http://bugs.winehq.org/show_bug.cgi?id=58400
Bug ID: 58400
Summary: Signature invalid
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tmcconnell168(a)gmail.com
Distribution: ---
I get this for Debian when I try to run the "APT UPDATE" command:
Warning:
https://download.opensuse.org/repositories/home:/strycore/Debian_12/./InRel…:
Policy will reject signature within a year, see --audit for details
Audit:
https://download.opensuse.org/repositories/home:/strycore/Debian_12/./InRel…:
Sub-process /usr/bin/sqv returned an error code (1), error message is:
Error: Policy rejected packet type
Caused by:
Signature Packet v3 is not considered secure since 2026-02-01T00:00:00Z
Debian 13 (Trixie or testing) command = 'apt update --audit' to get full
output.
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https://bugs.winehq.org/show_bug.cgi?id=54567
Bug ID: 54567
Summary: comdlg32: Find/Replace: Flags became invalid after
EN_KILLFOCUS.
Product: Wine
Version: 8.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: katayama.hirofumi.mz(a)gmail.com
Distribution: ---
Created attachment 74109
--> https://bugs.winehq.org/attachment.cgi?id=74109
the patch to fix this bug
The flags value became invalid after EN_KILLFOCUS.
It caused a bug that FR_DOWN is cleared when the user set focus to edt1 and
close the find/replace dialog.
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http://bugs.winehq.org/show_bug.cgi?id=58254
Bug ID: 58254
Summary: Clip Studio Paint 4 shuts down immediately when using
compatibility mode for Windows 10 or 11.
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mar.asdoria(a)gmail.com
Distribution: ---
Created attachment 78597
--> http://bugs.winehq.org/attachment.cgi?id=78597
backtrace file
In Operating System: Kubuntu 25.04 Kernel Version: 6.14.0-15-generic (64-bit)
Using Clip Studio Paint 4: https://www.clipstudio.net/en/dl/ (Free trial
download)
The program manages to launch, displays a black screen and then crashes with
the error code "winedbg attached to pid 0408" on the console as the only
prompt.
The program works well under compatibility mode for Windows 8.1, including all
app features (excluding the Asset store), menus, filters and 3D tools.
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https://bugs.winehq.org/show_bug.cgi?id=58064
Bug ID: 58064
Summary: Unreal 2 hangs with a black screen when switching to
1440X900 resolution
Product: Wine
Version: 10.5
Hardware: x86-64
URL: https://community.pcgamingwiki.com/files/file/265-unre
al-ii-the-awakening-single-player-demo/?do=download&cs
rfKey=dbe29bc7b5c23e8ee79b15e743414902
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: ab2b7ebfcd78f6a74068a5a79d90ee6fcf235a12
Distribution: ArchLinux
Unreal 2 starts in 1024X768 resolution and switching between 640X480, 800X600
or 1024X768 modes works properly, however when I try to switch to 1440X900 in
the video options menu, the game hangs with a black screen and Unreal2.exe is
consuming 100% CPU.
1440X900 is the max. resolution that my monitor supports.
Used to work before
commit ab2b7ebfcd78f6a74068a5a79d90ee6fcf235a12
winex11: Use win32u generic wgl(Get|Set)PixelFormat(WINE).
The same commit causes similar issue (black screen and game .exe pegging the
CPU) when trying to start the following games:
Art of Murder: Cards of Destiny
https://store.steampowered.com/app/836770/Art_of_Murder__Cards_of_Destiny/
Art of Murder - Hunt for the Puppeteer
https://store.steampowered.com/app/832540/Art_of_Murder__Hunt_for_the_Puppe…
Chronicles of Mystery: The Scorpio Ritual
https://store.steampowered.com/app/34800/Chronicles_of_Mystery_The_Scorpio_…
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 570.133.07
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http://bugs.winehq.org/show_bug.cgi?id=58401
Bug ID: 58401
Summary: system.fill_battery_state: support battery drivers
that expose energy_* instead of charge_* attributes
of power_supply_class
Product: Wine
Version: 10.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: rtdiasmendes(a)gmail.com
Distribution: ---
File: system.c
Method: fill_battery_state( SYSTEM_BATTERY_STATE *bs )
Current implementation:
- Assumes battery driver exposes: "charge_now", "charge_full", "voltage_now"
and "current_now".
