http://bugs.winehq.org/show_bug.cgi?id=58295
Bug ID: 58295
Summary: Transparent but visible boxes around weapons fire in
Halo: Reach (MCC - Steam)
Product: Wine
Version: 10.8
Hardware: x86-64
URL: https://store.steampowered.com/app/976730/Halo_The_Mas
ter_Chief_Collection/
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 78646
--> http://bugs.winehq.org/attachment.cgi?id=78646
Video
The game in question is Halo: Reach and is part of The Master Chief Collection
installed via Steam.
Weapons fire often has unusual boxes around it. Sometimes they're transparent
(but visible) and sometimes they're all black. I've only noticed it on Covenant
weapons fire (lasers, etc) but haven't played for long.
I haven't found a PC demo of the game, but I'll test it if I do.
I note Bug 55320 but have no idea if it's related.
Same issue on Proton (with PROTON_USE_WINED3D=1 because it doesn't work with
dxvk).
To get Steam working needs arial (Bug 32342).
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http://bugs.winehq.org/show_bug.cgi?id=58296
Bug ID: 58296
Summary: Halo: MCC (Steam) will not load with EAC enabled
Product: Wine
Version: 10.8
Hardware: x86-64
URL: https://store.steampowered.com/app/976730/Halo_The_Mas
ter_Chief_Collection/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 78648
--> http://bugs.winehq.org/attachment.cgi?id=78648
Screenshot
Halo: The Master Chief Collection from Steam will not launch if Easy Anti Cheat
is enabled and reports "Launcher Error" and "Unexpected Error (#1)". The game
has an option to launch without it and it works fine.
With EAC disabled online multiplayer is not possible.
The game launches correctly with Proton Experimental and Hotfix (I've not
tested others).
I doubt there's a demo available for this anywhere, though I think it is
available directly through the Microsoft Store, so maybe.
arial needed for Steam (Bug 32342)
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https://bugs.winehq.org/show_bug.cgi?id=48390
Bug ID: 48390
Summary: Unable to launch War Thunder 64bit with EAC... Also
Pulse audio instead of ALSA
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ryanrkpm(a)yahoo.com
Distribution: ---
Created attachment 66153
--> https://bugs.winehq.org/attachment.cgi?id=66153
wine ./launcer.exe
https://forum.warthunder.com/index.php?/topic/473521-running-acesexe-with-w…
I can run 32 bit version of the game, but that doesn't launch with EAC. 64 bit
client must be used. or launcher program. This is what I get. Also inside
game (32 bit) it doesn't recognize ALSA and uses PULSE AUDIO, which I don't
have. I don't know if this'll carry over to 64 bit version or not as it
doesn't work.
But we need EAC to initialize to play the game now.
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https://bugs.winehq.org/show_bug.cgi?id=54240
Bug ID: 54240
Summary: wineserver crash when calling an rpc stub
Product: Wine
Version: 8.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: memory.thrasher(a)gmail.com
Distribution: ---
"M.A.R.S." game would immediately crash when attempting to launch due to a
missing (stubbed) function. I implemented the function in the linked merge
request. Game submitted to app db, also linked below.
https://gitlab.winehq.org/wine/wine/-/merge_requests/1888https://appdb.winehq.org/objectManager.php?sClass=version&iId=41241&iTestin…
With the above patch, the game progresses to a splashscreen before crashing
without any helpful errors, likely due to "easy anti-cheat" software. With
tracing enabled, I was able to confirm the rpc endpoint generated by my patch
was functioning correctly.
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https://bugs.winehq.org/show_bug.cgi?id=45375
Bug ID: 45375
Summary: Halo Online: Weird black display problems.
Product: Wine
Version: 3.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: conmanx360(a)gmail.com
Distribution: ---
This issue happens on certain maps in Halo Online depending on what your
current Z position is. Not all maps suffer from it, only certain ones do. If
you're above the Z position that it begins happening at, everything below
renders normally, but once you go below it, a portion of the frame becomes
black. It seems to be in a pattern. Not all objects are blacked out, either. So
there must be some sort of "priority".
Image examples here: https://imgur.com/a/176i4xr
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https://bugs.winehq.org/show_bug.cgi?id=55105
Bug ID: 55105
Summary: libHttpClient requires
WINHTTP_OPTION_CLIENT_CERT_ISSUER_LIST support
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
libHttpClient is the web socket abstraction layer for Xbox Live titles on
various platforms; on Windows it uses winhttp for http sources. Two example
games using this library are Gears 5 and Halo: The Master Chief collection.
