https://bugs.winehq.org/show_bug.cgi?id=43288
Bug ID: 43288
Summary: Eve online opengl crash on mac OS X in library
libGPUSupportMercury.dylib at function
gpusSubmitDataBuffers()
Product: Wine-staging
Version: 2.11
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: davec.bugs(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 58632
--> https://bugs.winehq.org/attachment.cgi?id=58632
eve_online_openg_crash_lldb_backtrace
Eve online crashes on mac OS X in library libGPUSupportMercury.dylib at
function gpusSubmitDataBuffers(). The crashes occurs randomly.
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https://bugs.winehq.org/show_bug.cgi?id=56025
Bug ID: 56025
Summary: Eve Online installer
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adihuton(a)yahoo.com
Distribution: ---
Created attachment 75669
--> https://bugs.winehq.org/attachment.cgi?id=75669
No backtrace available
It appear when i start the Eve Online installer
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https://bugs.winehq.org/show_bug.cgi?id=56007
Bug ID: 56007
Summary: Eve online
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adihuton(a)yahoo.com
Distribution: ---
Created attachment 75628
--> https://bugs.winehq.org/attachment.cgi?id=75628
From when installing eve online
When installing eve online and when in game it use close to 80% of cpu when
started the game with their loglite it give error like "shader computing
failed".
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https://bugs.winehq.org/show_bug.cgi?id=57645
Bug ID: 57645
Summary: DOTNET 4.8 doesn't list anymore serial ports
Product: Wine
Version: 10.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: serial
Assignee: wine-bugs(a)winehq.org
Reporter: devel(a)easynet.dev
Distribution: ---
Created attachment 77771
--> https://bugs.winehq.org/attachment.cgi?id=77771
Debug using WINEDEBUG="+comm"
LokProgrammer 5.2.10 on WineHQ 10-rc3 or rc4 doesn't list anymore the serial
ports.
Using WineHQ 9.0 was able to list serial ports but it can't communicates with
the hardware.
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https://bugs.winehq.org/show_bug.cgi?id=58065
Bug ID: 58065
Summary: The Last Door - Collector's Edition crashes on start
Product: Wine
Version: 10.4
Hardware: x86-64
URL: https://store.steampowered.com/app/284390/The_Last_Doo
r__Collectors_Edition/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: f744010682feae468e32a6691da24a048fac0b9e
Distribution: ---
Created attachment 78318
--> https://bugs.winehq.org/attachment.cgi?id=78318
terminal output
The crash didn't occur before
commit f744010682feae468e32a6691da24a048fac0b9e
d3d11: Implement GetDecoderBuffer() for bitstream buffers.
Still present in Wine-10.5
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 570.133.07
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https://bugs.winehq.org/show_bug.cgi?id=55933
Bug ID: 55933
Summary: after MPEG codec is implement, repeat video will stop
after few loop
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
Created attachment 75497
--> https://bugs.winehq.org/attachment.cgi?id=75497
Log about video stop on game
after mpeg codec is merged
game has video on it, but after few loop, the video is stopped.
Game is "Creature reaction inside the ship! 1.5" from dlsite.
Log is generate by WINEDEBUG=+quartz
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https://bugs.winehq.org/show_bug.cgi?id=39652
Bug ID: 39652
Summary: Battlefield 2142 Demo fails to start - full DirectX
9.0c installer resolves problem
Product: Wine
Version: 1.8-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Created attachment 52853
--> https://bugs.winehq.org/attachment.cgi?id=52853
battlefield_2142_demo_backtrace
Download from:
http://www.gamershell.com/download_15855.shtml
Installation of the Battlefield 2142 Demo (aka training video simulator 2015)
in clean 32-bit Wineprefix.
Launching game without any winetricks verbs, etc. results in the attached
backtrace and console logs.
Executing:
winetricks directx9
and removing all the Wine library overrides allows the game demo to
successfully launch, display a training video and reach the main login screen
(as it can get - due to the shutdown, last year, of the Gamespy Master
Servers).
I haven't been able to successfully launch the game by installing the
individual components of the DirectX9 installer. I did attempt to do this in a
clean 32-bit Wineprefix.
