https://bugs.winehq.org/show_bug.cgi?id=41345
Bug ID: 41345
Summary: One Way Heroics: music does not play while in the game
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55694
--> https://bugs.winehq.org/attachment.cgi?id=55694
Terminal output Wine 1.9.18 launching and playing the game
One Way Heroics does not play any music while actually playing the game. The
game's music is played while in the main menu or any other screen except for
the actual game.
Terminal output attached.
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https://bugs.winehq.org/show_bug.cgi?id=48687
Bug ID: 48687
Summary: Wont run Acwebbrowser.exe has encountered a serious
problem and needs to be closed
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmiller45383(a)gmail.com
Distribution: ---
Created attachment 66552
--> https://bugs.winehq.org/attachment.cgi?id=66552
Error text
It will not run Autodesk app
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https://bugs.winehq.org/show_bug.cgi?id=45670
Bug ID: 45670
Summary: WeChat requires explicitly setting locale for Chinese
to be displayed.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lockywolf(a)gmail.com
Distribution: ---
So I'm trying to run WeChat on Wine.
If all required configuration steps are performed (such as installing the
native riched), I can run it almost flawlessly with the following command-line:
LC_ALL=zh_CN.utf8 wine WeChat.exe
If the locale is not set, then WeChat displays Chinese characters as tofu.
On Windows, however, there is not need to run WeChat through AppLocale, or,
basically, set the locale in any way, WeChat still runs fine, displaying all
Chinese needed.
There should be some way to avoid explicitly setting locale when running
WeChat.
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https://bugs.winehq.org/show_bug.cgi?id=55858
Bug ID: 55858
Summary: KERNEL32.dll.GetQueuedCompletionStatusEx
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: ghosT3am(a)protonmail.com
Distribution: ---
Created attachment 75380
--> https://bugs.winehq.org/attachment.cgi?id=75380
Report From winedbg -> unimplemented function KERNEL32.dll.
Error detected when trying to start adobe cloud from PlayOnLinux. Details in
the attached file
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https://bugs.winehq.org/show_bug.cgi?id=55846
Bug ID: 55846
Summary: Wine 8.18-1 err:seh:KiUserCallbackDispatcher ignoring
exception
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: untainsyd(a)gmail.com
Distribution: ---
Created attachment 75349
--> https://bugs.winehq.org/attachment.cgi?id=75349
HeidiSQL wine startup errors log
I am using heidisql for my DB management, but after wine update, it doesn't
work, i have tried numerous versions of heidisql. I will attach the log/trace
of application startup below.
I was trying multiple program versions, run by PRIME_DRI (i am nouveau user),
tried to start with 32 arch etc, it didn't help.
```sh
> pacman -Q --info wine
Name : wine
Version : 8.18-1
Description : A compatibility layer for running Windows programs
Architecture : x86_64
URL : https://www.winehq.org
Licenses : LGPL
Groups : None
Provides : None
Depends On : fontconfig lib32-fontconfig libxcursor lib32-libxcursor
libxrandr lib32-libxrandr libxi lib32-libxi gettext
lib32-gettext freetype2 lib32-freetype2 gcc-libs
lib32-gcc-libs libpcap lib32-libpcap desktop-file-utils
Optional Deps : giflib [installed]
lib32-giflib [installed]
libldap [installed]
lib32-libldap [installed]
gnutls [installed]
lib32-gnutls [installed]
v4l-utils [installed]
lib32-v4l-utils [installed]
libpulse [installed]
lib32-libpulse [installed]
alsa-plugins [installed]
lib32-alsa-plugins [installed]
alsa-lib [installed]
lib32-alsa-lib [installed]
libxcomposite [installed]
lib32-libxcomposite [installed]
libxinerama [installed]
lib32-libxinerama [installed]
opencl-icd-loader [installed]
lib32-opencl-icd-loader [installed]
gst-plugins-base-libs [installed]
lib32-gst-plugins-base-libs [installed]
sdl2 [installed]
lib32-sdl2 [installed]
libgphoto2 [installed]
sane [installed]
cups [installed]
samba [installed]
dosbox
Required By : heidisql winetricks
Optional For : lutris
Conflicts With : None
Replaces : None
Installed Size : 515.37 MiB
Packager : Felix Yan <felixonmars(a)archlinux.org>
Build Date : Sun 15 Oct 2023 11:25:36 AM EEST
Install Date : Thu 26 Oct 2023 07:58:09 PM EEST
Install Reason : Installed as a dependency for another package
Install Script : Yes
Validated By : Signature
```
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https://bugs.winehq.org/show_bug.cgi?id=46374
Bug ID: 46374
Summary: GUI Crash when starting Positive Grid BIAS FX -
CefSubprocess.exe
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: other(a)jan-feld.de
Distribution: ---
Created attachment 63116
--> https://bugs.winehq.org/attachment.cgi?id=63116
Crash-Log from Positive Grid BIAS FX GUI-Crash.
