https://bugs.winehq.org/show_bug.cgi?id=57221
Bug ID: 57221
Summary: msmoney.exe crashes when trying to render mrptmain.htm
inside the app
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: msd+bugs.winehq.org(a)msd.im
Distribution: ---
In the app Microsoft Money 11.0, I try to see a report (monthly reports) after
installing wine-gecko to make it render.
It crashes with :
```
01c0:err:eventlog:ReportEventW L"msmoney.exe"
01c0:err:eventlog:ReportEventW L"11.0.0.716"
01c0:err:eventlog:ReportEventW L"xul.dll"
01c0:err:eventlog:ReportEventW L"47.0.0.7639"
01c0:err:eventlog:ReportEventW L"0092e348"
```
I rerun the program with `WINEDEBUG=+ieframe,+mshtml,+jscript` to get more
info. I attached this file to this bug report.
wine-6.0.3 (Ubuntu 6.0.3~repack-1) from Ubuntu 22.04.5 LTS
How can I help you more ?
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https://bugs.winehq.org/show_bug.cgi?id=57755
Bug ID: 57755
Summary: Regression - FL Studio ignores taskbar and goes
fullscreen when maximizing
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: agarplayerarlon(a)gmail.com
Distribution: ---
Created attachment 77960
--> https://bugs.winehq.org/attachment.cgi?id=77960
Logs of the application
So this issue was introduced with Wine 10.0 or in one of the release
candidates, as I didn't had this issue with Wine 9.22
Sadly I haven't been able to test the release candidates of Wine 10 because my
arch based distro didn't receive those updates, it stayed on Wine 9.22 and then
jumped to 10.0 when it came out.
Basically as the title says, if I minimize FL Studio and then maximize it
again, the app ignores the taskbar and goes fullscreen, and I've set the
taskbar to be always visible and not to autohide.
I've not done a regression test because I don't know how to do them but I'm
sure it is a regression because I didn't had this issue before.
I have provided the logs of the application is case there is something useful
there.
Thanks in advance
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https://bugs.winehq.org/show_bug.cgi?id=57832
Bug ID: 57832
Summary: Audio Modeling Software Center doesn't run at all
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andiejs(a)gmail.com
Distribution: ---
Created attachment 78040
--> https://bugs.winehq.org/attachment.cgi?id=78040
it just doesn't run
I'm trying to run the audio modeling software center. download here:
https://audiomodeling.com/support/install-and-update/
instructions for bug report said to use the latest devel version and clean no
dlls, so this is the bug report for that. i get a little further with dxvk but
it just draws a black window, completely unusable. i'll see if i can file a
separate bug report somewhere for that case.
audio modeling people tell me their latest version uses Direct2D, which the
previous working versions didn't. Searching Direct2D and wine shows that it was
supposed to be supported years back... not seeing anything about how to test /
verify / etc..
running on a clean wineprefix, result is simply terminating immediately:
wine Audio\ Modeling\ Software\ Center.exe
01bc:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA,
00007FFFFE1FFE80
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https://bugs.winehq.org/show_bug.cgi?id=57782
Bug ID: 57782
Summary: gdiplus:brush test crashes in _controlfp_s on intel
mac
Product: Wine
Version: 10.0
Hardware: x86-64
OS: MacOS
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
On my intel mac, the gdiplus:brush crashes with:
0024:err:seh:call_seh_handlers invalid frame 00000001000FF790
(0000000000022000-0000000000220000)
0024:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
If I comment out the line calling _controlfp_s in brush.c, the test succeeds.
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https://bugs.winehq.org/show_bug.cgi?id=57831
Bug ID: 57831
Summary: Keyboard input delayed at high event throughputs
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: inakilbss(a)gmail.com
Distribution: ---
Mashing keys quickly enough causes some games to read inputs with an increasing
delay, only being able to catch up once the mashing stops.