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https://bugs.winehq.org/show_bug.cgi?id=54580
Bug ID: 54580
Summary: Secret Files: Sam Peters crashes due to HLSL syntax
error 'unexpected KW_TECHNIQUE'
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
065c:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
065c:err:d3dcompiler:D3DCompile2 Shader log:
065c:err:d3dcompiler:D3DCompile2 <anonymous>:1:1: E5000: syntax error,
unexpected KW_TECHNIQUE
065c:err:d3dcompiler:D3DCompile2
1.6-171-gb1e13d6e
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https://bugs.winehq.org/show_bug.cgi?id=58062
Bug ID: 58062
Summary: Error with launching Kompas3D
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: svetailya0(a)gmail.com
Distribution: ---
Created attachment 78315
--> https://bugs.winehq.org/attachment.cgi?id=78315
the file that prompts me to save winedbg
So, I was trying to launch Kompas 3D, and I got this in the terminal: Windbg
attached to pid 063c. And that's it. Wine 10.0 Stable is installed, as well as
winetricks. Operating system Linux Mint 22.1 x86_64
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https://bugs.winehq.org/show_bug.cgi?id=57990
Bug ID: 57990
Summary: Scrollbars of dotnet application always scrolls in
both directions (horizontal and vertical)
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Wagner.a18(a)yahoo.com
Distribution: ---
I try to get a dotnet application, which has an editor control (IDE) with a
vertical and an horizontal scrollbar on board, running.
If i scroll vertically or horizontally with the depending scrollbar it always
scrolls in the other direction too!
What can be the problem?
What can I try to solve this behaviour?
I installed this packages
- winetricks --unattended vcrun2019
- winetricks --unattended corefonts
- winetricks --unattended dotnetdesktop8
Thank You!
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https://bugs.winehq.org/show_bug.cgi?id=55079
Bug ID: 55079
Summary: Rayman Origins needs SM1 'cos' support
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 <anonymous>:147:21: E5017: Aborting due to
not yet implemented feature: SM1 "cos" expression.
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https://bugs.winehq.org/show_bug.cgi?id=55080
Bug ID: 55080
Summary: Rayman Origins needs support for instruction type
HLSL_IR_IF
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 <anonymous>:51:1: E5017: Aborting due to
not yet implemented feature: Instruction type HLSL_IR_IF.
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https://bugs.winehq.org/show_bug.cgi?id=51713
Bug ID: 51713
Summary: Deus Ex Mankind Divided needs "D3DCompile2 HLSL shader
compilation"
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 70588
--> https://bugs.winehq.org/attachment.cgi?id=70588
WINEDEBUG=+vkd3d VKD3D_DEBUG="trace" output log
Hello,
I tried to launch with vkd3d + vulkan renderer and it crashes at launch with
these error lines :
babaowhisky@debian-desktop:~/GOG Games/Deus Ex Mankind Divided/retail$ wine
DXMD.exe
0108:err:winediag:wined3d_dll_init Using the Vulkan renderer.
0108:fixme:heap:RtlSetHeapInformation 0000000002810000 0 000000000011F720 4
stub
0108:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0110:fixme:ver:GetCurrentPackageId (000000002349FE10 0000000000000000): stub
0120:err:winediag:ntlm_check_version ntlm_auth was not found or is outdated.
Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in
the winbind package of your distribution.
0120:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
0120:err:winediag:ntlm_check_version ntlm_auth was not found or is outdated.
Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in
the winbind package of your distribution.
0120:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
0108:fixme:d3d:get_vulkan_physical_device Multiple physical devices available.
0108:fixme:d3d:adapter_vk_init_driver_info Failed to retrieve GPU description
for device "AMD RADV POLARIS11" 1002:67ff.
0108:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x237a36d0, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0, mode_count 0x11dcb0, modes (nil)
partial stub!
0108:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x237a36d0, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0, mode_count 0x11dcb0, modes
0x7f49adc0cc90 partial stub!
0108:fixme:system:SystemParametersInfoW Unimplemented action: 59
(SPI_SETSTICKYKEYS)
0108:fixme:d3d:get_vulkan_physical_device Multiple physical devices available.
