https://bugs.winehq.org/show_bug.cgi?id=44900
Bug ID: 44900
Summary: Colour problem with builtin gdiplus
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: ---
Created attachment 60981
--> https://bugs.winehq.org/attachment.cgi?id=60981
Good looking with a native gdiplus
With a builtin gdiplus, there is a problem with coloring the cases of channel.
Problem does not occur with a native gdiplus dll. Compare the two screenshot:
the first one with native dll, the second one with the builtin dll.
Note the behaviour in a real Windows 10 box is the behaviour of the native dll.
So, there is a problem with the builtin dll.
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https://bugs.winehq.org/show_bug.cgi?id=57725
Bug ID: 57725
Summary: Popup Menue in Behringer X-Touch-editor only black
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)bekuba.de
Distribution: ---
Popup Menue in Behringer X-Touch-editor only black
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https://bugs.winehq.org/show_bug.cgi?id=56667
Bug ID: 56667
Summary: World of Tanks: Unplayable due to extreme CPU usage /
bottlenecking
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xxx43615xxx(a)gmail.com
Distribution: ---
In short, rendering graphics is now heavily CPU-bound for some reason,
resulting in unusably low performance. As far as I can tell, this is not caused
by DXVK or my graphics drivers. I don't think I should fully repeat myself
here, please read the details in my forum thread:
https://forum.winehq.org/viewtopic.php?t=38875
The game can be installed through Wargaming's launcher, EU version available
here after registration (free):
https://worldoftanks.eu/en/game/download/
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https://bugs.winehq.org/show_bug.cgi?id=57724
Bug ID: 57724
Summary: Batman Arkham Origins performs poorly
Product: Wine
Version: 9.21
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: tanvir.maht(a)outlook.com
Batman Arkham Origins runs but performs extremely poor. Also the color of the
bat-suit is grey which should be black.
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https://bugs.winehq.org/show_bug.cgi?id=57695
Bug ID: 57695
Summary: Paint Shop Pro 9.01 patch needs native mfc42.dll
(doesn't work with built-in one)
Product: Wine
Version: 10.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfc
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
In conjunction with my research around bug 56182 I have discovered another one.
It looks that the 9.01 patch of Paint Shop Pro 9 is incompatible with the
built-in mfc42.dll file. The installer terminates shortly after it is started.
At the CLI I get as a last message an error about mfc42.dll. A dll override to
a native mfc42.dll file was the solution. The patch installer worked perfectly
fine and PSP9 was updated to build 9.01.
This was tested with the German version of Paint Shop Pro 9 and the
corresponding 9.01 patch. Unfortunately that version is not available as a
download but the Dutch variant is.
So here we go, get the rar file from here:
https://archive.org/details/psp-9-nl
And the patch from here:
https://www.corel.com/6763/psp_downloads/pub/update/Dutch_PaintShopPro901_J…
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https://bugs.winehq.org/show_bug.cgi?id=57705
Bug ID: 57705
Summary: Dropdown Menus get separated from the main application
on dual screen setup.
Product: Wine
Version: 10.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtgriggs(a)gmail.com
Distribution: ---
Using Sierrachart, the main application starts but then all menus get
separated.
I'm using a dual screen. The application starts correctly on one screen but
dropdown menus are separated on the other screen.
Downgraded to stable version 9 of Wine and all is working. 10.0-rc5 and all
prior versions worked without issue. This is a 10.0-rc6 issue.
https://www.sierrachart.com
Robert Griggs
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https://bugs.winehq.org/show_bug.cgi?id=57659
Bug ID: 57659
Summary: Multiple .NET-programs crash on start
Product: Wine
Version: 10.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: andreas.franz(a)arcor.de
Distribution: ---
Created attachment 77823
--> https://bugs.winehq.org/attachment.cgi?id=77823
Error Window of paint.NET
Since 10rc5, multiple .NET-programms crashes on start.
For example Paint.NET shows an error - on other programs, WinDBG will be shown.
