http://bugs.winehq.org/show_bug.cgi?id=28282
Summary: Sound constantly crackling in StarCraft II
Product: Wine
Version: 1.3.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pitlicek(a)gmail.com
Sound is crackling since 1.3.26 (and still does in 27) and console is spammed
with "err:alsa:wine_snd_pcm_recover underrun occurred".
Using ALSA in Wine (PulseAudio in Ubuntu 11.04), full acceleration (changing to
emulation doesn't fix it), 48 kHz (my SoundBlaster can handle it, and again,
change makes no difference), 16 bps. Using OSS and padsp results in no sound at
all.
But it's still better than no sound in 1.3.25 after mmdevapi
rewrite/implementation. ;)
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https://bugs.winehq.org/show_bug.cgi?id=52951
Bug ID: 52951
Summary: gdi32:font - test_GetGlyphOutline() fails on "VL
Gothic" in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
gdi32:font - test_GetGlyphOutline() fails on "VL Gothic" in Wine:
font.c:4885: Test failed: expected 36, got 19 (VL Gothic:136)
font.c:4903: Test failed: expected 36, got 19 (VL Gothic:136)
https://test.winehq.org/data/patterns.html#gdi32:font
This begs two questions:
1. Is this a bug in the font, or a bug in the test?
2. Why does this happen on the debian11 (and debiant) VMs, but not on fg-deb64
(my development machine)?
On Debian VL Gothic is brought in by this package dependency chain:
libsane -> libpoppler-glib8 -> libpoppler102 -> poppler-data -(suggest)->
fonts-vlgothic
Interestingly poppler-data has alternatives to fonts-vlgothic one of which is
already installed:
fonts-ipaexfont-gothic
fonts-ipfont-gothic (installed)
fonts-ipafont-nonfree-jisx0208
fonts-mona
fonts-takao-gothic
fonts-umeplus-cl
fonts-vlgothic (installed)
But the reason for the difference is that fg-deb64 has the AR PL UMing CN font
(from the fonts-arphic-uming package) and not the TestBot VMs. The lack of
UMing also causes a test to be skipped on the TestBot VMs:
1: (IPAGothic:128)
2: (NanumGothicCoding:129)
font.c:4867: Tests skipped: Fixed-pitch TrueType font for charset 134 is not
available
4: (VL Gothic:136)
So I'm going to install fonts-arphic-uming on the TestBot VMs which should
swipe these two failures under the rug.
Note: I don't have information on how much this will increase the runtime (see
bug 51367) but it seems like it shouldn't be too bad.
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https://bugs.winehq.org/show_bug.cgi?id=51433
Bug ID: 51433
Summary: Battle.Net: Installer terminates with
BLZBNTBTS0000005C error screen
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pep(a)bouah.net
Distribution: ---
Created attachment 70285
--> https://bugs.winehq.org/attachment.cgi?id=70285
Wine logs
Hi there,
Trying to install Heartstone (Blizzard), it failed when updating the battle.net
updater. I reproduced with the Battle.Net Installer directly, downloaded from
here:
https://www.blizzard.com/en-us/download/confirmation?platform=windows&local…
(shasum seems to give me something different each time I download it again)
The error dialog the installer shows says "More help: BLZBNTBTS0000005C".
Logs from the installer in attachments. I get the same error with wine and wine
and wine-staging 6.12 with a fresh profile.
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https://bugs.winehq.org/show_bug.cgi?id=53160
Bug ID: 53160
Summary: Ancestral Quest 16.0.11: Data from linked FamilySearch
shrinks and then disappears
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: drjk011(a)live.com
Distribution: ---
Ancestral Quest is software designed for storing and managing personal family
history data. When a person is linked to FamilySearch (free account) and
'Review with FamilySearch" is selected, data from FamilySearch is retrieved and
the textbox is supposed to be populated so local data can be compared with
FamilySearch data.
The data momentarily is presented, then shrinks smaller and smaller until it
disappears from view. With text data, there are no error messages, just
disappearing text.
If Ancestral Quest is a registered version, then photos may be compared with
FamilySearch as well. In this case, the same action occurs until the there is a
divide-by-zero error and the program crashes.
