https://bugs.winehq.org/show_bug.cgi?id=54374
Bug ID: 54374
Summary: Strong Bad's Cool Game for Attractive People Episode
1: Homestar Ruiner crashes due to missing SM1 'cast'
handling
Product: vkd3d
Version: 1.6
Hardware: x86-64
URL: https://www.moddb.com/games/strong-bad/downloads/stron
g-bad-s-cool-game-for-attractive-people-demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Continuation of bug 33769.
0024:err:d3dcompiler:D3DCompile2 <anonymous>:26:24: E5017: Aborting due to
not yet implemented feature: SM1 "rsq" expression.
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https://bugs.winehq.org/show_bug.cgi?id=54373
Bug ID: 54373
Summary: Mini Ninjas demo crashes due to missing SM1 'sat'
handling
Product: vkd3d
Version: 1.6
Hardware: x86-64
URL: http://www.fileplanet.com/203860/200000/fileinfo/Mini-
Ninjas-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Continuation of bug 44156.
0024:err:d3dcompiler:D3DCompile2 <anonymous>:1:920: E5017: Aborting due to
not yet implemented feature: SM1 "sat" expression.
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https://bugs.winehq.org/show_bug.cgi?id=54083
Bug ID: 54083
Summary: Call of Juarez: Bound in Blood shows a black screen
Product: vkd3d
Version: 1.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 73626
--> https://bugs.winehq.org/attachment.cgi?id=73626
log
Workaround is setting d3dcompiler_47 - native,builtin
vkd3d-1.5-93-g1b11b576
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https://bugs.winehq.org/show_bug.cgi?id=41310
Bug ID: 41310
Summary: World in Conflict can't get past loading screen in
tutorial
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alex3kov(a)zoho.com
Distribution: ---
Created attachment 55640
--> https://bugs.winehq.org/attachment.cgi?id=55640
Log with WINEDEBUG=+d3d9
1.0.1.1 version of the game from gog.com. After Alt-Tabbing or switching to
another desktop workspace I can't get back into the game. Starting missions
gets stuck in the same way.
According to setup manual here
https://appdb.winehq.org/objectManager.php?sClass=version&iId=20703 I've set
d3d10 to "Disabled", replaced dxdiagn with native and set it to "Native" in
winecfg - so the game uses DX9.
Log with WINEDEBUG=+d3d9 is attached. It turned out to be 10Mb, so I gzipped
it.
These lines look suspicious:
fixme:d3d:debug_d3dformat Unrecognized 0x434f5441 (as fourcc: ATOC)
WINED3DFORMAT!
fixme:d3d:debug_d3dformat Unrecognized 0x41415353 (as fourcc: SSAA)
WINED3DFORMAT!
I can provide more logs, test patches etc.
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http://bugs.winehq.org/show_bug.cgi?id=34242
Bug #: 34242
Summary: Dolphin Emulator: Error compiling pixel shader
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 00cpxxx(a)gmail.com
Classification: Unclassified
Created attachment 45563
--> http://bugs.winehq.org/attachment.cgi?id=45563
screenshot
The emulator Dolphin shows an error when trying to play a home brew game.
Steps to reproduce:
Download Dolphin 3.0
https://dolphin-emu.org/download/?ref=btn
Download Newo Asteroids
http://wiibrew.org/wiki/Newo_Asteroids (download link in the right table)
Using the emulator open the BOOT.DOL file from the root folder of the game. The
result is the attachment followed by a crash.
"winetricks d3dcompiler_43" workarounds the issue.
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http://bugs.winehq.org/show_bug.cgi?id=33979
Bug #: 33979
Summary: Still Life 2 demo crashes without native d3dx9_36
Product: Wine
Version: 1.6-rc4
Platform: x86
URL: http://www.fileplanet.com/198863/190000/fileinfo/Still
-Life-2-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com, wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 45144
--> http://bugs.winehq.org/attachment.cgi?id=45144
log+d3dx
Clean wineprefix.
