https://bugs.winehq.org/show_bug.cgi?id=46510
Bug ID: 46510
Summary: Vkd3d is confused on optimus systems.
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: janarvottin(a)gmail.com
Distribution: ---
When on integrated card, wine crashes. When discrete card is enabled following
error message is reported:
fixme:vkd3d_select_physical_device: Multiple physical devices available,
selecting the first one.
DXVK works around this problem by selecting discrete card over integrated one.
If dicrete isn't shown, integrated will be used instead.
https://github.com/doitsujin/dxvk/commit/40b52758e3240700b061dd9650986a1312…
Debian buster packages: libvkd3d1 (1.1-2)
wine-4.0-rc6 (Debian 4.0~rc6-1)
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https://bugs.winehq.org/show_bug.cgi?id=54895
Bug ID: 54895
Summary: Stray silently exits after a while
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: cmccarthy(a)codeweavers.com
Regression SHA1: e63201a7a3970da569a0723613d7d98e93146edc
Distribution: ---
Launching in DX12 mode gives a black screen for around 15-20 seconds then just
exits.
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https://bugs.winehq.org/show_bug.cgi?id=52915
Bug ID: 52915
Summary: Build vkd3d-git is broken (configure: error: libvulkan
and libMoltenVK not found.)
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 72297
--> https://bugs.winehq.org/attachment.cgi?id=72297
config.log
Hi,
I tried to build vkd3d-git (last commit eb2c3b0b) and it fails with this error
message during configure :
######
checking for -lvulkan... not found
checking for -lvulkan-1... not found
checking for -lMoltenVK... not found
configure: error: libvulkan and libMoltenVK not found.
make: *** [Makefile:1121 : config.status] Erreur 1
######
I attach the config log.
Revert these commits fix this issue :
- cab16fe9034ce6492ed7cc0a97a3ee69a4085f2a
- 99a3adcc19f2a64fad630948851616f52c00d553
Maxime
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https://bugs.winehq.org/show_bug.cgi?id=47269
Bug ID: 47269
Summary: World of Warcraft / D3D12 / Unplayable with RADV
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 64563
--> https://bugs.winehq.org/attachment.cgi?id=64563
WoW d3d12 log
Hello,
i use wine-staging 4.8 + Mesa Git + LLVM 9 + vkd3d git and the game is
unplayable with RADV. As you can see on the screenshot, i have a lot of
graphical glitches.
I have this line in the log :
fixme:vkd3d_bind_heap_memory: Invalid heap offset 0x3b0000.
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https://bugs.winehq.org/show_bug.cgi?id=46551
Bug ID: 46551
Summary: Vkd3d GPU VA allocator never reclaims allocated GPU VA
ranges
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: joseph.kucia(a)gmail.com
Distribution: ---
A proper memory allocator for GPU VA ranges is needed.
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https://bugs.winehq.org/show_bug.cgi?id=46291
Bug ID: 46291
Summary: Blizzard update WoW to use DX12 and Multithread.
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: eaglecomputers.ok(a)gmail.com
Distribution: ---
Shown below are the fixme that come from vkd3d, after the most recent Blizzard
patch to World of Warcraft. Using Nvidia, driver 415.23, latest vkd3d from
git, and wine-4.0-rc1-36-gec2c2f9fa0 (Staging).
fixme:vkd3d_create_device: Unsupported feature level 0xc000.
fixme:d3d12_device_CheckFeatureSupport: Root signature version 1_1 not
supported yet.
fixme:vkd3d_serialize_root_signature: Ignoring error blob 0x25f418.
fixme:d3d12_root_signature_init: Ignoring root signature flags 0x1.
fixme:vkd3d_serialize_root_signature: Ignoring error blob 0x25f418.
fixme:d3d12_root_signature_init: Ignoring root signature flags 0x1.
fixme:rs_desc_from_d3d12: Ignoring MultisampleEnable 0x1.
fixme:d3d12_device_CheckFeatureSupport: Unhandled feature 0x4.
fixme:d3d12_command_queue_GetPrivateData: iface 0x7e5a6230, guid
{000000f0-0000-000d-c0f5-fed7c47f0000}, data_size 0x25f898, data 0x25f860 stub!
Tell me how I can help, since I can test and report back usually same day.
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https://bugs.winehq.org/show_bug.cgi?id=55675
Bug ID: 55675
Summary: Steelrising requires d3d12_device_CreateHeap1()
implementation
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
vkd3d:0714:fixme:d3d12_device_CreateHeap1 iface 00007FFFFF7620D0, desc
00007FFFFE1FC460, protected_session 0000000000000000, iid
{6b3b2502-6e51-45b3-90ee-9884265e8df3}, heap 00007F552FF91B48 stub!
