https://bugs.winehq.org/show_bug.cgi?id=55749
Bug ID: 55749
Summary: comctl32:button - The 64-bit test_button_messages()
sometimes fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
comctl32:button - The 64-bit test_button_messages() sometimes fails on macOS:
button.c:807: Test failed: SetFocus(hwnd) on a button: the msg 0x0281 should
NOT have been sent by DefWindowProc
button.c:807: Test failed: SetFocus(hwnd) on a button: the msg 0x0281 was
expected in child
button.c:807: Test failed: SetFocus(hwnd) on a button: the msg 0x0007 should
NOT have been sent by DefWindowProc
button.c:807: Test failed: SetFocus(hwnd) on a button: the msg 0x0007 was
expected in child
button.c:807: Test failed: SetFocus(hwnd) on a button: the msg 0x0111 was
expected, but got msg 0x0008 instead
button.c:807: Test failed: SetFocus(hwnd) on a button: the msg 0x8000 was
expected, but got msg 0x0281 instead
button.c:807: Test failed: SetFocus(hwnd) on a button: the msg 0x000f was
expected, but got msg 0x0281 instead
button.c:807: Test failed: SetFocus(hwnd) on a button: the msg sequence is not
complete: expected 0000 - actual 0007
See https://test.winehq.org/data/patterns.html#comctl32:button
These failures are specific to the *-win64 test configurations which
corresponds to the 64-bit tests. The *-wow64 (32-bit) tests have no failure.
The failure rate is about 11%.
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https://bugs.winehq.org/show_bug.cgi?id=55748
Bug ID: 55748
Summary: The 32-bit atl:atl_ax times out in WoW mode on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: atl
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The 32-bit atl:atl_ax times out in WoW mode on macOS:
atl:atl_ax start dlls/atl/tests/atl_ax.c
atl:atl_ax:0810 done (258) in 120s 0B
See https://test.winehq.org/data/patterns.html#atl:atl_ax
The failures are systematic but only happen when running the 32-bit test in a
Windows-on-Windows wineprefix on macOS.
Looking at the pattern one may also think they started on 2023-10-02 but in
fact that's just because before that date the WineTest report had so many other
errors that test.winehq.org rejected the report. In fact atl:atl_ax was already
failing all the way back to at least 2023-09-08 (there is no earlier data).
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https://bugs.winehq.org/show_bug.cgi?id=41982
Bug ID: 41982
Summary: Creatures 2: starts in 1.9.8-staging, crashes in all
the rest
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skerit(a)kipdola.com
Distribution: ---
Created attachment 56389
--> https://bugs.winehq.org/attachment.cgi?id=56389
Failure console output in 1.9.9-staging
The game "Creatures 2" does not start in any of the normal or -staging
branches, except for in 1.9.8-staging.
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http://bugs.winehq.org/show_bug.cgi?id=16096
Summary: DirectMusic doesn't work
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)cms-db.de
Created an attachment (id=17324)
--> (http://bugs.winehq.org/attachment.cgi?id=17324)
DirectMusic Error
In Anno 1503 (1503 A.D.) the background music doesn't work.
There are lots of errors about DirectMusic in the console output.
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http://bugs.winehq.org/show_bug.cgi?id=23373
Summary: Dubloon does not play music or sound
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://gamejolt.com/freeware/games/dubloon/files/254/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Created an attachment (id=29133)
--> (http://bugs.winehq.org/attachment.cgi?id=29133)
terminal output
Dubloon should start with background audio and should play sounds when a menu
is selected. However, it does not play any audio.
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https://bugs.winehq.org/show_bug.cgi?id=53638
Bug ID: 53638
Summary: Drakan - order of the flame: menu and in-game music
doesn't work
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: kotowhiskas(a)protonmail.com
Distribution: ---
Created attachment 73038
--> https://bugs.winehq.org/attachment.cgi?id=73038
Wine staging 7.16 logs, looks like it lacks some dmusic features
When launching a game, menu music doesn't work, but it works when installing
directmusic from winetricks so it's most likely a wine dmusic implementation
bug.
