https://bugs.winehq.org/show_bug.cgi?id=52612
Bug ID: 52612
Summary: Build Error on macOS 12.2.1 with M1 mac
Product: Wine
Version: 7.3
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: syurin.nagatuki(a)gmail.com
Created attachment 71939
--> https://bugs.winehq.org/attachment.cgi?id=71939
log
Build Error on macOS 12.2.1 with M1 Mac
Error Message :
clang: error: unable to execute command: Segmentation fault: 11
clang: error: clang frontend command failed due to signal (use -v to see
invocation)
Apple clang version 13.0.0 (clang-1300.0.29.30)
Target: arm64-apple-darwin21.3.0
Thread model: posix
InstalledDir:
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin
clang: note: diagnostic msg:
********************
PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT:
Preprocessed source(s) and associated run script(s) are located at:
clang: note: diagnostic msg:
/var/folders/zz/zyxvpxvq6csfxvn_n0000000000000/T/cmslut-db7957.c
clang: note: diagnostic msg:
/var/folders/zz/zyxvpxvq6csfxvn_n0000000000000/T/cmslut-db7957.sh
clang: note: diagnostic msg: Crash backtrace is located in
clang: note: diagnostic msg:
/Users/syurin/Library/Logs/DiagnosticReports/clang_<YYYY-MM-DD-HHMMSS>_<hostname>.crash
clang: note: diagnostic msg: (choose the .crash file that corresponds to your
crash)
clang: note: diagnostic msg:
********************
make: *** [libs/lcms2/src/cmslut.o] Error 254
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https://bugs.winehq.org/show_bug.cgi?id=52929
Bug ID: 52929
Summary: Sleeping Dogs hangs at startup with the Vulkan
renderer
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 72302
--> https://bugs.winehq.org/attachment.cgi?id=72302
VKD3D_DEBUG=trace VKD3D_SHADER_DEBUG=trace
WINEDEBUG=+d3d,+d3d11,+d3d_shader,+seh log
Hi,
The game starts and works correctly with the OpenGL renderer and hangs when it
launched with DAMAVAND (Vulkan renderer).
Last lines in the output console when the game freeze :
######
0158:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00000000003791D0, format
77, format_support 0000000005BFFC08 partial-stub!
0158:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00000000003791D0, format
98, format_support 0000000005BFFC08 partial-stub!
0158:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00000000003791D0, format
61, format_support 0000000005BFFC08 partial-stub!
0158:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00000000003791D0, format
61, format_support 0000000005BFFC08 partial-stub!
0158:fixme:d3d11:d3d11_device_context_Map Ignoring map_flags 0x100000.
015c:fixme:d3d:wined3d_texture_vk_upload_data Unhandled multi-aspect format
WINED3DFMT_R24G8_TYPELESS.
015c:fixme:d3d:wined3d_texture_vk_upload_data Unhandled multi-aspect format
WINED3DFMT_R24G8_TYPELESS.
015c:fixme:d3d:wined3d_texture_vk_upload_data Unhandled multi-aspect format
WINED3DFMT_R24G8_TYPELESS.
015c:fixme:d3d:wined3d_texture_vk_upload_data Unhandled multi-aspect format
WINED3DFMT_R24G8_TYPELESS.
amdgpu: The CS has been cancelled because the context is lost.
015c:err:d3d:wined3d_context_vk_submit_command_buffer Failed to submit command
buffer 00007FF39C16E5D0, vr VK_ERROR_DEVICE_LOST.
######
I attach the VKD3D_DEBUG=trace VKD3D_SHADER_DEBUG=trace
WINEDEBUG=+d3d,+d3d11,+d3d_shader,+seh log.
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https://bugs.winehq.org/show_bug.cgi?id=52907
Bug ID: 52907
Summary: Etra's Training Grounds: Black solid models
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 72291
--> https://bugs.winehq.org/attachment.cgi?id=72291
Shell log
Solid models on Etra's Training Grounds game are all dark
Once starting, the game displays a lot of fixmes and errors:
0110:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
00000000055CDC10: "GL_INVALID_ENUM in glTexBufferRange(internalFormat
GL_RGBA8_SNORM)".
016c:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
On Windows 10 using the same hardware, the solid models are rendered correctly,
indicating that's not a issue with my Intel integrated graphics.
