https://bugs.winehq.org/show_bug.cgi?id=42181
Bug ID: 42181
Summary: Tropico 5 shadows are broken in medium graphics
settings
Product: Wine
Version: 2.0-rc4
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 56805
--> https://bugs.winehq.org/attachment.cgi?id=56805
broken shadows
When you set "Medium" graphics setting in Tropico 5 for Windows you see
visually broken shadows when running game on WineD3D 2.0-rc4.
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http://bugs.winehq.org/show_bug.cgi?id=36077
Bug ID: 36077
Summary: Roogoo fails to show guide circles
Product: Wine
Version: 1.7.17
Hardware: x86
URL: http://store.steampowered.com/app/38210/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
On Windows, Roogoo displays a ring of yellow.. glowy things showing where the
current blocks will fall, as in this screenshot:
http://cdn.akamai.steamstatic.com/steam/apps/38210/ss_ef3369cea683d8b181b8b…
On Wine, that ring does not appear.
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http://bugs.winehq.org/show_bug.cgi?id=23483
Summary: Singularity: zooming with sniper rifle hangs for a
couple seconds
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=29306)
--> (http://bugs.winehq.org/attachment.cgi?id=29306)
save game in front of sniper
I'll attach a save game that puts you right in front of a sniper. Simply walk
forward, swap weapons with 'R', then zoom by holding right mouse button. The
scope will take over the screen, but hangs for a second or two before the scope
fills your screen.
Terminal shows:
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x1d67a8: Downloading rgb
texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x19c25628: Downloading rgb
texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x1d67a8: Downloading rgb
texture to reload it as srgb
(which are there when running the game anyway), but canceling the game right
after the slowdown shows:
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x1a0a8268) : pBox=(nil) stub
which stands out from the rest...
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http://bugs.winehq.org/show_bug.cgi?id=22303
Summary: Fallen Earth MMO : GL_APPLE_flush_buffer_range causes
performance drop on OSX
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://forums.fallenearth.com/fallenearth/showthread.p
hp?t=35062
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elanz1615(a)yahoo.com
CC: stefan(a)codeweavers.com
This commit:
http://source.winehq.org/git/wine.git/?a=commit;h=a756caac0ca3dcd80019b5642…
Causes a performance drop in the Fallen Earth MMO under these conditions:
1. Macbook, Macbook Pro, IMac with ATI/NVIDIA, OSX 10.5.8 -> 10.6.3
2. Scaleform is rendering a swf element on the screen
OpenGl profiler shows that while scaleform is rendering a swf to the screen 65%
of OpenGL is spent in MapBufferRange. As soon as the scaleform rendering is
canceled performance returns to normal.
This is easy to reproduce in Fallen Earth which uses scaleform to render the
help UI. When that UI is open fps is 10-12 when that UI is closed fps is
20-30.
Reverting that commit causes performance to remain constant when scaleform is
rendering.
In Wine version 1.1.41 and 1.1.42 the performance drop is not quite as
noticeable but it is still present and performance is still better without this
commit.
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https://bugs.winehq.org/show_bug.cgi?id=39126
Bug ID: 39126
Summary: Tomb Raider 2013 crash
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: rcaridade145(a)gmail.com
Distribution: ---
Sometimes while playing Tomb Raider the game will freeze up.
This is what appears on the console.
: stub
fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0xa21e9cc): stub
fixme:advapi:RegisterTraceGuidsW (0xd7c24d0, 0xd7cd6e8,
{7c830ece-5fb3-417a-a1bd-508f45277356}, 1, 0x33e4c4, (null), (null),
0xd7cd6f0): stub
fixme:advapi:RegisterTraceGuidsW register trace class
{7c830ece-5fb3-417a-a1bd-508f45277356}
fixme:d3d_texture:texture2d_prepare_texture No GL internal format for format
WINED3DFMT_NULL.
err:d3d:wined3d_debug_callback 0x68f7a60: "GL_INVALID_ENUM error generated.".
err:d3d_texture:texture2d_prepare_texture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM
(0x500) from glTexImage2D @ texture.c / 1013
err:d3d:wined3d_debug_callback 0x68f7a60: "GL_INVALID_VALUE error generated.
