http://bugs.winehq.com/show_bug.cgi?id=1198
------- Additional Comments From andi(a)rhlx01.fht-esslingen.de 2002-12-22 11:22 -------
Most likely dinput bug.
Get latest CVS and apply not-yet-committed wine-patches mailing list dinput patch.
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------- Additional Comments From moxh(a)hotmail.com 2002-12-22 10:58 -------
Grr, the attachment submitting isn't working for me (w/ mozilla or galeon)
Here are the debug-logs:
The first one is a full log upto first error message given by the program
http://aiesec.tky.hut.fi/test/full1.log.bz2
The second one is a full log all the way to the main menu, with some mouse
movement and clicking (does not do anything, even the cursor in the game does
not move)
http://aiesec.tky.hut.fi/test/full2.log.bz2
The last one is a tail -100 of the full2 -log
http://aiesec.tky.hut.fi/test/last100.log
(and these are without the amstream.dll)
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------- Additional Comments From moxh(a)hotmail.com 2002-12-22 10:43 -------
Wine doesn't have such file. I tried to run the game with that amstream.dll
copied from win98se, but it didn't help much.
Now the game complains that:
"Video playing error: AddMediaStream failed"
and the console log says:
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x40267970)->(00000000,00000008)
err:dinput:SysMouseAImpl_Unacquire Unacquiring a not-acquired device !!!
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x4026c388)->(00010024,00000008)
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x4026c388)->(00010024,00000008)
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x4026c388)->(00010024,00000008)
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x4026c388)->(00010024,00000008)
fixme:ddraw:Main_DirectDraw_GetMonitorFrequency (0x4026c388)->(0x407923dc)
returns 60 Hz always
fixme:ddraw:Main_DirectDrawClipper_Initialize
(0x4026cb40)->(0x4026c394,0x00000000),stub!
err:dinput:SysMouseAImpl_Unacquire Unacquiring a not-acquired device !!!
fixme:ddraw:DIB_DirectDrawSurface_Blt dwFlags DDBLT_WAIT and/or DDBLT_ASYNC:
can't handle right now.
fixme:file:DeviceIoControl Unimplemented control 256 for VxD device NWLINK
fixme:ddraw:Main_DirectDraw_QueryInterface
(0x4026c388)->({b502d1bd-9a57-11d0-8fde-00c04fd9189d},0x407919fc): no interface
fixme:ddraw:Main_DirectDraw_QueryInterface
(0x4026c388)->({bebe595d-9a6f-11d0-8fde-00c04fd9189d},0x40791a00): no interface
fixme:ddraw:Main_DirectDraw_QueryInterface
(0x4026c388)->({b502d1bd-9a57-11d0-8fde-00c04fd9189d},0x407919fc): no interface
fixme:ddraw:Main_DirectDraw_QueryInterface
(0x4026c388)->({bebe595d-9a6f-11d0-8fde-00c04fd9189d},0x40791a00): no interface
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x4026c388)->(00010024,00000008)
err:dinput:SysMouseAImpl_Unacquire Unacquiring a not-acquired device !!!
err:dinput:SysMouseAImpl_Unacquire Unacquiring a not-acquired device !!!
err:dinput:SysMouseAImpl_Unacquire Unacquiring a not-acquired device !!!
--------------
Anyways, although that media stream (video clips) thing would be worked out, the
bigger problem right now is that the mouse doesn't work...
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------- Additional Comments From andi(a)rhlx01.fht-esslingen.de 2002-12-22 09:39 -------
Well, then have you run it ?
Is there an amstream.dll at all ?
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------- Additional Comments From moxh(a)hotmail.com 2002-12-22 09:26 -------
Here are the error messages:
--------------------
When running the game, it displays following error:
"Video playing error: Could not create a CLSID_MultiMediaStream object. Check
you have run regsvr32 amstream.dll"
---------------------
The console shows following errors:
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x40267968)->(00000000,00000008)
err:dinput:SysMouseAImpl_Unacquire Unacquiring a not-acquired device !!!
