https://bugs.winehq.org/show_bug.cgi?id=47028
Bug ID: 47028
Summary: WinSCP hosts list missing indentation
Product: Wine
Version: 4.6
Hardware: x86-64
URL: http://winscp.net/download/winscp577.zip
OS: Mac OS X
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: jr98(a)gmx.net
Created attachment 64194
--> https://bugs.winehq.org/attachment.cgi?id=64194
terminal output, +message log, screenshots
On windows there is space between the edge of the box and the icons.
To reproduce, run WinSCP.exe and you can see the hosts list on the left.
Attached is a zip containing terminal output, a +message log and screenshots
for comparison.
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https://bugs.winehq.org/show_bug.cgi?id=54397
Bug ID: 54397
Summary: Wine does not populate prefixes with 32-bit dlls
Product: Wine
Version: 7.22
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: eralegrid(a)hotmail.com
Starting from Wine 7.22, Wine doesn't copy any 32-bit files into new prefixes.
For a 32-bit prefix, only system.reg/user.reg/user.reg and a bunch of empty
directories are created.
For a 64-bit prefix, things appear to be normal aside from
$WINEPREFIX/drive_c/windows/syswow64 being empty.
It seems this situation started with commit
d45de318748639cfd1e80a976b39f5e19213990f.
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http://bugs.winehq.org/show_bug.cgi?id=13778
Summary: Date and Time display
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rx9tx(a)qrz.ru
Created an attachment (id=13813)
--> (http://bugs.winehq.org/attachment.cgi?id=13813)
wine window
The problem is that in a Windows application running in Wine the date and time
displayed as digit like 39591.6425810185 instead of May-23-2008, 15:25, see
pictures http://rx9tx.qrz.ru/wine.jpg and http://rx9tx.qrz.ru/windows.jpg .
Same about the frequency value 0000000000028.012100 in mHz (28.0121 mhz) is
shown like 298112000.0. I dont know what kind of database is used, but it has
the .isd extension, also .isf, .ism, .isl files are present.
Here's the excerption from the database with the data shown on the pics:
http://rx9tx.qrz.ru/log.txt
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https://bugs.winehq.org/show_bug.cgi?id=50338
Bug ID: 50338
Summary: Open/save dialog don't show current folder path.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: ltgustavsen(a)gmail.com
Distribution: ---
Created attachment 68924
--> https://bugs.winehq.org/attachment.cgi?id=68924
Screenshot from linux. Missing folder path.
Hello
The opening/save dialog in Picture Window 8 from dl-c.com doesn't work as
expected. There is no way to see which folder I’m in. The green back arrows on
the top don’t work when I open the default catalog. I have to start each time
in the left sidebar and browse to the correct directory. If I do so, the arrows
work.
I have attached some screenshots. And a debug file.
I have tested with wine-5.0.3 and wine-6.0-rc2
I have installed Picture Window this way
winetricks vcrun2019
wine msiexec /i Picture\ Window\ Pro.msi
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https://bugs.winehq.org/show_bug.cgi?id=44016
Bug ID: 44016
Summary: Improve path handling in Open and Save dialogs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
Current open and save dialogs have large usability issues.
1 When I paste a path of a folder into it to make it open that folder in itself
it doesn't work and writes an error.
2 I also expect this dialog to accept the absolute path in linux rootfs.
3 I also expect it to show a drop-down menu as in Windows.
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https://bugs.winehq.org/show_bug.cgi?id=42645
Bug ID: 42645
Summary: File dialog usability
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: freddi34(a)yahoo.de
Distribution: ---
When working with project files across different programs (e.g. Linux/OS X
program and Windows program through Wine), users usually have to access the
same locations and files. Quick file access and navigation is essential for
productivity. If Wine's goal is not to be a bottom-of-the-drawer academic
project, but actually useful, it must sufficiently integrate with the
non-Windows desktop that its users are using.
Example workflow:
A 1. Native file manager (e.g. Nautilus) is opened at /home/username/folder1
2. User wants to open file1.ext from this folder in a Wine program through
the file open dialog.
B 1. User creates a file2.ext in a Wine program, opens the file save dialog
and wants to save it in the same location (folder1).
2. File save dialog is opened at a path deep in the virtual C: drive
(C:/Programs/Manufacturer/ProgramName/client/assets/.../...).
The file save dialog's location may be controlled by the Windows
application or where it was opened the last time.