Invalid texture format.".
err:d3d_surface:wined3d_surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE
(0x501) from glTexSubImage2D @ surface.c / 1732
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https://bugs.winehq.org/show_bug.cgi?id=37316
Bug ID: 37316
Summary: Tomb Raider (2013): Crashes after enough playing time.
Deputy info error message log and capture.
Product: Wine
Version: 1.7.26
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david.gamiz(a)gmail.com
Created attachment 49627
--> https://bugs.winehq.org/attachment.cgi?id=49627
tomb raider log
Fatal error: ERROR: Out of memory. Often caused by out-of-date content
(rebuild!), or due to heap fragmentation!), "Misc" requested 3971772 bytes
(3878.7 kB 3.8 MB) (268303008 total free (262014.7 kB 255.9 MB))
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https://bugs.winehq.org/show_bug.cgi?id=53109
Bug ID: 53109
Summary: The 'CLOSE' button of Rufus is not clickable/does
nothing
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oguilherme(a)protonmail.com
Distribution: ---
After the app launches, I cannot click the big 'CLOSE' button at the bottom of
the window. Closing the app using the [X] button, works.
exe: rufus-3.18p.exe
sha256: 22820692cb7295cd13bf62ab984a8f5b37e3cb09999b6aa2ad27a704e3380c48
download:
https://github.com/pbatard/rufus/releases/download/v3.18/rufus-3.18p.exe
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https://bugs.winehq.org/show_bug.cgi?id=45363
Bug ID: 45363
Summary: CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, 0) return
empty snapshot
Product: Wine-staging
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sr-tream(a)yandex.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
function CreateToolhelp32Snapshot sometimes returns an empty snapshot, while in
Windows this function works correctly
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https://bugs.winehq.org/show_bug.cgi?id=40794
Bug ID: 40794
Summary: PlayOnline Viewer crashes when using a game
controller.
Product: Wine
Version: 1.8.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: valkerie.asura(a)icloud.com
Created attachment 54707
--> https://bugs.winehq.org/attachment.cgi?id=54707
PlayOnline Viewer Backtrace
PlayOnline Viewer randomly crash when using gamepad input.
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https://bugs.winehq.org/show_bug.cgi?id=38015
Bug ID: 38015
Summary: El Matador: problem with rendering shadows
Product: Wine
Version: 1.7.35
Hardware: x86
URL: http://www.gamershell.com/download_15089.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50655
--> https://bugs.winehq.org/attachment.cgi?id=50655
terminal output
Both indoor and outdoor shadows are rendered incorrectly in the game as you can
see on the attached screenshot or you can reproduce the problem in the demo
version.
The game uses cascaded shadow maps..if that helps anything for the d3d gurus.
After some googling I found that old Nvidia Windows drivers had problems with
rendering shadows in the game, but Nvidia fixed the issue in their Windows
drivers ages ago:
https://forums.geforce.com/default/topic/365860/pc-games/el-matador-gf8800-…
Without going into speculation, shadows are rendered in a similar way in Two
Worlds 2 and in Ghost Recon: Advanced Warfighter 1 & 2 on my system.
Fedora 21
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=52851
Bug ID: 52851
Summary: broken button displays from Civilization IV
installation wizard
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
Created attachment 72254
--> https://bugs.winehq.org/attachment.cgi?id=72254
excerpt from a screenshot for a questionable button display
I have tried to install the game “Civilization IV” once more together with the
software “Wine 7.6-1447.7”.
I observed then that the displays should be improved for some buttons which
were presented on dialogues of the InstallShield Wizard.
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https://bugs.winehq.org/show_bug.cgi?id=43937
Bug ID: 43937
Summary: wine-mono does not have an arm build
Product: Wine
Version: 2.19
Hardware: arm
OS: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
This is blocked until mingw64 supports arm targets in a release, but for now,
dlls/mscoree/tests/* fails, due to missing mono.
