http://bugs.winehq.org/show_bug.cgi?id=10522
Summary: endless WM_PAINT loop bug (update regions, queue paint
count)
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.microsoft.com/whdc/devtools/debugging/install
x86.mspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Created an attachment (id=9265)
--> (http://bugs.winehq.org/attachment.cgi?id=9265)
trace with WINEDEBUG=+tid,+message,+win,+server
Hello,
I've seen this bug a while ago in other apps but ignored it because it was not
easily to reproduce.
Well until recently when I tested some stuff with windbg from "Debugging Tools
for Windows" (Microsoft).
I used debugging tools version 6.8.4.0 and recent GIT
(wine-0.9.49-302-g58b85bb).
Immediately when a child window was opened using toolbar (register, locals, ..
whatever), windbg would become unresponsive, eating most CPU.
Happens in both GUI modes - "floating/docking toolwindow" and "MDI emulation.
Though "MDI emulation" is more obvious, it actually shows the endless
refreshing (window caption).
Attached is WINEDEBUG=+tid,+message,+win,+server log.
Additionally I added a trace message which prints the current queue paint count
(when incremented or fetched) which makes some things easier to spot.
Printed as "inc_queue_paint_count: %d" and "get_message_paint_count: %d".
The window hierarchy is as follows:
--- snip ---
*root*=0x10020
Shell_TrayWnd=0x10022
WinDbgFrameClass=0x10024
DockClass=0x10026
ToolbarWindow32=0x10028
msctls_statusbar32=0x1002a
tooltips_class32=0x1002e
WinBaseClass=0x10030
ToolbarWindow32=0x10032
SysListView32=0x10034
SysHeader32=0x10036
RichEdit20W=0x10038
--- snip ---
After the child windows are created the queue paint count never drops to zero,
resulting in endless WM_PAINT processing.
Maybe some update (region) code path missed or flags problem?
I played a bit with ignoring null region updates and it seemed to help a bit
(preventing endless WM_PAINT loop) though other stuff wasn't drawn properly
then.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=57845
Bug ID: 57845
Summary: Bug with installing PUBG Mobile on Tencent Gameloop
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bithit_official(a)mail.ru
Distribution: ---
Created attachment 78063
--> https://bugs.winehq.org/attachment.cgi?id=78063
its a backtrace
I decided to install PUBG MOBILE on my computer via Wine using Tencent
Gameloop. When all the game components had already been downloaded and the
installation itself began, an error appeared from wine: A serious error
occurred in the AndroidEmulatorEn.exe program. I don't know how to fix this and
what is it related to, Wine or Gameloop? Please help me/
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https://bugs.winehq.org/show_bug.cgi?id=57410
Bug ID: 57410
Summary: Power BI Desktop x64 (Oct 2024) : Crash at Launch with
a message box : Something wen wrong
Product: Wine
Version: 9.17
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jernierdour(a)proton.me
Created attachment 77395
--> https://bugs.winehq.org/attachment.cgi?id=77395
Log
I successfully installed Power BI Desktop x64 v2.137.1102.0 date 28/10/2024.
But when I try to launch it after install, a message box appears with title
"Something went wrong" and text "Object reference not set to an instance of an
object"
I am on a Macbook pro (M1 pro) under Sequoia 15.1
To be sure my Wine 9.17 dev install works, I installed notepad++ 8.7.1 and I
can launch it without any issue
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https://bugs.winehq.org/show_bug.cgi?id=51697
Bug ID: 51697
Summary: Far cry 5, frequent stuttering due to ntdll spam
Product: Wine-staging
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gab.pulcio(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70570
--> https://bugs.winehq.org/attachment.cgi?id=70570
12.5MB log, mostly spam from ntdll that causes a lot of lag in-game, in my
opinion
DXVK is not the issue as far as I know, since it doesn't throw any error, NTDLL
though, spams like hell, since the log is 12.5MB and that makes the game laggy
very frequently, sometimes my FPS dips to 15/20 for various seconds (and it's
not the CPU throttling lag, since I disabled PROCHOT response and undervolted
the CPU)
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https://bugs.winehq.org/show_bug.cgi?id=56528
Bug ID: 56528
Summary: Emipres2.exe encountered a serious problem and needs
to close.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marcopolo22(a)live.co.uk
Distribution: ---
Created attachment 76280
--> https://bugs.winehq.org/attachment.cgi?id=76280
back trace of said game, Age of Empires 2
Running an old pc game which did work on zorin 16.3 until the windows ap
support was changed to include bottles over playon linux
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http://bugs.winehq.org/show_bug.cgi?id=30111
Bug #: 30111
Summary: Crysis 2 ingame crashes
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christian.frank(a)gmx.de
Classification: Unclassified
Hi Guys,
after getting the crysis2 loading issue fixed, i noticed that the game itself
runs well, but very very unstable.