Example program: Touhou 11 trial
172965c20e04accf7932d45918f01a60abf5ee67 th11tr002a_setup.exe
http://mirror.studio-ramble.com/upload/535/200806/th11tr002a_setup.exe
(run with LANG="ja_JP.UTF-8" to avoid mojibake)
Once installed, custom.exe can be used to select the input polling method
(first option, bottom right button to save). Enabling it will force
GetKeyboardState to be used, while disabling it will allow DirectInput use,
which suffers less from the issue.
Test procedure:
- Open th11.exe
- Send around 100 input events per second, including Z presses but no X, either
with a macro or by pressing one's hands into the keyboard repeatedly, until
gameplay begins, and the player respawns after being hit by a bullet.
Correct behavior:
The player keeps shooting for a fraction of a second after Z is last released.
Actual behavior:
The player keeps shooting for a few seconds after Z is last released,
indicating a backed up input queue.
Windows behavior:
While I do not have a Windows setup at the ready, I have heard a report of
120hz macros working fine under Windows in games reading inputs with GKS.
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https://bugs.winehq.org/show_bug.cgi?id=57829
Bug ID: 57829
Summary: Links 2003 suffers Video related hangs and crashes
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dwg(a)australiamail.com
Distribution: ---
Created attachment 78037
--> https://bugs.winehq.org/attachment.cgi?id=78037
Captued hang
Hi,
Problem Description:
Links 2003 is working nicely under Wine however I have to take action to limit
the amount of shared memory that Wine is using for the Graphics with the
Embedded GPU.
Environment -
Hardware:
Acer Aspire Notebook E5-575G Gen 7 i5-7200U processor, 16GB Memory, 512GB SSD,
1TB HDD.
Intel HD 620 embedded graphics
Software:
Linux Mint 21.3
Wine 10.1
Links 2003, 1.07 Update
Commentary:
I have found that I have to severely restrict the amount of shared memory
allocated for Video to 128MB in Wine, using the parameter VideoMemorySize.
Set any higher than this and I see issues:
- If the parameter is set to 256MB the Links program hangs and has to be
terminated
- If the parameter is set to 512MB I get the attached crash from Links.
As an aside with Wine 10.1 on an older i3 Gen 3 desktop system with Intel 2500
embedded graphics running Mint 21.3, the higher VideoMemorySize parameters
works and also appears to help to improve graphic performance, previous
versions of Wine up to 10.0 on this system exhibited the same problem as on the
notebook.
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https://bugs.winehq.org/show_bug.cgi?id=57815
Bug ID: 57815
Summary: Splinter Cell (2002): crashes when changing game
resolution when used with DXVK
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.penalized(a)proton.me
Distribution: ArchLinux
Created attachment 78025
--> https://bugs.winehq.org/attachment.cgi?id=78025
output log
When I change the game resolution via the settings menu, the game crashes.
You can also crash when you start the game (right after the introductory
video). Just change the game resolution via the SplinterCellUser.ini
configuration file:
Resolution=1920x1080
This behavior only happens when used with DXVK. It doesn't happen with WineD3D
OpenGL (it's impossible to test with WineD3D Vulkan, as it completely breaks
the look of the game). And of course, it doesn't happen with winex11.drv
either.
- The game was installed via CD-ROM and is up to date with the latest update
(v1.3).
- I use labwc/wlroots as WM.
- Although I'm on Arch Linux, I compile wine manually with these options:
./configure --prefix=/usr --enable-archs=i386,x86_64 --enable-win64. So I'm
using the new WoW64 mode, but this behavior also happens in normal wine.
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https://bugs.winehq.org/show_bug.cgi?id=57138
Bug ID: 57138
Summary: Unhandled exception after printing a page in Approach
Product: Wine-staging
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 77043
--> https://bugs.winehq.org/attachment.cgi?id=77043
Unhandled exception
Fedora 40
wine-staging-9.15-2.1.x86_64
Lotus Approach N99.8.0208.0800 (Smart Suite)
I have a script set up in Approach to switch from my main page to an envelope
form, print the envelope, then return to the main page.
If I manually switch to the main page, and envelope prints fine. I have no
problem manually switching back to the man page after the print.
