https://bugs.winehq.org/show_bug.cgi?id=40807
Bug ID: 40807
Summary: Unreal Engine 4 Prerequisites Setuo (x64) fails with
"Invalid ACL"
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 54738
--> https://bugs.winehq.org/attachment.cgi?id=54738
Terminal output in Wine 1.9.12 Windows 7 64-bit prefix
When attempting to run UE4PrereqSetup_x64.exe the installation fails because of
an "Invalid ACL" error.
This redistributable installer comes with every new Unreal Engine 4 game but I
am not sure where to find a standalone version that one can upload anywhere. I
do know there are some Unreal Engine 4 demos out on IndieDB:
http://www.indiedb.com/engines/unreal-engine-4/downloads
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https://bugs.winehq.org/show_bug.cgi?id=43479
Bug ID: 43479
Summary: Texture Bugs
Product: Wine-staging
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: footballteam000(a)wp.pl
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Some texture are black and sometimes with red strips.
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https://bugs.winehq.org/show_bug.cgi?id=51204
Bug ID: 51204
Summary: Subnautica Below Zero doesn't start the game, or load
saved game
Product: Wine-staging
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: braiamp(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Using Subnautica Below Zero from Epic Games store, while starting a new game or
loading a previously saved game, the process stops without any printed message.
Stable and development branch are able to start the game using the same prefix.
Subnautica (non-below zero) is able to start on every branch.
002c:fixme:winediag:LdrInitializeThunk wine-staging 6.9 is a testing version
containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
00f8:fixme:heap:RtlSetHeapInformation 00000000020A0000 0 000000000062CF20 4
stub
0128:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
wine: configuration in L"/home/braiam/.wine-dxvk" has been updated.
0140:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0140:fixme:imm:ImmReleaseContext (0000000000030058, 0000000062350560): stub
0140:fixme:wbemprox:client_security_SetBlanket 00000000660C2D60,
0000000062368AF0, 10, 0, (null), 3, 3, 0000000000000000, 0x00000000
0140:fixme:wbemprox:client_security_Release 00000000660C2D60
0140:fixme:service:I_ScRegisterDeviceNotification Notification filters are not
yet implemented.
0140:fixme:service:I_ScRegisterDeviceNotification Notification filters are not
yet implemented.
0140:fixme:service:I_ScRegisterDeviceNotification Notification filters are not
yet implemented.
0140:fixme:win:RegisterTouchWindow (0000000000030058 00000000): stub
0140:fixme:wbemprox:client_security_SetBlanket 00000000660C2D60,
0000000072521D90, 10, 0, (null), 3, 3, 0000000000000000, 0x00000000
0140:fixme:wbemprox:client_security_Release 00000000660C2D60
0140:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags
0x00000030
0140:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags
0x00000030
0140:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags
0x00000030
0218:fixme:ver:GetCurrentPackageId (000000006D81FE10 0000000000000000): stub
022c:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA,
000000006FD2FE10
0140:fixme:wbemprox:client_security_SetBlanket 00000000660C2D60,
0000000073DF74B0, 10, 0, (null), 3, 3, 0000000000000000, 0x00000000
0140:fixme:wbemprox:client_security_Release 00000000660C2D60
0140:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags
0x00000030
0140:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags
0x00000030
-- Here it tries to start --
0148:fixme:file:CancelSynchronousIo (000000000000009C): stub
0148:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA,
000000000011FD70
0284:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA,
000000000011FD70
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https://bugs.winehq.org/show_bug.cgi?id=48725
Bug ID: 48725
Summary: Build, package and distribute the themes created by
ReactOS project
Product: Wine
Version: 5.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
Wine has capability of theming using `msthemes` files. But none are available
in the distro.
ReactOS contributors have created some libre themes.
https://github.com/reactos/reactos/tree/master/media/themes
It'd be nice to build and package them, since extracting them from ReactOS is
inconvenient
Proposed ways to implement it:
1. Each theme should go into a separate package.
2. There should be a vurtual package triggering installation of all themes
packages.