Procedure:
1 - Open the game
Download:
https://etra-etra-games.itch.io/a-beginners-guide-to-fps-games
SHA-1(Lesson-FPS_Buff-High Quality-64bit.zip):
56ec1d6098ccfc638d955cc3f093c77ae6749224
SHA-1(Lesson-FPS_Not-Buff-Lower Quality-64bit.zip):
7ce3384e3e5954beb1b84cbe1b9344e020b5387a
I've used Lesson-FPS_Buff-High Quality-64bit.zip on the screenshots and log,
low-quality version is glitch aswell, i didn't tested 32-bir versions
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https://bugs.winehq.org/show_bug.cgi?id=52894
Bug ID: 52894
Summary: comdlg32:filedlg - test_arrange() fails in Wine in the
Japanese and Chinese locales
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
test_arrange() fails in Wine in the Japanese and Chinese locales:
filedlg.c:761: Test failed: Wrong height of dialog 301, expected 323
https://test.winehq.org/data/patterns.html#comdlg32:filedlg
The failure only happens in Wine and is 100% reproducible with the right
locale. So this looks very much like a bug in comdlg32.
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https://bugs.winehq.org/show_bug.cgi?id=52921
Bug ID: 52921
Summary: Resident Evil 5 DVD shows
E_INVALIDARG:XLiveInitialize(&xii)
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: BOBBLOG(a)protonmail.com
Distribution: ---
Resident Evil 5 DVD shows E_INVALIDARG:XLiveInitialize(&xii) when i launch the
game.
This was tested with wine-7.7 in a clean wine prefix. I'll attach +d3d log.
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https://bugs.winehq.org/show_bug.cgi?id=52920
Bug ID: 52920
Summary: Resident Evil 5 DVD shows
E_INVALIDARG:XLiveInitialize(&xii)
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: BOBBLOG(a)protonmail.com
Distribution: ---
Resident Evil 5 DVD shows E_INVALIDARG:XLiveInitialize(&xii) when i launch the
game.
This was tested with wine-7.7 in a clean wine prefix. I'll attach +d3d log.
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https://bugs.winehq.org/show_bug.cgi?id=52860
Bug ID: 52860
Summary: [Anno 2070]Crashes at launch (Assertion failed)
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 72259
--> https://bugs.winehq.org/attachment.cgi?id=72259
Anno 2070 on Windows 11
Hello,
This game is a piece oh shit to update. If someone has the game :
1- Install UbisoftConnect & install the game
2- Cut Anno5 folder into a Windows partition.
3- Run Anno5.exe or Autopatcher.exe to update the game.
4- Retrieve the game folder.
5- Launch the game.
When you run the step 5, you need to have the Anno window to enable the game
(see attached screenshot). But with Wine 7.6, i have these lines in the output
console :
******
0100:fixme:d3d11:d3d11_device_context_SwapDeviceContextState D3D10 interface
emulation not fully implemented yet!
0100:fixme:d2d:d2d_device_context_PushLayer iface 06C93460, layer_parameters
0032F348, layer 06CBD938 stub!
0110:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
0100:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style 07C114E8.
0100:fixme:d2d:d2d_text_renderer_DrawGlyphRun Ignoring options 0x2.
0100:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style 07C114E8.
0100:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style 07C114E8.
0100:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style 07C114E8.
Assertion failed: iface->lpVtbl == (ID2D1DrawingStateBlockVtbl
*)&d2d_state_block_vtbl, file ../dlls/d2d1/state_block.c, line 189
******
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https://bugs.winehq.org/show_bug.cgi?id=52928
Bug ID: 52928
Summary: comctl32:toolbar - test_sizes() fails on Windows with
the UTF-8 codepage
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
comctl32:toolbar's test_sizes() fails on Windows with the UTF-8 codepage:
toolbar.c:1594: Test failed: invalid rect (754,2)-(783,26) - expected
(754,2)-(784,26) - (button = 5, tbsize_numtests = 18)
toolbar.c:1597: Test failed: invalid rect (754,0)-(783,38) - expected
(754,0)-(784,38) - (button = 5, tbsize_numtests = 19)
toolbar.c:1626: Test failed: invalid rect (118,2)-(183,40) - expected
(118,2)-(184,40) - (button = 2, tbsize_numtests = 21)
toolbar.c:1634: Test failed: invalid rect (0,2)-(65,40) - expected
(0,2)-(66,40) - (button = 0, tbsize_numtests = 22)
toolbar.c:1661: Test failed: invalid rect (0,2)-(29,24) - expected
(0,2)-(30,24) - (button = 0, tbsize_numtests = 24)
https://test.winehq.org/data/patterns.html#comctl32:toolbar
This can be reproduced on w10pro64-hi-u8.