The game simply crashes. The last i see on the console is (the d3d_texure fixme
is repeatedly displayed all the time you play)
fixme:d3d_texture:wined3d_texture_generate_mipmaps texture 0x159925c8 stub!
fixme:d3d_texture:wined3d_texture_generate_mipmaps texture 0x15992338 stub!
fixme:faultrep:ReportFault 0x32df20 0x0 stub
fixme:d3d_texture:wined3d_texture_generate_mipmaps texture 0x159925c8 stub!
The sound of the game is still running but the process is [defunct].
Any ideas on how to debug this issue ? Any recommend traces ?
I also noticed a freeze after a ingame video sequence.
Many thanks,
Christian
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http://bugs.winehq.org/show_bug.cgi?id=21811
Summary: 3impact tech demo collection crashes on first demo
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://www.3impact.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://www.3impact.com/3Impact_Engine/dyruk89b/3impact51_demo.exe
is a set of demos showing mannekins flailing about and boulders rolling.
Runs great on Vista.
It installs fine on Wine. To start the app, do
cd ~/".wine/drive_c/Program Files/3impact5demos"
wine demos.exe skinnedragdoll.dll
The first problem is bug 21790; do 'winetricks vcrun2005' to get past that.
The next problem is a crash related to
d3dx9_36.D3DXAssembleShaderFromResourceW,
roughly bug 12020. Work around this with 'winetricks d3dx9'.
The next problem is that full-screen mode doesn't work (bug 21791).
Work around this by telling the demo to run in a window.
This prompts you to press N, and then crashes after you do, with
wine: Unhandled page fault on read access to 0x0000001c at address 0x431c10
(thread 0009), starting debugger...
I'll attach a +relay,+seh log.
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https://bugs.winehq.org/show_bug.cgi?id=37382
Bug ID: 37382
Summary: Kyonyuu fantajii:A adult adventure games can install
games but cannot start
Product: Wine
Version: 1.7.28
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kddc3s(a)gmail.com
Created attachment 49716
--> https://bugs.winehq.org/attachment.cgi?id=49716
Console messages when starting the game
The day before yesterday I updated wine 1.7.28 can't run ,but original wine
1.7.27 was still work. I re-install the game and recover to wine 1.7.27 was
still can't work.
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https://bugs.winehq.org/show_bug.cgi?id=43768
Bug ID: 43768
Summary: crash game
Product: Wine-staging
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paolinidiego(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59271
--> https://bugs.winehq.org/attachment.cgi?id=59271
log
crash while loading the character.
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https://bugs.winehq.org/show_bug.cgi?id=57835
Bug ID: 57835
Summary: ROCS Show Ready v1.9.0: Crash once loading the main
menu is attempted
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: asalawless5c(a)gmail.com
Distribution: ---
Created attachment 78045
--> https://bugs.winehq.org/attachment.cgi?id=78045
Backtrace on development and staging
I am running the wow64 version of wine from the AUR and I managed to install
and activate ROCS Show Ready successfully, but as soon as it had downloaded the
show, it crashes. The bug happens on both development (wine-wow64) and staging
(wine-staging-wow64). The detailed crash information states "Unhandled
exception: unimplemented function
msvcp140_atomic_wait.dll.__std_tzdb_get_time_zones called in 64-bit code
(0x006fffffbfcfc7).