Hardware:
PclinuxOS 2022
KDE Plasma 5.24.5
Ryzen 5-3600, 23.5 GiB Ram, NVIDIA GTX 1060
Wine 7.6
Software:
Ancestral Quest 16.0.11 by Incline Software
http://www.ancestralquestonline.com/updates/getlatest.asp?demo=1
Error demonstrated with the “Scrapbook Sample Database” freely downloadable
from the publisher
http://www.ancquest.com/download.htm
Connecting to FamilySearch by the Church of Jesus Christ of Latter Day Saints.
One must be registered, but it is a free account.
https://www.familysearch.org/en/
Attachments:
Four (4) screenshots from Windows of how it is supposed to look:
Screenshot_main.png; Screenshot_sub-details.png; Screenshot_sources.png; and
Screenshot_sub-photos.png
Two (2) mpg files showing what is actually seen: "RealTime.mpg" shows accessing
the above mentioned 4 areas, and "Clips slowed 90%.mpg" showing what is
happening slow enough to actually evaluate.
One (1) backtrace file "backtrace.txt" showing information when the photos
cause the program failure.
Comment:
>From my working with this issue and attempting to find a resolution, to me it
seems that this is not exactly a failure of Wine, but rather a procedure or
function dealing with size and placement (located in User32.dll) that is not
yet fully implemented. I could not find any patches or work that addresses this
issue. One backtrace (that I cannot yet duplicate) referenced a
WINPOS_SysCommandSizeMove procedure followed by a WINPROC_call_window
procedure; indicating that there were missing parameters.
I would be happy to provide more details and/or logs if that would be helpful.
Thanks...
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https://bugs.winehq.org/show_bug.cgi?id=53158
Bug ID: 53158
Summary: The Sabadell bank's BS Online program gives an error
when trying to restore a backup
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: guilhe_gz(a)hotmail.com
Distribution: ---
Created attachment 72591
--> https://bugs.winehq.org/attachment.cgi?id=72591
Backtrace.txt file generated by Wine at the time of failure
The Sabadell bank's BS Online program gives an error when trying to restore a
backup.
The program initially loads correctly, and also connects correctly with the
bank, but when trying to restore a copy, the error window pops up.
I leave the error output in the backtrace_last.txt file.
The page from where you can download the program is
https://www.bancsabadell.com/StaticFiles/bsonlineficheros/setup-004_220.exe
The version I am testing with is 004_220
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https://bugs.winehq.org/show_bug.cgi?id=53026
Bug ID: 53026
Summary: F.E.A.R. (original) has "Disconneted from server"
massage every time starting a new game
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: VladimirVSC(a)yandex.ru
Distribution: ---
It is impossible to start a new game because of this (however the benchmark
works good). Don't know, if it is a Wine bug or a game quirk, but for Windows 7
(x64) the same copy of the game works fine.
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https://bugs.winehq.org/show_bug.cgi?id=46609
Bug ID: 46609
Summary: openbor: executable freezes while loading game (Marvel
Infinity War)
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: cardogar(a)hotmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Created attachment 63509
--> https://bugs.winehq.org/attachment.cgi?id=63509
Log file
When running the openbor game Marvel Infinity War the wine-preloder freezes
(not responding).
Game can be downloaded here http://www.zvitor.com.br/Downloads/miw_v1.2.rar
Attached console output.
Games constructed with different openbor engine versions work.
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https://bugs.winehq.org/show_bug.cgi?id=53149
Bug ID: 53149
Summary: quartz:filtergraph - test_filter_state() has a pair of
rare failures on Windows 10
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
quartz:filtergraph - test_filter_state() has a rare failure on Windows 10:
filtergraph.c:3730: Test failed: Got state 2.
filtergraph.c:3731: Test failed: Got state 2.
https://test.winehq.org/data/patterns.html#quartz:filtergraph
The failure is known to happen on w1064v1909 and w10pro64 (21H1), but its
failure rate is pretty low (3.2%) so it's unclear if other Windows versions are
affected too. It does seem that the failure is specific to 64-bit code.