The game is not an official copy (becuase I can't find one, even on gog, it's
an old game which doesn't being sold anymore) but a repack, but I don't know if
I can share the link to a torrent here. I have (probably) an copy from disc on
another pc but it's complicated to get copy it on my system.
wine version: staging 7.16
OS: Arch Linux x86_64
Kernel: 5.19.6-arch1-1
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http://bugs.winehq.org/show_bug.cgi?id=35822
Bug ID: 35822
Summary: No background music in "A Very Long Rope to the Top of
the Sky".
Product: Wine
Version: 1.7.14
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: alexanderaltman(a)me.com
Created attachment 47829
--> http://bugs.winehq.org/attachment.cgi?id=47829
+dmime debug log
The game "A Very Long Rope to the Top of the Sky" does not play background
music under Wine, but does under Windows.
A +dmime log is attached.
This bug is a continuation of #35819, and some additional information can be
found there.
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https://bugs.winehq.org/show_bug.cgi?id=41400
Bug ID: 41400
Summary: Gamemaker 8.0 crashes when trying to run an actual
compiled game
Product: Wine
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kittyrockedyourworld(a)gmail.com
Distribution: ---
updated Wine to version 1.9.18 after reinstall of Ubuntu 14.04. Gamemaker 8.0
starts okay but when I try to run a compiled game I get the following error:
:Unexpected error occurred when running the game." I click on it and it closes
the game from running but the Gamemaker editor is still open.
A more specific error occurred on auto debug that states that "Internal errors
invalid parameters recieved."
Gamemaker Lite can be downloaded at
https://game-maker.en.uptodown.com/windows/download
I am unable to produce a more thorough terminal output as still new to how to
use Wine debug.
Thanks for any help.
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http://bugs.winehq.org/show_bug.cgi?id=32496
Bug #: 32496
Summary: Street Fighter X Mega Man : no sound
Product: Wine
Version: 1.5.19
Platform: x86
URL: http://static.capcom.com/sfxmm/SFxMM_EU.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guy.roussin(a)teledetection.fr
Classification: Unclassified
Hi,
No sound with this free game (no need to install only one exe file)
The first line of the log file :
err:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_SetObject : could not
attach stream to file
Test with EU version, there is also a US version :
http://static.capcom.com/sfxmm/SFxMM_US.zip
Thank you,
Guy
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https://bugs.winehq.org/show_bug.cgi?id=38037
Bug ID: 38037
Summary: Kugou music can't play music
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: hillwoodroc(a)gmail.com
CC: fracting(a)gmail.com
Distribution: SUSE
Download from http://downmini.kugou.com/kugou7680.exe
Install it
Open any music, then the app would report failed to playback.
Use winetricks to install directmusic could fix this bug.
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http://bugs.winehq.org/show_bug.cgi?id=25753
Summary: Hacker Evolution: Untold has no sound?
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)mxchange.org
Created an attachment (id=32814)
--> (http://bugs.winehq.org/attachment.cgi?id=32814)
wine ./steam.exe 2>debug.log
The mentioned game (both demo and retail from Steam platform) has no sound but
music (MP3 music) is playing. Other games I play on a regular basis have
working sound. I think is is related to this line:
--------------
fixme:dswave:IDirectMusicWaveImpl_IPersistStream_Load (0x2ee3418, 0x17a518):
loading not implemented yet (only descriptor is lo
aded)
--------------
Regards,
Roland
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https://bugs.winehq.org/show_bug.cgi?id=44353
Bug ID: 44353
Summary: Flugratten Demo crashes
Product: Wine
Version: 3.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dxof
Assignee: wine-bugs(a)winehq.org
Reporter: rebe(a)gmx.net
Distribution: ---
Created attachment 60247
--> https://bugs.winehq.org/attachment.cgi?id=60247
backtrace
The program Flugratten crashes after installation upon startup. It also crashes
when run from the .wine tree. Before It shows a y/n dialogue. It may show a
second time when you proceed with no but definitely crashes after you click it.
