http://bugs.winehq.com/show_bug.cgi?id=1255
------- Additional Comments From tony_lambregts(a)telusplanet.net 2003-02-06 23:45 -------
By the log I take it that the original problem is gone. The log shows me that
the program encounters a couple of stubs. These are not nessesarily a problem. I
suppose that the program still does not work otherwise you would not have
reopened the report. What is not clear to me is what is going wrong. There is no
evidence of a crash from the log. Could you please elaborate on what the problem is.
BTW is matlab is by the company at this web site?. http://www.mathworks.com
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horacio6217(a)mchsi.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|INVALID |
------- Additional Comments From horacio6217(a)mchsi.com 2003-02-06 23:13 -------
I installed wine version: 20030115. I get the following errors:
fixme:console:SetConsoleCtrlHandler (0x10c0ed10,1) - no error checking or
testing yet
fixme:msvcrt:MSVCRT_signal (8 0x40fa10):stub
fixme:msvcrt:MSVCRT_signal (4 0x40fa10):stub
fixme:msvcrt:MSVCRT_signal (11 0x40fa10):stub
fixme:msvcrt:MSVCRT_signal (22 (nil)):stub
fixme:msvcrt:_fstati64 :dwFileAttributes = 32, mode set to 0
fixme:msvcrt:_fstati64 :dwFileAttributes = 32, mode set to 0
fixme:msvcrt:MSVCRT_signal (8 0x40fa10):stub
fixme:msvcrt:MSVCRT_signal (4 0x40fa10):stub
fixme:msvcrt:MSVCRT_signal (11 0x40fa10):stub
fixme:msvcrt:MSVCRT_signal (22 (nil)):stub
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------- Additional Comments From fgouget(a)codeweavers.com 2003-02-06 17:29 -------
The idea would to attach individual tasks as they are identified (such as, I'm
making this up, add bump mapping support, add support for the new FooBar9
interface, merge implementation of Bar7 with Bar8, etc.), and also Direct3D
related bug-reports (e.g. bug 816, bug 1201 and bug 1202). So mainly its use now
would be as a way to make it easier for potential developpers to identify tasks
and bugs related to Direct3D. But the 'wine-directx' tag may be enough and it's
just a suggestion. So it's up to the people involved in Direct3D development
(e.g. you) to determine whether that's useful.
Initially it just seemed like a convenient place to group the Direct3D related
discussions until Direct3D development resumed. Direct3D development seems much
more healthy now than when the bug was created :-) If it's not really useful
then it can be closed.
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------- Additional Comments From lionel.ulmer(a)free.fr 2003-02-06 17:11 -------
What should we do with this generic meta-bug ? Close it or let it open (as we
will never go as fast as MS to implement D3D, it will never be closed :-) ).
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lionel.ulmer(a)free.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
AssignedTo|wine-bugs(a)winehq.com |lionel.ulmer(a)free.fr
Status|UNCONFIRMED |ASSIGNED
everconfirmed|0 |1
------- Additional Comments From lionel.ulmer(a)free.fr 2003-02-06 16:53 -------
Well, the demo tries to load OpenGL too and fails. So I assigned this bug to myself.
I will have to take anoter Wine Hacking Vacation to fix all this problems :-)
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------- Additional Comments From tony_lambregts(a)telusplanet.net 2003-02-06 16:30 -------
This is a wonderfull bug report. I am not sure why you think that it is not the
"right" fix. This is not my area though. Anyway If it solves your problem
I would like to se it go to wine patches. The following link gives you the
information on how to do this.
http://www.winehq.org/docs/wine-devel/patches.shtml
I would not want it to bit rot, and someone might want to come up with a better
solution if it is posted there.
BTW is there a demo or download version of this program.
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andi(a)rhlx01.fht-esslingen.de changed:
What |Removed |Added
----------------------------------------------------------------------------
AssignedTo|wine-bugs(a)winehq.com |andi(a)rhlx01.fht-esslingen.de
Status|NEW |ASSIGNED
------- Additional Comments From andi(a)rhlx01.fht-esslingen.de 2003-02-06 16:27 -------
Wine won't load native versions of builtin files if there is one in the
app directory (this is a "feature", albeit a strange one!).