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https://bugs.winehq.org/show_bug.cgi?id=53146
Bug ID: 53146
Summary: kernel32:process - test_handle_list_attribute() has a
rare failure on Windows 10 1607+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:process - test_handle_list_attribute() has a rare failure on Windows
10 1607+:
On Windows 10 1607:
process.c:4288: Test failed: Unexpected return value, error 127.
where 127 == ERROR_PROC_NOT_FOUND
And on Windows 10 1709+:
process.c:4288: Test failed: Unexpected return value, error 203.
203 == ERROR_ENVVAR_NOT_FOUND which is a bit strange
https://test.winehq.org/data/patterns.html#kernel32:process
The failure rate is about 5.3%.
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https://bugs.winehq.org/show_bug.cgi?id=53143
Bug ID: 53143
Summary: kernel32:debugger - test_debugger() fails randomly on
Windows 10
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:debugger - test_debugger() fails randomly on Windows 10:
debugger.c:1760: Test failed: unexpected instruction pointer 778B2A0C
https://test.winehq.org/data/patterns.html#kernel32:debugger
The address changes with every run which causes this failure to always look
like a new one.
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https://bugs.winehq.org/show_bug.cgi?id=53141
Bug ID: 53141
Summary: dsound:dsound - test_notify() has a rare failure on
Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dsound:dsound - test_notify() has a rare failure on Windows:
dsound.c:1072: Test failed: expected 0. got 258
or sometimes
dsound.c:1072: Test failed: expected 1. got 258
or even
dsound.c:1060: Test failed: got 00000000
dsound.c:1072: Test failed: expected 1. got 258
https://test.winehq.org/data/patterns.html#dsound:dsound
The failure rate appear to be about 6.6% and this seems to only happen on
Windows 10 1809+, real hardware (cw-gtx560) and VMs alike. This failure did not
happen on all test configurations. Maybe there's something special about those
that got this failure, or the others just got lucky due to the low failure
rate.
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https://bugs.winehq.org/show_bug.cgi?id=53140
Bug ID: 53140
Summary: Origin spawn multiple invisible Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tinozzo123(a)tutanota.com
Distribution: ---
Created attachment 72583
--> https://bugs.winehq.org/attachment.cgi?id=72583
Origin windows seen from a Wine virtual desktop
EA Origin when opened spawns extra windows that shouldn't be seen and do
various things (they can be seen in the attachment).
The first is a digital clock that only updates when focused.
The second and the fourth one show garbage, while the third one is just a logo.
The fifth one shows "OFFLINE MODE", and clicking it actually puts you in
offline mode.
The sixth one shows a list of items, all but "Achievements" and "Download
Manager" are functional.
They can be closed with no apparent side effect. Closing Origin's main window
and then reopening it doesn't spawn them again.
These windows are normally invisible (even in the taskbar), but they can be
seen by either using Wine virtual desktop (where they can be seen in the
taskbar) or by using a tiling window manager (the behavior depends on the WM:
Sway for example tiles the extra windows while leaving the main window stacked
(though the mouse cursor may stop matching the actual position), kwin-tiling
doesn't tile the extra window but leaves extra space as if they need to be
tiled while the main windows is stacked and very slow and unresponsive, Bismuth
doesn't know how to handle this and crashes the entire desktop environment).
While I don't know if the fact that they exist in the first place is
"intended", their behavior is certainly destructive (though it can be worked
around by setting the tiled window managers to not tile Origin, it certainly
isn't something that should be done).
(Wine version is set to unknown because I tested the Lutris script with both
Wine-lutris and Wine-tkg, but not vanilla Wine).
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https://bugs.winehq.org/show_bug.cgi?id=52837
Bug ID: 52837
Summary: The text cannot be displayed normally in the "小K直播姬"
software
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 3238998313(a)qq.com
Distribution: ---
Created attachment 72232
--> https://bugs.winehq.org/attachment.cgi?id=72232
The log output from the terminal (the action is recorded).
Run "Little K Live Ji" on the 7.6 version of the development branch, and the
expected version of WineD3D is 1.2.
