https://bugs.winehq.org/show_bug.cgi?id=55712
Bug ID: 55712
Summary: rpcrt4: NdrClientInitializeNew() does not wait for
server connection
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: bghome(a)gmail.com
Distribution: ---
Created attachment 75218
--> https://bugs.winehq.org/attachment.cgi?id=75218
Application log (WINEDEBUG=+timestamp,+pid,+tid,+seh,+rpc,+file,+sync)
I'm debugging a crash of the RekordboxAgent application. The problem is that
it's terminated by the RPC_S_SERVER_UNAVAILABLE exception.
I noticed that the client connection for the endpoint .\pipe\wine_plugplay (see
NdrClientInitializeNew() API call on line 11168) had been triggered before the
server started listening (see NdrServerInitializeNew() API call on line 13286).
Since the application works well under Windows 10/11, I believe it's a wine
implementation related problem.
To me it seems like the client connection should wait until the server becomes
available. I made a small patch to test this theory (see rpcrt4.patch). Now I
can see in the logs that the WaitNamedPipeW API is called on line 11189, but
looks like does not have the desired effect as rpcrt4_conn_open_pipe connection
failed appears immediately on line 11194.
Any help regarding that would be appreciated.
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https://bugs.winehq.org/show_bug.cgi?id=55641
Bug ID: 55641
Summary: dxdiag crashes with segfault
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: matthew.mcallister.0(a)gmail.com
Distribution: ---
Created attachment 75176
--> https://bugs.winehq.org/attachment.cgi?id=75176
Output of `wine dxdiag`
Running wine-devel. wine --version is wine-8.16. OS is Debian 13. kernel
version 6.4.13-1. Graphics: RTX 3080, nvidia-driver version 525.125.06-2.
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https://bugs.winehq.org/show_bug.cgi?id=55524
Bug ID: 55524
Summary: Memory allocation difficulties were reported during
runs of the Settlers: Heritage of Kings.
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
I tried the game “The settlers (gold edition)” out once more by components from
the software package “wine 8.15-1622.3”.
Some information was logged for further development considerations.
Markus_Elfring@Sonne:~> wine 'C:\ProgramData\Microsoft\Windows\Start
Menu\Programs\Ubisoft\Blue Byte\DIE SIEDLER - Das Erbe der Könige - Gold
Edition\DIE SIEDLER - Das Erbe der Könige Nebelreich spielen.lnk'
…
0178:err:virtual:map_view anon mmap error Nicht genügend Hauptspeicher
verfügbar, size 0x10020000, unix_prot 0
0178:err:virtual:allocate_virtual_memory out of memory for allocation, base
(nil) size 10010000
0178:err:d3d:buffer_invalidate_bo_range Failed to allocate maps array,
invalidating entire buffer.
…
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https://bugs.winehq.org/show_bug.cgi?id=55469
Bug ID: 55469
Summary: GL_OUT_OF_MEMORY crash
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wschmrdr(a)gmail.com
Distribution: ---
Starting with Wine 8.14, after playing just a second co-op game, I receive a
"GL_OUT_OF_MEMORY" error, followed by several instances of "Cannot allocate
memory", followed by the typical "RtlpWaitForCriticalSection" crash I have also
experienced in previous versions if I play too many matches. Not sure if the
two are related, but with previous versions (up to 8.13), I was able to play a
couple matches and then restart the application as a sort of workaround.
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https://bugs.winehq.org/show_bug.cgi?id=55760
Bug ID: 55760
Summary: roblox does not start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Johnjhill2007(a)gmail.com
Distribution: ---
it keep saying that robloxplayerbeta.exe has encountered a serious problem and
need to close
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https://bugs.winehq.org/show_bug.cgi?id=55743
Bug ID: 55743
Summary: Logos Bible Software (.NET app) crash on load
Product: Wine-staging
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnpgoodman(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 75246
--> https://bugs.winehq.org/attachment.cgi?id=75246
terminal output
Crash on load... new bug. This app has been silver or gold with staging since
7.18 staging.
Terminal Output attached
wine staging 8.17.