One part of the implementation handles certificate authentication; in
particular it handles ERROR_WINHTTP_CLIENT_AUTH_CERT_NEEDED, which according to
MSDN should be handled by calling WinHttpQueryOption with
WINHTTP_OPTION_CLIENT_CERT_ISSUER_LIST, so that it can attempt to find a
relevant certificate chain and re-attempt the connection if a cert is found.
Luckily, libHttpClient is open source, so the exact block that does this can be
found here:
https://github.com/microsoft/libHttpClient/blob/1c8386866fb180dd31890186291…
As of the latest Git revision, Wine does not handle this parameter, so the
default case is tripped:
https://gitlab.winehq.org/wine/wine/-/blob/81859c9af70aa5ed6da3060488d1815a…
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https://bugs.winehq.org/show_bug.cgi?id=55106
Bug ID: 55106
Summary: libHttpClient requires CertFindChainInStore support
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
libHttpClient is the web socket abstraction layer for Xbox Live titles on
various platforms; on Windows it uses winhttp for http sources. Two example
games using this library are Gears 5 and Halo: The Master Chief collection.
One part of the implementation handles certificate authentication; in
particular it attempts to search for a specific cert chain from the "MY" store
via CertFindChainInStore, and uses the results of this search to determine
whether or not it should try to connect again.
Luckily, libHttpClient is open source, so the exact block that does this can be
found here:
https://github.com/microsoft/libHttpClient/blob/1c8386866fb180dd31890186291…
As of the latest Git revision, CertFindChainInStore is a stub, and so the
search will always fail:
https://gitlab.winehq.org/wine/wine/-/blob/81859c9af70aa5ed6da3060488d1815a…
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http://bugs.winehq.org/show_bug.cgi?id=58291
Bug ID: 58291
Summary: eMule 0.50a: icons are too big in status bar
Product: Wine
Version: 10.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 78642
--> http://bugs.winehq.org/attachment.cgi?id=78642
Wine
eMule 0.50a: icons are too big in status bar
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http://bugs.winehq.org/show_bug.cgi?id=58290
Bug ID: 58290
Summary: eMule 0.50a: Toolbar icons show with black background
when in context menu
Product: Wine
Version: 10.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 78640
--> http://bugs.winehq.org/attachment.cgi?id=78640
Back background
eMule 0.50a: Toolbar icons show with black background when in context menu
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http://bugs.winehq.org/show_bug.cgi?id=58289
Bug ID: 58289
Summary: eMule 0.50a: "Journal" tab background incorrectly
initially paint as blue
Product: Wine
Version: 10.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 78639
--> http://bugs.winehq.org/attachment.cgi?id=78639
eMule Blue tab
eMule 0.50a: "Journal" tab background incorrectly initially paint as blue
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http://bugs.winehq.org/show_bug.cgi?id=58288
Bug ID: 58288
Summary: Support for color management and HDR under wayland
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wiagn233(a)outlook.com
Distribution: ---
Currently, we have full color management support and also HDR support under
Wayland with the help of color-management-v1 and color-representation-v1
protocol. So I opened this issue to require color management and HDR support
for wine.
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https://bugs.winehq.org/show_bug.cgi?id=46816
Bug ID: 46816
Summary: Incorrect behavior of SHFileOperation
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: rndltrz(a)hotmail.com
Distribution: ---
Behavior of SHFileOperation differs from windows.
Here is some trivial code that copies a directory:
const wchar_t *const sourceDir = L"C:\\TestDir\0\0";
const wchar_t *const destDir = L"C:\\TestDir2\0\0";
SHFILEOPSTRUCTW do_copy = { 0 };
do_copy.wFunc = FO_COPY;
do_copy.fFlags = FOF_NOCONFIRMMKDIR | FOF_NOCONFIRMATION | FOF_NO_UI;
do_copy.pFrom = sourceDir;
do_copy.pTo = destDir;
SHFileOperationW(&do_copy);
If you add trailing backslash to destDir:
const wchar_t *const destDir = L"C:\\TestDir2\\\0\0";
On Windows result would be the same. However, on WINE+linux result would be
different:
no backslashes:
$ls TestDir
file.txt Subdir1 Subdir2
$ls TestDir2
file.txt Subdir1 Subdir2
with trailing backslash:
$ls TestDir
file.txt Subdir1 Subdir2
$ls TestDir2
TestDir
This causes issues with programs that rely on Windows behavior.
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http://bugs.winehq.org/show_bug.cgi?id=58283
Bug ID: 58283
Summary: ME: Andromeda (Steam) will not start with
renderer=vulkan
Product: Wine
Version: 10.8
Hardware: x86-64
URL: https://store.steampowered.com/app/1238000/Mass_Effect
_Andromeda_Deluxe_Edition/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 78631
--> http://bugs.winehq.org/attachment.cgi?id=78631
Wine 10.8 console log
A suggested workaround for Bug 58280 is to try the Vulkan renderer.