0108:fixme:d3d:adapter_vk_init_driver_info Failed to retrieve GPU description
for device "AMD RADV POLARIS11" 1002:67ff.
01b0:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet
implemented.
01b0:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet
implemented.
01b0:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet
implemented.
01b0:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet
implemented.
01b0:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet
implemented.
System :
- Debian Sid 64bits
- AMD RX560 4Gb
- Mesa 21.2.1
- Plain wine-6.16
- vkd3d-1.2-460-gb5251b3
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https://bugs.winehq.org/show_bug.cgi?id=58058
Bug ID: 58058
Summary: File sizes larger than 4 GiB are not correct in file
browser
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 78310
--> https://bugs.winehq.org/attachment.cgi?id=78310
Screenshot
The size of files that are larger than 4 GiB is not displayed correctly in Wine
file browser windows. For example, in the attached screenshot,
ubuntu-24.04.2-desktop-amd64.iso is about 6 GiB in size, but Wine says that it
is about 2 GiB. Clearly the file size is being stored as a 32-bit value and
overflowing.
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https://bugs.winehq.org/show_bug.cgi?id=58006
Bug ID: 58006
Summary: winegcc seg-faults
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
I've installed wine/10.4 from source on debian12 in the same way than I did
wine-10.3.
However, winegcc from 10.4 seg-faults.
$ winegcc --version
Segmentation fault
In wine/10.3 the response was
$ winegcc --version
gcc (Debian 12.2.0-14) 12.2.0
Copyright (C) 2022 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
As a result Sveinar's nvidia-libs can not be installed.
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https://bugs.winehq.org/show_bug.cgi?id=56837
Bug ID: 56837
Summary: Bad file pointer after a file write in appending mode
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sldev(a)free.fr
Distribution: Other
Created attachment 76648
--> https://bugs.winehq.org/attachment.cgi?id=76648
bug-demo program and its source file
When writing for append into a file, Wine returns a bad ftell() file pointer
unless a fflush() is performed before querying with ftell().
See the bug-demo program (run it under bare metal Windows, then under Wine).
This bug has existed like forever (Wine 6 and newer, for sure).
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https://bugs.winehq.org/show_bug.cgi?id=56377
Bug ID: 56377
Summary: Microsoft Edge freezes almost immediately after
launching
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: ---
Microsoft Edge will freeze about 1-3 seconds after launching.
Steps to reproduce:
1. Download and install WebView2 (which includes Edge) from
https://developer.microsoft.com/en-us/microsoft-edge/webview2/
2. Run:
wine "/PATH/TO/PREFIX/drive_c/Program Files
(x86)/Microsoft/EdgeCore/VERSIONNUMBER/msedge.exe" --no-sandbox --disable-gpu
--no-first-run
Edge will launch, it will respond to inputs for a very short time, then freeze
completely.
--no-sandbox is required for it to launch at all, I will also file a bug for
this issue.
--disable-gpu is required wine wined3d, it can be dropped if using DXVK.
--no-first-run disables the first run prompting you to sign in and such, it has
no bearing on the bug itself. (If omitted, Edge still freezes, including the
dialog.)
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https://bugs.winehq.org/show_bug.cgi?id=57406
Bug ID: 57406
Summary: Brothers - A Tale of Two Sons launcher fails to launch
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Unhandled Exception:
System.MissingMethodException: Method not found: Microsoft.DirectX.Vector2
modopt(Microsoft.VisualC.IsConstModifier) Microsoft.DirectX.Vector2.get_Empty()
at BrothersLauncher.MainForm..ctor () [0x00036] in
<5ea4a82884eb4dfc8694eb83fad62bfc>:0
at (wrapper remoting-invoke-with-check) BrothersLauncher.MainForm..ctor()
at BrothersLauncher.Program.Main () [0x0000b] in
<5ea4a82884eb4dfc8694eb83fad62bfc>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.MissingMethodException: Method not
found: Microsoft.DirectX.Vector2 modopt(Microsoft.VisualC.IsConstModifier)
Microsoft.DirectX.Vector2.get_Empty()
at BrothersLauncher.MainForm..ctor () [0x00036] in
<5ea4a82884eb4dfc8694eb83fad62bfc>:0
at (wrapper remoting-invoke-with-check) BrothersLauncher.MainForm..ctor()
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https://bugs.winehq.org/show_bug.cgi?id=57987
Bug ID: 57987
Summary: The Queen of Heart 99 SE : Config.exe crashes when
before saving and quitting
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: riyu12383(a)gmail.com
Distribution: ---
Created attachment 78237
--> https://bugs.winehq.org/attachment.cgi?id=78237
Backtrace of the crash
Same game as https://bugs.winehq.org/show_bug.cgi?id=57283.
