https://bugs.winehq.org/show_bug.cgi?id=55607
Bug ID: 55607
Summary: Roblox App crashing with Memory Dump
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rudranshtb(a)gmail.com
Distribution: ---
Roblox is crashing on Wine 8.16, with a Memory Dump. Most likely with fixing
the bad performance.
Only the Player, NOT THE STUDIO!
If you can fix this, I would appreciate it!
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=55617
Bug ID: 55617
Summary: Roblox fatal crash
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Zaandre09(a)gmail.com
Distribution: ---
Created attachment 75153
--> https://bugs.winehq.org/attachment.cgi?id=75153
Backtrace, Error told me to add it
DISTRO: ARCH
KERNEL: LINUX-ZEN
VER: WINE-STAGING
So Grapejuice said that Roblox was finally working again and I installed
Roblox, I started a game and got a "unrecoverable error" saying I couldn't open
Roblox, I'm wondering if anyone can help
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https://bugs.winehq.org/show_bug.cgi?id=55622
Bug ID: 55622
Summary: Some components UI are ovlerapped ( or ghost ) running
HalCoGen
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sprhawk(a)gmail.com
Distribution: ---
Created attachment 75162
--> https://bugs.winehq.org/attachment.cgi?id=75162
Screenshot from wine
Running Halcogen from TI (https://www.ti.com/tool/download/HALCOGEN)
many options have ghost UI, block or give users wrong illusion
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https://bugs.winehq.org/show_bug.cgi?id=55595
Bug ID: 55595
Summary: Attempting to launch app in Monty Python Pythonizer
results in crash and error report 2023
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 80230co(a)pm.me
Distribution: ---
Created attachment 75127
--> https://bugs.winehq.org/attachment.cgi?id=75127
backtrace.txt error report upon trying to launch one of the Pythonizer apps
I installed Monty Python's Complete Waste Of Time using the Windows 95 setting
in winecfg in Wine 8.0.2. It did so successfully and launched Pythonizer. I
clicked on Noisy Bits link and received an error report named backtrace.txt
which I saved and uploaded with this report.
I am on Linux Mint 21.1 (Ubuntu 22.04 Jammy) with Cinnamon x64 desktop
environment
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https://bugs.winehq.org/show_bug.cgi?id=54869
Bug ID: 54869
Summary: Crash on startup when opening Roblox Studio
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxmc.m4x80(a)gmail.com
Distribution: ---
Created attachment 74362
--> https://bugs.winehq.org/attachment.cgi?id=74362
Crash report
I am trying to run the application Roblox Studio, but it crashes on startup
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https://bugs.winehq.org/show_bug.cgi?id=51081
Bug ID: 51081
Summary: wine fails to run any program with emulate a virtual
desktop is enabled, showing: "comctl32.dll" failed to
initialize, aborting
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dauerhaft(a)gustr.com
Distribution: ---
using winehq-devel 6.7 on Debian bullseye.
Enabling the emulate a virtual desktop checkbox with winecfg results in every
program executed after to fail to start with
"00d0:err:module:LdrInitializeThunk "comctl32.dll" failed to initialize,
aborting". Wine is working just fine when the virtual desktop is not enabled (,
but some programs do not run without virtual desktop emulation.)
This happens with any "wine myprogram.exe", and with programs included in wine
such as "winecfg".
full log reproduced below:
~> winecfg
0060:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
00d8:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
0034:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
00d0:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
00d0:err:module:LdrInitializeThunk "comctl32.dll" failed to initialize,
aborting
00d0:err:module:LdrInitializeThunk Initializing dlls for
L"C:\\windows\\syswow64\\winecfg.exe" failed, status c0000005
I would gladly do more tests or provide more insightful logs if instructed to
do so. Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=55616
Bug ID: 55616
Summary: Separable Subsurface Scattering needs d3d10.1 blend
state object support in compiled effects
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Found out when testing for https://bugs.winehq.org/show_bug.cgi?id=54468.
The issue is that fx_4_1 effects are able to describe D3D10_BLEND_DESC1 and
D3D10_BLEND_DESC, while fx_4_0 only support D3D10_BLEND_DESC.