- Populates SYSTEM_BATTERY_STATE with those attributes after converting to
expected units
Issue:
- Some battery drivers expose different ABI-compliant attributes
- In systems with those drivers, Wine is incapable of emulating windows
behaviour
Enhacement proposal:
- Add support for drivers that expose different attributes
Further reading:
- https://docs.kernel.org/power/power_supply_class.html
- https://www.kernel.org/doc/Documentation/ABI/testing/sysfs-devices-power
- https://github.com/torvalds/linux/blob/master/include/linux/power_supply.h
-
https://github.com/torvalds/linux/blob/master/drivers/power/supply/power_su…
Note:
Attribute "scope", while implemented in the kernel, is undocumented in the
power_supply_class docs. Will later check if the rest of the documentation is
up to date and raise the appropriate issue upstream. Until then, do not assume
it correctly reflects the kernel implementation.
Out-of-scope commentary:
While Wine's behavior of querying /sys/class/power_supply/ on every
NtPowerInformation() call correctly emulates the Windows API semantics, it has
unintended performance implications on Linux. This is due to the fact that
retrieving battery information from sysfs involves real filesystem I/O,
including frequent failed lookups on systems that expose energy_* instead of
charge_* attributes.
Therefore, applications may call NtPowerInformation() without prioritizing
caching or proper fallback logic as they expect the operation to have a
lower-cost then it does on Linux - causing significant and unnecessary
performance degradation.
This may merit its own enhacement proposal if it results in noticeable
performance degradation.
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https://bugs.winehq.org/show_bug.cgi?id=55707
Bug ID: 55707
Summary: Wine seems to not be sending TVN_ITEMCHANGING and
TVN_ITEMCHANGED notifications when a panel uses
TVM_SELECTITEM to select a single item on a treeview
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cadbusca(a)gmail.com
Distribution: ---
There is a very important component for the music player Foobar2000 (V2.0
32bits) called 'Album list panel' that was working fine until its version 1.0.
Since version 2.0, a new feature was implemented which is:
"The ability to select multiple items using Ctrl and Shift keys was added. This
includes Shift-clicking, Ctrl-clicking, and holding Shift when pressing
navigation keys." [on a treeview] and selecting a single or multiple items from
the component treeview stopped working.
I opened a PR on the component github repository at:
https://github.com/reupen/album_list_panel/issues/179 and the developer pointed
out that the issue may be caused by some issue with Wine not be sending
TVN_ITEMCHANGING and TVN_ITEMCHANGED notifications when a panel uses
TVM_SELECTITEM to select a single item of a treeview
How to reproduce:
1) Install foobar2000 V2.0 32bits from https://www.foobar2000.org/download
2) Install the latest version of the following Foobar2000 components:
https://yuo.be/columns-ui
and
https://yuo.be/album-list-panel
3) Insert a album-list-panel to foobar
4) Selecting one or more items on the treeview have no effect
5) More details including a small video of the issue can be seen here:
https://github.com/reupen/album_list_panel/issues/179
I'm willing to test when a fix is available.
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http://bugs.winehq.org/show_bug.cgi?id=58397
Bug ID: 58397
Summary: Missing power_supply class attributes for
NtPowerInformation blocks threads and causes fps
stutter
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: rtdiasmendes(a)gmail.com
Distribution: Mint
Created attachment 78805
--> http://bugs.winehq.org/attachment.cgi?id=78805
logs mentioned in the bug Description
Affected Application:
- Tainted Grail: Fall of Avalon
Observed Symptoms:
- Frametime spikes from ~5ms to ~100ms occurring at ~1Hz intervals.
- GPU frame dispatch (via DXVK) is delayed due to thread blocking in Wine’s
battery status polling logic.
Performance Analysis (see attached logs):
- strace shows constant, repeated attempts to read nonexistent files in
/sys/class/power_supply/BAT1/
- perf stat reveals ~8,270 openat() syscalls in 10 second window (on game
title screen).
- perf record/report shows significant thread time consumed inside
NtPowerInformation-related logic in ntdll.