Attached error window and crash.log of Paint.NET
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https://bugs.winehq.org/show_bug.cgi?id=57667
Bug ID: 57667
Summary: RC5 broke the Splashtop RMM Client
Product: Wine
Version: 10.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: patm(a)ait.cx
Distribution: ---
Created attachment 77842
--> https://bugs.winehq.org/attachment.cgi?id=77842
backtrace
The Splashtop RMM Client
(https://appdb.winehq.org/objectManager.php?sClass=application&iId=20495)
crashes with a page fault on RC5. It works on 10.0 RC4. Backtrace attached. The
OS is Ubuntu 24.04.1, kernel 6.8.0-51.
The app can be downloaded from here: https://my.splashtop.com/rmm/win
To reproduce the problem, install the app and run strwinclt.exe.
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https://bugs.winehq.org/show_bug.cgi?id=57605
Bug ID: 57605
Summary: Visual Studio 2005 "package load failure"
(again/still)
Product: Wine
Version: 10.0-rc3
Hardware: x86-64
OS: FreeBSD
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
CC: hans(a)meelstraat.net
This was first reported in bug 51345, but either it was not completely fixed by
d9d700f3328f00ec419571df0e02cef208fa1e7b, or new regressions have happened
since.
With Wine 10.0-rc3, in a WINEPREFIX where "winetricks vc2005express" was done,
and then Visual Studio is started (via "Microsoft Visual C++ 2005 Express
Edition.lnk" in C:\users\...) these packages fail to load:
Visual Studio XML Editor Package
Windows Forms Designer Package
Windows Forms Designer Resources Package
Visual Studio Explorers and Designers Package
and new projects cannot be created ("VC package not available or not
registered").
If restarted (any number of times), these packages fail to load:
Visual Studio Explorers and Designers Package
Visual Studio Common IDE Package
and it still cannot create new projects.
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https://bugs.winehq.org/show_bug.cgi?id=57379
Bug ID: 57379
Summary: Visual Pinball not start and Visual PinMAME settings
errors
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: augusto7744(a)aol.com
CC: dimesio(a)earthlink.net
Distribution: ---
Created attachment 77349
--> https://bugs.winehq.org/attachment.cgi?id=77349
Menu settings error
Hello.
Thanks for reading my topic.
I have installed recently WINE Staging 9.20 and happen bugs in Visual Pinball X
and Visual PinMAME.
That bug happen in WINE default version too and the link below show exactly the
same error message so was created an bug report in WINE package area.
https://bbs.archlinux.org/viewtopic.php?id=300388
Visual Pinball X not start if WINE is configure for "Windows 10" and is showed
the error message below.
The software load file and when will display the main window happen an crash
closing Visual Pinball.
002c:fixme:winediag:loader_init wine-staging 9.20 is a testing version
containing experimental patches.
002c:fixme:winediag:loader_init Please mention your exact version when filing
bug reports on winehq.org.
0024:fixme:ver:GetCurrentPackageId (00D1ECC4 00000000): stub
0024:fixme:combase:RoGetActivationFactory
(L"Windows.Gaming.Input.RawGameController",
{eb8d0792-e95a-4b19-afc7-0a59f8bf759e}, 7850AC20): semi-stub
0024:fixme:system:SetDisplayAutoRotationPreferences (1): stub
dlls/win32u/dibdrv/objects.c:812: solid_pen_lines: Assertion `num >= 2' failed.
0024:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
Visual Pinball X is loaded and started correctly if WINE is configured as
"Windows 7". However happen errors in settings menus showed in image
screenshot.
Other recent bug is Visual PinMAME show errors in option menu buttons (enable
and disable settings) not showing if the setting is selected or not as showed
in screenhost below.
That bug is duplicated. I had created here because of screenshot.
Have an nice day.