Config.exe is used to edit the configuration settings such as the full-screen
or windowed mode. However when pressing "OK" it crashes before saving.
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https://bugs.winehq.org/show_bug.cgi?id=58022
Bug ID: 58022
Summary: mscoree:comtest fails
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
mscoree:comtest has started failing on Wine. I grabbed a mscoree,module,seh,pid
log, and this seems to be the relevant section:
022c:0230:trace:module:map_image_into_view mapping PE file
L"\\??\\Z:\\home\\meh\\wine\\wine32\\dlls\\mscoree\\tests\\i386-windows\\comtest.dll"
at 0x3430000-0x3438000
022c:0230:trace:seh:handle_syscall_fault code=c0000005 flags=0 addr=0xf7e5773d
ip=f7e5773d
022c:0230:trace:seh:handle_syscall_fault info[0]=00000001
022c:0230:trace:seh:handle_syscall_fault info[1]=03431000
022c:0230:trace:seh:handle_syscall_fault eax=00000000 ebx=00000800
ecx=00000f00 edx=03431000 esi=03430080 edi=00007800
022c:0230:trace:seh:handle_syscall_fault ebp=7d58c240 esp=0022f854 cs=0023
ds=002b es=002b fs=0063 gs=006b flags=00010206
022c:0230:trace:seh:handle_syscall_fault returning to user mode ip=7bcdc5dc
ret=c0000005
022c:0230:warn:module:load_dll Failed to load module
L"Z:\\home\\meh\\wine\\wine32\\dlls\\mscoree\\tests\\i386-windows\\comtest.dll";
status=c0000005
Not sure what's going on, but it seems like load_dll is treating the syscall as
a page fault?
Based on test patterns, it appears the bug was introduced between
ced1402d20ba874f9634a306630455366c3865b5 and
3323a7e4474afc3509ba56eab51b76e7887f6450.
mscoree:mscoree also fails, but I'm not sure yet whether it's related, although
the failure was introduced within that same commit range.
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https://bugs.winehq.org/show_bug.cgi?id=57784
Bug ID: 57784
Summary: Video modes are broken
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: oleg(a)np880.ru
Distribution: ---
Created attachment 77982
--> https://bugs.winehq.org/attachment.cgi?id=77982
Bugged video modes on wine wayland driver
Wine Wayland driver fails to properly enumerate video modes for monitors in
multi-monitor setup.
I have 3 monitors:
1. 1080p 60hz 100% scaling landscape
2. 1440p 180hz 125% scaling landscape
3. 1080p 60hz 100% scaling portrait
When I enter "Display Settings" in Wine control panel sometimes placed on each
other, sometimes stacked vertically, but they never positioned right.
Furthermore, 1st and 3rd displays reported 1080p landscape despite 3rd one
rotated to portrait mode, and 2nd display doesn't even report any mode.
No such issue on Xwayland side.