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https://bugs.winehq.org/show_bug.cgi?id=52927
Bug ID: 52927
Summary: comctl32:rebar - test_bandinfo() fails on Windows with
the UTF-8 codepage
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
comctl32:rebar's test_bandinfo() fails on Windows with the UTF-8 codepage:
rebar.c:949: Test failed: expected 35 for 38 from line 990
rebar.c:949: Test failed: expected 40 for 43 from line 996
rebar.c:949: Test failed: expected 40 for 43 from line 1015
https://test.winehq.org/data/patterns.html#comctl32:rebar
Hindi + UTF-8 is the only locale where this test fails on Windows at this time.
In particular there is no failure on the standard Hindi locale (English system
locale) so this appears to be specific to UTF-8.
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https://bugs.winehq.org/show_bug.cgi?id=52926
Bug ID: 52926
Summary: usp10:usp10 The wgBlank and wgInvalid checks fail on
Windows with the UTF-8 codepage
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: usp10
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
usp10:usp10's wgBlank and wgInvalid checks in test_ScriptGetFontProperties()
fails on some truetype fonts with Hindi + UTF-8 codepage:
usp10.c:2634: Test failed: truetype font Symbol wgBlank 0000 gi[0] 0003
usp10.c:2645: Test failed: truetype font Symbol wgInvalid 0000 gi[0] 0003
usp10.c:2634: Test failed: truetype font Webdings wgBlank 0000 gi[0] 0003
usp10.c:2645: Test failed: truetype font Webdings wgInvalid 0000 gi[0] 0003
usp10.c:2634: Test failed: truetype font Wingdings wgBlank 0000 gi[0] 0003
usp10.c:2645: Test failed: truetype font Wingdings wgInvalid 0000 gi[0] 0003
https://test.winehq.org/data/patterns.html#usp10:usp10
See also bug 52925 which is a similar issue with wgBlank in a wider range of
locales, and for bitmap fonts instead of TrueType ones.
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https://bugs.winehq.org/show_bug.cgi?id=52896
Bug ID: 52896
Summary: gdi32:font has a test_GetCharABCWidths() failure on
all Windows 10 versions
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The following test_GetCharABCWidths() test fails on all Windows 10 versions:
ret = GetCharABCWidthsW(hdc, 'a', 'a', abc);
ok(!ret, "GetCharABCWidthsW should have failed\n");
font.c:1189: Test failed: GetCharABCWidthsW should have failed
https://test.winehq.org/data/patterns.html#gdi32:font
It was introduced in this pretty old commit:
commit 0dc765809c602cf62a87e28451e4eea81eeca0cb
Author: Hans Leidekker <hans(a)it.vu.nl>
AuthorDate: Sat Dec 8 22:55:01 2007 +0100
Commit: Alexandre Julliard <julliard(a)winehq.org>
CommitDate: Mon Dec 10 12:27:13 2007 +0100
gdi32: GetCharABCWidthsI does not require a scalable font.
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https://bugs.winehq.org/show_bug.cgi?id=45385
Bug ID: 45385
Summary: Wrong state of virtual keys after cycling windows.
Usually VK_MENU, VK_SHIFT and VK_CONTROL, but every
key can be affected.
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: johnfound(a)asm32.info
Distribution: ---
I noticed that the state of the keys sometimes sticks in pressed state.
This happens when cycling windows with some shortcut key combination.
For example if cycling with Alt+Tab, on pressing Alt, the program gets
WM_KEYDOWN and the state of the VK_MENU becomes pressed. But after cycling
windows, the program does not get WM_KEYUP because the window is not focused
and VK_MENU (and the respective VK_LMENU or VK_RMENU) remain in pressed state.
When cycling back to the program window, the window get focused only after
releasing Alt key, so it does not get this event as well.