Wine's file open/save dialog has significantly worse usability than any
GTK/KDE/OS X file dialog or even Windows' own.
- It is more likely not opened where the user needs it (since working
cross-system)
- Navigation is only possible by one step up (green up arrow button) or by
going multiple steps up towards the file system root (scrollable dropdown) and
then navigating step by step down in the native system's file tree.
- Double-click is cumbersome and leads repeatedly to accidental renamings or
wrong selections.
Wine's open/save dialogs should allow faster changing between commonly used
locations. This should be supported through:
- editable address (would allow to paste a complete path and press enter)
- droppable for native paths (drag&drop a folder from a native file manager,
this is commonly supported in e.g. GTK)
- persistent list of recently openend locations in this WINEPREFIX
While these are platform-agnostic, more comfort can be achieved by further
integrating with the desktop (Gnome/KDE/OS X):
- integrate with the desktop's bookmarks through Free Desktop Standard
- integrate with the desktop's recent locations
- (native file dialogs)
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http://bugs.winehq.org/show_bug.cgi?id=35062
Bug #: 35062
Summary: FarCry3 : graphical glitches
Product: Wine
Version: 1.7.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 46762
--> http://bugs.winehq.org/attachment.cgi?id=46762
Graphical glitches on see
Hi,
There is a graphical bug when i play at FarCry3. this bug appears only when you
look the sea.
As you can see in the screenshot, it seems that the map is drawn in the sea.
I think it's not a problem about the sun/moon light reflections on the sea,
they're correctly drawn (not viewable in the screenshot)
Thanks,
Max
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https://bugs.winehq.org/show_bug.cgi?id=56003
Bug ID: 56003
Summary: Age of Mythology: sometimes some of the water tiles
are flickering
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugzilla(a)aulehla.net
Distribution: ---
When playing water maps, water tiles are sometimes flickering.
This problem does not occur when playing the game on windows.
I will add more details shortly.
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http://bugs.winehq.org/show_bug.cgi?id=23676
Summary: Arcanum essentially unusable due to graphics errors
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex.richardson(a)gmx.de
When playing Arcanum, the issue shown by the screenshot happens as soon as you
attempt to scroll the view.
It seems that it only happens when scrolling to the top, left right and down
seem to be fine.
I know this did not happen with older versions of Wine ~1 year ago.
For testing purposes there is a demo of the game available here:
http://www.terra-arcanum.com/downloads/
If you need any other information please tell me, I'm quite new to reporting
bugs in Wine.
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https://bugs.winehq.org/show_bug.cgi?id=53699
Bug ID: 53699
Summary: Hearthstone/Battle.net caught in update loop
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kilzzz(a)hotmail.com
Distribution: ---
Created attachment 73103
--> https://bugs.winehq.org/attachment.cgi?id=73103
Terminal section of update loop
Attempting to update an already working battle.net/Hearthstone install results
in the client repeatedly trying to update some unknown component. The client
will attempt to update the game only to cycle back to updating something else.
Its happening to more than just me
https://us.forums.blizzard.com/en/blizzard/t/cannot-download-any-games-from…
looking at the linux posts.
The same thing happens on a Manjaro install and a Debian testing install that
previously worked. Attached is a section of the terminal output from the
cycling.
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https://bugs.winehq.org/show_bug.cgi?id=55860
Bug ID: 55860
Summary: MDI malfunction
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ch.panel(a)free.fr
Distribution: ---
In MDI applications, when this application is in full screen, and this one call
a modal dialog box, switching to another application (not wine) and returning
to the application causes the main frame window of this application to switch
to normal window instead of maximized.
The modal dialog box should prevent any modification of the highest level
windows, particularly the main application window
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https://bugs.winehq.org/show_bug.cgi?id=49107
Bug ID: 49107
Summary: Rise of the Tomb Raider shows a black screen in DX12
mode
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
No crash just spamming this line:
err:vkd3d_wait_for_gpu_fences: Failed to wait for Vulkan fences, vr -4.
wine-5.7-209-g4e2ad334b5
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https://bugs.winehq.org/show_bug.cgi?id=52146
Bug ID: 52146
Summary: [Control DX12]Wrong color when Global Reflections
setting is enabled
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Hi,
I use vkd3d-git + Connor's patch from
https://bugs.winehq.org/show_bug.cgi?id=47713#c6
Sorry if it's not correct to create this BR considering that this is an
unnofficial patch (need more works to be upstreamed)
I tried Control DX12 with this patch and the game works great despite the
stuttering.