In other words: *move* the file *from* the app dir *into* the configured
c:\windows\system dir, then load it natively, and it should work.
IMHO while such behaviour may make sense, it's been soooooo incredibly confusing
about a ton of times already that it ought to be killed for good (or at least
made configurable with default to *off*).
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lionel.ulmer(a)free.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
AssignedTo|wine-bugs(a)winehq.com |lionel.ulmer(a)free.fr
Status|NEW |ASSIGNED
------- Additional Comments From lionel.ulmer(a)free.fr 2003-02-06 15:43 -------
OK, the dinput problem is reproductible with the demo, I am starting to investigate.
For the original submitter of this bug (Steven), could you attach your OpenGL
log to bug 1254 to compare with Kristoffer's log ?
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------- Additional Comments From lionel.ulmer(a)free.fr 2003-02-06 15:28 -------
I know it won't be easy, but could you try to prevent Wine to load your glide
library ?
I.e. is it possible to 'remove' glide from your system without 'hurting' your
OpenGL library ?
Because what I can see in the log is the following : Tribes loads OpenGL / GLU
without any problem. And then tries to load 'glide2x' without any problem either.
So their logic is, I think, to say 'Oh, this is a 3DFx system, better to use
Glide than OpenGL then' and OpenGL is never actually used.
I will try with the demo (once it has been downloaded) to see if I can reproduce
stuff here.
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
------- Additional Comments From tony_lambregts(a)telusplanet.net 2003-02-06 15:17 -------
Perhaps it something I am doing wrong but I cannot download the files via your
link. Please attach the files http://bugs.winehq.com/createattachment.cgi?id=1256
Also it seems that you picked the wrong version of wine or you should be upgrading.
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From tony_lambregts(a)telusplanet.net 2003-02-06 14:56 -------
Good god... You are running a very old version of wine there. Please update you
version of wine http://www.winehq.org/download/ I would recommend you install
the latest tarball.
Also the documentation you have is very out of date. --managed and --winver are
no longer command line options. The latest documentation is always available at
the following link. http://www.winehq.org/Docs/
If you still have the same problem after installing a new version of wine please
reopen.
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Summary: Regression in dll loading
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-loader
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: tony_lambregts(a)telusplanet.net
CC: dpaun(a)rogers.com
The following patch caused a regression in SimCity 3000
http://www.winehq.com/hypermail/wine-cvs/2002/09/0193.html
The second part of the patch is the one that causes the regression
--- wine/loader/loadorder.c:1.58 Thu Feb 6 19:37:34 2003
+++ wine/loader/loadorder.c Thu Feb 6 19:37:34 2003
@@ -98,7 +98,7 @@
/* default if nothing else specified */
static const enum loadorder_type default_loadorder[LOADORDER_NTYPES] =
{
- LOADORDER_DLL, LOADORDER_BI, 0, 0
+ LOADORDER_BI, LOADORDER_DLL, 0, 0
};
static struct loadorder_list cmdline_list;
This regression is rather curious in that I had discovered it 4 months ago but
did not report it at that time. That is because I assumed the patch that broke
the program was correct and the problem was with our implementation of
MSVCRT.DLL. At this point I have re-evaluated the situation and have come to the
conclusion that the behavior of the loader is not correct. SimCity 3000 has its
own implementation of MSVCRT.DLL but with this patch applied wine does not load it.
As a matter of fact at this point there is no way I can get SimCity 3000 to load
its own MSVCRT.DLL without reverting the patch.
I have tried the following dll overrides and none of them work.
[AppDefaults\\sc3.exe\\DllOverrides]
"F:\Program Files\Maxis\SimCity 3000\Game\MSVCRT.DLL" = "native"
"F:\Program Files\Maxis\SimCity 3000\Game\MSVCRT" = "native"
"msvcrt" = "native"
I even tried copying SimCity's version of MSVCRT to my fake windows directory
with no success.