sha256sum Flugratten_Demo_1_0_4503.exe
341fa94104a7b7856e84dc0a509866dedceb29852352a457ef5aca8580d11bef
Flugratten_Demo_1_0_4503.exe
The Demo is available for download also at Gameswelt.de:
http://www.gameswelt.de/flugratten/demo/flugratten,122352
wine: Unhandled exception 0x40000015 in thread 1fc at address
0x676f0023:0x004028dc (thread 01fc), starting debugger...
and
wine: Unhandled exception 0x80000003 in thread 1eb at address 0x7bc7f164
(thread 01eb), starting debugger...
Please tell me which channel logs you need.
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https://bugs.winehq.org/show_bug.cgi?id=54516
Bug ID: 54516
Summary: d3d9:visual - clip_planes_test() fails on Debian
Testing
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d9:visual - clip_planes_test() fails on Debian Testing:
visual.c:17064: Test failed: Expected color 0x00ff0000, 0x00ff7f00, 0x00ff0000
or 0x00ff7f00 for instruction "def2", got 0x00ffff00.
visual.c:17064: Test failed: Expected color 0x00ff00ff, 0x00ff7f00, 0x00ff00ff
or 0x00ff7f00 for instruction "def3", got 0x00ffffff.
See https://test.winehq.org/data/patterns.html#d3d9:visual
What's notable is that this failure:
* Does not happen on Windows.
* Does not happen on Debian 11.
* Started happening on Debian Testing after the 2023-01-15 upgrade.
So it may be that some Debian library is in the wrong.
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https://bugs.winehq.org/show_bug.cgi?id=55735
Bug ID: 55735
Summary: d3d8:device & d3d9:device - test_reset() sometimes
gets error 0x88760873 on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d8:device & d3d9:device - test_reset() sometimes gets error 0x88760873 on
Windows. It looks like this can happen after any IDirect3DDevice*_Reset() call,
leading to various symptoms:
d3d8:device:
device.c:1747: Test failed: Reset failed, hr 0x88760873.
device.c:1749: Test failed: TestCooperativeLevel failed, hr 0x88760869.
device.c:1761: Test failed: D3DVIEWPORT->Width = 400.
device.c:1762: Test failed: D3DVIEWPORT->Height = 300.
device.c:1764: this is the last test seen before the exception
0d58:device: unhandled exception c0000005 at 73FBA86E
or
device.c:1807: Test failed: Reset failed, hr 0x88760873.
device.c:1809: Test failed: TestCooperativeLevel failed, hr 0x88760869.
device.c:1835: Test failed: D3DVIEWPORT->Width = 500, expected 200.
device.c:1837: Test failed: D3DVIEWPORT->Height = 400, expected 150.
device.c:1840: this is the last test seen before the exception
0a1c:device: unhandled exception c0000005 at 7418D7DE
or
device.c:1935: Test failed: Got unexpected hr 0x88760873.
device.c:1937: Test failed: Got unexpected hr 0x88760869.
or
device.c:1960: Test failed: Failed to reset device, hr 0x88760873.
or
device.c:1967: Test failed: Failed to reset device, hr 0x88760873.
device.c:1967: this is the last test seen before the exception
20b8:device: unhandled exception c0000005 at 7561CC42
or
device.c:1990: Test failed: Reset failed, hr 0x88760873.
or
device.c:2022: Test failed: Reset failed, hr 0x88760873.
device.c:2024: Test failed: TestCooperativeLevel failed, hr 0x88760869.
device.c:2029: Test failed: GetBackBuffer failed, hr 0x8876086c.
