https://bugs.winehq.org/show_bug.cgi?id=54420
Bug ID: 54420
Summary: preloader warning "failed to reserve range" macOS
Ventura
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
CC: bshanks(a)codeweavers.com
The usual Apple made changes that affects macOS Ventura
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
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https://bugs.winehq.org/show_bug.cgi?id=44275
Bug ID: 44275
Summary: Shadow of Memories demo hangs at graphic setting
screen
Product: Wine
Version: 3.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: ---
Created attachment 60097
--> https://bugs.winehq.org/attachment.cgi?id=60097
Default Wine log from launch to graphic setting screen hang
Clicking on the Graphic Setting button on the main menu brings up the screen.
Game stops responding shortly thereafter. If you're quick enough you can move
the mouse cursor a bit and change button focus on the screen before it hangs.
a.k.a. Shadow of Destiny
Install notes (demo download link on same page):
https://appdb.winehq.org/objectManager.php?sClass=version&iId=31628#notes
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http://bugs.winehq.org/show_bug.cgi?id=32574
Bug #: 32574
Summary: Patrician 4 fails to start (Error in
'App::Initialize')
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 42991
--> http://bugs.winehq.org/attachment.cgi?id=42991
plain terminal output
Both the Steam and Gamersgate versions of the game have this bug. Only the base
game is affected, the expansion (Patrician 4: Rise of a Dynasty) which requires
the base game to be installed, doesn't have the problem.
After starting the game with Patrician4.exe, an error message is shown:
"D:\GMProjects\Patrician3\App\App.cpp(732): Error in 'App::Initialize'
.
.
Installation corrupt: 2:0xffffffff"
This error message comes up in this forum thread @Kalypso:
http://forum.kalypsomedia.com/showthread.php?tid=11896&pid=113448#pid113448
The answer was that the user had to update root certificates in Windows XP.
A +loaddll log reveals that crypt32.dll and wintrust.dll are indeed loaded when
I start the game.
Appdata.dll in the installed game directory contains a certification (the file
properties dialog under Windows shows it).
I wonder if a +crypt or +wintrust debug log would be of any help.
The game should start with a launcher asking you for registering the game
@Kalypso. I tried with native crypt32 and received a crash along with a
backtrace somewhere in Wine's wintrust component.
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https://bugs.winehq.org/show_bug.cgi?id=55696
Bug ID: 55696
Summary: msvfw32:mciwnd - The 64-bit test_MCIWndCreate()
crashes in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvfw32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
msvfw32:mciwnd - The 64-bit test_MCIWndCreate() crashes in Wine:
mciwnd.c:276: Test failed: bad open message 4 0
Unhandled exception: page fault on read access to 0x00000000fe9e0cec in 64-bit
code (0x000002cc593dcd).
[...]
Backtrace:
=>0 0x000002cc593dcd MCIWndProc+0xaed(hWnd=00000000037B01F4, wMsg=0x480,
wParam=0xc8, lParam=0x7ffffe2ff650)
[/builds/wine/wine/build64/../dlls/msvfw32/mciwnd.c:960] in msvfw32
(0x00000000000480)
1 0x00000216a27f9b call_window_proc+0x4b(hwnd=00000000037B01F4, msg=0x480,
wp=0xc8, lp=0x7ffffe2ff650, result=00007FFFFE2FF4A8, arg=0000000140001DC0)
[/builds/wine/wine/build64/../dlls/user32/winproc.c:109] in user32
(0x007ffffe2ff650)
2 0x00000216a290fc WINPROC_CallProcAtoW+0xdc(callback=0000000216A27F50,
hwnd=00000000037B01F4, msg=0x480, wParam=<is not available>,
lParam=0x7ffffe2ff650, result=00007FFFFE2FF4A8, arg=0000000140001DC0,
mapping=WMCHAR_MAP_SENDMESSAGE)
[/builds/wine/wine/build64/../dlls/user32/winproc.c:323] in user32
(0x00000000000480)
3 0x00000216a29f96 dispatch_win_proc_params+0xe6(params=00007FFFFE2FF570)
[/builds/wine/wine/build64/../dlls/user32/winproc.c:720] in user32
(0000000000000000)
4 0x00000216a1113d dispatch_send_message+0x5d(params=00007FFFFE2FF570,
wparam=<internal error>, lparam=<internal error>)
[/builds/wine/wine/build64/../dlls/user32/message.c:594] in user32
(0000000000000000)
5 0x00000216a12ce1 SendMessageA+0x71(hwnd=00000000037B01F4, msg=<is not
available>, wparam=<is not available>, lparam=0x7ffffe2ff650)
[/builds/wine/wine/build64/../dlls/user32/message.c:635] in user32
(0x007ffffe2ff570)
6 0x000001400027e0 in msvfw32_test (+0x27e0) (0x0000014000b396)
See https://test.winehq.org/data/patterns.html#msvfw32:mciwnd
A bisect shows that the crashes started with the commit below:
commit a81c53504ae32715e6e91bd020fdebd5bef20d48
Author: Alexandre Julliard <julliard(a)winehq.org>
AuthorDate: Thu Sep 28 16:30:32 2023 +0200
ntdll: Release the low address space reservation for 64-bit apps.
