https://bugs.winehq.org/show_bug.cgi?id=53031
Bug ID: 53031
Summary: Please add sndio as a sound backend
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: job+wine(a)tilde.team
Distribution: ---
Currently for Linux, FreeBSD, and NetBSD, Wine supports ALSA, PulseAudio, and
OSS as audio backends. I think it would be nice if sndio(7) would be included
as well. It's a lightweight alternative to PulseAudio, and supports the three
operating systems I said earlier (as well as OpenBSD, which this sound server
came from).
This is currently our options for us sndio users to get audio to work in Wine:
1. Fallback to ALSA or OSS
2. Configure .asoundrc to use an aucat(1) pipe
(https://github.com/raphael/linux-samus/issues/200)
3. Use this alsa-sndio plugin (https://github.com/Duncaen/alsa-sndio) along
with this patch (https://github.com/Cloudef/alsa-sndio) to fix audio crackling
4. Use this libasound implementation that uses sndio
(https://github.com/Cloudef/libasound-sndio)
5. Just use PulseAudio
Option 1 would mean only one application can use the sound device at a time,
which would suck if you want to play a game with its music off while having
sound effects on, and get your music from somewhere else.
Option 2 will introduce a lot of latency if you don't configure the buffer size
of sndiod(8) and aucat(1). It is also hacky.
Option 3 is the best workaround for me, but it still introduces some latency I
don't want, which I can see while playing Touhou.
Option 4 works, but also hacky IMO. Also messes with alsamixer which I don't
like.
Option 5... Well might as well not use sndio in the first place then? :P
sndio also has support for network audio. And it arguably works better in that
regard than PulseAudio
(https://www.reddit.com/r/linux/comments/3i849k/playing_around_with_openbsds…).
One use-case I could think of is someone needing to use a proprietary music
program for Windows, and wants to play it to an OpenBSD box that is connected
to some special sound setup. That user wouldn't want the extra latency
introduced by options 2 to 5.
As for applications supporting sndio, well there are many, and an increasing
number thanks to the efforts of BSD porters. Firefox, VLC, libao, and OpenAL
are notable examples.
I'd really appreciate it if Wine could be one of the applications supporting
sndio as well.
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https://bugs.winehq.org/show_bug.cgi?id=42858
Bug ID: 42858
Summary: Stuttering sound setting the OS to Windows 7 and
higher on FreeBSD
Product: Wine
Version: 2.4
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
On every games I try, when I set to Windows XP, the sound is working correctly
but if I set to Windows 7 and higher, the sound will stutter, whatever the game
you are trying.
It's a bit annoying when you have to set the OS to Windows 7 like with Enter
the Gungeon to make it work.
I tried Resident Evil Revelations and Enter the Gungeon, they both have the
same problem so I guess it's something related to FreeBSD (maybe more BSD OS)
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https://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #108 from Zeb Figura <z.figura12(a)gmail.com> ---
*** Bug 39390 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=19561
Summary: Very large memory leak when doing overlapped reads
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ronfischler(a)gmail.com
Created an attachment (id=22796)
--> (http://bugs.winehq.org/attachment.cgi?id=22796)
Program compiled and ready to run using mingw
WINE is buffering serial ports which is in conflict with using overlapped
reads. Additionally, when using overlapped reads on a serial port, there is a
large memory leak. Every time we receive a block of data on the port, (say 800
bytes in our case,) wineserver allocates many pages on the heap and does not
free them afterwards. We are seeing as many as 21 pages lost to the heap every
time we read a small block of data.
My company is creating a Monitor & Control product that works through serial
ports, and we want it to be able to run on Linux netbooks (using USB to serial
port adapters.) This memory leak is the only thing holding us up. The memory
leak is too large for us to recommend to customers that our application can be
used on Linux platforms using WINE.
We are including an attachment for a small program that captures the leak. The
problem is a result of our call to readfile() in the do-while loop. It is using
the overlappedRead feature. Every time this Win32 function call is made, 84K
bytes disappears forever.
