https://bugs.winehq.org/show_bug.cgi?id=54790
Bug ID: 54790
Summary: quartz:systemclock - test_advise() sometimes gets an
unexpected even in Wine (GitLab CI)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
quartz:systemclock - test_advise() sometimes gets an unexpected even in Wine:
systemclock.c:242: Test failed: Event should not be signaled.
This mostly happens on the GitLab CI but it did happen once in the nightly
WineTest runs:
* 2022-11-15 on test-linux-32 for MR!1370
* 2022-12-14 on fg-deb64-t32
* 2022-12-19 on test-linux-32 for MR!1846
* 2023-03-28 on test-linux-32 for MR!2483
* 2023-04-05 on test-linux-32 for MR!2588
The GitLab CI and fg-* test configurations are the most likely to be busy with
other tasks while the tests are running so it is likely a timing issue caused
by having too much load on the system running the test.
It should be noted that this never happened on Windows though, particularly not
on the fgtb-w10pro64 VM which has the same host as the fg-* test
configurations. So this seems to be a Wine issue.
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https://bugs.winehq.org/show_bug.cgi?id=54789
Bug ID: 54789
Summary: IK Product Manager: Hangs when downloading product
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gearoidburke(a)outlook.com
Distribution: ---
Created attachment 74283
--> https://bugs.winehq.org/attachment.cgi?id=74283
Output of wine running the application
IK Product Manger (https://www.ikmultimedia.com/products/productmanager/)
(Version 1.05) should be able to download and install VST plugins from IK
Multimedia, however upon clicking the install button for any plugin, the
application will hang and become unresponsive. I know this is superficially
similar to my previous bug report on the same application basically the same
problem (https://bugs.winehq.org/show_bug.cgi?id=50643), however, the
particular bug I was reporting then seems to have been fixed as the log file I
have attached does not contain the same error anymore.
I created a fresh prefix (64-bit) for this and am running Wine 8.5 (Staging).
I'm on Arch Linux 64-bit and my kernel version is Linux 6.2.8-2.
My hardware is as follows: Thinkpad X13 Yoga, Intel Core i5-10310U with Intel
integrated graphics.
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https://bugs.winehq.org/show_bug.cgi?id=54776
Bug ID: 54776
Summary: SHD Hub hangs in endless loop with
0074:fixme:nsi:ipv6_forward_enumerate_all not
implemented
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 74267
--> https://bugs.winehq.org/attachment.cgi?id=74267
Console output (wine-8.4 on Slackware64/Multilib)
Download is at:
http://download.shd-kps.de/kps-ftp/SHD_Hub/SHD_Hub.exe
with
bash-5.1$ sha256sum SHD_Hub.exe
99a83f461e8eed52b70e663250ed07b4f19077b8b1f5349dc8307c9947607f00 SHD_Hub.exe
The application requires .net 4.7.2 which it is trying to install with the
installation package but this fails.
I prepared my prefix with "winetricks dotnet48" and corefonts which makes it
possible for the application to start from the command line.
However my console gets lots of messages with:
0074:fixme:nsi:ipv6_forward_enumerate_all not implemented
Console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=54782
Bug ID: 54782
Summary: user32:msg - test_PeekMessage2() is sometimes missing
a WM_MOUSEMOVE message on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - test_PeekMessage2() is sometimes missing a WM_MOUSEMOVE message on
Windows:
msg.c:13603: Test failed: no message available
msg.c:13621: Test failed: no message available
See https://test.winehq.org/data/patterns.html#user32:msg
So far there are only 3 instances all on Windows 10:
* 2023-03-06 on fgtb-w10pro64-rx550-64
* 2023-03-10 on fgtb-w10pro64-rx550-64
* 2023-04-04 on w1064-tsign-32
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https://bugs.winehq.org/show_bug.cgi?id=54763
Bug ID: 54763
Summary: Build-time tests fail in an autobuilder environment
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: smcv(a)collabora.com
Distribution: ---
In a typical distribution autobuilder environment, all builds will be run in a
chroot or container, usually on server-class hardware or in a virtual machine.
