https://bugs.winehq.org/show_bug.cgi?id=55623
Bug ID: 55623
Summary: The 32-bit imm32:imm32 gets a stack overflow in UTF-8
locales
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: imm32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The 32-bit imm32:imm32 gets a stack overflow in UTF-8 locales:
imm32:imm32 start dlls/imm32/tests/imm32.c
imm32:imm32:17c4 done (-1073740791) in 2s 0B
See https://test.winehq.org/data/patterns.html#imm32:imm32
Where -1073740791 == 0xC0000409 == STATUS_STACK_BUFFER_OVERRUN
This crash is systematic and specific to the combination of the 32-bit test and
UTF-8 locales:
* w10pro64_hi + 32-bit -> success
* w10pro64_hi + 64-bit -> success
* w10pro64_hi_u8 + 32-bit -> crash
* w10pro64_hi_u8 + 64-bit -> success
* w10pro64_en_AE_u8 + 32-bit -> crash
* w10pro64_en_AE_u8 + 64-bit -> success
The traces indicate that the crash happens between ImmUnlockIMC() and return
TRUE in ime_ImeSelect():
ImmUnlockIMC( himc );
}
return TRUE;
ime_ImeSelect() gets called during test_ImmSetCompositionFont(FALSE):
ok_ret( 1, ImmActivateLayout( hkl ) );
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https://bugs.winehq.org/show_bug.cgi?id=55629
Bug ID: 55629
Summary: user32:monitor fails on macOS due to unsupported
display modes
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:monitor fails on macOS due to unsupported display modes:
monitor.c:448: Test failed: Unexpected ChangeDisplaySettingsExA() return code
for vid_modes_test[1]: -2
monitor.c:448: Test failed: Unexpected ChangeDisplaySettingsExA() return code
for vid_modes_test[4]: -2
See https://test.winehq.org/data/patterns.html#user32:monitor
Where -2 == DISP_CHANGE_BADMODE
The failures correspond to failing to change the resolution to 1024x768 in the
must_succeed case. Because the DM_BITSPERPEL flag is not set, this is not
caused by the lack of support for changing the display's bit depth (see bug
55628). In fact, if I understand correctly, winemac.drv's
macdrv_ChangeDisplaySettings() always ignores dmBitsPerPel so it should not
fail even if DM_BITSPERPEL was set.
So it must be that some display modes, specifically 1024x768, are not supported
on macOS, or more specifically, in this test configuration (see also bug
55559).
The failures are systematic and only happen on macOS (see Remi's
rbernon-macos-* cloud test machines).
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https://bugs.winehq.org/show_bug.cgi?id=55628
Bug ID: 55628
Summary: user32:monitor fails to change the screen bpp on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:monitor fails to change the screen bpp on macOS:
monitor.c:806: Test failed: Device \\.\DISPLAY1 test 1 expect dmBitsPerPel 16,
got 32
monitor.c:857: Test failed: Failed to find a different mode.
monitor.c:879: Test failed: Device \\.\DISPLAY1 test 0 expect dmBitsPerPel 8,
got 32
monitor.c:2416: Test failed: bpp 16: Expected 16, got 32.
monitor.c:2416: Test failed: bpp 8: Expected 8, got 32.
monitor.c:2467: Test failed: Expected BITSPIXEL 8, got 32.
monitor.c:2480: Test failed: Expected bpp 8, got 32.
monitor.c:2484: Test failed: Expected bpp 8, got 32.
monitor.c:2506: Test succeeded inside todo block: bpp 8: Selecting bitmap
succeeded.
monitor.c:2558: Test failed: Failed to find a different resolution for
\\.\DISPLAY1.
monitor.c:2571: Test failed: Expected BITSPIXEL 8, got 32.
monitor.c:2586: Test failed: Expected BITSPIXEL 16, got 32.
See https://test.winehq.org/data/patterns.html#user32:monitor
The failures are systematic and only happen on macOS (see Remi's
rbernon-macos-* cloud test machines).
Looking at macdrv_ChangeDisplaySettings() in dlls/winemac.drv/display.c it
looks like changing the display bit depth is not supported... at least by
winemac.drv if not by macOS itself. Windows applications that need 8 and 16 bpp
are probably old and rare now so this may not be a major compatibility issue,
but it is going to be an issue for this test. Hence the following questions:
* Does macOS support changing the display bit depth?
* If not is this something winemac.drv can emulate?
