http://bugs.winehq.org/show_bug.cgi?id=24209
Summary: Burger Shop fullscreen
Product: Wine
Version: 1.2
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danimothonline(a)gmail.com
Created an attachment (id=30479)
--> (http://bugs.winehq.org/attachment.cgi?id=30479)
Screenshot of the bug.
When Burger Shop is fullscreen(default behavior), the window is displayed on
the top left corner of the screen. The graphics are distorted a little bit and
the clicks are made as if the screen was actually placed in the middle of the
screen.
In the screenshot attached, note:
1) The slightly distorted graphics
2) How my mouse is positioned in the middle of the screen, and the "Challenge
Mode" is highlighted. All clicks have a position relevant to the center of the
screen instead of the top left.
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https://bugs.winehq.org/show_bug.cgi?id=51350
Bug ID: 51350
Summary: Horizon Chase freezes on startup
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 70207
--> https://bugs.winehq.org/attachment.cgi?id=70207
Horizon Chase default debug channels
When launching Horizon Chase, a game currently being given away on Epic Games
Store for free (until July 1st), the game seems to freeze on startup with the
music still playing.
Notably, in the logs, I see quite a few of error messages of this type,
although I'm not sure if they are related to the core issue:
0118:err:module:find_forwarded_export module not found for forward
'msvcr120.??0critical_section@Concurrency@@QAE@XZ' used by
L"C:\\windows\\system32\\concrt140.dll"
Full log with default debug channels is attached.
Let me know if you need more information or more detailed logs, I'm happy to
test and help resolve the issue.
Also, although I've tested with 6.10, 6.11 has the same issue, but that version
seems to be quite buggy from what I've heard, so I figured a test with 6.10
would be more useful.
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http://bugs.winehq.org/show_bug.cgi?id=58286
Bug ID: 58286
Summary: Cannot create a 64-bit wineprefix with old wow64
Product: Wine
Version: 10.8
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, regression, source, win64
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: cb87d40cd4a8837826ea76efc91371ab09eb9d63
Distribution: Ubuntu
Created attachment 78634
--> http://bugs.winehq.org/attachment.cgi?id=78634
config.logs
Since commit cb87d40cd4a8837826ea76efc91371ab09eb9d63 I have been unable to
create a 64-bit wineprefix when I build Wine. This is running without first
using "make install".
wine: created the configuration directory '/tmp/wine/wineprefix'
wine: WINEARCH set to win64 but '/tmp/wine/wineprefix' is a 32-bit
installation.
Whereas /tmp/wine/wineprefix does not initially exist. It is created by Wine,
but then insists it's 32-bit and immediately exits.
- New wow64 works fine
- 32-bit works fine
- -O0 and -O2 make no difference
- The prebuilt debs work fine
commit cb87d40cd4a8837826ea76efc91371ab09eb9d63
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Feb 14 15:32:19 2025 +0100
makefiles: Create wine as a symlink to tools/wine/wine.
This commit cannot be reverted, but checking out the commit before fixes the
issue.
My process as per
https://gitlab.winehq.org/wine/wine/-/wikis/Building-Wine#shared-wow64
1. Build 64-bit-only
2. Build 32-bit
3. Build 64-bit-wow
This is the same process I have always used.
I know there's been a number of changes in this area so I don't know how to
work around it.
In all cases I use Debian Stable chroots (with schroot) but the same result
using Debian Testing.
If it's me doing something stupid then I apologise in advance.
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http://bugs.winehq.org/show_bug.cgi?id=58182
Bug ID: 58182
Summary: Virtual desktop corked in 10.6
Product: Wine
Version: 10.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
Distribution: ---
Created attachment 78478
--> http://bugs.winehq.org/attachment.cgi?id=78478
messed up virtual dektop
Fedora 41
wine-devel-10.6-1.1.x86_64
Xfce 4.18
This is a disaster!
$ wine explorer /desktop=Notepad,1680x1050
open full screen. The dimensions are ignored.
$ wine explorer /desktop=Notepad,1680x1050 notepad.exe (or what ever program
you want)
[1] opens in the upper left of the screen
[2] the top of the decorations bar opens underneath the "panel 1" bar, so you
can not grab the windows and move it
[3] once mouse clicked inside the virtual desktop, the mouse can not be used
off the virtual desktop. (You have to click the "X" in the upper right to
exist the program to get your mouse back.)
