https://bugs.winehq.org/show_bug.cgi?id=53090
Bug ID: 53090
Summary: Roland Cloud Manager 2.6.4: cannot login
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: doppioandante(a)gmail.com
Distribution: ---
Created attachment 72514
--> https://bugs.winehq.org/attachment.cgi?id=72514
Roland Cloud Manager wine output
Roland Cloud Manager startup window offers option for sign up or sign in, which
must be done in an external browser. Unfortunately clicking either results in
the application getting stuck, no page begin opened in the browser and the
attached repeating log on the terminal.
Some of the relevant lines:
03a4:fixme:netprofm:connection_GetAdapterId 00000000002984B0, 000000000D69B330
03a4:fixme:netprofm:connection_GetAdapterId 0000000000255930, 000000000D69B330
03a4:fixme:netprofm:connection_GetAdapterId 00000000002559E0, 000000000D69B330
03a4:fixme:netprofm:connection_point_Advise 00000000002558B0, 000000001063A910,
000000001063A944 - semi-stub
0058:fixme:nsi:ipv6_forward_enumerate_all not implemented
The application is said to be running well in the AppDB, but even testing that
older version (2.6.1) and even with the older wine that comes stock with Ubuntu
I get the exact same problem.
I'm currently using wine-staging 7.9 from winehq ubuntu ppa. The bug occurs
with wine-devel as well. My distribution is Ubuntu 22.04 with 5.15 kernel
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https://bugs.winehq.org/show_bug.cgi?id=54369
Bug ID: 54369
Summary: d2d1:d2d1 test crashes with use-after-free bug when
using warn+heap
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: rbernon(a)codeweavers.com
Distribution: ---
I'm unable to reproduce locally, but it pretty consistently crashes on the
Gitlab CI.
The crash happens there:
---
d2d1:d2d1 start dlls/d2d1/tests/d2d1.c
01d4:err:d3d:wined3d_context_gl_update_window Failed to get a device context
for window FEEEFEEE.
[New LWP 293]
[New LWP 294]
[New LWP 295]
[New LWP 296]
[New LWP 333]
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
YieldProcessor () at ../include/winnt.h:6833
6833 ../include/winnt.h: No such file or directory.
Thread 6 (Thread 0x465fb40 (LWP 333) "wined3d_cs"):
#0 0xf7f9f559 in __kernel_vsyscall ()
#1 0xf7e057c3 in wait4 () from /lib/i386-linux-gnu/libc.so.6
#2 0xf7e05736 in waitpid () from /lib/i386-linux-gnu/libc.so.6
#3 0xf7d7fc9a in ?? () from /lib/i386-linux-gnu/libc.so.6
#4 0xf7f41488 in system_compat () from /lib/i386-linux-gnu/libpthread.so.0
#5 0xf7cc6abc in __wine_dbg_start_debugger () at
../dlls/ntdll/unix/signal_i386.c:1855
#6 segv_handler (signal=11, siginfo=0x7ff8f3cc, sigcontext=0x7ff8f44c) at
../dlls/ntdll/unix/signal_i386.c:1870
#7 <signal handler called>
#8 wined3d_context_gl_update_window (context_gl=0x9d4db0) at
../dlls/wined3d/context_gl.c:1353
#9 wined3d_context_gl_activate (context_gl=context_gl@entry=0x9d4db0,
texture=texture@entry=0x594f388, sub_resource_idx=sub_resource_idx@entry=0) at
../dlls/wined3d/context_gl.c:4508
#10 0x00b47c64 in wined3d_context_gl_acquire (device=0x9f3eb8,
texture=<optimized out>, sub_resource_idx=<optimized out>) at
../dlls/wined3d/context_gl.c:4579