3. The themes should be moved into a separate repo.
4. Since the themes are built with CMake, CPack should be used to package them.
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https://bugs.winehq.org/show_bug.cgi?id=37796
Bug ID: 37796
Summary: Monopoly EA crash (but game is playable)
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grendal74.geo(a)yahoo.com
Distribution: ---
Created attachment 50340
--> https://bugs.winehq.org/attachment.cgi?id=50340
Monopoly EA crash report (but game is playable)
Monopoly game by EA.
Download url
http://h10025.www1.hp.com/ewfrf/wc/softwareDownloadIndex?cc=us&lc=en&softwa…
The game is playable. The only issue is that it produces an error at the
beginning of the game. The game is full screen with all the effects working.
see backtrace.
Happy New Year !
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https://bugs.winehq.org/show_bug.cgi?id=43238
Bug ID: 43238
Summary: ReactOS Solitaire does not work
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
I tried to run the classic solitaire card game from ReactOS, but I cannot play
it.
After launching sol.exe, I can grab the cards with the mouse, but they cannot
be attached to a new pile, although it is a correct move.
The game works fine in Windows.
Tested with the latest wine from trunk at the time of writing (2.11).
The executable of the game can be recovered from a nightly ISO build of ReactOS
or I can eventually attach it here.
Sincerely.
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https://bugs.winehq.org/show_bug.cgi?id=53787
Bug ID: 53787
Summary: charmap.exe from ReactOS crashes under Wine with
stackoverflow
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 73278
--> https://bugs.winehq.org/attachment.cgi?id=73278
charmap file to reproduce
This crash happens with certain fonts only, I used the Fixedsys font
(https://aur.archlinux.org/packages/ttf-fixedsys-excelsior-linux)
Attaching files to reproduce, from ROS commit
9cc9a26392ea4cc246284af61185db01f8212ca9.
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https://bugs.winehq.org/show_bug.cgi?id=42787
Bug ID: 42787
Summary: Gal*Gun: Double Peace hangs when focus is lost
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: thexzoron(a)riseup.net
Distribution: ---
Created attachment 57812
--> https://bugs.winehq.org/attachment.cgi?id=57812
the debug log of this session
When playing this game and you either switch workspaces or get the mouse out of
the game it will lock up and the video will freeze but the audio will still
play until you restart the window manager (in my cause i3). In some cases some
of the audio cuts out and the game cannot be resumed however, I was not able to
get to a scenario while logging where I could not resume the game after a
window manager restart.
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https://bugs.winehq.org/show_bug.cgi?id=48951
Bug ID: 48951
Summary: NVDA settings menu hangs
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleacc
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)jookia.org
Distribution: ---
NVDA's settings menu hangs due to it waiting on IAccPropServices's
SetHwndPropServer and later ClearHwndProps methods. Commenting them out in
NVDA's code shows no visible changes, likely due to the rest of the
accessibility code being unimplemented.
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https://bugs.winehq.org/show_bug.cgi?id=45676
Bug ID: 45676
Summary: Keyboard non-functioning in Dark Souls 3
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hiigaran(a)hotmail.com
Distribution: ---
What works:
- Game starts up
- Main menu loads
- Character creation works
- Pre-game cinematic works
- All mouse-related functions work
What doesn't work:
- Interacting with the main menu or in-game settings using the keyboard
- In-game keyboard controls (movement, etc.)
Pressing any key causes nothing to happen. Holding the key down for several
seconds will cause the key to be registered for an instant. For example,
pressing W to move the character forward will result in no action. Holding the
key down will cause the character to step forward slightly, after several
seconds.
This essentially makes the game unplayable. Oddly enough, when naming your
character on the character creation screen, the text box where you type a name
in to actually works without issue.
Issue is present on a prefix with no overrides. Tested on all Windows versions.