[4] the virtual desktop opens a shadow of the panel 1 off to its left (will
provide a screen shot). Note that it does not include itself in the shadow
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https://bugs.winehq.org/show_bug.cgi?id=44453
Bug ID: 44453
Summary: 30525
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thekagles(a)gmail.com
Distribution: ---
Created attachment 60394
--> https://bugs.winehq.org/attachment.cgi?id=60394
30525
30525
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http://bugs.winehq.org/show_bug.cgi?id=58357
Bug ID: 58357
Summary: Videos in the Atomic Heart game and in Resident Evil 7
Biohazard are not played
Product: Wine
Version: 10.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jon9097(a)gmail.com
Distribution: ---
Created attachment 78745
--> http://bugs.winehq.org/attachment.cgi?id=78745
Scr
Videos in the Atomic Heart game and in Resident Evil 7 Biohazard are not
played. If you use GE-Proton, then the videos in the game are played.
Since this works in GE-Proton, you can transfer this solution to wine.
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https://bugs.winehq.org/show_bug.cgi?id=47147
Bug ID: 47147
Summary: Visual Pinball X crash with wine staging but works
with normal wine dev
Product: Wine-staging
Version: 4.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adec2010(a)hotmail.co.uk
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Visual Pinball X does not run in wine staging but does in normal wine
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http://bugs.winehq.org/show_bug.cgi?id=58247
Bug ID: 58247
Summary: ABNT Keyboard Not Working Properly in Wine with
Wayland Driver
Product: Wine
Version: 10.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: xnep1(a)hotmail.com
Distribution: ---
Created attachment 78588
--> http://bugs.winehq.org/attachment.cgi?id=78588
Tracefile with winedebug=keyboard,key showing "/" not working
When running Wine applications using the Wayland driver, certain keys on the
Brazilian ABNT2 keyboard (such as the slash /, question mark ?, and other
special characters) do not function correctly. These keys either generate no
character.
In contrast, when using the X11 driver (wine X11), the same keys function as
expected, and the correct characters are produced. Upon inspection, the scan
codes received under Wayland are extended (e.g., 0x259 instead of 0x59 for the
slash key), which seems to lead to incorrect mapping or interpretation by Wine.
This issue appears to stem from incomplete or incorrect handling of extended
scan codes or keyboard layout mapping for the br-abnt2 layout in the Wayland
input.
In my tests, I forced the correct scan code for the slash key (0x59), and after
this adjustment, the key started working properly again.
I have attached a trace log file showing the key input events during the
failure. Although I am currently using a modified version of Wine to generate
this trace, the problem also occurs on the stable Wine release. (It's late and
I'm not going to redo the test just to have a clean trace file. Sorry.)
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https://bugs.winehq.org/show_bug.cgi?id=48083
Bug ID: 48083
Summary: Directory name with dot as a last character
Product: Wine
Version: 4.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: bi.ja(a)seznam.cz
Distribution: ---
Hi if you create directory name with dot as a last character, wine goes up in
directory structure.
So if you have
c/users/user/Local Settings/Application Data/ČSOB Pojišťovna, a.s.
wine goes to c/users/user/Local Settings/Application Data/
I tested it with winefile.
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https://bugs.winehq.org/show_bug.cgi?id=57097
Bug ID: 57097
Summary: Keyboard inputs for special characters on non-english
keyboards are switched in winewayland
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: sutupud(a)yahoo.com
Distribution: ---
I noticed that if I use a german keyboard layout, the key mapping seems to be
off. I'm using kwin_wayland (but also tested on sway, same result).
The regular lower keys are ok, but example, ö produces ü, # produces ä, etc.
Looking at dlls/winewayland.drv/wayland_keyboard.c, I saw that there are
different lookup tables for different languages (scan2vk_qwerty,
scan2vk_azerty. scan2vk_qwertz, ...), so my first quess was that something
might be switched there.
But that doesn't really seem the case, changing it to always use
`scan2vk_qwertz ` regardless of `lang` makes it work.
I don't really have a very good understanding of how this is supposed to work,
but does the appliaction really need to do such a translation? Isn't that
already handled by the layout being passed in? At least that would explain why
it works when doing no such lookup at all.
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http://bugs.winehq.org/show_bug.cgi?id=58336
Bug ID: 58336
Summary: You apparently didn't choose any bugs to modify.
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, regression, source
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
Anubis can sometimes lose the data you are submitting to Bugzilla. Because
there's a redirect you cannot simply hit refresh and resubmit it. It is lost.