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https://bugs.winehq.org/show_bug.cgi?id=54522
Bug ID: 54522
Summary: SM1: source swizzles for dp* instructions are using
destination writemask
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
I noticed that doing some unrelated testing. DP4 instructions are written out
as:
dp4 r2.x, r1.x, r0.x
after
https://source.winehq.org/git/vkd3d.git/commit/d01729921c18912708ac3fb75413…
Commenting out sm1_map_src_swizzle() in write_sm1_binary_op() for D3DSIO_DP4
produces expected:
dp4 r2.x, r1, r0
and fixes tests for me.
Francisco, could you take a look?
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https://bugs.winehq.org/show_bug.cgi?id=54390
Bug ID: 54390
Summary: Renegade Ops crashes on launch
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Fatal DirectX error!
Code: 14
Result: 0x80004005: E_FAIL
07f8:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_TYPELESS, format
WINED3DFMT_R8G8B8A8_UNORM_SRGB).
07f8:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
07f8:err:d3dcompiler:D3DCompile2 Shader log:
07f8:err:d3dcompiler:D3DCompile2 <anonymous>:4:1: E5000: syntax error,
unexpected KW_TEXTURE2DMS
07f8:err:d3dcompiler:D3DCompile2
1.6-86-gf9e7cb63
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https://bugs.winehq.org/show_bug.cgi?id=54386
Bug ID: 54386
Summary: Call of Juarez crashes on level loading (needs "exp2"
handling)
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0ab0:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0ab0:err:d3dcompiler:D3DCompile2 Shader log:
0ab0:err:d3dcompiler:D3DCompile2 <anonymous>:310:8: E5005: Function "exp2"
is not defined.
0ab0:err:d3dcompiler:D3DCompile2
1.6-73-g653cc02f
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http://bugs.winehq.org/show_bug.cgi?id=34106
Bug #: 34106
Summary: Bioshock demo needs native d3dx9_33 (purist)
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
After verifying that bug 23884 seems fixed, I tried running the game
after doing 'winetricks alldlls=builtin'.
It crashed after the first small splash screen, before the first logo movie,
with log:
err:d3dcompiler:compile_shader HLSL shader parsing failed.
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x7dd73758).
Backtrace:
=>0 0x7dd73758 dump_exception_type+0xfb(type=0x685a180)
[dlls/msvcrt/except_i386.c:227]
...
9 0x7bc829d4 RtlRaiseException+0xb() in ntdll
10 0x00000001 (0x0073ac88)
11 0x7dd69f4d _CxxThrowException+0x47(object=<?>, type=<?>)
[dlls/msvcrt/cpp.c:1085] in msvcrt (0x0073acc8)
12 0x1091267f in bioshock (+0x1267e) (0x0073f760)
...
I'll attach a WINEDEBUG=+d3dcompiler log showing the shader compiler errors.
Setting d3dx9_33 to native rescued the game and let it launch and swim
to the initial entry hall.
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https://bugs.winehq.org/show_bug.cgi?id=54200
Bug ID: 54200
Summary: 227:11: E5005: Function "sqrt" is not defined.
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: nostritius(a)googlemail.com
Distribution: ---
Created attachment 73732
--> https://bugs.winehq.org/attachment.cgi?id=73732
Mass Effect 1 Log with dxvk
I have tried to run the first Mass Effect Game from Steam with dxvk. As it can
be seen in the attached log, it fails with the message "227:11: E5005: Function
"sqrt" is not defined.". From what i can see, the hlsl part of vkd3d defines
some intrinsic functions (abs, clamp, min, max, ...), where the sqrt function
is searched for, maybe it is just a missing feature? The game works well when
disabling dxvk and running it in opengl mode.
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https://bugs.winehq.org/show_bug.cgi?id=54126
Bug ID: 54126
Summary: Zoria and the Cursed Land Demo: Error when starting a
new game.