Root Cause:
- In dlls/ntdll/unix/system.c, the function fill_battery_state() (Linux
version) hardcodes the use of attributes: "charge_now" "charge_full" and
"current_now".
- These attributes are not universally present in /sys/class/power_supply/. On
some systems, particularly those using energy-based reporting (µWh), the
ABI-compliant alternatives are: "energy_now", "energy_full" and "power_now".
- Since Wine looks only for the "charge_*" files and fails to return expected
information, the game loops the query constantly which results in openat()
being used in a tight polling loop - blocking threads and causing intermittent
CPU stalls that propagate to the GPU rendering pipeline.
Solution 1:
- Verify what attributes are present in the power_supply class.
- Implement logic with supplied attributes.
Solution 2:
- Attempt to read the already-implemented files.
- Fallback to "energy_*" if those are not present.
I gather solution 1 has a more consistent impact across different systems,
while solution 2 is more lightweight on systems with "charge_*" and heavier on
others.
Further reading:
- https://docs.kernel.org/power/power_supply_class.html
- https://www.kernel.org/doc/Documentation/ABI/testing/sysfs-devices-power
- https://github.com/torvalds/linux/blob/master/include/linux/power_supply.h
-
https://github.com/torvalds/linux/blob/master/drivers/power/supply/power_su…
Note:
Attribute "scope", while implemented in the kernel, is undocumented in the
power_supply_class docs. Will later check if the rest of the documentation is
up to date and raise the appropriate issue upstream. Until then, do not assume
it correctly reflects the kernel implementation.
Disclaimer:
This issue was identified and reproduced using Proton-GE, Proton (Steam
Runtime), Soda and Flatpak's build. I am reporting it here for visibility and
discussion since it appears to originate from WineHQ’s upstream implementation
of NtPowerInformation.
Out-of-scope commentary:
While Wine's behavior of querying /sys/class/power_supply/ on every
NtPowerInformation() call correctly emulates the Windows API semantics, it has
unintended performance implications on Linux. This is due to the fact that
retrieving battery information from sysfs involves real filesystem I/O,
including frequent failed lookups on systems that expose energy_* instead of
charge_* attributes.
Therefore, applications may call NtPowerInformation() without prioritizing
caching or proper fallback logic as they expect the operation to have a
lower-cost then it does on Linux - causing significant and unnecessary
performance degradation.
Will raise this for an enchancement in the proper channels.
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http://bugs.winehq.org/show_bug.cgi?id=58392
Bug ID: 58392
Summary: Can't display background and characters in MapleStory
World.
Product: Wine
Version: 10.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: s9209122222(a)gmail.com
Distribution: ---
If I upgrade to WINE10.9, the game can't display its background and characters.
I have to downgrade to WINE10.8 to make it work again.
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https://bugs.winehq.org/show_bug.cgi?id=46552
Bug ID: 46552
Summary: Crossfire doesn't install
Product: Wine
Version: 4.0-rc7
Hardware: x86-64
URL: http://crossfire.z8games.com/download.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio.mgbx(a)hotmail.it
Distribution: Mint
Created attachment 63423
--> https://bugs.winehq.org/attachment.cgi?id=63423
console output
I already reported a bug about Crossfire EU (you can find it here
https://bugs.winehq.org/show_bug.cgi?id=45920), but now it merged with
Crossfire NA and the new link for download is
http://crossfire.z8games.com/download.html
The .exe file is different than before, but it doesn't install yet; I don't
know if the problem is the same or not. I attached my console output. You can
reproduce the bug just by downloading the file and trying to install.
I kept my terminal open for more than 3 hours beacuse the process is "running"
and if I close the terminal it says that a process is still running and closing
the terminal will kill it. Therefore I don't know if my console output is
complete or not. If I can help in some way, just tell me! :)
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https://bugs.winehq.org/show_bug.cgi?id=56783
Bug ID: 56783
Summary: MySims doesn't render the character creation screen
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 76584
--> https://bugs.winehq.org/attachment.cgi?id=76584
Character creation black screen
When starting a new game, the game will first display a few 2D images detailing
the game's plot. Afterwards the player will be taken to the character creation
screen for them to create their sim. Under wine-9.10 this screen is completely
black minus the in-game UI elements.