Logos_v28.2.0.0043-x64.msi
Operating System: SteamOS 3.4.10
KDE Plasma Version: 5.26.1
KDE Frameworks Version: 5.99.0
Qt Version: 5.15.6
Kernel Version: 5.13.0-valve37-1-neptune (64-bit)
Graphics Platform: X11
Processors: 8 × AMD Custom APU 0405
Memory: 14.5 GiB of RAM
Graphics Processor: AMD Custom GPU 0405
Manufacturer: Valve
Product Name: Jupiter
System Version: 1
Dependencies installed:
# CUPS + KDE printer manager GUI
PACKAGES="cups print-manager system-config-printer"
# Auto-discovery via DNS
# https://wiki.archlinux.org/title/Avahi#Hostname_resolution
PACKAGES="$PACKAGES nss-mdns"
# Optionals (helpful)
# foomatic pre-built ppd drivers
PACKAGES="$PACKAGES foomatic-db-engine foomatic-db-ppds
foomatic-db-nonfree-ppds"
# ghostscript for non-pdf printers
PACKAGES="$PACKAGES ghostscript"
# cups-filters for driverless printers
PACKAGES="$PACKAGES cups-filters"
# packages for wine to work with Logos
PACKAGES="$PACKAGES samba extra-rel/apparmor core-rel/libcurl-gnutls wine
winetricks cabextract appmenu-gtk-module patch bc lib32-libjpeg-turbo"
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https://bugs.winehq.org/show_bug.cgi?id=55702
Bug ID: 55702
Summary: d3d9:visual - fp_special_test() fails on Debian 12
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d9:visual - fp_special_test() fails on Debian 12:
visual.c:17094: Test failed: Expected color 0x00ff0000, 0x00ff7f00, 0x00ff0000
or 0x00ff7f00 for instruction "def2", got 0x00ffff00.
visual.c:17094: Test failed: Expected color 0x00ff00ff, 0x00ff7f00, 0x00ff00ff
or 0x00ff7f00 for instruction "def3", got 0x00ffffff.
See https://test.winehq.org/data/patterns.html#d3d9:visual
It never failed on Debian 11 and stopped failing on Debian Testing once it was
upgraded past Debian 12. So this looks specific to Debian 12. In particular
this fails systematically on the nightly GitLab CI WineTest runs (see
gitlab-debian-64).
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https://bugs.winehq.org/show_bug.cgi?id=55645
Bug ID: 55645
Summary: Crysis 3 and other DX11 games crashes at startup after
later WineD3D patches
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
CC: matteo.mystral(a)gmail.com
Apparently after WineD3D commits on Sep 15, 2023 Crysis 3 and many other DX11
games stopped working.
07ac:fixme:d3d:wined3d_swapchain_init The application requested more than one
back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if
possible.
03ac:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status
GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd).
03ac:fixme:d3d:context_dump_fbo_attachment GL_DEPTH_ATTACHMENT: NONE.
03ac:fixme:d3d:context_dump_fbo_attachment GL_STENCIL_ATTACHMENT: NONE.
03ac:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT0: 2d-ms
texture 11, 16x16, 4 samples, format 0x881a.
03ac:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT1: NONE.
03ac:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT2: NONE.
03ac:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT3: NONE.
03ac:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT4: NONE.
03ac:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT5: NONE.
03ac:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT6: NONE.
03ac:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT7: NONE.
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https://bugs.winehq.org/show_bug.cgi?id=54391
Bug ID: 54391
Summary: Need for Speed: SHIFT crashes on launch
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0a7c:fixme:d3dx:get_format_info Unknown format 0x5a544e49 (as FOURCC "INTZ").
0a7c:fixme:d3dx:D3DXCreateVolumeTextureFromFileInMemoryEx Generation of mipmaps
for volume textures is not implemented yet.
0a7c:fixme:d3dx:d3dx_effect_ValidateTechnique iface 392EF860, technique
39319D80 semi-stub.
0a7c:fixme:d3dx:d3dx_effect_GetDesc iface 392EF860, desc 00E8E858 partial stub.
0a7c:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0a7c:err:d3dcompiler:D3DCompile2 Shader log:
0a7c:err:d3dcompiler:D3DCompile2 <anonymous>:1:40: E5000: syntax error,
unexpected '<', expecting ';' or ','
0a7c:err:d3dcompiler:D3DCompile2
1.6-86-gf9e7cb63
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https://bugs.winehq.org/show_bug.cgi?id=43104
Bug ID: 43104
Summary: Robot Arena 2: crashes when opened
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lunix4all(a)gmail.com
Distribution: Ubuntu
Created attachment 58291
--> https://bugs.winehq.org/attachment.cgi?id=58291
Robot Arena 2 error message
Robot Arena 2 1.4 crashes when opened in Wine 2.9
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https://bugs.winehq.org/show_bug.cgi?id=55525
Bug ID: 55525
Summary: MyPhoneExplorer 2.0 crashes in WINE 8.0
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schadw(a)googlemail.com
Distribution: ---
I've been using MyPhoneExplorer2.0 a long time with WINE 5.0.3 under debian
bullseye (11.7).