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x4026c380)->(00010022,00000008)
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x4026c380)->(00010022,00000008)
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x4026c380)->(00010022,00000008)
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x4026c380)->(00010022,00000008)
fixme:ddraw:Main_DirectDraw_GetMonitorFrequency (0x4026c380)->(0x407923dc)
returns 60 Hz always
fixme:ddraw:Main_DirectDrawClipper_Initialize
(0x4026c318)->(0x4026c38c,0x00000000),stub!
fixme:ddraw:DIB_DirectDrawSurface_Blt dwFlags DDBLT_WAIT and/or DDBLT_ASYNC:
can't handle right now.
err:dinput:SysMouseAImpl_Unacquire Unacquiring a not-acquired device !!!
fixme:file:DeviceIoControl Unimplemented control 256 for VxD device NWLINK
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Summary: Problems with King's Quest 2 remake from Tierra
Product: Wine
Version: CVS
Platform: PC
URL: http://www.tierraentertainment.com/KQ2.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: moxh(a)hotmail.com
Wine 20021125 (cvs; wine-cvs-opengl-121502-1.i386.rpm)
RedHat 8
Some windows .dlls installed by windows programs, however none related to
directx (I think)
Game info: http://appdb.winehq.com/appview.php?appId=1097
Using game version 1.1
Steps to reproduce:
1) Install the game (it has a windows-based installer, works ok)
2) Run setup (wine winsetup.exe, works ok)
3) run the game (wine KQ2VGA.exe)
The game loads (slowly), with some errors appearing in the console and
in the game.
When the main screen finally appears, the mouse is not usable. Thus the game
cannot be played. The game is working, though, try for example pressing
ctrl-q
Note: The game is based on Adventure Game Studio (AGS), which is closed source,
but free (http://www.adventuregamestudio.co.uk). Furthermore, AGS is using
Allegro game library (http://alleg.sourceforge.net) for multimedia. Allegro is
open-source.
Although Allegro is available for linux as well, the author of AGS is not
willing to port it to linux (http://www.agsforums.com/acfaq.htm). Since the
backend (Allegro) is available in open source, it should be relatively easy to
understand what is not working in wine in respect to AGS and King's Quest 2...
Solving problems with this particular game many other AGS/Allegro games would
probably work as well.
Will attach debug-logs later...
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Summary: Quicken 2001 Deluxe - Password dialog box not displayed
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: markknecht(a)attbi.com
I'm successfully running Quicken 2001 Deluxe but have come across one problem.
When running in the default managed screen mode ("Managed"="Y") if a Quicken
data file has a password, then the dialog box to type in the password is not
displayed. The box seems to exist. I can see it when hitting Alt-Tab, but it
is not displayed. I can type the password in and Quicken opens and runs
correctly after that.
If I switched to desktop mode ("Managed"="N") then the dialog box is displayed
correctly.
This report is based on CVS Version 20021219. This is my firt bug report here.
If I have not entered this in the right place, please send me a message so I
do it correctly in the future. Thanks!
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Speeddymon(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From Speeddymon(a)yahoo.com 2002-12-18 19:57 -------
closing
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------- Additional Comments From branko.jermanis(a)hi.hinet.hr 2002-12-18 13:07 -------
I try with KNOPPIX CD, and it recording with wine, but time control
don't stop.
Mandrake 8.2 can't record (on the same computer), only play.
I'm new in wine, and I can't understand...
Good work!
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------- Additional Comments From michal.seliga(a)visicom.sk 2002-12-18 07:00 -------
hard to tell, anyway I think when this patch will be commited to wine this
should be marked as fixed
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------- Additional Comments From nog(a)sdf.lonestar.org 2002-12-17 11:25 -------
This doesn't look like it's related to the sscanf problem. It seems like this
is related to bug #1124. By looking at that bug, it could be possible that your
program doesn't install properly, wether because of a scanf bug or not.
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------- Additional Comments From michal.seliga(a)visicom.sk 2002-12-17 03:21 -------
install now works but later in game it crashes (with unhandled exception)
it is strange - when i run game normally (wine incubation.exe) I get unhandled
exception in msvcrt sscanf. but when I run game with 'wine --debugmsg +all,
+trace, +relay incubation.exe >& log' I get unhandled exception in ntdll sscanf.