#11 0x00bea568 in context_acquire (sub_resource_idx=0, texture=0x0,
device=0x9f3eb8) at ../dlls/wined3d/wined3d_private.h:6550
#12 texture_resource_unload (resource=0x594f388) at
../dlls/wined3d/texture.c:3625
#13 0x00b5d17b in wined3d_cs_execute_next (queue=0x3a5c3a0, cs=0x3a50020) at
../dlls/wined3d/cs.c:3307
#14 wined3d_cs_run (ctx=<optimized out>) at ../dlls/wined3d/cs.c:3386
#15 0x7b62a290 in WriteTapemark@16 () from
/builds/rbernon/wine/usr/local/lib/wine/i386-windows/kernel32.dll
#16 0x7bc5d0d7 in call_thread_func_wrapper () from
/builds/rbernon/wine/usr/local/lib/wine/i386-windows/ntdll.dll
#17 0x7bc5d900 in call_thread_func (entry=0xb5d040 <wined3d_cs_run>,
arg=0x3a50020) at ../dlls/ntdll/thread.c:270
#18 0x00000000 in ?? ()
Thread 5 (Thread 0x7257cb40 (LWP 296) "d2d1_te:disk$3"):
#0 0xf7f9f559 in __kernel_vsyscall ()
#1 0xf7f3becc in pthread_cond_wait@@GLIBC_2.3.2 () from
/lib/i386-linux-gnu/libpthread.so.0
#2 0x794ad4bd in ?? () from /usr/lib/i386-linux-gnu/dri/swrast_dri.so
#3 0xf7f350b4 in start_thread () from /lib/i386-linux-gnu/libpthread.so.0
#4 0xf7e3f2c6 in clone () from /lib/i386-linux-gnu/libc.so.6
Thread 4 (Thread 0x72d7db40 (LWP 295) "d2d1_te:disk$2"):
#0 0xf7f9f559 in __kernel_vsyscall ()
#1 0xf7f3becc in pthread_cond_wait@@GLIBC_2.3.2 () from
/lib/i386-linux-gnu/libpthread.so.0
#2 0x794ad4bd in ?? () from /usr/lib/i386-linux-gnu/dri/swrast_dri.so
#3 0xf7f350b4 in start_thread () from /lib/i386-linux-gnu/libpthread.so.0
#4 0xf7e3f2c6 in clone () from /lib/i386-linux-gnu/libc.so.6
Thread 3 (Thread 0x7c7feb40 (LWP 294) "d2d1_te:disk$1"):
#0 0xf7f9f559 in __kernel_vsyscall ()
#1 0xf7f3becc in pthread_cond_wait@@GLIBC_2.3.2 () from
/lib/i386-linux-gnu/libpthread.so.0
#2 0x794ad4bd in ?? () from /usr/lib/i386-linux-gnu/dri/swrast_dri.so
#3 0xf7f350b4 in start_thread () from /lib/i386-linux-gnu/libpthread.so.0
#4 0xf7e3f2c6 in clone () from /lib/i386-linux-gnu/libc.so.6
Thread 2 (Thread 0x7cfffb40 (LWP 293) "d2d1_te:disk$0"):
#0 0xf7f9f559 in __kernel_vsyscall ()
#1 0xf7f3becc in pthread_cond_wait@@GLIBC_2.3.2 () from
/lib/i386-linux-gnu/libpthread.so.0
#2 0x794ad4bd in ?? () from /usr/lib/i386-linux-gnu/dri/swrast_dri.so
#3 0xf7f350b4 in start_thread () from /lib/i386-linux-gnu/libpthread.so.0
#4 0xf7e3f2c6 in clone () from /lib/i386-linux-gnu/libc.so.6
Thread 1 (Thread 0xf7f6e9c0 (LWP 292) "d2d1_test.exe"):
#0 YieldProcessor () at ../include/winnt.h:6833
#1 wined3d_cs_mt_finish (queue_id=<optimized out>, context=<optimized out>) at
../dlls/wined3d/cs.c:3222
#2 wined3d_cs_mt_finish (context=0x3a50020, queue_id=WINED3D_CS_QUEUE_DEFAULT)
at ../dlls/wined3d/cs.c:3214
#3 0x00b657a8 in wined3d_cs_finish (queue_id=WINED3D_CS_QUEUE_DEFAULT,
cs=<optimized out>) at ../dlls/wined3d/wined3d_private.h:5141
#4 wined3d_device_uninit_3d (device=device@entry=0x9f3eb8) at
../dlls/wined3d/device.c:1418
#5 0x00bdf810 in wined3d_swapchain_decref (swapchain=0x9d7798) at
../dlls/wined3d/swapchain.c:156
#6 0x68503bb0 in dxgi_device_Release (iface=0x9afab8) at
../dlls/dxgi/device.c:91
#7 dxgi_device_Release (iface=0x9afab8) at ../dlls/dxgi/device.c:79
#8 0x00401e90 in IDXGIDevice_Release (This=<optimized out>) at