When starting Positive Grids BIAS FX wine/the GUI crashes in
"CefSubprocess.exe".
I can get sounds out of it even after the crash. When i start it with Carlas
Bridge-Mode i can even modify some of its parameters but i still can't get no
GUI to modify it like it should be. It seems to have some problems with some
GUI components when using libcef.
System:
Arch Linux 4.19.12
Wine 4.0-rc3
Crash-Log attached below.
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https://bugs.winehq.org/show_bug.cgi?id=42334
Bug ID: 42334
Summary: Worms World Party from Steam shows black square for a
few seconds and does not start
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amarel(a)amarel.info
Distribution: ---
Created attachment 57096
--> https://bugs.winehq.org/attachment.cgi?id=57096
winedbg log
Worms World Party from Steam shows black square for a few seconds and does not
start. Tested on wine 1.6 and wine staging 2.0. Debug log included.
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http://bugs.winehq.org/show_bug.cgi?id=26893
Summary: SimTower draws some objects misaligned
Product: Wine
Version: 1.3.18
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffrey.pfau(a)gmail.com
For several versions of Wine (going back to well before 1.2), many of the
objects you can construct (notably offices and apartments) will draw offset,
such that the edge of the room will be >10px from the left of the edge. The
amount it is offset is constant per object type. Given that one side of the
room is also offset vertically by 1px, it would appear to be the case that
drawing these rooms uses the wrong offset to the pixel data.
I have observed this bug in 32- and 64-bit versions of Wine on Linux, and
64-bit version of Wine on Mac. The bug is present in SimTower v1.0 and v1.1b. I
have not tested any other versions.
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https://bugs.winehq.org/show_bug.cgi?id=55865
Bug ID: 55865
Summary: GTA Connected: 3455800:error:25FFF06C:DSO support
routines:CRYPTO_internal:functionality not supported
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)huntercz122.xyz
Distribution: ---
Created attachment 75387
--> https://bugs.winehq.org/attachment.cgi?id=75387
Output from terminal
Since some updates, GTA Connected launcher doesn't seem to work anymore and
throws crypto errors. Could be from their OpenSSL to LibreSSL migration.
Steps to reproduce:
- Get GTA Connected from here: https://gtaconnected.com/downloads/
- Install it and run Launcher.exe (from shortcut, or executable located in
drive_c/users/wineuser/AppData/Local/Jack's Mini Network/Grand Theft Auto
Connected)
Tested Proton 8, vanilla Wine, Wine Staging, same issue.
Output from terminal is located in attachment.
I already told developers from GTA Connected about this issue (since they
advertise Wine support), currently without any response.
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https://bugs.winehq.org/show_bug.cgi?id=52898
Bug ID: 52898
Summary: gdi32:font - test_max_height() fails on all Windows 10
versions
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
test_max_height() fails on all Windows 10 versions:
font.c:6532: Test failed: height=-65536: GetTextMetrics failed
font.c:6533: Test failed: height=-65536: expected 1 ppem value (2), got 0
font.c:6535: Test failed: height=-65536: expected 1 ppem value (1), got 0
font.c:6532: Test failed: height=-123456: GetTextMetrics failed
font.c:6533: Test failed: height=-123456: expected 1 ppem value (2), got 0
font.c:6535: Test failed: height=-123456: expected 1 ppem value (1), got 0
font.c:6532: Test failed: height=123456: GetTextMetrics failed
font.c:6533: Test failed: height=123456: expected 1 ppem value (2), got 0
font.c:6535: Test failed: height=123456: expected 1 ppem value (1), got 0
https://test.winehq.org/data/patterns.html#gdi32:font
Furthermore, the following related tests also fail on Windows 10 1809+:
font.c:6517: Test failed: GetTextMetrics failed
font.c:6518: Test failed: expected greater than 1 ppem value (2), got 0
font.c:6520: Test failed: expected greater than 1 ppem value (1), got 0
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https://bugs.winehq.org/show_bug.cgi?id=55864
Bug ID: 55864
Summary: (Feature Request) Allow manually changing the depth
buffer for individual applications
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
Created attachment 75385
--> https://bugs.winehq.org/attachment.cgi?id=75385
headlights
This is a much needed changed for the early Need For Speed games as the way
they render the projected headlights is by doing some trickery with the
textures and if the depth buffer is not correct (16-bit in this case), you'll
get HEAVY texture flickering on the road like in the video below:
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https://bugs.winehq.org/show_bug.cgi?id=47748
Bug ID: 47748
Summary: Phobos 1953 crashes at launch
Product: Wine
Version: 4.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 65230
--> https://bugs.winehq.org/attachment.cgi?id=65230
backtrace
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032DB9C 1 C) semi-stub
err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
Installing native VC++ 2005 helps.