Brief summary points here:
- d3d10_1.dll would expected 10.1 device;
- property configuration for blend description differs from 10.0;
- default blend description appears to differ as well;
- this needs more tests, potentially there could be more differences, if
d3d10_1 effects are implemented separately;
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http://bugs.winehq.org/show_bug.cgi?id=12501
Summary: ms sql express 2005 fails to install
Product: Wine
Version: unspecified
Platform: PC
URL: http://go.microsoft.com/fwlink/?linkid=65212
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: azrael(a)viii-lo.krakow.pl
ms sql express 2005 fails to install.
$ wine SQLEXPR32.EXE
fixme:clusapi:GetNodeClusterState ((null),0x33ec9c,0) stub!
And then I'm getting a popup "Unable to find a volume for file extraction.
Please verify that you have proper permissions"
So I unpacked it with cabextract and then I got:
:~/sqlexpr$ wine setup.exe
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),4,3,(nil),0,(nil)) - stub!
err:ole:CoGetClassObject class {ddacb012-db3a-432e-807d-66a0a3c7dffe} not
registered
err:ole:CoGetClassObject no class object {ddacb012-db3a-432e-807d-66a0a3c7dffe}
could be created for context 0x1
and a popup "setup failed"
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https://bugs.winehq.org/show_bug.cgi?id=53913
Bug ID: 53913
Summary: Guild Wars 2 fails to run in wine 7.0.1
Product: Wine
Version: 7.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: conrad.classen(a)gmail.com
Distribution: ---
Created attachment 73465
--> https://bugs.winehq.org/attachment.cgi?id=73465
wine console output and Guild Wars 2 dump output
Guild Wars 2 fails to run in wine 7.0.1
I have no clue how to even approach this problem.
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https://bugs.winehq.org/show_bug.cgi?id=55615
Bug ID: 55615
Summary: kernel32:heap - The 32-bit test_child_heap() fails on
Windows with UTF-8 locales
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Created attachment 75151
--> https://bugs.winehq.org/attachment.cgi?id=75151
Pare down the test
kernel32:heap - The 32-bit test_child_heap() fails on Windows with UTF-8
locales:
heap.c:3498: testing global flags 0x20, heap flags 00000040
heap.c:3317: Test failed: HeapValidate failed
heap.c:3326: Test failed: HeapValidate failed
See https://test.winehq.org/data/patterns.html#kernel32:heap
The failure happens in the call below:
test_debug_heap( argv[0], FLG_HEAP_ENABLE_FREE_CHECK );
This failure is 100% reproducible but does not happen in the 64-bit tests. Also
a comparison of the Hindi, Hindi+UTF-8 and English (Arab Emirates)+UTF-8
results confirms that this is specific to UTF-8 configurations. Finally, note
that until 2023-09-15 the nightly Wine tests only ran the 64-bit tests in UTF-8
locales.
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https://bugs.winehq.org/show_bug.cgi?id=55612
Bug ID: 55612
Summary: Pure Pinball 2.0 Redux: Access violation in module
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 75147
--> https://bugs.winehq.org/attachment.cgi?id=75147
Access violation popup
Trying to start the game after install generates 2x popup-windows saying
"data\menu\iridum_logo.png" followed by another popup regarding an access
violation error (see attachment).
Tested in clean 32 and 64bit prefixes with same result.
Tested with Windows version set to 10, 7 and XP.
Tested with and w/o vkd3d, dxvk, d3dx9, msxml4, vcrun2005, corefonts.
Tested in fullscreen and windowed mode (added -win after argument).
Tested with and w/o "Emulate virtual desktop" enabled.
This seem to be fairly much alike another bug (#7054) for the original
game/prequel "Pure Pinball".