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 73658
--> https://bugs.winehq.org/attachment.cgi?id=73658
Zoria and the Cursed Land Demo Wine 7.19 default terminal output
Hello,
Starting a game in Zoria and the Cursed Land Demo (Steam) results in an error:
--- Error transcript ---
FATAL ERROR in Vertex Shader compilation
ShaderName: sh_underwater
memory:68:25: E5005: Function "transpose" is not defined.
at gml_Object_oGameMasterController_Draw_74
--- end of transcript ---
Regards.
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http://bugs.winehq.org/show_bug.cgi?id=34747
Bug #: 34747
Summary: Clive Barker's Jericho Demo intro movies are grayscale
(without native d3dcompiler_43 or d3dx9_36)
Product: Wine
Version: 1.7.4
Platform: x86
URL: http://www.gamershell.com/download_21174.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Intro movies without native d3dcompiler_43 or d3dx9_36 plays in grayscale
effect.
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http://bugs.winehq.org/show_bug.cgi?id=34233
Bug #: 34233
Summary: Rigs of Rods: D3D shader compilation fails
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 45548
--> http://bugs.winehq.org/attachment.cgi?id=45548
Terminal output
How to reproduce:
1. Install RoR
2. Run rorconfig (or check checkbox at the end of installation to launch the
game)
3. Press "Save and Play"
4. Wait until the game loads, press OK in the terrain selection dialog
5. See an error, screenshot of which I'll attach in next post
I attach full terminal log starting from the time I selected D3D9 as rendering
system (it contains game's logs as well as wine's).
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https://bugs.winehq.org/show_bug.cgi?id=54591
Bug ID: 54591
Summary: Call of Juarez: Bound in Blood crashes on launch
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: fcasas(a)codeweavers.com
Regression SHA1: e0031d2a1f40792ac85619a495bf5197f248b0e1
Distribution: ---
../vkd3d/libs/vkd3d-shader/hlsl.c:207: Aborting, reached unreachable code.
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https://bugs.winehq.org/show_bug.cgi?id=54771
Bug ID: 54771
Summary: VCL TDateTimePicker does not allow selecting a date
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pentagon5178(a)gmail.com
Distribution: ---
Created attachment 74264
--> https://bugs.winehq.org/attachment.cgi?id=74264
Video & test app
I have created an VCL-application in the RAD Studio 11 IDE.
The main form contains win32 TDateTimePicker VCL component.
A bug was encountered: Selecting a date using the drop-down calendar does not
change the value in the picker.
I'm attaching a video of the error and test application.
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https://bugs.winehq.org/show_bug.cgi?id=53991
Bug ID: 53991
Summary: libx11 1.8.2 break bepo keyboard layout
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: aeris+wine(a)imirhil.fr
Distribution: ---
Hello,
Since upgrading my ArchLinux system, the upgrade of libx11 from 1.8.1 to 1.8.2
breaks my bepo layout and some key are not detected in a weird way.
Restarting Guild Wars 2 game after libx11 upgrade just change "randomly" some
assigned key, from `É` to `=` and from `È` to `É`. Trying to reassign keys
doesn't work, `É` can be assign to previous skill, but `È` key just doesn't
work at all, it's no more detected as a valid input in skill selection windows.
But this `È` key works perfectly if used on an input text field like the ingame
chat.
Downgrading to 1.8.1 and restarting the game fix the trouble.
Behaviour seen at least in lutris-7.2.2 and lutris-ge-proton 7.34.
Don't know if this is related or not, but currently bepo layout is badly
managed by wine and i try to add support for it in
https://bugs.winehq.org/show_bug.cgi?id=48650 but never really succeed to
create something really good.
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http://bugs.winehq.org/show_bug.cgi?id=27819
Summary: Die by the Sword: strange audio distortions
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Audio is not playing correctly in Die by the Sword (GoG.com version here). Some
scratching, stuttering sound is coming from the speakers during audio/music
playback. In the tutorial the voice-over of the narrator is also distorted by
the same artefacts.
