http://bugs.winehq.org/show_bug.cgi?id=26715
Summary: Win1.0 executable triggers Dosbox
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spammis(a)spam.la
$ wine paint
This seems to be a very old (pre-3.0) Windows executable. Expect crashes,
especially if this is a real-mode binary !
DOSBox version 0.74
Copyright 2002-2010 DOSBox Team, published under GNU GPL.
---
CONFIG:Loading primary settings from config file
/home/user/.wine/dosdevices/c:/users/user/Temp/cfg1bc1.tmp
MIXER:Got different values from SDL: freq 44100, blocksize 512
ALSA:Can't subscribe to MIDI port (65:0) nor (17:0)
MIDI:Opened device:none
$
The executable (paint/PAINT.EXE) is the Windows 1.0 version of Paint. Wine
properly recognises it as a "very old" Windows executable, but after doing
that, Wine thinks that it is a DOS executable and tries to launch Dosbox.
Dosbox gives the usual message: "This program requires Microsoft Windows." The
lines about the old executable come from Wine while the rest of the lines come
from Dosbox.
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https://bugs.winehq.org/show_bug.cgi?id=54340
Bug ID: 54340
Summary: Kernel throws /dev/sr0 I/O errors when wine starts
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wamo(a)tuta.io
Distribution: ArchLinux
Created attachment 73909
--> https://bugs.winehq.org/attachment.cgi?id=73909
system and wine logs
wine-staging 7.22
Linux kernel 6.1.5.arch2-1
To reproduce, empty the cd tray and launch anything with wine.
With a cd in the closed tray there is no errors. Errors persist
with the tray opened.
This is the same error this user was getting in wine 5.8-1:
https://forum.winehq.org/viewtopic.php?t=33932
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https://bugs.winehq.org/show_bug.cgi?id=54332
Bug ID: 54332
Summary: Game 'Applewood' refuses to run
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stabilergriller(a)gmail.com
Distribution: ---
Created attachment 73897
--> https://bugs.winehq.org/attachment.cgi?id=73897
output when running "wine Applewood.exe"
The full game can be downloaded completely for free from
https://act-novel.itch.io/applewood (filename: "applewood-windows.zip"), but it
won't start.
Curiously:
1) the demo version (Applewood Demo.exe), which can be downloaded from the same
webpage, runs on wine without problems.
2) Proton 7.0-5 runs demo and full versions without any problem, too.
My set up:
OS: Arch 64-Bit
GPU: Intel HD Graphics 610
Mesa: 22.3.3
Kernel version: 6.1.5
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https://bugs.winehq.org/show_bug.cgi?id=54329
Bug ID: 54329
Summary: Game "S10": Does not boot into main menu
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stabilergriller(a)gmail.com
Distribution: ---
Created attachment 73892
--> https://bugs.winehq.org/attachment.cgi?id=73892
Wine output when running TEN_S.exe.
A tennis game named S10 from an indie developer, available on
https://owch.itch.io/10s, crashes before it even reaches its main menu. No
visible windows are drawn. A free demo can be downloaded from the website, too.
Interestingly with Proton 7.0-5, I'm at least able to boot into the main menu.
(But it's still not possible to go into the actual game, since a "Code Error"
occurs - I added that log for completeness sake to the attachment file, too,
since messages like 'Function "transpose" is not defined' seem to overlap).
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https://bugs.winehq.org/show_bug.cgi?id=43996
Bug ID: 43996
Summary: 2GIS: error after exiting
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spck(a)yandex.ru
Distribution: ---
Created attachment 59653
--> https://bugs.winehq.org/attachment.cgi?id=59653
just backtrace automatically formed by Wine
Wine crashes when I successfully close 2GIS application
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https://bugs.winehq.org/show_bug.cgi?id=5159
mirh <mirh(a)protonmail.ch> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mirh(a)protonmail.ch
--- Comment #67 from mirh <mirh(a)protonmail.ch> ---
Is it fine with the 8.0rcs?
(probably not if the ControlDetails thing is really the culprit)
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https://bugs.winehq.org/show_bug.cgi?id=53761
Bug ID: 53761
Summary: Broken rendering in Mafia III: Definitive Edition
Product: Wine
Version: 6.19
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: jsikorski(a)codeweavers.com
Regression SHA1: 3f4e6673dcafcc30a6b6286203fe3a11043c32de
Distribution: ---
Created attachment 73236
--> https://bugs.winehq.org/attachment.cgi?id=73236
examples
For sure it was not ideal before, but at least not so bad as it now.