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https://bugs.winehq.org/show_bug.cgi?id=52715
Bug ID: 52715
Summary: wine segfaults on asahi linux (apple M1 hardware,
linux kernel/userland)
Product: Wine
Version: 7.4
Hardware: aarch64
OS: Linux
Status: NEW
Keywords: source
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
The GCC Compile Farm has a m1 machine running asahi linux, so I tried building
wine. While it compiles (note: most optional deps and freetype were missing),
the resulting binary segfaults, even for --version/--help:
austin@gcc103:~/wine$ file loader/wine
loader/wine: ELF 64-bit LSB executable, ARM aarch64, version 1 (SYSV),
dynamically linked, interpreter /lib/ld-linux-aarch64.so.1,
BuildID[sha1]=c47e4c565e49cc68efce4887d600f06d749670e0, for GNU/Linux 3.7.0,
with debug_info, not stripped
austin@gcc103:~/wine$ ./loader/wine --version
Segmentation fault
austin@gcc103:~/wine$ ./loader/wine --help
Segmentation fault
austin@gcc103:~/wine$ uname -a
Linux gcc103.fsffrance.org 5.17.0-rc7-asahi-next-20220310-g4a4f4ec03834 #1 SMP
PREEMPT Sat Mar 12 18:16:45 UTC 2022 aarch64 GNU/Linux
austin@gcc103:~/wine$ gcc -v
Using built-in specs.
COLLECT_GCC=gcc
COLLECT_LTO_WRAPPER=/usr/lib/gcc/aarch64-linux-gnu/11/lto-wrapper
Target: aarch64-linux-gnu
Configured with: ../src/configure -v --with-pkgversion='Debian 11.2.0-18'
--with-bugurl=file:///usr/share/doc/gcc-11/README.Bugs
--enable-languages=c,ada,c++,go,d,fortran,objc,obj-c++,m2 --prefix=/usr
--with-gcc-major-version-only --program-suffix=-11
--program-prefix=aarch64-linux-gnu- --enable-shared --enable-linker-build-id
--libexecdir=/usr/lib --without-included-gettext --enable-threads=posix
--libdir=/usr/lib --enable-nls --enable-bootstrap --enable-clocale=gnu
--enable-libstdcxx-debug --enable-libstdcxx-time=yes
--with-default-libstdcxx-abi=new --enable-gnu-unique-object
--disable-libquadmath --disable-libquadmath-support --enable-plugin
--enable-default-pie --with-system-zlib --enable-libphobos-checking=release
--with-target-system-zlib=auto --enable-objc-gc=auto --enable-multiarch
--enable-fix-cortex-a53-843419 --disable-werror --enable-checking=release
--build=aarch64-linux-gnu --host=aarch64-linux-gnu --target=aarch64-linux-gnu
--with-build-config=bootstrap-lto-lean --enable-link-serialization=4
Thread model: posix
Supported LTO compression algorithms: zlib zstd
gcc version 11.2.0 (Debian 11.2.0-18)
austin@gcc103:~/wine$
~/llvm-mingw-20211002-ucrt-ubuntu-18.04-aarch64/bin/aarch64-w64-mingw32-gcc
--version
clang version 13.0.0 (https://github.com/llvm/llvm-project.git
d7b669b3a30345cfcdb2fde2af6f48aa4b94845d)
Target: aarch64-w64-windows-gnu
Thread model: posix
InstalledDir: /home/austin/llvm-mingw-20211002-ucrt-ubuntu-18.04-aarch64/bin
Note that the machine uses a 16k stack size instead of 4k, which may be at
fault:
https://github.com/AsahiLinux/docs/wiki/Software-known-to-have-issues-with-…
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https://bugs.winehq.org/show_bug.cgi?id=2155
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #34 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 10.5.
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https://bugs.winehq.org/show_bug.cgi?id=56479
Bug ID: 56479
Summary: Shrift 2 Translation Patch 1.3Gamev2.07: could not
load file or assembly. access denied.
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: solin-arrin(a)protonmail.com
Distribution: ---
Created attachment 76247
--> https://bugs.winehq.org/attachment.cgi?id=76247
log of error
required libraries: Dotnet 7 Desktop runtime x86 7.0.14
URL: https://mega.nz/folder/sfdglALL#dhxWNXv4NEDxvmbmC8Y2WA/folder/MbkUDZ7B
sha256sum:8a29e924c0cc965d40c0b99ac5342cfc46adbf754fc1ac068c50bd4c3d1c1167
while the URL is a file-sharing site this is the only place the translation
patch is being distributed by the developer of the patch.
crashes when trying to launch the program.
i have tested this problem only seems to effect wine as i am able to get the
program to run and translated the game on windows.
the program can start without having the game, though it will ask you to select
the game directory.
tested with both a 64 and 32 prefix, issue happens on both.
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