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https://bugs.winehq.org/show_bug.cgi?id=55634
Bug ID: 55634
Summary: Genshin Impact uses very long URL
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: lvb.crd(a)protonmail.com
Distribution: ---
Created attachment 75169
--> https://bugs.winehq.org/attachment.cgi?id=75169
backtrace
dlls/shell32/shlexec.c crashes because Genshin Impact "Community" URL contains
an authorization key due to which the link takes ~1338 characters.
Program Info:
https://genshin.hoyoverse.com/en/home
Windows PC version (not Epic Games version)
(free account registration and email verification required)
Steps to reproduce:
1. At the start of the game reach the point where after a little swimming
training you will be given the opportunity to use the skills on E and Q.
2. Press Esc to bring up the pause menu and click on the "Community" icon.
3. The system web browser should open a very long URL, but shell32 crashes
instead.
WARNING This bug tracker is not a private place. Probably sharing here the
authorization key from your main/NON-test accounts is not a good idea.
The game is free-to-play and runs with DAMAVAND so no additional steps should
be required during installation. However it takes about 70GB+, but in fact it
takes almost twice that much to install and unpack. So feel free to ask me if
any additional information requared.
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https://bugs.winehq.org/show_bug.cgi?id=48905
Bug ID: 48905
Summary: Inner Chains Launches to Black Screen With Mouse
Cursor
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewcboyd(a)tutanota.com
Distribution: ---
Created attachment 66859
--> https://bugs.winehq.org/attachment.cgi?id=66859
Debugging Log
When I try to launch the game it only launches to a black screen with a mouse
cursor. I have tried this on a Windows 10 system where it launches without
issue. I've attached pictures of the issue and the terminal output. I am using
the GOG version 2.2 of the game.
My system:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 5700 XT 8GB Gaming X | Mesa
20.0.4 | Manjaro 19.0.2 | Mate 1.24 | Kernel 5.6.2-1-MANJARO | Wine 5.5
Windows System:
AMD FX-9590 | 16GB DDR3-2133 | MSI RX 580 8GB Gaming X | Driver 20.2.2 |
Windows 10 Pro 1909
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https://bugs.winehq.org/show_bug.cgi?id=55781
Bug ID: 55781
Summary: Bubble.exe: crashes when trying to login
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stoeretijger(a)hotmail.be
Distribution: ---
Created attachment 75271
--> https://bugs.winehq.org/attachment.cgi?id=75271
backtrace of crash
When I run the bubble.exe with "wine "c:\Program Files\Bubble\Bubble.exe"" or
"wine64 "c:\Program Files\Bubble\Bubble.exe"". The bubble application crashes
when I try to login with my bubble details.
I'm using Wine-Staging
Im' using the stable https://portal.redcactus.nl/software. But it is not
accessible without a login account :-(
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https://bugs.winehq.org/show_bug.cgi?id=55780
Bug ID: 55780
Summary: Macromedia Freehand MX does not load text selection
field when editing a text object
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: richterbg(a)gmail.com
Distribution: ---
Created attachment 75269
--> https://bugs.winehq.org/attachment.cgi?id=75269
Screenshot with the missing drop-list
Macromedia Freehand MX fails to load a drop-list with available fonts when
editing a text object.
Macromedia Freehand MX is an old vector graphics editor. The issue can be
reproduced if you choose the text tool (T) and enter some text. When the text
is selected, the object properties area should list a drop-list with the option
to change the font. This drop-list is missing. A screenshot of the interface is
attached.
The application can be downloaded from
https://archive.org/download/freehandmxinstaller/FreeHand%20MX%20Installer.…
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https://bugs.winehq.org/show_bug.cgi?id=55779
Bug ID: 55779
Summary: Motorola Ready For Assistant hangs on a white window
then crashes
Product: Wine
Version: 8.17
Hardware: x86-64
URL: https://web.archive.org/web/20230214220515/https://download.lenovo.com/lenovo/readyfor/ReadyFor_setup_04.0.0
.010.000.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lischak(a)gmail.com
Distribution: ---
Created attachment 75267
--> https://bugs.winehq.org/attachment.cgi?id=75267
install+run of v04.0.0.010.000 on Wine 8.17
Motorola Ready For Assistant is a software for interfacing with Motorola
smartphones from desktop, allowing either phone screen mirror or a full-sized
Android-powered desktop similar to Samsung DeX.