If cycling windows with another shortcut key combination (for example
Alt+Shift+Tab - for backward cycling) both VK_MENU and VK_SHIFT keys stick.
In the same time, GetAsyncKeyState returns the proper state of the keys.
Note1: The problem is obviously in the wineserver code, because it handles the
key state tables for the different threads.
Note2: The effect happens only sometimes. It seems the code for proper
processing is already there, but some racing conditions have place.
Note3: There is some probability that the effect is in result of my application
code, but it never happens on real Windows, so I considered it a bug.
Note4: I tried to workaround this problem by reading the whole table by
GetAsyncKeyState and setting it then with SetKeyboardState on WM_ACTIVATE
message of the main window. This workaround actually works, but is too ugly
IMO.
The same trick on WM_ACTIVATEAPP does not work.
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https://bugs.winehq.org/show_bug.cgi?id=52737
Bug ID: 52737
Summary: winecfg not open
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jayjameshlw(a)gmail.com
Distribution: ---
archkubi@GnuChanOS ~> winecfg
MESA-INTEL: warning: Haswell Vulkan support is incomplete
MESA-INTEL: warning: Haswell Vulkan support is incomplete
MESA-INTEL: warning: Haswell Vulkan support is incomplete
MESA-INTEL: warning: Haswell Vulkan support is incomplete
MESA-INTEL: warning: Haswell Vulkan support is incomplete
MESA-INTEL: warning: Haswell Vulkan support is incomplete
MESA-INTEL: warning: Haswell Vulkan support is incomplete
0120:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
0120:err:winediag:nodrv_CreateWindow The explorer process failed to start.
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https://bugs.winehq.org/show_bug.cgi?id=52735
Bug ID: 52735
Summary: Wine does not launch GUI apps
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bihag37553(a)flowminer.com
Distribution: ---
Wine versions above wine 7.0rc2 don't work for me on intel+nvidia setup on
manjaro linux kernel 5.17.0-1 and I have also tried kernel 5.16. I'm using
nvidia drivers version 510.60.02
When I launch wine, I get the following error:
00f4:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
00f4:err:winediag:nodrv_CreateWindow L"The explorer process failed to start."
I have tried deleting the wine prefix and using wine-staging but couldn't fix
this issue.
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https://bugs.winehq.org/show_bug.cgi?id=52913
Bug ID: 52913
Summary: user32:dde fails on Windows with the UTF-8 codepage
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:dde fails on Windows with the UTF-8 codepage.
dde.c:2653: client ansi, server ansi
dde.c:2535: Test failed: Wrong size 5 expected 7 or 6, msg_index=9
dde.c:2537: Test failed: Expected abcé, got abcé, msg_index=9
msg_index=9
https://test.winehq.org/data/patterns.html#user32:dde
The failing string is actually this one:
{ 0x0061, 0x0062, 0x0063, 0x9152, 0 }, /* Chinese with latin characters
begin */
Adding a couple of wine_dbgstr_a() shows that the two strings that are compared
are:
dde.c:2538: Test failed: Expected [abc酒] "abc\xe9\x85\x92", got [abc��]
"abc\xe9\x85", msg_index=9
I have confirmed that the 0x9152 UTF-16 character translates to \xe9\x85\x92 in
UTF-8 [1]. So the issue is that the string we receive is missing one byte.
However that looks like a Windows bug in the character encoding conversion.
[1] For some reason test.winehq.org seems to interpret the page as iso-8859-1
so \xe9 is shown as 'é'.
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http://bugs.winehq.org/show_bug.cgi?id=33058
Bug #: 33058
Summary: Visual Basic 6 crashes when object browser is clicked
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: german_ant_82(a)yahoo.com
Classification: Unclassified
Regression SHA1: Visual Basic 6 crashes when object browser button is
clicked
Created attachment 43703
--> http://bugs.winehq.org/attachment.cgi?id=43703
Backtrace
Visual Basic 6 IDE crashes when object browser is clicked
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http://bugs.winehq.org/show_bug.cgi?id=24914
Summary: Unable to resize form in visual basic 6 enterprise
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stupidhomer(a)gmail.com
If I make a new Standard Project and attempt to resize the form, it locks the
whole form window, and to get it back, I have to double click on "Form1" in the
project sidebar.
