing it leads
to a hang and this message in the console:
err:ntdll:RtlpWaitForCriticalSection section 0x7de64ac0
"../../../wine/dlls/wined3d/wined3d_main.c: wined3d_cs" wait timed out in
thread 0043, blocked by 0037, retrying (60 sec)
Relay log attached with 198Mb uncompressed. The thread that displays the
problem is 0028, a thread only trimmed version (around 1000 last lines) of the
log is at http://pastebin.com/qXHmQkgv
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https://bugs.winehq.org/show_bug.cgi?id=52547
Bug ID: 52547
Summary: GIMP 2.2.x: Mouse disappears and is ignored by the
application
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Mouse pointer disappears and won't work in most places of the interface,
however, the application seems to detect when the pointer (wich is invisible)
is hovering over buttons, but doesn't recognize mouse clicks.
On Windows 10, mouse events has the expected behavior and the mouse pointer
changes to another offered by the application.
Procedure:
1 - Run GIMP-2.0/bin/gimp-2.2.exe
2 - Move mouse over windows and click on it's contents
Download:
GIMP 2.2.17:
http://www.oldversion.com/windows/the-gimp-2-2-17
SHA1: bb8a3e297d6f2885c80c394901380b81d8ae0a67
Although the applications requests for GTK+ 2.4.14, GTK+ 2.10.13 is required to
install this application
GTK+ 2.10.13:
https://sourceforge.net/projects/gtk-win/files/GTK%2B%20Runtime%20Environme…
SHA1: bc5902c48590413fdd57ece9b69ee478849329c9
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http://bugs.winehq.org/show_bug.cgi?id=21215
Summary: New Star Soccer 2010 crashes when starting a new
career
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lminiero(a)gmail.com
New Star Soccer 2010 crashes when you try to start a new career. You can
customize your profile correctly, but when you confirm your choices, and the
database is created for you, halfway though the process Wine crashes.
Everything else (main menu, game engine itself) works correctly. It has been
verified (not by me) that loading an already saved game (e.g. saved in Windows)
works fine, so the problem is in generating the savegame database.
The game has a debug mode, which shows that the last operation printed on
console (be it completed or still ongoing) is a 'DoLeagueElimination' (you can
choose, in the customization process, which leagues you want to be accessible
during the game). I'll attach a back trace.
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https://bugs.winehq.org/show_bug.cgi?id=56179
Bug ID: 56179
Summary: GitLab fails to run some tests on Windows due to lack
of PARENTSRC support
Product: WineHQ Gitlab
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gitlab-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
GitLab does not take PARENTSRC into account when running the Windows tests.
For instance MR!4837 introduces a failure in xaudio2_8:xaudio2:
https://gitlab.winehq.org/wine/wine/-/merge_requests/4837/diffs
And yet the 32-bit Windows job shows no failure:
https://gitlab.winehq.org/fgouget/wine/-/jobs/48209
While the 32-bit Linux job shows the expected failure:
https://gitlab.winehq.org/fgouget/wine/-/jobs/48208
This is actually obvious given that the code that builds the list of tests to
run on Windows (winetest.args) contains no reference to PARENTSRC:
- git diff --name-only $CI_MERGE_REQUEST_DIFF_BASE_SHA | sed -re
'/\/tests\//!d; s@/tests/.*@/tests/Makefile.in@' |
(xargs -r ls 2>/dev/null || true) | xargs -r sed '/TESTDLL/!d; s@.dll@@;
s@.*= *@@' >usr/local/share/wine/winetest.args
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https://bugs.winehq.org/show_bug.cgi?id=41915
Bug ID: 41915
Summary: Crimzon Clover WORLD IGNITION - No music playback,
sound effects missing
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: irrenhaus3(a)gmail.com
Distribution: ---
Created attachment 56296
--> https://bugs.winehq.org/attachment.cgi?id=56296
wine output, up until the game shows its loading screen
The Steam version of Yotsubane's shooting game "Crimzon Clover WORLD IGNITION"
doesn't play any background music, misses most of its sound effects and the few
effects it does play are not mixed properly (most of the time they are too
loud).
I believe this bug to be OpenAL-related due to this specific line in the log:
err:winediag:IXAudio2Impl_CreateSourceVoice OpenAL ran out of sources, consider
increasing its source limit.
This bug still prevails in 1.9.23, but it has been present for roughly 2 or 3
earlier releases in the winehq-repository.
Thank you for your time.