As explained in the BR's title, when "Global Reflections" is enabled in the
game's settings, a red color appears in game as you can see in the video and
screenshot.
I attach a VKD3D_DEBUG="trace" log (1.6Gb size) :
https://www.mediafire.com/file/7pn6eyhsa7mvy72/Control_DX12_glitches.7z/file
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https://bugs.winehq.org/show_bug.cgi?id=51653
Bug ID: 51653
Summary: HITMAN (2016) crashes when loading level in DX12 mode
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Default output
fixme:d3d12_command_queue_GetClockCalibration: iface 0x7f8a5500, gpu_timestamp
0x2917fa48, cpu_timestamp 0x2917faa0 stub!
fixme:d3d12_command_queue_Wait: Failed to acquire Vulkan semaphore for fence
0x7ec63700, value 0x143b3, completed value 0x143ac.
04b8:fixme:dxgi:d3d12_swapchain_set_sync_interval Unsupported sync interval 2.
fixme:d3d12_pipeline_state_GetCachedBlob: iface 0x7f4d34f40140, blob 0x2917fa20
stub!
wine: Unhandled page fault on read access to 0000000000000000 at address
0000000140EDD169 (thread 04b8), starting debugger...
vkd3d-1.2-442-g04a0808
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https://bugs.winehq.org/show_bug.cgi?id=55714
Bug ID: 55714
Summary: Multiple games require
d3d12_device_CreatePipelineState() implementation
(Stray, Spider-Man Remastered)
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Black screen for half a minute then process exits.
vkd3d:0764:fixme:d3d12_device_CreatePipelineState iface 00007F5239E4BDF0, desc
00007F51B27FF8C0, iid {765a30f3-f624-4c6f-a828-ace948622445}, pipeline_state
00007F515593FDA0 stub!
1.9-98-gc9277265
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https://bugs.winehq.org/show_bug.cgi?id=54627
Bug ID: 54627
Summary: Steelrising fails to start (needs ID3D12Device5
interface)
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
An error has occurred :
Failed to create the DirectX12 rendering device.
Error code : 0x80004002
vkd3d:warn:d3d12_device_QueryInterface {8b4f173b-2fea-4b80-8f58-4307191ab95d}
not implemented, returning E_NOINTERFACE.
1.6-180-g6ccde9e8
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https://bugs.winehq.org/show_bug.cgi?id=55220
Bug ID: 55220
Summary: Dying Light 2: Stay Human fails to start due to
missing ID3D12Device1 interface
Product: vkd3d
Version: 1.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Failed to create D3D12Device
Feature level: D3D_FEATURE_LEVEL_11_1
Failed to get ID3D12Device1 interface
Failed to initialize D3D12Device
1.8-76-g2a3413e0
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https://bugs.winehq.org/show_bug.cgi?id=55415
Bug ID: 55415
Summary: Spider-Man: Shattered Dimensions crashes after a few
minutes of playing
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tinozzo123(a)tutanota.com
Distribution: ---
Created attachment 74977
--> https://bugs.winehq.org/attachment.cgi?id=74977
Logs just before the game crashes
When playing Spider-Man: Shattered Dimensions for a few minutes, the game
crashes.
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https://bugs.winehq.org/show_bug.cgi?id=55172
Bug ID: 55172
Summary: Guild Wars 2 - Black Lion Trading Company
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: garciamiguel3(a)gmail.com
Distribution: ---
Created attachment 74752
--> https://bugs.winehq.org/attachment.cgi?id=74752
Program Error Detail
If you open the "Black Lion Trading Company" window in the Guild Wars 2 game
and then enter the Gem Store or Trading Store tab. The error window will pop
up. Stating cefhost.exe encountered an error. However, the tab Currency
Exchange does not encounter any error.
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https://bugs.winehq.org/show_bug.cgi?id=55996
Bug ID: 55996
Summary: Eurobattle client xpam.exe fails to run
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cen.is.imba(a)gmail.com
Distribution: ---
Created attachment 75607
--> https://bugs.winehq.org/attachment.cgi?id=75607
trace log
Run the installer from here:
https://files.eurobattle.net/installer/installer_v15.zip (keep clicking next
until finish)
The binary to run is xpam.exe. It is a dynamically linked Qt6 x64 application.