No error messages or output from wine to understand the problem.
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https://bugs.winehq.org/show_bug.cgi?id=52785
Bug ID: 52785
Summary: Battlefield 4 crashes in wined3d_buffer_create
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xiretza+winehq(a)xiretza.xyz
Distribution: ---
Created attachment 72167
--> https://bugs.winehq.org/attachment.cgi?id=72167
Report saved by the wine crash reporter
During gameplay, Battlefield 4 frequently and seemingly randomly crashes with a
page fault in wined3d_buffer_create. Some time ago I was able to play the game
without any crashes, and I'm not aware of any updates to the game, so this may
be a regression in wine - but too much on my system has changed since then to
be certain. Crash report is attached.
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https://bugs.winehq.org/show_bug.cgi?id=52901
Bug ID: 52901
Summary: gdi32:metafile - test_emf_ExtTextOut_on_path() fails
on Windows with the UTF-8 codepage
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
test_emf_ExtTextOut_on_path() fails on Windows with the UTF-8 codepage:
metafile.c:7907: Test failed: expected 0, got 183
metafile.c:7922: Test failed: expected 0, got 183
metafile.c:7981: Test failed: expected 0, got 183
metafile.c:8004: Test failed: ExtTextOut error 0
metafile.c:2326: Test failed: emf_TextOut_negative_count: mfsize=1840,
bsize=128
metafile.c:2343: Test failed: emf_TextOut_negative_count: expected
rclBounds.left = 0, got 10
metafile.c:2345: Test failed: emf_TextOut_negative_count: expected
rclBounds.top = 0, got 20
metafile.c:2347: Test failed: emf_TextOut_negative_count: expected
rclBounds.right = -1, got 29
metafile.c:2349: Test failed: emf_TextOut_negative_count: expected
rclBounds.bottom = -1, got 39
metafile.c:2352: Test failed: expected nBytes 128, got 1840
metafile.c:2354: Test failed: expected nRecords 2, got 18
metafile.c:2219: Test failed: emf_TextOut_negative_count: emr->iType 14 != 84
metafile.c:2222: Test failed: emf_TextOut_negative_count: emr->nSize 20 != 108
https://test.winehq.org/data/patterns.html#gdi32:metafile
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https://bugs.winehq.org/show_bug.cgi?id=48008
Bug ID: 48008
Summary: WinSCP can't display Chinese characters correctly
Product: Wine
Version: 4.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wwycheuk(a)gmail.com
Distribution: ---
Created attachment 65539
--> https://bugs.winehq.org/attachment.cgi?id=65539
screenshot
Ubuntu Studio 19.10 is installed using Traditional Chinese interface.
Downloaded and installed the latest version of WinSCP 5.15.5 from
https://winscp.net/eng/download.php
The Chinese characters in the dialog box appear as boxes, but the characters in
main window are ok. (see picture 1)
The Chinese characters in folder also appear as boxes (see picture 2), not sure
whether they are of the same root cause.
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https://bugs.winehq.org/show_bug.cgi?id=52769
Bug ID: 52769
Summary: Missing MFSchemeHandler for common url schemes
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: yshuiv7(a)gmail.com
Distribution: ---
Right now there is only a scheme handler for "file:". Some games use Media
Foundation to play videos from URLs, VRChat is one of the notable examples.
Missing common scheme handler for schemes such as "http:" and "https:" means
videos can't be played in those games.
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https://bugs.winehq.org/show_bug.cgi?id=52819
Bug ID: 52819
Summary: Smart-House Configuration Tool v1.25: crashes when
configuring serial port
Product: Wine
Version: 3.21
Hardware: x86-64
URL: https://www.smartbuilding.dk/software/z_controller/Set
up_SmartHouse%20125.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: chroxvi(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 77b4391d442e927a2a59b5afb244355b0634aaa
Distribution: Fedora
Created attachment 72199
--> https://bugs.winehq.org/attachment.cgi?id=72199
Terminal output logs and bisect result
Steps to reproduce:
1. Download and unzip the Carlo Gavazzi Smart-House Tool v1.25 from
https://www.smartbuilding.dk/software/z_controller/Setup_SmartHouse%20125.z…
("Setup_SmartHouse 125.exe" sha256sum:
5fc57b031e232fbb0c40f157ec133a324d74c1fe52806baf0172458aadab6067)
2. Install the tool using:
- WINEARCH=win32 WINEPREFIX=~/.smarthouse_regtest wine winecfg
- WINEPREFIX=~/.smarthouse_regtest winetricks -q vb6run
- WINEPREFIX=~/.smarthouse_regtest wine Setup_SmartHouse\ 125.exe (click
through the install GUI in its default configuration)
3. Run the tool:
- WINEPREFIX=~/.smarthouse_regtest wine
~/.smarthouse_regtest/drive_c/Program\ Files/Carlo\
Gavazzi/smart-house/smart-house\ 1.25/smart-house\ Tool\ 0125.exe
4. Open the menu: "Options" --> "Serial Port"
5. Program crashes
This is a regression. The Smart-House tool (following the above procedure)
works with no errors using Wine 3.20.