Player taunts and NPC sounds are OK, though.
The same problem with Wine-1.0.1, too.
I can't reproduce the problem in the demo.
None of the followings helped:
- Alsa with 'emulation'
- winetricks dsoundbug9612
- changing 'defaults.pcm.dmix.rate' to '44100' in /usr/share/alsa/alsa.conf
The resampler patchset (bug #14717) reduced the intensity of the sound
artefacts considerably but they are still audible.
Terminal output is basically the same what I attached in bug #27814. The only
relevant lines are:
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x15b610,0x152668): stub
Fedora 15
Alsa 1.0.24
nVidia Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=48174
Bug ID: 48174
Summary: wine-mono creates incorrect strings
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
This bug is about Smile Game Builder - a game engine.
As a testcase 「虚毒ノ夢」 will be used - a (it seems - I don't actually know
Japanese) freeware game available from
https://kanawo.wixsite.com/teritoma/kodoku (first link is the download:
https://www.freem.ne.jp/dl/win/15104).
Problem 1.
As you might notice, the window title is purely mojibake.
CreateWindowEx expects CP_ACP string in cs->lpszName, but it's getting an utf8
one.
That's pretty much sums up what I could figure out about this part.
Problem 2.
This one is more tricky to notice; also, I couldn't figure out much about it,
so just describing symptoms.
Some of the strings printed on the screen (AFAICT neither by gdi, gdiplus nor
user32 standard text functions) are read from memory then written on the screen
past their actual length. What's more, they flicker - that is if such string is
printed, some of the time its extra part changes upon redraw.
As far as I understand mono (which, granted, isn't all that much), it would
suggest that upon string object creation its length is set incorrectly.
In the example game, you can observe it with a few strings as you start a new
game, then once you get control, if you walk to the closet (not the bookcase)
and interact with it, it's another such string.
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http://bugs.winehq.org/show_bug.cgi?id=9672
Summary: The Sims crashes with page fault on read access
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diablownik(a)gmail.com
The Sims game doesn't run: output returns unhandled page fault on read access.
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https://bugs.winehq.org/show_bug.cgi?id=54560
Bug ID: 54560
Summary: mscoree:mscoree - test_loadpaths_execute() sometimes
gets directory creation errors
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
mscoree:mscoree - test_loadpaths_execute() sometimes gets directory creation
errors. With only 3 instances in the past 8 months this is pretty rare:
* 2022-07-26 on w10pro64-ko (64-bit)
mscoree.c:614: Test failed:
CreateDirectoryW(L"C:\\Users\\winetest\\AppData\\Local\\Temp\\loaC31F.tmp")
failed: 183
* 2022-11-23 on w7u (32-bit)
mscoree.c:614: Test failed:
CreateDirectoryW(L"C:\\Users\\winetest\\AppData\\Local\\Temp\\loaAB6B.tmp")
failed: 183
mscoree.c:619: Test failed:
CopyFileW(L"C:\\Users\\winetest\\AppData\\Local\\Temp\\loaAB6B.tmp\\loadpaths.exe")
failed: 3
mscoree.c:635: Test failed:
CreateDirectoryW(L"C:\\Users\\winetest\\AppData\\Local\\Temp\\loaAB6B.tmp\\libloadpaths")
failed: 3
mscoree.c:643: Test failed:
CopyFileW(L"C:\\Users\\winetest\\AppData\\Local\\Temp\\loaAB6B.tmp\\libloadpaths\\libloadpaths.dll")
failed: 3
mscoree.c:647: Test failed:
CreateProcessW(L"C:\\Users\\winetest\\AppData\\Local\\Temp\\loaAB6B.tmp\\loadpaths.exe")
failed: 3
mscoree.c:653: Test failed: L"libloadpaths\\libloadpaths.dll":
WaitForSingleObject returned -1: 6