If I use the script, the envelope prints, then Approach crashes with a Wine
"Unhandled exception error". This was never an issue under Wine 6. Please see
the attachment.
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https://bugs.winehq.org/show_bug.cgi?id=57776
Bug ID: 57776
Summary: Wine Approach startup crash
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
Distribution: ---
SmartSuite-N99.8.0208.0800
Fedora 41
wine-stable-10.0.0-1.1.x86_64
winehq-stable-10.0.0-1.1.x86_64
Wine Approach startup crash:
wine approach.exe
Error on LSIOpen, or
"Couldn't load the Lotus Dialogs DynaLink"
wine: Unhandled page fault on read access to 00000024 at
address 1660170C (thread 0144), starting debugger...
Show Detains on crash reporter:
Unhandled exception: page fault on read access to 0x00000024 in
wow64 32-bit code (0x1660170c).
This is due to Wine not using lotus' paths correctly (from the registry).
Work Around:
$ cd ~/.wine/drive_c/lotus
$ mkdir jumble
$ cp -R approach/* jumble/.
$ cp -R compnent/* jumble/.
Simple start:
$ wine ~/.wine/drive_c/lotus/jumble/approach.exe
Fancy start:
$ bash -c "cd $HOME/.wine/drive_c/lotus/jumble; wine explorer
/desktop=Approach_`date +%%H:%%M:%%S`_1680x1050,1680x1050 ./approach.exe"
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https://bugs.winehq.org/show_bug.cgi?id=57783
Bug ID: 57783
Summary: Approach will not run in a virgin 10.0 wineprefix
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
Distribution: ---
Created attachment 77980
--> https://bugs.winehq.org/attachment.cgi?id=77980
debugg message on crash
What a disaster! Please correct. I need my accounting system back.
SmartSuite-N99.8.0208.0800
Fedora 41
wine-stable-10.0.0-1.1.x86_64
winehq-stable-10.0.0-1.1.x86_64
Lotus Approach will not run in a fresh WINEPREFIX under WineHQ Stable 10.0,
unless you have leftover stuff from a prior wine install. But that would not
be a fresh WINEPREFIX.
Both Approach and WordPro were selected on a customer install and a fulkl
install too after wiping the .wine directory and starting fresh
The following error occurs at the end of installation from the smart suite ISO.
regedit: Unable to open the registry key
'HKEY_CURRENT_USER\Software\Lotus\SmartSuite'.
and
regedit: Unable to open the registry key
'HKEY_CURRENT_USER\Software\Lotus\ScreenCam'.
Only Approach and WordPro were selected on a customer install.
When starting Approach:
$ cd /home/todd/.wine/drive_c/lotus/approach
$ wine ./approach.exe
The following pop occurs
"Lotus Approach: Couldn't load Lotus Dialog DynaLink"
Pressing okay, opens a Program Error box and presents this error in the command
line:
wine: Unhandled exception 0xe06d7363 in thread 24 at address 7B5F7448
(thread 0024), starting debugger...
I will attach the full debug message message.
I have one for one checked a qemu-kvm Windows 10 install of Approach against my
wine registry and they are identical
Many thanks
-T
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https://bugs.winehq.org/show_bug.cgi?id=53910
Bug ID: 53910
Summary: windows get moved around when dpms blankout happens
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
Technically, it's a regression, but not sufficiently significant (for me) to
check when it began - I initially thought it was something even more random.
Anyway, as the summary says, relatively recently (I'd say within last two
months, perhaps less) I've noticed than under some at the time unclear
condition, some of the windows get randomly moved around their respective
desktops without any of my interaction.
For the most part it was only slightly annoying and seemingly random, so I've
just lived with it.
But today I had an idea and successfully tested it.
All that's needed was 'xset dpms force off'. It's also quite generic - can be
triggered with notepad and winecfg.
My setup is of two monitors, but one of them is quite old and most of the time
turned off (that still allows for stumbling upon various quirks of
winex11.drv's multi-screen handling).