device.c:2031: Test failed: Got hr 0.
device.c:2033: Test failed: Got hr 0.
device.c:2033: this is the last test seen before the exception
0388:device: unhandled exception c0000005 at 00430A60
or
device.c:2036: Test failed: Reset failed, hr 0x88760873.
device.c:2038: Test failed: TestCooperativeLevel failed, hr 0x88760869.
device.c:2038: this is the last test seen before the exception
1f64:device: unhandled exception c0000005 at 750A9822
d3d9:device:
device.c:2219: Test failed: Got hr 0x88760873.
device.c:2221: Test failed: Got hr 0x88760869.
device.c:2230: Test failed: IDirect3DDevice9_GetViewport failed, hr 0x8876086c.
device.c:2233: Test failed: D3DVIEWPORT->Width = 0.
device.c:2234: Test failed: D3DVIEWPORT->Height = 0.
device.c:2236: Test failed: D3DVIEWPORT->MaxZ = 0.000000.
device.c:2239: Test failed: Failed to get swapchain, hr 0x8876086c.
device.c:2242: Test failed: Failed to get present parameters, hr 0x8876086c.
device.c:2243: Test failed: Got unexpected BackBufferWidth 0.
device.c:2244: Test failed: Got unexpected BackBufferHeight 0.
or
device.c:2275: Test failed: Got hr 0x88760873.
device.c:2277: Test failed: Got hr 0x88760869.
device.c:2300: Test failed: Got hr 0x8876086c.
device.c:2303: Test failed: D3DVIEWPORT->Width = 0, expected 200
device.c:2305: Test failed: D3DVIEWPORT->Height = 0, expected 150
device.c:2308: Test failed: D3DVIEWPORT->MaxZ = 0.000000
device.c:2311: Test failed: Failed to get swapchain, hr 0x8876086c.
device.c:2314: Test failed: Failed to get present parameters, hr 0x8876086c.
device.c:2315: Test failed: Got unexpected BackBufferWidth 0, expected 200.
device.c:2317: Test failed: Got unexpected BackBufferHeight 0, expected 150.
device.c:2319: Test failed: Got unexpected BackBufferFormat 0, expected 0x16.
device.c:2321: Test failed: Got unexpected BackBufferCount 0.
device.c:2324: Test failed: Got unexpected SwapEffect 0.
device.c:2325: Test failed: Got unexpected hDeviceWindow 0000000000000000,
expected 0000000000AE01F4.
device.c:2326: Test failed: Got unexpected Windowed 0.
device.c:2343: Test failed: Got hr 0x8876086c.
device.c:2345: Test failed: Got hr 0.
device.c:2347: Test failed: Got hr 0.
device.c:2347: this is the last test seen before the exception
0c04:device: unhandled exception c0000005 at 000000000044D4DA
See https://test.winehq.org/data/patterns.html#d3d8:devicehttps://test.winehq.org/data/patterns.html#d3d9:device
Where 0x88760869 == D3DERR_DEVICENOTRESET
0x8876086c == D3DERR_INVALIDCALL
0x88760873 == undocumented
Notes:
* According to the Chromium source:
// On Windows 8 systems, IDirect3DSwapChain9::Present sometimes returns
0x88760873 when the windows is
// in the process of entering/exiting fullscreen. This code doesn't seem to
have any documentation. The
// device appears to be ok after emitting this error so simply return a
failure to swap.
* But in our case 0x88760873 is returned by a IDirect3DDevice*_Reset() call
(not ::Present()).
* It's not specific to Windows 8: this also happens on Windows 10 and 11.