1.9-87-g1006e8cb
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https://bugs.winehq.org/show_bug.cgi?id=52886
Bug ID: 52886
Summary: [The Council]Graphical glitches with Damavand (and
system hang)
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 72270
--> https://bugs.winehq.org/attachment.cgi?id=72270
Output Console log
Hi,
I have the game from GoG. Tried with plain wine and with my patched wine, same
issue for both.
There are graphical glitches when the game uses Damavand and my system hangs
after a while. The main menu in-game has no problem. The glitch appears during
the 1st cutscene at the beginning.
I attach 4 screenshots, 2 with Damavand and 2 with DXVK, in the same place in
the both case.
I attach the output console log and "VKD3D_DEBUG=trace VKD3D_SHADER_DEBUG=trace
WINEDEBUG=+d3d,+d3d11,+d3d_shader,+seh" log.
VKD3D trace + d3d log :
https://www.mediafire.com/file/w8z6snwwcha7mrt/TheCouncil_d3dlog.7z/file
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https://bugs.winehq.org/show_bug.cgi?id=52723
Bug ID: 52723
Summary: error: ‘for’ loop initial declarations are only
allowed in C99 mode (wine-7.4)
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
Created attachment 72083
--> https://bugs.winehq.org/attachment.cgi?id=72083
log.txt
Unsure of version number for vkd3d.
Compiling in distro with:
compiler version 4.8.4
# gcc --version
glibc 2.19
# ldd --version
config line:
configure --prefix=/usr --sysconfdir=/etc --localstatedir=/var --with-x
--libdir=/usr/lib32 CFLAGS="-O2 -march=i686 -mtune=i686"
Compile error in wine-7.4
In function ‘fold_mul’:
error: ‘for’ loop initial declarations are only allowed in C99 mode
note: use option -std=c99 or -std=gnu99 to compile your code
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https://bugs.winehq.org/show_bug.cgi?id=46198
Bug ID: 46198
Summary: Xenia fails to find Directx 12 graphics adapter
[vkd3d]
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chridye(a)gmail.com
Distribution: ---
Xenia seems to startup just fine but when it gets around to setting up the
directx 12 subsystem, it fails to find a suitable adapter. Xenia goes about
finding a suitable adapter via IDXGIFactory2::EnumAdapters1. It only requires
feature level 11_0.
the important bits:
I built wine from source on ubuntu 18.10 with support for vkd3d (or at least,
the build system said there was). I have nvidia 410 drivers installed.
gears-vkd3d ran.
vulkan doesn't crash at startup (wine64 xenia.exe --gpu=vulkan)
Directx 12 is used by default so just simply using wine64 xenia.exe is enough
to cause the problem.
This works consistently on Windows but is non-operational on Linux under wine.
The latest Xenia build can be found at
https://ci.appveyor.com/api/projects/benvanik/xenia/artifacts/xenia-d3d12.z…
To summarize:
Xenia fails to find a graphics device with a suitable feature level under wine
when one should exist.
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https://bugs.winehq.org/show_bug.cgi?id=46184
Bug ID: 46184
Summary: dx12 to vkd3d crashes wow, with a screen full of fixme
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: eaglecomputers.ok(a)gmail.com
Distribution: ---
fixme:d3d12_device_CheckFeatureSupport: Root signature version 1_1 not
supported yet.
fixme:vkd3d_serialize_root_signature: Ignoring error blob 0x25f378.
fixme:d3d12_root_signature_init: Ignoring root signature flags 0x1.
fixme:vkd3d_serialize_root_signature: Ignoring error blob 0x25f378.
fixme:d3d12_root_signature_init: Ignoring root signature flags 0x1.
fixme:rs_desc_from_d3d12: Ignoring MultisampleEnable 0x1.
fixme:d3d12_device_CheckFeatureSupport: Unhandled feature 0x4
WoW, BFA, DX12 enabled in game, using vkd3d, and wine, with staging, compiled
from source. Latest vulkan driver, proprietary Nvidia driver 415.18, kernel
4.19.2-301, fedora 29, Gtx 970 4Gig, Amd FX 6300 6 Cores, 16Gig DDR3 1600.
Using DXVK for DX11 works fine. Vsync can not be disabled with vkd3d wrapper.