Once 'xset dpms force off' is fully in effect, upon restoring from the blankout
the windows get somewhat randomly moved.
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https://bugs.winehq.org/show_bug.cgi?id=57816
Bug ID: 57816
Summary: Splinter Cell: Pandora Tomorrow (2004): crashes when
changing game resolution when used with DXVK
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.penalized(a)proton.me
Distribution: ArchLinux
Created attachment 78026
--> https://bugs.winehq.org/attachment.cgi?id=78026
output log
When I change the game resolution via the options menu, the game crashes.
You can also crash when you start the game (right after the introductory
video). Just change the game resolution via the SplinterCell2.ini configuration
file:
WindowedViewportX=1600
WindowedViewportY=1200
and the SplinterCell2.ini configuration file:
Resolution=1600x1200
This behavior only happens when used with DXVK. It doesn't happen with WineD3D
OpenGL (it's impossible to test with WineD3D Vulkan, as it completely breaks
the look of the game). And of course, it doesn't happen with winex11.drv
either.
- The game was installed via CD-ROM and is up to date with the latest update
(v1.31).
- I use labwc/wlroots as WM.
- Although I'm on Arch Linux, I compile wine manually with these options:
./configure --prefix=/usr --enable-archs=i386,x86_64 --enable-win64. So I'm
using the new WoW64 mode, but this behavior also happens in normal wine.
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https://bugs.winehq.org/show_bug.cgi?id=53847
Bug ID: 53847
Summary: NfRemote: mouse input ignored
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thelen(a)radiomankato.com
https://www.telosalliance.com/uploads/Omnia%20Products/Software/NfRemote.exe
Say hello to nfremote. It's a little piece of software used to administer a
particular manufacturer's equipment, commonly used at radio and TV stations.
I can confirm it has, and does, work fine under Wine 2.21 - just tested today
on a MacBookPro8,1 running the official binaries
(https://dl.winehq.org/wine-builds/macosx/pool/winehq-staging-2.21.pkg) under
OS 10.13.6.
Meanwhile, I have a new Mac (MacBookPro16,2 - Intel-based), on which I’ve
deployed Wine 7.0 via homebrew under OS 12.6.1.
There I can start nfremote just fine... but it ignores my mouse input.
If I were to start it with the command-line argument "run", it presents me with
a window where both keyboard and mouse input are accepted; there I can type in
the text fields, so I know it's responsive. But when I hover the cursor over
buttons, they do not 'light up’ to indicate such. And when I click, nothing
happens.
Even in years past, I found that newer versions of Wine exhibited the issue I
describe below, so I simply never updated beyond 2.21. Wonder if this might be
a long-undiscovered regression of some sort?
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https://bugs.winehq.org/show_bug.cgi?id=57821
Bug ID: 57821
Summary: Formlabs PreForm: Balck loading screen
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skala.antonin(a)gmail.com
Distribution: ---
Created attachment 78032
--> https://bugs.winehq.org/attachment.cgi?id=78032
Wine standart output
Hello, when I start Formlabs PreForm tool for slicing 3D models for printer,
initial loading window is solid black so information about loading progress is
not visible. Running on Ubuntu 24.10 trough Xwayland. Behavior is same for Wine
9.??-10.1
It can be obtained there: https://formlabs.com/eu/software/preform/ (free -
just ask some questions, no registration no SN of device needed)
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https://bugs.winehq.org/show_bug.cgi?id=57459
Bug ID: 57459
Summary: Wine Regedit and Wine Control don't minimize and
become unresponsive
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: agarplayerarlon(a)gmail.com
Distribution: ---
Created attachment 77457
--> https://bugs.winehq.org/attachment.cgi?id=77457
video of the issue
I've attached a video of the issue
Basically those apps instead of minimizing they compress and become
unresponsive afterwards
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https://bugs.winehq.org/show_bug.cgi?id=57812
Bug ID: 57812
Summary: Roblox Studio cursor locking on wayland is faulty
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: sewn(a)disroot.org
Distribution: ---
When running Roblox Studio with or without using Vinegar, the cursor locking in
Wayland does not function properly, making the cursor move randomly and
sporadically all over the window. It functions the same in Xwayland.