This happens most frequently with d3d8:device (about 3.5 times per month), all
for the 32-bit test on Windows 10 1507 to Windows 11. Here's a list of the
latest instances for a sampling of Windows versions:
* 2023-05-01 w1121H2_newtb-w11pro64-32
* 2023-08-04 win22H2_newtb-w1064-32
* 2023-08-16 win1607_newtb-w1064v1607-32
* 2023-08-16 win22H2_newtb-w1064-tsign-32
* 2023-08-28 win22H2_fgtb-w10pro64-32
* 2023-09-14 win1507_newtb-w1064v1507-32
* 2023-10-05 win1809_newtb-w1064v1809-32
But there are also 3 instances of it with d3d9:device, all for the 64-bit test
this time, and on Windows 10 1507:
* 2023-04-04 win1507_newtb-w1064v1507-64
* 2023-05-30 win1507_newtb-w1064v1507-64
* 2023-09-19 win1507_newtb-w1064v1507-64
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https://bugs.winehq.org/show_bug.cgi?id=55734
Bug ID: 55734
Summary: Just Cause 2 fullfills some textures in black color
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 75229
--> https://bugs.winehq.org/attachment.cgi?id=75229
screenshot
0d1c:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_UNOR
M, format WINED3DFMT_R8G8B8A8_UNORM).
0cdc:fixme:dxgi:d3d11_swapchain_ResizeBuffers Ignoring flags 0x2.
0d24:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_UNORM, src_format WINED3DFMT_R8G8B8A8_TYPELES
S, format WINED3DFMT_R8G8B8A8_UNORM).
0d24:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_TYPE
LESS, format WINED3DFMT_R8G8B8A8_UNORM_SRGB).
0d24:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_TYPE
LESS, format WINED3DFMT_R8G8B8A8_UNORM_SRGB).
0d24:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_TYPE
LESS, format WINED3DFMT_R8G8B8A8_UNORM_SRGB).
0d24:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_UNOR
M, format WINED3DFMT_R8G8B8A8_UNORM).
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https://bugs.winehq.org/show_bug.cgi?id=55729
Bug ID: 55729
Summary: Loader unable to open at all and no longer allows
games
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lootfarmer16(a)gmail.com
Distribution: ---
Created attachment 75226
--> https://bugs.winehq.org/attachment.cgi?id=75226
had to copy paste the details since wine didn't want to actually save the file.
so after a restart of the steam deck, the wine loader for games no longer
allowed anything to open, and since it said to make a report here I am
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https://bugs.winehq.org/show_bug.cgi?id=55682
Bug ID: 55682
Summary: Error in Greenshot Image Editor when hovering over
tool icons
Product: Wine
Version: 8.17
Hardware: x86-64
URL: https://github.com/greenshot/greenshot/releases/downlo
ad/Greenshot-RELEASE-1.2.10.6/Greenshot-NO-INSTALLER-1
.2.10.6-RELEASE.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Distribution: Fedora
Created attachment 75202
--> https://bugs.winehq.org/attachment.cgi?id=75202
hovering over tool's icon
Steps to reproduce:
1) unpack Greenshot-NO-INSTALLER-1.2.10.6-RELEASE.zip
2) wine Greenshot.exe
3) RMB on Greenshot icon in the system tray
4) LMB on "Capture region"
5) Draw a rectangle on your screen
6) A context menu will pop up by itself
7) Choose "Open in image editor"
8) Hover over any tool's icon (see attached animation)
Behavior:
Error window with contents as attached.
Expected behavior:
No error window.
Additional info:
1) No error window on wine-stagging
2) Tools work fine if invoked from a menu or by a keyboard shortcut
Terminal output:
0024:fixme:uiautomation:UiaReturnRawElementProvider UIA-to-MSAA bridge not
implemented, no provider map to free.