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https://bugs.winehq.org/show_bug.cgi?id=54726
Bug ID: 54726
Summary: Bioshock 1.0 demo crashes on missing 'tex2Dproj'
handling
Product: vkd3d
Version: 1.6
Hardware: x86-64
URL: http://us.download.nvidia.com/downloads/nZone/demos/nz
d_BioShockPC.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Depends on: 34106
Distribution: ---
01b4:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
01b4:err:d3dcompiler:D3DCompile2 Shader log:
01b4:err:d3dcompiler:D3DCompile2 <anonymous>:200:20: E5005: Function
"tex2Dproj" is not defined.
01b4:err:d3dcompiler:D3DCompile2
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https://bugs.winehq.org/show_bug.cgi?id=55182
Bug ID: 55182
Summary: Legend of Grimlock 2 menu screen shows no text
Product: vkd3d
Version: 1.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment 74771
--> https://bugs.winehq.org/attachment.cgi?id=74771
VKD3D_SHADER_DEBUG=trace & +d3dcompiler log
winetricks -q d3dcompiler_47 works around.
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https://bugs.winehq.org/show_bug.cgi?id=55190
Bug ID: 55190
Summary: Conspiracy's Clean Slate 64K demo crashes with
'Assertion failed:
iff->condition.node->data_type->dimx == 1'
Product: vkd3d
Version: 1.8
Hardware: x86-64
URL: https://web.archive.org/web/20210807072016/https://con
spiracy.hu/files/cns%21cns-AMDfix.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment 74788
--> https://bugs.winehq.org/attachment.cgi?id=74788
output
Continuation of bug 54926 & bug 54484.
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https://bugs.winehq.org/show_bug.cgi?id=55678
Bug ID: 55678
Summary: Hearts of Iron IV requires 'KW_BREAK' support
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0b04:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0b04:err:d3dcompiler:D3DCompile2 Shader log:
0b04:err:d3dcompiler:D3DCompile2 <anonymous>:1611:1: E5000: syntax error,
unexpected KW_BREAK
0b04:err:d3dcompiler:D3DCompile2
1.9-87-g1006e8cb
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https://bugs.winehq.org/show_bug.cgi?id=55740
Bug ID: 55740
Summary: Black screen in Flutter apps
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 75238
--> https://bugs.winehq.org/attachment.cgi?id=75238
Flutter Hello World
All Flutter programs fail to display their user interfaces and instead display
a black screen. I'm attaching a copy of the Flutter "Hello World!" program so
you can see for yourself.
`winetricks d3dcompiler_47` gets it working.
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https://bugs.winehq.org/show_bug.cgi?id=55853
Bug ID: 55853
Summary: World in Conflict needs support for SM1 ternary
operator
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment 75361
--> https://bugs.winehq.org/attachment.cgi?id=75361
shaders
02c4:err:d3dcompiler:D3DCompile2 <anonymous>:36:13: E5017: Aborting due to
not yet implemented feature: SM1 "ternary" expression.
This one is triggered when starting the tutorial.
I've attached all the (unique) shaders generated with VKD3D_SHADER_DUMP_PATH
set.
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https://bugs.winehq.org/show_bug.cgi?id=55926
Bug ID: 55926
Summary: D3DCompile2 doesn't support feature of linear centroid
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: shimpei.sawada(a)gmail.com
Distribution: ---
Created attachment 75492
--> https://bugs.winehq.org/attachment.cgi?id=75492
A sample code to reproduce the bug
D3DCompile2 doesn't support feature of linear centroid.
D3DCompile2 fails to compile a code which contains linear centroid.
linear centroid is an interpolation modifiers.
https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hl…
00dc:err:d3dcompiler:D3DCompile2
Error : shader:11:1: E5000: syntax error, unexpected NEW_IDENTIFIER
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http://bugs.winehq.org/show_bug.cgi?id=15399
Summary: Colin Mcrae Rally 1.0 shows Graphical Glitches within
menus and crashes before loading any track.
Product: Wine
Version: 1.1.5
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=4216
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Salz85(a)gmail.com
Created an attachment (id=16253)
--> (http://bugs.winehq.org/attachment.cgi?id=16253)
game run without any argument.
After Setting the compatibility to windows 95/98, installing direct media end
the indeo codec, Colin Mcrae rally start but deos not show any menu correctly,
except for fixed bitmap like the Copyright screen (see the screenshot ).
Even if I try to navigate the menu and get to load the track, wine crashes.