include/dxgi.h:2118
#9 release_test_context_ (line=line@entry=5857, ctx=ctx@entry=0x7ffd04) at
../dlls/d2d1/tests/d2d1.c:1218
#10 0x0040e650 in test_draw_text_layout (d3d11=0) at
../dlls/d2d1/tests/d2d1.c:5857
#11 0x0043d10b in run_queued_tests () at ../dlls/d2d1/tests/d2d1.c:406
#12 func_d2d1 () at ../dlls/d2d1/tests/d2d1.c:13444
#13 0x0043d533 in run_test (name=0x96f2db "d2d1") at ../include/wine/test.h:718
#14 0x0043f18e in main (argc=2, argv=0x96f2a8) at ../include/wine/test.h:833
#15 0x0043ef1f in mainCRTStartup () at ../dlls/msvcrt/crt_main.c:58
#16 0x7b62a290 in WriteTapemark@16 () from
/builds/rbernon/wine/usr/local/lib/wine/i386-windows/kernel32.dll
#17 0x7bc5d0d7 in call_thread_func_wrapper () from
/builds/rbernon/wine/usr/local/lib/wine/i386-windows/ntdll.dll
#18 0x7bc5d900 in call_thread_func (entry=0x43eea0 <mainCRTStartup>,
arg=0x7ffd1000) at ../dlls/ntdll/thread.c:270
#19 0x00000000 in ?? ()
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http://bugs.winehq.org/show_bug.cgi?id=11604
Summary: Adobe Premiere 6 tryout installer / Cleaner 5 EZ crashes
Product: Wine
Version: 0.9.42.
Platform: Other
URL: http://download.adobe.com/pub/adobe/magic/premiere/win/6
.x/pre60to.zip
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This happens both with 0.9.42 and with 0.9.54-190-g6d59ddf
and probably others.
The installer crashes and puts up a dialog "Unhandled Exception".
Backtrace:
2 0x7e18ba8b TLB_abort+0xb() [dlls/oleaut32/typelib.c:1357] in oleaut32
(0x0034def0)
3 0x7e18bb1f MSFT_Read+0x8f(buffer=0x34df68, count=0xc, pcx=?, where=0x880)
[dlls/oleaut32/typelib.c:1455] in oleaut32 (0x0034df30)
4 0x7e193044 MSFT_CustData+0x64(pcx=0x34e208, offset=?, ppCustData=0x11c64c)
[dlls/oleaut32/typelib.c:1700] in oleaut32 (0x0034df80)
5 0x7e193464 ITypeLib2_Constructor_MSFT+0x3b4(pLib=?, dwTLBLength=?)
[dlls/oleaut32/typelib.c:2476] in oleaut32 (0x0034e350)
6 0x7e197269 LoadTypeLibEx+0x799(szFile=?, regkind=0x0, pptLib=0x34e75c)
[dlls/oleaut32/typelib.c:2335] in oleaut32 (0x0034e5b0)
Clicking OK hits the same crash once, but otherwise continues.
Enough of the app is installed to try to start.
The crash happens when the installer is running
c:\\Program Files\\Cleaner 5 EZ\\CleanerEZ5.exe /Regserver
and sure enough, after install is over, running that app with
or without /Regserver reproduces the crash (as well as the
nasty directdraw screen black bug).
I'll attach a log. The key lines seem to be
0027:Call oleaut32.LoadTypeLib(0034f0ec L"C:\\Program Files\\Cleaner 5
EZ\\CleanerEZ5.tlb",0034fdb0) ret=00544f78
...
trace:typelib:MSFT_ReadString L"Cleaner 1.0 Type Library" 25
trace:typelib:MSFT_CustData
trace:typelib:MSFT_Read pos=0x0000075a len=0x0000000c 0x00000000 0x0000085d
0x00000880
err:ole:MSFT_Seek seek beyond end (2176/2141)
0027:Call KERNEL32.DebugBreak() ret=7e97ea8b
0027:Call user32.MessageBoxA(00000000,0034e05c "Unhandled exception:
80000003\nAt address: 7ee20433\n",006f68a8 "Unhandled
Exception",00002000) ret=005f6fbc
And yes, you can reproduce the crash by loading that typelib into
wine's OleView. So I guess I'll attach the .tlb, too.