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https://bugs.winehq.org/show_bug.cgi?id=55100
Bug ID: 55100
Summary: Final Fantasy XIV: Backspace stops working after
backspacing Japanese composition string
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: imm32
Assignee: wine-bugs(a)winehq.org
Reporter: achurch+wine(a)achurch.org
Distribution: ---
Created attachment 74666
--> https://bugs.winehq.org/attachment.cgi?id=74666
Possible fix
Environment: Linux, LANG=ja_JP.UTF-8, ATOK X3 (XIM)
In Final Fantasy XIV using Japanese input, after backspacing the last character
in a pending composition string (with the fix for bug 55055 in
https://gitlab.winehq.org/wine/wine/-/commit/e5646191723fa4b5e4cb38187e1611…
applied), the game no longer accepts backspace input in the text field.
Specifically, given the following sequence:
1) Activate a text input field (such as the screenshot folder path entry field
in Settings -> Other Settings from the title screen).
2) Press backspace in the input field and observe that the last character of
the string is deleted.
3) Activate the IME.
4) Press the "A" key, giving the composition string "あ", which is displayed at
the end of the string.
5) Press backspace, leaving an empty composition string.
Pressing backspace again should delete the character at the end of the string
as in step 2, but instead does nothing. (Backspace also does not work after
turning on the IME and before any input, as between steps 3 and 4, but does
work correctly immediately after confirming a conversion.)
Sending WM_IME_ENDCOMPOSITION in ImeToAsciiEx() when dwCompStrLen is zero, as
in the attached patch, seems to fix the bug, so FFXIV may be expecting an
explicit ENDCOMPOSITION or similar message to switch from a "waiting for
composition" state to "normal text input".
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https://bugs.winehq.org/show_bug.cgi?id=38890
Bug ID: 38890
Summary: Terraria - terraria.exe crashes on startup
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trojangoat(a)gmail.com
Distribution: ---
Created attachment 51828
--> https://bugs.winehq.org/attachment.cgi?id=51828
Backtrace of startup issue
Terraria 1.3.0.3 has been working flawlessly until external updates applied
today. Not sure exactly what is causing this issue.
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https://bugs.winehq.org/show_bug.cgi?id=39930
Bug ID: 39930
Summary: HtmlHelp() shows blank page when '\\' is used as path
separator after '::'
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hhctrl.ocx
Assignee: wine-bugs(a)winehq.org
Reporter: foka(a)debian.org
Distribution: ---
Despite the fact that Microsoft documentation clearly states that
Anything after the double colon (::) must use forward slashes (/),
in accordance with URL standards.
(see https://support.microsoft.com/en-us/kb/235226), Windows developers tend to
forget(?) that rule and use backslashes (\) after the double colon.
For example, running UFile 2013 under Wine, opening the tutorial comes up with
a blank window, and the trace/fixme messages are logged:
trace:htmlhelp:HtmlHelpW (0x1006e,
L"ubxkbE.chm::\\tutorial/pages/1intro.htm>DT_HTML_TUT",
command=HH_DISPLAY_TOPIC, data=0)
trace:htmlhelp:NavigateToChm 0x208ba0 L"C:\\Program Files\\UFile
2013\\ubxkbE.chm" L"\\tutorial/pages/1intro.htm"
trace:htmlhelp:AppendFullPathURL L"C:\\Program Files\\UFile
2013\\ubxkbE.chm" 0x31dc98 L"\\tutorial/pages/1intro.htm"
trace:htmlhelp:navigate_url L"mk:@MSITStore:C:\\Program Files\\UFile
2013\\ubxkbE.chm::/\\tutorial/pages/1intro.htm"
fixme:ieframe:handle_navigation_error Navigate to error page
But of course, as a retail product, UFile 2013's tutorial of course shows
correctly in Windows.
Apparently, Microsoft knows how often developers get confused by '/' and '\',
and silently accepts such erroneous backslashes so that the relevant HTML Help
can be displayed.
The current Wine implementation of HTML Help, however, does not account for
such developer errors, leading to such blank HTML Help windows in (slightly)
buggy programs like UFile 2013.
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https://bugs.winehq.org/show_bug.cgi?id=53897
Bug ID: 53897
Summary: Programmer's File Editor MDI windows initially open
with doubled-up scroll bars
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine_bugzilla(a)sctb.ch
Distribution: ---
Created attachment 73438
--> https://bugs.winehq.org/attachment.cgi?id=73438
Screenshot of doubled-up scroll bars.