Issue is also present while using DXVK.
Ubuntu 18.04
Nvidia 396.51
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https://bugs.winehq.org/show_bug.cgi?id=44682
Bug ID: 44682
Summary: Kingdom Come: Deliverance, The Witcher 3: low
performances
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: ben(a)tokidev.fr
Distribution: ---
Using the nvidia latest proprietary drivers and wine-3.3, it seems there are
low performances on both Kingdom Come: Deliverance and The Witcher 3 (despite,
for the later at least, bug #42592 being marked as fixed in 3.3). This is using
CSMT (by explicitly enabling it in the registry), and with
__GL_THREADED_OPTIMIZATIONS=0 (as suggested by the aforementioned bug report).
Yet when using wine-2.21-staging with CSMT, performances are much better. Using
wine-3.3-staging (the new 3.x rebased staging fork by alesliehughes@github)
with CSMT does not seem to produce good results either (that is, not better
than normal 3.3).
As an example, for Kingdom Come: Deliverance with details set to high on a
1070TI and in the exact same conditions:
* Wine 3.3 produces ~5 to 10 FPS.
* Wine 3.3-staging produces roughly the same.
* Wine 2.21-staging produces ~20 to 30 FPS.
The results are similar in The Witcher 3 (3.3 is pretty laggy in ultra,
although almost playable; 3.3-staging is the same; yet 2.21-staging makes the
game completely playable at the same level of details and performances are
better by at least twice).
There are no explicit messages in the log that may suggest an easily
identifiable cause.
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https://bugs.winehq.org/show_bug.cgi?id=45989
Bug ID: 45989
Summary: The Witcher 3 flickers horribly and has artifacts
Product: Wine
Version: 3.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alex_y_xu(a)yahoo.ca
Distribution: Gentoo
See the attached video. Basically, certain areas of the screen (e.g. most of
Geralt, the outside sky, certain interior walls) flicker very badly. Also,
there is a grassy-looking wall in the middle of the room.
I am using a Northern Islands class card, so Vulkan is not supported. I am
using Mesa 18.2.2.
Apologies for the potato quality recording; I'm using sway at the moment and
video recording isn't properly supported. I did try TW3 on X though and it had
the same results.
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https://bugs.winehq.org/show_bug.cgi?id=47227
Bug ID: 47227
Summary: The Witcher 3 GOG patch 1.3: Rumblepad 2 D-pad doesn't
work after update to version 4.8 Staging
Product: Wine-staging
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue.krishna(a)aol.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64495
--> https://bugs.winehq.org/attachment.cgi?id=64495
terminal output to the bug
I have a specific problem with these buttons: https://i.imgur.com/P49Q2QF.jpg
With version 4.7 Staging the D-pad worked. And it seems like the upgrade to
wine-4.8 (Staging) removed the D-pad support.
All other buttons from the Rumblepad 2 still work.
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https://bugs.winehq.org/show_bug.cgi?id=44561
Bug ID: 44561
Summary: The Witcher 3:Incorrect gamepad button mapping and not
working triggers
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: nickfaces(a)gmail.com
Distribution: ---
Problems with xpad (and steamos-xpad). With xboxdrv gamepad are not working.
WIth -mimic-xpad and remapping buttons options game not launching.
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https://bugs.winehq.org/show_bug.cgi?id=43133
Bug ID: 43133
Summary: The Witcher 3: ambient occlusion distortions
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 58341
--> https://bugs.winehq.org/attachment.cgi?id=58341
The Witcher 3: SSAO (ambient occlution) distortion
When running The Witcher 3 with ambient occlusion on, there are various visual
artifacts appearing.
With SSAO, there is black dotted mesh, and with HBAO+ there are running black
vertical lines.
See attached screenshots.
Game version: GOG, 1.31.
System: Debian testing, x86_64.
