https://bugs.winehq.org/show_bug.cgi?id=54700
Bug ID: 54700
Summary: Conspiracy's Clean Slate 64K demo crashes due to
missing 'fmod' handling
Product: vkd3d
Version: 1.6
Hardware: x86-64
URL: https://web.archive.org/web/20210807072016/https://con
spiracy.hu/files/cns%21cns-AMDfix.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Depends on: 54679
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:1:302: E5005: Function "fmod"
is not defined.
0024:err:d3dcompiler:D3DCompile2
wine: Unhandled page fault on read access to 00000000 at address 00607E90
(thread 0024), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=54708
Bug ID: 54708
Summary: Renegade Ops needs Load() sampling index parameter
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0bb4:trace:d3dcompiler:D3DCompile data 0D67DEE0, data_size 370, filename
(null), defines 00000000, include 00000000, entrypoint "main", target "ps_4_0",
sflags 0, eflags 0, shader 0D67DEDC, error_messages 0D67DED8.
0bb4:trace:d3dcompiler:D3DCompile2 data 0D67DEE0, data_size 370, filename
(null), macros 00000000, include 00000000, entry_point "main", profile
"ps_4_0", flags 0, effect_flags 0, secondary_flags 0, secondary_data 00000000,
secondary_data_size 0, shader_blob 0D67DEDC, messages_blob 0D67DED8.
0bb4:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -5.
0bb4:err:d3dcompiler:D3DCompile2 Shader log:
0bb4:err:d3dcompiler:D3DCompile2 <anonymous>:6:121: E5017: Aborting due to
not yet implemented feature: Load() sampling index parameter.
0bb4:err:d3dcompiler:D3DCompile2 <anonymous>:6:149: E5000: syntax error,
unexpected '['
1.6-207-g4110f1e5
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https://bugs.winehq.org/show_bug.cgi?id=54736
Bug ID: 54736
Summary: MojoShader HLSL requires ternary operators
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
A quick note before the report: Many thanks to the vkd3d team for their work on
the HLSL compiler, we have been using it as our Linux-native HLSL compiler for
FNA and as of 1.7 we have commercial games running with it! The FNA community
is very grateful for this work.
In testing games against the latest compiler, we found that one notable
hlsl_fixme was ternary operators:
https://gitlab.winehq.org/wine/vkd3d/-/blob/57d92a15cf93d9448f2deb91a8614f9…
MojoShader, our method for converting D3D9-era DXBC to other shader formats,
uses ternaries in a number of ways:
- cnd/cmp operations
- rsq/rcp operations (have to handle the division-by-zero case)
- Translating SV_IsFrontFace to an equivalent VFACE value
This can be tested with the Linux-native version of Terraria on Steam, using
the following process:
1. Download Terraria from the Steam client
2. Download https://fna.flibitijibibo.com/archive/fnalibs.tar.bz2, copy
lib64/libFNA3D.so.0 into Terraria's lib64 folder
3. Copy the following libraries into Terraria's lib64 folder:
- libdxvk_d3d11.so
- libdxvk_dxgi.so
- libvkd3d.so.1
- libvkd3d-shader.so.1
- libvkd3d-utils.so.1
As of writing, DXVK currently requires the latest development builds:
https://github.com/doitsujin/dxvk/actions/workflows/artifacts.yml?query=bra…
3. Run Terraria with /gldevice:D3D11 as a launch argument
With the vanilla binaries, you should be able to see the title screen and main
menu! However, the in-game screen will be mostly black, since compiling the
shaders with ternaries will fail. (Setting a breakpoint on hlsl_fixme is the
easiest way to catch the issue.)
When we intentionally break MojoShader to avoid ternaries, the game appears to
be okay, ignoring the whole "shader output is obviously incorrect" part:
https://twitter.com/flibitijibibo/status/1640136828433883139
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https://bugs.winehq.org/show_bug.cgi?id=54777
Bug ID: 54777
Summary: MojoShader HLSL requires 'any' intrinsic, for TEXKILL
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
Created attachment 74274
--> https://bugs.winehq.org/attachment.cgi?id=74274
Random TMNT Pixel Shader
From MSDN:
https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hl…
Attached is some sample shader output from TMNT: Shredder's Revenge.
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https://bugs.winehq.org/show_bug.cgi?id=54786
Bug ID: 54786
Summary: Lethe - Episode One needs 'log' support
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0254:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -5.