I've been using Programmer's File Editor (PFE), a text editor from 1999, with
WINE, since the beginning of time.
There has always been a problem that when the editor starts, the scroll bars
(vertical and horizontal) are doubled up. It's an MDI interface, which I think
is the problem.
Clicking on a scrollbar, tiling the windows, etc - anything which makes them do
something - returns the scrollbars to the normal state.
Screenshot attached.
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https://bugs.winehq.org/show_bug.cgi?id=55602
Bug ID: 55602
Summary: Call of Juarez - Bound in Blood In-game videos bug
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: VladimirVSC(a)yandex.ru
Distribution: ---
Created attachment 75137
--> https://bugs.winehq.org/attachment.cgi?id=75137
CoJ2 Intro movie hanging
The game displays no intro or in-menu videos if no gstreamer1.0-libav:i386
plugins installed - the game itself works fine, but with these libraries
installed the game starts to hang in the same place of the forth intro movie
(with man installing a fuse) and on game loading screen (if this forth intro
movie was skipped), while in-menu videos are still missing. Moreover, intro
movies playing have some kind of sound crackling and micro stutterings.
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https://bugs.winehq.org/show_bug.cgi?id=54122
Bug ID: 54122
Summary: Call of Juarez - Bound in Blood in-menu videos don't
work
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: VladimirVSC(a)yandex.ru
Distribution: ---
Created attachment 73655
--> https://bugs.winehq.org/attachment.cgi?id=73655
The output of missing videos
The video-animated background into the main menu doesn't work. The same for 7.0
and 8.0-rc1. The output included.
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https://bugs.winehq.org/show_bug.cgi?id=54031
Bug ID: 54031
Summary: user32:msg - test_SendMessage_other_thread() broken by
WM_WINDOWPOSCHANGING on Windows dual-monitor configs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - test_SendMessage_other_thread() sometimes gets an unexpected
WM_WINDOWPOSCHANGING message:
msg.c:19053: Test failed: wrong status 00480048
msg.c:19091: Test failed: SendMessage from other thread 5: 0: the msg sequence
is not complete: expected 0000 - actual 0046
msg.c:19091: Failed sequence SendMessage from other thread 5:
msg.c:19091: 0: expected: nothing - actual: MsgCheckProc: 006F025C
WM_WINDOWPOSCHANGING wp 00000000 lp 0022fc40 after 00000000 x 100 y 100 cx 200
cy 200 flags SWP_NOACTIVATE|SWP_NOZORDER (flags 19)
msg.c:19091: 1: expected: nothing - actual: MsgCheckProc: 006F025C 0024 wp
00000000 lp 0022f700 (flags 39)
msg.c:19059: Failed sequence SendMessage from other thread 1:
msg.c:19059: 0: expected: msg 0402 - actual: MsgCheckProc: 007102CA 0402 wp
00000000 lp 00000000 (flags 19)
msg.c:19059: 1: expected: msg 0400 - actual: MsgCheckProc: 007102CA 0400 wp
00000000 lp 00000000 (flags 19)
msg.c:19079: Failed sequence SendMessage from other thread 3:
msg.c:19079: 0: expected: msg 0403 - actual: MsgCheckProc: 007102CA 0403 wp
00000000 lp 00000000 (flags 19)
msg.c:19079: 1: expected: msg 0401 - actual: MsgCheckProc: 007102CA 0401 wp
00000000 lp 00000000 (flags 19)
[53435] msg.c:19087: Test failed: wrong status 00400040
msg.c:19091: Failed sequence SendMessage from other thread 5:
msg.c:18487: Failed sequence SetFocus on a desktop window:
msg.c:18497: Failed sequence SetFocus on another thread window:
msg.c:18517: Failed sequence SetActiveWindow on a desktop window:
msg.c:18527: Failed sequence SetActiveWindow on another thread window:
msg.c:18592: Failed sequence SetFocus on a child window:
msg.c:18592: 0: expected: hook 0009 - actual: CBT: hook 9 (HCBT_SETFOCUS) wp
005e0252 lp 002f0278
msg.c:12896: QS_RAWINPUT not supported on this platform
msg.c:12921: Test failed: wrong qstatus 00000000
See https://test.winehq.org/data/patterns.html#user32:msg
This seems to only happen on dual-monitor configurations, most frequently on
w1064-2qxl but also regularly on w7u-2qxl.