Graphics: AMD RX 480: AMD POLARIS10 (DRM 3.8.0 / 4.9.0-3-amd64, LLVM 3.9.1),
Mesa 17.1.0-devel (git-af73acca2b).
Resolution: 1920x1200.
Settings: Max settings for all graphics, except Nvidia hairworks is off.
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https://bugs.winehq.org/show_bug.cgi?id=43786
Bug ID: 43786
Summary: The Witcher 3: textures disappear in some places when
you move
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 59299
--> https://bugs.winehq.org/attachment.cgi?id=59299
The Witcher 3: Velen cave save with disappearing texture
In some areas when you move, textures toggle, disappearing and appearing back.
But they don't leave a transparent area, but rather just untextured surface
when that happens. So I'm not sure if it's the same as other missing texture
bugs or not.
I attach a save in Velen cave where that happens, as well as a video capture of
that texture toggling.
Graphics:
OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.15.0
/ 4.12.0-2-amd64, LLVM 5.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.0-devel
(git-3e54493265)
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https://bugs.winehq.org/show_bug.cgi?id=43861
Bug ID: 43861
Summary: The Witcher: Movement problems
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: const1993(a)gmail.com
Distribution: ---
The movement keys do not work right away, the character can continue to run for
another 15 seconds after I stop moving
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https://bugs.winehq.org/show_bug.cgi?id=50722
Bug ID: 50722
Summary: State of Decay 2: Juggernaut Edition icons rendering
is wrong with OpenGL renderer
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 69472
--> https://bugs.winehq.org/attachment.cgi?id=69472
example
wine-6.2-320-gee4e33ed9ac
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https://bugs.winehq.org/show_bug.cgi?id=42953
Bug ID: 42953
Summary: ffxiv dx11 fixme:d3d11:d3d11_device_CreateBlendState
Per-rendertarget blend not implemented.
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
unhandled dx11
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http://bugs.winehq.org/show_bug.cgi?id=30400
Bug #: 30400
Summary: Final Fantasy 7 in the first fight scene
Product: Wine
Version: 1.5.1
Platform: x86
URL: http://download.cnet.com/Final-Fantasy-VII-demo/3000-7
538_4-10020419.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 39739
--> http://bugs.winehq.org/attachment.cgi?id=39739
terminal output
Bug 9220 is fixed, so this is the next crash.
Get the game from
http://download.cnet.com/Final-Fantasy-VII-demo/3000-7538_4-10020419.html
austin@aw21 ~ $ sha1sum ff7demo.zip
79a555cd1874410a93952486e511bb8492e82a56 ff7demo.zip
unzip/run. Bug 9220 would crash it once Cloud swung his sword. This no longer
happens, the fight scene starts, then about 15 seconds later => crash.
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https://bugs.winehq.org/show_bug.cgi?id=54517
Bug ID: 54517
Summary: riched20:editor - KDE? Clipboard interference causes
test_EM_SETUNDOLIMIT() failures
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
riched20:editor - KDE? Clipboard interference causes test_EM_SETUNDOLIMIT()
failures:
editor.c:3667: Test failed: EM_SETUNDOLIMIT didn't allow the first undo with
UNDOLIMIT set to 2
editor.c:3670: Test failed: EM_SETUNDOLIMIT didn't allow a second undo with
UNDOLIMIT set to 2
See https://test.winehq.org/data/patterns.html#riched20:editor
These failures mostly happen on my desktop, fg-deb64, though they did happen a
few times on on master and lastestmaster (sic) too (latestmaster did not have
that issue).
* My desktop is Debian 11 + KDE.
* master and lastestmaster are Linux Mint 21 (desktop environment unknown)
On my desktop, whenever Wine modifies the clipboard, some non-Wine process
accesses it and sometimes causes the clipboard content to be lost. Whether that
has an impact on the tests depends on whether the test is done with the
clipboard content by the time that access happens, i.e. there is a race
condition.
test_EM_SETUNDOLIMIT() does multiple pastes in a row (101 + 3), each of which
accesses the clipboard, which leaves time for that other process to cause the
clipboard content to be lost. This results in some pastes not happening so that
there are fewer pastes to undo than expected. Hence the failures above.