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http://bugs.winehq.org/show_bug.cgi?id=58355
Bug ID: 58355
Summary: Coliliner is missing some icons
Product: Wine
Version: 10.9
Hardware: x86-64
URL: https://web.archive.org/web/20110122132704/http://colinbus.com/downloads/colilinersetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 78742
--> http://bugs.winehq.org/attachment.cgi?id=78742
wine-10.9-214-g19441ac8046 console output
Coliliner is missing some icons that are visible in Windows 10.
Reported by user at https://forum.winehq.org/viewtopic.php?t=40957 and I can
confirm this behaviour with wine-10.9-214-g19441ac8046 and Staging 10.9.
0024:fixme:olepicture:OleLoadPictureEx 01C66554, 57431, 1,
{7bf80980-bf32-101a-8bbb-00aa00300cab}, 0, 0, 0, 0031F6B0, partially
implemented.
0024:fixme:ole:OLEFontImpl_QueryInterface () : asking for unsupported interface
{7fd52380-4e07-101b-ae2d-08002b2ec713}
0024:fixme:ole:OLEFontImpl_IPersistPropertyBag_InitNew (025F9970), stub!
0024:fixme:ole:OLEFontImpl_QueryInterface () : asking for unsupported interface
{7bf80980-bf32-101a-8bbb-00aa00300cab}
0024:fixme:olepicture:OLEPictureImpl_QueryInterface () : asking for unsupported
interface {b196b283-bab4-101a-b69c-00aa00341d07}
Tried native ole32 but that creates an OOM error.
Tried native oleaut32 but that reports another issue with an .ocx and exits.
sha1sum: 33a79caecc051c758a50beebea45089b0fd53090 colilinersetup.exe
https://web.archive.org/web/20110122132704/http://colinbus.com/downloads/co…
jet40 required.
The application also takes significantly longer to load than in Windows, but I
suspect it may be the same cause. If not, I'll open a new bug report at a later
date.
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https://bugs.winehq.org/show_bug.cgi?id=55212
Bug ID: 55212
Summary: Need for Speed SHIFT demo crashes due to HLSL syntax
error "unexpected '<', expecting ';' or ','"
Product: vkd3d
Version: 1.8
Hardware: x86-64
URL: https://www.fileplanet.com/archive/p-69053/Need-For-Sp
eed-Shift-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment 74822
--> https://bugs.winehq.org/attachment.cgi?id=74822
VKD3D_SHADER_DEBUG=trace WINEDEBUG=+d3dcompiler
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:1:40: E5000: syntax error,
unexpected '<', expecting ';' or ','
0024:err:d3dcompiler:D3DCompile2
This seems to be the relevant trace:
vkd3d:0024:trace:preproc_lexer_parse float4x4 worldViewProj : WORLDVIEWPROJ <
bool appEdit = false ; > ;
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https://bugs.winehq.org/show_bug.cgi?id=48380
Bug ID: 48380
Summary: Visual Basic 6 - Error
Product: Wine
Version: 5.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jopiodz00(a)gmail.com
Distribution: ---
Created attachment 66137
--> https://bugs.winehq.org/attachment.cgi?id=66137
backtrace.txt & Visual Basic 6 portable .exe
This error presents itself when you try to load a project.
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https://bugs.winehq.org/show_bug.cgi?id=55432
Bug ID: 55432
Summary: PlanetSide 2: White screen when running launcher
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
Distribution: ---
I am using Steam, so when I click "Play" in Steam, the black screen whith
DayBreak logo appears for a second or two, and then it says for few more
moments black and then turns all white.
After following the suggestion to add "--disable-gpu" in
https://www.reddit.com/r/linux_gaming/comments/va7qag/planetside_2_only_loa…
, launcher starts just fine. After that, the BattleEye error occurs, blocking
to run the game.
System:
$ inxi -Gxxx
Graphics:
Device-1: Intel DG2 [Arc A770] driver: i915 v: kernel arch: Gen-12.7 pcie:
speed: 2.5 GT/s lanes: 1 ports: active: HDMI-A-1,HDMI-A-2 empty: DP-1,
DP-2, DP-3, DP-4, HDMI-A-3 bus-ID: 03:00.0 chip-ID: 8086:56a0
class-ID: 0300
Display: wayland server: X.org v: 1.20.14 with: Xwayland v: 22.1.9
compositor: gnome-shell v: 44.3 driver: gpu: i915 display-ID: 0
Monitor-1: HDMI-A-1 model: BenQ G2420HDBL serial: RAB03454SL000
res: 1920x1080 dpi: 92 size: 477x268mm (18.78x10.55") diag: 604mm (23.8")
modes: max: 1920x1080 min: 720x400
Monitor-2: HDMI-A-2 model: Philips FTV serial: 16843009 res: 1920x1080
dpi: 76 size: 640x360mm (25.2x14.17") diag: 734mm (28.9") modes:
max: 1920x1080 min: 640x480
API: OpenGL v: 4.6 Mesa 23.1.5 renderer: Mesa Intel Arc A770 Graphics
(DG2) direct-render: Yes
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https://bugs.winehq.org/show_bug.cgi?id=46475
Bug ID: 46475
Summary: Enlarging the text via mouse-wheel in wordpad does not
adapt the character spacing
Product: Wine
Version: 4.0-rc6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 63298
--> https://bugs.winehq.org/attachment.cgi?id=63298
Image showing the issue
Open wordpad, enter some words.