0254:err:d3dcompiler:D3DCompile2 Shader log:
0254:err:d3dcompiler:D3DCompile2 <anonymous>:336:8: E5017: Aborting due to
not yet implemented feature: Ternary operator.
0254:err:d3dcompiler:D3DCompile2 <anonymous>:372:8: E5017: Aborting due to
not yet implemented feature: Prioritize between multiple compatible function
overloads.
0254:err:d3dcompiler:D3DCompile2 <anonymous>:372:1: W5300: Implicit
truncation of vector type.
0254:err:d3dcompiler:D3DCompile2 <anonymous>:529:15: E5005: Function "log"
is not defined.
1.7-27-gd6d9aab3
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https://bugs.winehq.org/show_bug.cgi?id=54826
Bug ID: 54826
Summary: Add support for sign() intrinsic
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
Created attachment 74329
--> https://bugs.winehq.org/attachment.cgi?id=74329
sign() unit tests
This is used by MojoShader for the SGN and MOVA instructions.
I don't have a real-world test, but for something like this I imagine the unit
tests would be enough to work with, so I've attached them here.
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https://bugs.winehq.org/show_bug.cgi?id=54827
Bug ID: 54827
Summary: Add support for ddx(), ddy() intrinsics
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
As you might expect, these are used by MojoShader for DSX and DSY.
Unlike the other reports I don't have a test immediately available since I
don't think I've run into this one before, but I imagine this isn't much more
than a direct translation to a common binary operation.
This uncompiled effect file is the closest thing I have to a real-world case:
https://github.com/sq/Libraries/blob/master/Squared/RenderLib/Shaders/Gauss…
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https://bugs.winehq.org/show_bug.cgi?id=54849
Bug ID: 54849
Summary: Ubisoft Connect application shows only window frame
Product: vkd3d
Version: 1.7
Hardware: x86-64
URL: https://ubi.li/4vxt9
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0990:err:d3dcompiler:D3DCompile2 Shader log:
0990:err:d3dcompiler:D3DCompile2 C:\fakepath:51:38: E5005: Method
'SampleBias' is not defined on type 'Texture2D<float4>'.
0990:err:d3dcompiler:D3DCompile2
0978:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0978:err:d3dcompiler:D3DCompile2 Shader log:
0978:err:d3dcompiler:D3DCompile2 C:\fakepath:80:41: E5005: Identifier "t0"
is not declared.
1.7-70-g8ed74377
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https://bugs.winehq.org/show_bug.cgi?id=54887
Bug ID: 54887
Summary: Add support for SampleGrad() function
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
This is used by MojoShader's HLSL emitter for the TEXLDD instruction.
Amusingly, there's a test in vkd3d already, it's just in binary form only!
https://gitlab.winehq.org/wine/vkd3d/-/blob/b46df551eba19ccf45ad907bef0e622…
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https://bugs.winehq.org/show_bug.cgi?id=54907
Bug ID: 54907
Summary: S.T.A.L.K.E.R. - Call of Pripyat Benchmark needs
asfloat
Product: Wine
Version: 8.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: temp82(a)luukku.com
Distribution: ---
Created attachment 74414
--> https://bugs.winehq.org/attachment.cgi?id=74414
D3DCompile2
new 32bit prefix, installed the benchmark. download link from bug 24868. trying
to run it all default. I did not try to trace any channel. this log is from the
default run from the console.
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https://bugs.winehq.org/show_bug.cgi?id=55361
Bug ID: 55361
Summary: Preprocessor does not handle macros used from other
macros
Product: vkd3d
Version: 1.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 74941
--> https://bugs.winehq.org/attachment.cgi?id=74941
test
Attaching a test that currently fails with:
E5005: Identifier "a" is not declared.
Preprocessed function looks like this:
vkd3d:547664:trace:preproc_lexer_parse float4 func ( float4 arg )
vkd3d:547664:trace:preproc_lexer_parse {
vkd3d:547664:trace:preproc_lexer_parse return ( ( a . r ) + arg . b ) ;
vkd3d:547664:trace:preproc_lexer_parse }
So nested macro is using argument name as is, instead of using actual name that
outer macro was use with.
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https://bugs.winehq.org/show_bug.cgi?id=55082
Bug ID: 55082
Summary: Zoria and the Cursed Land demo crashes due to HLSL
compilation failure ('Multiple variables bound to s0')
Product: vkd3d
Version: 1.7
Hardware: x86-64
URL: https://store.steampowered.com/app/1622110/Zoria_and_t
he_Cursed_Land/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment 74632
--> https://bugs.winehq.org/attachment.cgi?id=74632
output
This happens after character creation.