Source code is here (https://github.com/cen1/xpam-client) and I am primary
developer so can change the binary with possible workarounds if identified.
cd ".wine/drive_c/Program Files/Eurobattle.net"
wine xpam.exe
0140:err:virtual:virtual_setup_exception stack overflow 2064 bytes addr
0x6fffffc90d00 stack 0x7ffffe1007f0
(0x7ffffe100000-0x7ffffe101000-0x7ffffe200000)
Full log attached
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https://bugs.winehq.org/show_bug.cgi?id=55676
Bug ID: 55676
Summary: Steelrising requires
d3d12_device_CreateCommittedResource1() implementation
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
vkd3d:0714:fixme:d3d12_device_CreateCommittedResource1 iface 00007FFFFF7620D0,
heap_properties 00007FFFFE1FC728, heap_flags 0, desc 00007FFFFE1FC750,
initial_state 0xac3, optimized_clear_value 0000000000000000, protected_session
0000000000000000, iid {696442be-a72e-4059-bc79-5b5c98040fad}, resource
00007FFFFE1FC6B8 stub!
1.9-87-g1006e8cb
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https://bugs.winehq.org/show_bug.cgi?id=50391
Bug ID: 50391
Summary: Hitman: Absolution player head model rendered with
artifacts with Vulkan renderer
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 69006
--> https://bugs.winehq.org/attachment.cgi?id=69006
example
With Tessellation enabled.
wine-6.0-rc3-28-ge27a95e9209
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https://bugs.winehq.org/show_bug.cgi?id=50334
Bug ID: 50334
Summary: vkd3d from git fails to run bison
libs/vkd3d-shader/preproc.tab.h
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: mike(a)fireburn.co.uk
Distribution: ---
[Thursday, 10 December 2020] [02:37:22 GMT] <FireBurn> The last 4 commits to
vkd3d have created a build issue for me https://pastebin.com/FBTuDXbM
[Thursday, 10 December 2020] [02:37:47 GMT] <FireBurn> It's probably
f544cb38e5184c8218a36629f59c64568e55e6f5
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/configure
--prefix=/usr --build=i686-pc-linux-gnu --host=i686-pc-linux-gnu
--mandir=/usr/share/man --infodir=/usr/share/info --datadir=/usr/share
--sysconfdir=/etc --localstatedir=/var/lib --disable-dependency-tracking
--disable-silent-rules --docdir=/usr/share/doc/vkd3d-9999
--htmldir=/usr/share/doc/vkd3d-9999/html --libdir=/usr/lib
--without-spirv-tools --disable-doxygen-pdf
configure: loading site script /usr/share/config.site
checking for i686-pc-linux-gnu-gcc... x86_64-pc-linux-gnu-gcc -m32
checking whether the C compiler works... yes
checking for C compiler default output file name... a.out
checking for suffix of executables...
checking whether we are cross compiling... no
checking for suffix of object files... o
checking whether we are using the GNU C compiler... yes
checking whether x86_64-pc-linux-gnu-gcc -m32 accepts -g... yes
checking for x86_64-pc-linux-gnu-gcc -m32 option to accept ISO C89... none
needed
checking whether x86_64-pc-linux-gnu-gcc -m32 understands -c and -o together...
yes
checking how to run the C preprocessor... x86_64-pc-linux-gnu-gcc -m32 -E
checking for grep that handles long lines and -e... /bin/grep
checking for egrep... /bin/grep -E
checking for ANSI C header files... yes
checking for sys/types.h... yes
checking for sys/stat.h... yes
checking for stdlib.h... yes
checking for string.h... yes
checking for memory.h... yes
checking for strings.h... yes
checking for inttypes.h... yes
checking for stdint.h... yes
checking for unistd.h... yes
checking minix/config.h usability... no
checking minix/config.h presence... no
checking for minix/config.h... no
checking whether it is safe to define __EXTENSIONS__... yes
checking for i686-pc-linux-gnu-ar... x86_64-pc-linux-gnu-ar
checking the archiver (x86_64-pc-linux-gnu-ar) interface... ar
checking for i686-pc-linux-gnu-gcc... (cached) x86_64-pc-linux-gnu-gcc -m32
checking whether we are using the GNU C compiler... (cached) yes
checking whether x86_64-pc-linux-gnu-gcc -m32 accepts -g... (cached) yes
checking for x86_64-pc-linux-gnu-gcc -m32 option to accept ISO C89... (cached)
none needed
checking whether x86_64-pc-linux-gnu-gcc -m32 understands -c and -o together...