* If not, how can we get the test to not fail without essentially dropping
these tests on all platforms?
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https://bugs.winehq.org/show_bug.cgi?id=52283
Bug ID: 52283
Summary: After loading roblox studio, some menus are shifted
and blinking
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: waldirio(a)gmail.com
Distribution: ---
Hi,
After loading the roblox studio via wine, I can see the main screen, all
templates, resize the window and no issue at all. However, when loading any
project, and here I'm using the Baseplate as example, some menus will be
shifted and blinking all the time, for example "Toolbox" or "Asset Manager".
The version in question wine-6.21-1.fc34.x86_64 over Fedora 34
---
$ cat /etc/redhat-release
Fedora release 34 (Thirty Four)
---
Attached I'm going to add some screenshots, via winecfg, I set "Windows 10" as
windows version and also added some different versions of direct.
I'm also adding the dxdiag screen, I can see some dll's are missing. I'm not
sure if they could be the root cause of this behavior.
Thank you in advance for your help.
Waldirio
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https://bugs.winehq.org/show_bug.cgi?id=55603
Bug ID: 55603
Summary: Monty Python Pythonizer "Unable to load sounds from
pythsfx.dll." - Wine 8.0.2 in Linux Mint 21
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 80230co(a)pm.me
Distribution: ---
Created attachment 75140
--> https://bugs.winehq.org/attachment.cgi?id=75140
A three slide representation of the error message
When I run Noisy Bits on Monty Python's Pythonizer, and attempt to use the app
(it launches fine, see bug report here)
https://bugs.winehq.org/show_bug.cgi?id=55595 , I get a prompt that reads "You
must install pythsfx.dll to your hard drive to have keyboard sounds activated.
Do you want to install this 1402KB file from xdg_session_class=userfamily", and
error message "install failed! Unable to copy file." when I click Yes. To fix
this, you must copy pythsfx.dll (and any other .dll files you want) to
.wine/drive_c/windows folder, at which point Noisy Bits will inform you that it
is "Unable to load sounds from pythsfx.dll." When you run it again.
I am opening this bug report on winehq because this file has to be copied
within the .wine directory in my home folder.
I am running Linux Mint 21.1 (Ubuntu 22.04 Jammy) with Cinnamon x64 desktop
environment.
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http://bugs.winehq.org/show_bug.cgi?id=16149
Summary: Star Wars Rebellion: tactical battle mode crashes game
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: appleshampooid(a)netscape.net
Created an attachment (id=17394)
--> (http://bugs.winehq.org/attachment.cgi?id=17394)
console output
Star Wars: Rebellion will crash when you try to enter tactical battle mode
(when two fleets meet over a planet). The fastest way to reproduce the bug is
to start a new game as the Rebellion and move your closest fleet to Coruscant,
then bump the game speed up to Fast and you'll get a battle alert within a
minute. Once you take control of the battle, you can issue orders while still
paused, although the starfield is blank and doesn't show any of the ships. As
soon as you unpause the battle or click in the starfield, the game will crash.
NOTE: I'm using the native DLLs for d3drm.dll and d3dxof.dll. The problem with
d3drm.dll is described in bug 8232, but it doesn't look like it's getting fixed
any time soon. From the console output, I'm pretty sure this bug would still
cause the game to crash even if the wine DLLs for those libraries worked (the
errors seem to be coming from other wine DLLs, not the native ones). Other
than those DLLs, I'm running it with a fresh .wine directory on 1.1.8.
Console output is attached, please let me know if you'd like me to enable any
other debug flags. Note that the error which is listed the first few times in
the file is pumped out constantly for the duration of the game, so I'm not sure
if its relevant. I've snipped off the top of the logfile until right before
you enter battle mode and it crashes.
Unfortunately I don't believe the game is available for free download. I'm
running Ubuntu 8.04. Thanks for taking a look.
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http://bugs.winehq.org/show_bug.cgi?id=12840
Summary: kernel32: change.ok test fails in PC-BSD but not Linux
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12531)
--> (http://bugs.winehq.org/attachment.cgi?id=12531)
+file in git, bzip2 -9'ed
Change.ok is full of failures in PC-BSD:
change.c:82: Test failed: Missed notification
change.c:296: Test failed: should be ready
change.c:759: Test failed: ov.InternalHigh wrong
change.c:763: Test failed: action wrong
change.c:764: Test failed: len wrong
change.c:765: Test failed: name wrong
change.c:820: Test failed: Missed parent notification
Total of 53!