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https://bugs.winehq.org/show_bug.cgi?id=52234
Bug ID: 52234
Summary: wine double free or corruption
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: axet(a)me.com
Distribution: ---
Wine 6.21 double free or corruption when network enabled (wifi) and starts
normally when wifi is disabled. Only x64 prefixes are affected, x32 prefixes
starts normally. Looks like malicious code but I have no prove or suspicions
actions beside wine freeze at start with network enabled. First discovered
using lutris-6.21-6
https://github.com/lutris/wine/issues/128
Simple inspection with 'strace' WINEDEBUG wireshard give me no results. Only
wine 6.21 affected. It is worth digging?
I'm using this command to start / create prefix:
WINEPREFIX=$PWD/123
~/.local/share/lutris/runners/wine/winehq-6.21-x86_64/bin/wineboot
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https://bugs.winehq.org/show_bug.cgi?id=752
Allie_raven <mariaalicemedeiroscosta1(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mariaalicemedeiroscosta1@gm
| |ail.com
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https://bugs.winehq.org/show_bug.cgi?id=54897
Bug ID: 54897
Summary: Font size and style in the title bars of windows have
been changed
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: zzhang(a)codeweavers.com
Distribution: ---
Created attachment 74398
--> https://bugs.winehq.org/attachment.cgi?id=74398
example
Since 81976e5c3f4773d0035e729b27c7e274a6b9c5d1. Is this was expected to be as
it now? Either way, font used values from 'CaptionFont', but it doesn't look
bold?
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https://bugs.winehq.org/show_bug.cgi?id=54896
Bug ID: 54896
Summary: Unravel and Unravel Two crash with Vulkan renderer
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 74397
--> https://bugs.winehq.org/attachment.cgi?id=74397
+quartz
(wine:53753): GStreamer-Video-CRITICAL **: 20:30:03.946:
gst_video_info_from_caps: assertion 'gst_caps_is_fixed (caps)' failed
8.6-159-ga500bb72f05
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https://bugs.winehq.org/show_bug.cgi?id=46258
Bug ID: 46258
Summary: Can't run Zools Backup tool on wine
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mahmoud.elswerky(a)gmail.com
Distribution: ---
I Can't run Zools windows backup client on wine
it install successfuly but can't open
is there any hope in supporting running it on wine ???
https://home.zoolz.com/
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https://bugs.winehq.org/show_bug.cgi?id=48748
Bug ID: 48748
Summary: The game Adventure Academy keeps crash while starting.
The game can be found here
https://www.adventureacademy.com/download/
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: light.joshus(a)gmail.com
Distribution: ---
Created attachment 66650
--> https://bugs.winehq.org/attachment.cgi?id=66650
Bug report for Adventure academy
The game Adventure Academy seems like it is going to work without issue but
then it crashes.
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https://bugs.winehq.org/show_bug.cgi?id=54894
Bug ID: 54894
Summary: Minecraft: Education Edition login service fail
(gecko-related)
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ek387587(a)gmail.com
Distribution: ---
Minecraft: Education Edition login service does not work. The application
launches, but cannot connect to the Internet. Demo Lesson works, but not able
to sign in using account.
Link: https://education.minecraft.net/es-es/get-started/download
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https://bugs.winehq.org/show_bug.cgi?id=54892
Bug ID: 54892
Summary: winebuild cannot find 'as' tool
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: ale.schenberg(a)yandex.com
Distribution: ---
Created attachment 74395
--> https://bugs.winehq.org/attachment.cgi?id=74395
final part of console's output informed by make.
Hi. While cross building wine, winebuild stops the building process complaining
that it cannot find the 'as' tool. (details in the config.log). I am cross
building wine to i686.