(cached) yes
checking for a sed that does not truncate output... /bin/sed
checking for a thread-safe mkdir -p... /bin/mkdir -p
checking for gawk... gawk
checking for widl... widl
checking checking whether widl version >= 3.20... yes (6.0-rc2)
checking for flex... flex
checking for bison... bison
checking for i686-pc-linux-gnu-doxygen... no
checking for doxygen... no
configure: WARNING: doxygen not found - will not generate any doxygen
documentation
checking for i686-pc-linux-gnu-perl... no
checking for perl... /usr/bin/perl
checking for a BSD-compatible install...
/usr/lib/portage/python3.8/ebuild-helpers/xattr/install -c
checking whether build environment is sane... yes
checking whether make sets $(MAKE)... yes
checking whether make supports the include directive... yes (GNU style)
checking whether make supports nested variables... yes
checking dependency style of x86_64-pc-linux-gnu-gcc -m32... none
checking whether to enable maintainer-specific portions of Makefiles... yes
checking whether make supports nested variables... (cached) yes
checking build system type... i686-pc-linux-gnu
checking host system type... i686-pc-linux-gnu
checking how to print strings... printf
checking for a sed that does not truncate output... (cached) /bin/sed
checking for fgrep... /bin/grep -F
checking for ld used by x86_64-pc-linux-gnu-gcc -m32... x86_64-pc-linux-gnu-ld
-m elf_i386
checking if the linker (x86_64-pc-linux-gnu-ld -m elf_i386) is GNU ld... yes
checking for BSD- or MS-compatible name lister (nm)... x86_64-pc-linux-gnu-nm
checking the name lister (x86_64-pc-linux-gnu-nm) interface... BSD nm
checking whether ln -s works... yes
checking the maximum length of command line arguments... 1572864
checking how to convert i686-pc-linux-gnu file names to i686-pc-linux-gnu
format... func_convert_file_noop
checking how to convert i686-pc-linux-gnu file names to toolchain format...
func_convert_file_noop
checking for x86_64-pc-linux-gnu-ld -m elf_i386 option to reload object
files... -r
checking for i686-pc-linux-gnu-objdump... x86_64-pc-linux-gnu-objdump
checking how to recognize dependent libraries... pass_all
checking for i686-pc-linux-gnu-dlltool... no
checking for dlltool... no
checking how to associate runtime and link libraries... printf %s\n
checking for i686-pc-linux-gnu-ar... (cached) x86_64-pc-linux-gnu-ar
checking for archiver @FILE support... @
checking for i686-pc-linux-gnu-strip... x86_64-pc-linux-gnu-strip
checking for i686-pc-linux-gnu-ranlib... x86_64-pc-linux-gnu-ranlib
checking command to parse x86_64-pc-linux-gnu-nm output from
x86_64-pc-linux-gnu-gcc -m32 object... ok
checking for sysroot... no
checking for a working dd... /bin/dd
checking how to truncate binary pipes... /bin/dd bs=4096 count=1
checking for i686-pc-linux-gnu-mt... no
checking for mt... no
checking if : is a manifest tool... no
checking for dlfcn.h... yes
checking for objdir... .libs
checking if x86_64-pc-linux-gnu-gcc -m32 supports -fno-rtti -fno-exceptions...