(Also in wine-9.10 this screen doesn't show any text. See also: Bug #56782.)
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https://bugs.winehq.org/show_bug.cgi?id=56782
Bug ID: 56782
Summary: MySims does not display text.
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 76583
--> https://bugs.winehq.org/attachment.cgi?id=76583
Clean prefix console log.
As the summary says, the game does not display any text. Menus, dialogs,
in-game, etc.
Installing core fonts does nothing.
Console log attached.
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http://bugs.winehq.org/show_bug.cgi?id=58395
Bug ID: 58395
Summary: SimCity 2000 Network Edition doesn't allow starting a
game.
Product: Wine
Version: 10.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dplay
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 78802
--> http://bugs.winehq.org/attachment.cgi?id=78802
Internet TCP/IP Connection For DirectPlay console log.
When using a clean prefix in Wine 10.10, attempting to start a new game in
SimCity 2000 Network Edition doesn't work.
Console log complains that there are no dplay service providers registered,
despite the Connection Method dialog showing multiple dplay transports to use.
Selecting the "Internet TCP/IP Connection For DirectPlay" or "Serial" option
causes the game to spawn it's server process which then fails after displaying
the error dialog: "Failed to initialize DirectPlay." Exiting the server app
causes a segfault.
Selecting the "Internet" option causes the the game to spawn it's server
process which then locks up after throwing a seh error in the console.
Requiring it to be killed manually.
Selecting any other option causes the same behavior as the "Internet TCP/IP
Connection For DirectPlay", with additional error messages for unavailable
networks. (I don't have an IPX or Modem connection to test with.)
Console logs attached.
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https://bugs.winehq.org/show_bug.cgi?id=54336
Bug ID: 54336
Summary: Wow64 compatibility breaks on newer 64-bit glibc
releases
Product: Wine
Version: 8.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ruanformigoni(a)gmail.com
Distribution: ---
Newer versions of 64-bit glibc break current Wow64 compatibility
implementation.
For a new vm of fedora 36:
$ ./wine-ge-7-35-continuous-x86_64.AppImage --version
Usage: wine PROGRAM [ARGUMENTS...] Run the specified program
wine --help Display this help and exit
wine --version Output version information and exit
glibc.x86_64 version is 2.35-20.fc36
glibc.i686 is not installed.
--
For a new vm of fedora 37:
$ /wine-ge-7-35-continuous-x86_64.AppImage --version
/tmp/.mount_wine-gEI9DJM/bin/wine: No such file or directory
glibc.x86_64 version is 2.36-9.fc37
glibc.i686 is not installed (installing fixes it).
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http://bugs.winehq.org/show_bug.cgi?id=58107
Bug ID: 58107
Summary: PlayOnline Viewer: Minimised window restores behaving
as if it was inactive.
Product: Wine
Version: 10.5
Hardware: x86-64
URL: https://web.archive.org/web/20210810150839/http://www.
playonline.com/ff11eu/download/media/install_win.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Regression SHA1: 3ae66c75cf443c0be403d9fe4e4da3c19b3ad9a8
Distribution: Gentoo
After 3ae66c75cf4 [1], PlayOnline Viewer sometimes restores from a minimised
state behaving as if it was not the active window.
Normally, when the PlayOnline Viewer window is visible but not the active
window, it will lower its FPS to ~5 and the mouse cursor will not change over
it, nor do the buttons respond to the cursor until the window is activated.
Once it is the active window, the FPS for me will be above 40 depending on what
is on the screen, and the mouse cursor is a custom cursor from the application.
With the mentioned commit, the application window acts as if it is not the
active window, with the reduced FPS and non-custom cursor, but it responds to
clicks on buttons and such as usual when it is the active window.
This does not happen 100% of the time, sometimes taking a handful or
minimise/restore actions.
Thank you!