In a previous bug that I reported:
https://bugs.winehq.org/show_bug.cgi?id=54677. it was commented the necessity
for a separate tree with tools built for the native architecture when cross
building.
So I assume winebuild is not looking in /usr/bin for as. Is this a regular/
expected behavior or not? If is not, can I make winebuild look for it in
/usr/bin or will I need a 32bit "as" somewhere else in the file tree?
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http://bugs.winehq.org/show_bug.cgi?id=12341
Summary: Winambulancia -DB backup crashes
Product: Wine
Version: 0.9.58.
Platform: PC
URL: http://www.softprogres.sk/prog_winamb.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tuharsky(a)misbb.sk
WinAmbulancia (see AppDB) is medical software for variety of specialisations of
medical prax. It uses VFP and VB with MDB backend. The app is in Slovak (SK)
language. Mostly the wine problems are related to the OLE.
The database backup function dosen't work properly. In the app, please go to
"Nástroje > Zálohovania" and You will be asked for location of the backup.
Just confirm the path and press OK. You will be then asked, whether You wish to
run DB Defragmentation first. Say "Nie" (eng:No), otherwise You will crash
because of the bug 12340.
The user faces the backup option automatically even after startup after several
days without backup.
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https://bugs.winehq.org/show_bug.cgi?id=39378
Bug ID: 39378
Summary: winecfg and ntdll disagree upon the proper place for
DllOverrides key
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
I've run into this problem as I've tried to run a 32bit program in a 64bit
prefix that needed native msvcr120.dll due to missing (at very least) some
strto* functions.
When I've set the override via winecfg, they've got ignored till I've removed
builtin from /usr/lib32/wine.
Surprisingly, environment override *did* work without that step, so I've dug in
deeper - first via WINEDEBUG=loaddll, then WINEDEBUG="module,reg".
The conclusion was:
winecfg creates [Software\\Wine\\AppDefaults\foo\\DllOverrides] keys
ntdll looks at [Software\\Wow6432Node\\Wine\\AppDefaults\foo\\DllOverrides]
keys
Obviously, ntdll trumps winecfg every time.
Correcting winecfg keys makes things work, but obviously, the entries disappear
from winecfg.
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http://bugs.winehq.org/show_bug.cgi?id=14543
Summary: Worms World Party crashes on attempting to run
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Rincebrain(a)gmail.com
Created an attachment (id=14883)
--> (http://bugs.winehq.org/attachment.cgi?id=14883)
Wine 1.1.1 output log (including BT)
Worms World Party crashed when I attempted to run it - WWP fullscreened and
rendered a black screen atop everything else, then Wine crashed, and sat at a
backtrace until I killed wineserver.
Wine output, including backtrace, attached.
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https://bugs.winehq.org/show_bug.cgi?id=53750
Bug ID: 53750
Summary: OpenSeeFace fails to use webcam
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: putr4.s(a)gmail.com
Distribution: ---
Created attachment 73213
--> https://bugs.winehq.org/attachment.cgi?id=73213
Backtrace from the crash reporter when using `--use-dshowcapture 0`
When trying to use the webcam OpenSeeFace's Windows version (obtainable from
here: https://github.com/emilianavt/OpenSeeFace/releases/tag/v1.20.4) ends up
saying "No frame" every time, while the native Linux version runs fine.
However, the Windows version is still relevant in the case of using VTube
Studio and VSeeFace, especially for the former since it also adds hand tracking
to its build of OpenSeeFace.
To test download and extract the 1.20.4 release, then try running
facetracker.exe in the Binary folder, or use the run.bat file in that same
folder.
Notably if I run it with the arguments `--dcaps-list 0` it reports that my
webcam has an FPS range of 0.033-0.033, and when running it with no arguments
it reports an FPS value of 0. Trying to set a specific FPS value manually with
`--fps` also does not work, it still reports 0 FPS.
Also, if I try running it with `--use-dshowcapture 0` to make it fall back to
using OpenCV it ends up crashing (backtrace attached).
I am using Arch Linux with Wine 7.18 from the Arch repos, and my webcam is
reported by lsusb as "Bus 001 Device 005: ID 04f2:b521 Chicony Electronics Co.,
Ltd USB 2.0 Webcam Device".