Hold ctrl and use the scroll-wheel, the zoom doesn't work properly.
"winetricks riched20" works around the issue.
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http://bugs.winehq.org/show_bug.cgi?id=58342
Bug ID: 58342
Summary: Loading/Generating SSL certificate for game server
fails (PFXImportCertStore flags 00000100 not
supported)
Product: Wine
Version: 10.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: madbyte(a)tuta.io
Distribution: ---
Created attachment 78719
--> http://bugs.winehq.org/attachment.cgi?id=78719
wine generate log with WINEDEBUG=+crypt
I'm trying to run an in-dev game server for SPTarkov:
https://github.com/sp-tarkov/server-csharp
The software tries to generate a new cert via the following code:
https://github.com/sp-tarkov/server-csharp/blob/main/Libraries/SPTarkov.Ser…
Compiling the server for Linux natively and running it works fine & a
certificate.pfx file is created no issues.
When running the server through wine (main use case), cert creation fails with
the following lines (see attached log ''):
01c4:trace:crypt:PFXIsPFXBlob (00007F2C1898A390)
01c4:trace:crypt:CryptQueryObject returning 1
01c4:fixme:crypt:PFXImportCertStore flags 00000100 not supported
System.Security.Cryptography.CryptographicException: Success.
at
System.Security.Cryptography.X509Certificates.X509CertificateLoader.ImportPfx(ReadOnlySpan`1
data, ReadOnlySpan`1 password, X509KeyStorageFlags keyStorageFlags)
When generating a cert file via the Linux native server & then trying to run
the windows server, I get the following lines:
01dc:trace:crypt:CryptQueryObject returning 1
01dc:fixme:thread:NtQueryInformationThread ThreadIdealProcessorEx info class -
stub
01dc:fixme:thread:SetThreadIdealProcessorEx (FFFFFFFFFFFFFFFE 00007F2E5AB99EC0
00007F2E5AB99EC0): stub
01dc:fixme:crypt:PFXImportCertStore flags 00000100 not supported
01dc:fixme:thread:NtQueryInformationThread ThreadIdealProcessorEx info class -
stub
01dc:fixme:thread:SetThreadIdealProcessorEx (FFFFFFFFFFFFFFFE 00007F2E5AB979F0
00007F2E5AB979F0): stub
System.Security.Cryptography.CryptographicException: Success.
at
System.Security.Cryptography.X509Certificates.X509CertificateLoader.ImportPfx(ReadOnlySpan`1
data, ReadOnlySpan`1 password, X509KeyStorageFlags keyStorageFlags)
Since `01dc:fixme:crypt:PFXImportCertStore flags 00000100 not supported` is in
both logs, it's possible that the `PKCS12_PREFER_CNG_KSP` flag might be the
issue:
https://github.com/wine-mirror/wine/blob/master/include/wincrypt.h#L3993
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=51666
Bug ID: 51666
Summary: HiSuite
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aykutboray(a)gmail.com
Distribution: ---
I installed Huawei Husite 11.0.0.550_OVE a few days ago and today I connected
my phone but it cannot see my phone. I did all the settings on the phone.
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http://bugs.winehq.org/show_bug.cgi?id=58258
Bug ID: 58258
Summary: TWAIN + SANE integration does not appear to work
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tshah.dental(a)gmail.com
Distribution: ---
There is some documentation about the SANE integration here:
https://gitlab.winehq.org/wine/wine/-/wikis/Wine-User's-Guide#scanners
However, I have tried to make it work with various scanners and each time I use
xsane or some other sane front-end, it doesn't detect my scanner. Is any work
being done on this?
