http://bugs.winehq.org/show_bug.cgi?id=16957
Summary: CreateProcess handles are inherited even when
bInheritHandles=FALSE
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)salilab.org
Created an attachment (id=18729)
--> (http://bugs.winehq.org/attachment.cgi?id=18729)
test.c
The attached file uses CreateProcess to create a subprocess (gzip in this case)
with redirected standard output. In order for this to work properly, the output
handle created in this code must be inherited by the subprocess - thus the
bInheritHandles argument to CreateProcess must be TRUE. And indeed if this
program is compiled to test-true.exe, a simple text file 'test.in' and the gzip
binary are placed in the same directory, and then test-true.exe is run, it
successfully produces the output test.gz.
If the TRUE argument is switched to FALSE and the file is compiled again to
test-false.exe, when the program is run in the same way on a 'real' Windows
sytem (32 bit Vista Business in this case) the following is output:
gzip: stdout: Bad file descriptor
This is also fine and expected, since the output file handle was not passed to
gzip. *However* if the same test-false.exe program is run with Wine (the Fedora
10 wine-core-1.1.12-1.fc10.i386 package in this case) it runs in just the same
way as test-true.exe, generating the test.gz output.
This suggests to me that the bInheritHandles argument is ignored by Wine. As
stated, this is a minor bug but it would be nice if Wine behaved the same way
as Windows here. (In our case we discovered this problem after we tested our
program successfully under Wine, but then had it fail on a real Windows
system.) I am not familiar with the code, but hopefully it should be
straightforward enough to provide the subprocess with invalid handles if
bInheritHandles=FALSE?
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https://bugs.winehq.org/show_bug.cgi?id=56008
Bug ID: 56008
Summary: Running multiple apps simultaneously causes crashes.
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yaoqi01(a)foxmail.com
Distribution: ---
My environment is as follows:
Hardware: Thinkpad E490
Operating System: Ubuntu 22.04.1 LTS
WINE Version: wine-9.0-rc1
Custom DLLs: msls31, msvcp140, riched20 (sourced from Windows 11)
Phenomenon: When I use the software "WeChat" and "CloudMusic" consecutively,
opening one and minimizing it to run in the background, then opening the other
software directly causes the first one to crash. The error codes from the
console are:
0970:fixme:winsock:setsockopt Ignoring SO_RANDOMIZE_PORT
0730:fixme:thread:NtSetInformationThread ThreadPowerThrottling stub!
0730:fixme:file:ReplaceFileW Ignoring flags 2
0730:fixme:thread:NtSetInformationThread ThreadPowerThrottling stub!
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 10 (X_UnmapWindow)
Resource id in failed request: 0x4800003
Serial number of failed request: 456
Current serial number in output stream: 456
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #188 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
What kind of an update do you want exactly?
It doesn't look like Wine 9.0-rc1 had any changes related to software vertex
processing, so the bug stands as it is. And it's probably unlikely that this
will change, especially with DXVK now being the preferred backend for games
(which like I mentioned before fully implements this feature).
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #187 from Chebanenko Igor <chebanenkoigor93(a)gmail.com> ---
Wine 9.0-rc1 was released. Any updates?
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https://bugs.winehq.org/show_bug.cgi?id=55548
Bug ID: 55548
Summary: kernel32:power - test_GetSystemPowerStatus() fails on
macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:power - test_GetSystemPowerStatus() fails on macOS:
power.c:34: Test failed: expected TRUE
See https://test.winehq.org/data/patterns.html#kernel32:power
The failure is systematic and only happens macOS (see Remi's rbernon-macos-*
cloud test machines). It looks like the macOS implementation of
fill_battery_state() fails, presumably because of permission issues.
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https://bugs.winehq.org/show_bug.cgi?id=55965
Bug ID: 55965
Summary: Divide by zero error with Trackmania 2020 when loading
tracks [D3DMetal]
Product: Wine
Version: unspecified
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: omgloldave(a)gmail.com
Created attachment 75555
--> https://bugs.winehq.org/attachment.cgi?id=75555
backtrace log of game crashing when loading into a game.
Hi all, bit at a loss on where exactly to report this. I'm trying here first
and if it's not a problem with wine itself, please tell me where to poke
exactly.
So Trackmania 2020 has a rather weird error when it comes to using Apples new
GPTK layer. The game works amazingly... in the editor. You can load tracks and
drive them (with pretty remarkable quality).
However, when you load a track or join a server, the game crashes with a divide
by zero error. Additionally, in the editor, some graphical elements are weird
(i.e, some trees are not rendering, weird blown out textures etc) and you can't
render the track (aka "calculate shadows").