The test could be modified to check the length of the text field as a way to
verify that it got the expected number of successful pastes. If not, it could
either limit undos to however many pastes succeeded, or redo a copy plus more
pastes to reach the target number.
But I don't remember losing the clipboard content outside of Wine. Of course,
unlike Wine's tests I never perform hundreds of copy/pastes per second so maybe
that's why. Anyway, there may be something wrong in Wine and then fixing that
would be a better approach.
Or it may be a bug in some other component on my desktop that mishandles the
clipboard.
Also, even if the clipboard content is not lost, the WM_PASTE handling does a
simple OpenClipboard() which would fail if winex11 is already accessing it to
handle a query from some other process in the system. That seems too fragile
and would also cause missing undos. I don't know how Windows behaves in that
case though : Does the WM_PASTE simply fail? Is the OpenClipboard() operation
repeated indefinitely? Just a few times?
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https://bugs.winehq.org/show_bug.cgi?id=54007
Bug ID: 54007
Summary: in kde plasma fullscreen videogames cause gap between
taskbar and bottom edge of the screen
Product: Wine-staging
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: HarlanStaggs(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 73586
--> https://bugs.winehq.org/attachment.cgi?id=73586
this is how it looks with and without launched game
characteristics:
Operating System: Nobara Linux 36
KDE Plasma Version: 5.26.3
KDE Frameworks Version: 5.100.0
Qt Version: 5.15.7
Kernel Version: 6.0.10-201.fc36.x86_64 (64-bit)
Graphics Platform: X11
how to reproduce:
1) launch some fullscreen videogame (personally i do it with lutris from
flathub, maybe its important)
2) alt+tab to another non-fullscreen window
3) put cursor in bottom edge of the screen
4) try to switch windows with mouse wheel
5) notice small (several pixels height) gap between bottom edge of the screen
and taskbar, and also between taskbar and current non-fullscreen window in
focus.
6) close fullscreen videogame
7) everything is normal, taskbar is adjacent to the bottom edge of the screen
without gaps
this started to happen after update to wine-7.22 (Staging), i've never seen
this before, so i assume this bug occurs in this particular version.
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https://bugs.winehq.org/show_bug.cgi?id=54854
Bug ID: 54854
Summary: Locking the KDE screen causes user32:win to fail
systematically
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Locking the KDE screen causes user32:win to fail systematically.
Specifically it gets failures in test_nonclient_area():
win.c:1581: Test failed: Got unexpected color 0xc0c0c0.
win.c:1581: Test failed: Got unexpected color 0xc0c0c0.
win.c:1581: Test failed: Got unexpected color 0xc0c0c0.
win.c:1581: Test failed: Got unexpected color 0xc0c0c0.
win.c:1581: Test failed: Got unexpected color 0xc0c0c0.
win.c:1581: Test failed: Got unexpected color 0xc0c0c0.
win.c:1581: Test failed: Got unexpected color 0xc0c0c0.
win.c:1581: Test failed: Got unexpected color 0xc0c0c0.
win.c:1581: Test failed: Got unexpected color 0xc0c0c0.
win.c:1581: Test failed: Got unexpected color 0xc0c0c0.
win.c:1581: Test failed: Got unexpected color 0xc0c0c0.
win.c:1581: Test failed: Got unexpected color 0xc0c0c0.
in test_activateapp():
win.c:11013: Test failed: Expected foreground window 0, got 00FE0060
win.c:11019: Test failed: Expected foreground window 002D0142, got 00FE0060
win.c:11082: Test marked todo: Expected WM_ACTIVATEAPP(0), did not receive it.