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https://bugs.winehq.org/show_bug.cgi?id=43677
Bug ID: 43677
Summary: Act of Aggression - Stuck on loading screen
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: supagu(a)gmail.com
Distribution: ---
Running from steam, it first tries to install some of the usual libs that steam
does and then run the game:
https://pastebin.com/fkwYwgK5
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https://bugs.winehq.org/show_bug.cgi?id=56170
Bug ID: 56170
Summary: Photoshop CC 2021 - Bug "enregistrer sous"
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: bbrusadelli(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
Created attachment 75885
--> https://bugs.winehq.org/attachment.cgi?id=75885
rapport de bug
Wine 8.0.1 repack
Xubuntu 23.10
Bug dans Photoshop CC 2021 lors dans le menu fichier / Enregistrer sous
Ci-joint le rapport
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https://bugs.winehq.org/show_bug.cgi?id=55289
Bug ID: 55289
Summary: undefined reference to `wWinMain'
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winecrt0
Assignee: wine-bugs(a)winehq.org
Reporter: esteve.varela(a)gmail.com
Distribution: ---
I can't get wineg++ -mconsole -municode to correctly attempt to call wmain
instead of wWinMain:
$ echo '#include <stddef.h>\nint wmain(int argc,wchar_t *argv[]){return
0;}' > test.c
$ wineg++ -mconsole -municode test.c
/usr/lib/gcc/x86_64-pc-linux-gnu/12/../../../../x86_64-pc-linux-gnu/bin/ld:
/usr/lib/wine-staging-8.11/bin/../wine/x86_64-unix/libwinecrt0.a(exe_wmain.o):
in function `wmain':
(.text+0x9b): undefined reference to `wWinMain'
collect2: error: ld returned 1 exit status
winegcc: /usr/bin/x86_64-pc-linux-gnu-g++ failed
This issue is reproducible on both Debian 12 and Gentoo, using winehq-8.11.
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https://bugs.winehq.org/show_bug.cgi?id=56127
Bug ID: 56127
Summary: connect to 0.0.0.0 should fail
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: moonshadow565(a)hotmail.com
Distribution: ---
Connect to all zero address should.
This is documented at
https://learn.microsoft.com/en-us/windows/win32/api/winsock2/nf-winsock2-co…
:
> If the address member of the structure specified by the name parameter is filled with zeros, connect will return the error WSAEADDRNOTAVAIL.
Some applications (League of Legends) rely on this behavior to alert select
from another thread on windows platform.
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https://bugs.winehq.org/show_bug.cgi?id=49936
Bug ID: 49936
Summary: modal dialog box behaves modeless
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ch.panel(a)free.fr
Distribution: ---
Creating a modal dialog box in an MDI environment :
when this one has for parent an MDI Child window, this behaves like a modeless
window (bug because MDI child was expecting an answer)
when this one has for parent the Application Frame window (parent of parent...
of MDI Child window), this behaves correctly (modal).
It's like wine doesn't manage MDI model correctly...
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https://bugs.winehq.org/show_bug.cgi?id=52966
Bug ID: 52966
Summary: user32:combo - test_listbox_size() fails in Wine in
the Japanese locale
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:combo - test_listbox_size() fails in Wine in the Japanese locale:
combo.c:798: Test marked todo: Test 1, expected list height to be 0, got 14
combo.c:798: Test failed: Test 2, expected list height to be 0, got 15
combo.c:798: Test failed: Test 11, expected list height to be 0, got 15
combo.c:798: Test succeeded inside todo block: Test 15, expected list height to
be 54, got 54
https://test.winehq.org/data/patterns.html#user32:combo
This is readily reproducible with:
(just make sure to have the required locale in locale -a)
LANG=ja_JP.UTF-8 ./wine dlls/user32/tests/user32_test.exe combo
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https://bugs.winehq.org/show_bug.cgi?id=56169
Bug ID: 56169
Summary: Creating a new bugzilla account gives a warning: "You
submitted changes to createaccount.cgi with an invalid
token"
Product: WineHQ Bugzilla
Version: 3.2.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: austinenglish(a)gmail.com, jnewman(a)codeweavers.com,
julliard(a)winehq.org
Distribution: ---
Created attachment 75884
--> https://bugs.winehq.org/attachment.cgi?id=75884
warning
This was reported by a user to the bugzilla admin email.
I tried it myself, and sure enough, registering a new account gives this
warning:
========
You submitted changes to createaccount.cgi with an invalid token, which may
indicate that someone tried to abuse you, for instance by making you click on a
URL which redirected you here without your consent.
Are you sure you want to commit these changes?
========
I can bypass the warning, but obviously I shouldn't have to / it is concerning.
Tested with Firefox 115.6.0.esr / Google Chrome 120.0.6099.216.
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https://bugs.winehq.org/show_bug.cgi?id=56136
Bug ID: 56136
Summary: ImageGetDigestStream does not behave the same as on
windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: imagehlp
Assignee: wine-bugs(a)winehq.org
Reporter: hkarlsson(a)gmail.com
Distribution: ---
Created attachment 75814
--> https://bugs.winehq.org/attachment.cgi?id=75814
Isolated the function and ran it side by side with real windows function to
test results
Just wanted to report that ImageGetDigestStream does not match the windows (11)
version. I suspect this is very low prio and rarely used. It is used by
Unreal's ShaderCompileWorker.exe as a way to verify dxcompiler.dll version (and
a couple more dlls). The reason it is used is to get same version between
signed and unsigned binaries. I tried fixing it up myself but got stuck on some
weirdness related to .rsrc section when not having
CERT_PE_IMAGE_DIGEST_RESOURCES set (which is a scenario Unreal is not using).
Since our usecase is detouring system calls I ended up putting a specialized
(and very limited) version of ImageGetDigestStream into our code to workaround
the problem for Unreal
(The notes section inside wine source code also says that this function is only
tested with 32-bit so I suspect this code is very old and extremely rarely used
I've attached a hacked up version where my usecase works but there are lots of
cases not working so I didn't want to create a pull request.
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