Luckily TM2020 is free to play to recreate this. Just open the game and try to
load any track. You can also recreate the editor weirdness by using the scenery
blocks.
I have used Whisky, Crossover (where this error log comes from), PortingKit and
vanilla wine and each yields the same results with various versions (all
released within the last 4-5 months). There's a bug report on Whisky on this
issue that's flagged specifically as an issue with wine (also I posted a
comment with no response: https://github.com/Whisky-App/Whisky/issues/235). I
currently use Parallels to play (which works fine, of course using a different
method of emulation), but with the new GPTK update the performance increase is
apparently massive, so it would be nice to see this fixed.
I'm not going to make this harder by guessing, as I am not super technical with
Wine. However looking at the backtrace and just glancing at the error-log I
think the problem is down to Wine's interaction with GPTK/D3DMetal, or with
GPTK/D3D/Apple itself.
Weirdly, I don't *think* this is a WINE bug necessarily, TM2020 is my favourite
game, so more than anything I kinda want to know *where* exactly to report this
error in detail if not here. Plus I want someone far more well versed than me
to explain how to report this bug.
Is this an Apple issue or a WINE issue or a skill issue?
Thanks for your help and all your hard work!
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https://bugs.winehq.org/show_bug.cgi?id=47028
Bug ID: 47028
Summary: WinSCP hosts list missing indentation
Product: Wine
Version: 4.6
Hardware: x86-64
URL: http://winscp.net/download/winscp577.zip
OS: Mac OS X
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: jr98(a)gmx.net
Created attachment 64194
--> https://bugs.winehq.org/attachment.cgi?id=64194
terminal output, +message log, screenshots
On windows there is space between the edge of the box and the icons.
To reproduce, run WinSCP.exe and you can see the hosts list on the left.
Attached is a zip containing terminal output, a +message log and screenshots
for comparison.
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https://bugs.winehq.org/show_bug.cgi?id=54397
Bug ID: 54397
Summary: Wine does not populate prefixes with 32-bit dlls
Product: Wine
Version: 7.22
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: eralegrid(a)hotmail.com
Starting from Wine 7.22, Wine doesn't copy any 32-bit files into new prefixes.
For a 32-bit prefix, only system.reg/user.reg/user.reg and a bunch of empty
directories are created.
For a 64-bit prefix, things appear to be normal aside from
$WINEPREFIX/drive_c/windows/syswow64 being empty.
It seems this situation started with commit
d45de318748639cfd1e80a976b39f5e19213990f.
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http://bugs.winehq.org/show_bug.cgi?id=13778
Summary: Date and Time display
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rx9tx(a)qrz.ru
Created an attachment (id=13813)
--> (http://bugs.winehq.org/attachment.cgi?id=13813)
wine window
The problem is that in a Windows application running in Wine the date and time
displayed as digit like 39591.6425810185 instead of May-23-2008, 15:25, see
pictures http://rx9tx.qrz.ru/wine.jpg and http://rx9tx.qrz.ru/windows.jpg .
Same about the frequency value 0000000000028.012100 in mHz (28.0121 mhz) is
shown like 298112000.0. I dont know what kind of database is used, but it has
the .isd extension, also .isf, .ism, .isl files are present.
Here's the excerption from the database with the data shown on the pics:
http://rx9tx.qrz.ru/log.txt
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https://bugs.winehq.org/show_bug.cgi?id=50338
Bug ID: 50338
Summary: Open/save dialog don't show current folder path.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: ltgustavsen(a)gmail.com
Distribution: ---
Created attachment 68924
--> https://bugs.winehq.org/attachment.cgi?id=68924
Screenshot from linux. Missing folder path.
Hello
The opening/save dialog in Picture Window 8 from dl-c.com doesn't work as
expected. There is no way to see which folder I’m in. The green back arrows on
the top don’t work when I open the default catalog. I have to start each time
in the left sidebar and browse to the correct directory. If I do so, the arrows
work.
I have attached some screenshots. And a debug file.
I have tested with wine-5.0.3 and wine-6.0-rc2
I have installed Picture Window this way
winetricks vcrun2019
wine msiexec /i Picture\ Window\ Pro.msi
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https://bugs.winehq.org/show_bug.cgi?id=44016
Bug ID: 44016
Summary: Improve path handling in Open and Save dialogs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
Current open and save dialogs have large usability issues.
1 When I paste a path of a folder into it to make it open that folder in itself
it doesn't work and writes an error.