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Summary: edit control bug
Product: Wine
Version: 20010112
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: felipewd(a)elipse.com.br
Severe bug with the edit control: When you put a lot of text in an edit
control and then begins to backspace them, the app simply seg faults.
I'm using wine-20030115 but also tried wine-20021031, and both have this bug.
Both the source and the executable for test are available here:
ftp://elipse.com.br/pub/EditControl/about1-src.tar.gz
ftp://elipse.com.br/pub/EditControl/about1-exe.tar.gz
Yeah, I stole the example from Petzold's book....so please enter help->about
to see the dialog :)
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Summary: When trying to run Matlab 6 I get BadWindow ..
Product: Wine
Version: 20010824
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-console
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: horacio6217(a)mchsi.com
The command I type in is:
wine --managed --winver win98 matlab.exe
This is what I get:
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 24 (X_ConvertSelection)
Resource id in failed request: 0x0
Serial number of failed request: 21
Current serial number in output stream: 21
err:ntdll:RtlpWaitForCriticalSection section 0x41833684 "x11drv_main.c:
X11DRV_CritSection" wait timed out, retrying (60 sec) fs=008f
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------- Additional Comments From kristoffer_e1(a)hotmail.com 2003-02-06 01:45 -------
Created an attachment (id=392)
wine --debugmsg +opengl,+relay,+x11drv Tribes.exe
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------- Additional Comments From kristoffer_e1(a)hotmail.com 2003-02-06 01:34 -------
attachment 02/06/03 01:31 is a gz file, so use save as and rename it to .gz
sorry by first attach-post.
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kristoffer_e1(a)hotmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
everconfirmed|0 |1
------- Additional Comments From kristoffer_e1(a)hotmail.com 2003-02-06 01:33 -------
*** This bug has been confirmed by popular vote. ***
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------- Additional Comments From kristoffer_e1(a)hotmail.com 2003-02-06 01:31 -------
Created an attachment (id=391)
wine --debugmsg +event,+relay,+dinput,+seh Tribes.exe
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Summary: StarSiege Tribes 1 - OpenGL not detected
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: kristoffer_e1(a)hotmail.com
Sys.
AMD Duron 750Mhz
Via Motherboard
Voodoo3 (with working OpenGL support)
compiled with ./configure --prefix=/usr --enable-opengl
Tribes starts up fine but i'm unable to select any openGL mode. I've tried to
do workarounds for this by using glidewrappers and i've had some success.
If you use glidewrappers it will detect glide and it will use your opengl
accel to render them, but there's no glidewrapper that works 100% so this is
not a valid solution.
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------- Additional Comments From info(a)moabutah.com 2003-02-05 22:01 -------
Created an attachment (id=390)
Partial Debug Messages with opening of item
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------- Additional Comments From info(a)moabutah.com 2003-02-05 20:37 -------
I tried to log the ddraw messages, but the file got huge really fast. So I
attached another simple console session.
Upon researching, I believe the blinking problem is related to a set of
"sub-windows" which open on the bottom right of the game window when you open
your "bag" or "backpack" (or any other item that "opens"), that show the
contents of the bag. The blinking stops if you close all these sub-windows and
turn off "show lighting effects" in the menu.
Whenever one of these sub-windows is reopened, the blinking resumes.
Just a quick note - to open an item you right click on it and choose "open".
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------- Additional Comments From info(a)moabutah.com 2003-02-05 20:34 -------
Created an attachment (id=389)
Another console session
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http://bugs.winehq.com/show_bug.cgi?id=1253
Summary: Unimplemented function in netapi32
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: tharding(a)cs.utah.edu
When I try to run a program that accesses a lm license server I get an error
stating that the function NetWkstaTransportEnum is unimplemented in the
netapi32.dll. I am using the builtin version, not the native windows version.
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