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https://bugs.winehq.org/show_bug.cgi?id=3507
mynameiskitsune(a)proton.me changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mynameiskitsune(a)proton.me
--- Comment #22 from mynameiskitsune(a)proton.me ---
wine 10.0 (staging), still present, with cups service disabled
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https://bugs.winehq.org/show_bug.cgi?id=57720
Bug ID: 57720
Summary: Adobe Illustrator CS6 (16): Docking floating panels is
practically impossible
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs.winehq.org(a)zetafleet.com
Distribution: ---
Reproduction:
1. Open Illustrator
2. Drag a docked panel so it becomes floating
3. Try to drag the floating panel back to the place where had been docked to
try to dock it
Expected: When dragging near a dockable edge, the application shows the
indicator that the panel can be docked, and when dropping the panel, it is
docked
Actual: When dragging near a dockable edge, the dockable indicator will flash
for ~one frame and then disappear, and when dropping the panel, it is not
docked. If you get extremely lucky, eventually, if virtual desktop is used to
increase the chance of success and the stars align, the panel will finally dock
This problem exists regardless of whether or not virtual desktop is used, but
virtual desktop makes it less impossible to dock. Bug #57719 is related.
I do not know which subsystem to trace to try to understand why this is
happening. Please let me know what additional information I can provide.
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https://bugs.winehq.org/show_bug.cgi?id=57719
Bug ID: 57719
Summary: Adobe Illustrator CS6 (16): Floating panels do not
move during mouse drag unless virtual desktop is
enabled
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs.winehq.org(a)zetafleet.com
Distribution: Debian
Reproduction:
1. Open Illustrator
2. Drag any moveable floating panel (Tools, etc.)
Expected: Panel is visibly dragged as the mouse moves
Actual: Panel is in a drag state but does not visually move until the drag ends
If virtual desktop is enabled, the panel visibly drags as the mouse moves, as
expected.
Illustrator seems to have some likely crazy internal window management that
Wine does not fully comprehend. Looking at the virtual desktop task bar shows
dozens of windows that shouldn’t be listed. This may be related to the various
issues Wine has handling its floating panels.
I am unable to test whether this is an X11 driver bug or not because the
floating panels disappear into oblivion with the Wayland driver (using KWin
6.2.5).
I am not sure which subsystem to try to trace. Please let me know what
additional information I can provide.
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https://bugs.winehq.org/show_bug.cgi?id=57718
Bug ID: 57718
Summary: Mouse cursors are not properly scaled in DPIUNAWARE
applications
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs.winehq.org(a)zetafleet.com
Distribution: ---
Applications that use custom mouse cursors (via `SetCursor`)—or, in the case of
the current wayland driver, *all* mouse cursors, including the built-in Wine
ones—are not scaled in DPIUNAWARE applications, thus making them difficult or
impossible to use.
WM: KWin 6.2.5
Driver: X11 or Wayland
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https://bugs.winehq.org/show_bug.cgi?id=57715
Bug ID: 57715
Summary: Adobe Illustrator CS6 (16): Splash and About windows
render white instead of transparent with Wine 10 hidpi
DPIUNAWARE scaling
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs.winehq.org(a)zetafleet.com
Distribution: Debian
Created attachment 77920
--> https://bugs.winehq.org/attachment.cgi?id=77920
Trace of application startup
The splash screen and About screen in Adobe Illustrator CS6 render with a white
box for a background instead of the expected transparent background image when
using DPIUNAWARE scaling.
This is not a general issue with DPIUNAWARE scaling and window transparency, as
other apps (like Photoshop CS6 and its splash screen) are rendering OK.
In case it would be useful I have attached a trace with WINEDEBUG=win. The
trace runs from Wine startup until I hit ctrl+c while the broken splash screen
is still visible.
I do not have the wherewithal to try to bisect/regression test at this time but
can provide additional debug logs if that seems helpful. Let me know.
Best regards,
OS: Debian trixie/sid
WM: KWin 6.2.5 (Wayland)
Wine driver: X11 (via XWayland). The white box also appears using the Wayland
driver, but rendering is differently broken (is transparency support in the
Wayland driver missing/incomplete?)