-Ron F.
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http://bugs.winehq.org/show_bug.cgi?id=33785
Bug #: 33785
Summary: Invisible graphics elements in Patrimonium adventure
game
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ChristophFranzen(a)gmx.net
Classification: Unclassified
Created attachment 44761
--> http://bugs.winehq.org/attachment.cgi?id=44761
Console messages when starting the game
Hi,
in the "Patrimonium" adventure game moving objects such as the player and
non-player characters are partly invisible, it seems that the order of
foreground and background is reversed; the mouse cursor also seems to vanish
occasionally.
The graphical game menu for actions is also absent, probably in the background
as well.
You can get the game from there:
http://patrimonium.amberfisharts.com/de/download/1 (Installer)
http://patrimonium.amberfisharts.com/de/download/2 (ZIP)
Note that the language is german, but that should not be a problem.
Changing graphics settings in the wine registry did not work.
Regards, Christoph
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http://bugs.winehq.org/show_bug.cgi?id=27396
Summary: Mshtml, DontExecuteScripts flag is ignored
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Example: http://netikka.net/dev/noscript.exe
Run in Windows -> Ok, script is disabled
Run in Wine -> Fail, script is enabled
Method is used to view & download webcontent, but not allowing scripts to run.
DLCTL_NO_SCRIPTS = $00000080
Works with native mshtml.dll + msls31.dll (from xp)
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https://bugs.winehq.org/show_bug.cgi?id=39571
Bug ID: 39571
Summary: The Ground Gives Way crashes when launching the game.
Product: Wine
Version: 1.7.53
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 52723
--> https://bugs.winehq.org/attachment.cgi?id=52723
Backtrace for the Windows XP version of The Ground Gives Way
When running the free game called "The Ground Gives Way" in Wine 1.7.53 it
immediately crashes. This occurs in both the Windows XP version and the Windows
Vista/7/8/10 version.
Steps to reproduce:
1. Navigate to the game's directory.
2. Use "wine The Ground Gives Way.exe" command in terminal.
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http://bugs.winehq.org/show_bug.cgi?id=28613
Bug #: 28613
Summary: Hidden Mysteries: Salem Secrets text rendering is
corrupted
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: josh+wine(a)iswifter.net
Classification: Unclassified
Text throughout the game (including the Credits roll) draws with extra pixels.
The pattern is seemingly arbitrary but is consistent across multiple
occurrences of a single character.
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https://bugs.winehq.org/show_bug.cgi?id=43613
Bug ID: 43613
Summary: Space Pirates and Zombies 2: Mouse stops working in
menus
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: colonelpanic42(a)gmail.com
Distribution: ---
Created attachment 59030
--> https://bugs.winehq.org/attachment.cgi?id=59030
Log for SPAZ 2 on 2.15-staging, no CSMT
Playing Space Pirates and Zombies 2 from Steam, latest version (currently
0.9.902). After flying around in 3D space for a while (approx. 5-10 minutes)
the mouse stops working in menus (TAB tactical menu, ESC main menu), which
makes the game unplayable after that point as the TAB menu is needed to get
back to the star map to continue the game. The mouse seems to get stuck
controlling the targeting reticle for the ship, as this keeps moving instead of
the mouse pointer when opening the TAB menu.
I tried playing in 2.13-staging as well as 2.15-staging, with and without CSMT
enabled. I've tried different mouse warp settings to see if that would change
anything which it hasn't. I've attached the last log (2.15-staging w/o CSMT)
but there's a LOT of lines that just read "fixme:dxgi:dxgi_swapchain_Present
Unimplemented sync interval 1" which I'm not sure are in any way related (these
happen since the game runs before the issue occurs).
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https://bugs.winehq.org/show_bug.cgi?id=50703
Bug ID: 50703
Summary: number of midi ports limited to 16
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: bugs.winehq.org(a)mrtoasted.com
Distribution: ---
As mentioned on the forum
https://forum.winehq.org/viewtopic.php?t=33605&p=126857 the number of midi
ports are arbitrarily limited to the first 16 that are found.