and in test_topmost():
win.c:11683: Test failed: 01ED0126: expected prev 005D00BE, got 00000000
win.c:11697: Test failed: hwnd should NOT be topmost
win.c:11699: Test failed: 01ED0126: expected NOT topmost
win.c:11643: Test failed: 1: hwnd 01ED0126 is still topmost
win.c:11724: Test marked todo: owner should be topmost
win.c:11727: Test marked todo: hwnd2 should be topmost
win.c:11750: Test marked todo: hwnd should NOT be topmost
win.c:11764: Test marked todo: hwnd should NOT be topmost
win.c:11805: Test marked todo: hwnd should be topmost
win.c:11807: Test succeeded inside todo block: child should be topmost
win.c:11809: Test marked todo: child2 should be topmost
win.c:11810: Test failed: grandchild should be topmost
win.c:11818: Test failed: child should NOT be topmost
win.c:11821: Test succeeded inside todo block: grandchild should NOT be topmost
win.c:11824: Test failed: 0007012A: expected NOT topmost
win.c:11643: Test succeeded inside todo block: 5: hwnd 01070060 is still
topmost
[... more todos ...]
See https://test.winehq.org/data/patterns.html#user32:win
Only my development desktop runs the Wine tests in KDE and I normally avoid
locking the screen when doing so. But it is quite remarkable that only three
tests units have an issue with this configuration: this one, comctl32:tooltips
(bug 54582) and user32:input (bug 54583).
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https://bugs.winehq.org/show_bug.cgi?id=54853
Bug ID: 54853
Summary: Locking the KDE screen causes user32:input to fail
systematically
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Locking the KDE screen causes user32:input to fail systematically.
Specifically it gets failures in test_rawinput():
input.c:2918: Test marked flaky: 4: unexpected WM_MOUSEMOVE message
input.c:2929: Test failed: 4: Unexpected cursor movement
input.c:2929: Test failed: 5: Unexpected cursor movement
input.c:2929: Test failed: 6: Unexpected cursor movement
input.c:2502: Test marked todo: Expected wparam 1, got 0
input.c:2929: Test failed: 7: Unexpected cursor movement
input.c:2929: Test failed: 8: Unexpected cursor movement
input.c:2918: Test marked flaky: 9: unexpected WM_MOUSEMOVE message
input.c:2645: Test marked flaky: 9: foreground process expected WM_MOUSEMOVE
message
input.c:2929: Test failed: 9: Unexpected cursor movement
input.c:2502: Test marked todo: Expected wparam 1, got 0
input.c:2645: Test marked flaky: 10: foreground process expected WM_MOUSEMOVE
message
input.c:2929: Test failed: 10: Unexpected cursor movement
input.c:2502: Test marked todo: Expected wparam 1, got 0
input.c:2645: Test marked flaky: 11: foreground process expected WM_MOUSEMOVE
message
input.c:2929: Test failed: 11: Unexpected cursor movement
input.c:2645: Test marked flaky: 12: foreground process expected WM_MOUSEMOVE
message
input.c:2929: Test failed: 12: Unexpected cursor movement
input.c:2921: Test marked todo: 13: expected WM_INPUT message
input.c:2929: Test failed: 13: Unexpected cursor movement
input.c:2929: Test failed: 14: Unexpected cursor movement
input.c:2929: Test failed: 15: Unexpected cursor movement
input.c:2929: Test failed: 16: Unexpected cursor movement
and in test_GetMouseMovePointsEx_process():
input.c:1730: Test failed: expected to get 64 mouse move points but got -1
input.c:1741: Test failed: expected to get 64 mouse move points but got -1
input.c:1787: Test marked todo: expected to get -1 mouse move points but got 64
input.c:1788: Test marked todo: expected ERROR_ACCESS_DENIED got -559038737
See https://test.winehq.org/data/patterns.html#user32:input
Only my development desktop runs the Wine tests in KDE and I normally avoid
locking the screen when doing so. But it is quite remarkable that only three
tests units have an issue with this configuration: this one, comctl32:tooltips
and user32:win.
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