Unfortunately this stops Mass Effect: Andromeda from loading at all.
A virtual desktop or using Staging 10.7, both workarounds for Bug 58279, do not
help.
Workarounds:
- arial (Bug 32342 for Steam & EA App)
Steam launches the EA App which launches the game. I tried the reverse: EA App
launches Steam which launches the game but that doesn't help and introduces Bug
56721 into the mix.
$ wine 'c:\program files (x86)\steam\steam.exe' -applaunch 1238000
I cannot find a demo to test.
VGA compatible controller: NVIDIA Corporation GK104GL [Quadro K5000] (rev a1)
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https://bugs.winehq.org/show_bug.cgi?id=47105
Bug ID: 47105
Summary: [REGRESSION] FrostyModManager cant launch games
Product: Wine
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advpack
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
Frosty Mod Manager is a WPF app, which depends on GalliumNine and
d3dcompiler_47
It load mods for frostbite games such as Dragon Age Inquisition and Mass Effect
Andromeda
When I trying to launch game with 4.7 - games just zombying in background
With wine 4.6 everything was OK
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http://bugs.winehq.org/show_bug.cgi?id=58274
Bug ID: 58274
Summary: Cannot get past Steam age check
Product: Wine
Version: 10.8
Hardware: x86-64
URL: https://store.steampowered.com/app/680420/OUTRIDERS/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
When trying to access a game that contains adult themes you can be
annoyed/greeted by an age verification check. It is a very simple check where
you select your date of birth from drop-down menus.
With Wine, these menus don't work. When clicking on them this is printed in the
console:
0150:fixme:uxtheme:AllowDarkModeForWindow 000000000032025C 1: stub
0150:fixme:dwmapi:DwmExtendFrameIntoClientArea (000000000032025C,
00007FFFFE1FD990) stub
0150:fixme:dwmapi:DwmExtendFrameIntoClientArea (000000000032025C,
00007FFFFE1FE610) stub
0150:fixme:manipulation:viewport_ActivateConfiguration 00007A592875B710, 823
0150:fixme:manipulation:viewport_SetViewportOptions 00007A592875B710, 2
0150:fixme:manipulation:viewport_AddEventHandler 00007A592875B710,
000000000031025A, 00002CEC011144A0, 00002CEC01052470
0150:fixme:manipulation:viewport_Stop 00007A592875B710
0150:fixme:manipulation:viewport_RemoveEventHandler 00007A592875B710, 1
0150:fixme:manipulation:viewport_Abandon 00007A592875B710
0150:fixme:manipulation:direct_manip_Deactivate 00007A592875B650,
000000000031025A
0150:fixme:manipulation:viewport_ActivateConfiguration 00007A592875B710, 823
0150:fixme:manipulation:viewport_SetViewportOptions 00007A592875B710, 2
0150:fixme:manipulation:viewport_AddEventHandler 00007A592875B710,
000000000031025A, 00002CEC011144A0, 00002CEC01052470
0150:fixme:manipulation:viewport_Stop 00007A592875B710
0150:fixme:manipulation:viewport_RemoveEventHandler 00007A592875B710, 1
0150:fixme:manipulation:viewport_Abandon 00007A592875B710
0150:fixme:manipulation:direct_manip_Deactivate 00007A592875B650,
000000000031025A
0150:fixme:manipulation:viewport_ActivateConfiguration 00007A592875B710, 823
0150:fixme:manipulation:viewport_SetViewportOptions 00007A592875B710, 2
0150:fixme:manipulation:viewport_AddEventHandler 00007A592875B710,
000000000031025A, 00002CEC00FE8420, 00002CEC00FEAF70
0150:fixme:manipulation:viewport_Stop 00007A592875B710
0150:fixme:manipulation:viewport_RemoveEventHandler 00007A592875B710, 6
0150:fixme:manipulation:viewport_Abandon 00007A592875B710
0150:fixme:manipulation:direct_manip_Deactivate 00007A592875B650,
000000000031025A
01b8:fixme:dwmapi:DwmGetWindowAttribute attribute 14 not implemented.
01b8:fixme:dwmapi:DwmGetWindowAttribute attribute 14 not implemented.
01b8:fixme:win:NtUserGetWindowPlacement not fully supported on other process
window 0x30038.
01b8:fixme:dwmapi:DwmGetWindowAttribute attribute 14 not implemented.