The packages for Winehq are packaged by the distribution ArchLinux. See the log
file for details. The official website of the software is
https://yunboai.com/liverc; you can also get a complete copy of the software
from here: https://www.123pan.com/s/lgeRVv-zauHd, password: wine.
I looked at the output and everything seems to be working fine until line 1578,
after doing the login it opens a new process and reports back and forth
warnings and errors for d3d11, some modules and WineD3D.
The main thing that affects my continued use of the software is that in this
new process it barely displays text properly and is mostly blank. According to
the information, the software cannot be run directly after the d3dx11 bug patch
is applied by Winetricks.
Main output: MESA-INTEL: warning: Performance support disabled, consider sysctl
dev.i915.perf_stream_paranoid=0
This software has not been tested in versions prior to 7.6.
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https://bugs.winehq.org/show_bug.cgi?id=53127
Bug ID: 53127
Summary: mmdevapi:render - test_clock() gets misfit fragments
on Windows 10 2004+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
mmdevapi:render - test_clock() gets misfit fragments failures on Windows 10
2004+:
render.c:1040: Test failed: BufferSize 24576 misfits fragment size 720 at rate
48000
https://test.winehq.org/data/patterns.html#mmdevapi:render
This failure is somewhat rare and only happens on Windows 10 >= 2004. It also
never happened on the cw-gtx560 and cw-rx460 machines. So it's possible that
this is a QEmu issue.
The ill fitting fragment size is also always the same: 24576.
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https://bugs.winehq.org/show_bug.cgi?id=53126
Bug ID: 53126
Summary: mmdevapi:render - test_clock() has timing-related
failures
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
mmdevapi:render - test_clock() has timing-related failures:
render.c:1114: Test failed: Position 54256 too far after playing 100ms
https://test.winehq.org/data/patterns.html#mmdevapi:render
These happen on Windows and Wine and are quite frequent but the position
changes on every run causing the failure to always look new.
It may be possible to reduce the frequency of the failures by improving the
accuracy of the timing measurements but it's not clear if the failures can be
completely eliminated without making the timing margins meaninglessly large.
See also:
https://www.winehq.org/pipermail/wine-devel/2020-November/176708.html
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https://bugs.winehq.org/show_bug.cgi?id=53098
Bug ID: 53098
Summary: Diablo Immortal hangs after launch
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 72528
--> https://bugs.winehq.org/attachment.cgi?id=72528
TerminalOutput
The game doesn't crash it doesn't show any window, seems like it is frozen
after printing a couple of lines to the terminal window.
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https://bugs.winehq.org/show_bug.cgi?id=53119
Bug ID: 53119
Summary: River City Girls - sound stuttering
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: VladimirVSC(a)yandex.ru
Distribution: ---
There are small sound stutterings during intro video ("we're gonna fight you"
video"). (both in WINE 7.0 and 7.10). The game is GOG 1.1 version.
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https://bugs.winehq.org/show_bug.cgi?id=53118
Bug ID: 53118
Summary: River City Girls - comix video bug
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: VladimirVSC(a)yandex.ru
Distribution: ---
When starting a new game and watching intro movie, there are color pink and
green stripes across the screen. The same for stable 7.0 and beta 7.10 WINE.
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https://bugs.winehq.org/show_bug.cgi?id=41163
Bug ID: 41163
Summary: Minimum memory for Nvidia GTX 1060 should be 3GB
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: markk(a)clara.co.uk
Distribution: ---
In dlls/wined3d/directx.c a comment says
"The amount of video memory stored in the gpu description table is the minimum
amount of video memory "found on a board containing a specific GPU."
The line for Nvidia GTX 1060:
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1060, "NVIDIA GeForce GTX
1060", DRIVER_NVIDIA_GEFORCE8, 6144},
6144 should probably be changed to 3072, since a 3GB version of the GTX 1060
(with slightly cut-down GPU) has been announced:
http://www.eurogamer.net/articles/digitalfoundry-2016-nvidia-unveils-cut-do…
Either that, or a separate entry for the 3GB model should be added.