0024:fixme:uiautomation:UiaClientsAreListening ()
0024:fixme:uiautomation:UiaClientsAreListening ()
0024:fixme:uiautomation:UiaClientsAreListening ()
0024:fixme:uiautomation:UiaClientsAreListening ()
0024:fixme:dwmapi:DwmGetWindowAttribute (000A00EE 9 0031DFE0 16) stub
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https://bugs.winehq.org/show_bug.cgi?id=55625
Bug ID: 55625
Summary: [REGRESSION] While playing Roblox via Grapejuice
Product: Wine-staging
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 911devops911(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 75166
--> https://bugs.winehq.org/attachment.cgi?id=75166
Wine log for RobloxPlayerLauncher.exe using +loaddll,+message,+msgbox,+seh
Using your official debian repository:
https://dl.winehq.org/wine-builds/debian/ bookworm main
It worked flawlessly in the last version and immediately stopped working after
the update to wine-8.16 (Staging).
The RobloxPlayerLauncher.exe starts as usual and then stops and spits out a
messageBox "The application encountered an unrecoverable error" (see Log >
Line 2561)
Log Attatched
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https://bugs.winehq.org/show_bug.cgi?id=55509
Bug ID: 55509
Summary: Roblox crash at open Player
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gabriel.ponce.bravo(a)gmail.com
Distribution: ---
Created attachment 75072
--> https://bugs.winehq.org/attachment.cgi?id=75072
there is the log of the error
When i have a successful installation, and i open the installed Roblox Player,
a windows appears with the message "The application found an unrecoverable
error"
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https://bugs.winehq.org/show_bug.cgi?id=55680
Bug ID: 55680
Summary: Grapejuice failed to open the player resulting in an
unrecoverable error
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: creator903qwerty(a)gmail.com
Distribution: ---
The player failed to load and the error said it was unrecoverable
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https://bugs.winehq.org/show_bug.cgi?id=55456
Bug ID: 55456
Summary: roblox crashing at startup
Product: Wine-staging
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hackerman23143(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 75016
--> https://bugs.winehq.org/attachment.cgi?id=75016
this is the crash info,i dont understand much but you guys can probably
decipher it
roblox will not start,and whenever i do it says wine has encountered a serious
error and cannot continue
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https://bugs.winehq.org/show_bug.cgi?id=55730
Bug ID: 55730
Summary: Unhandled exception in Shadow of Memories demo
(GL_OUT_OF_MEMORY)
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: ---
Created attachment 75227
--> https://bugs.winehq.org/attachment.cgi?id=75227
Backtrace from 8.17 staging
Exception generated at a particular graphics sequence with 95% repeatability.
Affects both the demo and the US CD version (Shadow of Destiny).
Wine messages:
0390:fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred!
01ac:err:d3d:wined3d_debug_callback 00340DB8: "GL_OUT_OF_MEMORY error
generated. Failed to allocate CPU address space mapping for buffer object
(consider building 64-bit app).".
01ac:err:d3d:wined3d_debug_callback 00340DB8: "GL_OUT_OF_MEMORY error
generated. Failed to map buffer.".
01ac:err:d3d:wined3d_allocator_chunk_gl_map Failed to map chunk memory.
01ac:err:d3d:wined3d_bo_gl_map Failed to map chunk.
01ac:err:d3d:wined3d_context_gl_map_bo_address Failed to map bo.
wine: Unhandled page fault on write access to 00000000 at address 0079FD37
(thread 01a8), starting debugger...
Occurs with Wine 8.0.2, 8.17, and 8.17 staging (winehq.org packages). New
WINEPREFIX and WINEARCH=win32. Game graphics settings don't affect error.
Tried setting VideoMemorySize to various sizes to no avail. Game manual
specifies a 16MB minimum GPU memory requirement.
AMD Phenom 9550 (8GB, 1.1-2.2 GHz)
Xubuntu 20.04.6 x86_64
Nvidia GeForce GTX 750 Ti (2048MB) with driver 470.199.02
Steps to reproduce (with demo):
1. Install game. Requires mfc42.dll (CD autoplay menu at least) and 32-bit
GStreamer mpeg1 (libav) and asf (ugly plugins) support for videos.