01b8:fixme:dwmapi:DwmGetWindowAttribute attribute 14 not implemented.
01b8:fixme:win:NtUserGetWindowPlacement not fully supported on other process
window 0x30038.
To get this far requires a log in and so "winetricks arial" (Bug 47325), and
disabling GPU acceleration for web views helps (Bug 56758).
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https://bugs.winehq.org/show_bug.cgi?id=46441
Bug ID: 46441
Summary: Steam shows an extra icon when minimizing window
Product: Wine
Version: 4.0-rc5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63223
--> https://bugs.winehq.org/attachment.cgi?id=63223
screenshot
Steps to reproduce:
1. Enable virtual desktop
2. Launch Steam
3. Minimize window
wine-4.0-rc5-14-g0ff7fd1259
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https://bugs.winehq.org/show_bug.cgi?id=47331
Bug ID: 47331
Summary: Steam browser flickering
Product: Wine-staging
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: werifGX(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
As referenced on https://github.com/PhoenicisOrg/scripts/issues/994 steam
installed using `winetricks 20190310-next` on debian buster using `wine-4.9
(Staging)` which has win7 environment, gameoverlayrenderer dll_override
disabled and CSMT enabled result in flickering of steam browser as presented on
https://youtu.be/LaR8nQ0Ir2w
Suspecting this beeing wine issue.
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http://bugs.winehq.org/show_bug.cgi?id=4209
Mark <jxvhulzowyrobfwwze(a)nbmbb.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jxvhulzowyrobfwwze(a)nbmbb.co
| |m
--- Comment #17 from Mark <jxvhulzowyrobfwwze(a)nbmbb.com> ---
From my research for bug 58198 (basically this same bug, but 16-bit), I’d
expect this API to work in everything prior to Windows 11. In Vista and above,
you may have to do one or more of:
Run as administrator
Set uiAccess=true in the manifest
Install into a secure location
Add a digital signature
Disable UAC
In XP and earlier, it works with much less fuss.
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https://bugs.winehq.org/show_bug.cgi?id=56721
Bug ID: 56721
Summary: EA App: multiple assertion failure with Vulkan
renderer
Product: Wine
Version: 9.8
Hardware: x86-64
URL: https://origin-a.akamaihd.net/EA-Desktop-Client-Downlo
ad/installer-releases/EAappInstaller.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 76502
--> https://bugs.winehq.org/attachment.cgi?id=76502
Wine 9.9 console output
Launching the EA App with renderer=vulkan opens a dialog three times for an
Assertion Failure. Clicking OK three times allows the app to continue, so it's
not clear which of the many sub-/backround processes is causing the issue. No
backtrace is presented.
"winetricks arial" to work around Bug 32342.
renderer=gl does not have this issue.
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https://bugs.winehq.org/show_bug.cgi?id=54948
Bug ID: 54948
Summary: EA app fails after login
Product: Wine
Version: 8.8
Hardware: x86-64
URL: https://www.ea.com/ea-app
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
d3dcompiler_47 (x64) putted in '../Program Files/Electronic Arts/EA Desktop/EA
Desktop'
After login the app main window shows for a second and then immediately closes.
Disabling d3d12 helps.
0a88:fixme:dxgi:d3d12_swapchain_init Ignoring swap effect 0x4.
0a88:fixme:dxgi:d3d12_swapchain_init Ignoring swapchain flags 0x2.
Assertion failed: !status, file ../wine/dlls/winevulkan/loader_thunks.c, line
160
0324:err:seh:call_stack_handlers invalid frame 000000001C07EA48
(000000001C082000-000000001C180000)
0324:err:seh:call_stack_handlers invalid frame 000000001C07C820
(000000001C082000-000000001C180000)
0324:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
8.8-34-gd54e7cd51db
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https://bugs.winehq.org/show_bug.cgi?id=50155
Bug ID: 50155
Summary: Ableton Live: multicore audio processing causes high
CPU usage across multiple audio backends
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sirwinstoncat5(a)gmail.com
Distribution: Ubuntu
When running Ableton Live, if multicore audio processing is enabled, CPU usage
will drastically increase, causing unpredictable audio crackles and overall
unstable performance.
The easiest way to test this is using Ableton Live 9; Live 10 also has the same
issue, but multicore audio processing is permanently turned on.
- Open an empty Live Set. (By default, this has 4 empty tracks, a reverb
effect, and a delay effect: a negligible amount of audio processing.)
- In Ableton's preferences, under the CPU tab, disable multicore audio
processing. Observe the built-in CPU meter in the upper-right corner; it should
sit very low (0-1% on my system).