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https://bugs.winehq.org/show_bug.cgi?id=52941
Bug ID: 52941
Summary: AC Black Flags crashes with vulkan renderer
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 72315
--> https://bugs.winehq.org/attachment.cgi?id=72315
Output Console log
Hi,
Run the game and navigate into the main menu works. But once you launch a new
game or launch a save game, the game crashes quickly (between 10s and 30s when
you move the character)
I attach the output log and share a link to download the VKD3D_DEBUG=trace
VKD3D_SHADER_DEBUG=trace WINEDEBUG=+d3d,+d3d11,+d3d_shader,+seh log :
https://www.mediafire.com/file/ncfhiphjxd356pt/AC4BF_d3d.7z/file
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https://bugs.winehq.org/show_bug.cgi?id=51061
Bug ID: 51061
Summary: Solid Edge 2021 Academic Edition: can't create new
file
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aerkiaga3(a)gmail.com
Distribution: ---
Created attachment 69921
--> https://bugs.winehq.org/attachment.cgi?id=69921
Last few lines of output
Trying to create a new file results in the application halting for a few
seconds and then closing (not crashing).
The points in time at which the new file creation dialog was closed by
accepting the selected input, and at which the application hung for several
seconds, are marked by double presses of the Enter/Return key in the console
output, which results in the prompt appearing twice.
Version was 6.7-staging.
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https://bugs.winehq.org/show_bug.cgi?id=52906
Bug ID: 52906
Summary: Regression: Dorfromantik (via Steam) Fails to Launch;
Gives "File Not Found" Error
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sklein(a)codeweavers.com
Distribution: ---
Created attachment 72290
--> https://bugs.winehq.org/attachment.cgi?id=72290
terminal output
Attempting to launch Dorfromantik with Steam results in a "File Not Found"
error, and the game does not launch. It was working with wine 7.0, and stopped
working with wine 7.6. I ran a bisect, which identified commit 4240e71a350b as
the culprit. The issue is still present on 7.7.
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https://bugs.winehq.org/show_bug.cgi?id=52897
Bug ID: 52897
Summary: ?
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevie1401(a)web.de
Distribution: ---
It's a shame, it's very complicated here and my English isn't very good.
I would like to report a bug in the Photifiltre program.
The clipboard doesn't work there.
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https://bugs.winehq.org/show_bug.cgi?id=52855
Bug ID: 52855
Summary: Paltalk : works not properly
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: khashajar.hani(a)gmail.com
Distribution: ---
Created attachment 72257
--> https://bugs.winehq.org/attachment.cgi?id=72257
That is the error message
sometimes I can not select anything with the cursor, it just diapears if I
enter the Paltalk window with it, I can not communicate with other people
either I can not hear them
I do not know which component there is the problem, I just choose one of them.
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https://bugs.winehq.org/show_bug.cgi?id=52808
Bug ID: 52808
Summary: Full screen does not scale properly in older apps:
display resolution change needed
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zargulthewizard(a)outlook.com
Distribution: ---
I am currently running Mavis Beacon teaches typing 15, a Windows program that
goes back to 98. The application does run with mfc42 installed, but when in
full screen mode, it only displays in the top left corner of the screen at the
native low resolution, leaving most of the screen unused and blank. On windows,
the display resolution is automatically changed so that the application goes
into full screen mode correctly.
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https://bugs.winehq.org/show_bug.cgi?id=52805
Bug ID: 52805
Summary: winepath does not work for non-western characters
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nemonein(a)gmail.com
Distribution: ---
OS : ArchLinux
Wine : 7.6-1
WINEPREFIX : $HOME/.wine
------
winepath does not work well on non-western characters.
$ wine winepath -w "/home/arch/다운로드/"
Z:\home\arch\?ㅼ슫濡쒕뱶\
It should be Z:\home\arch\다운로드.
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https://bugs.winehq.org/show_bug.cgi?id=52798
Bug ID: 52798
Summary: Wine32 Configure on x86-64 System Fails due to libdbus
32-bit development files not found
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ejmarkow(a)yahoo.com
Distribution: ---
Created attachment 72178
--> https://bugs.winehq.org/attachment.cgi?id=72178
wine32 config.log
When trying to configure Wine32 (on an x86-64 openSUSE Linux system), at the
end of the process I'm notified:
"configure: libdbus 32-bit development files not found, no dynamic device
support."
I have all libdbus & related 64 and 32 bit packages installed on my system.