mscoree.c:662: Test failed: L"libloadpaths\\libloadpaths.dll": Failed to
execute process
mscoree.c:673: Test failed:
DeleteFileW(L"C:\\Users\\winetest\\AppData\\Local\\Temp\\loaAB6B.tmp\\libloadpaths\\libloadpaths.dll")
failed: 3
mscoree.c:675: Test failed:
DeleteFileW(L"C:\\Users\\winetest\\AppData\\Local\\Temp\\loaAB6B.tmp\\loadpaths.exe")
failed: 3
mscoree.c:682: Test failed:
RemoveDirectoryW(L"C:\\Users\\winetest\\AppData\\Local\\Temp\\loaAB6B.tmp\\libloadpaths")
failed: 3
mscoree.c:682: Test failed:
RemoveDirectoryW(L"C:\\Users\\winetest\\AppData\\Local\\Temp\\loaAB6B.tmp")
failed: 267
* 2023-02-21 on w10pro64-en-AE (64-bit)
mscoree.c:614: Test failed:
CreateDirectoryW(L"C:\\Users\\winetest\\AppData\\Local\\Temp\\loaD02D.tmp")
failed: 183
mscoree.c:635: Test failed:
CreateDirectoryW(L"C:\\Users\\winetest\\AppData\\Local\\Temp\\loaD02D.tmp\\private")
failed: 183
See https://test.winehq.org/data/patterns.html#mscoree:mscoree
Where 3 == ERROR_PATH_NOT_FOUND
6 == ERROR_INVALID_HANDLE
183 == ERROR_ALREADY_EXISTS
267 == ERROR_DIRECTORY
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https://bugs.winehq.org/show_bug.cgi?id=47326
Bug ID: 47326
Summary: Fair Strike fails to map joystick due to
IDirectInputDevice8 SetActionMap being a semi-stub.
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
The default joystick actions fail to be mapped since IDirectInputDevice8
SetActionMap assumes that the instance guid is not NULL.
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https://bugs.winehq.org/show_bug.cgi?id=46562
Bug ID: 46562
Summary: Notepad++ 7.6.3 crashes when searching twice and first
time found results
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs.winehq.org(a)fennec.ath.cx
Used 32bit installer and 64bit installer with version 7.6.3, both can crash the
same way.
https://notepad-plus-plus.org/repository/7.x/7.6.3/npp.7.6.3.Installer.exe
* Start Notepad++
* File -> Open
* Will propose "C:\Program Files (x86)\Notepad++" folder by default
* Chose change.log (or any other file)
* Click Open, window will close and file is displayed
* Search -> Find...
* Input anything that find a result, for example "Notepad" and click button
"Find All in All Opened Documents"
* With change.log file, 3 results will be displayed in the "Find result" footer
box (don't if it's the right name)
* Search box will close automatically if there are matches
* Search -> Find... (again)
Application crashes
It seems that if you first search does not find any result and you close the
search box manually, then next searches won't crash even if you have matches.
It looks like if the the first time you search and search ox close
automatically then it will crash.
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https://bugs.winehq.org/show_bug.cgi?id=54729
Bug ID: 54729
Summary: wine build fails with bison 3.0.5
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: blocker
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: rbernon(a)codeweavers.com
Regression SHA1: 071b0a5532fa2e69ea7a547ac0d8f106789d78a1
Distribution: ---
Starting from
commit 071b0a5532fa2e69ea7a547ac0d8f106789d78a1
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Thu Mar 23 09:23:43 2023 +0100
widl: Enable bison locations option.
building wine fails with
bison -o tools/widl/parser.tab.c -d ../wine.src/tools/widl/parser.y
../wine.src/tools/widl/parser.y:122.9-25: error: %define variable
'api.location.type' is not used
%define api.location.type {struct location}
^^^^^^^^^^^^^^^^^
make[1]: *** [Makefile:260004: tools/widl/parser.tab.h] Error 1
$ bison --version
bison (GNU Bison) 3.0.5
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