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https://bugs.winehq.org/show_bug.cgi?id=54926
Bug ID: 54926
Summary: Multiple games crash with 'syntax error, unexpected
KW_SAMPLERCOMPARISONSTATE' (Cradle, Conspiracy's Clean
Slate 64K demo)
Product: vkd3d
Version: 1.7
Hardware: x86-64
URL: https://web.archive.org/web/20210807072016/https://con
spiracy.hu/files/cns%21cns-AMDfix.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:3:1: E5000: syntax error,
unexpected KW_SAMPLERCOMPARISONSTATE
0024:err:d3dcompiler:D3DCompile2
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https://bugs.winehq.org/show_bug.cgi?id=55428
Bug ID: 55428
Summary: MIssing support for "if" statement attributes
Product: vkd3d
Version: 1.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 74990
--> https://bugs.winehq.org/attachment.cgi?id=74990
test
Spider-Man: Shattered Dimensions fails to compile attached shader:
---
03b8:trace:d3dcompiler:D3DCompile data 090FE2C0, data_size 15602, filename
(null), defines 00000000, include 00000000, entrypoint "PixelShaderMain",
target "ps_3_0", sflags 0x8, eflags 0, shader 090EE26C, error_messages
090EE270.
03b8:trace:d3dcompiler:D3DCompile2 data 090FE2C0, data_size 15602, filename
(null), macros 00000000, include 00000000, entry_point "PixelShaderMain",
profile "ps_3_0", flags 0x8, effect_flags 0, secondary_flags 0, secondary_data
00000000, secondary_data_size 0, shader_blob 090EE26C, messages_blob 090EE270.
03b8:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x8.
03b8:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
03b8:err:d3dcompiler:D3DCompile2 Shader log:
03b8:err:d3dcompiler:D3DCompile2 <anonymous>:187:1: E5000: syntax error,
unexpected '['
03b8:err:d3dcompiler:D3DCompile2
---
This needs support for both [flatten] and [branch] attributes.
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https://bugs.winehq.org/show_bug.cgi?id=55084
Bug ID: 55084
Summary: Sacred 2 needs support for 'clip'
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Extracted from bug 33763.
024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:119:1: E5005: Function "clip"
is not defined.
0024:err:d3dcompiler:D3DCompile2
MR currently pending: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/211
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https://bugs.winehq.org/show_bug.cgi?id=54796
Bug ID: 54796
Summary: Add support for SV_IsFrontFace
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
Created attachment 74291
--> https://bugs.winehq.org/attachment.cgi?id=74291
Basic SV_IsFrontFace to VFACE example
Pulling this from #54736:
https://bugs.winehq.org/show_bug.cgi?id=54736
I don't seem to have a real-world sample readily available, so I just made a
quick sample and pushed it through MojoShader's HLSL emitter (see attached).
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https://bugs.winehq.org/show_bug.cgi?id=55623
Bug ID: 55623
Summary: The 32-bit imm32:imm32 gets a stack overflow in UTF-8
locales
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: imm32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The 32-bit imm32:imm32 gets a stack overflow in UTF-8 locales:
imm32:imm32 start dlls/imm32/tests/imm32.c
imm32:imm32:17c4 done (-1073740791) in 2s 0B
See https://test.winehq.org/data/patterns.html#imm32:imm32
Where -1073740791 == 0xC0000409 == STATUS_STACK_BUFFER_OVERRUN
This crash is systematic and specific to the combination of the 32-bit test and
UTF-8 locales:
* w10pro64_hi + 32-bit -> success
* w10pro64_hi + 64-bit -> success
* w10pro64_hi_u8 + 32-bit -> crash
* w10pro64_hi_u8 + 64-bit -> success
* w10pro64_en_AE_u8 + 32-bit -> crash
* w10pro64_en_AE_u8 + 64-bit -> success
The traces indicate that the crash happens between ImmUnlockIMC() and return
TRUE in ime_ImeSelect():
ImmUnlockIMC( himc );
}
return TRUE;
ime_ImeSelect() gets called during test_ImmSetCompositionFont(FALSE):
ok_ret( 1, ImmActivateLayout( hkl ) );
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https://bugs.winehq.org/show_bug.cgi?id=55629
Bug ID: 55629
Summary: user32:monitor fails on macOS due to unsupported
display modes
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:monitor fails on macOS due to unsupported display modes:
monitor.c:448: Test failed: Unexpected ChangeDisplaySettingsExA() return code
for vid_modes_test[1]: -2
monitor.c:448: Test failed: Unexpected ChangeDisplaySettingsExA() return code
for vid_modes_test[4]: -2
See https://test.winehq.org/data/patterns.html#user32:monitor
Where -2 == DISP_CHANGE_BADMODE
The failures correspond to failing to change the resolution to 1024x768 in the
must_succeed case. Because the DM_BITSPERPEL flag is not set, this is not
caused by the lack of support for changing the display's bit depth (see bug
55628). In fact, if I understand correctly, winemac.drv's
macdrv_ChangeDisplaySettings() always ignores dmBitsPerPel so it should not
fail even if DM_BITSPERPEL was set.