2 I also expect this dialog to accept the absolute path in linux rootfs.
3 I also expect it to show a drop-down menu as in Windows.
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https://bugs.winehq.org/show_bug.cgi?id=42645
Bug ID: 42645
Summary: File dialog usability
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: freddi34(a)yahoo.de
Distribution: ---
When working with project files across different programs (e.g. Linux/OS X
program and Windows program through Wine), users usually have to access the
same locations and files. Quick file access and navigation is essential for
productivity. If Wine's goal is not to be a bottom-of-the-drawer academic
project, but actually useful, it must sufficiently integrate with the
non-Windows desktop that its users are using.
Example workflow:
A 1. Native file manager (e.g. Nautilus) is opened at /home/username/folder1
2. User wants to open file1.ext from this folder in a Wine program through
the file open dialog.
B 1. User creates a file2.ext in a Wine program, opens the file save dialog
and wants to save it in the same location (folder1).
2. File save dialog is opened at a path deep in the virtual C: drive
(C:/Programs/Manufacturer/ProgramName/client/assets/.../...).
The file save dialog's location may be controlled by the Windows
application or where it was opened the last time.
Wine's file open/save dialog has significantly worse usability than any
GTK/KDE/OS X file dialog or even Windows' own.
- It is more likely not opened where the user needs it (since working
cross-system)
- Navigation is only possible by one step up (green up arrow button) or by
going multiple steps up towards the file system root (scrollable dropdown) and
then navigating step by step down in the native system's file tree.
- Double-click is cumbersome and leads repeatedly to accidental renamings or
wrong selections.
Wine's open/save dialogs should allow faster changing between commonly used
locations. This should be supported through:
- editable address (would allow to paste a complete path and press enter)
- droppable for native paths (drag&drop a folder from a native file manager,
this is commonly supported in e.g. GTK)
- persistent list of recently openend locations in this WINEPREFIX
While these are platform-agnostic, more comfort can be achieved by further
integrating with the desktop (Gnome/KDE/OS X):
- integrate with the desktop's bookmarks through Free Desktop Standard
- integrate with the desktop's recent locations
- (native file dialogs)
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http://bugs.winehq.org/show_bug.cgi?id=35062
Bug #: 35062
Summary: FarCry3 : graphical glitches
Product: Wine
Version: 1.7.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 46762
--> http://bugs.winehq.org/attachment.cgi?id=46762
Graphical glitches on see
Hi,
There is a graphical bug when i play at FarCry3. this bug appears only when you
look the sea.
As you can see in the screenshot, it seems that the map is drawn in the sea.
I think it's not a problem about the sun/moon light reflections on the sea,
they're correctly drawn (not viewable in the screenshot)
Thanks,
Max
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https://bugs.winehq.org/show_bug.cgi?id=56003
Bug ID: 56003
Summary: Age of Mythology: sometimes some of the water tiles
are flickering
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugzilla(a)aulehla.net
Distribution: ---
When playing water maps, water tiles are sometimes flickering.
This problem does not occur when playing the game on windows.
I will add more details shortly.
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http://bugs.winehq.org/show_bug.cgi?id=23676
Summary: Arcanum essentially unusable due to graphics errors
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex.richardson(a)gmx.de
When playing Arcanum, the issue shown by the screenshot happens as soon as you
attempt to scroll the view.
It seems that it only happens when scrolling to the top, left right and down
seem to be fine.
I know this did not happen with older versions of Wine ~1 year ago.
For testing purposes there is a demo of the game available here:
http://www.terra-arcanum.com/downloads/
If you need any other information please tell me, I'm quite new to reporting
bugs in Wine.
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https://bugs.winehq.org/show_bug.cgi?id=53699
Bug ID: 53699
Summary: Hearthstone/Battle.net caught in update loop
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kilzzz(a)hotmail.com
Distribution: ---
Created attachment 73103
--> https://bugs.winehq.org/attachment.cgi?id=73103
Terminal section of update loop
Attempting to update an already working battle.net/Hearthstone install results
in the client repeatedly trying to update some unknown component. The client
will attempt to update the game only to cycle back to updating something else.
Its happening to more than just me
https://us.forums.blizzard.com/en/blizzard/t/cannot-download-any-games-from…
looking at the linux posts.
The same thing happens on a Manjaro install and a Debian testing install that
previously worked. Attached is a section of the terminal output from the
cycling.
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https://bugs.winehq.org/show_bug.cgi?id=55860
Bug ID: 55860
Summary: MDI malfunction
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ch.panel(a)free.fr
Distribution: ---
In MDI applications, when this application is in full screen, and this one call
a modal dialog box, switching to another application (not wine) and returning
to the application causes the main frame window of this application to switch
to normal window instead of maximized.
