http://bugs.winehq.com/show_bug.cgi?id=988
puoti(a)inwind.it changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-programs |wine-binary
Version|20020710 |CVS
------- Additional Comments From puoti(a)inwind.it 2003-06-08 22:08 -------
With current CVS, the setup gets to 14pc and stops, the relay log got to over
700MBs before I killed wine, so for now I'm attaching the standard output, after
over 3 hours the debugger didn't appear so I had to kill wine.
BTW I wanted to chenge the target milestone to 1.0.0, but I get a not allowed
error, and this seems strange as I'm the reporter of the bug.
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------- Additional Comments From reif(a)earthlink.net 2003-06-08 21:02 -------
You are still not seeing the CLSID for the DirectSound Object
in the registry. Make sure it's in your registry in your .wine directory.
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------- Additional Comments From bmironov(a)jonview.com 2003-06-08 15:07 -------
Hi Bruce,
Thanks for your prompt response.
Unfortunately, our PB application consists of hundreds different screens + it
utilizes CFC and PFC. It is considered very time consuming to upgrade it to
newer PowerBuilder because of CFC and all dependent code.
Another problem, that I found is MSVCRT.DLL For some reason builtin library
does not work properly and I was forced to use one from Windows installation.
Hope it will help.
Regards,
Boris
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------- Additional Comments From Speeddymon(a)yahoo.com 2003-06-08 14:57 -------
demi, Unfortunately we do not support winex. As for the error, it is non-
critical, as it is only attempting (AFAIK) to initialize your midi sequencer,
but it fails due to a misconfiguration. If you check the Wine FAQ, I believe
there is a fix for this listed there, but I could be wrong.
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------- Additional Comments From bruce.armstrong(a)teamsybase.com 2003-06-08 14:45 -------
Avoid date masks entirely. That appears to be the issue. You might try using
a date format instead, so that the format is applied after the user enters
data, but they aren't forced to enter it into a mask.
However, 6.5 is also a rather old version of PB. In fact, 7.0 has already
been desupported. Have you tried with a more recent version (i.e., 8 or 9)?
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------- Additional Comments From bmironov(a)jonview.com 2003-06-08 14:39 -------
Hello,
I just tried our PowerBuilder 6.5 application under Wine 20030709 (wine-
20030709-1rh9winehq.i686.rpm).
Unfortunately, I've got same result as Luigi.
If you still work on this bug I can provide my whole environment and little
test application as binary and source.
Look forward to fix this bug.
Best regards,
Boris
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x86zman(a)bigfoot.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #326|application/octet-stream |application/x-bzip2
mime type| |
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------- Additional Comments From demius_lavatter(a)gmx.de 2003-06-08 04:25 -------
when i try to execute the install.exe on the warcraft 3 cd i get the same error:
[demi@demiurg cdrom]$ wine install.exe
Could not stat /mnt/floppy (No such file or directory), ignoring drive A:
Could not stat /mnt/dvd (No such file or directory), ignoring drive D:
err:font:ReadFontDir Can't open directory "/home/demi/winec/windows/Fonts"
Building font metrics. This may take some time...
Done building font metrics
err:midi:OSS_MidiInit ioctl on midi info for device 0 failed. <---------!!!!!!!!!!
fixme:dialog:MSGBOX_OnInit task modal msgbox ! Not modal yet.
its reproducable, i have the newest cvs version of transgaming winex, and im
using a soundblaster audigy with the modules of kernel 2.4.20.
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------- Additional Comments From reif(a)earthlink.net 2003-05-08 22:06 -------
I have seen other people having problems with MaxPayne
but they are different. It would play the intro but not in the
game. You are not even getting that far. Make sure
DirectSound Object is in your registry and dsound.dll.so
is found. Make a trace by running the program like this:
wine --debugmsg +wave,+dsound,+dsound3d program.exe >& trace
where program.exe is your program and post the trace.
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------- Additional Comments From x86zman(a)bigfoot.com 2003-05-08 19:27 -------
ok, good news - i've tested the game "Nox" with Wine-CVS-20030805, and it works
flawlessly (it's fully audible (& visable)) :)
then i've tried the suggested "winealsa.drv" fix, and not only it didn't help -
it made "Nox" sound-less too... but as for the DSound test, i'll try it later.
(it's now 03:31 AM here at Israel... gonna get some sleep.)
so, it's (?) a MaxPayne issue.
(p.s. : i hope it's not too much to ask that you check out what's wr0ng with my
Maxy ;) (and as he'd say it : no pain, no gain ! ;)))
(p.s. II : please close this "bug" if the asking above is too much to ask...)
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------- Additional Comments From reif(a)earthlink.net 2003-05-08 18:50 -------
Looks like an install or config issue. Your first attachment shows that the
DirectSound
class factory is not found. This could be a registry or dll problem. You have
alsa but are using the
oss driver. Try changing the [WinMM] section of your config file to "Drivers" =
"winealsa.drv".
Does the dsound test in dlls/dsound/tests work? You may want to do a full
tools/wineinstall.
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------- Additional Comments From x86zman(a)bigfoot.com 2003-05-08 18:03 -------
same goes for Wine-CVS-20030805... No Sound in Max Payne :(
i hope that to test some other Games - so i could verify whatever this issue is
MaxPayne's or Wine's.
... whatsoever, all of my other apps. currently work flawlessly (also) when it
comes to sound.
(i've double checked to assure that it's not Muted or set at 0% volume - and
also tested it by playing some music.)
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Summary: No Sound in MaxPayne (ver. 1.05)
Product: Wine
Version: 20030709
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: x86zman(a)bigfoot.com
Hello Wine-DEV people !
1st of all, Thanks for your much estimated work ! :)
(maybe this isn't the place to do, but you may help)
i'm using Sorcerer Linux ((Kernel 2.4.21, GLibC 2.3.2, BinUtils 2.14, GCC
3.2.3),(XFree86 4.3.0 (KDE 3.1.3, GNOME-Libs 2.2.3)))
on an Athlon 1.6GHz box w/768MB RAM, 200GB HDDs & SoundBlaster Audigy (w/
Alsa-0.9.6 (Driver,Libs & Utilities) installed).
i took a Full-Installation of MaxPayne-1.0.5 (w/ NoCD .exe) off a Windoes
machine, and put it at my Linux Box.,
i've then compile (configured with --enable-opengl) & installed Wine-20030709.
then i've ran MaxPayne, with : wine MaxPayne.exe
it worked very smoothly, but with No Sound at all.
what should i do to enable the sound ?
any piece of advice ? (i've got the Wine compilation log, the MaxPayne' Wine
output log, my config file, and anything else you might be needing to track this
issue (at least, i hope ! ;)))
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------- Additional Comments From tomhuckstep(a)bigfoot.com 2003-03-08 15:10 -------
I have seen this problem installing many applications. One of them was the
Commandos demo. The problem seems to stem from Wine forcing the window
manager to manage its windows. There's no such problem with WineX, which
doesn't.
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------- Additional Comments From reif(a)earthlink.net 2003-02-08 15:15 -------
The trace was no good because the sound device was busy.
Could you try again.
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------- Additional Comments From puoti(a)inwind.it 2003-02-08 13:19 -------
winedefault.reg didn't help, but with current cvs wine the debugger starts, so
I'm going to attach the output.
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