So I don't know... Part of log is attached, but I am not sure if it is connected
to this bug or it is something else. so if it does then send me how i should
test it for you (parameters to --debugmsg and stuff like that)... if it soeasn't
then for me it is fixed (when this patch will be in wine sources)
log:
...lot of stuff before..... full length of log was 250MB....
080ced98:Call ntdll.RtlEnterCriticalSection(468d13c0) ret=40eb8503
080ced98:Ret ntdll.RtlEnterCriticalSection() retval=00000000 ret=40eb8503
080ced98:Call ntdll.RtlLeaveCriticalSection(468d13c0) ret=40eb8537
080ced98:Ret ntdll.RtlLeaveCriticalSection() retval=00000000 ret=40eb8537
080ced98:Call msvcrt.??2@YAPAXI@Z(00000024) ret=00478f08
080ced98:Call ntdll.RtlAllocateHeap(40370000,00000000,00000024) ret=40c60547
080ced98:trace:heap:RtlAllocateHeap (0x40370000,00000002,00000028): returning
468d14c0
080ced98:Ret ntdll.RtlAllocateHeap() retval=468d14c0 ret=40c60547
080ced98:trace:msvcrt:MSVCRT_operator_new (36) returning 0x468d14c0
080ced98:trace:msvcrt:_lock (9)
080ced98:Call ntdll.RtlEnterCriticalSection(40c76340) ret=40c61961
080ced98:Ret ntdll.RtlEnterCriticalSection() retval=00000000 ret=40c61961
080ced98:trace:msvcrt:_unlock (9)
080ced98:Call ntdll.RtlLeaveCriticalSection(40c76340) ret=40c61a39
080ced98:Ret ntdll.RtlLeaveCriticalSection() retval=00000000 ret=40c61a39
080ced98:Ret msvcrt.??2@YAPAXI@Z() retval=468d14c0 ret=00478f08
080ced98:CALL newtoolsr.10: ??0DListBase@BB@@QAE@XZ() ret=0048ccd3
080ced98:RET newtoolsr.10: ??0DListBase@BB@@QAE@XZ() retval = 468d14c4 ret=0048ccd3
080ced98:CALL newtoolsr.10: ??0DListBase@BB@@QAE@XZ() ret=0048cd15
080ced98:RET newtoolsr.10: ??0DListBase@BB@@QAE@XZ() retval = 468d14d4 ret=0048cd15
080ced98:CALL newtoolsr.38: ??0String@BB@@QAE@XZ() ret=00478f84
080ced98:Call msvcrt.??2@YAPAXI@Z(00000001) ret=10001ef4
080ced98:Call ntdll.RtlAllocateHeap(40370000,00000000,00000001) ret=40c60547
080ced98:trace:heap:RtlAllocateHeap (0x40370000,00000002,00000018): returning
468d14f0
080ced98:Ret ntdll.RtlAllocateHeap() retval=468d14f0 ret=40c60547
080ced98:trace:msvcrt:MSVCRT_operator_new (1) returning 0x468d14f0
080ced98:trace:msvcrt:_lock (9)
080ced98:Call ntdll.RtlEnterCriticalSection(40c76340) ret=40c61961
080ced98:Ret ntdll.RtlEnterCriticalSection() retval=00000000 ret=40c61961
080ced98:trace:msvcrt:_unlock (9)
080ced98:Call ntdll.RtlLeaveCriticalSection(40c76340) ret=40c61a39
080ced98:Ret ntdll.RtlLeaveCriticalSection() retval=00000000 ret=40c61a39
080ced98:Ret msvcrt.??2@YAPAXI@Z() retval=468d14f0 ret=10001ef4
080ced98:RET newtoolsr.38: ??0String@BB@@QAE@XZ() retval = 004eda84 ret=00478f84
080ced98:Call msvcrt.?name@type_info@@QBEPBDXZ(00000001) ret=00478f9f
080ced98:trace:msvcrt:MSVCRT_type_info_name
080ced98:trace:seh:EXC_RtlRaiseException code=c0000005 flags=0 addr=0x402b2b9b
080ced98:trace:seh:EXC_RtlRaiseException info[0]=00000000
080ced98:trace:seh:EXC_RtlRaiseException info[1]=00000009