This link should give you the same version as me.
https://drive.google.com/uc?export=download&id=1fGH5TVJTWVwE312CavUt-Di8lFw…
Checksum and file name cb45e5ce15164a8963092739424dc4380f02dbe0
Show_Ready_App_For Windows-V1.9.0.exe
This code can activate the DEMO version: JETSAM-PREP-SPECK-FLOATS-SOOT-NAVEL
I am uplo
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https://bugs.winehq.org/show_bug.cgi?id=45623
Bug ID: 45623
Summary: Audio cracking since 3.13
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Since wine 3.13 version came out, the audio in a game I play (Overwatch) after
a while starts to crack a lot. This happens with both winepulse and winealsa
driver.
This does not happen 3.12 so should probably be marked as regression.
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http://bugs.winehq.org/show_bug.cgi?id=33295
Bug #: 33295
Summary: Vietcong: Connecting to a multiplayer server does not
work
Product: Wine
Version: 1.5.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Connecting to any multiplayer server in the server list will result in the
phone sound that the connection has failed. Even servers with default maps (and
logically compatible versions) does not work.
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https://bugs.winehq.org/show_bug.cgi?id=57798
Bug ID: 57798
Summary: Turtle WoW client can alt-tab back to desktop once
only, next time display is black
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine_bugzilla(a)sctb.ch
Distribution: ---
Morning, Gents.
I run the TurtleWoW World of Warcraft client, which is the original WoW client
from Blizzard, but with substantial modifications made by the TWoW devs.
I updated Wine to 10.0.
Prior to this, I could alt-tab without problems back to desktop (XFCE on
Debian) quite a few times, maybe ten or so, but in the end environmental
textures would all turn black and I would need to quit and restart the client.
As of 10.0, I can alt-tab *once* without problem. The second time I alt-tab,
when I come back to the WoW client, its screen is simply black.
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http://bugs.winehq.org/show_bug.cgi?id=11718
Summary: d3d 2/3 blackout, world editor
Product: Wine
Version: 0.9.56.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugzilla(a)gmail.com
Created an attachment (id=10944)
--> (http://bugs.winehq.org/attachment.cgi?id=10944)
d3d 2/3 blackout
Warcraft 3x world editor, version 1.21b (6052)
The mouse cursor does not line up with the on screen cursor, thanks to 2/3 of
the screen does not get draw.
Trigger editor panel in wrong overlaps.
(A pictures is worth a thousand words)
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https://bugs.winehq.org/show_bug.cgi?id=57841
Bug ID: 57841
Summary: Windowing problems in fullscreen 4:3 games on 16:9
displays on Wayland (Silent Hill 2 DC 2001, Ys
Chronicles+, etc)
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: redwindwanderer(a)gmail.com
Distribution: ---
Created attachment 78056
--> https://bugs.winehq.org/attachment.cgi?id=78056
Screenshot that ilustrates the problem with fullscreen 4:3 games on Wayland
Good evening,
In 4:3 games on a 16:9 display, fullscreen mode doesn't work correctly when
running them with WINE on a Wayland environment (no XWayland, but pure
Wayland): the games try to go fullscreen, but they are displayed in an screen
area that's attached to the left border of the screen and the underlying
desktop can be seen on the right side of the screen.
Those games work as intended on X11: they are displayed in a 4:3 screen area
centered on the 16:9 screen, with black borders.
So I believe this is a windowing problem of Wine in Wayland, affecting
fullscreen 4:3 games on 16:9 display modes.
I've attached an screenshot of Silent Hill 2 (2001 version) to illustrate the
problem.
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https://bugs.winehq.org/show_bug.cgi?id=57840
Bug ID: 57840
Summary: Discworld Noir - half Screen and wrong colors
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)felixnuesse.de
Distribution: ---
Created attachment 78054
--> https://bugs.winehq.org/attachment.cgi?id=78054
Screenshot of game with broken colors
When running Discworld Noir with an unmodified wine-10.0, the game works, but
the colors are messed up and the "resolution" is broken. (See the attached
images)
It is possible to run the game with xephyr (Xephyr -br -ac -noreset -screen
960x600x16 :4) in a lower color mode, which fixes the issues. It seems 32-bit
color causes issues with the game.
Sadly, xepyhr is not available on all platforms.
I am not sure if this is even fixable by wine itself, so feel free to close
this issue if it is not applicable.