This means tests that just do computation (such as shader compilation) should
still succeed, but tests that want to access a real GPU will find that either
there is no VkDevice at all, or there is a VkDevice but it's only software
rendering (lavapipe).
It seems like vkd3d already has some partial handling for this:
run_shader_tests_vulkan() skips itself if a VkDevice cannot be created.
However, run_shader_tests_d3d12() still tries to run, and crashes when it can't
create a Vulkan instance, for example:
FAIL: tests/cast-to-half
========================
vkd3d:err:vkd3d_instance_init Failed to create Vulkan instance, vr -9.
vkd3d:fixme:hresult_from_vk_result Unhandled VkResult -9.
vkd3d:err:vkd3d_instance_init Failed to create Vulkan instance, vr -9.
vkd3d:fixme:hresult_from_vk_result Unhandled VkResult -9.
FAIL tests/cast-to-half.shader_test (exit status: 139)
(Exit status 139 is a segmentation fault.)
Would you consider patches that make the tests skip themselves in this
situation? Or should distro packaging just not be running build-time tests at
all?
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https://bugs.winehq.org/show_bug.cgi?id=54740
Bug ID: 54740
Summary: GetAdaptersInfo function is not returning mac address
information correctly
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: peter.walsh(a)lamresearch.com
Distribution: ---
The GetAdaptersInfo function is not returning the same information on wine vs
windows. I've tried this with stable wine 8 and wine 8.4 staging.
We have an old program that is calling this function to get the mac address of
the system for license key purposes. When run via wine the last pair of digits
in the mac address are missing - and thus the software can't be registered or
run.
There is likely a byte offset missing, causing the last 2 bytes to be dropped?
Example:
System has mac address 82-5E-F4-3b-b6-66 - can see this ok via "wine ipconfig
/all"
However the legacy program when executed only sees address "82-5E-F4-3B-B6-".
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https://bugs.winehq.org/show_bug.cgi?id=7586
Maik Wagner <maiktapwagner(a)aol.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |maiktapwagner(a)aol.com
--- Comment #29 from Maik Wagner <maiktapwagner(a)aol.com> ---
Created attachment 74273
--> https://bugs.winehq.org/attachment.cgi?id=74273
Beta 1.1.8 in XP Mode (wine 8.5)
Downloaded from archive.org
bash-5.1$ sha1sum JoostSetup-Beta-1.1.8.exe
10d30a1632d70ed0ecf359f62a44e8f7adbe56a5 JoostSetup-Beta-1.1.8.exe
In both XP and Windows 10 mode the installer wouldn't even start.
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https://bugs.winehq.org/show_bug.cgi?id=45343
Bug ID: 45343
Summary: Vavoo Webinstaller fails
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 61632
--> https://bugs.winehq.org/attachment.cgi?id=61632
Console Output wine 3.9 (staging)
Hello everyone,
Somebody in the German ubuntuusers.de forum had an issue of getting a software
called "Vavoo" to run.
I am getting the following (Windows) error message
"Unable to run the Windows program wmic.exe to verify that Windows Update
K2670838 is installed."
Console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=54727
Bug ID: 54727
Summary: LDAP Explorer (LEX) throws an exception when
attempting to connect over SSL
Product: Wine
Version: 8.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 74233
--> https://bugs.winehq.org/attachment.cgi?id=74233
WINEDEBUG=+wldap32
Steps to reproduce:
1. Run `winetricks dotnet452`
2. Run `wine LEX.msi`
3. Run `docker run --detach --env LDAP_TLS_VERIFY_CLIENT=never -p636:636
osixia/openldap`
4. Run `wine 'C:\Program Files (x86)\CerroTorre\LEX\LEX.exe'`
5. Wait for the splash screen to close, or move the "LDAP Connections" window
out from under it
6. On the "Advanced" tab, check "Ignore server certificate errors"
7. On the "Server" tab, enter "localhost" for the server and check "SSL
connect" (the port will automatically change from 389 to 636)
8. On the "Server" tab, click "Fetch"
At this point, an "Unhandled exception" dialog appears that says "The feature
is not supported." Furthermore, the program crashes if you click the Quit
button on the dialog, but since the dialog shouldn't appear in the first place,
it's understandable that it doesn't function correctly.