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https://bugs.winehq.org/show_bug.cgi?id=51906
Bug ID: 51906
Summary: War Mongrels fails to play videos
Product: Wine
Version: 6.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70857
--> https://bugs.winehq.org/attachment.cgi?id=70857
+mfplat
winegstreamer warning: qtdemux0: Incorrect elementary fragment size.
winegstreamer warning: qtdemux0: ../gst/isomp4/qtdemux.c(4380):
gst_qtdemux_loop_state_header ():
/GstBin:bin0/GstDecodeBin:decodebin0/GstQTDemux:qtdemux0:
Header atom '....' has empty length
0308:fixme:mfplat:topology_loader_Load 00000000092EABA0, 00000000092EACE0,
000000001959FBB8, 0000000000000000.
0308:fixme:mfplat:audio_renderer_get_service_GetService Unsupported service
{866fa297-b802-4bf8-9dc9-5e3b6a9f53c9}, interface
{0a9ccdbc-d797-4563-9667-94ec5d79292d}.
0308:fixme:mfplat:media_source_QueryInterface
{6ef2a662-47c0-4666-b13d-cbb717f2fa2c}, 000000001959FB48.
winegstreamer warning: qtdemux1: Incorrect elementary fragment size.
winegstreamer warning: qtdemux1: ../gst/isomp4/qtdemux.c(4380):
gst_qtdemux_loop_state_header ():
/GstBin:bin1/GstDecodeBin:decodebin1/GstQTDemux:qtdemux1:
Header atom '....' has empty length
wine-6.19-288-g93992c760d8
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https://bugs.winehq.org/show_bug.cgi?id=51227
Bug ID: 51227
Summary: urlmon:url breaks the wininet:http test on Windows 10
1709+
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
WineTest shows that wininet:http has the following set of failures on Windows
10 1709+:
https://test.winehq.org/data/patterns.html#wininet:http
http.c:6732: Test failed: expected secure flag to be set
http.c:6742: Test failed: InternetQueryOption failed: 12016
http.c:6748: Test failed: InternetQueryOption failed: 12016
http.c:6771: Test failed: InternetQueryOption failed: 12016
http.c:6776: Test failed: InternetQueryOption failed: 12016
http.c:6779: Test failed: expected same string
However, when run on its own, the test always succeeds!
Further testing shows that to reproduce the failure one must first run
urlmon:url. More specifically:
urlmon_test.exe url
wininet_test.exe http -> fails
wininet_test.exe http -> succeeds
So urlmon:url breaks the wininet:http that follows, but wininet:http fixes
whatever urlmon:url broke so that the next wininet:http run succeeds.
So it seems like there are two bugs:
* urlmon:url does not correctly clean up one of the changes it makes.
* And wininet:http performs a similar change but instead of restoring the
configuration as it was when the test started, it restores the default Windows
configuration.
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https://bugs.winehq.org/show_bug.cgi?id=45542
Bug ID: 45542
Summary: regression: WeGame hangs after login.
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: jactry92(a)gmail.com
Distribution: ---
Created attachment 61948
--> https://bugs.winehq.org/attachment.cgi?id=61948
0001-Revert-server-Assign-a-default-label-to-all-tokens.txt
WeGame is a game platform by Tencent.
Steps to reproduce:
1. $ winetricks -q mfc42 cjkfonts
2. $ wine WeGameMiniLoader.3.6.1.5080.gw.exe
3. $ cd .wine/drive_c/Program\ Files/WeGame
4. $ WINEDLLOVERRIDES="msvcr100=n" wine tgp_daemon.exe
5. Due to bug 45540 , we can't login by an account number and password. But we
can login it by scanning its QR code. Clicking the Wechat icon and scaning the
QR code on WeChat mobile for login.
Expected: We can login and enter WeGame's game store interface.
Actually: Login successfully but it will hang.
I found that it work well on Wine-2.8 and I did a regression tests for it found
that this commit broke it:
commit a78d419420a43e1f428ac155082b87143117e381
Author: Michael Müller <michael(a)fds-team.de>
Date: Fri Jun 16 20:41:36 2017 +0200
server: Assign a default label to all tokens.
0001-Revert-server-Assign-a-default-label-to-all-tokens.txt is a patch for
reverting this commit on current Wine-3.13. And with this reverting WeGame
doesn't hang again.
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https://bugs.winehq.org/show_bug.cgi?id=53408
Bug ID: 53408
Summary: Dark Souls: Remastered has slow performance with
OpenGL renderer
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: performance, regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 7c844cd3c9c465bdeaf3d98d6da5f2f5e460e650
Distribution: ---
Before
0494:trace:fps:wined3d_cs_exec_present 0x103dec0 @ approx 41.94fps
After
0494:trace:fps:wined3d_cs_exec_present 0x103dec0 @ approx 12.45fps
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https://bugs.winehq.org/show_bug.cgi?id=50351
Bug ID: 50351
Summary: Slow text rendering in dofus linked to
fnIMLangFontLink2_GetCharCodePages calling
WideCharToMultiByte with CP_UNICODE
Product: Wine
Version: 6.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mlang
Assignee: wine-bugs(a)winehq.org
Reporter: eijebong+wine(a)bananium.fr
Distribution: ---
Created attachment 68941
--> https://bugs.winehq.org/attachment.cgi?id=68941
Patch that fixes the text rendering slowness (probably wrong)
Dofus is very slow to render text and changing communication channels can hang
the game for a few seconds.