It may also be necessary to create an empty full.fx file in
'GameFolder\Data\effect'
wine-4.15-104-g765815729f
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https://bugs.winehq.org/show_bug.cgi?id=55330
Bug ID: 55330
Summary: vbscript:createobj - The 64-bit test_GetObject() fails
on Windows 8 and 10 1507
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
vbscript:createobj - The 64-bit test_GetObject() fails on Windows 8 and 10
1507:
createobj.c:993: Test failed: hres = 800a0046
createobj.c:994: Test failed: expected QI_IObjectWithSite
createobj.c:995: Test failed: expected SetSite
createobj.c:996: Test failed: expected reportSuccess
createobj.c:1002: Test failed: hres = 800a0046
createobj.c:1003: Test failed: expected QI_IObjectWithSite
createobj.c:1004: Test failed: expected SetSite
createobj.c:1009: Test failed: ParseScriptText failed: 800a0046
createobj.c:1010: Test failed: expected QI_IObjectWithSite
createobj.c:1011: Test failed: expected reportSuccess
See https://test.winehq.org/data/patterns.html#vbscript:createobj
These failures only happen in the 64-bit tests and only on two test
configurations:
* w1064v1507 - Windows 10 1507 64-bit
Started getting the failures on 2023-07-11. If they were related to the
GitLab CI switch to Debian 12 one would expect the failures to have started a
day earlier. However the failures are not 100% systematic so it's possible they
are linked to the switch anyway.
* w864 - Windows 8 64-bit
Only gets the failures on line 1002 and greater (for a total of 6). Also the
failures started a little bit later, on 2023-07-17, and they have been almost
systematic since then.
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https://bugs.winehq.org/show_bug.cgi?id=43878
Bug ID: 43878
Summary: KERNEL32.dll.GetQueuedCompletionStatusEx not
implemented
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: _vi(a)list.ru
Distribution: ---
Created attachment 59488
--> https://bugs.winehq.org/attachment.cgi?id=59488
full error message
Unhandled exception: unimplemented function
KERNEL32.dll.GetQueuedCompletionStatusEx called in 32-bit code (0x7bc79259).
This prevents testing Linux->Windows-cross-compiled programs in Rust that use
Mio/Tokio.
The program works a bit, but when it's waiting time, there is the crash.
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https://bugs.winehq.org/show_bug.cgi?id=55855
Bug ID: 55855
Summary: Robot Wars Extreme Destruction crashes in intros w/o
winetricks directmusic
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 75370
--> https://bugs.winehq.org/attachment.cgi?id=75370
+loaddll
After installing the game from CD in a new 32-bit prefix I try to run it by
executing C:\Program Files\BBC Multimedia\Robot Wars Extreme Destruction.exe",
which spins up the CD and loads the first 2 intros (pictures of Robot Wars and
BBC). When its time for the 3rd intro (also a picture) to load the game
crashes.
The problem seems to go away when "winetricks directmusic" is performed in the
prefix.
The game will not install in 64bit prefix.
Attached is the crash window and debug log with +loaddll.
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https://bugs.winehq.org/show_bug.cgi?id=55848
Bug ID: 55848
Summary: Bug in Wine 8.19 (Gothic)
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chebanenkoigor93(a)gmail.com
Distribution: ---
Created attachment 75353
--> https://bugs.winehq.org/attachment.cgi?id=75353
DirectX bug. Screen.
Bug in Wine 8.19,while starting Gothic I.
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https://bugs.winehq.org/show_bug.cgi?id=55857
Bug ID: 55857
Summary: Wine cannot run Roblox Player at all after update
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: barannikm(a)list.ru
Distribution: ---
Created attachment 75376
--> https://bugs.winehq.org/attachment.cgi?id=75376
When wine crashes it shows this info. I saved it to file.