The relevant part of the terminal output is:
0024:fixme:wldap32:ldap_set_optionW Unsupported option: 0x0a
0x0a is LDAP_OPT_SSL, which is not yet implemented in Wine.
$ sha256sum LEX.msi
68810d827de3f90c0223fcb18a66dde49aee189789b37dd4cdeebe013fa402be
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https://bugs.winehq.org/show_bug.cgi?id=44156
Bug ID: 44156
Summary: Mini Ninjas demo - colored area under the player and
NPCs with builtin d3dx9_34
Product: Wine
Version: 3.0-rc1
Hardware: x86-64
URL: http://www.fileplanet.com/203860/200000/fileinfo/Mini-
Ninjas-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 59917
--> https://bugs.winehq.org/attachment.cgi?id=59917
screenshot
How it looks with builtin d3dx9_34
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https://bugs.winehq.org/show_bug.cgi?id=54389
Bug ID: 54389
Summary: Call of Juarez crashes on level loading
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Continuation of bug 54386
05d4:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
05d4:err:d3dcompiler:D3DCompile2 Shader log:
05d4:err:d3dcompiler:D3DCompile2 <anonymous>:318:32: W5300: Implicit
truncation of vector type.
05d4:err:d3dcompiler:D3DCompile2 <anonymous>:323:13: E5005: Function
"rsqrt" is not defined.
05d4:err:d3dcompiler:D3DCompile2
1.6-86-gf9e7cb63
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https://bugs.winehq.org/show_bug.cgi?id=54385
Bug ID: 54385
Summary: Gray Matter crashes on launch
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0418:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0418:err:d3dcompiler:D3DCompile2 Shader log:
0418:err:d3dcompiler:D3DCompile2 <anonymous>:9:26: E5000: syntax error,
unexpected KW_SAMPLER_STATE
0418:err:d3dcompiler:D3DCompile2
0418:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x2.
0418:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result
-5.
0418:err:d3dcompiler:D3DCompile2 Shader log:
0418:err:d3dcompiler:D3DCompile2 lighting.inc:1:1: W4300: Redefinition of
SKINNING.
0418:err:d3dcompiler:D3DCompile2 <anonymous>: E5017: Aborting due to not
yet implemented feature: Uniform initializer.
0418:err:d3dcompiler:D3DCompile2 <anonymous>: E5017: Aborting due to not
yet implemented feature: Uniform initializer.
0418:err:d3dcompiler:D3DCompile2 <anonymous>: E5017: Aborting due to not
yet implemented feature: Uniform initializer.
0418:err:d3dcompiler:D3DCompile2 <anonymous>: E5017: Aborting due to not
yet implemented feature: Uniform initializer.
0418:err:d3dcompiler:D3DCompile2 <anonymous>: E5017: Aborting due to not
yet implemented feature: Uniform initializer.
0418:err:d3dcompiler:D3DCompile2 <anonymous>:45:49: E5005: Function
"reflect" is not defined.
1.6-73-g653cc02f
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https://bugs.winehq.org/show_bug.cgi?id=54374
Bug ID: 54374
Summary: Strong Bad's Cool Game for Attractive People Episode
1: Homestar Ruiner crashes due to missing SM1 'cast'
handling
Product: vkd3d
Version: 1.6
Hardware: x86-64
URL: https://www.moddb.com/games/strong-bad/downloads/stron
g-bad-s-cool-game-for-attractive-people-demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Continuation of bug 33769.