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https://bugs.winehq.org/show_bug.cgi?id=55600
Bug ID: 55600
Summary: Connecting a GPU after X was started causes wine to
break
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: activeds
Assignee: wine-bugs(a)winehq.org
Reporter: mark(a)unserver.de
Distribution: ---
Hi
I have a notebook with Intel GPU and an external Nvidia connected via
Thunderbolt. Native software works always fine: vkcube, glmark2, glxgears,
vkmark all good, on booth GPUs and their 32 bit versions all run fine as well.
More complex stuff runs fine too.
And wine also runs fine, as long as i connect the Egpu before i start X. But if
i connect the eGPU after X was started, wine breaks. No matter what i run, even
winecfg or Explorer.exe. The system starts to stutter (mouse moves fine,
background processes seem to run fine too, but X hangs for a few seconds, then
works for a brief moment, hangs again, ...) and no window ever appears.
Wine reports:
0138:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
I can happily provide full logs, configs and the usual stuff, but as i do not
know whats necessary i refrain from dumping a wall of text until i'm asked to
do so.
One thing i noted is that xrandr reports two providers when the Gpu was
connected before X was started, and only when it was connected after. But keep
in mind that everything works in both cases except wine.
Another thing, as soon as the stutter begins i get kernel messages:
[ 1413.308613] i915 0000:00:02.0: [drm] *ERROR* LSPCON init failed on port D
[ 1414.701163] i915 0000:00:02.0: [drm] *ERROR* Failed to probe lspcon
in time with the stutter and on each stutter.
I can reproduce the problem even without an eGpu by just unbinding a Gpu and
rebinding it after X is started:
Unbind: echo "1" > /sys/bus/pci/devices/0000\:01\:00.0/remove
Rebind: echo '\\_SB.PCI0.PEG0.PEGP._ON' > /proc/acpi/call; echo 1 >
/sys/bus/pci/rescan
I can always force wine onto the Intel GPU
VK_ICD_FILENAMES="/usr/share/vulkan/icd.d/intel_icd.i686.json" wine
whatever.exe
and then it works. But only on the intel Gpu, which kind of defeats the purpose
of an eGpu :D
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https://bugs.winehq.org/show_bug.cgi?id=52571
Bug ID: 52571
Summary: batch token parsing regression
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: dragonwarriorxtreme(a)gmail.com
Distribution: ---
This is easily demonstrated with vcvars script batch files in Visual Studio
2015, on amd64.
>)
>)
>)
>)
>)
>Can't recognize 'x86' as an internal or external command, or batch script.
>Can't recognize '\Microsoft SDKs\Windows\v10.0A\bin\NETFX 4.6.1 Tools\x64\;C:\windows\system32;C:\win
dows;C:\windows\system32\wbem;C:\windows\system32\WindowsPowershell\v1.0' as an
internal or external
command, or batch script.
>Can't recognize 'x86' as an internal or external command, or batch script.
>Can't recognize '\Windows Kits\NETFXSDK\4.6.1\include\um;' as an internal or external command, or bat
ch script.
>Can't recognize 'x86' as an internal or external command, or batch script.
>Can't recognize '\Windows Kits\NETFXSDK\4.6.1\lib\um\x86;' as an internal or external command, or bat
ch script.
>Can't recognize 'x86' as an internal or external command, or batch script.
>Can't recognize '\Microsoft Visual Studio 14.0\Team Tools\Performance Tools\x64;C:\Program Files ' as
an internal or external command, or batch script.
>Can't recognize 'x86' as an internal or external command, or batch script.
... etc ...
1. Install Visual Studio 2015 (latest Wine-git works around ncrypt limitations)
or the v140/v141 build tools using 2017 (already works).