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https://bugs.winehq.org/show_bug.cgi?id=56855
Bug ID: 56855
Summary: Rainbow Six: Lockdown needs 'Cast on the LHS' support
Product: vkd3d
Version: 1.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0808:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -5.
0808:err:d3dcompiler:D3DCompile2 Shader log:
0808:err:d3dcompiler:D3DCompile2 c:/program files
(x86)/steam/steamapps/common/rainbow six
lockdown/data/shaders/vssafetyglassdynlit.hlsl:148:8: W5300: Implicit
truncation of vector type.
0808:err:d3dcompiler:D3DCompile2 c:/program files
(x86)/steam/steamapps/common/rainbow six
lockdown/data/shaders/vssafetyglassdynlit.hlsl:149:8: W5300: Implicit
truncation of vector type.
0808:err:d3dcompiler:D3DCompile2 c:/program files
(x86)/steam/steamapps/common/rainbow six
lockdown/data/shaders/vssafetyglassdynlit.hlsl:219:24: W5300: Implicit
truncation of vector type.
0808:err:d3dcompiler:D3DCompile2 c:/program files
(x86)/steam/steamapps/common/rainbow six
lockdown/data/shaders/vssafetyglassdynlit.hlsl:239:24: W5300: Implicit
truncation of vector type.
0808:err:d3dcompiler:D3DCompile2 c:/program files
(x86)/steam/steamapps/common/rainbow six
lockdown/data/shaders/vssafetyglassdynlit.hlsl:289:117: E5017: Aborting due to
not yet implemented feature: Cast on the LHS.
1.12-52-gacc9d79f
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http://bugs.winehq.org/show_bug.cgi?id=24063
Summary: World in conflict fails to start in DX10 mode
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=30246)
--> (http://bugs.winehq.org/attachment.cgi?id=30246)
Log +d3d10
World in Conflict is unable to start in DX10 mode. Native dxdiagn.dll was used
to avoid http://bugs.winehq.org/show_bug.cgi?id=11114 and sh winetricks d3dx10
was run too.
I uploaded a +d3d10 log. If you need other debug channels, please ask.
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http://bugs.winehq.org/show_bug.cgi?id=19471
Summary: Earthworm Jim 3D: Extensive graphics errors
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=22632)
--> (http://bugs.winehq.org/attachment.cgi?id=22632)
Terminal output.
While running Earthworm Jim 3D the background to the title screen and intro
video/scene are black and during the game there are various graphics errors
including: missing textures, corrupt textures, low quality textures.
There are also quite a few 3D model animation errors.
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http://bugs.winehq.org/show_bug.cgi?id=10845
Summary: Application Menu doesn't work
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gizmo.gentoo(a)gmx.de
In Propellerheads Reason 3.0 and 4.0 the application menu doesn' work. This
affects, in my experience, all versions >wine-0.9.46 or 0.9.47.
The problem is that i can't give you log files or something else, because
there's no error message. It's just that u click on the menu and nothing
happens.
You can download a demo version from the software here:
http://www.propellerheads.se/download/index.cfm?fuseaction=download_reason_…
Let me know if i can do something to provide more information.
thanks,
marc
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https://bugs.winehq.org/show_bug.cgi?id=57712
Bug ID: 57712
Summary: Install of winehq-stable over winehq-staging doesn't
remove all staging packages
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: mitch(a)claborn.net
CC: dimesio(a)earthlink.net
Distribution: ---
Ubuntu 24.04
Wine 10
I installed winehq-stable over winehq-staing. The install removed the
winehq-package but did not remove
wine-staging
wine-staging-amd64
wine-staging-i386:i386
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https://bugs.winehq.org/show_bug.cgi?id=57607
Bug ID: 57607
Summary: wineserver: crashes with pre-existing
HCU\WineTest\subkey
Product: Wine
Version: 10.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 77729
--> https://bugs.winehq.org/attachment.cgi?id=77729
wineserver-crash-ntdll-reg-with-leftover.txt
Somehow I managed to interrupt the ntdll:reg test,
so I got the HCU\WineTest not properly deleted.