Using Wine 3.21, it crashes as soon as the program is executed. An error
message is displayed. It contains the text: "Run-time error ‘-2147220990
(80040202)’: Automation error".
Using Wine 7.6, an error is shown when the program is executed, but the program
starts. It contains the text: "Run-time error ‘-2147417839 (80010111)’: Method
‘~’ of object ‘~’ failed". When opening the menu "Options" --> "Serial Port",
the application crashes. An error message is displayed. It contains the text:
"Run-time error ‘-2147418105 (80010007)’: Automation error"
Using latest master (wine-7.6-152-g07f22e20d73), the program installer crashes.
However, executing the program with wine-7.6-152-g07f22e20d73 using a wine
prefix installed with Wine 7.6 behaves identically to Wine 7.6.
I did a bisect between Wine 3.20 and 3.21, which gave
77b4391d442e927a2a59b5afb244355b0634aaa as the first bad commit.
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https://bugs.winehq.org/show_bug.cgi?id=52881
Bug ID: 52881
Summary: Improve software components also for using “MiTeC
System Information X”
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
I have tried the tool “MiTeC System Information X 4.2.0.0” out together with
the software “Wine 7.7-1449.4”.
Markus_Elfring@Sonne:~> wine
/home/altes_Heim2/elfring/geladen/Freeware/MSIX/MSIX.exe
00c4:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\SecDrv": c0000142
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"SecDrv"
failed to start: 1114
0024:fixme:thread:GetThreadUILanguage : stub, returning default language.
0024:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 009AD7A8, 00000000
009AD7D0
0024:fixme:nls:get_dummy_preferred_ui_language (0x38 009AD7A8 00000000
009AD7D0) returning a dummy value (current locale)
…
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
…
0120:fixme:resource:GetGuiResources (000001FC,0): stub
0120:fixme:process:QueryProcessCycleTime (000001FC,01425E90): stub!
0024:fixme:imm:ImeSetActiveContext (0x26adf8, 1): stub
0024:fixme:imm:ImmReleaseContext (00020082, 0026ADF8): stub
0070:fixme:imm:ImeSetActiveContext (0x5b6d0, 0): stub
…
0024:fixme:win:WINNLSEnableIME hwnd 000100AA enable 0: stub!
0024:fixme:wevtapi:EvtOpenChannelEnum (00000000 0) stub
0024:fixme:wevtapi:EvtNextChannelPath (00000000 522 009ADE62 009AE28C) stub
0024:fixme:wevtapi:EvtClose (00000000) stub
…
0024:err:listview:LISTVIEW_WindowProc unknown msg 109d, wp 0, lp 0
0024:fixme:win:WINNLSEnableIME hwnd 000100AA enable -1: stub!
0058:fixme:mountmgr:harddisk_ioctl Unsupported ioctl 7405c (device=7 access=1
func=17 method=0)
0058:fixme:mountmgr:harddisk_ioctl Unsupported ioctl 74080 (device=7 access=1
func=20 method=0)
0058:fixme:mountmgr:harddisk_ioctl Unsupported ioctl 7c088 (device=7 access=3
func=22 method=0)
…
0058:fixme:mountmgr:query_property Faking StorageDeviceProperty data
0058:fixme:mountmgr:query_property Unsupported property 0x7
…
0058:fixme:mountmgr:harddisk_ioctl returning zero-filled buffer for
IOCTL_VOLUME_GET_VOLUME_DISK_EXTENTS
0058:fixme:mountmgr:query_property Unsupported property 0x34
0024:fixme:cdrom:CDROM_GetDeviceNumber stub
0024:fixme:cdrom:CDROM_GetMediaType : faking success
…
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
…
0024:fixme:wbemdisp:propertyset_get__NewEnum
0024:fixme:ras:RasEnumConnectionsA (009AD088,009ADD4C,009ADD48),stub!