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https://bugs.winehq.org/show_bug.cgi?id=54891
Bug ID: 54891
Summary: Alt V mod on social club based GTA V versions crashes
after injection
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugzilla(a)sammypanda.moe
Distribution: ---
Created attachment 74390
--> https://bugs.winehq.org/attachment.cgi?id=74390
full log (including info output from the mod itself)
**Works completely fine through wine via steam proton with the exact same mod**
Seems to be caused by some interaction between the alt:v mod and some element
of the social club GTA V versions (rockstar games launcher and epic games
launcher) that causes a crash to the main gta v instance over the wine
compatibility layer. It working via the steam version could be a proton
improvement on wine, but i tested the Glorious Eggroll versions of wine and
proton and the issue seems to remain so that is unlikely.
here is the log, i cut out some of the extra long repeats of stuff (it
previously contributed to a 300mb file size)
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https://bugs.winehq.org/show_bug.cgi?id=40512
Bug ID: 40512
Summary: Alan Wake's American Nightmare some textures has
partially or missing transparency
Product: Wine
Version: 1.9.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 54315
--> https://bugs.winehq.org/attachment.cgi?id=54315
screenshot
Grass Distance option set to max.
GOG version.
wine-1.9.8-75-gab78cff
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https://bugs.winehq.org/show_bug.cgi?id=50702
Bug ID: 50702
Summary: Clipboard doesn't work in Ultimate Doom Builder
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: otaku(a)rambler.ru
Distribution: ---
How to reproduce:
- Open any Doom 2 map in Ultimate Doom Builder (don't forget to add doom2.wad
or freedoom2.wad to resources)
- Select anything on map
- Ctrl+C
- Ctrl+V - and nothing happens
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http://bugs.winehq.org/show_bug.cgi?id=19514
Summary: installation succeeds, running fails -- "the program X
has encountered a serious problem and needs to close"
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bluedzins(a)wp.pl
I try to run PWN Polish Dictionary (v.3.0) using wine. Using virtualbox
everything fine, but using wine only installation works OK. When executing
installed program I get windows program error:
the program X has encountered a serious problem and needs to close
with wine explanation below (the same dialog).
Exactly the same behaviour I see for another program -- SuperMemo UX. I will
attach logs for both of them.
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https://bugs.winehq.org/show_bug.cgi?id=40730
Bug ID: 40730
Summary: Elasto Mania: Hang on launch - later works but without
sound
Product: Wine
Version: 1.5.18
Hardware: x86
URL: http://elastomania.com/share_win.html
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fritz-stuhr(a)web.de
Regression SHA1: 841214ddb4d4dc620e6b51dfe6655b585d423edc
Distribution: Ubuntu
Starting with 841214ddb4d4dc620e6b51dfe6655b585d423edc Elasto Mania (full
version aswell as linked shareware version) hangs directly at the title screen
or about a quarter of a second after starting the first level.
Beginning with 4f32f8e185949f2cb7bcee4f218f4724d5b823d5 it doesn't hang anymore
but sound is not working anymore (was working fine before
841214ddb4d4dc620e6b51dfe6655b585d423edc).
Please note that the sound starts a bit delayed (I think that also happens on
Windows). After starting the first level it takes about 3.5 seconds before you
can hear anything.
Git bisecting was done on a Lubuntu 16.04 32bit live CD.
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https://bugs.winehq.org/show_bug.cgi?id=38196
Bug ID: 38196
Summary: ffmpeg fails to create direct3d9 device on shell
window
Product: Wine
Version: 1.7.37
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michael(a)fds-team.de
Distribution: ---
Created attachment 50972
--> https://bugs.winehq.org/attachment.cgi?id=50972
wine test to reproduce the issue
If you enable DXVA2 in ffmpeg, the creation of the Direct3D9 device fails. They
use the following code:
--------
IDirect3D9_GetAdapterDisplayMode(ctx->d3d9, adapter, &d3ddm);
d3dpp.Windowed = TRUE;
d3dpp.BackBufferWidth = 640;
d3dpp.BackBufferHeight = 480;
d3dpp.BackBufferCount = 0;
d3dpp.BackBufferFormat = d3ddm.Format;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.Flags = D3DPRESENTFLAG_VIDEO;
hr = IDirect3D9_CreateDevice(ctx->d3d9, adapter, D3DDEVTYPE_HAL,
GetShellWindow(), D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_MULTITHREADED
| D3DCREATE_FPU_PRESERVE, &d3dpp, &ctx->d3d9device);
---
The creation fails because ffmpeg tries to create the device using the shell
window, but GetShellWindow() always returns NULL as handle until some program
sets the shell window using SetShellWindow(). Wine does not provide any program
which calls SetShellWindow() and it is therefore not possible to get ffmpeg +
DXVA2 working with plain Wine.