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https://bugs.winehq.org/show_bug.cgi?id=57533
Bug ID: 57533
Summary: KDE taskbar does not hide while Rocket League is
fullscreen mode
Product: Wine-staging
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oguilherme(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 77592
--> https://bugs.winehq.org/attachment.cgi?id=77592
KDE Plasma taskbar does not hide
Starting from Wine Staging 9.22, the Plasma task bar (or "task manager") does
not hide, even though the game is in full screen mode. Please see the attached
screenshot.
This does not reproduce with Vanilla 9.22, and also does not reproduce with
Staging 9.21.
System info:
- Wine Staging 9.22 (built by Kron4ek: https://github.com/Kron4ek/Wine-Builds)
- DXVK Sarek 1.10.5 (https://github.com/pythonlover02/DXVK-Sarek)
- Display server: X11 (Xorg 21.1.14)
- Desktop Environment: KDE Plasma 6.2.4
- GPU: NVIDIA GTX 660 (Driver: 470.256.02)
- OS: Arch Linux
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https://bugs.winehq.org/show_bug.cgi?id=37421
Bug ID: 37421
Summary: Internet Explorer 8: crashes on startup
Product: Wine
Version: 1.7.27
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: swdevelop1981(a)gmail.com
Created attachment 49768
--> https://bugs.winehq.org/attachment.cgi?id=49768
terminal output
After updating wine above 1.7.25 starting ie8 (installed with winetricks)
crashes on startup.
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http://bugs.winehq.org/show_bug.cgi?id=16876
Summary: .NET 3.0: WIC installer hangs due to bug in property
sheet control
Product: Wine
Version: 1.1.12
Platform: Other
URL: http://www.microsoft.com/downloads/details.aspx?FamilyID
=10cc340b-f857-4a14-83f5-25634c3bf043
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
after bug 16875 is fixed, there is another bug unearthed by WIC installer.
Normally you won't notice it because the main installer claims success on this
sub-installer.
If you run WIC installer manually and press "finish" in last property page it
simply hangs.
Prerequisite:
1. clean WINEPREFIX
2. download .NET 3.0 Framework installer from: http://download.microsoft.com
/download/4/d/a/4da3a5fa-ee6a-42b8-8bfa-ea5c4a458a7d/dotnetfx3setup.exe
(sha1sum:
a566bcd2ffffc3842a95adc57f7df3f8cd11577f)
3. export _SFX_CAB_SHUTDOWN_REQUEST=1 (workaround, see bug 9158)
4. wine ./dotnetfx3setup.exe
It might take a while until all required packages are downloaded using BITS.
Note: If you need to redo steps, backup the directory "dotnetfx304506.30" from
"c:\\windows\\temp" to a different location, remove ~/.wine, copy
"dotnetfx304506.30" again to "c:\\windows\\temp" to prevent BITS from
downloading over and over again.
There is a (ui) thread spawned to display and handle property sheet:
--- snip ---
0084:Starting thread proc 0x1043904 (arg=(nil))
...
0084:Call comctl32.CreatePropertySheetPageW(7ec515b4) ret=01045ccb
...
0084:Ret comctl32.CreatePropertySheetPageW() retval=00149568 ret=01045ccb
...
0084:Call comctl32.PropertySheetW(7ec516e0) ret=01045ffc
0084:Call KERNEL32.GlobalAlloc(00000040,00000084) ret=7763bc0e
0084:Ret KERNEL32.GlobalAlloc() retval=006026a8 ret=7763bc0e
0084:trace:propsheet:PropertySheetW (0x7ec516e0)
0084:trace:propsheet:PROPSHEET_CollectSheetInfoW
** PROPSHEETHEADER **
dwSize 52
dwFlags 01198100
hwndParent (nil)
hInstance (nil)
pszCaption L"\1828\7ec5"
nPages 5
pfnCallback 0x1043cb1
...
0084:trace:propsheet:PROPSHEET_PropertySheet startpage: 0 of 5 pages
0084:trace:propsheet:PROPSHEET_CreateDialog
...
0084:trace:propsheet:PROPSHEET_Finish active_page 4
...
0084:trace:propsheet:PROPSHEET_CleanUp
...