0024:err:d3dcompiler:D3DCompile2 <anonymous>:26:24: E5017: Aborting due to
not yet implemented feature: SM1 "rsq" expression.
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https://bugs.winehq.org/show_bug.cgi?id=54373
Bug ID: 54373
Summary: Mini Ninjas demo crashes due to missing SM1 'sat'
handling
Product: vkd3d
Version: 1.6
Hardware: x86-64
URL: http://www.fileplanet.com/203860/200000/fileinfo/Mini-
Ninjas-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Continuation of bug 44156.
0024:err:d3dcompiler:D3DCompile2 <anonymous>:1:920: E5017: Aborting due to
not yet implemented feature: SM1 "sat" expression.
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https://bugs.winehq.org/show_bug.cgi?id=54083
Bug ID: 54083
Summary: Call of Juarez: Bound in Blood shows a black screen
Product: vkd3d
Version: 1.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 73626
--> https://bugs.winehq.org/attachment.cgi?id=73626
log
Workaround is setting d3dcompiler_47 - native,builtin
vkd3d-1.5-93-g1b11b576
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https://bugs.winehq.org/show_bug.cgi?id=41310
Bug ID: 41310
Summary: World in Conflict can't get past loading screen in
tutorial
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alex3kov(a)zoho.com
Distribution: ---
Created attachment 55640
--> https://bugs.winehq.org/attachment.cgi?id=55640
Log with WINEDEBUG=+d3d9
1.0.1.1 version of the game from gog.com. After Alt-Tabbing or switching to
another desktop workspace I can't get back into the game. Starting missions
gets stuck in the same way.
According to setup manual here
https://appdb.winehq.org/objectManager.php?sClass=version&iId=20703 I've set
d3d10 to "Disabled", replaced dxdiagn with native and set it to "Native" in
winecfg - so the game uses DX9.
Log with WINEDEBUG=+d3d9 is attached. It turned out to be 10Mb, so I gzipped
it.
These lines look suspicious:
fixme:d3d:debug_d3dformat Unrecognized 0x434f5441 (as fourcc: ATOC)
WINED3DFORMAT!
fixme:d3d:debug_d3dformat Unrecognized 0x41415353 (as fourcc: SSAA)
WINED3DFORMAT!
I can provide more logs, test patches etc.
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http://bugs.winehq.org/show_bug.cgi?id=34242
Bug #: 34242
Summary: Dolphin Emulator: Error compiling pixel shader
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 00cpxxx(a)gmail.com
Classification: Unclassified
Created attachment 45563
--> http://bugs.winehq.org/attachment.cgi?id=45563
screenshot
The emulator Dolphin shows an error when trying to play a home brew game.
Steps to reproduce:
Download Dolphin 3.0
https://dolphin-emu.org/download/?ref=btn
Download Newo Asteroids
http://wiibrew.org/wiki/Newo_Asteroids (download link in the right table)
Using the emulator open the BOOT.DOL file from the root folder of the game. The
result is the attachment followed by a crash.
"winetricks d3dcompiler_43" workarounds the issue.
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http://bugs.winehq.org/show_bug.cgi?id=33979
Bug #: 33979
Summary: Still Life 2 demo crashes without native d3dx9_36
Product: Wine
Version: 1.6-rc4
Platform: x86
URL: http://www.fileplanet.com/198863/190000/fileinfo/Still
-Life-2-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com, wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 45144
--> http://bugs.winehq.org/attachment.cgi?id=45144
log+d3dx
Clean wineprefix.
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https://bugs.winehq.org/show_bug.cgi?id=54522
Bug ID: 54522
Summary: SM1: source swizzles for dp* instructions are using
destination writemask
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
I noticed that doing some unrelated testing. DP4 instructions are written out
as:
dp4 r2.x, r1.x, r0.x
after
https://source.winehq.org/git/vkd3d.git/commit/d01729921c18912708ac3fb75413…
Commenting out sm1_map_src_swizzle() in write_sm1_binary_op() for D3DSIO_DP4
produces expected:
dp4 r2.x, r1, r0
and fixes tests for me.