The installer appears to finish successfully, but the application does not
really start, creating two empty windows and then hanging for a while before
Wine Debugger is triggered (see the attached screenshot for the two windows).
This is a continuation of Bug 54495 and Bug 54699 in which multiple previous
issues were fixed (thanks, it's appreciated!).
The installation file is freely downloadable:
https://web.archive.org/web/20230214220515/https://download.lenovo.com/leno…
cd ~/Downloads
WINEPREFIX=~/.wine_readyfor wine ReadyFor_setup_04.0.0.010.000.exe
cd ~/.wine_readyfor/drive_c/Program\ Files/Lenovo/Ready\ For\ Assistant
WINEPREFIX=~/.wine_readyfor wine ReadyFor.exe
Attaching log from installation and from a follow-up run.
Env: Fedora 38, using the appropriate official WineHQ repo.
Note: This version of the software is apparently only available via MS Store
nowadays, but the Store install just downloads a normal Win32 .exe from
Motorola/Lenovo's servers in the background.
For the record, now there's also a newer version 5.x available that must have
released sometime in Q2/Q3 2023; that one's available for a direct download
from Motorola's servers without jumping through the MS Store hoops.
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https://bugs.winehq.org/show_bug.cgi?id=55778
Bug ID: 55778
Summary: user32:win - CreateWindowEx() sometimes unexpectedly
succeeds on on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:win - CreateWindowEx() sometimes unexpectedly succeeds on on Windows 7:
win.c:6748: Test failed: CreateWindowEx should fail
win.c:6749: Test failed: IsMenu set error 0
[...]
win.c:11799: Test failed: 001B01FA: expected prev 00000000, got 00A500A2
[...and always 20 more 'expected prev' failures...]
See https://test.winehq.org/data/patterns.html#user32:win
The first known instance happened on 2023-06-15 (none in the previous 4 months)
and there have been a bit over 1 instance per month since. This test has been
there for years so something else must have changed to cause these failures.
* 2023-06-15 win7_newtb-w7u-2qxl
* 2023-07-19 win7_newtb-w7u-2qxl
* 2023-08-30 win7_newtb-w7u-2qxl
* 2023-08-31 win7_newtb-w7u-2qxl
* 2023-09-20 win7_newtb-w7u-2qxl
* 2023-10-09 win7_newtb-w7u-2qxl
test_topmost()'s "expected prev" failures always follow the initial the initial
CreateWindowEx failure and never happen without it. So they can be considered
to be collateral damage.
Then the question is: why does CreateWindowEx() unexpectedly succeeds?
The documentation says hMenu can be a 'child-window identifier, an integer
value'. Could it be that sometimes the desktop window has a child window with
identifier 1?
(HMENU)1 is used two more times. Why don't we get failures there too?
Should the test use a more unlikely value like 0xdeadbeef?
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https://bugs.winehq.org/show_bug.cgi?id=47637
Bug ID: 47637
Summary: Final Fantasy XIV returns Javascript error when
launched.
Product: Wine-staging
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: themainliner(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 65071
--> https://bugs.winehq.org/attachment.cgi?id=65071
WINEDEBUG=warn+all
Launcher loads, immediately Log In is selected after entering log in
credentials game returns an error and does not load.
The error is:
A system error has occurred: -2147467263.
Javascript:ctrEvent('mainForm');
WINEDEBUG=fixme-all,warn output:
002e:err:winediag:load_gssapi_krb5 Failed to load libgssapi_krb5, Kerberos SSP
support will not be available.
002e:err:mshtml:handle_htmlevent Could not get nsIDOMNode: 80004002
002e:err:mshtml:handle_htmlevent Could not get nsIDOMNode: 80004002
WINEDEBUG=warn+all output attached.
Tested on Winehq-staging 4.13 & 4.14...
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http://bugs.winehq.org/show_bug.cgi?id=31983
Bug #: 31983
Summary: the delphi program cause the kwin error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l12436(a)yahoo.com.tw
Classification: Unclassified
there a small bug for the delphi.
when the delphin use the tapplication form
this form will effect the kwin animated.
and cause the focus window at botton of the window.
it seems the tapplication is regard as a window.
but it is no windows in most of my application.