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https://bugs.winehq.org/show_bug.cgi?id=57637
Bug ID: 57637
Summary: Regression: Crash on exit in Age of Empires
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dplay
Assignee: wine-bugs(a)winehq.org
Reporter: krkos(a)mail.muni.cz
Distribution: ---
Created attachment 77765
--> https://bugs.winehq.org/attachment.cgi?id=77765
AoE exit crash backtrace
The bug affects original Age of Empires with UPatch HD 1.2 Release 3.
Upon program exit, it crashes with page fault on write access to 0x00000005,
see attached backtrace.
This was bisected to be caused by 490d5f0fcf8556548743ad65a2a9951c2f503809
"dplayx: Merged IDirectPlayLobby/2A in to IDirectPlayLobby3A.", which seems
strange as the backtrace indicates something audio related, but was reproduced
repeatedly.
The bug manifests on wow64 32bit (configure --enable-win64
--enable-archs=i386,x86_64), compiled with both mingw and clang. I did not test
pure 32b wine.
The bug is still present in wine 10.0-rc4.
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https://bugs.winehq.org/show_bug.cgi?id=57811
Bug ID: 57811
Summary: wikis/Building-Wine contains broken/obsolete link
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: depaoli.renzo(a)gmail.com
Distribution: ---
As per instruction on the 404 website
"If you followed a link from a WineHQ.org page and reached this page in error,
please report it to the WineHQ.org Bugzilla.":
The link on the Wine Wiki
https://gitlab.winehq.org/wine/wine/-/wikis/Building-Winehttps://www.winehq.org/pipermail/wine-devel/2016-January/111245.html
is broken resulting in 404.
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https://bugs.winehq.org/show_bug.cgi?id=56542
Bug ID: 56542
Summary: winewayland.drv: In-game VSync capped at 59FPS on 60Hz
monitors
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: faridzelli(a)gmail.com
Distribution: ---
The in-game VSync is capped at 59FPS in Cyberpunk 2077 on 60Hz displays. This
game in particular allows the player to adjust the VSync frame rate target, the
given options change to [59 29 19 14] as opposed to [60 30 20 15] under
XWayland.
Benchmark results:
- XWayland + VSync 60 (3 runs): 59.5FPS
- winewayland.drv + VSync 59 (3 runs): 58.4FPS
System information:
- Specs: Ryzen 5 3600 / Radeon 6700XT / 3840x2160 60Hz
- OS: openSUSE Tumbleweed
- DE: GNOME 46
- Display scaling: none
- Wine version: 9.6 (reproducible on all 9.X builds)
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https://bugs.winehq.org/show_bug.cgi?id=57814
Bug ID: 57814
Summary: Battle Realms Complete Freeze in Multiplayer while
WinSock try_send failed to convert address
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: zeroredgrave(a)gmail.com
Distribution: ---
Created attachment 78024
--> https://bugs.winehq.org/attachment.cgi?id=78024
WinSock try_send failed to convert address
Im trying to play BattleRealms in Multiplayer via LAN Connection to test but
suddenly it will Freeze the game in the Multiplayer Menu after i clicked
creating rooms in LAN Connection. When i looked at the terminal, there was an
error occur in the terminal says "0548:err:winsock:try_send failed to convert
address". The Singleplayer is fine completely. Only the Multiplayer side is the
problem for now.
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https://bugs.winehq.org/show_bug.cgi?id=57813
Bug ID: 57813
Summary: EnumDesktopWindows does not SetLastError when
NtUserBuildHwndList fails
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: nicolas.iooss.2010_wine(a)m4x.org
Distribution: ---
Hello,
Since Wine 9.22 (commit
https://gitlab.winehq.org/wine/wine/-/commit/7d5a43b60492d8b7f49a6b4a574f28…
"user32: Reimplement the enum window functions using NtUserBuildHwndList()."),
EnumDesktopWindows can fail without setting the Last Error. More precisely, the
function returns FALSE and GetLastError() does not return the associated error.