080ced98: queue_exception_event( first=1,
record={context={flags=00000000,eax=00000009,ebx=40359340,ecx=00000001,edx=00000073,esi=00000000,edi=402879da,ebp=406c2960,eip=402b2b9b,esp=406c2244,eflags=00210202,cs=0023,ds=002b,es=002b,fs=008f,gs=0007,dr0=00000000,dr1=00000000,dr2=00000000,dr3=00000000,dr6=00000000,dr7=00000000,float={00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000}},rec={code=c0000005,flags=0,rec=(nil),addr=0x402b2b9b,params={0,9}}
)
080ced98: queue_exception_event() = 0 { handle=(nil) }
080ced98:trace:seh:EXC_CallHandler calling handler at 0x479e25 code=c0000005 flags=0
080ced98:Call msvcrt.__CxxFrameHandler(405b09d0,406c2c88,405b0a44,405b0960)
ret=400d5085 fs=008f
eax=004abf28 ebx=4010af6c ecx=405b0960 edx=405b0a44 esi=405b09d0 edi=4010ad44
ebp=405b0930 esp=405b0904 ds=002b es=002b gs=0007 flags=00200216
080ced98:Ret msvcrt.__CxxFrameHandler() retval=00000001 ret=400d5085 fs=008f
eax=00000001 ebx=4010af6c ecx=405b0960 edx=405b0a44 esi=405b09d0 edi=4010ad44
ebp=405b0930 esp=405b0904 ds=002b es=002b gs=0007 flags=00200216
080ced98:trace:seh:EXC_CallHandler handler returned 1
080ced98:trace:seh:EXC_CallHandler calling handler at 0x4124dc code=c0000005 flags=0
080ced98:Call msvcrt.__CxxFrameHandler(405b09d0,406c2ca4,405b0a44,405b0960)
ret=400d5085 fs=008f
eax=004aa9e0 ebx=4010af6c ecx=405b0960 edx=405b0a44 esi=405b09d0 edi=4010ad44
ebp=405b0930 esp=405b0904 ds=002b es=002b gs=0007 flags=00200216
080ced98:Ret msvcrt.__CxxFrameHandler() retval=00000001 ret=400d5085 fs=008f
eax=00000001 ebx=4010af6c ecx=405b0960 edx=405b0a44 esi=405b09d0 edi=4010ad44
ebp=405b0930 esp=405b0904 ds=002b es=002b gs=0007 flags=00200216
080ced98:trace:seh:EXC_CallHandler handler returned 1
080ced98:trace:seh:EXC_CallHandler calling handler at 0x4a3102 code=c0000005 flags=0
080ced98:Call msvcrt._except_handler3(405b09d0,406c2e74,405b0a44,405b0960)
ret=400d5085
080ced98:trace:msvcrt:_except_handler3 exception c0000005 flags=0 at 0x402b2b9b
handler=0x4a3102 0x405b0a44 0x405b0960 semi-stub
080ced98:trace:msvcrt:_except_handler3 filter = 0x4a2e80
080ced98:Call msvcrt._XcptFilter(c0000005,405b0844) ret=004a2e97
080ced98:fixme:msvcrt:_XcptFilter (-1073741819,0x405b0844)semi-stub
080ced98:Call kernel32.UnhandledExceptionFilter(405b0844) ret=40c5aeb9
080ced98: queue_exception_event( first=0,
record={context={flags=00000000,eax=00000009,ebx=40359340,ecx=00000001,edx=00000073,esi=00000000,edi=402879da,ebp=406c2960,eip=402b2b9b,esp=406c2244,eflags=00210202,cs=0023,ds=002b,es=002b,fs=008f,gs=0007,dr0=00000000,dr1=00000000,dr2=00000000,dr3=00000000,dr6=00000000,dr7=00000000,float={00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000}},rec={code=c0000005,flags=0,rec=(nil),addr=0x402b2b9b,params={0,9}}
)
080ced98: queue_exception_event() = 0 { handle=(nil) }
080ced98: create_event( manual_reset=1, initial_state=0, inherit=1, name=L"" )
080ced98: create_event() = 0 { handle=0x98 }
wine: Unhandled exception, starting debugger...