The following key fragment appears in the config.log:
-----
configure:15903: dbus-1 cflags: -I/usr/include/dbus-1.0
-I/usr/lib/dbus-1.0/include
configure:15904: dbus-1 libs: -L/usr/lib -ldbus-1
configure:15907: checking for dbus/dbus.h
configure:15907: gcc -m32 -c -g -O2 -I/usr/include/dbus-1.0
-I/usr/lib/dbus-1.0/include conftest.c >&5
In file included from conftest.c:162:
/usr/include/dbus-1.0/dbus/dbus.h:29:10: fatal error: dbus/dbus-arch-deps.h: No
such file or directory
29 | #include <dbus/dbus-arch-deps.h>
| ^~~~~~~~~~~~~~~~~~~~~~~
compilation terminated.
-----
Attached is the complete config.log file.
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https://bugs.winehq.org/show_bug.cgi?id=52794
Bug ID: 52794
Summary: WMI().Win32_VideoController() in Python gives
Unexpected COM Error
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danielsuarez369(a)protonmail.com
Distribution: ---
Created attachment 72175
--> https://bugs.winehq.org/attachment.cgi?id=72175
Output in wine python calling the Win32_VideoController class
Hello.
The Python module for WMI allows you to create a WMI object for classes.
However in Wine calling the Win32_VideoController class results in the
following error:
wmi.x_wmi: <x_wmi: Unexpected COM Error (-2147352567, 'DISP_E_EXCEPTION', (0,
None, None, None, 0, -2147467263
), None)>
Steps to reproduce are:
1. Install Python (`wget
https://www.python.org/ftp/python/3.10.4/python-3.10.4-amd64.exe" && wine
python-3.10.4-amd64.exe`)
2. Install the WMI module (`wine python -m pip install WMI`)
3. Launch Python in wine (`wine python`)
3. Import the module (`import wmi`)
4. Call the Win32_VideoController class (`wmi.WMI().Win32_VideoController()`)
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https://bugs.winehq.org/show_bug.cgi?id=51039
Bug ID: 51039
Summary: foobar2000 + iPod Manager does not recognize iPod
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: justice.hoffpauer(a)gmail.com
Distribution: ---
When mounting iPod and attempting to click any related options in foobar2000
(File > iPod > Eject/Load Library), an error window pops up simply saying "No
iPod found."
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https://bugs.winehq.org/show_bug.cgi?id=49075
Bug ID: 49075
Summary: foobar2000 reports 'No CD drives found.' because
GetDriveTypeW returns DRIVE_FIXED for audio CD
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spoon0042(a)hotmail.com
Distribution: ---
Created attachment 67048
--> https://bugs.winehq.org/attachment.cgi?id=67048
foobar2000 log +volume
Summary should be self-explanatory. ;) Attached a log with +volume starting
foobar2000 and selecting File -> Open audio CD. Relevant line would be
0033:trace:volume:GetDriveTypeW L"\\\\.\\D:\\" -> 3
Confusingly running winecfg with +volume correctly finds an audio CD. (And
incorrectly an extra one?)
0009:trace:volume:GetVolumeInformationW L"\\??\\D:\\": found audio CD
0009:trace:volume:GetVolumeInformationW L"\\??\\E:\\": found audio CD
Hacking GetDriveTypeW to return 5 for D: things work as expected. Can play a
CD, fetch tags, rip.
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https://bugs.winehq.org/show_bug.cgi?id=44172
Bug ID: 44172
Summary: Side scrolling via trackpad in foobar2000 skips tracks
Product: Wine
Version: 3.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: de.wood(a)gmail.com
Distribution: ---
Created attachment 59937
--> https://bugs.winehq.org/attachment.cgi?id=59937
WINEDEBUG=trace+cursor log observing the behaviour
Scrolling to the left or right in foobar2000 will skip to the previous/next
track in the playlist (it doesn't do this in windows). I can isolate up/down
scrolling specifically by using edge scrolling (trackpad) or connecting a
mouse, and the skipping doesn't occur.
Attached is a log running the program and observing the skipping with
WINEDEBUG=trace+cursor; button 4 is either up or down while button 6 is either
left or right.
Machine is a laptop running fedora 27. Program is the latest version 1.3.17
final.
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