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http://bugs.winehq.org/show_bug.cgi?id=29061
Bug #: 29061
Summary: TGL's mahou game will crash on the 8bit color with
wine
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l12436(a)yahoo.com.tw
Classification: Unclassified
Created attachment 37446
--> http://bugs.winehq.org/attachment.cgi?id=37446
error message
your wine will crash when using 8bit(256 color) on the windows95 game
mahou and mahou2
and it look like is the bug of wine.
and it work fine on the normal color.
but the game is must be on the 8bit(256 color), so it just could work.
but it could not play.
i submit the error on attach
and i sure the glxgear can run
and my connamd is
Xephyr :1 -ac -screen 800x600x8 & DISPLAY=:1 wine mahou.exe
and on the win7 and XP, use the 256 color could run this game.
and this game seem to use the directx4 or directx5.
the driver is vxd, the wine98 driver.
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https://bugs.winehq.org/show_bug.cgi?id=51140
Bug ID: 51140
Summary: Silver Chaos game hangs once plays the intro video
Product: Wine-staging
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nosferatu.arucard.1983(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70007
--> https://bugs.winehq.org/attachment.cgi?id=70007
The hang issue log
The BL Game Silver Chaos is one of visual novels games that runs fairly nice
with Wine, and by the first time using Wine 6.8 version, the in-game intro
video playback was finally working. (It happens a few moments when the user
start a new game.)
The video playback using the standard Wine libraries appears to be fine, but
the real issue happens when the user want to skip the video or when the video
playback ends. Instead of resume the game, the game hangs, requiring to kill
the game and use an downgraded version of Wine (which not support the intro
video playback) to bypass the bug and resume playing.
Without this bug, this game would gain the platinum rating, since the intro
video playback was the missing (minor) issue.
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https://bugs.winehq.org/show_bug.cgi?id=53641
Bug ID: 53641
Summary: Roblox Studio fails to prompt for login
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: alfonsojon1997(a)gmail.com
Distribution: ---
Created attachment 73042
--> https://bugs.winehq.org/attachment.cgi?id=73042
A screenshot showing the issue
When opening Roblox Studio, it should prompt with a login window which I
believe to be powered by a standalone version of the Microsoft Edge Webview2.
This login window will ask for your username/password, then sign you into
Roblox Studio. This window never opens, and instead the game prompts you that
there was a problem, but you can sign in with the browser. Signing in with the
browser results in the same issue (Studio opens, then prompts of a failed
login).
I will attach logs from a GitHub Gist as well as screenshots. I have a related
issue on my GitHub page here:
https://github.com/roblox-linux-wrapper/roblox-linux-wrapper/issues/216 where
there may be valuable information.
https://gist.github.com/alfonsojon/684ede31fb3a5b6cfbacbe7a332aae34https://gist.github.com/alfonsojon/cccc2c556a4f994eae2c02ae9a5243af
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https://bugs.winehq.org/show_bug.cgi?id=54952
Bug ID: 54952
Summary: Attempting to install an .exe file throws .NET
application failed
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jakubkwadrans15(a)gmail.com
Distribution: ---
Created attachment 74477
--> https://bugs.winehq.org/attachment.cgi?id=74477
The result of executing the file.
Whenever I try to run this .exe file, it throws a .NET error, even though, I
have it installed through winetricks.
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http://bugs.winehq.org/show_bug.cgi?id=23508
Summary: Final Fantasy XIV Benchmark very slow
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://uk.download.nvidia.com/nzone/international/benc
hmarks/ffxiv/FFXIVBenchmark.zip
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The Final Fantasy XIV benchmark runs, but is very slow (~4 fps, plus lots of
pauses).
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https://bugs.winehq.org/show_bug.cgi?id=55775
Bug ID: 55775
Summary: game made from unity is not ingame playing video.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
Created attachment 75260
--> https://bugs.winehq.org/attachment.cgi?id=75260
console output of game that use mf as video playback
There are some various game that use mf in win10 as default.
but there are no video when they are using mf as dll to play video, there are
video when disable mfplat.dll in winecfg. forcing some of the game back using
quartz.dll.
Test on game "Night Security" in steam at 3F in game. There are TV on the room.
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https://bugs.winehq.org/show_bug.cgi?id=54633
Bug ID: 54633
Summary: Pixel2D_Demo (Unreal) 5?) doesn't run
Product: Wine-staging
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: romulasry(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 74159
--> https://bugs.winehq.org/attachment.cgi?id=74159
Pixel2D Demo logfile
https://drive.google.com/file/d/1cTQMZM5YWRRfpTCZ_vD6Kyv6NavTZLb1/view Here is
the demo exe file.