1.
https://gitlab.winehq.org/wine/wine/-/commit/3ae66c75cf443c0be403d9fe4e4da3…
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http://bugs.winehq.org/show_bug.cgi?id=58391
Bug ID: 58391
Summary: Exact Audio Copy: Unable to interface with DVD drive
on WoW64
Product: Wine
Version: 10.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sterophonick(a)gmail.com
Distribution: ---
Created attachment 78798
--> http://bugs.winehq.org/attachment.cgi?id=78798
Log without flags.
Earlier today, Arch Linux migrated over to only shipping WoW64 with its WINE
builds, which appears to have borked EAC's ability to interface with the host's
disk drive. A dropdown that once printed an identifier for the drive, now
prints only "Adapter: 1 ID: 0" and no ability to otherwise control the
program or drive. None of this is the case in Arch's build of 10.8, where Win32
is available.
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https://bugs.winehq.org/show_bug.cgi?id=57974
Bug ID: 57974
Summary: Palette colors are wrong in 16-bit Myst
Product: Wine
Version: 10.3
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 78232
--> https://bugs.winehq.org/attachment.cgi?id=78232
Screenshot
Steps to reproduce:
1. Extract myst_win3x_win.7z
2. In winecfg, create drive D: as a CD drive from the Myst/cd directory
3. Run `sudo sysctl vm.mmap_min_addr=0`
4. In one terminal, run `Xephyr :1 -ac -screen 800x600x8`
5. In another terminal, run `DISPLAY=:1 openbox`
6. In a third terminal, run `DISPLAY=:1 wine Myst/win3.1/MYST/MYST.EXE`
$ sha256sum myst_win3x_win.7z
562d3a3d829648352b94ab0d828290f17f90406d34218ebe3ffd0ac012cb12e3
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https://bugs.winehq.org/show_bug.cgi?id=54734
Bug ID: 54734
Summary: Lord of the Rings Online randomly crashes during
gameplay
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ewg.grey(a)gmail.com
Distribution: ---
Created attachment 74238
--> https://bugs.winehq.org/attachment.cgi?id=74238
Wine terminal output after a crash
I'm running Arch Linux with Wine 8.4 from the Arch repository on an AMD Ryzen 7
5800X with an AMD ATI Radeon RX 6800 XT graphics card.
The Lord of the Rings Online game client randomly closes/crashes during
gameplay with the following message as the last output from Wine:
01b8:fixme:faultrep:ReportFault 000000000011E500 0x0 stub
I've been using this install of LotRO for over a year with no issues. However,
I tried creating a new Wine prefix and reinstalling the game from scratch.
I run the following winetricks to get all of the game client's functionality to
work:
winetricks d3dcompiler_43 d3dx11_42 d3dx11_43 winhttp corefonts
I'm also using dxvk 2.1
Nothing else is changed from the defaults.
Everything worked fine up through Wine 8.0. However, those were TKG builds of
Wine. I switched to the Arch build of Wine to test if the issue was the TKG
build of Wine.
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https://bugs.winehq.org/show_bug.cgi?id=37297
Bug ID: 37297
Summary: CreateEdit windows always fullscreen under wine
Product: Wine
Version: 1.7.26
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n4af(a)n4af.net
ref:
https://forum.winehq.org/viewtopic.php?t=23405&p=96423
I have a Pascal (Dephi) app that runs well under Wine application layer.
The problem is that there are a number of edit controls that will only show in
full screen under Wine.
This would be an example of a procedure to create a editable window using Alt-D
WM_INITDIALOG:
begin
Windows.SetWindowText(hwnddlg, RC_DUPECHECKOAR);
Format(TempBuffer1, TC_ENTERCALLTOBECHECKEDON,
BandStringsArray[InActiveRadioPtr.BandMemory],
ModeStringArray[InActiveRadioPtr.ModeMemory]);
CreateStatic(TempBuffer1, 15, 3, 250, hwnddlg, 102);
AltDEditWindowHandle := CreateEdit(ES_CENTER or ES_UPPERCASE or WS_BORDER,
15, 27, 250, 30, hwnddlg, 101);
asm
mov edx,[MainWindowEditFont]
call tWM_SETFONT
end;
CreateOKCancelButtons(hwnddlg);
The above CreateEdit dutifully creates a window under Win7.
Ubuntu (kernel 3.16) will only display as fullscreen.