2. Launch game. Initial video can be skipped with <ESC>.
3. Start new game. The intro is mostly scripted and can't be skipped.
4. You arrive in the "mystery place" with a large statue head. After the
scripted sequence ends pick up the glowing time travel device off the floor
(move next to it, face it, then <Enter>).
5. After the scripted sequence ends walk to the open door to exit.
6. Arrive at Cafe Sonne. After the scripted sequence ends you should be
standing outside the cafe and facing the street.
7. Head to the fortune teller which is in back of the alchemist building to the
left (<shift> for map). Scripted sequence starts automatically upon approach.
8. After the end of the scripted sequence the time travel device is enabled.
Activate it (<Ctrl><Enter><Enter> or use <RMB> and <LMB>).
9. Arrive in side street next to town square. Head back to the cafe. Move
into square and turn left at woman with suitcase. Head past the colorful woman
and down street, turn right at the end by the long staircase and enter the
cafe.
10. On the left is a familiar guy in a green coat sleeping at a table.
Approach him, face him, and interact with <Enter>.
This is where you learn that temporal paradoxes are a bad thing and usually
cause crash dialogs to appear.
Occasionally you return to the mystery place for a round of criticism followed
by a "game over" screen.
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https://bugs.winehq.org/show_bug.cgi?id=55519
Bug ID: 55519
Summary: Wine 8.15: Roblox Player fails with various errors
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lunar.lattice0(a)gmail.com
Distribution: ---
Created attachment 75081
--> https://bugs.winehq.org/attachment.cgi?id=75081
a tar.gz archive containing both the back trace and console output
Roblox Player has been crashing on all versions of supported Wine (8.X+) with
various errors. This crash causes the Player's anti-cheat to produce an
internal memory dump error and halt the application. I have included Wine's own
backtrace and console output (+seh, +unwind). The Player memory dump can be
made available, if requested.
On a purely speculative note, we have noticed that CPUs without AVX are more
prevalent in encountering this error. However, AVX is NOT a requirement for
running Roblox; many players on Roblox play on non-AVX systems.
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https://bugs.winehq.org/show_bug.cgi?id=55728
Bug ID: 55728
Summary: regedit.exe:regedit - test_export() sometimes gets an
unexpected size on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
regedit.exe:regedit - test_export() sometimes gets an unexpected size on
Windows:
regedit.c:3722: Test failed: got wrong size 4, expected 5
See https://test.winehq.org/data/patterns.html#regedit.exe:regedit
This is quite rare as it has only happened 3 times in the past 7 months:
* 2023-03-23 win21H1_newtb-w10pro64-32
* 2023-06-06 win21H2_gitlab-win10-21h2-32
* 2023-10-04 win21H1_newtb-w10pro64-en-AE-u8-32
It looks like the failing test is trying to interpret an hexadecimal registry
value as a string and sometimes gets a truncated string. I would not be
surprised if this caused Windows to use some uninitialized memory thus causing
the occasional failure.
So maybe this test should be removed.
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https://bugs.winehq.org/show_bug.cgi?id=55727
Bug ID: 55727
Summary: mmdevapi:render - test_session() sometimes exceeds a
CPU usage limit and crashes on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
mmdevapi:render - test_session() sometimes exceeds a CPU usage limit and
crashes on Windows 7:
render.c:1454: Test failed: Initialize failed: 88890017
render.c:1497: Test failed: GetService failed: 88890001
render.c:1593: Test failed: AudioClient had wrong refcount: 0
render.c:1593: this is the last test seen before the exception
0934:render: unhandled exception c0000005 at 76F01D3A
See https://test.winehq.org/data/patterns.html#mmdevapi:render
The first known instance happened on 2023-06-21 and this has happened a bit
over once per month since; always on the w7u VM:
* 2023-06-21 win7_newtb-w7u-es
* 2023-08-17 win7_newtb-w7u-de
* 2023-09-19 win7_newtb-w7u
* 2023-10-04 win7_newtb-w7u-de
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