0084:trace:propsheet:PROPSHEET_Finish msg result 0
...
0084:Ret comctl32.PropertySheetW() retval=00000001 ret=01045ffc
..
0084:Call user32.GetMessageA(7ec519ec,00000000,00000000,00000000) ret=01043942
<hangs here>
--- snip ---
Relevant code:
--- snip dlls/comctl32/propsheet.c ---
static BOOL PROPSHEET_Finish(HWND hwndDlg)
{
..
if (psInfo->result == 0)
psInfo->result = IDOK;
if (psInfo->isModeless)
psInfo->activeValid = FALSE;
else
psInfo->ended = TRUE;
return TRUE;
}
--- snip dlls/comctl32/propsheet.c ---
--- snip dlls/comctl32/propsheet.c ---
static INT_PTR PROPSHEET_PropertySheet(PropSheetInfo* psInfo, BOOL unicode)
{
...
if(!psInfo->isModeless)
{
parent = psInfo->ppshheader.hwndParent;
if (parent) EnableWindow(parent, FALSE);
}
bRet = PROPSHEET_CreateDialog(psInfo);
if(!psInfo->isModeless)
{
bRet = do_loop(psInfo);
if (parent) EnableWindow(parent, TRUE);
}
return bRet;
}
--- snip dlls/comctl32/propsheet.c ---
--- snip dlls/comctl32/propsheet.c ---
static INT do_loop(const PropSheetInfo *psInfo)
{
MSG msg;
INT ret = -1;
HWND hwnd = psInfo->hwnd;
while(IsWindow(hwnd) && !psInfo->ended && (ret = GetMessageW(&msg, NULL, 0,
0)))
{
if(ret == -1)
break;
if(!IsDialogMessageW(hwnd, &msg))
{
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
}
if(ret == 0)
{
PostQuitMessage(msg.wParam);
ret = -1;
}
if(ret != -1)
ret = psInfo->result;
DestroyWindow(hwnd);
return ret;
}
--- snip dlls/comctl32/propsheet.c ---
This propery sheet is modal.
When the message pumps exits, the return value is derived from "psInfo->result"
which is set to IDOK (button "finish") in PROPSHEET_Finish().
Unfortunately this tells the app the property sheet is modeless and it tries to
setup it's own message pump after PropertySheetW() return which obviously hangs
because the control is no more present at this time.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=57839
Bug ID: 57839
Summary: Black rects appear briefly during window drawing
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msuhoruki(a)gmail.com
Distribution: ---
I've noticed Wine 9.x started producing a visual artifact when opening dialogs,
navigating menus, bringing windows to the foreground.
The effect appears like a black area, displayed very briefly just before the
actual content is drawn. I think this has started somewhere with 9.x and I
don't see this black flash effect in Wine 8.0.
It seems every time there is some activity on the window area the affected
region is "blanked" out momentarily before the GUI is drawn.
Using Wine 10.1 on Xorg with amdgpu and Trinity desktop. Xfce 4.12 shows same
problem.
Is there some redraw frequency I can tweak to fix this? The effect sounds minor
but gets really jarring fast.
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https://bugs.winehq.org/show_bug.cgi?id=57818
Bug ID: 57818
Summary: Trying to install and use Remarkable-Desktop from SNAP
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: airs.edward(a)gmail.com
Distribution: ---
Created attachment 78027
--> https://bugs.winehq.org/attachment.cgi?id=78027
Program Error Details
Trying to use the SNAP App for a Remarkable 2 Table e-ink reader. It has
installed correctly but when requesting On-Time Code it freezes. Tried
re-installing it via Wine ver 10.0... it give me the error "WineDbg attached to
pid 0144"
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https://bugs.winehq.org/show_bug.cgi?id=52221
Bug ID: 52221
Summary: GameMaker 8: Missing sound effects
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: sterophonick(a)gmail.com
Distribution: ---
Created attachment 71305
--> https://bugs.winehq.org/attachment.cgi?id=71305
The log of the funny game
Certain games that run on GameMaker 8 will rely on the DMIME functions
IDirectMusicPerformance8Impl_PlaySegmentEx and
IDirectMusicPerformance8Impl_StopEx. As these functions are stubbed, the audio
is completely absent when these functions are called. Usually, the solution
would be to use Winetricks to fetch DirectPlay and the related components, but
the latency this causes is around half a second long.