Under linux I can grab the title bar and move the f/s window but nothing else.
Right clicking on the title bar i have options Restore, Resize, Maximize
selected.
Screen captures on https://forum.winehq.org/viewtopic.php?t=23405&p=96423
Tks, Howard
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http://bugs.winehq.org/show_bug.cgi?id=58390
Bug ID: 58390
Summary: "Browse..." Causes Access Violation in WINE 10.8/10.9
(Works in 10.5)
Product: Wine
Version: 10.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: sg97(a)pm.me
Distribution: ---
Created attachment 78797
--> http://bugs.winehq.org/attachment.cgi?id=78797
issue
After upgrading to WINE 10.8 and then 10.9, when I click "Browse..." to select
files for installing various games and software to a desired location, I
receive the message:
"Access violation at address XXXXXXX in module 'shell32.dll'. Read of address
FFFFFFFF."
The problem is resolved by downgrading to WINE 10.5.
When I press the "OK" button, the (C:) drive loads. Then, the popup appears
again. I can hold the ESC key or Enter key to dismiss hundreds of these popups
and eventually load the contents of all directories and subdirectories.
I get this message when I press the "Browse..." button in software installers:
```
0130:fixme:shell:SHAutoComplete stub
0130:fixme:win:WINNLSEnableIME hwnd 000100DE enable -1: stub!
```
But there are no other messages afterward.
OS: Arch Linux
WINE Versions: 10.8, 10.9
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http://bugs.winehq.org/show_bug.cgi?id=31278
Bug #: 31278
Summary: The Longest Journey: "eye-mouth-hand" dialog only
appears sometimes (randomly?)
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmmartins(a)gmail.com
Classification: Unclassified
This bug has been described by Octavian Vocu on one of his comments in another
bug report from the same game
(http://bugs.winehq.org/show_bug.cgi?id=11819#c39). I'm pasting an excerpt of
his comment below because it explains exactly what's happening:
"There is still some issue related to doing actions on objects, with the mouse.
Clicking an actionable object should display the eye-mouth-hand dialog. Mouse
shows correct pointer, but simply clicking has no effect. I noticed that as you
push the left mouse button, you need to move the mouse slightly for the action
dialog to appear. Might be related to transparent windows, not sure yet."
It's certainly a different bug and deserves a different report, that's why I'm
creating this.
I've tested this on Debian Sid (i386) with wine-1.5.9. The console output is
small, so I just pasted it below; the messages look the same as every other bug
report on the game. The last three fixme's repeat a million times.
fixme:win:EnumDisplayDevicesW ((null),0,0x33eb04,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{00000000-0000-0000-0000-000000000000}.
fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x1.
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM
for depth/stencil buffers.
fixme:d3d_surface:surface_unmap Depth / stencil buffer locking is not
implemented.
fixme:d3d:state_subpixel Render state WINED3D_RS_SUBPIXEL not implemented yet.
fixme:d3d:state_flushbatch Render state WINED3D_RS_FLUSHBATCH not implemented
yet.
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM
for depth/stencil buffers.
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM
for depth/stencil buffers.
fixme:d3d_surface:surface_unmap Depth / stencil buffer locking is not
implemented.
It might be important to notice that Octavian was probably on the right track
of fixing this with his previous patches. The game runs pretty well on 1.3.32
with three of his patches (http://bugs.winehq.org/show_bug.cgi?id=11819#c37);
the issue reported here is the main thing keeping it from being almost perfect.
Also, on a 1.5.9 with the same three patches (even though the characters are
invisible again) the following three messages appear when you click an object
(when the dialog should be displayed):
fixme:x11drv:X11DRV_WindowPosChanged transparent window, fixing window rect
fixme:x11drv:X11DRV_WindowPosChanged transparent window, fixing window rect
fixme:x11drv:X11DRV_WindowPosChanged transparent window, fixing window rect
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https://bugs.winehq.org/show_bug.cgi?id=41644
Bug ID: 41644
Summary: Civilization v1.2: crashes on startup
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: K_ThaaL(a)bk.ru
Distribution: ---
Created attachment 56018
--> https://bugs.winehq.org/attachment.cgi?id=56018
trace generated by wine
Wine crashes right after the first frame of game intro is shown.