What I did personally (was attempting to compile x86 programs on an x64 install
before I hit this bug):
2. cd C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64_x86
3. wine cmd /K vcvarsamd64_x86.bat
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https://bugs.winehq.org/show_bug.cgi?id=55031
Bug ID: 55031
Summary: experimental wow64 mode: crashes in some 3d graphics
code
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
Distribution: ---
Created attachment 74591
--> https://bugs.winehq.org/attachment.cgi?id=74591
wine.crash.log
When I'm trying to run Spellforce 2 with experimental wow64 wine mode, it
crashes. When I'm running it using normal multilib setup, everything runs fine,
at least until main menu, didn't check again further.
Same happens when I'm trying to run Torchlight 2 from Steam. Demo available on:
https://store.steampowered.com/app/200710/Torchlight_II/
Crashing wine build options: ./configure --with-mingw
--enable-archs='i386,x86_64' --prefix=/tmp/wineinstall
Suspicious log lines just before crash:
0114:fixme:opengl:wow64_map_buffer GL_MAP_PERSISTENT_BIT not supported!
wine: Unhandled page fault on write access to 5BFFF000 at address 6AB23144
(thread 0114), starting debugger...
OS: Gentoo Linux amd64 (64bit)
Graphics: X11
Videocard information:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: Quadro K1000M/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 470.182.03
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
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https://bugs.winehq.org/show_bug.cgi?id=55597
Bug ID: 55597
Summary: Second desktop slows running Planet of Lana
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stephematician(a)gmail.com
Distribution: ---
Created attachment 75129
--> https://bugs.winehq.org/attachment.cgi?id=75129
Short version of log from running program "Planet of Lana"
A second monitor/desktop, plugged in to my laptop via HDMI, slows down
considerably when running Planet of Lana. The laptop monitor/desktop and the
game itself (windowed) appear to run at a normal speed.
This issue is _not_ observed when running the Steam version of the game (using
Proton 8.0.2).
I am using UbuntuMATE 22.04 (X11/LightDM). I have an on-board and NVIDIA
graphics controller, using the NVIDIA 535.86.05 driver.
lspci | grep VGA
01:00.0 VGA compatible controller: NVIDIA Corporation TU106M [GeForce RTX
2060 Max-Q] (rev a1)
05:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Renoir (rev c5)
Logs when running one vs two monitors do not appear materially different, e.g.
# unplug second monitor
wine Planet\ of\ Lana.exe 1&>2 2>one_monitor.log
# plug second monitor in
wine Planet\ of\ Lana.exe 1&>2 2>two_monitor.log
# trim log
sed -r '/semi-stub|stub!/d' one_monitor.log | sed 's/[0-9A-F]\{16\}/HEX/g'
\
| sed 's/^[0-9a-fA-F]\{4\}:/HEX:/g' > one_monitor_trim.log
sed -r '/semi-stub|stub!/d' two_monitor.log | sed 's/[0-9A-F]\{16\}/HEX/g'
\
| sed 's/^[0-9a-fA-F]\{4\}:/HEX:/g' > two_monitor_trim.log
diff one_monitor_trim.log two_monitor_trim.log
# no difference
Attached the (trimmed) one-monitor log for reference.
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https://bugs.winehq.org/show_bug.cgi?id=55546
Bug ID: 55546
Summary: wine 8.15 breaks with upgrading alsa-lib from 1.2.9 to
1.2.10
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: karabaja4(a)gmail.com
Distribution: ---
Upgrading these packages on Arch:
* alsa-lib (1.2.9-1 -> 1.2.10-1)
* lib32-alsa-lib (1.2.9-1 -> 1.2.10-1)
breaks any Wine game with a sound when using pure ALSA (no pulseaudio, no
pipewire).
The game does not start, and this is the error message from wine output when
trying to run the game:
"Assertion failed: !status, file ../wine/dlls/mmdevapi/mmdevapi_private.h, line
69"
Tested with games:
* Project Diablo 2
* World Of Warcraft Vanilla 1.12.
Using Wine 8.15.
Regards,
Igor
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