In order to test this bug you either need to apply the DXVA2 patches from
https://github.com/wine-compholio/wine-staging/tree/master/patches/dxva2-Vi…
and enable vaapi in the registry or you can use the wine test from the
attachment.
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https://bugs.winehq.org/show_bug.cgi?id=38416
Bug ID: 38416
Summary: Unhandled D3DFORMAT
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
This is the test utility from Microsoft DerectxSDK free distributed
Utilities/bin/x86/DXCapsViewer.exe
----
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x134ba0, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format
WINED3DFMT_B10G10R10A2_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x54
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x55
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x76
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x134ba0, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format
WINED3DFMT_B10G10R10A2_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x134ba0, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G5R5X1_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x134ba0, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G5R5A1_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
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https://bugs.winehq.org/show_bug.cgi?id=53031
Bug ID: 53031
Summary: Please add sndio as a sound backend
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: job+wine(a)tilde.team
Distribution: ---
Currently for Linux, FreeBSD, and NetBSD, Wine supports ALSA, PulseAudio, and
OSS as audio backends. I think it would be nice if sndio(7) would be included
as well. It's a lightweight alternative to PulseAudio, and supports the three
operating systems I said earlier (as well as OpenBSD, which this sound server
came from).
This is currently our options for us sndio users to get audio to work in Wine:
1. Fallback to ALSA or OSS
2. Configure .asoundrc to use an aucat(1) pipe
(https://github.com/raphael/linux-samus/issues/200)
3. Use this alsa-sndio plugin (https://github.com/Duncaen/alsa-sndio) along
with this patch (https://github.com/Cloudef/alsa-sndio) to fix audio crackling
4. Use this libasound implementation that uses sndio
(https://github.com/Cloudef/libasound-sndio)
5. Just use PulseAudio
Option 1 would mean only one application can use the sound device at a time,
which would suck if you want to play a game with its music off while having
sound effects on, and get your music from somewhere else.
Option 2 will introduce a lot of latency if you don't configure the buffer size
of sndiod(8) and aucat(1). It is also hacky.
Option 3 is the best workaround for me, but it still introduces some latency I
don't want, which I can see while playing Touhou.
Option 4 works, but also hacky IMO. Also messes with alsamixer which I don't
like.
Option 5... Well might as well not use sndio in the first place then? :P
sndio also has support for network audio. And it arguably works better in that
regard than PulseAudio
(https://www.reddit.com/r/linux/comments/3i849k/playing_around_with_openbsds…).
One use-case I could think of is someone needing to use a proprietary music
program for Windows, and wants to play it to an OpenBSD box that is connected
to some special sound setup. That user wouldn't want the extra latency
introduced by options 2 to 5.
As for applications supporting sndio, well there are many, and an increasing
number thanks to the efforts of BSD porters. Firefox, VLC, libao, and OpenAL
are notable examples.
I'd really appreciate it if Wine could be one of the applications supporting
sndio as well.
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https://bugs.winehq.org/show_bug.cgi?id=42858
Bug ID: 42858
Summary: Stuttering sound setting the OS to Windows 7 and
higher on FreeBSD
Product: Wine
Version: 2.4
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
On every games I try, when I set to Windows XP, the sound is working correctly
but if I set to Windows 7 and higher, the sound will stutter, whatever the game
you are trying.
It's a bit annoying when you have to set the OS to Windows 7 like with Enter
the Gungeon to make it work.
I tried Resident Evil Revelations and Enter the Gungeon, they both have the
same problem so I guess it's something related to FreeBSD (maybe more BSD OS)
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