no
checking for x86_64-pc-linux-gnu-gcc -m32 option to produce PIC... -fPIC -DPIC
checking if x86_64-pc-linux-gnu-gcc -m32 PIC flag -fPIC -DPIC works... yes
checking if x86_64-pc-linux-gnu-gcc -m32 static flag -static works... yes
checking if x86_64-pc-linux-gnu-gcc -m32 supports -c -o file.o... yes
checking if x86_64-pc-linux-gnu-gcc -m32 supports -c -o file.o... (cached) yes
checking whether the x86_64-pc-linux-gnu-gcc -m32 linker
(x86_64-pc-linux-gnu-ld -m elf_i386) supports shared libraries... yes
checking whether -lc should be explicitly linked in... no
checking dynamic linker characteristics... GNU/Linux ld.so
checking how to hardcode library paths into programs... immediate
checking whether stripping libraries is possible... yes
checking if libtool supports shared libraries... yes
checking whether to build shared libraries... yes
checking whether to build static libraries... yes
checking if LD -Wl,--version-script works... yes
checking whether the compiler supports -std=c99... yes
checking whether the compiler supports -Wdeclaration-after-statement... yes
checking whether the compiler supports -Wimplicit-fallthrough... yes
checking whether the compiler supports -Wmissing-prototypes... yes
checking whether the compiler supports -Wunused-but-set-parameter... yes
checking whether the compiler supports -Wvla... yes
checking whether the compiler supports -Wpointer-arith... yes
checking whether the compiler supports -Wl,--no-undefined... yes
checking for i686-w64-mingw32-gcc... i686-w64-mingw32-gcc
checking whether i686-w64-mingw32-gcc works... yes
checking for x86_64-w64-mingw32-gcc... x86_64-w64-mingw32-gcc
checking whether x86_64-w64-mingw32-gcc works... yes
checking for dlfcn.h... (cached) yes
checking pthread.h usability... yes
checking pthread.h presence... yes
checking for pthread.h... yes
checking vulkan/vulkan.h usability... yes
checking vulkan/vulkan.h presence... yes
checking for vulkan/vulkan.h... yes
checking vulkan/spirv.h usability... no
checking vulkan/spirv.h presence... no
checking for vulkan/spirv.h... no
checking vulkan/GLSL.std.450.h usability... no
checking vulkan/GLSL.std.450.h presence... no
checking for vulkan/GLSL.std.450.h... no
checking spirv/unified1/spirv.h usability... yes
checking spirv/unified1/spirv.h presence... yes
checking for spirv/unified1/spirv.h... yes
checking spirv/unified1/GLSL.std.450.h usability... yes
checking spirv/unified1/GLSL.std.450.h presence... yes
checking for spirv/unified1/GLSL.std.450.h... yes
checking whether VK_HEADER_VERSION >= 113... yes
checking whether SpvCapabilityDemoteToHelperInvocationEXT is declared... yes
checking whether program_invocation_name is declared... yes
checking pkg-config is at least version 0.9.0... yes
checking for ceilf in -lm... yes
checking for dlopen in -ldl... yes
checking for pthread_create in -lpthread... yes
checking for ldd... /usr/bin/ldd
checking for i686-pc-linux-gnu-otool... no
checking for otool... no
checking for i686-pc-linux-gnu-readelf... x86_64-pc-linux-gnu-readelf
checking for -lvulkan... libvulkan.so.1
checking for ncurses... yes
checking for xcb xcb-keysyms... yes
checking for __builtin_clz... yes
checking for __builtin_popcount... yes
checking for __sync_add_and_fetch... yes
checking for __sync_sub_and_fetch... yes
checking for pthread_setname_np... yes
checking how many arguments pthread_set_np() takes... two
checking that generated files are newer than configure... done
configure: creating ./config.status
config.status: creating Doxyfile
config.status: creating Makefile
config.status: creating include/config.h
config.status: executing depfiles commands
config.status: executing libtool commands
Configuration summary for vkd3d 1.2
widl: widl
Have ncurses: yes
Have SPIRV-Tools: no
Have xcb: yes
Building demos: no
Building tests: yes
Building documentation: no
Building crosstests: yes
Using 32-bit cross compiler: i686-w64-mingw32-gcc
Using 64-bit cross compiler: x86_64-w64-mingw32-gcc
make -j8
widl -h -o include/vkd3d_d3d12.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_d3d12.idl
widl -h -o include/vkd3d_d3d12sdklayers.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_d3d12sdklayers.idl
widl -h -o include/vkd3d_d3dcommon.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_d3dcommon.idl
widl -h -o include/vkd3d_dxgi.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_dxgi.idl
widl -h -o include/vkd3d_dxgi1_2.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_dxgi1_2.idl
widl -h -o include/vkd3d_dxgi1_3.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_dxgi1_3.idl
widl -h -o include/vkd3d_dxgi1_4.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_dxgi1_4.idl
widl -h -o include/vkd3d_dxgibase.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_dxgibase.idl
widl -h -o include/vkd3d_dxgiformat.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_dxgiformat.idl
widl -h -o include/vkd3d_dxgitype.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_dxgitype.idl
bison -d -o libs/vkd3d-shader/preproc.tab.c
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d-shader/preproc.y
bison: libs/vkd3d-shader/preproc.tab.h: cannot open: No such file or directory
make: *** [Makefile:2197: libs/vkd3d-shader/preproc.tab.h] Error 1
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https://bugs.winehq.org/show_bug.cgi?id=49398
Bug ID: 49398
Summary: vkd3d fails to compile against Vulkan 1.2.140 headers
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: mike(a)fireburn.co.uk
Distribution: ---
Here's the compile error:
In file included from
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:20:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_private.h:964:54:
error: ‘VK_PIPELINE_BIND_POINT_RANGE_SIZE’ undeclared here (not in a function);
did you mean ‘VK_PIPELINE_BIND_POINT_MAX_ENUM’?