0024:fixme:ras:RasEnumConnectionsA RAS support is not implemented! Configure
program to use LAN connection/winsock instead!
0024:err:ole:com_get_class_object class {f3bdfad3-f276-49e9-9b17-c474f48f0764}
not registered
0024:err:ole:create_server class {f3bdfad3-f276-49e9-9b17-c474f48f0764} not
registered
0024:err:ole:com_get_class_object no class object
{f3bdfad3-f276-49e9-9b17-c474f48f0764} could be created for context 0x5
0024:err:winediag:netapi_init failed to load libnetapi.so
…
0024:fixme:mpr:WNetGetUniversalNameW (L"C:\\", 0x00000001, 009ABE9C, 009AC2B4):
stub
…
0024:fixme:uxtheme:DrawThemeTextEx unsupported flags 0x00002201
…
How will the chances evolve to fix remaining open issues?
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https://bugs.winehq.org/show_bug.cgi?id=52482
Bug ID: 52482
Summary: Invisible UI in installer of Lightroom Classic
2021/2022
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal(a)protonmail.com
Distribution: ---
Created attachment 71775
--> https://bugs.winehq.org/attachment.cgi?id=71775
Wine log
When trying to install LR Classic 2021/2022, then I see only a white window and
a error spam:
"""
0178:fixme:mshtml:HTMLWindow2_get_frames (06004AF0)->(00D5F3A0): semi-stub
0178:fixme:mshtml:HTMLWindow2_get_frames (06004AF0)->(00D5F3A0): semi-stub
"""
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https://bugs.winehq.org/show_bug.cgi?id=52797
Bug ID: 52797
Summary: FNA3D_Driver D3D11 needs ID3DUserDefinedAnnotation
(game "Crystal Project")
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: madbyte(a)tuta.io
Distribution: ---
Created attachment 72177
--> https://bugs.winehq.org/attachment.cgi?id=72177
Generated using Proton 7.0 for the game "Crystal Project Demo"
Links
------
FNA:
https://github.com/FNA-XNA/FNA3D
Crystal Project (Steam):
https://store.steampowered.com/app/1637730/Crystal_Project/
There is a demo version available.
Proton issue page:
https://github.com/ValveSoftware/Proton/issues/5197#issuecomment-1092134636
Error check in FNA3D_Driver_D3D11 for "ID3DUserDefinedAnnotation":
https://github.com/FNA-XNA/FNA3D/blob/9c00af2bfe30e28d48f93f4c1b4c62c38b3e1…
Microsoft API Docs for "ID3DUserDefinedAnnotation":
https://docs.microsoft.com/en-us/windows/win32/api/d3d11_1/nn-d3d11_1-id3du…
"ID3DUserDefinedAnnotation" methods in latest Wine.git source:
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/d3d11/device.c#l3182
Description
------------
FNA is a reimplementation of the Microsoft XNA Game Studio 4.0 Refresh
libraries.
The steam game "Crystal Project" crashes on start up due to the following error
message:
https://gist.github.com/MadByteDE/9c7a084743009b3455f9f67e1e228698#file-gis…
I'm unable to launch the game with vanilla Wine because of DRM (init SteamAPI
failed) so the report is based on tests with latest Proton.
I tried launching the game with WINED3D and DXVK, both were not able to launch
the game.
Workarounds
------------
- Another user hinted that the issue can be circumvented by installing
Microsoft's d3dcompiler_47.dll into the game's prefix ie by using
protontricks/winetricks. I wasn't able to reproduce this.
- FNA also allows to switch to other drivers ie for OpenGL or Vulkan which seem
to work well with Wine/Proton.
System Info
------------
Distro: Arch Linux
Kernel: Linux 5.17.1-arch1-1
GPU: AMD Radeon 5700 XT
Driver: Mesa 22.0.1-3
CPU: AMD Ryzen 3600
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