See the crash.log for the output when the game crashes wine, and menu.log for a
debug with "relay,+d3d7,+ddraw" active (reaching the menu, navigating it and
then exiting the application).
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https://bugs.winehq.org/show_bug.cgi?id=54182
Bug ID: 54182
Summary: Altirra: Paste of text into debugger console replaces
whole text though it wasn't selected
Product: Wine
Version: 6.0.3
Hardware: x86-64
URL: https://www.virtualdub.org/altirra.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jaromir.obr(a)gmail.com
Distribution: Ubuntu
Created attachment 73715
--> https://bugs.winehq.org/attachment.cgi?id=73715
A screencast describing the issue - you can play it in Chrome
Originally reported here:
https://forums.atariage.com/topic/327133-altirra-400-released/?do=findComme…
Steps to reproduce:
1) Install and run Altirra emulator:
https://www.virtualdub.org/downloads/Altirra-4.01.zip
2) Press F8 (It will start debugger and break application)
3) Type "db" into debugger's console
4) Select and copy a text to clipboard over "Ctrl + C" - e.g. from Altirra or
from another application (even from a non Wine application)
5) Click into the debugger's console and paste text to the cursor after the
existing text ("Ctrl + V")
Expected result:
* The existing text is not replaced
Actual result:
* Whole existing text is replaced
The issue doesn't happen when running Altirra natively in Windows 10.
Used SW:
* Ubuntu 22.04
* Wine 6.0.3
* Altirra 4.10 (also older versions are affected)
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https://bugs.winehq.org/show_bug.cgi?id=55992
Bug ID: 55992
Summary: Changing graphics does nothing.
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nik.singh710(a)gmail.com
Distribution: ---
When I try to change the graphics settings in games like Hitman 1, 2, and 3,
only the resolution changes work, while other graphics settings don't affect
the game's visuals, staying at the default settings.
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https://bugs.winehq.org/show_bug.cgi?id=55185
Bug ID: 55185
Summary: vbscript round does not handle numdecimalplaces
argument
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: jsm174(a)gmail.com
Distribution: ---
We just found an issue where round wasn't returning expected values when using
the `numdecimalplaces` argument.
After looking at `Global_Round`, the second argument is not even looked at.
As a test, I modified the code to use: `VarR8Round` which seems to work well:
```
int decimal_places = 0;
double n;
double n2;
HRESULT hres;
.
.
.
if (args_cnt > 1) {
if (V_VT(args+1) != VT_ERROR) {
hres = to_int(args+1, &decimal_places);
if (FAILED(hres))
return hres;
}
}
hres = VarR8Round(n, decimal_places, &n2);
if(FAILED(hres))
return hres;
return return_double(res, n2);
```
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https://bugs.winehq.org/show_bug.cgi?id=55812
Bug ID: 55812
Summary: Regressions in 8.18~jammy-1 (crashes, mouse pointer)
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marko.koivusalo(a)gmail.com
Distribution: ---
I'm running bitwig studio and yabridge to run windows VSTs in it. Unfortunately
8.18~jammy-1 broke several otherwise perfectly working plugins. Downgrading to
8.17 resolves all issues.
First issue is with Air Jura:
https://www.airmusictech.com/virtual-instruments/air-jura.html
Which crashes completely with the following log messages:
stderr:
ons 7fa6da2e0301: unknown CFA opcode 20
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 2e
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 20
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 2e
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 20
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 2e
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 20
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 2e
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 20
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 2e
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 20
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 2e
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 20
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 2e
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 20
18:13:46 [Jura-4IJceklx] [Wine STDERR] 0108:err:virtual:virtual_setup_exception
stack overflow 2640 bytes addr 0x6fffffcb85e2 stack 0x7ffffe1005b0
(0x7ffffe100000-0x7ffffe101000-0x7ffffe200000)
18:13:46 [Jura-4IJceklx] The Wine host process has exited unexpectedly. Check
the output above for more information.
terminate called without an active exception.
Second issue is that several Arturia plugins (MS-20 V, Acid V) do not show
mouse pointer anymore, at least not until window is resized. Then it works
again until window is closed. But as plugin windows are closed and re-opened
constantly this is frustrating.
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https://bugs.winehq.org/show_bug.cgi?id=55671
Bug ID: 55671
Summary: Upon opening Internet Download Manager shows error
message
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shoaibsaikat(a)gmail.com
Distribution: ---
Created attachment 75196
--> https://bugs.winehq.org/attachment.cgi?id=75196
Bug report
Upon opening Internet Download Manager version 6.41 a error message comes on.
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