964 | struct vkd3d_pipeline_bindings
pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
|
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
VK_PIPELINE_BIND_POINT_MAX_ENUM
libtool: compile: x86_64-pc-linux-gnu-gcc -m32 -DHAVE_CONFIG_H -I.
-I/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999 -I./include
-I/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include
-I/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/dummy
-I/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/private
-Wall -pipe -std=c99 -Wdeclaration-after-statement -Wimplicit-fallthrough
-Wmissing-prototypes -Wunused-but-set-parameter -Wvla -Wpointer-arith
-Wl,--no-undefined -O3 -march=native -pipe -flto -c
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_main.c
-fPIC -DPIC -o libs/vkd3d/.libs/vkd3d_main.o
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:
In function ‘d3d12_command_list_invalidate_root_parameters’:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:1876:29:
warning: parameter ‘bind_point’ set but not used [-Wunused-but-set-parameter]
1876 | VkPipelineBindPoint bind_point)
| ~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:
In function ‘d3d12_command_list_prepare_descriptors’:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:2551:29:
warning: parameter ‘bind_point’ set but not used [-Wunused-but-set-parameter]
2551 | VkPipelineBindPoint bind_point)
| ~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:
In function ‘d3d12_command_list_update_descriptor_table’:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:2648:29:
warning: parameter ‘bind_point’ set but not used [-Wunused-but-set-parameter]
2648 | VkPipelineBindPoint bind_point, unsigned int index, struct
d3d12_desc *base_descriptor)
| ~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:
In function ‘d3d12_command_list_update_push_descriptors’:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:2751:29:
warning: parameter ‘bind_point’ set but not used [-Wunused-but-set-parameter]
2751 | VkPipelineBindPoint bind_point)
| ~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:
In function ‘d3d12_command_list_set_descriptor_table’:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:4083:29:
warning: parameter ‘bind_point’ set but not used [-Wunused-but-set-parameter]
4083 | VkPipelineBindPoint bind_point, unsigned int index,
D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor)
| ~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:
In function ‘d3d12_command_list_set_root_constants’:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:4121:29:
warning: parameter ‘bind_point’ set but not used [-Wunused-but-set-parameter]
4121 | VkPipelineBindPoint bind_point, unsigned int index, unsigned
int offset,
| ~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
In file included from
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/device.c:19:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_private.h:964:54:
error: ‘VK_PIPELINE_BIND_POINT_RANGE_SIZE’ undeclared here (not in a function);
did you mean ‘VK_PIPELINE_BIND_POINT_MAX_ENUM’?
964 | struct vkd3d_pipeline_bindings
pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
|
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
VK_PIPELINE_BIND_POINT_MAX_ENUM
In file included from
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/resource.c:20:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_private.h:964:54:
error: ‘VK_PIPELINE_BIND_POINT_RANGE_SIZE’ undeclared here (not in a function);
did you mean ‘VK_PIPELINE_BIND_POINT_MAX_ENUM’?
964 | struct vkd3d_pipeline_bindings
pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
|
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
VK_PIPELINE_BIND_POINT_MAX_ENUM
In file included from
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/state.c:20:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_private.h:964:54:
error: ‘VK_PIPELINE_BIND_POINT_RANGE_SIZE’ undeclared here (not in a function);
did you mean ‘VK_PIPELINE_BIND_POINT_MAX_ENUM’?
964 | struct vkd3d_pipeline_bindings
pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
|
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
VK_PIPELINE_BIND_POINT_MAX_ENUM
make[1]: *** [Makefile:1167: libs/vkd3d/command.lo] Error 1
make[1]: *** Waiting for unfinished jobs....