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http://bugs.winehq.org/show_bug.cgi?id=14592
Summary: Soldat Performance Spikes
Product: Wine
Version: 1.1.1
Platform: Other
URL: http://static.soldat.pl/downloads/soldatsetup15b.zip
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tehstealth(a)yahoo.com
I have been trying the Soldat 1.5.0 Beta out, and it works as well as the 1.4
version. However there is a bug (probably in 1.4 too, but I'm reporting it for
1.5b anyway) with the weapons selection menu and sprites. Especially with the
menu, Soldat lags horribly, and once you do select your weapon, everything is
fine again. Also, when sprites are drawn on the screen, it also seems to spike
a bit. Both instances are spitting out this, continuously:
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glReadBuffer @ surface.c / 913
Whatever that is, if that were fixed, it would probably be one of the last bugs
dealing with Soldat gameplay performance, as everything else is great!
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https://bugs.winehq.org/show_bug.cgi?id=43723
Bug ID: 43723
Summary: Unreliable mouse grabbing in dinput
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: lachs0r(a)srsfckn.biz
Distribution: SUSE
This issue mostly affects games based on Unreal Engine 3.
Mouse grabbing does not work reliably in those games. In some titles (e.g.
Mirror’s Edge), it is possible to get the mouse to grab by switching to
fullscreen and back using window manager shortcuts *before* starting a game
(exiting the menu). In other titles (e.g. Rainbow Six: Vegas 2), this does not
work.
The usual hacks (MouseWarpOverride=force, or the force_edge variant of it)
break mouse input in menus and cause very juddery (unplayable) input in-game.
However, disabling window manager control in winecfg makes it work as expected.
I am unsure which Wine component really is affected here so I selected dinput.
#6971 is a semi-related bug, but I reckon the cause is very different in this
case.
This issue can be reproduced with at least i3 and KWin, so I assume it is not a
WM bug.
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http://bugs.winehq.org/show_bug.cgi?id=24966
Summary: No sound and mouse problems on Unreal Tournament 2004
Demo
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paloseco(a)gmail.com
Apart from graphic issues, I cannot move mouse to the bottom when in menu, and
I have no sound at all.
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http://bugs.winehq.org/show_bug.cgi?id=23531
Summary: RmcpLoader does not start
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i386dx(a)hotmail.com
Created an attachment (id=29379)
--> (http://bugs.winehq.org/attachment.cgi?id=29379)
Backtrace after loading
This is about a small tool called 'RmcpLoader'. This is used to monitor and
control Newtec devices.
The tool can be downloaded (freeware) at
http://www.newtec.eu/fileadmin/user_upload/product_leaflets/Rmcploader_v4.9…
*Installation works
*first attempt gives an error (System error &H8007007E). Nothing to worry about
since this is the same behaviour as in Windows (MS Office needs to be installed
- can be removed afterwards)
After installation of MSOffice 2000/XP/2003 (at this point the program works in
Windows) the tool crashes completely.
Backtrace attached
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https://bugs.winehq.org/show_bug.cgi?id=55762
Bug ID: 55762
Summary: mshtml:script - test_sync_xhr() sometimes gets events
in unexpected order in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
mshtml:script - test_sync_xhr() sometimes gets events in an unexpected order in
Wine:
script.c:4710: Running xhr.js script in 9 mode...
script.c:4266: Test marked todo: tymed = 1
[...]
script.c:1141: Test failed: L"/index.html?xhr.js: [iframes 2] unexpected order:
0,1,echo,sync_xhr(pre-send),sync_xhr(DONE),sync_xhr"
or
script.c:4710: Running xhr.js script in 10 mode...
script.c:4266: Test marked todo: tymed = 1
[...]
script.c:1141: Test failed: L"/index.html?xhr.js: [iframes 2] unexpected order:
0,1,echo,sync_xhr(pre-send),sync_xhr(DONE),sync_xhr,blank(DONE)"
or
script.c:4710: Running xhr.js script in 11 mode...
script.c:1141: Test failed: L"/index.html?xhr.js: [iframes 2] unexpected order:
0,1,echo,sync_xhr(pre-send),sync_xhr(DONE),sync_xhr,blank(DONE)"
See https://test.winehq.org/data/patterns.html#mshtml:script
Somehow these never happen on the TestBot VMs but they happen regularly on my
fg-deb64 development machine, fgtb test VMs and on Remi's cloud Linux test
configurations.
On 2023-10-09 it also impacted MR!4050 on the GitLab CI.
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