Attached is a +file log.
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https://bugs.winehq.org/show_bug.cgi?id=55620
Bug ID: 55620
Summary: Unable to get the Vulkan backend of WineD3D to work
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
Created attachment 75158
--> https://bugs.winehq.org/attachment.cgi?id=75158
non WINEDEBUG log file
It just refuses to boot, I've made sure to download all the necessary Vulkan
stuff for both my Intel iGPU and the discrete Nvidia GPU, vkcube works
perfeclty, so does DXVK with both 32 and 64 bit applications.
I've investigated a bit and its always related to this loader_thunks.c file
always throwing an "assertion failed" error, although depending on the program
it seems to change a bit, like the one in the log it threw that
"vkCreateGraphicsPipelines" error while on the other it threw
"vkDestroySurfaceKHR", I'm not sure what's going on.
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https://bugs.winehq.org/show_bug.cgi?id=55610
Bug ID: 55610
Summary: wine fails to launch roblox with error "application
encountered an unrecoverable error"
Product: Wine
Version: 8.16
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dm64848(a)gmail.com
Distribution: ---
when launching roblox it loads a bit and then spits out:
"the application enountered an unrecoverable error"
then tells me to press OK the create a memory dump
i have attatched the tmp file is spits out let me know if there is anything
else i need to do.
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https://bugs.winehq.org/show_bug.cgi?id=55607
Bug ID: 55607
Summary: Roblox App crashing with Memory Dump
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rudranshtb(a)gmail.com
Distribution: ---
Roblox is crashing on Wine 8.16, with a Memory Dump. Most likely with fixing
the bad performance.
Only the Player, NOT THE STUDIO!
If you can fix this, I would appreciate it!
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=55617
Bug ID: 55617
Summary: Roblox fatal crash
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Zaandre09(a)gmail.com
Distribution: ---
Created attachment 75153
--> https://bugs.winehq.org/attachment.cgi?id=75153
Backtrace, Error told me to add it
DISTRO: ARCH
KERNEL: LINUX-ZEN
VER: WINE-STAGING
So Grapejuice said that Roblox was finally working again and I installed
Roblox, I started a game and got a "unrecoverable error" saying I couldn't open
Roblox, I'm wondering if anyone can help
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https://bugs.winehq.org/show_bug.cgi?id=55622
Bug ID: 55622
Summary: Some components UI are ovlerapped ( or ghost ) running
HalCoGen
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sprhawk(a)gmail.com
Distribution: ---
Created attachment 75162
--> https://bugs.winehq.org/attachment.cgi?id=75162
Screenshot from wine
Running Halcogen from TI (https://www.ti.com/tool/download/HALCOGEN)
many options have ghost UI, block or give users wrong illusion
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https://bugs.winehq.org/show_bug.cgi?id=55595
Bug ID: 55595
Summary: Attempting to launch app in Monty Python Pythonizer
results in crash and error report 2023
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 80230co(a)pm.me
Distribution: ---
Created attachment 75127
--> https://bugs.winehq.org/attachment.cgi?id=75127
backtrace.txt error report upon trying to launch one of the Pythonizer apps
I installed Monty Python's Complete Waste Of Time using the Windows 95 setting
in winecfg in Wine 8.0.2. It did so successfully and launched Pythonizer. I
clicked on Noisy Bits link and received an error report named backtrace.txt
which I saved and uploaded with this report.
I am on Linux Mint 21.1 (Ubuntu 22.04 Jammy) with Cinnamon x64 desktop
environment
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https://bugs.winehq.org/show_bug.cgi?id=54869
Bug ID: 54869
Summary: Crash on startup when opening Roblox Studio
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxmc.m4x80(a)gmail.com
Distribution: ---
Created attachment 74362
--> https://bugs.winehq.org/attachment.cgi?id=74362
Crash report
I am trying to run the application Roblox Studio, but it crashes on startup
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https://bugs.winehq.org/show_bug.cgi?id=51081
Bug ID: 51081
Summary: wine fails to run any program with emulate a virtual
desktop is enabled, showing: "comctl32.dll" failed to
initialize, aborting
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dauerhaft(a)gustr.com
Distribution: ---
using winehq-devel 6.7 on Debian bullseye.
Enabling the emulate a virtual desktop checkbox with winecfg results in every
program executed after to fail to start with
"00d0:err:module:LdrInitializeThunk "comctl32.dll" failed to initialize,
aborting". Wine is working just fine when the virtual desktop is not enabled (,
but some programs do not run without virtual desktop emulation.)