I guess that's cause by line 76
(https://gitlab.winehq.org/wine/wine/-/blob/7d5a43b60492d8b7f49a6b4a574f28a5…
):
status = NtUserBuildHwndList( 0, hwnd, FALSE, TRUE, 0, size, list, &size );
/* ... */
if (status != STATUS_BUFFER_TOO_SMALL) return FALSE;
A call to SetLastError (or set_ntstatus(status)) seems to be missing.
(By the way, Microsoft documents EnumDesktopWindows in
https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-enum…
"If the function fails or is unable to perform the enumeration, the return
value is zero. To get extended error information, call GetLastError.")
This issue seems to affect other functions in the same file
(dlls/user32/win.c): when a "NTSTATUS status" is used to get the return value
of functions NtUser..., several functions return FALSE or NULL without setting
the Last Error.
Context:
I first saw this on Arch Linux running Wine 9.22 and successfully reproduced
the issue on a clean Ubuntu 24.04 installation with Wine 10.1 installed by
following instructions from
https://gitlab.winehq.org/wine/wine/-/wikis/Debian-Ubuntu .
I am testing this using a program I wrote many years ago,
https://github.com/fishilico/shared/blob/361bd98566a4da881d746a95804723d0d0…
. Before Wine 9.22, it successfully enumerated the Stations and Desktops. Since
Wine 9.22, the callback of EnumDesktopWindows is no longer called and
EnumDesktopWindows returns FALSE with GetLastError() showing the previous error
(if SetLastError(0) is added before the call to EnumDesktopWindows,
GetLastError() returns 0 after the call).
In case it is useful, here is an extract of "WINEDEBUG=trace+all wine
./list_desktops.exe" :
20129.073:01e4:01e8:Call
user32.EnumDesktopWindows(00000068,1400016a0,7ffffe2ffe50) ret=140001b17
20129.073:01e4:01e8:trace:heap:RtlAllocateHeap handle 00007FFFFE320000,
flags 0, size 0x400, return 00007FFFFE380EC0, status 0.
20129.074:01e4:01e8:trace:heap:RtlFreeHeap handle 00007FFFFE320000, flags
0, ptr 00007FFFFE380EC0, return 1, status 0.
20129.074:01e4:01e8:Ret user32.EnumDesktopWindows() retval=00000000
ret=140001b17
20129.074:01e4:01e8:Call KERNEL32.GetLastError() ret=140001b1f
20129.074:01e4:01e8:Ret KERNEL32.GetLastError() retval=00000000
ret=140001b1f
By the way, debugging with winedbg shows that NtUserBuildHwndList returns
0xC0000022 (STATUS_ACCESS_DENIED). I don't know why (and what I should do to
make it work as before), but the bug I am reporting is not about this.
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https://bugs.winehq.org/show_bug.cgi?id=39893
Bug ID: 39893
Summary: wine builtin IE can't download .exe file
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: urlmon
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
wine iexplore
https://download-installer.cdn.mozilla.net/pub/firefox/releases/43.0.3/win3…
Got
fixme:urlmon:create_object Could not find object for MIME
L"application/x-msdownload"
fixme:ieframe:handle_navigation_error Navigate to error page
Maybe a dup of bug 33676?
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https://bugs.winehq.org/show_bug.cgi?id=57589
Bug ID: 57589
Summary: Incorrect name of the mail server
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lav(a)etersoft.ru
CC: jnewman(a)codeweavers.com
Distribution: ---
mail.winehq.org incorrectly reports its name:
# netcat 4.4.81.124 25
220 winehq.org ESMTP
Also both direct and reverse resolving need be the same. Now it is broken:
# resolve mail.winehq.org
IP address of mail.winehq.org: 4.4.81.124
# resolve 4.4.81.124
Host name of 4.4.81.124: winehq.org
I just checked with follow tool:
https://mxtoolbox.com/SuperTool.aspx?action=smtp%3amail.winehq.org&run=tool…
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