Also, in dlls/wined3d/wined3d_private.h is the PCI ID for the GTX 1060:
CARD_NVIDIA_GEFORCE_GTX1060 = 0x1c03,
Nvidia uses 0x1C02 for the 3GB GTX 1060, according to the Windows driver INF
file:
NVIDIA_DEV.1C02.8438.19DA = "NVIDIA GeForce GTX 1060 3GB"
NVIDIA_DEV.1C03.9438.19DA = "NVIDIA GeForce GTX 1060 6GB"
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https://bugs.winehq.org/show_bug.cgi?id=53055
Bug ID: 53055
Summary: Error message when starting a program, i.e. foobar2000
or Foxit Reader 11
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ndis.sys
Assignee: wine-bugs(a)winehq.org
Reporter: n.kau(a)web.de
Distribution: ---
Created attachment 72453
--> https://bugs.winehq.org/attachment.cgi?id=72453
Saved error message
When starting a program in Wine, i.e. foobar2000 or Foxit Reader 11, an error
message pops up. The programs still start properly. Attached is the error
saved.
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https://bugs.winehq.org/show_bug.cgi?id=8195
Carlo Bramini <carlo.bramix(a)libero.it> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |carlo.bramix(a)libero.it
--- Comment #35 from Carlo Bramini <carlo.bramix(a)libero.it> ---
*** Bug 53117 has been marked as a duplicate of this bug. ***
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https://bugs.winehq.org/show_bug.cgi?id=50661
Bug ID: 50661
Summary: LibvirtTool: Automatically create Windows snapshots
with test signing turned on
Product: Wine-Testbot
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Having test configurations with test signing turned on would be useful:
https://www.winehq.org/pipermail/wine-devel/2020-October/175882.html
There is now one such Windows 10 configuration, w1064_tsign, which was created
manually.
But to generalize this LibvirtTool should know how to turn on test signing
before creating live snapshots. Fortunately this seems pretty simple: just run
"bcdedit /set testsigning on" and reboot. So it should be possible to add that
in Revert().
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https://bugs.winehq.org/show_bug.cgi?id=44728
Bug ID: 44728
Summary: Bad windows version detection with python module
"platform"
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gillg02(a)hotmail.com
Distribution: ---
If you use a python script (for exemple built-in into an installer) wich use
native module "platform" to detect OS platform and version, you could have a
bad version number regarding your wine config.
Here, an extract of native "platform.py" file (python 3.5), and the line wich
cause this issue + a test to patch it temporarly.
def win32_ver(release='', version='', csd='', ptype=''):
try:
from sys import getwindowsversion
except ImportError:
return release, version, csd, ptype
try:
from winreg import OpenKeyEx, QueryValueEx, CloseKey,
HKEY_LOCAL_MACHINE
except ImportError:
from _winreg import OpenKeyEx, QueryValueEx, CloseKey,
HKEY_LOCAL_MACHINE
winver = getwindowsversion()
maj, min, build = winver._platform_version or winver[:3]
########## Begin PATCH for WineHQ ############
maj, min, build = winver[:3]
########## End PATCH for WineHQ ############
version = '{0}.{1}.{2}'.format(maj, min, build)
release = (_WIN32_CLIENT_RELEASES.get((maj, min)) or
_WIN32_CLIENT_RELEASES.get((maj, None)) or
release)
For a win10 configured, see dumps below :
winver._platform_version => (5, 1, 2600)
winver[:3] => (10, 0, 15063)
I don't know exactly why, but somwhere in windows confs or dlls something is
wrong.
For information, getwindowsversion() seems to be a wrapper of Win function
GetVersionEx()
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http://bugs.winehq.org/show_bug.cgi?id=31387
Bug #: 31387
Summary: Helicopter's tail prop is sometimes partly black in
GTAIV
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 41247
--> http://bugs.winehq.org/attachment.cgi?id=41247
Screenshot
This bug is similar to bug 21197, but this particular thing wasn't fixed by the
commit which did fix that bug. See the screenshot. Symptoms are the same - one
of the propeller blades is black with black pixels around.
How to reproduce once in the game:
1. Find/spawn Police Maverick helicopter
2. Get inside it
3. Take off to be about 10 m above ground
4. Press 'S' and hold it so that helicopter punches the ground
5. See the artifact appear
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