So it must be that some display modes, specifically 1024x768, are not supported
on macOS, or more specifically, in this test configuration (see also bug
55559).
The failures are systematic and only happen on macOS (see Remi's
rbernon-macos-* cloud test machines).
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https://bugs.winehq.org/show_bug.cgi?id=55628
Bug ID: 55628
Summary: user32:monitor fails to change the screen bpp on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:monitor fails to change the screen bpp on macOS:
monitor.c:806: Test failed: Device \\.\DISPLAY1 test 1 expect dmBitsPerPel 16,
got 32
monitor.c:857: Test failed: Failed to find a different mode.
monitor.c:879: Test failed: Device \\.\DISPLAY1 test 0 expect dmBitsPerPel 8,
got 32
monitor.c:2416: Test failed: bpp 16: Expected 16, got 32.
monitor.c:2416: Test failed: bpp 8: Expected 8, got 32.
monitor.c:2467: Test failed: Expected BITSPIXEL 8, got 32.
monitor.c:2480: Test failed: Expected bpp 8, got 32.
monitor.c:2484: Test failed: Expected bpp 8, got 32.
monitor.c:2506: Test succeeded inside todo block: bpp 8: Selecting bitmap
succeeded.
monitor.c:2558: Test failed: Failed to find a different resolution for
\\.\DISPLAY1.
monitor.c:2571: Test failed: Expected BITSPIXEL 8, got 32.
monitor.c:2586: Test failed: Expected BITSPIXEL 16, got 32.
See https://test.winehq.org/data/patterns.html#user32:monitor
The failures are systematic and only happen on macOS (see Remi's
rbernon-macos-* cloud test machines).
Looking at macdrv_ChangeDisplaySettings() in dlls/winemac.drv/display.c it
looks like changing the display bit depth is not supported... at least by
winemac.drv if not by macOS itself. Windows applications that need 8 and 16 bpp
are probably old and rare now so this may not be a major compatibility issue,
but it is going to be an issue for this test. Hence the following questions:
* Does macOS support changing the display bit depth?
* If not is this something winemac.drv can emulate?
* If not, how can we get the test to not fail without essentially dropping
these tests on all platforms?
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https://bugs.winehq.org/show_bug.cgi?id=52283
Bug ID: 52283
Summary: After loading roblox studio, some menus are shifted
and blinking
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: waldirio(a)gmail.com
Distribution: ---
Hi,
After loading the roblox studio via wine, I can see the main screen, all
templates, resize the window and no issue at all. However, when loading any
project, and here I'm using the Baseplate as example, some menus will be
shifted and blinking all the time, for example "Toolbox" or "Asset Manager".
The version in question wine-6.21-1.fc34.x86_64 over Fedora 34
---
$ cat /etc/redhat-release
Fedora release 34 (Thirty Four)
---
Attached I'm going to add some screenshots, via winecfg, I set "Windows 10" as
windows version and also added some different versions of direct.
I'm also adding the dxdiag screen, I can see some dll's are missing. I'm not
sure if they could be the root cause of this behavior.
Thank you in advance for your help.
Waldirio
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https://bugs.winehq.org/show_bug.cgi?id=55603
Bug ID: 55603
Summary: Monty Python Pythonizer "Unable to load sounds from
pythsfx.dll." - Wine 8.0.2 in Linux Mint 21
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 80230co(a)pm.me
Distribution: ---
Created attachment 75140
--> https://bugs.winehq.org/attachment.cgi?id=75140
A three slide representation of the error message
When I run Noisy Bits on Monty Python's Pythonizer, and attempt to use the app
(it launches fine, see bug report here)
https://bugs.winehq.org/show_bug.cgi?id=55595 , I get a prompt that reads "You
must install pythsfx.dll to your hard drive to have keyboard sounds activated.