Attached is a log from the parody game Sunky.MPEG, which when run in Wine, has
audio completely missing as a result of these stubbed functions.
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https://bugs.winehq.org/show_bug.cgi?id=57836
Bug ID: 57836
Summary: Delayed Keysounds in beatmania IIDX INFINITAS
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mizztgc(a)gmail.com
Distribution: ---
Created attachment 78046
--> https://bugs.winehq.org/attachment.cgi?id=78046
The output of running beatmania IIDX INFINITAS separately with the ffmpeg and
gstreamer backends
For nearly a year now, I've been trying to get beatmania IIDX INFINITAS, a
subscription-based version of one of KONAMI's well-established arcade rhythm
game franchises, to work under Wine. Of course, the road to get here wasn't
easy, and I'm still stuck with an issue where some songs from the CANNON
BALLERS and Rootage categories, and all of the songs from the HEROIC VERSE to
RESIDENT categories have a bug related to keysounds being slightly delayed.
According to a few people I've talked to, this appears to be due to KONAMI
switching over to a new WMA-based audio container (the audio format used before
this change is still unknown to me).
I've also tried the ffmpeg backend over gstreamer (using the registry) featured
with Wine 10.0, but it introduces a new issue that causes the keysounds and the
base audio (what you hear if you're not hitting notes) to turn into static,
eventually cutting in and out repeatedly.
STEPS TO REPRODUCE:
1. Download the installer for beatmania IIDX INFINITAS from
https://p.eagate.573.jp/game/infinitas/2/download/index.html (be sure to
disable ieframe.dll to get the installer to complete as reported in #57222)
2. Set your sample rate within PipeWire/PulseAudio to 44100 Hz, otherwise you
will not have sound (pw-metadata unfortunately does not work)
3. Launch the game in your preferred mode
NOTE: If Wine did not create the menu entries, you can right click any of the
launch buttons and copy the bm2dxinf URI. From there, run the launcher binary
within a command line and pass this URI as an argument (ex. wine
'C:\\Games\\beatmania IIDX INFINITAS\\launcher\\modules\\bm2dx_launcher.exe'
'bm2dxinf://login?tk=XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX'
)
4. Set your audio mode to WASAPI 共有モード (Shared Mode). WASAPI 排他モード (Exclusive
Mode) will cause the game to complain about not being able to find an audio
device to initialize and refuse to start up
5. If you're on Wayland, set your refresh rate to either 60 or 120Hz (The game
will error if you don't)
NOTE: For steps 4 and 5, the mono package is required to open the settings
menu
6. Play any song from the HEROIC VERSE, BISTROVER, CastHour, or RESIDENT
categories. If you're playing in trial mode, play the song "セピアの軌跡 ft.
天宮みや(少女フラクタル)"
To use the ffmpeg backend, create a DWORD key named DisableGstByteStreamHandler
within HKCU\Software\Wine\MediaFoundation with a value set to 1.
EXPECTED RESULT:
The song and keysounds should play properly as it does on Windows
ACTUAL RESULT:
The actual result will depend on if you're using gstreamer or ffmpeg as a
backend.
- On gstreamer, the keysounds will have a slight delay, and the base audio
will play a second ahead for a few frames before going back.
- On ffmpeg, the keysounds and base audio will become static
ADDITIONAL NOTES:
- DXVK may be needed on Wine 10.x due to severe graphical glitches within both
the launcher and game UI (noticed with a clean prefix on vanilla Wine 10.1)
This was all tested on Wine 10.1 (vanilla & staging) on Arch Linux
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https://bugs.winehq.org/show_bug.cgi?id=57822
Bug ID: 57822
Summary: Extraneous em dash in MacOS-Building page
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: poneill2016(a)gmail.com
Distribution: ---
In the [homebrew
section](https://gitlab.winehq.org/wine/wine/-/wikis/MacOS-Building#homebre…
there is a misplaced em dash that stops a brew command from being
copy-pasted/run:
> brew install —-formula freetype gnutls molten-vk sdl2
> ^ em dash
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