If I add up all midi devices (physical or virtual) I can easily get way beyond
this number, which means that I often can't select the port I actually want to
use.
Please allow wine to list all available midi ports (physical + virtual) on the
system.
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https://bugs.winehq.org/show_bug.cgi?id=54886
Bug ID: 54886
Summary: wine does not exit after wineserver -p with redirected
stderr / process substitution
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: huangqinjin(a)gmail.com
Distribution: ---
test.bat:
@echo off
echo hello
echo world
Hang up case 1 - redirect stderr
wineserver -k ; wineserver -p ; WINEDEBUG=-all wine64 test.bat 2>&1 | cat -n
Hang up case 2 - process substitution of stdout
wineserver -k ; wineserver -p ; WINEDEBUG=-all wine64 test.bat > >(cat) | cat
-n
Both cases print the words but do not exit.
If CTRL-C the run, and run again the wine64 commands, they exit normally.
If run wineboot after wineserver -p, both cases exit normally also.
wineserver -k ; wineserver -p ; WINEDEBUG=-all wine64 wineboot ; WINEDEBUG=-all
wine64 test.bat 2>&1 | cat -n
wineserver -k ; wineserver -p ; WINEDEBUG=-all wine64 wineboot ; WINEDEBUG=-all
wine64 test.bat > >(cat) | cat -n
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http://bugs.winehq.org/show_bug.cgi?id=30389
Bug #: 30389
Summary: No sound in Poacher
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mrmcspummbucket(a)gmail.com
Classification: Unclassified
Created attachment 39731
--> http://bugs.winehq.org/attachment.cgi?id=39731
Some terminal output
No sound in freeware game "Poacher". Terminal output mentions a lot about dmime
(see attachment). Appears possibly related to:
http://bugs.winehq.org/show_bug.cgi?id=25753http://bugs.winehq.org/show_bug.cgi?id=9027http://bugs.winehq.org/show_bug.cgi?id=23373
But since I'm no expert, it should be someone else's decision to say if its a
duplicate.
Overriding dmime.dll does give the game sound, but also makes it lag like
nothing else, causing it do be unplayable.
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http://bugs.winehq.org/show_bug.cgi?id=35307
Bug ID: 35307
Summary: TagScanner fails to rename if folder structure is
given
Product: Wine
Version: 1.7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 47094
--> http://bugs.winehq.org/attachment.cgi?id=47094
Steps to reproduce
Steps to reproduce:
1) remove ~/.wine
2) wine Tagscan.exe
3) for required steps please see the attachment (left side of the image)
Behaviour:
See attachment (right side of the image).
"01 - Old Artist.mp3"
is still in
"~/music/"
Expected behaviour:
No error shown in above attachment and
"01 - Old Artist.mp3"
should be in
"~/music/Londinium/"
Additional info:
1) TagScanner 5.1.645
Terminal output:
fixme:shell:BrsFolder_OnCreate flags BIF_NEWDIALOGSTYLE partially implemented
fixme:explorerframe:taskbar_list_SetProgressState iface 0x10ca7d0, hwnd
0x40058, flags 0 stub!
fixme:explorerframe:taskbar_list_SetProgressValue iface 0x10ca7d0, hwnd
0x40058, ullCompleted 1, ullTotal 1 stub!
fixme:shell:check_flags Unsupported flags: 025c
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https://bugs.winehq.org/show_bug.cgi?id=49949
Bug ID: 49949
Summary: Tower Jack - 1.2 has flickering pixels at the sides in
full screen.
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 68339
--> https://bugs.winehq.org/attachment.cgi?id=68339
Screenshot of the game running fullscreen
Summary
Tower Jack - 1.2 has flickering pixels at the sides in full screen.