A following run of the ntdll:reg test makes wineserver crash.
Attached file shows the last lines from user.reg, which transferred to
another prefix cause there the same wineserver crash with ntdll:reg test.
Also backtraces of the req_create_key, req_delete_key
and the crashing req_save_registry.
It looks like the key gets deleted but somehow some parent references
still this object.
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https://bugs.winehq.org/show_bug.cgi?id=53290
Bug ID: 53290
Summary: app is installed but doenst appear
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: steurgo(a)gmail.com
Distribution: ---
Created attachment 72655
--> https://bugs.winehq.org/attachment.cgi?id=72655
it shows the error message
downloaded the app from your website and followe all the steps. now if i check
in the ubuntu softwere it says its installed, but doesnt appear in the app
list. when i try to uninstall if from ubuntu softwere it says there are no
files to delete
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https://bugs.winehq.org/show_bug.cgi?id=56693
Bug ID: 56693
Summary: Ubuntu 24.04 installation problem
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: addmlbx(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
Created attachment 76475
--> https://bugs.winehq.org/attachment.cgi?id=76475
Output of apt when trying to install winehq-stable on Ubuntu 24.04
Package winehq-stable is not located by the apt when being installed on Ubuntu
24.04. On the other hand, winehq-staging and winehq-devel can be installed
without any problem (installation steps for all 3 packages were made according
to the instruction on the https://wiki.winehq.org/Ubuntu)
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https://bugs.winehq.org/show_bug.cgi?id=57640
Bug ID: 57640
Summary: winehq-stable not available in Ubuntu Noble
repositories
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: teward(a)thomas-ward.net
CC: dimesio(a)earthlink.net
Distribution: ---
Per the instructions for installing downloads, the repositories should have a
winehq-stable, winehq-staging, and a winehq-devel branch.
The winehq-stable branch **does not exist** in the Ubuntu/Debian repositories
for Ubuntu 24.04 Noble Numbat.
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https://bugs.winehq.org/show_bug.cgi?id=46976
Bug ID: 46976
Summary: All games suffer from moderated to severe stuttering
with mouse polling ~1000
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: zeioth(a)hotmail.com
Distribution: ---
Description: Any game running over Wine will stutter under the next conditions:
How to reproduce:
* Use a mouse with a polling rate of 1000.
* Open any game with wine, using any frametimes measurement tool.
* Move the camera quickly in circles. You will experience severe stuttering
and frametimes spikes.
* The issue is solved when the mouse use a polling rate of 125hz
This issue DOESN'T affect linux native games. This fact has been tested with
the games:
* Bioshock: Infinite
* Portal 1
This issue DOES Affect the next Wine (non DXVK) games:
* Doom 2016
This issue DOES affect the next wine games:
* Sekiro
* Quake Champions
* The witcher 3
* Quake Champions
* Paladins
* And every other game I've tested
Wine versions tested:
* 3.16 stating + dxvk 0.61 (Can reproduce)
* 3.18 stating + dxvk 0.61 (Can reproduce)
* 3.20 tkg + dxvk 0.61 (Can reproduce)
* 4.0 + dxvk 0.61 (Can reproduce)
* 4.5 + dxvk 0.61 (Can reproduce)
* 4.5 + dxvk 1.0.2 (Can reproduce)
* 4.5 (Can reproduce) -> Pure wine on command line, no lutris, dxvk... etc.
* esync-staging-pba-3.16 + dxvk 0.61 -> This build doesn't present FPS
drops when the player move the camera. In sekiro, the camera jiggers instead.
All other games run without camera stuttering.
Video demostration: https://youtu.be/5dAHbvSS-P8
To find more details about this issue, please read:
* https://github.com/ValveSoftware/Proton/issues/2455#issuecomment-480502473
* https://forum.winehq.org/viewtopic.php?f=8&t=32235
Personal notes:
Feel free to ask me anything you need. I'm willing to help as much as I can.
Regards.
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