Before Halloween update Roblox worked fine, after installing Halloween update
began to freeze. You start game, play about 1 minute and it freeze. After
another Roblox update it doesnt start at all.
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http://bugs.winehq.org/show_bug.cgi?id=35727
Bug ID: 35727
Summary: Tom Clancy's Rainbow Six: Lockdown Demo wrong players
and weapon rendering
Product: Wine
Version: 1.7.13
Hardware: x86
URL: http://www.gamefront.com/files/4632177
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Created attachment 47714
--> http://bugs.winehq.org/attachment.cgi?id=47714
without Display First Person Weapon
Just one guy from a team is visible, others are not. But he is looks like a
ghost. (bug 27145 ?) In addition, some textures are imposed.
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https://bugs.winehq.org/show_bug.cgi?id=6893
--- Comment #26 from temp82(a)luukku.com ---
still an issue. wine 8.19 (no surprise here).
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https://bugs.winehq.org/show_bug.cgi?id=55850
Bug ID: 55850
Summary: Falcon BMS Alternative launcher: checkboxes are always
shown empty
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xeno(a)x-s.com.pl
Distribution: ---
New launcher used by Falcon BMS 4.37 doesn't show tickmarks in checkboxes.
Clicks in checkbox toggles the underlying option on/off but regardless of its
state no tickmarks is shown in the corresponding checkbox.
App AFAIK is written in .Net 4.6.2.
Overriding *gdiplus to external doesn't solve the problem.
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https://bugs.winehq.org/show_bug.cgi?id=54629
Bug ID: 54629
Summary: Nethack doen't start
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: temp82(a)luukku.com
Distribution: ---
Created attachment 74151
--> https://bugs.winehq.org/attachment.cgi?id=74151
wine 8.3 log
this bug is continuation of bug 54449 that got fixed.
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https://bugs.winehq.org/show_bug.cgi?id=51963
Bug ID: 51963
Summary: D3DRM demo fails
Product: Wine
Version: 6.20
Hardware: x86-64
URL: https://archive.org/download/d3drm_eg/d3drm_eg.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
The demo program opens a window and close instantly.
With a native d3drm everything is fine.
Console output is short.
wine HelWorld.exe
003c:err:service:process_send_command receiving command result timed out
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"winebus"
failed to start: 1053
0034:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
00b8:fixme:imm:ImeSetActiveContext (0x48f698, 0): stub
00b8:fixme:imm:ImmReleaseContext (00010020, 0048F698): stub
0024:fixme:imm:ImeSetActiveContext (0x258198, 1): stub
0024:fixme:imm:ImmReleaseContext (0001005C, 00258198): stub
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:d3drm:d3drm_frame1_SetPosition iface 0025F050, reference 00253B00, x
0.00000000e+00, y 0.00000000e+00, z 0.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_SetPosition iface 002CFCE8, reference 00253B00, x
2.00000000e+00, y 0.00000000e+00, z 2.20000000e+01 stub!
0024:fixme:d3drm:d3drm_frame1_SetPosition iface 0025F050, reference 00253B00, x
0.00000000e+00, y 0.00000000e+00, z 0.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_SetOrientation iface 0025F050, reference
00253B00, dx 0.00000000e+00, dy 0.00000000e+00, dz 1.00000000e+00, ux
0.00000000e+00, uy 1.00000000e+00, uz 0.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_SetPosition iface 002CFD90, reference 00253B00, x
0.00000000e+00, y 0.00000000e+00, z 1.50000000e+01 stub!
0024:fixme:d3drm:d3drm_frame1_SetOrientation iface 002CFD90, reference
00253B00, dx 0.00000000e+00, dy 0.00000000e+00, dz 1.00000000e+00, ux
0.00000000e+00, uy 1.00000000e+00, uz 0.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_SetRotation iface 002CFD90, reference 00253B00, x
0.00000000e+00, y 1.00000001e-01, z 0.00000000e+00, theta 5.00000007e-02 stub!
0024:fixme:d3drm:d3drm_mesh_builder2_GetBox iface 002CFF08, box 0021FDD4 stub!