This happens with any "wine myprogram.exe", and with programs included in wine
such as "winecfg".
full log reproduced below:
~> winecfg
0060:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
00d8:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
0034:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
00d0:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
00d0:err:module:LdrInitializeThunk "comctl32.dll" failed to initialize,
aborting
00d0:err:module:LdrInitializeThunk Initializing dlls for
L"C:\\windows\\syswow64\\winecfg.exe" failed, status c0000005
I would gladly do more tests or provide more insightful logs if instructed to
do so. Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=55616
Bug ID: 55616
Summary: Separable Subsurface Scattering needs d3d10.1 blend
state object support in compiled effects
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Found out when testing for https://bugs.winehq.org/show_bug.cgi?id=54468.
The issue is that fx_4_1 effects are able to describe D3D10_BLEND_DESC1 and
D3D10_BLEND_DESC, while fx_4_0 only support D3D10_BLEND_DESC.
Brief summary points here:
- d3d10_1.dll would expected 10.1 device;
- property configuration for blend description differs from 10.0;
- default blend description appears to differ as well;
- this needs more tests, potentially there could be more differences, if
d3d10_1 effects are implemented separately;
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http://bugs.winehq.org/show_bug.cgi?id=12501
Summary: ms sql express 2005 fails to install
Product: Wine
Version: unspecified
Platform: PC
URL: http://go.microsoft.com/fwlink/?linkid=65212
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: azrael(a)viii-lo.krakow.pl
ms sql express 2005 fails to install.
$ wine SQLEXPR32.EXE
fixme:clusapi:GetNodeClusterState ((null),0x33ec9c,0) stub!
And then I'm getting a popup "Unable to find a volume for file extraction.
Please verify that you have proper permissions"
So I unpacked it with cabextract and then I got:
:~/sqlexpr$ wine setup.exe
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),4,3,(nil),0,(nil)) - stub!
err:ole:CoGetClassObject class {ddacb012-db3a-432e-807d-66a0a3c7dffe} not
registered
err:ole:CoGetClassObject no class object {ddacb012-db3a-432e-807d-66a0a3c7dffe}
could be created for context 0x1
and a popup "setup failed"
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https://bugs.winehq.org/show_bug.cgi?id=53913
Bug ID: 53913
Summary: Guild Wars 2 fails to run in wine 7.0.1
Product: Wine
Version: 7.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: conrad.classen(a)gmail.com
Distribution: ---
Created attachment 73465
--> https://bugs.winehq.org/attachment.cgi?id=73465
wine console output and Guild Wars 2 dump output
Guild Wars 2 fails to run in wine 7.0.1
I have no clue how to even approach this problem.
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https://bugs.winehq.org/show_bug.cgi?id=55615
Bug ID: 55615
Summary: kernel32:heap - The 32-bit test_child_heap() fails on
Windows with UTF-8 locales
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Created attachment 75151
--> https://bugs.winehq.org/attachment.cgi?id=75151
Pare down the test
kernel32:heap - The 32-bit test_child_heap() fails on Windows with UTF-8
locales:
heap.c:3498: testing global flags 0x20, heap flags 00000040
heap.c:3317: Test failed: HeapValidate failed
heap.c:3326: Test failed: HeapValidate failed
See https://test.winehq.org/data/patterns.html#kernel32:heap
The failure happens in the call below:
test_debug_heap( argv[0], FLG_HEAP_ENABLE_FREE_CHECK );
This failure is 100% reproducible but does not happen in the 64-bit tests. Also
a comparison of the Hindi, Hindi+UTF-8 and English (Arab Emirates)+UTF-8
results confirms that this is specific to UTF-8 configurations. Finally, note
that until 2023-09-15 the nightly Wine tests only ran the 64-bit tests in UTF-8
locales.
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https://bugs.winehq.org/show_bug.cgi?id=55612
Bug ID: 55612
Summary: Pure Pinball 2.0 Redux: Access violation in module
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 75147
--> https://bugs.winehq.org/attachment.cgi?id=75147
Access violation popup
Trying to start the game after install generates 2x popup-windows saying
"data\menu\iridum_logo.png" followed by another popup regarding an access
violation error (see attachment).
Tested in clean 32 and 64bit prefixes with same result.
Tested with Windows version set to 10, 7 and XP.