Francisco, could you take a look?
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https://bugs.winehq.org/show_bug.cgi?id=54390
Bug ID: 54390
Summary: Renegade Ops crashes on launch
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Fatal DirectX error!
Code: 14
Result: 0x80004005: E_FAIL
07f8:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_TYPELESS, format
WINED3DFMT_R8G8B8A8_UNORM_SRGB).
07f8:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
07f8:err:d3dcompiler:D3DCompile2 Shader log:
07f8:err:d3dcompiler:D3DCompile2 <anonymous>:4:1: E5000: syntax error,
unexpected KW_TEXTURE2DMS
07f8:err:d3dcompiler:D3DCompile2
1.6-86-gf9e7cb63
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https://bugs.winehq.org/show_bug.cgi?id=54386
Bug ID: 54386
Summary: Call of Juarez crashes on level loading (needs "exp2"
handling)
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0ab0:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0ab0:err:d3dcompiler:D3DCompile2 Shader log:
0ab0:err:d3dcompiler:D3DCompile2 <anonymous>:310:8: E5005: Function "exp2"
is not defined.
0ab0:err:d3dcompiler:D3DCompile2
1.6-73-g653cc02f
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http://bugs.winehq.org/show_bug.cgi?id=34106
Bug #: 34106
Summary: Bioshock demo needs native d3dx9_33 (purist)
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
After verifying that bug 23884 seems fixed, I tried running the game
after doing 'winetricks alldlls=builtin'.
It crashed after the first small splash screen, before the first logo movie,
with log:
err:d3dcompiler:compile_shader HLSL shader parsing failed.
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x7dd73758).
Backtrace:
=>0 0x7dd73758 dump_exception_type+0xfb(type=0x685a180)
[dlls/msvcrt/except_i386.c:227]
...
9 0x7bc829d4 RtlRaiseException+0xb() in ntdll
10 0x00000001 (0x0073ac88)
11 0x7dd69f4d _CxxThrowException+0x47(object=<?>, type=<?>)
[dlls/msvcrt/cpp.c:1085] in msvcrt (0x0073acc8)
12 0x1091267f in bioshock (+0x1267e) (0x0073f760)
...
I'll attach a WINEDEBUG=+d3dcompiler log showing the shader compiler errors.
Setting d3dx9_33 to native rescued the game and let it launch and swim
to the initial entry hall.
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https://bugs.winehq.org/show_bug.cgi?id=54200
Bug ID: 54200
Summary: 227:11: E5005: Function "sqrt" is not defined.
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: nostritius(a)googlemail.com
Distribution: ---
Created attachment 73732
--> https://bugs.winehq.org/attachment.cgi?id=73732
Mass Effect 1 Log with dxvk
I have tried to run the first Mass Effect Game from Steam with dxvk. As it can
be seen in the attached log, it fails with the message "227:11: E5005: Function
"sqrt" is not defined.". From what i can see, the hlsl part of vkd3d defines
some intrinsic functions (abs, clamp, min, max, ...), where the sqrt function
is searched for, maybe it is just a missing feature? The game works well when
disabling dxvk and running it in opengl mode.
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https://bugs.winehq.org/show_bug.cgi?id=54126
Bug ID: 54126
Summary: Zoria and the Cursed Land Demo: Error when starting a
new game.
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 73658
--> https://bugs.winehq.org/attachment.cgi?id=73658
Zoria and the Cursed Land Demo Wine 7.19 default terminal output
Hello,
Starting a game in Zoria and the Cursed Land Demo (Steam) results in an error:
--- Error transcript ---
FATAL ERROR in Vertex Shader compilation
ShaderName: sh_underwater
memory:68:25: E5005: Function "transpose" is not defined.
at gml_Object_oGameMasterController_Draw_74
--- end of transcript ---
Regards.
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