- Enable multicore audio processing. Even with an empty Set, observe that the
CPU meter jumps to at least 10-20%. On Windows, idle CPU usage should remain
identical between single and multicore modes.
- Attempt playback of a nontrivial Set; for example, a few tracks of recorded
audio. A Set that plays back fine in single-core mode will exhibit
unpredictable audio crackling and rapid spikes in CPU usage when using
multicore mode.
I have tested this across multiple versions of Ableton (various versions of 9
and 10 both exhibit this issue), multiple audio interfaces from various
manufacturers (Behringer X32, NI Audio Kontrol 1, onboard chipset audio,
PreSonus FireStudio), and even multiple audio backends (winepulse,
wineasio->JACK). The issue seems to be most pronounced when using pulseaudio,
but it is present across all audio backends.
Most importantly, this issue can be duplicated using wineasio and a JACK server
with the dummy backend (aka not connected to any audio interface).
I am unsure where to start collecting logs for this. One guess: perhaps there
is some sort of delay or sleep occuring while a mutex is being held?
This is possibly related to #47458; however, that specifically refers to a test
case for PulseAudio, whereas this bug occurs across backends.
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https://bugs.winehq.org/show_bug.cgi?id=55076
Bug ID: 55076
Summary: Steam fills terminal output with "ResizeObserver loop
limit exceeded" messages.
Product: Wine
Version: 8.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 74626
--> https://bugs.winehq.org/attachment.cgi?id=74626
Steam default terminal output wine 8.9
Hello,
This started after a Steam update sometimes ago I don't remember.
> [0617/144308.788:INFO:CONSOLE(1)] "ResizeObserver loop limit exceeded", source: https://steamloopback.host/index.html?IN_CLIENT=true&LOCAL_HOSTNAME=piezo1&… (1)
Searching the quoted string on the web shows that it's related to Chrome [1],
thus Chrome Embedded Framework too (libCEF).
The constant flow of messages fills the HD with several MB after a few hours.
It may be an application bug, but I can't compare to Windows because there is
no output at all when running steam from the Windows command prompt.
Regards.
[1]
https://stackoverflow.com/questions/49384120/resizeobserver-loop-limit-exce…
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https://bugs.winehq.org/show_bug.cgi?id=57353
Bug ID: 57353
Summary: Steam: the console is spammed with dxgi d3d11 fixmes
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m1m1k4tz(a)protonmail.com
Distribution: ---
Created attachment 77324
--> https://bugs.winehq.org/attachment.cgi?id=77324
dxgi
My setup is using the new wow64 mode
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https://bugs.winehq.org/show_bug.cgi?id=57263
Bug ID: 57263
Summary: Steam doesn't load since may update.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Created attachment 77184
--> https://bugs.winehq.org/attachment.cgi?id=77184
Steam-WINED3D.log
Hello,
since the may update of Steam, Steam doesn't load anymore.
The steamwebhelper seems trying to load but an window never gets created.
Default debug logs have been attached, if there are specific debug channels of
interest please tell me.
The web fonts for using CEF browser and friends are installed.
For comparison: The chromium build 129.0.6668.71 (1343869) • Wednesday, 25 Sep
2024 works without issues.
Thank you in advance!
FreeBSD 14.1
Wine 9.17 (Currently latest in ports at this time of writing)
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http://bugs.winehq.org/show_bug.cgi?id=58150
Bug ID: 58150
Summary: MusicBee: Inconsistent directory monitoring
performance on SMB mounts via CIFS compared to native
filesystem (Linux)/SMB mount (Windows)
Product: Wine-staging
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: v_winebugs(a)outlook.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
MusicBee has a feature to continuously monitor the library's directory for any
new files that have ended up in the library. On Windows, this is pretty
reliable both on native NTFS as well as network drives via SMB. On Linux,
however, only the native drive seems to be reliable.
With my SMB drive mounted via Linux's CIFS driver, even though performance is
good on WINE's built-in file picker as well as KDE Dolphin, the continuous
monitor on MusicBee seems to be lacking in performance in comparison to native
on Linux and the network drive on Windows. Having 10 albums being scanned and
imported into the inbox can take up to 2 minutes if at all (MusicBee will
sometimes work, but most times not, you have to restart it to get it to see the
files where you don't need to on Windows), while it's basically instant on
Windows.
Also, sometimes MusicBee's monitor will immediately import the tracks, then
think the tracks are gone. Doesn't seem to happen with native drives on Linux,
neither does it happen with MusicBee on an SMB setup in Windows.
OS is Bazzite 42, WINE Staging 10.4 layered on top, MusicBee version 3.6.9202.
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