Created a new 32bit wine prefix for this game.
Tried windows versions XP and 3.1 - behavior is the same in both cases.
Using virtual desktop and disallowing window decorations did not help.
No other options tried.
Ubuntu 16.04 LTS is used with Wine installed from winehq repository.
Problem is detected on 1.9.21 and 1.9.22.
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https://bugs.winehq.org/show_bug.cgi?id=44788
Bug ID: 44788
Summary: Civilization II (v1.02) crash during menus
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danielalston(a)gmail.com
Distribution: ---
Created attachment 60814
--> https://bugs.winehq.org/attachment.cgi?id=60814
Backtrace
The game will open, the music plays however every few seconds the sound will
make an awful corrupt sounding noise (possibly related).
The game will usually crash quite quickly. If you're extremely fast you might
be able to get in a game and make a couple of moves before the game crashes
again.
I have similar issues with other 16bit versions of Civilization II.
2.42 patch
2.78 (Fantastic Worlds)
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http://bugs.winehq.org/show_bug.cgi?id=58127
Bug ID: 58127
Summary: No cutscene video in The Longest Journey (GOG)
Product: Wine
Version: 10.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
The screen is black during cutscene.
wine-10.5-142-gdfa2f19d4ce.
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http://bugs.winehq.org/show_bug.cgi?id=58316
Bug ID: 58316
Summary: Wine Wayland window only opens on "monitor 1" and
cannot be moved
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: dakky198(a)gmail.com
Distribution: ---
I've tested this both on Mutter and KWin.
When launching a fullscreen game using Wine's Wayland drivers (by utilizing
`env -u DISPLAY game.exe` the game launches on my secondary monitor no matter
what you try doing. I've determined this is because my graphics drivers have
that monitor set as "monitor 1".
If I try to move the window to my other monitor, the window snaps back
immediately to it's original position.
Windowed applications also spawn only on "monitor 1" but allow themselves to be
moved to another monitor. However, they retain the resolution/scaling/etc from
their original position and do not update to match the new monitor. In my case,
they spawn on a 1080p monitor and when moving them to 1440p the window scales
to be quite small.
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http://bugs.winehq.org/show_bug.cgi?id=58385
Bug ID: 58385
Summary: Regression in Wine 9.22 causes plugin windows in
Acrobat XI (e.g. PitStop Pro) to remain visible after
closing
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: edwardjameswells(a)gmail.com
Distribution: ---
Starting with Wine 9.22, plugin windows in Adobe Acrobat Pro XI — such as those
provided by Enfocus PitStop Pro (e.g. the “Action Lists” window) — fail to
disappear after being closed.
This behavior did *not* occur in Wine 9.21 and earlier.
### Behavior:
When the plugin window is closed (e.g. via the PitStop GUI), it disappears from
Acrobat’s internal state — but remains *visibly open* on screen, frozen, and
unresponsive. It is not redrawn or refreshed, and cannot be interacted with.
Wine appears to believe the window has been destroyed, but the X11 window
remains mapped. This affects usability severely.
The bug affects both 32-bit and WOW64 installations. It occurs whether or not a
window manager is used.
### Regression Confirmation:
- Works in Wine 9.21: PitStop windows close cleanly and disappear from screen.
- Broken in Wine 9.22 through 10.9 (latest tested): PitStop windows persist
after close.
### Notes:
This is *not* specific to WOW64 or any DPI configuration.
I suspect the following commit introduced the regression:
> `user32: Reimplement WIN_ListChildren() using NtUserBuildHwndList().`
The bug appears to be that Wine no longer propagates child window teardown
(e.g. `DestroyWindow` or `UnmapNotify`) to X11 for plugin-type windows that are
marked as `WS_POPUP`, `WS_CHILD`, or transient. These windows may be missed by
the new child enumeration logic.
I can provide detailed logs with `WINEDEBUG=+win,+x11drv` if needed.
### System Details:
- Arch Linux (current)
- X11 (EXWM, but bug occurs without WM as well)
- Wine 64-bit and 32-bit tested
- Affected App: Adobe Acrobat Pro XI with PitStop Pro plugin
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