In file included from
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/utils.c:19:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_private.h:964:54:
error: ‘VK_PIPELINE_BIND_POINT_RANGE_SIZE’ undeclared here (not in a function);
did you mean ‘VK_PIPELINE_BIND_POINT_MAX_ENUM’?
964 | struct vkd3d_pipeline_bindings
pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
|
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
VK_PIPELINE_BIND_POINT_MAX_ENUM
make[1]: *** [Makefile:1167: libs/vkd3d/device.lo] Error 1
In file included from
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_main.c:20:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_private.h:964:54:
error: ‘VK_PIPELINE_BIND_POINT_RANGE_SIZE’ undeclared here (not in a function);
did you mean ‘VK_PIPELINE_BIND_POINT_MAX_ENUM’?
964 | struct vkd3d_pipeline_bindings
pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
|
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
VK_PIPELINE_BIND_POINT_MAX_ENUM
make[1]: *** [Makefile:1167: libs/vkd3d/resource.lo] Error 1
make[1]: *** [Makefile:1167: libs/vkd3d/state.lo] Error 1
make[1]: *** [Makefile:1167: libs/vkd3d/utils.lo] Error 1
make[1]: *** [Makefile:1167: libs/vkd3d/vkd3d_main.lo] Error 1
The patch required to get this compiling is:
diff --git a/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/vkd3d_private.h
index 1cc7864..fa736e4 100644
--- a/libs/vkd3d/vkd3d_private.h
+++ b/libs/vkd3d/vkd3d_private.h
@@ -53,6 +53,7 @@
#define VKD3D_MAX_SHADER_EXTENSIONS 1u
#define VKD3D_MAX_SHADER_STAGES 5u
#define VKD3D_MAX_VK_SYNC_OBJECTS 4u
+#define VKD3D_PIPELINE_BIND_POINT_COUNT 2u
struct d3d12_command_list;
struct d3d12_device;
@@ -961,7 +962,7 @@ struct d3d12_command_list
VkPipeline current_pipeline;
VkRenderPass pso_render_pass;
VkRenderPass current_render_pass;
- struct vkd3d_pipeline_bindings
pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
+ struct vkd3d_pipeline_bindings
pipeline_bindings[VKD3D_PIPELINE_BIND_POINT_COUNT];
struct d3d12_pipeline_state *state;
Which is slightly different to:
https://github.com/d3d12/vkd3d/commit/8e7bf8a5c3e004763a62822ff2d79cf76907b…
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https://bugs.winehq.org/show_bug.cgi?id=47713
Bug ID: 47713
Summary: Control crashes at launch with vkd3d
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 65184
--> https://bugs.winehq.org/attachment.cgi?id=65184
WINEDEBUG=+vkd3d VKD3D_DEBUG="trace" output log
Hello,
The game has two separate executable, once for d3d11 and the second for d3d12.
The game works correctly with Dx11/DXVK but crashes at launch when i want
launch it with vkd3d.
You can find the "WINEDEBUG=+vkd3d VKD3D_DEBUG="trace"" output log attached.
The backtrace is this :
Backtrace:
=>0 0x00007fe4ac02bbe7 vkd3d_serialize_root_signature+0xffffffffffffffff() in
libvkd3d.so.1 (0x00007fe4a4c409d0)
1 0x00007fe4ac02bdcb vkd3d_serialize_root_signature+0xffffffffffffffff() in
libvkd3d.so.1 (0x00007fe4a4c409d0)
2 0x0000000003f2cd55 EntryPoint+0xffffffffffffffff() in d3d_rmdwin10_f
(0x00000000198ea7e0)
3 0x0000000003f3ae50 EntryPoint+0xffffffffffffffff() in d3d_rmdwin10_f
(0x000000000bbae070)
4 0x0000000003f3e485 EntryPoint+0xffffffffffffffff() in d3d_rmdwin10_f
(0x000000000bbae070)
5 0x0000000002d3bf8c EntryPoint+0xffffffffffffffff() in renderer_rmdwin10_f
(0x000000003590fbf0)
6 0x0000000002d3afcd EntryPoint+0xffffffffffffffff() in renderer_rmdwin10_f
(0x000000003d2f5800)
0x00007fe4ac02bbe7 vkd3d_serialize_root_signature+0xffffffffffffffff in
libvkd3d.so.1: movq 0x0000000000000028(%r8),%r9
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