Do you want to install this 1402KB file from xdg_session_class=userfamily", and
error message "install failed! Unable to copy file." when I click Yes. To fix
this, you must copy pythsfx.dll (and any other .dll files you want) to
.wine/drive_c/windows folder, at which point Noisy Bits will inform you that it
is "Unable to load sounds from pythsfx.dll." When you run it again.
I am opening this bug report on winehq because this file has to be copied
within the .wine directory in my home folder.
I am running Linux Mint 21.1 (Ubuntu 22.04 Jammy) with Cinnamon x64 desktop
environment.
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http://bugs.winehq.org/show_bug.cgi?id=16149
Summary: Star Wars Rebellion: tactical battle mode crashes game
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: appleshampooid(a)netscape.net
Created an attachment (id=17394)
--> (http://bugs.winehq.org/attachment.cgi?id=17394)
console output
Star Wars: Rebellion will crash when you try to enter tactical battle mode
(when two fleets meet over a planet). The fastest way to reproduce the bug is
to start a new game as the Rebellion and move your closest fleet to Coruscant,
then bump the game speed up to Fast and you'll get a battle alert within a
minute. Once you take control of the battle, you can issue orders while still
paused, although the starfield is blank and doesn't show any of the ships. As
soon as you unpause the battle or click in the starfield, the game will crash.
NOTE: I'm using the native DLLs for d3drm.dll and d3dxof.dll. The problem with
d3drm.dll is described in bug 8232, but it doesn't look like it's getting fixed
any time soon. From the console output, I'm pretty sure this bug would still
cause the game to crash even if the wine DLLs for those libraries worked (the
errors seem to be coming from other wine DLLs, not the native ones). Other
than those DLLs, I'm running it with a fresh .wine directory on 1.1.8.
Console output is attached, please let me know if you'd like me to enable any
other debug flags. Note that the error which is listed the first few times in
the file is pumped out constantly for the duration of the game, so I'm not sure
if its relevant. I've snipped off the top of the logfile until right before
you enter battle mode and it crashes.
Unfortunately I don't believe the game is available for free download. I'm
running Ubuntu 8.04. Thanks for taking a look.
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http://bugs.winehq.org/show_bug.cgi?id=12840
Summary: kernel32: change.ok test fails in PC-BSD but not Linux
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12531)
--> (http://bugs.winehq.org/attachment.cgi?id=12531)
+file in git, bzip2 -9'ed
Change.ok is full of failures in PC-BSD:
change.c:82: Test failed: Missed notification
change.c:296: Test failed: should be ready
change.c:759: Test failed: ov.InternalHigh wrong
change.c:763: Test failed: action wrong
change.c:764: Test failed: len wrong
change.c:765: Test failed: name wrong
change.c:820: Test failed: Missed parent notification
Total of 53!
Attached is a +file log.
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https://bugs.winehq.org/show_bug.cgi?id=55620
Bug ID: 55620
Summary: Unable to get the Vulkan backend of WineD3D to work
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
Created attachment 75158
--> https://bugs.winehq.org/attachment.cgi?id=75158
non WINEDEBUG log file
It just refuses to boot, I've made sure to download all the necessary Vulkan
stuff for both my Intel iGPU and the discrete Nvidia GPU, vkcube works
perfeclty, so does DXVK with both 32 and 64 bit applications.
I've investigated a bit and its always related to this loader_thunks.c file
always throwing an "assertion failed" error, although depending on the program
it seems to change a bit, like the one in the log it threw that
"vkCreateGraphicsPipelines" error while on the other it threw
"vkDestroySurfaceKHR", I'm not sure what's going on.
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https://bugs.winehq.org/show_bug.cgi?id=55610
Bug ID: 55610
Summary: wine fails to launch roblox with error "application
encountered an unrecoverable error"
Product: Wine
Version: 8.16
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dm64848(a)gmail.com
Distribution: ---
when launching roblox it loads a bit and then spits out:
"the application enountered an unrecoverable error"
then tells me to press OK the create a memory dump
i have attatched the tmp file is spits out let me know if there is anything
else i need to do.
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