Tested with and w/o vkd3d, dxvk, d3dx9, msxml4, vcrun2005, corefonts.
Tested in fullscreen and windowed mode (added -win after argument).
Tested with and w/o "Emulate virtual desktop" enabled.
This seem to be fairly much alike another bug (#7054) for the original
game/prequel "Pure Pinball".
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https://bugs.winehq.org/show_bug.cgi?id=55100
Bug ID: 55100
Summary: Final Fantasy XIV: Backspace stops working after
backspacing Japanese composition string
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: imm32
Assignee: wine-bugs(a)winehq.org
Reporter: achurch+wine(a)achurch.org
Distribution: ---
Created attachment 74666
--> https://bugs.winehq.org/attachment.cgi?id=74666
Possible fix
Environment: Linux, LANG=ja_JP.UTF-8, ATOK X3 (XIM)
In Final Fantasy XIV using Japanese input, after backspacing the last character
in a pending composition string (with the fix for bug 55055 in
https://gitlab.winehq.org/wine/wine/-/commit/e5646191723fa4b5e4cb38187e1611…
applied), the game no longer accepts backspace input in the text field.
Specifically, given the following sequence:
1) Activate a text input field (such as the screenshot folder path entry field
in Settings -> Other Settings from the title screen).
2) Press backspace in the input field and observe that the last character of
the string is deleted.
3) Activate the IME.
4) Press the "A" key, giving the composition string "あ", which is displayed at
the end of the string.
5) Press backspace, leaving an empty composition string.
Pressing backspace again should delete the character at the end of the string
as in step 2, but instead does nothing. (Backspace also does not work after
turning on the IME and before any input, as between steps 3 and 4, but does
work correctly immediately after confirming a conversion.)
Sending WM_IME_ENDCOMPOSITION in ImeToAsciiEx() when dwCompStrLen is zero, as
in the attached patch, seems to fix the bug, so FFXIV may be expecting an
explicit ENDCOMPOSITION or similar message to switch from a "waiting for
composition" state to "normal text input".
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https://bugs.winehq.org/show_bug.cgi?id=38890
Bug ID: 38890
Summary: Terraria - terraria.exe crashes on startup
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trojangoat(a)gmail.com
Distribution: ---
Created attachment 51828
--> https://bugs.winehq.org/attachment.cgi?id=51828
Backtrace of startup issue
Terraria 1.3.0.3 has been working flawlessly until external updates applied
today. Not sure exactly what is causing this issue.
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https://bugs.winehq.org/show_bug.cgi?id=39930
Bug ID: 39930
Summary: HtmlHelp() shows blank page when '\\' is used as path
separator after '::'
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hhctrl.ocx
Assignee: wine-bugs(a)winehq.org
Reporter: foka(a)debian.org
Distribution: ---
Despite the fact that Microsoft documentation clearly states that
Anything after the double colon (::) must use forward slashes (/),
in accordance with URL standards.
(see https://support.microsoft.com/en-us/kb/235226), Windows developers tend to
forget(?) that rule and use backslashes (\) after the double colon.
For example, running UFile 2013 under Wine, opening the tutorial comes up with
a blank window, and the trace/fixme messages are logged:
trace:htmlhelp:HtmlHelpW (0x1006e,
L"ubxkbE.chm::\\tutorial/pages/1intro.htm>DT_HTML_TUT",
command=HH_DISPLAY_TOPIC, data=0)
trace:htmlhelp:NavigateToChm 0x208ba0 L"C:\\Program Files\\UFile
2013\\ubxkbE.chm" L"\\tutorial/pages/1intro.htm"
trace:htmlhelp:AppendFullPathURL L"C:\\Program Files\\UFile
2013\\ubxkbE.chm" 0x31dc98 L"\\tutorial/pages/1intro.htm"
trace:htmlhelp:navigate_url L"mk:@MSITStore:C:\\Program Files\\UFile
2013\\ubxkbE.chm::/\\tutorial/pages/1intro.htm"
fixme:ieframe:handle_navigation_error Navigate to error page
But of course, as a retail product, UFile 2013's tutorial of course shows
correctly in Windows.
Apparently, Microsoft knows how often developers get confused by '/' and '\',
and silently accepts such erroneous backslashes so that the relevant HTML Help
can be displayed.
The current Wine implementation of HTML Help, however, does not account for
such developer errors, leading to such blank HTML Help windows in (slightly)
buggy programs like UFile 2013.
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