0024:fixme:d3drm:d3drm1_CreateWrap iface 00253D08, type 0x1, frame 00000000, ox
0.00000000e+00, oy 0.00000000e+00, oz 0.00000000e+00, dx 0.00000000e+00, dy
1.00000000e+00, dz 0.00000000e+00, ux 0.00000000e+00, uy 0.00000000e+00, uz
1.00000000e+00, ou 0.00000000e+00, ov 5.88892737e-39, su 1.00000000e+00, sv
1.00000000e+00, wrap 0021FE08, semi-stub.
0024:fixme:d3drm:d3drm_wrap_Apply iface 003158B8, object 002CFF08.
0024:fixme:d3drm:d3drm_device_win_HandlePaint iface 0025F88C, dc 0F010061 stub!
0024:fixme:d3drm:d3drm_frame1_Move iface 00253B00, delta 1.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_Move iface 00253B00, delta 1.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_Move iface 00253B00, delta 1.00000000e+00 stub!
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https://bugs.winehq.org/show_bug.cgi?id=52355
Bug ID: 52355
Summary: Motor4MX crashes because D3DCompile2 HLSL shader
compilation is not yet implemented
Product: Wine
Version: 7.0-rc4
Hardware: x86-64
URL: http://www.gamepressure.com/download.asp?ID=21182
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
All is said is the title. Console output is short, so I copy it instead of
attaching.
wine MotorM4X.exe
0024:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032F9DC 1 C) semi-stub
0024:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032F84C 1 C) semi-stub
Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
FreeImage version: 3.10.0
This program uses FreeImage, a free, open source image library supporting all
common bitmap formats. See http://freeimage.sourceforge.net for details
Supported formats:
bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,
hdr,g3,sgi,exr,j2k,j2c,jp2
DDS codec registering
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
*-*-* OGRE Initialising
*-*-* Version 1.4.9 (Eihort)
Loading library RenderSystem_Direct3D9
Installing plugin: D3D9 RenderSystem
D3D9 : Direct3D9 Rendering Subsystem created.
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
D3D9: Driver Detection Starts
D3D9: Driver Detection Ends
Plugin successfully installed
Loading library Plugin_OctreeSceneManager
Installing plugin: Octree & Terrain Scene Manager
Plugin successfully installed
Loading library Plugin_ParticleFX
Installing plugin: ParticleFX
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
Particle Affector Type 'DirectionRandomiser' registered
Particle Affector Type 'DeflectorPlane' registered
Plugin successfully installed
0024:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032F84C 1 C) semi-stub
0024:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032F8CC 1 C) semi-stub
0080:fixme:imm:ImeSetActiveContext (0x48af0, 0): stub
0080:fixme:imm:ImmReleaseContext (0000000000010020, 0000000000048AF0): stub
0024:fixme:imm:ImeSetActiveContext (0x679698, 1): stub
0024:fixme:imm:ImmReleaseContext (00030062, 00679698): stub
0024:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet
implemented.
wine: Unhandled page fault on read access to 00000000 at address 02F0682A
(thread 0024), starting debugger...
0108:fixme:imm:ImeSetActiveContext (0x2400f0, 1): stub
0108:fixme:imm:ImmReleaseContext (0001008E, 002400F0): stub
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https://bugs.winehq.org/show_bug.cgi?id=50777
Bug ID: 50777
Summary: TruckersMP: Multiplayer overlay is invisible when
builtin d3dcompiler_47.dll is used
Product: Wine
Version: 6.0
Hardware: x86-64
URL: https://truckersmp.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: kakurasan(a)gmail.com
Distribution: ---
Created attachment 69571
--> https://bugs.winehq.org/attachment.cgi?id=69571
Output with "d3dcompiler,d3d_shader" trace
When builtin d3dcompiler_47.dll is used, TruckersMP multiplayer overlay is
invisible. When native d3dcompiler_47.dll is used, it is visible.
When builtin d3dcompiler_47.dll is used, TruckersMP mod shows "<error> Failed
to load texture '/path/to/name.png'." messages.
"WINEDEBUG=+relay" output shows that d3dcompiler_47.D3DCompile2() returns
80004001 (This is the only d3dcompiler related relay output):
-----
0abc:Call
d3dcompiler_47.D3DCompile2(01ed22c0,0000014a,00000000,00000000,00000000,01ed2814
"main",01ed280c
"vs_4_0",7461636f00000800,00000000,00000000,00000000,00000000,0021e0f0,0021e0a0)
ret=01797a21
...
0abc:Ret d3dcompiler_47.D3DCompile2() retval=80004001 ret=01797a21
-----
Note: I tried Wine 6.3 but the game won't start due to Steam issue.
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