Now I upgraded to debian 12.1 (bookworm); this is accompanied by an upgrade of
WINE to 8.0.
In WINE 8.0 MyPhoneExplorer doesn't start, it crashes at once with a fatal
error.
In my environment I can't test step by step:
+ WINE 8.0 can't be installed under bullseye
+ Wine 5.0.3 can't be installed under bookworm
regards
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https://bugs.winehq.org/show_bug.cgi?id=55435
Bug ID: 55435
Summary: GUI applications no longer show text output on
STDOUT/STDERR
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)pp.dyndns.biz
CC: jacek(a)codeweavers.com
Regression SHA1: dcf0bf1f383f8429136cb761f5170a04503a297b
Distribution: ---
GUI applications sometimes print informational and error text messages to the
terminal they were launched from. This stopped working in Wine 8.12. I first
noticed it with the game Star Trek Online and to rule out it was the game I
also tested the Windows version of VLC Media Player and it too stopped printing
text to the terminal. A bisect identifies commit
dcf0bf1f383f8429136cb761f5170a04503a297b.
I don't know if this was an intentional change and if I have missed some
setting or parameter needed to get that terminal output back and I apologize if
that's the case.
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https://bugs.winehq.org/show_bug.cgi?id=55598
Bug ID: 55598
Summary: Registry Editor and 'reg query' disparity (phantom
state)
Product: Wine-staging
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dragonwarriorxtreme(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 75130
--> https://bugs.winehq.org/attachment.cgi?id=75130
Searching the same key in the same wine prefix
Create a new prefix, then install some software. Now open Registry Editor,
highlight the keys relative to the software, then close it. Make the software
change the registry. Open it and you should see no actual change. Then create a
new key and perform a query search in the command prompt. Wine will not see the
key.
Does the clientside NTSaveKey patchset happen to be the culprit? I'm not
proficient enough to understand how the registry is implemented in Wine. Not
sure if this happens in devel, but I will test shortly.
cc @pgofman
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https://bugs.winehq.org/show_bug.cgi?id=46332
Bug ID: 46332
Summary: Adobe Digital Editions 4.5 crashes on downloading a
book
Product: Wine
Version: 4.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: raffamaiden(a)gmail.com
Distribution: ---
Created attachment 63074
--> https://bugs.winehq.org/attachment.cgi?id=63074
backtrace
Adobe Digital Editions 4.5, installed on a win32 prefix, crashes when trying to
download a book. I hereby attach the backtrace
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https://bugs.winehq.org/show_bug.cgi?id=8174
Gijs Vermeulen <gijsvrm(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #21 from Gijs Vermeulen <gijsvrm(a)gmail.com> ---
In that case, marking FIXED.
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https://bugs.winehq.org/show_bug.cgi?id=55820
Bug ID: 55820
Summary: Error while installing Fork git client
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dario.arena87(a)gmail.com
Distribution: ---
Created attachment 75312
--> https://bugs.winehq.org/attachment.cgi?id=75312
The backtrace that wine generates when the installer is executed
I've tried to install Fork git client (version 1.88.2) using wine stable and
wine staging but neither worked.
With the latter i can install dotnet 4.8 (by downloading from microsoft website
o using winetricks) but i get an error when i try to install the application
(attached).
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https://bugs.winehq.org/show_bug.cgi?id=8174
--- Comment #20 from joaopa <jeremielapuree(a)yahoo.fr> ---
Now it works.
But the movie is played only in a quarter (left top) of the player.
But it should deserve its own bug report.
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https://bugs.winehq.org/show_bug.cgi?id=55802
Bug ID: 55802
Summary: devenum:devenum - test_wavein() fails on fg-deb64
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
devenum:devenum - test_wavein() fails on fg-deb64:
devenum.c:1015: Test failed: Expected id 1, got 3.
devenum.c:1079: Test failed: Expected id 0, got 2.
devenum.c:1079: Test failed: Expected id 1, got 3.
See https://test.winehq.org/data/patterns.html#devenum:devenum
These failures are systematic though their number varies.
They started on 2023-06-28 which is when I upgraded fg-deb64 (my desktop) to
Debian 12. Yet they don't fail on other Debian 12 machines like the TestBot VM
(newtb-debian12). Maybe the difference comes from the hardware or from the
desktop: fvwm vs KDE + pipewire, etc.
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--- Comment #19 from Gijs Vermeulen <gijsvrm(a)gmail.com> ---
Seems to work for me with wine-8.18-155-g9afcf7c8e0c. Can anyone else confirm?