Profiling shows that it's spending lots of time opening files.
Tracing shows it's trying to open c_1200.nls a *lot*. That file doesn't exist.
Discussion on IRC:
```
22:45:27 nsivov> so that comes from mlang
22:45:47 gofman> mind umbstowcs and friends... what if it really ends up
searchign / opening locale file each time due to some reason (which can be
fixed)
22:46:37 gofman> or maybe it doesn't find some locale and tries again on each
character
22:48:07 zf> no such code page on Windows either
22:48:33 zf> we should probably cache failed attempts there
22:48:45 nsivov> in mlang it goes 1 char at a time * mlang_data size
22:49:30 gofman> cache missing is strange, but maybe some cached list of which
locale exist is possible
[...]
22:55:15 julliard> that's an mlang bug, CP_UNICODE is not a real codepage
22:57:01 nsivov> yes, for that particular loop it should be excluded
[...]
23:38:04 zf> just judging from the diagnosis above, it seems like
fnIMLangFontLink2_GetCharCodePages() is using CP_UNICODE in
WideCharToMultiByte() when it shouldn't
```
The attached diff fixes the slowness but is probably not correct and I
certainly don't understand enough about the cause to either write a meaningful
commit message or a test.
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http://bugs.winehq.org/show_bug.cgi?id=32643
Bug #: 32643
Summary: getsockopt() does not indicate WSAEFAULT when setting
optlen too small
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexander255(a)lavabit.com
Classification: Unclassified
Using the attached WSA code will cause an error on Windows but NOT on WINE.
If you change "optlen" value to at least 4, the example the code will run
smoothly on both platforms.
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http://bugs.winehq.org/show_bug.cgi?id=26822
Summary: Double click the icon in the title bar should close
the window
Product: WineHQ Bugzilla
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florian.angermeier(a)desaster-games.com
In Windows it is the default behavior if double click the icon in the title bar
of a window it closes the window. Would it not be better if this also true in
Wine? Users of Windows software would expect such behavior.
May be this is optional and is only behaving like this if you turn of the
decoration of the windows (Which are Windows applications) through the window
manager. If the decoration through the window manager is turn off the window
have the "Windows window borders".
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https://bugs.winehq.org/show_bug.cgi?id=45759
Bug ID: 45759
Summary: Links 2003 needs native wmvcore
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: j-r(a)online.de
Distribution: ---
Created attachment 62205
--> https://bugs.winehq.org/attachment.cgi?id=62205
+wmvcore log of Links 2003
Links 2003 crashes on startup with builtin wmvcore. After copying wmvcore.dll
from a prefix with wintricks wmp9 it runs fine (using winetricks wmp9
unsurprisingly also works).
I've attached a +wmvcore log from a run with builtin wmvcore.
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https://bugs.winehq.org/show_bug.cgi?id=53659
Bug ID: 53659
Summary: Beyond Good & Evil: missing images in configuration
tool
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matheus.venturini(a)acad.ufsm.br
Distribution: ---
Created attachment 73063
--> https://bugs.winehq.org/attachment.cgi?id=73063
Wine console output
Beyond Good & Evil's configuration tool (SettingsApplication.exe) doesn't show
some images that are supposed to appear when using it. This doesn't negatively
affect the use of the tool, but it ends up looking a little strange. These are
the most interesting lines on the output generated by Wine:
fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x30
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
I'm using the GOG version, sadly the game doesn't have a demo for PC.
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https://bugs.winehq.org/show_bug.cgi?id=54344
Bug ID: 54344
Summary: simtower (setup.exe) says could not open the file name
"h:\wine64....."
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: elias_0000_0000(a)yahoo.com
Distribution: ---
simtower (setup.exe) says could not open the file name "h:\wine64....."
setup.exe tries to expand the files, but it says the above message.
What i must do?
I downloaded expand.exe to expand files in dosbox by hand but it takes time.
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https://bugs.winehq.org/show_bug.cgi?id=54333
Bug ID: 54333
Summary: Game "10S": crashes when starting new game
Product: Wine
Version: 8.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stabilergriller(a)gmail.com
Distribution: ---
Created attachment 73899
--> https://bugs.winehq.org/attachment.cgi?id=73899
complete output of the "code error" window
A free demo of the game is provided on https://owch.itch.io/10s.
Wine boots up the main menu successfully, but crashes when actually trying to
get ingame (click the "Let's Play!" button). A "Code Error" pops up.