Download location
https://sphyrth.itch.io/towerjack
$ sha256sum Tower\ Jack\ -\ 1.2.zip
70446cec5f5a94236bd6d18a1aebdc50decc597502c085fe67faa79364d66bbd Tower Jack -
1.2.zip
Steps to reproduce
1) unzip the game
$ unzip Tower\ Jack\ -\ 1.2.zip
$ cd Tower\ Jack
2) run the game:
$ wine Tower\ Jack.exe
3) Select Settings and press left key until the game is running in full screen
Now there are flickering pixels at both sides next to the game area. (see
screenshot)
Environment:
I run LXDE with 2 monitors with this video card:
$ lspci
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Lexa
PRO [Radeon 540/540X/550/550X / RX 540X/550/550X] (rev c7)
$ lsmod
amdgpu 5861376 4
kvm_amd 114688 0
gpu_sched 40960 1 amdgpu
i2c_algo_bit 16384 1 amdgpu
Versions:
$ wine --version
wine-5.18 (Staging)
$ pacman -Q wine
wine-staging 5.18-1
uname -a
Linux cedric-p4 5.8.13-arch1-1 #1 SMP PREEMPT Thu, 01 Oct 2020 20:40:35 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=44264
Bug ID: 44264
Summary: MPEG video not rendered in Windows Media Player 6.4
Product: Wine
Version: 3.0-rc4
Hardware: x86
URL: http://download.microsoft.com/download/winmediaplayer/
Update/6.4/W9XNT4/EN-US/mpfull.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 60073
--> https://bugs.winehq.org/attachment.cgi?id=60073
Log from WMP 6.4 during load and play of centaur_1.mpg
Videos in Windows Media Player 6.4 load and play (as per time counter and seek
bar) but only a black screen is visible.
Sample files:
centaur_1.mpg (MPEG-1/2)
centaur_2.mpg (MPEG-1/2)
http://hubblesource.stsci.edu/sources/video/clips/
Chicken Chair (MPEG-4)
https://download.blender.org/demo/movies/ChairDivXL.avi
All videos are playable with gst-play-1.0 (Chicken Chair with sound). Note
that centaur_2.mpg doesn't play in Win98SE due to missing codec server
(probably caused by microsoft.com site changes).
Xubuntu 17.04 x86, Intel Pentium D 3.46GHz, GeForce 8600 GT with Nvidia
340.102 driver.
wine-devel 3.0~rc4~xenial from dl.winehq.org
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http://bugs.winehq.org/show_bug.cgi?id=28014
Summary: Invisible mouse cursor in some games
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bero(a)arklinux.org
In some fullscreen games, e.g. this freely downloadable one:
http://files.myplaycity.com/files/hotelmogul_setup.exe
the mouse cursor is invisible with current wine builds.
There is no suspicious output in the terminal wine was run from.
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http://bugs.winehq.org/show_bug.cgi?id=29001
Bug #: 29001
Summary: FeedDemon cannot show feeds' content
Product: Wine
Version: 1.3.32
Platform: x86
URL: http://www.filehippo.com/download_feed_demon
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lucak3(a)gmail.com
Classification: Unclassified
Created attachment 37325
--> http://bugs.winehq.org/attachment.cgi?id=37325
Console log
As of 1.3.32 & FeedDemon 4.0.0.22, FD doesn't show the contents of a selected
feed.
Importing default feeds during first time wizard is enough to see this issue.
In the mean time, msxml3 spams the console to death with its remarks of not
accepting the syntax of downloaded contents.
I needed to kill it with CTRL+c, since it locked up.
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https://bugs.winehq.org/show_bug.cgi?id=54876
Bug ID: 54876
Summary: Snagit 23.1.1 installed successfully but can't start .
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marc_debruyne(a)telenet.be
Distribution: ---
Created attachment 74370
--> https://bugs.winehq.org/attachment.cgi?id=74370
Installation.
Linux = Gentoo recently updated.