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------- Additional Comments From branko.jermanis(a)hi.hinet.hr 2002-12-17 01:34 -------
Created an attachment (id=363)
Dos Navigator source
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------- Additional Comments From branko.jermanis(a)hi.hinet.hr 2002-12-17 01:20 -------
Created an attachment (id=362)
Dos Navigator
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------- Additional Comments From branko.jermanis(a)hi.hinet.hr 2002-12-17 01:14 -------
Nc5 is NortonCommander5 (like clone MC in console).
We have free DN (Dos Navigator), with code I think, and this don't work too.
It can be found on: http://www.ritlabs.com/dn/
All of this programs work in win98, with cmd.exe, and I think if this cmd.exe
will work in wine (like in windows), it will be great step for DOS wine suport.
Dos Navigator start with 'dn.com', and it is best choice for DOS.
It stop after some message (about first 64kB memory protection).
Here is source (930kB), and binary(800k).
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------- Additional Comments From b_enny(a)hotmail.com 2002-12-16 17:22 -------
Boy, have fun with that!; 55MB plain text when unpacked... (2.5 MB zipped)
I hope the mime-type is right. application/zip was also a possibility, but I
simply choose the binary option.
It seems a Linux Client for NeverwinterNights will be out in a month or so.
So I won't need wine anymore. But the problem still exists.
Very 'hmm' indeed.
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------- Additional Comments From b_enny(a)hotmail.com 2002-12-16 17:18 -------
Created an attachment (id=361)
--debugmsg=+ddraw,+opengl,+d3d unpacked 55MB!
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------- Additional Comments From andi(a)rhlx01.fht-esslingen.de 2002-12-16 15:13 -------
It's not what's stopping it, and it's not a big deal (I guess).
What makes you think that one single debug output specifies what millions of
(hidden) trace line instructions do ?
It could be due to this message, but experience makes me think it isn't.
Only a --debugmsg +relay,+midi log file or similar could tell more about the
real cause of the program not working...
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------- Additional Comments From fremont_nb(a)noeca.net 2002-12-16 13:35 -------
I don't even know where to look to find out what driver I am using, since I
didn't even know there are seperate drivers for wine. A lack of investigating
before asking a stupid question on my part. ;)
Thanks for pointing me in the right direction, I will check it out. and repost
after I understand how drivers are used, and logs are generated in wine. Thanks!
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------- Additional Comments From andi(a)rhlx01.fht-esslingen.de 2002-12-16 13:21 -------
Well, I was merely trying to ask *what* Wine sound driver you're using,
not whether you're using *a* sound driver...
See [WinMM] in documentation/samples/config
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------- Additional Comments From fremont_nb(a)noeca.net 2002-12-16 13:06 -------
I appologize for my lack of research on wine... I was not aware that there are
sound drivers for wine, or how to load them. I will further consult the FAQs,
forums, and HOWTOs on how to accomplish this. I'm sure that if I am to load
drivers, that is what I am missing. Thank you for the quick response. Consider
this thread closed... I will open a new one if I do not get the drivers to
work, and I will include the necessary logfiles.
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------- Additional Comments From tony_lambregts(a)telusplanet.net 2002-12-16 12:32 -------
I take it that nc5 is cui application. yes? What kind of output is generated at
the terminal that yopu started cmd exec in.
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------- Additional Comments From andi(a)rhlx01.fht-esslingen.de 2002-12-16 11:40 -------
Uh oh :)
Which sound driver are you using ? wineoss ? winealsa ? Or maybe even winejack ?
Please add a --debugmsg
+relay,+mci,+winmm,+wave,+mciwave,+msacm,+driver,+mcimidi,+mmio,+mmsys,+midi
logfile.
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Summary: Guitar Pro 3.0 - no sound
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: fremont_nb(a)noeca.net
Guitar Pro 3.0 installs and operates correctly except for the fact that it does
not output any sound! Through wine Guitar Pro detects my audio card (Sound
blaster 16 PNP) and MIDI (General MIDI) but does not output any sound... Midi,
mp3, and wavs all play through all of the GNOME and KDE desktop program on my
Redhat 7.2 system... So sound is configured and working there, just not in
Guitar Pro using wine.
Any help on resolving this would greatly be appreciated. I would hate to have
to go back to windoze, but this machine is used exclusively in my home studio
for music, guitar tab, etc... I NEED this program to work! Thanks for all of
your help.
Neal
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