The modal dialog box should prevent any modification of the highest level
windows, particularly the main application window
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https://bugs.winehq.org/show_bug.cgi?id=49107
Bug ID: 49107
Summary: Rise of the Tomb Raider shows a black screen in DX12
mode
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
No crash just spamming this line:
err:vkd3d_wait_for_gpu_fences: Failed to wait for Vulkan fences, vr -4.
wine-5.7-209-g4e2ad334b5
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https://bugs.winehq.org/show_bug.cgi?id=52146
Bug ID: 52146
Summary: [Control DX12]Wrong color when Global Reflections
setting is enabled
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Hi,
I use vkd3d-git + Connor's patch from
https://bugs.winehq.org/show_bug.cgi?id=47713#c6
Sorry if it's not correct to create this BR considering that this is an
unnofficial patch (need more works to be upstreamed)
I tried Control DX12 with this patch and the game works great despite the
stuttering.
As explained in the BR's title, when "Global Reflections" is enabled in the
game's settings, a red color appears in game as you can see in the video and
screenshot.
I attach a VKD3D_DEBUG="trace" log (1.6Gb size) :
https://www.mediafire.com/file/7pn6eyhsa7mvy72/Control_DX12_glitches.7z/file
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https://bugs.winehq.org/show_bug.cgi?id=51653
Bug ID: 51653
Summary: HITMAN (2016) crashes when loading level in DX12 mode
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Default output
fixme:d3d12_command_queue_GetClockCalibration: iface 0x7f8a5500, gpu_timestamp
0x2917fa48, cpu_timestamp 0x2917faa0 stub!
fixme:d3d12_command_queue_Wait: Failed to acquire Vulkan semaphore for fence
0x7ec63700, value 0x143b3, completed value 0x143ac.
04b8:fixme:dxgi:d3d12_swapchain_set_sync_interval Unsupported sync interval 2.
fixme:d3d12_pipeline_state_GetCachedBlob: iface 0x7f4d34f40140, blob 0x2917fa20
stub!
wine: Unhandled page fault on read access to 0000000000000000 at address
0000000140EDD169 (thread 04b8), starting debugger...
vkd3d-1.2-442-g04a0808
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https://bugs.winehq.org/show_bug.cgi?id=55714
Bug ID: 55714
Summary: Multiple games require
d3d12_device_CreatePipelineState() implementation
(Stray, Spider-Man Remastered)
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Black screen for half a minute then process exits.
vkd3d:0764:fixme:d3d12_device_CreatePipelineState iface 00007F5239E4BDF0, desc
00007F51B27FF8C0, iid {765a30f3-f624-4c6f-a828-ace948622445}, pipeline_state
00007F515593FDA0 stub!
1.9-98-gc9277265
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https://bugs.winehq.org/show_bug.cgi?id=54627
Bug ID: 54627
Summary: Steelrising fails to start (needs ID3D12Device5
interface)
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
An error has occurred :
Failed to create the DirectX12 rendering device.
Error code : 0x80004002
vkd3d:warn:d3d12_device_QueryInterface {8b4f173b-2fea-4b80-8f58-4307191ab95d}
not implemented, returning E_NOINTERFACE.
1.6-180-g6ccde9e8
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https://bugs.winehq.org/show_bug.cgi?id=55220
Bug ID: 55220
Summary: Dying Light 2: Stay Human fails to start due to
missing ID3D12Device1 interface
Product: vkd3d
Version: 1.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Failed to create D3D12Device
Feature level: D3D_FEATURE_LEVEL_11_1
Failed to get ID3D12Device1 interface
Failed to initialize D3D12Device
1.8-76-g2a3413e0
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https://bugs.winehq.org/show_bug.cgi?id=55415
Bug ID: 55415
Summary: Spider-Man: Shattered Dimensions crashes after a few
minutes of playing
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tinozzo123(a)tutanota.com
Distribution: ---
Created attachment 74977
--> https://bugs.winehq.org/attachment.cgi?id=74977
Logs just before the game crashes
When playing Spider-Man: Shattered Dimensions for a few minutes, the game
crashes.
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https://bugs.winehq.org/show_bug.cgi?id=55172
Bug ID: 55172
Summary: Guild Wars 2 - Black Lion Trading Company
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: garciamiguel3(a)gmail.com
Distribution: ---
Created attachment 74752
--> https://bugs.winehq.org/attachment.cgi?id=74752
Program Error Detail
If you open the "Black Lion Trading Company" window in the Guild Wars 2 game
and then enter the Gem Store or Trading Store tab. The error window will pop
up. Stating cefhost.exe encountered an error. However, the tab Currency
Exchange does not encounter any error.
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