My stats:
OS: Arch
GPU: Intel HD Graphics 610
Driver Mesa 22.3.3
Kernel version: 6.1.5
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https://bugs.winehq.org/show_bug.cgi?id=50306
Bug ID: 50306
Summary: Riptide GP Renegade: not able to connect to online
multiplayer server (Error code 403)
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ranplayer(a)protonmail.com
Distribution: ---
Created attachment 68878
--> https://bugs.winehq.org/attachment.cgi?id=68878
Wine output
When you try to connect to the Online Multiplayer, the game shows the following
message:
"""
Connection error:
Unable to connect to the game server. Please, check you network connection and
try again. (Error code 403)
"""
I created a clean prefix and installed only the Steam client and the game. No
additional library was added. This issue happens on previous Wine versions as
well.
Game link: https://store.steampowered.com/app/443860/Riptide_GP_Renegade
Setup:
O.S: Manjaro Linux
Arch: x86_64
Kernel: 5.4.80
Desktop Environment: KDE Plasma 5.20.4
CPU: Intel Core i5-4690s
GPU: Nvidia GTX 970 4GB
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https://bugs.winehq.org/show_bug.cgi?id=54226
Bug ID: 54226
Summary: widl: implement `cstruct_out` option to generate C
bindings compatible with small struct return values
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: alvin(a)alvinhc.com
According to https://devblogs.microsoft.com/oldnewthing/20220113-00/?p=106152,
the previous C bindings are incompatible with the C++ COM ABI when the method
returns a small struct for MSVC. Their solution is to add the `/cstruct_out`
flag to the MIDL compiler
(https://learn.microsoft.com/en-us/windows/win32/midl/-cstruct-out, added in
the Win11 SDK according to comments) to generate new C bindings compatible with
the C++ COM ABI.
This is similar to the (long-standing) GCC issue with its mingw-w64 MS ABI
(https://gcc.gnu.org/bugzilla/show_bug.cgi?id=64384), which has been worked
around in widl/mingw-w64 by having special wrapper functions in the C++
bindings, guarded by `WIDL_EXPLICIT_AGGREGATE_RETURNS`.
I think widl should follow suit to implement a `--cstruct_out` flag to do the
same thing for the C bindings. This does not need to be guarded by
`WIDL_EXPLICIT_AGGREGATE_RETURNS` because both GCC and MSVC has the same issue
and will require the same fix. (I do not know if we need some kind of guard for
the mingw-w64 headers to revert to the old function declarations, but given
that the old bindings are practically broken perhaps it doesn't matter.)
(I have not checked what `/cstruct_out` on MIDL actually does to the C
bindings.)
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https://bugs.winehq.org/show_bug.cgi?id=54316
Bug ID: 54316
Summary: wine staging lacks wine-staging package
(8.0~rc4~jammy-1)
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: monsterovich(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
┌(monsterovich@pc)─(pts/0)─(~)
└─(>) LANG= sudo apt dist-upgrade
Reading package lists... Done
Building dependency tree... Done
Reading state information... Done
Calculating upgrade... Done
The following packages will be REMOVED:
wine-staging
The following NEW packages will be installed:
wine-staging:i386
The following packages will be upgraded:
wine-staging-amd64 wine-staging-i386:i386 winehq-staging
3 upgraded, 1 newly installed, 1 to remove and 0 not upgraded.
Need to get 216 MB of archives.
After this operation, 46.1 kB of additional disk space will be used.
Do you want to continue? [Y/n]
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https://bugs.winehq.org/show_bug.cgi?id=51484
Bug ID: 51484
Summary: dmloader:loader fails randomly with a
DMUS_E_LOADER_BADPATH error
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Created attachment 70320
--> https://bugs.winehq.org/attachment.cgi?id=70320
Unsuccessful attempt to more reliably reproduce the failure
dmloader:loader fails randomly in test_directory():
https://test.winehq.org/data/patterns.html
loader.c:105: Test failed: SetSearchDirectory failed with 0x88781181
loader.c:107: Test failed: SetSearchDirectory failed with 0x88781181
where 0x88781181 == DMUS_E_LOADER_BADPATH.
As of writing only w7u and cw-gtx560-1506 had failures but they are quite rare
(up to 110 runs between failures), so maybe the other platforms just got lucky.
Also once (2021-06-21) there was this set of failures:
loader.c:105: Test failed: SetSearchDirectory failed with 0x88781181
loader.c:107: Test failed: SetSearchDirectory failed with 0
So it's as if there was a race condition causing SetSearchDirectory() to fail
until some initialization process completed. That or it's some sort of
uninitialized memory issue and the failures truly are random; or
SetSearchDirectory() checks the presence of some directory corresponding to "",
and some other process interferes with that.
The attached patch has no success reproducing this issue so maybe the cause is
external.
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