I used the download from Comment #16 and the sample from Comment #18.
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http://bugs.winehq.org/show_bug.cgi?id=25786
Summary: MYST V Demo: Installer GUI doesn't appear correctly
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=32861)
--> (http://bugs.winehq.org/attachment.cgi?id=32861)
Terminal output: wine "Myst V Demo.exe" + WINEDEBUG=+imm wine "Myst V Demo.exe"
Splitting from bug 11963 to isolate problems. This bug causes the window to not
render correctly and makes it impossible to click through the installation. It
can still be done perfectly from hotkeys - see also
http://bugs.winehq.org/show_bug.cgi?id=11963#c15
The offending Component is "imm".
(fixme:imm:ImeHandleNotify WM_IME_NOTIFY:IMN_SETCOMPOSITIONWINDOW)
Attached is the log showing the error + a debug of imm.
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http://bugs.winehq.org/show_bug.cgi?id=37079
Bug ID: 37079
Summary: Dogfight: Battle in the Skies crashes when opening
drop-down menus
Product: Wine
Version: 1.7.24
Hardware: x86
URL: http://dogfight.cheops.php-4.info/dogfight_r3682_insta
ll.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49280
--> http://bugs.winehq.org/attachment.cgi?id=49280
terminal output
This is a small freeware game built on Allegro 4.xx gaming library.
In the main menu there are several graphical drop-down menus where you can
change screen resolution etc.
If you open one of them and move the custom mouse pointer among the menu items
Wine crashes. You can notice that menu items begin to flicker first then comes
the crash.
The same problem with Wine 1.0.1 .. 1.7.24
Fedora 20
Nvidia binary drivers 331.89/340.24
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https://bugs.winehq.org/show_bug.cgi?id=48401
Bug ID: 48401
Summary: GTA IV - Framerate drop after 5 minutes of gameplay
Product: Wine
Version: 4.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmayr.dev(a)gmail.com
Distribution: ---
Hardware: Lenovo ThinkPad T410s, 1st-gen i5, NVidia NVS3100M with driver
340.107
OS: Ubuntu 18.04 / elementaryOS 5.0
When playing GTA IV under Wine, framerate is quite nicely playable: 30+fps in
wine 4.0.3, Windows 10 mode (so far, best experience).
However, framerate begins to drop abruptly after about 5 minutes of gameplay,
in the 5-10fps range, sometimes to 1-2fps. CPU+GPU begin to heat up in the high
range (90°C).
This doesn't happen as badly in other DirectX 9 games.
I've added a registry DWORD key to disable CSMT (when enabled, the described
problem begins at gameplay start, not a second later), and limited video memory
to 384Mb.
It is known, however, that GTA IV is a badly optimized game that has caused
trouble in Windows before, so I'm aware that YMMV.
Let me know how else I can help pinpointing the problem cause.
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https://bugs.winehq.org/show_bug.cgi?id=55534
Bug ID: 55534
Summary: ucrtbase:thread - test_thread_library_reference()
fails on Windows 7+ and Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ucrtbase
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ucrtbase:thread - test_thread_library_reference() fails on Windows 7+ and Wine:
thread.c:65: Test failed: Failed to get set_detach_event: 127
thread.c:65: this is the last test seen before the exception
0624:thread: unhandled exception c0000005 at 00000000
See https://test.winehq.org/data/patterns.html#ucrtbase:thread
This started on 2023-09-05.
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https://bugs.winehq.org/show_bug.cgi?id=55811
Bug ID: 55811
Summary: Audio crackling/popping in Pajama Sam 2 (16-bit game)
with winepulse and winealsa
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
I get this odd audio pop and crackle with the pulse driver at random times. It
is also present with the ALSA driver but there it's not as severe.
Here's some footage of the issue on both:
Pulse:
https://drive.google.com/file/d/1n-9JO99-rtGzrlfBtlNu_tNW_aS98X-o/view?usp=…
ALSA:
https://drive.google.com/file/d/18wtJt3iDpyj0RvBTlKw7njWyGNJvgHTX/view?usp=…
I'm using the latest PipeWire version on Arch
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https://bugs.winehq.org/show_bug.cgi?id=41123
Bug ID: 41123
Summary: 8-bit Armies requires "fx_5_0" compilation target
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
When I was testing this bug: https://bugs.winehq.org/show_bug.cgi?id=40725 I
noticed that 8-bit Armies would show this line in the terminal before crashing:
fixme:d3dcompiler:compile_shader Compilation target "fx_5_0" not yet supported
Native d3dcompiler_43 via "winetricks d3dcompiler_43" works around the issue.
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