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http://bugs.winehq.org/show_bug.cgi?id=58353
Bug ID: 58353
Summary: Wiki FAQ page: missing header in .reg-file examples
for import
Product: WineHQ Gitlab
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gitlab-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spin.in.het(a)web.de
Distribution: ---
On the section
https://gitlab.winehq.org/wine/wine/-/wikis/FAQ#how-do-i-associate-a-native…,
samples of registry snippets for importing do not work because the following
header line is not part of the snippets (it took some time to figure this out):
> Windows Registry Editor Version 5.00
It would be nice if this can be added.
Note: doing import via command line (regedit file.reg) shows no error. Only
when import is done from the regedit gui, an error is specified. Tested with
wine-9.0 (Ubuntu 9.0~repack-4build3), as part of Kubuntu 24.04.
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http://bugs.winehq.org/show_bug.cgi?id=58352
Bug ID: 58352
Summary: Magic School Bus Explores in the Age of Dinosaurs
doesn't play videos.
Product: Wine
Version: 10.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ir50_32
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Under wine 10.9, attempting to start Magic School Bus Explores in the Age of
Dinosaurs in a clean prefix results in a silent black screen that requires
clicking the mouse a bunch of times to get past it.
Playing the game results in certain areas where the game will seem to stop
responding while waiting for a video to complete. Such as exiting the bus. The
BGM keeps playing, and the background image keeps updating, but the video
itself doesn't play at all, and the user's input is ignored until the video
finishes "playing".
When this happens, we see stub messages from mciavi in the console.
As a workaround for the required clicking, placing a copy of ir32_32.dll from a
WinXP SP3 x86 installation in the game's install directory will result in the
audio playing during the initial black screen and allow it to continue without
user input, but we still get no video output.
Console log attached.
As a note for anyone trying to reproduce this bug: The game's installer won't
work due it requiring 256 color mode to run, and the suggested workaround on
the Wiki (DxWnd) not being able to handle 16-bit NE executables.
To get past the installer issues, You'll either need to have old enough
hardware to run X in 256 color mode, or use a VM to install it and copy the
resulting files (and "HKLM\Software\Microsoft\Microsoft Kids" registry keys)
over.
You'll also need to fix the system.ini in the wine prefix, to enable the
vidc.IV31 and vidc.IV32 lines or the game will refuse to start.
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https://bugs.winehq.org/show_bug.cgi?id=43233
Bug ID: 43233
Summary: Disabling strict draw ordering causes background
textures in FFXIV not to render properly
Product: Wine-staging
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spryor(a)redhat.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
In FFXIV, there are several areas that have a sort of fog texture over some of
the lower "skybox" uninteractable area. When disabling strict draw ordering,
the game performs much faster, but these textures fail to render, or flicker,
or flicker in a grid. However, enabling strict draw ordering is a pretty big
performance hit (about 15-20 fps hit in most situations)
Attached are pictures of two areas both with strict draw ordering and without.
It was difficult to catch it at a moment where all the splotches of background
were there, but the difference should still be clear
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https://bugs.winehq.org/show_bug.cgi?id=40916
Bug ID: 40916
Summary: The Bureau: XCOM Declassified (Steam) fails to start
(.Net4 installed)
Product: Wine
Version: 1.9.13
Hardware: x86
URL: http://store.steampowered.com/app/65930/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 55015
--> https://bugs.winehq.org/attachment.cgi?id=55015
plain terminal output + Protection Id log
I installed .Net4 via winetricks in the 32-bit Wine prefix to prevent an early
crash due to bug #34643. Other than that, only corefonts and Nvidia Physx are
installed, gameoverlayrenderer.dll is disabled.
When I launch the game an empty, black window is opened, titled 'The Bureau:
XCOM Declassified (32-bit, DX9)'. The game executable constantly uses 100% CPU,
but the game doesn't load. The process has to be killed to quit.
Changing Windows profile to Vista or Seven doesn't help.
This bug seems to be specific to the Steam version because the game starts
properly when using an 'unofficial' .exe for the game.
wine-1.9.13-114-gb1930ee
Fedora 24 x86_64
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http://bugs.winehq.org/show_bug.cgi?id=20843
Summary: Virtual colour depth & full screen resolution?
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Would it be technically possible to implement a virtual desktop that allows you
to set the colour depth and resolution, but then wine will stretch the virtual
desktop to full-screen or to a custom resolution?
What would happen if you fooled a game that needed 256 colour depth into
thinking that's what it is running in while it is actually running at 24bit?
I ask this as I am unable to change my colour depth and reduce my resolution
below 640x480. And even when I could change my colour depth it meant restarting
the X-server. I assume other people will also have this problem.
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