Wine = wine-8.5-300-gf512b3c08cc (Staging)
Snagit = https://www.techsmith.com/download/oldversions
Snagit (Windows)
Version: 23.1.1
Released: 2023 Apr 06
Operating System Compatibility: Check Now
File Size: 298.65 MB
Seems to install successfully
Does not start
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https://bugs.winehq.org/show_bug.cgi?id=52358
Bug ID: 52358
Summary: Warframe remains running after exiting
Product: Wine-staging
Version: 7.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pmargeti34(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Warframe remains opened after I've exited the game (using the game exit
dialog). There is a warframe process visible in the task manager. This didn't
happen with 6.x branch so I'm guessing it's a regression. Game hasn't had major
updates (last major update was before the holidays and arch still had
wine-staging 6.x back then.
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http://bugs.winehq.org/show_bug.cgi?id=32867
Bug #: 32867
Summary: Directional Lightmaps/Shader problems in
Chivalry:Medieval Warfare
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xpander0(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
some places in the distance seem to have black spots. it seems to be caused by
the shaders or from directional lightmaps.
pictures to describe the problem:
https://dl.dropbox.com/u/28788188/Screenshot-607-1screen.pnghttps://dl.dropbox.com/u/28788188/Screenshot-596-1screen.pnghttps://dl.dropbox.com/u/28788188/Screenshot-598-1screen.png
tested with wine 1.5.19 to wine 1.5.23
let me know if u need some debug output.
terminal doesnt show anything usefull, but i might miss some necessary debug
options
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https://bugs.winehq.org/show_bug.cgi?id=43882
Bug ID: 43882
Summary: Warframe crash when squad is disbanded
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: necromancer007(a)list.ru
Distribution: ---
Created attachment 59490
--> https://bugs.winehq.org/attachment.cgi?id=59490
The end of a log file before crash
A bug happens every time.
To reproduce:
1. Start a game in Public mode. Either join or host the game.
2. After the game leave the squad or let squad members leave.
3. Get a crash in form of a fatal freeze.
Logs don't seem to show anything suspicious except for a 'surface load texture'
spam.
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https://bugs.winehq.org/show_bug.cgi?id=54118
Bug ID: 54118
Summary: Warframe wined3d opengl renderer is all black
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 73651
--> https://bugs.winehq.org/attachment.cgi?id=73651
Warframe wine 7.19 default terminal output
Hello,
Split from bug 49517.
Rendered scene is all black in Warframe with OpenGL renderer.
I didn't test the vulkan renderer as my system doesn't support it (libraries
too old).
The issue is also present with wine-staging.
Wine 7.19 64-bit WoW
Debian 8 - 16GB RAM
NVidia RTX 2070 8GB VRAM, proprietary driver 515.86.01.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=42404
Bug ID: 42404
Summary: Dragonball Xenoverse 2: Constant screen flickering
with framebuffer
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wilecoyote2015(a)gmail.com
Distribution: ---
Created attachment 57217
--> https://bugs.winehq.org/attachment.cgi?id=57217
Logfile
There is a constant, high-frequency flickering. It seems like every second
frame is drawn black.
A workaround is to activate the orm=backbuffer option using winetricks. In
addition, the issue does not occur even with orm=fbo if the screen refresh rate
is 30 Hz.
System specifications:
Nvidia GTX 1060 3Gb
Nvidia drivers, version 375.26
Arch Linux, 64 bit
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https://bugs.winehq.org/show_bug.cgi?id=42402
Bug ID: 42402
Summary: Dragonball Xenoverse 2: Unable to connect to web
server
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wilecoyote2015(a)gmail.com
Distribution: ---
Created attachment 57215
--> https://bugs.winehq.org/attachment.cgi?id=57215
Log file
It is not possible to use the online functionality of the game because the
connection is not established.
Before the main window a dialog shows up which states that the game attempts to
build a connection. However, this dialog is shown for infinite time and the
main menu cannot be reached. There does not appear any error message.
I am using the Steam version of the game.
The issue happens in Wine-Staging as well as Wine-Development.
I had to compress the logfile into a zip file because the raw file would be too
large. Sorry for that.
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